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Software Developer Resume - Steven Loerlein

Steven Loerlein is a programmer and software developer currently working for Microsoft developing the Minecraft Windows 10 Beta. He has over 5 years of professional experience developing 3D and 2D games using C++, C#, and Lua. He studied computer science at DigiPen Institute of Technology, where he worked on several student game projects, gaining experience in areas like engine development, gameplay programming, tool creation, and more.

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0% found this document useful (0 votes)
109 views1 page

Software Developer Resume - Steven Loerlein

Steven Loerlein is a programmer and software developer currently working for Microsoft developing the Minecraft Windows 10 Beta. He has over 5 years of professional experience developing 3D and 2D games using C++, C#, and Lua. He studied computer science at DigiPen Institute of Technology, where he worked on several student game projects, gaining experience in areas like engine development, gameplay programming, tool creation, and more.

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360-775-5610

Steven Loerlein

sloerlein@[Link]

Programmer

[Link]

Professional Work Experience:

Languages:

Microsoft Vendor - Software Developer

6/2015 - Present

Minecraft Windows 10 Beta


UI systems developer
Gameplay and UI bug fixing

8/2014 4/2015

3D Local four player splitscreen marble racing game. (7 person tram)


Created particle effect editor
Developed chase camera controller using Lua scripting
Built component based engine architecture using C++
Integrated Lua into custom C++ engine
Scripted gameplay and powerup mechanics in Lua

Punch for Fun

5/2013 4/2014

3D Local four player fighting arena brawler. (6 person team)


Developed an archetype and scene editor using AntTweakBar and C++
Created Xml file serializer and deserializer wrapper for TinyXml
Constructed a robust input system for keyboard and Xinput devices
Engineered a flexible UI menu system
Created sound system using FMOD
Developed camera movement system

Spectrum

9/2012 4/2013

2D Puzzle platformer with lights that defy the laws of physics. (4 person team)
Built a tile based level editor using C#
Created text serializer to save and load game data
Developed an input system for keyboard
Designed 25 unique levels using the editor

Education:
DigiPen Institute of Technology, Redmond WA

C/C++
C#
Lua

Software/Tools:

DigiPen Student Projects:


Powerrr

9/2011 4/2015

Bachelor of Science in Computer Science in Real Time Interactive Simulation

Visual Studio
Mercurial
Git

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