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Badmephisto Speedcubing Method

This document provides a Speedcubing Guide that teaches how to solve the Rubik's Cube using an intuitive method. It covers solving the first two layers, including the cross and F2L cases. It then covers permuting and orienting the last layer, including various algorithms. The guide is color coded and credits other speedcubers for their contributions to tutorials and guides.

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JesterBlack
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0% found this document useful (0 votes)
63 views

Badmephisto Speedcubing Method

This document provides a Speedcubing Guide that teaches how to solve the Rubik's Cube using an intuitive method. It covers solving the first two layers, including the cross and F2L cases. It then covers permuting and orienting the last layer, including various algorithms. The guide is color coded and credits other speedcubers for their contributions to tutorials and guides.

Uploaded by

JesterBlack
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
You are on page 1/ 12

badmephisto's Speedcubing Guide

Arranged by Andy Klise of kungfoomanchu.com

First 2 Layers

Corner in Place, Edge in U Face (25-30)

d' (L' U L) d (R U' R')

U (R U' R') d' (L' U L)

y U' (L' U' L) U (F U F')

U (R U' R') U' (F' U F)

U' (F' U F) U (R U' R')


You must solve the cross first. It can be done in 6 moves or less ~82% of the time and 7 moves 99.95% of the time These are just
optimal example solves; F2L should be solved intuitively.

(R U' R' U)(R U' R')

y' (R' U R U')(R' U R)


(R U' R') U2 (F' U F)

Easy Cases (1-4)

U (R U' R')

y' U' (R' U R)

Use (R' F R F') if no U face edges are


oriented properly on final slot

Use (F R' F' R) if no U face edges are

y' (R' U' R U)(R' U' R)

oriented properly on final slot

(R U R')

y' (R' U' R)

Note this image is green and red


because no cube rotation is required

Note this image is blue and red


because a cube rotation is required

Edge in Place, Corner in U face


(R U' R') d (R' U R)
(R U' R' U)(F' U F)

Reposition Edge (5-8)

d (R' U' R) U ' (R' U R)


2

(U' R U R') U (R U' R')


2

y' (U R' U' R) U (R' U R)


2

U' (R U ' R') U (R U' R')

Reposition Edge and Flip Corner


d (R' U' R U')(R' U' R)

d (R' U R) U ' (R' U R)


2

y' U (R' U R) U (R' U


R)

U' (R U R' U)(R U


R')

y U' (L U' L') U2 (L U' L)

U (R U R') U (R2 U
R') d (R' U R) U
(R' U R)

(U' R U R') d (R' U' R)


2

U (R U' R') U' (F' U' F)

d (R' U R U')(R' U' R)


y' U (R' U R U')(R' U' R)

Solved Pair

d (R' U' R) d' (R U R')


y U2 (L' U L) U (F U F')

d (R' U R) d' (R U
R')
U' (R U' R' U)(R U
R')

Split Pair by Going Over (15-18)


y' (R' U R U') d' (R U R')
2

y (L' U L) U y (R U R')
2

(R U R') U' (R U R')

(R U' R' U) d (R' U' R)


(R U' R') U2 (F' U' F)

y' (R' U R) U (R' U' R)

Pair Made on Side (19-22)


2

U (R U R') U (R U' R')


2

U (R U R' U)(R U' R')

y' U' (R' U R) U' (R' U R)


2

y' U (R' U' R U')(R' U R)

Weird (23-24)
(R U R' U') U' (R U R' U')(R U R')

y' (R' U' R U) U (R' U' R U)(R' U' R)


y' U2 R2 U2 (R U R' U) R2

(R U R') U2 (R U2 R') d (R' U' R)


2

(R U' R') U' (R U R') U (R U' R')

(R U' R' U)(R U ' R') U (R U' R')

y (L' U' L) U2 (L' U L U')(L' U' L)

(R U R') U2 (R U' R' U)(R U R')

(R U' R') d (R' U' R U')(R' U'


R)

(R U' R') d2 y (R' U' R U')(R' U R)

y (L' U' L U)(L' U L) U2 (F U F')

U R U (R' U' R U') R

(R U' R') d (R' U R) U ' (R' U R)

U' (R U ' R') U (R U R')

(R U R' U')(R U R' U')(R U R')

Edge and Corner in Place (37-42)

U' (R U ' R') d (R' U' R)

(31-36)

(U' R U' R') U (R U' R')

(9-14)

y2 U' (L U') d' (L' U' L)

(R U R' U')(R U R')

(R U R' U')(R U' R') U2 (F' U' F)

Color Coding

Credits

Red = R U R' U' Family


Green = R U R' U Family
Blue = R F' R' F Family

badmephisto - http://www.badmephisto.com Andy Klise http://www.kungfoomanchu.com Josef Jelinek http://software.rubikscube.info/icube/ And everyone else
For great speedsolving video tutorials, visit http://www.youtube.com/user/badmephisto

For more printable guides just like this, visit http://www.kungfoomanchu.com/

Permute Last Layer

Orient Last Layer (Two Look)


