360-775-5610
Steven Loerlein
sloerlein@[Link]
Programmer
[Link]
Professional Work Experience:
Languages:
Microsoft Vendor - Software Developer
6/2015 - Present
Minecraft Windows 10 Beta
UI systems developer
Gameplay and UI bug fixing
8/2014 4/2015
3D Local four player splitscreen marble racing game. (7 person tram)
Created particle effect editor
Developed chase camera controller using Lua scripting
Built component based engine architecture using C++
Integrated Lua into custom C++ engine
Scripted gameplay and powerup mechanics in Lua
Punch for Fun
5/2013 4/2014
3D Local four player fighting arena brawler. (6 person team)
Developed an archetype and scene editor using AntTweakBar and C++
Created Xml file serializer and deserializer wrapper for TinyXml
Constructed a robust input system for keyboard and Xinput devices
Engineered a flexible UI menu system
Created sound system using FMOD
Developed camera movement system
Spectrum
9/2012 4/2013
2D Puzzle platformer with lights that defy the laws of physics. (4 person team)
Built a tile based level editor using C#
Created text serializer to save and load game data
Developed an input system for keyboard
Designed 25 unique levels using the editor
Education:
DigiPen Institute of Technology, Redmond WA
C/C++
C#
Lua
Software/Tools:
DigiPen Student Projects:
Powerrr
9/2011 4/2015
Bachelor of Science in Computer Science in Real Time Interactive Simulation
Visual Studio
Mercurial
Git