15 Vectorworks
15 Vectorworks
Table of Contents
Preface ........................................................................................................................................................xi
Installing Vectorworks Products.............................................................................................................................. xi
Updating Vectorworks Products............................................................................................................................. xii
New Features.........................................................................................................................................................xiii
Learning Vectorworks ...........................................................................................................................................xxii
Technical Support ................................................................................................................................................ xxv
1 Introduction ...............................................................................................................................................1
Understanding Vectorworks.....................................................................................................................................1
Creating a New File .................................................................................................................................................4
Opening a File .........................................................................................................................................................4
Using Finder Quick Look (Macintosh OS X 10.5+ Only)..........................................................................................6
Migrating from Previous Versions ............................................................................................................................8
Closing a File ...........................................................................................................................................................8
Saving a File ............................................................................................................................................................8
Reverting to the Last Saved Version .....................................................................................................................10
Converting Previous Version Files.........................................................................................................................10
Exiting Vectorworks ...............................................................................................................................................15
Vectorworks Fundamentals Workspace ................................................................................................................15
The View Bar .........................................................................................................................................................18
Palettes and Tool Sets...........................................................................................................................................20
Palette Layout Options...........................................................................................................................................21
List Box Functionality .............................................................................................................................................24
Additional Key Functionality...................................................................................................................................25
Screen Tips............................................................................................................................................................26
Drawing Techniques ..............................................................................................................................................27
Moving Around.......................................................................................................................................................28
Selecting Objects ...................................................................................................................................................33
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Setting Document Preferences ..............................................................................................................................58
Setting Up the Drawing ..........................................................................................................................................62
Setting Default Object Attributes............................................................................................................................75
Creating Templates................................................................................................................................................89
Printing...................................................................................................................................................................90
Using Drawing Tablets...........................................................................................................................................95
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| Table of Contents
Resizing Objects ..................................................................................................................................................318
Shearing Objects .................................................................................................................................................320
Joining Objects ....................................................................................................................................................320
Splitting Objects and NURBS Surfaces ...............................................................................................................322
Creating Fillets and Chamfers .............................................................................................................................326
Editing Object Surfaces .......................................................................................................................................330
Engineering Properties ........................................................................................................................................333
Drafting Aids ........................................................................................................................................................334
10 Advanced 3D Modeling.......................................................................................................................357
3D Power Pack Fundamentals ............................................................................................................................357
NURBS Surfaces .................................................................................................................................................361
Extracting Geometry ............................................................................................................................................379
NURBS Surface-curve Interaction .......................................................................................................................381
Creating Helix-Spirals ..........................................................................................................................................391
Creating Contours................................................................................................................................................392
Solids Operations.................................................................................................................................................393
Converting to Generic Solids ...............................................................................................................................402
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| Table of Contents
Setting a Camera View in Renderworks ..............................................................................................................460
Fit to Objects........................................................................................................................................................464
Fit to Page Area ...................................................................................................................................................465
Viewing History ....................................................................................................................................................466
Adding Light .........................................................................................................................................................466
Rendering with Vectorworks ................................................................................................................................477
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vii
18 Worksheets ..........................................................................................................................................647
Creating Worksheets ...........................................................................................................................................647
Using Worksheets................................................................................................................................................651
Entering Data in Spreadsheet Cells.....................................................................................................................665
Entering Data in Database Rows.........................................................................................................................670
Worksheet Functions ...........................................................................................................................................674
Importing Worksheets ..........................................................................................................................................681
Exporting Worksheets..........................................................................................................................................682
Worksheets as Graphic Objects ..........................................................................................................................683
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IX Index......................................................................................................................................................855
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Preface
Welcome to Vectorworks Fundamentalsa CAD program that includes all the 2D and 3D tools and technology you
need in one easy-to-use, cost-effective package. In addition to precision drafting, it provides powerful tools for 3D
modeling that can be used to create, present, and even manufacture designs. Built-in database and worksheet
capabilities help track costs and materials. A host of import and export formats makes it easy to share files.
Vectorworks Fundamentals also includes extensive symbol libraries, default drawing resources, and a built-in
scripting environment that can be used to automate routine tasks.
2. Click Add.
The Add New Serial Number dialog box opens.
3. Enter the serial number exactly as it appears on the label. The serial number is case sensitive. The letters o and i
are not used in serial numbers; enter zero or one instead.
4. Click Add.
xii
| Preface
The list of Enabled Products in the Serial Numbers dialog box displays all products enabled by this serial
number. For security, serial numbers that begin with the letter A are partially hidden wherever they display in
Vectorworks.
5. Repeat steps 2 to 4 to enter additional serial numbers for additional licenses, as necessary.
6. When all serial numbers have been entered, click Done.
To remove serial number(s):
1. Click Serial Numbers from the Session tab of Vectorworks preferences.
The Serial Numbers dialog box opens.
2. Select a serial number to remove, and then click Remove.
3. When all desired serial numbers have been removed, click Done.
Network Protection
When running multiple copies of Vectorworks across the network, serial numbers are checked when the program is
launched, and also periodically throughout the session.
If the same serial number is found to be in use, the All Serial Numbers In Use dialog box opens. From this dialog box,
clicking User Information displays the User Name, if given, and the IP address of the other location. Clicking Edit
Numbers allows a new serial number to be entered and an existing one to be deleted. Once the situation is resolved,
click Retry Numbers to regain access to Vectorworks. If the serial number is still in use after three attempts,
Vectorworks automatically shuts down.
New Features |
xiii
New Features
This release includes many new features and significant enhancements to Vectorworks Fundamentals, Renderworks,
and the Fundamentals workspace, as described in the following sections.
Feature
Purpose
Location
Context-sensitive help
Not applicable
Macintosh multiprocessing
Not applicable
Various locations
Various locations
xiv
| Preface
Feature
Purpose
Location
Units on page 64
New Features |
xv
Feature
Purpose
Location
Updating References on
page 133
Referencing Resources on
page 134
Viewing Resources on
page 176
xvi
| Preface
Feature
Purpose
Location
Finding Resources on
page 183
Planar graphics
Inserting Callouts on
page 236
New Features |
xvii
Feature
Purpose
Location
Attribute mapping of
associative hatches
Reshaping Objects on
page 306
Reshaping Objects on
page 306
Offsetting Objects on
page 312, Moving Objects by
Clicking on page 413,
Rotating Objects on page 436,
Mirroring Objects on
page 441, Moving Symbols in
Walls with the Move by Points
Tool on page 570
Modifying Edges by
Chamfering on page 393 and
Reshaping Edges by Fillet on
page 395
xviii | Preface
Feature
Purpose
Location
DCM integration
Associative Dimensioning on
page 490
New Features |
xix
Feature
Purpose
Location
Unconstrained Linear
Dimensioning on page 491,
and Constrained Linear
Dimensioning on page 494
Unconstrained Linear
Dimensioning on page 491,
Constrained Linear
Dimensioning on page 494,
Radial Dimensioning on
page 498, Marking 2D Object
Centers on page 500, Angular
Dimensioning on page 501
xx
| Preface
Feature
Purpose
Location
Not applicable
Not applicable
Information Lost in
Translation on page 608
New Features |
Feature
Purpose
Location
OpenMP multithreading
Not applicable
Vectorworks and
Renderworks Libraries on
page 833
xxi
Feature
Purpose
Location
Vectorworks Fundamentals
and Renderworks Default
Resources on page 173
Applying Renderworks
Textures to Wall Hole
Components on page 575
xxii
| Preface
Feature
Purpose
Location
3D plants
Adding 3D Plants on
page 751
2D texture mapping
improvement
3D texture mapping
improvements
Decal textures
Applying Renderworks
Backgrounds on page 778
Learning Vectorworks
There are a number of ways to learn how to use Vectorworks, including both online help and PDFs, training CDs, and
both online and classroom training.
Users Guides
This guide is the Vectorworks Fundamentals Users Guide. It is a comprehensive reference for all Vectorworks
users describing the core tools, commands, and features in the Vectorworks Fundamentals product. The guide
also describes the presentation capabilities of Renderworks, for users who purchased Renderworks.
The Vectorworks Design Series Users Guide describes the features in the Vectorworks Architect, Landmark,
Spotlight, Machine Design, and Designer products. It is designed for users who have purchased one or more
Design Series products.
The following table describes the conventions used in the guides. All instructions in the guides are based on
click-click drawing.
Convention
Meaning
(Macintosh)
Macintosh-specific instruction
Learning Vectorworks |
xxiii
Convention
Meaning
(Windows)
Windows-specific instruction
bold text
click
Click the mouse button and release. The left button is always implied in Windows.
double-click
right-click
Click with the right mouse button and release; on the Macintosh, hold down the Ctrl key and
click the mouse
Hold down the command key(s) and click; in this example, hold down the Shift key and click
Key combination,
as in Alt+Shift+D
Hold down the command key(s) and press the specified letter or number key; in this
example, hold down both the Alt and Shift keys, and press the D key
click-click
Click the mouse button once and release. Move the cursor to the desired location and click
again. This is the default drawing preference for Vectorworks at installation.
click-drag
Click once with the mouse button and do not release. Drag (move) the cursor to a desired
location and then release.
select
Click on an object with the mouse, or click-drag over an object with marquee selection, to
highlight it. The object is highlighted, and/or handles display on the object to indicate that
it is currently active. This term also refers to executing menu commands.
Context menu
xxiv | Preface
each day and will be joining you in your preservation efforts. As one important step in this process, weve increased
our use of papers certified by the Forest Stewardship Council (FSC) and material with recycled content, in order to
support responsible forest management, minimize habitat destruction, reduce air and water pollution, and maintain
forestry practices that respect human rights and social standards. We have also increased our usage of vegetable-based
inks and wind power in our professionally printed materials. While some of our materials require printing, we have
chosen to explore options that utilize electronic delivery where it is appropriate. This has impacted several of our
communication pieces that you may be accustomed to seeing in printed form.
Packaging Materials One of our largest changes was in how we produce the packaging to ship Vectorworks. We
continue to make a conscious effort to reduce our carbon footprint by specifying FSC-certified papers and
support responsibly managed forests and labor practices in foresting locations. Additionally, much of our
packaging contains some percentage of post-consumer waste. Finishes are water based, and therefore,
everything we produce is recyclable.
Manuals Previously, we printed the Vectorworks Fundamentals Users Guide and Vectorworks Design Series
Users Guide, totaling more than 1600 pages in length. This required a larger shipping box and a large volume of
paper. We now provide our users guides solely online, in two formats for your convenience. Each guide is
provided as a PDF, and is available in the help system table of contents under the Additional Documentation
section. We also provide a comprehensive, searchable on-line help system which can be accessed from the Help
menu in Vectorworks, or by pressing the appropriate function key for context-sensitive help. This change has
allowed us to save a significant number of trees and provides our users with quick access to help in the manner
that suits them best.
Product brochures In the past, we have printed our product brochures and mailed them to clients who were
considering using Vectorworks. The product brochures are now provided as downloadable PDFs on the
vectorworks.net web site, and as PDFs within several of our multi-media pieces.
Additional Marketing Collateral Many of our collateral pieces have been converted to a multi-media CD or
DVD. We currently offer the Vectorworks 2010 Getting Started Guide which includes a printed (approximately
70 page) booklet and accompanying DVD providing exercises and movie files to teach the basic skills in
Vectorworks 2010 Fundamentals, Architect, Landmark, and Spotlight. It also contains electronic versions of the
Whats New brochure for Vectorworks 2010 products and Your Guide to Whats New for version 2010 and the
previous three versions.
Overall, Nemetschek estimates at a minimum we have decreased our carbon footprint and environmental impact by
the statistics below. In some cases we will still need to print materials for distribution. However, our commitment to
printing responsibly will continue and we hope that you will consider using some of these practices in your own
business as our environment is the legacy we will all leave our children.
251 tons
Net energy
Greenhouse gases
Wastewater
Solid waste
Technical Support |
xxv
Training
Visit www.vectorworks.net for details about the following training options:
Training CDs
Guided online training
Onsite training
Classroom training
Other Resources
Visit www.vectorworks.net for details about the following additional resources:
Documentation updates
Independent local user groups
LISTSERV user lists
Technical Support
Technical support is available for registered Vectorworks users in several ways. International users should contact
their local reseller for details concerning technical support (see www.vectorworks.net for reseller information).
United States users can contact Technical Support using the following methods:
Call 410.290.5114
Send an e-mail to [email protected]
Visit the community board at techboard.vectorworks.net
Visit the technical support knowledge base at kbase.vectorworks.net
When you contact Technical Support, provide a brief description of the problem that includes specific details about
what actions were taken prior to the problems occurrence. The more information you can give your support specialist,
the easier it will be to solve your problem quickly.
When you contact Technical Support by phone, please have access to your computer and be ready to tell the specialist:
Troubleshooting
Troubleshooting a problem prior to calling Technical Support will also aid in a speedy resolution. Basic
troubleshooting tips include:
xxvi | Preface
Introduction
Understanding Vectorworks
This section describes the core concepts behind Vectorworks functionality; each concept is described briefly in this
overview. The actual implementation of these concepts are described thoroughly in their relevant sections. Where
possible, the relevant sections are referenced.
Hybrid Environment
In most CAD programs, it is possible to create either a 2D or a 3D drawing. Vectorworks allows you to do both, with
hybrid objects that display in a 2D or 3D representation of a drawing. In this hybrid environment, symbols display as
2D symbols in a 2D view, and as a fully formed 3D object in 3D view. The program automatically displays the correct
symbol according to the view. Vectorworks Fundamentals provides symbol libraries that contain a number of
pre-configured hybrid symbols; alternatively, create your own hybrid objects.
A good example of a hybrid object is a door. It displays as an abstract solid in a 2D view and as a fully formed door in
a 3D view.
2D View
3D View
The advantage of working with hybrid objects is that 3D models can automatically be created from 2D drawings, or
vice versa. For more information on the hybrid environment and symbols, see Understanding Symbols on page 187.
| Chapter 1: Introduction
SmartCursor
Datum
Intersection
Design with precision using the SmartCursor. By providing a series of cues (including text displayed at the cursors
current location) that update with every move of the mouse, the drawing options are clear. Use the SmartCursor to
create snaps to specific points relative to other objects or to temporarily set a new origin (datum). Draw exact
perpendicular lines, angles, and more. The SmartCursor is described in detail in Drawing with Snapping and
Constraints on page 139.
Image Preview
An image preview is used for a variety of functions, including drawing objects, placing objects, and the SmartCursor.
The image preview is the image displayed as the object is drawn, after a tool has been selected or an operation
invoked, but before the object is physically placed in the drawing. The image preview may exactly resemble the object
to be placed or may be a representation of that object, such as its bounding box. During the drawing process, the image
preview contains a feedback segment, which gathers information for display in the Data bar. Vectorworks also uses
this segment to properly invoke SmartCursor cues.
Understanding Vectorworks |
Viewports
When a design is complete, it typically needs to be presented to a client with views from several different directions,
complete with details, annotations, dimensions, and title blocks. To accomplish this in Vectorworks, create viewport
objects, which can show other design layers in this file, or even design layers in other files.
Viewports can display entire as well as cropped views of a drawing, with specified layer and class visibility settings,
projection, render mode, and orientation parameters. If the drawing changes, the viewports can be easily updated to
reflect the changes.
In both Vectorworks Fundamentals and the Vectorworks Design Series, you can create one or more viewports on a
sheet layer, and each viewport can show one or more design layers from the current file. Additionally, the Vectorworks
Design Series allows you to create one or more viewports on a design layer, and the design layers shown can be either
from the current file, or referenced from another file.
Viewports are described in Presenting Drawings with Sheet Layer Viewports on page 702 in this guide, and in
Presenting Drawings with Design Layer Viewports on page 710 in the Vectorworks Design Series Users Guide.
VectorScript
Vectorworks has a comprehensive script capability called VectorScript. Use existing scripts or create your own.
Customize Vectorworks working environment with scripts, or create customized plug-in tools, commands, and
objects that fit your needs. The VectorScript scripting language can be very useful and saves time and effort by creating
reusable functions for drawings. Scripts can also be used to customize Vectorworks. See Using Scripts on page 685
for details on customizing Vectorworks.
See the VectorScript Language Guide for an introduction to the VectorScript language. The VectorScript Language
Guide is available as part of the help system, and also as a PDF file in the help system. In addition, the VectorScript
Function Reference is a comprehensive command reference available online. It is located in VWHelp/VectorScript
Reference/VSFunctionReference.html
Worksheets
Vectorworks provides comprehensive worksheet and database functionality. Object attributes and records can be
listed in a worksheet, and spreadsheet calculations can be performed on this data. For example, list all the rooms in a
| Chapter 1: Introduction
drawing, and automatically calculate the number of bedrooms. Create a worksheet listing the items required to
furnish the rooms and the cost. Worksheets are described in Creating Worksheets on page 647.
Document Type
Description
Opens a new drawing file with the default Vectorworks settings (attributes, scale,
units, etc.)
Opens a new drawing with settings that were saved in a template file; select the
template to use (see Creating Templates on page 89 to learn more about templates)
Vectorworks searches your user folder, your workgroup folders, and the Vectorworks system folder for template
files. If no templates are found anywhere on the system, the Create Document dialog box does not open. Instead,
a blank new document is created automatically.
Opening a File
There are three ways to open a file that already exists. Up to eight Vectorworks files can be open at once.
To open a file that already exists:
1. Select File > Open.
The Open dialog box opens.
2. Select the name of the file or template to open.
3. Click Open.
Vectorworks opens the last saved version of the selected drawing file.
To open a file that was recently used:
Select File > Open Recent and select a name from the list of the last ten files that were opened or saved.
The file is opened; if the file is already open, it is moved to the front of the screen to become the current file.
To open a file from the operating system:
Double-click a file directly in Windows Explorer or Macintosh Finder.
Opening a File |
If multiple versions of Vectorworks are installed, and Vectorworks is not yet open, the version that opens when
you double-click a file depends on the operating system.
On Windows, the version of Vectorworks that was installed most recently opens.
On Macintosh OS X, Vectorworks 2010 opens when you double-click a version 2010 file. When you
double-click an older version file, the older version of Vectorworks opens.
Vectorworks 2010 can only open files that were created in MiniCAD 7 or in Vectorworks versions 8 and above. Files
that were created in versions earlier than MiniCAD 7 must be converted to at least version 7, with a version of
Vectorworks earlier than version 12. If an earlier version of Vectorworks is not available, contact NNA Sales Support
for assistance.
When a user attempts to open a file that another user already has open, an alert displays the name of the user who has
the file open and where it is open; additional information about the file can be displayed, including its path, when it
was opened, and how long it has been open.
Parameter
Description
Replace
With
Lists the default font and all available system fonts (the default font is the system font
for the computer on which Vectorworks is installed)
Original Font
Replacement Font
Lists the font that will be used to replace the original font
New Mappings
All Mappings
Lists all fonts regardless of whether they have been previously mapped
| Chapter 1: Introduction
2. If the default replacement font is acceptable for replacing all original fonts, click OK to open the document.
Otherwise, proceed to Step 3.
Font mappings can be changed at any time by clicking Edit Font Mappings from the Display tab of Vectorworks
preferences.
3. Select an original font to map.
The Replace field displays the selected original font, and the With field lists the default and all available fonts.
Select the desired replacement font, and then select the next original font to map. Repeat the process until all
desired original fonts have been mapped.
4. Click OK when all desired original fonts have been mapped.
Mapped fonts are stored as a Vectorworks preference. If Vectorworks preferences are deleted, the Font Mapping
dialog box re-displays for a file that may have previously had the fonts mapped.
| Chapter 1: Introduction
3. Select the type(s) of objects to convert to the new format, and then click OK.
All older version objects of the selected type(s) are converted into the new format.
Closing a File
To close the current file:
1. Select File > Close or click the close box on the drawing window.
2. If the file changed since it was last saved, click Save (Macintosh) or Yes (Windows) to save and close the file.
Click Dont Save (Macintosh) or No (Windows) to close the file without a save.
To close all open files (Windows only):
1. Select Window > Close All.
2. If the files changed since they were last saved, click Yes to save and close the files. Click No to close the files
without a save.
Saving a File
The Save command saves the open file, which replaces the earlier version of the file. When you save a file for the first
time, specify the file name and location. The Save command is disabled if no changes have been made to the file since
it was first opened or created.
Saving a File |
On Windows, the files require a .vwx or .mcd extension to be recognized by Vectorworks. If you do not enter an
extension, Vectorworks adds the .vwx extension automatically.
To save the current file:
1. Select File > Save.
If the file has not been saved before, the Save Vectorworks Drawing dialog box opens.
2. Enter a name for the file in the Name field, and then select the destination for the file.
3. Click Save.
Vectorworks saves the file. The time required may depend on the file size.
Save As
To save the current file with a different name:
1. Select File > Save As.
The Save Vectorworks Drawing dialog box opens.
2. Enter a new Name for the file, and then select the destination for the file.
3. Click Save.
Vectorworks saves a new copy of the file. The time required may depend on the file size.
Save a Copy As
To save a copy of the current file and continue to edit the current file:
1. Select File > Save A Copy As.
The Save dialog box opens.
2. Enter a new Name for the file, and then select the destination for the file.
3. Click Save.
Vectorworks saves a new copy of the file and keeps the original file open for further edits. The time required may
depend on the file size.
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| Chapter 1: Introduction
Parameter
Description
Yes
Saves the file; if the document has not been saved, the Save dialog box opens to name the file first
No
Settings
Opens the Vectorworks Preferences dialog box to edit the autosave parameters; select Dont autosave
this document for the remainder of the session (or Dont backup this document for the remainder
of the session) to disable the autosave feature for the active document for the remainder of the session
When the save is complete, the message Autosave complete displays in the lower right corner of the window; the
message clears when you click the mouse.
11
happens, Vectorworks converts all of the other objects and alerts you that some objects were not converted. A
wireframe representation of the failed solid is included in the file; you may be able to edit these objects and regenerate
the solids.
As of Vectorworks 2010, all dash styles are named; custom dash styles are automatically named Dash Style-X,
(where X is the next available number). To rename or change the display order of the available dash styles, see Setting
the Default Dash Styles and Display Order on page 85.
Parameter
Description
Source Folder
Click Choose to open either the Choose Source Folder dialog box (Macintosh) or the
Browse for Folder dialog box (Windows); select the folder that contains the files you
want to convert, and then click Choose (Macintosh) or OK (Windows) to return to
the Batch Convert dialog box
12
| Chapter 1: Introduction
Parameter
Description
Destination Folder
To place the converted files into a different folder, click Choose to open either the
Choose Destination Folder dialog box (Macintosh) or the Browse for Folder dialog
box (Windows). Select the folder, and then click Choose (Macintosh) or OK
(Windows) to return to the Batch Convert dialog box. Then deselect Convert in
place.
Include subfolders
Convert in place
Moves the original Vectorworks files to an archive folder, and places the newly
converted files in the original source file locations. The archive folder is created
within the source folder and is named Old Version Vectorworks Files.
Deselect this option to place the converted files in the destination folder and make no
changes to the source folder.
Creates viewports on design layers that reference one or more layers within the same
file. Select this option to convert any layer links in the older version files into
viewports. See Presenting Drawings with Design Layer Viewports on page 710 in
the Vectorworks Design Series Users Guide.
Creates viewports on design layers that reference one or more layers in an external
file. Select this option to convert any referenced layers in the older version files into
viewports. See Presenting Drawings with Design Layer Viewports on page 710 in
the Vectorworks Design Series Users Guide.
Converts workgroup references with absolute file paths to relative file paths, if a
relative file path is allowed. A relative file path is not allowed if the file is on a
different volume from the referenced file.
Parameter
Description
Description
The total number of files that were already in the current version of
Vectorworks; if Convert in place is selected, the files are left in place in the
original folder; if Convert in place is not selected, the files are copied to the
destination folder
13
The number of files that were not converted because they were not
Vectorworks files
The number of files that were not converted because they were MiniCAD 6 or
an earlier version, which is not supported by the Batch Convert command
Unknown reasons
The number of files that were not converted, for which Vectorworks could not
detect a reason
This message indicates that one or more of the successfully converted files
contained a solid that could not be properly generated by the Parasolid
kernel. Check the log file to see which files had solid conversion failures. You
may be able to edit the converted geometry and regenerate the solids. (See
Parasolid Modeling Kernel on page 1 for more information.)
5. Click Details to view a log file with information about each file processed during the conversion.
14
| Chapter 1: Introduction
Parameter
Description
Select which file will have the original file name: the original file or the new
file
Creates viewports on design layers that reference one or more layers within
the same file. Select this option to convert any layer links in the older file into
viewports. See Presenting Drawings with Design Layer Viewports on
page 710 in the Vectorworks Design Series Users Guide.
Converts workgroup references with absolute file paths to relative file paths,
if a relative file path is allowed. A relative file path is not allowed if the file is
on a different volume from the referenced file.
3. Specify the conversion settings and click OK to save the change; future file conversions will use this setting.
Exiting Vectorworks |
15
You may be able to edit the converted geometry and regenerate the solid. (See Converting Previous Version
Files on page 10 for more information.)
Exiting Vectorworks
To close Vectorworks along with any open files:
1. From the File menu (Windows) or Vectorworks menu (Macintosh), select Quit.
2. If there are any unsaved files, click Save (Macintosh) or Yes (Windows) to save the changes and exit. Click Dont
Save (Macintosh) or No (Windows) to exit without a save.
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| Chapter 1: Introduction
Vectorworks version
File name
Tool bar
View bar
View bar
menu
Menu bar
Basic
palette
Data bar
menu
Rulers
Attributes
palette
Vertical
scroll bar
Resource
Browser
Snapping
palette
Floating
Data bar
Tool Sets
palette
Message bar
menu
Message bar
17
Macintosh Screen
Windows, palettes, tool sets, and dialog boxes that contain a sizing handle in their bottom right corner can be resized;
click-drag the sizing handle to the desired location.
The following table describes some of the workspace features common to all Vectorworks products.
Component
Description
Menu bar
Title bar
All windows, palettes, tool sets, and dialog boxes have a title bar; click and drag any title bar
to move the item to the desired location. See Palette Layout Options on page 21.
Data bar
Depending on the tool and on the action being performed, the Data bar displays information
such as coordinate data, length, and angle. Use the Data bar menu to set the Data bar either to
float with the cursor, or to be stationary on the Tool bar. See Using the 2D Data Bar on
page 220 and Using the 3D Data Bar on page 337 for more information.
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| Chapter 1: Introduction
Component
Description
Tool bar
Displays the various modes of the active tool; click a mode to select it. The bar also displays
mode information and accesses the tool preferences, if any. The Tool bar is divided into
sections grouped by mode function. To move easily through the mode sections from the
keyboard, press the U, I, O, P, [ (left bracket), and ] (right bracket) keys. Each key corresponds
to a consecutive Tool bar section (see the Mode Modifier shortcuts in Modifying Snapping
and Mode Shortcuts on page 829).
View bar
Contains buttons and pulldown menus that control the view in various ways (see The View
Bar on page 18)
Message bar
Displays tool explanations, undo messages, minor alerts, and a progress bar (when
applicable). To also display cursor location fields on the Message bar, click the triangle at the
far right of the bar; select the option to display all positional fields, only cursor-based location
fields, or no cursor location fields.
Drawing area
This is the open portion in the middle of the Vectorworks application window where
drawings are created; it includes both the print area and the space that surrounds it
Print area
Within the drawing area, a gray border defines the print area, if shown. Only the objects that
are included within the print area are printed. The print area is divided into pages; each page
equals a physical sheet of paper to be printed. A print margin is built in for each page (see
The Print Area on page 90).
Rulers
Based on the current measurement system, rulers make it easier to precisely create and place
objects within the drawing. The rulers can be hidden with an option in the Vectorworks
preferences (see Setting Vectorworks Preferences on page 47).
Grids
Based on the current measurement system, two grid systems make it easier to precisely create
and place objects within the file. To hide the reference grid, deselect Show Grid Lines (see
Snap and Reference Grids on page 67).
Next View
Previous
View
Active Class/
Classes list
Active Layer/
Layers list
Shortcut to the
Layer Scale
dialog box
Fit to Objects
Current View/
Standard
Views list
Zoom In/Out
Current Zoom
Saved Views
menu
19
Rotated View
options (Design
Series required)
Unified View
(Design Series
required
View bar menu
Component
Description
Previous View
Displays the previous view that was created by a pan, zoom, or scroll in the drawing area;
Vectorworks keeps track of up to 50 views
Next View
Active Class/Classes
list
Displays the active class, and activates a class that is selected from the list; an icon to the
left of each name indicates the current visibility setting of the class (see Setting
Visibilities on page 125 for more information). A triangle next to the class name indicates
that the class has sub-groups that can be selected individually (for example, a wall class
with exterior and interior sub-groups).
Depending on whether a Design Layer or a Sheet Layer is active, opens either the Design
Layers tab or the Sheet Layers tab of the Organization dialog box
Active Layer/Layers
list
Displays the active layer, and activates a design layer or sheet layer that is selected from
the list. The area to the left of each name indicates the view and visibility of the layer.
Depending on the view, any of the following icons can display for design layers; sheet
layers are always in Top/Plan view:
Top/Plan view
Displays the active plane. Depending on the current tool, view, and presence of named
working planes, also activates a plane that is selected from the list.
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| Chapter 1: Introduction
Component
Description
Activates a saved view that is selected from the list. Select Edit View to open the Saved
Views tab of the Organization dialog box, or select Save View to open the Save View
dialog box; see Creating or Editing Saved Views Using the Saved Views Menu on
page 124.
Opens the Layer Scale dialog box; the scale of the active design layer displays to the right.
See Changing the Scale of the Drawing or the Active Design Layer on page 63.
Displays the whole drawing (all pages) in the drawing window; see Fit to Page Area on
page 465
Fit to Objects
Zooms in or out so that all of the objects in a drawing are visible. If an object or objects are
currently selected, the zoom is relative to those object(s); see Fit to Objects on page 464.
Zoom In/Out
Click to double the magnification of the drawing; to reduce the magnification of the
drawing by one-half, use Alt-click (Windows) or Option-click (Macintosh). The zoom
centers on any objects that are selected; if nothing is selected, the zoom centers on the last
empty spot that was clicked. See Zooming from the View Bar on page 30.
Current Zoom
Zooms in or out by the zoom factor that is selected or entered; this option is available
when the Zoom - Long option is selected on the View bar menu
Current View/
Standard Views list
Displays the current view, and activates a standard view (such as Top/Plan) that is
selected from the list; see Using Standard Views on page 449. If the view is not standard
(for example, if the Flyover tool was used), Custom View displays.
Rotates the plan view by the angle specified; see Rotating the Plan on page 707 in the
Vectorworks Design Series Users Guide
Unified View
Toggles Unified View mode; see Unified Layer View on page 747 in the Vectorworks
Design Series Users Guide
If the current render mode has options, displays the appropriate options dialog box; this
option is available when the Render Mode - Long option is selected on the View bar menu
Displays the current render mode, and activates a render mode selected from the list;
select Options for Other Render Modes to access the options for a particular mode. See
Rendering with Vectorworks on page 477 and Renderworks Rendering Modes on
page 789.
Purpose
Snapping
21
Purpose
Attributes
Object Info
Working Planes
Resource Browser
Accesses Vectorworks gradient fills, hatch patterns, image fills, record formats, scripts and
script palettes, symbols and symbol folders, worksheets, textures, and backgrounds
Visualization
(Renderworks
required)
Basic
Contains a single set of basic 2D and 3D object creation and editing tools; the palette can be
customized through the Workspace Editor
Tool Sets
In the Fundamentals workspace, the palette includes the following tool sets, whose tools are
grouped by similar functionality; the palette and its tool sets can be customized through the
Workspace Editor
3D Modeling
Contains tools for creating and editing 3D objects, including solids and NURBS
Visualization
Contains tools for changing the drawing view in different ways, including the Walkthrough
and Light tools
Dims / Notes
Walls
Detailing
Script Palettes
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| Chapter 1: Introduction
Minimizing Palettes
To increase the available drawing area, palettes can be minimized while not in use, and then maximized when needed.
On Macintosh, click the palettes yellow title bar button or double-click the palettes title bar to minimize the palette.
Repeat the process to maximize the palette.
On Windows, click the palettes pin icon in the title bar to toggle between minimized (horizontal pin icon) and
maximized (vertical pin icon) display. Move the cursor over a minimized title bar to temporarily maximize the palette;
move the cursor off the palette to minimize it again.
Minimized palette
Maximized palette
23
2. Drag the palette to the desired location within the drawing area.
Pop-out Tools
On tool palettes, an arrow on the right side of a tool icon or label indicates additional, related pop-out tools. Click and
hold down the mouse button to open the menu of pop-out tools.
Utility Menus
Each tool palette has a button at the bottom that opens a utility menu, which controls the palette and tool display.
Menu / Command
Action
View Tools As
Icons
Text
Sort Tools By
Manual Placement
Ascending Alphabetical
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| Chapter 1: Introduction
Menu / Command
Action
Descending Alphabetical
View Tool Sets As
Icons
Display both an icon and a text label for each tool set in the palette
Text
Display only a text label for each tool set in the palette
(These options are available only for tool palettes with multiple tool sets)
Manual Placement
Ascending Alphabetical
Descending Alphabetical
(These options are available only for tool palettes with multiple tool sets)
Top of Palette
Display tool set selection buttons at the top of the tool palette
Bottom of Palette
Display tool set selection buttons at the bottom of the tool palette
Customize
Opens the Workspace Editor Options dialog box (see Creating or Editing a
Workspace on page 821 for details)
25
Task
Action
Click the heading of the column to sort by; an arrow appears on the right side of
the column heading to indicate that it is the sort key
Click the column heading; the sort arrow in the heading indicates whether the
current sort is ascending or descending
Resize a column
Click the vertical line on the right side of a columns heading and drag it left or
right
Click the first item, and then Shift-click the last item in the group
Click the first item, and then Command-click (Macintosh) or Ctrl-click (Windows)
each additional item
Option-click (Macintosh) or
Alt-click (Windows) one of
the Visibility columns to
set that visibility for all
items on the list
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| Chapter 1: Introduction
Key
Usage
Esc
Cancels the current operation. When a dialog box is open, this is the equivalent of
pressing the Cancel button. In the Data bar or Object Info palette, cancels the entry in a
field and returns the focus to the drawing area. Cancels rendering. Clears smart points.
Deselects the working plane.
Return (Macintosh) /
Enter (Windows)
When a dialog box is open, this is the equivalent to pressing the Done or OK button. In
a field in the Data bar or Object Info palette, this accepts the information and returns the
focus to the drawing area.
In the Object Info palette, press Shift+Return (Macintosh) or Shift+Enter (Windows) to
save the entry and keep the focus in the same field, so that you can enter a different
value if necessary.
Tab
Moves the cursor from one field to the next in the Data bar, Object Info palette, and
dialog boxes
Delete (Macintosh) /
Backspace (Windows)
Removes the last segment of or cancels the creation of an object being drawn
Ctrl (Windows)
Prevents palettes from docking when they are moved near an edge
Space Bar
Engages the Pause/Boomerang mode. Holding down the Space Bar temporarily pauses
the current tool. A second tool can then be selected and used. Release the Space Bar to
return to the previous tool.
Command (Macintosh) /
Shift (Windows)
Screen Tips
Vectorworks screen tips are available throughout the program to identify items such as tool, mode, and snapping
names. To view a screen tip, hold the cursor briefly over the item in question.
Certain items have screen tips that can be collapsed (default) and expanded. When collapsed, only the name of the
item displays. When expanded, additional help information is displayed below the name. To expand screen tips, hold
the Command key (Macintosh) or Shift key (Windows) while the screen tip is visible.
On Windows, screen tips can also be collapsed or expanded by clicking on the disclosure arrow. When a screen tip is
expanded, it remains expanded until it is manually collapsed again. Screen tips for all other items are expanded until a
tip is collapsed again.
Drawing Techniques |
27
Disclosure arrow
Drawing Techniques
In Vectorworks, objects are created using the mouse, the keyboard, or a mouse and keyboard combination.
Release
In click-click mode, click the mouse to mark the start point of an object, and then click again at each of the objects
corners or vertices.
1st click
2nd click
Vectorworks defaults to click-click mode, and all procedures in this guide are based on click-click drawing. This
preference can be changed in Vectorworks preferences.
Use the Data bar for accurate object placement and creation. See Using the 2D Data Bar on page 220 and
Using the 3D Data Bar on page 337.
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| Chapter 1: Introduction
Rectangle
Tool
Moving Around
Vectorworks provides several ways to move around within a drawing file, which allows you to look at the whole
drawing or at select portions of it. These navigation tools work for both 2D and 3D drawings.
Panning
Use the Pan tool to move the drawing around the drawing window, changing the area of display.
To pan around the drawing:
1. Click the Pan tool from the Basic palette.
Moving Around |
29
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| Chapter 1: Introduction
Paste in Place works from user origin. If the page is moved, the image is placed in relation to the origin, not the new
page location.
Double-click the Move Page tool to set the page origin to be the same as the user origin.
Zooming
Zoom controls the visual scale of a drawing. It does not affect the physical size of objects as set by the layer scale in the
Organization dialog box. Like a magnifying glass, zoom controls how close or far away objects appear on the screen.
Zoom in to get a close-up view of a detail, and zoom out to get a broader view of the whole drawing.
Vectorworks includes zoom functionality through the mouse wheel, through buttons on the View bar, and through the
Zoom tool on the Basic palette.
Zoom In/Out
Current Zoom
Moving Around |
31
Interactive Zoom
Mode
Description
Marquee Zoom
Magnifies the portion of the drawing that is within the marquee area; in click-drag mode,
simply click once (do not create a marquee box) to double the zoom factor
To zoom out, hold down the Option (Macintosh) or Alt (Windows) key during the zoom.
Interactive Zoom
With the Zoom tool selected, double-click anywhere in the drawing to automatically activate either the 2D or 3D
Selection tool. (If the drawing is in a 3D view, the 3D Selection tool is activated, otherwise, the 2D Selection tool
is activated.)
Double-click the Zoom tool on the Basic palette to double the magnification of the drawing. The Zoom In button
on the View bar performs the same action.
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| Chapter 1: Introduction
To zoom out, hold down the Option (Macintosh) or Alt (Windows) key while you draw a marquee box around a
portion of the drawing. Click again to zoom out. Vectorworks reduces the magnification to display additional portions
of the drawing around the selected section.
Scrolling
Automatically Scrolling While Drawing
Vectorworks automatically scrolls the drawing area when an object is being drawn.
To use autoscroll:
1. Select any drawing tool.
2. Press and hold down the mouse button to begin drawing.
3. Drag the cursor on top of or past a scroll bar or ruler.
The drawing window scrolls in the direction of the cursor.
In click-click mode, if you do not hold down the mouse button while you draw, the autoscroll is halted if the
cursor passes a scroll bar or ruler; this allows interaction with the scroll bars, tool palettes, and tool sets.
Selecting Objects |
33
The mouse wheel behavior is controlled by the Mouse wheel zooms setting in the Edit tab of the Vectorworks
Preferences dialog box. The wheel can be set to scroll by default, so that no additional key must be pressed while you
roll in order to scroll. See Edit Preferences on page 47 for details.
This feature will not work properly if standard scrolling is disabled in the mouse setup. For example, if the
mouses scrolling size is set to none, mouse scrolling in Vectorworks is disabled. (The specific settings required
for this feature depend on the type of mouse being used.)
Selecting Objects
Use the 2D Selection or 3D Selection tool on the Basic palette to select objects for the next command or edit operation.
The Shift key and the Alt (Windows) or Option (Macintosh) key are modifiers for selection actions. Create rectangular,
lasso, or polygonal marquees around objects to select single or multiple objects. The following table describes the
various selection methods.
Method
Selection Action
Click
Option-click (Macintosh) or
Ctrl-click (Windows)
Creates a copy of the object and places it directly over the selected object
Shift-click
Selects multiple objects as each object is clicked; also can be used to deselect
one or more objects without affecting other selected objects
Option-drag (Macintosh) or
Ctrl-drag (Windows)
Selects all objects that are completely contained within the marquee
Shift-marquee
Reverses the selection status of objects inside a marquee; if objects inside the
marquee are selected, this method deselects those objects
Option-marquee (Macintosh) or
Alt-marquee (Windows)
Selects all objects that the marquee passes through, as well as those contained
within the marquee
Deselects everything that is currently selected, and selects all visible objects in
editable layers and classes that are not currently selected
To deselect all selected objects, click in an empty area of the drawing, or press the x key twice in rapid succession.
Highlighting
Highlighting can indicate the following information about an object in a drawing.
Currently selected
Currently pre-selected because it is under the cursor (or within the selection marquee)
Locked
On an inactive layer
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| Chapter 1: Introduction
By default, all highlighting options are enabled, and selected objects display as shown in the following illustration.
Handles
In addition to highlighting, square handles can display on selected objects. The appearance of the handles is
controlled by the Selection highlighting setting on the Interactive tab in the Vectorworks preferences. Also, the colors
of the handles can be customized.
If selection highlighting is enabled (the default setting):
Handles display on a selected object if the object can be edited with the active tool
Unlocked objects on the active layer have blue handles
Unlocked objects on an inactive layer have white handles
Locked objects have no handles (since they cannot be edited)
Handles can be used as reshape points
Selecting Objects |
Selection highlighting enabled
35
2. Click Interactive Appearance Settings to customize the various types of highlighting or the handles. See
Configuring Interactive Display on page 70 for details about the Interactive Appearance Settings dialog box.
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| Chapter 1: Introduction
Object
handle
elements
Adjust the
available
settings as
needed
Object
highlighting
elements
2D Selection Tool
Use the 2D Selection tool to select objects, to move and resize objects, and to insert objects in or next to a wall.
An additional mode, Enable Connected Walls, becomes available when Vectorworks Architect is installed. See
Moving Connected Walls on page 69 in the Vectorworks Design Series Users Guide for information.
For marquee selection press the Option (Macintosh) or Alt (Windows) key while drawing the marquee to select all
objects that intersect the marquee.
Selecting Objects |
Single Object
Interactive Scaling
Wall
Insertion
37
Enable 2D Cursor
Lasso Selection
Disable Interactive
Scaling
Enable 2D Cursor
Polygonal Selection
Unrestricted Interactive
Scaling
Enable 2D Cursor
Rectangular Selection
Mode
Description
No reshape handles display for a selected object, so that it can be dragged from any
point without accidentally affecting its size
Allows resizing by dragging a reshape handle that displays on a single selected object
Drag the middle handle
to the right to reduce the
rectangles width
Unrestricted Interactive
Scaling
Allows resizing of multiple objects by dragging a reshape handle that displays on one
of the selected object(s)
Drag the middle
handle to the right
to reduce the width
of both rectangles
Wall Insertion
Allows symbols and plug-in objects that are already on drawing to be placed into a
wall segment. When disabled, symbols can be moved next to or on a wall without
becoming part of the wall. See Wall Insertion Mode on page 197 for more
information.
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| Chapter 1: Introduction
Mode
Description
Enable 2D Cursor
Rectangular Selection
Creates a marquee box around objects when selecting. Click to set the start point, drag
the mouse in the desired direction, and release to set the end point. All objects within
the marquee are selected.
Enable 2D Cursor
Polygonal Selection
Creates a marquee with an irregular polygonal shape. Click to set the start point, and
then continue clicking to define the shape. Double-click to finish the marquee. All
objects within the marquee are selected.
To select 2D objects:
1. Click the 2D Selection tool from the Basic palette.
2. Select the appropriate mode.
3. Select the desired object(s).
Selecting Objects |
39
3D Selection Tool
Use the 3D Selection tool to select, move, or resize 3D objects in orthogonal views. When the tool is active, two smaller
lines project from the X (green axis) and Y locations in the drawing area. These lines help to identify the Z location of
the tool in the drawing.
The reference for the view, whether working plane or active layer plane, may depend on the selection in the Working
Planes palette (see Working Plane View and Modes on page 644).
The first three modes of the 3D Selection tool are not active, but provide consistency between the 2D and 3D
selection tools when using the U, I, O, P shortcut keys. See the Mode Modifier shortcuts in Modifying Snapping
and Mode Shortcuts on page 829.
The first mode determines how symbols insert into walls. The last three modes allow the selection of 3D objects using
a marquee shape.
An additional mode, Enable Connected Walls, becomes available when Vectorworks Architect is installed. See
Moving Connected Walls on page 69 in the Vectorworks Design Series Users Guide for information.
For marquee selection press the Option (Macintosh) or Alt (Windows) key while drawing the marquee to select all
objects that intersect the marquee.
Rectangular Selection
Wall Insertion
Polygonal Selection
Lasso Selection
Mode
Description
Wall Insertion
Allows symbols that are already on drawing to be placed into a wall segment. When
disabled, symbols can be moved next to or on a wall without becoming part of the wall. See
Wall Insertion Mode on page 197 for more information.
Rectangular Selection
Creates a marquee box around objects when selecting. Click to set the start point, drag the
mouse in the desired direction, and release to set the end point. All objects within the
marquee are selected.
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| Chapter 1: Introduction
Mode
Description
Lasso Selection
Creates a free-form marquee, allowing a more exact selection of irregular 3D shapes. Click
to set the start point, drag the mouse in the desired direction, and release to set the end
point. All objects within the marquee are selected.
Polygonal Selection
Creates a marquee with an irregular polygonal shape. Click to set the start point, and then
continue clicking to define the shape. Double-click to finish the marquee. All objects within
the marquee are selected.
To select 3D objects:
1. Click the 3D Selection tool from the Basic palette.
2. Select the view, if needed, and the appropriate selection mode.
3. Select the desired object(s).
Select All
The Select All command selects all visible objects in editable layers and classes. The active layer is always editable, but
other layers can be editable if they are visible and if the Layer Options are set to Show/Snap/Modify Others. For more
information about setting layer and class visibility and layer and class options, see Setting Visibilities on page 125
and Setting Class and Design Layer Options on page 120.
To select all objects in the drawing area:
Select Edit > Select All.
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) on the drawing area, and select Select All from the
document context menu.
Vectorworks selects all visible objects that can be modified. Each of these selected objects is displayed with
highlighting. Locked objects are also selected so they can be unlocked for modification.
Selecting Objects |
41
Previous Selection
The Previous Selection command reselects the set of objects that were most recently selected. This is especially useful
if a large number of objects were accidentally deselected.
To reselect previously selected objects, select Edit > Previous Selection.
Context Menus
Click on an object, plug-in object, the drawing area, or a section of the Resource Browser with a right-click (Windows)
or Ctrl-click (Macintosh), to display a menu containing context-sensitive commands that pertain to the selected item or
items. If several similar items are selected, only the applicable context menu commands become available to all the
items in the selection.
This list is not exhaustive, as the capability is continuously being extended to additional Vectorworks commands
and tools.
Many different types of objects have the same global context commands available, such as Cut, Copy, and Paste.
These are listed once, under Object rather than listing them repeatedly for each type of object.
Description
Document
Activate Class
Activate Layer
Activates the class or layer of the object nearest to the last mouse click. These
commands provide quick access to the class or layer of any object currently
displayed.
Force Select
Activates the class, layer, or both (as necessary), and selects the object nearest
to the last mouse click
Accesses the Layer Scale dialog box; from there, change the scale of the
active design layer (or all design layers)
Document Preferences
Provides a shortcut to the command of the same name on the File >
Document Settings menu
Palettes
Layer Options
Provide shortcuts to the commands of the same names on the View menu
Class Options
Object
Activate Class
Activate Layer
Force Select
Activates the class or layer of the object clicked upon, even if the object could
not normally be selected due to a different layer scale, or the current class or
layer option settings. These commands provide quick access to the class or
layer of any object currently displayed.
Activates the objects class, layer, or both (as necessary) and selects the object,
even if the object could not normally be selected due to a different layer
scale, or the current class or layer option settings
Provide shortcuts to the commands of the same names on the Edit menu
Send, Rotate
Provide shortcuts to the commands of the same names on the Modify menu
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| Chapter 1: Introduction
Description
Lock, Unlock
Provide shortcuts to the commands of the same names on the Modify menu
When two or more closed 2D objects are selected, provides shortcuts to the
commands of the same name on the Modify menu
Edit
Properties
Accesses the objects properties dialog box, which is similar to the Object
Info palette; it contains information specific to the selected object
Creates an object that matches an object that is already in the drawing. See
Creating Similar Objects on page 691 in the Vectorworks Design Series
Users Guide.
Plug-In Objects
Path Plug-In Object, Path Plug-in
Object with Profile
Includes Extrude along Path and for the Design Series, Chain Extrude and
Piping Run
Edit Profile
If permitted by the object type, allows you to switch from editing the path to
editing the profile. Similarly, if editing the profile, use the context menu to
switch to path editing.
Group
Edit
Ungroup
Provides a shortcut to the command of the same name on the Modify menu
Symbol
Edit
Replace
Similar to the Replace button on the Object Info palette, accesses the Choose
a Symbol dialog box for replacing the symbol instance with a different
symbol
Resource
Locate in Resource Browser
Resource Browser
The resources context menu contains shortcuts for creating, applying, and
managing resources and also for manipulating how resources display in the
Resource Browser. Additional options display on the menu depending on
the specific item clicked upon (see Working with Resources on page 185).
Text
Format Text
Provides a shortcut to the command of the same name on the Text menu
Selecting Objects |
Item and Context Commands
Description
Check Spelling
Edit
43
Sheet Border
Show Grids
Toggles between showing and hiding grid text and lines in the sheet border
margin
Title Block
Opens the Import Title Block dialog box, for adding a title block to the sheet
border; see Adding a Title Block on page 517
Working Plane
Working plane commands
Activates the Wall Join tool for joining wall segments; see Joining Walls on
page 561. The tool defaults to the mode used previously with the tool
Remove Break
Activates the Remove Wall Breaks tool to clean up wall breaks or gaps; see
Removing Wall Breaks on page 561
Viewport
Edit Annotations, Edit Crop, Edit
Design Layer
Edit
Activates the design layer of the right-clicked object (if the right-clicked
object does not belong to a design layer, the Edit Viewport dialog box opens)
Exit Viewport
Exits the viewport directly to the design layer when editing a design layer
from a sheet layer viewport. The Exit Viewport context menu is only
available if Navigate Back to Viewport is selected from the Edit Viewport
dialog box.
Update
Updates the viewport, similar to the Update button on the Object Info
palette
Light
Turn On/Off
Edit Light
(Design Series required)
For Spotlight lighting devices, edits the light contained within the
instrument
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| Chapter 1: Introduction
Description
Worksheet on Drawing
Recalculate
Dimension
Format Text
Provides a shortcut to the command of the same name on the Text menu
Chain Dimension
Add Dimension
Edit Dimension
Format Text
Provides a shortcut to the command of the same name on the Text menu
Layer Link
(Design Series required)
Convert to Viewport
Edit Crop
Enters crop mode for a cropped layer link Cropping Layer Links on
page 725
Navigation Palette
(Design Series required)
The options that display on the context menu depend on the specific item
clicked upon; see Navigating Within Drawings on page 699 in the
Vectorworks Design Series Users Guide
Accesses the source data in Edit Group mode (see Setting Site Model
Properties on page 212 in the Vectorworks Design Series Users Guide)
Accesses an editing mode for creating a custom site border, cropping the
DTM (see Cropping a Site Model on page 213 in the Vectorworks Design
Series Users Guide)
Update
Updates the site model, similar to the Update button on the Object Info
palette
Edit
Opens the Edit Plant dialog box, for editing the plant 2D/3D components,
definition, or path (for multiple plant placements)
Replace Plant
Replaces the plant symbol, similar to the Replace Plant button on the Object
Info palette
Selecting Objects |
Item and Context Commands
Description
Export Plant
45
Double-clicking on an object performs the same function as selecting Edit from the context menu.
The context menus can be customized through the Workspace Editor; see Modifying Context Menus on page 825.
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| Chapter 1: Introduction
Getting Started
This chapter describes how to get started with Vectorworks Fundamentals. It describes how to set up basic program
preferences, units, and default options. Printing and using tablets with Vectorworks are also described.
Edit Preferences
Click the Edit tab to set preferences that control various edit functions in Vectorworks.
Parameter
Description
Lets you draw objects with the click-drag method rather than the click-click method
(click-click is the default). Click once with the mouse button and do not release; drag the
cursor to a desired location and then release. See Using the Mouse on page 27.
Shows eight handles (four corner and four center) on most objects; deselect the option to
display only four corner handles
48
Parameter
Description
Offset duplications
When you use the Duplicate command, places the duplicate object so that it is offset from
the original object; deselect the option to place duplicates directly over the original
When you use the Wall tool, automatically joins walls at corners and intersections; when
walls are separated, their ends automatically heal; when walls have core components,
components also automatically join (see Automatically Joining Walls on page 549)
Saves the view origin and zoom factor for each sheet layer; deselect the option to use the
same view for all design layers and sheet layers
Sets the default behavior of the mouse wheel and the Mighty Mouse scroll ball. When
selected, the wheel zooms by default; when deselected, the wheel scrolls by default. See
Zooming with the Mouse Wheel on page 30 and Scrolling with the Mouse Wheel on
page 32 for details.
2D conversion res
Sets the number of segments that will be used to represent polylines and circles when you
draw and edit objects
Default compression
Specifies the default image compression to apply to images in a viewport cache and to
images created by the Render Bitmap tool (Renderworks required). PNG compression
provides the best image quality but produces larger files, while JPEG creates smaller files,
but with possible loss of detail. PNG is selected by default.
Arrow Keys
Select an arrow and modifier key combination as a shortcut for four common operations;
each key combination can be assigned to only one operation
Select the key combination that switches the active layer (up and down arrows) and the
active class (left and right arrows)
Pan drawing
Select the key combination that pans the drawing by half of the area currently in view
Nudge objects
Move objects
Select the key combination that moves objects, and select whether to move objects by the
snap grid distance or by the specified custom distance
Display Preferences
Click the Display tab to set the display preferences.
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Parameter
Description
Rulers
Scroll bars
Black background
Lines in the drawing appear thicker when you zoom in; the screens redraw slower if
Quartz (Macintosh) or GDI+ (Windows) imaging is enabled
Displays text without a fill pattern so that objects beneath the text are not obscured
When certain complex objects are edited, an Edit window with a colored border
displays in the drawing area.
When you edit solids, groups, symbols, or viewports in the Edit window, select this
option to make the other objects from the drawing visible and snappable during
editing; deselect the option to show only the object being edited. (See Object
Editing Mode on page 446 for more information.)
This option does not apply to other types of objects that are edited from the Edit
window, including extrudes, multiple extrudes, tapered extrudes, sweeps, meshes,
floors, and roof faces. For symbols, the option applies only when you edit a symbol
definition by clicking on a symbol instance in a design layer.
If Show other objects while in editing modes is selected, select this option to gray
the objects in the drawing that are not being edited
Caches vector information for complex document entities, such as polylines and
hatches; while this makes screen redraws faster, it also can potentially increase
RAM requirements by up to 50 percent
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Parameter
Description
When the view is changed to one of the standard views (such as Top or Left
Isometric), automatically centers the view on the selected objects at the current
zoom level; if no objects are selected, the view is set to the center of all objects
Draws lines of equal thickness with round end caps; provides layer transparency,
better support for large-format printouts, and PDF export (see Exporting Files on
page 599)
Anti-aliasing
When Quartz (Macintosh) or GDI+ (Windows) imaging is enabled, blends the edges
of fills and lines for a smoother appearance
Controls the visibility of light objects; hide light objects to reduce screen clutter but
maintain light effects
Always
Only in wireframe
Light objects are only visible in Wireframe mode; otherwise, they are hidden
Never
Display 3D loci
Always
Only in wireframe
3D loci are only visible in Wireframe mode; otherwise, they are hidden
Never
Specifies the replacement fonts for fonts that are not available. Font mappings can
be changed or deleted. If mappings are deleted, the Font Mappings dialog box
appears so that unavailable fonts can be mapped.
Session Preferences
Click the Session tab to set general Vectorworks preferences.
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Parameter
Description
Use sound
Supplements the visual SmartCursor cues with audible cues; move the slider bar left
(to reduce) or right (to increase) the Vectorworks volume relative to the system
volume
Records in a log file the time spent in the program, as well as the time spent to open
and close documents; the date format depends on the language and regional settings
in the operating system. The log file is called VW User Log.txt, and it is created in the
User Data and Preferences Folder (which displays on the User Folders tab of
Vectorworks preferences).
Stop VectorScript on
warnings
Maximum number of
undos
Sets how many undo operations are kept in memory; the maximum number of undos
is 100
Presents a dialog box when an action that cannot be undone is about to be performed
Sets how Vectorworks handles view changes when you undo actions
Never - ignores all operations that are strictly view changes
Grouping All View Changes - treats all consecutive view changes as one single
undoable action
Grouping Similar View Changes - treats similar consecutive view changes as a
single undoable action
Individually - treats each individual view change as an undoable action
Lets you dock palettes; deselect the option to disable docks and to undock all active
palettes
Appends the appropriate file extension (.vwx, or .sta for template files) to a newly
created Vectorworks drawing on a Macintosh
Enables pre-defined content (such as hatches and gradients) to display for selection
throughout the program
Creates a new, untitled file when Vectorworks is launched. The new file is based on
the Default.sta template file (if one exists); otherwise, it is blank.
When the Create Similar Object command is invoked, changes the active layer to be
that of the source object. Select this option to create the new object on the same layer
as the source object. See Creating Similar Objects on page 691 in the Vectorworks
Design Series Users Guide.
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Parameter
Description
Select how often Vectorworks should automatically check for available software
updates. When the specified update check interval has elapsed, an alert dialog box
displays if a new version of Vectorworks is available. If it is not convenient to update
Vectorworks at this time, click Cancel in the alert dialog box. The alert dialog box will
redisplay when the specified update check interval has elapsed. Otherwise, click
More Info in the alert dialog box to open a web browser to display and download
available updates. Vectorworks must be exited to successfully install the software
update.
If Vectorworks is unable to connect to the update server, it attempts to connect once a
day for seven days after the original failed attempt. If a connection to the update
server still cannot be established, a dialog box opens to suggest running a manual
update. If the Check for Updates command is run after the automatic update check
fails, the next automatic update check occurs the day after the manual check.
Error reporting
Optionally sends information about application crashes and other basic usage
statistics to Nemetschek North America, assisting with product development while
maintaining user privacy
Serial Numbers
Opens the Serial Numbers dialog box to add or remove serial numbers for all installed
Nemetschek North America products (see Adding and Removing Serial Numbers
on page xi)
Reverts to default settings instead of user-specified settings for tool modes, dialog box
positions, and dialog box values. For palette positions and settings, reverts to the
settings established when the custom workspace was created (in the User Data and
Preferences folder).
In the dialog box that opens, select whether to reset settings for always performing the
selected action in alert dialog boxes. Also select whether to reset settings for all tool
modes, dialog box positions, dialog box values, and palette positions and settings.
Click OK to return to the Vectorworks Preferences dialog box.
Palette margins
(Macintosh)
Sets whether the document window leaves a space for palettes when the window is
opened
3D Preferences
Click the 3D tab to set preferences for 3D edits.
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Parameter
Description
3D Rotation
Sets the detail level that displays while the 3D view is rotated. Select Detailed to display
objects completely, but to rotate slower. Select Responsive to rotate faster, but to display
objects with less detail during the rotation.
Retain Rendering
Model
Determines the degree to which Vectorworks retains the rendered model in memory
during 3D rotation. Select Never to force the model to always display in Wireframe
mode; select Always to force the model to remain rendered.
3D conversion res
Sets the segmentation resolution used to display curved 3D objects; affects extruded and
swept polylines, circles, and arcs
Autosave Preferences
Click the Autosave tab to set preferences for automatic file saves and backups.
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Parameter
Description
Autosave every
Enables the Autosave feature; also sets the number of minutes or operations between
autosaves
Before each save, opens a dialog box so that you can choose either to save or to continue
to work without a save. The timer/counter resets regardless of which option is selected.
See Automatically Saving Files on page 9.
Writes over the original file with the latest changes during a save
Autosave a backup
copy to
Automatically saves a backup copy of the file either to a folder named VW Backup (in the
same folder as the original file) or to a custom location, such as a network drive (click
Choose to select a folder). The original file is not saved automatically; to save it, use one
of the save commands on the File menu.
Backup files have unique names that include the word Backup and a date and time
stamp appended to the original file name. Use backup file(s) to restore a project if
something happens to the original file.
If Autosave a backup copy to is selected, specifies the maximum number of backup files
to keep; the oldest backup file is replaced when a new backup is made
Interactive Preferences
Click the Interactive tab to set preferences for the display of the interactive drawing features in Vectorworks, such as
the cursor, selection boxes, and selection highlighting. See Drawing with Snapping and Constraints on page 139 for
more information about snapping. See Selection and Pre-selection Indicators on page 33 for more information about
highlighting.
Parameter
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Description
Cursor
Full screen cursor
Displays a crosshair cursor that extends to the edges of the drawing area
Displays a box beneath the cursor that indicates the active selection area; an object
beneath the box can be selected when the mouse is clicked
Displays a box around the cursor that indicates the area in which to find possible snap
points; when a snap point is beneath the box, it can be snapped to
Show graphical hints near the cursor when smart points, edges, and vector locks can
be acquired (see Snapping Indicators on page 153)
Controls the size of the selection box, if Show selection box is selected; must be
smaller than the snap box
Controls the size of the snap box, if Show snap box is selected; must be larger than the
selection box
Highlighting
Selection highlighting
When enabled, objects that are selected are highlighted with the specified colors and
patterns, and square handles indicate points that can be used to reshape objects with
the tool that is currently active.
When this option is disabled, square handles indicate objects that are selected, and the
handles may or may not be reshape points.
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Parameter
Animation
Description
If Selection highlighting is selected, specify how the selection highlights will be
animated when the cursor moves out of the drawing window or over a palette:
Off turns off all animation of highlights
On pulses the highlight continuously
Burst briefly highlights with 100% opacity
Cursor pre-selection
highlighting
Highlights any object that can be selected when the cursor is over the object
Highlighting timer
When a drawing object is beneath the cursor, specifies the number of seconds to delay
before pre-selection highlighting begins
Marquee pre-selection
highlighting
As a selection marquee is drawn over objects, highlights any object that will be
selected
Snapped object
highlighting
Tool highlighting
Highlights any object that can be modified or used by the current tool when the cursor
is over the object
Interactive Appearance
Settings
When Vectorworks presents data in the interface, it includes content from the user folder as well as the content it ships
with. For example, select Modify > Hatch to edit a hatch; the Hatches dialog box shows all default hatches from your
Vectorworks and user folders.
A file in the user folder takes precedence if a file name is repeated in any of the folders. For example, if the
Hatches_Default.vwx file exists in both the user folder and the Vectorworks application folder, only the content from
the user folder shows in Vectorworks.
Click the User Folders tab to specify the user folder.
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Parameter
Description
Specifies the folder that contains Vectorworks preferences, log files, workspaces, and any
personal content you create. This might be a folder on the local computer, or on a USB
drive or network drive; this allows you to run Vectorworks from any computer.
Choose
Click Choose to change the user data folder. Vectorworks must be restarted if you
change the location of the user data. See User Folders Preferences on page 56 for
details.
Explore (Windows)
or Reveal in Finder
(Macintosh)
To look at the contents of the current folder, click Explore (to open Windows Explorer) or
click Reveal in Finder (to open Macintosh Finder)
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Windows XP:
C:\Documents and Settings\<Username>\Application Data\Nemetschek\Vectorworks\2010\
Windows Vista: C:\Users\<Username>\AppData\Roaming\Nemetschek\Vectorworks\2010
Macintosh:
/Users/<Username>/Library/Application Support/Vectorworks/2010/
To change the user data folder:
1. From the User Folders tab, click Choose.
2. A confirmation dialog box displays. Click Yes to continue with the folder change.
3. Select a folder from the dialog box that opens, and click OK (Windows) or Choose (Macintosh).
4. Another confirmation dialog box displays. Click Yes to copy the user data to the new location, or click No to use
the Vectorworks defaults.
5. If you copy the data to the new location, and the destination folder already contains a file with the same name as
a file in the source folder, Vectorworks displays a notice that files in the destination folder will be overridden.
Click Yes to continue.
6. If any unsaved files are currently open, you are prompted to save them. Click Yes to continue.
7. Vectorworks copies the files to the new location and then closes automatically.
8. Restart Vectorworks.
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Display Preferences
Click the Display tab to set the display preferences.
Parameter
Description
Draws objects using only the colors black and white (black items display as black, and
all colorsincluding graydisplay as white); this choice overrides any other color
settings (including viewport settings) and is used mainly for printing on black and white
printers.
To create a grayscale effect for prints and PDFs when this feature is enabled, use
pattern fills instead of solid color fills. Set the pattern foreground color to black,
and set the background color to any other color. Patterns 4 through 9 in the pattern
fill selection box display as various shades of gray.
These six patterns
display as grays in
prints and PDFs
Select to hide wall components when the layer is set to, or is below, the scale ratio
specified (does not affect wall component display in viewports; see Advanced Sheet
Layer Viewport Properties on page 708 to show or hide components in viewports)
Indicates whether to save viewport caches and radiosity solutions in the file; saving the
cache may increase file size, but saves time when files that contain viewports and
viewports rendered with radiosity renderings (Renderworks required) are opened. If
deselected, any viewports will require updating when the file is opened, and any
viewport radiosity solutions will require regeneration, but file size is reduced. Note that
the viewport cache(s) are already compressed to PNG or JPEG format to save space (the
format depends on the selection in Vectorworks preferences; see Edit Preferences on
page 47 for more information).
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Parameter
Description
When specific pen and fill colors have been set for a design layer, draws all objects on
that layer with the specified colors (see Setting the Design Layer Color on page 109)
Smooths mesh objects rendered with OpenGL or Renderworks; enter a higher crease
angle value for a smoother surface (valid values are 0 to 180).
Automatically coordinates and updates sheet numbers and drawing numbers among
sheet borders, drawing labels, and section markers
Dimension Preferences
Click the Dimensions tab to set the dimension preferences.
Parameter
Description
Associate dimensions
Associates dimensions with the applicable objects. When a dimension is associated with
an object, the dimension automatically updates when the object it is applied to is
modified. For more information about associative dimensioning, see Dimensioning on
page 485.
Auto associate
Select this option to automatically associate a dimension to the top-most object when
more than one object shares a dimension endpoint
Create dimensions in
dimension class
Assigns dimensions to the Dimension class as they are created (default setting). If
deselected, created dimensions are assigned to the active class.
Dimension Standard
Select the default Dimension Standard to use, or click Custom to add a custom
dimension standard (see Using Custom Dimension Standards on page 485).
Changing the dimension standard does not affect dimensions that have already been
placed on the drawing.
Dimension Slash
Sets the desired Thickness of the slash at each end of a dimension, in points, mils, or
millimeters
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Standard
Description
Text Placement
Marker Style
Text Rotation
Above
Dim. Line
Slash
Aligned
Within
Dim. Line
Arrow
Horiz.
Arch
Architectural Standards
ASME
BSI
DIN
German Standards
ISO
JIS
SIA
Swiss Standards
ASME Dual
Side By Side
ASME Dual
Stacked
X
X
Resolution Preferences
Click the Resolution tab to set the resolution preferences.
Parameter
Description
Sets how rotated text is displayed: Highest quality shows rotated text at the best
quality available, Normal quality shows rotated text slightly jagged, and Bounding
box shows only a bounding box representing the texts location
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Parameter
Description
Bitmap Display
Sets how bitmaps are displayed: Full resolution shows bitmaps at the best resolution
available, Reduced resolution shows bitmaps at a reduced detail, and Bounding box
shows only a bounding box representing the bitmaps location. Reducing the resolution
saves time when using the Pan tool or scroll bars.
Sets the resolution at which the model will render for export. On Macintosh, when
Quartz imaging is enabled, sets the PDF export resolution; when Quartz imaging is
not enabled, sets the PICT export resolution (see Display Preferences on page 48).
Printing
Sets the resolution at which the model will render for printing
Line weight
Line style (length of dashes)
Marker (arrowhead) size
Text size
Hatch scaling
Set the layer scale to be the same as the predominant output scale of the project, so that these attributes display as the
drawing will look at the intended format. When using viewports, these attributes often will not require any scaling.
Vectorworks can set one scale for all design layers in a drawing, or set a different scale for individual design layers.
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64
7. Click OK.
Normal Scale
The Normal Scale command automatically displays the drawing file at 100% of its real-world scale. For example, if a
drawing scale is set to 1:1, every inch on the monitor corresponds to an inch on paper. Normal scale is the scale at
which the drawing is printed.
To set the drawing to normal scale:
1. Select View > Zoom > Normal Scale.
Vectorworks changes the view so that the objects screen size and print size are the same.
2. If the drawing size is larger than the monitors dimensions, scroll or pan around the drawing to see all elements.
Units
Vectorworks provides a wide range of measurement systems to select from and also provides the flexibility to create a
customized measurement system. Vectorworks applies the selected measurement system globally throughout the
drawing, from the measurements that display on the rulers to those used in dimensions and worksheets.
The Units command opens the Units dialog box, which organizes units settings on two tabbed panes:
The General Display and Dimensions tab settings affect the units throughout the drawing and the rounding
settings for primary dimensions.
The Dual Dimensions tab contains many of the same parameters found on the General Display and Dimensions
tab, but its settings apply only to secondary dimensions. If dual dimensions are not being used, these settings
have no effect. For more information on dual dimensioning, see Dual Dimensioning on page 497.
Parameter
Description
Length
Units
Custom
If the Custom unit is selected, click Custom to create a custom length measurement
system; see Creating a Custom Unit System on page 67
Select to display the unit mark along with the unit value; if the Feet & Inches unit is
selected, Vectorworks automatically displays unit marks and therefore, Show Unit
Mark appears dimmed
Rounding Style
Rounding only affects how numbers are displayed; if the number 1.23456 is entered
with a rounding of .00, the value is recognized as 1.23456 but displays as 1.23
Fractional
Decimal
Exact as Fractions /
Non-Exact as Decimals
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66
Parameter
Description
If a fractional Rounding Style was selected, select a style for the fractions that appear
in dimensions:
Standard:
Diagonally stacked:
Vertically stacked:
Rounding Precision
Fraction precision
Decimal precision
Dimension object
precision
Select a precision value for dimension objects; to link the dimension value to the
fraction or decimal precision value, click the link button to the right of the precision
fields:
Dimension rounding
base
Decimal Options
Leading Zero
If one of the decimal rounding options is chosen, select to display a leading zero
Trailing Zeros
If one of the decimal rounding options is chosen, select to display trailing zero(s)
Select the area, volume, and angular measurement system from the list.
If this setting is changed from one metric unit to a different metric unit, the
Precision value is automatically scaled by the same ratio, to maintain the same
inherent precision the document had before. If the setting is changed from a
non-metric unit to a metric unit, the precision value is automatically set to a new
default value suitable for the selected metric unit.
Custom
If the Custom area or volume unit is selected, click Custom to create a custom area or
volume measurement system; see Creating a Custom Unit System on page 67
Precision
For area and volume measurement systems, select up to ten digits of decimal
precision. For angular measurement systems, select to display angular units in degrees
(there are 360 degrees in a circle, and the angle mark is ), radians (there are 2pi
radians in a circle, and the angle mark is r), or gradians (there are 400 gradians in a
circle, and the angle mark is g); also, select up to eight digits of angular precision or
specify degrees, minutes, and/or seconds.
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Parameter
Description
Unit Name
Unit Mark
Set the number of custom units that occur per selected unitfor example, There Are 2
Units Per Inch
Set the number of selected units that occur per custom unitfor example, There Are 2
Inches Per Unit
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Reference
Grid
Snap
Grid
The Snap Grid assists with drawing and placing objects precisely. The snap grid appears as small dots when zoomed
in, depending on the snap grid dimensions. The snap grid is used in combination with the Snap to Grid snapping
option on the Snapping palette. As the mouse moves across the screen, it automatically catches at each increment on
the snap grid. When you are placing or drawing an object, it snaps to the grid.
With shortcut keys, objects can be moved constrained to the snap grid. See Edit Preferences on page 47 for more
information.
The Reference Grid normally displays on the screen (depending on the zoom factor and grid dimensions), and can be
printed. The most useful way to set the reference grid is so that it is an extension of the set scale.
Depending on the drawing, the snap and reference grids can have identical or different dimensions. For example, if
you are designing kitchen cabinets with a tolerance of one-sixteenth of an inch, set the snap grid to 1/16. It would be
hard to draw on a screen that displayed 16 horizontal and vertical lines squeezed within every inch. For that reason,
you might want to mark off only whole inches on the screen by setting the reference grid to 1.
At file setup, establish the snap and reference grid settings based on the drawing scale. See Grid Snapping on
page 141. The color of the reference grid can be changed; see Configuring Interactive Display on page 70.
Guides
The Make Guide command enables the placement of guidelines which can be used to visually align objects in the
drawing. Vectorworks permits guides of any shape and size. In addition to providing visual clues, guides work with
Vectorworks SmartCursor to ensure precise alignment. Guide objects are locked into a class called Guides and are
colored light purple. Guides are printed unless the Hide Guides command is selected, or the Delete All Guides
command has permanently removed them.
To create a guide:
1. Create the object to become a guide.
2. Select the object.
3. Select Modify > Guides > Make Guide.
The object changes into a guide and is placed in a Guides class.
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Option
Description
Make Guides
Select Guides
Show Guides
Hide Guides
Permanently removes all guides and the objects used to create them
You can snap objects to the guide(s) closest to it by using Snap to Object from the Snapping palette. The distance
at which the objects snap to the guides is determined by the Snap box size setting in the Vectorworks
preferences. See Interactive Preferences on page 54 for details on setting the snap radius setting.
To delete a single guide, highlight it and then select Modify > Unlock. The guide is now editable. Select Edit > Clear to
remove it from the drawing. A guide can also be unlocked in order to move it to a new location. Select Modify > Lock
to lock the guide into place once it is relocated.
Set Origin
Use the Set Origin command to change the placement of the origin in the drawing area. The origin is the point where
the X and Y axes meet (0,0). Its default placement is at the exact center of the drawing area.
All design layers have the same origin, but each sheet layer has its own origin, independent of the other layers.
To set the origin:
1. To set the origin for a specific sheet layer, select the sheet layer first.
Alternatively, edit the sheet layer properties from the Organization palette.
2. Make sure the drawing is in Top/Plan view.
3. Select Tools > Set Origin. The Set Origin dialog box opens.
Alternatively, double-click the Set Origin button (see Set Origin Button on page 70).
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Parameter
Description
Changes the cursor to a bulls-eye cursor; click to set the origin to any point
within the drawing area
Sets the origin to the internal drawing center; the drawing center is a fixed
internal point used to position all objects
Sets the clicked point to specific coordinates. After selecting this option, enter
the X and Y coordinates of the point. The origin is set according to the values
entered when clicking a locus point or another reference point. This option is
most useful for drawings that have a distant reference point.
Disables the Set Origin button, to prevent the origin from being moved
inadvertently
4. Click OK.
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Element
Description
General
Active Layer Plane
Example
72
Element
Description
Grid
Page Boundary
Working Plane
Object Highlighting
Active Layer
Inactive Layer
Locked
Example
Description
Pre-Selection - Inactive
Layer
Pre-Selection - Locked
Snap Object
Tool Highlighting
SmartCursor
Acquisition Hints
Cue Background
Cue Text
Datum Indicator
Edges
Points
Example
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74
Element
Description
Selection Box
Snap Box
Vector Locks
Example
Snap Points
Available
Congestion Indicator
Current
Obtained
Special
Reset
2. Select the element to change, and then set the parameters that display to the right of the element list as needed.
Different parameters display, depending on the element selected.
Description
To use a solid color, select the color from the ForeColor menu; then from the
Pattern menu, select the solid pattern for that color
75
To use a pattern, select the ForeColor and BackColor colors from the menus
(see Selecting a Color from a Color Palette on page 80); then select a Pattern
Color
Select the color from the menu (see Selecting a Color from a Color Palette on
page 80)
Opacity
Drag the slider right to increase or left to decrease the opacity of the interactive
element
Size
Drag the slider right to increase or left to decrease the width of the interactive
element
Color palette(s)
Patterns
Dash style
Colors, dash style, and patterns are saved in the current drawing or in a template. Markers and line thickness are
global settings and apply to all Vectorworks drawings.
Gradient and image fills are provided as default resources and can also be defined in the Resource Browser. See
Vectorworks Fundamentals and Renderworks Default Resources on page 173, Gradient Attributes on
page 287 and Image Attributes on page 292.
76
Parameter
Description
Current
Marker Types
Lists the marker types that are available for selection when drawing; change the list order by
clicking and dragging in the # column
New
Creates a new marker type; see Creating or Editing Marker Types on page 76
Edit
Edits the currently selected marker type; see Creating or Editing Marker Types on page 76
Delete
Parameter
Description
Preview
General Options
77
Root Type
Fill
Base
Angle
For triangular and hexagonal root types, indicates the angle of the root
Length
Width
Specifies the marker width, for marker types that have a width
Half Tick
For marker types except cone and lasso, displays half the marker on the indicated side
Tail
For markers which can be reversed, flips the marker direction to create a tail marker
Thickness Options
78
Parameter
Description
Uses the same thickness as that of the associated line, adjusting automatically along
with any line thickness changes
Uses the same thickness as the dimension slash, set on the Dimensions tab of the
document preferences (see Dimension Preferences on page 60)
Use Custom
Thickness
Utility Menu
Color Palette set in a new file, showing the
default active color palettes
79
Parameter
Description
Color by Class
When using the Color Palette set to specify an objects color, causes the object to take
on the color attribute set by the objects class; see Applying Colors on page 273
Opens the operating systems color picker for selecting individual colors; see
Selecting Standard Operating System Colors on page 80
Pick Color
Opens the Pick Color dialog box, for selecting a color from available color palettes; see
Selecting a Color from a Color Palette on page 80
Opens the Color Palette Manager dialog box, for managing available color palettes
and activating additional palettes; see Managing Color Palettes on page 81
Displays any color name information associated with the selected color.
Displays the selected active palettes available colors in either Grid or List view; these
colors are available for use in the file
Active palettes
Lists palettes which have been made active for the file with the Color Palette Manager;
click on a palette name to display its colors for use in Vectorworks
Utility Menu
Opens a utility menu to control the color palette sorting and display
This area also serves to find a named color in the active color palette. To easily find a
named color, begin typing; the letters display in the named color display area and the
closest color match is selected. Press the Tab key to cycle through the closest matches;
pause for several seconds to start the search over.
2. Either select a color from one of the files color palettes, or click off of the Color Palette set (in the drawing
window, for example) to close the color window and set the files available colors.
Utility Menu
The options selected from the color palette Utility Menu button at the bottom of the main Color Palette set indicate the
color sorting and display.
To set the display and sorting of colors and palettes:
1. From the Color Palette set, click the Utility Menu button to open the utility menu.
Menu/Command
Action
Select to view the colors in the Color Palette set as a grid of colored squares, or a list of
colors and associated names. (In either view, color names are always shown in the
display area above the colors as the mouse moves over the colors.)
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Menu/Command
Action
Specify the sorting method for the active color palette; select Color to sort by hue
(HSV values), Manual to sort according to the order set in the Color Palette Manager,
or Alphabetical to sort in ascending or descending order by color name
Select whether to display active color palettes at the top or bottom of the Color Palette
set
In Grid view, color lists of less than 16 rows can be displayed with a Color Palette set
option that shrinks to fit the available colors
2. Select a utility command to change the color palette display or sorting option.
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Parameter
Description
Lists the color palettes from which colors can be selected. Click on the header to sort
the palettes in ascending/descending alphabetical order. Select a palette to display its
colors on the right.
Color List
Lists the colors in the selected palette; click on the header to sort by color or by color
name. Select a color to add it to the Colors in the Active Document palette.
Color Grid
Displays the colors in the selected palette as a grid; select a color to add it to the Colors
in Active Document palette
Color Information
Displays the color information of the selected color, including Name; Red, Green, Blue
(RGB); Cyan, Magenta, Yellow, and Black (CMYK); and Hue, Saturation, and Value
(HSV). This information also displays on a tooltip when the cursor hovers over a color.
2. Select a color palette from the left, and then select the color from the list or grid of colors on the right.
3. Click OK to add the color to the active document palette, and make it available for use in Vectorworks.
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1. From the Color Palette set, click the Color Palette Manager button.
The Color Palette Manager dialog box opens. The palettes available here are located in the Color Palettes library
of the default resources; see Vectorworks Fundamentals and Renderworks Default Resources on page 173.
Parameter
Description
Lists the files available color palettes. Click on a header to sort the palettes by active
status or color palette name. Click in the Active column of a selected palette to activate
the palette and add it to the available palettes in the main Color Palette set.
Color List
Lists the colors in the selected palette; click on the header to sort by color or by color
name
Color Grid
New
Opens the New Palette dialog box, for creating a custom color palette or importing a
color palette file; see Creating or Editing Custom Color Palettes on page 83
Edit
Opens the Edit Palette dialog box, for editing the selected custom palette; see
Creating or Editing Custom Color Palettes on page 83
Duplicate
Copies the selected color palette and appends an incrementing number to the copy
name (change or rename the copied palette by clicking Edit)
Description
Delete
Deletes the currently selected color palette; only custom palettes can be deleted, but
not the Colors in Active Document or standard color palettes
Purge Unused
When the Colors in Active Document palette is selected, removes any colors that are
not in use in the file from the Colors in Active Document palette
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Referenced colors remain in the active document color palette, even from an
object that has been removed. Purging allows accumulated colors to be trimmed.
2. When the list of color palettes and active color palettes is set, click OK.
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Parameter
Description
Name
Specifies a name for a new color palette, or edits the name of a custom color palette
Color List
Lists the colors in the custom palette; click on the header to sort by number in the list,
color, or color name. To change the order of the colors, click in the # column and drag
the selected color up or down in the list. (Select Manual from the color palette utility
menu to sort the colors in the main Color Palette set in this order; see Utility Menu
on page 79)
Color Grid
New
Opens the New Color dialog box, for adding a new color from the operating systems
color picker
Edit
Opens the Edit Color dialog box, for editing the selected color using the operating
systems color picker
Delete
Deletes the currently selected color(s) from the custom color palette
Get
Opens the Pick Color dialog box, for adding one or more colors selected from the
available color palettes (see Selecting a Color from a Color Palette on page 80)
Lighten
Darken
RGB Blend
Blends two selected colors according to their Red, Green, Blue (RGB) values, to create
the specified number of new colors (up to 1000)
HSV Blend
Blends two selected colors according to their Hue, Saturation, and Lightness (HSV)
values, to create the specified number of new colors (up to 1000)
Import
Imports all the colors from the Colors in Active Document palette of another current
version Vectorworks file
3. When the colors have been edited or added to the custom color palette, click OK.
The custom color palette is listed in the Color Palette Manager. By default, custom color palettes are saved in the
user folder (see User Folders Preferences on page 56).
85
The index numbers are internal to the color palette and always remain in the same order.
86
Parameter
Description
Indicates the dash style display order in the various dialog boxes where the styles
display.
To change the dash style order: If the list is not currently sorted by the # column, click
the # column heading to select it. Then click the # column of the style(s) to be moved,
and drag it up or down the list. A horizontal line indicates where the style(s) will be
inserted in the current order.
Name
Dash Style
New
Opens the Edit Dash Style dialog box, to create a new dash style based on the currently
selected style. Up to 118 customized styles can be added to the ten default styles, for a
total of 128 styles. Once at the 128 style limit, this button is disabled.
Edit
Opens the Edit Dash Style dialog box, to edit the currently selected dash style
Delete
Deletes the currently selected dash style; if the deleted dash style has been applied to
objects, the Map Dash Style dialog box opens to select the replacement dash style
2. To create a new dash style, click New; to edit the currently selected style, click Edit.
The Edit Dash Style dialog box opens. To set the dash style, either drag the levers of the highlighted section on
the graph, or highlight the desired section with the arrow buttons and specify Line Length and Gap Length
values.
Parameter
Description
Name
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Parameter
Description
Dash graph
Levers indicate the distance (in page inches or page millimeters) between dash sections;
a section consists of a line and a gap. Drag a new lever from the right edge of the dash
graph to add a dash section, or drag a lever to the right to delete a section. Up to ten
levers can define a dash style.
Define the section visually by dragging the levers of the highlighted section until the
line and gap are at the desired distance. The distance between the first two highlighted
levers indicates the line length, and the distance between the last two highlighted levers
indicates the gap length.
<< or >>
Selects a highlighted section for editing; alternatively, click on the section to highlight
Line Length
Specifies the length of the line, in page units, for the highlighted dash section
Gap Length
Specifies the length of the gap, in page units, for the highlighted dash section
Maintains the proportion between the dash style and the line thickness
The 2D line dash pattern is automatically adjusted to prevent spaces at either end of the line.
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Parameter
Description
Units
Select the Units to be used for the thickness of the edited line
New
Enter the new thickness value to replace the current thickness value listed to its left
Creating Templates |
Parameter
Description
Pattern
Select one of the 36 patterns to edit from the Pattern list, and then click in the left pattern box to
add/delete pixels; the edits change the overall pattern in the right box
Revert
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Creating Templates
Save a drawing file as a template to use it as a foundation for new files. Templates save layers, classes, title blocks,
sheet borders, resources, and the current settings for attributes and units. (See Creating a New File on page 4 for
details about using a template.)
When a template is opened, Vectorworks automatically opens a copy of the file. When the new drawing is saved the
first time, Vectorworks prompts for a new file name. This makes it impossible to accidentally replace the master
template with the new drawing file.
To create a template:
1. Start with a new, empty file.
2. Set up the file with all of the desired elements.
3. Select File > Save As Template.
4. Enter the name of the template (.sta) file and place it in an appropriate Templates folder. (See User Folders
Preferences on page 56 for details about how to specify the folder for your user data.)
To save the template for personal use, place it in the Templates subfolder in your user data folder (which is
the default).
If Vectorworks Design Series is installed, you can share the template with other users in a workgroup. To do
so, place it in the Templates subfolder of a workgroup folder on a network drive; other users can then specify
that workgroup folder in their Vectorworks preferences.
The .sta extension is required for Windows. It is recommended for use on the Macintosh if the file will be shared
with Windows users.
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5. Click Save.
Vectorworks launches with a blank drawing file, in 1:1 scale. To launch Vectorworks with a file containing different
settings, name the template file Default.sta and save it in the Templates subfolder in your user data folder.
Printing
The Print Area
Within the drawing area is a colored border which defines the print area. Anything within the print area is printed and
anything outside of the print area is not printed.
Print area
Drawing area
Vectorworks uses the settings from both the Page Setup and Printer Setup dialog boxes to determine the number of
sheets of paper (pages) required to print the entire drawing on the selected printer.
This allows the same drawing to be printed or plotted to numerous sources without readjusting the drawing. By
entering the dimensions of a D size sheet of technical paper in the Printable Area of the Page Setup dialog box, and
selecting Letter paper size in the Printer Setup dialog box, Vectorworks determines that the drawing needs to be
tiled across 12 sheets of 8-1/2 x 11 paper to a standard laser printer. The number of 8-1/2 x 11 pages required for
printing horizontally and vertically are automatically updated in the Page Setup dialog box. When sending this same
drawing to a plotter, change the settings in the Page Setup dialog box for a plotter, and Vectorworks converts the pages
required accordingly.
The color of the print area border can be changed; see Configuring Interactive Display on page 70.
The page setup (including the printable area) is specified individually for each sheet layer (see Setting Sheet
Layer Properties on page 111).
Page Setup
The Page Setup dialog box settings determine the number of sheets of paper (pages) required to print the entire
drawing on the selected printer. It is also used to specify whether to display the gray drawing boundary box
representing the print area for design layers, and whether to display page breaks in the drawing file.
To change the page setup settings:
1. Select File > Page Setup.
The Page Setup dialog box opens.
Printing |
Parameter
Description
Pages
Horizontal
Vertical
Select to display a gray border around the perimeter of the print area for design layers;
alternatively, press Alt+B to toggle selection in this field.
Sheet layers always display the page boundary.