Step 1

Permutations of Edges or Corners Only

Bonus

R2 U (R U R' U')(R' U')(R' U R')


f (R U R' U') f'

F (R U R' U') F'

Probability =

Probability =

Ub

Ua

M2 U M2 U M' U2 M2 U2 M' U2
Z

[F (R U R' U' ) F'][f (R U R' U' ) f']

Move to Second Look

Probability = 1/8

Probability = 1/8

x = nach hinten

Step 2

x'[(R U' R') D (R U R')] D' [(R U R') D (R U'


R')] D' x' = nach vorne kippen
E

All Edges Oriented Correctly


2

(R U R' U) R U R'

R U R' U' R U' R'

Probability =4/27

Probability =4/27

M2 U M2 U2 M2 U M2
H

x (R' U R') D2 (R U' R') D2 R2


Aa

Orient Last Layer (Two Look)

(R U')(R U)(R U)(R U') R' U'


R2

x R2 (D2 R U R D2) R U R
Ab

Solved

Swap One Set of Adjacent Corners


[f (R U R' U') f'][F (R U R' U') F']
U') F'
2
2
2
2
2
R U ' R ' U' R U' R ' U R

(L U2' L' U2')(L F')(L' U' L U)(L F) L2' U

F (R U R' U')(R U R' U')(R U R'


y (R' U' R) U' (R' U R) U' (R' U

R2 U'

R)
Probability =4/27

Ra

Rb

(R' U L')(U2 R U' R' U2)(R L U')

(R U R' F')[(R U R' U')(R' F)(R2 U' R')

Probability = 2/27

(r U R' U')(r' F R F')

F' (r U R' U')(r' F R )

Probability =4/27

Probability =4/27

U']
Ja

(R' U2 R U2)(R' F)(R U R' U')(R' F')

(R U R' U')(R' F)(R2 U' R') U' (R U R' F')

R [D (R' U ) R][D' (R' U ) R']

Solved

Probability =4/27

Probability = 1/27

Jb

(R' U2 R' d')(R' F')(R2 U' R' U)(R' F R


U' F)

Swap One Set of Corners Diagonally

Notation

R'

r/Rw

r'/Rw'

U'

U2

u/Uw

u'/Uw'

F'

For great speedsolving video tutorials, visit http://www.badmephisto.com or


http://www.youtube.com/user/badmephisto

L'

B'

For more printable guides just like this


visit - http://www.kungfoomanchu.co

(R' U R' d')(R' F')(R2 U' R' U)(R' F R F)

F R U' R' U' (R U R' F')(R U R' U')(R' F R F')

V Perm

(L U' R) U2 (L' U R') *2 U

(R' U L') U2 (R U' L) *2 U'


Nb

Na Perm

Double Spins
R2 u R' U R' U' R u' R2 (y' R' U R)

R2 u' R U' R U R' u R2 (y R U' R')

Ga

Gc

(R U R') y' R2 u' R U' R' U R' u R2

(R' U' R) y R2 u R' U R U' R u' R2

Gd

Gb

Orient Last Layer


Red = R U R' U' Family, Green = R U R' U Family, Blue = R F' R' F Family
Try to recognize each pattern by viewing the fewest number of faces

(R U R' U') R U' R' F' U' F R U R'

Awkward Shapes (A1-A4)


2

[F (R U R' U') F'] U [(R U R' U') (R' F


R F')]

R U R' B' R U' R U R B R'

A2 - 29 - Probability = 1/54

A1 - 30 - Probability = 1/54

All Edges Oriented Correctly (OCLL1-OCLL8) (second part of three look last layer)
.
.

R U R' U' R U' R'


OCLL2 - 26 - Probability = 1/54

[(R U R' U) R U R'] [F (R U R' U') F']

(R U R' U) R U R'
OCLL1 - 27 - Probability = 1/54

[f (R U R' U') f'] [F (R U R' U')


2
2
2
2
2
F'] R U ' R ' U' R U' R ' U R

F (R U R' U') (R U R' U') (R U R'


U') F' y (R' U' R) U' (R' U R) U' (R'
2
U R)
OCLL4 - 21 - Probability = 1/108

Lightning Bolts (L1-L6)

A4 - 42 - Probability = 1/54

(r U R' U) R U r'
L1 - 7 - Probability = 1/54

OCLL3 - 22 - Probability = 1/54

F' (r U R' U') (r' F R )


(r U R' U') (r' F R F')

OCLL6 - 25 - Probability = 1/54

OCLL5 - 24 - Probability = 1/54

[F' (L' U' L U) F] y [F (R U R'


U') F'] y (r U R' U) (R' F R F') R
2
U r'
L3 - 11 - Probability = 1/54

R [D (R' U ) R] [D' (R' U ) R']


OCLL7 - 23 - Probability = 1/54

OCLL8 - 58 - Probability = 1/216

r' U' R U' R' U r


L2 - 8 - Probability = 1/54

Solved
2

[R' U (R U R' U) R] y [F (R U R' U')

