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Ki o Rahi

Ki o Rahi is a traditional Māori game played between two teams, kioma and taniwha, on a circular field. The objective for kioma is to score points by touching pou markers with a ki ball and running it through the center te roto zone, while taniwha aim to hit the central tupu target to score. There are variations played with full contact tackles, rip tags, or touches to determine possession. The game teaches skills like running, passing, shooting, and teamwork, and reflects ancient stories in its design and play.

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100% found this document useful (1 vote)
370 views4 pages

Ki o Rahi

Ki o Rahi is a traditional Māori game played between two teams, kioma and taniwha, on a circular field. The objective for kioma is to score points by touching pou markers with a ki ball and running it through the center te roto zone, while taniwha aim to hit the central tupu target to score. There are variations played with full contact tackles, rip tags, or touches to determine possession. The game teaches skills like running, passing, shooting, and teamwork, and reflects ancient stories in its design and play.

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KI-O-RAHI

https://www.youtube.com/watch?
v=ug-6K2lEAS0#t=29
GAME WHAKAPAPA
Based on the Purakau (legend) of Rahitutakahina and the
rescue of his wife Tiarakurapakewai. The tkaro is a
reflection of Tupuna story telling at its best, as well as
provides an insight into the way in which they would explain
and design Tkaro to reflect their unique "world view". The
Papa Tkaro (field) layout of Ki o Rahi and the way the
Tkaro is played is a perfect example of this.

GAME DESCRIPTION
A large team game played between 2 teams, kioma and
taniwha on a large circular field. Played for 4 quarters or 2
halves of a set time, teams alternate roles of Koma and
Taniwha at half or quarter time.
Koma score by touching Pou/s with the K (for potential
points) then running the K through Te Roto and placing it
down in Pawero to convert pou touches into points. Koma
stop the other team, Taniwha.
Taniwha score by hitting the Tupu with the K. Koma will
have Kaitiaki (guardians) around the Tupu to stop Taniwha
from hitting the Tupu. Depending on which variation is being
played, Taniwha must stop Koma from scoring by either
touching, 2 handed touch, ripping the tag or tackling them in
the appropriate area.

NUMBER OF PLAYERS REQUIRED

14 People minimum (7 a side)

SPACE REQUIRED
A good size field/area will be needed to play. click the link
below for a sample of a field layout:
Ki_o_Rahi_field.doc
Ki o Rahi is played on a circular field with concentric circles.
The size of the field varies depending on the amount of
players, level of fitness and the type of rules being played.

TEAM ZONES
Kioma can go into Te Marama, Te Ao, Pawero zones. Te Ara is
for the Kaitiaki/guardians to get in and out of Pawero to help
attack or defend the Tupu. Te Roto can only be used by
Komawhen running through to covert Pou touches into
points.
Taniwha can go into Te Roto and Te Ao zones only.

GAME BENEFITS
A wide range of skills will be learnt and improved while
playing Ko Rahi.
Running, sidestepping, being evasive with a K
One handed and two handed accurate passing and catching
Flag/tag ripping skills
Jump shots and accurate shooting/throwing
Blocking
Communication and team work

EQUIPMENT NEEDED
1 tupu (central target) approx 40 gallon drum or rubbish bin.

7 pou.
Ki, woven flax ball, normal ball, rocks, rolled up jersey or
anything.
Field marking.
Team ID.

GUIDELINES
Play is started from te Marama, with Kioma throw or kick the
ki to a team mate in Pawero area.
They attempt to pass the ki to team mate who touches a pou
(for a potential point) then can touch more pou to
accumulate more potential points or run it through te roto
then place the ki on or over the Pawero line to convert all
pou touches into points on the board. (this is the only time
they can enter te roto).
Kioma can not go through or over te ara to score.
If a kioma player is tagged in te roto while trying to score it
is a hand over, if they run into te roto and run or pass the ki
back out with out being touch they retain possession but the
pou touches are recounted.
Kioma scores and play restarts with a kick off from te
marama.
Out of bounds, last team in possession hand over to other
team.
Taniwha scores by hitting the tupu with the ki and play
carries on.
Jump shots may be allowed if the taniwha player jumps from
te roto and releases the ki before landing in Pawero, they
must leave immediattely and not affect play or Kioma gain
possession.
Players in possession must be moving or they have 3-5
seconds to pass or shot or hand it over.
Players can not enter te ara, unless they are kioma moving
between pawero and te ao.
Players may get the ki from other zones as long as part of
their body stays in their legal zone, Taniwha may take jump
shots at the tupu as long as the ball is released before they
touch the ground. (some Iwi play no entering other zones or

penalties may occur) This is called the Turangawaewae rule.


We have attached a couple of variations of how it can be
played. Keep an eye out on this site for video instructions!

VARIATIONS
Nonoke (tackle)
Full contact version, which is also the traditional method of
play. Tat (negotiation of rules and conduct) is an important
part and necessary process of Nonoke. Teams negotiate
what's acceptable in the way of contact i.e. no head high
tackles, no shoulder charges, substitutions etc. Tat also
governs and negotiates how teams will conduct themselves
on and off the Papa Tkaro (Field)
Ripper version If attacking player gets ripped they have 35 seconds to pass the ki.
Touch version Touched with the ki, 3-5 seconds to pass,
some Iwi play handover if touched with the ki.
Tupu Tangata 2 or 3 players in the pawero are the tupu, so
taniwha try to hit them to score, kioma / tupu try to
karo / avoid being hit.

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