Indicates how the drawing is divided over each printable page; for design layers, the
page boundary must be displayed in order to see the page breaks
Printable Area
Choose size
unavailable in
printer setup
If the desired paper size is not available in the Printer Setup dialog box (see Printer
Setup on page 91), select this option, and then select the desired paper Size from the
list; this is useful when sending files to a print bureau that has different paper sizes
available than your printer
Size/Width/Height
To manually specify the paper size, select the appropriate drawing units (inch or
millimeter) and enter the paper Width and Height
Printer Setup
Accesses the Printer Setup dialog box for specifying the printer, paper size, drawing
scale, and orientation; see Printer Setup on page 91
Printer Setup
The Printer Setup dialog box settings determine the printer, paper size, scale, and orientation of the drawing.
To change the printer setup settings:
1. Select File > Page Setup.
The Page Setup dialog box opens.
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92
3. Scaling resizes the entire drawing by a specified percentage. To access the Scaling field in the Macintosh Printer
Setup dialog box, select Vectorworks from the Settings list.
Selecting a printer in Printer Setup (Macintosh) only changes the drawings settings; to change the printer used for the
drawing, access the Macintosh System Preferences.
Printing a File
Vectorworks can print or plot to any device that is selected in the Print & Fax System Preferences (Macintosh) or
Printer and Faxes Control Panel item (Windows). The actual parameters of the printed or plotted file are determined
by the printer setup settings.
All visible objects, classes, and layers within the print area of the Vectorworks file are printed.
To print a file:
1. Select File > Print. On the Macintosh, specify the printer setup parameters and then click OK.
The Print dialog box opens; the options that display depend on which printer or plotter is selected.
To display additional print options on the Macintosh, select Vectorworks from the drop-down box that displays
the default option, Copies & Pages.
Printing |
93
2. Specify the print options, such as which pages to print and how many copies to make. The following
Vectorworks print settings are available:
Platform
Setting
Description
Macintosh
Application Print
Resolution (DPI)
Macintosh - QuickDraw
imaging only
Print PostScript
only
If you have a PostScript printer, you can select this option to send
only PostScript commands to the printer; this can speed the print
process
Adjusts the level of gray when printing with grayed layers and
or/classes
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Platform
Setting
Description
Enable special
processing for
transparent color
bitmaps
Macintosh - QuickDraw
imaging only
Prints the view currently displayed in the file window; this view
is scaled larger or smaller to fit the selected page size
Rasterize print
output
Prints the drawing as a raster bitmap. Select this option when the
printer memory is insufficient, or when image problems occur
(for example, to print design layer transfer modes on OS X or on
PostScript printers).
Print patterns at
on-screen
resolution
3. If the Rasterize print output option is selected, specify the edge of the image onscreen that is the first edge to
come out of the printer.
The first edge to come out of the printer depends on the printer driver, the page orientation, and the rotation
options that are supported by the driver. It cannot be predicted by Vectorworks. If the wrong page edge is
selected, some portions of the drawing may fail to print if the printer runs out of memory.
The Rasterize Print Output method can be significantly slower than other print methods.
4. Click Print (Macintosh) or OK (Windows) to print.
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Button No.
Function
96
Function
Re-centers the display to the current position of the pointer; no effect when Tablet mode is disabled
Aligning a Tablet
When using a tablet, Vectorworks provides options for aligning it with the drawing area. Align the center of the
drawing with the tablets center, align the 2D locus point with the center of the tablet, or align the 2D locus point with
the position on the tablet of the next tablet cursor click. By default, Vectorworks aligns the center of the tablet with the
center of the drawing area.
To align the 2D locus with the center of a tablet:
1. Set a locus point.
See Creating 2D Loci on page 271 for details on setting loci. Keep the locus point selected.
2. Select Tools > Tablet.
If already in Tablet mode, deselect and select it again to align the tablet.
The Tablet to Screen Mapping dialog box opens.
3. Click Align Tablet Center to Selected Locus.
The Align Next Tablet Click to Selected Locus option allows you to trace multiple objects from different sources
and have them display in the drawing at the correct coordinates. For example, if two buildings need to maintain
a set distance from each other, set a locus point, align the tablet to that locus, and create the first building. When
that building is completed, set a second locus where the second building is supposed to be, realign the tablet, and
create the second building. The boundary for the tablet is moved and the relationship between the objects is
maintained.
4. Click OK.
The center of the tablet is now aligned with the selected locus point. The tablets boundary box moves to indicate
the center of the drawing tablet in relation to the drawing area.
This action only affects the center of the drawing tablet. The drawing areas origin is unaffected.
Drawing Structure
Vectorworks offers several features to help organize and display a drawing: design layers, sheet layers, classes,
viewports, and views. Create a structured system with these features to make it considerably easier to select, view, and
print drawing elements.
For efficiency and consistency, create master libraries of layers, classes, and resources that can be shared by multiple
users via workgroup referencing.
This section describes these organizational aids and how to use them effectively.
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2. Select the appropriate tab for the Vectorworks element to be created or edited: Classes, Design Layers, Sheet
Layers, Viewports, Saved Views, or References.
3. From the top of the dialog box, select either Details or Visibilities view.
Generally, the Details view shows the current settings for each element, and enables editing of layer and class
visibilities in the drawing area; the Visibilities view enables editing of layer and class visibilities in viewports and
in saved views.
4. Buttons at the bottom of each tab provide creation and management functions. Alternatively, right-click
(Windows) or Ctrl-click (Macintosh) on a list item to display a context menu, which has most of the same
functions as the tab buttons.
Button
Function
Classes tab
New
Click New to open the Class Options (Macintosh) or New Class (Windows) dialog box. See
Creating Classes on page 113.
Edit
Select a class and click Edit to edit it in the Edit Class(es) dialog box. See Setting Class
Properties on page 115.
Duplicate
Select a class and click Duplicate to create a copy of it. The name of the duplicate is the same as
the original class, with a number added (as in cabinets-2); if the original name ends in a
number, the next available sequential number is used.
Delete
Select a class and click Delete to open the Delete Class(es) dialog box. Specify what to do with
the objects currently assigned to the class(es) being deleted (delete them, or reassign them to
another selected class). Click OK to return to the Organization dialog box. Vectorworks moves
all objects in the deleted class(es) to the appropriate class, or deletes them, as specified.
Note that the Dimension and None classes cannot be deleted. These are default classes in every
drawing.
Preview
Click New to open the New Design Layer dialog box. See Creating Layers on page 101.
Edit
Select a layer and click Edit to edit it in the Edit Design Layers dialog box. See Setting Design
Layer Properties on page 103.
Duplicate
Select a design layer and click Duplicate to create a copy of it. The name of the duplicate is the
same as the original layer, with a number added (as in floorplan-2); if the original name ends
in a number, the next available sequential number is used.
Delete
Select a design layer and click Delete; when prompted, click Yes to confirm the deletion. When
a design layer is removed from the drawing, all objects in that layer are also removed.
Note that at least one design layer must remain in the drawing.
Preview
Update
Reference
(Layer import referencing method only) This option is available if a design layer has been
imported into this file with workgroup referencing (the name of the referenced layer displays
in italics). To update this file with layer information from the master file, right-click (Windows)
or Ctrl-click (Macintosh) the layer, and select Update Reference from the context menu. See
Workgroup Referencing on page 128.
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Function
Opens the Page Setup dialog box. See Page Setup on page 90.
Click New to open the New Sheet Layer dialog box. See Creating Layers on page 101.
Edit
Select a sheet layer and click Edit to edit it in the Edit Sheet Layers dialog box. See Setting
Sheet Layer Properties on page 111.
Duplicate
Select a sheet layer and click Duplicate to create a copy of it. The Sheet Title of the duplicate is
the same as the original layer. The Sheet Number of the duplicate is the same as the original
layer, with a number added (as in details-2); if the original Sheet Number ends in a number,
the next available sequential number is used.
Delete
Select a sheet layer and click Delete; when prompted, click Yes to confirm the deletion
Preview
Viewports tab
New
Select New to open the Create Viewport dialog box. For sheet layer viewports, see Creating a
Sheet Layer Viewport from a Design Layer on page 702 in this guide. For design layer
viewports (Vectorworks Design Series required), see Creating a Referenced Design Layer
Viewport on page 714 in the Vectorworks Design Series Users Guide.
Edit
Select a viewport and then select Edit to edit it in the Properties dialog box. For sheet layer
viewports, see Properties of Sheet Layer Viewports on page 706 in this guide. For design
layer viewports (Vectorworks Design Series required), see Properties of Design Layer
Viewports on page 718 in the Vectorworks Design Series Users Guide.
Duplicate
Select a viewport and click Duplicate to create a copy of it. The name of the duplicate is the
same as the original viewport, with a number added (as in details-2); if the original name ends
in a number, the next available sequential number is used.
The Drawing Title of the duplicate is the same as the original viewport. If the original
viewport has a drawing label, the Drawing Number of the label in the duplicate viewport is
the next available sequential number.
Vectorworks places the duplicate viewport directly on top of the original, in the original sheet
layer.
Delete
Select a viewport and click Delete; when prompted, click Yes to confirm the deletion
Preview
Click New to open the Save View dialog box. See Creating Saved Views on page 121.
Edit
Select a saved view and click Edit to edit it in the Edit Saved View dialog box. See Editing
Saved Views on page 123.
Duplicate
Select a saved view and click Duplicate to create a copy of it. The name of the duplicate is the
same as the original view, with a number added (as in deckview-2); if the original name ends
in a number, the next available sequential number is used.
Delete
Select a saved view and click Delete; when prompted, click Yes to confirm the deletion
100
Button
Function
References tab
New
Click New to open the Open File dialog box. For layer import references, see Adding and
Editing Layer Import References on page 130 in this guide. For design layer viewport
references (Vectorworks Design Series required), see Creating a Referenced Design Layer
Viewport on page 714 in the Vectorworks Design Series Users Guide.
Edit
Select a referenced file and click Edit to open the Edit Reference dialog box. For layer import
references, see Adding and Editing Layer Import References on page 130 in this guide. For
design layer viewport references (Vectorworks Design Series required), see Creating a
Referenced Design Layer Viewport on page 714 in the Vectorworks Design Series Users
Guide.
Delete
Select a referenced file and click Delete. In the Delete Reference dialog box, specify what to do
with the items in the file that are currently referenced. See Deleting References on page 137.
Update
Select a referenced file and click Update to update this file with information from the master
file. See Updating References on page 133.
Settings
Click Settings to open the Reference Settings dialog box. See Setting the Referencing
Options on page 129.
Managing Layers
Create layers in a Vectorworks drawing to provide immediate flexibility. Stack the design layers in any order, or
temporarily hide some of them. Reorder the layers, which moves all of the objects contained within each layer to
another location without actually modifying the objects or their alignment with each other.
Managing Layers |
Layer 3
Layer 2
Layer 2
Layer 1
Layer 1
Layer 3
101
If you hand-draw a floor plan on two design layers, one vellum sheet with a master 2D drafting plan and another with
an addition to the plan, it would be easy to look at the floor plan with or without the addition. In Vectorworks, the
vellum is electronic, so far more can be done with it. A distance can be set between design layers rather than having
them lie flat on top of each other. Additionally, with Vectorworks modeling capabilities, these layers can be used to
create 3D objects. For example, if the first floor, second floor, basement, and roof of a house are each placed in their
own design layer, not only can the 2D drafting plan be printed for any one of those layers, but the design layers can be
linked together, creating a model of a fully formed 3D house. Use viewports to display several views of the finished
design, either on design layers (Design Series required) or on sheet layers, which are special presentation layers. The
original design layers remain unchanged.
Layers have many other uses, as well. Move elements between design layers, or change the scale of a layer, instantly
making a detail of an area of the drawing without re-drawing anything. Create design layers with objects that should
always display, or layers that contain objects for display only at particular times. Control the visibility of the design
layers to limit the need for creating new objects.
Layer 3
Layer 3
Layer 2
Layer 1
Layer 1
Layer 2 visibility set to Invisible
Use design layers to draw and model projects. Use sheet layers to create a presentation version of the finalized
drawing; this can include viewports, title blocks, notes, and other annotations (see Presenting Drawings with Sheet
Layer Viewports on page 702).
On the layers list in the View bar, sheet layers are listed first, and then design layers. A separator divides the two types
of layers in the list.
Sheet layers display with a wide gray border representing the print margin area, as opposed to design layers, which
have a thin gray border (when the page boundary is displayed). This makes it easier to distinguish the layer types at a
glance.
Creating Layers
When a new drawing is created, it automatically contains an empty design layer entitled Design Layer-1. Add
design layers to the drawing as needed to organize it. Add sheet layers as needed for presentation. Create new design
layers and sheet layers, or import them (and optionally, the objects they contain) from other current version
102
Vectorworks files or from standard files. In Vectorworks Design Series, create a design layer viewport to reference
design layers in other files without importing them.
To create a new layer:
1. Select Tools > Organization. Alternatively, click the Layers button on the View bar.
The Organization dialog box opens.
2. Select the Design Layers or Sheet Layers tab and click New.
The New Design Layer or New Sheet Layer dialog box opens. Create a new layer, or import a layer and its
properties from standard or existing Vectorworks files.
Parameter
Description
Managing Layers |
103
Parameter
Description
Imports layers and their attributes from standard files or from existing files. Files
located in the Standards folder, as well as existing files selected previously, are
displayed in the list. Select a file; the available layers are listed beneath the file name.
If a layer name in the current file matches a layer in the import file, that layer is not on
the list as an import option.
Select the desired layer(s). To select multiple layers from the import list, hold down
the Ctrl (Windows) or Command (Macintosh) key while you click.
For more information about standards, see Importing Drawing Structure from
Standards or Other Files on page 100.
Choose
Click Choose to select a file for layer import. Files must be in the current version.
In addition to importing the design layer structure and attributes, imports the
contents of the layers; if a file has become corrupted, this is a possible way of
recovering its data. If there is a naming conflict with pre-existing symbols or
pre-existing layers in the current document, rename the symbols or layers.
Creation Options
Saved View Visibility
(design layer only)
Sets the visibility of the new design layer in saved views (when saved views exist in
the drawing)
Viewport Visibility
(design layer only)
Sets the visibility of the new design layer in viewports (when viewports exist in the
drawing)
Immediately after creation, opens the Edit Design Layers or Edit Sheet Layers dialog
box to set the properties of the new layer(s); see Setting Design Layer Properties on
page 103 or Setting Sheet Layer Properties on page 111
104
3. To change other layer properties, select one or more layers and click Edit to open the Edit Design Layers dialog
box.
Parameter
Description
Name
If one layer was selected, displays the layers name, which can be edited if necessary
Scale
Sets the scale for the selected layer(s); see Setting the Design Layer Scale on
page 105
Stacking Order
Changes the stacking order of the layer(s); see Changing the Design Layer Stacking
Order on page 106
Z, Delta Z
Specifies the base elevation height and the default height of walls for the selected
layer(s); see Setting the Design Layer Z and Delta Z Values on page 106
Managing Layers |
105
Parameter
Description
Opacity and Transfer Mode control how the selected layer(s) and other visible layers
display; see Setting the Design Layer Opacity on page 107 or Setting the Design
Layer Transfer Mode on page 107
Renderworks Background
When Renderworks is installed, select the Renderworks background to use for the
selected layer(s) from either the default resources or the current files resources; see
Vectorworks Fundamentals and Renderworks Default Resources on page 173 and
Creating Layer Backgrounds on page 752
Colors
Specifies the default layer color for the selected layer(s); see Setting the Design Layer
Color on page 109
Saved Views
Specifies the visibility settings for the selected layer(s) in each saved view; see
Setting Visibilities on page 125
Viewports
Specifies the visibility settings for the selected layer(s) in each viewport; see Setting
Visibilities on page 125
Alternatively, to access the Layer Scale dialog box for the active layer, right-click (Windows) or Ctrl-click
(Macintosh) in the drawing area, and select Active Layer Scale from the document context menu. Or, if the layer
scale is displayed on the View bar, click the Layer Scale button.
3. Select the desired scale.
Select All Layers for the new scale to apply it to all layers in the drawing. Select Scale Text to scale the text along
with the layer.
4. Click OK to close the Layer Scale dialog box.
106
Click layer 2 (Framing model) and drag it down to the third position on the list
Managing Layers |
107
3. Enter the default height of walls created on the selected layer in the Delta Z field.
4. Click OK to close the Edit Design Layers dialog box, and then click OK again to close the Organization dialog
box.
Mode
Description
Paint
Makes objects in the new layer solid, obscuring objects in layers stacked below it (this is the
default setting)
Overlay
108
Mode
Description
Invert
Makes a reversed, or photo-negative image display when an object in the new layer overlaps an
object in another layer
Erase
Makes objects in the new layer display all foreground patterns as white and all background
patterns as transparent
Not Paint
Makes objects in the new layer solid and inverts any areas that overlap objects in stacked layers
Not Overlay
Makes objects in the new layer transparent and inverts layer colors
Not Invert
Makes objects in the new layer transparent and converts any black pixels from overlapping areas
to white and white pixels to transparent
Not Erase
Makes objects in the new layer transparent and converts any white pixels from overlapping
areas to black and black pixels to transparent
Most printer devices do not support all of these modes, especially PostScript printers and vector devices such as
pen plotters. The Rasterize print output option may produce the best results for certain transfer modes.
Macintosh OS X does not support layer transfer modes when printing, but they are available for on-screen
viewing. On the Windows platform, the use of color in transfer modes may produce color blending.
Managing Layers |
109
3. For both the fill and pen, set the Foreground and Background colors by clicking the appropriate list and
selecting a color from the main Color Menu dialog box. A preview example is shown at the bottom of the dialog
box.
The fill background color controls the appearance of objects with a solid fill.
4. Click OK.
When the Use layer colors preference is selected, all objects on the layer are drawn with the specified colors.
Viewports have separate control of layer color (see Advanced Sheet Layer Viewport Properties on page 708).
110
Managing Layers |
111
112
Parameter
Description
Sheet Number
Displays the number of the selected sheet layer; this number must be unique in the document. If
this value is changed and Use Automatic Drawing Coordination is enabled in document
preferences (Design Series required), any annotation objects (sheet borders, drawing labels, or
section markers) that show this number are updated automatically.
Sheet Title
Displays the descriptive title of the selected sheet layer. If Use Automatic Drawing Coordination
is enabled in document preferences (Design Series required), any sheet borders that show this
number are updated automatically.
DPI
Specifies the printing resolution (Dots Per Inch) for printing the raster rendered viewports in the
selected layer (does not affect vector geometry or bitmaps that are inside that viewport)
Origin
Specifies the X and Y coordinates of the sheet layer origin; each sheet layer has its own origin
Page Setup
Opens the Page Setup dialog box for entry of sheet layer printing parameters; this saves time later,
when different sheet layers can be automatically sent to different printers with different print area
settings (see Page Setup on page 90)
Managing Classes
In addition to design layers, classes are a powerful way to organize the elements in a drawing project according to
category. This allows the objects to be viewed, changed, and tracked as a group. Because classes work across design
layers, they allow the grouping of similar objects in a drawing that for practical reasons need to exist on separate
layers. Classes also allow the same file to be used for all stages of a project and for various purposes. For example, the
classes shown for a license application could be different from those shown for the building contractor.
Vectorworks classes are similar in function toand are exported asAutoCAD layers. If a drawing will be
exported to AutoCAD, use classes to make it easy to turn on or off selected portions of the drawing. For example,
if a consultant using AutoCAD will be doing the duct layout for a building, a furniture class allows him or her to
turn off the furniture layer, instead of deleting furniture objects.
Setting up the classes at the beginning of a project is recommended, so that objects can be assigned to appropriate
classes as they are created.
Every new drawing in Vectorworks automatically has two classes: Dimension and None. Any dimensions created are
assigned, by default, to the Dimension class (this is a preference setting that can be changed; see Dimension
Preferences on page 60). Group objects are assigned to the active class. All other objects and symbols are assigned to
the None class, which is the default active class. These two classes can be renamed but not deleted.
If the drawing was created from a template, other classes may have been provided. Vectorworks also allows additional
classes to be created. The new classes can be duplicated, edited, or deleted. The visibility of the classes can also be
changed.
For example, for a drawing of a house with four separate plan layers (first floor, second floor, basement, and roof),
assign all bathroom fixtures to a class called Fixtures. Make the Fixtures class invisible to print the floor plans
without fixtures, and then make them visible to print the bathroom fixtures for each story of the house.
Managing Classes |
113
Vectorworks provides flexible options when working with classes. In addition, class information can be linked to
worksheets. Using the house example in the previous paragraph, not only can the plumbing fixtures plan for the
house be printed, but a running inventory of the cost for all plumbing fixtures can be kept (see Using Worksheets on
page 651).
Creating Classes
Consider class names at creation. If there are a large number of classes, organize them by naming each class with a
compound name consisting of up to three parts, separated by a dash. Each name part represents a different level in the
class structure. For example, a drawing of a building might have a class structure that includes main groups for
architecture, plumbing, and electrical objects. Within the architecture group, there might be door, floor, and wall
groups. Those groups in turn have sub-groupsfor example, the wall sub-group might have interior and exterior
designations. A class is named according to its position in the class structure, as in Arch-Wall-Ext, Elec-Lite-Ceiling, or
Plum-Equip-New.
In the classes list on the View bar, each main group is a menu option, with sub-menus for the sub-groups. In the
following example, the Arch option has a Wall sub-menu, with Ext and Int options. This type of organization makes it
easy to assign classes as objects are created.
Classes can be created as new, or imported from other current version Vectorworks files or standard files.
To create a new class:
1. Select Tools > Organization. Alternatively, click the Classes button on the View bar.
The Organization dialog box opens.
2. Select the Classes tab and click New.
The New Class dialog box opens. Create a new class, or import a class and its properties from standard or
existing Vectorworks files.
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Class Type
Action
Creates a class based on current Attributes palette settings; enter a class Name
Import Classes
Imports classes and their attributes from standard files or existing files. Files located in
the Standards folder, as well as existing files selected previously, are displayed in the
list. Select a file; the available classes are listed beneath the file name. If a class name in
the current file matches a class in the import file, that class is not included on the list as
an import option.
Select the desired class(es). To select multiple classes from the import list, hold the Ctrl
(Windows) or Command (Macintosh) key while you click.
For more information about standards, see Importing Drawing Structure from
Standards or Other Files on page 100.
Choose
Click Choose to select a file for class import. Files must be in the current version.
Creation Options
Saved View Visibility
Sets the visibility of the new class in saved views (when saved views exist in the
drawing)
Viewport Visibility
Sets the visibility of the new class in viewports (when viewports exist in the drawing)
Immediately after creation, opens the Edit Class(es) dialog box to set the properties of
the new class(es) (see Setting Class Properties on page 115)
Managing Classes |
115
3. To change other class properties, select one or more classes and click Edit to open the Edit Class(es) dialog box.
4. If desired, enter a new name for the class in the Class Name field. Then, set the graphic attributes of the class. See
Setting Class Attributes on page 118 for more information about graphic attributes.
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Parameter
Description
Use at Creation
Applies the attributes displayed in this dialog box when creating an object
assigned to this class. If Use at Creation is not selected, these attributes can be
applied to the object later by assigning the Class Style from the Attributes palette.
See Setting Class Attributes on page 118 for more information.
Fill
Style
None
Solid
Applies a solid fill to the objects in this class; click the color box to select the
desired color from the main Color Menu dialog box
Pattern
Applies a patterned fill and color to objects in this class. Click the pattern box to
select the desired pattern, and then select the foreground color and background
color from the color boxes next to the pattern.
Hatch
Applies a hatch to objects in this class. Select the desired hatch from either the
default resources or the current files resources (see Vectorworks Fundamentals
and Renderworks Default Resources on page 173). Select Hatch from the list to
create a new hatch to apply to the class.
Managing Classes |
Parameter
117
Description
Gradient
Applies a gradient to objects in this class; click the gradient preview to select a
gradient resource from either the default resources or the current files resources
(see Vectorworks Fundamentals and Renderworks Default Resources on
page 173)
Image
Applies an image to objects in this class; click the image preview to select an
image from either the default resources or the current files resources (see
Vectorworks Fundamentals and Renderworks Default Resources on page 173)
Pen
Style
Color
Select the line style and thickness for the class; to use a custom thickness, select
Set Thickness from the line thickness list to access the Set Thickness dialog box.
The names and display order of the available dash styles can be changed; see
Setting the Default Dash Styles and Display Order on page 85.
Markers
Select the marker style for each end of lines, dimensions, arcs, polylines, 2D
polygons, or freehand lines in this class. Choose the marker style from the list of
available markers. To use a custom marker style, select Custom and specify the
marker settings, or select Edit Marker List from the marker style list to set the
available marker types (see Setting Default Marker Types on page 75).
Opacity
If Renderworks is installed, click these tabs to set the texture properties for wall,
roof, and other objects assigned to the class. See Applying Textures to Symbols,
Walls, and Roofs on page 773 for more information.
Saved Views
If there are saved views in the drawing, opens the Saved View Visibilities dialog
box. Set the visibility for the new class(es) in the saved views (Visible, Invisible,
Gray, or Dont Save). See Setting Visibilities on page 125.
Viewports
If there are viewports in the drawing, opens the Viewport Visibilities dialog box.
Set the visibility for the new class(es) in the viewports (Visible, Invisible, Gray, or
Dont Save). See Setting Visibilities on page 125.
5. Click OK to return to the Organization dialog box. If objects in an edited class already exist in the drawing, and
the class is set to Use at Creation, when prompted, specify how to apply the changes to the existing objects.
6. Click OK from the Organization dialog box to save the changes.
If multiple classes are simultaneously selected for editing, and some are set to apply attributes while others are not,
Use at Creation appears dimmed, indicating an unknown setting. Additionally, if some or all of the attribute values
are different for the selected classes, the editing fields for those values indicate that the value is unknown. When the
OK button is clicked, the currently defined settings shown are applied to all of the selected classes. Any information
with an unknown setting is not applied.
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Managing Classes |
119
120
class with the same name as the source drawing, only the object information is pasted. All of the class information for
the destination drawings class remains unchanged.
When you paste objects that could become invisible due to class visibility settings, specify whether the invisible classes
should be made visible so that the pasted objects can be seen.
Parameter
Description
Active Only
Displays only objects in the active class/layer; only the active class/layer prints
Gray Others
Displays the active class/layer normally and all other classes/layers appear dimmed (except for
those set to invisible); even though visible, objects in dimmed classes/layers cannot be edited
Gray/Snap Others
Displays the active class/layer normally and all other classes/layers appear dimmed (except for
those set to invisible); objects in any normally displayed or gray class/layer can be snapped to.
Only objects in the active class/layer can be edited.
Show Others
All classes/layers display normally, except for those set to invisible or grayed; even though
visible, objects in classes/layers other than the active class/layer are not editable and cannot be
snapped to
Show/Snap Others
All classes/layers display normally, except for those set to invisible or grayed; objects in any
normally displayed or gray class/layer can be snapped to. Only objects in the active class/layer
can be edited.
Show/Snap/
Modify Others
All classes/layers display normally, except for those set to invisible or grayed. Objects in any
normally displayed or gray class/layer can be snapped to; only objects in normally displayed
classes/layers can be edited. (An object on another layer can only be edited if its layer scale and
view are the same as those of the active layer.) Locked objects display with gray highlighting.
Managing Viewports
A sheet layer viewport or design layer viewport (Design Series required) shows a specific portion of one or more
design layers. The original location of the viewport layers can be either within this file or another file. The view
parameters in the viewport can be different from those of the original layers. For example, the scale, layer and class
visibility, or render mode might be changed to create a certain effect. A sheet layer viewport does not always
automatically change when the underlying drawing does. To see the drawing changes that were made after a sheet
layer viewport was created, update the viewport. One or more viewports can be placed on a sheet layer or design
layer, to show various parts of the drawing project in different ways.
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Once created, viewports display in the Organization dialog box, where they can be edited, duplicated, or deleted. For
detailed information about how to create, edit, annotate, and update viewports, see Presenting Drawings with Sheet
Layer Viewports on page 702 in this guide, and Presenting Drawings with Design Layer Viewports on page 710 in
the Vectorworks Design Series Users Guide.
Zoomed in view
Views are also used to create Move Along Path animations (see Creating Move Along Path Animations on page 696
for more information).
Saved views can be created, edited, duplicated, and deleted from the Organization dialog box as described in the
following sections.
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Parameter
Description
View Name
Saves the general view parameters of the active layer, including plan rotation (Design
Series required), projection, 3D orientation, and page origin settings
Saves the design layer page location with the view; if deselected, the current page location
setting is used when the view is displayed. The page location of sheet layers cannot be
saved.
Saves the unified view status with the view; if deselected, the current unified view setting
is used when the view is displayed
Specifies the layer visibility options to save; if deselected, the current layer visibility
settings are used when the view is displayed
Layer Options
Select the design layer display options (see Setting Class and Design Layer Options on
page 120)
Active Layer
Select the active layer; if a sheet layer is selected, the Layers button is disabled
Layers
Opens the Layer Visibilities dialog box; specify the design layer visibilities for the saved
view (see Setting Visibilities on page 125)
Specifies the class visibility options to save; if deselected, the current class visibility
settings are used when the view is displayed
Class Options
Select the class display options (see Setting Class and Design Layer Options on
page 120)
Active Class
Classes
Opens the Class Visibilities dialog box; specify the class visibilities for the saved view (see
Setting Visibilities on page 125)
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3. Click OK to save the view with the specified settings. The saved view is then available from the Saved Views
menu and from the Organization dialog box.
124
The settings are the same as when the view is created (see Creating Saved Views on page 121). Classes and
layers that were added after a view was created are listed as visible in the visibility settings.
If the layer or class visibility was saved when the view was created, Restore Layer Visibility and Restore Class
Visibility are enabled. Click Restore Layer Visibility to restore the layer visibilities, the layer options, and the
active layer that were set when the view was saved. Click Restore Class Visibility to restore the class visibilities,
the class options, and the active class that were set when the view was saved.
Saved views are saved as VectorScript macros. If necessary, click Edit Script to edit the script.
7. Click OK to save the changes. Click OK again to close the Organization dialog box.
Another way to edit a saved view is through the Saved Views palette. Select Window > Script Palettes > Saved Views.
Press the Option (Macintosh) or Alt (Windows) key and double-click the view name to edit. Double-click the view
script name to switch the current drawing area to the saved view.
Setting Visibilities |
Menu Item
Description
Save View
Opens the Save View dialog box (see Creating Saved Views on page 121)
Edit View
Opens the Saved Views tab of the Organization dialog box (see Editing Saved Views
on page 123)
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Setting Visibilities
The active class and design layer are always visible; each inactive class and design layer can be set to be visible,
invisible, or gray. The visibilities of inactive classes and design layers are controlled in a very similar way, and they
both can be set independently for the drawing area, saved views, and viewports.
Class and design layer visibility in the drawing area and in saved views are also affected by the Class Options and
Layer Options settings. See Setting Class and Design Layer Options on page 120 for details. The Visibility tool can
make quick changes to layer and class visibilities (Design Series required).
For maximum usability, visibilities can be set from multiple places, but the method of setting visibilities is the same.
The level of gray for grayed layers and classes can be adjusted for printing; see Printing a File on page 92.
To change the setting for a single class or design layer, click in one of its visibility columns. To change the settings for
multiple items, click a visibility column as follows:
Press the Ctrl key (Windows) or Cmd key (Macintosh) and click selected class or layer rows
Press the Shift key and click the first and last rows of a group of classes or layers
Press the Alt key (Windows) or Option key (Macintosh) and click any row to change all classes or layers
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Parameter
Description
Visible column
Class/design layer is visible; objects in this class/layer display when another class/layer is
active
Invisible column
Class/design layer is invisible; objects in this class/layer display only when the class/layer is
active
Gray column
Class/design layer is gray; objects in this class/layer are dimmed when another class/layer is
active
For saved views, a fourth column displays to the right of the other columns. When selected,
class/design layer visibility is not saved for the saved view; the current class/layer visibility is
used when the view is displayed.
Setting Class and Design Layer Visibility for the Drawing Area
Use the Organization dialog box to set the visibilities of classes and design layers in the drawing area.
To set the visibility in the drawing area:
1. From the Organization dialog box, select the Classes or Design Layers tab in Details view.
2. Change the Visibility settings as desired. (See Setting Visibilities on page 125.)
Setting Class and Design Layer Visibility for Viewports and Saved Views
The visibilities of classes and design layers can be set during creation or editing of classes, design layers, viewports, or
saved views. Those settings can also be changed in the Organization dialog box.
Setting Visibilities |
127
Create or Edit
Sets
Classes
Class visibility; see Creating Classes on page 113 and Setting Class Properties on
page 115
Design Layers
Design layer visibility; see Creating Layers on page 101 and Setting Design Layer
Properties on page 103
Viewports
Design layer or class visibility; see Creating a Sheet Layer Viewport from a Design Layer
on page 702
Saved Views
Design layer or class visibility; see Creating Saved Views on page 121 and Editing Saved
Views on page 123
To set the class and design layer visibility for viewports and saved views:
1. From the Organization dialog box, select a tab in Visibilities view.
Sets Visibility of
Classes
Design Layer
Viewports
Saved Views
2. On the appropriate tab, select one or more class, design layer, viewport, or saved view names and change the
Visibility settings for classes and design layers as described in Setting Visibilities on page 125.
3. On the Saved Views tab, change the active design layer and class, and the design layer and class options as
described in Editing Saved Views on page 123.
4. To see the changes before saving them, click Preview (not available on the Saved Views tab).
5. Click OK to save the changes.
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Workgroup Referencing
Vectorworks Referencing Capability
A workgroup is several people who work together on a project. Group members may work on the same file or on
different files for the same project. Additionally, it is often necessary to create standard elements and reuse them in
different files. It can be difficult to share these standards with other members of a workgroup and to keep up with
changes to them.
Referencing is the ability to link the current (target) file to a master file that contains the standards. Layers, classes, and
resources (such as hatches, worksheets, or symbols) in other Vectorworks files can be referenced. In the Vectorworks
Design Series, image files and PDF files can also be referenced. When a referenced item in a master file changes, the
changes are reflected in the target file. Updates to target files can be performed automatically or only when manually
requested.
Vectorworks can reference specific layers with all of the classes and resources used in those layers, as well as any
resources from a master file. Workgroup-referenced design layers can be displayed in viewports.
Referenced items are indicated in the Resource Browser and in the Organization dialog box by italicized names.
Referenced items in the target file are locked; they can be unlocked and edited, but the changes will be temporary.
Each time a target files references are updated, referenced items are over-written to reflect the master file. Therefore,
any permanent change to a referenced item must be made in the master file.
There are two ways to reference design layers with Vectorworks:
In Vectorworks Fundamentals, design layers are imported into the target file when they are referenced. For
backward compatibility, Vectorworks Design Series supports this method; see Setting the Referencing Options
on page 129.
In Vectorworks Design Series, the recommended method is to create a design layer viewport and then reference
the desired design layers from the master file. See Creating a Referenced Design Layer Viewport on page 714
in the Vectorworks Design Series Users Guide for details about this type of reference.
Keep the following concepts in mind for both referencing methods.
Drawing information is shared and updated on a layer-by-layer basis.
For layer import referencing, referenced layers should be treated as read-only layers.
This might not be obvious, since it appears that referenced layers can be edited. Moreover, it is possible to add
information to referenced layers in the target document. However, any changes to referenced information and
any information added to referenced layers are removed the next time the referenced layer is updated.
Referenced layer names cannot be changed.
Resources (symbol names) in layers that are referenced from the master file take precedence over resources in the
target file.
If there is a naming conflict with pre-existing symbols or pre-existing layers in the current file, rename the
symbols or layers.
Sheet layer viewports cannot directly reference layers in external master files. If you are using layer import
referencing, create a reference to the master file, and select the external layers to import into the target file; then
make the imported layers visible in a sheet layer viewport. If you are using design layer viewport referencing
(Design Series required), create a design layer viewport from the master file and make the desired layers visible;
then make the design layer that contains the viewport visible in a sheet layer viewport.
Workgroup Referencing |
129
Parameter
Description
Automatically checks referenced files for changes after this time interval; if any
references are out of date, an alert dialog box displays to allow the target file to be
updated
If the same resource exists in multiple referenced master files, deselect this option to
update each referenced item from the original source, regardless of the priority
order of the referenced files. This is recommended because, if you change the
priority order, or if you update an individual reference (instead of all references),
you could change the source file of a resource inadvertently.
Select this option to update resources in the target file according to the priority
order set in the References tab of the Organization dialog box (see Prioritizing
Referenced Files on page 132). An alert message prompts you to confirm that you
want to use priority updating for references.
130
Parameter
Description
Specifies what happens when the Update button on the References tab of the
Organization dialog box is clicked: the button either updates only the selected
references that are out-of-date, or it updates all of the selected references in the
target file
Workgroup Referencing |
131
Parameter
Description
New
Opens the Open File dialog box to select a new reference file
Edit
Opens the Edit Reference dialog box to change the parameters of a selected reference file
Delete
Opens the Delete Reference dialog box to delete a file from the list of referenced files, and
to choose whether to keep the referenced layers and resources in the target file; see
Deleting References on page 137
Update
Settings
Opens the Reference Settings dialog box to set options for updates of referenced items;
see Setting the Referencing Options on page 129
3. To edit a current reference file, select the file and click Edit.
The Edit Reference dialog box opens. Proceed to step 5.
4. To add a new reference file, click New.
The Open File dialog box opens. Select the desired file, and then click Open to open the appropriate dialog box:
Vectorworks file: New Reference dialog box
Image file: Image Import Options dialog box (Design Series required)
PDF file: Import PDF dialog box (Design Series required)
Referenced Vectorworks files must be the same version as the target file.
5. From the New Reference or Edit Reference dialog box, specify the parameters for the workgroup reference.
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Parameter
Description
Source File
Displays the path and file name of the referenced master file; if the Edit option
was selected, click Browse to edit the file location
Maintains either an absolute or relative file path reference from the current file
to the referenced file. Use the absolute path when the location of the referenced
file with respect to the current file is not going to change. Use the relative path
when the files might be moved to another computer or platform; as long as the
relative path between the files remains the same, the reference can be found.
Both files must be saved on the save volume to select this option.
The Source File path displays either an absolute or relative path, depending on
the selection.
Layers Available
Specify the design layers to be referenced; selected layers are indicated with a
check mark. Sheet layers cannot be referenced. This step is optional; a layer does
not have to be selected to reference its resources. Resources in the entire
referenced file are available through the Reference command in the Resource
Browser.
Options
Saves a copy of the referenced data with the target file. When this option is
deselected, a copy of the referenced data is not saved, which means that the
target file size is smaller; the referenced data is refreshed when the target file is
opened.
Updates the reference each time the target file is opened; when deselected, the
reference is updated only when Update is clicked from the References tab of the
Organization dialog box
Updates class definitions along with the referenced objects that use those
classes
Ignores the user origin in the master file; referenced objects will not change
location in the target file if the user origin changes in the master file
Creates a layer link for each newly referenced layer on the specified design
layer; select the design layer from the list or select New Layer to specify a new
design layer, set to the same scale as the first selected layer to reference
Workgroup referenced layers can be used in a sheet layer viewport. Because sheet layer viewports cannot
directly reference design layers in other files, reference the layers and then create a sheet layer viewport that
shows the referenced layers.
6. Click OK to return to the Organization dialog box.
The selected layers are added to the target file, along with any new layers and layer links.
Workgroup Referencing |
133
If the same resource exists in multiple referenced master files, it is recommended that you disable this feature.
Otherwise, if you change the priority order, or if you update an individual reference, you could change the
source file of a resource inadvertently. To prevent this from happening, deselect the option to Use reference
priority when updating resources in the Reference Settings dialog box (see Setting the Referencing Options on
page 129).
To set the priority of referenced files:
1. Select Tools > Organization to open the Organization dialog box.
2. From the References tab, click Settings to open the Reference Settings dialog box, and ensure that the option to
Use reference priority when updating resources is selected.
3. From the References tab, click the number in its # column to select the master reference file(s) to be moved; drag
the item up or down the list to the new priority position. The first file listed on the References tab has the highest
priority.
Updating References
Referenced design layers and resources are either updated automatically when the target file is opened, or they are
updated manually upon command. These preferences are set in either the New Reference or the Edit Reference dialog
box. If the file is set to update automatically, manual updates can still be performed at any time.
Before an update, correct any broken references as described in Correcting Broken References on page 134.
To update references manually:
1. Select Tools > Organization to open the Organization dialog box.
2. From the References tab, select the master file(s) that contain the referenced items to be updated.
To update all references in the target file, select all of the files.
3. Click Update to update the referenced items in the target file from the selected files.
If priority updating is disabled (recommended), referenced items are always updated from the original file.
If priority updating is enabled, referenced items are updated according to the priority order on the
References tab.
For more information about priority updating, see Setting the Referencing Options on page 129, and
Prioritizing Referenced Files on page 132.
4. If a referenced item is missing, the Referenced Resource not Found dialog box opens.
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Parameter
Description
Breaks the reference with the master file, leaving the resource in the target file
Deletes all occurrences of the resource in the target file (from both the drawing and the
Resource Browser)
To replace the missing resource with another item from the master file, select this
option, and then select the replacement item from the list of available resources
5. Click OK To All to perform the same action for all missing resources. To select an action for each missing
resource individually, click OK; the dialog box redisplays for each missing item.
Referencing Resources
The resources of files listed in the References tab of the Organization dialog box, as well as the resources in any
Vectorworks file of the same version number, can be referenced through the Resource Browser.
To reference the resources of a master file:
1. To display the resources of the master file in the Resource Browser, either make the master file a favorite or
browse the master file (see Accessing Existing Resources on page 180).
2. Right-click (Windows) or Ctrl-click (Macintosh) on the desired resource, and select Reference from the context
menu.
The Reference Symbol(s) dialog box opens.
Workgroup Referencing |
Parameter
Description
Maintains the same folder structure the referenced symbol had in its source file
135
Folder list
Displays the target files symbol folders; the selected folder becomes the destination for
the referenced symbol
New Folder
Creates a new folder within the selected folder; specify the folder name and click OK to
create the symbol folder
3. Click OK.
The New Reference dialog box opens.
Parameter
Description
Source File
Displays the path and file name of the referenced resource file
136
Parameter
Description
Maintains either an absolute or relative file path reference from the current file to the
referenced resources file. Use the absolute path when the location of the referenced file
with respect to the current file is not going to change. Use the relative path when the
files might be moved to another computer or platform; as long as the relative path
between the files remains the same, the reference can be found. Both files must be saved
on the save volume to select this option.
The Source File path displays either an absolute or relative path, depending on the
selection.
Saves a copy of the referenced resource with the target file. When this option is
deselected, a copy of the referenced resource is not saved, which means that the target
file size is smaller; the referenced resource is refreshed when the target file is opened.
Automatically update
out of date reference
during file open
Updates the reference each time the target file is opened; when deselected, the reference
is updated only when Update is clicked from the References tab of the Organization
dialog box
Updates class definitions along with the referenced resources that use those classes
4. Click OK to add the resource to the target file. Referenced resources display with italicized names in the
Resource Browser.
The following rules apply to referenced resources.
Situation
Description
Editing a referenced
resource
A referenced resource can be edited within the target file, provided the source file is not
opened by another user, and the reference is not broken or the resource out-of-date.
Changes to the referenced resource are automatically exported to the source file; while in
edit mode, the source file is locked.
The following resources can be edited within the referenced file: gradients, hatches,
record formats, symbol definitions, plant symbols (Vectorworks Landmark required),
sketch styles and wall styles (Design Series required), Renderworks backgrounds and
textures (Renderworks required).
If there is a name conflict between a referenced object and another object during an
update, an alert allows the other object to be renamed. (If the other object is also a
referenced object, it cannot be renamed and the update fails.)
If the user origin of a master file is changed, the location of the referenced resources do
not change, if Ignore source user origin is selected in the Edit Reference dialog box
Changes to the class of a referenced resource are only reflected in the target file after an
update if Update class definitions is selected in the New Reference dialog box
Resource deleted in
master file
If a referenced resource is deleted in a master file and the resource does not exist in any
other master file included in an update, when the reference to the master file is updated,
an alert displays. Click OK to confirm that the resource is an orphan, or click OK to
All to hide all alerts about orphaned resources during the current update. Orphaned
resources are no longer referenced.
Workgroup Referencing |
137
To break a reference, right-click (Windows) or Ctrl-click (Macintosh) on the desired resource, and select Break
Reference from the context menu. The resource remains in the target file, but it is no longer referenced to the
master file.
Deleting References
You can stop referencing a file, and choose whether to keep the referenced layers and resources in the target file.
To delete a reference to a file:
1. Select Tools > Organization to open the Organization dialog box.
2. Select the file to stop referencing, and then click Delete.
The Delete Reference dialog box opens.
Parameter
Description
Reference to
Referenced Layers
Select an option for layers that are currently referenced in the target file from the
master file
Keeps the layers in the target file, but removes the reference
Delete
Removes referenced layers from the target file, including layer links and any
objects on the layer
Referenced Resources
Select an option for resources that are currently referenced in the target file from
the master file
Keeps the resources in the target file, but removes the reference
Delete if unused
Deletes unused referenced resources; keeps resources that have been placed in
the file, but removes the reference
3. Click OK.
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List of referenced
Vectorworks files
SmartCursor snapping allows you to draw with precision in both 2D and 3D. Used in conjunction with drawing tools,
the SmartCursor uses snap indicators, hints, extension lines, text (SmartCursor cues), and sounds, and then precisely
snaps the cursor based on the snapping categories enabled in the Snapping palette.
Parametric constraints ensure that a drawing maintains its original precision. Constraints preserve geometric
relationships between an object and world space, between two objects, or within an object.
2D Snapping
palette
3D Snapping
palette
2. Double-click a snapping tool to open the SmartCursor Settings dialog box with specific snapping parameters for
that tool. Some of the tools do not have any additional parameters.
The SmartCursor Settings dialog box can also be opened by selecting Tools > SmartCursor Settings. Each tab of
the dialog box is described in the following sections.
3. Enter the desired criteria, and then click OK to set.
The criteria are described in the following sections.
4. Click a snapping tool to activate it.
140
General Snapping
The parameters on the General tab specify global SmartCursor functionality.
To set general snapping parameters:
1. Select Tools > SmartCursor Settings, or double-click a Snapping palette tool that has additional parameters.
The SmartCursor Settings dialog box opens. Click the General tab.
Parameter
Description
Displays SmartCursor cues while drawing. The cues displayed depend on the
combination enabled in the Snapping palette, as well as the current cursor
position. SmartCursor cues are listed in SmartCursor Cues on page 159.
When using the snap loupe (see Using the Snap Loupe on page 158), sets
the line thicknesses relative to the zoom level so that objects display normally
in the loupe view
Reset
141
2. Click OK.
Grid Snapping
The snap and reference grids assist with precise drawing on both design and sheet layers, as described in Snap and
Reference Grids on page 67.
When snap to grid is on, the SmartCursor snaps to set points on the snap grid. For example, if the grid is set to 1, as
the mouse moves over the grid, it automatically catches every inch. When creating a line, the lines first and last
point will (if no other snapping is active) lie on the snap grid. Snap to grid is the only type of snapping that does not
provide any sort of visual cues. If snap to grid is on, the mouse is always on the grid, unless other snaps are also
selected which override snap to grid.
Reference grid
Snap grid
When snap to grid is on, the working plane displays with dots. The dots do not display for working planes when
snap to grid is off. See Appearance of the Planes on page 636.
To set grid snapping:
1. Select Tools > SmartCursor Settings, or double-click the Snap to Grid tool in the Snapping palette.
The SmartCursor Settings dialog box opens. From the Grid tab, specify the snap and reference grid settings.
Parameter
Description
Snap Grid
The grid that aligns (snaps) objects during drawing and editing, when Snap to Grid is
active
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Parameter
Description
Symmetrical
X and Y
Sets the grid dimensions in the X and Y directions; the Y setting appears dimmed if
Symmetrical is selected
Reference Grid
The visible grid used for visually aligning objects during drawing and editing
Symmetrical
X and Y
Sets the grid dimensions in the X and Y direction; the Y setting appears dimmed if
Symmetrical is selected
Grid Options
Sets how the reference grid behaves on screen and when printing
Show Grids
Displays the reference grid when possible (even with this option selected, the
reference grid may not display depending on the zoom factor); also displays the
active layer plane grid in 3D views
Print Grid
Prints the reference grid on both design layers and sheet layers
3D Grid Axes
Show 3D Z Axis
Shows labels for each axis in the active layer plane and working plane
2. Click OK.
3. To activate snapping to the snap grid, click the Snap to Grid tool from the Snapping palette.
Object Snapping
When snap to object is on, the SmartCursor finds specific parts of an object, such as corners, endpoints, midpoints, or
centers of 2D objects and arc edges, as well as meshes, extrudes, sweeps, spheres, 3D polygons, 3D planar faces, and
walls, floors, roofs, roof faces, and columns. Cues display near the cursor to identify the location.
To set object snapping:
1. Select Tools > SmartCursor Settings, or double-click the Snap to Object tool in the Snapping palette.
The SmartCursor Settings dialog box opens. From the Object tab, specify the object snap settings.
Parameter
Description
End Point
Endpoint
Endpoint
Midpoint
Midpoint
Center Point
Locates the center of 2D objects and arc edges, as well as meshes, extrudes, sweeps,
spheres, 3D polygons, 3D planar faces, and walls, floors, roofs, roof faces, and
columns
Center
2D Object Snapping
Center
3D Object Snapping
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144
Parameter
Description
Quadrant Points
Finds the top, left, right, and bottom of circles, ovals, rectangles, and rounded
rectangles
Top Center
Insertion Point
Locates the object origin of loci, lights, objects, symbols, text, and for dimensions, one
of the referenced points
Insertion Point
Vertex
Locates the corner point on polyline, polyline Bzier, and polyline cubic segments; for
3D, finds the vertex of a solid or the control point of a NURBS curve
Point
Point
For 2D, finds the closest point on an objects edge, and for 3D, finds any non-specific
point along a solid edge or NURBS curve. It may be more convenient to use smart
edge snapping instead; see Smart Edge Snapping on page 148.
Object
Angle Snapping
Two points define an angle; Snap to Angle only applies to the second point of a two-point feedback segment, such as
when drawing a line or polygon. When snapping to angles, the SmartCursor finds the angles specified, and by default,
the SmartCursor also finds angles relative to the horizontal and vertical axes. Snap to Angle can also detect a plan
145
rotation angle (Design Series required); items created along that angle when in a rotated plan view, appear horizontal
when in a non-rotated, world coordinate view.
To set angle snapping:
1. Select Tools > SmartCursor Settings, or double-click the Snap to Angle tool in the Snapping palette.
The SmartCursor Settings dialog box opens. From the Angle tab, specify the angle snap settings.
Parameter
Description
Angles
Angles from
Axes
Snaps to the specified angles with respect to the horizontal or vertical axes. For example, if
45 is specified, the angles found include 45, 135 (90+45), 225(180+45), and so on. Specify
the angles to detect, separated by a semi-colon; 45 and 30 are suggested by default. Up to
eight angles can be set.
45
45
Plan Rotation
(Design Series
required)
Finds the angle of plan rotation; this snap is useful when drawing in a rotated top/plan
view, and requiring objects to be horizontal when the plan is no longer rotated
Alternate
Coordinate System
Specifies an additional rotated coordinate system that provides angle snaps and alignments
along its axes
Enter Angle
Sets an angle other than the angles entered in Angles from Axes. Enter an alternate angle.
146
Parameter
Description
Extension Lines
Draws an extension line from a smart point to the alternate angle and 90 to the alternate
angle
Align Alt / Align Alt 90
Holding the Shift key while drawing forces the SmartCursor to select the nearest snap angle.
2. Click OK to set the angle snapping options.
3. To activate angle snapping, click the Snap to Angle tool from the Snapping palette.
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Parameter
Description
Horizontal/Vertical Extensions
Align V
Align Y
Extension Lines
Creates an extension line from a smart point when drawing at a snap angle and
the SmartCursor is aligned perpendicular to the smart point
15 / Align
Sets a smart point at the cursor location when the cursor pauses for the
indicated number of seconds. Alternatively, press the T key to set or release a
smart point at the cursor location, even if the Acquire Smart Point option is
disabled.
148
Parameter
Description
Set Datum
Sets a floating datum to define a temporary data origin by pausing the cursor
for the indicated number of seconds (normally, set this time interval to be
longer than the smart point acquisition time). Alternatively, press the G key to
set or release a datum at the cursor location, even if the Set Datum option is
disabled.
Datum
Datum Offset
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Parameter
Description
Acquire Edge
Sets a smart edge at the cursor location when the cursor moves over an object edge for
the indicated number of seconds. Alternatively, press the T key to set or release a smart
edge at the cursor location, even if the Acquire Edge option is disabled.
Surface
Snap to Bisector
Finds points along the bisector that intersects two smart edges
Bisector
Snap to Offset
Bisector
Sets an offset from either end of a smart edge extension line that is indicated by
additional markers along the extension line; enter the offset value
Offset
Offset / Align V
150
Parameter
Description
Generates extension lines from smart points perpendicular and parallel to the smart
edge
Align X
Align Edge 90
Distance Snapping
When snap to distance snapping is on, the SmartCursor finds points at a selected distance along a straight or curved
line, polygon edges, wall edges, and other linear objects.
Along Line
Along Line
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2. Set the distance using a fraction, percentage, or a dimensional distance. Select Multiple Divisions to repeat snap
points along a line. For example, the SmartCursor can snap every quarter inch, or every 1/8 of the length of the
line.
The SmartCursor measures from each endpoint to the center of the line. If a line is 10 units long and the distance
is set to 6 units, the distance will not be found at all, since it is longer than half a line. Similarly, any fraction
greater than 1/2 the length of the object or less than 0 cannot be used.
3. Click OK to set the Snap to Distance options.
4. To activate Distance snapping, click the Snap to Distance tool from the Snapping palette.
Snap to Intersection
When snap to intersection snapping is on, the SmartCursor finds the intersection between two objects or between the
parts of an object.
Object/Object
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Click the Snap to Tangent tool from the Snapping palette. No parameters are required.
Tangent
Tangent
Hold down the Option (Macintosh) or Alt (Windows) key to switch the tangent to the opposite side of the object.
Shadow point on
working plane
153
vertical) along with smart point snapping. The feedback segment of the line snaps to the vertical and to the smart
point, and a second click finishes drawing the line as desired.
Smart point has
already been set
Feedback segment
(Line tool in use)
Vertical / Align V
Feedback segment
snaps to vertical
and to smart point
extension line
Functionality
Location/Description
Class and layer option commands; Setting Class and Design Layer Options
on page 120
Snapping Indicators
There are several types of snap points. Use these in combination with the settings in the Snapping palette,
SmartCursor Settings dialog box, the Interactive Appearance Settings dialog box, and Interactive tab in Vectorworks
preferences to tailor snapping and snapping appearance to your drawing task. In addition to the snap points, other
interactive elements assist with snapping.
Available snap points
Available snap points display near the cursor, within the snap radius, to indicate that a snap point is near the
cursor.
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The current snap point indicator is black in 2D. In 3D, the indicator displays with red, green, and blue colors,
which correspond to the red (X), green (Y), and blue (Z) axes. The orientation of the 3D indicator is relative to the
current working plane.
2D current point
3D current point
Smart point
When the Smart Point snapping is enabled, up to three smart points can be defined at one time; see Smart Points
Snapping on page 146. A smart point displays as a red rectangle by default. If extension lines are enabled, the
extension line for the smart point appears as a dashed line. A datum is a special type of smart point and counts as
one of the three smart points.
Smart point
Datum
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The selection box shows the area where object geometry can be selected or recognized by a tool that selects or
clicks objects (such as the 2D Selection tool or the Eyedropper tool). The snap box indicates the area from which
the current snap will be obtained. The current snap is obtained from all the available snaps inside the snap box.
The size and visibility of the selection box and snap box can be adjusted, and these indicators enabled, from the
Interactive tab in Vectorworks preferences. See Interactive Preferences on page 54.
Acquisition hints
Acquisition hints display the potential snap points that can be acquired near the cursor. They indicate that a
smart point, smart edge, or vector lock can be acquired.
Acquisition Hint
Smart point
Smart edge
Vector lock
Appearance
156
Enable the acquisition hints from the Interactive tab in Vectorworks preferences. See Interactive Preferences on
page 54.
157
Alignment Indicators
Lightly colored axis and plane indicators provide subtle hints to help determine whether the cursor is aligned to
an axis (2D) or an axis and/or plane (3D). The color of the indicator matches the axis color (red for X, green for Y,
and blue for Z) to help you determine when the cursor is aligned to an axis or plane.
Green Y plane
alignment indicator
Green Y axis alignment
indicator
Green Y axis
alignment indicator
4. The SmartCursor locks to the vector and the operation is snapped along the desired direction.
158
The Data bar can create a vector lock along a specific direction. Enter values in the Data bar as described in Drawing
with the 2D Data Bar on page 220 or Drawing with the 3D Data Bar on page 338. A vector lock displays, and the
SmartCursor only snaps to points on the locked line.
SmartCursor Cues |
159
3. Click at the snap point. The snap loupe window closes automatically, returning to the drawing.
Press the Esc key to exit the snap loupe without clicking, or click outside of the loupe to close it.
SmartCursor Cues
The following table lists the individual cues that the SmartCursor uses along with a description of each. In many cases,
two cues are used together to indicate that two snaps have been activated. For example, the cue Align H/Angle means
that the point located is both aligned horizontally to the indicated smart point and also snapping to an angle.
Some cues display when a first point has already been found, and a second point is being sought. These two points
form a line called the feedback segment. This segment forms an angle and length which the SmartCursor uses for
some of its snaps.
For a line, the feedback segment is the same as the line being drawn. However, for other objects, the interactive image
does not lie on the feedback segment. The SmartCursor works on the feedback segment created from the first to the
second points (for polygons, from the previous point to the current point).
Cue
Description
Snap to Angle
Alt
Alt 90
Delta angle
Feedback segment is at the specified snap angle from the rotated grid
Horizontal
Parallel
Perpendicular
Plan Rotation
(Design Series required)
Symmetric
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Cue
Description
Vertical
Feedback segment is aligned with the Z axis, or point is aligned to a smart point in
the direction of the Z axis
Feedback segment is aligned with the Z axis of the rotated grid, or point is aligned to
a smart point in the direction of the Z axis of the rotated grid
Smart Point
--------------
Extension line used for all smart point cues except Datum
Align
Align H
Align V
Align X
Align Y
Align Z
Align X
Point is aligned with the X coordinate of a smart point, in the space of the rotated
grid
Align Y
Point is aligned with the Y coordinate of a smart point, in the space of the rotated
grid
Align Z
Point is aligned with the Z coordinate of a smart point, in the space of the rotated
grid
Align Edge
Align Edge 90
Align Alt
Align Alt 90
Datum
Working Plane
Snap to Distance
Along Line
SmartCursor Cues |
Cue
161
Description
Data bar
--------------
Angle
Length
Snap to Object
Arc
Arc Center
Arc End
Bzier
Bottom Center
Bottom Left
Bottom Right
Center
Center Left
Center Right
Corner
Endpoint
Fit
Insertion Point
Cursor is over the object origin for symbols, parametric objects, and text objects; for
dimensions, the cursor is over one of the referenced points
Light
Cursor is on a light
Locus
Cursor is on a locus
3D Locus
Cursor is on a 3D locus
Midpoint
Object
Point
Top Center
Top Left
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Cue
Description
Top Right
Smart Edge
Bisector
Edge
Feedback segment is parallel to a smart edge, or cursor is on the edge between two
smart points
Edge 90
Offset
Surface
Snap to Tangent
Tangent
Tangent/Tangent
Parametric Constraints
Parametric constraints maintain relationships between an object and world space, between two objects, or within the
object itself. There are two types of parametric constraints: dimensional and geometric. Dimensional constraints
maintain a measurable relationship by limiting the objects geometry to a particular value. Geometric constraints
maintain a physical relationship by limiting the allowed orientation of objects.
Parametric constraints can be placed on all 2D objects. They cannot be placed on 3D objects except for walls, symbols,
and plug-in objects that have 2D components. Multiple constraints can be applied to an object. Parametric constraints
can be placed across layers as long as both layers are in a Top/Plan standard view, are of the same scale, and Layer
Options are set to Show/Snap/Modify Others.
Constraints attached to a single object move along with the object even if the object is copied or cut and pasted. When
only one of a pair of constrained objects is duplicated or copied or cut and pasted, the constraint is removed.
When a parametric constraint is placed, green constraint indicators are drawn for the object(s) involved. To hide
indicators, deselect Show parametric constraints in the Display tab of the Vectorworks preferences. Alternatively,
select View > Show > Show or Hide Constraints; the command toggles between displaying or hiding constraints, as
appropriate.
Parametric Constraints |
163
Dimensional Constraints
Dimensional constraints maintain a measurable relationship. They resemble standard dimensions when placed.
Constrain Angle
Constrain the angular relationship between separate objects or line segments of a single object. If one object or segment
is rotated, the object or segment it is constrained to adjusts to maintain the angle.
To constrain the angle between objects or line segments of a single object:
1. Click the Constrain Angle tool from the Dims/Notes tool set.
2. Click on one of the two objects or line segments to be constrained.
The cursor switches to the bulls-eye cursor.
3. Click on the second object or line segment to be constrained.
A green angle constraint is drawn between the two objects or line segments.
1st click
Object
2nd click
Constrain Radius
Constrain the radius of a single arc or circle. If the arc or circle is accidentally resized, the constraint prevents the
operation, preserving the radius.
To constrain the radius of an arc or circle:
1. Click the Constrain Radius tool from the Dims/Notes tool set.
2. Click on the arc or circle to be constrained.
A green radius constraint is drawn on the object.
Click on the
object
164
2nd click
Parametric Constraints |
165
1st click
2nd click
Constrain Distance
Constrain the distance of an edge of an object, line segment, or between two points regardless of the angle. If an object
is accidentally resized, the constraint prevents the operation, preserving the original distance. When the constraint is
on two different objects, if one object is modified, the object to which it is constrained moves to remain at the same
constrained distance.
166
1. Click the Constrain Distance tool from the Dims/Notes tool set.
2. Click on the object to be constrained.
A green horizontal distance constraint is drawn on the object.
Object
1st click
Point
2nd click
Geometric Constraints
Geometric constraints preserve the geometric properties of objects.
Constrain Horizontal-Vertical
Constrain a linear object to remain horizontal or vertical. Once constrained, the object cannot be rotated to any other
position. The object can be resized in length, but it always remains horizontal or vertical.
To constrain an object to remain horizontal-vertical:
Parametric Constraints |
167
1. Click the Constrain Horiz-Vertical tool from the Dims/Notes tool set.
2. Click on the linear object to be constrained.
A green horizontal-vertical constraint is drawn on the object.
If the object is diagonal when the constraint is placed, it rotates to become vertical or horizontal, depending on
which angle it is closest to.
Constrain Parallel
Constrain linear objects or line segments to be parallel to one another. If one object is rotated, the object constrained to
it rotates to remain parallel to the first object. Lines do not need to be parallel when placing the constraints; the first
line rotates to match the angle of the second line.
To constrain linear objects or line segments to be parallel:
1. Click the Constrain Parallel tool from the Dims/Notes tool set.
2. Click on the line to constrain.
The cursor switches to the bulls-eye cursor.
3. Click on the line to be constrained.
Green parallel constraint indicators are drawn around the two lines.
1st click
Object
2nd click
Constrain Perpendicular
Constrain linear objects or line segments to be perpendicular to one another. If one line is rotated, the line it is
constrained to adjusts to remain perpendicular to the first line. Lines do not need to be perpendicular when placing
the constraints; the first line rotates to become perpendicular to the second line.
168
1. Click the Constrain Perpendicular tool from the Dims/Notes tool set.
2. Click on the line to constrain.
The cursor switches to the bulls-eye cursor.
3. Click on the line to be constrained.
A green perpendicular constraint is drawn, connecting the two lines.
1st click
2nd click
Constrain Colinear
Constrain the colinearity between two linear objects. If one line is moved, the line it is constrained to adjusts to remain
aligned. Lines do not need to be aligned when placing the constraints; the first line moves to become colinear to the
second line.
To constrain the colinearity between two lines:
1. Click the Constrain Colinear tool from the Dims/Notes tool set.
2. Click on the line to constrain.
The cursor switches to the bulls-eye cursor.
3. Click on the line to be constrained.
Green colinear constraint indicators are drawn on the two lines.
2nd click
1st click
Parametric Constraints |
169
Constrain Coincident
Constrain two selected points to remain attached. If one object is moved, the object it is constrained to adjusts to
maintain the connection. The first point stretches to connect to the second point, if necessary.
To constrain the connection between two points:
1. Click the Constrain Coincident tool from the Dims/Notes tool set.
2. Click on the point to constrain.
The cursor switches to the bulls-eye cursor.
3. Click on the point to be constrained.
A green coincident constraint is drawn where the two points touch.
1st click
2nd click
Constrain Concentric
Constrain circles and arcs concentrically. If a circle or arc is moved, the circle or arc it is constrained to moves so that
their centers remain aligned. Circles and arcs do not need to be concentric when placing the constraints; the first object
moves so that its center aligns to the second objects center.
To constrain two circles or arcs concentrically:
1. Click the Constrain Concentric tool from the Dims/Notes tool set.
2. Click on the object to constrain.
The cursor switches to the bulls-eye cursor.
3. Click on the object to be constrained.
A green concentric constraint is drawn at the center of the two objects.
2nd click
1st click
170
Constrain Tangent
Constrain a circle, arc or line to be tangent to another circle or arc. If one object is moved, the other object it is
constrained to adjusts to maintain the tangency. Objects do not need to be tangent to one another when placing the
constraints; the first object moves to become tangent to the second.
To constrain a circle, arc or line to be tangent to a circle or arc:
1. Click the Constrain Tangent tool from the Dims/Notes tool set.
2. Click on the circle or arc to constrain.
The cursor switches to the bulls-eye cursor.
3. Click on the circle, arc or line to be constrained.
A green tangent constraint is drawn at the tangent point of the two objects.
1st click
2nd click
Parametric Constraints |
171
172
3. In the Dimensional Constraint Value field, enter the new dimension, and click OK.
The dimensional value is updated and the object or objects are adjusted.
Vectorworks provides a variety of resources to aid in drawing. It is also possible to create custom resources to your
specifications. These resources are easily accessible from the Resource Browser, which is the central repository for all
available Vectorworks resources.
Some of these resources are also available by default at the point of use to facilitate faster, easier drawing. Custom
resources can also be made available by default. This provides the flexibility to choose among default resources,
custom resources, or all available resources while drawing.
Libraries
Vectorworks is installed with hundreds of libraries, which can be accessed by adding them as a favorite through the
Resource Browser (see Accessing Existing Resources on page 180). Excluding standards and templates (which are
installed based on the drawing unit selected during installation), all Vectorworks Fundamentals and Renderworks
libraries are universal, and are installed regardless of the drawing unit selected during installation. Libraries are
organized by professional discipline and subject, and include the following:
Hatches
Image Props (Renderworks required)
Objects-Building Services
Objects-Miscellaneous & Entourage
Textures (Renderworks required)
Image Fills
Objects-Building Architecture & Interior
Objects-Landscape & Site
Objects-Third Party Promotional
A subset of the resources available in libraries is also available by default at the point of use (see Vectorworks
Fundamentals and Renderworks Default Resources on page 173). The Vectorworks Design Series contains additional
libraries. For a list of libraries and the product(s) to which they belong, see Vectorworks and Renderworks Libraries
on page 833 in this guide, or Vectorworks Design Series Libraries on page 835 in the Vectorworks Design Series
Users Guide.
Default Resource
Location
Vectorworks
Cabinet handles
Libraries\Defaults\Cabinet - Handles
Color palettes
Libraries\Defaults\Color Palettes
Dash styles
Gradients
Libraries\Defaults\Attributes - Gradients
Hatches
Libraries\Defaults\Attributes - Hatches
Image fills
Renderworks backgrounds
Libraries\Defaults\Renderworks - Backgrounds
Renderworks
174
Default Resource
Location
Vectorworks
Renderworks
Renderworks textures
Libraries\Defaults\Renderworks - Textures
Structural shapes
Libraries\Defaults\Structural Shapes
Wall hatches
Libraries\Defaults\Walls - Hatches
Wall textures
Libraries\Defaults\Walls - Textures
VBvisual 3D plants
Libraries\Defaults\VBvisual Plant
The ability to use default resources is a preference on the Session tab of the Vectorworks preferences, which can be
disabled if default resource use is not desired; see Session Preferences on page 50.
Default resources are available from a variety of dialog boxes that contain parameters that allow resource access. They
are also available from the Attributes and Object Info palettes. Once a default resource is selected for use, it is
automatically imported into the current file and displays in the Resource Browser. It can then be shared among other
drawing files.
175
If there are variations between the resources containing duplicate names, Vectorworks appends the originating
file name in parentheses to the default resource, and both resources display for selection
File list
File folder list
Files menu
Home button
Resources menu
Up one level button
Resource type
Resource preview
Resource name
Resource tooltip
Parameter
Description
File list
Lists all open and favorite files, and temporarily shows the name of a browsed file;
displays Active Document when Always Display Active Document has been
selected from the File list
Lists the files symbol folders; select a symbol folder to display the folders resources
in the resource display window
Resource type
In Thumbnails mode, displays resources divided into categories by type; the types are
displayed in headings that can be shown and expanded, or collapsed and hidden (see
Hiding and Showing Resources on page 178). In List mode, click the column header
to sort the columns by resource name or by resource type.
Resource preview
Displays resources with a preview image, or lists the resources with a representational
icon (see Viewing Resources on page 176)
176
Parameter
Description
Resource name
Shows the resource name; a name in italics indicates a referenced resource. Type the
first letter of a resource to quickly display resource names beginning with that letter.
The color (black, red, or blue) indicates the type of resource (see Symbol Types on
page 187).
Resource tooltip
Shows the full resource name as a tooltip when the mouse pointer hovers over a
resource; for referenced resources, the tooltip also shows the source file name
Files menu
Lists menu commands that are used to access resources; see Accessing Existing
Resources on page 180
Home button
Resources menu
Lists menu commands that are used to work with resources; see Working with
Resources on page 185
Displays the resources from the file shown in the File list, and the symbol folder
shown in the File Folder list. Each resource type must be selected for display in the
Resource Browser (see Hiding and Showing Resources on page 178).
Resource Display
The resources displayed in the Resource Browser depend on several selections and settings:
the file selected from the File list,
the current, favorites or browsed file(s) selected from the Files menu (which determine what can be selected from
the File list),
the symbol folder selected in the File Folder list, and
the resource types selected for display.
Select a file from the File list, and, if necessary, a symbol folder, to view that files resources. Click Home to view the
resources of the currently active file. Select Always Display Active Document from the File list to always show the
resources of the currently active file in the resource display window.
Viewing Resources
Resources can be viewed in either Thumbnails (default) or List mode.
177
Representational
resource icon
Thumbnails mode
List mode
In Thumbnails mode, resources are displayed in 64x64 pixel full color. Symbols, plug-in objects, gradient fills, image
fills, and hatch patterns are previewed with an actual image; other resources are previewed with a representational
icon. For symbols, the thumbnail view and render mode can be set from the Resource menu, and when editing
symbols, the thumbnail view can be set to match the editing view. Long resource names display on up to five lines,
and the number of characters displayed depends on the system font selected. In List mode, resources are displayed as
16x16 pixel representational icons.
Resource
Thumbnail Icon
List Icon
Sketch Style (Design Series required; see Sketch Rendering on page 674 in
the Vectorworks Design Series Users Guide)
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Resource
Thumbnail Icon
List Icon
179
In Thumbnails mode, click on the disclosure arrow next to the resource type name in the Resource Browser to hide or
display resources. Alternatively, double-click on the resource name bar to hide or display resources.
Select Window > Palettes > Save Palette Positions to save the current show/hide status across Vectorworks sessions.
To revert to settings established when the custom workspace was created (in the User Data and Preferences folder),
click Reset Saved Settings from the Session tab of Vectorworks preferences (see Session Preferences on page 50).
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181
182
Multiple files can be selected and added as favorites at the same time; alternatively, press Ctrl+A (Windows) or
Command+A (Macintosh) to select all files at once.
Removing Favorites
To remove a single favorite file:
1. In the Resource Browser, select the favorite file to delete from the Files list.
2. Select Remove Current Favorite from the Files menu.
The file is removed from the Favorites list.
To remove all favorite files:
1. In the Resource Browser, select Remove All Favorites from the Files menu.
A confirmation dialog box opens.
2. Click Yes to remove all favorites.
All favorite files are removed from the Favorites list.
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Favorites Folder
[User]/Libraries/Favorites
The file appears only in your Favorites list ([User] is the user data folder
specified in your Vectorworks preferences). See User Folders Preferences on
page 56 for more information about user folders.
[Workgroup]/Libraries/Favorites
(Vectorworks Design Series
required)
The file appears in the Favorites list of any user who has the workgroup
folder set up in Vectorworks preferences
Finding Resources
Three ways exist to quickly locate Vectorworks resources: by incremental search in the Resource Browser, by searching
a specific file path, or by locating a resource used in the drawing.
Incremental Search
To quickly access a resource, click in the resource display window and begin to type the resources name. The resource
display window scrolls to the first resource that has the letter(s) entered.
Finding a Resource
Use the Find Resource command to quickly locate a resource in a file created with the current version of Vectorworks,
and optionally to select that resource in the Resource Browser.
To locate and use a resource:
1. In the Resource Browser, select Find Resource from the Resources menu.
The Find Resource dialog box opens.
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Parameter
Description
Search Location
Current file
Files on disk
Select to search for the resource in the displayed path. To search for the resource
in a different folder, click Choose; select the folder to search in, and then click
Open (Macintosh) or OK (Windows) to return to the Find Resource dialog box.
Include subfolders
Options
Resource types
Select to search for all resource types or for one specific resource type
Match case
Select this option to search for occurrences that are whole words only, and not
part of a larger string of text
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Command
Description
Apply
Attach
Delete
Delete key
Duplicate
Not applicable
Edit
Enter
Export (Design
Series required)
Not applicable
Extract Image(s)
Not applicable
Double-click
Move
Not applicable
New [resource]
Not applicable
Open
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Command
Description
Rename
Import
Not applicable
Reference
Not applicable
Break Reference
Not applicable
Run
Worksheet On
Drawing
Set Thumbnail
View
Not applicable
Set Thumbnail
Render Mode
Not applicable
Image resources can be compressed to reduce the Vectorworks file size. See Compressing Images on page 447
for more information.
Understanding Symbols |
187
Understanding Symbols
Symbol Advantages
2D and 3D objects can be saved as 2D, 3D, or hybrid (2D and 3D combined) symbol definitions. Vectorworks also ships
with thousands of symbols. Symbol definitions save the object properties, such as size, color, and class, within the
symbol definition; these properties are retained each time the symbol is placed, and when a symbol is imported into a
different drawing.
Symbols provide several advantages:
Smaller file sizes: The symbol and its definition are stored only once in the drawing file. Placement information
(location coordinates, rotation) is all that is required for each symbol instance.
One-time editing: Changes to the symbol definition automatically update all the instances of the symbol in the
drawing.
Attached database information: The information associated with a symbol can be used to generate reports and
worksheets. Information attached to a symbol is specific to that instance, allowing each instance to be edited
individually.
Ease of import: With the Resource Browser, importing symbols from one file to another is fast and easy, and any
database information attached to the symbol is also imported.
Symbol Types
In Vectorworks, you can create 2D and 3D objects. Symbols, which are converted objects, can also consist of 2D, 3D, or
hybrid objects.
In addition, there are special symbol categories which indicate the symbols behavior at placement. These categories
are color-coded within the Resource Browser for identification. The category a symbol belongs to depends on the type
of object converted to a symbol and the options selected at symbol creation.
Symbols can be nested within other symbols.
Symbol Type
Symbol Category
2D
2D symbols are designed for drafting alone. While they display in a 3D drawing view, they do not
interact with the 3D environment. During a walkthrough or flyover, these items remain flat and do
not rotate with the rest of the drawing.
3D
3D symbols have a height (Z coordinate) as well as widths and lengths (X and Y coordinates). 3D
objects display flat in a 2D drawing view. However, they retain their 3D properties. Symbols
created from 3D objects that are not hybrid objects appear flat in 2D views, but show dimension in
3D views.
Hybrid
A hybrid symbol contains both a 2D object and a 3D component, and displays correctly according
to the view. For example, a hybrid door symbol displays as a swing arc in Top/Plan 2D view and
as a fully formed door in a 3D view. The advantage of working with hybrid symbols is that 3D
models can automatically be created from 2D drawings, or vice versa.
Black
This is the most common type of symbol, the static symbol. Its parameters are saved within the
symbol definition, and set at placement. Changes made to the symbol definition affect all instances
of the symbol.
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Symbol Type
Symbol Category
Blue
When placed, this type of symbol is converted to a group. Any changes made to the symbol
definition later have no effect on the group. At symbol creation, select Convert to Group in the
insertion options to specify a blue symbol (see Creating New Symbols on page 189).
Red
When placed, this type of symbol is converted to a plug-in object. It has a specific insertion
behavior (point, linear, rectangular, or path) and set parameters, and it can be modified, with many
variations of the same object in the file. At symbol creation, select Convert to Plug-in Object in the
insertion options to specify a red symbol (see Creating New Symbols on page 189). Changes to
a red symbol definition affect future instances, but not existing ones.
Plug-in Objects
Plug-in objects have all the power of standard symbols, with the added advantage of being customizable. Unlike
symbols, plug-in objects have the option of being placed onto the drawing and remaining modifiable. This is useful if
the drawing needs to contain many different variations of the same object.
Some tool sets and libraries in Vectorworks contain plug-in objects; for example, the Scale Bar tool, located in the
Dims/Notes tool set, inserts a plug-in object. In addition to the tool sets, pre-defined plug-in objects are available in the
Libraries folder (in sub-folders beginning with the word Object or Objects), and are accessed through the Resource
Browser.
When a plug-in object from a tool set is inserted, an object properties dialog box may open the first time the item is
placed in the drawing. The properties in this dialog box set the default values for the object during this session. Modify
the properties prior to inserting the object, or accept the default values and click OK. Object instances can be modified
through the Object Info palette after insertion.
Plug-in objects can be created manually through Tools > Scripts > VectorScript Plug-in Editor using VectorScript. See
VectorScript Plug-in Editor on page 110 in the VectorScript Language Guide. Plug-ins are described in detail in
Using VectorScript Plug-ins on page 85 in the VectorScript Language Guide. The VectorScript Language Guide is
available as part of the help system, and also as a PDF file in the help system.
In addition, a symbol can be saved as a red symbol that becomes a plug-in object upon insertion.
There are four different types of plug-in objects: point, linear, rectangular, and path. Each type is different in how it is
placed in the drawing and edited.
Linear and rectangular objects cannot be inserted directly into a wall. However, once placed in the drawing, they
can be dragged onto a wall to insert them.
189
Center-Line Placement
Plug-in object
specific preferences
Edge Placement
Center-Line Placement Mode: The first click specifies the origin of the object, the second click specifies the
length, and the third click defines half the width of the rectangular object. After the second click, the cursor
displays feedback symmetrically on both sides of the center-line of the rectangle.
Edge Placement Mode: The first click specifies one corner of the rectangular object, the second click determines
the length, and the third click specifies the entire width.
When a rectangular plug-in object is selected, there are eight selection handles visible. The object can be resized by
dragging these handles, or edited through the Object Info palette.
Item
Convert to
Result
2D object
2D symbol
3D object
3D symbol
Hybrid symbol
Symbol
Symbol
Group
Plug-in object
Group
Symbol
Plug-in object
Symbol
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Item
Worksheet
Convert to
Result
Plug-in object
Group
Parameter
Description
Name
Provide a name for the new symbol. Do not use single quotes in symbol names. Single
quotes in names are reserved for use in VectorScript.
When selected, replaces the current selection with a symbol instance; when deselected,
the object is removed from the drawing. In both cases, the new symbol definition is
added to the Resource Browser.
Converts planar 2D objects into screen plane objects inside the symbol definition; the 2D
portion of the symbol only displays in Top/Plan view and not when editing the 3D
component of the symbol
Description
Insertion Point
The insertion point controls how the symbol is inserted. Select Plan Projection Center
(2D) or 3D Object Center (3D) to place the symbol by using its geometric center (as
determined by its bounding box) as the symbol insertion point.
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If converting a plug-in object, select Plug-in Origin to set the center of the object as the
insertion point.
Select Next Mouse Click to set the insertion point manually, with the cursor, after
clicking OK.
Options
Parameter
Description
Insert in Walls
Select whether the symbol will be insertable in walls. When Wall Insertion mode is enabled,
objects that have the Insert in Walls option enabled will insert into walls (see Inserting
Symbols in 2D on page 193).
On Centerline/
On Edge
If Insert in Walls is selected, select how the symbol will be inserted. On Centerline snaps
the symbols insertion point to the center line of the wall. On Edge snaps the symbols
insertion point along either edge of the wall.
Wall Breaks
If Insert in Walls is selected, select how the wall will break around the symbol when it is
inserted into a wall
Other Options
Convert to
Group
Converts the symbol into a grouped object when inserted, disassociating it from the original
symbol definition. Converted grouped objects are identified in the Resource Browser with a
blue name.
Deselect to convert the symbol into a black, unmodifiable symbol; each instance is controlled
by the symbol definition.
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Parameter
Convert to
Plug-in Object
Description
Converts the symbol into a plug-in object when inserted, allowing the current parameters to
be pre-set when the plug-in object is inserted. Converted plug-in objects are identified in the
Resource Browser with a red name.
Deselect to convert the symbol into a black, unmodifiable symbol; each instance is controlled
by the symbol definition.
Assign To
Select the class the symbol will be assigned to upon insertion; the symbol can be assigned to
the active class or to a class selected from the Custom Class list
4. Click OK to exit the Insertion Options dialog box, and then click OK again to exit the Create Symbol dialog box.
5. If the Next Mouse Click insertion point option was selected, click to specify the desired symbol insertion point.
6. Specify the folder location for the new symbol in the next Create Symbol dialog box.
Click the folder to select it as the destination for the new symbol.
Parameter
Description
Folder list
Displays the files symbol folders; the selected folder becomes the destination for the new
symbol
New Folder
Creates a new folder within the selected folder; specify the folder name and click OK to
create the symbol folder
Hides this dialog box if you only want to see it when a file already contains symbol folders
7. Click OK.
The new symbol is added to the Resource Browser.
Inserting Symbols |
193
Inserting Symbols
Symbols are resources available from the Resource Browser. To open the Resource Browser, select Windows >
Palettes > Resource Browser. Display the symbol to insert in the Resource Browser (see Accessing Existing
Resources on page 180).
The currently active symbol is inserted; the active symbols name displays at the bottom of the Resource Browser.
Clicking on the active symbol button automatically displays the currently active symbol in the resource display
window.
Symbols are inserted with different tools depending on the current view and projection. In 2D Top/Plan view, symbols
are inserted with the 2D Symbol Insertion tool, and in a 3D view, with the 3D Symbol Insertion tool. Symbols can be
inserted as individual objects or inserted to become part of a wall. Symbols can also be dragged from the Resource
Browser into the drawing. Before inserting a symbol, consider the current view and which insertion mode to use.
Active symbol
button
Active symbol name
Inserting Symbols in 2D
Use the 2D Symbol Insertion tool to place a symbol in the drawing when it is in 2D Top/Plan view. If the drawing is
not currently in Top/Plan view, selecting this tool automatically switches the view to Top/Plan and the projection to 2D
Plan. During insertion, a preview of the symbol is shown to aid in placement. Symbols can also be inserted by
dragging them from the Resource Browser.
194
Each symbol has its own insertion point, a location on the symbol shown by crosshairs in the Edit Symbol window,
that controls how the symbol is placed into the drawing. The insertion point is specified during the symbols creation.
See Creating New Symbols on page 189 for more information.
Symbol Pick Up
Standard Insertion
Offset Insertion
Mode
Description
Standard Insertion
Inserts the symbol based on its specified insertion point, or aligned according to one of
the symbol alignment modes
Offset Insertion
Symbol Pick Up
Wall Insertion
Toggles between inserting a symbol or plug-in object into a wall with wall breaks, and
inserting a symbol or plug-in object near or on a wall without breaking it.
To prevent all symbol and plug-in objects from inserting into walls, turn off Wall
Insertion mode. When Wall Insertion mode is enabled, objects that have the Insert in
Walls option enabled will insert into walls (see Creating New Symbols on page 189).
These alignment modes apply to Standard Insertion mode, and temporarily override
the insertion point. These modes change the alignment of the insertion point along the
X axis of the bounding box surrounding the symbol. Alternatively, keep the original
point as the insertion point.
Moves the insertion point to the left edge of the symbols bounding box, along the
original X axis
Moves the insertion point to the center of the symbols bounding box, along the
original X axis
Moves the insertion point to the right edge of the symbols bounding box, along the
original X axis
Inserting Symbols |
195
To insert the symbol into a wall with breaks, enable Wall Insertion mode. The symbol also must have the Insert
in Walls option enabled (see Creating New Symbols on page 189).
4. Click the desired alignment mode (see Inserting Symbols in 2D on page 193).
5. Click to set the location of the symbol.
6. Click a second time, without moving the mouse, to position the symbol exactly as inserted. Alternatively, move
the cursor slightly away from the insertion point to rotate or flip the symbol about its insertion point.
For symbols placed inside walls, moving the mouse flips the symbol about one of two axes: up and down, or left
and right.
In click-drag mode, click and hold the mouse to insert the symbol and still be able to rotate it. A quick click
eliminates the ability to rotate or flip the symbol and locks the orientation of the symbol as it is placed.
7. Click to set the symbol.
Vertical
2nd click
1st click
Horizontal
To place another copy of the symbol in the drawing, move the cursor to another location and click. The selected
symbol and 2D Symbol Insertion tool remain active until another tool is selected.
196
Parameter
Description
Offset
For straight walls, specify the offset distance. For round walls, specify either the Distance or the
Angle between the reference point and the symbol. The distance is measured along the outer
arc of the round wall.
Offset Using
Select whether to offset the symbol using the insertion point or the next mouse click on another
point on the symbol
9. Click OK.
10. If the Insertion Point option was selected, the symbol is placed into the wall so that the insertion point is offset as
specified from the reference point.
If the Next Click option was selected, a witness line of the specified length or angle extends from the reference
point to the end point. Click on the symbol to indicate the appropriate offset point and to place the symbol into
the wall so that the clicked point is offset as specified from the reference point.
Inserting Symbols |
197
Inserting Symbols in 3D
Use the 3D Symbol Insertion tool to place a symbol in the drawing when it is in one of the 3D views. If the drawing is
not currently in a 3D view, selecting this tool automatically switches the view to Top and the projection to Orthogonal.
During insertion, a preview of the symbol is shown to aid in placement. Symbols can also be inserted by dragging
them from the Resource Browser.
Each symbol has its own insertion point, a location on the symbol shown by crosshairs in the Edit Symbol window,
that controls how the symbol is placed into the drawing. The insertion point is specified during the symbols creation.
See Creating New Symbols on page 189 for more information.
Hybrid symbols can only be inserted on a working plane that is parallel to the active layer plane. When inserting
a hybrid symbol, if the working plane is not parallel to the active layer plane, the working plane is moved to, and
aligned with, the active layer plane.
To insert symbols in 3D:
1. In a 3D view, select the desired symbol from the Resource Browser.
198
2. Select Make Active from the Resources menu. The 3D Symbol Insertion tool, on the 3D Modeling palette,
becomes active.
In a 3D view, double-click the symbol in the Resource Browser to make the symbol active and select the 3D
Symbol Insertion tool.
3. Click to set the location of the symbol.
4. If the symbol is not oriented properly, move the cursor slightly away from the insertion point; then move the
cursor to rotate the symbol about its insertion point. In the Data bar, use the A (angle) and WP A (working plane
angle) fields to help position the symbol.
In click-drag mode, click and hold the mouse to insert the symbol and still be able to rotate it. A quick click
eliminates the ability to rotate or flip the symbol and locks the orientation of the symbol as it is placed.
