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m1180083 Chaos Space Marines Datasheet - The Lost and The Damned

The document describes rules for using mutant units in a Warhammer 40k game. Mutants arise from the local populace to fight alongside Chaos forces. They are ill-disciplined but hardy fighters armed with scavenged weapons. The rules provide profiles for different mutant units including regular mutants, big mutants, bosses, and rabble rousers who can help other mutant units with morale.

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William Peach
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0% found this document useful (0 votes)
478 views1 page

m1180083 Chaos Space Marines Datasheet - The Lost and The Damned

The document describes rules for using mutant units in a Warhammer 40k game. Mutants arise from the local populace to fight alongside Chaos forces. They are ill-disciplined but hardy fighters armed with scavenged weapons. The rules provide profiles for different mutant units including regular mutants, big mutants, bosses, and rabble rousers who can help other mutant units with morale.

Uploaded by

William Peach
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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When the forces of Chaos strike, it rouses all manner of
malcontents and strange mutants from the shadows. These
fiends throw off their disguises and emerge from their dark
lairs to fight alongside the Chaos Space Marines and
Daemonic Legions. Twisted mutants abhorred by all right-
minded Imperial citizens rise in rebellion against their
masters. Toughened by a life of drudgery and slave labour,
if not outright persecution and pursuit by death squads,
mutants are hardy but ill-disciplined fighters. They hoard
whatever ancient weapons they can find and scavenge
other equipment from the bodies of slain guards and other
mutant hunters.
THE LOST AND THE DAMNED POINTS: 30 + MODELS
FORMATION:
3+ Mutant units.
SPECIAL RULES
The Enemy Within: The Lost and the Damned are not outside
invaders, but instead arise from the local populace. All units in
the Lost and the Damned battle formation have the Infiltrate
special rule.
MUTANTS POINTS COST: 3 POINTS PER MODEL
WS BS S T W I A Ld Sv
Mutant 3 2 3 3 1 3 1 5 6+
Big Mutant 3 2 4 4 2 3 2 5 6+
Boss 4 2 4 4 1 3 2 6 6+
Rabble Rouser 4 3 4 4 2 3 2 7 6+
Unit Size: 10-20 Mutants
Weapons: Typically mutants are armed with a variety of clubs,
rusted swords, home made firebombs and pointed sticks. These
are treated as a single close combat weapon and frag grenades.
Options:
- The entire unit may be armed with lasguns or laspistols for +1
point per model.
- Up to one in every ten models may be given a Heavy Stubber
or Flamer for +5 points, or an Autocannon for +10 points.
- Up to half of the units models may be upgraded to Big
Mutants for +7 points per model.
- One model may be given one of the following icons (see
Codex: Chaos Space Marines): Chaos Glory for +10 points,
Khorne for +20 points, Slaanesh for +15 points, Nurgle for +30
points, or Tzeentch for +35 points.
Character:
- One Mutant may be upgraded to a Boss for +10 points.
- A Boss may be given any of the following: Melta bombs for +5
points, a Bolt pistol for +5 points, a Bolter for +8 points, or a
gigantic close combat weapon (counts as a power weapon) for
+15 points.
- One Boss in the battle formation may be upgraded to a Rabble
Rouser for an additional +15 points.
SPECIAL RULES
Rabble: If a Rabble Rouser is within 12 of a Mutant unit, the
unit may use his Ld of 7 for Morale checks and Pinning tests.
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Games Workshop Limited 2007. Games Workshop, Warhammer, Warhammer 40,000, Apocalypse are , TM and/or Games Workshop Limited 2007. All rights reserved.

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