F']
(R' F R F') (R' F R F') (R U R' U') (R U R')

A3 - 41 - Probability = 1/54

[F (R U R' U') F'] U [F (R U R' U') F' ]


L4 - 12 - Probability = 1/54

R2B' R' U' R U B U' R'


y L F' (L' U' L U) F
U' L'

R' [F (R U R' U') F'] U R

L5 - 39 - Probability = 1/54

Corners Correct, Edges Flipped (E1-E2)


(R U R' U') M' (U R U' r')
E1 - 57 - Probability = 1/108

L6 - 40 - Probability = 1/54

T-Shapes (T1-T2)

(M' U M) U (M' U M)
E2 - 28 - Probability = 1/54

F (R U R' U') F'

(R U R' U') (R' F R


F')

P-Shapes (P1-P4)
f (R U R' U') f'

T1 - 45 - Probability =
1/54

.
.

f ' (L' U' L U) f


P2 - 43 - Probability = 1/54

P1 - 44 - Probability = 1/54

R U B' U' R' U R B R'


R d L' d' R' U R B
R'
P3 - 32 - Probability = 1/54

R' U' F U R U' R' F'


2
R y L' d' R d L U'
L' B' L
P4 - 31 - Probability = 1/54

C-Shapes (C1-C2)
R' U' (R' F R F')
UR
C1 - 46 - Probability = 1/54

I Shapes (I1-I4)

T2 - 33 - Probability = 1/54

(R U R' U') (R' F) (R U) (R


U') F' (R U R' U') x D' R' U R
U' D x'
C2 - 34 - Probability = 1/54

W-Shapes (W1-W2)
(R U R' U) (R U' R' U') (R' F R F')

(L' U' L U') (L' U L U) (L F' L' F)

W2 - 36 - Probability = 1/54

Squares (S1-S2)
2

S1 - 6 - Probability = 1/54

(R U R' U) R d' R U' R'


F' R' U' R U' R' d R' U R
B

I1 - 55 - Probability = 1/108

W1 - 38 - Probability = 1/54

r U R' U' R U' r'

R' U R U R' U R U x' U' R'


U

I2 - 52 - Probability = 1/54

F (R U R' U') R F' (r U R' U')


r'

f (R U R' U') (R U R' U') f'


I4 - 51 - Probability = 1/54

I3 - 56 - Probability = 1/108

r' U (R U R' U) r
S2 - 5 - Probability = 1/54

Knight Move Shapes (K1-K4)


(r U r') (R U R' U') (r U' r')

.
.

l)

(l' U' l) (L' U' L U) (l' U

L Shapes (L1-L6)

K1 - 16 - Probability = 1/54

K2 - 15 - Probability = 1/54

F' (L' U' L U) (L' U' L U) F


L2 - 47 - Probability = 1/54

F (R U R' U') (R U R' U') F'


L1 - 48 - Probability = 1/54

L4 - 54 - Probability = 1/54

l' U' L U' L' U L U' L' U l


2

y r' U' R U' R' U R U' R' U


r

L3 - 53 - Probability = 1/54

(R' F R' F') R U y (R' F R F')


L5 - 49 - Probability = 1/54

(r U R' U) R U' R' U R U ' r'

R' F R B' R ' F' R B R'


L6 - 50 - Probability = 1/54

F U R U' R F' R (U R U' R')

R' F R U R' F' R y' R U' R'

K3 - 13 - Probability = 1/54

K4 - 14 - Probability = 1/54

No Edges Flipped Correctly (O1-O8)

R U R' (R' F R F') U (R' F R F')

[F (R U R' U') F' ] [f (R U R' U') f']

O1 - 1 - Probability = 1/108

O2 - 2 - Probability = 1/54

[f (R U R' U') f'] U' [F (R U R' U') F' ]

[f (R U R' U') f'] U [F (R U R' U') F' ]


O3 - 3 - Probability = 1/54

Fish Shapes (F1-F4)

O4 - 4 - Probability = 1/54

(R' U' R) y' x' (R U') (R' F) (R U R')


2
(R U R' U') R' F R U R' U' F'

R U R' y R' F R U' R' F' R


2
(R U R' U) (R' F R F') R U R'

F1

F2 - 10 - Probability = 1/54

- 9 - Probability = 1/54

[F (R U R' U) F'] y' U (R' F R F')

M U (R U R' U') M' (R' F R F')

O5 - 18 - Probability = 1/54

O6 - 19 - Probability = 1/54

(R U R') (R' F R F') (R U R')

F R U' R' U' R U R' F'

F3

F4 - 37 - Probability = 1/54

- 35 - Probability = 1/54

For great speedsolving video tutorials, visit http://www.badmephisto.com or


http://www.youtube.com/user/badmephisto

(R U R' U) (R' F R F') U (R' F R F')

M U (R U R' U') M (U R U' r')

O7 - 17 - Probability = 1/54

O8 - 20 - Probability = 1/216

For more printable guides just like this, visit http://www.kungfoomanchu.com

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