5. Click to set the symbol.
To place another copy of the symbol in the drawing, move the cursor to another location and click. The selected
symbol and 3D Symbol Insertion tool remain active until another tool is selected.
1st click
2nd click
Editing Symbols
Once a symbol instance is placed in a drawing, its information can be displayed in the Object Info palette. Select a
symbol instance to display its properties. A symbols location can be adjusted, or its layer and class association can be
changed by selecting a new class or layer from the appropriate list. A symbol can be replaced with another symbol,
rotated in 2D or 3D space, and, for symbols located in walls, flipped, replaced, and repositioned.
Most of a black symbols physical attributes cannot be directly changed in the Object Info or Attributes palette. Instead,
the components of a symbol must be accessed and edited through the Edit Symbol window. Changes made to a
symbol definition affect all existing and future instances of that symbol, unless the symbol was inserted as a group
(blue) or plug-in object (red).
Editing Symbols |
199
Symbols Within a Wall on page 565, and Replacing Existing Symbols on page 199 for more information. Symbols
can also be moved along or out of the wall, or into another wall. Hybrid or 3D symbols inserted in a wall can include
the wall hole geometry in the symbol definition; see Adding a 3D Wall Hole Component to a Symbol Definition on
page 574.
200
symbol definition affect all existing and future instances of that symbol, unless the symbol was inserted as a group
(blue) or plug-in object (red).
Editing a symbol from the drawing area allows you to edit the symbol definition from within that symbol instance.
Other objects in the drawing can be visible, grayed, or hidden depending on two settings in the Display tab of the
Vectorworks preferences: Show other objects while in editing modes and Gray other objects. (See Display
Preferences on page 48.) When other objects are visible, they are also snappable, which makes it is easier to edit the
symbol quickly and accurately.
Referenced symbols can be edited in the target file, changing the symbol definition in the source file. See Referencing
Resources on page 134.
Editing behavior and results depend on the symbol type (see Symbol Types on page 187).
Symbol Type
Edit Behavior/Result
Black
Edit from the Resource Browser or from the drawing. Changes to the symbol, whether made
to the definition or the instance, affect both existing and future symbol instances.
Blue
Edit from the Resource Browser. Changes to the definition affect future symbol instances only.
A blue symbol inserted on the drawing as a group cannot be edited from the drawing in the
Edit Symbol window (make edits directly from the Object Info or Attributes palette, and by
editing the group). Changes to a drawing instance affect that instance only.
Red
Edit from the Resource Browser. Changes to the definition affect future symbol instances only.
A red symbol inserted on the drawing as a plug-in object cannot be edited from the drawing
in the Edit Symbol window (make edits directly from the Object Info or Attributes palette).
Changes to a drawing instance affect that instance only.
Editing Symbols |
201
Parameter
Description
2D/3D Component
3D Wall Hole
Component
Edits the 3D wall hole component of the symbol definition (see Adding a 3D Wall Hole
Component to a Symbol Definition on page 574)
Insertion Options
Edits the method of inserting the symbol into a wall (see Creating New Symbols on
page 189)
Double-click
Sets the future behavior when double-clicking on a symbol in a drawing. Select whether to
display the Edit Symbol dialog box, or directly edit the 2D or 3D component or insertion
options. Select Edits the Component based on current view to automatically edit the 2D
component if in Top/Plan view, or the 3D component if in one of the 3D views.
Matches the Resource Browser thumbnail view to the selected editing view. For example, if a
hybrid symbols thumbnail preview is set to Top/Plan, and the 3D component of the symbol is
edited while in a Right Isometric view, the thumbnail view switches to Right Isometric to
match.
3. Click Edit.
If Insertion Options was selected, the Insertion Options dialog box opens. See Creating New Symbols on
page 189 for information on wall insertion options.
If one of the component options was selected, the Edit Symbol window opens, containing the symbol to be
edited. A colored border around the drawing window indicates that you are in an editing mode. The Exit
Symbol command becomes available from the Modify menu, and the Exit Symbol button is visible in the top
right corner of the drawing window.
To edit nested symbols, select Modify > Edit Symbol again.
4. When editing components, make the symbol edits in the Attributes or Object Info palette. To edit the symbol
insertion point, select all the components of the symbol, and relocate the components about the insertion point
crosshairs. The intersection of the crosshairs gives the feedback segment Locus when encountered.
Crosshairs
Insertion point
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5. After editing, click the Exit Symbol button (or select Modify > Exit Symbol) to update all instances of the symbol
and return to the normal drawing mode.
If the edited symbol is nested in other symbols, the Exit Symbol button returns back to the symbol container.
Parameter
Description
Use caution when converting hybrid symbols. If in 2D view, the 3D component of the symbol may be lost during
the conversion. Similarly, in a 3D view, the 2D portion of the symbol may be lost.
3. Click OK.
The symbol is converted into a group. To make changes to grouped items, select Modify > Edit Group or
Ungroup.
The object can be left as a grouped object or saved as a new symbol. Any changes to the original symbol
definition do not affect this instance.
Instead of repeatedly converting a symbol to a group, create a blue symbol which automatically converts to a
group upon insertion; see Creating New Symbols on page 189.
Managing Symbols
Creating a New Symbol Folder
Create symbol folders to organize symbols within the Resource Browser.
Editing Symbols |
203
Parameter
Description
Folder list
Displays the files symbol folders; the selected folder becomes the destination for the
symbol
New Folder
Creates a new folder within the selected folder; specify the folder name and click OK to
create the symbol folder
3. Click OK.
Vectorworks moves the symbol to the new folder.
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Parameter
Description
Preserve folder
hierarchy (symbol
folder import only)
Imports the symbol folder, and any sub-folders and symbols it contains, and maintains
the same folder structure it had in its source file
Select destination
folder
For symbol folders, imports the symbol folder, and any sub-folders and symbols it
contains, to the selected folder; for symbols, imports the symbol to the selected folder
Folder list
Displays the files symbol folders; the selected folder becomes the destination for the
symbol or symbol folder
New Folder
Creates a new folder within the selected folder; specify the folder name and click OK to
create the symbol folder
Hides this dialog box if you dont want to see it when importing symbols or symbol
folders by dragging them into the drawing
Record Formats |
205
If the target file already contains a resource with the same name, the Resource Name Conflict dialog box opens
with three options: replace the resource, rename the resource, or do not import the resource.
5. Click OK.
The symbol folder and any symbols it contains are imported into the active Vectorworks file.
Record Formats
Record formats, which store a wide range of data (like price or part numbers), can be attached to any object or symbol.
Records attached to an object or symbol definition become a permanent part of it, remaining with the object or symbol
even when it is imported or cut and pasted into another drawing. Several record formats can be attached to a single
object or symbol, and record values can be individually changed for each object to which the record is attached.
206
Parameter
Description
Name
Type
Integer
Boolean
Text
Number
Select to use numbers outside the range of Integer, fractions or decimals, or to specify a
number format. Click Format to define the number format in the Number Format dialog
box; click OK to return to the Edit Field dialog box.
General
Decimal
Uses decimal numbers; enter a value for the number of decimal places, and if desired,
select to use commas as separators
Scientific
Uses scientific numbers; enter a value for the number of decimal places
Fractional
Dimension
Dimension Area
Uses dimension area format and displays the specified area units after the number
Dimension
Volume
Uses dimension volume format and displays the specified volume units after the number
Angle
Date
Uses dates; select the desired date format from the list
Leader
When the Number Format dialog box is opened from a worksheet, enter the text to display
before the cell value
Trailer
When the Number Format dialog box is opened from a worksheet, enter the text to display
after the cell value
Default
Record Formats |
207
208
Record Formats |
209
Method
Result
Changes to field values affect the selected object only; the field
list cannot be changed. Existing and future objects with the
record attached use the default values.
Alternatively, make global changes with the symbol utilities (see Changing One Record Format Field on page 214
and Changing All Record Format Fields on page 215).
Parameter
Description
Name
Field list
New
Creates a new field (as described in Creating Record Formats on page 205)
210
Description
Edit
Remove
4. Select the record format field to edit and click Edit to change the default value, or click New or Remove to add or
delete fields.
5. Click OK.
The edits do not affect existing values for attached records. Changes are applied to the default field values when
attached to symbols or objects, or for future symbols with the record attached.
Record list
Field list
The three list boxes on the Data tab can be resized by moving the bars between them.
To edit record field values for a selected object:
1. Select Window > Palettes > Object Info.
The Object Info palette opens.
2. Select the object.
Click the Data tab on the Object Info palette. The Object Info palette displays information about the record
format(s) attached to the selected object(s).
Parameter
Description
Record List
Displays all records contained in the drawing; records attached to the selected object are
indicated with an X in the check box to the left of the record name
Field List
Displays all the fields in the selected record; if a default value was assigned to the field, it
displays after the field name
Edit Field
Edits the field values for the selected record; all entered values override any default values for the
object
Record Formats |
211
3. Select the desired record in the Record list, and then the desired field in the Field list. In the Edit Field box, make
the change to the default value.
This information applies to the selected object only; other new and existing objects with that record attached will
still use the original (default) record format values. If a selected chair has a different part number from the
default value that was entered in the record format, enter the new part number for that chair only. If the part
number for all chairs has changed, edit the default record format instead.
3. Select the text and place it in the exact location where the record data value is to display.
4. With the text still selected, select Tools > Records > Link Text to Record.
The Choose Field dialog box opens.
212
Records list
Field list
123-456789
Attach Record
Detach Record
Change One Field
Change All Fields
Change Symbol Attributes
List Symbols
213
Attaching Records
This command attaches the selected record format to all of the symbol definitions in a specified symbol folder.
To attach a record:
1. Select Tools > Records > Attach Record.
The Attach Record dialog box opens.
2. From the Symbol Folder list, select the criteria for attaching a record.
Select None to attach the record to the symbol definition(s) at the root of the symbol library (symbol definitions
not in any folder). Select All to attach the record format to all of the symbol definition(s) in the files symbol
library. Selecting a symbol folder changes all of the symbol definitions only in that folder and any sub-folders.
3. From the Record Format list, select one of the record formats defined in the current file to be attached to the
selected symbol definition(s).
4. Click OK.
Confirm the operation and the number of symbol definitions affected.
Symbol instances already on the drawing are not affected.
5. Click OK.
To quickly verify that a record has been attached to the symbol library, create a report. See Creating Reports on
page 647.
Detaching Records
This command detaches the selected record format from all symbol definitions in a selected symbol folder.
To detach a record:
1. Select Tools > Records > Detach Record.
The Detach Record dialog box opens.
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2. From the Symbol Folder list, select None, All, or a symbol folder, if any.
Select None to detach the record from the symbol definition(s) at the root of the symbol library (symbol
definitions not in any folder). Select All to detach the record format from all of the symbol definition(s) in the
files symbol library. Selecting a symbol folder changes all of the symbol definitions only in that folder and any
sub-folders.
3. From the Record Format list, select one of the record formats defined in the current file to detach from the
symbol library.
4. Click OK.
Confirm the operation and the number of symbol definitions affected.
2. From the Symbol Folder list, select None, All, or a symbol folder, if any.
Select None to change the record of the symbol definition(s) at the root of the symbol library (symbol definitions
not in any folder). Select All to change the record format of all of the symbol definition(s) in the files symbol
library. Selecting a symbol folder changes all of the symbol definitions only in that folder and any sub-folders.
3. From the Record Format list, select the record format.
The Field Name selections depend on the record format selected.
4. Select the Field Name to change.
5. Enter the New Value.
6. Click OK.
Confirm the operation and the number of symbol definitions affected.
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2. From the Symbol Folder list, select None, All, or a symbol folder, if any.
Select None to change the record of the symbol definition(s) at the root of the symbol library (symbol definitions
not in any folder). Select All to change the record format of all of the symbol definition(s) in the files symbol
library. Selecting a symbol folder changes all of the symbol definitions only in that folder and any sub-folders.
3. From the Record Format list, select the record format.
4. Click OK.
The Change Fields dialog box opens. The title bar displays the name of the record being edited.
5. Select the field name(s) to change and enter the new information.
All of the field names of the record format are listed. If the record file has more than 16 fields, click Next to
continue viewing the remaining fields in the record.
6. After making the desired changes, click OK.
Confirm the operation and the number of symbol definition(s) affected.
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2. From the Symbol Folder list, select None, All, or a symbol folder, if any.
Select None to change the symbol attributes at the root of the symbol library (symbol definitions not in any
folder). Select All to change the symbol attributes of all of the symbol definition(s) in the files symbol library.
Selecting a symbol folder changes all of the symbol definitions only in that folder and any sub-folders.
3. Select the Class to assign the symbol definition.
4. Select the class attributes to use, and indicate how to treat class attributes that are not used.
Either keep the objects existing attributes, or use the current defaults if a class attribute is not specified.
5. Click OK.
Confirm the operation and the number of symbol definition(s) affected.
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Creating 2D Objects
In general, creating 2D planar objects is the preferred method, so that the objects have a relationship with the 3D
model in views other than Top/Plan. If you are drafting only in Top/Plan and do not need to display 2D objects in 3D
views, draw the 2D objects in the screen plane. Objects created as crop objects for viewports are automatically placed
in the screen plane. In addition, when creating hybrid symbols, the 2D component of the symbol should be created in
the screen plane, so that it does not display when viewing the 3D component. 2D objects created in previous versions
of Vectorworks software become screen plane objects upon conversion.
The Planes list, located on the View bar, determines whether 2D objects are created as planar or screen plane objects.
To create planar objects, select Active Layer Plane from the View bar. To create screen plane objects, select Screen
Plane. The selected planar mode remains in effect until the next time it is changed.
The Planes list on the Shape tab of the Object Info palette switches the planar property of selected existing 2D objects.
A selected 2D object drawn in screen plane mode can be switched to planar, and vice versa.
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The data displayed in the bar is gathered from the feedback segment of the object being created. The coordinates are
relative to a floating datum, if one exists; otherwise the coordinates are absolute. The more common Data bar fields are
described in the following table; other fields that can display are described where their use is relevant.
Parameter
Description
Delta X
The offset distance from the previous click or position along the X axis
Delta Y
The offset distance from the previous click or position along the Y axis
The length or distance from 0,0, or the radius of the object that is being drawn
The location and behavior of the Data bar fields can be adjusted with the Data bar menu (see Data Bar Menu on
page 221 for details).
Key
Action
Enter (Windows) or
Return (Macintosh)
When the focus is in a Data bar field, sets the value that is currently displayed, and moves
the focus to the drawing area
When the focus is in the drawing area, completes the object (or completes the current
segment of the object, for path objects such as polygons, walls, and dimensions)
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Key
Action
Tab
When the focus is in a Data bar field, sets the entered value and moves to the next field (if
no value was entered, the field is not set)
When the focus is in the drawing area, moves the focus to the first field in the Data bar
Shift-Tab
When the focus is in a Data bar field, sets the entered value and moves to the previous
field (if no value was entered, the field is not set)
When the focus is in the drawing area, moves the focus to the last field in the Data bar
To clear an entry before it is set, press the Backspace key. The previous value in that field redisplays.
4. A vector lock (red dashed line) displays to represent the location of the values entered in the data bar.
See Creating Vector Locks on page 157 for more information.
5. To complete the object according to the values you entered, click the mouse button. For non-path objects, you can
also press Enter or Return to complete the object, if the focus is in the drawing area. For path objects, such as
polygons, walls, and dimensions, you may need to click to complete the object.
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Menu Command
Description
The Data bar floats with the cursor in the drawing area
The Data bar floats with the cursor only when the Tab key is pressed;
otherwise the bar does not display
The Data bar displays on the top left side of the window, at the top of
the Tool bar
The Data bar displays on the right side of the Tool bar
When the floating Data bar is displayed, press the Tab key to activate
the first field
Show only the primary data fields (for example, L and A for circles)
Inserting Text |
Menu Command
223
Description
When some of the data fields are hidden, press the Tab key in the last
visible field to make the non-displayed fields become visible
When some of the data fields are hidden, press the Tab key in the last
visible field to return to the first field
When the floating Data bar is enabled, displays the Data bar below the
SmartCursor cues (below the cursor)
When the floating Data bar is enabled, displays the Data bar above the
SmartCursor cues (above the cursor)
When a group is being edited, show a large button with the label Exit
Group in the upper right corner of the drawing area
When a group is being edited, show a small button with an arrow icon
in the upper right corner of the drawing area
When a group is being edited, pressing the Escape key twice exits the
editing window
When a group is being edited, pressing the Escape key twice does not
exit the editing window
Inserting Text
Vectorworks allows both single lines and blocks of text to be created. Text can be moved, duplicated, duplicated in an
array, and rotated. Its bounding box can be resized to adjust a blocks height or length. Text is placed relative to the
alignment point, not the bounding box.
The Text tool has two modes.
Horizontal Text
Rotated Text
Mode
Description
Horizontal Text
Rotated Text
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3. Select the desired unit of measure, enter the font Size, and then click OK.
If text or objects containing text are selected when changes are made in the Set Text Size dialog box, the size
changes are applied to the selected items.
Inserting Text |
225
To activate the text editing mode, double-click on the text with the 2D or 3D Selection tool. Alternatively, right-click
(Windows) or Ctrl-click (Macintosh) the text, and select Edit from the context menu.
Margin Marker
To activate the text editing mode, double-click on the text with the 2D or 3D Selection tool. Alternatively, right-click
(Windows) or Ctrl-click (Macintosh) the text, and select Edit from the context menu.
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4. Move the mouse to create a text box of the approximate size needed. Click to set.
5. A text box displays horizontally (regardless of the text angle), with a blinking cursor for text entry.
6. Enter the text.
Press Enter (Windows) or Return (Macintosh) to mark the end of a paragraph or section. Vectorworks
automatically wraps text to the next line when it reaches the edge of a text box.
7. When the text has been entered, deselect the Text tool by selecting another tool, such as the 2D Selection tool.
The text is rotated to the specified angle. See Creating Text Blocks on page 225 for information on justification,
margins, and editing.
Release
mouse button
2nd click
1st click
To activate the text editing mode, double-click on the text with the 2D or 3D Selection tool. Alternatively, right-click
(Windows) or Ctrl-click (Macintosh) the text, and select Edit from the context menu.
Modifying Text |
227
Pasting Text
To move text between Vectorworks files, select Edit > Copy, and then Edit > Paste. Text is added exactly as copied,
including any Vectorworks-supported formatting. If a text block is first defined before pasting, the text pasted into the
block is wrapped to fit within the text block.
When pasting text from a program other than Vectorworks, click on the drawing using the Text tool first. If text is
pasted without first establishing an insertion point, each line of text is brought in as individual text blocks.
Embedded graphics are not supported and are removed when the text block is pasted into Vectorworks. In addition,
multi-aligned text is converted to the current default alignment.
Modifying Text
Formatting Text
Text attributes can be formatted through various Text menu commands, such as the Format Text command, or through
the Attributes and Object Info palettes. Formatting can be performed on entire blocks of text or just selected characters
and words.
To format text:
1. Select the entire text box (the box is highlighted), a section of the text (click the Text tool and highlight the desired
text by dragging over it in the text box), or a word (click the Text tool and double-click anywhere within the
word).
Press Esc, then press the x key twice in rapid succession to deselect text.
2. From the Text menu, select the text option to be changed (for example, font, size, or style). Alternatively, select
Text > Format Text to change any combination of font, size, style, spacing, and alignment in one dialog box.
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) the text, and select Format Text from the context
menu.
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Parameter
Description
Font
Displays font of currently selected or last formatted item(s) and lists all available, installed fonts.
Select a font from the list, or type the first letter(s) of the desired font to highlight the closest match
in the list. This field is blank when multiple items with different fonts are selected. Changes are
applied to all selected items.
Size
Displays size and unit measurement (points, millimeters, or inches) of currently selected or last
formatted item(s). Select a standard text size, or enter your own. This field is blank when multiple
items with different size/unit measurement are selected. Changes are applied to all selected items.
Spacing
Displays line spacing of currently selected or last formatted item(s). If multiple items with different
spacing are selected in the drawing, Other is selected in the dialog box and text boxes are enabled
for user-specified spacing criteria. Changes are applied to all selected items.
Style
Displays text style of currently selected or last formatted item(s). If multiple items with different
styles are selected, all style fields are blank or deselected. Specify Plain or the desired Styled
options. Outline and Shadow options are available for Macintosh only. Changes are applied to all
selected items.
Alignment
Displays alignment of currently selected or last formatted item(s). If multiple items with different
alignments are selected, Alignment fields are blank. Specify horizontal and vertical alignment.
Changes are applied to all selected items.
Capitalization can only be changed through Text > Capitalization. Choose from lowercase, uppercase, or title case
options.
Apply color to any text by highlighting it and choosing a solid pen color from the Attributes palette (see The
Attributes Palette on page 273).
Modifying Text |
229
Additionally, the Object Info palette allows text objects to be moved along the X and/or Y axis. Select single or multiple
text objects (without selecting other types of objects), and change the values in the X and/or Y field.
230
Parameter
Description
Text Size
Maintains the aspect ratio of the text, keeping width and height parameters the
same as they were in the original text
Changes the width of the text to fit the path, but does not change the height
accordingly (resulting in wider, shorter text, depending on the path)
Changes the width of the text to fit the path, and then changes the text height to
match (resulting in wider, tall text, depending on the path)
Create Text As
Modifying Text |
Parameter
231
Description
Curves
Converts the text into a group of polylines (if the path is drawn on the active layer
plane) or NURBS curves (if the path has a Z height or a Rot about Path greater
than 0)
Surfaces
Extrusions
Converts the text into a group of extrude objects; specify the Height of the
extruded letters
3. Click OK. The selected text follows the path object, and the original path object is deleted.
The Text Along Path parameters can be edited in the Object Info palette. The parameters are identical to those in
the Text Along Path dialog box, with two additional parameters.
Parameter
Description
Above Path
Places the bounding box of the letters directly above the path; above depends on the
direction that the path was drawn. Deselect this option to place the letters below the
path. Depending on the path and letters, the appearance of the text may be improved by
switching it above or below the path.
Indicates the angle of rotation about the path, using the path as a rotation axis
The path object can be edited by selecting Modify > Edit Group, and then selecting Path. The path object can be
edited with the 3D Reshape tool. The direction of the path object can be reversed by clicking Reverse Direction;
this affects the text placement above or below the path.
Checking Spelling
Check the spelling of either selected text or all the text in a file with the Check Spelling command. Available
dictionaries include:
Danish
Finnish
Norwegian
Swedish
Dutch
French
Portuguese (Brazilian)
English (American)
German
Portuguese (Iberian)
English (British)
Italian
Spanish
Dictionaries can be edited and added. See Adding and Editing Dictionaries on page 234.
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Parameter
Description
Text Blocks
Symbols
Records
Worksheets
Viewports
3. Select the items to have spelling checked, and then click OK. If a spelling error is detected, the Document
Spelling Check dialog box opens so that corrections can be made.
If no spelling errors are detected, a message displays to indicate that the spelling check is complete.
Modifying Text |
233
Parameter
Description
Spelling error in
Identifies the location of the object containing the potential spelling error
Not in Dictionary
Lists the potentially misspelled word; if none of the suggested corrections in the
Suggestions list is an acceptable replacement, type the correction into the Not in
Dictionary field (or delete the word by leaving the field blank). Then click Change or
Change All to replace the error with the typed word. The word is replaced and the
spelling check resumes.
Suggestions
Select one of the suggested words from the list of Suggestions to replace the misspelled
word and click Change. The misspelled word is replaced with the suggested word.
Alternatively, press Enter with the suggestion selected. To replace all occurrences of the
same error in the file, click Change All. The word is replaced and the spelling check
resumes.
If the word is spelled correctly, but it is not present in the dictionary, click Ignore to
leave the word as is and continue the spelling check. Click Ignore All to ignore all
occurrences of the word in the file. The word is ignored and the spelling check resumes.
Learn
Click to add the word to the dictionary; this allows the spelling checker to recognize all
future occurrences of the word
Options
Click to customize the spelling check options; see Spelling Check Options on
page 234
Done
Click to discontinue the spelling check; all changes up to that point are saved, but can
be undone by selecting Edit > Undo
The spelling of layers, classes, symbol names, object names, script palette names, dimension text, locked objects
or records attached to locked objects is not checked.
234
Specify the types of misspelled words for the spelling checker to find. If a check box is not selected, the spelling
checker ignores errors for that category of words. Examples include:
Capitalized words: Canada
Words with mixed case: VectorScript
Customize the spelling checker to reduce unnecessary spelling checks in your typical files. Click OK to return to the
Selection Spelling Check or Document Spelling Check dialog box.
Modifying Text |
Parameter
Description
Action
Locates and, if selected, replaces a given text string with a new text string
Find Next
Replace Next
Replace All
Look in
Text Objects
Record Fields
Worksheets
Searches in all worksheets; appears dimmed if Replace All Selected is chosen, since
there is no selection attribute for a worksheet
Find String
Replace With
Options
All Layers
Case-sensitive
Searches for text that exactly matches the criteria, including capitalization
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236
Inserting Callouts
The Callout tool places callout objects on a drawing. A callout object is a block of text attached to a leader line with an
optional bubble surrounding the text. Use callout objects to annotate items in a file.
In the Design Series, the Callout tool includes extended capabilities which allow it to be used for keynotes, and
in conjunction with an external notes database (see Notes Management on page 637 in the Vectorworks Design
Series Users Guide).
Arrow-to-Shoulder
3 Point
Shoulder-to-Arrow
2 Point
Callout Preferences
Mode
Description
Shoulder-to-Arrow
Click first where the callout text is to be placed, and then near the object to be annotated
Arrow-to Shoulder
Click first near the object to be annotated, and then where the callout text is to be placed
2 Point
Two clicks are required to place the callout object; in 2 Point mode, the length of the
shoulder is determined in the callout preferences or Object Info palette
3 Point
Three clicks are required to place the callout object; in 3 Point mode, the third click
determines the length of the shoulder
Preferences
Inserting Callouts |
Parameter
237
Description
Text Options
Max. Text Width
Indicates the maximum text width before text wraps; if the text string is shorter than
maximum width, the bubble sizes to fit the text
Vertical Position
Sets the vertical position of the text relative to the shoulder; select Auto to align the top
text line to the shoulder if the leader is on the left, or to align the bottom text line to the
shoulder if the leader is on the right
Horizontal Position
Sets the horizontal position of the text relative to the shoulder; select Auto to position
the text to the right if the leader is on the left, or to the left if the leader is on the right
Always Left-Justify
Text
Forces the text to be left-justified, even when the text is to the left of the leader
Bubble Options
Bubble Style
Box
Round
Rect
Bracket
Cloud
Hexagonal
ISO
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Parameter
Description
RR Corner Radius
Text Margin
Bubble Shadow
Select to draw the bubble with a drop shadow (does not apply to None, Bracket, or ISO
styles)
Leader Options
Shoulder Length
Sets the length of the line between the text and the start of the leader; can be changed
by moving a control point or in the Object Info palette. In 3 Point mode, this length is
set by the third mouse click.
Leader Type
Select Line, Arc, Bzier, or None; curved leader lines contain additional control points
for controlling the curve shape
Leader Radius
Use Marker
Select a marker style from the marker style list, or select Custom to create a custom
marker. Select Edit Marker List to open the Edit Marker List dialog box; see Setting
Default Marker Types on page 75.
Other Options
Apply Settings to
New Callouts in
Select whether these callout preferences should apply to new callouts in this file only
or globally, to all future files
Leader
endpoint
5. Click again to determine either the leader endpoint or leader shoulder, depending on the mode.
Shoulder-to-Arrow mode
Arrow-to-Shoulder mode
Inserting Callouts |
239
New dishwasher
240
Creating Lines
Creating Single Lines
Single lines created with the Line tool can be drawn constrained to certain angles or unconstrained.
Unconstrained
Constrained
90
Constrained
Unconstrained
45
90
Creating Lines |
241
Constrained
Offset Mode
Description
242
Parameter
Description
Separation
Control Offset
For Custom Control line mode, enter the distance from the top/right line of the cursor
Create Lines
Create Polygons
Creates parallel lines with a polygon between them; the polygon has a line weight of
zero
Components
Click to define components between the double lines (see Applying Components
Between Double Lines on page 242)
Creating Lines |
243
Parameter
Description
Preview
Displays a preview of the components between the double lines, including the defined
components; the preview is drawn from left to right, so the top of the preview, by
default, indicates the left part of the double lines as they will be drawn. The arrow shows
the drawing direction.
Overall Thickness
The thickness of the double line with components is defined by the sum of the component
thicknesses
Components
Lists the components that form the structure of the double line, in order from left to right
as displayed in the preview. To change the order of a component, click and drag within the
# column.
The Core designation applies to walls, but not to double lines.
New
Click to define the components between the double lines; see Creating Wall
Components on page 550
Edit
Opens the Component Attributes dialog box to edit the selected components thickness
and attributes (you can also double-click on a component to open the Component
Attributes dialog box)
Delete
Deletes the selected component; the double line thickness is adjusted accordingly
244
1. Click the Break Line tool from the Dims/Notes tool set.
2. Click in the drawing to place the break line and move the mouse to indicate the line length. Click again to set the
end of the break line.
If this is the first break line placed in this session, the Break Line Object Properties dialog box opens. The settings
displayed apply to all break lines created during this session and can be edited in the Object Info palette after
placement.
3. Click OK.
4. The break line parameters can be edited in the Object Info palette.
Parameter
Description
Break Style
Break Width
Break Height
Break Radius
Number of Breaks
Creating Arcs
The Arc tool, which creates circular arcs of any angle, has seven modes. Create an arc by radius, three points, tangent,
two points and center, two points and radius, two end points and another point on the arc, or by arc length and
optionally, chord length.
Arc by 2 Points and Center
Arc by 3 Points
Arc by Radius
Either move the mouse to draw the arc or use the Data bar to enter an angle. Degrees start on the positive X axis (the
East direction), and increase going counter-clockwise. (East is 0 degrees; North is 90 degrees; and West is 180
degrees.) To draw a quarter-circle wall beginning at 0 degrees and ending at the 6 oclock position, enter -90 (minus 90)
degrees. Enter 270 to draw an arc three-quarters of a circle around.
To edit an arc, click the middle handle with the 2D Selection tool and drag to change the arc radius. Press the Option
key (Macintosh) or Alt key (Windows) to change the arcs size.
Creating Arcs |
245
Arc by Radius
To create an arc by radius:
1. Click the Arc tool from the Basic palette, and select Arc by Radius mode.
2. Click to set the center of the arc.
3. Click the start point of the arc. Move the mouse until the desired arc orientation and size is previewed.
4. Click to set the end point of the arc.
3rd click
1st click
2nd click
Arc by 3 Points
To create an arc by three points:
1. Click the Arc tool from the Basic palette, and select Arc by 3 Points mode.
2. Click to set the start point of the arc.
3. Click to set the point for the arc to pass through. Move the mouse until the desired arc orientation and size is
previewed.
4. Click to set the end point of the arc.
1st click
2nd click
3rd click
246
2nd click
1st click
Use tangent snapping to assist with drawing the arc tangent to geometry; see Snap to Tangent (2D Only) on
page 151.
Tangent
2nd click
3rd click
Completed arc
Creating Arcs |
247
248
1st click
2nd click
Without the Shift key, the angle of the line between the arc endpoints (1st and 2nd clicks) is unconstrained,
and the chord defining the arc height is an unconstrained line drawn from the second endpoint
3rd click
1st click
2nd click
When the Shift key is pressed, the angle of the line between the arc endpoints (1st and 2nd clicks)
is constrained, and the chord defining the arc height is perpendicular to the center of that line
Parameter
Description
Arc Length
The drawn arc length is displayed, and can be changed; this allows you to create
several arcs with the same chord length and varying arc lengths
Select to manually specify the chord length, changing the arc endpoint
Chord Length
The chord length is the distance between the two end points of the arc; the arc length
must be greater than the chord length
249
1st click
2nd click
Completed arc
Creating Rectangles
Creating Rectangles
The Rectangle tool can be used to create a rectangular or rotated rectangular shape.
Four modes are available.
Center and Corner
Rectangle
Rectangle
Rotated Rectangle
Creating a Rectangle
To create a rectangle:
1. Click the Rectangle tool from the Basic palette, and click Rectangle from the Tool bar.
2. Click at the rectangles start point. Move the mouse until the desired size is previewed.
250
1st click
To create a square, press and hold the Shift key while drawing with the Rectangle tool.
1st click
Creating Rectangles |
251
2. Click to set the start of the rectangle. Move the mouse to set the rotated rectangle angle.
3. Click to set the rectangle rotation angle. Move the mouse until the desired rotated rectangle size is previewed.
4. Click to create the rotated rectangle; the object position locator in the Object Info palette matches the rotation of
the rotated rectangle (if multiple rotated rectangles are selected, the object position locator matches the rotation
of one rectangle).
1st click
3rd click
2nd click
Object position locator
Rounded Rectangle
Preferences
Mode
Description
Defines the height and width lengths to create the rounded rectangle, which can
be rotated if desired
252
Parameter
Description
Corner Styles
Symmetrical corners
Corner Diameters
3. Click OK.
4. Click to set the start point.
5. Click to set the end point of the rectangle.
2nd click
1st click
Proportional corners
Creating Polylines |
253
3rd click
2nd click
Creating Polylines
Polyline Tool
The Polyline tool creates open and closed polylinesobjects made of a series of connected arcs, curves, or lines.
While drawing a polyline, set the type of control point for each segment either by clicking on the desired mode while
drawing or by using the keyboard shortcuts (see Creating or Editing a Workspace on page 821) to select the desired
mode. A polyline can have different combinations of vertices.
The corners of the polyline can be smoothed with the Poly Smoothing commands (see Smoothing Objects on
page 428). Markers can be added with the Attributes palette (see Marker Attributes on page 277).
Bzier Vertex
Tangent Arc
Corner Vertex
Polyline Preferences
Cubic Vertex
Point on Arc
Mode
Description
Corner Vertex
Creates polyline segments with straight lines and angled vertices at the control points
Bzier Vertex
Creates polyline segments with curves pulled toward, but not touching the control points
Cubic Vertex
Creates polyline segments with curves that pass through the control points
254
Mode
Description
Tangent Arc
Creates polyline arc segments that are tangent to the previous segment (use tangent
snapping to assist with drawing the tangent polyline; see Snap to Tangent (2D Only) on
page 151)
Point on Arc
Creates polyline arc segments that are drawn by clicking three points: the start point, a point
the arc passes through, and the end point; useful for tracing existing arcs
Creates polyline segments with curves that look like a fillet placed at the control points; click
Polyline Preferences to set the radius of the fillet
To create a polyline:
1. Click the Polyline tool from the Basic palette.
2. Click to set the polylines start point. In Point on Arc mode, click again to set a point that the arc will pass
through.
3. Click to set the end of the segment and the beginning of the next.
In Corner Vertex mode, press and hold instead of clicking to create a Bzier vertex instead of a Corner vertex.
4. Continue drawing segments in this manner until the polyline is complete.
5. Click the mouse at the start point to complete a closed polyline object (end point of the last segment is at the exact
start point of the first segment), or double-click the mouse to complete an open polyline object (end point of the
last segment is at a different location than the start point of the first segment).
The resulting polyline object, whether open or closed, is a filled object. If desired, remove the fill through the
Attributes palette to see objects behind the polyline.
Creating Polylines |
255
A closed polyline, when extruded with the Model > Extrude command, accepts a fill or texture and displays as a
solid object. An open polyline, when extruded, does not render as a solid. To close a polyline before extruding it,
select the polyline. In the Object Info palette, step through the vertices by pressing the Next or Previous Vertex
button until Hide Next Edge changes to Show Next Edge. Press Show Next Edge to close the polyline.
Freehand Preferences
Mode
Description
Freehand Edit
Reshapes the singularly selected polyline, polygon, rectangle, circle, or arc; for more
information, see Reshaping Objects with the Freehand Tool on page 256
Freehand Preferences
Sets the smoothing level when drawing a curve. Increasing the degree of smoothing
decreases the vertices, and therefore it is easier to reshape the curve. Decreasing the
degree of smoothing increases the vertices which produces a more accurate
representation of the curve. Select Off to draw the curve without using the smoothing
feature.
256
Action
Change existing curve
Guidelines
New Curve Direction
Appended Curve
Discarded Curve
Retained Curve
New Curve
Creating Polylines |
Action
Connect two points with
new curve
Guidelines
New Curve Direction
Appended Curve
Discarded Curve
New Curve
Retained Curve
Appended Curve
Discarded Curve
New Curve
Retained Curve
New Curve
Appended Curve
Original Curve
Retained Curve
Appended Curve
Discarded Curve
New Curve
New Curve
Retained Curve
Appended Curve
Discarded Curve
Retained Curve
New Curve
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258
5. Click again to finish drawing the freehand polyline edit. The valid 2D object is edited and converted to a
polyline.
Creating Spirals
The Spiral tool draws an Archimedes spiral. The number of turns, distance per turn, start radius and thickness can be
specified, as well as the number of points used to define the curve. Use the alignment modes on the Tool bar to
temporarily override the insertion point. These modes change the alignment of the insertion point along the X axis of
the bounding box surrounding the spiral.
Wall Insertion Mode
Standard Insertion
Offset Insertion
Spiral Preferences
Description
Moves the insertion point to the left edge of the spiralss bounding box, along the
original X axis
Moves the insertion point to the center of the spirals bounding box, along the original
X axis
Moves the insertion point to the right edge of the spirals bounding box, along the
original X axis
For information on using the Offset Insertion and Wall Insertion modes, see Offset Symbol Insertion Mode on
page 195 and Wall Insertion Mode on page 197.
To draw a spiral:
1. Click the Spiral tool from the Basic palette.
2. Select the insertion type and alignment from the Tool bar.
3. Click to define the center of the spiral.
If this is the first time a spiral is placed in this session, the Spiral Properties dialog box opens. These parameters
apply to subsequently created spirals; they can be changed later by accessing them from the Object Info palette.
4. Specify the spiral properties.
Creating Polylines |
259
Start radius
Parameter
Description
Enter the distance between the outer edges of each turn in the spiral
Number of Turns
Specify the number of turns which determine the total sweep angle of the spiral; one turn
equals 360 degrees
Start Radius
Enter the distance from the center to the beginning of the spiral
Increment (deg)
Specify the number of points used to define the curve; the higher the increment, the
fewer the number of points (for example, an increment of five degrees means 360/5=72
points per turn)
Thickness
Specify the thickness value of the area between the outer and inner edge of the turn
5. Click OK.
A spiral with the specified parameters is placed on the drawing.
To create a 3D spiral, see Creating Helix-Spirals on page 391.
260
Creating Circles
The Circle tool has six modes.
Circle by Diameter
Circle by Radius
Mode
Description
Circle by Radius
Circle by Diameter
Defines the circle by a point on its circumference and then its center
Defines the circle by defining a tangent to the circle and then its center
Circle by Radius
To create a circle by radius:
1. Select the Circle tool from the Basic palette, and select Circle by Radius mode.
2. Click to set the center of the circle.
3. Move the mouse to the desired radius and click to set the radius of the circle.
2nd click
1st click
Circle by Diameter
To create a circle by diameter:
1. Click the Circle tool from the Basic palette, and select the Circle by Diameter mode.
2. Click to set the first point on the circle diameter.
3. Move the mouse to the desired diameter and click to set the diameter of the circle.
Creating Circles |
261
2nd click
1st click
1st click
262
2nd click
3rd click
A preview of the circle tangent to the
selected lines (or their extensions)
displays beneath the hand cursor
1st click
2nd
click
Creating Ovals |
3rd click: defines
the radius
perpendicular to
the tangent
1st click
2nd click
Creating Ovals
The Oval tool has two modes.
Oval by Box
Mode
Description
Oval by Box
Oval by Box
To create an oval by box:
1. Click the Oval tool from the Basic palette and select Oval by Box mode.
2. Click to set the first point of the box containing the oval and then click again to set.
To create a true circle, press the Shift key while creating the oval.
2nd click
1st click
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264
1st click
Creating 2D Polygons
Vectorworks provides several ways to create 2D polygons. Single-line polygons, double-line polygons, and regular
polygons can be created; a polygon always has square vertices. Polygons can be created automatically from existing
geometry, which is especially useful for illustrating the elements of a hidden-line rendered viewport.
2D Polygon Tool
The 2D Polygon tool creates open and closed polygons with single lines. Polygons can have as few as three vertices or
as many as 32,767 vertices. The 2D Polygon tool can also automatically create polygons by filling or outlining existing
geometry, to easily annotate a drawing graphically by outlining, filling, or texturing (with an image or gradient fill) the
new polygons.
Three modes are available.
Polygon from Inner
Boundary
Polygon from
Vertices
Mode
Description
Creates a polygon out of the outer boundary of existing geometry by defining geometry
with a lasso marquee
Creating 2D Polygons |
3rd
2nd
265
5th click
4th
1st click
6th click
First polygon selected, and Alt/Option key pressed while clicking in second area
266
When creating a polygon from a selection with the Option/Alt key pressed, the attributes of the bottom selected object
are applied to the new polygon, and the original selected objects are combined to form the new polygon. This is
similar to the Add Surface command described in Add Surface on page 331.
To speed up the polygon fill for complex images, zoom in on the area first.
Creating 2D Polygons |
267
268
The 2D Polygon tool works on 2D objects in the design layer. It does not apply to 2D objects or annotations that
have been added to the sheet layer.
7. Click Exit Viewport Annotation at the top right corner of the drawing window to return to the sheet layer.
An alert dialog box may ask if keeping the viewport cache is necessary. The viewport cache can be removed, if
desired, as it is no longer necessary for creating the polygons.
Double-Line Polygon
Preferences
Mode
Description
3. Click the Double-Line Polygon Preferences button and enter the criteria.
Creating 2D Polygons |
269
Parameter
Description
Separation
Control Offset
For the Custom Control Line mode, enter the distance from the top/right line
of the cursor
Options
Create Lines
Create Polygons
Creates parallel lines with a polygon between them; the polygon has a line
weight of 0
Components
4. Click OK.
5. Click to set the polygons start point (first vertex).
6. Click at each vertex.
7. Double-click to mark the polygons end point (final vertex).
3rd
1st click
4th
6th
5th
2nd
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Edge-Drawn Polygon
Mode
Description
Inscribed Polygon
Circumscribed Polygon
Creates a polygon with a radius equidistant from the center of the polygon and
the mid-point of any of its sides
Edge-drawn Polygon
Press and hold the Option (Macintosh) or Ctrl (Windows) key while drawing to toggle between circumscribed and
inscribed modes.
To create a regular polygon:
1. Click the Regular Polygon tool from the Basic palette.
2. Select the mode button to specify the method for creating the polygon.
3. Click the Regular Polygon Preferences mode button.
The Reg Polygon Settings dialog box opens.
Creating 2D Loci |
1st click
271
2nd click
Creating 2D Loci
A locus is a reference point that is used to draw and measure objects. Loci do not print. Loci can also be used as pivot
points or fixed points for rotating and aligning objects. For example, to snap the cursor to a 2D locus, select Snap to
loci in the Vectorworks Preferences dialog box.
The 2D Locus tool places a 2D locus in a drawing when it is in Top/Plan view. Because they are merely movable
reference points, loci cannot be reshaped or resized.
To place a 2D locus:
1. Click the 2D Locus tool from the Basic palette.
2. Click to place the locus.
3. Click to place additional loci if necessary.
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The Attributes palette applies characteristics to 2D and 3D objects. Attributes include fill and pen styles, opacity,
images, gradients, hatches, line style and thickness, and markers.
Hatches, images, and gradients, and fill and pen styles, such as color and opacity, can be applied to all Vectorworks
objects except text. The only text characteristics that can be changed with the Attributes palette are pen color and
opacity; however, the text box itself can accept fill attributes. All other text attributes are controlled by the Text menu
commands (see Formatting Text on page 227). Line styles and the presence and location of markers are also set in the
Attributes palette.
If using the same attribute settings for groups of objects, it is preferable to create a class for those objects and apply the
class attributes at creation. Class attributes can also be set for selected objects; see Setting Class Attributes on
page 118.
The Eyedropper tool can transfer attributes from one object to another.
In the Design Series, an additional utility menu sets default and global attributes. See Setting Global and Default
Attributes on page 23 in the Vectorworks Design Series Users Guide.
Attribute Types
Most of the attribute types (fill, pen, opacity, line style, and marker) are specified directly from the Attributes palette.
Default attributes specify which options are available from the palette. See Setting Default Object Attributes on
page 75 for more information.
Hatch, gradient, and image fill attributes are resources, defined or selected from default resources (see Vectorworks
Fundamentals and Renderworks Default Resources on page 173). These fills are designed to function like the objects
to which they apply; if an object with a hatch, gradient, or image fill is rotated, the fill also rotates.
Applying Colors
The Color Palette set provides colors for selection and specifies which colors are available in a Vectorworks file. To
access the Color Palette set from the Attributes palette, click on one of the color boxes for Fill color or Pen color, when
a Solid style is selected.
A similar interface is available from other areas in the application where colors are specified, although the Color By
Class option is only available when accessed from the Attributes palette.
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See Setting Default Colors and Palettes on page 78 for information on how to set up and activate color palettes.
Named color display area
Active palettes
Select an active color palette, and then select the color to apply. To easily find a named color, begin typing; the letters
display in the named color display area and the closest color match is selected. Press the Tab key to cycle through the
closest matches; pause for several seconds to start the search over.
Select Color By Class to use the color attributes set by the objects class.
If Use at Creation is enabled for the objects class, the objects color is automatically set by the class.
If Use at Creation is disabled for the class, the object only takes on the class color when the Color By Class option
is selected.
See Setting Class Attributes on page 118.
Fill Attributes
Vectorworks objects can be filled with a solid color, fill pattern, hatch, gradient, or image. Alternatively, set the object
fill default to None to create transparent objects with no fill.
Fill Style
Description
None
No fill is applied
Solid
Applies a solid fill; click the color box to select the fill color. To set the color by class, select the Color
by Class option from the color palette. See Applying Colors on page 273.
Pattern
Applies a patterned fill style; click the pattern box to select the desired pattern, and then select the
foreground color and background color from the color boxes next to the pattern. To set the pattern
colors by class, select the Color by Class option from the color palette.
275
Fill Style
Description
Hatch
Applies a hatch. Select the desired hatch from either the default resources or the current files
resources (see Vectorworks Fundamentals and Renderworks Default Resources on page 173). If
default content is not enabled, Vectorworks asks if a default hatch definition should be created.
Another option is to create a new hatch to apply to the object by selecting Hatch from the Attributes
palette list to create a new hatch to apply to the object (see Hatch Attributes on page 281).
If the selected object has a hatch fill that has been edited with the Attribute Mapping tool, the
hatch name is highlighted in blue and edited is appended to the name. See Editing Hatch
Fills on page 295.
Gradient
Applies a gradient. Select the desired gradient from either the default resources or the current files
resources (see Vectorworks Fundamentals and Renderworks Default Resources on page 173). If
default content is not enabled, applies a gradient defined in the Resource Browser; click the Fill
Gradient Settings button to specify gradient settings (Gradient Attributes on page 287).
Image
Applies an image. Select the desired image from either the default resources or the current files
resources (see Vectorworks Fundamentals and Renderworks Default Resources on page 173). If
default content is not enabled, applies an image defined in the Resource Browser; click the Image
Gradient Settings button to specify image settings (see Image Attributes on page 292).
Class Style
The object takes on the fill attribute set by the objects class.
If Use at Creation is enabled for the objects class, the objects fill style is automatically set by the
class.
If Use at Creation is disabled for the class, the object only takes on the class style when the Class
Style option is selected.
See Setting Class Attributes on page 118.
Pen Attributes
In Vectorworks, the pen setting for object outlines includes solid, dashed, or a pattern line of any thickness.
Pen Style
Description
None
No pen is applied
Solid
Applies a solid pen style; click the color box to select the pen color. To set the color by class, select the
Color by Class option from the color palette. See Applying Colors on page 273. Select the line
thickness for the pen from the Line Style list.
Pattern
Applies a patterned pen style; click the fill pattern box to select the desired pattern, and then select
the foreground color and background color from the color boxes next to the pattern. To set the
pattern colors by class, select the Color by Class option from the color palette.
Dash
Applies a dashed pen style; click the color box to select the pen color. To set the color by class, select
the Color by Class option from the color palette. Select the desired dash style and line thickness from
the Line Style list.
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Pen Style
Description
Class Style
The object takes on the pen attribute set by the objects class.
If Use at Creation is enabled for the objects class, the objects pen style is automatically set by the
class.
If Use at Creation is disabled for the class, the object only takes on the class style when the Class
Style option is selected.
See Setting Class Attributes on page 118.
Opacity Attributes
In addition to the overall layer opacity settings described in Setting the Design Layer Opacity on page 107, an
opacity setting is available for individual objects in Top/Plan view. Opacity can be applied to any type of planar 2D
object, including 2D walls, text, worksheet backgrounds, and plug-in objects that include a 2D object.
If layer opacity is set in addition to object opacity, the results are additive; for example, a layer opacity of 50% and
an object opacity of 50% will display the object at 25% opacity. Similarly, the opacity settings of nested and
container objects are combined.
The Quartz (Macintosh) or GDI+ (Windows) imaging Vectorworks preference must be enabled to apply and display
the opacity attribute. See Display Preferences on page 48.
From the Attributes palette, click the Opacity button to open the Set Opacity dialog box.
Drag the Opacity slider to the left to increase the transparency, or enter an opacity percentage (0-100) in the box to the
right of the slider. Click Set Opacity to make the setting.
Select Use Class Opacity to use the opacity value set by the objects class.
If Use at Creation is enabled for the objects class, the objects opacity is automatically set by the class.
If Use at Creation is disabled for the class, the object only takes on the class style when the Use Class Opacity
option is selected.
See Setting Class Attributes on page 118. Class opacity can be overridden in viewports.
The opacity setting applies to 2D objects only. For a similar effect in 3D, a transparency shader can be applied with
Renderworks (see Creating Textures on page 731).
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To add, remove, edit, or change the display order of the available dash styles, select Edit Dash Styles from the Line
Style list. Alternatively, select File > Document Settings > Dash Styles. See Setting the Default Dash Styles and
Display Order on page 85.
To add, remove, or edit the available line thickness values, select Tools > Options > Line Thickness. See Setting the
Default Line Thickness on page 87 for more information. To temporarily adjust the current line thickness setting, click
Set Thickness from the Line Style list. The Set Thickness dialog box opens; select the Thickness Units, enter the
Thickness Value, and click OK.
Select Class Thickness to use the line style attributes set by the objects class (see Setting Class Attributes on
page 118).
If Use at Creation is enabled for the objects class, the objects line style is automatically set by the class.
If Use at Creation is disabled for the class, the object only takes on the class style when the Class Thickness
option is selected.
Click to temporarily set the
current line thickness
Select a
line thickness
Marker Attributes
Markers can be applied to each end of open objects, including lines, dimensions, arcs, polylines, 2D polygons, and
freehand lines.
In the Attributes palette, the active marker type displays for toggled selection for the line start and the line end. When
the active marker is selected for the end of an object, the marker selection box is highlighted. Click the starting marker
button, ending marker button, or both buttons to specify the end(s) to receive the selected marker. Alternatively, click
the Marker Link Toggle button (it becomes highlighted when enabled) to apply the active start marker type to both
ends.
To switch to a different marker style, click Line Startpoint Style or Line Endpoint Style. Select the active marker style
from the list, or click Edit Marker List to create a new style. See Setting Default Marker Types on page 75 for more
information.
Select Class Style to use the marker attributes set by the objects class.
If Use at Creation is enabled for the objects class, the objects marker style is automatically set by the class.
278
If Use at Creation is disabled for the class, the object only takes on the class style when the Class Style option is
selected.
See Setting Class Attributes on page 118.
Applying Attributes
Attributes palette characteristics can be applied by default as objects are created, or applied to individual objects after
creation.
Attributes can also be applied by class settings. See Setting Class Attributes on page 118.
To set default attributes:
1. Ensure that no objects are selected.
2. Select Window > Palettes > Attributes.
The Attributes palette opens.
3. Select the desired attributes. Objects created after that point use those attributes by default.
The defaults can also be set with the Eyedropper tool (see Transferring Attributes on page 278).
To apply attributes to existing objects:
1. Select the object or objects.
2. Select Window > Palettes > Attributes.
The Attributes palette opens.
3. Set the desired attributes for the object(s) from the Attributes palette.
The objects attributes are updated.
Transferring Attributes
The Eyedropper tool transfers attributes from one object to another in a single step, including fill, pen, line, text, wall,
and other attributes. The Eyedropper tool has two modes.
Apply Attributes
Pick Up Attributes
Mode
Description
Apply Attributes
Pick Up Attributes
Press the Option (Macintosh) or Ctrl (Windows) key to switch between the Pick up and Apply modes.
To transfer object attributes:
1. Click the Eyedropper tool from the Basic palette.
2. Click Eyedropper Tool Preferences from the Tool bar.
The Eyedropper Preferences dialog box opens. Specify the attributes to be selected and applied by the
Eyedropper tool, and click OK.
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280
Parameter
Description
All
Checked box: All attributes in the group are selected; click to deselect all attributes in
the group.
Empty box: No attributes in the group are selected; click to select all attributes in the
group for transfer.
Box displays
(Windows) or
(Macintosh): One or more attributes in the group
are not selected; click to select all attributes in the group for transfer.
Fill Attributes
Transfers fills, including foreground and background colors, styles (pattern, hatch,
gradient, or image fill), and textures
Pen Attributes
Transfers pen foreground and background colors and styles (pattern or dash)
Line Attributes
Text Attributes
Transfers text attributes to another text object, dimension, or plug-in object, including
font, size, style, alignment and spacing
Alignment and spacing are transferred to text objects only
Wall Attributes
Transfers wall thickness and component settings for walls and round walls; components
define wall thickness, so components cannot be transferred without also transferring the
thickness parameter
Viewport Attributes
Transfers viewport attributes to another viewport, including class and layer visibility
settings and attribute overrides. Other Properties refers to the remaining viewport options
such as view, render mode, projection, and advanced properties. Viewport attributes can
be transferred between files; class, layer, and other resources specified in an attribute
override are resolved by the name of the class, layer, or resource, respectively.
Object Opacity
Other Attributes
Record
Plug-in Parameters
Transfers plug-in parameters between plug-in objects, including objects inserted in walls
Class
Selects the class for transfer (makes the target object the same class as the source object)
Changes the default Attributes palette settings to match those of the source object; objects
created from then on use the attributes of the source object
Transfers the by-class settings of the source object, provided the target object is in the
same class as the source object
Hatch Attributes |
281
To transfer attributes between files, the target objects, classes, records, dash patterns, textures, and other
attributes must already be present in the target file. The eyedropper tool does not create objects or attributes.
Hatch Attributes
Hatches can be applied to 2D objects and walls in a 2D view. If default content is not enabled in Vectorworks
preferences, a default hatch is provided; see Vectorworks Fundamentals and Renderworks Default Resources on
page 173.
Two different types of hatches exist in Vectorworks: associative and non-associative. The appearance of both types of
hatches are determined by hatch pattern definitions. Associative hatches are similar in nature to fills and are one of the
selections under the Fill Style list on the Attributes palette. Non-associative hatches are a pattern of lines grouped into
a single object and placed with the Hatch command.
Associative Hatches
Associative hatches are applied to an object as a fill from the Attributes palette or Resource Browser. If the size of the
object changes, the hatch fills the new object dimensions. After the hatch is applied, use the Attribute Mapping tool to
move, rotate, or scale the hatch (see Editing Hatch Fills on page 295). Associative hatches can be specified as a
default class attribute (see Setting Class Properties on page 115).
Non-associative Hatches
Non-associative hatches are placed on objects or areas of the drawing with the Hatch command. They obtain most of
their attributes from hatch pattern definitions, but they do not use the color definitions for the lines that make up the
hatch. Non-associative hatches obtain the color definitions from the current default attributes. They do not use any
background definitions, and therefore have no background color. A non-associative hatch is similar to a screen that
displays over other objects; the spaces between the lines are empty, and display portions of any objects behind the
hatch.
Non-associative hatches are placed inside an area that is defined by selected objects or lines. The start point of the
hatch is set with the Hatch command. Unlike associative hatches, non-associative hatches can be moved to another
area or object. However, unless the new area is the same shape and size as the previous one, the pattern will not fit.
Non-associative hatches are groups that are not associated with an object. They do not rotate with the object or act like
a fill. They can be broken down into their individual elements with the Ungroup command. For a non-associative
hatch to become part of an object, it must be grouped with the object.
Defining Hatches
A hatch definition is required for both associative and non-associative hatches.
A hatch definition is a repetition of the elements in a series of lines in all directions from the beginning point. After
specifying where the hatch line begins (the Start Point), where it stops (the Dash Factor), where it begins to repeat (the
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Repeat), and the distance separating the line from a neighboring line (the Offset), the pattern is repeated in all
directions.
A hatch can consist of several levels, or layers, of pattern definitions. Each level is edited individually to create the
overall hatch. (Hatch layers are named hatch levels in order to distinguish them from the layers in the drawing area.)
A new hatch can be created by editing an existing hatch; see Editing Hatch Definitions on page 287.
To create a new hatch pattern definition:
1. Open the Resource Browser by selecting Window > Palettes > Resource Browser.
2. From the Resources menu, select New Resource to display the New Resource menu.
3. Select Hatch.
The Edit Hatch dialog box opens.
Parameter
Description
Name
Enter a name for the hatch; this name identifies the hatch in the Resource Browser and in the
Select Hatch dialog box (Modify > Hatch)
Active
Select the active hatch level from the list. A level can also be selected by clicking on one of its
pattern lines, or by using the keyboard right and left arrow keys. Levels are numbered in the
order of creation.
Cursor
Switches between the pointer and pan functions. The pointer adjusts the four control handles
in the hatch window. The pan moves the elements of the hatch around the preview window.
Zoom
Zooms in and out by a factor of two. The center of the view remains at its current coordinates.
The current zoom ratio is also displayed. The initial zoom setting when the dialog box opens
corresponds to the best setting for editing Level 1.
Hatch Attributes |
283
Parameter
Description
View
Select whether to view All Levels or only the Active Level; click Center to center the start point
of the active level
Units
Switches between Page and World settings for the hatch. Page is absolute in screen coordinates,
where one inch in the hatch equals one inch on the screen (at 100% zoom). World sets the hatch
to use the unit values for the layer where the hatch will be placed; for example, one inch in the
hatch equals one inch in the drawing area as defined by the rulers (this may not equal one inch
on the screen depending on the unit setting). When switching between Page and World, the
hatch settings are adjusted for all levels to preserve the hatch appearance.
Rotate
Select whether to rotate the hatch to match the orientation of any symbols or walls where it will
be placed
Snap Radius
Set the snap radius for snapping to the end points and mid points of pattern lines when
moving a line by dragging
Sketch Style
For the Design Series, specifies a hatch sketch style; see Applying Sketch Styles to Hatches on
page 680 in the Vectorworks Design Series Users Guide
Background Fill
Select to use a background color and click the color box to select a color; background color
applies only to associative hatches
Start Point
Controls the location of the start of the first hatch line in relation to the hatch origin for the
active level. The default mode uses polar coordinates (L = distance, A = angle). Enter values or
move the Start Point handle in the preview window.
Repeat
Sets the distance, for the active level, between the beginning of a segment and the beginning of
the next colinear segment. Repeat directly relates to the Dash Factor, with the two determining
if the line is dashed or solid, as well as the length of the dashes and line segments. The default
mode uses polar coordinates (L = distance, A = angle). Enter values or move the Repeat handle
in the preview window.
Dash Factor
Represents, for the active level, the percentage of the distance between the Start Point and the
Repeat that is shown as a line. Set to 1 to create a solid line. Enter a value or move the Dash
Factor handle in the preview window.
Offset
Determines the distance and direction between lines for the active level. The values entered are
relative to the Start Point. The default mode uses polar coordinates (L = distance, A = angle).
Enter values or move the Offset handle in the preview window.
Pen Color
Sets the color for the active level hatch lines; click the color box to select a color. Click Unique
Colors to set a unique color for each level; click Same Color to apply the active level color
selection to all levels.
Sets the hatch line weight for the current level. Click the line to select a weight from the list.
Create a custom weight by selecting Set Thickness. The Set Thickness dialog box opens. Enter
the Thickness Value and Thickness Units. Click Same Thickness to apply the active level line
thickness to all levels.
Add/Remove
Level
Click Add Level to create an offset duplicate of the active level. Alternatively, create a duplicate
level by clicking and dragging the Start Point handle with the Option (Macintosh) or Alt
(Windows) key. Click Remove Level to remove the active level.
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Parameter
Description
Scale
Opens the Scale Hatch Definition dialog box. Enter a Scaling Factor to change the hatch
definitions for the active level (except for the Dash Factor value, which remains unchanged).
Select Apply to All Levels to change the scale factor for all levels.
Undo
Redo
Click to redo the last action that was undone. Must be clicked directly after an action was
undone. Appears dimmed when there are no actions to undo.
Revert
Returns the hatch definition to its status at the time the Edit Hatch dialog box was opened
The Start Point, Repeat, Dash Factor, and Offset functions correspond to the four control handles in the preview
window. When a handle is moved, the corresponding functions values change to reflect the move. The Shift key
constrains the drag when using the control handles, affecting each of the four functions differently.
For the Start Point, Repeat, and Offset parameters, enter values according to either the polar coordinate system
or the Cartesian system. The text box labels for these four controls change to correspond to the selection of
Cartesian or polar.
Coordinate System
Description
Polar
Defines the hatch line segments by length and angle values entered in relation to the origin. In
polar mode, angles are represented as positive or negative values from 0 to 180. Values from
180 to 359 are automatically converted to negative. Vectorworks considers 0 to be at the 3
oclock position.
Cartesian
Cartesian coordinates are the same as those used in the drawing area, with positive and
negative X and Y axes
4. Click OK. The new hatch definition is saved under the specified name.
Parameter
Level 1 Values
Level 2 Values
Start Point
X = 0, Y = 0
X = 0, Y = 0
Hatch Attributes |
Parameter
Level 1 Values
Level 2 Values
Repeat
X = 0, Y = 6
X = 2, Y = 0
Dash Factor
0.5
Offset
X = 4, Y = 3
X = 0, Y = 3
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Parameter
Description
Hatches list
Lists the available hatches from the default resources, the current files resources, or from a
referenced file (referenced hatches display in italics)
Hatch preview
New
Opens the Edit Hatch dialog box, for creating a new hatch (see Defining Hatches on page 281)
Edit
Opens the Edit Hatch dialog box, for editing or renaming an existing hatch
Duplicate
Creates a copy of the selected hatch (button is disabled if referenced hatches are present)
Delete
Gradient Attributes |
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Gradient Attributes
Gradients are created or imported into the current file through the Resource Browser (default resources are
automatically imported into the current file at the point of use, and display in the Resource Browser); see
Vectorworks Fundamentals and Renderworks Default Resources on page 173 and Accessing Existing Resources
on page 180.
Gradients can be applied to any type of 2D object that accepts a fill, including 2D walls, text boxes, worksheet
backgrounds, and plug-in objects that include a 2D object.
Creating Gradients
Gradients are defined and stored in the Resource Browser.
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Midpoint
Gradient preview
Color spot
Color spot area
Vectorworks Term
Definition
Gradient
Midpoint
Point between two colors where each color is of equal intensity; a midpoint is associated
with the color spot to its left
Color spot
Gradient segment
Parameter
Description
Name
Specifies a name for the gradient resource; this name is displayed in the Resource Browser
and Attributes palette
Midpoint
Gradient Preview
Gradient Attributes |
289
Parameter
Description
Color Spot
Specifies the starting or ending color of each gradient segment. To specify the color,
double-click on a color spot, or select a color spot and click Color. To add a new gradient
segment, click in an empty location in the color spot area. A new color spot and midpoint are
created. Drag a color spot to a new location in the color spot area; its associated color is
retained. Remove a color spot and its associated midpoint by selecting the color spot
dragging it from the color spot area.
Color
Specifies the color of the selected color spot; click to select the color
Position
Indicates the position (0.0 1.0) of the selected color spot or midpoint; the midpoint position
is relative to its location between two adjacent color spots
Applying Gradients
Gradient settings are specified through the Attributes palette and applied to a 2D object through the Resource Browser
or the Attributes palette. In addition, a gradient fill can be specified as a default class attribute (see Setting Class
Properties on page 115).
To apply a gradient resource from the Attributes palette and specify the gradient settings:
1. Select the object(s), and then select Gradient from the Attributes palette fill list. To change to a different gradient,
click on the gradient preview and select a different gradient from the list of default resources or the current files
resources (see Vectorworks Fundamentals and Renderworks Default Resources on page 173).
Gradient
preview
Fill gradient
settings
2. Specify the settings for the current gradient by clicking the Fill Gradient Settings button next to the gradient
preview bar.
The Gradient Settings dialog box opens.
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Gradient
selector
Parameter
Description
Gradient selector
Select a gradient resource from either the default resources or the current files resources
Repeat
Select to repeat the gradient segment(s) over the object; deselect to apply a single instance of
the gradient segment(s) to the object
No repeat
Repeat
Reverse
Select to draw the colors in reverse order from the order specified in the Gradient Editor dialog
box
Apply To
Select Each Object to apply the gradient to each selected object individually; choose Selection
to apply the gradient across the selected objects, spanning the objects.
Each Object
Selection
When applying a gradient across several selected objects, group the objects to retain the effect.
Gradient Attributes |
Parameter
Description
Type
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Linear
Radial
Rectangular
Angular
Applies the gradient to the selection in a counterclockwise direction from the specified starting
point
X/Y Offset
Indicates the gradient starting point coordinates relative to the center of the selection
bounding box (in the files current units)
Length
Specifies the length of a single gradient segment (in the files current units)
Angle
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Image Attributes
Image fills are created or imported into the current file through the Resource Browser (default resources are
automatically imported into the current file at the point of use, and display in the Resource Browser); see
Vectorworks Fundamentals and Renderworks Default Resources on page 173 and Accessing Existing Resources
on page 180.
Images can be applied to any type of 2D object that accepts a fill, including 2D walls, text boxes, worksheet
backgrounds, and plug-in objects that include a 2D object.
Parameter
Description
Reuses a previously imported image; select the resource that contains the
image. Click OK and proceed to Step 6.
5. The Open dialog box is displayed. Select the image file to use as an image resource, and click Open.
6. If the image is in JPEG format, it is imported immediately. For images not in JPEG format, the Image Import
Options dialog box opens. Specify the imported image options.
The current image information is displayed at the top, along with the images uncompressed size. Two
compression methods are available; depending on the graphic, one of the methods may be more suitable. The
compression method which produces the smallest file size is selected by default. Select the desired balance
between compression and detail display. The resulting file size for each type of compression is displayed to help
with the selection.
If the selected option results in a file size larger than the uncompressed size, the image is imported
uncompressed.
Image Attributes |
Compression Method
Description
JPEG
PNG
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7. Click OK to import the image with the selected compression type. The image resource is saved, by default, with
the name of the original image file.
Image resources imported into the file that are not in JPEG format can be compressed by JPEG with the Compress
Images command. See Compressing Images on page 447.
Fill image
settings
2. Specify the settings for the current image by clicking the Fill Image Settings button next to the image preview
bar.
The Image Settings dialog box opens.
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Image
selector
Parameter
Description
Image selector
Select an image resource from either the default resources or the current files
resources
Repeat
Select to repeat the image over the object; deselect to apply a single instance of the
image to the object
No repeat
Repeat
Mirror
Flip
Select to maintain the image aspect ratio when changing the Length values
Apply To
Select Each Object to apply the image to each selected object individually; choose
Selection to apply the image across the selected objects, spanning the objects
Each Object
Selection
When applying an image across several selected objects, group the objects to
maintain the image.
X/Y Offset
Indicates the image starting point coordinates relative to the center of the selection
bounding box (in the files current units)
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Parameter
Description
I/J Length
Specifies the distance in the I/J direction for a single instance of the image fill (in the
files current units)
Angle
X/Y offset
coordinates
Center of
selected object
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Hatch origin
4. Use the editing object to set the hatch location, scale, and rotation angle. The hatch can also be nudged.
Action
Description
Click in the editing object (anywhere except on a selection handle) and drag it to the desired
location. Click to set.
To precisely locate the origin, click close to the lower left handle, and move the editing object as
needed.
Click on one of the corner selection handles, and drag to set the editing object to a new scale (or
press the Tab key and enter a Scale value in the Data bar). Click to set.
Scale: 1.073
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Action
Description
Click on one of the middle selection handles, and drag to rotate the editing object to the desired
angle (or press the Tab key and enter a Rotation value in the Data bar); click to set the rotation.
By default, the editing object rotates about the handle opposite the handle that was clicked on.
To rotate about the hatch origin, press the Shift key while rotating.
To rotate about the center of the editing object, press the Ctrl key (Windows) or Command key
(Macintosh) while rotating.
Rotation:-30.0
5. In the Attributes palette, the name of the hatch is highlighted in blue, and edited is appended to the name.
4. Use the editing object to set the gradient origin location, i-axis length, and rotation angle. Hold down the Shift
key to constrain the editing object line; the fill can also be nudged.
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Action
Description
Click and drag the entire editing object, moving it to the desired location. Click to
set.
Click on a handle at the end of the editing object, and drag to set the editing object
to a new length. Click to set.
Click on a handle at the end of the editing object, and move to create a fulcrum
line; click to set the rotation.
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4. Use the editing object to set the image origin location, i-axis and j-axis lengths, and rotation angle. The fill can
also be nudged.
Action
Description
Click and drag the entire editing object, moving it to the desired location.
Click on a corner handle (the resize cursor displays) and drag the handle to the
new size; holding the Shift key during this operation constrains the image
aspect ratio. Click to set.
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Action
Description
Click on a side handle (the rotate cursor displays) and drag the handle to the
new rotation angle (or press the Tab key and enter a Rotation value in the Data
bar). Click to set. Press the Ctrl key (Windows) or Command key (Macintosh)
while rotating to rotate about the image center.
Click and drag a corner of the editing object past another corner of the editing
object; click again to redraw the image within the new drawing area. Drag
horizontally to mirror the image; drag vertically to flip the image; drag
diagonally to both flip and mirror the image.
Options in the Image Settings dialog box (accessed from the Attributes palette) also affect image attribute
mapping. When Maintain Aspect Ratio is selected, the image cannot be flipped or mirrored by dragging the
editing objects handles vertically or horizontally; only diagonal dragging is allowed. Use the Mirror or Flip
options in this dialog box to change the fill image orientation without moving or resizing the image.
Editing 2D Objects
Once a 2D object is created, it may require editing. Editing generally involves changing the size, shape, or number of
objects in a drawing, and also combining, trimming, and performing surface operations on multiple 2D objects.
2D objects can be edited from a 3D view. The 2D objects parameters can be changed from the Object Info palette, its
attributes can be changed from the Attributes palette, and surface operations (such as the Add Surface command) can
be performed while in a 3D view. For more intensive editing, such as reshaping or adding vertices, double-click on the
2D object (or select Edit from the context menu) to automatically return to Top/Plan view.
The Object Info palette organizes data into three tabbed panes:
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Tab
Description
Shape
Displays information about a selected objects geometry, class, and layer (see Shape Tab on
page 303)
Data
Lists any database records attached to a selected object (see Data Tab on page 305)
Render
When Renderworks is installed, this tab is added for the assigning and mapping of textures to 3D
objects (see Applying Textures to an Object on page 761). When sketch rendering with the
Design Series, the Sketch parameter is available on the Render tab, even if Renderworks is not
installed.
Coordinates
menu
Specifies options for the display of coordinates in rotated plan views (Design Series required).
See Rotating the Plan on page 707 in the Vectorworks Design Series Users Guide.
Object Info palette drop-down list items can be selected by using the mouse or by typing the first letter(s) of the
desired item to highlight the closest match in the list (excluding class and layer lists).
Set the Object Info palette position, active pane upon opening, and Data pane separator position, as described in
Modifying Palette Positions and Settings on page 830. Save palette positions and settings by selecting Window >
Palettes > Save Palette Positions. To revert the palette position and settings back to the settings established when the
custom workspace was created (in the User Data and Preferences folder), click Reset Saved Settings from the Session
tab of Vectorworks preferences (see Session Preferences on page 50).
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Shape Tab
Object properties can be directly edited through the Object Info palette from the Shape tab. Objects can also be edited
with the tools on the Basic palette throughout this chapter.
The Shape tab always displays class and layer information. The detailed object information that is also displayed
depends on the type of object selected. Keep the following points in mind when changing object information through
the Shape tab:
To change individual objects in a group, first select the Modify > Edit Group or Ungroup command, and then
select the desired object(s).
In single vertex mode, only that vertex changes. However, in entire object mode, all the vertices are changed.
To view and edit object information for a single object:
1. Select Window > Palettes > Object Info.
The Object Info palette opens.
2. Click the Shape tab.
3. Select the desired object.
Editable information for that object is displayed.
4. Change the desired information, using the keys as follows:
Key
Function
Enter
Save the entry and return the focus to the drawing area
Tab
Save the entry and move the focus to the next editable field
Shift+Enter
Save the entry and keep the focus in the same field, so that you can enter a different value if
necessary
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4. To edit each object in a selection separately, click the Multiple Edit mode button. This switches to Individual Edit
mode. Once in Individual Edit mode, use the Next arrow button to move forward through the selected objects
and the Previous arrow button to move backward through the selections. Each object highlights briefly as it is
selected. To be sure which object is currently selected, click the center circular button to highlight it again. If
either arrow appears dimmed, the end of the selected objects in that order has been reached.
Individual Edit mode
Currently selected
object type
Previous object
Highlights currently
selected object
Next object
Alternatively, select multiple objects of the same type, and then modify them at one time in Multiple Edit mode.
When several objects of the same type have been selected, the palette operates in batch editing mode. If the
parameter settings of the objects are different, the field displays as blank, or a check box displays with an
indeterminate state. Any parameter edits affect all the selected objects in multiple edit mode.
Some objects have more editable fields than others. If the Object Info palette is not fully extended when an object of
this type is selected, scroll options are provided. To scroll up and down, click the scroll arrows, any area of the scroll
bar, or click-drag the scroll box (Windows) or scroller (Macintosh).
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Windows
Macintosh
Scroll box
Scroller
Scroll bar
Scroll bar
Scroll arrow
Scroll arrow
Data Tab
The Data tab lists all records in the drawing, along with check boxes showing which records are attached. The Object
Info palette can be used to make changes to record settings.
To view and edit record information:
1. Select Window > Palettes > Object Info.
2. Click the Data tab.
Object name
Record list
Field list
Editing pane
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Parameter
Description
Object Name
Record List
Displays all the records that are active in the drawing; if any of these records are attached
to the selected object, the box to the left of the record name displays an X
Field List
Provides a list of all the record fields if a record is attached to the selected object; if any
field has a default value assigned, it displays after the field name
Editing Pane
Resize the list boxes by selecting and dragging the bars between them.
If any records are attached to the selected object, the box to the left of the record name displays an X. If more than
one object is selected, only the records attached to all objects display an X.
See Record Formats on page 205 for more information on attaching, editing, and deleting record formats.
Reshaping Objects
The 2D Reshape tool reshapes an object after it has been created. Change the length of objects (including dimensions)
reshape single objects, or reshape multiple objects at once.
With this tool, reshape all polygons and polylines, including lines drawn with the Freehand tool (which are
considered polylines in Vectorworks). In addition, specify exact radius measurements for circular arc control points.
2D objects can be resized with the Single Object Interactive Scaling Mode of the 2D Selection tool; see 2D
Selection Tool on page 36. Certain objects (polylines, polygons, rectangles, rounded rectangles, circles, ovals,
and arcs) can also be reshaped with the Freehand tool. See Reshaping Objects with the Freehand Tool on
page 256.
The 2D Reshape tool has five different reshape modes. It also has four control point modes for changing the existing
vertex. In addition, the tool can operate in three marquee selection modes.
Change
Vertex
Move Polygon
Handles
Delete
Vertex
Add
Vertex
Hide or
Show
Edges
Corner
Point
Bzier
Control
Point
Cubic
Spline
Point
Enable
Rectangular
Marquee
Fillet
(Circular Arc)
Point
Enable Polygonal
Marquee
Enable
Lasso
Marquee
Fillet
Preferences
Mode
Description
Change Vertex
Changes an existing vertex into a corner, Bzier, cubic spline, or fillet (circular arc) point
Add Vertex
Adds a vertex as a corner, Bzier, cubic spline, or fillet (circular arc) point
Delete Vertex
Reshaping Objects |
307
Mode
Description
Clicking on the midpoint hides the polyline or polygon segment; clicking on a vertex
hides the segment that follows the vertex
Corner Point
In Change Vertex mode, changes the vertex to a corner; in Add Vertex mode, adds a
vertex
In Change Vertex mode, changes the vertex to a Bzier vertex; in Add Vertex mode, adds
a Bzier vertex
In Change Vertex mode, changes the vertex to a cubic spline vertex; in Add Vertex mode,
adds a cubic spline vertex
In Change Vertex mode, changes the vertex to an arc; in Add Vertex mode, adds an arc
vertex. Click the Fillet Preferences mode button, enter a Fillet Radius in the Fillet
Settings dialog box, and click OK (for the largest possible fillet, set the Fillet Radius to
zero).
Enable Rectangular
Marquee
Creates a rectangular marquee box around several vertices. Click to set the start point,
drag the mouse in the desired direction, and release to set the end point. All vertices
within the marquee are selected for performing a subsequent reshape operation.
Creates a free-form marquee around several vertices, allowing a more exact selection of
vertices of irregular 2D shapes. Click to set the start point, drag the mouse in the desired
direction, and release to set the end point. All vertices within the marquee are selected
for performing a subsequent reshape operation.
Enable Polygonal
Marquee
Creates a marquee with an irregular polygonal shape around several vertices. Click to set
the start point, and then continue clicking to define the shape. Double-click to finish the
marquee. All vertices within the marquee are selected for performing a subsequent
reshape operation.
Click-drag in the drawing to begin drawing a marquee around vertices for reshaping; the currently active
marquee mode determines the marquee type that will be drawn. Regardless of what marquee mode is currently
active, you can alternatively press and hold the Alt (Windows) or Option (Macintosh) key to draw a lasso
marquee or press and hold the Shift+Alt (Windows) or Shift+Option (Macintosh) key to draw a polygonal
marquee.
While using any marquee selection mode, if the vertices to be selected are surrounded by a filled object, first
select the object(s) using the 2D Selection tool. Press and hold the Shift key while drawing the marquee around
the vertices; the currently active marquee mode determines the marquee type that will be drawn. The desired
vertices are selected without the boundary object being selected.
Perform the desired reshape operation on the selected vertices.
308
Click on the desired vertex; when the Resize cursor displays, drag it to the new location
Any object that cannot be reshaped with this tool continues to display standard bounding box handles only.
Reshaping Objects |
309
310
With the Hide/Show Edges cursor, click a vertex near an edge to show or hide the edge
Reshaping Objects |
311
Create marquee to select multiple vertices, and then drag selected vertices to new location
Press the Delete key (Macintosh) or Delete or Backspace keys (Windows) to delete the vertices or holes.
Alternatively, enter an exact length in the Data bar. Press the Tab key while still pressing the mouse button until
the L field is highlighted, enter a value for the length, and release the mouse button.
The walls are resized with the wall intersections, doors, or other symbols maintained in place. The marquee
remains on the screen until another tool or command is selected.
Reshaping Polylines
Polylines can be reshaped in a manner that is similar to an Edit Group operation. The polyline itself is locked in this
process, but holes can be added to it, filleted, chamfered, offset, duplicated, extracted, and deleted from it.
To reshape a polyline:
1. Select the polyline to change.
2. Select Modify > Edit Polyline.
3. Select polyline holes and move, delete, or reshape them. Add new holes to the polyline, or move a hole out of the
polyline to extract it, creating individual polylines.
The original polyline is locked and cannot be edited.
4. Click Exit Polyline to return to the drawing.
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Original polyline
Offsetting Objects
The Offset tool either creates a duplicate object offset from the original, or offsets the selected object from its original
location. Use this tool to easily create parallel objects, such as lines and walls. Also use it to produce a larger or smaller
version of closed objects, such as ovals and connected walls. NURBS surfaces are offset by the offset distance along the
surface normal direction.
The Offset tool can be used with the following objects (see the Design Series Users Guide for information about the
Design Series objects).
Massing models
Site modifiers
Plants
Property lines
Spaces
Redlines
The Offset tool has four modes, which are also options in the Offset Tool Preferences dialog box.
Offset by Point
Offset Preferences
Offset by Distance
The 2D conversion res field, on the Edit tab of the Vectorworks Preferences dialog box, adjusts the degree of
smoothing. The higher the conversion resolution, the higher the degree of smoothing, which produces a more
accurate offset of objects. For more information on 2D conversion resolution, refer to Setting Vectorworks
Preferences on page 47.
To offset one or more objects:
1. Select the object(s) to be offset, if desired.
Offsetting Objects |
313
Parameter
Description
Method
Offset by Distance
Places the offset object at the specified Distance from the original location (same
as selecting the Tool bar button)
Offset by Point
Places the offset object at a distance specified by a mouse click (same as selecting
the Tool bar button)
Duplication
Duplicate and Offset
Creates a duplicate of the object at the offset location (same as selecting the Tool
bar button)
Moves the original object to the offset location (same as selecting the Tool bar
button)
Wall Offset
Offset from Center Line
Offsets walls from the center line of the walls original location
Offsets walls from the nearest edge of the walls original location
Smooth Corners
314
Offset Method
Description
Offset by Distance
Click on Objects to Offset
Select the object to be offset; the object is highlighted. Click to specify the offset
location relative to the selected object, and to place the offset object. To continue
offsetting objects, click another object to highlight it, and then click again to
indicate the offset location.
Click in the drawing to specify the offset location relative to the originally selected
object, and to place the offset object. The offset object is now selected; to offset
from that object, click again to indicate the offset location.
Offset by Point
Click on Objects to Offset
Select the object to be offset; the object is highlighted. Move the mouse to adjust
the offset preview if necessary, and then click to place the offset object. To continue
offsetting objects, click another object to highlight it, and then click again to
indicate the offset location.
Click to set the offset point (move the mouse to adjust the offset preview if
necessary), and then click again to place the offset object. The offset object is now
selected; to offset from that object, click again to indicate the offset location.
Depending on the offset preferences, either a duplicate object or the original object is placed at the offset location.
Select the walls with the 2D Selection tool, and then select the Offset tool. Select Offset by Distance
mode, and set the offset Distance to 2. Click outside the walls to offset them 2 beyond the original location.
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Vertical Align/Distribute
Horizontal Align/Distribute
3. Select the object alignment/distribution criteria. 2D objects are only moved along the horizontal and vertical axes.
Parameter
Description
Align
Distribute
Horizontal
Left
Center
Right
Spacing
Distribute the spacing equally between the left and right sides of adjacent objects
Vertical
Top
Center
Bottom
Spacing
Distribute the spacing equally between tops and bottoms of adjacent objects
4. Click OK.
Vectorworks aligns/distributes the selected objects.
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Loci and locked objects are special objects and behave differently when present during an alignment/distribution
operation.
If a locus point is one of the selected objects, all objects are aligned relative to that locus. If there are multiple loci in the
selection, then the loci are aligned/distributed like any other object.
Locked objects in a selection do not move. Other objects are aligned/distributed relative to the locked objects.
Trim Tool
The Trim tool trims a portion of the selected object. Objects that can be edited in this manner include lines, arcs,
rectangles, rounded rectangles, circles, ovals, polylines, and polygons.
To trim a portion of an object:
1. Position the trimming object over the object(s) to be trimmed.
2. Click the Trim tool from the Basic palette.
The standard arrow cursor changes into a hand.
3. Click the portion of the object to be trimmed.
That portion of the object is trimmed back to the closest intersection with another object.
To trim another portion of the same object, move the hand to that section and click.
317
Clip Tool
The Clip tool cuts out pieces from the 2D objects, such as lines, arcs, rectangles, rounded rectangles, circles, ovals,
polygons, and polylines. In addition, this tool can be used to split an object.
Removes Outside
Removes Inside
Splits at Boundaries
Mode
Description
Removes Inside
Removes Outside
Trims everything away from the outside of the clipping object shape
Splits at Boundaries
Splits the object(s) and the clipping area into separate objects
Each mode can use one of the clipping shapes; select rectangular, polygonal, or circular
To clip objects:
1. Select the object or objects to cut.
2. Click the Clip tool from the Basic palette.
3. Select the clipping mode and the clipping object shape.
4. Click and drag to create a marquee box.
The object is clipped as defined by the clipping object shape.
1st click
2nd click
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Resizing Objects
Fixed Point Resize Tool
The Fixed Point Resize tool resizes rectangles, rounded rectangles, polygons, circles, and ovals using a fixed point on
the drawing as the point of reference. It is best used to scale an object relative to a particular location in the drawing. To
rescale an object symmetrically or asymmetrically by a specific factor, use the Scale Objects command. See Scaling
Objects on page 318.
To resize an object:
1. Select the object or objects to change.
2. Click the Fixed Point Resize tool from the Basic palette.
3. Click on the point in the drawing to serve as the fulcrum.
To scale the resized object symmetrically, select a fulcrum point that is at the exact center of the object.
If the fixed point is not at the center of the object, the resized object changes proportions.
4. Click on an object edge and drag the object into its new size, shape, and/or location.
If the drag point is moved past the selected fulcrum, the object is reversed.
The starting point for dragging cannot be the same as the fulcrum point or exactly horizontal or vertical to it.
Scaling Objects
The Scale Objects command rescales the X and/or Y dimension of any selected solid, object, or group, or rescales the
selected items uniformly in the X,Y, and Z dimensions. The selected item is rescaled using its center point. The object
can be rescaled by indicating a segment on the drawing and entering a new distance for the segment. In addition, text
and/or all visible objects in the drawing can be scaled.
Spheres, hemispheres, and cones cannot be scaled asymmetrically. Symbols and layer links cannot be scaled.
Resizing Objects |
319
To scale objects:
1. Select the object(s) to scale.
2. Select Modify > Scale Objects.
The Scale Objects dialog box opens. Specify the scaling method and parameters.
Parameter
Description
Symmetric
X, Y, Z Factor
Enter the scaling factor (for example, enter 2 to double or .5 to halve the scale)
Symmetric By Distance
Scales symmetrically using the ratio of the current and new distance values as a scale
factor
Current Distance
Enter the current distance to be scaled, or click the button to use a temporary tool to
indicate the distance on the drawing
New Distance
Asymmetric
X / Y Scaling Factor
Scales along only the specified X and Y axes; when asymmetrically scaling a solid, the
current view must be aligned with the solids matrix for scaling to occur
Enter the scaling factor (for example, enter 2 to double or .5 to halve the scale)
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Parameter
Description
Scale text
Entire drawing
3. If specifying the scale factor with the Symmetric by Distance option, click the button to switch temporarily to the
drawing. Click to indicate the start of the segment, move the mouse, and click to indicate the end of the segment.
You are returned to the Scale Objects dialog box, and the Current Distance value has been specified. Enter the
New Distance for the segment.
4. Click OK.
Shearing Objects
The Shear tool simultaneously skews all of the vertices of a rectangle, rounded rectangle, polygon, circle, oval, or
polyline, using a fixed point on the drawing as a point of reference. It is like placing a thumbtack on one point of an
object, or the drawing, and reshaping every other object point except the one tacked down. The Shear tool can be used
to fake a 3D perspective.
To shear an object:
1. Select the object or objects to change.
2. Click the Shear tool from the Basic palette.
3. Click on the point in the drawing to tack down.
4. Click on the object and drag the resize cursor to shear the object. A preview object displays.
5. Click to set the shear position.
Click to tack down a point then drag the resize cursor to shear the object
Joining Objects
Join Command
The Join command can be used to join two single lines, two double lines, or two walls together. Joined lines intersect
but remain as individual objects.
Object
Specifications
Individual Lines
Joining Objects |
321
Object
Specifications
Double Lines
Double lines can be joined to another set of double lines or to a wall. Double lines drawn with
the Create Polygons option (set in Double Line preferences) cannot be joined. Only the line
elements of double lines drawn with the Create Lines and Polygons option can be joined.
