No Man's Sky: The Game With Infinite Exploration and Infinite Possibilities
No Man's Sky: The Game With Infinite Exploration and Infinite Possibilities
Possibilities
GuildFord, UK, April 21, 2016 Developer HelloGames has created No Mans Sky, the game
with a truly open and dangerous universe. In this new game, players can get lost in billions of
unique planet-sized planets and interact with billions of otherworldly creatures.
When it comes to games with exploration, we find that we often hit the walls of the
virtual world long before were satisfied with where weve adventured. But in No Mans Sky,
there are no boundaries. With 18,446,744,073,709,551,616 (thats 18 quintillion) different
planets, its estimated less than 0.1% of the actual game universe will actually be visited, even
with millions of players each exploring thousands of planets (McDonnell).
Since each planet is procedurally generated, any planet that the player lands on will be
completely unique and more likely than not, the player will be the first person ever to visit that
planet. Since the player is the discovering pioneer, he/she can name the planet and any flora and
fauna that he/she encounters. Some creatures will be awe-inspiring and dinosaur-like, towering
grandly over the player. Other creatures will be shyer, running away from the player as soon as
theyre seen. It is completely up to the player whether they want to simply be the Henry Thoreau
of that world and survey the wildlife, or be the classic Call of Duty player and hunt them to
extinction. But actions bring consequences and the robotic police force of the universe, the
sentinels, will come to investigate. Like Judge Dredd, they are the judge, the jury, and the
executioner and like Judge Dredd, their judgment is quick and their execution instant. The
universe of No Mans Sky is a shared universe, so whatever discoveries, names, and hostilities the
player creates, will be known to any player who visits that altered planet.
Players can choose their own adventure. Managing director Sean Murray told PlayStation
Blog:
We want you to get out and learn about the galaxy to work it out for yourself. There are
different roles you could play; you could be an explorer, a trader, a pirate looking for
trade routes to plunder or you could protect other ships from pirates. You make your
own story. I think its nice to play something that frees you from missions and quests.
There are core concepts that will drive the player on: youll start on the edge of space, on
a totally unique planet and youll make your way towards the centre of the galaxy
theres a reason to do that, but were not ready to talk about it yet (Parfitt).
On the high cliffs, mountains, jungles, caves, or icy plains of some planets, the player
might even find intelligent life. The players can interact with these natives, but the natives might
speak a completely alien language. In order to learn what they are saying, the player will have to
spend time on their homeworld and unlock the meanings of words through discovering relics or
trading. Another option the player has is to guess what the alien race is saying be and be ready to
face the consequences if the alien is actually telling the player that sulfur is deadly to their race
and the player offers them his/her sulfur for trade. This means each planet has its own set of rules
and the player must adapt to survive on each world.
The players ship needs to be maintained, so he/she must mine for resources. One way to
do this is by large scale terraforming. For example, if the player has sulfur and silicone, they can
craft a land disrupter gun. This gun allows the player to blast holes in the surface of the planet
and dig deep for precious resources, potentially to discover long winding caves that go on for
literally miles underneath the planets surface.
Once the player wishes to extend his reach, he/she can into his/her custom ship and fly
seamlessly into space to work on a completely different scale. Not only will the player have to
ability to mine asteroids, they can also trade with orbiting stations, destroy those orbiting
stations, raid any trading ships passing through, and then fight off the traders seeking revenge. Or
the player can get killed by passing space pirates. The player is free to use his/her ships
hyperdrive to visit any close solar systems or planets, continuing their grand adventure through
the immense universe on a scale unprecedented by any other videogame yet.
No Mans Sky will be available on PC and PS4 on July 21 of this year.
About HelloGames:
Founded in July 2009, We're the tiny developer behind Joe Danger and No Man's Sky, and we're
dedicated to the craft of creating games that will make you cry joyful rainbow tears.
www.no-mans-sky.com
For More Information:
Sean Murray
Managing Director
[email protected]
(123)-456-7890
Works Cited
McDonnell, Kenny. "Sadness: 99.9% Of The Planets In 'No Man's Sky' Will Never Be
Visited." Movie Pilot. Movie Pilot, 21 Apr. 2016. Web. 21 Apr. 2016.
Parfitt, Ben. "No Man's Sky Promises Gameplay That's as Varied as Its Galaxy." MCV UK.
NewBayMedia, 2 Sept. 2014. Web. 20 Apr. 2016.