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Revloader Ini

This document provides instructions for launching applications using revLoader in two ways: 1) By creating a shortcut to revLoader and specifying command line options like -appid and -launch or 2) By specifying the application name and optional command line in the ProcName setting. It also contains configuration settings for revLoader and revEmu, including enabling the cache, specifying language and Steam DLL locations, and configuring logging and user accounts. Game server settings allow controlling which clients can connect based on client version and legitimacy.

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0% found this document useful (0 votes)
1K views5 pages

Revloader Ini

This document provides instructions for launching applications using revLoader in two ways: 1) By creating a shortcut to revLoader and specifying command line options like -appid and -launch or 2) By specifying the application name and optional command line in the ProcName setting. It also contains configuration settings for revLoader and revEmu, including enabling the cache, specifying language and Steam DLL locations, and configuring logging and user accounts. Game server settings allow controlling which clients can connect based on client version and legitimacy.

Uploaded by

jed4quinto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Loader]

# You can launch revLoader in two ways:


#
# 1)
Create a shortcut to revLoader and apply the following
#
command line options:
#
#
-appid <APPID> where <APPID> is the application in question.
#
If supplied revLoader will create a steam_appid.txt
#
file with the value specified
#
-launch <PROCNAME> where <PROCNAME> is the executable to
#
launch
#
#
All other command line options are passed through to the
#
launched executable, so:
#
#
revLoader.exe -appid 12345 -launch MyApp.exe -silent /help
#
#
This will create a steam_appid.txt file with the value 12345
#
Before launching MyApp.exe with the arguments -silent /help
#
# 2)
Specify the name of the application to load in the ProcName
#
setting below as with previous versions of revLoader.
#
You can also specify the command line if required.
#
#
e.g ProcName=MyApp.exe -silent /help
#
ProcName=dota2.exe -steam -silent /help
[Emulator]
# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = false
# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath = D:\Program Files\Steam\SteamApps
# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
#
Use the Language key in the this rev.ini if it is present
#
Use the Steam Language key in the registry if it is present
#
Default the Language to English
#
#Language = English
Language = English

# Change Logging to True to enable/disable log file output for steam.dll


#
# Default = False
#
Logging=false
# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll=.\Steam\Steam2.dll
# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient,
# enable Logging and you will notice a log line "Using SteamClientXXX".
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
#
SteamClient = True
# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer
[Log]
# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False
[steamclient]
################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
#############################################################################
#
# Change the setting below to set your PlayerName (used in src2007 engine)
# not use ""
#
# Default = REVOLUTiON
#
PlayerName=Your name

# Change the setting below to enable/disable log file output for steamclient.dll
#
# Default = False
#
Logging=true
# Change ClientDLL to point to the original steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
#ClientDLL=.\bin\Steam\steamclient.dll
# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True
# If you use in Ultimate SSDK change the setting below to True
# use only Ultimate SSDK enable else disable.
#
# Default = False
#
#EnableSDK = True
#Use DNS masterservers valve, if port mastersrver 27010-27011 not problem
#if port 27015 use mix MasterServer = 208.64.200.65:27015
#
# Default = False
#
#Use_hl_master = true
#Change the setting to set masterserver, from where serverlist will be got.
#No support Setti masterserver.....
#Default = 72.165.61.136:27015 only for HL2
#Friends tab in serverbrowser shows another masterserver for VIP server ($)
#
#HL1 servers
#MasterServer = 188.40.40.201:27010
#MasterServer = 69.28.158.131:27010
#MasterServer = 209.197.20.34:27010
#MasterServer = 69.28.140.247:27010
#
#HL2 servers
#
MasterServer = 208.64.200.52:27011
#MasterServer = 208.64.200.65:27015
#MasterServer = 63.234.149.83:27011
#MasterServer = 63.234.149.90:27011
#
#rdkf
#
#MasterServer = 68.142.72.250:27012

#Search game version in MasterServer.


#Default search all version.
#
#GameVersion = 1.0.0.75
#Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI
#ex. ClanTag = revcrev
#
ClanTag=[revcrew]
#
# Use avatar enable. Test images no-steam avatar in platform/avatar1.dat(delete\
rename it`s file not show this images)
#
# Default = False
#
Use_avatar = true
[GameServer]
# GameServer policy rules
# Allow (v9.73 < revEmu < 9.83) clients to join your server
#
# Default = True
#
AllowOldRev74=False
# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False
# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False
# Allow cracked Steam clients to join your server
#
# Default = True
#
#AllowCracked=False
# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False
#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP d
efault true)
#
#AllowedAnyCountConnectUnknownClientWithOneIP = false
# Allow shows bots as normal players in the server(in serverbrowser)

#
# Default = false
Fake_player= false
# Allow revemu clients to join your server (steamid subject to substitution)
#
# Default = false
RevEmu_2012 = false
#Add count player in server name etc. (17/32).
#
#Default false.
#
AddCountPlayerInServerName = false
#Fix crash if you use SourceMod extension connect.ext....
#
#Default false.
#
#UseConectSM = true
[GameServerNSNet]
#Use only tf2/dota2 server example: EnableNSNetSvc = UDP
#
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
EnableNSNetSvc = UDP
#ServerIPNSNet =
#NSNetDedicatedPort = ????(?????? ??? Slave ????????)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT

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