Walls
A wall can be joined to another wall or to double lines created with the Create Lines option
(set in Double Line preferences). Walls will join to the line elements of double lines drawn
with the Create Lines and Polygons option.
Join
To join walls, single lines, or double lines:
1. Select the two non-parallel walls, lines, or double lines to join.
2. Select Modify > Join > Join.
The selected walls/lines are joined together with any excess trimmed away.
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Redlines
Stipples
Spaces
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Hardscapes
Point Split
Line Split
Mode
Description
Point Split
Line Split
Line Trim
Splits an object or NURBS surface along a cutting line, and then keeps a designated side
Surfaces generated by successive splitting can be joined together with the Compose command (see Composing
and Decomposing Objects and Surfaces on page 434).
This tool may not be able to manipulate certain types of surface geometry (see Surface Geometry Requirements
on page 360).
Highlight the object to split by using the Next and Prev buttons.
4. The object is split into two pieces.
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Click
If the object is closed, as in a circle or rectangle, the object is converted so that its endpoints meet unjoined at the
split. Some objects are not truly closed, and instead break into two segments.
The surface is split by iso-parametric curves passing through the click point along U and V parametric directions.
If the split point is on an existing iso-parametric curve, the surface is split in both directions (U and V).
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Solids can also be split in Line Split mode. Two section solid objects will result.
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4. An arrow points to the side to be kept. Click to indicate which side of the split line should be kept; the other side
is trimmed away.
The object is split by the line, and the indicated side remains.
Fillet Preferences
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Mode
Description
Fillet
Places a fillet without affecting the original object; the fillet and the object must be grouped to
form a single object
Places a fillet and splits the filleted object. If the fillet is between two objects, the fillet and the
objects must be grouped to make a single object. If filleting the corners of a polygon, the fillet
takes the place of the corner and becomes a part of the object.
Places a fillet and trims the filleted object. If the fillet is between two objects, the fillet and the
objects must be grouped to make a single object. If filleting the corners of a polygon, the fillet
takes the place of the corner and becomes a part of the object.
Chamfer Tool
The Chamfer tool places a chamfer, or line, between two objects or adjacent sides of an object such as rectangles,
NURBS curves, polygons, 3D polygons, polylines, or line segments. However, a chamfer cannot be placed between
parallel lines or NURBS curves.
Chamfers can trim or split objects at the chamfer endpoints or extend them to meet at the chamfer endpoints by
selecting specific chamfer modes from the Tool bar.
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Chamfer
Chamfer and Trim
Mode
Description
Chamfer
Places a chamfer without affecting the original object; to create a single object, group the
chamfer and the chamfered object together
Places a chamfer and splits the chamfered objects. This mode extends lines, if needed, for
the chamfer to connect. To create a single object, group the chamfer and the chamfered
object together. If the corner of a polygon is chamfered, the chamfer takes the place of the
corner.
Places a chamfer and trims the chamfered objects. If the corner of a polygon is chamfered,
the chamfer takes the place of the corner. This mode extends lines, if needed, for the
chamfer to connect.
Parameter
Description
Entry Options
Specify the chamfer size by entering the First Line and Second Line distances
Specify the chamfer size by entering the First Line distance and an Angle value
Specify the chamfer size by entering the Chamfer Line Length value
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330
Ceiling grids
Massing models
Property lines
Site modifiers
Spaces
Parking Areas
Plants
Stipples
Redlines
Seating layouts
Hardscapes
Stages
If a combination of 2D and 2D/3D hybrid objects (such as floors or pillars) will be used in an operation, the view must
be set to Top/Plan.
Intersect Surface
The Intersect Surface command provides an easy way to create a new object that is the exact size and shape of the
overlapping area of two objects.
To intersect surfaces:
1. Select the two overlapping objects to use to create a third object.
The new objects properties are based on the object on the bottom of the stack of objects. If the bottom object is a
2D primitive (such as a rectangle or circle), the new object will have its attributes. If the bottom object is
something other than a 2D primitive (such as a floor or pillar), the new object will be the same type, with the
same properties. If necessary, use the Send command to stack the objects to produce the desired attributes or
object type.
2. Select Modify > Intersect Surface.
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Vectorworks places the new object directly on top of the two original intersecting objects. To see the new object,
select it and drag it to the side.
Add Surface
The Add Surface command creates a single object from two or more objects, as long as all of the following are true:
The objects are not symbols.
The objects touch or overlap each other.
The objects are not locked or grouped.
Note that any open polygons will be converted to closed polygons.
To add surfaces:
1. Select the two or more objects to be combined.
The new objects properties are based on the object on the bottom of the stack of objects. If the bottom object is a
2D primitive (such as a rectangle or circle), the new object will have its attributes. If the bottom object is
something other than a 2D primitive (such as a floor or pillar), the new object will be the same type, with the
same properties. If necessary, use the Send command to stack the objects to produce the desired attributes or
object type.
2. Select Modify > Add Surface.
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Click here
To combine surfaces:
1. Select the two or more closed objects to use to create a new polygon or polyline.
2. Select Modify > Combine into Surface.
The cursor changes into a paint bucket.
3. Place the paint bucket inside the area to be combined and click.
Vectorworks creates a single polygon or polyline object from the selected objects. The new object uses the current
attributes.
Clip Surface
The Clip Surface command trims the bottom object in a selection so that any areas overlapped by the top object are cut
out of it. Multiple objects can be used as clipping objects in one operation. Symbols and grouped objects cannot be
clipped or be used as clipping objects.
If there is a stack of more than two overlapping objects, then each object under the clipping object (the top object in the
stack) will be clipped.
There are two important things to remember about this command:
If the object to be clipped is an open polygon, it is automatically converted to a closed polygon before it is
clipped.
Depending on the objects selected, the command may change the bottom objects type; for example, if a hole is
clipped into a rectangle, the clipped rectangle is automatically changed into a polyline.
To clip a surface:
1. Ensure that the object to clip is the bottom object.
If necessary, change the objects order with the Send command (see Changing Object Stacking Order on
page 418).
2. Select the objects to clip.
3. Select Modify > Clip Surface.
The bottom object is clipped; the clipping object can be deleted if it is no longer needed.
Engineering Properties |
333
Engineering Properties
The Engineering Properties command automatically calculates the engineering properties of a 2D object.
To determine the engineering properties of an object:
1. Select a single object, or select a single object and a locus point.
2. Select Model > Engineering Properties.
The Engineering Properties dialog box opens. The data that displays is selection-dependent.
For a single closed surface, the following displays:
Plane properties (area, perimeter, and absolute coordinates of the centroid of the object)
Moments of inertia, section modulus, and radii of gyration about the objects centroidal axes
For a single closed surface and a locus point, the moments of inertia and radii of gyration about the axes that pass
through the locus are also displayed, as well as the horizontal and vertical distances from the locus to the
centroid of the object.
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Parameter
Description
Units
Select to add a locus at the centroid of the selected object after closing the
Engineering Properties dialog box
Place properties on
drawing
Select to place a list of the properties at the next mouse click after closing the
Engineering Properties dialog box
Select to send the properties to a text file; specify the file name and location after
closing the Engineering Properties dialog box
4. Click OK.
Drafting Aids
Arc into Segments
The Arc into Segments command converts a selected arc or circle into an equal number of segments, or divides the arc
or circle into segments of a given length. The segments can be drawn as lines or polygons; the original object remains
unchanged.
To convert a circle or arc into segments:
1. Select the arc or circle to be converted.
2. Select Modify > Drafting Aids > Arc into Segments. The Arc into Segments dialog box opens.
Drafting Aids |
Parameter
335
Description
Method
Number of Segments
Segment Length
Options
Draw Polygon
Draw Lines
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Parameter
Description
Place loci
Creates segments from the original line, converting it; deselect to place loci only
Retains the original line, and creates segments from a copy of the line
Number of Segments
3. Click OK to draw either a new segmented line or convert the selected one.
Creating 3D Objects
With the 3D Modeling tool set and various commands, draw objects in 3D, change 2D objects into 3D objects, or create
hybrid objects that display in both 2D and 3D. 3D objects can have height (Z coordinate) as well as width and length (X
and Y coordinates). This section presents methods of creating a variety of 3D objects. Unlike their 2D counterparts, 3D
objects must be rendered to display a fill.
A 3D tool can only be used in a 3D view. If the view is currently Top/Plan, it automatically changes to Top when a 3D
tool is selected.
The data displayed in the bar is gathered from the feedback segment of the object being created. The more common
Data bar fields are described in the following table; other fields that can display are described where their use is
relevant.
Parameter
Description
WP A
The angle or rotation of the object that is being drawn relative to the working plane X axis
Ctr X
Ctr Y
Ctr Z
Delta X
The offset distance from the previous click or position of X in working plane space
Delta Y
The offset distance from the previous click or position of Y in working plane space
Delta Z
The offset distance from the previous click or position of Z in working plane space
Delta X
Delta Y
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Description
Delta Z
Radius
Height
The location and behavior of the Data bar fields can be adjusted with the Data bar menu (see Data Bar Menu on
page 221 for details).
Key
Action
Enter (Windows) or
Return (Macintosh)
When the focus is in a Data bar field, sets the value that is currently displayed, and moves
the focus to the drawing area
When the focus is in the drawing area, completes the object (or completes the current
segment of the object, for path objects such as polygons, walls, and dimensions)
Tab
When the focus is in a Data bar field, sets the entered value and moves to the next field (if
no value was entered, the field is not set)
When the focus is in the drawing area, moves the focus to the first field in the Data bar
Shift-Tab
When the focus is in a Data bar field, sets the entered value and moves to the previous
field (if no value was entered, the field is not set)
When the focus is in the drawing area, moves the focus to the last field in the Data bar
To clear an entry before it is set, press the Backspace key. The previous value in that field redisplays.
If the SmartCursor option is enabled in Vectorworks preferences, a dotted line displays to represent the location
of the values entered for the X, Y, and Z axes.
4. A vector lock (red dashed line) displays to represent the location of the values entered in the Data bar.
See Creating Vector Locks on page 157 for more information.
Creating 3D Polygons |
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5. To complete the object according to the values you entered, click the mouse button. For non-path objects, you can
also press Enter or Return to complete the object, if the focus is in the drawing area. For path objects, such as
polygons, walls, and dimensions, you may need to click to complete the object.
Creating 3D Polygons
Extruded Rectangles
The Extruded Rectangle tool creates rectangles that have a height in any 3D layer and projection. Because they have a
location in 3D space, extruded rectangles can be manipulated like other 3D objects. They can be rotated, placed in
perspective, and translated in 3D space. Because Vectorworks considers these rectangles to be mesh objects (not true
extruded objects), their individual vertices can be edited later.
To create an extruded rectangle:
1. Click the Extruded Rectangle tool from the 3D Modeling tool set.
2. Click to set one of the rectangles corner points. The height of the extruded rectangle is set in one of two ways.
View
Action
2D view or 3D
elevation view
Enter the extruded rectangles height in the Set Extrusion Height dialog box that opens at
the first mouse click. Click OK.
3D isometric view
Move the mouse vertically and then click to set the height. For more information on the
different views, see Using Standard Views on page 449.
1st click
3rd click
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Extruded Polygons
The Extruded Polygon tool creates 3D polygons that have a height.
To create an extruded 3D polygon:
1. Click the Extruded Polygon tool from the 3D Modeling tool set.
2. Click to set the polygons start point (first vertex). The height of the extruded polygon is set in one of two ways.
View
Action
2D view or 3D
elevation view
Enter the extruded polygons height in the Set Extrusion Height dialog box that opens at
the first mouse click. Click OK.
3D isometric view
Move the mouse vertically and then click to set the height. For more information on the
different views, see Using Standard Views on page 449.
2nd
1st click
4th
3rd
5th click
6th click
3D Polygons
The 3D Polygon tool creates polygons that have a location in 3D space, but no height. While they are planar, they can
be rotated, placed in perspective, and translated in space like any other 3D object.
To create a planar 3D polygon:
1. Click the 3D Polygon tool from the 3D Modeling tool set.
2. Click to set the polygons start point (first vertex).
3. Click at each vertex.
4. Double-click at the final vertex to end an open polygon; click at the starting vertex (a point cue displays) to end a
closed polygon (the first and last vertex are automatically joined).
2nd
3rd
7th
1st click
8th click
6th
4th
5th
9th click
Creating Cylinders |
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Creating Cylinders
The Cylinder tool has five modes for creating cylinders.
Circle by Diameter
Snap Height
Snap Top-Center
Circle by Radius
Mode
Description
Circle by Radius
Circle by Diameter
Snap Height
Sets the new cylinder height to the same height as an existing 3D object (available in a 3D
isometric view only)
Snap Top-Center
Snaps the top-center of the new cylinder to a snap point on an existing 3D object (available
in a 3D isometric view only)
When in a non-isometric view, the height of the cylinder is set in the Set Extrusion Height dialog box. In an
isometric view, the cylinder height can be set by dragging with the mouse or entering the height in the Data bar.
For more information on the different views, see Using Standard Views on page 449.
The cylinder height and radius can be changed with the 3D Reshape tool (see Reshaping 3D Objects on page 403),
the radius can be modified in the Object Info palette, and the resolution can be adjusted through the 3D Conversion
Res setting (see Setting Vectorworks Preferences on page 47).
Cylinder by Radius
To create a cylinder by radius:
1. Click the Cylinder tool from the 3D Modeling tool set, and select Circle by Radius mode.
2. Click to set the center of the cylinder base.
3. Drag the mouse to the desired radius and click to set the radius of the cylinder base. The radius can also be set in
the Data bar.
4. Move the mouse vertically and click to set the cylinder height.
Cylinder by Diameter
To create a cylinder by diameter:
1. Click the Cylinder tool from the 3D Modeling tool set, and select Circle by Diameter mode.
2. Click to set the first point on the cylinder base diameter.
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3. Drag the mouse to the desired diameter and click to set the diameter of the cylinder base.
4. Move the mouse vertically and click to set the cylinder height.
Cylinder by Height
To create a cylinder with the same height as another 3D object:
1. Ensure that Snap to Object and Smart Points snapping is enabled (see Setting Snapping Parameters on
page 139).
2. In a 3D isometric view, click the Cylinder tool from the 3D Modeling tool set. Select the cylinder base drawing
mode, and then select Snap Height mode.
The drawing procedure depends on the mode type selected (circle by radius, diameter, or three points).
3. Click to set the center of the cylinder or to set the first point on the cylinder base diameter.
4. Drag the mouse to the desired base radius or diameter and click to set. Or, if creating a cylinder by three points,
drag the mouse and click to set the second point on the cylinder base, and click again to set the third point on the
cylinder base.
5. Using snapping, align the top of the cylinder with the top of another snap point on a 3D object that has the
desired height.
6. Click on the 3D objects smart point to set the cylinder height.
3rd click
2nd click
1st click
Creating Spheres |
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Cylinder by Top-Center
To create and snap a cylinder by its top center to a snap point on another 3D object:
1. Ensure that Snap to Object and Smart Points snapping is enabled (see Setting Snapping Parameters on
page 139).
2. In a 3D isometric view, click the Cylinder tool from the 3D Modeling tool set. Select the cylinder base drawing
mode, and then select Snap Top-Center mode.
The drawing procedure depends on the mode type selected (circle by radius, diameter, or three points).
3. Click to set the center of the cylinder or to set the first point on the cylinder base diameter.
4. Drag the mouse to the desired base radius or diameter and click to set. Or, if creating a cylinder by three points,
drag the mouse and click to set the second point on the cylinder base, and click again to set the third point on the
cylinder base.
5. Using snapping, snap the top center of the cylinder to a snap point on another 3D object. A preview object
displays. Click to create the cylinder.
3rd click
2nd click
1st click
Creating Spheres
The Sphere tool creates spheres using one of the three modes.
Sphere By Diameter
Sphere By Radius
Mode
Description
Sphere by Radius
Sphere by Diameter
Defines the base of the sphere by center (according to the height above the working
plane) and radius
The sphere radius can be changed with the 3D Reshape tool (see Reshaping 3D Objects on page 403), the radius can
be modified in the Object Info palette, and the resolution can be adjusted through the 3D Conversion Res setting (see
Setting Vectorworks Preferences on page 47).
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Sphere by Radius
To create a sphere by radius:
1. Click the Sphere tool from the 3D Modeling tool set, and select Sphere by Radius mode.
2. Click to set the center of sphere base.
3. Move the mouse to the desired radius and click to set the radius of the sphere base. The radius can also be set in
the Data bar.
Sphere by Diameter
To create a sphere by diameter:
1. Click the Sphere tool from the 3D Modeling tool set, and select Sphere by Diameter mode.
2. Click to set the first point on the sphere base diameter.
3. Move the mouse to the desired diameter and click to set the diameter of the sphere base.
Creating Hemispheres
The Hemisphere tool creates hemispheres using one of three modes.
Hemisphere by Diameter
Hemisphere by Radius
Hemisphere by Up Radius
Mode
Description
Hemisphere by Radius
Hemisphere by Diameter
Creating Cones |
Mode
Description
Hemisphere by Up Radius
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The hemisphere radius can be changed with the 3D Reshape tool (see Reshaping 3D Objects on page 403), the
radius can be modified in the Object Info palette, and the resolution can be adjusted through the 3D Conversion Res
setting (see Setting Vectorworks Preferences on page 47).
Hemisphere by Radius
To create a hemisphere by radius:
1. Click the Hemisphere tool from the 3D Modeling tool set, and select Hemisphere by Radius mode.
2. Click to set the center of the hemisphere base.
3. Move the mouse to the desired radius and click to set the radius of the hemisphere base. The radius can also be
set in the Data bar.
Hemisphere by Diameter
To create a hemisphere by diameter:
1. Click the Hemisphere tool from the 3D Modeling tool set, and select Hemisphere by Diameter mode.
2. Click to set the first point on the hemisphere base diameter.
3. Move the mouse to the desired diameter and click to set the diameter of the hemisphere base.
Hemisphere by Up Radius
To create a hemisphere by up radius:
1. Click the Hemisphere tool from the 3D Modeling tool set, and select Hemisphere by Up Radius mode.
2. Click to set the center of the hemisphere base.
3. Move the mouse and click to set the rotation and top of the hemisphere.
Creating Cones
The Cone tool creates cones using one of two modes.
Cone By Radius and Height
Mode
Description
Defines the base of the cone by radius and tip of the cone by height
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Mode
Description
Defines the base of the cone by radius and, if desired, snaps the tip of the cone to a
point
When in a non-isometric view, the height of the cone is set in the Set Extrusion Height dialog box. In an isometric
view, the cone height can be set by dragging with the mouse or entering the height in the Data bar. For more
information on the different views, see Using Standard Views on page 449.
The cone height can be changed with the 3D Reshape tool (see Reshaping 3D Objects on page 403), the radius can be
modified in the Object Info palette, and the resolution can be adjusted through the 3D Conversion Res setting (see
Setting Vectorworks Preferences on page 47).
1st click
2nd click
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5. Using snapping, snap the top of the cone to a snap point on another 3D object. A preview object displays. Click to
create the cone.
3rd click
1st click
2nd click
NURBS Curves
NURBS curves can be created using one of two modes. Specify the NURBS curve degree prior to selecting a mode.
NURBS Curve by Interpolation Point
NURBS Curve by
Control Point
NURBS Curve
Degree Setting
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NURBS Circles
NURBS circles can be created using one of three modes.
NURBS Circle by Radius
NURBS Arcs
NURBS arcs can be created using one of four modes.
NURBS Arc by Radius
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350
Converting to NURBS
The Convert to NURBS command converts 2D objects and 3D polygons into 3D NURBS curves, and converts the faces
of solids to NURBS surfaces. This is a quick way of creating NURBS surfaces from an extrusion, sweep, or other solids.
To convert to NURBS curves or surfaces:
1. Select the object or solid to convert to NURBS surfaces.
2. Select Modify > Convert > Convert to NURBS.
The selection is converted to NURBS surface(s) or a 3D NURBS curve, as reflected in the Object Info palette.
If the solid consisted of several faces, the conversion results in a group of NURBS surfaces. Select Modify > Ungroup
to access the individual NURBS surfaces that make up the solid.
Creating 3D Loci
3D Locus Tool
The 3D Locus tool places a snappable 3D locus or reference point onto the drawing. Like 2D loci, they are reference
points. They can be moved, but they cannot be reshaped and they do not print.
To manually insert a 3D locus:
1. Click the 3D Locus tool from the 3D Modeling tool set.
2. Click to place the locus.
Vectorworks places the locus on the working plane if it is not snapped to an object.
3. Click to place each additional locus.
To insert a 3D locus by dialog box:
1. Double-click the 3D Locus tool from the 3D Modeling tool set.
The Create Object dialog box opens.
Extruding Objects |
351
2. Select the 3D locus Class and Layer. Enter the X, Y, and Z position where the 3D locus is to be located.
3. Click OK.
To place 3D loci more reliably, turn on Snap to Objects from the Snapping palette.
Extruding Objects
Single Extrude
The Extrude command changes 2D objects into 3D objects. The type of object and its attributes determines the type of
extrude that is produced. Lines are extruded as flat planes, while all other objects are extruded as wireframe 3D
objects. While more than one object can be extruded at a time, grouped objects must first be ungrouped in order to be
extruded. Objects that are locked must first be unlocked in order to be extruded.
Objects are extruded into the current viewing projection, so the extrusion direction is dependent on the current view.
They can be rotated afterwards if desired. See Rotate Tool on page 436 or Preset Rotation Angles on page 439. The
extruded object height can be edited interactively with the 3D Reshape tool; see Reshaping Extruded Objects and
Solid Primitives on page 403 for more information.
When extruding a selection of objects, Vectorworks turns the objects into a single 3D group of objects. To edit an
individual object, either ungroup the set or use the Edit Group command to access the individual objects.
To extrude an object:
1. Select the 2D object(s) to extrude.
2. Select Model > Extrude.
The Create Extrude dialog box opens.
3. Enter the Extrusion height and specify any change in size along the X and Y axes, and then click OK.
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Multiple Extrude
A pyramid, sphere, or other 3D object can be created from a series of 2D objects using the Multiple Extrude command.
Using locus points can provide a point of reference with this command.
The process matches segments on each object to create the extrude. The segment order may be reversed for one
or more of the objects, producing unexpected results (such as a twisted extrusion). If this occurs, convert the
objects to open polygons prior to selecting the Multiple Extrude command.
To create a multiple extrude:
1. Select the 2D objects to extrude.
2. Select Model > Multiple Extrude.
The Create Extrude dialog box opens.
3. Enter the Extrusion height and specify the change in size along the X and Y axes.
4. Click OK.
Vectorworks extrudes the set of objects/locus points by connecting one to another in their stacking order, turning
the objects into a single 3D object.
Extruding Objects |
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Parameter
Description
Click the Next or Prev button to select the object that represents the path
Uniform Scale
Scales the object linearly along the designated path; enter a Scale Factor of 1 to perform no
scaling, or enter a positive scale factor other than 1 for uniform scaling
Exponential Scale
Scales the object exponentially along the designated path; enter a Shape Factor of 0 to
perform no scaling, or enter a shape factor other than 0 for exponential scaling
Locks the orientation of the profile plane to the global Z axis, constraining the extrusion to
be perpendicular to the XY plane
Scaling options are available when the path object is a single continuous curve without sharp corners or
discontinuities.
3. Click OK to extrude the object along the selected path.
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No scaling
(scale factor 1)
Uniform scaling
Exponential scaling
4. The type of Scale, Shape/Scale Factor, and Lock Profile Plane status of an extrude along path object can be
edited in the Object Info palette.
3. Enter the Height (Z) of the extrude and the Taper Angle. A positive taper degree shrinks the object as it extrudes,
while a negative taper degree widens the object.
Set a Taper Angle of 0 to create an extrusion with no taper.
4. Click OK to create the tapered extrude.
Sweeping Objects |
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If a tapered extrude fails, the object reverts to the last known good value.
Sweeping Objects
The Sweep command converts 2D objects into 3D cylindrical objects. Use it to convert a single object at a time, or to
convert several selected objects. While more than one object can be swept at a time, grouped objects must first be
ungrouped. Locked objects must first be unlocked in order to create a sweep.
A sweep has four basic elements: a centroid (locus), an arc angle, a segment angle, and a pitch. The locus acts as the
sweeps center of rotation. If a locus is not selected, Vectorworks automatically sweeps the object around its left edge or
point farthest on the left if more than one object is selected. A locus can be relocated or added after creation using the
Edit Group command. The other three elements (arc angle, segment angle, pitch) can be edited after the sweep has
been created through the Object Info palette.
If more than one object is selected when creating a sweep, the objects are automatically grouped. To edit an object
within the sweep, use the Edit Group command.
To create a sweep:
1. Select the 2D object(s) to sweep and, if created, the locus.
2. Select Model > Sweep.
The Create Sweep dialog box opens. Enter the sweep criteria and click OK.
Parameter
Description
Size
Height
Radius
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Parameter
Description
Angles
Start Angle
Arc Angle
Specifies the degree of the sweep. By default, objects are swept a full 360.
Segment Angle
Indicates the number of segments that make up the sweep. The default is 36 segments, each
one 10 from the next on the arc. The angle setting must be a positive number. A large number
of segments can slow down performance.
Pitch
Sets the degree to which the sweep spirals. A sweeps pitch is represented in the plus- or
minus-height per revolution. For example, if the pitch is 1, every revolution raises the object
a single inch. The default is 0.
Locus point selected
Create object
Advanced 3D Modeling
10
The 3D Power Pack technology is fully integrated with Vectorworks to provide significantly expanded NURBS (Non
Uniform Rational B-splines) functionality.
NURBS is a mathematical formulation that represents the geometry of curves, circles, arcs, and surfaces in 3D space.
The 3D Power Pack provides the following features and benefits:
Cursor/Operation
Where Used
Edge Selection
Extract tools Point and Curve modes, Chamfer Edge tool, and the Fillet Edge tool
Face Selection
Extract tools Surface modes and Shell Solid tool, as well as the Chamfer Edge and Fillet
Edge tools with the Select Faces option turned on
Curve Selection
Surface Selection
Project tool
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Selecting Edges
The cursor changes to an arrowhead when on or near an edge. If more than one edge is near the cursor, the nearest
edge is selected. Click the edge to select it.
The cursor also changes to an arrowhead when on or near an iso-parametric curve (which displays in a lighter shade
of pen color than the edge); however, an iso-parametric curve cannot be selected.
Action
Description
Arrowhead cursor
(on or near edge)
Arrow cursor
(away from edge)
Multiple edges
selected
Highlighted
(selected) edge
Iso-parametric
curve
Selecting Faces
Face selection in Vectorworks is actually an edge-based selection. When the cursor is on or near an edge or near an
iso-parametric curve, you can select the face on either side of the edge depending on the cursor position.
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If the cursor is positioned over more than one face, or near an iso-parametric curve on a face, the Select Face dialog box
opens to specify which face to select.
Iso-parametric curve
Click Next or Prev until the desired face is selected. Click OK to select the face.
Multiple faces can be selected while pressing the Shift key, much like the edge selection described earlier. Deselecting
faces is also similar to deselecting edges.
If desired, click Reverse Normal when a single NURBS surface is selected to reverse the direction of the surface
normal. The arrow changes direction accordingly to indicate the new direction.
360
If desired, click Reverse Direction when a single NURBS curve is selected to reverse the direction of the curve.
The arrow changes direction accordingly to indicate the new direction.
Ungroup to change
existing set of edges
The properties that can be changed from the Object Info palette include the thickness of a shell, direction of shelling
(inside/outside), the radius of a fillet or setback distance of a chamfer. In the case of variable radius fillets, the
percentage of length and radius value at each point can be edited. However, only the parameters of the topmost object
can be changed.
For example, if a shell is created, and then some of the shell edges are filleted, only the fillet parameters can be
changed directly from the Object Info palette. To change the shell thickness, the fillet object must first be ungrouped.
To change the original extrusion, both the fillet and the shell must be ungrouped. Once changes have been made,
reapply the shell and fillet.
The Modify > Edit Group command cannot be used for these objects.
NURBS Surfaces |
361
NURBS Surfaces
Interpolated NURBS Surfaces
An interpolated surface is a NURBS surface that passes through a two-dimensional array of 3D interpolation points.
Regular NURBS surfaces are defined by their control points, which may not lie on the surface and can be difficult to
use for reshaping the surface (it is difficult to know how much the control point should be moved in order to reshape
the surface by a specific distance). Because interpolation points lie on the surface, it is much easier to modify these
points with the 3D Reshape tool or the Object Info palette, and have the surface pass through the points.
An interpolated surface can be created, or an existing untrimmed NURBS surface can be converted to an interpolated
surface, for easier reshaping.
When an interpolated surface is used in another operation, such as a Boolean operation or trimming, the surface
becomes a control point surface.
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Parameter
Description
U Direction
Number of Points
Specifies the number of interpolation points (up to 1000) to create in the U direction;
this number must be greater than the U degree number
Degree
Indicates the flexibility of the surface in the U direction, from 1 to 28; a larger number
results in a more variable surface
V Direction
Number of Points
Specifies the number of interpolation points (up to 1000) to create in the V direction;
this number must be greater than the V degree number
Degree
Indicates the flexibility of the surface in the V direction, from 1 to 28; a larger number
results in a more variable surface
4. Click OK to create the interpolated surface. Select Show Vertices in the Object Info palette to display the
interpolation points. Use the 3D Reshape tool to reshape the interpolated NURBS surface.
NURBS Surfaces |
363
3. Click OK to create the interpolated surface. Select Show Vertices in the Object Info palette to display
interpolation points. Use the 3D Reshape tool to reshape the interpolated NURBS surface.
Birail Sweep
364
Mode
Description
Creates a loft surface using two or more NURBS curve cross sections
Creates a loft surface using a NURBS curve rail and one or more NURBS curve cross sections
Birail Sweep
Creates a loft surface using two NURBS curve rails and one NURBS curve cross section
Similar to the Multiple Extrude command, the Loft Surface tool normally creates a 3D object (a generic solid) from a
series of other objects (in this case, NURBS curves). Unlike Multiple Extrude, the cross sections do not need to be
equally spaced, and the resulting profile can be manipulated to avoid self-intersection and to control twist.
This tool can potentially create surfaces which cannot be further manipulated in the 3D Power Pack. See Surface
Geometry Requirements on page 360.
NURBS Surfaces |
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Parameter
Description
Select Curve
Selects the previous or next cross section curve. Reverse changes the direction of
the curve to twist or untwist the loft surface.
Reverse
Selects the previous or next point on the selected cross-section curve. If the cross
section does not have any corners, this option is disabled.
Select Alignment by
Percentage
Ruled
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Parameter
Description
Closed
Creates a loft surface that closes in on itself. Because the start point cannot be
selected as the end point of a loft, the Closed option automatically completes the
connection.
Cross section
Create Solid
Creates a solid loft surface with capped ends; deselect to create a group of NURBS
surfaces instead of a generic solid
Keep Curves
Preview
5. Click OK to close the dialog box and create the loft surface(s).
NURBS Surfaces |
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Rail
3. Once all curves are selected, press Enter (Windows) or Return (Macintosh) or click the check mark button on the
Tool bar.
The Loft Creation dialog box opens.
4. Specify the desired loft creation settings (see Loft Surface Using No Rails on page 364).
5. Click OK to close the dialog box and create the loft surface(s).
The rail NURBS curve should intersect all cross-section curves if there is more than one curve.
When a single cross section is used, the curve is swept along the rail and the cross section does not need to
intersect the rail.
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2. Click on each rail, and then click on the cross section. The cross-section profile curve does not need to intersect
the rail curves.
In this mode, only one cross section can be selected.
Rails
3. Once the profile curve is selected, press Enter (Windows) or Return (Macintosh) or click the check mark button
on the Tool bar.
The Loft Creation dialog box opens.
4. Specify the desired loft creation settings (see Loft Surface Using No Rails on page 364).
5. Click OK to close the dialog box and create the loft surface(s).
The loft surface is created differently depending on whether the profile curve is open or closed, and how the start/end
of the rails touch the profile curve. In certain instances, the click order (which rail is clicked first) and location (part of
the profile curve that is clicked) will produce a different loft surface.
NURBS Surfaces |
Status of Profile Curve and Rails
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The rail click order and profile click location do not affect the loft
surface creation
Both the rail click order and the location where the profile is clicked
affect how the loft surface is created
Rails
The click order and location do not affect the loft surface creation
Rails
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3. Select Model > 3D Power Pack > Create Surface from Curves.
A NURBS surface is created with a red pen color.
Multiple open NURBS that form both boundary and interior curves can be used to create a NURBS surface, but
must have an equal number of intersections.
A NURBS surface is not created if there is more than one intersection created by the selected curves, creating multiple
enclosed regions. It is also not created if there is an intersection between selected curves in the same parametric
direction or if there are an unequal number of intersections.
NURBS Surfaces |
Parameter
Description
Number of
Points
Specifies the number of control points on the drape surface; the greater the number of
points, the closer the drape surface is to the object
U Direction
Enter the number of points to create in the U direction; this number must be at least 3
V Direction
Enter the number of points to create in the V direction; this number must be at least 3
Plane Z Value
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Specify the base level of the drape surface (how far down the bottom of the drape goes),
which must be less than the highest Z coordinate of the object
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Parameter
Description
Fillet Radius
Trim Type
NURBS Surfaces |
Parameter
Description
Edge Tangency
Creates a blend between the minimal and maximal intersections on each end of the fillet
Minimal
Trims the fillet surface to the minimal intersecting areas on the face boundaries
Maximal
Trims the fillet surface to the maximal intersecting areas on the face boundaries
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Parameter
None
Description
Generates the entire fillet without trimming the fillet surface
Linear
NURBS Surfaces |
Parameter
Description
Tangent
Continuous
Blend
Curvature
Continuous
Blend
Trim Original
Surfaces
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Creates a fillet surface and trims the original surfaces where they connect to the fillet surface
3. Click OK.
A NURBS fillet surface is created between the two objects.
The position of the fillet surface depends on the surface normals. The fillet is created differently if the Reverse
Normal button is clicked for one or both of the surfaces in the Object Info palette.
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3. Add the solid and the planar cap surfaces by selecting them all and choosing Model > Add Solids.
NURBS Surfaces |
377
profile
axis
rail
2. Select Model > 3D Power Pack > Revolve with Rail. Select, in order, the axis, profile, and rail.
Click 3
Click 1
Click 2
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The rail defines the extent of the revolution. An open rail curve generates surfaces until the rail ends.
Parameter
Description
Move
Select Entire Object to edit all the vertices of the surface, Vertex Only to edit
only the selected vertex, U Vertices to edit all of the vertices in a row in the U
direction, and V Vertices to edit all of the vertices in a row in the V direction
Edit U/V
Scrolls through the vertices of the selected NURBS surface in either the U
parametric direction or V parametric direction
X, Y, Z / X,Y,Z
Depending on the selection in the Move list, displays the position of the current
surface or vertex; edit the values to change the surface/vertex position
U Degree/ V Degree
Extracting Geometry |
379
Parameter
Description
V Degree
Degree in the V parametric direction; increasing this value adds vertices that can
then be manipulated
Weight
Reverse Normal
Untrim
Show Vertices
Show Normal
Displays the surface normal as a red arrow for the selected NURBS surface
Extracting Geometry
The Extract tool can be used to extract geometry from the edge or surface of a NURBS surface or solid object, leaving
the original unmodified. The extracted geometry can then be used for snapping or for other surface operations.
Extract Curve
Extract Surface
Extract Preferences
Extract Point
Mode
Description
Extract Point
Extracts 3D loci from the edges of a NURBS surface or solid object. 3D loci are
placed at the start, end, and mid-points of the selected edges. For circular
edges, a 3D locus is created at the circle center as well.
Extract Curve
Extract Surface
Extract Preferences
Provides options for extracting tangent entities, faces, or all entities; the
specific items extracted depends on which mode is selected. These options
have no effect in Extract Iso-parametric Curve mode.
To extract geometry from the edge or surface of a NURBS surface or solid object:
1. In the desired view, click the Extract tool from the 3D Modeling tool set, and then select the desired mode from
the Tool bar.
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2. If Extract Iso-parametric Curve mode was selected, skip to step 4. For all other modes, click Extract Preferences
from the Tool bar.
The Extract Preferences dialog box opens.
Parameter
Description
Select Faces
In Extract Point or Extract Curve mode, extracts loci or curves from all edges of
the selected face(s)
In Extract Point or Extract Curve mode, extracts loci or curves from all edges of
the selected object; in Extract Surface mode, extracts surfaces from all faces of
the selected object
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Interrogation
Mode
Description
Proximity
Determines the minimum distance between NURBS curves/surfaces and 3D loci, or the
intersection between NURBS curves/surfaces
Interrogation
Interactively determines the curvature of NURBS curves and surfaces and displays curvature
parameters
382
NURBS curve
3. Click the curve to obtain curve properties at a specific location along the curve. The Curve Properties dialog box
opens, displaying curvature parameters for that location.
383
4. Select Locus at center of curvature and click OK to place a 3D locus and curvature circle, as well as a 3D locus at
the center of curvature of that location.
3. To obtain surface properties at a specific location along the surface, click. The Surface Properties dialog box
opens, displaying curvature parameters for that location.
384
4. Select Loci at centers of curvature and click OK to place a 3D locus at the point on the surface where the
curvature parameters are being calculated, and a curvature circle with a 3D locus at the center of the curvature
circle for each curve at that location.
Parameter
Description
Number of Points
Specifies the number of points to use; for a NURBS curve, enter the number of points,
which must be at least 3
U Direction
For a NURBS surface, enter the number of points to use along the U direction; this
number must be at least 3
V Direction
For a NURBS surface, enter the number of points to use along the V direction; this
number must be at least 3
Keep Original
Retains the original curve or surface, and adds a new, rebuilt curve or surface
Maximum Deviation
After clicking Preview, displays the maximum deviation between the original and
rebuilt surface or curve
Preview
385
386
Project and
Add Upward
Project
and Split
Project
and Add
Mode
Description
In Project and Add mode, adds the projection in the profile plane
normal direction
In Project and Add mode, adds the projection in the opposite direction
from the profile plane normal direction
In Project and Add mode, adds the projection in both the profile plane
normal direction and the opposite direction
If the object to be projected is an open NURBS curve or open 2D object, both end points must be outside the
NURBS surface.
2. Click the Project tool from the 3D Modeling tool set, and then select Project and Split from the Tool bar.
3. Click on the splitting object, and then click on the NURBS surface.
387
The splitting object is projected onto the NURBS surface, resulting in a group of NURBS surfaces.
If the object to be projected is an open NURBS curve or an open 2D object, both end points must be outside the
NURBS surface.
2. Click the Project tool from the 3D Modeling tool set, and then select Project and Trim from the Tool bar.
3. Click on the trimming object, and then click on the NURBS surface. The cursor changes into the pointing hand
cursor. Click on the side of the intersection to be trimmed away.
The trimming object is projected onto the NURBS surface, and the region selected to be trimmed away is
removed from the NURBS surface at the point of intersection.
388
The objects projection is added to the NURBS surface at the point of intersection, creating a generic solid.
389
Creating a Rib
The Project and Add mode of the Project tool can be used to create ribs.
To create a rib:
1. In the desired view, draw a 2D object or NURBS curve on top of a solid.
The rib profile is projected until it meets the next surface it encounters. The profile is trimmed at the extremities
automatically.
390
Parameter
Description
Click the arrows to select the end point or edge to extend. The selected end point or
edge is displayed in red on the drawing.
Linear Extension
Smooth Extension
Distance
Preview
Linear Extension
Smooth Extension
Creating Helix-Spirals |
391
3. Click Preview to check the extension, and then click OK to extend the NURBS curve or surface.
Linear Extension
Smooth Extension
Creating Helix-Spirals
The Create Helix-Spiral command creates a helix-shaped or spiral-shaped 3D object from one or more path objects.
The paths can be 2D objects or NURBS curves.
To create a helix or spiral:
1. Select the object(s) to use as the path.
2. Select Model > 3D Power Pack > Create Helix-Spiral.
The Helix-Spiral Creation dialog box opens.
Parameter
Description
Use Turns
Turns
Use Pitch
Pitch
Start Radius
392
Parameter
Description
End Radius
Enter the radius of the perpendicular ending circle. To create a helix, enter a value
matching the start radius. To create a spiral, enter a different value.
Start Angle
Reverse Direction
Flatten
Select to flatten the helix/spiral into a 2D spiral. Use Pitch is not available with this
option.
3. Click OK.
A helix or spiral is created.
Helix object
Spiral object
A helix or spiral object can be used, without further conversion, as a path object for the Extrude Along Path
command.
Ungrouping a helix-spiral object results in a NURBS curve.
Creating Contours
Contours are intersections of a solid or surface with a plane passing through the line specified with the Create
Contours tool. This tool creates contours at specified intervals, which can then be used to create a loft surface in order
to re-create a solid shape.
To create contours:
1. Click the Create Contours tool from the 3D Modeling tool set, and then select Preferences on the Tool bar to
specify the contour interval.
Solids Operations |
393
Solids Operations
Modifying Edges
The Chamfer Edge and Fillet Edge tools remove the sharp corners of a solid by modifying the shape of its edges. The
Chamfer Edge tool modifies the surface with a linear cross section while the Fillet Edge tool modifies the surface with
a circular cross section.
Edges are usually modified during the detailed design phase of a project. This may reduce the heat and/or stress
concentration in manufacturing and can provide a more realistic or aesthetic appearance to a model.
394
Parameter
Description
Setback
Choose this option to select tangentially connected edges and faces for chamfering
Select Faces
Selects all the edges of the solid for the chamfer operation
Before chamfering
After chamfering
Results rendered
The Setback value for the chamfered edge can be edited through the Object Info palette.
Once the modification is complete, the edge set used to create the modification cannot be changed. The modified
edge can be ungrouped, and a new modification with different edges can be created.
If one modification has been created over another, the first modification cannot be edited in the Object Info
palette unless the last one is ungrouped (see Editing a Fillet/Chamfer or Shell Object on page 360).
A chamfer edge operation may fail due to:
complex surface geometry adjacent to an edge or corner involved in the modification;
an attempt to modify one edge in a sequence of tangential edges (select all the edges for a better chance of
success); or
an attempt to modify without selecting all the edges at a vertex.
Solids Operations |
395
Parameter
Description
Choose this option to select tangentially connected edges and faces for filleting
Constant Radius
Radius
Select Faces
Selects all the edges of the solid for the fillet operation
Variable Radius
Length (%)
Enter the length up to the point as a percentage of the total edge length (for example, 50)
Radius
Enter the radius value at the corresponding percentage of length value (for example, 1)
Set
Delete
Reverse
Reverses the order of the radius values; the radius values that were at the shortest
percentage length are switched to the longest percentage length, and vice versa
396
3. For tangent entity selections, select the tangentially connected edges and faces to be modified. For face selections,
select the faces to be modified. Hold the Shift key down to select several faces and edges.
When Select All Edges is enabled, clicking on one of the highlighted edges selects all the edges for filleting.
See Selecting the Edges and Faces of a Solid on page 357 for information on selecting edges and faces.
4. Press Enter (Windows) or Return (Macintosh) or click the check mark button on the Tool bar to perform the edge
modification.
Before filleting
Results rendered
Before filleting
Results rendered
The Radius value for the filleted edge can be edited through the Object Info palette. For the fillet by variable radius,
press the Edit arrow buttons to highlight each point along the edge for editing.
Once the modification is complete, the edge set used to create the modification cannot be changed. The modified
edge can be ungrouped, and a new modification with different edges can be created.
If one modification has been created over another, the first modification cannot be edited in the Object Info
palette unless both are first ungrouped (see Editing a Fillet/Chamfer or Shell Object on page 360).
A fillet edge operation may fail due to:
complex surface geometry adjacent to an edge or corner involved in the modification;
a radius value that is too large;
an attempt to modify one edge in a sequence of tangential edges (select all the edges for a better chance of
success); or
an attempt to modify without selecting all the edges in a vertex.
Solids Operations |
397
The Shell Solid Preferences dialog box opens. Specify the shell settings.
Parameter
Description
Shell
Inside
Outside
Thickness
Click Shell Solid Preferences on the Tool bar to edit the settings.
3. Click OK.
The selected face of the object is highlighted in red.
398
4. Press Enter (Windows) or Return (Macintosh), or click the check mark button on the Tool bar, to create the shell.
Solids Operations |
399
Extrude Curve
Move Face
Add
Subtract
400
Description
Extrude Face
Selects the planar face of a solid to add to or subtract volume from the solid,
creating perpendicular faces
Move Face
Extends the planar face of a solid, adding or subtracting the face along with any
geometry present on the face
Extrude Curve
Add
Subtract
5. Press the Enter (Windows) or Return (Macintosh) key or click the check mark button on the Tool bar to create the
protrusion or cutout solid.
Solids Operations |
401
3. A grab handle is displayed on the face. Click on the handle and drag to extend the face and its geometry. The
distance can also be specified by entering a value in the Distance field on the Tool bar or floating data bar. The
new solid is previewed on the drawing.
4. Press the Enter (Windows) or Return (Macintosh) key or click the check mark button on the Tool bar to create the
protrusion or cutout solid.
402
5. Press the Enter (Windows) or Return (Macintosh) key or click the check mark button on the Tool bar to create the
protrusion or cutout solid.
Editing 3D Objects
11
While 3D objects can often be edited using many of the same tools available for editing 2D objects, Vectorworks also
contains tools specifically tailored to 3D object editing.
Parameter
Description
3. Click OK. If Place locus at center of mass was selected, the 3D locus is placed automatically on the object. If
Place properties on drawing was selected, click in the drawing file to specify the location of the text.
Reshaping 3D Objects
The 3D Reshape tool changes the height and radius of an extruded object, tapered extrude, or a 3D object that is not a
mesh object. In addition, use it to reshape walls (see Editing Walls on page 557), 3D polygons, and solid primitives
(such as cylinders, hemispheres, cones, and spheres), change the angle (rise/run) of roofs created with the Roof Face
command, and reshape roof objects created with the Create Roof command (see Reshaping Roof Objects on
page 588).
404
Reshaping 3D Objects |
Move NURBS Surface
U Vertices
Working Plane
Constrain
Y Axis Constrain
Z Axis Constrain
X Axis Constrain
Mode
Description
X axis constrain
Y axis constrain
Z axis constrain
To select one vertex or row of vertices, position the cursor over one of the NURBS surface vertices. When the
cursor is over a vertex, the standard arrow cursor changes to an unfilled, four-way arrow.
To select several vertices at one time, click with the Shift key pressed or click and drag to create a marquee
around the desired vertices.
If several vertices are selected, position the cursor over one of them.
3. Click-drag the mouse to move the vertex or vertices.
4. Release the mouse at the desired location.
405
406
Parameter
Description
Alignment/
Distribution Axes
Select whether to align/distribute about the active layer plane or the working plane
Align/Distribute
Select Align and specify the coordinate value to use when aligning objects, or select
Distribute to distribute objects
Minimum
Align/distribute objects along the specified axis by the minimum coordinate value of
each object
Center
Align/distribute objects along the specified axis by the center coordinate value of each
object
Maximum
Align/distribute objects along the specified axis by the maximum coordinate value of
each object
Spacing
Distribute spacing between objects along the specified axis, ensuring that the space
between the objects is equal along the axis
4. Click OK.
Vectorworks aligns/distributes the selected 3D objects.
3D loci and locked objects are special objects and behave differently when present during an alignment/
distribution operation.
407
If a 3D locus point is one of the selected objects, all objects are aligned relative to that locus. If there are multiple
loci in the selection, then the loci are aligned/distributed like any other object.
Locked objects in a selection do not move. Other objects are aligned/distributed relative to the locked objects.
Selected 2D objects are ignored by the Align/Distribute 3D command.
Object
Criteria
Sweeps
Cannot contain lines, or be swept around a locus which is between the left and right
bounds of the swept 2D primitive; if not swept around a locus, should have a vertical
segment on the left edge
Helical Sweep
Must be swept around a locus outside the left and right bounds of the object
Multiple Extrude
Meshes
Cannot have interpenetrating polygons; every edge of every polygon in the mesh must be
shared with one other polygon
Walls
Must not have symbols that extend above the top or below the bottom of the wall
2D objects must have a fill applied prior to being converted to 3D to be considered a solid object. If the converted
3D object did not have a fill applied prior to conversion, it can be added using the Enter Group command to
return to the original 2D object.
Adding Solids
The Add Solids command joins two or more 3D objects into a single model.
To add solids in 3D:
1. Select two or more 3D objects to combine.
2. Select Model > Add Solids.
Vectorworks creates a single solid model from the object.
408
Intersecting Solids
The Intersect Solids command creates a single model from the volume created where two or more 3D objects
intersect.
To intersect solids:
1. Select the two or more 3D objects to combine.
2. Select Model > Intersect Solids.
Vectorworks creates a single solid model from the objects; it is the size and shape of the overlapping volume of
the selected objects.
Subtracting Solids
The Subtract Solids command cuts (subtracts) one or more 3D objects from another 3D object, creating a new model.
The subtracting object should extend beyond the surface of the original object.
To subtract solids:
1. Select both the object(s) to subtract and the object to subtract from (the base object).
2. Select Model > Subtract Solids.
A dialog box opens.
3. Select the desired object to subtract.
Use the forward and back arrows to select the base object, which is shown with a thick outline.
4. Click OK.
Vectorworks creates a single solid model with the selected object subtracted.
409
Sectioning Solids
The Section Solids command discards a portion of solids or NURBS surfaces, allowing the creation of planar or
stepped sections through a solid or surface. The sectioned surface can be marked by the sectioning surface color.
To section a solid:
1. Select the solid or surface to be sectioned, along with the sectioning surface. The sectioned surface selection
depends on the normal of the NURBS surfaces; select Show Normal in the Object Info palette to display the
surface normals (see Displaying Surface Normals on page 359).
2. Select Model > Section Solids. In the Select Object dialog box, specify which object is to be used as the sectioning
surface. By default, the most recently created object is highlighted, but a different object can be selected by
clicking the arrows.
The sectioning surface must be larger than the solid being sectioned.
3. When the desired sectioning surface is selected, click OK.
The solid is sectioned by the sectioning surface. The remaining object becomes a solid section.
410
The solid section parameters can be edited in the Object Info palette.
Parameter
Description
X axis
Y axis
A selected solid can also be scaled asymmetrically by selecting the Modify > Scale Objects command and entering an
Asymmetric scale factor. However, the current view must be aligned with the solids matrix for scaling to occur.
Convert to Mesh
The Convert to Mesh command converts any extrude, multiple extrude, sweep, or wireframe object into a mesh
object. Use the Object Info palette to edit the mesh object vertice(s). The command can also collect a number of separate
3D polygons into a single mesh object.
To convert to mesh:
1. Select the 3D object to convert.
2. Select Modify > Convert > Convert to Mesh.
The object changes to a mesh object. To edit the mesh, select Modify > Edit Group and edit the 3D polygons that
make up the mesh.
12
Vectorworks provides several tools to perform editing functions that are common to both 2D and 3D objects. Also
provided are utilities for converting objects, compressing images, and tracing bitmap images.
Undoing Actions
One or more of the most recent actions can be undone. Specify the number of actions that can be undone on the
Session tab of Vectorworks preferences. See Session Preferences on page 50 for information on this tab. The
maximum number of actions that can be undone is 100. Select Issue undo warnings to open a warning dialog box
when attempting to undo an action that cannot be undone.
To undo recent changes:
Select Edit > Undo.
The most recent change is undone. Continue to select the Undo command to undo changes in the reverse order
in which they were performed.
The higher the maximum number of undos, the more memory may be required.
Redoing Actions
Actions that have been undone can then be redone. The number of actions that can be redone is determined by how
many undos were performed.
To redo actions that were undone:
Select Edit > Redo.
The most recent undo is reversed and the action is executed again. Continuing to select the Redo command will
redo changes in the reverse order that they were undone.
Moving Objects
Objects can be moved in several ways.
Use the Move command (2D objects) or Move 3D command (3D objects) to move an object an exact distance.
Use the Move by Points tool to move, duplicate, and distribute both 2D and 3D objects by clicking.
Use the selection tools to select and drag objects to a new location.
Nudge selected objects one pixel at a time, or by the snap grid (see Setting Vectorworks Preferences on page 47
and Nudging Symbols in Walls on page 569).
Moving 2D Objects
For information about moving symbols in walls, see Moving Symbols in Walls with the Move Command on
page 570.
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Parameter
Description
Cartesian
Specify the distance to move the object; for Cartesian coordinates, select Cartesian and enter
the X and Y Offset distances
Polar
Specify the distance to move the object; for Polar coordinates, select Polar and enter the
Distance and Angle
3. Click OK.
The object is moved according to the criteria specified.
Moving 3D Objects
To move a 3D object with the Move 3D command:
1. Select the object(s) to move.
2. Select Modify > Move > Move 3D.
The Move 3D Selection dialog box opens.
Parameter
Description
Cartesian
Moving Objects |
Parameter
X, Y, Z Offset
Working Plane
X, Y, Z Offset
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Description
For Cartesian coordinates, specify the distance to move the object
Select the X, Y, Z (working plane) coordinate system
For working plane coordinates, specify the distance to move the object
Reference Point
Move
Preferences
Mode
Description
Move
Moves and duplicates selected objects according to the distance and direction specified by
two mouse clicks
Distribute
Moves and distributes duplicate objects between the points specified by two mouse clicks
Reference Point
Moves selected objects according to a clicked reference point and a specified offset distance
from that point; the Preferences settings are not applicable when this mode is selected
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Parameter
Description
Number of Duplicates
Specifies the number of copies of the original object(s) to create (must be at least one)
Original Object
Retain
Keeps the original object(s); the Alt (Windows) or Option (Macintosh) key also retains the
original while using the tool
Leave Selected
To select additional objects or to change the currently selected objects to move, duplicate, or distribute, press and
hold the Alt key (Windows) or Cmd key (Macintosh) while shift-clicking or click-dragging the mouse around
them to marquee select them; the 2D Selection tool is activated in boomerang mode while the Alt or Cmd is
being pressed.
3. Select either the Move or Distribute mode, depending on the desired outcome.
Mode
Number of
Duplicates
Original Object
Retained
Result
Move or
Distribute
No
Move or
Distribute
Yes
Move
>1
No
Move
>1
Yes
Distribute
>1
No
Moving Objects |
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Mode
Number of
Duplicates
Original Object
Retained
Result
Distribute
>1
Yes
4. Click once (anywhere on the drawing) to indicate the vector start point, and click again to indicate the vector end
point. Duplicates are placed in the vector direction, at the distance specified by the click points, along the line
defined by the click points.
Move mode,
two duplicates,
retain original
1st click
Distribute mode,
two duplicates,
retain original
1st click
2nd click
2nd click
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5. The current Offset distance between the two click points displays. Enter the desired distance.
6. Select whether the first click made was the reference point or a point on the object to be moved.
7. Click OK. The selected object is moved as specified, along the line defined by the click points.
8. The setting for how the first click is interpreted remains set until it is changed.
2nd click
1st click
Copying Objects
The Copy command copies an object to the clipboard, where it is temporarily stored. The original object remains on
the drawing.
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To copy an object:
1. Select the 2D/3D object(s) to copy.
2. Select Edit > Copy.
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) on the object, and select Copy from the object
context menu.
Vectorworks places a copy of the object in the clipboard.
Pasting Objects
The Paste command places the clipboard object into the same drawing file, into another Vectorworks file, or into
another software programs file (if that program also has copy, cut, and paste commands). As long as Vectorworks
remains open while the object is in the clipboard, the object retains all its object information for pasting into
Vectorworks documents.
Some image quality can be lost when pasting into other programs.
To paste an object:
1. Open the file and layer where the object is to be added.
2. Select Edit > Paste.
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) on the object, and select Paste from the object
context menu.
Vectorworks pastes the object centered on the location of the last mouse click, unless the last mouse click is
outside the current view. In that case, the object is pasted at the center of the drawing. When pasting a clipboard
object into a different Vectorworks file, Vectorworks automatically centers the object in the drawing area.
When a raster image is pasted into a Vectorworks file, it is automatically compressed to PNG format to reduce
the Vectorworks file size.
Paste as Picture
Like the Paste command, the Paste as Picture command places a copy of the clipboard contents in the active
Vectorworks drawing file. However, Vectorworks places the entire clipboard contents as a single object/picture.
Because the contents are now one item, individual objects (including symbols and text) can no longer be edited.
There are two advantages to using the Paste as Picture command. First, as a single item, the clipboard objects are more
quickly placed into the drawing file. In addition, the pasted objects retain any PostScript comments, as well as all other
embedded information.
To paste as a picture:
1. Open the file and layer where the object is to be added.
2. Select Edit > Paste as Picture.
Paste in Place
The Paste in Place command works exactly like the Paste command, except that the clipboard contents are pasted into
the active drawing at the same coordinates (relative to the layer origin) from which they were copied. When you paste
to a sheet layer, remember that each sheet layer has its own origin, which may be different from the origin of the layer
where the object was copied (see Set Origin on page 69 for details).
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To paste in place:
1. Open the file and layer where the object is to be added.
2. Select Edit > Paste in Place.
Method
Description
Send Forward
Sends the selected object toward the front of the stack, in front of the next object in the stack that
overlaps it; if no other object overlaps the selected object, the stacking order is not changed
Send Backward
Sends the selected object toward the back of the stack, behind the next object in the stack that
overlaps it; if no other object overlaps the selected object, the stacking order is not changed
Send to Front
Send to Back
Removing Objects
Clearing Objects
The Clear command deletes any selected object or objects. It has the same effect as pressing the Delete key, meaning
that the object(s) are not stored on the clipboard. The only way to retrieve a cleared object is to select Undo. This
command provides an additional way of removing an object from the drawing without deleting the current contents
of the clipboard.
Removing Objects |
419
Element
Description
Unused Resources
Gradients
Hatches
Images
Record Formats
Renderworks Backgrounds
(Renderworks required)
Sketch Styles
(Design Series required)
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Element
Symbols
Description
Deletes any unused symbol resources.
Also select Special Symbols to delete the resources for plug-in object
symbols and group symbols (those listed in red and blue in the Resource
Browser). This will not delete any associated plug-in or group objects that
have already been placed in the drawing. An alert prompts you to confirm
that the special symbol resources should be deleted.
Textures
(Renderworks required)
Wall Styles
(Vectorworks Architect or
Landmark required)
All
Checked box: All attributes in the Unused Resources group are selected;
click to deselect all attributes in the group.
Empty box: No attributes in the Unused Resources group are selected;
click to select all attributes in the group.
Box displays
(Windows) or
(Macintosh): One or more attributes
in the Unused Resources group are not selected; click to select all
attributes in the group.
The Special Record Formats and Special Symbols options are not
automatically selected along with the other unused resources; they
must be selected individually.
Other Items
Empty Layers
Unused Classes
Deletes any objects that are totally outside the page boundaries; if an object
is partially within the boundary, it will not be deleted. Objects can be deleted
from the active layer only, from all design layers, and from all sheet layers.
All
Checked box: All attributes in the Other Items group are selected; click to
deselect all attributes in the group.
Empty box: No attributes in the Other Items group are selected; click to
select all attributes in the group.
Box displays
(Windows) or
(Macintosh): One or more attributes
in the Other Items group are not selected; click to select all attributes in
the group.
2. Click OK.
Opens the Purge Preview dialog box after you click OK on the Purge dialog
box; if needed, items can be removed from the purge list
Duplicating Objects |
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If Preview items that will be purged was selected, the Purge Preview dialog box opens. The Name and Type of
each item that will be purged displays. Red and blue names indicate symbols that are defined to be inserted as
plug-in objects and groups, respectively (see Symbol Types on page 187). For symbol definitions and empty
symbol folders, the Location column indicates which resource folder currently contains the item. For objects that
are outside of the page boundaries, the Location column indicates which sheet layer or design layer currently
contains the item.
To prevent an item from being purged, click the column to the left of the items name to remove the check mark.
Duplicating Objects
Duplicating Single
The Duplicate command makes a copy of an object or group of objects and places it on the drawing. Depending on the
setting in Vectorworks preferences, the duplicated object or objects will either be offset or placed directly on top of the
original.
To duplicate any object:
1. Select the 2D/3D object(s) to copy.
2. Select Edit > Duplicate.
Vectorworks places a copy of the selected object(s) in the drawing according to the settings in the Vectorworks
preferences dialog box.
When objects with an offset are duplicated, the offset is maintained with the duplicate.
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Duplicate Array
The Duplicate Array command controls how many copies of selected objects are made and how these copies are
arrayed, or placed, in the drawing. The drawing must be in Top/Plan view if 2D objects are being duplicated.
For information about placing symbols in walls in a duplicate array, see Inserting Symbols in a Duplicate Array on
page 567.
To create a duplicate array:
1. Select the 2D/3D object or objects to copy.
2. Select Edit > Duplicate Array.
The Duplicate Array dialog box opens. Select the desired duplication array Shape. The dialog box dynamically
displays the appropriate fields based on the selected linear, rectangular, or circular array shape.
Linear Array
Rectangular Array
Circular Array
Description
Number of Duplicates
Specify the start point for the first copied object, by either specifying coordinates or
placing the object with the mouse
Duplicating Objects |
Linear Array Parameter
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Description
Cartesian Offset
To use Cartesian coordinates, click this option and specify the distance of the center
of the copy from the center of the original object by entering X, Y, and Z
coordinates. If the view is something other than Top/Plan, and the field Values Are
With Respect to the is set to Working Plane, the labels on the coordinate fields are
X, Y, and Z instead of X, Y, and Z. Z (or Z) must be zero when only 2D objects are
being duplicated.
Polar Offset
This option is always enabled if 2D objects are selected; if 3D or hybrid objects are
selected, or if both 2D and 3D objects are selected, this option is enabled only in
Top/Plan view. To use polar coordinates, click this option and specify the distance
of the center of the copy from the center of the original object by entering r (radius),
theta (angle), and Z coordinates; Z must be zero when only 2D objects are being
duplicated.
This option is always enabled if 2D objects are selected; if 3D or hybrid objects are
selected, or if both 2D and 3D objects are selected, this option is enabled only in
Top/Plan view. To place the copy with the mouse, select Next Mouse Click. To
offset the first copy from the original objects plane, enter a Z (or Z) value; Z (or Z)
must be zero when only 2D objects are being duplicated.
This option is enabled for 3D objects if the view is something other than Top/Plan;
specify whether the array should be built relative to the active layer plane or
working plane
Resize Duplicates
Select Resize Duplicates to resize each successive copy with the specified X Scale,
Y Scale, and Z Scale values; to leave the copies at the same scale as the original
object, ensure that Resize Duplicates is deselected
Rotate Duplicates
Select Rotate Duplicates to rotate each successive copy at the specified Angle; to
leave the copies at the same rotation as the original object, ensure that Rotate
Duplicates is deselected
Original Object
To include the original object in the array, select Retain; otherwise, the original
object is deleted. To leave the original object selected after duplication, also click
Leave Selected.
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Description
Number of Columns
Specify the number of copies of the original object to create in the arrays X direction
(active layer plane duplication) or X direction (working plane duplication)
Number of Rows
Specify the number of copies of the original object to create in the arrays Y direction
(active layer plane duplication) or Y direction (working plane duplication)
Number of Stacks
For 3D objects, specify the number of copies of the original object to create in the
arrays Z direction (active layer plane duplication) or Z direction (working plane
duplication)
Specify the distance between each column in the array (measured from the copied
objects centers)
Specify the distance between each row in the array (measured from the copied
objects centers)
For 3D objects, specify the distance between each stack in the array (measured from
the copied objects centers); this value must be zero when only 2D objects are being
duplicated
This option is enabled for 3D objects if the view is something other than Top/Plan;
specify whether the array should be built relative to the active layer plane or
working plane
Resize Duplicates
Select Resize Duplicates to resize each successive copy with the specified X Scale,
Y Scale, and Z Scale values; to leave the copies at the same scale as the original
object ensure that Resize Duplicates is deselected
Rotate Duplicates
Select Rotate Duplicates to rotate each successive copy at the specified Angle; to
leave the copies at the same rotation as the original object, ensure that Rotate
Duplicates is deselected
Duplicating Objects |
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Description
Original Object
To include the original object in the array, select Retain; otherwise, the original
object is deleted. To leave the original object selected after duplication, also click
Leave Selected.
Description
Number of Duplicates
Specify the angle of separation between the centers of each object in the array
To offset copies from the original objects plane, specify the distance between each
successive copy. If the view is something other than Top/Plan, and Values Are With
Respect to the is set to Working Plane, the label is Z instead of Z. Z and Z must be
zero when only 2D objects are being duplicated.
Specify the center point for the circular array, by either specifying coordinates or
placing the array with the mouse
To place the array using coordinates, enter the X and Y coordinates of its center
point. If the view is something other than Top/Plan, and Values Are With Respect
to the is set to Working Plane, the labels on the coordinate fields are X and Y
instead of X and Y.
This option is always enabled if 2D objects are selected; if 3D or hybrid objects are
selected, or if both 2D and 3D objects are selected, this option is enabled only in
Top/Plan view. Select Next Mouse Click to place the array so that its center is at the
next clicked point.
This option is enabled for 3D objects if the view is something other than Top/Plan;
specify whether the array should be built relative to the active layer plane or
working pane
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Description
Resize Duplicates
Select Resize Duplicates to resize each successive copy with the specified X Scale,
Y Scale, and Z Scale values; to leave the copies at the same scale as the original
object, ensure that Resize Duplicates is deselected
Rotate Duplicates
Select Rotate Duplicates to rotate each successive copy at either the Angle Between
Duplicates or the specified Custom Angle; to leave the copies at the same rotation
as the original object, ensure that Rotate Duplicates is deselected
Original Object
To include the original object in the array, select Retain; otherwise, the original
object is deleted. To leave the original object selected after duplication, also click
Leave Selected.
3. Click OK.
If the array location is already specified, Vectorworks automatically places the duplicate array.
If Next Mouse Click was selected, move the mouse where the copies are to be placed, and click. For circular and
rectangular arrays, click the mouse at the center of the array.
Duplicating Objects |
427
Parameter
Description
Click Prev or Next to select the object that represents the path; the selected path object
is highlighted
Duplicate Placement
Number of Duplicates
Creates the specified Number of duplicate objects, equally spaced along the path
Fixed Distance
Start Offset
Specifies the distance from the end of the path to the first duplicated object; enter zero
to place the first object at the start of the path
Curve Length
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Parameter
Description
Tangent to path
Tangent to Path
deselected
Preview
Tangent to Path
selected
3. Click OK.
The duplicates are arrayed with their centers along the selected path object.
Smoothing Objects
The smoothing commands smooth all selected polygon and polyline vertices in one step. There are three smoothing
optionsBzier Spline, Cubic Spline, or Arc. The No Smoothing command changes smoothed vertices back into
unsmoothed corners.
To smooth an object:
1. Select the object(s) to smooth.
2. Select Modify > Poly Smoothing. From the sub-menu, select the smoothing method to use.
Option
Description
No Smoothing
Creates curves pulled towards but not touching the control points
Arc Smoothing
Creates fillet-like curves at the control points. The arc radius is based on the
current fillet radius of the Fillet tool (see Fillet Tool on page 326). If no radius
is set, the largest radius that can fit between each vertex is used.
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Mode
Description
Trims or extends the first selected object to join a second or boundary object
Trims or extends to join two objects into one object at their endpoints or
intersections
Designates the first selected object as a boundary, and then trims or extends
multiple consecutively selected objects to join the boundary
When connecting or combining a pair of NURBS, polylines, or open polygons by their endpoints, Vectorworks may
require additional information to complete the process. In this situation, the Connect/Combine Options dialog box
opens.
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Option
Description
Mid-Point
Connects/combines the two objects by joining the two endpoints midway between them
Blend
Position Matching
(NURBS curves and
surfaces only)
Connects/combines two NURBS curves or surfaces by moving the first objects selected end
point to the selected end point of the boundary object (not available if the end points are
coincident)
Tangency Matching
(NURBS curves and
surfaces only)
Connects/combines two NURBS curves or surfaces by making the first objects selected end
point tangent to the selected end point of the boundary object
Curvature
Matching (NURBS
curves and surfaces
only)
Connects/combines two NURBS curves or surfaces by making the first objects selected end
point match the curvature of the selected end point of the boundary object
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Connection Type
Example
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Connection Type
Example
1st click
2nd click
Connection Type
Mid-Point
Blend
Example
433
Example
Position Matching
Tangency Matching
Curvature Matching
1st click
2nd click
434
435
If there are multiple objects touching at the same endpoint, the two objects closest in stacking order are
combined.
Unlocking Objects
Unlock an object or group of objects that was previously locked with the Unlock command. Unlocked objects can be
copied, moved, deleted, or edited.
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To unlock objects:
1. Select the object or objects to be unlocked.
2. Select Modify > Unlock
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) on the object, and select Unlock from the object
context menu.
The Object Info palette no longer indicates that the object is locked. Depending on the selection highlighting
setting in Vectorworks preferences, the handles and/or highlighting also change to indicate that the object is now
unlocked (see Selection and Pre-selection Indicators on page 33).
Rotating Objects
Vectorworks provides a variety of ways to rotate 2D and 3D objects. Use the Rotate tool to rotate an object directly
using the mouse. Use the various Rotate commands to rotate the object around the current location, by choosing a
preset rotation, or by entering custom rotation information in a dialog box.
Certain objects, such as rectangles, rounded rectangles, ovals, bitmaps, and PICT images, can be rotated with the
Interactive Scaling mode of the 2D Selection tool. Press the Alt key (Windows) or Option key (Macintosh) while
dragging a reshape handle.
Rotate Tool
The Rotate tool can rotate 2D and 3D objects in the drawing. Double-clicking the tool when a 2D object is selected
opens the Rotate Object dialog box as described in 2D Custom Rotation on page 439.
The Rotate tool has two modes available when a 2D object is selected (Rotate and Duplicate and Rotate), and it has five
modes available when a 3D object is selected.
Duplicate and Rotate
Alignment Rotation
Rotate in
Screen Plane
Rotate
Standard Rotation
Mode
Description
Rotate
Rotating Objects |
Mode
Description
Standard Rotation
Alignment Rotation
In conjunction with the other options, rotates the object parallel to the computer
screen plane, rather than the working plane
437
Rotate in Screen Plane cannot be used with wall objects. Also, the option has no
effect when the drawing is in a view parallel to the screen plane, such as Top or
Front.
2D Standard Rotation
To rotate a 2D object:
1. Select the 2D object(s) to rotate.
2. Click the Rotate tool from the Basic palette.
To select additional objects or to change the currently selected objects to rotate, press and hold the Alt key
(Windows) or Cmd key (Macintosh) while shift-clicking or click-dragging the mouse around them to marquee
select them; the 2D Selection tool is activated in boomerang mode while the Alt or Cmd is being pressed.
3. Click to create a fulcrum line (a temporary handle to rotate the object).
4. Click to end the fulcrum line.
5. Move the cursor to rotate the object.
A preview object displays.
6. Click to set the rotation.
3D Standard Rotation
To rotate a 3D object around a specified axis:
1. Select the 3D object to rotate.
2. Click the Rotate tool from the Basic palette.
To select additional objects or to change the currently selected objects to rotate, press and hold the Alt key
(Windows) or Cmd key (Macintosh) while shift-clicking or click-dragging the mouse around them to marquee
select them; the 2D Selection tool is activated in boomerang mode while the Alt or Cmd is being pressed.
3. Select Rotate or Duplicate and Rotate from the Tool bar, depending on whether the original or a duplicate object
is to be rotated.
4. Select Standard Rotation from the Tool bar.
5. By default, the rotation plane is parallel to the working plane. If desired, select Rotate in Screen Plane from the
Tool bar to rotate in a plane parallel to the computer screen plane.
6. Click to create a fulcrum line (a temporary handle to rotate the object).
7. Click to end the fulcrum line.
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8. Move the cursor to rotate the object to the desired new position.
9. Click to set the rotation.
The original object or its duplicate is rotated to the new position.
1st click
3rd click
2nd click
Rotating a chair using the Rotate and Standard Rotation options
3D Rotation by Alignment
To rotate a 3D object by aligning it with another object:
1. Select the 3D object to rotate.
2. Select the Rotate tool from the Basic palette.
To select additional objects or to change the currently selected objects to rotate, press and hold the Alt key
(Windows) or Cmd key (Macintosh) while shift-clicking or click-dragging the mouse around them to marquee
select them; the 2D Selection tool is activated in boomerang mode while the Alt or Cmd is being pressed.
3. Select Rotate or Duplicate and Rotate from the Tool bar, depending on whether the original or a duplicate object
is to be rotated.
4. Select Alignment Rotation from the Tool bar.
5. By default, the rotation plane is parallel to the working plane. If desired, select Rotate in Screen Plane from the
Tool bar to rotate in a plane parallel to the computer screen plane.
6. Click to set the first point on the selected object.
7. Click to set the second point on the selected object.
This defines the edge of the object that will be rotated by alignment and creates a fulcrum line.
8. Click the desired point to align the object with.
The original object or its duplicate is rotated to the new position.
Rotating Objects |
439
3rd click
2nd click
1st click
Parameter
Description
Rotate Left 90
Rotate Right 90
Flip Horizontal
Flip Vertical
2D Custom Rotation
The center of rotation for this command is limited to the center of the objects bounding box.
To rotate at custom angles in 2D:
1. Select the object or objects to rotate.
2. Select Modify > Rotate > Rotate.
The Rotate Object dialog box opens.
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4. Click OK.
3D Custom Rotation
The precision of the rotation values that can be entered (degrees, minutes, and/or seconds) depends on the Units
setting.
To rotate at custom angles in 3D:
1. Select the 3D object or objects to rotate.
2. Select Modify > Rotate > Rotate 3D.
The Rotate Object in 3D dialog box opens. Specify the rotation parameters.
Parameter
Description
Rotation Angle
Center of Rotation
Object Center
Rotation Axis
Select whether the rotation axis will be based on the Active Layer Plane or
the Working Plane, and about which axis
3. Click OK.
Unrotating 3D Objects
The Unrotate 3D Objects command returns any 3D object that has its own coordinate system to its upright position.
Use the command to rotate symbols, extrudes, multiple extrudes, and sweeps so that they align with the world
coordinate system. This command helps re-orient the drawing after rotating an object.
To unrotate a 3D object:
1. Select the 3D object or objects to unrotate.
2. Select Modify > Unrotate 3D Objects.
Mirroring Objects |
441
Mirroring Objects
The Mirror tool can mirror 2D and 3D objects. Depending on which types of objects are selected, there are four modes.
Mirror
Mode
Description
Mirror
Mirrors the selected object about an axis line. For 3D objects, the mirrored
object is on the same plane as the original object (parallel to the working
plane) unless Mirror in Screen Plane is selected.
Creates a duplicate of the selected object and then mirrors the duplicate about
an axis line. For 3D objects, the mirrored object is on the same plane as the
original object (parallel to the working plane) unless Mirror in Screen Plane is
selected.
Mirrors the selected object to the other side of the working plane
Mirrors the selected object about an axis line, in the screen plane
Mirror in Screen Plane cannot be used with wall objects. Also, this
option has no effect when Mirror Across Working Plane is used, or
when the drawing is in a view parallel to the screen plane, such as Top or
Front.
Mirroring a 2D Object
To mirror a 2D object:
1. Select the object to mirror.
2. Click the Mirror tool from the Basic palette.
To select additional objects or to change the currently selected objects to mirror, press and hold the Alt key
(Windows) or Cmd key (Macintosh) while shift-clicking or click-dragging the mouse around them to marquee
select them; the 2D Selection tool is activated in boomerang mode while the Alt or Cmd is being pressed.
3. Select Mirror or Duplicate and Mirror from the Tool bar, depending on whether the original object is to remain
in place.
4. Click and drag to create an axis line. Click to finish the line.
The object or its duplicate is mirrored on the opposite side of the axis line.
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Mirror mode mirrors the object to the other side of the axis line
Converting Objects |
443
3. Select Mirror or Duplicate and Mirror from the Tool bar, depending on whether the original object is to remain
in place.
4. Select Mirror Across Working Plane mode.
The object or its duplicate is mirrored to the opposite side of the working plane. There is no need to create an axis
line.
Converting Objects
Vectorworks objects can be converted in several ways.
Convert to Lines
The Convert to Lines command changes a single object into the series of 2D lines needed to create it. For example, a
2D rectangle is converted into four lines. Both 2D and 3D objects can be converted into lines.
Circles and ovals can also be converted into numerous line segments. However, especially when converting circles, the
accuracy of the line segments depends on the 2D conversion res (resolution) setting chosen in the Vectorworks
Preferences dialog box.
To convert an object to lines:
1. Select the object to convert.
2. Select Modify > Convert > Convert to Lines.
3. If the object can be rendered, select the wireframe, hidden line, or dashed hidden line rendering conversion
option.
4. Click OK.
The object is converted into lines and each segment can be manipulated.
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Convert to Polygons
The Convert to Polygons command changes any object with a surface into the 2D polygon or series of polygons
needed to create it.
Circles and ovals can also be converted. However, especially when converting circles, the accuracy of the polygons
depends on the 2D conversion res (resolution) setting chosen in the Vectorworks Preferences dialog box.
When most closed 3D geometry is converted to 2D polygons with the hidden line rendering option, back-facing
polygons are discarded.
To convert a 2D or 3D object to polygons:
1. Select the object to convert.
2. Select Modify > Convert > Convert to Polygons.
3. If the object can be rendered, select either the wireframe or hidden line rendering conversion option.
4. Click OK.
The object is converted to a group of polygons. To select an individual polygon, first select Modify > Ungroup.
Convert to 3D Polygons
The Convert to 3D Polys command converts any 2D line or surface object, including polylines, polygons, circles, ovals,
and rectangles, into a 3D polygon. Once converted, the new polygon contains a Z dimension, assigning it a place in 3D
space. It can be rotated and manipulated with 3D tools. The new polygon will not, however, have a thickness.
When converting two or more objects simultaneously, Vectorworks assigns the objects to a group when converting
them to polygons.
To convert a 2D object to 3D polygons:
1. Select the 2D object or objects to convert.
2. Select Modify > Convert > Convert to 3D Polys.
Grouping Objects |
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Grouping Objects
The Group command groups two or more individual objects (including text and symbols) together. The group of
objects is then treated as a single object. For example, grouped objects can be moved to a different layer in one move. In
addition, this command can group two or more groups of objects into a single group.
Individual objects
Grouped objects
To group objects:
1. Select the objects (or groups) to be grouped.
2. Select Modify > Group.
The objects are grouped into one object, and the group is placed in the active class.
Editing a Group
Use the Modify > Edit Group command to edit individual objects in a group without ungrouping them. This
command also edits a group of objects that is nested inside another group; each time the command is selected,
Vectorworks moves one level deeper into the group. See Object Editing Mode on page 446 for details.
Ungrouping
The Ungroup command ungroups objects or groups that were previously combined with the Group command.
Nested groups must be ungrouped one at a time.
Grouped objects
Ungrouped objects
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Compressing Images |
447
In addition, the view can be switched between regular and unified view mode as needed (Vectorworks Design
Series required). (See Setting Unified View Options on page 747 in the Vectorworks Design Series Users Guide
for more information.)
6. Click the Exit button to return to the regular drawing mode. (If a nested object is being edited, the Exit button
exits back to the next level.)
Compressing Images
The bitmap images and image resources in a Vectorworks file can be compressed with the JPEG compression method,
to save file space. JPEG compression can significantly reduce bitmap image file size, but can result in the loss of fine
detail for some images.
The compression method and file size for a selected image display in the Object Info palette. Images that are already
compressed by the JPEG compression method remain unchanged.
A selected bitmap file displays Bitmap as the object type at the top of the Object Info palette. A bitmap file may
already have had PNG compression applied at import; the Compress Images command changes its compression
format to JPEG.
3. Select Apply JPEG Compression to Selected Bitmap Objects. Click OK to compress the selected images.
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2. Select Apply JPEG Compression to All. Choose whether to apply the JPEG compression to all bitmap images in
the drawing, image resources, or both. Click OK to compress the images.
Tracing Bitmaps
The Trace Bitmap command traces bitmap objects and picture objects (images which have been imported with the
PICT as Picture command). It creates a group of vector lines from the image.
To trace a bitmap or picture object:
1. Select the image to trace.
2. Select Modify > Trace Bitmap.
3. Enter the desired criteria in the Trace Bitmap dialog box.
Parameter
Description
Collinearity Sensitivity
Select a value to define the segment size and accuracy of the trace
4. Click OK.
The time it takes Vectorworks to trace the image can vary from seconds to hours. The tracing time required is
determined by the image size, as well as the line threshold and collinearity sensitivity settings selected.
13
Vectorworks has many tools and features that change the drawing view. For example, change the orientation from a
top view to a left isometric view, or interactively fly over or walk through a 3D model. Several rendering options
are also available. These show 3D models with additional realistic details, such as hidden lines, colors, and lighting.
Category
Description
2D View
Select the Top/Plan command to view the drawing in 2D; use this for
elevations, annotations, title blocks, and other 2D illustrations
3D Elevations
Use the Top, Front, Right, Bottom, Back, and Left commands to view 3D
elevations
Use the Right Isometric, Left Isometric, Right Rear Isometric, and Left Rear
Isometric commands to view 3D representations above the active layer plane
Use the Lower Right Isometric, Lower Left Isometric, Lower Right Rear
Isometric, and Lower Left Rear Isometric commands to view 3D
representations below the active layer plane
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Top/Plan
Front
Right Isometric
Top
Bottom
Right
Back
Left
Left Isometric
Keypad Number
View
Top/Plan
Left Isometric
Front
Right Isometric
Projection |
Keypad Number
View
Left
Top
Right
Rear
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The View bar also provides quick access to the standard view commands. Click the Current View and select a
standard view from the list that displays. If the view is something other than a standard view, Custom View
displays as the current view.
Projection
The projection commands alter the way Vectorworks displays the 3D geometry of the drawing on a 2D screen. In
addition to the standard 2D Plan projection, Vectorworks has six 3D projection modes.
To switch projection modes:
Select View > Projection, and then select a projection.
Projection Mode
Description
2D Plan
Matches the projection for a normal 2D drawing; use this view to draw 2D objects
Orthogonal
Perspective
Adds distortion to the drawing so that objects that are farther away appear smaller
than objects that are closer, as if the drawing were projected on an imaginary
cropped plane, set at a certain distance. The Perspective mode closely approximates
how the 3D model will display in the real world.
The Cavalier modes show an undistorted front view along with depth (also known
as full-depth axonometric projections). The lines along the Z axis (which show the
depth of an object) are represented in true length. This distorts the overall image of
the object and makes it appear deeper. These modes make precise measurements
possible, either from a printout of the drawing or from the screen image.
The Oblique Cabinet modes (also known as half-depth axonometric projections) are
similar to Oblique Cavalier. However, the depth lines are shortened by 50%. This
distorts the actual length of these lines, but represents a more natural view of the
object. These modes can still be used to take measurements of vectors perpendicular
to the projection plan (along the Z axis) from a printed drawing, but the results
must be multiplied by two to obtain the actual dimension.
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Perspective
The perspective commands change the amount of distortion used to display the drawing, which gives the impression
of 3D perspective. Select from normal, narrow, or wide perspectives, or create a custom perspective.
Perspective
Description
Set Perspective
Narrow Perspective
Normal Perspective
Wide Perspective
To select a perspective:
Select View > Perspective, and then select the perspective.
To set a custom perspective value, select Set Perspective. The Set Perspective dialog box opens. Type the custom
perspective value in the Perspective field, and then click OK. The lower the value, the wider the angle of
perspective.
Simulating Movement
Several tools simulate movement over and through the drawing.
When you use these tools, the model may display in wireframe mode even if a render mode is set. When the
movement stops, Vectorworks renders the new view of the model. Additionally, for a highly complex drawing,
Vectorworks temporarily removes some of the detail to speed up the movement. When the movement stops, the detail
returns.
These tools have certain Tool bar buttons that are true modes, and others that act as command buttons. When some of
these tools are in use, the Data bar provides display-only information to help orient the view.
Flyover
The Flyover tool simulates movement over and around a real-world model.
To control the movements of the Flyover tool, drag the mouse around a selected center of rotation. The Tool bar
buttons set the center of rotation.
Object Center
Interactive Origin
Simulating Movement |
453
Mode
Description
Interactive Origin
Object Center
Sets the center of rotation to the center of the selected objects; if no objects are selected, sets
the center of rotation to the center of the visible objects
Sets the center of rotation to the center of the active layer plane
Sets the center of rotation to the origin of the current working plane
To fly over the drawing, click on the drawing and drag in the direction of movement while you hold the mouse
button. To stop the movement, release the mouse button. Alternatively, use shortcuts on the keyboard to fly over
the drawing.
Mouse Movement
Shortcut Keys
Description
Move up or down
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Mouse Movement
Shortcut Keys
Description
Shift key
Walkthrough
The Walkthrough tool simulates movement through a 3D model.
The tool operates in perspective projection. To control the movements of the Walkthrough tool, move the mouse or
click one of the first four mode buttons. The buttons perform precise, incremental walkthrough movements in the
direction specified.
Click Reset to Front View mode to return to a front view of the model, on the same level as the active layer plane.
Lower Active Layer Plane
Viewer Looks Up
Mode
Mouse Movement/Key
Description
Turns left or right from the viewers location about the Z axis
Move up or down
Simulating Movement |
Mode
Mouse Movement/Key
Description
Viewer Looks Up
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When the Walkthrough tool is in use, the Data bar displays the following information to help orient the view.
Data Bar
Description
Yaw
Displays the angle (0 360 degrees) between the walking direction and the positive Y axis, to
describe the direction of movement in the active layer plane. A yaw of 90 degrees indicates
movement in the direction of the positive X axis. A yaw of 180 degrees indicates movement
in the direction of the negative Y axis.
Pitch
Displays the viewpoints viewing angle. A value of 0 degrees indicates that the viewer is
looking straight ahead; a value of 45 degrees indicates that the viewer is looking up at an
angle 45 degrees from horizontal.
Viewer X/Y/Z
Displays the position of the viewer relative to the active layer plane
Translate View
The Translate View tool provides another way to look at a 3D model in orthogonal or perspective projections.
To control the movements of the Translate View tool, move the mouse or click one of the mode buttons. The buttons
perform precise, incremental movements in the direction specified.
To translate a view:
1. Click the Translate View tool from the Visualization tool set.
2. Click on the drawing and drag while you hold the mouse button to translate the drawing from side to side or up
and down. To stop the movement, release the mouse button. Alternatively, click the mode buttons or use
shortcuts on the keyboard to translate the view.
Move Picture
Closer
Move Picture
Away
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Mode
Mouse Movement/Key
Description
Move up or down
When the Translate View tool is in use, the Data bar displays the following information to help orient the view.
Data Bar
Description
Viewer X/Y/Z
Displays the position of the viewer relative to the active layer plane
L/R
Displays the movement to the left and right of an imaginary axis perpendicular to the screen
U/D
Displays the movement up and down from an imaginary axis perpendicular to the screens
I/O
Displays the movement in and out of the drawing along an imaginary axis perpendicular to
the screen
Rotate
Clockwise
Rotate Around
Object Center
Rotate
Counter-Clockwise
Rotate Around Working
Plane Center
Simulating Movement |
457
Mode
Description
Uses the center of the active layer plane as the rotation center
Uses the origin of the current working plane as the rotation center
3. To rotate the view, click on the drawing and drag while holding the mouse button. Move the cursor to rotate the
view in the direction of the mouse movement. Release the mouse to stop the rotation. Alternatively, use the two
Tool bar buttons.
Mode
Mouse Movement/Key
Description
Rotates about the screen Y axis (or the screen Z axis if the mouse is
at the perimeter of the drawing)
Move up or down
Rotates about the screen Y axis (or the screen Z axis if the mouse is
at the perimeter of the drawing)
Rotate Clockwise
Rotate
Counter-Clockwise
Draws selected objects in full detail, and hides deselected objects (so
that the redraws are faster)
When the Rotate View tool is in use, the Data bar displays the following information to help orient the view.
Data Bar
Description
Azimuth
Displays the active layer plane angle (in degrees) between the positive X axis and the
direction from the selected center of rotation to the viewer
Elevation
Displays the angle (in degrees) between the selected center of rotation and the plane which
is parallel to the active layer plane and passes through the view origin
Roll
Displays (in degrees) the amount of rotation about the selected rotation center
Rotating Precisely
The Rotate 3D View command provides a precise way to rotate the 3D view. Enter rotation values directly, or rotate
the view in increments. A preview displays the rotation movements before the actual view is rotated.
To rotate the 3D view:
1. Select View > Rotate 3D View.
The Rotate 3D View dialog box opens.
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Parameter
Description
Interactive Rotation
+, - X/Y/Z buttons
The plus and minus buttons for each axis rotate the view by the increment specified
Angle Increment
Specifies the rotation increment (in degrees) for the interactive rotation buttons
Rotation by Value
Rotation on X/Y/Z
Specifies the rotation value (in degrees, minutes, and seconds) for the X, Y, and/or Z axes
2. Specify the rotation criteria, and then click OK to rotate the 3D view as specified.
SpaceNavigator Mode
Description
Vectorworks View or
Projection
Using Walkthrough
Navigation
Moves forward, back, left, right, up, and down; looks left,
right, up, and down
Perspective
Setting a 3D View |
SpaceNavigator Mode
Description
Vectorworks View or
Projection
Using Unconstrained
Navigation
Moves forward, back, left, right, up, and down; looks left,
right, up, and down, and rolls left and right.
Perspective
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Perspective, Isometric
Using 2D Navigation
Top/Plan, Perspective,
Isometric
Setting a 3D View
The Set 3D View command sets a precise 3D view at a specified viewing angle, height, and perspective. Normally, the
command is executed from 2D Top/Plan view; however, the command can also set a 3D view from any of
Vectorworks 3D projection modes.
To set a 3D view:
1. Select View > Set 3D View.
2. Click and draw a line to indicate the view direction; the line starting point indicates the viewer position and the
line end point indicates the point the viewer is looking towards (look toward point).
The Set 3D View dialog box opens.
Parameter
Description
Viewer Height
Specifies the height of the viewer at the start point of the drawn line
Specifies the height of the view destination at the end point of the drawn line
Perspective
Select the desired perspective, or use the current setting to keep the perspective
unchanged
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3. Click Display Camera View in the Object Info palette, or simply double-click on the camera, to switch to the 3D
camera view. To return to Top/Plan view, click Top/Plan View in the Object Info palette.
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Parameter
Description
Camera Height
Sets the camera height; at placement, the camera is set to a default height of 1500 mm or
50. If a Z value is also specified for the camera object, the total camera height is the sum
of the Z height and the Camera Height.
Look To Height
Sets the height of the camera look-to point; at placement, the look-to height is set to a
default height of 1500 mm or 50. If a Z value is also specified for the camera object, the
total look-to height is the sum of the Z height and the Look To Height.
Top/Plan View
Switches to display the 3D camera view (double-clicking on the camera in a 2D view also
switches to camera view)
Opens the Perspective View Controls dialog box, for making fine adjustments to the
camera view controls (see Adjusting the Camera View on page 462)
Projection
Select Perspective or Orthogonal projection for the camera view; Perspective creates an
adjustable clipping frame for the camera view, while Orthogonal is useful for an elevation
view (for example, a skewed elevation view of a building which is not in a standard view).
Available parameters depend on the selected projection.
Render Mode
Aspect Ratio
Sets the aspect ratio of the perspective clipping window; the clipping window can also be
set to the page size or to a custom aspect ratio
Custom Aspect
Specifies the camera film size, and determines the focal length of the camera (has no effect
on the camera view)
Focal Length is
Field of View
Specifies the view angle; set to a default angle of 65 degrees. Use the control point to set
the view angle on the 2D camera with the mouse.
For DPI of
Calculates the pixel size when exporting the camera view (has no effect on the camera
view)
Pixel Size is
Tilts the camera to the left or right, for more accurate perspective matching
Camera Name
Specifies a name for the camera, which can be displayed or hidden in 2D view; move the
camera name text control point to adjust the position of the name
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Parameter
Description
Camera Display
When selected, automatically updates the 3D camera view with every parameter change;
for complex models, deselect when making several parameter changes, and then either
re-select Auto Update 3D View or click Display Camera View to update the camera view
with any parameter changes
Automatically centers the view when Display Camera View is clicked, or the camera is
double-clicked
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Parameter
Description
Camera Height
Camera Pan
Pans the camera, rotating it about its axis within a +/- 20 degree range, as if it were on a tripod
Camera Move
Left/Right
Rotates the camera about the look-to point, within a +/- 20 degree range
Camera Distance
Look To Height
Sets the height of the look-to point, which effectively tilts the camera vertically
Focal Length
(zoom)
Acts like a zoom lens; sets the lens focal length, from 10 to 200 mm and changes the field of
view angle
Perspective
Increases or decreases the perspective effect, making the perspective lines vanish more or less
steeply about the look-to point; works most effectively when the look-to point is at the center
of the scene or object being viewed
Clip Frame
Aspect Ratio
Sets the aspect of the perspective clipping window; use in conjunction with the Clip Frame
Size to obtain the desired window size
Sets the scale of the perspective clipping window; use in conjunction with the Clip Frame
Aspect Ratio to obtain the desired window size
Render Mode
2. A camera object can be copied to insert additional camera views. In addition, the 2D camera display attributes
can be set by fill and pen foreground and background colors in the Attributes palette. Control points adjust the
field of view angle, the look-to point, and the camera name location.
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Look-to point
control point
Parameter
Fill foreground
Sets the field of view angle color when the camera height is higher than the look-to
height
Fill background
Pen foreground
Sets the color of the view line connecting the camera to the look-to point, as well as
the color of the 3D camera representation
Pen background
The divergence between the apparent field of view angle and the lens field of view angle increases as the
difference between the camera and look-to heights increases. When the camera and look-to heights are equal, the
lens field of view angle line (dashed gray line by default) is not visible.
Fit to Objects
The Fit to Objects command provides an easy way to zoom in and out of a drawing. There are two options: fit the
window around all the objects in the drawing, or fit the window around a particular object or set of objects.
To fit the drawing window around all visible objects in the drawing:
1. Ensure that the current layer contains the object(s) to view, and that no objects are selected.
2. Select View > Zoom > Fit to Objects. Alternatively, click the Fit to Objects button on the View bar.
Vectorworks zooms in or out so that all the objects in the drawing display in the drawing area.
465
466
Viewing History
Vectorworks automatically records a history of the last ten changes in drawing view, including projection, perspective
and zoom changes. Click the Previous View and Next View buttons on the View bar to move through the change
history stack.
Previous View
Next View
On a Windows system with a five-button mouse, buttons 4 and 5 on the mouse (which invoke the Back and Forward
commands in web browsers) invoke Previous View and Next View, respectively.
Adding Light
Once one or more light sources have been added to the drawing, it can be rendered to mimic the effect of light on the
drawing surfaces.
Default lighting is automatically added to a drawing for basic visibility of rendered objects. The default lighting is
fixed to the camera so that it always lights an object appropriately. However, rendering a complex scene usually
requires the addition of light sources; the addition of a visible light automatically hides the default lighting.
Light added to a Vectorworks drawing can be ambient or diffused. Ambient light affects all surfaces equally. Diffused
lighting affects surfaces differently depending on the angle of the light source and position of the surfaces.
Adding Light |
467
Parameter
Description
Ambient Info
On/Off
Brightness
Specifies the ambient light brightness; enter a percentage or drag the slider bar
Color
Specifies a default color associated with the ambient light; click the color box to
select the color
Custom (K)
When an HDRI layer background has been selected for the layer or viewport,
specifies how to control its lighting contribution to the rendering (see Creating
HDRI Backgrounds on page 755)
Uses the image environment background set for the layer as both a background
and a light source
468
Parameter
Description
Lights the model with the colors from the HDRI background selected here
None
Uses the image environment background set for the layer or viewport as a
background only. The background does not contribute to lighting.
3. Click OK.
Adding Sunlight
Sunlight in Vectorworks is created by projecting parallel rays from a directional light.
To set the sun position:
1. Select View > Lighting > Set Sun Position.
The Set Sun Position dialog box opens. Enter the sun position information.
Parameter
Description
Site
Specifies the sites time zone; one hour of difference is equal to 15 of longitude
Page North
Normally, the drawing is oriented to page north (true north, not magnetic north), and
no compensation is required; if the drawing was not created with this orientation,
specify an angular offset in degrees from page north
Date
Time
Daylight Savings
Results
Adding Light |
469
2. Click OK and verify the results. If a directional light was selected before choosing the Set Sun Position
command, the command modifies the angles of light to the new azimuth and elevation. If no light was selected,
the tool inserts a new directional light at the specified sun position.
A shadow analysis can be performed for a site by inserting several light sources with identical parameters except
for time of day. Renderworks must be installed to conduct a shadow analysis.
Spot Light
Light Preferences
Directional Light
Point Light
Default Direction
When Renderworks is installed, additional parameters and light source types are available. These additions are
described in this section and in Advanced Renderworks Lighting on page 781.
Mode
Description
Directional Light
Point Light
Spot Light
Default Direction
Set Direction
For directional lights, click to set the light direction, and then click to specify the light
position
Light Preferences
470
2. Click the Light Preferences Tool bar button to specify the light source preferences for this session. Depending on
the light source selected, different parameters are available. In addition, certain parameters are only available
when Renderworks is installed.
The Light Preferences dialog box opens.
Parameter
Description
On/Off
Color
Specifies a color associated with the light source; click the color box to select the color.
This parameter is not available if Use Emitter is selected and a Color Temperature is
specified (Renderworks required).
Cast Shadows
(Renderworks required)
Brightness
Specifies the light source brightness; enter a percentage or drag the slider bar. A value
over 100% can be entered. This parameter is not available if Use Emitter is selected
(Renderworks required).
Use Emitter
(Renderworks required)
For accuracy, specifies the lights actual brightness and color temperature; leave
deselected to use the light as a simple light source
User Input
(Renderworks
required)
Distribution File
(Renderworks
required)
Does not apply to directional, point, or spot lights (see Advanced Renderworks
Lighting on page 781)
Adding Light |
Parameter
Description
Color Temperature
(Renderworks required)
Specifies the light color temperature in Kelvin. This refers to an ideal black body
emitter, glowing red hot or white hot. A lower temperature generates an orange
color; the hotter the temperature, the closer to white the color of the light is.
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3. Click Directional Light Specs, Spot Light Specs, or Point Light Specs, for the selected light source type, to
specify additional parameters.
Parameter
Description
Directional Light
Direction
Specifies the lights direction by either specifying the light angle or vector
Angle
Sets the lights angle by azimuth and elevation. The azimuth angle is set based on an
angle of 0 degrees at the negative Y axis, and is positive in a counter-clockwise
direction; the elevation angle is the angle above (positive) or below (negative) the
horizon.
Vector
Indicates the direction of the light by specifying the coordinates of its X, Y, and Z delta
vectors
Point Light
Dist Falloff
Select the distance falloff function (rate of intensity change while moving along the
beam away from the light source)
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Parameter
Description
Spot Lights
Spread/Beam diagram
Drag the handles on the diagram to set the spot light Spread and Beam angles, or enter
the values in the fields below the diagram
Spread Beam
Spread
Specifies the spread angle of the spot light (light cones maximum angle)
Beam
Specifies the beam angle of the spot light (cone of light that does not change intensity up
to the spread angle, after which the angle falloff determines its intensity)
Falloffs
Dist Falloff
Select the distance falloff function (rate of intensity change while moving along the
beam away from the light source)
Ang Falloff
Select the angle falloff function (specifies the rate of intensity change between the beam
and the spread)
4. Click OK to return to the Light Preferences dialog box. Click OK to return to the drawing.
5. Click to place a light object with the parameters specified in the Light Preferences dialog box.
If placing a directional light, click to specify the light position in Default Direction mode. In Set Direction mode,
click once to specify the light target or direction, and then click a second time to specify the light position.
2nd click
1st click
If placing a spot light, click to place the light, and then drag to specify the light direction and target. The spot
light can be aimed at any object. Click again to set the spot light. The target Z height can be adjusted precisely
with the Look To Height parameter of the Object Info palette.
The spot light target handle and projection line only display when the spot light is selected. Use the 2D/3D
Selection tools to move the light. The target handle aims the spot light and can be adjusted with the 3D Selection
tool once the spot light has been created. Use the 3D Reshape tool to move the target handle constrained about
an axis selected in the Tool bar.
Adding Light |
473
1st click
2nd click
Parameter
Description
Kind
Indicates the type of light source; change to a different type by selecting a different kind
from the displayed list
A custom, area, or line light requires Renderworks.
On/Off
Shows or hides the light produced by the light source. This setting can also be accessed
from the light context menu: right-click (Windows) or Ctrl-click (Macintosh) on the light,
and select Turn On or Turn Off.
Auto Update
Update
When Auto Update is deselected, click to render the drawing when rendering-related
parameters change
Cast Shadows
(Renderworks required)
Lit Fog
(Renderworks required)
Creates a special volumetric lighting effect for the light source when used in combination
with the Lit Fog Renderworks background weather effect (see Creating Weather
Effects on page 756)
Use Emitter
(Renderworks required)
For accuracy, specifies the lights actual brightness and color temperature; leave
deselected to use the light as a simple light source. Required for a custom, area, or line
light.
Brightness
Specifies the light source brightness; enter a percentage or drag the slider bar. A value
over 100% can be entered. This parameter is not available for custom, area, and line
lights, or if Use Emitter is selected (Renderworks required).
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Parameter
Description
Brightness From
(Renderworks required)
Specifies the location of the light intensity data for a custom, line, or area light (either
user input or distribution file); the distribution file can be specified by clicking Load
Distribution
Brightness Value
(Renderworks required)
Brightness Unit
(Renderworks required)
Select Lux, Lumens, Footcandles, or Candelas for the unit of Brightness; the available
units depend on the light type
Dimmer
(Renderworks required)
Dims the light source brightness (intensity); enter a percentage or drag the slider bar.
Only the brightness of the light source is affected; the color temperature is not changed.
Specifies the rotation angle of a custom light source around an axis connecting the light
location to the light target; this angle defines the plane for the intensity distribution
curve, and is displayed in red on the custom light object
Specifies whether to use the attached emission profile data file for the area or line light
intensity information; distribution data is required for a custom light
Distribution File
(Renderworks required)
Displays the distribution file name when a valid distribution file has been selected, or
None if a valid distribution file has not been designated (click Load Distribution to
specify a file)
Load Distribution
(Renderworks required)
For a custom, area, or line light, loads light emission profile data from a standard file.
The brightness value is obtained using the integral of the raw emission data provided
with the file. The file must be a text file with industry standard intensity distribution data
in CIE, IESNA, CIBSE, or EULUMADAT format (.ies, .cib, .cie, and .ldt).
Color Temperature
(Renderworks required)
Specifies the light color temperature in Kelvin. This refers to an ideal black body emitter,
glowing red hot or white hot. A lower temperature generates an orange color; the
hotter the temperature, the closer to white the color of the light is (see Correlated Color
Temperature on page 836 for typical light source color temperature ranges).
Specifying this parameter is optional. If not specified, the default temperature is 0,
meaning that the final emission color for the light is entirely controlled by the selection in
Color.
When the temperature is specified, Color cannot be changed. The final emission color is
set by the Color Temperature.
Color temperature settings can be white-balanced on a per-layer basis; see Setting
Lighting Options on page 466.
Color
Specifies a color associated with the light source; click the color box to select the color.
This parameter is not available if Use Emitter is selected and a Color Temperature is
specified (Renderworks required).
Color Filtering
(Renderworks required)
For area lights, filters the color of the light emanating from the area light object by the
color or texture of its original geometry
Dist Fall
Indicates the distance falloff function for a point, spot, custom, area, or line light
(specifies the rate of intensity change while moving along the beam away from the light
source)
Adding Light |
475
Parameter
Description
Quality
(Renderworks required)
For area and line lights, specifies the sampling quality of the light; select From Render
Mode to use the setting specified in Sampling Quality in the rendering options
Render Geometry
(Renderworks required)
For area and line lights, renders the light object geometry
Show Direction
(Renderworks required)
Flip Direction
(Renderworks required)
For area lights, flips the direction of the light being emitted
Ang Fall
Select the angle falloff function (rate of intensity change between the beam and the
spread)
Spread/Beam diagram
Drag the handles on the diagram to set the spot light Spread and Beam angles, or enter
the values in the fields below the diagram
Spread Beam
Spread
Specifies the spread angle of the spot light (light cones maximum angle)
Beam
Specifies the beam angle of the spot light (cone of light that does not change intensity up
to the spread angle, after which the angle falloff determines its intensity)
X/Y/Z or X/Y/Z
Specifies the location of the light source in relation to the active layer plane or working
plane
Look To Height
For spot lights, sets the Z height above the active layer plane of the spot light target
handle
Azimuth
Indicates the azimuth for a directional light (South at zero degrees); enter new values or
drag the slider bar to set
Elevation
Indicates the elevation (degrees above the horizon) for a directional light; enter new
values or drag the slider bar to set
Pan/Tilt
Click the top button to display the spot light or custom light beam pan and tilt angles;
enter new values or drag the slider bar to set
X/Y/Z
Click the bottom button to display the light beam direction in terms of its X, Y, and Z
components
476
Parameter
Description
Sets the orientation of the directional, spot, or custom light to that of the current view.
This setting can also be accessed from the light context menu: right-click (Windows) or
Ctrl-click (Macintosh) on the light, and select Set Light to View.
Sets the orientation of the current view to that of the directional, spot, or custom light.
This setting can also be accessed from the light context menu: right-click (Windows) or
Ctrl-click (Macintosh) on the light, and select Set View to Light.
A symbol that contains a light object can be copied to reproduce identical lights. Change the light intensity for
each symbol in the Object Info palette.
Once a light has been placed on the drawing, the 2D Selection or 3D Selection tool can be used to change its location,
and, depending on the light type, beam parameters.
Beam Parameter
Description
Light location
Click on the light with the move cursor and drag it to its
new location
477
The spot light target handle is not locked to its target. The
target handle location may need re-adjusting after moving
the spot light.
Spot, Directional
Select the light; in the Object Info palette, click Set Light to
View to set the light orientation to the current view
orientation, or click Set View to Light to set the
orientation of the view to that of the light
Directional
Azimuth and
elevation direction
Light location
control point
Azimuth control point
Spot
Target direction
Click
Directional
Beam direction
Click and drag with the hand cursor to change the beam
direction
Click
478
shading; it also shows how the light sources interact with the object surfaces, and it can show any textures that were
applied.
The View bar displays the Render Modes for quick access to the rendering commands. The View bar options
display the Render Mode - Short (displaying a shortened version) or the Render Mode - Long (displaying the
current render mode options and the current render mode). The Current Render Mode Options button opens
the settings dialog box for the current render mode, if applicable.
Rendering Command
Description
Wireframe
Nothing is rendered
OpenGL
Hidden Line
Hides the edge lines of objects that are behind other objects, which gives a
solid appearance
Description
Edge lines of objects that are behind other objects display as dashed lines
Unshaded Polygon
Shaded Polygon
479
480
OpenGL
Use the OpenGL render mode to create good-quality rendering previews that are fast and interactive. (For
final-quality output, use Renderworks; see Rendering with Renderworks on page 781.)
The OpenGL mode performs lighting calculations based on polygons; this means that drawings with more polygons
render more realistically. More advanced renderers, such as Renderworks, calculate the lighting effects for each pixel.
This method takes more time, but it produces higher-quality renderings.
Vectorworks has a default lighting scheme, so that a basic rendering does not require an added light source. However,
the addition of a light source is usually necessary for a more realistic rendering (see Adding Light Sources on
page 469). The addition of a light source automatically hides the default lighting scheme, so that the scene is not too
bright.
OpenGL renders up to eight lights in a drawing; additional lights have no effect.
To get the best performance from OpenGL, use a video card that supports hardware-accelerated OpenGL. There are
significant compatibility issues with some cards; see www.vectorworks.net for a list of video cards that are compatible
with Vectorworks.
Vectorworks 8 files that were rendered in QuickDraw 3D automatically render in OpenGL when they are converted to
versions later than Vectorworks 8.
Parameter
Description
Detail
Specifies the level of detail for renderings; a low setting renders faster
481
Parameter
Description
Use Textures
(Renderworks required)
Renders object textures; this provides better detail, but it takes longer to render
Use Anti-Aliasing
Filters the rendering and reduces pixellated edges; this option is unavailable if the
graphics card does not support the feature
Draw Edges
(Renderworks required)
Renders objects with lines drawn around the edges, similar to the lines in the Hidden
Line render mode
Use Shadows
(Renderworks required)
Objects in the drawing cast shadows on other objects (but not on the active layer
plane). For best results with OpenGL shadows, switch to an orthographic view, and
limit the use of point lights (turn off shadows for point lights, at a minimum).
On Ground Only
(Renderworks required)
If Use Shadows is selected, select this option for drawing objects to cast shadows on
a plane at the lowest point in the drawing which is usually the active layer plane
but not on other objects
Softness
(Renderworks required)
If Use Shadows is selected, select the level of softness for the shadow edges (a low
setting uses less memory and renders faster)
Point lights tend to produce more jagged shadows the farther they are from the
objects in the drawing. For smoother edges, move the light closer to the model.
2. Select the OpenGL render options, and click OK to change the settings for the file.
482
Parameter
Description
Dash Style
Select the dash style for hidden lines when the Dashed Hidden Line mode is selected.
The names and display order of the available dash styles can be changed; see Setting the
Default Dash Styles and Display Order on page 85.
Dash Shade
Adjust the slider to select how hidden lines are shaded when the Dashed Hidden Line
mode is selected
Preview
Smoothing Angle
Sets the angle to reduce facet lines when the Hidden Line, Dashed Hidden Line, or Final
Shaded Polygon mode is selected; if the value is greater than zero, facet lines will be
removed between any two faces of an object that are within that angle of each other
Specifies whether to apply sketch effects to lines when the Hidden Line, Dashed Hidden
Line, or Final Shaded Polygon mode is selected; see Sketch Rendering on page 674 in
the Vectorworks Design Series Users Guide
Description
Document Default
Sketch Style
(Design Series
required)
Sets the default sketch style for lines when the Hidden Line, Dashed Hidden Line, or
Final Shaded Polygon mode is selected; see Setting the Default Sketch Style on
page 674 in the Vectorworks Design Series Users Guide. Click Edit to open the Sketch
Style Editor dialog box for additional sketch style modification.
2. Select the line render options, and click OK to change the settings for the file.
483
484
14
Vectorworks provides automated tools for dimensioning, measuring distance, and annotating drawings.
Dimensioning
Use Vectorworks dimensioning tools to measure distances, angles, 2D and 3D object dimensions, and also add
dimensioning lines with the measurements to the drawing.
Vectorworks uses the default dimension standard set for the document when a new dimension is added. The default
standard can be set in the document preferences (see Dimension Preferences on page 60). In addition, when a
dimension tool is active, the default dimension standard can be set from the Tool bar. Select any of the built-in
dimension standards, or create a custom standard specifically for the drawing. If the default dimension standard for
the document is changed, any new dimension that is added will use the new standard; no existing dimensions are
affected.
486
Function
Description
New
Opens the Assign Name dialog box, to create a new custom dimension standard; see Creating a
Custom Dimension Standard on page 486
Delete
Deletes the selected custom dimension standard and replaces it with the standard you specify; see
Deleting a Custom Dimension Standard on page 488
Edit
Opens the Custom Dimension dialog box, to edit the selected custom dimension standard; see
Editing a Custom Dimension Standard on page 488
Rename
Opens the Assign Name dialog box, to rename the selected custom dimension standard; see
Renaming a Custom Dimension Standard on page 488
Import
Opens a file and imports the custom dimension standard you specify; see Importing a Custom
Dimension Standard on page 489
Replace
Opens the Replace Dimension Standards dialog box, to specify which dimension standard to
replace, and which standard to replace it with; see Replacing a Dimension Standard on page 489
Dimensioning |
487
Parameter
Description
Specifies the dimension line distances for linear, radial, and ordinate dimensions
Tolerance Size
Witness Lines
Applies witness lines to dimensions; when deselected, witness lines are hidden
Linear Markers
Select the marker attributes for use with linear dimension markers (see Setting
Default Marker Types on page 75)
Other Markers
Select the marker attributes for use with other dimension markers (see Setting
Default Marker Types on page 75)
Text Rotation
Sets how text is handled when a dimension is rotated; text can be horizontal, aligned,
or horizontal/vertical
When a dimension is placed vertically, keeps the text to the left of the dimension line
Sets all numbers to use the SIA format; not available when a dual layout is selected
Layout
Sets whether dimensions display as single values, dual - side by side, or dual - stacked
Dual view
If a dual layout is selected, specify whether both dimensions are shown, primary only,
or secondary only
5. Enter the desired values for the display of dimensions, and then click OK. Click OK again to close the Custom
Dimensions dialog box.
488
6. To set the new standard as the default for the document, select the new standard from the Dimension Standard
list, and then click OK.
3. Select a new dimension standard to replace the standard being deleted, and then click OK.
Any existing dimensions that used the deleted standard are changed to the replacement standard.
Dimensioning |
489
Alternatively, with any one of the dimension tools in the Dims/Notes tool set selected, open the Dim Std menu
on the Tool bar and select Custom Standards from the list. Or, with an existing dimension selected, open the Dim
Std menu on the Object Info palette and select Custom Standards from the list.
The Custom Dimensions dialog box opens.
2. Select the custom standard to rename, and click Rename.
The Assign Name dialog box opens.
3. Enter a new name for this dimension standard and click OK.
490
3. Select the dimension standard to be replaced in the Replace list and select the standard to replace it with in the
with list. Click OK.
Any existing dimensions that used the previous standard are changed to the replacement standard.
Associative Dimensioning
In document preferences, the Associate dimensions option is selected by default. This automatically links dimensions
to objects, including walls and wall components. For linear dimensions to be associated, the dimension must be
applied between two vertex points.
A dimension is linked to its associated object with coincident constraints. This means that, when a linear, radial, or
diametrical dimension is associated with an object, if the dimension is resized or moved, the associated object is
resized or moved also, and vice versa. The association of any dimension with an object can be removed manually
through the Edit Constraints dialog box (Modify > Edit Constraints).
If an angular associative dimension is resized or moved, the association with the object is broken. To maintain the
association, move the dimensioned object instead.
Associative dimensions can exist across layers of the same scale. To apply an associative dimension across layers,
Layer Options must be set to Show/Snap/Modify Others and both layers must be in a Top/Plan standard view.
Dimensioning |
491
Associative dimensions can be created on viewports in annotation edit mode (see Creating Annotations for Sheet
Layer Viewports on page 715).
If an associative dimension is used across layers, the association is broken if the scale of one of the layers changes.
If a drawing has overlapping objects, it may be unclear which object should be associated with a dimension. When you
dimension objects that have a shared endpoint, the Auto associate document preference controls whether the
association is made automatically or manually. (See Dimension Preferences on page 60.)
To always automatically associate a dimension with the top-most object, enable the Auto associate option.
To manually select the object with which to associate the dimension, disable the Auto associate option; when you
dimension an object that shares an endpoint with another object, the Select Object dialog box opens.
Unconstrained Baseline
Unconstrained Linear
Dimension Standards
Mode
Description
Unconstrained Linear
Unconstrained Chain
Unconstrained Baseline
Creates a series of connected dimension lines, starting from an initial base point
492
Mode
Description
Chain Dimension
Preferences
For Unconstrained Chain mode, specifies whether dimensions are created as a single
unconstrained chain object, or as individual dimension objects; also enables collision
control, which automatically spaces text blocks so that they do not overlap
Dimension Standards
To change the dimension standard for new dimensions created in the document, select
a standard from the list; select Custom Standards to create or manage custom
dimensions (see Using Custom Dimension Standards on page 485)
The dimension text can be moved as needed. See Modifying Dimensions on page 505.
1st click
Dimensioning |
493
3. Select whether to Use Chain Dimension Objects or to Use Individual Dimensions. Also select whether to use
collision control to automatically space text blocks so that they do not overlap. Click OK.
4. Click to set the measurement start point.
5. Click to end the measurement of the first segment.
6. Move the cursor away from the line and click to place the dimension line.
This specifies where to draw the dimension line and place the measurements.
7. Move the cursor to the end of the next segment and click to set its endpoint.
8. Continue setting segments.
9. Double-click to end the chain.
2nd click
3rd click
Double-click
1st click
494
3rd click
2nd click
Double-click
1st click
Ordinate
Constrained Linear
Constrained Baseline
Selected Objects
Dimension Standards
Mode
Description
Constrained Linear
Constrained Chain
Constrained
Baseline
Creates a series of connected constrained dimension lines, starting from an initial base point
Ordinate
Creates a series of constrained ordinate dimensions, starting from an initial base point
Selected Objects
Creates a constrained dimension line for the greatest span of a selected object or group of
objects
Chain Dimension
Preferences
For Constrained Chain mode, specifies whether dimensions are created as a single chain
object, or as individual dimension objects; also enables collision control, which automatically
spaces text blocks so that they do not overlap
Dimension
Standards
To change the dimension standard for new dimensions created in the document, select a
standard from the list; select Custom Standards to create or manage custom dimensions (see
Using Custom Dimension Standards on page 485)
The dimension text can be moved as needed. See Modifying Dimensions on page 505.
Dimensioning |
495
2nd click
3rd click
1st click
496
8. Move the cursor to the end of the next segment and click to set its endpoint.
9. Continue setting segments.
10. Double-click to end the chain.
3rd click
2nd click
1st click
4th click
5th click
Double-click
Ordinate Dimensions
The Ordinate mode measures and dimensions a series of either horizontal or vertical distances from one fixed point.
Dimensioning |
497
1st click
Double-click
3rd click
1st click
Dual Dimensioning
Dual dimensioning displays two sets of values, such as inches and millimeters, within a single dimension. These
values have independent unit settings and attributes. Dual dimensions can be displayed side by side or stacked.
498
Control the units for each dimension through File > Document Settings > Units. The primary dimension uses the
Units set on the General Display and Dimensions tab of the Units dialog box (see Units on page 64). The settings on
the Dual Dimensions tab provide full control of the unit of measurement, unit marks, rounding, and formatting used
for the secondary dimension.
Once a dual dimension is placed on the drawing, adjust the individual attributes for both the primary and secondary
dimension from the Object Info palette. The Dual View and Prim/Sec attributes apply to dual dimensions (see
Modifying Dimensions on page 505).
Radial Dimensioning
The Radial Dimension tool measures and marks either radius or diameter dimensions for arcs and circles. This tool
does not work on ovals or objects with rounded corners.
The Radial Dimension tool can place the dimension lines and measurements either inside or outside of the circle/arc.
External Diametrical
Exterior Radial
Right-Hand Shoulder
Internal Diametrical
Interior Radial
Left-Hand Shoulder
Dimension Standards
Mode
Description
Internal Diametrical
Measures and dimensions the diameter of a circle or arc, placing the dimension inside
the object
External Diametrical
Measures and dimensions the diameter of a circle or arc, placing the dimension outside
the object
Interior Radial
Measures and dimensions the radius of a circle or arc, placing the dimension inside the
object
Exterior Radial
Measures and dimensions the radius of a circle or arc, placing the dimension outside
the object
Left-Hand Shoulder
Places an exterior measurement with the dimension text to the left of the dimension
leader shoulder
Right-Hand Shoulder
Places an exterior measurement with the dimension text to the right of the dimension
leader shoulder
Dimension Standards
To change the dimension standard for new dimensions created in the document, select
a standard from the list; select Custom Standards to create or manage custom
dimensions (see Using Custom Dimension Standards on page 485)
Dimensioning |
499
500
1. Click the Radial Dimension tool from the Dims/Notes tool set, and select Interior Radial Dimension mode.
2. Click on or within the arc or circle to dimension.
3. Move the cursor to preview the dimension line location.
4. Click to place the dimension.
Angular Dimensioning |
501
Click anywhere
on the object
Angular Dimensioning
The Angular Dimension tool measures and dimensions angles. Dimension the angle between two objects, between
two sides of a single object, between a single object and a reference line, or between two reference lines.
This tool works with all 2D objects with linear sides, including round and rotated rectangles, lines, polylines, and
polygons. It does not, however, work with circles, ovals, or arcs. In addition, it cannot dimension between parallel
lines.
502
Dimension Standards
Mode
Description
Dimension Standards
1st click
3rd click
Angular Dimensioning |
503
3rd click
4th click
2nd click
504
2nd click
4th click
3rd click
Witness Lines
Perpendicular to Tangent
Dimension Standards
Mode
Description
Dimension Standards
505
This specifies how far the dimension line is offset from the measured object.
6. Click to place the dimension line.
3rd click
1st click
2nd click
Modifying Dimensions
Modify dimensions by manipulating them with the 2D Selection and 2D Reshape tools, or by adjusting dimension
parameters in the Object Info palette or Properties dialog box. For chain dimension objects, use commands on the
object context menu to add, delete, and edit individual dimensions within the chain.
To change adjoining dimensions into a single chain dimension object, select them, and then select Modify >
Compose. Similarly, to change a chain object into multiple dimensions, select the chain, and then select Modify >
Decompose.
506
Description
For linear dimensions, click on the endpoint of a witness line with the 2D
Selection tool and drag it parallel to the dimension line; in chain dimension
objects, the size of any adjoining dimension is adjusted automatically.
For angular, arc length, radial, or diametrical dimensions, click on the endpoint
of a witness line with the 2D Selection tool and drag it in the desired direction.
For associative dimensions, a change to the length of a linear, radial, or diametrical
dimension also changes the size of the associated object.
Double-click anywhere on the dimension to enter a text editing mode. Enter the
desired length, and then use the segment position selector to specify which
segment will remain fixed when the dimension is resized.
Alternatively, select the Text tool, and then click the dimension text to enter
the text editing mode.
For associative dimensions, a change to the length of a linear dimension also
changes the size of the associated object.
Segment selector
Modifying Dimensions |
507
Action
Description
Click anywhere on the witness line with the 2D Selection tool and drag it in the
desired direction
To change a single line, click on the witness line endpoint with the 2D Selection
tool and drag it toward or away from the dimension line.
To change all lines simultaneously, click on the dimension line with the 2D
Selection tool and drag it until the witness lines are the desired length.
Click on the text with the 2D Selection tool and drag it to the desired location. The
text for an angular dimension can only be moved along the curve of the dimension
itself; the text for other dimensions can be moved in any direction. For linear and
arc length dimensions, press and hold the Shift key while dragging the text to
maintain the same offset distance from the dimension line.
Move a dimension
With the 2D Selection tool, click on a witness line (but not on an endpoint) or on
one of the two control points at each end of a dimension line, and drag the entire
dimension to a new location. For associative dimensions, this also moves the
associated object.
508
Action
Description
Parameter
Description
Dim Std
Selects the dimension standard type; this selection determines which fields display in the
Object Info palette or Properties dialog box.
Witness
For linear dimensions, this sets whether the witness line displays on both ends of the
dimension line, only the start, only the end, or not at all. For chain dimension objects, this
sets whether all or none of the witness lines display.
Length
For linear and baseline dimensions, and for individual dimensions within a chain, this
sets the length of the dimension. For associative dimensions, this also changes the length
of the associated object.
Use the segment position selector to the left of the field label to specify which segment of
the dimension (either endpoint, or the center point) will remain fixed when the
dimension is resized. This fixed point is a global setting for all editing of linear and
baseline dimension lengths.
Radius
For radial and diametrical dimensions, this sets the length of the dimension (without
moving the center point of the dimension). For associative dimensions, this also changes
the radius of the associated object.
Offset
Text Off
Text Rot
Automatically aligns the dimension text to the center of the dimension line; deselect to
allow manual control of the text location
Flip Text
Mirrors the dimension text to the opposite side of the dimension line. This parameter is
not available for chain dimension objects or individual dimensions within a chain.
Modifying Dimensions |
509
Parameter
Description
Arrows Inside
Sets whether arrows display inside witness lines or are flipped outside
Leader to Left
Switches the radial dimension leader from the right to the left side of the object
Dual View
Prim/Sec
Toggles between settings for primary and secondary dimensions, when a dual-dimension
standard is selected. This parameter is not available for chain dimension objects.
Interior Arc
Sets the angular dimension inside the witness lines; deselect to move the dimension
outside of the witness lines at the opposite angle
Prec
Box Text
Leader
Trailer
Tol
Top/Bottom/Display as
Typed
When a tolerance display is selected, sets the tolerance values and how they display
Action
Description
Add a dimension
Delete a dimension
Edit an individual
dimensions properties
Format Text
510
Measuring Distance
Distance can be measured in Vectorworks without actually being recorded. This can be useful for placing objects or for
reference.
Measuring in Units
The Tape Measure tool measures the distance between two or more points in the drawing area, and temporarily
displays the length in the Data bar. The tool shows the measurement between one click and the next, and it also keeps
track of the cumulative length from the very first click.
Measurements display in the Data bar until the mouse is double-clicked. Note the measurements before the display
clears.
3D objects must be in orthogonal projection and front or side view to be measured with the Tape Measure tool.
To measure a distance:
1. Click the Tape Measure tool from the Dims/Notes tool set.
2. Click where the first measurement is to start.
3. Move the cursor along the distance to measure.
The Data bar displays two measurements:
Data Bar
Measurement
TL
4. To continue measuring in a different direction or area, click to set the next starting point.
The L measurement changes to zero.
5. Move the cursor to measure the next distance.
The Data bar reflects the length from the previous point and the total cumulative length.
Second click to start
the measurement of
the next edge
511
Measuring in Degrees
The Protractor tool measures angles in the drawing, and temporarily displays the degrees measurement in the Data
bar. There are two modes for the tool.
Angle from Two Segments
Mode
Description
Calculates the angle between two objects or object sides that are linearrectangles
(including rounded and rotated), lines, polylines, and polygons. This mode cannot,
however, measure circles, ovals, or arcs. In addition, it cannot measure between
parallel lines
512
1. Make the design or sheet layer active. Sheet borders are inserted in Top/Plan view on design layers.
2. Click the Sheet Border tool from the Dims/Notes tool set.
3. Click Preferences from the Tool bar to set the default sheet border parameters.
The Sheet Border Preferences dialog box opens.
Parameter
Description
Sheet Size
Select a standard size and format for the sheet border, or select Fit to Page to set the sheet
border to the page dimensions (see Page Setup on page 90). Select Custom to use
custom sheet border dimensions, and specify the Width and Height dimensions.
Title Block
Opens the Import Title Block dialog box, for selecting a title block symbol to insert (see
Adding a Title Block on page 517), or select None for no title block
Locks the sheet border center position to the page center; deselect to position the sheet
border manually. If the plan has been rotated (Design Series required), select Lock to
Page Center to position the sheet border correctly when in a non-rotated view.
When a title block has been selected, displays only the title block and hides all other
sheet border elements
4. Click once in the drawing to set the sheet border insertion point, and then click again to set the sheet border
orientation.
5. The sheet border is placed on the drawing.
The sheet border can be re-sized and re-scaled after placement, attributes can be changed, and title blocks and
revision histories can be added.
513
Parameter
Description
Locks the sheet border center position to the page center; deselect to position the
sheet border manually. If the plan has been rotated (Design Series required), select
Lock to Page Center to position the sheet border correctly when in a non-rotated
view.
Size
Select a standard size and format for the sheet border, or select Fit to Page to set the
sheet border to the page dimensions. Select Custom to use custom sheet border
dimensions, and click Border Settings to specify the dimensions.
Orientation
Horizontal Dimension
Vertical Dimension
Border Settings
Opens the Sheet Border Settings dialog box, for specifying further properties (see
Specifying Additional Sheet Border Settings on page 515)
Title Block
Opens the Import Title Block dialog box, to select a title block symbol to insert (see
Adding a Title Block on page 517). This dialog box can also be accessed from the
sheet border context menu; right-click (Windows) or Ctrl-click (Macintosh) on the
sheet border, and select Title Block.
To remove a title block, select the Defaults symbol folder, and then select None from
the Symbols list.
When a title block has been inserted, displays the title block symbol name
When a title block has been selected, displays only the title block and hides all other
sheet border elements
514
Parameter
Description
If the title block is too large or small at normal scale (scale factor 1), scales the title
block size, including text. A value below 1 makes the title block smaller, while a value
above 1 makes the title block larger; text is automatically scaled along with the title
block geometry.
Adds a revision zone column to the revision block, for specifying the location of the
revision
For ASME title blocks, adds a tolerance block area to the title block
For ASME title blocks, adds a projection block area to the title block; specify First
Angle or Third Angle in Projection
Show Grids
Displays grid text and lines in the sheet border margin. This setting can also be
accessed from the sheet border context menu: right-click (Windows) or Ctrl-click
(Macintosh) on the sheet border, and select Show Grids.
Fold Marks
Select the fold mark measurements when adding fold marks to the sheet border. The
first measurement specifies the drawing fold width and the second measurement
indicates the margin fold width. Select Custom to specify custom fold mark distances.
Fold marks are designed for use with ISO drawings.
Margin Width
When custom fold marks are selected, enter the margin fold width
Folded Width
When custom fold marks are selected, enter the drawing fold width
Folded Height
When custom fold marks are selected, enter the drawing fold height
Hide Border
When the sheet border includes a title block, hides the sheet border and displays only
the title block (this allows a different sheet border to be used with that title block, if
desired)
Fill Border
Fills the area between the outer and inner border lines with a fill selected from the
Attributes palette
Adds a parts list to an ASME title block, when a parts list worksheet has been created
Description
Opens the Edit Title Block dialog box, for specifying the title block information.
Depending on the selected title block, different fields and tabs are available.
515
In Vectorworks Design Series, ASME title blocks include a tolerance tab, for editing
the tolerance block information (see Editing a Tolerance Block on page 584 in the
Vectorworks Design Series Users Guide). US Arch title blocks include Project and
Sheet tabs; information is entered from the Issue Manager but can be edited manually
(see The Issue Manager on page 661 in the Vectorworks Design Series Users
Guide).
Opens the Edit Revision Data dialog box, for specifying revision information and
format (see Editing Revision Block Data on page 583 in the Vectorworks Design
Series Users Guide)
Opens the Edit Issue Data dialog box, for specifying issue data on US Arch title blocks
(see Editing Issue Data on page 585 in the Vectorworks Design Series Users Guide)
516
Parameter
Description
Drawing Size
Vertical/Horizontal
Dimension
Specifies the sheet border vertical/horizontal dimensions; initially, these are based on
the Size selected in the Object Info palette, but the dimensions can be edited. This
parameter is not available when the Size is Fit to Page.
Dimensions Shown
Are
Margins
Zones/Grids
Vertical Zones
Indicates whether vertical grid text starts at the top or bottom of the border
Horizontal Zones
Indicates whether horizontal grid numbers start at the left or right of the border
Specifies the text size for both grid text and numbers
If the sheet border Size is set to Fit to Page or to Custom, select this button to restore
the default sheet border settings
517
Parameter
Description
Symbol Folders
Symbols
3. Select a title block symbol from the selected symbol folder. The Defaults folder contains the default title block
resources; see Vectorworks Fundamentals and Renderworks Default Resources on page 173. The title blocks
listed under Top Level are title block symbols that exist in the current file.
To remove an existing title block, select None.
4. Click OK to add the selected title block symbol to the sheet border. The title block is scaled to match the current
layer scale if necessary.
When a sheet border with a title block is inserted into a drawing, the Sheet Border Components symbol folder is
automatically created and displays in the Resource Browser. Title block symbols added to the sheet border are
automatically placed in that folder.
518
Description
Method
Different settings can be combined so that some attributes are inherited from the sheet border, while others
remain as created. For example, if a line should use the same color as the sheet border, but have a dashed line
style with a thickness of 1 mm, when creating the line, set the lines Pen Color to Color By Class, its Line
Thickness to 1 mm, its Pen Style to dashed, and its Line Style to the desired dash style.
2. Select all the title block elements, and then select Modify > Create Symbol.
519
The insertion point of the symbol should be at lower right corner of the title block. See Creating New Symbols
on page 189.
3. Create a new record format as described in Creating Record Formats on page 205.
The field names of the record format are used as the titles for the associated editable fields in the Edit Title Block
dialog box.
To create a multi-line field, append a pound sign (#) to the field name, as in Drawing Title#.
Use a P_ prefix to indicate project fields (fields with the same value on all title blocks in the file). An S_ prefix
indicates sheet fields (fields with a different value on any title blocks). The prefixes cause the Edit Title Block
dialog box, accessed from the Object Info palette, to be separated into project and sheet tabs. Fields without a
prefix are placed on the General tab.
Use an SN_ prefix to indicate that a field should gets its value from the Sheet Number of its sheet layer. If Use
Automatic Drawing Coordination is enabled in document preferences (Design Series required), the SN_ prefix
also means that when this title block field is updated, the Sheet Number of the sheet layer and of annotation
objects on the layer are updated.
Use an _SD suffix to indicate that the field should get its value from the Sheet Title of its sheet layer. If Use
Automatic Drawing Coordination is enabled in document preferences (Design Series required), the _SD suffix
also means that when this title block field is updated, the Sheet Title of the sheet layer is updated. If the field
should also be multi-line, use an _SD# suffix.
520
4. Attach the custom record format to the title block symbol through the Resource Browser as described in
Attaching Record Formats to a Single Symbol Instance or Object on page 207.
5. Edit the title block symbol and attach the record fields to the associated symbol text; see Linking Text to Record
Formats on page 211 for more information.
6. To be available to the Sheet Border tool, either the file must be saved in the Libraries\Defaults\Sheet Border Title Blocks folder, or the custom symbol and its associated record format must be imported into the Custom
Title Blocks.vwx file, located in the same default resources folder.
Alternatively, import the title block symbol from another file.
7. To place the custom title block, click Title Block from the Object Info palette of a selected sheet border, and select
the custom title block symbol.
521
For the Design Series, revision clouds can also be created by first drawing a polyline and then selecting the Objects
from Polyline command (see Creating Objects from Polylines on page 689 in the Vectorworks Design Series Users
Guide).
Rectangle
Freehand
Polygon
Concave
Shape
Oval
Preferences
Regular
Polygon
Convex
Shape
Mode
Description
Oval
Inserts the revision cloud around the perimeter of a preview oval. Click to set the start point,
move the cursor in the desired direction, and click to set the end point. Constrain the oval to
45 degrees to draw a circle.
1st click
2nd click
Rectangle
Convex Shape
Concave Shape
Inserts the revision cloud around the perimeter of the preview rectangle. Click to set the start
point, move the cursor in the desired direction, and click to set the end point. Constrain the
rectangle to 45 degrees to draw a square.
1st click
2nd click
Convex Shape
Concave Shape
522
Mode
Description
Regular Polygon
Inserts the revision cloud around the perimeter of the specified vertices. Click to set the start
point (first vertex), click at the desired location for each subsequent vertex, and either click at
the starting vertex to close the polygon or double-click at the final vertex to create an open
polygon. If the polygon is open, Vectorworks completes the cloud based on the outline.
2nd click
Start and
end click
3rd click
Convex Shape
Freehand Polygon
Concave Shape
Inserts the revision cloud around the perimeter of the specified vertices. Click to set the start
point and click-drag to draw the freehand polygon. If the polygon is open, Vectorworks
completes the cloud based on the outline.
Start and
end click
Convex Shape
Concave Shape
Parameter
Description
Billow Size
Select the relative billow size from extra small to extra large, or select Custom to specify a
billow size
Billow Radius
Billow Variability
Select the variability (the variation between the smallest and largest billows)
Billow Height
Billow Type
Polyline Parameters
Edits the revision cloud polyline; see Reshaping Objects on page 306
The following illustration demonstrates the effects of varying the billow size and billow variability parameters.
523
Billow Variability
None
Low
Medium
High
Extra Small
Small
Medium
Large
Extra Large
Billow Size
Parameter
Description
Rotation
524
Parameter
Description
Drawing Title
Specifies the title text that displays above the labels horizontal ruling line; defaults to
the file name (on a design layer), to nothing (on a sheet layer), or to the Drawing Title
(in a viewport), but it can be edited.
If Use Automatic Drawing Coordination is enabled in document preferences
(Design Series required), and the label is in a viewport, changing this field will
update the viewports drawing title, and vice versa.
Drawing Number
Identifies this drawing on the current sheet. This value displays in the top half of the
label bubble, unless Number Style is set to None. If the label is in a viewport or sheet
layer, Vectorworks automatically numbers items and updates this field; this number
must be unique on this layer. If the label is on a design layer, enter an identifier
manually.
Sheet Number
Identifies the sheet that contains the drawing. This value displays in the bottom half
of the label bubble, if Number Style is set to Drawing and Sheet. If the label is on a
sheet layer, this field defaults to the Sheet Number.
If Use Automatic Drawing Coordination is enabled in document preferences
(Design Series required), and the label is on a sheet layer, this field cannot be edited
and always contains the Sheet Number.
Number Style
Specifies which drawing identifier numbers (from the Drawing Number and Sheet
Number fields) display in the label
None
(Bubble Style=None)
Drawing only
Specifies which scale information displays beneath the labels horizontal ruling line
None
Numbers only
Scale label
Custom
Custom Scale
If Scale Display Style is set to Custom, enter information to display in the scale area
Select this option to use the US Architect scale style (as in 1/4 = 1- 0); deselect the
option to use the Engineering style (as in 1:48)
525
Parameter
Description
Bubble Style
Select the style of the label bubble graphic, which can contain the Drawing Number
and Sheet Number that identify the drawing
None
Round rect
Circle
Rectangle
Select this option to extend the bubble graphic to the full length of the ruling line; not
available if Bubble Style is set to None
Select the font sizes for the various elements of the drawing label
Specifies the labels bubble size; enter a larger value to increase the size (the number
must be greater than zero)
Sets the length of the drawing labels horizontal ruling line. A fixed length ruling line
is set by the Printed Length value. An auto-fit ruling line is set to the length of the
longest text bounding box, either above or below the ruling line. A control point
ruling line is set by the location of its control point; click the control point to select it
and click in the desired location in the drawing to adjust the ruling line length or to
flip the ruling line to the opposite side.
control point
Fixed
Control Point
Auto-Fit
Printed Length
For a drawing label using a fixed length ruling line, sets the length of the drawing
label on the printed page
Flip
Select this option to move the bubble (including the Drawing Number and Sheet
Number) to the right side of the label:
Default label
Flipped label
526
Parameter
Description
Rule Offset
Specifies the vertical offset between the labels bubble and horizontal ruling line on
the printed page (0 is centered); enter a negative number to move the line, title, and
scale below the center line of the bubble
Title Margin
Specifies the vertical distance between the labels horizontal ruling line and the text
above it. Enter a positive value to move the text further above the ruling line, or a
negative value to move the text closer to the ruling line.
Scale Margin
Specifies the vertical distance between the label line and the text below it. Enter a
positive value to move the text further above the ruling line, or a negative value to
move the text closer to the ruling line.
Description
Rotation
2D Scale Factor
Specifies the marker size; increase the scale value to obtain a larger marker
Type/Config
527
Elevation
Config 1
Config 2
Config 3
Config 1
Config 2
Config 3
Config 1
Config 2
Detail
Section
Config 3
Drawing Number
Sheet Number
Separator
For Config 1 configurations, specifies the separator between the Drawing Number
and Sheet Number information
Arrow Angle
Arrow Fill
528
15
Vectorworks provides a variety of specialized tools and commands for creating building and structural elements such
as floors, walls, columns, and roofs.
Angle
Thickness
Toe R. (Side A)
Length of
Side A
Insertion
Point
Fillet
Radius
Toe R.
(Side B)
Length of Side B
Parameter
Description
Series
Size
530
Parameter
Description
Place Locus at
Centroid
Length (Design
Series required)
Custom Size
Select this option to enable fields for specifying a custom angle size
Length of Side
A/B
Displays the length of angle sides A and B, or if Custom Size is selected, allows entry of a
custom value
Thickness
Displays the thickness of the angle sides, or if Custom Size is selected, allows entry of a
custom value
Toe R. (Side A/
B)
Displays the toe radius value for sides A and B, or if Custom Size is selected, allows entry of
a custom value
Fillet Radius
Displays the fillet radius value, or if Custom Size is selected, allows entry of a custom value
Section Properties
Section properties are automatically calculated and displayed based on inch units for
imperial shapes and millimeter units for metric shapes (regardless of the units selected and
Show Unit Mark setting in the Units dialog box)
Area
Displays the moment of inertia about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Section
Modulus
Displays the section modulus about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Radius of
Gyration
Displays the radius of gyration about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Displays the least radius of gyration about the principal (Z-Z) axis
Tan (Alpha)
Displays the tangent of the angle of the principal axis from the vertical
531
Channel
Insertion
Point
Flange
Width
Flange Angle
Toe Radius
Depth
Fillet
Radius
Web
Thickness
Free
Height
Flange Thickness
Flange Width/2
Parameter
Description
Series
Size
Place Locus at
Centroid
Length (Design
Series required)
Custom Size
Select this option to enable fields for specifying a custom channel size
Depth
Displays the depth between endpoints, or if Custom Size is selected, allows entry of a
custom value
Flange Width
Displays the flange width, or if Custom Size is selected, allows entry of a custom value
Flange
Thickness
Displays the flange thickness, or if Custom Size is selected, allows entry of a custom value
532
Parameter
Description
Flange Angle
(Deg.)
Displays the flange angle degrees, or if Custom Size is selected, allows entry of a custom
value
Web Thickness
Displays the web thickness of the channel, or if Custom Size is selected, allows entry of a
custom value
Toe Radius
Displays the toe radius value, or if Custom Size is selected, allows entry of a custom value
Fillet Radius
Displays the fillet radius value, or if Custom Size is selected, allows entry of a custom value
Section Properties
Section properties are automatically calculated and displayed based on inch units for
imperial shapes and millimeter units for metric shapes (regardless of the units selected and
Show Unit Mark setting in the Units dialog box)
Area
Displays the moment of inertia about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Section
Modulus
Displays the section modulus about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Radius of
Gyration
Displays the radius of gyration about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
I-beam
Insertion
Point
Flange
Width
Toe Radius
Fillet
Radius
Depth
Web
Thickness
Free Height
Flange Angle
Flange Thickness
Flange Width/4
533
2. Click to place the object in the drawing, and click again to set the objects rotation. If this is the first time the object
is placed in the drawing, an object properties dialog box opens. These parameters apply to subsequently created
objects; they can be changed later by accessing them from the Object Info palette.
3. Specify the I-beam properties and click OK.
Parameter
Description
Series
Size
Length (Design
Series required)
Place Locus at
Centroid
Custom Size
Select this option to enable fields for specifying a custom I-beam size
Depth
Displays the depth between endpoints, or if Custom Size is selected, allows entry of a
custom value
Flange Width
Displays the flange width, or if Custom Size is selected, allows entry of a custom value
Flange
Thickness
Displays the flange thickness, or if Custom Size is selected, allows entry of a custom value
Flange Angle
(Deg.)
Displays the flange angle in degrees, or if Custom Size is selected, allows entry of a custom
value
Fillet Radius
Displays the fillet radius value, or if Custom Size is selected, allows entry of a custom value
Toe Radius
Displays the toe radius value, or if Custom Size is selected, allows entry of a custom value
Section Properties
Section properties are automatically calculated and displayed based on inch units for
imperial shapes and millimeter units for metric shapes (regardless of the units selected and
Show Unit Mark setting in the Units dialog box)
Area
Displays the moment of inertia about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Section
Modulus
Displays the section modulus about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Radius of
Gyration
Displays the radius of gyration about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
534
Rectangular Tubing
Wall
Thickness
Height
Insertion
Point
Width
Inside
Fillet
Radius
Parameter
Description
Series
Size
Length (Design
Series required)
Place Locus at
Centroid
Custom Size
Select this option to enable fields for specifying a custom rectangular tubing size
Width
Displays the width of the tubing, or if Custom Size is selected, allows entry of a custom
value
Height
Displays the height of the tubing, or if Custom Size is selected, allows entry of a custom
value
Wall Thickness
Displays the wall thickness of the tubing, or if Custom Size is selected, allows entry of a
custom value
Inside Fillet
Radius
Displays the inside fillet radius value, or if Custom Size is selected, allows entry of a custom
value
Section Properties
Section properties are automatically calculated and displayed based on inch units for
imperial shapes and millimeter units for metric shapes (regardless of the units selected and
Show Unit Mark setting in the Units dialog box)
Description
Area
535
Displays the moment of inertia about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Section
Modulus
Displays the section modulus about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Radius of
Gyration
Displays the radius of gyration about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Round Tubing
Outside Diameter
Wall
Thickness
Insertion
Point
Parameter
Description
Series
Size
Length (Design
Series required)
Place Locus at
Centroid
Custom Size
Select this option to enable fields for specifying a custom round tubing size
536
Parameter
Description
Outside
Diameter
Displays the outside diameter of the tubing, or if Custom Size is selected, allows entry of a
custom value
Wall Thickness
Displays the wall thickness of the tubing, or if Custom Size is selected, allows entry of a
custom value
Section Properties
Section properties are automatically calculated and displayed based on inch units for
imperial shapes and millimeter units for metric shapes (regardless of the units selected and
Show Unit Mark setting in the Units dialog box)
Area
Displays the moment of inertia about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Section
Modulus
Displays the section modulus about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Radius of
Gyration
Displays the radius of gyration about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Square Tubing
Width
Wall
Thickness
Insertion
Point
Width
Inside
Fillet R.
Parameter
Description
Series
Size
Description
Length (Design
Series Required)
Place Locus at
Centroid
Custom Size
Select this option to enable fields for specifying a custom square tubing size
Width
Displays the width of the tubing, or if Custom Size is selected, allows entry of a custom
value
Wall Thickness
Displays the wall thickness of the tubing, or if Custom Size is selected, allows entry of a
custom value
Inside Fillet R.
Displays the inside fillet radius value of the tubing, or if Custom Size is selected, allows
entry of a custom value
537
Section Properties
Section properties are automatically calculated and displayed based on inch units for
imperial shapes and millimeter units for metric shapes (regardless of the units selected and
Show Unit Mark setting in the Units dialog box)
Area
Displays the moment of inertia about both the horizontal (X-X) and vertical (Y-Y) centroidal
axes
Section
Modulus
Displays the section modulus about both the horizontal (X-X) and vertical (Y-Y) centroidal
axes
Radius of
Gyration
Displays the radius of gyration about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
538
Tee
Flange Width
Insertion
Point
Depth/2
Flange
Width/4
Flange Thickness
Flange
Scope
Fillet
Radius
Flange
Radius
Web Thickness
Depth
Toe Radius
Web Slope
Parameter
Description
Series
Size
Length (Design
Series)
Place Locus at
Centroid
Custom Size
Select this option to enable fields for specifying a custom tee size
Depth
Displays the depth between endpoints, or if Custom Size is selected, allows entry of a
custom value
Flange Width
Displays the flange width, or if Custom Size is selected, allows entry of a custom value
Web Thickness
Displays the web thickness, or if Custom Size is selected, allows entry of a custom value
539
Description
Flange
Thickness
Displays the flange thickness, or if Custom Size is selected, allows entry of a custom value
Web Slope
(Deg.)
Displays the web slope in degrees, or if Custom Size is selected, allows entry of a custom
value
Flange Slope
(deg.)
Displays the flange slope in degrees, or if Custom Size is selected, allows entry of a custom
value
Toe Radius
Displays the toe radius value, or if Custom Size is selected, allows entry of a custom value
Flange Radius
Displays the flange radius value, or if Custom Size is selected, allows entry of a custom value
Fillet Radius
Displays the fillet radius value, or if Custom Size is selected, allows entry of a custom value
Section Properties
Section properties are automatically calculated and displayed based on inch units for
imperial shapes and millimeter units for metric shapes (regardless of the units selected and
Show Unit Mark setting in the Units dialog box)
Area
Displays the moment of inertia about both the horizontal (X-X) and vertical (Y-Y) centroidal
axes
Section
Modulus
Displays the section modulus about both the horizontal (X-X) and vertical (Y-Y) centroidal
axes
Radius of
Gyration
Displays the radius of gyration about both the horizontal (X-X) and vertical (Y-Y)
centroidalaxes
Wide Flange
Flange Width (Top)
Insertion
Point
Flange Thickness
Fillet Radius
Depth
Free Height
Web Thickness
Flange Thickness
Flange Width (Bottom)
540
1. Click the Wide Flange tool from the Detailing tool set.
2. Click to place the object in the drawing, and click again to set the objects rotation. If this is the first time the object
is placed in the drawing, an object properties dialog box opens. These parameters apply to subsequently created
objects; they can be changed later by accessing them from the Object Info palette.
3. Specify the wide flange properties and click OK.
Parameter
Description
Series
Size
Length (Design
Series required)
Select whether to draw the 2D wide flange with free height lines
Place Locus at
Centroid
Custom Size
Select this option to enable fields for specifying a custom wide flange size
Depth
Displays the depth between endpoints, or if Custom Size is selected, allows entry of a
custom value
Flange Width
(Top) / (Bottom)
Displays the top and bottom flange width of the wide flange, or if Custom Size is selected,
allows entry of a custom value
Web Thickness
Displays the web thickness, or if Custom Size is selected, allows entry of a custom value
Flange
Thickness
Displays the flange thickness, or if Custom Size is selected, allows entry of a custom value
Fillet Radius
Displays the fillet radius value, or if Custom Size is selected, allows entry of a custom value
Section Properties
Section properties are automatically calculated and displayed based on inch units for
imperial shapes and millimeter units for metric shapes (regardless of the units selected and
Show Unit Mark setting in the Units dialog box)
Area
Displays the moment of inertia about both the horizontal (X-X) and vertical (Y-Y) centroidal
axes
Section
Modulus
Displays the section modulus about both the horizontal (X-X) and vertical (Y-Y) centroidal
axes
Radius of
Gyration
Displays the radius of gyration about both the horizontal (X-X) and vertical (Y-Y) centroidal
axes
Creating Floors |
541
Creating Floors
The Floor command can be used to create not only floors, but also decks, patios, stages, platforms, and lofts. The
command converts any 2D drawing object into a hybrid (2D/3D) object of any shape and thickness. The source object
must be flat and must also be parallel to the active layer plane.
In the Design Series, the Floor command is located here: AEC > Floor (or Landmark > AEC > Floor).
To create a floor:
1. Select View > Standard Views > Top/Plan.
While this command can be used in a 3D projection mode, the precise X and Y placement is much harder to
determine.
2. Select the 2D or flat hybrid object(s) to turn into a floor.
3. Select Model > AEC > Floor.
The Create Floor dialog box opens.
Parameter
Description
Bottom Z
Specifies the distance above the active layer plane that the floor will begin (the Bottom Z
height). In most cases, use the default of 0, which starts the floor on the active layer plane.
Thickness
4. Click OK, and then change to a 3D projection mode to see the floor.
Creating Walls
Vectorworks provides the flexibility to draw both straight and round walls and to join those walls to other walls.
Vectorworks treats each wall section as a separate object. Either automatically join walls together when drawing them,
or join them after drawing by using one of the joining options. Other wall options include the ability to add
component lines and fills to walls, cap and trim them, and insert symbols (such as doors and windows) into them. You
can also add and delete peaks in a wall, if the elevation changes from one end of the wall to the other.
Additional wall capabilities are available in Vectorworks Architect, and are cross-referenced to the appropriate
section in the Vectorworks Design Series Users Guide where applicable.
Vectorworks provides four ways to position the wall in relation to the control line. These modes are activated by the
four buttons on the Tool bar.
542
Straight Walls
Left Control
Line
Center Control Line
Round Walls
Wall Preferences
Left Control
Line
Right Control Line
Wall Preferences
Mode
Description
Walls are drawn from an offset point specified in wall preferences; most effective
when drawing walls containing components
Wall Preferences
Sets the physical parameters of the wall; see Drawing Straight Walls on page 542
Select the arc creation method to use when drawing round walls; for more information
on arc creation modes, see Creating Arcs on page 244
See Wall Direction on page 549 for details on how the starting point and direction in which the wall is drawn
determines the walls interior and exterior sides.
3D walls
Create walls by drawing them with the mouse, or by using a mouse-Data bar combination (see Using the 2D Data
Bar on page 220 or Using the 3D Data Bar on page 337). The following directions assume that the walls are drawn
with the mouse.
Creating Walls |
543
Parameter
Description
Save Preferences as
Wall Style (Vectorworks
Architect/Landmark
required)
See Creating Walls in Architect and Landmark on page 63 in the Vectorworks Design
Series Users Guide
Preview
Displays a preview of the wall structure, including any defined components; the preview
wall is drawn from left to right, so the top of the preview, by default, indicates the left
part of the wall as it will be drawn (see Wall Direction on page 549). The arrow shows
the wall direction.
For information on wall styles, see Creating Walls in Architect and Landmark on
page 63 in the Vectorworks Design Series Users Guide.
544
Parameter
Description
Overall Thickness
Displays the thickness of the wall. If a wall contains no components, enter the wall
thickness.
The thickness of a wall with components is defined by the sum of the component
thicknesses. When components have been defined, this parameter becomes read-only.
Opens the Wall Attributes dialog box, to specify the wall fill and pen settings
Components
Lists the components that form the structure of the wall, in order from left to right as
displayed in the preview. To change the order of a component, click and drag within the
# column.
Core
New
Click to define the components of the wall; see Creating Wall Components on page 550
for information on creating components
Edit
Opens the Component Attributes dialog box to edit the selected components thickness
and attributes (you can also double-click on a component to open the Component
Attributes dialog box)
Delete
Deletes the selected wall component; the wall thickness is adjusted accordingly
Creating Walls |
Parameter
545
Description
Fill
Use Class
Attributes
Sets wall fill attributes by class rather than by the parameters in the Wall Attributes dialog
box
Style
Specify the wall fill attributes, or select None for no fill. Selected hatch, gradient, or image
fills, if not already present in the file, are imported and added to the Resource Browser
(default resources are automatically imported into the current file at the point of use and
display in the Resource Browser). See Vectorworks Fundamentals and Renderworks
Default Resources on page 173 and Fill Attributes on page 274.
Pen
Use Class
Attributes
Sets pen attributes by class rather than by the parameters in the Wall Attributes dialog box
Style
Specify the wall pen attributes, or select None for no pen; see Pen Attributes on page 275
Line
When a pen style has been selected, specify the line thickness and style; see Line Style
Attributes on page 276
Opacity
Use Class Opacity
Sets wall opacity by class rather than by the parameters in the Wall Attributes dialog box
Opacity
Specifies the transparency of the wall; drag the slider to the left to increase the
transparency, or enter a percentage directly in the box to the right of the slider
Wall Caps
Use Wall Line
Attributes
Uses the attributes of the wall line for the wall caps
Use Component
Line Attributes
Uses the attributes of the components (left line) for the wall caps
546
5. Click OK to return to the Wall Preferences dialog box. If components are to be added to the wall, click New to
define each component (see Creating Wall Components on page 550). The Overall Thickness is then defined
by the thickness of the wall components.
6. Click the Insertion Options tab to set the wall insertion options.
Parameter
Description
Height
Set Height
Sets the default wall height value; walls are drawn with this height, which can be edited
later in the Object Info palette
Link Height to
Layer Delta Z
Sets the default wall height to the value specified for the design layers Delta Z value (see
Setting Design Layer Properties on page 103)
The association between wall height and the layers Delta Z value can be broken after
wall creation, by deselecting Link Wall Height to Layer +/- Z from the Object Info
palette.
Offset
Adds to or subtracts from the height of the design layers Delta Z value
Class
Caps
Select whether a wall segment is capped at the start point, the end point, both ends, or has
no caps at all
Control Offset
If using the Custom Control Line wall mode, enter the offset value for the control line (see
Creating Walls on page 541)
Vectorworks Architect is required to display the Data Fields tab. See Creating Walls in Architect and
Landmark on page 63 in the Vectorworks Design Series Users Guide.
Creating Walls |
547
7. Click the Textures tab to set the wall textures (Renderworks required).
Select from the default resources or the current files resources (see Vectorworks Fundamentals and
Renderworks Default Resources on page 173). Alternatively, select Class Texture to use the texture defined by
the walls class. Any walls with that wall style use class textures for that part of the wall (unless overridden).
Class Texture can also be chosen for a selected wall in the Render tab of the Object Info palette.
Textures can also be set from the Render tab of the Object Info palette, where additional wall parts can be
textured. Textures applied from the Object Info palette override the textures set in the Textures tab. Textures from
the Textures tab override the class textures, when Use Textures at Wall Creation is selected. See Applying
Textures to an Object on page 761 in the Vectorworks Fundamentals Users Guide.
Parameter
Description
Applies the texture selected in Left to the center and right parts of the wall (see Wall
Direction on page 549 for information on wall sections)
Left
Center
Specifies the texture for the center and ends of the wall
Right
548
11. Double-click to finish the wall if the start point and end point are not at the same location; otherwise, click at the
starting location (a SmartCursor cue displays) to finish the wall.
3rd
2nd
4th
5th
1st click
Walls drawn in Top/Plan view
4th
1st click
3rd
5th
2nd
Walls drawn in a 3D view
3D view
2D view
Round walls preferences include all of the same parameters as straight walls.
To create round walls:
1. Click the Round Wall tool from the Walls tool set.
2. Click the desired Offset mode button (see Creating Walls on page 541).
Creating Walls |
549
3. Click the Wall Preferences mode button (the preferences are described in Drawing Straight Walls on page 542).
4. Click OK when the round wall preferences have been set.
5. Click to set the center point of the wall arc.
6. Click the mouse to begin drawing the wall, or use the Data bar to enter an angle. For more information on arc
creation modes, see Creating Arcs on page 244.
7. Click to end the wall.
1st click
2nd click
3rd click
Wall Direction
The starting point and the direction in which the wall is drawn determine a walls sides. Think of walking along the
top of the wallthe wall side on your left could be the exterior of a building or the interior, depending on which
direction you travel. The left side and right side designations are used when textures are applied to the walls.
In Top/Plan view, arrows indicate the current wall direction
Right
(interior)
Left
(exterior)
Left
(interior)
Right
(exterior)
To reverse the wall direction, click Reverse Sides from the Object Info palette.
550
Original walls
When a core component has been set for walls with components, the components also automatically join. Core
components, as well as the other components, join uncapped if they have the same fill, and capped otherwise.
To set the Auto join walls preference:
1. Select Tools > Options > Vectorworks Preferences (see Edit Preferences on page 47).
2. On the Edit tab, select Auto join walls.
3. Click OK.
Creating Walls |
Parameter
551
Description
Definition
Thickness
Specifies the components thickness; the thickness of a wall is the sum of its components. A
component must have a thickness greater than 0.
Name
Provide a name for the component, which displays in the Components list in the Wall
Preferences dialog box
Class
Displays the component class; this setting can be changed in Vectorworks Architect (see
Creating Walls in Architect and Landmark on page 63 in the Vectorworks Design Series
Users Guide). Vectorworks Fundamentals can display classes set in Architect. <Wall Class>
indicates that the component assumes the same class setting as that of the wall.
Fill
Use Class
Attributes
Sets component fill attributes by class rather than by the parameters in the Component
Attributes dialog box. If the component class is changed later, the component changes to use
the attributes of the new class.
Style
Specify the wall fill attributes, or select None for no fill. Selected hatch, gradient, or image
fills, if not already present in the file, are imported and added to the Resource Browser
(default resources are automatically imported into the current file at the point of use and
display in the Resource Browser). See Vectorworks Fundamentals and Renderworks Default
Resources on page 173 and Fill Attributes on page 274.
Class attributes can be used for the left and right pen parameters. Otherwise, select a style,
line thickness, and dash style for the left and right sides of the component; see Line Style
Attributes on page 276
3. Click OK to create the component and return to the Wall Preferences dialog box.
The walls Overall Thickness value changes to be determined by its components. As components are defined,
they display in the preview. Click and drag a component in the # column to change its order.
552
4. Click OK.
Creating Walls |
553
Parameter
Description
Preview
Displays a preview of the wall structure, including the defined components; the preview wall
is drawn from left to right, so the top of the preview, by default, indicates the left part of the
wall as it will be drawn. The arrow shows the wall direction.
Overall Thickness
The thickness of a wall with components is defined by the sum of the component thicknesses
Components
Lists the components that form the structure of the wall, in order from left to right as
displayed in the preview. To change the order of a component, click and drag within the #
column.
Core
One of the wall components can optionally be designated as a core component by clicking in
the Core column. A check mark indicates that the component is the core component. When the
Auto join walls Vectorworks preference is enabled, components also automatically join based
on the core component specified for each wall. See Automatically Joining Walls on page 549.
New
Click to define the components of the wall as described previously in this section
Edit
Opens the Component Attributes dialog box to edit the selected components thickness and
attributes (you can also double-click on a component to open the Component Attributes
dialog box)
Delete
Deletes the selected wall component; the wall thickness is adjusted accordingly
3. Click New or Edit, and define or edit the components as described previously.
4. Click OK to return to the Components dialog box.
5. Click OK. The new component definition is applied to the selected wall(s).
554
Parameter
Description
Specifies whether the wall position should be centered on the polygon, inside the
polygon, or outside the polygon
Specifies whether to create the walls using the existing wall style
Specifies whether to create the walls using the existing wall thickness or specify a
new Thickness value
Specifies whether to create the walls using the existing wall height or specify a new
Height value
Assign to class
3. Click OK.
Vectorworks creates the wall(s) based on the original polygon and the specified parameters.
Creating Walls |
555
Creating Pillars
The Pillar command converts any closed 2D shaperectangle, circle, oval, or polygoninto a pillar. In addition, use it
on open 2D shapes, such as lines and polylines, to create a flat, screen-like object. These objects include such things as
movie screens, room dividers, and moving walls. Once created, a pillar can be joined to a wall. Create pillars in 2D
Top/Plan view.
3D view
2D view
To create a pillar:
1. Select View > Standard Views > Top/Plan.
2. Click on the 2D object to convert.
3. Select Model > AEC > Pillar.
The Pillar Preferences dialog box opens.
556
3D view
2D view
Editing Walls |
Parameter
Description
Creates a polygon or polyline from the exterior perimeter of the selected walls
Creates a polygon or polyline from the interior perimeter of the selected walls
557
3. Click OK.
Vectorworks automatically creates the polygon or polyline, leaving the original walls unchanged.
Editing Walls
Wall parameters can be edited from the Object Info palette. Vertices can be added, deleted, or moved, and walls can be
reshaped. In addition, wall breaks can be removed, walls can be joined in a variety of conformations, and symbols can
be added to the walls.
Wall Properties
The properties of selected straight or round walls and their components can be edited in the Object Info palette.
Change the wall attributes from the Attributes palette.
Parameter
Description
Style
+/- Z
Sets the default wall height to the value specified for the design layers Delta Z value (see
Setting Design Layer Properties on page 103)
Deselecting this option breaks the association between wall height and the layers
Delta Z value.
Offset
Adds to or subtracts from the height of the design layers Delta Z value
558
Parameter
Description
Bot Z
Sets the location of the bottom of the wall above or below the layers Z value
Thick
Displays the overall thickness of the wall; the thickness of a wall without components is
determined by the wall attributes. The thickness of a wall with components is defined by
the sum of the component thicknesses.
Visible Thickness
Displays the wall thickness, while accounting for component visibility settings. Invisible
components on the interior and exterior of the wall cause the wall to appear thinner than
its actual length, for display purposes.
Caps
Select whether a wall segment is capped at the start point, the end point, both ends, or has
no caps at all
Attr
When the wall is capped, specifies whether the wall cap attributes comes from the wall
line attributes or the component line attributes
Components
Edits the wall components (see Creating Wall Components on page 550)
Reverse Sides
Reverses the direction of the wall sections (see Wall Direction on page 549)
Reshaping Walls
Use the 3D Reshape tool to edit the elevation of walls, add vertices to create peaks in a wall, and delete vertices that
have been added. Use the 2D Selection or 3D Selection tool to change the wall length. Symbols remain where placed
when a wall is reshaped.
Three modes are available when both the 3D Reshape tool and a wall is selected.
Add 3D Wall Peaks
Reshape 3D Walls
Mode
Description
Reshape 3D Walls
Editing Walls |
559
With the 3D Selection tool, drag the handle at the base of the wall to lengthen
or shorten the wall (Front view depicted)
With the 3D Reshape cursor, drag a top corner point to reshape the
top of the wall (Front view depicted)
560
4. Move the mouse to add a vertex to the top or bottom of the wall.
A vertex can be moved to any location along the same wall as long as the location does not pass another existing
vertex.
5. Click when the vertex is at the desired location.
With the Add Peak cursor, click-click an end point to add a peak
(Front view depicted)
To reshape a curved wall to match a planar surface, use the Subtract Solids or Intersect Solids command with an
object that matches the plane of the roof.
Editing Walls |
561
Flip the round wall arc by dragging toward, and through, the arc center.
Joining Walls
The Wall Join tool joins straight or curved wall segments, not already connected using the Auto join walls preference.
(See Automatically Joining Walls on page 549 for information on Auto join walls.) There are three modes for joining
walls and two end cap modes.
562
Uncapped Join
T Join
X Join
Capped Join
Mode
Description
T Join
Extends or shortens one wall segment until it intersects with a second wall segment; creates
Y joins by joining the first selected wall to two sections of an existing L join
L Join
X Join
Uncapped Join
Capped Join
To temporarily activate this tool, right-click (Windows) or Ctrl-click (Macintosh) on a wall, and select Join from
the context menu.
T Wall Joins
The T Join mode extends or shortens the first wall segment until it intersects with a second wall segment. As only the
first wall is extended, this mode will not create corner type joins. (For those, use the L wall join mode. See L Wall
Joins on page 563 for more information.)
To join walls with the T Join mode:
1. Click the Wall Join tool from the Walls tool set
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) on the wall and select Join from the context menu.
2. Click T Join from the Tool bar.
3. Select the wall segment to join.
4. Select the second wall segment to join.
To create a T join to an existing corner, join the wall segment to the perpendicular corner segment. This creates a
clean join between the walls.
Editing Walls |
563
A
C
A
B
In both cases, wall A and B are already corner joined; wall C is joined to wall A
Y Wall Joins
Y wall joins are not automatically created when using the Auto join walls preference. (See Setting Vectorworks
Preferences on page 47 for information on Auto join walls.) Instead, the T Join mode is used to create Y wall joins.
To create a Y wall join between three wall segments:
1. Click the Wall Join tool from the Walls tool set.
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) on the wall and select Join from the context menu.
2. Click T Join from the Tool bar.
3. Select the wall segment to join.
4. Select one of the two wall segments to join.
The wall segments are joined.
L Wall Joins
The L Join mode joins the closest ends of two walls to create a corner, or joins two walls end to end. Both wall lengths
are extended or shortened, as necessary, until they meet cleanly.
To join walls with the L Join mode:
1. Click the Wall Join tool from the Walls tool set.
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) on the wall and select Join from the context menu.
2. Click L Join from the Tool bar.
564
X Wall Joins
The X Join mode joins two wall segments at the point where they intersect.
To join walls with the X Join mode:
1. Click the Wall Join tool from the Walls tool set.
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) on the wall and select Join from the context menu.
2. Click X Join from the Tool bar.
3. Select the first wall segment to join.
4. Select the second wall segment to join.
The first wall is split about the second wall to create the join.
The two wall segments must already intersect in order to use this mode, as neither segments length is altered.
565
Inserting Symbols with the Duplicate Symbol in Wall Tool on page 565
Inserting Symbols in a Duplicate Array on page 567
Dragging and Dropping Symbols into Walls on page 568
Moving Symbols in Walls with the 2D Selection Tool on page 569
Nudging Symbols in Walls on page 569
Moving Symbols in Walls with the Move Command on page 570
Moving Symbols in Walls with the Move by Points Tool on page 570
Editing Symbols in Walls on page 573
Adding a 3D Wall Hole Component to a Symbol Definition on page 574
Flipped Insertion
Wall Preferences
566
Mode
Description
Flipped Insertion
Flips the symbol during placement (for example, changes the direction that a door opens)
Default Insertion
Wall Preferences
Parameter
Description
Start Offset
To set the first symbol position with the mouse, select Next Click; to set the first symbol position by
a specified distance from a wall end, select the button next to the text box and enter a distance from
the wall end
Spacing
To place successive symbols by mouse click, select Next Click; to place successive symbols a
specified distance apart, select the button next to the text box and enter a distance between symbols
Description
Copies
If selected, enter the specific number of symbol copies to insert into the wall
567
7. Click OK.
8. Click on the wall to indicate where the first symbol should be inserted. A preview of the symbols are shown
along the wall to aid in placement. If inserting the first symbol by an offset value, click anywhere on the wall and
the first symbol preview displays at the proper offset distance.
9. If spacing symbols by the next mouse click, move the mouse along the wall to set the spacing between symbols,
and click again to insert the duplicate symbols. If spacing symbols by a specified distance, click again to insert
the duplicate symbols. If a number of copies was specified, that number of symbols is automatically inserted.
Move the mouse to the opposite side of the wall to flip the symbol direction.
568
Parameter
Description
Direction
The preview window shows the direction the duplicate symbols will be placed in
the wall. To reverse the direction of the duplication, click the button to the left of the
window.
Number of Duplicates
Specify how far apart to place the duplicate symbols. For straight walls, enter the
distance from the center of each symbol to the center of the next symbol in the wall.
For round walls, specify either the distance or the angle between the duplicates.
Distance is measured along the outer arc of the round wall. Angle is the angle
between the center of each symbol to the center of the next symbol in the wall.
3. Click OK, and the array of duplicate symbols is placed into the wall.
569
The symbol cannot be rotated during insertion, since the 2D Symbol Insertion tool (or 3D Symbol Insertion
tool) is not automatically activated. When a symbol is dropped onto a wall or round wall, Vectorworks inserts the
symbol into the object using the default flip value. (If this is not desirable, make the symbol active so that it is
inserted with the appropriate insertion tool.)
2. If necessary, edit the symbol parameters in the Object Info palette.
Action
Description
Inserted symbols can be dragged out of the wall (and into another wall if
desired).
Selected symbols can be inserted into a wall by dragging them over the
wall.
The symbols are moved within the wall. When one of the objects in the
selection reaches the end of the wall, none of the objects can be moved
farther in that direction.
570
Parameter
Description
Direction
The preview window shows the direction the symbol(s) will be moved in the wall. To reverse
the direction of the move, click the button to the left of the window.
Offset
For straight walls, specify the distance along the wall to move the object(s). For round walls,
specify either the Distance or the Angle between the old and new locations. The distance is
measured along the outer arc of the round wall.
571
Symbols can also be duplicated within walls with the Duplicate Symbol in Wall tool (see Inserting Symbols
with the Duplicate Symbol in Wall Tool on page 565) and with the Duplicate Array command (see Inserting
Symbols in a Duplicate Array on page 567).
The Move by Points tool has three modes.
Distribute
Reference Point
Move
Preferences
Mode
Description
Move
Moves and duplicates selected symbols according to the distance and direction specified by
two mouse clicks
Distribute
Moves and distributes duplicate symbols between the points specified by two mouse clicks
Reference Point
Moves selected symbols according to a clicked reference point and a specified offset distance
from that point; the Preferences settings are not applicable when this mode is selected
Parameter
Description
Number of Duplicates
Specifies the number of copies of the original symbol(s) to create (must be at least one)
Original Object
Retain
Keeps the original symbol(s); the Alt (Windows) or Option (Macintosh) key also retains
the original while using the tool
572
Parameter
Leave Selected
Description
Keeps the original symbol(s) selected for further action
To select additional symbols or to change the currently selected symbol to move, duplicate, or distribute, press
and hold the Alt key (Windows) or Cmd key (Macintosh) while shift-clicking additional objects or click-dragging
the mouse around them to marquee select them; the 2D Selection tool is activated in boomerang mode while the
Alt or Cmd is being pressed.
3. Select either the Move or Distribute mode, depending on the desired outcome.
4. Click once to indicate the vector start point, and click again to indicate the vector end point.
Symbols are duplicated or moved within the wall, in the direction and distance specified. If the wall is not long
enough to accommodate the specified duplicates and spacing, the number of symbols and the distance between
them is adjusted automatically.
5. For round walls, select whether to offset the symbol by Distance or by the Angle along the arc of the wall.
573
Parameter
Description
Insert
Break
Height
Flip
Click to flip through a series of four rotations until the desired orientation is reached
Set Position
Activates the Move by Points tool in Reference Point mode; see Moving Symbols in Walls with the
Reference Point Mode on page 572
574
Parameter
Description
Replace
Opens the Choose a Symbol dialog box to allow selection of a replacement symbol; see Replacing
Existing Symbols on page 199
575
Texture Part
Result
Holes
Applies the texture specified for the walls Holes part to the wall faces created by the cutting
object
Wall Left
Applies the texture specified for the walls Left part to the wall faces created by the cutting object
Wall Right
Applies the texture specified for the walls Right part to the wall faces created by the cutting
object
Each wall hole component can only have one texture part defined. Therefore, up to three different cutting objects
would be necessary to apply three different texture parts to the wall hole faces.
576
Creating Columns
The Vectorworks column object places a basic, non-symmetrical architectural column in the drawing. Additional
column capabilities are available in Vectorworks Architect (see Creating Columns and Pilasters in Architect on
page 80 in the Vectorworks Design Series Users Guide).
To create a basic column:
1. Click the Column tool from the Walls tool set.
The Column tool on the Building Shell tool set creates a basic column for Vectorworks Landmark, Spotlight, and
Machine Design (Design Series required).
2. Click to place the column in the drawing, and click again to set the columns rotation. If this is the first time a
column is placed in the drawing, the column object properties dialog box opens. These parameters apply to
subsequently created columns; they can be changed later by accessing them from the Object Info palette.
3. Specify the column properties.
To create a circular or square shaft, capital, or base, enter the same value for the width and depth.
Parameter
Description
Select this option to size the cross at the column insertion point and enter the Center
Mark Size
Arch Height
Enter the architectural column height, including base and capital (if any)
Shaft Type
Shaft Width
Shaft Depth
For rectangular shaft type, enter the corner radius of the shaft
Shaft Taper
Select whether to draw the column with a classic or straight taper, or no taper
Taper Width
Taper Depth
Use Capital
Capital Type
Select to draw the column with an oval, oval mushroom, rectangular, or rectangular
mushroom capital
Capital Width
Capital Depth
Capital Height
For rectangular capital type, enter the corner radius of the capital
Use Base
Base Type
Base Width
Base Depth
577
Description
Base Height
Base Divisions
Get Finishes/Classes
Click to open the Get Finishes/Classes dialog box to select the style class to use for
rendering the 3D shaft, capital, and base of the column (see Using Style Classes on
page 182 in the Vectorworks Design Series Users Guide)
Shaft Finish
Displays the style class to use for rendering the 3D shaft (selected in the Get Finishes/
Classes dialog box)
Capital Finish
If Use Capital is selected, displays the style class to use for rendering the 3D capital
(selected in the Get Finishes/Classes dialog box)
Base Finish
If Use Base is selected, displays the style class to use for rendering the 3D base (selected
in the Get Finishes/Classes dialog box)
4. Click OK.
A column with the specified parameters is placed on the drawing. The object parameters can be modified in the
Object Info palette.
Parameter
Description
Style
Width
Flr-Flr Height
Max Riser
Tread Depth/Height
Sets the tread depth (front to back) and the tread height
Nosing Depth
Config
Select the stair configuration: straight, straight with a landing, left and right landings,
and left and right double-back stairs with landings (even and irregular)
578
Parameter
Description
Landing Tread
Indicates how many steps occur before the landing (does not apply to even double
back stairs)
Separation
For double back style stairs, sets the separation distance between the flights
Offset 1/2
For stairs with landings, indicates the distance to offset the landing from the stairs on
each side of the landing
Curved Landing
Stringer Width/Offset
Sets the stringer width (thickness) on each side of the stair, and specifies the distance
between the outside of the stair tread to the outside of the stringers
Hides a portion of the stair with a stair break, so that the lower portion of the stair can
be displayed in 2D
Show Data
Select to display the number of risers and riser height along with the path-of-travel
arrow; an Up or Down arrow must be selected in Arrows for stair data to be displayed
Specify whether the stair should include a tread at the same level as the upper floor it
serves
Create 3D
Left/Right Rail
Rail Height/Width
Arrows
Step/Rail/Stringer Finish
Select the style Class to assign to the steps, railing(s), and stringers, or select None; see
Using Style Classes on page 182 in the Vectorworks Design Series Users Guide
579
Use the Roof Face command to create hybrid (2D/3D) roof structures from simple 2D objects. This is an easy way to
create a slab or flat roof, by converting any closed 2D object into a roof face object.
For example, use this command to create a uniquely shaped roof, such as a gable roof over a round structure. The roof
can be created in the same design layer as the wall structure, or in a different layer. Create a viewport to view the walls
and roof together.
While this command can create a hip or gable roof, it is easier to create these types of roofs with the Create Roof
command.
To create a roof face:
1. Draw the 2D object that is the basis for the roof.
Any enclosed 2D object can be used, such as enclosed arcs, polylines, rectangles, circles, and ovals.
2. Select the 2D object.
3. Select Model > AEC > Roof Face.
In the Design Series, the Roof Face command is located here: AEC > Roof Face (or Landmark > AEC > Roof
Face.)
The Create Roof Face dialog box opens. Specify the roof slope creation method, edge and hole miter options, and
roof parameters.
Parameter
Description
Roof Slope
Angle
Creates a roof slope based on rise over run values; specify the Rise and Run. The rise is
the distance along the Y axis the roof rises above the Z height, and run is the distance
along the X axis for the roof to reach that height.
Creates a roof slope based on a mouse click position (this option only available in Top/
Plan view). Enter the Height for the second mouse click.
Edge Miter
Vertical
Horizontal
580
Parameter
Description
Double
Creates the roof edge with a horizontal and vertical miter; specify the Horizontal and
Vertical lengths
Square
Creates the lower edge of the roof face perpendicular to the roof surface, regardless of
the roof angle
Hole Miter
Vertical
Square
Axis Z
Angle
Rise/Run
For rise over run roof slopes, specifies the rise and run values
Height
Indicates the height of the second mouse click when the roof slope is specified with that
option
Thickness
Vertical/Horizontal
For double miters, specifies the horizontal and vertical miter lengths
4. Click OK.
5. Click-drag the mouse across the 2D object to draw a line defining the roof axis; click again to complete the line. A
black arrow displays on one side of the line, indicating which side of the object will be the high side of the roof.
6. Point the mouse to the side of the roof that will be highest, and then click again. The roof axis line displays
selection handles, and the arrow pointing to the high side of the roof turns blue, indicating that the roof face is
complete.
2D view
3D view
581
Change the roof face angle using the 3D Reshape tool (best in Front or Back view).
The roof angle must be between 0 and 85 to be changed by the 3D Reshape tool.
2D view
3D view
The edges of the cut-out are mitered according to the selections made in the Create Roof dialog box during the creation
of the roof face.
To add a cut-out to a roof face:
1. Select the roof face.
2. Create an object with the dimensions for the cut-out and place it where the cut-out will be located.
3. Select both objects.
4. Select Modify > Clip Surface.
This creates the cut-out in the roof face, leaving behind the object used to make the cut-out.
5. Select the object used to make the cut-out and delete it.
582
3D view
2D view
Parameter
Description
Eave Profile
583
Vertical
Horizontal
Thickness
Bearing Inset
Specifies how far the bearing wall cuts into the roof
Roof Pitch
Specifies the roof pitch as an angle or rise:run ratio; click Calculate for an automatic
calculation based on bearing height, eave height, and eave overhang
Bearing Height
Specifies the height of the rafter plate or top plate above the wall layer Z height where
the roof will be supported; click Calculate for an automatic calculation based on roof
pitch, eave height, and eave overhang
Eave Height
Specifies the height of the lowest portion of the roof; click Calculate for an automatic
calculation based on roof pitch, bearing height, and eave overhang
Eave Overhang
Specifies the distance that the roof extends beyond the bearing wall; click Calculate for
an automatic calculation based on roof pitch, bearing height, and eave height
Layer
Assigns the roof object to a layer. By default, the roof is created in the active design layer.
To create the roof in a different layer, select an existing layer from the list, or select New
Layer to create a new layer.
584
Parameter
Description
Class
Assigns the roof object to a class. The standard roof class, Roof-Main, is available as an
option and if it is selected, it is created in the file if it did not already exist. Alternatively,
select New Class to create a new class.
Retains the source object(s) that formed the basis of the roof
3. Click OK.
Vectorworks creates a hip roof over the selected object(s) using the criteria set in the Create Roof dialog box.
Parameter
Description
Bearing Inset
Specifies how far the bearing wall cuts into the roof
Thickness
Specifies the roof thickness (normally, this is the perpendicular thickness; when a roof
has different slopes, the vertical thickness can be specified)
Applies To
When a roof has different slopes, the vertical thickness can be specified to avoid
incorrect roof intersections. Select Vertical Thickness and enter the Thickness value
Gable Thickness
Eaves
Vertical
For Double Miter types, enter the vertical length of the eave
585
Parameter
Description
Select the basic shape of this roof edge: Eave, Gable, or Dutch Hip. By default,
Vectorworks creates a hip roof, which has an Eave edge on all sides.
When this setting is changed, the available parameters and roof diagram reflect the
selected roof edge shape.
Gable Overhang
(Dutch Hip only)
Gable Inset
(Dutch Hip only)
Pitch
(Eave and Dutch Hip only)
Specifies how the gable wall on top of the Dutch hip face will be cut; enter zero for a
flat gable wall, or enter the number of inches the gable wall will be inset from the
gable roof edge
Specifies how far the gable wall on top of the Dutch hip face will be from the edge of
the hip face
Specifies the roof pitch as an angle or rise:run ratio; click the calculator for an
automatic calculation based on bearing height, eave height, and eave overhang
Bearing Height
Specifies the height of the rafter plate or top plate above the wall layer Z height where
the roof will be supported; click the calculator for an automatic calculation based on
pitch, eave height, and eave overhang
Eave Height
Specifies the height of the bottom-most portion of the roof; click the calculator for an
automatic calculation based on pitch, bearing height, and eave overhang
Eave Overhang
Specifies the distance that the roof extends beyond the bearing wall, click the
calculator for an automatic calculation based on pitch, bearing height, and eave height
Entire Roof
Select this option to apply the edited roof parameters to all available roof sections
586
4. Change the parameters as described in Changing the Roof Edge Shape on page 584, and click OK.
A triangular wall is placed when the gable roof is created.
587
4. Specify a Gable Inset value to create the Dutch hip face, and change other settings as described in Changing the
Roof Edge Shape on page 584.
5. Click OK.
6. Select Entire Roof to apply the edits to all appropriate sections of the roof.
588
3D Reshape
Z-Constrain
Remove Vertex
Mode
Description
3D Reshape
Add Vertex
Remove Vertex
Working Plane
Constrain
In 3D Reshape mode, reshapes the roof object horizontally, constrained along the X and/or Y
axes
Z-Constrain
In 3D Reshape mode, reshapes the roof object along the Z axis to change the height of a roof
ridge or eave
589
When the cursor is over a handle, the standard arrow cursor changes into an unfilled, four-way arrow.
4. Click-drag the handle to change the roof handle location, or enter specific X and Y distance values in the Data
bar.
The roof edge, ridge, or eave handle location can be changed. The handle movement is constrained along the X or
Y axis (the active layer plane); the height of the roof element cannot be changed in this mode.
Change the slope of a roof face by moving the ridge handle. If the reshape results in a roof slope that approaches
or exceeds 90 degrees, you are prompted to create a gable wall if desired.
Rendered View
590
The roof ridge or eave handle location can be changed. The handle movement is constrained along the Z axis
(vertically); only the height of the roof element can be changed in this mode.
5. Click when the handle is at the desired location.
591
Vectorworks can create a wide variety of dormer windows in roofs. There are five styles to select from: trapezium,
gable, shed, hip, and bat; each gable type has unique parameters. The Edit Roof Element dialog box, used to create and
edit the dormers, changes according to the style of dormer chosen.
Dormer walls are always drawn in a clockwise direction for easy texture application.
To create a gable dormer window in a roof object:
1. Select View > Standard Views > Top/Plan.
2. Select Window > Palettes > Resource Browser.
3. Select a window symbol.
The window must be a symbol, not a plug-in object.
4. Select Make Active from the Resources menu. The 3D Symbol Insertion tool is automatically activated from the
3D Modeling tool set.
5. Click to place the symbol in the roof object.
The roof must be a roof object with a fill, and not simply a roof face.
The Edit Roof Element dialog box opens.
592
Dormer styles
Parameter
Dormer Style
Description
Center vertically
All
Places the center of the window symbol in the center of the available
vertical space in the front face of the dormer; the normal insertion
point is not used
All
Locates the top of the window symbol a set distance from the top of
the dormer face; the normal insertion point is not used
Height offset
All
Indicates the vertical distance from the top of the point of engagement
with the roof, or where the roof and the dormer meet, to the bearing
point, which is usually along the top of the bearing wall
All
Specifies the distance from the building outline to the plan center of
the window symbol
All
Sets the distance from the corner of the roof to the center of the
dormer; the roof corner that the measurement is taken from is always
to the left of the dormer when facing it
Top width
Trapezium, Bat
Determines the width of the top roof and sets the front faces trapezoid
shape; the front face is always symmetrical when using this option
Right slope
Trapezium, Gable,
Hip
Determines the angle of the right edge of the front face; the front face
can be asymmetrical when using this option
Left slope
Trapezium, Gable,
Hip
Specifies the angle of the left edge of the front face. Along with the
Right Slope, this dimension determines the top width of the front
face. Right Slope must be selected for this option to be available.
593
Parameter
Dormer Style
Description
Bottom width
Trapezium, Gable,
Bat
Sets the width of the bottom edge of the front face; works in
conjunction with either the Top Width or the Left and Right Slope
entries and is required
Slope
Trapezium, Shed,
Bat
Indicates the angle of the pitch of the top dormer roof as measured
from a horizontal line
Width
Front Slope
Hip
Indicates the angle of the pitch of the front face of the dormer roof as
measured from a vertical line
Height
All
Top width
Bat
Indicates the width of the top of the roof as measured along the front
face of the dormer
Bottom Height
Bat
Depth
All
Sets the plan distance from the point of engagement with the roof to
the front face of the dormer; determines the elevation height of the
front face of the dormer
Overhang
Control Point
Bat
Point where the two curves of the roof meet. This option controls the
location of that point from the side edge of the dormer as measured
along the roof. The location of this point determines the depth of the
curves that make up the roofline.
8. Click OK.
The gable dormer with window is created and placed according to the parameters specified. A hole is
automatically created in the roof where the dormer walls exist.
594
Creating Skylights
A similar process to creating dormer windows is used to place a full skylight, complete with a window symbol, in the
roof.
A cut-out can also be created through this process, but it is easier to create a cut-out by following the procedures
described in Creating Cut-outs in a Roof Object on page 587.
A 3D-only window symbol is required for creating a skylight. An existing hybrid symbol can be converted to a
3D symbol by editing the symbol and deleting the 2D component. When creating skylight symbols, set the
insertion point of the symbol at the back and center of the symbol.
Insertion point
Top view
Left view
Front view
The insertion point of the symbol determines whether a skylight will be flush or surface-mounted.
Inserting a Skylight
To insert a skylight:
1. Select Window > Palettes > Resource Browser.
2. Select a 3D window symbol to use in the skylight. Hybrid and 2D window symbols will not work for skylights,
though hybrid symbols can be used to create a cut-out.
3. Select Make Active from the Resources menu. The 3D Symbol Insertion tool is automatically activated from the
3D Modeling tool set.
4. Click to place the symbol in the desired location in the roof.
The roof must be a roof object, and not a roof face.
Parameter
Description
Specifies the distance from the edge of the roof to the center of the skylight symbol
Sets the distance from the edge of the building to the center of the skylight symbol
Select to use create a cut-out in the roof without inserting the window symbol
Remove object
Edit dormer
Editing Skylights
Skylights and cut-outs are edited and deleted in the same manner as dormers.
To edit a skylight:
1. Select the skylight.
A selection handle displays at the skylight location.
2. Position the cursor over the selection handle for the skylight and click.
The Edit Roof Element dialog box opens, with the skylight parameters displayed.
3. Edit the parameters as described in Inserting a Skylight on page 594.
To remove the skylight completely, select Remove object.
4. Click OK.
595
596
The skylight miter parameters can be changed from the Object Info palette.
Skylight Miter
Description
Vertical
Cuts the roof vertically at both the top and bottom of the skylight
Splayed
Cuts the roof horizontally at the top of the skylight, and vertically at the bottom
Square Cut
Cuts the roof perpendicular to the roof at both the top and bottom of the skylight
16
Vectorworks has the ability to import and export to a variety of file formats. Your work may require you to import
drawings from colleagues that use previous versions of Vectorworks or other programs. You may also have to export
your drawings for those colleagues. Vectorworks import and export functionality provides the means to incorporate
Vectorworks files with other programs files, including other CAD programs, worksheet, and word processing
programs.
Importing Files
The Import command imports files from a number of different file formats. This command opens drawings produced
in other software programs in Vectorworks, where the drawing objects and data can then be manipulated. The original
file remains unchanged.
To import a file:
1. Select File > Import.
2. Select the import option to use.
3. Select a file from the Open dialog box.
4. Click Open.
Special considerations apply for DXF/DWG files. See DXF/DWG File Import on page 621.
Import Format
Description
DXF/DWG
DWG and DXF files are produced by other CAD programs (such as AutoCAD). To
avoid unexpected formatting problems with DXF/DWG, import into a blank document.
Vectorworks can import DWG/DXF files from version 2007/2008/2009 format or lower.
Multiple, single, or an entire folder of DXF/DWG files can be imported. The imported
files can create new Vectorworks files, create new symbols, or be imported into the
current file.
When a file is imported as a symbol, the active layers scale is used, and paper space
objects are ignored. The symbols name is automatically assigned based on the original
file name, without the .dxf or .dwg extension.
See DXF/DWG File Import on page 621 for more information.
EPSF
Image File
Image files, including GIF, JPG, TIF, BMP, and others, can be imported. See Importing
an Image File on page 598 for more information.
PICT
PICT files were first produced by MacDraw and other object-oriented drawing
programs. PICT is also the native format of the Macintosh clipboard. PICT files
imported into Vectorworks can be more than a single object, allowing image editing.
Images imported with this command automatically have PNG compression applied.
598
Import Format
Description
PICT as Picture
PICT as Picture files are imported as a single graphic object. The following operations
cannot be performed on this type of import: Trim tool, Clip tool, and Shear tool. Picture
images retain picture comments when imported into Vectorworks.
Metafile
Graphics files in the Metafile format can be imported from virtually any program,
including AutoCAD and word processing programs. There are two versions of
Metafiles: standard (pre-Windows 95) and enhanced. Vectorworks supports the
enhanced version. Images imported with this command automatically have PNG
compression applied.
Metafile as Picture
Metafile as Picture files are imported as a single graphic object; the trim, clip, and shear
operations cannot be used on this type of import
Worksheet
VectorScript
Imports 3D Parasolid X_T objects, including NURBS curves, NURBS surfaces, and
solids; solids are imported as generic solids
During IGES import, points are imported as a group of 3D loci, NURBS curves are
imported as a group of NURBS curves, NURBS surfaces are imported as a group of
NURBS surfaces, closed solids are imported as a group of imported solids, and open
solids are imported as a group of NURBS surfaces. If there is only one element in the
IGES file, it is imported as a single element rather than grouped. Imported solids cannot
be ungrouped or edited through the Edit Group command; they can be used in solid
operations.
Exporting Files |
599
Compression Method
Description
JPEG
Provides a high amount of compression, resulting in the smallest Vectorworks file size.
However, fine detail may be obscured. JPEG compression is most suitable for photographic
images.
PNG
Provides a moderate amount of compression, while preserving image details; select Import
as Black and White to import as a 1-bit monochrome image in PNG format
3. Click OK to import the image. The Object Info palette displays the image information.
The Trim, Clip, and Shear tools cannot be used on an imported image.
Images imported into the file that are not already in JPEG format can be compressed by JPEG with the Compress
Images command. See Compressing Images on page 447.
Exporting Files
The Export command exports Vectorworks files into several different file formats, including previous versions of
Vectorworks. The exported files can then be imported into another software program. Vectorworks exports to a new
file, leaving the original file intact.
To export a file:
1. Select File > Export.
2. Select the export file format.
Specify the export options, along with the file name and destination.
3. Click Save.
Special considerations apply for exports to DXF/DWG format. See DXF/DWG File Export on page 610.
600
Export Format
Description
DXF/DWG
DWG and DXF files can be read by other CAD programs (such as AutoCAD). In
addition, they can be printed by service bureaus and opened in rendering programs.
The Vectorworks translator exports DWG/DXF files for AutoCAD versions
2007/2008/2009, 2004/2005/2006, 2000/2000i/2002, 14/LT98/LT97, 13/ LT95, and 12. Use
the latest version possible for best results. See DXF/DWG File Export on page 610 for
more information.
Database
Saves all records of a particular format as a file that can be used in a database program,
such as FileMaker Pro and Microsoft Access. Vectorworks provides a variety of formats
to select from when exporting records as a database, including comma-delimited,
tab-delimited, merge, DIF, and SYLK.
EPix/Piranesi
(Renderworks required)
Creates an ePix (Extended Pixel) file; see EPix Export on page 816 for more
information
EPSF
EPSF (Encapsulated PostScript Format) files can be read by many graphics and
desktop-publishing programs. The Vectorworks translator exports EPSF files in
Illustrator 88 format. EPSFs contain all drawing elements except color bitmaps.
Vectorworks exports these files with high resolution and full accuracy. See Exporting
an EPSF (Encapsulated PostScript Format) File on page 601.
Image File
Exports the file as an image file in formats like JPG, Photoshop, BMP, and others. The
image can then be imported into other applications or used in web pages. See
Exporting an Image File on page 602.
This command is available on the Macintosh when Quartz Imaging is enabled (see
Display Preferences on page 48). It exports the current file to a PDF document in the
specified location.
Design Series users on both Macintosh and Windows have additional PDF options. See
PDF Interoperability on page 754 in the Vectorworks Design Series Users Guide.
Export PICT
This command is available on the Macintosh when Quartz Imaging is disabled (see
Display Preferences on page 48). It exports a vector image of the current file in the
specified location.
Metafile
Exports graphics files in Metafile format for inclusion in virtually any Windows
program, including AutoCAD and word processing programs. There are two versions
of Metafiles: standard (pre-Windows 95) and enhanced. Vectorworks supports the
enhanced version.
QuickTime VR Object
(Renderworks required)
Creates a QuickTime Virtual Reality object file; see QuickTime VR Object Export on
page 818 for more information
QuickTime VR Panorama
(Renderworks required)
VectorScript
Writes out the current file as a series of VectorScript commands. These commands can
then be used as part of a VectorScript script or as a guide for learning.
Exporting Files |
601
Export Format
Description
Worksheet
Worksheet files can be read by spreadsheet programs, such as Microsoft Excel, as well
as by some word processing programs. Export all rows or only selected rows of a
worksheet. Because many of these programs have different format requirements,
Vectorworks provides a variety of formats to select from when exporting files as a
worksheet, including comma-delimited, tab-delimited, merge, DIF, and SYLK. See
Exporting Worksheets on page 682.
Exports 3D objects to the Parasolid X_T format (see Exporting in Parasolid X_T
Format on page 605)
Exports 3D curves, surfaces, and solids to IGES format (see Exporting in IGES
Format on page 605)
Creates an SAT file for exporting ACIS 3D solids. The Export Solids as Trimmed
Surfaces option exports a solid as several different ACIS bodies (for example, a cube
exports as six ACIS bodies). If this option is deselected, a solid is exported as a single
body.
Export Simple
VectorScript (3D only)
Export Stereo
Lithography (3D only)
Exports all visible 3D surfaces and solids in the current layer into an STL-formatted file
(see Exporting in Stereo Lithography Format on page 606)
Saves a copy of the file in a format that can be opened and manipulated in an older
version of Vectorworks
602
Parameter
Description
Preview Options
No Preview
The file does not display a preview when opened or imported by an application that
supports the .eps file format
Monochrome Preview
Byte Order
Macintosh
PC
4. If any of the objects in the drawing are outside of the print area, a dialog box opens to ask if the print area should
be used as the bounds of the EPSF export. If the print area is used as the bounds of the EPSF export, any objects
outside of the print area are not included in the export.
Exporting Files |
Parameter
603
Description
Export Area
All Visible Objects
Exports an image that includes all visible objects (objects do not have to be currently on
screen to be considered visible)
Current View
Saves all pages in the print area as one image. By default, the image dimensions are set to
match the print area specifications in the Page Setup dialog box. The image dimensions
can be changed, but must remain proportional to the print area aspect ratio.
Each Page as
Separate Image
Saves each page in the print area as separate images. By default, the image dimensions are
set to match the page size specifications in the Page Setup dialog box. The image
dimensions can be changed, but must remain proportional to the page size aspect ratio.
Marquee
Exports an image within a user-created marquee. Select this option and then click Draw
Marquee to temporarily close the dialog box. Click and drag to specify the area for export;
the marquee dimensions are displayed on the Data bar. Click to set the export area and
return to the Export Image File dialog box. The Pixel Dimensions of the image are
automatically set to the marquee dimensions.
604
Parameter
Description
Dimensions
Lock Aspect Ratio
Resolution
Pixel Dimensions
Width/Height
Specifies the exported image dimensions; if Lock Aspect Ratio is selected, changes to one
dimension will update the other to maintain the aspect ratio
Print Size
Width/Height
Specifies the printed image dimensions in the selected Unit; if Lock Aspect Ratio is
selected, changes to one dimension will update the other to maintain the aspect ratio
Units
Preview
Render
Updates the preview with a rendered view using the currently set rendering option
Wireframe
Memory Required/
Estimated File Size
Estimates the amount of memory required for the export and the approximate file size of
the exported file, based on the current settings
Update
Format
File Type
Select the file format for the exported image, and indicate specific compression settings, if
any
Compression
Automatically resets plug-in objects that require an update (such as data stamps) before
exporting
QuickTime offers great flexibility when specifying compression settings for the various file types. Consult
QuickTime documentation for information on these settings.
2. Click Save.
In the dialog box which opens, provide a name for the file; Vectorworks adds the file extension according to the
file format selected. If the Each Page as a Separate Image was selected for export, Vectorworks automatically
appends an incremental number to each file name.
3. Click Save.
A new file is created without changing the original drawing file. This new file can then be opened in other
applications or imported into another software program.
Exporting Files |
605
Parameter
Description
Exports only selected 3D objects from the current layer; if no objects are
selected, all 3D objects from the current layer are exported
Parasolid Version
Specify the Parasolid version for export; if the exported file cannot be
opened, try exporting to a lower version of Parasolid
3. Click OK.
4. Specify the file name and destination.
5. Click Save.
3D loci
CSG solids (add/subtract/intersect/section)
Groups
Shells
Symbols
3D polygons
Extrudes and multiple extrudes
NURBS curves and surfaces
Solids (sphere/cone/hemisphere)
Chamfers
Fillets
Parametric objects
Sweeps
606
2. Select Export Solid as Trimmed Surfaces to export a solid as several different bodies (for example, a cube
exports as six bodies); otherwise, a solid is exported as a single body.
3. Click OK.
4. Specify the file name and destination.
5. Click Save.
Export Item
Export Result
NURBS curve
NURBS surface
Closed solid
607
2. Select ASCII or Binary for the file type. Using the slider control, adjust the coarseness of the polygonal
representation for the export quality.
3. Click OK.
4. Specify the file name and destination, and then click Save.
608
New options control whether AEC objects created with Autodesk Architectural Desktop (such as walls, doors,
and windows) are imported in 2D or 3D view, regardless of the view saved in the DXF/DWG file.
Tables can now be properly imported to Vectorworks as lines and text with their proper attributes, including line
style, color, and text size.
Saved views can now be exported.
By default, groups export as named blocks; a new option exports groups as anonymous blocks.
By default, sheet layer viewports export as paper space layouts; a new option exports sheet layer viewports as 2D
(flat) graphics in model space, each sheet to a separate file.
Item
Description
Units
Version 2000 DXF/DWG and later supports the concept of units, so the files unit settings
can be imported (if it includes units). Previous versions of DXF/DWG do not support
units, and some version 2000 and later files may be unitless. There is no way for
Vectorworks to tell whether these unitless drawings were made in meters, feet and inches,
or microns. Communicate with the person providing the file to determine this
information. Unitless DXF/DWG files do have five units settings (such as
Architectural and Engineering) which are used to guess the original units, but the
guess may need to be adjusted.
Line Weights
Vectorworks allows line weights and colors to be specified independently. AutoCAD has
recently gained the ability to do so, but most AutoCAD users still use colors to map to line
weights. Version 14 and earlier DXF/DWG files do not support true line weights at all. If
you choose to export with line weights mapped to colors, then original object colors will
be lost.
609
Item
Description
Vectorworks is more graphically rich than DXF/DWG can currently support. In all cases,
Vectorworks chooses the closest possible translation given the limitations inherent in DXF/
DWG. The default version in the export dialog box will always give the best results
possible, assuming the recipients software can read all of the information.
DXF/DWG versions prior to 2004 have a fixed color palette (which changes slightly
depending on whether the background is black or white) and all objects have just one
solid color associated with them. Objects such as circles in DXF have no fill color (just a
line color). A few objects can have a fill color, but they have no separate line color.
DXF/DWG version 14 and above supports a solid hatch, which is a separate object that
can be associated with objects such as circles to make them look like they have a color fill.
These hatches cannot be the same color as the background color (such as a white rectangle
on a white background to mask objects underneath). Since these solid hatches can be
associative, Vectorworks can import them and set the associated objects fill color instead
of having two separate objects for frame and fill.
DXF/DWG version 2000 supports wipeout entities, which are essentially polygonal
images filled with the background color. Some AutoCAD users may not want to receive
files with wipeouts. DXF/DWG export includes an option to exclude solid fills (which
includes both wipeouts and solid hatches). Since wipeouts can only be polygons and are
not associative, if a white circle on a white background is exported and then re-imported
into Vectorworks, the result is an unfilled circle and a polygon with a white fill and no pen
inside the circle. The smoothness of the polygon (number of facets) depends on the 2D
conversion resolution preference when it was exported.
Objects with pattern fills, image fills, or gradients export as a plain solid color.
Vectorworks uses symbols, which are objects that can be inserted multiple times without
greatly increasing the file size, and which need only one edit to update all copies. It also
has groups, which are objects that are grouped together and act as one object. The DXF/
DWG equivalent of a Vectorworks symbol is called a block. The closest DXF/DWG
equivalent to a Vectorworks group is an anonymous block, which is like a symbol
without a name. Unlike anonymous blocks, named blocks can be edited easily in
AutoCAD, and new instances of the blocks can be inserted into the drawing. However,
named blocks re-import into Vectorworks as symbols, which may not be desirable.
Therefore, Vectorworks has an option to export groups as anonymous blocks, if named
blocks cause a problem. Upon import, if a named block is used with multiple scales in
AutoCAD, a different symbol will be created in Vectorworks for each scale.
610
Item
Description
DXF/DWG does not have database records that correspond to Vectorworks record
formats. It does have objects called attribute definitions (attdefs) which, when placed in
blocks/symbols, behave somewhat like linked text in Vectorworks. The correspondence is
very loose and as a result translation of these objects is not always smooth. DXF/DWG
block attributes are created for things exporting as blocks (symbols, groups, plug-in
objects, or layer links) that have record formats attached. Because only DXF/DWG blocks
can have attributes attached, the record format information is not exported for other object
types, such as lines or circles.
Names
When exporting to DXF/DWG version 2000 and later, the characters in layer and block
names will not change. Accurate translation of lower case text, spaces and other Unicode
characters is supported (except for the following illegal characters, which are converted
during export: < > " `, / \ : ? * | = ). Export to previous versions converts all name
characters to uppercase; all spaces and special characters are converted to underscores.
DXF/DWG attribute tag names cannot have spaces in any version; any spaces found in
record field names are converted to an underscore.
Multiline formatted text includes various sized fonts that are bold, underlined, or
italicized, and that wrap to the next line. This type of text is supported for DXF/DWG
versions 13 and up. For earlier versions, wrapped text is split into separate lines.
DXF/DWG does not support layer transfer modes or transparency, so use only paint
transfer mode (100 percent opaque under Quartz and GDI+ imaging)
Dimensions
Vectorworks and AutoCAD handle dimensions, units, and dimension standards very
differently. Dimensions exported to DXF/DWG look exactly the same when opened in
AutoCAD, but they may change appearance slightly if edited. Vectorworks also creates
appropriate dimension styles for all dimension standards that are used in the file, so even
if the recipient modifies the dimensions or creates new ones, they should not look
significantly different. During import, the dimension styles from the DXF/DWG file will
be created as custom dimension standards in the Vectorworks file, to preserve the original
look.
Item
Export Notes
Linked Text
Symbols, Plug-ins,
Layer Links, and
Groups
Symbols, plug-ins, layer links, and groups export as blocks. Blocks for symbols, plug-ins,
and layer links are given a generic name such as Group-2 unless they were named in the
Data tab of the Object Info palette. By default, groups also are exported as named blocks,
but there is an option to export them as anonymous blocks.
Line Weights
By default, line weights are converted to the closest DXF line weight. If the color mapping
option is used, mapping information is entered during export and written to a .ctb file.
611
Item
Export Notes
Fills, Patterns,
Gradients, and
Hatches
Solid fills, patterns, image fills, and gradients export as DXF objects with associated solid
hatch or unassociative wipeout. Wipeouts are only available in version 2000 and later.
Hatches export as associative hatches to AutoCAD version 14 and higher, or as
anonymous blocks to AutoCAD version 13 and lower. There is an option to export all of
the fills, patterns, gradients, and hatches within a class or layer to a separate DXF layer.
Raster Images
Raster images export to the same folder that the drawing and any hatch pattern files are
exported to. They export as JPEG files, with an image object in the DXF/DWG file that
stores the name of the JPEG file and the insertion point. Images are only supported in
AutoCAD versions 14 and higher.
Solids and NURBS surfaces typically export as ACIS objects. The following objects cannot
be exported as ACIS objects: meshes (which export as DXF meshes), 3D polygons (which
export as 3D polygons, or as triangles if filled), NURBS curves (which export as DXF
splines), and walls (which export as triangulated 3D polys in 3D views, and as lines and
arcs in 2D views).
612
Item
Export Notes
Vectorworks design layers export as DXF model space entities. If only design layers (no
sheet layers) are exported, individual design layers scales and views are exported to
model space as one scale and view. There is an option to export all of the design layers
in a file as separate DXF/DWG files. Each design layer viewport (Design Series
required) is exported to a referenced DWG file; cropped viewports become clipped
referenced files, and nested viewports become nested referenced files. This preserves
the visibility overrides from the original viewport, because the visibility of the layers in
the referenced file can be controlled separately from the layers in the master file.
By default, Vectorworks sheet layers export as DXF paper space layouts, with normal
viewports exported directly, and section viewports exported as blocks. Annotations
become paper space objects on top of the viewports. AutoCAD requires all paper space
objects to be either above or below the viewports, but not both, so any objects or
annotations that appear below the viewports in Vectorworks will appear above the
viewports in AutoCAD. Therefore, avoid putting anything underneath viewports in
Vectorworks.
If sheet layers are exported, all design layers referenced from viewports on the sheet
layers are exported to model space in top view without scaling, and viewports are
created in paper space layouts to show the various views and scales. Sheets should
generally look and print as expected (though without rendering modes set due to some
AutoCAD bugs), but the single model space may have many overlapping objects and
may not be as usable. There is an option to export the selected sheet layers as separate
DXF/DWG files. In addition, there is an option to export sheet layer viewports as 2D
graphics to model space (each layer as a separate file).
Since AutoCAD has only one model space, and it does not have hybrid 2D/3D objects, it
is sometimes necessary for Vectorworks to export the design layers as one or more
blocks with special DXF layer names to control the block visibility. For example, a
design layer called Foundation might export as blocks named Foundation (2D) and
Foundation (3D), with associated DXF layers named _Foundation (2D) and
_Foundation (3D). The blocks will be inserted in model space and assigned to those
DXF layers. Viewports that should hide either the 2D or 3D objects will freeze or thaw
the appropriate DXF layer.
When you export sheet layers, Vectorworks optimizes the translation to preserve the
look of the sheets, at the cost of possibly adding some complexity and decreasing the
ease of editing items in model space. To minimize the complexity, export sheets with
unrelated design layers as separate files, or limit the drawing to one Vectorworks
design layer.
Preparing to Export
The following procedures are recommended to help ensure a satisfactory translation.
1. Export behaves differently based on whether design layers or sheet layers are selected for export.
If one or more sheets are selected for export, a paper space layout is exported for each sheet with the sheet
objects; any design layers visible in sheet layer viewports are exported to model space. (Sheets that do not
share design layers should usually be exported to separate files.) Other sheet layers and unreferenced design
layers are omitted from export.
613
If only design layers are selected for export, the design layers are exported to model space and all sheet layers
are omitted. If the design layers are exported to a single file, only the visible layers are exported; if the layers
are exported to separate files, all layers are exported.
2. AutoCAD does not have multiple model spaces. If the sheet layer being exported has multiple viewports at
different scales, the model space may have overlapping objects from the design layers, and the scale will be set to
1:1 instead of the expected design layer scale(s). To avoid this problem, set the scale the same for all design layers,
and make sure that no objects overlap. Then, adjust the viewport scales as desired.
3. Do not export design layers in perspective, as they will not be in perspective in the DXF/DWG file. Instead, create
a sheet layer with a viewport set to perspective view.
4. For DXF/DWG versions earlier than 14, object fills will not export. To better approximate the appearance of the
exported file for these versions, remove all fills in a copy of the file before export. This will help identify lines
under solid fills that need to be deleted or trimmed when the solid fill is removed.
DXF/DWG versions 14 and later support associative boundary hatches, or bhatches. Therefore, fills, solid fills,
and hatches can be exported as follows.
Vectorworks
DXF/DWG
Solid entities
5. Set the class and layer visibility appropriately. If invisible Vectorworks layers are exported as DXF/DWG layers,
objects in invisible classes will not be exported, and vice versa. To preview what will be exported, set classes to
show/snap/modify others and layers to show others.
6. DXF/DWG does not support hybrid objects. If only design layers are being exported, set the view for each design
layer so the appropriate 2D or 3D components are exported. From Plan view, the 2D component of a hybrid
symbol is exported; from Top view or any 3D view, the 3D component is exported. To preserve the 3D object
coordinates, use Top view to export all 3D design layers (or use viewports to show other views, and export the
sheets containing those viewports).
7. Symbols, plug-in objects, and layer links export as named blocks in DXF/DWG. Groups can be exported as either
named blocks or anonymous blocks.
The name that these items receive depends on the view that is in effect upon export. As an example, the symbol
Widget would receive the following names, depending on the view:
614
Widget (2D)
Widget (3D)
Non-hybrid symbol
Widget
The assigned layer link depends on whether Project 2D was selected for the layer link.
Layer-1 (2D)
Layer-1 (3D)
615
616
Parameter
Description
File Format
Format
Choose from three exported file formats: DXF as plain text, DXF as a binary encoding, and
DWG.
One of the main differences between these formats is file size. Although individual files can
vary, an uncompressed text DXF file is generally larger than an uncompressed DWG file.
However, the file size can be significantly reduced by using a compression utility. A compressed
text DXF file is normally smaller than a compressed DWG file. Binary DXF file sizes generally
fall between the two for both compressed and uncompressed files.
In addition to file size, consider the formats that other applications can support. Before
exporting to binary DXF or to DWG, ensure that the receiving partys software can read those
formats. Since binary and text DXF both use the same .dxf extension, if the DXF file cannot be
opened, it may be may be mistakenly considered corrupted. When in doubt, export as text DXF,
which is universally supported.
Recent versions of AutoCAD have bugs when reading some DXF files, such as losing links to
images, so DWG is usually a safer choice in that situation.
DXB is a simpler file format used by some third-party applications that do not support the full
DXF or DWG file format. It is not the same as binary DXF; do not use .dxb as the extension for
binary DXF files. Vectorworks does not support DXB.
Version
For best results, export to the highest version supported by the recipients software, or the
default export version, whichever is lower. The latest versions of DXF/DWG have features more
similar to Vectorworks and may provide a better translation, but not all software packages can
read the latest versions. When in doubt, export as DXF and version 12, which has widespread
industry support.
Other options on the dialog box can change or become unavailable depending on the version
selected.
Class/Layer
Conversions
Export as
DXF Layers
This option is available if the Export option is set to Design Layers Only.
Since Vectorworks classes correspond most closely to DXF/DWG layers, normally, the Classes
option is recommended. There is no direct equivalent for Vectorworks layers in DXF/DWG. A
single Vectorworks design layer is similar toDXF model space.
This is most important for the import of groups and symbols. In Vectorworks, the objects in
groups and symbols can belong to different classes, but they must be on the same layer. In a
DXF/DWG file, the entities equivalent to Vectorworks symbols and groups (known as blocks)
can be on different DXF/DWG layers.
Layers normally do not export relative to the Z value shown in the Design Layers tab of the
Organization dialog box.
617
Description
While Vectorworks organizes drawings by class and by layer, the DXF/DWG file format only
has layers. The following description assumes that, as recommended, classes are selected for
export as layers. (If instead Vectorworks layers are selected for export as DXF/DWG layers,
equivalent options are presented for the layers.)
Select whether to export invisible classes. If Exported As Invisible DXF Layers is selected,
objects that are in invisible classes in the Vectorworks file are exported, and can be seen by
making the DXF/DWG layer visible. This is the recommended option. However, if invisible
classes contain private information or if the size of the exported file needs to be reduced, select
Not Exported to delete these.
If invisible classes are exported as DXF layers, objects on invisible Vectorworks layers are
not exported. To export these items, first make the layers visible, and then select the Export
command.
Export Layers
As Separate
Files
Select this option to export the selected sheet layers or design layers to separate DXF/DWG files
(named after the original layer); otherwise, the selected layers are exported to one file.
This option is unavailable if the Export option is set to Design Layers Only, and Export As DXF
Layers is set to Layers.
All design layers are exported, including those that are set to be invisible.
Layer Scale
Rescale
Layers To
When the Export option is set to Design Layers Only, paper space is not used; all items are
placed in model space. Model space must be at one scale; DXF/DWG files do not have different
layer scales. If the layers to be exported are at various scales, the option to rescale them to a
common scale before export becomes available. By default, the most frequently used layer scale
will be used.
Choosing the best scale for export is important. Select Rescale Layers To and click the common
scale to use from the displayed list.
Symbols on rescaled layers are exported as scaled blocks in the DXF/DWG file.
When sheets are selected for export, all design layers export to model space at effectively a 1:1
scale, and viewports take care of showing the objects at other scales.
618
Parameter
Description
Sheets to Include
Export
The options on this list change depending on the contents of the file being exported and on
which export Version is selected.
Select the items to export from the list. By default, the selected layers are exported to a single file
(to export multiple files instead, select Export Layers As Separate Files).
If Design Layers Only is selected, you can select either classes or layers to Export as DXF
Layers. If you export the design layers as DXF layers, you cannot select Export Layers As
Separate Files.
If one of the sheet options is selected, the selected sheet layers are exported as paper space
layouts; also, design layers used in viewports are exported to model space. While multiple
sheets can be exported to the same file, note that unrelated sheets usually should be exported
to different files. Select the sheets from the list below.
If one of the saved view options is selected, saved views are each exported as separate files.
Select the views from the list below.
Export
Viewports as
2D Graphics
in Model
Space
Select this option to export all 2D and 3D objects that display inside a viewport as simple 2D
(flat) graphics in model space. Each selected sheet is exported to a separate file. On re-import, all
exported graphics are imported into a design layer.
Viewports in Top/Plan view are exported without conversion to 2D lines.
Rendered viewports in any view other than Top/Plan view are exported as groups.
Non-rendered viewports in an orthogonal view (Top, Bottom, Front, Back, Left, and Right)
are set to hidden line rendering and then exported as groups.
Non-rendered viewports in an isometric view (including custom views) are converted to
lines before export.
Section viewports are exported as groups.
Viewport annotations are extracted from the viewport groups and exported as single entities.
All other sheet layer graphics (such as title blocks) are exported as single entities.
Sheets or
View Name
If Selected Sheets or Selected Saved Views is selected as the Export option, select the sheets or
saved views to export from the displayed list.
Select this option to export solid fills as wipeouts (DXF/DWG versions 2000 and later) or solid
hatches (DXF/DWG version 14 and later). A Vectorworks hatch with multiple levels and colors
generates multiple hatch pattern definitions. See Preparing to Export on page 612 for more
information on the conversion.
Export
Hatches and
2D Fills into
Separate DXF
Layers
Select this option to export all of the fills, patterns, gradients, and hatches within a class (or
design layer, if layers are exported to DXF layers) to a separate DXF layer. The DXF layers are
named after the original class or layer that contains the object to which the fill, pattern, gradient,
or hatch is applied. For example, if the Vectorworks file has an object on the Hardscape layer
with a hatch applied to it, the export file will have a layer called Hardscape_Hatch.
619
Description
Export Hatch
Pattern Files
When a drawing has hatches, select this option to create additional hatch pattern (.pat) files in a
specified folder. The hatch pattern files, and the DXF/DWG exported file and any support files,
such as .jpg images, are placed in this folder. AutoCAD requires the hatch pattern files to retain
the hatch associativity and to add hatches to additional objects with the same hatch pattern.
When Export Hatch Pattern Files is deselected, AutoCAD displays the hatch but cannot edit it.
Export
Images and
Image Files
Select this option to export image objects and image files. This option is only enabled for DXF/
DWG versions 2000 or higher.
Export Solids
as ACIS
Solids
Select this option to export most Vectorworks solids and NURBS surfaces as ACIS objects.
Deselect this option to export solids as polygonal faces (if the target software package cannot
read ACIS solids, for example).
3D
Walls, round walls, roof and floor slabs, filled 3D polygons, meshes, and NURBS curves cannot
be exported as ACIS solids.
Triangulate to
Preserve Fills
Some software packages, such as AutoCAD, are not capable of rendering exported 3D surfaces
that have more than three or four vertices per face. Select this option to break up such faces into
a set of triangles that can be properly rendered. The algorithm used works best on planar or
nearly planar surfaces, such as the top of an extruded circle.
Even if Export Solids as ACIS Solids is selected, this option may be used to handle 3D objects
that cannot be exported as ACIS solids.
When in doubt, select this option (this increases the exported file size and the time necessary to
export it, and may result in unwanted lines in some cases)
Symbols and
Groups
Decompose
3D Symbols
and Groups
Some software packages cannot handle exported groups and symbols. If a problem occurs,
select Decompose 3D Symbols and Groups to convert symbols and groups to ungrouped
objects. Do not select this option unless it is absolutely necessary.
Export
Groups as
Anonymous
Blocks
Normally, Vectorworks groups are exported as named blocks, which can be opened and edited
in other software packages. However, the named blocks are imported back into Vectorworks as
symbols. If this creates a problem, select Export Groups as Anonymous Blocks, which are
imported back into Vectorworks as groups.
Line Weights
Map Line
Weights to
Colors
The traditional method of specifying line weights in a DXF/DWG file is to use a unique line
color for each line weight. The thickness corresponding to each color is then specified at plotting
or printing time. Newer DXF/DWG versions support true line weights, but most AutoCAD
users are likely to be using colors nevertheless.
Because DXF/DWG version 2000 and later supports limited true line weights, by default the
Map Line Weights to Colors option is deselected and Vectorworks line weights are converted to
the closest possible weight value automatically. Line weights with a value of zero are not
exported.
620
Parameter
Description
VW Line Weight
(mm)
DXF Line
Weight (mm)
VW Line Weight
(mm)
DXF Line
Weight (mm)
Deleted
0.52 - 0.56
0.53
0.01 - 0.07
0.05
0.57 - 0.65
0.60
0.08 - 0.11
0.09
0.66 - 0.75
0.70
0.12 - 0.14
0.13
0.76 - 0.85
0.80
0.15 - 0.16
0.15
0.86 - 0.95
0.90
0.17 - 0.19
0.18
0.96 - 1.03
1.00
0.20 - 0.22
0.20
1.04 - 1.13
1.06
0.23 - 0.27
0.25
1.14 - 1.30
1.20
0.28 - 0.32
0.30
1.31 - 1.49
1.40
0.33 - 0.37
0.35
1.50 - 1.75
1.58
0.38 - 0.45
0.40
1.76 - 2.05
2.00
0.46 - 0.51
0.50
2.06 - 6.48
2.11
Select this option to convert line weights to colors. Then during the export process, a list of line
weights in the file displays. Specify the color to map to each of these line weights. To select a
different color for a selected line weight, click the color box and select a color from the displayed
options.
If Export Layers As Separate Files is also selected, the mapping dialog box does not
display; instead, Vectorworks automatically maps line weights to colors according to a
predefined standard.
For version 2000 and later, this option creates a .ctb file for each exported DXF/DWG file (named
after the original .vwx file) containing color mapping information. The exported DXF/DWG file
stores the name of the .ctb file in it. The AutoCAD user must put this in the support path, as
AutoCAD does not read the .ctb file when it is simply included in the same folder as the DXF/
DWG file.
To avoid having a color table file for each exported file, use a single .ctb file for each
unique set of mappings, and delete the others. When an exported file is opened in
AutoCAD, edit the page setup and choose an appropriate color table file.
621
Description
For earlier DXF/DWG versions, converting line weights to colors is recommended, and Map
Line Weights to Colors should be selected. When re-importing the file, use the reverse process
to convert the colors back to line weights.
Textures
Lights
Image props
Individual layer scales
EPS or vector PICTs in some cases
Graying of layers and classes
Renderworks background images
Item
Import Notes
Line Weights
If no .ctb file is present and true line weights are present, then the line weights import
exactly. If no .ctb file is present and no true line weights are present, values will have to be
entered manually. The values in the dialog can be initialized by first importing a file that
does have an associated .ctb file. This creates a hidden record that stores the mapping
information. A template file could be created after doing such an import, to save the
values for future use.
622
Item
Import Notes
Text
Text is sometimes unlinked from symbols when imported to preserve the original look.
Options are provided for preserving the links instead.
Some text styles are not supported; text is deleted from 3D symbols when imported.
Each paper space layout creates a VW sheet layer when imported. DXF viewports are
imported as VW viewports, with the same scale, view, and projection.
Points
Points are imported as symbols or as loci, depending on the file and the import options
chosen.
Multilines
Multilines are imported as grouped lines. An option is provided to import them as walls.
AEC (architectural, engineering, and construction) objects such as walls, doors, and
windows are imported as grouped lines and polygons (2D conversion), or grouped
meshes (3D conversion)
Preparing to Import
Vectorworks imports versions 2.5 through 2007/2008/2009 of DWG and text and binary DXF. Before import, the
following steps are recommended to enhance the likelihood of a satisfactory translation:
1. Read Information Lost in Translation on page 608 for more information about the differences between DXF/
DWG and Vectorworks.
2. It is not necessary to explode the entire drawing in AutoCAD before importing. If a file is not importing correctly,
try exploding individual problem objects before import.
3. If possible, communicate with the file originator. Determine the intended units, page size, and scale of the file,
along with the intended color-to-line weight mapping, if any.
623
When a master file is imported with the Import Single DXF/DWG File command, the external reference files (xrefs)
are automatically bound. Vectorworks displays an alert if any xrefs are missing, along with the names of the missing
files. (No alert appears when multiple files are imported.)
Verify that the best possible options were selected for import by checking the imported file. If the import was not
successful, try again with different options.
624
Parameter
Description
Source
One or More Files
Imports only one file or only certain files within a folder. Click Choose Files and
choose one or more DXF/DWG files to import. The number of files selected and
their location is displayed.
Imports all files of the selected type (DXF only, DWG only, or DXF and DWG)
from a specified folder. Click Choose Folder and choose the source folder.
Include Subfolders
If All Files in Folder is selected, includes all files of the selected type in all
sub-folders.
Destination
Current File
Imports the selected file(s) into the current file. If several files are selected, a new
layer is created for each imported model space.
Imports the selected file(s) into the current file. Each file creates a separate symbol.
This is convenient when importing part catalogs, for example. Paper space is not
imported.
Converts the selected file(s) into new, separate Vectorworks files in the selected
folder. Click Choose Folder to choose the location. This is the best option when
converting many files.
If New Files in Folder is selected, select a template to use for each new file, or
select Blank Document. The template can be useful for specifying the page size to
use for model space objects (which can also affect dash scales and conversion of
polyline widths). It also allows specification of default color to line weight
mappings, and in some cases, units.
References
Bind External References
Imports the selected master DXF/DWG file and all its external references into the
current file
Imports the selected master DXF/DWG file without its external references
If New Files in Folder is selected, imports the selected master DXF/DWG file and
all its external references into separate Vectorworks documents; the external
documents are referenced from the master Vectorworks document using design
layer viewports
If New Files in Folder is selected, imports the selected master DXF/DWG file and
all its external references into separate Vectorworks documents; the external
documents are referenced from the master Vectorworks document using layer
importing
Architectural Objects
2D View
3D View
Import Options
625
Description
Select a set of import options to apply to the imported files. If several files will be
imported, it is recommended that Units Setting In File be set to Determine
Automatically.
The Default options are those that ship with Vectorworks, and they cannot be
changed.
To set custom options, select Custom and then click Set Custom Options to
open the DXF DWG Import Options dialog box (see DXF/DWG Custom
Import Options on page 626).
To use custom import options that have been saved, select them from the list.
4. Click Details to open the results log file. The log text file, named DXF_DWF Import Log, is placed in the specified
destination folder if it exists, or in the Vectorworks application folder. New log information is appended to any
existing log file.
626
627
Parameter
Description
Version 2000 and later DXF/DWG files support true units. When importing a file with true
units, Vectorworks determines and sets the units automatically. If the DXF or DWG file
does not contain true units information, Vectorworks tries to guess the units setting;
however, it may still require adjusting (see Setting Units Manually on page 629).
Units Setting In
File
Vectorworks tries to determine the imported files unit settings, and displays the
information to the right of Units Setting in File, along with the unit format (such as
Architectural), and the scaling factor that will be assumed (such as 1 DXF Units = 1).
To use the displayed unit settings in the Vectorworks file, select Determine
Automatically from the list, and also select Set Vectorworks Units to Match.
To use another unit type (such as Centimeters), select it from the list, and also select Set
Vectorworks Units to Match.
To use a custom unit type, or to change the defaulted scaling factor, select Custom from
the list, and then specify the units in the text boxes. Enter the unitless DXF/DWG
number in the first box, and a number with units in the second box. (For example, 15
DXF Units = 1 in the Vectorworks drawing.) The units displayed in the second box are
the same as the current Vectorworks document settings, but other units can be entered as
long as the appropriate units suffix is included, such as 3 cm. Also select Set
Vectorworks Units to Match.
To use the units currently set in the Vectorworks file, select Use Vectorworks Document
Units. Vectorworks assumes that 1 DXF unit = 1 current document unit when importing
objects.
628
Parameter
Set Vectorworks
Units to Match
Description
Changes the Vectorworks document units and units format to match the DXF/DWG file
being imported; the physical sizes of imported objects will not be affected. This option is
disabled when Use Vectorworks Document Units is selected from the Units Setting In File
list.
Select the paper space units for converting paper space objects. Version 2000 and later DXF/
DWG files can have multiple paper space layouts, with each layout having its own units
setting; if that is the case, select By Layout (this option is not available for earlier versions of
DXF/DWG).
Model Space
Once the units have been determined, specify the scale for Vectorworks to display the
imported file.
Choosing the model space scale is important. The scale affects the dash length scaling and
the conversion of polylines with widths (world-space line weights) to Vectorworks line
weights. If the scale or drawing size are set incorrectly, some polylines may seem to have
the wrong line weight and some dashes may be too long or too short.
Fit to Page
Vectorworks estimates a scale based on the bounds of all of the objects in model space; the
scale fits those objects on the page. Select this option to use the estimated value.
This Scale
To import at a different scale, set the scale manually. Click Scale to open the standard Layer
Scale dialog box, and select the desired scale. (All Layers and Scale Text do not apply to
DXF/DWG files.) Click OK to return to the Primary Settings tab, and the selected scale
displays.
Center After
Import
Select this option to center imported objects on the page in the Vectorworks document. The
origin is moved so that the most recent import has correct coordinates. In other words, if all
the imported objects are shifted to be centered on the page, then the user origin shifts by
the same amount. Only objects from the current import are moved though, so previously
imported objects do not get centered and thus are no longer at the same location relative to
the user origin.
Deselect this option to position imported objects according to either the user origin
currently set in the Vectorworks document, or the internal world origin (a constant),
depending on the Use World Origin Instead of User Origin setting. Deselecting Center
After Import keeps origins aligned for multiple file imports. Note that some imported
objects may display off of the page if Center After Import is not selected.
If Center After Import is not selected, select this option to position imported objects in
Vectorworks according to the world origin (a constant value in all Vectorworks
documents).
Deselect this option to position imported objects according to the user origin currently set
in the Vectorworks document.
629
Parameter
Description
2D/3D Conversion
From the Convert Objects To list, specify whether objects should be imported as 3D, 2D, or
a mixture of 2D and 3D. Generally, select the 2D and 3D option, which converts objects that
appear to be 2D (planar objects parallel to or in the active layer plane) to Vectorworks 2D
objects. The remaining objects are imported as 3D.
To import 3D versions of Architectural Desktop (ADT) objects such as walls and doors,
select the 3D View setting for Architectural Objects on the DXF/DWG Import dialog box,
and select a 3D conversion option. To import both 2D and 3D versions of the objects, import
them twice from the DXF/DWG file: once with 3D View selected, and once with 2D View
selected.
Because Vectorworks does not have 3D text, selecting 2D and 3D can cause text in 3D
symbols to be deleted. In addition, objects parallel to the active layer plane that have a
thickness are imported as 3D even though the originator of the file may not have intended
for them to be 3D. If problems occur, import all objects as 2D by selecting All 2D. A
warning displays if selecting this option will distort any objects, such as 3D symbols with
3D rotation.
If the file contains only a 3D model, select the All 3D option. Otherwise, parts of a large
object composed of several entities could be converted to 2D.
Occasionally, none of the choices is appropriate for all the objects. In this case, select the
option that best converts most of the objects.
Sometimes DXF/DWG drawings are split up into pieces and saved as separate files, such as different areas of a large
city map. When multiple files like this are imported into one file, they need to have their coordinates aligned, and their
layer scale set the same. The recommended workflow is to import the first file with the default Fit to Page scale, and
with Center After Import turned on. For subsequent files, manually set the scale to the same scale defaulted for the
first file, and turn off the centering option.
The Primary Settings tab covers the basic requirements for importing a DXF/DWG file. If the results are not
satisfactory, explore the options on the Graphic Attributes and Objects tabs.
630
Normally Vectorworks leaves the document units setting unchanged after an import. If a DXF/DWG file is set to
meters, but the Vectorworks document is set to feet and inches, then a dimension object that shows 1 meter in the
original file will show as 3'3.37" in the imported file. If you want the imported drawing to be the same as the original,
select the Set Vectorworks Units to Match option. You can also import with the option to convert dimensions to
groups (see Objects Tab on page 631) if you want the document to stay in the current units, but you want the
dimensions to look the same as in the original.
Parameter
Description
Most DXF/DWG files do not use true line weights, although that is starting to change.
Color is traditionally used to indicate line weights. There are some standards that specify
mappings between colors and line weights, but those standards are often ignored.
Vectorworks automatically chooses the standard mappings when exporting, if the
document does not already have a hidden record left over from a previous export or
import that specifies the mappings. When importing, Vectorworks does not choose the
standard mappings, but rather defaults to a reasonable line weight for all colors, implicitly
alerting the user that they should determine the true mappings that are desired.
If desired, specify mappings by selecting Map Colors to Line Weights. Select the desired
color mapping during the import process; if necessary, communicate with the file
originator to determine the correct line weights.
631
Description
The colored lines can be changed to black (or white if the background is black). Select Set
Colors to Black and White. Note that most DXF/DWG files are created with a black
background, and the colors may not show up well on a white background.
Version 2000 and later uses .ctb files to store color mapping information, but it also
supports line weights, so these options may or may not be needed.
If no .ctb file is detected during import, and true line weights are present, Map Colors to
Line Weights is deselected automatically, and the line weights import exactly.
If no .ctb file is detected, and true line weights are not present, Map Colors to Line
Weights is selected automatically. A dialog box displays to allow manual mapping (by
default, all colors are mapped to the same line weight, or to the last mapping used
during the current session).
If a .ctb file is detected, Map Colors to Line Weights is selected automatically, and
Vectorworks reads the file to determine how colors should map to line weights. A dialog
box displays to allow manual mapping (values are pre-set by the mapping file; duplicate
mappings are indicated by italics).
Dash Patterns
In some files, dash lengths may import at an inappropriate scale. Change the dash length
scale by selecting Manually Scale All Dash Lengths by and entering a scale value. A
suggested scale value is displayed. The scaling does not affect line thickness. Vectorworks
converts any dash patterns that are extremely small to solid lines to avoid unacceptable
slowdowns during file display and printing.
Classes/Layers
Objects Tab
The Objects tab contains settings for advanced users to customize the import process. In particular, decisions about
preserving object visibility and record field links are available.
632
Parameter
Description
Points
DXF/DWG Points act either like the locus in Vectorworks (a drawing aid that is not
printed), or like a symbol that is visible and can be printed. Select whether to import points
as Loci or as Symbols. The default behavior is to import as symbols if the point style has
specified a real world size (that is, it is zoom invariant and always prints the same), or as
loci if the point style is specified as a percentage of the pixel size of the drawing window
(that is, it varies with the zoom level). Select Use Guides Class to import points as
Symbols in the Vectorworks Guides Class; this allows them to be hidden. In Vectorworks,
use the Show/Hide Guides commands to toggle their display.
Block Attributes
Attributes in a DXF/DWG file are similar to linked text in Vectorworks. Select how to
handle attribute conversion into Vectorworks symbol linked text. Regardless of the
selection, record formats will be created based on the attributes found during import, and
imported blocks with attributes will have record formats attached.
Choose a Linked Text Handling method from the list. Depending on the file to be
imported, not all options are available.
This option should be selected when available. The attributes will display as they did in
the DXF/DWG file, and they will be converted to symbol linked text.
If the file contains invisible attributes or attributes that override the attribute definitions,
this option is not available.
Preserve Look
This is the next best option. The attributes will look and print as they did in the DXF/DWG
file, but some symbol text may become unlinked, if necessary, to preserve the look. Symbol
record field updates are not reflected in unlinked text. With this option, an individual
symbol could have a mixture of linked and unlinked text.
633
Description
Preserve Visible
Links
This option is available when the DXF/DWG file contains attributes marked as invisible.
This type of attribute is converted in to a record format attached to a symbol, but is not
converted to linked text. The look of the drawing should be preserved, but minor changes
to visibility are possible. The advantage of this method is that linked text is preserved for
all visible attributes.
The link between record fields and symbol text is preserved with this option. Any invisible
attributes will become visible. The look of the DXF/DWG file may not be preserved, but the
symbol text will not be unlinked.
Hide All
All attribute text is hidden upon import. The information is still attached to the object in
record format, but it is not visible.
Group Record
Fields
Each block attribute imports as a record format field. Select Group Record Fields to group
those fields into a single record format. Vectorworks groups sets of attributes into record
formats if they have the same set of field names. For example, if two blocks (symbols) have
attributes with field names of color and part number, both blocks are converted with
the same record format. If one of the blocks has color, part number, and price, while
the other only has two of those, then the blocks are converted with different record
formats. When grouped, the record format name is created from the names of the first few
fields in the record format.
Deselect Group Record Fields to create one record format per field, with no grouping.
Without grouping, the record format uses the same name as the record field.
MultiLines
Multilines (or mlines) are similar in some ways to walls in Vectorworks, in that they can
have breaks that are healed and can be connected to other multilines. There are several
significant differences between multilines and walls, but an option is provided to import
multilines as walls. Do not select this option unless all multilines in the DXF/DWG file are
intended to be walls.
When you import multilines as walls, the wall heights may need to be adjusted. To do
so, select Tools > Custom Selection, select all walls, and change their height in the
Object Info palette.
Dimensions
By default, the import process automatically creates custom dimension standards to match
the dimension styles in the DXF/DWG file. If a dimension was customized in the DXF/
DWG file after the style was applied, the converted dimensions may not match the
originals; select Convert Dimensions to Groups to convert the dimensions into groups
instead.
634
Textures
Cropping images
User coordinate systems (UCS)
Custom line styles and shape files
DXF groups (named selection sets, not the same as Vectorworks groups)
Certain objects from industry-specific variations of AutoCAD, if those objects do not have
proxy graphics saved in the file. AEC objects that were created with AutoCADs
Architectural Desktop can be imported as groups of 2D or 3D objects, depending on how
you import; for example, a door imported from a DWG file with a 3D view is converted to a
group of 3D mesh objects in Vectorworks.
17
The working plane is an important concept in Vectorworks for working in 3D. This section covers all aspects of the
working plane, including setting, manipulating, and saving the working plane position.
Working plane
Active layer
plane
Every object created in Vectorworks is placed in relation to the active layer plane for that layer, whether it is placed
directly on that plane or placed above or below it. The working plane helps to easily create and position objects in 3D
space. It allows you to draw while in an isometric view and position objects exactly where they are needed. When
changing the location of the working plane, the active layer plane remains displayed, providing a constant frame of
reference while adjusting the working plane.
636
For example, for a drawing of a complex machine, with numerous gears, cams, rollers, and other parts that intersect on
multiple planes, the working plane can be changed to different locations and angles in relation to the active layer
plane. Creating or locating objects according to the working plane allows highly accurate positioning of the objects in
3D space.
Hybrid symbols can only be inserted on a working plane that is parallel to the active layer plane. When inserting
a hybrid symbol, if the working plane is not parallel to the active layer plane, the working plane is moved to, and
aligned with, the active layer plane.
In addition, some tools require a vector or plane. The 3D viewing tools can use the working plane to define their center
and/or axis of rotation, while the Mirror tool can mirror the selected 3D objects across the working plane. The location
of 3D tools in 3D space is taken from the point on the working plane directly behind the cursor, or from a snap point if
they are snapped to an object.
637
snapping is off, the dots do not display. The working plane displays slightly darker, and with a double line frame,
when it is viewed from below.
When the working plane and the active layer plane are coincident, the active layer plane displays with grid lines.
Otherwise, when the planes are not coincident, the grid lines do not display on the active layer plane.
Dashed gray lines represent the intersection of the ground and working planes. The active layer plane does not display
in a rendered view.
When the working plane is selected, it displays with colored grips around each axis, as well as a move grip, for
manipulating the plane. The reshape handles of any objects in the drawing are hidden, to prevent confusion.
If the active layer plane grid lines are not visible, select Show Grid in the Set Grid dialog box (see Grid
Snapping on page 141).
Planar Face
Mode
Description
Three Point
Defines the working plane by three, 3D points, or according to the surface of a rendered object
Planar Face
Once the working plane location has been set, Custom Plane displays in the Planes list on the View bar. The location
can be saved; seeWorking Plane Commands on page 641.
638
3rd click
1st click
639
640
Action
Description
Click on one of the axis grips. The rotate cursor displays. Move the cursor to
rotate the plane about the selected axis, and click to set.
Click on the center grip. The move cursor displays. Move the cursor to move
the plane, and click to set.
4. Once the working plane has been positioned, press the Esc key, or click off of the working plane. The position can
be saved with working plane commands or in the Working Planes palette.
Use the grips in combination with SmartCursor cues for accurate manipulation in relation to other objects.
641
Command
Description
Selects the working plane (alternatively, click on the plane with the 3D Selection
tool or select Edit > Select Working Plane)
Changes the view to be perpendicular to the working plane; similar to the Top
view under the View menu, in that you are looking straight at the working plane.
This command is also available from the View menu and the Working Planes
palette.
Opens the Assign Name dialog box. Enter a name to save the working plane
position. This command is also available by clicking Add from the Working Planes
palette. Once a working plane position has been saved, it can be accessed through
the Working Planes palette and the Planes list on the View bar.
Sets the working plane to the next clicked planar face, similar to the Planar Face
mode of the Set Working Plane tool (see Setting the Working Plane to a Planar
Face on page 639)
Rotates the working plane coordinates about the Z axis until the X axis is parallel to
the active layer plane and the Y axis is pointing up. The working plane origin is
unchanged.
Aligns all working plane axes to the corresponding active layer plane axes. The
working plane origin is unchanged.
Aligns the working plane Z axis toward the viewer; the X axis is aligned
horizontally and the Y axis vertically, on the screen. The working plane origin is
unchanged.
Rotates the working plane to the left about its X axis by 90 degrees
Rotates the working plane to the right about its X axis by 90 degrees
Rotates the working plane to the left about its Y axis by 90 degrees
Rotates the working plane to the right about its Y axis by 90 degrees
Rotates the working plane to the left about its Z axis by 90 degrees
Rotates the working plane to the right about its Z axis by 90 degrees
Flip X
Flip Y
Flip Z
642
When using the rotate commands, left indicates counterclockwise when viewing the working plane origin from the
positive X axis.
A selected working plane can also be moved with the Modify > Move > Move 3D command and can be rotated with
the Modify > Rotate > Rotate 3D command.
The current working plane position, if it has not yet been saved, displays as Custom Plane. The name of the
currently selected working plane position displays in bold.
643
644
Button
Description
Sets the active layer plane as the reference for tools such as the
Flyover tool, Walkthrough tool, and other viewing tools; used with
the Flyover tools rotation center mode
Sets the working plane as the reference for tools such as the Flyover
tool, Walkthrough tool, and other viewing tools; used with the
Flyover tools rotation center mode
645
Second click
First click
Object aligned to working plane
646
Worksheets
18
Vectorworks worksheet functionality complements its drawing functionality, making it a complete package for your
work process. From the information present in the file, worksheets can be created to track data, create cost and
material lists, perform calculations, and more. Information in worksheets can be created and edited without leaving
the Vectorworks file; this eliminates the need for a separate program and reduces the number of files per project.
Worksheets in Vectorworks include both database and spreadsheet functionality. Data can be obtained from the
drawing, and then calculations can be performed on that data.
Worksheets can be imported and exported, which allows data to be shared between worksheets, files, and other
spreadsheet programs. A worksheet can also be added to a drawing and printed.
Creating Worksheets
For complex drawings, it is best to create separate worksheets for each task rather than one large worksheet.
Worksheets can be linked to share data, formulas, and calculations.
Worksheets can be created in several ways:
Use the Create Report command to select worksheet data from the information associated with the objects in the
drawing. See Creating Reports on page 647.
Use the Resource Browser to create a blank worksheet, and then add the desired information to it. See Creating
a Blank Worksheet on page 650.
Import worksheets from other Vectorworks files or from other spreadsheet programs. See Importing
Worksheets on page 681.
Once created, a worksheet is saved with the file and is listed in the Resource Browser. It can also be accessed by
selecting Window > Worksheets.
If the same set of objects are typically used in your drawings, you can create a template file with a worksheet that
serves as a master price list listing all the objects and their costs. Then, to create materials lists and cost estimates for
a new design, simply import or reference the worksheet in the new drawing file.
Creating Reports
The Create Report command allows you to select data that is attached to objects in a drawing (such as manufacturer,
size, and price) and create a worksheet from it. The command can either create a new worksheet or append database
rows to an existing worksheet. For more information about how to attach data to objects, see Record Formats on
page 205.
To create a report from objects in a drawing:
1. Select Tools > Reports > Create Report.
The Create Report dialog box opens. Specify the report criteria. Items in the Worksheet Columns list are listed in
the order in which they will appear in the worksheet; to change the order, click in the # column and drag the item
to the desired position in the list.
648
Parameter
Description
Title
Enter a worksheet title; if the report data is appended to an existing worksheet, this title is
added to a spreadsheet cell above the database rows that are appended
List all
Select whether to list all symbols in the drawing, or to list all drawing objects that have a
specific record attached to them
If you selected the option to list all objects with a specific record, select the record format
to use
Possible Columns
Lists the columns that can be selected for inclusion in the worksheet
Worksheet Columns
Lists the columns that are currently selected for inclusion in the worksheet; initially, all
possible columns are placed in the Worksheet Columns list
To add a column to the worksheet, select it in the Possible Columns list and click Add;
click Add All to move all the columns to the Worksheet Columns list
To remove an item from the worksheet, select it in the Worksheet Columns list and click
Remove; click Remove All to move all the columns to the Possible Columns list
Summarizes symbols or objects that contain identical fields, rather than creating a new
database sub-row for each; select the field to summarize
Options
Creating Worksheets |
649
Parameter
Description
New worksheet
Select to append the information to a worksheet, and then select the target
worksheet
Search in symbols
Select to search inside symbol instances for embedded objects or symbols and
include this information in the worksheet
Select to search inside plug-in object instances for embedded objects or symbols
and include this information in the worksheet
5. To add more data to the worksheet, repeat steps 1 through 4 and select the Append to existing worksheet
option.
6. Once all the data is added, edit the worksheet as needed. For example, add rows or columns, change the text
format, or add color. To hide the database header rows, toggle the Database Headers setting on the Worksheet
menu. For more information about editing the worksheet, see Using Worksheets on page 651.
650
Parameter
Description
Name
Enter a worksheet name. To rename the worksheet later on, select the worksheet in the
Resource Browser, and click Rename from the Resources menu.
Rows / Columns
Enter the number of rows and columns for the worksheet; the number of rows and columns
can be modified later
4. Click OK.
A new worksheet window opens.
5. At this point, all rows contain spreadsheet cells, and they are all undefined. Define the contents of each row and
cell as needed:
To add simple text, numbers, or formulas to the worksheet, see Entering Data in Spreadsheet Cells on
page 665.
Using Worksheets |
651
To list data that is associated with objects in the drawing, change a spreadsheet row into a database row, and
specify which objects to include in the list. A sub-row displays for each object that matches the criteria
defined in the database header row. Then specify which information to display in the columns for each row;
these can be fields from the objects data record, as well as text, numbers, or formulas. See Entering Data in
Database Rows on page 670.
Using Worksheets
Worksheets can obtain data from the drawing based on specified criteria, and then list the data and allow calculations
to be performed on the data.
Worksheet name
Increase the
column width to
view this number
Worksheets can have two types of rows: spreadsheet and database. The cells in a spreadsheet row contain constants
(text or numbers) or formulas. Database rows consist of a header row and sub-rows, and they show data that is
associated with specific drawing objects. The database header row is marked with a diamond shape next to the row
number. Set selection criteria for this row, and a sub-row is created for each object that meets the criteria. In this
example, the database header row 3 is set to list each object in the drawing that has an appliance record attached to
it. The sub-rows 3.1 through 3.5 represent the five appliance objects in the drawing.
Rows are numbered sequentially starting with 1, and columns are labeled alphabetically starting with A. Database
sub-rows are numbered with the database header rows number, followed by a decimal and sequential numbers
(header row 3 has sub-rows 3.1, 3.2, 3.3, and so on). The cells row number and column letter indicate the spreadsheet
cell address (database sub-rows display a blank address).
When worksheets exist in an open file, the Window > Worksheets command becomes available. All the worksheets
present in the indicated file are listed. Worksheets with a check mark are currently open. To open a worksheet, select it
from this menu, or select the worksheet from the Resource Browser and then select Open from the Resources menu.
652
A worksheet opens in a separate window, which can be resized, moved, and closed. Worksheets contain a separate
menu and context menus (see Worksheet Commands on page 656).
Because an open worksheet is in a separate window, it is not printed with the drawing. To include a worksheet as part
of a drawing, select the worksheet in the Resource Browser and click Worksheet on Drawing from the Resources
menu. When the worksheet is open, the worksheet on the drawing displays as an X. When the worksheet is closed,
the updated worksheet displays on the drawing. Double-click the worksheet from the drawing to open it. See
Worksheets as Graphic Objects on page 683.
Use the Format Cells command to format individual rows, columns, and even cells of the worksheet as needed (see
Formatting Worksheet Cells on page 660). The format is retained when the worksheet is included on the drawing.
Alternatively, use the Attributes palette to modify the fill, pen, and line thickness attributes for the entire worksheet
object.
Keys
Description
Tab
Enter
Using Worksheets |
Keys
Description
Shift+Tab
Shift+Enter
653
If more than one cell is selected, movement is restricted to the selected cells only.
Selecting Cells
When a single cell is selected, the cell border is highlighted. When multiple cells are selected, the border of the entire
selection is highlighted, and the selected cells have a blue fill.
Selection
Action
A single cell
A range of cells
Click-drag across a range of cells to select them, or click in one corner and
Shift-click in the opposite corner
Click the column letter or row number; click-drag across the column letters
or row numbers to select multiple rows or columns
Press and hold the Ctrl (Windows) or Command (Macintosh) key and then
click on each cell, row, or column to select
Click the empty box directly above the row number boxes
654
Explanation
The cell is in a spreadsheet row or database header row. Type directly in
the Formula bar to enter text, numbers, or a formula. To accept the edits
and change the cell contents, click the green check mark. To cancel the
edits, click the red X.
In database sub-rows, the results of calculations cannot be edited. In
addition, object attribute information, such as the class the object belongs
to, cannot be edited in the worksheet.
Using Worksheets |
655
Hover the cursor over the bottom right corner of the worksheet
to obtain the resize cursor; drag to add columns and/or rows
656
2. Press and hold Ctrl (Windows) or Option (Macintosh) and move the cursor to the edge of the selected rows or
columns. When the cursor changes shape to indicate that moving a copy is permitted, drag the selection to the
desired location in the worksheet.
To move rows or columns:
1. Click the column letter or row number to select a column or row (click-drag across the letters or numbers to
select multiple columns or rows).
2. Move the cursor to the edge of the selected rows or columns. When the cursor changes shape to indicate that
moving the rows or columns is permitted, drag the selection to the desired location in the worksheet.
Worksheet Commands
Various command menus are available in the worksheet window, as well as sorting functions. To open the main
worksheet menu, click the disclosure arrow just below the Formula bar. Right-click (Windows) or Ctrl-click
(Macintosh) a specific worksheet row or cell to open a context menu. To sort the sub-rows associated with a database
header row, apply sort functions to the columns as needed.
Current cell
Cancel
Accept entry
Descending
sort icon
Formula bar
Summarize
icon
Ascending
sort icon
Worksheet menu
Worksheet Menu
The main worksheet menu commands are defined in the following table.
Worksheet Command
Recalculate
Description
Recalculates all formulas in all worksheets, whether open or closed. This function can
also be accessed from the context menu of the worksheet image (on the drawing):
right-click (Windows) or Ctrl-click (Macintosh) on the worksheet, and select
Recalculate.
Using Worksheets |
Worksheet Command
657
Description
Paste Criteria
Displays the Criteria dialog box; select search criteria to insert in a formula
Paste Function
Displays the Select Function dialog box; select a function to be inserted in the formula
(see Entering Formulas in Worksheet Cells on page 666)
Database Headers
Toggles between displaying and hiding all worksheet database header rows
Format Cells
Opens the Format Cells dialog box, for setting the format and appearance of selected
cells (see Formatting Worksheet Cells on page 660)
Column Width
Displays the Column Width dialog box. Set the width value of selected cells in the
specified units. Click Standard Width to use the default width. The width of multiple
selected columns can be adjusted at one time.
Row Height
Opens the Row Height dialog box; set the row height to automatically fit the selected
cell contents, or set a specific row height in the specified units. The height of multiple
selected rows can be adjusted at one time.
Preferences
Displays the Worksheet Preferences dialog box. Header and Footer text fields and the
Margin settings apply to printed worksheets only. Select Show Grid to display the
worksheet gridlines. Select Show Tabs to print worksheet column and row headers.
Select Auto-recalc to recalculate all worksheet arithmetic functions when cells are
edited. Click Font to specify the worksheet default font and size.
Zoom
Increases or decreases the zoom percentage by preset levels from 50% to 300%; the
current zoom level displays in the worksheet title bar. Select a zoom level from the
worksheet menu, or roll the mouse wheel while holding Ctrl (Windows) or Option
(Macintosh) to increase or decrease the zoom level by increments of 10% (regardless of
the number of lines you assigned the mouse to scroll in the mouse setup).
This feature will not work properly if standard scrolling is disabled in the mouse
setup. For example, if the mouses scrolling size is set to none, mouse zooming in
Vectorworks is disabled. (The specific settings required for this feature depend on
the type of mouse being used.)
Clear Contents
Insert
Adds rows or columns to the worksheet. The number inserted depends on how many
rows or columns in the worksheet are highlighted at the time the command is selected.
Select Insert > Rows to add rows above the selected rows. Select Insert > Columns to
add columns to the left of the selected columns.
Use caution when inserting rows or columns. Depending on the type of cell references
used in formulas, inserting rows or columns could change the values returned by a
formula.
Delete
Deletes rows or columns from the worksheet. Select one or more rows or columns and
select Delete > Rows or Delete > Columns.
Use caution when deleting a row or column. Deleting cells that are part of a formula
may change the values returned by the formula. Select Edit > Undo to undo the action.
Printer Setup
Displays the Printer Setup dialog box. This is the same as the standard Printer Setup
dialog box; however, it only affects the printer information for the worksheet.
658
Worksheet Command
Print
Description
Displays the Print dialog box, to print the current worksheet; this is the only way to
print a worksheet from Vectorworks unless the worksheet is included as a part of the
drawing
Menu Item
Description
Cut
Removes the contents of selected cells, temporarily storing the contents in the clipboard
Copy
Copies the contents of selected cells to the clipboard, where they are temporarily stored;
the original contents remain in the worksheet
Paste
Places cell contents stored in the clipboard into the current cell or range of cells
Format Cells
Opens the Format Cells dialog box, for setting the format and appearance of selected
cells (see Formatting Worksheet Cells on page 660)
Insert
Adds rows or columns to the worksheet. The number inserted depends on how many
rows or columns in the worksheet are highlighted at the time the command is selected.
Select Insert > Rows to add rows above the selected rows. Select Insert > Columns to
add columns to the left of the selected columns.
Use caution when inserting rows or columns. Depending on the type of cell references
used in formulas, inserting rows or columns could change the values returned by a
formula.
Delete
Deletes rows or columns from the worksheet. Select one or more rows or columns and
select Delete > Rows or Delete > Columns.
Use caution when deleting a row or column. Deleting cells that are part of a formula
may change the values returned by the formula. Select Edit > Undo to undo the action.
Clear Contents
If the cell is in a database sub-row, and the column lists a field that only allows certain
pre-defined values, use this option to edit the objects data.
For example, you might want to change the sill style for several window objects from the
window schedule. Select the Sill cells for the objects to be changed, and right-click
(Windows) or Ctrl-click (Macintosh). Select a different sill type from the list of options to
change both the worksheet and the objects data records.
Using Worksheets |
659
Menu Item
Description
Spreadsheet
Converts a database header row into a row of spreadsheet cells. This deletes all
sub-rows and the information contained within them. Any formulas that were defined
in the columns of the header row remain intact. This command has no effect on
spreadsheet cells.
Database
Converts a row of spreadsheet cells into a database header row and opens the Criteria
dialog box. This command has no effect on database rows.
Set Criteria
Opens the Criteria dialog box for setting the criteria that is used to generate the database
sub-rows. Available only when a database header row is clicked.
Edit Criteria
Opens the Criteria dialog box for editing the criteria that is used to generate the
database sub-rows. Available only when a database header row is clicked.
Selects all objects on the drawing that meet the criteria for the database row. Available
only when a database header row is clicked.
Icon Item
Description
Descending Sort
Sorts the database sub-rows in descending order, according to the contents of this column
Ascending Sort
Sorts the database sub-rows in ascending order, according to the contents of this column
Summarize
Summarizes the database sub-rows according to the contents of this column. Sub-rows that
have identical items in this column are grouped together in a single row.
If a column contains data from a numeric field (such as height or width), the summarized
column contains a sum of the values for all objects that are grouped on the row.
660
3. Click and drag an icon to the column header cell to be used for the sort or summary. A new icon displays next to
the column heading letter. For an ascending or descending sort, a number in the icon indicates the sort
precedence for that column.
4. Apply additional sort or summary icons as needed. In each group of sub-rows, up to three columns can have
either an Ascending or Descending Sort icon, and up to three columns can have a Summarize icon. The
Summarize icon can be used on a column by itself, or in conjunction with one of the sort icons.
5. To remove a sort or summary, click and drag the icon away from the column header cell.
Parameter
Description
General
Decimal
Uses decimal numbers; enter a value for the number of decimal places, and if desired, select to
use commas as separators
Scientific
Uses scientific numbers; enter a value for the number of decimal places
Using Worksheets |
661
Parameter
Description
Fractional
Dimension
Dimension Area
Uses the dimension area format (precision and units) as specified for this document; also
displays the area units after the number
Dimension
Volume
Uses the dimension volume format (precision and units) as specified for this document; also
displays the volume units after the number
Angle
Determines the accuracy of angles and the measurement system used; the measurement system
can be degrees/minutes/seconds, or decimal numbers up to eight decimal places
Date
Uses date formats; select the desired format from the list
Boolean
Text
Select to enter a string of characters; the cell contents are treated as text, even if a number is in the
string
Leader
Displays the specified leader text before the cell value (except for Boolean and Text formats)
Trailer
Displays the specified trailer text after the cell value (except for Boolean and Text formats)
Parameter
Description
Alignment
Horizontal
Specifies horizontal text alignment; select General to align text strings on the left and
numbers on the right
662
Parameter
Vertical
Text Orientation
Description
Specifies vertical text alignment
Sets the text orientation
Vertical Text
Horizontal Text
Wrap Text
Select to wrap text that exceeds the cell width (automatically adjusting row height); deselect
to allow text that is longer than the cell width to float over empty adjacent cells. If adjacent
cells contain content, unwrapped text may appear truncated. Numbers that exceed the cell
width are displayed with # characters.
A cell holds a maximum of 255 characters; if more space is required, put the overflow
text in additional cells below the first cell, to give the content a wrapped appearance.
Merge Cells
Merges a range of selected spreadsheet cells into one cell; cell and border formatting and text
wrapping are applied to the cell group rather than to the individual cells. The cell contents
and format of only the upper left cell in the group apply to the merged cells. Data and
formatting in the other cells will be lost during the merge.
To split merged cells, select the merged cell group and then deselect Merge Cells.
4. Click the Font tab to specify the font, font size, style, and color of text in selected cells. See Formatting Text on
page 227.
Using Worksheets |
Parameter
663
Description
Line Attributes
Style
Sets the line style and thickness for the border element
Color
Presets
None
Outline
Adds or removes a border only on the outside edges (top, bottom, left, and right) of the cell
selection
Inside
Adds or removes a border only on the inside (horizontal and vertical) edges of the cell selection
Preview
Top
Horizontal
When more than one cell is selected, adds or removes a horizontal border between cells
Bottom
Left
Vertical
When more than one cell is selected, adds or removes a vertical border between cells
Right
6. Click the Patterns tab to specify fill options for the selected cell(s).
664
Parameter
Description
Style
Select None to remove current cell fill options or to specify no fill; select Solid or Pattern to
apply a solid fill color or pattern to the selected cell(s)
Color/Pattern
If Style is set to Solid, select the fill Color; if Style is set to Pattern, select the Pattern and the
foreground and background colors
7. Click OK to set the formatting for the selected cell(s). The worksheet formatting also applies to worksheets
placed on a drawing.
Formatted worksheet in
the worksheet window
Formatted worksheet
placed on the drawing
665
3. The cells in the row are empty until you define the contents. Select a cell, and then enter the desired information
in the worksheet Formula bar located at the top of the worksheet.
To enter text or numbers, see Entering Constant Values in Worksheet Cells on page 665.
To enter a formula, see Entering Formulas in Worksheet Cells on page 666.
To reference other cells in this cell, see Referencing Other Worksheet Cells on page 669.
666
Text is left-aligned unless the cell is formatted differently on the Alignment tab in the Format Cells dialog box
(select Format Cells from the Worksheet menu).
Numbers entered in cells default to the General format. To change them to another format (for example,
dimension or fractional), select Format Cells from the Worksheet menu, and select the new format on the
Number tab in the Format Cells dialog box.
General
Syntax
Symbol
Explanation
Example
Equal sign =
=CriteriaVolume(t=wall)
Parentheses ( )
=acos(0.6)
Square brackets [ ]
=R IN ['myformat']
Period .
=Furniture.Type
Colon :
=MyWorksheet:A1
Comma or semicolon
=sum(A2,E3)
=Appliances.'Model #'
Dollar sign $
=A4*$B$1
Double period ..
=sum(A10..A12)
Plus sign +
Addition
=A6+A8
Hyphen -
Subtraction
=A6-A8
Asterisk *
Multiplication
=A6*.06
Forward slash /
Division
=B3/12
Exponentiation
=13^2
, or ;
Arithmetic
Operators
=A6+(A6*.07)
^ or **
=sum(A2;E3)
Comparison
Operators
Symbol
Explanation
Example
Equal sign =
Equal
=if((L='L2'),Area,0)
Not equal
=if((S<>'Dryer'),B9,0)
Less than
=if((C7<100),100,C7)
=if((E2<=G2),0.05,G2)
Greater than
=if((C7>100),100,C7)
=if((E2>=G2),0.05,G2)
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(used with
IF function)
<> or
<= or
>= or
To force Vectorworks to treat a number as text, enclose the number in single quotation marks, as in '40'; or format
the cell as Text on the Number tab of the Format Cells dialog box.
Formulas follow standard algebraic rules of hierarchy. In the following example, the value in cell C28 is first
multiplied by 12, and then 4.5 is subtracted from that value. The result is then divided by 12.
=((C28*12)-4.5)/12
Vectorworks has several built-in functions that can be used in formulas, including mathematical functions and
functions that pull information from objects in the drawing. To use one or more worksheet functions in a formula,
either enter the function manually, or use the Paste Function and Paste Criteria commands to select a function and
selection criteria (if required) from dialog boxes. See Worksheet Functions on page 674 for more information about
how to use functions.
If there is a logic problem with a formula, an error code displays in the cell.
Error Code
Explanation
#NAME?
The field name in a database header row definition does not exist in the file; see Retrieving
Record Information in a Worksheet on page 674
#VALUE!
The argument is the wrong type of data for the formula; for example, a cell referenced in a
mathematical formula contains text
#CVAL?
?Result?
#OPCODE?
Internal error
668
Error Code
Explanation
#DIV 0!
#FAC?
Unrecognized entry
#OBJ!
The worksheet name in an external reference does not exist, or the record name does not exist
#CSTATUS?
Functions are nested too deeply (more than ten levels deep)
669
If the function requires numbers or text, enter the argument between the parentheses and proceed to step 8.
If the function requires selection criteria, select Paste Criteria from the Worksheet menu.
6. If an object is selected when the Paste Criteria command is selected, the Paste Attributes dialog box opens.
Otherwise, proceed to step 7.
8. When the formula is complete, click the green check mark to validate the entry. To cancel the entry, click the red
X.
9. The formula executes as soon as the cell entry has been validated (Auto-recalc must be selected in the worksheet
preferences; see Preferences on page 657).
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Example
=MyWorksheet:A1
=SUM(MyWorksheet:A1..A12)
If the name of the worksheet contains spaces, the name must be enclosed with single quotes as in the following
example: ='Appliance Schedule':A1
To update an external reference, select Recalculate from the Worksheet menu.
Combination
Description
$A1
Locks the specified column reference but leaves the row reference relative; the same column is
always referred to, but the row changes if the formula is placed in a different row
$A$1
Locks both the specified column and row references; regardless of where the formula is copied, it
always refers to the original cell
A$1
Locks the specified row reference but leaves the column reference relative; the same row is
always referred to, but the column changes if the formula is placed in a different column
In the following example worksheet, the formula =AVERAGE(B1..B3) is in cell B4. If the formula were copied to cell E9,
the formula would automatically be changed to =AVERAGE(E6..E8). Because the references are relative, both the
column and row would change relative to the cell where the formula is placedalways indicating the three cells
directly above the formula.
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will be listed in the related sub-rows. For example, you might set a header row to list all symbols in the drawing. A
sub-row would then be generated for each symbol in the drawing. (If no object meets the header row criteria, no
sub-rows are created.)
Many criteria combinations can be specified, such as class, object type, record information, or line weight. For
example, create a list of all the rooms in a resort, or list only the green wing-backed chairs from all the two-room suites
that are scattered throughout the resort.
In each column in the database header row, specify which information about the objects to display. A column can list a
specific attribute of each sub-row object, such as its class or layer. A column can also list a data field contained in a
record attached to each object. Or, a column can contain a constant or a formula, just as a spreadsheet cell can.
In the following example, database header row 2 has its criteria set to list all the objects in the drawing that have the
appliance record attached to them. Columns A through D list the contents of the data fields in the appliance record:
the appliance type, manufacturer, model number, and price. Column E contains a formula, which uses the value in
column D to calculate the price of the appliance with sales tax. Column F lists which layer of the drawing contains the
object.
Spreadsheet cells
Database header row
Database sub-rows
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3. Specify the selection criteria for which objects to display in the sub-rows. The number of objects that meet the
criteria displays. To specify additional criteria, click More Choices.
4. Click OK to enable database functionality for the row. Beneath the header row, sub-rows are created for each
drawing object that meets the criteria specified. The columns are empty until you define which data from the
objects to display.
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Code
Criteria Name
Code
Criteria Name
ALL
Every object
Object name
AR
Arrowhead
PB
Pen background
ASZ
Marker size
PF
Pen Foreground
Class name
PON
FB
Fill background
PP
FF
Fill foreground
Object record
FOT
Font
Symbol name
FP
Fill pattern
SEL
Selected status
FSZ
Font size
SST
Sketch style
GFI
Gradient fill
ST
Object sub-type
HFI
Hatch fill
Object type
IFI
Image fill
TX
Texture
Layer name
Visibility
LW
Line weight
WST
Wall style
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Syntax
Example
=Furniture.Type
A period (.) must separate the two names or the formula will not be executed.
If the name of the record format or field name contains spaces, the name must be enclosed with single quotes as
in the following example: =Appliance Record.Model Number
3. Click the green check mark to validate the entry.
The database information attached to each object displays in the sub-rows.
Worksheet Functions
Worksheet functions take an argument, perform an action, and return a value or values. There are two basic types of
functions: those that use the value(s) you enter, and those that use information from objects in the drawing. The
arguments required by the two function types are different.
Number or text arguments: Functions that begin with a lower case letter typically require a number value or a
cell address as the argument. For example, the acos function returns the arccosine of the value that is specified in
the function argument. The argument you enter can be a mathematical expression (such as 3/5), an address of a
cell that contains a number (such as A12), or an actual number. The argument for all trigonometry functions must
be in radians.
Criteria arguments: Functions that begin with a capital letter must be applied to one or more specific objects in
the drawing. In a cell in a database header row, a function is automatically applied to the object listed in each
sub-row, so no criteria argument is required.
However, in a spreadsheet cell, you must enter criteria to select the objects the function applies to. For example,
the Width function returns the width of an object. To specify which object to obtain the width of, either use the
Paste Criteria command on the Worksheet menu, or enter the criteria manually. See Search Criteria on
page 127 in the VectorScript Language Guide for details about how to specify criteria such as the object type,
class, or visibility.
The following table lists all of the worksheet functions available in Vectorworks, as well as what kind of argument the
function takes.
Worksheet Functions |
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Function (argument)
Description
Example
Related Functions
acos(number)
=acos(3/5)
cos
Area(criteria)
=Angle(t=arc)
(returns the combined sweep
angles of all arc objects in the
drawing)
=Area(t=rect)
(returns the combined area of all
rectangle objects in the drawing)
CriteriaArea,
Perim
=asin(A3)
sin
=atan(4/3)
(returns the angle for which the
tangent value is 4/3)
tan
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Function (argument)
Description
Example
Related Functions
average(number1,
number2...)
=average(85,70,95)
BotBound(criteria)
=BotBound(t=locus)
concat(text1, text2,
text3)
=concat(B3,', ',B4)
cos(number)
=cos(deg2rad(23))
=Count(S='door')
=CriteriaArea(t=rect)
=CriteriaSurfaceArea
(st=sphere)
=CriteriaVolume
(t=xtrd)
=deg2rad(47)
Count(criteria)
CriteriaArea(criteria)
CriteriaSurfaceArea
(criteria)
CriteriaVolume(criteria)
deg2rad(number)
LeftBound,
RightBound,
TopBound
Volume
Worksheet Functions |
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Function (argument)
Description
Example
Related Functions
exp(number)
=exp(2)
ln
if (logical_test,
value_if_true,
value_if_false)
=height(sel=true)
=if((C7>100),100,C7)
IsFlipped(criteria)
LeftBound(criteria)
Width
=int(B9)
round
=IsFlipped(t=rect)
=LeftBound(t=locus)
BotBound,
RightBound,
TopBound
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Function (argument)
Description
Example
Length(criteria)
=Length(t=line)
=ln(12)
=log(2)
=max(C5,C7,C9)
ln(number)
log(number)
max(number1,
number2,...)
ObjectType(criteria)
Perim(criteria)
rad2deg(number)
RightBound(criteria)
=min(C5,C7,C9)
ln
min
max
=Perim(sel=true)
=rad2deg(0.5235987)
exp
Related Functions
BotBound,
TopBound,
LeftBound
Worksheet Functions |
Function (argument)
Description
Example
RoofArea_Heated
(criteria)
=RoofArea_Heated
(ST=ROOFFACE)
=RoofArea_Heatedproj
(T=ROOF)
=RoofArea_Total
(ST=ROOFFACE)
RoofArea_HeatedProj
(criteria)
RoofArea_Total(criteria)
Related Functions
round(number)
sin(number)
SlabThickness(criteria)
sqrt(number)
sum(number1,
number2,...)
=RoofArea_Totalproj
(T=ROOF)
=round(D11)
=sin(deg2rad(32))
=SlabThickness(T=SLAB)
=sqrt(D27)
=sum(A2,A10..A12)
679
Average
680
Function (argument)
Description
Example
Related Functions
SurfaceArea(criteria)
=SurfaceArea(st=sphere)
CriteriaSurface
Area
Use the
CriteriaSurfaceArea
function to obtain the area
based on the Area units in
the Units dialog box.
tan(number)
TopBound(criteria)
value(text)
Volume(criteria)
=tan(deg2rad(32))
=TopBound(sel=true)
=value('2e3')
=Volume(t=xtrd)
atan
BotBound,
LeftBound,
RightBound
=WallArea_Gross(t=wall)
WallArea_Net(criteria)
=WallArea_Net(sel=true)
WallArea_Net
WallArea_Gross
Importing Worksheets |
Function (argument)
Description
Example
WallAverageHeight
(criteria)
=WallAverageHeight
(sel=true)
=WallStyleName
(sel=true)
WallStyleName(criteria)
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Related Functions
Width(criteria)
XCenter(criteria)
YCenter(criteria)
ZCenter(criteria)
=WallThickness
(sel=true)
=Width(sel=true)
=XCenter(sel=true)
=YCenter(sel=true)
=ZCenter(sel=true)
Importing Worksheets
Data from a wide variety of worksheet formats can be imported into a file, including worksheet data from other
programs and worksheets from other Vectorworks files.
682
3. Specify the same number of rows and columns that are present in the worksheet to be imported.
4. Select File > Import > Import Worksheet.
5. Select the worksheet file to be imported. The worksheet must be in one of the formats available on the Files of
type list.
6. Click Open. The worksheet is imported into the open worksheet in Vectorworks.
Exporting Worksheets
Vectorworks worksheet files can be exported and read by spreadsheet programs, such as Excel, as well as by some
word processing programs. Because many of these programs have different format requirements, Vectorworks
provides a selection of formats when the worksheet is exported. These include comma delimited, tab delimited,
merge, DIF, and SYLK. Using the tab delimited format, for example, creates a file that can be opened as a table in
Microsoft Word.
683
Select the format for the export, and whether to export all rows or only the selected rows. Click OK and specify
the name and location of the exported worksheet.
3. Click Save. The specified worksheet rows are exported to the desired location in the set format.
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Using Scripts
19
Vectorworks provides several options for customizing the product environment to suit a wide range of individual
design needs. One of the most important options is VectorScript, a lightweight Pascal-like programming language. Use
VectorScript to do anything from creating simple tools that assist with the most tedious drafting tasks to developing
sophisticated solutions that address the most demanding design needs.
While VectorScript provides a rich set of development tools for creating scripts from scratch, there are also several
Vectorworks commands which allow scripts to be created without direct knowledge of the VectorScript language. The
Custom Selection, Custom Tool/Attribute, and Custom Modification commands provide the ability to create useful
scripts directly. (The Custom Modification command requires the Design Series; see Creating Custom Modification
Scripts on page 23 in the Vectorworks Design Series Users Guide.)
See the VectorScript Language Guide for an introduction to the VectorScript language. The VectorScript Language
Guide is available as part of the help system, and also as a PDF file in the help system.
In addition, the VectorScript Function Reference is a comprehensive command reference available online. It is located
in VWHelp/VectorScript Reference/VSFunctionReference.html
Parameter
Description
Select
Selects the objects matching the specified criteria without affecting the existing selection
status of other objects
Select Only
Deselect
Deselects any objects matching the specified criteria without affecting the selection status
of other objects in the file
686
Parameter
Description
Execute Immediately
Performs the specified selection operation immediately upon exiting the Custom Selection
dialog box; the operation criteria is not saved for future use
Create Script
Saves the criteria and command options as a VectorScript that can be reused as needed
3. Choose the desired criteria options. The number of objects in the file that meet the criteria displays.
Specify additional options by clicking More Choices. To remove the most recently added option, click Fewer
Choices.
Specify whether to also include objects that are part of symbols, plug-in objects, or viewports.
4. Click OK.
If the Execute Immediately option was chosen, the selection operation is now performed. If the Create Script
option was chosen, when prompted, name the VectorScript containing the selection operation commands. The
script then displays in a script palette, and can be double-clicked to perform the selection operation.
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Parameter
Description
All
Checked box: All attributes in the group are selected; click to deselect all attributes in
the group to be saved to the script.
Empty box: No attributes in the group are selected; click to select all attributes in the
group to be saved to the script.
Box displays
(Windows) or
(Macintosh): One or more attributes in the group
are not selected; click to select all attributes in the group to be saved to the script.
Fill Attributes
Pen Attributes
Line Attributes
Saves line weight (thickness) and style and the presence and size of markers
Text Attributes
Saves text attributes including font, size, style, spacing, and justification (alignment)
Other Attributes
Saves other attributes such as classes, layers, symbols, tools, and SmartCursor settings
(snapping parameter settings, as well as which snapping tools are active on the Snapping
palette)
3. Click OK.
4. When prompted, name the VectorScript containing the saved settings.
The script displays in a script palette, and can be double-clicked to execute.
688
Creating VectorScripts
Vectorworks allows the creation of scripts which are saved as resources. The scripts, known as VectorScripts, can be
used to store custom-written scripts for performing tasks within the file. VectorScripts, like other scripts created using
Vectorworks automated script creation tools, are stored in script palettes contained within the file.
To create a VectorScript:
1. Select Window > Palettes > Resource Browser.
The Resource Browser opens.
2. From the Resources menu, select New Resource to display the New Resource menu.
3. Select VectorScript.
If no script palette exists, enter a name for a new script palette when prompted, and click OK.
If multiple script palettes exist, but are not currently active, the Select Script Palette dialog box opens. Select the
palette to add the script to and click Add.
4. Enter a name for the new VectorScript and click OK.
5. The VectorScript Editor opens to begin a script editing session.
For information on creating scripts, see the VectorScript Language Guide, available in the help system, and the
VectorScript Function Reference, which is a comprehensive command reference available online. It is located in
VWHelp/VectorScript Reference/VSFunctionReference.html
6. Click OK to save the script in the active script palette.
Running VectorScripts
VectorScripts can be run in a variety of ways.
Managing VectorScripts |
689
Managing VectorScripts
VectorScripts, like any other Vectorworks resource, can be edited, moved, copied, renamed, or deleted. VectorScripts
also have the added ability of being encrypted to prevent editing.
For information on the VectorScript Editor, see The VectorScript Editor on page 107 in the VectorScript Language
Guide. The VectorScript Language Guide is available as part of the help system, and also as a PDF file in the help
system.
Editing VectorScripts
To edit a VectorScript:
1. Select Window > Palettes > Resource Browser.
The Resource Browser opens.
2. Select the script, and then select Edit from the Resources menu.
The VectorScript Editor dialog box opens.
3. When a script editing session is complete, click OK to save changes, or click Cancel to discard script changes.
Alternatively, VectorScripts can be edited directly from the script palette by Option-double-clicking the script
name in the palette (Alt-double-click on Windows). The VectorScript Editor opens and the script can be edited.
690
Renaming VectorScripts
To rename a VectorScript:
1. Select Window > Palettes > Resource Browser.
The Resource Browser opens.
2. Select the script to be edited, and then select Rename from the Resources menu.
The Assign Name dialog box opens.
3. Enter the new script name.
4. Click OK.
Duplicating VectorScripts
To duplicate a VectorScript:
1. Select Window > Palettes > Resource Browser.
The Resource Browser opens.
2. Select the script to be duplicated, and then select Duplicate from the Resources menu.
The Assign Name dialog box opens.
3. Enter the name for the duplicated script, and then click OK.
The duplicate script is created in the same palette as the original script.
Deleting VectorScripts
To delete a VectorScript:
1. Select Window > Palettes > Resource Browser.
The Resource Browser opens.
2. Select the script to be deleted, and select Delete from the Resources menu.
3. When prompted, click OK to delete the script.
Importing VectorScripts
To import a script from another Vectorworks file:
1. Select Window > Palettes > Resource Browser.
The Resource Browser opens.
2. Locate the file containing the script. Select the script to be imported, and then select Import from the Resources
menu. (Alternatively, drag the VectorScript resource into the desired Vectorworks file.)
The script is imported into the active script palette. If no palette is active, select the destination for the imported
script, when prompted.
Encrypting VectorScripts
A script can be encrypted and locked to prevent editing.
691
To encrypt a VectorScript:
1. Select Tools > Scripts > Encrypt VectorScript.
The Choose VectorScript File dialog box opens.
2. Locate and select the script text file to encrypt.
3. Click Open.
The Save Encrypted VectorScript Code Document dialog box opens.
4. Enter a new name for the script, and then select the location for saving the file.
5. Click Save.
The script is saved in an encrypted format.
692
20
Vectorworks provides several ways to present a completed drawing. Guide your customer through an animated
walkthrough of your design by creating a QuickTime movie. Present many croppable views of the drawing on a single
layer with viewports. Finally, the layer link feature creates linked views of the design layers in the drawing.
Animating Drawings
Two types of animations can be created in VectorworksOrbit Point and Move Along Path. The Orbit Point animator
rotates by a specified number of degrees around a 3D object or selected point in the drawing. The Move Along Path
animator moves through the 3D drawing, following a specified path.
In Perspective view, only the portion of the model within the perspective frame (see Perspective on page 452) is
visible in the animation.
694
695
Parameter
Description
Active layer
plane
Specifies the center of the active layer plane (0X, 0Y, 0Z) as the center of rotation for the
animation
Working plane
Specifies the center of the working plane (0I, 0J, 0K) as the center of rotation for the animation
Selection
Specifies the center of the selected object(s) as the center of rotation for the animation
Rotation angle
Specifies the amount of rotation (in degrees) for the animation; for example, to complete an
orbit around the selected center of animation, enter 360
Parameter
Description
Duration (Sec)
Time Scale
Specifies the animation rate; a value between 0.1 and 0.99 creates a slow motion effect, while a
value between 1.01 and 10.00 speeds up the animation. Leave the default value of 1.00 for a
normal time scale.
8. Click Preview to check the animation before saving it. Depending on the rendering setting, the preview may be
shown in wireframe.
To preview only a selected portion of the animation, press Command (Macintosh) or Ctrl (Windows) when
clicking Preview. The Preview Duration dialog box opens.
696
Specify the animation starting and ending time (in seconds) and click Preview.
To stop showing a preview, simultaneously press Command + Period (Macintosh) or Esc (Windows).
9. When satisfied with the preview, click Save Movie to save the animation.
The Save As dialog box opens.
10. Enter the name for the QuickTime Movie file and specify its location. Click Save. The progress of movie creation
is displayed.
To see the completed animation, see Viewing QuickTime Animations on page 701.
6. Click New.
The New Animation Name dialog box opens.
Enter a name for this animation and then click Create to return to the Select Animation dialog box.
7. Select the name of the new animation and click Edit.
The Edit Path Animation dialog box opens.
697
698
The Zoom In and Zoom Out buttons under the graph change the magnification level of the animation graph.
A new path animation uses the default length from the setting in the main QuickTime options dialog box. To
specify a different animation length, double-click the arrow to the far right of the timeline.
Double-click the arrow to access the
Set Animation Length dialog box
8. From the list of views on the left, drag the starting view name to the animation graph.
Vectorworks automatically places the first view at the graphs origin0 seconds, 0 drawing units/second.
9. Select the next view to use and drag it to the animation graph.
A bar with a bead is added to the graph. Drag the bar and bead to change the animation settings (time elapsed
between view changes and velocity of camera movement).
The distance between bars is the time in seconds that it takes to move from one view to the next.
Move the bead up and down to determine the slope of the line between bars. This slope indicates the velocity of
the movement between views (the number of drawing units/second that the camera moves). In general, the slope
should form a steady curve. An uneven curve will cause a choppy camera movement, speeding up and slowing
down in a jolting manner. The slope cannot dip below the X axisthis would create a negative velocity.
699
bar
bead
Parameter
Description
Look towards
Current view
Center of currently
selected object
Sets the view to the X, Y, Z center of the currently selected object(s) bounding box
Center of following
named object
Sets the view to look at the center of a named 3D object. Click Select a different named
object to open the Look At Named Object dialog box. Select the object to set the view
toward (named objects in walls or layer links cannot be selected).
Following point
700
To create a pause, place the same view twice in the animation graph.
Ensure that there is no slope between the repeated views.
Parameter
Description
Duration (Sec)
Time Scale
Specifies the animation rate; a value between 0.1 and 0.99 creates a slow motion effect, while
a value between 1.01 and 10.00 speeds up the animation. Leave the default value of 1.00 for a
normal time scale.
15. Click Preview to check the animation before saving it. Depending on the rendering setting, the preview may be
shown in wireframe. Specify the animation starting and ending time (in seconds) and click Preview.
To preview only a selected portion of the animation, press Command (Macintosh) or Ctrl (Windows) when
clicking Preview. The Preview Duration dialog box opens.
701
To stop showing a preview, simultaneously press Command + Period (Macintosh) or Esc (Windows).
16. When satisfied with the preview, click Save Movie to save the animation.
The Save As dialog box opens.
17. Enter the name for the QuickTime movie file and specify its location. Click Save. The movie creation progress
displays.
To see the completed animation, see Viewing QuickTime Animations on page 701.
Play Button
Pause Button
702
703
Parameter
Description
Viewport Name
Specifies the viewport name; this name must be unique in the document
Drawing Title
Specifies a descriptive title for the sheet layer viewport. This name displays as the drawing
title for any annotation objects (drawing labels, section markers, and sheet borders) that are
added to the viewport.
Sheet Layer
Select the sheet layer where the viewport will be created, or select New Sheet Layer to
create a sheet layer. If there are no sheet layers present and a new one is not created now,
you will be prompted to create a sheet layer after clicking OK.
Layers
Display Planar
Objects
Select to display 2D planar objects associated with the layer plane, when the viewports
view is other than Top/Plan
Project Screen
Objects
Select to display 2D objects associated with the screen plane, when the viewports view is
other than Top/Plan
Classes
Scale
Specifies the viewport scale relative to the page; select a scale or choose Custom and enter
the scale value in Custom Scale
Custom Scale
704
Parameter
Description
View
Specifies the orientation of the design layers displayed in the viewport; select a cardinal
view or choose Custom and then click Set View to specify the view
Set View
Rendering
When a custom view is selected, click Set View to open the 3D Rotation dialog box for the
entry of custom view parameters (see Rotating Precisely on page 457 for more
information)
Specifies the render mode for the viewport. The following modes enable the Render
Settings button to specify rendering parameters:
Render Settings
Certain render modes require parameters to be set; click this button to specify them. See the
following:
RW Background
(Renderworks
required)
Select a Renderworks background from either the default resources or the current files
resources to use as a background for the viewport; see Vectorworks Fundamentals and
Renderworks Default Resources on page 173
Projection
Select the projection type for the viewport (see Projection on page 451)
Perspective Type
For Perspective projection, select the type of perspective, or choose Custom and specify the
perspective distance
Perspective Dist
3. Click OK.
4. If a sheet layer does not already exist in the file, the New Sheet Layer dialog box opens automatically to create
one. Click OK.
The viewport is created on the designated sheet layer, and the sheet layer becomes active.
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3. If the cropped viewport is being created from a design layer, select the 2D object. If the cropped viewport is being
created from a sheet layer, select both the 2D object and the uncropped viewport.
4. Select View > Create Viewport.
5. An alert dialog box asks whether the object should be used as the viewports crop. Select Yes (or Yes Always to
always use a selected 2D object as a crop object when creating viewports).
6. The Create Viewport dialog box opens. Enter a viewport name and drawing title, and select the sheet layer to
place it on. The remaining viewport parameters are initially set to be the same as the design layer properties (for
design layers) or selected viewport (for sheet layers). Change the parameters as needed (see Creating a Sheet
Layer Viewport from a Design Layer on page 702).
7. Click OK.
The viewport, cropped by the selected 2D object, is created on the specified sheet layer.
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Cropped viewport
Parameter
Description
Rotation
Sets the viewport rotation; if the viewport was created from a rotated plan view
(Design Series required), this parameter can be used to reset the viewport to the world
coordinate system
Crop
Indicates whether the selected viewport has been cropped (see Cropping Sheet Layer
Viewports on page 714)
Update
Click to update the viewport to reflect any changes that have occurred since the
viewport was created or last updated (see Status of a Sheet Layer Viewport on
page 709)
Drawing Title
Specifies a descriptive title for the sheet layer viewport. This name displays as the
drawing title for any annotation objects (drawing labels and sheet borders) that are
added to the viewport.
If Use Automatic Drawing Coordination is selected in document preferences (Design
Series required), a change to this field for the viewport automatically changes the field
for the viewports drawing label, and vice versa.
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Parameter
Description
Layers
Specifies which design layers are visible in the viewport and allows changes to some
of the layer properties in the viewport; see Changing the Layer Properties of Sheet
Layer Viewports on page 716
Select to display 2D planar objects associated with the layer plane, when the
viewports view is other than Top/Plan
Select to display 2D objects associated with the screen plane, when the viewports view
is other than Top/Plan
Classes
Specifies which classes are visible in the viewport and allows changes to some of the
class properties in the viewport, including changes to the properties for crop and
annotation objects. Class visibilities can be overridden for a selected viewport; see
Changing the Class Properties of Sheet Layer Viewports on page 719.
Scale
Specifies the viewport scale relative to the page; select a scale, or choose Custom and
enter a Custom Scale value
Custom Scale
View
Set View
When a custom view is selected, click Set View to open the 3D Rotation dialog box for
the entry of custom view parameters (see Rotating Precisely on page 457 for more
information)
Background/Foreground
Render
Specifies the render mode(s) for the viewport. Select a background mode and specify
the render settings, if any. For a composite effect, also select an optional foreground
mode and specify any settings (Wireframe, Sketch, Hidden Line, or Dashed Hidden
Line are the only render modes available for foreground rendering).
Background / Foreground
Render Settings
Certain render modes require parameters to be set; click the appropriate Render
Settings button to specify them. See the following:
OpenGL and Final Shaded Polygon settings: Rendering with Vectorworks on
page 477
Custom Renderworks settings (Renderworks required): Custom Renderworks
Options on page 791
Custom Radiosity (Renderworks required): Radiosity on page 794
Artistic Renderworks settings (Renderworks required): Artistic Renderworks
Options on page 802
Hidden Line Render settings: Line Render Options on page 481
RW Background
(Renderworks required)
Select a Renderworks background from either the default resources or the current files
resources to use as a background for the viewport; see Vectorworks Fundamentals
and Renderworks Default Resources on page 173
Projection
Select the projection type for the viewport (see Projection on page 451)
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Parameter
Description
Perspective Type
For Perspective projection, select the type of perspective, or choose Custom and
specify the perspective distance
Perspective Dist
Lighting Options
Click to change the ambient light parameters described in Setting Lighting Options
on page 466.
By default, a viewports ambient light is set according to the ambient light settings of
the first visible design layer in the viewport. If there are no visible layers, the ambient
light is set to on, with a color of white and a brightness of 35% (similar to the default
ambient lighting for a design layer).
Advanced Properties
Opens the Advanced Viewport Properties dialog box; see Advanced Sheet Layer
Viewport Properties on page 708
Parameter
Description
Enter a value larger than 1.0 to increase the viewport line weights, or a value below 1.0 (but
larger than 0) to decrease the line weights
Marker Scale
Enter a value larger than 1.0 to increase the viewport marker size, or a value below 1.0 (but
larger than 0) to decrease the marker size
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Parameter
Description
Enter a value larger than 1.0 to increase the length and spacing of viewport dash segments,
or a value below 1.0 (but larger than 0) to decrease the length and spacing of dashed line
segments
Enter a value larger than 1.0 to increase the spacing between viewport hatch lines, or a
value below 1.0 (but larger than 0) to decrease the spacing between hatch lines
Text Scale
Enter a value larger than 1.0 to increase the text size in viewports, or a value below 1.0 (but
larger than 0) to decrease the text size; only associated viewport text is affected
Show Wall
Components
Design layers with a visibility set to Gray are rendered as transparent, similar to the
transparent effect achieved with the Unified View command in the Design Series (see
Unified Layer View on page 747 in the Vectorworks Design Series Users Guide)
Changes all colors in the viewport to black or white; this is useful for displaying two
viewport copies on the same sheet layer, with one in color and the other in black and white.
However, if the document preferences display setting is black and white, viewports will
also display as black and white.
Re-orients rotated and flipped text in the viewport so that it is always readable (regardless
of the Vectorworks flipped text preference; see Display Preferences on page 48)
Preview
Viewport Status
Description
Normal
Out of date
When the objects in a viewport have changed since the viewport was created or last
updated, the viewport becomes out of date. An out-of-date viewport displays with a red
and white outline.
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Viewport Status
Description
Empty
A viewport displays as a red X when the associated design layer contains no objects or the
objects are hidden, or when the associated design layer is set to invisible
Modify the settings for the viewport in the Object Info palette.
Modify the viewport with various 2D and 3D tools and commands.
Crop the viewport.
Edit the design layer(s) that display in the viewport.
Add annotations and dimensions to the viewport.
Change the properties of the viewports layers and classes.
Use the Move and Rotate commands and the Rotate and Mirror tools to move, rotate, or mirror a viewport. The
viewport can be split by the Split tool (in Split by Line mode), and clipped with the Clip tool.
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Use the Scale Objects command to scale a viewport. Any crop objects in the viewport are also scaled, as are
annotations and dimensions. Viewport text, however, is not scaled unless Scale Text is selected in the Scale
Objects dialog box.
Use the Modify > Lock and Modify > Unlock commands to lock and unlock viewports.
Use the Eyedropper tool to transfer attributes from one viewport to another; see Transferring Attributes on
page 278.
Use 2D drawing tools on sheet layers to create borders, title blocks, and so on.
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Parameter
Description
Annotations
Creates or edits viewport annotations and dimensions (see Creating Annotations for
Sheet Layer Viewports on page 715)
Crop
Creates or edits a cropped viewport (see Cropping Sheet Layer Viewports on page 714),
and optionally displays the viewport outside of the crop area when in Edit Crop mode
Display Viewport
Outside Crop
Displays the viewport outside of the crop with wireframe rendering; objects outside of
the crop can be snapped to when creating or editing a crop shape
Design Layer
Display using
Viewport Attributes
Navigates to the selected design layer to edit objects contained in the viewport
Changes the files view parameters and layer and class visibilities to match those of the
viewport.
If the Navigate Back to Viewport option is also selected, the files layer and class
visibilities return to their original status when you return to the viewport; otherwise, the
files attributes remain the same as the viewports.
This option is only available when the Design Layer edit mode is selected.
Add Reference
Crop Object
When a viewport has been cropped, this option displays the crop on the design layer so
that edits can be made to the design layer while knowing the position of the crop object.
This option is only available when the Design Layer edit mode is selected.
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Description
Temporarily adds a Return to Viewport button to the design layer that returns you to the
viewport when the edit to the design layer is complete (similar to an Edit Group
operation).
This option is only available when the Design Layer edit mode is selected.
To exit to the design layer instead of exiting to the viewport from design layer editing
mode, press Shift + Esc. Alternatively, right-click (Windows) or Ctrl-click (Macintosh) in
the drawing area, and select Exit Viewport from the context menu.
Display Viewport
Cache
If the viewport is currently in a render mode other than Wireframe, select Display
Viewport Cache to display a cache image of the rendered viewport during editing;
deselect to display a Wireframe view of the viewport.
This option is only available when the Annotations or Crop edit mode is selected.
When you return to the viewport after an edit, this setting maintains any view changes
(zoom and view location) made during edits to the viewport annotation or the crop
object. Deselect this option to return to the original viewport view settings after editing.
This option is only available when the Annotations or Crop edit mode is selected.
Double Click
Sets the future behavior when a viewport is double-clicked, eliminating the display of
this dialog box if desired. If the Edits the Design Layer option is selected, a double-click
activates the design layer of the double-clicked object. If the object does not belong to a
design layer, the Edit Viewport dialog box opens to select a design layer to edit.
If Displays this Dialog is not selected, you can still open the dialog box: select
Modify > Edit Viewport, or right-click (Windows) or Ctrl-click (Macintosh) the
viewport and select Edit from the context menu.
3. Click Design Layer and select the design layer to edit from the list. Select Display using Viewport Attributes to
view the design layer with the viewport attributes (orientation, projection, render mode, and layer and class
visibilities). A rendered viewport displays the original design layer with the viewports render mode; however,
the design layers render mode options for that mode are used. If the original design layer has different Z heights
and Display using Viewport Attributes is selected, the layer options are set to Active Only.
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) on a viewport and select Edit Design Layer from
the context menu to activate the design layer of the right-clicked object (if the right-clicked object does not belong
to a design layer, the Edit Viewport dialog box opens).
Select Add Reference Crop Object to view the crop object on the design layer during editing. However, because
the crop object is added to the design layer, it could become visible in other viewports that reference that area of
the design layer.
Select Navigate Back to Viewport to easily return to the viewport when you are finished with the design layer
edits. A colored border around the drawing window indicates that you are in an editing mode. The Return to
Viewport button is visible in the top right corner of the drawing window.
To exit to the design layer instead of exiting to the viewport while in design layer editing mode, press Shift + Esc.
Alternatively, right-click (Windows) or Ctrl-click (Macintosh) in the drawing area, and select Exit Viewport from
the context menu.
4. Click OK to make the selected design layer the active layer.
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7. The cropped viewport displays In the Object Info palette, the crop status change to Yes.
8. To change, replace, or delete the crop object, select the viewport and then select Modify > Edit Viewport to
re-enter Edit Crop mode. Alternatively, right-click (Windows) or Ctrl-click (Macintosh) and select Edit from the
context menu.
Visibility changes made from the Classes tab of the Organization dialog box (Tools > Organization) do not affect
the visibility of the crop object. To change the class visibility of a crop object, click Classes from the viewport
Object Info palette, and make the changes in the Viewport Class Properties dialog box (see Changing the Class
Properties of Sheet Layer Viewports on page 719).
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5. Click Exit Viewport Annotation to exit Edit Annotation mode and return to the sheet layer.
6. To change, replace, or delete the viewport annotations, select the viewport and then select Modify > Edit
Viewport to re-enter Edit Annotation mode.
Visibility changes made from the Classes tab of the Organization dialog box (Tools > Organization) do not affect
the visibility of the crop object. To change the class visibility of a crop object, click Classes from the viewport
Object Info palette, and make the changes in the Viewport Class Properties dialog box (see Changing the Class
Properties of Sheet Layer Viewports on page 719).
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Parameter
Description
Layer list
Lists the viewport layers and their visibility, edited status, layer color use status, and
stacking order. Click the triangle in the heading of an active column to toggle between
ascending and descending sort order based on that column parameter.
Visibility
Click in a layer visibility column to change the layer visibility for this viewport.
Column 1: Visible (displays objects in this layer)
Column 2: Invisible (hides objects in this layer)
Column 3: Gray (displays objects in this layer as dimmed)
(Source)
Column 4 indicates whether the layer definition is the same as the source layer, or
the layer definition has overrides in this viewport. When a layer is edited with the
Edit button, the override icon displays automatically. Click the Revert button to
revert to the original settings.
The layer definition is from the
viewports source layer
(Layer Colors)
# (Stacking Order)
Click to apply the viewport layer colors set in the Edit Viewport Design Layers dialog
box (click Edit to set the colors, as described in the next step), overriding the design
layer colors. This setting is independent of the Use layer colors document preference.
Displays the layer stacking order; drag a layer within the # column to change its
stacking order. This column displays only when the viewport is in Top/Plan view.
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Parameter
Description
Edit
Opens the Edit Viewport Design Layers dialog box, to override the properties of the
selected layer
Revert
Returns the settings in the Edit Viewport Design Layers dialog box to their default
values and removes the override icon in the Source column
Stacking Override
Indicates whether the layer stacking order in the viewport is different from the design
layer stacking order. Click Revert Stacking Order to return to the original design
layer stacking order.
Layer overrides: If the sheet layer viewport contains a design layer viewport for
which layer overrides have been set, this option uses the design layer viewport
overrides, ignoring any layer overrides that may be set here for the sheet layer
viewport.
3. To override the layer properties (for viewport display), select one or more viewport layers and click Edit.
Alternatively, double-click on a viewport layer to edit it.
The Edit Viewport Design Layers dialog box opens.
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4. The same parameters apply when you create a design layer (see Setting Design Layer Properties on page 103);
for viewport layers, only the stacking order, transfer mode or opacity, and colors can be edited. These edits apply
to the current viewport only, though they can be transferred to other viewports with the Eyedropper tool.
The viewport layer colors can be controlled separately from the design layer colors, for flexible presentation
output. Click Colors to override the fill and pen colors for the selected viewport layer. To see the effects of the
color override, Use Layer Colors must be selected in the Viewport Layer Properties dialog box for the selected
viewport. This is similar to the way that Use Layer Colors must be selected in Document Properties to see the
layer color settings for a design layer, as described in Setting the Design Layer Color on page 109.
5. Click OK to return to the Viewport Layer Properties dialog box.
Click Preview to evaluate the results of the property changes.
6. Click OK to return to the sheet layer.
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Parameter
Description
Class list
Lists the viewport classes and their visibility and edited status; click in a class
visibility column to change the class visibility for this viewport. Click the triangle in
an active column to toggle between ascending and descending sort order based on
that column parameter.
Visibility
Click in a class visibility column to change the class visibility for this viewport.
Column 1: Visible (displays objects in this class)
Column 2: Invisible (hides objects in this class)
Column 3: Gray (displays objects in this class as dimmed)
(Source)
Column 4 indicates whether the class definition is the same as the source class, or the
class definition has overrides specific to this viewport. When a class is edited with the
Edit button, the viewport-specific icon displays automatically. Click the Revert button
to revert to the original settings.
The class definition is
from the source class
Edit
Opens the Edit Class(es) dialog box, to make overrides to the selected class that only
apply to the current viewport (see Setting Class Properties on page 115)
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Parameter
Description
Import
Opens the Import Attributes dialog box, to import the class attribute settings from the
file. The attributes can be imported for the classes selected in the Viewport Class
Properties dialog box, from corresponding classes, or from a specified class in the file.
Click OK to import the class attributes into the selected viewport. (The Eyedropper
tool can also transfer class override attributes between viewports.)
Revert
Sets the selected class back to its original document attributes, undoing any class
overrides; also removes the override icon in the Source column
Class overrides: If the sheet layer viewport contains a design layer viewport for
which class overrides have been set, this option uses the design layer viewport
overrides, ignoring any class overrides that may be set here for the sheet layer
viewport.
Class visibilities: If the sheet layer viewport contains a non-referenced design layer
viewport for which class visibilities have been set, this option uses the design layer
viewport visibilities, ignoring any class visibilities that may be set here for the sheet
layer viewport
Referenced design layer viewports are not affected by this setting.
Preview
Click to preview the class visibility and attribute settings in the selected viewport
3. Click OK to apply the class visibility and attribute changes to the selected viewport.
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Cutting Sections
Vectorworks cutting section tools define a section line through a 3D model, placing the cut section on a new layer and
leaving the original model intact.
The Cut 2D Section command creates a cross-section, or 2D contour, on the cutting plane. The contour is created by
the intersection of the model with an infinite plane passing though the section line. Only the elements that actually
intersect the section line are shown.
The Cut 3D Section command creates a section with all the 3D geometry that remains on the indicated side of the
infinite plane passing through the section line. The elements that intersect the section line, as well as the 3D geometry
that exists beyond the line, are shown.
Place a 2D section, along with a bold line, on top of a 3D section, to show the cutting plane with the section
behind it.
Cutting 3D Sections
The Cut 3D Section command cuts a 3D section, or slice, through a 3D model while leaving the model intact. The slice
is placed on a new design layer.
To cut a 3D section from a 3D model:
1. Select the 3D model to section.
2. Select Model > Cut 3D Section.
The cursor changes to cross-hairs.
3. Click to set the start of the section. Draw a line across the object to define the section, and then click to set the end
of the section.
When cutting a section while the drawing is in a Plan projection, the cutting plane (and the cut edge of the object)
is perpendicular to the active layer plane.
When cutting a section while in a 3D projection, the cutting plane is perpendicular to the working plane.
4. Click on one side of the line to indicate the portion of the model to keep.
Layer Linking |
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Vectorworks automatically creates a new design layer and places the cut 3D section on it. The original layer
remains intact. The new 3D section behaves like any other Vectorworks 3D object.
Dimensions and text are 2D objects; therefore, they do not rotate with the cut 3D section.
Cutting 2D Sections
The Cut 2D Section command cuts a 2D section, or a slice, from a 3D model without affecting the model. The slice is
then placed on a new design layer. For example, to show the profile or a 2D cutaway section of an object in a
mechanical 3D drawing, use this command to create the cutaway section in 2D quickly and easily, without affecting
the original object.
To cut a 2D section from a 3D model:
1. Select the 3D model to section.
2. Select Model > Cut 2D Section.
The cursor changes to cross-hairs.
3. Click to set the start of the section. Draw a line across the object to define the section, and then click to set the end
of the section.
When cutting a section while the drawing is in a Plan projection, the cutting plane (and the cut edge of the object)
is perpendicular to the active layer plane.
When cutting a section while in a 3D projection, the cutting plane is perpendicular to the working plane.
4. Click on one side of the line to indicate the portion of the model to keep.
Vectorworks automatically creates a new design layer and places the cut 2D section on it. The original layer
remains intact.
Layer Linking
Creating Layer Links
Layers created in Vectorworks are independent of each other. Each design layer has its own scale, view, and render
status. In Vectorworks Fundamentals, however, a layer link can be created that combines the geometry of several
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design layers, including referenced layers, onto a single design layer. The linked objects on this design layer display in
the same view and scale, and share the same render status. This can then be used to give an accurate depiction of how
objects in each layer work together. For example, the various floors of a building can be drawn on separate layers and
then linked together into a new layer to form an entire building.
In Vectorworks Fundamentals, consider using viewports instead of layer links, as they provide a better and
easier way to present drawings.
In the Vectorworks Design Series, layer links are being superseded by design layer viewports. For backward
compatibility, the Create Layer Link command can still be added to a Design Series workspace, and existing
layer links can still be viewed and edited. For information on design layer viewports, see Presenting Drawings
with Design Layer Viewports on page 710 in the Vectorworks Design Series Users Guide.
The layer link is created on a new design layer that contains links to the existing design layers of the drawing. 3D
objects on selected layers are automatically linked; 2D planar or screen objects can be displayed in the layer link. Once
the layer link is created, updates to the design layers are automatically reflected on the linked layer when a screen
redraw occurs. However, this updating occurs only in one direction; any new objects or details added to the linked
layer will not appear in any other layers. Linked objects cannot be edited on the linked layer; they must be edited on
their source layer.
To create a layer link:
1. Create a new layer, and then make it the active layer.
This layer shows objects on all linked layers and any changes made to them.
2. Select View > Create Layer Link.
The Create Layer Link dialog box opens; the layer being linked to (the currently active layer) is not listed.
Parameter
Description
Layers list
Lists the existing design layers; sheet layers and the active design layer are not
displayed. Referenced layers display in italics.
Select to display 2D planar objects associated with the layer plane, when the layer link
is in a view other than Top/Plan
Layer Linking |
725
Parameter
Description
Select to display 2D objects associated with the screen plane, when the layer link is in
a view other than Top/Plan
3. Select the design layers to be linked from the list of existing layers.
4. Click OK.
Linked layers are locked objects. To unlock a linked layer, select Modify > Unlock. Double-click on an item in the layer
link to return to its source layer and edit it.
To project 2D planar or screen objects after a layer link has been created, select and then unlock the layer link
object. Select the options in the Object Info palette.
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5. Click Exit Layer Link Crop, or select Modify > Exit Layer Link to return to the drawing.
The cropped layer link is displayed. In the Object Info palette, the crop status has changed to Yes.
By increasing the scale of the layer with the layer link, and making other layers visible, a floor plan can be
displayed (original design layer) along with a detailed view of the floor plan (zoomed in, cropped layer link).
6. To change, replace, or delete the layer link crop, select the cropped layer link and then select Edit Crop from the
Object Info palette to re-enter crop mode. Click Exit Layer Link Crop, or select Modify > Exit Layer Link to
return to the drawing.
The entire layer link is displayed if a viewport of a cropped layer link is created.
Layer Linking |
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To convert a design layer viewport into a layer link, select the viewport and then select Modify > Decompose.
The Object Info palette changes to indicate that the object is now a group. Select Modify > Ungroup to create a
layer link.
Active layer
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21
Item
Description
Adds the ability to move, rotate, and resize a texture on a 3D object surface
Maps textures onto object surfaces using the options on the Render tab, and
allows textures to be created and/or edited
Visualization palette
Accesses lights and cameras for quick editing, selection, and management
Resource Browser
Rendering modes
Batch Rendering
Adds area lights, line lights, and custom lights, and adds accurate lighting
parameters to point, directional and spot lights
Export EPix/Piranesi
Export QT VR Object
Export QT VR Panorama
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Shader
Function
Color
Defines surface color; this can be a plain, uniform color, or a complex pattern like wood or marble
Reflectivity
Defines amount of light reflected by surface; it is dependent on surface texture properties and any
light sources
Transparency
Bump
Shaders are divided into three categories: image-based shaders, wrapped shaders, and solid shaders.
Image-based Shaders
Image-based shaders are created from an image file imported into Vectorworks. These shaders are then mapped to the
surface of an object.
Wrapped Shaders
Wrapped shaders are 2D patterns projected onto a 3D object surface. These shaders are noted with an asterisk after the
shader name.
Solid Shaders
Solid shaders are 3D patterns applied to a 3D object surface. When a shape is changed or portions of the object cut
away, the algorithm recalculates and portrays the object appropriately.
The following example shows the difference between a solid and a wrapped shader. In the solid shader, 3D spheres are
used to make the polka dots; the shape of the dots remain circular even though portions of the object have been cut
away. The wrapped polka shader uses 2D circles to make the polka dots; the shader reacts to the surface of the object,
and the dots appear distorted where the object has been cut away.
Creating Textures |
Wrapped shader
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Solid shader
Creating Textures
Textures are created and displayed in the Resource Browser and are saved with the file (default resources are
automatically imported into the file at the point of use, and display in the Resource Browser); see Vectorworks
Fundamentals and Renderworks Default Resources on page 173 and Using the Resource Browser on page 175.
Textures are created by defining the shaders that make up the texture.
A library of texture resources is also provided in [Vectorworks]\Libraries\Textures.
Apply textures to an object from the Resource Browser or from the Render tab of the Object Info palette. See Applying
and Mapping Textures on page 758 for more information.
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Parameter
Description
Name
Shaders
Wrapped shaders are marked with an asterisk (*); the Edit Mapping properties (see
Applying and Mapping Textures on page 758) affect these types of shaders.
Color
Select a color shader from the list, or choose Object Attribute to apply the objects fill color
attribute. Image-based shaders require the selection of an image file (see Creating
Image-based Shaders on page 734). After selecting the shader, click Edit to edit the
shader properties.
Reflectivity
Select a reflectivity shader from the list (or select None to exclude this type of shader from
the texture). Image-based shaders require the selection of an image file (see Creating
Image-based Shaders on page 734). After selecting the shader, click Edit to edit the
shader properties.
Transparency
Select a transparency shader from the list (or select None to exclude this type of shader
from the texture). Image-based shaders require the selection of an image file (see
Creating Image-based Shaders on page 734). Mask-based transparency shaders create a
transparent mask from an image based on specified settings. After selecting the shader,
click Edit to edit the shader properties.
Bump
Select a bump shader from the list (or select None to exclude this type of shader from the
texture). Image-based shaders require the selection of an image file (see Creating
Image-based Shaders on page 734). After selecting the shader, click Edit to edit the
shader properties.
Size
Set By Image
Shadows
Creating Textures |
Parameter
Description
Cast
Allows objects with this texture to cast shadows (for ray-traced shadows)
Receive
Allows objects with this texture to receive shadows (for ray-traced shadows)
Preview Options
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The Preview window displays the effects of shader and size selections on a preview
object
Preview Controls
Adjusts the preview position and magnification. Click Pan and drag the preview to the
desired location. Click Zoom In or Zoom Out and then click and drag to create a
marquee; this zooms in or out on a particular section of the preview. Click Fit to fit the
preview to the window (according to Obj Size).
Obj Type
Select the type of preview object from the list; for procedural (non image-based) shaders,
the Flat object type is automatically used to create a preview for OpenGL rendering to
approximate the look of the solid shader
Obj Size
Shader Check
boxes
Select to preview the associated shader; deselect to exclude the shader component from
the texture preview
Radiosity Options
Opens the Radiosity Texture Options dialog box; specify if this texture should always
participate in radiosity calculations (receive only or receive and emit light) when
rendering with custom radiosity. (Allow Texture Override must also be selected in the
Radiosity Optimizations dialog box. See Setting Custom Radiosity Options on
page 796.) Object overrides supersede texture overrides.
Revert
Returns the texture parameters to the original settings, undoing any changes
4. Click OK to create a texture with the name and properties specified in the Edit Texture dialog box. The texture
displays in the Resource Browser and is saved with the file (the texture preview in the Resource Browser uses the
Flat preview object at twice the texture size for ease of identification).
If modeling a glass object (simple and accurate glass reflectivity shader) with a 3D polygon or other sheet-like 3D
object, duplicate and offset the 3D polygon by a small amount so that rays are traced through the glass with both
an entering and exiting surface.
When texturing a large ground area and using directional lights, smoother shadows are generated for the model
if the ground texture does not cast shadows.
734
3. Specify the image length to use for sizing the texture by dragging the line segment into position, and then
dragging the ends of the line segment. If necessary, use the mouse scroll wheel to zoom into and out of the image,
or click and hold the mouse wheel button to pan.
When the line is indicating the desired real-world length, specify the real-world size for the line segment in
Feature Size.
4. Click OK to exit the Set Image Size dialog box and update the Size value.
Shader
Image Type
Color
Filtered Image
Image Color
Reflectivity
Image Reflectivity
Transparency
Image Transparency
Mask Transparency
Bump
Image Bump
Multiple image shaders can be combined to create a realistic texture. For example, import a brick image with mortar
joins, and then add an image bump to the brick. In addition, image-based shaders can be combined with non
image-based shader types for a variety of effects.
Most image-based textures are automatically compressed when imported into Vectorworks. Imported JPEG files
retain the original JPEG data; all other image files are compressed using lossless PNG format.
The Artistic Renderworks Color Wash style cannot be used with image-based textures.
Creating Textures |
BMP
PSD
JPG
QTI
PCT
SGI
PNG
TIF
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PNT
TGA
2. Create a new texture as described in Creating a New Texture on page 731. From any of the four shader
component lists, select one of the image shader types.
3. If a resource with an image is already present in the file, the Choose Image dialog box opens.
Parameter
Description
Reuses a previously imported image; select the resource that contains the
image. Click OK and proceed to Step 5.
4. Select the desired image file in the Open (Windows) or Import QuickTime Image Document (Macintosh) dialog
box. Click Open.
5. The next dialog box that opens depends on the type of shader. Refer to the section that applies to the shader.
Shader
Section
Color
Reflectivity
Transparency
Bump
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No image previously
imported
Open File
dialog box
Reuse image
Filtered Image
dialog box
Image appears in
Preview window
Parameter
Description
Image preview
Change Image
Flip H/V
Rotate
Invert
Creating Textures |
Parameter
Description
Tile Image
Repeats the image in the horizontal, vertical, or horizontal and vertical directions; deselect
for no tiling
Filter Color
Selects a color filter for the image; leave the default selection of Use Object Fill for no
change or click the color box to choose a filter color for the image
Softness
Drag the slider to the right to increase image blurring when rendered in Final Quality or
Custom Renderworks (with anti-aliasing on)
No image previously
imported
Open File
dialog box
Reuse image
Image Color
dialog box
Image appears in
Preview window
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738
Parameter
Description
Image preview
Change Image
Tile Image
Repeats the image in the horizontal, vertical, or horizontal and vertical directions; deselect
for no tiling
Softness
Drag the slider to the right to increase image blurring when rendered in Final Quality or
Custom Renderworks (with anti-aliasing on)
Flip H/V
Rotate
Invert
Creating Textures |
Edit Texture
dialog box
Image already
imported in file
Reflectivity
image-based shader
No image previously
imported
Open File
dialog box
Reuse image
Image Reflectivity
dialog box
Image appears in
Preview window
Parameter
Description
Image preview
Flip H/V
Rotate
Invert
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740
Parameter
Description
Softness
Drag the slider to the right to increase image blurring when rendered in Final Quality or
Custom Renderworks (with anti-aliasing on)
Ambient
Drag the slider to the right to increase the effect of the ambient lighting on the texture
brightness
Diffuse
Drag the slider to the right to increase the effect of directional light on the texture
Specular
Drag the slider to the right to increase the effect of directional highlights on the texture
Mirror
Drag the slider to the right to increase the number of reflections on the texture
Roughness
Drag the slider to the right to increase the width of highlights on the texture
Change Image
Image Transparency
The process of selecting an image transparency shader is illustrated by the following flow chart.
Edit Texture
dialog box
Image already
imported in file
Image Transparency
shader
No image previously
imported
Open File
dialog box
Reuse image
Image Transparency
dialog box
Image appears in
Preview window
Creating Textures |
Parameter
Description
Image preview
Softness
Drag the slider to the right to increase image blurring when rendered in Final Quality or
Custom Renderworks (with anti-aliasing on)
Change Image
Flip H/V
Rotate
Invert
Mask Transparency
The process of selecting a mask transparency shader is illustrated by the following flow chart.
Edit Texture
dialog box
Image already
imported in file Mask Transparency
shader
Choose Image
dialog box
No image previously
imported
Open File
dialog box
Reuse image
Create Mask
dialog box
741
742
Parameter
Description
Grayscale Pixels
Creates a mask from the images pixel brightness values; brighter pixels are more opaque
Transparent Color
Alpha Channel
Uses the alpha channel of a source image as the mask (image must contain valid alpha
channel information)
For Grayscale Pixel and Alpha Channel masks, click OK. Proceed to Step 3.
2. If Transparent Color was selected, the Create Transparent Color Mask dialog box opens. Select the mask
properties and click OK.
The source image must be more than eight-bit color to create a transparent color mask. Images with a
monochrome background are easiest to use when creating a mask transparency.
Parameter
Description
Source Image
Displays the imported image. Select the transparent color by clicking a color in the image;
the resulting mask is displayed in the Transparent Color Mask preview. If necessary, use the
mouse scroll wheel to zoom into and out of the image, or click and hold the mouse wheel
button to pan.
Transparent Color
Displays the current transparent color. Instead of clicking on the source image to designate
the transparent color, the color can be selected by clicking the color box.
Creating Textures |
743
Parameter
Description
Transparent Color
Mask
Displays a preview of the mask based on the current transparent color selection and
settings
Color Matching
Tolerance
Adjusts the transparency tolerance; drag the slider to the right to increase the tolerance
level. This allows a wider range of pixels similar to the transparent color to be considered
transparent.
Mask Contrast
Adjusts the mask edge contrast; increase the contrast sharpness by dragging the slider to
the right. Soften the contrast by dragging the slider to the left.
Parameter
Description
Horizontal/Vertical
Repetitions
Specifies the number of repetitions of the mask shader in the horizontal and vertical
direction
Single
The mask shader does not repeat; it is only shown once (this is the typical setting, especially
for decals)
Infinite
The mask shader repeats infinitely in the horizontal and/or vertical direction
Custom
Softness
Drag the slider to the right to increase image blurring when rendered in Final Quality or
Custom Renderworks (with anti-aliasing on)
Change Image
Transparent Color
Mask
Flip H/V
Rotate
Invert
Produces a negative of the image; useful for swapping the opaque and transparent areas of
a grayscale mask
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4. Specify the mask transparency parameters and click OK. The imported mask transparency is previewed in the
Edit Texture dialog box.
Bump image-based
shader
No image previously
imported
Open File
dialog box
Reuse image
Image appears in
Preview window
Parameter
Description
Image preview
Change Image
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Parameter
Description
Softness
Drag the slider to the right to increase image blurring when rendered in Final Quality or
Custom Renderworks (with anti-aliasing on)
Amplitude
Enter a value to adjust the apparent bump height; a higher value creates a bumpier
appearance (Range: 0 1)
Flip H/V
Rotate
Invert
Produces a negative of the image; useful for reversing the high and low pixels for a bump
image
When using the monochromatic textures provided with Vectorworks, the Softness and Amplitude parameters
may require careful adjustment depending on the viewing distance from the model.
To avoid making unwanted permanent changes to a texture resource that is used by several objects, select
Duplicate (Texture Name) Resource and Edit and work on a copy of the texture resource instead of the original.
Changes made to a copy of the texture only apply to the current selection.
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Parameter
Description
Shaders
Size
Set By Image
Shadows
Cast
Allows objects with this texture to cast shadows (for rendering modes that
display shadows)
Receive
Allows objects with this texture to receive shadows (for rendering modes that
display shadows)
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Parameter
Description
Radiosity Options
Opens the Radiosity Texture Options dialog box; specify if this texture should
always participate in radiosity calculations when rendering with custom
radiosity. If the texture should receive light but not emit it, select Receive
Light, or if the texture should both receive and emit light, select Receive Light
and then also Emit Light. A texture override must also be selected under
Allow Special Overrides in the Radiosity Optimizations dialog box. See
Setting Custom Radiosity Options on page 796. Object overrides supersede
texture overrides.
Preview Options
Render Mode
Select a rendering mode for the preview window; this does not change the
drawing rendering mode
Select to render the preview with the selected Render Mode as parameters
change; if deselected, the drawing is not updated until the dialog box is closed
Indicates the number of objects in the file with the current texture applied
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Parameter
Description
Shader Properties
See Shader Properties on page 843 for a comprehensive list of shaders and
shader properties.
Preview Options
Render Mode
Select a rendering mode for the preview window; this does not change the
drawing rendering mode
Select to render the preview with the selected Render Mode as parameters
change; if deselected, the drawing is not updated until the dialog box is
closed
Select to render only the selected object only as parameters change; deselect
to render objects within the preview window as parameters change
Indicates the number of objects in the file with the current texture applied
2. Click Edit to edit the shader. The dialog box that opens depends on the shader. Descriptions of all the possible
parameters are presented in alphabetical order in Shader Properties on page 843.
3. Edit the texture properties as described in Creating Textures on page 731. The texture can also be renamed.
749
Parameter
Description
3. Select the desired image file in the Open (Windows) or Import QuickTime Image Document (Macintosh) dialog
box. Click Open.
4. The Image Prop Options dialog box opens. Specify the parameters for the image prop.
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Parameter
Description
Name
Specify a name for the image prop (used for the texture and symbol name)
Dimensions
Maintains the images aspect ratio when selected; editing one dimension
automatically changes the other
Mask Options
No Mask
Use Mask
Specifies that image masking is to be used; click Create Mask to specify the
mask image and properties as described in Mask Transparency on page 741.
When rendering with Custom Renderworks, set the Recursion Level
appropriately (see Custom Renderworks Options on page 791). If the
recursion level is set too low, transparent objects, including overlapping image
props, may appear opaque. In general, set the recursion level to twice the
number of overlapping objects; if there are two overlapping image props, for
example, set the recursion level to four.
Crossed Planes
Crossed planes
deselected
Crossed planes
selected
Adding 3D Plants |
751
Parameter
Description
Constant Reflectivity
Excludes the prop from the effects of light objects placed in the drawing; this is
useful for images that already contain shadowed areas
Creates a plug-in object out of the prop; this allows the prop to be resized and
automatically rotated
Adjusts the plug-in object so that it is always rendered facing the viewer
In a radiosity rendering, auto-rotate is not possible because the model
geometry within a completed radiosity solution is fixed
Create Symbol
Creates a symbol from the image prop; the image prop name is automatically
assigned as the symbol name. Generating the image prop as a symbol allows
the image prop to be easily re-inserted in the drawing.
Select Auto Rotate to Viewer for crossed plane images, so that the crossed planes cannot be detected.
5. Click OK to create the image prop.
The image prop symbol parameters can be edited in the Object Info palette. In the Resource Browser, the image
prop is listed as a symbol/plug-in object, if selected at creation. In addition, a texture is created for use by the
image prop. Both the texture and, if created, the symbol/plug-in object, are assigned the name provided in the
Image Prop Options dialog box.
Adding 3D Plants
Many designs have a need for plants that render quickly and appear more realistic than image prop objects.
Renderworks includes several high-quality 3D plants from VBvisual, makers of 3D content for rendering packages.
These plants look authentic in all views and cast realistic shadows, without adding excessively to rendering times or
file size. Renderworks includes three free plants; more plants can be purchased to add to the library of 3D plants.
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To place a 3D plant:
1. Click the VBvisual Plant tool from the Visualization tool set.
2. Select the plant to insert from the VBvisual Plant list on the Tool bar.
3. Click to insert the selected plant into the drawing.
When applicable, the low resolution, summer version of the plant is inserted by default. The plant includes a 3D
locus so it can be easily moved; in addition, the plant can be sent to the surface of a site model (see Sending
Objects to the Model Surface on page 215 in the Vectorworks Design Series Users Guide). In plan view, a 2D
version of the plant displays.
The object properties can be edited from the Object Info palette. The options available depend on the selected plant
type.
Parameter
Description
Name
Select the plant species from the list of included or purchased plants, or click More
Plants to purchase additional plants
Height
Select the plant height from the list of available heights for the selected plant
Resolution
Certain plants include both a low- and high-resolution version. Selecting a high
resolution provides the best appearance, but takes longer to render.
Season
More plants are available for purchase in Vectorworks format from VBvisual. Purchased plants must be placed in the
default content library folder named VBvisual Plant (see Vectorworks Fundamentals and Renderworks Default
Resources on page 173).
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Renderworks backgrounds are resources that are created and displayed in the Resource Browser and are saved with
the file (default resources are automatically imported into the file at the point of use, and display in the Resource
Browser); see Vectorworks Fundamentals and Renderworks Default Resources on page 173.
Creating a Background
To create a background:
1. Select Window > Palettes > Resource Browser to open the Resource Browser.
2. From the Resources menu, select New Resource to display the New Resource menu.
3. Select Renderworks Background.
The Create Renderworks Background dialog box opens.
4. Enter the name of the new background and select the type of background to create. Click Options to set specific
background parameters.
Parameter
Description
None
Select this option when creating a weather effect without an additional background
Clouds
Scale
Specifies the cloud scale (1 10); enter a larger value for larger cloud sizes
Background Color
Cloud Color
Detail
Specifies the level of cloud resolution; drag the slider to the right to specify a
greater level of detail (requires longer rendering times)
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Parameter
Description
One Color
Specifies a background with one color; click Options to select the color
Two Color
Specifies a background with two colors which blend to form a gradient; click
Options to select the colors
Top Color
Select the color for the start of the color gradient at the top of the page
Bottom Color
Select the color for the end of the color gradient at the bottom of the page
Image
Uses a specified image for the background (see Creating Image Backgrounds on
page 754)
Image Environment
(HDRI)
Uses a panoramic High Dynamic Range Image (HDRI) file for the background (see
Creating HDRI Backgrounds on page 755)
OpenGL render mode only displays One Color, Two Color, and Image backgrounds.
5. Click OK from the Create Renderworks Background dialog box to create the background resource.
The new background resource is listed in the Resource Browser. It is available in the Edit Design Layers dialog
box (see Applying Renderworks Backgrounds on page 778 for information).
A Renderworks background can be quickly edited by pressing Ctrl (Windows) or Option (Macintosh) and
double-clicking on the resource in the Resource Browser.
Description
Width
Sets the width of the image in page units (inches or millimeters); width edits also
automatically change the height, to maintain the image aspect ratio
Height
Sets the height of the image in page units (inches or millimeters); height edits also
automatically change the width, to maintain the image aspect ratio
Change Image
Flip H/V
Rotate
Invert
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Creation Method
Create the first HDRI background resource and apply it to the layer
(environment background). Create the second background resource
but do not apply it to the layer. Instead, in the Layer Lighting
Options dialog box, select From Selected Background and specify
the second resource (environment lighting).
HDRI backgrounds render best in Perspective projection. In Orthogonal projection, HDRI backgrounds are
suitable for lighting and reflections, but appear as a single background color because of the narrow field of view.
For maximum speed and quality, select Use Final Gather when rendering an HDRI background with Custom
Renderworks. One bounce of indirect lighting is generated with HDRI lighting.
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Parameter
Description
Preview
Format
The appropriate map type format for the image is automatically determined, and
normally does not need to be changed. To choose a different map type format for the
image, select it from the list (Vertical Cross for a cross image, Panorama for a Mercator
projection, and Angular for a spherical image).
Rotation
Rotates the image clockwise about the Z axis, changing the light orientation and
visible portion of the image (range: -180 to 180 degrees)
Change Image
Brightness (%)
Specifies the brightness for environment lighting; enter a percentage or drag the slider
to change the brightness. A value over 100% can be entered.
Saturation (%)
Specifies the color saturation for environment lighting; enter a percentage or drag the
slider to change the saturation. A value over 100% can be entered.
Quality
Specifies the sampling value of the rendered image; higher-quality sampling results in
better image resolution, but longer rendering times. Select From Render Mode to use
the Sampling Quality specified in the render options (Custom Renderworks Options
or Custom Radiosity Options, see Custom Renderworks Options on page 791 or
Setting Custom Radiosity Options on page 796).
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2. From the Resources menu, select New Resource to display the New Resource menu.
3. Select Renderworks Background.
The Create Renderworks Background dialog box opens.
4. Enter the name of the new background and select the type of weather to create. Click Options to set specific
parameters.
Parameter
Description
Fog
Color
Distance
Specifies the distance to maximum fog density; use a lower distance to increase the
effect of the fog
Max. Density
Ground Fog
Color
Height
Distance
Specifies the distance to maximum fog density; use a lower distance to increase the
effect of the fog
Max. Density
Snow
Color
Amount
Drag the slider to the right for larger and more numerous snowflakes
Max. Density
Drag the slider to the right to decrease the distance between snowflakes
Near Scale
Far Scale
Lit Fog
Creates volumetric lighting effects, such as a shaft or cone of scattered light in fog,
haze, or smoke. A light object must be inserted in the drawing, and Lit Fog must be
selected in the Object Info palette for the light source object
Color
Max. Density
Specifies the fog density; enter a larger value to increase the density of the effect
Receive Shadows
Allows the effect to be blocked by solid objects, creating shadows; for example, when
blocking a shaft of light by a table, so that light does not display under the table
Use Shadows must also be selected in the rendering options.
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Parameter
Description
Type
Select a method for creating the fog from a list of computational methods
Quality
Select the quality of the lit fog effect; a higher quality effect requires more rendering
time
Density Variation
Allows the volumetric lighting effect to vary in density, which creates a realistic
smoky or hazy effect, but takes longer to render
Variation Level
Variation Contrast
5. Click OK from the Create Renderworks Background dialog box to create the weather effect resource.
The new resource is listed as a Renderworks Background in the Resource Browser. It is available in the Layers
dialog box (see Applying Renderworks Backgrounds on page 778 for more information).
Backgrounds and weather effects can be used together.
Textures and backgrounds that are not used in the drawing file should be purged to reduce file size. See
Purging Items from a File on page 419.
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Object
First repetition
of the texture
Texture space
The map type is selected from the Object Info palette; see Applying Textures to an Object on page 761.
Map Type
Description
Sphere
Cylinder
Sphere and Cylinder maps have seams which are more apparent when using wrapped and image-based shaders
Plane
Projects each 3D vertex of an object onto a plane which determines the texture space (u, v)
for that vertex
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Map Type
Description
Perimeter
Available for extrudes, tapered extrudes, extrude along path objects, sweeps, and CSG
solids, this option wraps the texture around the perimeter of the objects
Roof
Only available for roof objects, this option wraps the texture across the perimeter of the
roof object
The available map types vary based on the object type being mapped.
Object Type
Columns
Extrudes
Meshes
Roofs
Roof
Slabs (Floors)
Sweeps
Walls
Original 3D Polygon
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Left
(exterior)
Right
Right
Left
(interior)
Right
Left (interior)
In Top/Plan view, arrows indicate the current wall direction
If the texture(s) is incorrectly applied to a wall, with the wall selected, click Reverse Sides on the Shape tab of the
Object Info palette. This flips the direction of the wall, switching the texture(s) to the opposite side(s).
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Parameter
Description
Part
Some objects can have different textures (including decals) applied to different parts.
For extrudes, sweeps, floors, and roof faces, apply textures to the top, bottom, and
sides.
For walls and round walls, apply textures to the left, right, top, bottom, start cap, end
cap, and holes. Left and right wall texture parts can only be applied to wall holes when
editing the wall hole component; see Adding a 3D Wall Hole Component to a Symbol
Definition on page 574.
For roof objects, apply textures to the top, bottom, sides, and dormer walls, and if the
Design Series is installed, fascia, attic, and soffit. The Part option is not available for
objects without distinct parts.
The texture or decal applied to each part displays in parentheses next to the part. To apply
a texture to Overall or to a part, select it and then select a texture to apply from the texture
list.
Overall indicates that the same texture applies to all of the parts of the object. Parts which
have been assigned a texture different from Overall display above the divider, and parts
with the same texture as Overall display below the divider.
The Overall texture is Glass Clear, and the sides of the object are
inheriting the Overall texture. The top and bottom of the object
have unique textures different from the Overall texture.
If a part was assigned a texture but it should inherit its texture from Overall instead, select
the part and click Revert to Overall. The part moves back below the divider, and (from
Overall) displays as its texture name. Any decals applied to the part are removed.
Add Decal
Adds a decal texture to the selected part; see Creating Decal Textures on page 767
Texture list
Select the texture to apply from either the default resources or the current files resources
Texture menu
Thumbnail view
Click the arrow next to the texture list to open the Texture menu. The texture resource or
shader used to create the resource can be edited from here as described in Editing
Textures and Shaders of Selected Objects on page 745. Before editing, the resource can be
copied to preserve the original resource parameters.
Displays a thumbnail view of the selected texture
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Parameter
Description
Map Type
Select how the texture is applied to the 3D object; see Map Types on page 758
Reset to Default
Mapping
Removes any changes made by the Attribute Mapping tool or in the Object Info palette,
restoring the texture to its original location, scale, and rotation.
Scale
Determines the texture size when projected onto the object. For example, entering a scale
factor of two doubles the size of the texture projection.
Either enter a scale value or use the slider to change the scale.
Offset H
Offset V
Rotation
Sets the angle of texture rotation. Either enter a rotation value from 0 to 360 degrees or use
the slider to change the rotation angle.
Repeat Horizontally
Repeat Vertically
Flip Horizontally
Flip Vertically
764
Parameter
Description
Radius
For sphere and cylinder map types, sets the texture radius; the default radius is the same
as the 3D object radius. Increasing this value reduces the size of the texture on the object.
Auto-Align Planar
Mapping
For the planar mapping type, applies a texture perpendicularly to each face of a polygonal
object, making texture mapping much simpler for the object. Only the textures rotation,
offset, and scale can be changed; mapping is handled automatically. This type of mapping
is useful for imported 3ds (Design Series required) or DXF/DWG content. When using
decals, this option should be turned off; for wall sculpting, this option should be turned
on. The Attribute Mapping tool cannot be used to adjust mapping parameters when this
option is enabled. Align Selected Mappings cannot be enabled when this option is
enabled.
Aligns the textures U axis with the long edge of a face, for simpler mapping when
Auto-Align Planar Mapping is selected. When deselected, the texture aligns horizontally
in object space.
Sets the textures Z origin to be relative to the world Z origin, rather than to object space.
This allows seamless texture application across multiple layers for all mapping types.
Multiple objects with this parameter enabled render seamlessly along the Z axis.
Align Selected
Mappings
Aligns the texture mapping of multiple selected objects, giving them the appearance of a
shared texture. Multiple objects with this parameter enabled use the mapping parameters
of the first selected object, and the texture appears seamless across all selected objects. The
shared mapping depends on the objects currently selected and can change with a different
selection of objects. This parameter is available for planar, cylindrical, and spherical
mapping only. It is not available for perimeter mapping or when Auto-Align Planar
Mapping is enabled.
Update
Override Radiosity
Specifies that the selected object should be always participate in radiosity calculations
(receive only or receive and emit) when rendering with custom radiosity. (An Obj Info
override must also be selected under Allow Special Overrides in the Radiosity
Optimizations dialog box. See Setting Custom Radiosity Options on page 796.) Object
overrides supersede texture overrides.
Emit Light
When override settings are enabled, the object will receive and emit light when rendering
with custom radiosity (Receive Light is always also selected)
Receive Light
When override settings are enabled, the object will receive light when rendering with
custom radiosity
The texture can also be applied to objects from the Resource Browser. Click the texture and drag it to the desired
object, or select the desired object(s), and double-click on the texture to apply. Alternatively, select the object(s),
right-click (Windows) or Ctrl-click (Macintosh) on the texture, and select Apply from the context menu.
However, when a texture is applied in this way, mapping options cannot be accessed directly. Click on the
Render tab of the Object Info palette to edit the texture mapping.
5. The texture is applied to the selected object(s).
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3D Unconstrained
Original Repeat
2D Mapping
Select Part
3D Constrained
Non-Repeating
Mode
Description
2D Mapping
3D Mapping
3D Constrained
3D Unconstrained
Adjusts the 3D texture mapping without restriction, which permits tilting of the
texture out of the current plane for a skewed effect
Non-Repeating
For repeating textures, displays a single repetition of the texture for easier texture
editing
Original Repeat
For textured objects with more than one textureable part, such as walls and roofs,
allows a different part of the object to be selected for texture editing; allows decals to
be selected for mapping adjustments
3. For objects with parts, which may have different textures applied to different portions of the object, select the
part to edit from the Part list. To edit decals, see Editing Decal Textures on page 770.
4. An editing frame is placed over the first repetition of the texture in 2D Mapping mode. In 3D Mapping mode,
the texture plane axis is represented by a colored frame, with the texture origin positioned at the origin of the
axes. The Object Info palette only displays the parameters that can be edited while the Attribute Mapping tool is
active.
766
Editing frame
2D mapping
3D mapping - constrained
3D mapping - unconstrained
For easier direct mapping of a repeating texture, click Non-Repeating mode to see a single repetition of the
texture. After editing the texture mapping, click Original Repeat mode to return to the original pattern and see
the effect.
Action
Description
2D mapping: Click inside the editing frame and drag the texture to the
desired location on the object surface
3D mapping: Click the center diamond-shaped handle at the origin, and
drag the texture to the desired location on the object surface. The texture
space moves with the image, allowing you to snap the image to a snap
point on the object.
Click on a corner handle of the editing frame (the resize cursor displays), and
drag to set the editing object to a new scale. To resize the texture evenly
about its center, press the Ctrl key (Windows) or Command key (Macintosh)
while resizing. Click to set.
2D Mapping: Click on a side handle of the editing frame (the rotate cursor
displays) and drag the handle to the new rotation angle. Click to set. Press
the Ctrl key (Windows) or Command key (Macintosh) while rotating to
rotate about the texture center.
3D Mapping: Click on one of the handles along the axis to rotate about.
The rotate cursor displays, and a dashed preview indicates the rotation
space. In constrained mode, rotation is restricted to the current texture
plane. In unconstrained mode, rotation about any axis is possible. Move
the cursor to rotate the texture, and click to set it.
Description
Click the hand cursor to set the texture mapping to the surface of the
indicated face. The texture space is positioned tangent to the surface at the
click point, with the origin of the texture space at the click point.
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5. To edit the mapping of another part of a textured object, select the next part to edit from the Part list and repeat
the process.
Decals must be rendered in a Renderworks mode. The Cartoon and Color Wash Artistic Renderworks modes
cannot display decals.
To create a decal texture:
1. Select a textured, 3D object. A decal can only be applied to an object with an underlying texture; the map type of
the texture determines the decal map type.
The underlying texture must have planar, spherical, or cylindrical mapping for the decal to be edited with the
Attribute Mapping tool. Textures with any type of mapping can be edited with the Object Info palette.
2. If the object has textureable parts, select the part where the decal will be placed from the Part list on the Render
tab of the Object Info palette.
3. Click Add Decal.
The Add Decal dialog box opens.
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Parameter
Description
Imports a new image; select the desired image file in the Open (Windows) or Import
QuickTime Image Document (Macintosh) dialog box. Click Open.
Reuses a previously imported image; select the resource that contains the image
Select a Texture
Applies the texture over the objects base texture; no further settings are required
4. If the decal consists of an imported or reused image, the Decal Options dialog box opens.
Parameter
Description
Name
Size
Sets the real-world size for each repetition of the texture; by default, decal textures
show only one repetition horizontally and vertically
Mask Options
Rectangular Mask
Creates a rectangular mask around the decal; no further settings are required
Image Mask
Masks the decal image per pixel using an image mask to determine which areas of the
image are transparent or opaque
Choose Image
Opens the Choose Decal Mask Image dialog box, for selecting the image mask
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5. If creating a rectangular mask decal, proceed to step 9. Otherwise, if creating an image mask, click Choose
Image.
The Choose Decal Mask Image dialog box opens; select the image mask to use. A new image can be imported for
masking, or an existing image resource from the current file can be selected (including the current image).
6. Click OK.
The Create Mask dialog box opens.
Parameter
Description
Grayscale Pixels
Creates a mask from the images pixel brightness values; brighter pixels are more opaque
Transparent Color
Alpha Channel
Uses the alpha channel of a source image as the mask (image must contain valid alpha
channel information)
For Grayscale Pixel and Alpha Channel masks, click OK. Proceed to Step 9.
7. If Transparent Color was selected, the Create Transparent Color Mask dialog box opens. Select the mask
properties and click OK.
The source image must be more than eight-bit color to create a transparent color mask. Images with a
monochrome background are easiest to use when creating a mask transparency.
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Parameter
Description
Source Image
Displays the imported image. Select the transparent color by clicking a color in the image;
the resulting mask is displayed in the Transparent Color Mask preview. If necessary, use the
mouse scroll wheel to zoom into and out of the image, or click and hold the mouse wheel
button to pan.
Transparent Color
Displays the current transparent color. Instead of clicking on the source image to designate
the transparent color, the color can be selected by clicking the color box.
Transparent Color
Mask
Displays a preview of the mask based on the current transparent color selection and
settings
Color Matching
Tolerance
Adjusts the transparency tolerance; drag the slider to the right to increase the tolerance
level. This allows a wider range of pixels similar to the transparent color to be considered
transparent.
Mask Contrast
Adjusts the mask edge contrast; increase the contrast sharpness by dragging the slider to
the right. Soften the contrast by dragging the slider to the left.
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Multilayered textures and mapping parameters can be transferred between objects with the Eyedropper tool fill
attributes (Texture). See Transferring Attributes on page 278.
Decals must be rendered in a Renderworks mode. The Cartoon and Color Wash Artistic Renderworks modes
cannot display decals.
Use the editing frame to set the texture position and to rotate or resize the texture.
Action
Description
Click inside of the editing frame and drag the texture to the desired location on
the base texture
Click on a corner handle of the editing frame; the resize cursor displays. Drag to
set the editing object to a new scale. To resize the texture evenly about its center,
press the Ctrl key (Windows) or Command key (Macintosh) while resizing.
Click to set.
Click on a side handle of the editing frame (the rotate cursor displays) and drag
the handle to the new rotation angle. Click to set. To rotate about the texture
center, press the Ctrl key (Windows) or Command key (Macintosh) while
rotating.
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Parameter
Description
Part
Some objects can have different textures (including decals) applied to different parts;
Overall indicates that the same texture applies to all different parts of the object.
The texture or decal applied to each part displays in parentheses next to the part. To
apply a decal to Overall or to a part, select it and then select Add Decal.
For more information, see Applying Textures to an Object on page 761.
Remove Decal
Removes the decal from the currently selected Part; clicking Revert to Overall also
removes all decals along with the base texture
Add Decal
Move Up/Down
Decals are stacked in order as they are applied. When more than one decal has been
applied to a selected Part, click to move the selected decal up or down in the stacking
order.
Texture
Select the texture to apply from either the default resources or the current files
resources
Thumbnail view
Reset to Default
Mapping
Removes any changes made by the Attribute Mapping tool or in the Object Info
palette, restoring the decal to its original location, scale, and rotation
Scale
Determines the texture size when projected onto the object. For example, entering a
scale factor of two doubles the size of the texture projection.
Either enter a scale value or use the slider to change the scale.
Offset H/V
Rotation
Sets the angle of texture rotation. Either enter a rotation value from 0 to 360 degrees or
use the slider to change the rotation angle.
Update
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6. Select the desired Texture from either the default resources or the current files resources (see Vectorworks
Fundamentals and Renderworks Default Resources on page 173). Select Use Textures At Creation to apply the
texture to objects as they are created.
7. Click OK to exit the Edit Class(es) dialog box.
The class displays on the Classes tab of the Organization dialog box.
8. If the object has not yet been drawn, click the blank area to the left of the Class Name to make the class active.
If the object already exists, apply the class to it.
9. Click OK to exit the Organization dialog box.
10. Create the desired object(s). Objects are created with the specified texture for that class.
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The Edit Symbol window opens; see Editing Symbol Definitions on page 199 for more information on the Edit
Symbol window.
3. Select the first component that requires a texture.
4. Click the Render tab on the Object Info palette.
5. Select the desired Texture from either the default resources or the current files resources (see Vectorworks
Fundamentals and Renderworks Default Resources on page 173), and then edit the mapping parameters as
described in Applying and Mapping Textures on page 758.
6. Repeat for each component of the symbol.
7. Select Modify > Exit Symbol once all changes have been applied.
The new settings are applied to all instances of the symbol.
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3. Create a class for wall objects (see Creating Classes on page 113).
4. With the new class selected, click Edit to open the Edit Class(es) dialog box.
5. Click the Walls tab.
6. Select the desired Right, Center, and Left wall surface texture from either the default resources or the current
files resources (see Vectorworks Fundamentals and Renderworks Default Resources on page 173). Select Use
Textures At Creation to apply the texture at wall creation. See Texture Projection and Orientation on page 758
to understand how textures are applied to wall faces.
7. Click OK to exit the Edit Class(es) dialog box.
The new walls class displays on the Classes tab of the Organization dialog box.
8. Click the blank area to the left of the Class Name to make the new class active.
9. Click OK to exit the Organization dialog box.
10. Create the wall(s); see Creating Walls on page 541.
The walls are created with the specified texture for that class. Existing wall(s) can be assigned the texture through
the Object Info palette. Select the part of the wall to texture from the Part list and then Class Texture from the
texture list on the Render tab.
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Use the Roof map type to map textures to roofs. Renderworks automatically rotates a texture for each individual roof
face in a Vectorworks roof object.
To apply a texture to a roof object by class:
1. Select Tools > Organization to open the Organization dialog box.
2. Select the Details view option, and then select the Classes tab.
3. Create a new class for roof objects (see Creating Classes on page 113).
4. With the new class selected, click Edit to open the Edit Class(es) dialog box.
5. Click the Roofs tab.
6. Assign a Top Texture, and if being used, a Dormer Texture from either the default resources or the current files
resources (see Vectorworks Fundamentals and Renderworks Default Resources on page 173). Select Use
Textures At Creation to apply the texture at creation.
7. Click OK to exit the Edit Class(es) dialog box. The class displays on the Classes tab of the Organization dialog
box.
8. Click the blank area to the left of the Class Name to make the new class active.
9. Click OK to exit the Organization dialog box.
10. Create a roof with the AEC > Create Roof command (see Creating Roof Objects on page 582).
The roof is created with the specified texture for that class. Existing roofs can be assigned the texture through the
Object Info palette. Select the part of the roof to texture from the Part list and then Class Texture from the texture
list on the Render tab.
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5. Select the Renderworks Background for the layer from either the default resources or the current files resources
(see Vectorworks Fundamentals and Renderworks Default Resources on page 173).
6. Click OK to exit the Edit Design Layers dialog box.
7. Click OK to exit the Organization dialog box.
When the drawing is rendered in a Renderworks mode, the background displays. OpenGL can display One
Color, Two Color, and Image backgrounds.
No weather effects
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HDRI background
3. Select the Renderworks background for the current layer from either the default resources or the current files
resources (see Vectorworks Fundamentals and Renderworks Default Resources on page 173).
4. Click OK.
When the drawing is rendered in a Renderworks mode, the background displays. OpenGL can display One
Color, Two Color, and Image backgrounds.
When in unified view mode (Design Series required), the background selected here displays for all layers,
overriding any background selected for individual layers in the layer properties. To retain the layer background
upon exiting unified view, select Restore Original Views when exiting Unified View mode in the Unified View
Options dialog box. See Unified Layer View on page 747 in the Vectorworks Design Series Users Guide.
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22
The foundation Vectorworks program provides a quick, simple rendering solution using OpenGL (see Rendering
with Vectorworks on page 477). OpenGL is good for fast, interactive rendering and medium-quality render previews,
but it cannot create reflections. For final-quality output, use Renderworks; it provides additional light sources, and it
can cast shadows, create reflections, add indirect lighting effects (final gather rendering and radiosity), and produce
much better rendering results through intensive lighting calculations. Renderworks includes the Visualization palette
for easily accessing all lights and cameras in the file. Another benefit of using Renderworks is that an image can be
rendered in any mode from a specified portion of the drawing.
Renderworks provides three light types: directional, point, and spot. With Renderworks, additional parameters are
provided for these light types, and additional light source types are included.
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For information on the Vectorworks lighting types and parameters, see Adding Light on page 466.
Light Type
Description
Product
Directional
Point
Spot
Line
Renderworks only
Area
Renderworks only
Custom
Renderworks only
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Parameter
Description
On/Off
Color
Specifies a color associated with the light source; click the color box to select the color.
This parameter is not available if a Color Temperature is specified.
Cast Shadows
Creates shadows
Dimmer
Dims the light source brightness (intensity); enter a percentage or drag the slider bar.
Only the brightness of the light source is affected; the color temperature is not changed.
Use Emitter
An area or line lights actual brightness and color temperature must be specified, so this
setting is not optional
Specifies the luminous quantity of the area or line light as a manually entered value or
from a loaded distribution file
User Input
Manually specifies the luminous quantity of an area light as an accurate number; the
units of a line light are always Lumens
Distribution File
Sets intensity distribution data with a standard file specified in Area Light Specs or
Line Light Specs. The brightness value is obtained using the integral of the raw
emission data provided with the file.
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Parameter
Description
Color Temperature
Specifies the light color temperature in Kelvin. This refers to an ideal black body
emitter, glowing red hot or white hot. A lower temperature generates an orange
color; the hotter the temperature, the closer to white the color of the light is (see
Correlated Color Temperature on page 836 for typical light source color temperature
ranges).
Specifying this parameter is optional. If not specified, the default temperature is 0,
meaning that the final emission color for the light is entirely controlled by the selection
in Color.
When the temperature is specified, Color cannot be changed. The final emission color is
set by the Color Temperature.
Color temperature settings can be white-balanced on a per-layer basis; see Setting
Lighting Options on page 466.
Sets specific area or line light options and loads a distribution file
3. Click Area Light Specs or Line Light Specs to set additional parameters or load a distribution file.
The Area Light Data or Line Light Data dialog box opens.
Parameter
Description
Dist Falloff
Select the distance falloff function (rate of intensity change while moving along the beam
away from the light source)
Quality
Specifies the sampling quality of the light; select From Render Mode to use the setting
specified in Sampling Quality in the rendering options
Filters the color of the light emanating from the area light object by the fill color or texture
of its original geometry
Render Geometry
Renders the light object geometry; deselect to hide the original geometry when rendering
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Parameter
Description
Specifies whether to use the attached emission profile data file for the light intensity
information
Distribution File
Displays the distribution file name when a valid distribution file has been selected, or
None if a valid distribution file has not been designated (click Load Distribution to
specify a file)
Load Distribution
Loads light emission profile data from a standard file. The brightness value is obtained
using the integral of the raw emission data provided with the file. The file must be a text
file with industry standard intensity distribution data in CIE, IESNA, CIBSE, or
EULUMADAT format (.ies, .cib, .cie, and .ldt).
Deselect Show Direction in the Object Info palette of a selected area light to hide the light direction indicators.
The light must be rendered with a Renderworks rendering mode. When an area light is on and rendered, it has
constant reflectivity and does not receive shadows; when it is off, it displays as a normal object.
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Parameter
Description
Specifies the rotation angle of the light source around an axis connecting the light location
to the light target; this angle defines the reference plane for the intensity distribution curve
Distribution File
Displays the distribution file name when a valid distribution file has been selected, or
None if a valid distribution file has not been designated (click Load Distribution to
specify a file)
Load Distribution
Loads light emission profile data from a standard file. The brightness value is obtained
using the integral of the raw emission data provided with the file. The file must be a text
file with industry standard intensity distribution data in CIE, IESNA, CIBSE, or
EULUMADAT format (.ies, .cib, .cie, and .ldt).
Dist Falloff
Select the distance falloff function (rate of intensity change while moving along the beam
away from the light source)
Direction
Specifies the lights direction by either specifying the light angle or vector
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Description
Angle
Sets the lights angle by pan and tilt. The pan angle is based on an angle of 0 degrees at the
positive Y axis, and is positive in a counter-clockwise direction; the tilt angle is equal to 0 at
the horizontal plane, positive when pointing below the plane, and negative when pointing
above the plane.
Vector
Indicates the direction of the light by specifying the coordinates of its X, Y, and Z delta
vectors
3. Click OK.
The Light Preferences - Custom Light dialog box opens. Specify additional custom light parameters. Emitter
parameters are specified by the distribution file, and cannot be changed.
Parameter
Description
On/Off
Color
Specifies a color associated with the light source; click the color box to select the color. This
parameter is not available if a Color Temperature is specified.
Cast Shadows
Creates shadows
Dimmer
Dims the light source brightness (intensity); enter a percentage or drag the slider bar. Only
the brightness of the light source is affected; the color temperature is not changed.
Use Emitter
A custom lights actual brightness and color temperature must be specified, so this setting is
not optional
Specifies the luminous quantity of the area or line light as a manually entered value or from
a loaded distribution file
User Input
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Parameter
Distribution File
Color Temperature
Description
Sets intensity distribution data with a standard file specified in Custom Light Specs. The
brightness value is obtained using the integral of the raw emission data provided with the
file.
Specifies the light color temperature in Kelvin. This refers to an ideal black body emitter,
glowing red hot or white hot. A lower temperature generates an orange color; the hotter
the temperature, the closer to white the color of the light is (see Correlated Color
Temperature on page 836 for typical light source color temperature ranges).
Specifying this parameter is optional. If not specified, the default temperature is 0, meaning
that the final emission color for the light is entirely controlled by the selection in Color.
When the temperature is specified, Color cannot be changed. The final emission color is set
by the Color Temperature.
Color temperature settings can be white-balanced on a per-layer basis; see Setting
Lighting Options on page 466.
The custom light object is represented by a pair of perpendicular arrow-head vectors and two perpendicular
circles. The black vector points to the target location; its axis line (the light axis) connects the light source location
to the target. The red vector starts at the light source location, pointing to a reference point on the equator of
the polar intensity distribution. Also known as the zero angle line, it represents the origin for measuring the
intensity on the light curve.
The two vectors form the black circle, and the red circle is perpendicular to it. The black circle represents the
original plane where the light curves are located. The red circle constrains the movement of the zero angle line.
After a custom light has been placed, the light parameters can be edited in the Object Info palette; see Light Source
Properties on page 473.
Preparing to Render |
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Turn on the interactive Use Shadows feature to see how the shadows fall with different types of lighting. The
shadows render much faster than they do with Renderworks, which makes it easier to adjust the lights quickly.
(See OpenGL Render Options on page 480 for details.)
OpenGL can display three types of Renderworks backgrounds: One Color, Two Color, and Image. It cannot
display Cloud and HDRI backgrounds. (See Creating Layer Backgrounds on page 752 for details.)
Preparing to Render
Once the drawing is complete or near completion, any textures have been applied, and the desired lighting has been
added, consider the following before rendering.
Adding 3D Polygons
Though not necessary, adding 3D polygons can provide receptors to catch and reflect light and shadows, increasing
the ability to represent real-world lighting situations. For example, a large, horizontal 3D polygon can be placed below
a 3D drawing to represent the ground or a floor. Placing several 3D polygons at various angles and locations in a
drawing can provide reflective and transparent receptors for more natural-looking results.
Save files in wireframe mode rather than in a rendered mode, so that files draw more quickly when opened.
Rendered viewports are saved in a rendered state when Save viewport cache is selected in the Display tab of
document preferences.
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Rendering Mode
Description
Fast Renderworks
Custom Renderworks
791
Rendering Mode
Description
Fast Radiosity
Artistic Renderworks
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Custom Renderworks includes final gather rendering, which offers superior indirect lighting calculations for a better,
more detailed, end result. Scenes which are too complex to render with radiosity can still take advantage of indirect
lighting effects by rendering them with Custom Renderworks and final gather rendering. The use of HDRI
backgrounds and final gather rendering can completely avoid the need for radiosity.
To set Custom Renderworks rendering options:
1. Select View > Rendering > Custom Renderworks Options.
The Custom Renderworks Options dialog box opens. Select a category from the list on the left to see the
associated parameters on the right.
Parameter
Description
Texturing
Use Textures
Use Transparency
Blur Quality
Geometry
Curve Detail
Select Low, Medium, High, or Very High faceting and shadow resolution. Low
produces an image with less detail and a faster rendering speed. Very High
produces an accurate image but requires more time to render.
Lighting
Use Shadows
793
Description
Transparent Shadows
When creating ray traced shadows, transparent shadows are an option; select to
show the texture and color of the shadowing object in the shadow
Sampling Quality
Select the level of detail for area, line light, and environment (HDRI background)
geometry; higher detail provides better resolution, with texture detail and softer
shadows, but requires more time to render
Lighting Options
Final Gather
Use Final Gather
Detail Size
Controls the terminating resolution for light and shadow detail. Setting the size
lower captures more indirect lighting details, resulting in a higher-quality image
that also takes longer to render.
Accuracy
Affects the resolution of indirect lighting effects. Enter a value, or drag the slider
to the right to increase the quality and smoothness, but also the render time.
For reflectivity shaders, increases the number of traced specular rays, resulting in
a more accurate specular highlight. The Roughness setting for reflectivity shaders
(see Importing Images for Reflectivity Shaders on page 738) affects this
parameter.
Rendering
Use Anti-Aliasing
Select for smoother edges on objects and textures; deselect for faster rendering
with rougher edges
Max Refractions
Increase the refraction level for drawings with transparent objects, including
overlapping image props, so that they do not appear opaque. In general, set the
refraction level to that of the number of overlapping objects; if there are four
overlapping image props, for example, set the recursion level to four.
Max Reflections
Enter the number of levels of reflection among objects; a higher value slows
rendering, but yields a more realistic image, especially for glass or mirrored
objects
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Parameter
Description
Auto-Adjust Exposure
Automatically adjusts the rendered image exposure for overly illuminated scenes
(this is particularly useful for light types with intensity options specified)
Brightness
Adjusts the exposure brightness, if the automatic adjustment does not produce
the desired result; enter a value or drag the slider to the right to increase the
brightness (above 100%) or to the left to decrease the brightness (below 100%)
When testing a rendering, set the detail to low and turn textures off. Lower rendering quality is offset by faster
rendering times.
2. Click OK to set the Custom Render options.
Radiosity
Although they are effective and relatively efficient, the ray-tracing calculations used in Renderworks rendering modes
cannot produce the full range of lighting effects seen in the real world. The most realistic, yet intensive, rendering
effects require radiosity. By adding the indirect lighting and soft lighting effects of radiosity, a rendering can seem
highly realistic.
Radiosity is a rendering technique that models light energy transfer between drawing geometry and materials.
Radiosity treats each section of drawing geometry as both an absorber and emitter of light. Light energy starts from
the light sources present in the drawing; the surfaces that the light illuminates then re-emit the light energy, with
changes to the light quality producing softer shadows, color bleeding between differently colored surfaces (because
a colored surface re-emits colored light), and softer, diffused lighting. The light energy bounces around until it stops
producing an effect.
The radiosity rendering method generates large mesh structures to resolve lighting details in the image. The
parameters necessary to create a drawing with radiosity, combined, are called a radiosity solution. It is possible for
the radiosity solution to require too much detail or such high amounts of mesh data that the rendering cannot take
place over a reasonable time period. By balancing the need for sufficient detail in important parts of the image with the
exclusion of excess data that is not as necessary, a good radiosity solution can be produced. In addition, the use of final
gather rendering with radiosity can improve quality and shorten render times. Renderworks provides the tools
necessary to create the radiosity solution properly, for a high-quality rendering in the shortest possible amount of
time.
Radiosity can be highly effective for matte drawings. It cannot produce indirect lighting effects for specular
reflections, or for light distorted by glass.
Radiosity is available with three Renderworks commands. For a quicker, lower-quality radiosity solution, select
View > Rendering > Fast Radiosity. For a high-quality, but slower, radiosity solution, select View > Rendering > Final
Quality Radiosity. Finally, for complex drawings, Custom Radiosity rendering allows the radiosity solution to be
controlled by setting up and testing the radiosity solution manually.
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Radiosity Workflow
It can take some time to come up with an effective radiosity solution for a drawing. In addition, the rendering process
itself can require significant amounts of time. Therefore, certain steps are recommended in order to achieve the best
radiosity rendering.
1. The drawing should be as close to completion as possible. Modifications to the drawing geometry, materials, or
lighting will cause the radiosity solution to be deleted, requiring the solution to be regenerated at the next render.
Radiosity solutions for design layers are not saved with the file. For viewports, individual radiosity solutions for
each render mode that supports radiosity are stored with the file, if the Save viewport cache option is selected on
the Display tab of document preferences.
2. For a preliminary view of the radiosity solution, select View > Rendering > Fast Radiosity. If the drawing is not
too complex, then select View > Rendering > Final Quality Radiosity. The automatic radiosity solution and final
gather rendering clean-up provided may be exactly what is required for the final presentation of a drawing.
A rendering made with final quality radiosity may take a considerable amount of time. For a complex model,
optimizing the radiosity settings first and then rendering with custom radiosity is recommended.
3. For a custom radiosity solution, first specify the custom Renderworks parameters by selecting View >
Rendering > Custom Radiosity Options, and make custom settings for the categories in the Custom Radiosity
Options dialog box (see Custom Renderworks Options on page 791). Selecting Use Final Gather is
recommended, for clean-up of triangular artifacts and light and shadow leaks, and for the indirect lighting of
objects which are excluded from the radiosity solution. Like radiosity, final gather rendering creates indirect
lighting effects, but from a single light bounce rather than the multiple light energy transfers of radiosity. A
combination of coarse radiosity and fine final gather rendering settings can produce efficient, high-quality
rendering effects.
4. With a specific setting, objects and textures can override the radiosity parameters, so that they always participate
in a custom radiosity rendering (this allows radiosity settings to be set to exclude many other objects, without
eliminating these specific textures and/or objects, saving unnecessary calculation time). For maximum efficiency,
exclude all but the largest or most important objects from the radiosity rendering, and set the final gather
rendering to handle the indirect lighting effects of the remaining objects.
Textures and objects can specifically only receive light, or both receive and emit light. Specify these overrides
before attempting the radiosity rendering. For these types of textures, click Radiosity Options in the Edit Texture
dialog box, and then select Override Radiosity Settings. To allow certain objects to override the radiosity
settings, select Override Radiosity on the Render pane in the Object Info palette. An object can override its
texture settings; if a texture does not have an override, but the object does, the override applies.
5. To optimize the radiosity solution, select View > Rendering > Custom Radiosity Options, and then click the
Radiosity Options category in the Custom Radiosity Options dialog box. These parameters are described in
Setting Custom Radiosity Options on page 796.
Click Optimizations to limit the radiosity bounds, if possible; for example, if only one area of a large model is
illuminated, the rest of the model can be excluded from the radiosity calculations.
Select Allow Special Overrides to include specially marked textures and objects regardless of the radiosity
settings.
Click Show Color-Coded Preview in the Radiosity Options category of the Custom Radiosity Options dialog
box, to preview the drawing while setting the sliders to their optimal positions. Insignificant geometry
should be optimized out of the solution, until the preview displays that the final results will have the desired
detail sizes.
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6. Test the radiosity solution by setting a Time Limit and Energy percentage, and then press Start. During solution
generation, a rendered preview of only the indirect lighting is shown in the drawing window, and solution
statistics are displayed. Press the Esc key to further refine the solution, and then press Resume to continue it.
Once the preview displays an acceptable solution, press Accept.
7. Render the customized radiosity solution for final presentation by selecting View > Rendering > Custom
Radiosity.
To stop the generation of a radiosity rendering, press the Esc key, or Command-period (Macintosh), Ctrl-period
(Windows), and a dialog box opens, asking whether to continue, delete, or accept the current solution.
A radiosity solution is view-independent. The view can be changed, or the Flyover, Pan, and Zoom tools used,
for example, and the current solution is used to re-render the drawing. However, changes to the drawing
geometry, textures, fill colors, materials, or lighting cause the solution to be deleted.
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Parameter
Description
Obj Inclusion
Controls the number of objects participating in the radiosity solution; objects below this
size receive light energy, but do not emit it. Drag the slider to the right to increase the
number of objects included. For maximum efficiency, set the size high enough to
include only the largest and most significant objects, and enable final gather rendering
to handle the smaller objects.
Init Detail
Controls the size of the emitting surfaces and the starting size of the receiving surfaces;
drag the slider to the right to decrease the triangle (mesh) size
Accuracy
Controls the tendency for the mesh to approach the terminating resolution for light and
shadow details; increasing this parameter affects the resolution of indirect shadows. In
addition, it affects the accuracy of the light transport from surface to surface. Drag the
slider to the right to increase the accuracy percentage.
Energy
Sets the amount of indirect light energy for the radiosity solution; when this level is
attained, the solution is complete. Drag the slider to the right to further refine an
existing solution.
Time Limit
Specifies a time limit in hours and minutes for terminating the radiosity solution. The
solution terminates when either the time limit is reached or the desired Energy limit has
been achieved (whichever comes first).
Optimizations
Specifies further control over which surfaces participate in the radiosity solution
Ambient Options
Specifies the ambient lighting setting; ambient lighting can have a significant effect on a
radiosity rendering
Show Color-Coded
Preview
Provides a visual indication of the detail sizes and optimizations applied to the current
scene, to quickly be able to eliminate insignificant geometry from the solution. The
preview is color-coded to denote object inclusion, bounding volume limit, and initial
detail values.
Red: Obj Inclusion (shows objects receiving but not emitting light)
Yellow: Init Detail
Black: Objects that are not included in the radiosity solution and are neither emitting
nor receiving light, because they are outside the bounding volume (specified in
Optimizations), or have overrides applied to them
Grayscale: Objects that are both receiving and emitting light energy are shown in a
grayscale relative to their size
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Parameter
Description
Use Layer/Viewport
Ambient Settings
Uses the ambient lighting setting specified in the Layer Lighting Options dialog box
(View > Lighting > Set Layer Lighting Options) or in the Viewport Lighting Options
dialog box (click Lighting Options from the Object Info palette Shape tab of a selected
viewport)
Converges the solution to the percentage specified in Energy and then applies the
remaining light energy to all the objects as ambient light energy (can cause a scene to
become overly bright if a significant amount of light energy remains)
Turns off ambient lighting for the radiosity rendering, which is recommended when
emphasizing indirect lighting effects
5. To control which surfaces participate in the radiosity solution, click Optimizations. Before the solution is
generated, visibility information is gathered to exclude insignificant objects from the solution, either because
they are not visible, or they are not participating in the indirect lighting scheme. If textures and/or objects have
radiosity overrides, enable the overrides.
Parameter
Description
Enables optimization options for rendering a static view with radiosity (deselect if
planning to change views or create a movie from the rendering)
Include Visible
Surfaces Only
Limit Radiosity Bounds
799
Only visible surfaces participate in receiving and emitting indirect light; use overrides
to include specific non-visible objects in the rendering
Limits the radiosity solution to a 3D bounding volume (for example, the rest of a
building may not need to participate in the rendering, when only one room is of
interest)
Automatically determines the radiosity bounds using visibility data of objects in the
current view gathered for static view optimization; includes objects behind the viewer
Manually
Specifies manual coordinates for the bounding volume. The bounding volume is
previewed with dotted lines; objects outside the bounding volume are shown in black.
Specify the minimum and maximum X, Y, and Z coordinates to determine the bounding
volume.
800
Parameter
Description
Special Overrides
Sets the participation of objects with radiosity overrides set in the Object Info palette
and textures with overrides set in the Edit Texture dialog box
Enables the override options in both the Edit Texture dialog box and the Render tab of
the Object Info palette to allow objects and textures with overrides to emit or receive
indirect lighting during radiosity processing, regardless of the custom radiosity
parameters
Texture Only
Enables the Override Radiosity Settings option in the Edit Texture dialog box to allow
objects with that texture applied to emit or receive indirect lighting during radiosity
processing, regardless of the custom radiosity parameters
Enables the Override Radiosity option on the Render tab of the Object Info palette to
allow specific objects to emit or receive indirect lighting during radiosity processing,
regardless of the custom radiosity parameters
Other Items
Allows objects and textures without overrides to possibly receive and re-emit light
energy, depending on the radiosity settings
Allows objects and textures without overrides to possibly receive light energy,
depending on the radiosity settings, but not re-emit it
Allows objects without overrides to neither emit nor receive light energy, excluding
them from participating in the radiosity solution. These objects and textures are
rendered only by direct lighting.
Update Preview
Updates the color-coded preview (Show Color-Coded Preview must be selected in the
Radiosity Options category of the Custom Radiosity Options dialog box)
Parameter
Description
Solution Info
Displays statistics gathered from the current solution, while a solution is being generated
and once it is complete
801
Energy: displays the solutions indirect light energy value; when this value reaches the
Energy setting, the current solution has been produced.
Emitting: shows the number of triangles emitting light energy
Receiving: shows the number of triangles receiving light energy
Time Used: displays the elapsed solution time
Time Remaining (Est.): displays an estimate of the remaining time until the Energy level
has been reached and the solution is complete
Median Obj Size: displays the median size of objects in the model, and sets the halfway
position for the Obj. Inclusion, Init Detail, and Small Detail parameter sliders
Start/Resume
Begins generating the radiosity solution, or proceeds with a paused solution if the Energy
percentage has not been achieved.
To pause the generation of a radiosity solution, press the Esc key, or Command-period
(Macintosh), Ctrl-period (Windows).
Accept
When a solution exists, but the specified Energy value has not been reached, pressing
Accept changes the Energy slider to the current solutions energy value
Delete
Deletes a solution; press Start to restart the solution from the beginning
Once a solution has been completed, the radiosity parameters cannot be changed. Click Delete if changes are
desired, and then generate the solution again by pressing Start.
802
3. Select the Style from the list, and then click Options to set specific style parameters. The preview image displays
the resulting effect.
Certain Artistic Renderworks styles use hidden line rendering. These styles may require longer rendering times
for drawings with many facets (polygons). A style that does not use hidden line rendering is recommended for
extremely complex drawings.
Many of the Artistic Renderworks styles allow the layers Renderworks background to show through, if one has
been defined and applied (see Applying Renderworks Backgrounds on page 778).
803
Artistic Renderworks
Option
Description
Uses Hidden
Line Rendering
Shows
Background
Cartoon
yes
no
yes
no
no
yes
Line Color
Line Width
Color Wash
Line Color
Line Width
Mottling
Wash
Contour
Line Length
Line Density
Line Color
Draws contour lines using the image colors for each area
of the image; deselect to use a single color
804
Artistic Renderworks
Option
Description
Uses Hidden
Line Rendering
Shows
Background
Tapered Lines
yes
yes
no
yes
Line Color
Line Width
Wobbliness
Curliness
Tapering
Hatch
Shades the image with hatch lines, all with the same angle
Line Color
Line Width
Wobbliness
Line Length
Line Density
Draws hatch lines using the image colors for each area of
the image; deselect to use a single color
805
Artistic Renderworks
Option
Description
Uses Hidden
Line Rendering
Shows
Background
Ink Print
Draws the image with a solid color and outlines the image
with the background color
yes
yes
yes
yes
no
yes
Ink Color
Gap Width
Line Color
Line Width
Shadow Color
Mosaic
Gap Color
Gap Width
Tile Size
Tile Shape
Gap Transparency
806
Artistic Renderworks
Option
Description
Uses Hidden
Line Rendering
Shows
Background
Oil Painting
no
yes
yes
yes
Mark Size
Mark Count
Mark Blend
Overlapping Lines
Line Color
Line Width
Line Count
Wobbliness
Curliness
807
Artistic Renderworks
Option
Description
Uses Hidden
Line Rendering
Shows
Background
Soft Lines
yes
yes
no
no
Line Color
Line Width
Blurriness
Coverage
Scale
Stipple
Dot Color
Dot Count
808
The image created by the Render Bitmap tool is compressed by either the JPEG or PNG compression method, to
reduce file size. The compression used depends on the Default compression selected on the Edit tab of Vectorworks
preferences (see Edit Preferences on page 47).
To render a specified area:
1. Select the Render Bitmap tool from the Visualization tool set.
2. Click the Render Bitmap Preferences Tool bar button.
The Render Bitmap Settings dialog box opens. Specify the rendering mode and any options.
Parameter
Description
Render Mode
Select the rendering mode for the image; if the mode has additional
settings, click Options to make any changes (changes are also made to
the design layer settings)
Resolution (DPI)
Specify the resolution for the bitmap in dots per inch, relative to the
page; lower resolution values reduce file size
3. Click OK.
4. Click and drag to create a marquee box around the desired area.
The area is rendered and a bitmap image of the rendered area is placed on top of the original area.
5. Move the new image to the desired location.
After rendering, the rendered bitmap image can be cut from Vectorworks and pasted into any image editing
program for further manipulation.
Batch Rendering |
809
Batch Rendering
Batch rendering allows several images to be rendered while the computer is unattended. Each batch job retains its own
view, rendering mode, resolution, and export settings.
Parameter
Description
Name
Render Mode
Options
Opens the Export Image File dialog box for specifying the rendered
image file settings, including export area and format
The Marquee export area option in the Export Image File dialog box is not available for batch rendering jobs.
3. Create additional batch rendering jobs as required.
Batch jobs can be renamed, edited, or deleted from the Start Batch Render dialog box.
810
Parameter
Description
Available Jobs
Lists the current batch render jobs in order of job creation; the jobs are displayed with the
image file extension to be generated according to the job settings
Chosen Jobs
Lists the currently selected render jobs in order of execution; the most recently added job is
placed at the end of the list
Choose All
>> button
Moves the selected job from the Available Jobs list to the end of the Chosen Jobs list
<< button
Moves the selected job from the Chosen Jobs list to the end of the Available Jobs list
Duplicate
Copies the selected available job and adds it to the end of the Available Jobs list; specify a
new name for the job in the Assign Name dialog box
Edit
Opens the Edit Batch Render Job dialog box, for changing the parameters of the selected job
Delete
Removes the selected job from the list of available render jobs (no undo)
811
Parameter
Description
Browse (Windows)/
Choose (Macintosh)
Specifies the Parent Folder location, where all batch rendering resulting files will be located.
By default, this is the application folder. The result sub-folder name is also displayed (this
sub-folder is named according to the current date and time).
812
Parameter
Description
Lights tab
The Lights tab accesses the parameters of sheet layer viewports or all lights in the file
Current Scene
Displays only the lights which affect the current view (lights from the current layer
and in visible classes)
Selected Viewport(s)
Displays only the lights which affect the currently selected sheet layer viewport(s); in
this mode, lights can be edited to override the lighting of the selected viewports only.
(Other Visualization palette light management commands are not available.) Select
Revert Override to return the viewport to its original lighting.
All
On
Click to toggle the light on or off; a check mark indicates that the light is on
(Cast Shadows)
Click to toggle the ability of the lights to cast shadows on or off; a red x indicates
that shadows are off
(Override State)
For lights in selected viewport(s), indicates whether the light has an override.
Uses design layer definition
: the light parameters are the same in both the
design layer and the viewport(s).
Uses viewport override definition
: the light parameters have been edited for
the selected viewport(s), creating a viewport lighting override.
Name
Displays the name of the light (as shown on the Data tab of the Object Info palette)
Description
Type
, Point
, Spot
, Custom
, Area
813
, or Line
Indicates whether the light is within a container object; if blank, the light is not part of
another object.
Group
Symbol
: indicates that the light is contained within a symbol; each instance is
listed in the palette. Edits made directly from the Visualization palette, such as
turning lights on and off, affect all symbol instances. (Selecting Edit from the
Visualization palette menu, however, edits the symbol instance properties.)
Plug-in Object
: indicates that the light is contained in a plug-in object, such as
a lighting device (Spotlight required)
Layer Link
Class/Layer
Menu commands
The Visualization palette menu commands manage and select light objects
New
Opens the Create Light dialog box, to create a directional, point, spot, or custom light
on the current design layer; see Adding Light Sources on page 469
Edit
Opens the Properties dialog box, to edit the parameters of the currently selected
light(s); when more than one light is selected, only common properties can be edited
Revert Override
Restores the original light parameters for the viewport(s), when the lights in selected
sheet layer viewport(s) have been edited
Duplicate
Copies the currently selected light(s), placing the copy or copies on the same layer and
in the same class as the original(s). Lights in symbols or plug-in objects cannot be
duplicated.
Delete
Deletes the currently selected light(s). Lights in symbols or plug-in objects cannot be
deleted.
Select On Document
Selects the current light(s), and automatically centers the view on the light, or its
container (alternatively, double-click on a light in the Visualization palette, if the light
is in the active class or layer.) The light properties can then be edited in the Object Info
palette or by clicking Edit from the Visualization palette menu. The selection and
editing of multiple lights at once is supported.
If the light is not in the active class or layer, use the Force Select command
instead.
The Vectorworks Display preference must be set to show lights.
Force Select
If the light is in a different class or layer, activates the layer or class, and automatically
centers the view on the light, or its container group or symbol. The light properties
can then be edited in the Object Info palette or by clicking Edit from the Visualization
palette menu. Multiple lights cannot be selected by this method.
Cameras tab
The Cameras tab accesses the parameters of the camera objects in the drawing
Name
Displays the name of the camera (as shown on the Data tab of the Object Info palette)
814
Parameter
Description
Class/Layer
Menu commands
The Visualization palette menu commands manage and select camera objects
New
Edit
Opens the Properties dialog box, to edit the parameters of the currently selected
camera(s)
Duplicate
Copies the currently selected camera(s), placing the copy or copies on the same layer
and in the same class as the original(s)
Delete
Activate
Selects the current camera, and automatically changes the view to that of the camera
(alternatively, double-click on a camera in the Visualization palette)
Parameter
815
Description
Export Area
All Visible Objects
Exports an image that includes all visible objects (objects do not have to be
currently on screen to be considered visible)
Current View
Marquee
Exports the portion of the image specified with a marquee box. Select this
option and then click Draw Marquee to temporarily close the dialog box. Click,
and then drag to specify the area for export; the marquee dimensions are
displayed on the Data bar. Click to set the export area and return to the Export
Image File dialog box. The Pixel Dimensions of the image are automatically set
to the marquee dimensions.
Dimensions
Lock Aspect Ratio
816
Parameter
Description
Resolution
Pixel Dimensions
Width/Height
Print Size
Width/Height
Specifies the printed image dimensions in the selected Unit; if Lock Aspect
Ratio is selected, changes to one dimension will update the other to maintain
the aspect ratio
Units
Preview
Render
Updates the preview with a rendered view using the currently set rendering
option
Wireframe
Memory Required/Estimated
File Size
Update
Format
File Type
Compression
3. Click Save.
The Export OpenEXR File dialog box opens. Enter the name and location for saving the HDRI format file. Click
Save to export the file. The file is created and saved in the location specified.
EPix Export
When Renderworks is installed, the EPix/Piranesi option is added to the list of export file choices. This command
creates an ePix (Extended Pixel) file for use in the Piranesi software program.
To export as file type EPix:
1. Select File > Export > Export EPix/Piranesi.
The Export EPix/Piranesi dialog box opens. Specify the dimensions and resolution for the exported image.
Parameter
817
Description
Export Area
All Visible Objects
Exports an image that includes all visible objects (objects do not have to be
currently on screen to be considered visible)
Current View
Marquee
Exports the portion of the image specified with a marquee box. Select this
option and then click Draw Marquee to temporarily close the dialog box.
Click, and then drag to specify the area for export; the marquee dimensions
are displayed on the Data bar. Click to set the export area and return to the
Export Image File dialog box.The Pixel Dimensions of the image are
automatically set to the marquee dimensions.
Dimensions
Lock Aspect Ratio
818
Parameter
Description
Resolution
Pixel Dimensions
Width/Height
Print Size
Width/Height
Specifies the printed image dimensions in the selected Unit; if Lock Aspect
Ratio is selected, changes to one dimension will update the other to
maintain the aspect ratio
Units
Preview
Render
Updates the preview with a rendered view using the currently set rendering
option
Wireframe
Memory Required/Estimated
File Size
Update
Format
File Type
Not applicable for EPix/Piranesi export; the file type is automatically set
to .epx
Compression
2. Click Save.
The Export Epix File dialog box opens. Enter the name and location for saving the .epx file. Click Save to export
the file. The .epx file is created and saved in the location specified.
Parameter
Description
Frames
Specify how many frames to create in the file; more frames take longer, but increase the
quality of the exported file. Total Frames displays how many frames will be created based
on the horizontal and vertical frames specified.
Horizontal
Vertical
Spin
Specify the angular sweep desired, relative to the front view of the object
Left
Right
Above
Below
819
820
Parameter
Description
Fix Lights
Specifies whether lights are fixed to the model or camera as the camera rotates
To Model
Fixes the lights to the model; the camera appears to rotate around the model and the lights
remain stationary
To Camera
Fixes the lights around the camera; the model appears to rotate
5. Specify the .mov file name and location, and click Save to generate the QuickTime movie. For information on
playing the QuickTime movie, see Viewing QuickTime Animations on page 701.
3. In the Tilt Above/Below Horizon field, specify the movie view tilt angle from the current view (a value of zero
places the view at the horizon); then click OK.
4. Specify the .mov file name and location, and click Save to generate the QuickTime movie. For information on
playing the QuickTime movie, see Viewing QuickTime Animations on page 701.
Option
Description
822
Option
Description
Creates a new workspace where all tools and commands must be arranged
(from scratch)
3. Enter a workspace name if this is either a new workspace or a copy of the current workspace.
4. Click OK.
The Workspace Editor dialog box opens.
Click-drag the top or bottom edge (Windows) or the lower right-hand corner (Macintosh) of the Workspace
Editor dialog box to resize it. This is useful for displaying long lists of tools and commands while customizing
workspaces.
5. Modify the menus, context menus, tools, keyboard shortcuts, and palette positions and settings as described in
the following sections:
Modifying Menus and Commands on page 823
Modifying Context Menus on page 825
Modifying Tool Palettes and Tool Sets on page 826
Modifying Snapping and Mode Shortcuts on page 829
Modifying Palette Positions and Settings on page 830
Some shortcuts are reserved by Vectorworks or by the Windows or Macintosh operating system. The Workspace
Editor does not prevent such shortcuts from being assigned to a palette or a tool. If this occurs, the Windows or
Macintosh shortcut typically overrides the Vectorworks-assigned shortcut.
823
If a duplicate item is added to a menu, a palette, or a tool set, the item displays in both locations. Highlight the
undesired occurrence of the tool or command and press the Delete key to remove it.
6. If desired, click Export Workspace to Text File to export a text file list of all menu items, tools, and keyboard
shortcuts contained in the current workspace; when prompted, specify the file name and the location for the file
and click OK. The text file also lists keys reserved by Vectorworks or the operating system, shortcuts that cannot
be user modified, and shortcuts that can be modified from within the Workspace Editor.
Option
Description
Click-drag the New Menu command from the Commands list to the desired
position in the Menus list; type the new menu name in place of New Menu
Click the plus sign (Windows) or triangle (Macintosh) to expand the list of
commands; click-drag the command from the Commands list to the desired
position in the Menus list
Add a separator
824
Option
Description
Move an item
Delete an item
Select the item from the Menus list and press the Delete key, or drag the item
outside of the Menus list display area (Windows); deleting an item will delete its
stacked items unless they are moved from beneath that item first
Select the menu from the Menus list and type the desired name; commands
cannot be renamed
The Document Windows, Font, Tool Palettes, and Workspaces menu items are populated at run time. Therefore,
they can only be placed as the last item in a list of sub-menu items.
2. If desired, assign the combination of keys to use as a shortcut to access a menu command.
Macintosh
1. Select the command
2. Select a shortcut key combination
3. Press the desired key
Windows
1. Select the command
2. Select a shortcut key combination
3. Click the screen and press the desired key
825
Description
Macintosh
Use Cmd + key
Assigns the combination of the Command key and another key to access this
menu command
Assigns the combination of the Command key, Option key, and another key to
access this menu command
Assigns the combination of the Command key, Shift key, and another key to
access this menu command
Assigns the combination of the Command key, Option key, Shift key, and
another key to access this menu command
Windows
Use Ctrl + key
Assigns the combination of the Ctrl key and another key to access this menu
command
Assigns the combination of the Ctrl key, Alt key, and another key to access this
menu command
Assigns the combination of the Ctrl key, Shift key, and another key to access
this menu command
Assigns the combination of the Ctrl key, Alt key, Shift key, and another key to
access this menu command
If a keyboard shortcut is already in use, the option to reassign the shortcut to the current menu command is
presented. If the shortcut is reassigned, the original command no longer has a shortcut.
3. If necessary, modify or delete a keyboard shortcut.
Option
Description
Select the shortcut from the Menus list; select a new shortcut key combination
and/or enter a different key for the shortcut (if that key is reserved by
Vectorworks or is already in use, a message displays)
Select the shortcut key from the Menus list and press Delete or Backspace
826
827
Option
Description
Click-drag the New Tool Palette command from the Create list to the Palettes list;
click the items text label and type the new palettes name in place of New Tool
Palette
Click-drag the New Tool Set command from the Create list to the Palettes list;
click the items text label and type the new tool sets name in place of New Tool Set
To change the default icon for the tool set, select the tool set, click Set Tool Set
Icon, and use the dialog that opens to select a 22 x 22 PNG image file to use
Click the plus sign (Windows) or triangle (Macintosh) to expand the list of tools;
click-drag the tool (or the entire group of tools) from the Tools list to the desired
position in the Palettes list
Move an item
Delete an item
Select the item in the Palettes list and press the Delete key, or (on Windows) drag
the item outside of the Palettes list display area.
If you delete an item that has other items stacked beneath it, all of the stacked
items are deleted along with the main item; to prevent this, move the stacked
items to another location first.
Select the item from the Palettes list, click the items text label, and type the desired
name; tools cannot be renamed
3. If desired, assign or change the combination of keys to use as a shortcut to access a tool.
828
Macintosh
1. Select the tool
2. Select a shortcut key combination
3. Press the desired key
Windows
1. Select the tool
2. Select a shortcut key combination
3. Click the screen and press the
desired key
Description
Macintosh
Use key
Assigns the combination of the Option key and another key to access this tool
Assigns the combination of the Shift key and another key to access this tool
829
Description
Assigns the combination of the Option key, Shift key, and another key to access this
tool
Windows
Use key
Assigns the combination of the Alt key and another key to access this tool
Assigns the combination of the Shift key and another key to access this tool
Assigns the combination of the Alt key, Shift key, and another key to access this tool
If a keyboard shortcut is already in use, the option to reassign the shortcut to the current tool is provided. If the
shortcut is reassigned, the original tool no longer has a shortcut.
4. If necessary, modify or delete a keyboard shortcut.
Option
Description
Select the shortcut from the Palettes list; select a new shortcut key combination
and/or enter a different key for the shortcut (if that key is reserved by Vectorworks
or is already in use, a message displays)
Select the shortcut key from the Palettes list and press Delete or Backspace
830
831
To enable the new functionality in the custom workspace, add the new tools and commands, and replace the tools and
commands that have been updated.
Typically, you should also remove from the custom workspace the tools and commands that are no longer in the new
version of Vectorworks. Some items may still be available under the Legacy folder in the Workspace Editor, even
though they are no longer in the newer workspaces. If so, you can use them in the custom workspace; however, their
functionality is not guaranteed or supported. Only the items contained in the latest workspaces are documented in the
users guide and in the help system.
If the custom workspace is from a version earlier than Vectorworks 12, start with the workspace in the new
version of Vectorworks and add customizations to that workspace; do not migrate the older custom workspace.
To migrate a custom workspace to a new version of Vectorworks:
1. Review the list of workspace changes for this version in the Recent Changes folder of the Workspace Editor
dialog box. Decide which menus, commands, tools, and context menus need to be added, deleted, or updated in
the custom workspace.
2. Place the custom workspace file in your [User]/Workspaces folder for the new version of Vectorworks.
3. Open Vectorworks, which automatically converts the workspace and places the original file in a Legacy
Workspaces folder within your [User]/Workspaces folder.
4. Select Tools > Workspaces > <<custom workspace>> to access the custom workspace.
5. From the custom workspace, access the Workspace Editor.
The Workspace Editor Options dialog box displays. Select the option to edit a copy of the current workspace and
specify a new name for the workspace.
6. Modify the menus, context menus, tools, and keyboard shortcuts as described in:
Modifying Menus and Commands on page 823
Modifying Context Menus on page 825
Modifying Tool Palettes and Tool Sets on page 826
Modifying Snapping and Mode Shortcuts on page 829
7. Click OK to save the changes.
8. In the drawing area, modify the palette positions and settings, and select Window > Palettes > Save Palette
Positions to save the changes, as described in Modifying Palette Positions and Settings on page 830.
832
The following libraries are provided as standard Vectorworks or Renderworks resources. A subset of these resources
is also available by default at the point of use (see Vectorworks Fundamentals and Renderworks Default Resources
on page 173). All libraries are considered universal, meaning that they are installed regardless of the drawing unit
selected during installation.
Library
Vectorworks
Renderworks
Hatches
Hatches_ANSI.vwx
Hatches_Cartographic.vwx
Hatches_Detail.vwx
Hatches_Miscellaneous.vwx
Hatches_Paving Patterns.vwx
Hatches_Plant.vwx
Hatches_Surface material.vwx
Image Fills
Image Fills_Exterior Finishes.vwx
Image Fills_Nature.vwx
Image Fills_StoneAndBrick.vwx
Image Fills_Wood-Arcitex.vwx
Image Props
Props Hi-Res.vwx
Props Lo-Res.vwx
Equip-Office Equipment.vwx
834
Vectorworks
Furniture-Office.vwx
Furniture-Office Cubicle.vwx
Furniture-Residential.vwx
Renderworks
Objects-Building Services
Electrical-Accurate Lamps-Imp.vwx
Electrical-Accurate Lamps-Metric.vwx
HVAC 1 Line.vwx
Process Equipt.vwx
Process Piping.vwx
Process Valves.vwx
Plant Images
Enviro Graphic Photorealistic/Envirographic AU
Plants.vwx
EE Logic.vwx
EE PC Board.vwx
EE Schematics.vwx
Map Symbols.vwx
Textures
Textures_Exterior Finishes.vwx
Textures_Flooring Forbo-Artoleum.vwx
Textures_Flooring Forbo-Effect.vwx
Textures_Flooring Forbo-Eternal.vwx
Textures_Flooring Forbo-Marmoleum.vwx
Textures_Flooring Forbo-Smaragd.vwx
Textures_Interior Finishes.vwx
Vectorworks
835
Renderworks
Textures_Nature.vwx
Textures_StoneAndBrick.vwx
Textures_Wood-Arcitex.vwx
Textures_Wood.vwx
Survey Bearings
The acute angle between the Meridian and a line measured from North to South, toward East and West gives a reading
of less than 90.
90
Coordinates
N " W add to
90 to get
positive angle
Coordinates
N " E subtract
from 90 to get
positive angle
Coordinates E " N
add to 0 to get
positive angle
Coordinates W " N
subtract from 180 to
get positive angle
180
Coordinates W " S
subtract from -180 to
get negative angle
Coordinates E " S
subtract from 0 to get
positive angle
Coordinates Coordinates
S " W add to -90 S " E subtract from
to get negative -90 to get negative
angle angle
-90
Architectural Scale
The following table provides the architectural scale conversion.
836
1/2" = 1'
12 x 2/1 = 24
1 : 24
1/4" = 1'
12 x 4/1 = 48
1 : 48
3/4"= 1'
12 x 4/3 = 16
1 : 16
1/8" = 1'
12 x 8/1 = 96
1 : 96
3/8" = 1'
12 x 8/3 = 32
1 : 32
5/8" = 1'
12 x 8/5 = 19.2
1 : 19.2
7/8" = 1'
12 x 8/7 =13.714...
1 : 13.7142857
1/16" = 1'
12 x 16/1 = 192
1 : 192
3/16" = 1'
12 x 16/3 = 64
1 : 64
5/16" = 1'
12 x 16/5 = 38.4
1 : 38.4
7/16" = 1'
12 x 16/7 = 27.428...
1 : 27.4285714
9/16" = 1'
12 x 16/9 = 21.333...
1 : 21.3333333
11/16" = 1'
12 x 16/11 = 17.454...
1 : 17.4545454
13/16" = 1'
12 x 16/13 = 14.769...
1 : 14.7692307
15/16" = 1'
12 x 16/15 = 12.8
1 : 12.8
1/32" = 1'
12 x 32/1 = 384
1 : 384
3/32" = 1'
12 x 32/3 = 128
1 : 128
5/32" = 1'
12 x 32/5 = 76.8
1 : 76.8
7/32" = 1'
12 x 32/7 = 54.857
1 :54.8571428
1/64" = 1'
12 x 64/1 = 768
1 : 768
3/64" = 1'
12 x 64/3 = 256
1 : 256
Approximate Degrees K
1500 - 1800
Candlelight
2800 - 3200
5000 - 5500
6500 - 7000
Overcast sky
9000 - 12000
Blue sky
837
838
Renderworks textures are composed of four shaders: color, reflectivity, transparency, and bump. This appendix
describes each shader type and provides a description of the fields obtained when editing shaders.
Shader Types
Color Shaders
Shader
Description
Object Attribute
Filtered Image
Image Color
Blue Marble
Provides a blue marble appearance with the specified size and level of detail
Chrome Color
Creates simple chrome-like reflections, with the selected color and color ratio
Clouds
Provides a cloudy appearance, with the specified cloud and background color, as well
as size and level of detail
Cubes
Granite
Provides a granite-like pattern with mineral grains of various sizes and Granite Types:
Sierra: small grain size variation with universal mineral distribution
Bianco: higher grain size variation with universal mineral distribution
Diamond: combination of large, coarse grains and lesser amounts of fine-grained
minerals
Azalea: fine-grained granite with lesser amounts of large-grained minerals
Auburn: very large grains with lesser amounts of uniformly distributed small grains
Marble
Creates a veined marble appearance of the specified color, size, and level of detail
Paving
Creates the appearance of paved slabs with mortar joints (for a rough tile or stone
paving texture)
Plain Color
Simple Wood
Creates a simple wood pattern with concentric rings of light and dark wood
Solid Polka
Turbulent
Checker Color
Diagonal
Grid Color
Horizontal Stripe
Polka
840
Shader
Description
Vertical Stripe
Provides a realistic wood appearance with pre-set parameters specific to the wood type
Creates wooden flooring with a variety of patterns and parameters specific to the wood
type and Replication Type:
Brick
Brick Bonds
Creates bricks with a specified bonding pattern and appearance according to Bond
Types:
Roof Tiles
Creates a tiled pattern of specific shapes, sizes, and colors, simulating roof tiles as seen
from the ground
Textured Brick
Geometric Curvature
Surface Evaluation
Reflectivity Shaders
Shader
Description
Image Reflectivity
Chrome Reflectivity
Constant
Glass, Accurate
Glass, Simple
Matte
Provides a dull matte appearance for surfaces like fabric and brick
Shader Types |
841
Shader
Description
Metal, Accurate
Metal, _________
(Aluminum through Tungsten)
Metal, Simple
Mirror
Multilayer Paint
Uses a base color, metallic layer and lacquer layer with specific properties
for each, to simulate multi-layer paint surfaces
Phong
Plastic
Translucency
Translucent Plastic
Anisotropic, Brushed
Anisotropic, Turned
Anisotropic, Woven
Transparency Shaders
Shader
Description
Image Mask
Rectangular Mask
Color Filter
Eroded
Plain Transparency
Checker Transparency
Grid Transparency
Image Projector
Square
842
Bump Shaders
Shader
Description
From Color
Obtains the bump shader properties, such as height and location, based
on the color shader information
Image Bump
Cast
Clouds 1
Cubes
Granite 1
Leather, Solid
Marble
Paving
Creates a paved surface, with rough tile or stone surfaces and mortar
joints
Rough, Solid
Solid Polka 1
Turbulent
Brick 1
Brick Bonds
Checker Color 1
Diagonal 1
Dimple
Grid Color 1
Horizontal Stripe
Knurl
Leather, Wrapped
Polka
Roof Tiles
Rough, Wrapped
Shader Properties |
Shader
Textured Brick
843
Description
1
Tread Plate
Vertical Stripe 1
Shader Properties
The shader properties available during editing are presented in alphabetical order.
Description
Select the colors for complex brick shaders with a non-uniform brick color;
each brick is textured by assigning it a variation of those colors. The Alt Brick
Color pattern alternates with the Brick Color pattern to form variety in the
rows
Amplitude
Background Color
Select the color of the background for shaders that have a background
Bands
Specifies the number of divisions of color to display between the Min Cutoff
Color and the Max. Cutoff Color for the Geometric Curvature shader, or the
total number of bands around the cylinder for the Surface Evaluation Shader
Band Color
Base Color
Underlying color which can be mixed with another color or have another color
superimposed
Brick Color
Select the color of bricks for shaders with uniform brick color
Select the colors for complex brick shaders with a non-uniform brick color;
each brick has a base color randomly assigned based on the selections, and are
textured by assigning them a variation of that color
Select the colors for complex brick shaders with a non-uniform brick color;
each brick is textured by assigning it a variation of those colors. The Brick Color
pattern alternates with the Alt Brick Color pattern to form variety in the rows.
Brick Depth
The brick depth completes the dimensions of the brick, along with width and
height, for complex brick shaders
Brick Width/Height
The brick size is specified by entering values for width and height
Cloud Color
Select the color of the clouds (usually a lighter color than the background color)
Color
844
Shader Property
Description
Color <number>
(granite)
Select the colors for the minerals of granite, numbered in order of decreasing
average grain size. Color 4 represents the smallest sized grains, which are
usually quartz; assign a darker color. Two of the colors can be set to the same
value to represent granite with fewer distinct mineral colors.
Color <number>
(roof tiles)
The color of each tile is selected randomly from the range specified by the tile
color parameters; for uniform tile color, select the same color for both
parameters
Color Noise
Drag the slider to the right to increase the intensity of random color variation
areas
Specify the size of random color variation areas (a value of one means the areas
are comparable to the size of the largest grains)
Color Variation
(granite)
Drag the slider to the right to increase the color variations among grains,
fragments and base mineral color
Color Variation
(roof tiles)
Drag the slider to the right to increase the random color variations within each
tile
Enter a color variation value to control how color variation will be distributed
across roof tiles or paving slabs; values below one create a speckled effect,
while values larger than one create patches of different colors (within the
specific color range)
Contrast
Measures the contrast of transitions between dense and sparse areas. Range: 0.0
1.0.
Coverage
Determines the ratio of the area covered by the bands to the area displaying the
base color; a value of zero displays only the base color, while a value of one
displays only the band color
Cracks
Specify the visibility of grain cracks at the borders between fragments; higher
values result in more visible cracks (Range: 0.0 1.0)
Curvature Type
Cylinder Axis
Cylinder Radius
Detail
Drag the slider to the right to increase the level of fine detail
Draft Angle
Specifies the angle (normally, 1) against which mold parts are designated as
pass, warning, and fail
Edge Color
Select the color for the edge of roof tiles; select a darker color to simulate the
effect of the tile edges in shadow
Edge Softness
Drag the slider to the right to increase the blurring at the edges of polka dot
spheres
Even Color
Fail Color
Marks areas for which the mold cannot be removed because the angle to pull it
out is incorrect; click to specify the color
Fragment Detail
Drag the slider to the right to increase the amount of granular deformation
Shader Properties |
845
Shader Property
Description
Fragment Size
Drag the slider to the right to decrease the number of mineral grains which are
fragmented
Fragment Softness
Drag the slider to the right to increase the density and roughness of granular
deformation
Fuzz
Drag the slider to the right to increase the amount of edge blurring
Gnarl
Drag the slider to the right to increase the random perturbation of tree rings,
allowing knots to form
Grain
Drag the slider to the right to increase the amplitude of marble crystal grain
(granularity) or intensity of wood grain
Graininess
Grain Color
Select the color of wood grain, usually darker than base color to simulate the
appearance of wood
Scale values above one make the marble crystals or paving flecks larger; values
less than one make the pattern smaller
Enter the grain size in relation to the ring size; this applies to random grain
flecks, as well as ring fuzz grain (Range: 0.1 2.0)
Grid Color
Select the color of the grid lines for the grid shader
Grid Size
Groove Color
Groove Width
Height
Max Cutoff
Min Angle
Controls the cylinder length by specifying the minimal value of the normal
component along the cylinder axis in order for banding to be applied
Min Cutoff
Indicates the minimum curvature value to be displayed with the specified color
Mix
Drag the slider to the right to increase the ratio of base color to reflection colors
Mortar Color
Drag the slider to the right to increase the color differences across the mortar
Drag the slider to the right to increase the amount of color variation
Mortar Irregularity
Drag the slider to the right to make the mortar joints less straight
846
Shader Property
Description
Mortar Size
Size of mortar between bricks (uniform between rows and columns of bricks, or
between paving tiles or slabs)
Noise
Drag the slider to the right to increase the uneven appearance of tree rings
Odd Color
Offset
Enter the joint offset amount between neighboring rows of wood floor sections
(Floorboard and Ladder replication types only)
Overhang Color
Marks areas for which the mold cannot be removed because the angle to pull it
out is incorrect; click to specify the color
Pass Color
Marks areas for which the mold can be easily removed; click to specify the
color
Pattern Scale
Enter the overall scaling factor for the wood pattern, determined by the radius
difference of two adjacent rings (0.01 indicates that there are 100 rings per
scaled unit length)
Plank Length/Width
Plank Variation
Drag the slider to the right to increase the variation of brightness between
floorboard planks
Radius
Values between zero and one define the radius of the polka dot spheres
Ring Color
Drag the slider to the right to increase the amplitude of perturbations at the
edges of the tree rings
Drag the slider to the right to increase the amount of blurring at the interior
and exterior boundaries of the ring color and wood color
Ring Width
Enter the width of the tree rings relative to the trees trunk (0 indicates no rings,
while 1 indicates that the ring color is to be used for the entire trunk)
Rough Amplitude
Rough Scale
Drag the slider to the right to increase the smoothness around each brick
Scale
Scale values above one make the pattern larger; values less than one make the
pattern smaller
Separation
Shape Variation
Drag the slider to the right for more irregular paving shapes
Shape Smoothness
Slab Size
Spot Color
Select the color of the spheres for the polka dot shaders
Stripe Color
Strips
Number of rectangular floor planks arranged side by side to form the floor
pattern
Tile Length/Width
Shader Properties |
847
Shader Property
Description
Tile Thickness
Specify how thick the tile is and, therefore, how much of the tile edge is visible
Tolerance Angle
Vein Color
Vein Contrast
Drag the slider to the right to increase the contrast between the vein color and
base color
Warning Color
Marks areas for which the mold can be removed, but with difficulty; click to
specify the color
Width
Wood Color
Description
Absorption Red/Green/Blue
Drag the slider to the right to increase the absorption coefficients for red, blue,
and green, respectively; default values correspond to silver
Ambient
Drag the slider to the right to increase the amount of ambient light reflected (the
ambient light is set with the Set Ambient Light command)
Base Ambient
Base Diffuse
Bias
Blur Factor
For simple glass and mirror reflectivity shaders, drag the slider to the right to
increase the blurriness of the reflections. When rendering with Custom
Renderworks or Custom Radiosity, set the Blur Quality in the texturing
options.
Chrome
Drag the slider to the right to increase the amount of chrome light reflected
Cylinder Distance
Drag the slider to the right to increase the distance between cylinders or
scratches on the surface; cylinder distance varies from even, isotropic light
reflection to maximum anisotropy (uneven reflection)
Diffuse
Drag the slider to the right to increase the amount of diffuse (directional) light
reflected
Floor Height
Drag the slider to the right to increase the floor height across cylinders or
surface scratches; floor height varies from no floor (more anisotropic with
uneven light reflection) to a completely flat, isotropic surface with even
reflection
Lacquer Mirror
Drag the slider to the right to increase the mirror factor for the lacquer
848
Shader Property
Description
Lacquer Roughness
Drag the slider to the right to increase the lacquer roughness (sharpness of
specular reflection highlights)
Lacquer Refraction
Drag the slider to the right to increase the refraction index of the lacquer
Lacquer Specular
Drag the slider to the right to increase the amount of specular highlights
reflected for the lacquer
Lacquer Transmission
Drag the slider to the right to increase the transmission factor for the lacquer;
this filters the underlying color
Metallic Amplitude
Drag the slider to the right to increase the bumpiness of the metallic layer
(similar to rough or cast amplitude bump shaders)
Metallic Detail
Drag the slider to the right to increase the amount of detail to use to represent
the metallic bumps
Metallic Flakes
Drag the slider to the right to specify the amount that the metallic layer
contributes to the overall shader appearance
Metallic Roughness
Drag the slider to the right to increase the reflection roughness of the metal
bumps
Metallic Scale
Metallic Sharpness
Drag the slider to the right to increase the sharpness of the metal flakes
Mirror
Drag the slider to the right to increase the amount of light reflected in the
mirror direction
Refraction
Drag the slider to the right to increase the refraction index for all wavelengths
of light (the default refractive index corresponds to glass)
Refraction Red/Green/Blue
Enter the refraction indices for red, blue, and green, respectively; default values
correspond to silver
Roughness
Drag the slider to the right to decrease the sharpness of the specular reflection
highlights
Specular
Drag the slider to the right to increase the amount of specular highlights
reflected
Specular Color
Specular Exponent
Translucency
Drag the slider to the right to increase the degree of translucency (brightness of
back-facing surfaces)
Transmission
Drag the slider to the right to increase the amount of light reflected from the
transmission direction
Width/Height
Sets the horizontal and vertical frequency of the circular pattern of grooves
Shader Properties |
849
Description
Color
Opacity
Fuzz
Drag the slider to the right to increase the amount of edge blurring
Grid Size
Height
Horiz Fuzz
Drag the slider to the right to increase the amount of horizontal edge blurring
Horiz Min/Max
Specifies the left and right edges of the square, respectively, relative to the
shaders origin
Horizontal/Vertical Repetitions
Inside Opacity
Drag the slider to the right to decrease the level of transparency inside the
rectangle; normally, this setting will be the opposite of the Outside Opacity
setting
Outside Opacity
Drag the slider to the right to decrease the level of transparency outside the
rectangle; normally, this setting will be the opposite of the Inside Opacity
setting
Scale
Scale values above one make the pattern larger; values less than one make the
pattern smaller
Transparency
Vert Fuzz
Drag the slider to the right to increase the amount of vertical edge blurring
Vert Min/Max
Specifies the bottom and top edges of the square, respectively, relative to the
shaders origin
Width
Description
Amplitude
Drag the slider to the right, or enter a value if an edit field is available, to
increase the relative differences in height of the indentations
Blend
Drag the slider to the right to increase the amount of blend at the edges of the
pattern
Brick Amplitude
Cast Amplitude
Drag the slider to the right, or enter a value if an edit field is available, to
increase the amplitude of the surface displacements (bumps) which form the
irregular casting pattern
Cell Amplitude
Drag the slider to the right to increase the height of each cell in the pattern
850
Shader Property
Description
Center Blend
Drag the slider to the right to increase the size of the blend between the dimple
sphere and the surface
Center Depth
Enter the distance beneath the surface of dimple sphere centers; this value
should be less than the Radius value
Cloud Amplitude
Specifies the height of the cloud regions above or below the surface
Cubes Amplitude
Curve Amplitude
Drag the slider to the right to increase the number of curves in the edges of the
cells in the pattern
Curve Detail
Drag the slider to the right to increase the level of fine detail in the grooves
between the cells, providing a more creased appearance
Curve Frequency
Drag the slider to the right to increase the wiggly nature of the edges of the cells
Dent Amplitude
Drag the slider to the right, or enter a value if an edit field is available, to
increase the amplitude of the indentations which form the irregular casting
pattern
Dent Scale
Dent Threshold
Drag the slider to the right to increase the relative contributions made by the
surface displacements and indentations
Detail
Drag the slider to the right to increase the level of fine detail
Fold Amplitude
Drag the slider to the right to increase the amplitude of the large-scale folds or
wrinkles in the surface
Fold Detail
Drag the slider to the right to increase the level of fine detail for the large-scale
wrinkles in the surface
Fold Frequency
Drag the slider to the right to increase the number of large-scale wrinkles in the
surface
Graininess
Drag the slider to the right to increase the graininess of the paving
Grain Scale
Grain Size
Height
Height Variation
Drag the slider to the right to increase the variation in height across the surface
Drag the slider to the right to increase the size of the height variations
Height Noise
Drag the slider to the right to increase the variation in grain heights, making
some grains taller than others
Scale values above one increase the size of the grain height variations; values
less than one decrease the size
Irregularity
Drag the slider to the right to increase the irregularity of each cell that makes up
the pattern, or to the left to make the cells more square
Specifies the height of the mortar joint centers above the surface
851
Shader Property
Description
Drag the slider to the right to increase the variation in height across the surface
Drag the slider to the right to increase the size of the height variations
Mortar Irregularity
Drag the slider to the right to make the mortar joints less straight
Mortar Size
Specifies the size of the mortar joints between the paving slabs or tiles
Shape Smoothness
Shape Variation
Drag the slider to the right to increase the irregularity of the paving shapes
Slab Size
Radius
Values between zero and one define the radius of the dimple spheres
Radius
(tread plate)
Enter the fractional radius of cylinders and spheres that make up the tread plate
pattern; a lower value creates long, thin patterns (Range: 0.0 1.0)
Ring Amplitude
Ring Height
Specifies the height of the wood rings above or below the surface
Rough Amplitude
Drag the slider to the right to increase the amplitude of the bumps in the surface
Rough Detail
Drag the slider to the right to increase the level of fine detail for the bumps in the
surface
Rough Frequency
Drag the slider to the right to increase the number of bumps in the surface
Scale
Scale values above one make the pattern larger; values less than one make the
pattern smaller
Separation
Sharpness
Drag the slider to the right to increase the abruptness of the transition between
the peaks and troughs of the displacements
Drag the slider to the right to change the smoothness of the cell edges
Spot Amplitude
Stripe Amplitude
Vein Amplitude
Wood Height
Q: What is radiosity?
A: Radiosity is one way for a computer to simulate the indirect lighting that occurs when lit surfaces transfer their
energy to other surfaces. To calculate this lighting, all the surfaces in the model are converted into triangles and the
brightest triangles are visited in turn. Light from each triangle is re-emitted to its neighbors, until some amount of
energy has been accounted for, and then the radiosity solution is considered to be finished.
852
853
The benefits of both types of indirect lighting effects can be achieved by combining them. For the most important
(bright) objects in the model, use radiosity, and exclude the remaining objects from the solution. Final gather rendering
can finish the indirect lighting effects.
854
3. Set the Obj Inclusion slider in the Custom Radiosity Options dialog box such that only the largest lit surfaces
will emit (gray), and the smaller details like window mullions and door knobs will only receive (red).
4. If any surfaces are not visible that do produce significant indirect lighting (like flat roof surfaces that aren't
visible in the current view), they can be forced to participate despite not being visible by setting either an Edit
Texture or Object Info palette radiosity override to emit and receive.
5. Enable final gather rendering effects to handle the details excluded from the radiosity solution (select Use Final
Gather in the Custom Radiosity Options dialog box).
6. In the Custom Radiosity Options dialog box, deselect the Create Ambient from Remaining Energy check box.
This makes it possible to stop the radiosity processor sooner without having additional ambient lighting that
makes the model overly bright or overly saturated with color.
Index
Numerics
2D Data bar 220
2D Locus tool 271
2D objects
display in 3D 219
edit in 3D 301
2D Plan command 451
2D Polygon tool 264
2D Reshape tool 306
2D Selection tool 36
2D Symbol Insertion tool 193
3D Data bar 337
3D Locus tool 350
3D perspective, simulating 320
3D Polygon tool 340
3D Power Pack 357
3D Reshape tool 403, 558, 588
3D Selection tool 39
3D Symbol Insertion tool 197
A
Activate Class command 41, 119
Activate Layer command 41, 110
Activate Object Info Palette command 302
Active layer plane 635
Active Layer Scale command 63, 105
Add Solids command 407
Add Surface command 331
Alert dialog boxes, turning on and off 51
Align Layer Views command 727
Align Plane tool 645
Align to Grid command 436
Align/Distribute 3D command 406
Align/Distribute command (2D) 315
Always Display Active Document 176
Ambient lighting
for layers 466
for sheet layer viewports 708
Analysis tool 381
Angle of rotation, custom 440
Angle tool 529
Angles
constraining 163
dimensioning 501
measuring 511
setting measurement units for 66
snapping 144
Angular Dimension tool 501
Animations
adding text to 701
compression settings for 695, 700
creating along a path 696
creating using an orbit point 693
editing 697
pausing 700
previewing 695, 700
saving 696, 701
viewing 701
Annotations
adding sheet borders 511
adding to viewports 715
creating drawing labels 523
creating reference markers 526
creating revision clouds 520
Anti-aliasing
Custom Renderworks option 793
OpenGL option 481
Vectorworks preference 50
Arc into Segments command 334
Arc Length Dimension tool 504
Arc Smoothing command 428
Arc tool 244
Architectural scale, conversion chart 835
Arcs
concentric constraints for 169
conventions for 835
converting to angular dimension 505
creating with Arc tool 244
creating with Quarter Arc tool 249
dimensioning 499
dimensioning length of 504
dividing into segments 334
tangent constraints for 170
Area lights 782
Arithmetic expressions, in edit fields 28
Arrays of objects 422, 567
Arrow key shortcuts 29, 48
Artistic Renderworks command 791
856
| Index
B
Back command 449
Background color preference 49
Backgrounds
applying 778
creating 752
default resources for 173
purging unused 419
using HDRI as 754
using images as 754
Backup file preferences 10, 54
Basic palette 21, 23
Batch Convert command 11
Batch rendering 809
Bzier Spline Smoothing command 428
Bitmaps
compressing 447
tracing 448
Boomerang mode
while mirroring objects 441, 442
while moving/duplicating/distributing objects 414,
415
while moving/duplicating/distributing symbols in
walls 572
while offsetting objects 314
while rotating objects 437, 438
Boomerang mode, for pausing tools 26
Border, of drawing
See Sheet borders
Bottom command 449
Break Line tool 244
Break line, properties of 244
Bump shaders
definition of 730
importing images for 744
properties of 849
types of 842
C
Cabinet
default resources for handles 173
Caching
vector information 49
viewport and radiosity images 59, 789, 795
Callout tool 236
Camera view 460
Canceling operation with Esc key 26
Capitalization command 228
Center Mark tool 500
Centering objects 315, 406
Centroids
creating sweeps with 355
engineering properties of 333
Chamfer Edge tool 393
Chamfer tool 327
Change All Fields command 215
Change One Field command 214
Change Symbol Attrs command 216
Channel tool 531
Check for Updates command xii
Check Spelling command 231
Circle tool 260
Circles
Index |
concentric constraints for 169
conventions for 835
creating 260
creating tangent to three lines 261
dimensioning 499
marking center of 500
tangent constraints for 170
Class Options command 120
Classes
applying textures with 773
creating 113
description of 2, 112
Dimension class preference 60
duplicating 119
editing 115
importing from standards or other files 100
overriding viewport properties of 719
purging unused 420
saving custom 100
setting active class 41, 48, 118
setting attributes when creating 118
setting display/snap/edit options 120
setting visibility of 125
shortcut for switching 48
using standards for 114
using workgroup referencing for 128
Clear command (Edit menu) 418
Clear command (Worksheet option) 657
Click-drag vs. click-click drawing 27, 47
Clip Surface command 332
Clip tool 317
Close All command (Window menu) 8
Close command (File menu) 8
Clouds
in Renderworks backgrounds 753
indicating revisions with 520
Collision control, for chain dimensions 492, 494
Color shaders
definition of 730
importing images for 735
properties of 843
types of 839
Colors
activating palette 82
applying 273
black and white display preference 59
black background preference 49
857
858
| Index
Cues, SmartCursor
See SmartCursor cues
Cursor, full screen 55
Curves
See NURBS objects
Custom Radiosity command 795
Custom Radiosity Options command 796
Custom Renderworks Options command 792
Custom Selection command 685
Custom Tool/Attribute command 686
Cut 2D Section command 723
Cut 3D Section command 722
Cut command (Edit menu option) 416
Cutouts
in roofs 587
in solids 399
Cylinder tool 341
D
Dash styles
applying 276
default resources for 173
defaults for file 85
exporting to previous Vectorworks versions 87
purging unused 420
setting defaults for a class 117
Dash Styles command 85
Dashed Hidden Line command 479
Data bar
floating 222
general description of 17
in 2D 220
in 3D 337
Database command 659
Database Headers command 657
Database rows
adding to worksheet 671
removing from a worksheet 672
Datum (temporary origin point) 146
Decals
creating 767
editing 770
Decompose command 435, 727
Default resources
creating custom files 174
Index |
creating resource libraries 186
list of 173
preference for displaying 51
Degrees
conventions for 835
measuring 511
setting as document angle units 66
Delete All Guides command 68
Delete command (Worksheet option) 657
Delta Z value 106
Deselecting objects 33
Design layers
See Layers, design
Detach Record command 213
Dictionaries for spell checking
adding and editing 234
languages available 231
Digitizing tablets 95
Dimensional constraints
See Parametric constraints
Dimensions
adding to sheet layer viewports 715
angular 501, 504
associative 60, 490
automatically associating with objects 60, 491
baseline 496
chained 495
collision control for text in 492, 494
constrained 494
converting objects into 505
default class for 60, 112
dual 497
editing 505
managing custom standards 485
of selected objects 497
ordinate (from a fixed point) 496
properties of 508
radial 498
setting a default standard for 60
setting thickness of slash 60
setting units for 64
unconstrained baseline 493
unconstrained chained 492
unconstrained linear 491
Direction of NURBS curve, showing 359
Directional lights 469
Distance
E
Edges
chamfering 360, 393
filleting 360, 395
hiding and showing 310
OpenGL option for 481
859
860
| Index
selecting 358
snapping to 148
Edit 2D Component command (symbols) 200
Edit 3D Component command (symbols) 200
Edit 3D Wall Hole Component command (symbols) 200,
574
Edit Annotations command 715
Edit Constraints command 171
Edit Criteria command 659
Edit Crop command 714
Edit Design Layer command 713
Edit Group command 445
Edit Marker List command 75
Edit Polyline command 311
Edit Symbol command 200
Edit Viewport command 711, 714
Encrypt VectorScript command 691
Engineering Properties command 333
Exit Layer Link command 726
Exit Symbol command 202
Exit Viewport command 713
Export command 599
Export DXF/DWG command 614
Export EPix/Piranesi command 600, 816
Export EPSF File command 601
Export High Dynamic Range Image (HDRI)
command 814
Export IGES command 606
Export Image File command 602
Export Parasolid X_T (3D only) command 605
Export QuickTime VR Object command 819
Export QuickTime VR Panorama command 820
Export Stereo Lithography command 606
Export Worksheet command 601, 683
Exporting files
database formats 600
DXF/DWG format 600, 610
EPix/Piranesi format 600, 816
EPSF format 600, 601
HDRI format 814
IGES format 601, 605
image formats 600, 602
Metafile formats 600
older Vectorworks formats 601
F
Faces of solids, selecting 358
Fast Radiosity command 791
Fast Renderworks command 790
Fast Renderworks with Shadows command 790
Favorites, in Resource Browser 181, 186
Feedback segment (SmartCursor cue) 152, 159
Files
appending extensions to names of 51
closing 8
converting 10
creating a new file on startup 51
exporting 599
importing 597
linking 128
list of recently used 4
new 4
opening existing 4
printing 92
recovering corrupted data 103
reducing size of 48, 59, 402, 419, 447
saving 8
saving as a resource library 186
saving as a template 89
saving automatically 9, 54
saving in a rendered mode 789
VectorScript 688
Fill
Index |
applying to objects 274
editing associative hatches 295
editing gradients 297
editing image fills 298
setting defaults for a class 116
using gradients as 287
using hatches as 281
using images as 292
Fillet Edge tool 395
Fillet tool 326
Fillets
creating between objects 326
creating between surfaces 371
editing edges of 360
joining double lines with 321
reshaping edges with 395
Filtered image color shader 735
Final gather
options 793
with Custom Renderworks 792
with radiosity 795
Final Quality Radiosity command 791
Final Quality Renderworks command 790
Final Shaded Polygon command 479
Find Resource command 183
Find-Replace Text command 234
Fit to Objects command 464
Fit to Page Area command 465
Fixed Point Resize tool 318
Flip Horizontal command 439
Flip Vertical command 439
Floating data bar 222
Floor command 541
Flyover tool 452
Fog (Renderworks background) 757
Font command 228
Fonts
list of recently used 229
mapping missing 5, 50
setting defaults for new text 224
setting for worksheets 662
Force Select command 41
Format Cells command 657, 660
Format Text command 227
Formulas, worksheet 666
G
Gable roofs 586
GDI+ imaging (Windows) 49, 50
Geometric constraints
See Parametric constraints
Gradians, setting as document angle units 66
Gradient colors, in a Renderworks background 754
Gradient fills
applying 289
creating 287
default resources for 173
editing 297
purging unused 419
setting defaults for a class 117
Gray layers and classes 120, 126
Grayscale, simulating for prints and PDFs 59
Grid
activating grid snapping 141
aligning to 436
changing color of 72
printing 142
settings for 141
shortcut for moving objects on 48
showing in drawing area 142
Ground fog (Renderworks background) 757
Ground plane 71
Group command 445
Groups
creating 445
editing 446
returning to top level of nested 446
scaling 318
showing other objects while editing 49
ungrouping 445
Guide objects 68
H
Handles
customizing display of 35, 70
description of 34
preference for number of 47
861
862
| Index
I
I-beam tool 532
Image fills
applying 293
compressing 447
creating 292
default resources for 173
editing 298
in libraries 833
setting defaults for a class 117
Images
as backgrounds 754
as bump shaders 744
as color shaders 735
as HDRI backgrounds 754
as props 749
as reflectivity shaders 738
as transparency shaders 740
compressing 48, 447
exporting drawings as 602
extracting 185
importing 598
purging unused 419
referencing 131
Import command 597
Import DXF/DWG command 623
Import Image File command 598
Import Single DXF/DWG command 625
Importing
classes, layers, and objects 100
colors 84
DXF/DWG files as symbols 624
images 598, 734
Microsoft Word table 682
resources 181
script palettes 692
symbols in folders 204
VectorScript 598, 690
Importing files
DXF/DWG format 597, 621
EPSF format 597
IGES format 598
Metafile format 598
Parasolid X_T format 598
PICT format 597
SAT format 598
worksheet formats 598, 681
Insert command 657
Installing Vectorworks xi
Interpolated NURBS surfaces 361
Intersect Solids command 408
Intersect Surface command 330
Invert Selection command 33
Invisible layers and classes 120, 126
Index |
J
Join command 320
K
Keyboard shortcuts
See Shortcuts
Keys, special functions of 25
L
Label, drawing 523
Languages, for spell-checking 231
Lasso selection mode
2D Selection tool 38
3D Selection tool 40
Layer links
converting to and from design layer viewports 14, 726
cropping 725
unlocking 725
Layer Options command 120
Layer plane, definition 219
Layers, design
aligning views for all layers 727
applying backgrounds to 778
changing for similar object creation 51
changing stacking order of 106
converting referenced layers into design layer
viewports 14
creating 101
creating backgrounds for 752
creating custom 100
description of 100
importing from standards or other files 100
linking 723
overriding viewport properties of 716
properties of 103
purging unused 420
setting active 41, 48, 109
setting color 109
setting display/snap/edit options 120
setting opacity 107
setting scale 62, 105
setting transfer mode 107
setting visibility of 125
shortcut for switching 48
using standards for 103
using workgroup referencing for 128, 130
Z and Delta Z values 106
Layers, sheet
creating 101
creating custom 100
description of 100
importing from standards or other files 100
properties of 111
saving separate views for 48
Left command 449
Left Isometric command 449
Left Rear Isometric command 449
Length, measuring 510
Libraries
complete list of 833
default resources 173
License agreement xii
Light tool 469
Lighting
adding area and linear lights 782
adding custom lights 786
adding directional, point, and spot lights 469
changing light source direction 476
displaying light objects 50
light source preferences 470
light source properties 473
loading light distribution files 785, 786
rendering with radiosity 794
setting ambient light options 466
setting sunlight options 468
turning light sources on and off 470
using for weather effects 757
Line into Segments command 335
Line lights 782
Line Render Options command 481
Line style
applying 276
default dash styles for file 85
default line thickness 87
setting defaults for a class 117
Line Thickness command 87
Line tool 240
Lines
converting objects to 443
converting to dimensions 505
creating a circle tangent to three 261
creating break lines 243
creating colinear 168
creating double 241, 268
863
864
| Index
M
Magnification
See Zooming
Make Guide command 68
Mapping textures
with Attribute Mapping tool 765
with the Object Info palette 761
Margins, of text blocks 225
Marker types
applying 277
by class 117
defaults 75
editing 76
Mask transparency shader 741
Measuring
angles 501
arc lengths 504
distances 510
objects 485
objects in 3D with NURBS curves 347
Menu bar 17
Meshes
converting objects to 410
smoothing when rendering 60
Message bar 18
Minimizing and maximizing palettes 22
Mirror tool 441
Missing fonts, mapping 5, 50
Mouse
activating flyover with mouse wheel 454
drawing with 27
panning with mouse wheel 29
scrolling with mouse wheel 32, 48
zooming with mouse wheel 30, 48
Move 3D command 412
Move by Points tool 413, 571, 573
Move command 412, 570
Move Page tool 29
Move Polygon Handles mode (2D Reshape tool) 307
Movies
See Animations
Moving objects, shortcut for 48
Multiple Extrude command 352
N
Narrow Perspective command 452
Nested groups 445
Network protection xii
New command 4
New features
in Renderworks xxi
in Vectorworks xiii
Next View (on View bar) 19, 466
No Smoothing command 428
None class 112
Normal of NURBS surface, showing 359
Normal Perspective command 452
Normal Scale command 64
Nudging
Index |
shortcut for 48
symbols in walls 569
NURBS Arc tool 349
NURBS Circle tool 348
NURBS Curve tool 347
NURBS objects
analyzing 381
combining two objects 433
composing multiple objects 434
connecting to a boundary object 431, 434
creating contours 392
creating curves 347
creating drape surfaces 370
creating fillet surfaces between 371
creating helixes or spirals 391
creating interpolated surfaces 361
creating planar caps 376
creating protrusions and cutouts in 399
creating shells from surfaces 398
creating surfaces by revolving profiles 376
creating surfaces from curves 369
creating tapered extrudes from 354
decomposing 435
editing fillets/chamfers/shells 360
editing surface properties of 378
extending 389
extracting curves from solid edges 379
extracting surfaces from solid faces 379
projecting and adding surfaces 388
projecting and splitting surfaces 386
projecting and trimming surfaces 387
rebuilding 384
reversing curve direction 360
showing curve direction 359
showing surface normals 359
splitting by line 325
splitting by point 324
stitching and trimming surfaces 399
NURBS surfaces
reshaping 404
sectioning 409
U and V direction 378
O
Object attributes, default 75
Object Info palette
activating 302
assigning textures (Render tab) 302, 745
865
866
| Index
grouping 445
intersection (Intersect Solids command) 408
joining (Join command) 320
joining (Wall Join tool) 555, 561
locking 435
mapping textures to 760
marking center of 500
measuring 485, 497
measuring distances between 510
mirroring 441
moving (2D Selection tool) 36
moving (Move 3D command) 412
moving (Move by Points tool) 413
moving (Move command) 411
nudging 48
offsetting duplicates of 312
preventing resizing of 164, 165
preventing rotation of 166
reshaping (2D Reshape tool) 306, 310
reshaping (3D Reshape tool) 403
reshaping (Freehand tool) 256
resizing 36, 318
rotating 436
scaling 318, 410
sectioning solids 409
selecting 33, 357
setting default attributes 75
shearing 320
smoothing 428
spacing in 2D 315
spacing in 3D 406
splitting 322
stitching and trimming surfaces 399
transferring attributes 278
trimming 316
ungrouping 445
unlocking 435
with Object Info palette 301
Oblique Cabinet command 451
Oblique Cavalier command 451
Offset tool 312
Offsetting
duplicated objects 48, 312
from a datum point 148
from a smart edge 149
symbols in walls 195
Opacity
design layer 107
interface elements 75
objects 276
OpenGL command 478
OpenGL render options 480
Operators, in Object Info palette 28
Orbit point animations 693
Ordinate dimensions 496
Organization command 97, 102
Origin
disabling dragging of 70
moving with Set Origin Button 70
setting for drawing area 69
setting for sheet layer 112
switching between 70
using temporary datum point 146
Orthogonal command 451
Oval tool 263
Ovals
creating by box 263
creating by width and height 263
marking center of 500
Overrides
for class properties in sheet layer viewports 719
for layer properties in sheet layer viewports 716
P
Page Setup command 90
Palettes
Attributes 75, 273
Basic 21
color 78
docking 22, 51
minimizing/maximizing 22
modifying with Workspace Editor 826
Object Info 301
resetting saved positions 21, 52
resizing 17
Resource Browser 175
saving positions of 21, 830
Snapping 139
specifying margins for 21, 52
tool palette features 23
Tool Sets 21
VectorScript 691
Working Planes 642
Pan tool 28
Panning, shortcut for 48
Index |
Parallel objects
creating with Constrain Parallel tool 167
creating with Offset tool 312
Parametric constraints
deleting 170
description of 162
dimensional constraints 163
editing 170
geometric constraints 166
hiding 49, 162
Parasolid modeling kernel
converting old files to 13, 15
Paste as Picture command 417
Paste command 417
Paste Criteria command 657, 669
Paste Function command 657, 668
Paste in Place command 417
Paths
creating text along 230
duplicating objects along 426
editing 446
Patterns
applying to objects 274
defaults for file 88
setting defaults for a class 116
Pausing the current tool 26
PDF files, referencing 131
Peaks
adding to walls 559
removing from roofs 590
removing from walls 560
Pen style
applying to objects 275
setting defaults for a class 117
Perpendicular constraints 167
Perspective command (Projection menu option) 451
Perspective commands (View menu) 452
Perspective, and Shear tool 320
Pillar command 555
Pillars, joining to walls 555
Planar 2D objects 219
Plane
See Working plane, Active Layer plane
Planes list 642
Plants, adding (VBvisual Plant tool) 751
Plug-in objects
creating with VectorScript 188
inserting from a tool set 188
placing and editing 188
Point lights 469
Polygonal selection mode
2D Selection tool 38
3D Selection tool 40
Polygons
changing vertices of 308
combining 429
converting to 444
creating from walls 556
creating roofs from 582
creating walls from 553
creating with 2D Polygon tool 264
creating with 3D Polygon tool 340
extruded 340
hiding and showing edges of 310
moving handles of 307
regular (equal-sided) 270
smoothing corners of 428
using double lines 268
Polyline tool 253
Polylines
changing vertices of 308
combining 429
converting text to 229
creating from walls 556
creating roofs from 582
creating spirals 258
creating with Freehand tool 255
creating with Polyline tool 253
editing 311
hiding and showing edges of 310
moving handles of 307
smoothing corners of 428
Postscript, printing with 93
Power Pack, 3D 357
Preferences, document
Dimensions tab 60
Display tab 59
Resolution tab 61
Preferences, Vectorworks
3D tab 52
Autosave tab 53
Display tab 48
Edit tab 47
867
868
| Index
Interactive tab 54
resetting 58
Session tab 50
User Folders tab 56
Previewing
animations 695, 700
file image 6
hatches 286
textures 733
thumbnail icons (Macintosh Quick Look) 7
Previous Selection command 41
Previous view (on View bar) 19, 466
Print command 92
Printing
description of print area 90
displaying print area (Fit to Page Area) 465
drawings 92
grid 142
printer setup for drawings 91
printer setup for worksheets 657
resolution (document preference) 62
resolution (Edit Sheet Layers dialog) 112
resolution (Print dialog option) 93
scaling 91
showing page boundaries 91
worksheets 658
Profiles of objects, editing 446
Project tool 385
Projection commands 451
Properties command 42
Properties, engineering 333
Props, using images as 749
Protractor tool 511
Protrusion/Cutout tool 399
Purge command 419
Q
Quarter Arc tool 249
Quartz imaging (Macintosh) 49, 50
Quick Look (Macintosh)
file preview 6
file thumbnail 7
QuickTime animations 693
QuickTime files 818, 820
QuickTime VR Object command 600
R
Radial Dimension tool 498
Radians, setting as document angle units 66
Radiosity
description of 794
frequently asked questions 851
pausing a solution 801
setting custom options 796
starting a solution 794
stopping a solution 796
workflow 795
Radius
constraining 163
dimensioning 499
editing in 2D objects 306
editing in 3D objects 403
of fillets 327
Rails
lofting surfaces with 363
revolving profiles along 376
Rasterizing print output 94
Ray tracing (Custom Renderworks option) 793
Rebuild NURBS command 384
Recalculate command 656
Record formats
attaching 207
attaching to symbols 213
changing all field values for a symbol 215
changing one field for a symbol 214
creating 205
detaching from symbols 213
editing 209
editing for objects 305
linking text within a symbol to 211
purging unused 419
retrieving data for worksheets 674
viewing details of 305
Rectangle tool 249
Rectangles
creating 249
extruding 339
marking center of 500
Rectangular selection mode
2D Selection tool 38
Index |
3D Selection tool 39
Rectangular Tubing tool 534
Redo command 411
Reference grid
definition of 67
settings for 141
Reference Marker tool 526
Reference point (2D locus) 271
Referencing
See Workgroup references
Reflectivity shaders
definition of 730
importing images for 738
properties of 847
types of 840
Refreshing the drawing view 29
Regular Polygon tool 270
Remove Wall Breaks tool 561
Renaming
VectorScript 690
working plane position 643
Render Bitmap tool 48, 807
Render Modes (on View bar) 478, 789
Rendering with Vectorworks
canceling a render process 478
line render options 481
OpenGL options 480
smoothing mesh objects 60
Renderworks
advanced lighting 781
applying and mapping textures 302, 758
applying Renderworks backgrounds 778
artistic options 802
batch rendering 809
canceling a batch render 811
canceling a render process 789
creating image props 749
creating layer backgrounds 752
creating textures and shaders 731
custom options 791
editing textures and shaders 745
exporting rendered drawings 814
preparing to render 789
purging unused backgrounds 419
radiosity 794
rendering a selected area 807
rendering modes 789
869
870
| Index
S
Save a Copy As command 9
Save As command 9
Save As Template command 89
Save command 9
Save Palette Positions command 21, 178, 830
Save View command 121
Saved Views palette 124
Saving
animations 696, 701
autosave preferences 54
files 8
files automatically 9
palette positions 21
reverting to last saved version 10
tool attributes as a script 686
working plane location 643
Scale
architectural conversion chart 835
importing 628
Index |
in printer setup 91
interactive, disable 37
interactive, multiple objects 37
interactive, single object 37
normal 64
of callouts 240
of design layers 62, 105
Scale Objects command 318, 410
Screen plane, definition 219
Screen tips 26
Script palettes 691
Scripts
See VectorScript
Scrolling
automatically 32
showing and hiding scroll bars 49
with mouse wheel 32, 48
with scroll bars 32
Section Solids command 409
Sections, cutting 722
Select All command 40
Select Data Items command 659
Select Guides command 69
Select Item command 659
Selecting
2D objects 36
3D objects 39
all visible objects 40
drawing objects with custom selection scripts 685
edges and faces 357
guides 69
highlighting and handles 33, 70
highlighting preferences 55
modifier keys for 33
previously selected objects 41
text 227
Selection box
definition 155
settings for 55
Send Backward command 418
Send Forward command 418
Send to Back command 418
Send to Front command 418
Serial number xi, 52
Set 3D View command 459
Set Criteria command 659
871
872
| Index
Index |
advantages of using 187
applying texture to 773
attaching records to 207, 213
black, blue, and red 187
changing all fields of 215
changing attributes of 216
changing one field value 214
converting to a group 202
creating 189
creating a list of 216
creating a new folder for 202
creating holes in 3D walls 574
detaching records from 213
dragging and dropping 193, 581
editing 198
editing definition of 199
editing in walls 573
editing record values 211
editing wall insertion options 201
importing 204
importing folders of 204
inserting 193
inserting in 2D 193
inserting in 3D 197
inserting in walls (dragging and dropping) 568
inserting in walls (Duplicate Array command) 567
inserting in walls (Duplicate Symbol in Wall tool) 565
insertion options 191
making global edits 212
moving in walls (2D Selection tool) 569
moving in walls (Move by Points tool) 570, 573
moving in walls (Move command) 570
moving in walls (nudging) 569
moving into folders 203
overview of 187
properties of 198
purging unused 420
purging unused folders 420
removing from wall 197
replacing 199
rotating 198
showing other objects while editing 49
types of 187
T
Tablet command 95
Tabs, in text 226
Tangent constraints 170
873
874
| Index
Title bar 17
Title blocks
adding to a sheet border 517
customizing for Fundamentals 518
default resources for 174
Tool bar, keyboard shortcuts for 18
Tool Sets palette 21, 23
Tools
changing display of 23
creating custom scripts for 686
modifying with Workspace Editor 826
pausing 26
pop-out tools 23
resetting saved mode settings 52
selecting tool sets 24
viewing multiple tool sets 24
Top command 449
Top Level command 446
Top/Plan command 449
Trace Bitmap command 448
Transfer mode, design layer 107
Translate View tool 455
Transparency
design layer 107
objects 276
Transparency shaders
definition of 730
editing 747
importing images for 740
properties of 849
types of 841
Trim command 316
Trim tool 316
TrueType to Polyline command 229
U
Unconstrained Linear Dimension tool 491
Undo command 411
Undo, preferences for 51
Ungroup command 445, 727
Units
customizing for a drawing 67
for line thicknesses 88
in dimensions 498
in imported DXF/DWG files 627
setting options for a drawing 64
V
VBvisual plant
adding 751
default resources for 3D plants 174
VBvisual Plant tool 752
Vector locks 157
VectorCaching preference 49
VectorScript
creating custom selection scripts 685
creating custom tool/attribute scripts 686
creating scripts from scratch 688
deleting scripts 690
description of 685
duplicating scripts 690
editing scripts 689
encrypting scripts 691
exporting 600
importing script palettes 204, 692
importing scripts 598, 690
moving scripts to new palettes 691
opening scripts 691
renaming scripts 690
running scripts 688
stopping scripts on warnings 51
VectorScript Plug-in Editor command 188
Vectorworks
converting previous version files 10
exiting 15
exporting previous version files 601
installing xi
resetting saved settings 52
serial number for xi, 52
updating xii, 52
Vectorworks Preferences command 47
Vertical constraints
Constrain Horiz-Vertical tool 166
Index |
Constrain Vertical Distance tool 164
Vertices
adding to a polygon or polyline 309
adding to a roof 590
adding to a wall 559
changing to control points 308
moving on 2D objects 311
moving on a NURBS surface 404
reducing in NURBS 384
removing 309
selecting 404
shearing with 320
View bar 18
setting active class with 119
setting active layer with 110
Viewports, sheet layer
adding annotations and dimensions to 715
advanced properties of 708
ambient lighting options for 708
annotating objects with filled polygons 267
caching rendering and radiosity images 59, 789, 795
creating from a design layer 702
creating with a crop object 705
cropping existing 714
editing an associated design layer 711
moving and editing 710
overriding class properties 719
overriding layer properties 716
properties of 706
showing other objects while editing 49
status display 709
transferring attributes between 278
updating 721
Views
aligning for all design layers 727
changing with Fit to Objects command 464
changing with Rotate 3D View command 457
changing with Rotate View tool 456
changing with Set 3D View command 459
changing with Translate View tool 455
changing with Walkthrough tool 454
deleting saved 121
description of 2
editing saved 123, 124
opening saved 124
panning 28
preference for centering automatically 50
refreshing with Pan tool 29
saving 121
875
W
Walkthrough tool 454
Wall Join tool 561
Wall styles, purging unused 420
Wall tool 542
Walls
adding 3D peaks to 559, 590
applying textures by class 775
applying textures with basic mapping 762
attributes by class 545
automatically joining 48, 549
changing elevation of 559
changing length of 558
changing round wall radius 561
changing texture orientation on 761
creating 541
creating components for 550
creating from a polygon 553
creating polygons from 556
creating polylines from 556
creating roofs from 582
default resources for hatches 174
default resources for textures 174
deleting components from 553
direction of 549
editing components in 552
editing properties of 557
editing symbols in 573
editing symbols to create 3D holes 574
hiding components at lower scales 59
inserting 2D symbols into 37, 39, 193
inserting symbols in (dragging and dropping) 568
inserting symbols in (Duplicate Array command) 567
inserting symbols in (Duplicate Symbol in Wall
tool) 565
joining 320, 561
joining to pillars 555
moving symbols in (2D Selection tool) 569
moving symbols in (Move by Points tool) 570, 573
moving symbols in (Move command) 570
moving symbols in (nudging) 569
876
| Index
Index |
Z
Z and delta Z values for design layer 106
Zoom command 657
Zoom tool 31
Zooming
interactive 32
marquee 31
preference for line thickness 49
with Fit to Objects command 464
with Fit to Page Area command 465
with the mouse wheel 30, 48
with the View bar 20, 30
with the Zoom tool 31
877
878
| Index