Cs1302 Computer Networks Full Notes
Cs1302 Computer Networks Full Notes
UNIT – I
DATA COMMUNICATION
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located in different departments. The data at the central computer may be updated from time to
time and accessed by all users. This prevents any bottlenecks in the smooth functioning of the
organization. The latest data (say for inventory) will be easily available at all times to all the
users.
(e) Fluctuations of prices in foreign exchange and shares/equities can be communicated
instantaneously
using the medium of computer communications only. The transfer can be accelerated and verified
at any instant of time.
Data Communication:
Data Communication is defined as the exchange of data between two devices via some
form of transmission medium such as a wire cable. The communicating devices must be a
part of a communication system made up of a combination of hardware ( physical
equipment) and software (programs).
Timeliness: The system must deliver data in a timely manner. Data delivered late are
useless. Timely delivery means delivering data as they are produced, in the same order
that they are produced. and without significant delay. This kind of delivery is called real
–time transmission.
Components:
The components of a data communication are
Message
Sender
Receiver
Medium
Protocol
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Message : The message is the information to be communicated. It can consist of text
,pictures, numbers, sound, video or audio .
Sender. The sender is the device that sends the data message. It can be a computer or
workstation telephone handset, video camera and so on..
Receiver. The receiver is the device that receives the message. It can be a computer or
workstation telephone handset, video camera and so on..
Medium. The transmission medium is the physical path by which a message travels from
sender to receiver. It could be a twisted pair wire , coaxial cable, fiber optic cable, or
radio waves.
Protocol. A protocol is a set of rules that governs data communications. It represents an
agreement between the communicating devices.
Data representation.
Information comes in different forms such as text, numbers, images, audio and video.
Text.
Text is represented as a bit pattern ,
The number of bits in a pattern depends on the number of symbols in the language.
Different sets of bit patterns have been designed to represent text symbols. Each set is
called a code. The process of representing the symbols is called coding.
ASCII
The American National Standards Institute developed a code called the American
Standard code for Information Interchange .This code uses 7 bits for each symbol.
Extended ASCII
To make the size of each pattern 1 byte(8 bits),the ASCII bit patterns are augmented with
an extra 0 at the left.
Unicode
To represent symbols belonging to languages other than English,a code with much
greater capacity is needed. Unicode uses 16 bits and can represent up to 65,536 symbols.
ISO
The international organization for standardization known as ISO has designed a code
using a 32 – bit pattern. This code can represent up to 4,294,967,296 symbols.
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Numbers
Numbers are also represented by using bit patterns. ASCII is not used to represent
numbers.The number is directly converted to a binary number.
Images
Images are also represented by bit patterns.An image is divided into a matrix of
pixels,where each pixel is a small dot. Each pixel is assigned a bit pattern.The size and
value of the pattern depends on the image.The size of the pixel depends on what is called
the resolution.
Audio
Audio is a representation of sound. Audio is by nature different from text, numbers or
images. It is continuous not discrete
Video
Video can be produced either a continuous entity or it can be a combination of images.
Half-duplex
In half-duplex mode ,each station can both transmit and receive but not at the same time.
When one device is sending ,the other can only receive.
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The half-duplex mode is like a one-lane road with two directional traffic. The entire
capacity of a channel is taken over by whichever of the two devices is transmitting at the
time.
Ex. Walkie-talkies and CB(citizen band radios.
Full-duplex
In full-duplex mode ,both stations can transmit and receive simultaneously. It is like a
two-way street with traffic flowing in both directions at the same time. Signals going in
either direction share the capacity of the link.
The full duplex is like a two –way street with traffic flowing in both directions at the
same time. Signals going in either direction share the capacity of the link.
Ex. Telephone network
When two people are communicating by a telephone line ,both can listen and talk at the
same time.
Network:
Definition :
A set of nodes connected by communication links .A node can be any device capable of
sending &/or receiving data to &/or from other nodes in the network
A connected collection of hardware and software that permits information exchange and
resource sharing.
information = data, text, audio, video, images, …
resources = printers, memory, link bandwidth
Uses of networks
Distributed Processing
Networks use distributed processing which is termed as a task divided among multiple
computers. Instead of a single machine responsible for all aspects of a process, separate
computers handle a subset.
Performance
Performance can be measured by means of transit time, response time, number of users,
type of transmission medium, capabilities of the connected hardware and the efficiency
of the software.
Transit time
The amount of time required for a message to travel from one device to another.
Response time
The elapsed time between an inquiry and a response.
Reliability
Reliability is measured by the frequency of failure ,the time it takes a link to recover from
a failure.
Security
Network security is protecting data from unauthorized access.
Type of connection
There are two possible type of connections
Point-to-point
Multipoint
Point-to-point
A point-to-point connection provides a dedicated link between two devices. The entire
link is reserved for transmission between those two devices.
Ex. Change of television channel by infrared remote control. A point-to-point connection
is established between the remote control and the televisions control system.
Multipoint
A multipoint (also called multidrop) connection is one in which more than two specific
devices share a single link. The capacity of the channel is shared either spatially or
temporally.
Physical Topology
Physical Topology refers to the way in which network is laid out physically. Two or more
links form a topology. The topology of a network is the geometric representation of the
relationship of all the links and the linking devices tone another.
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The basic topologies are
Mesh
Star
Bus and
Ring
Mesh
In a mesh topology each device has a dedicated point to point link to every other
device. The term dedicated means that the link carries traffic only between the two
devices it connects.
A fully connected mash network therefore has n(n-1)/2 physical channels to link n
devices. To accommodate that many links every device on the network has (n-1) I/O
ports.
Merits.
• Dedicated link guarantees that each connection can carry its own data load. This
eliminates the traffic problems that occur when links shared by multiple
devices.
• If one link becomes unusable ,it does not incapacitate the entire system.
• Privacy or security: When every message travels along a dedicated line only the
intended recipient
Demerits
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Star topology
Each device has a dedicated point to point link only to a central controller usually called
a hub. If one device has to send data to another it sends the data to the controller, which
then relays the data to the other connected device.
Merits
• Less expensive than a mesh topology. Each device needs only one link and I/O
port to connect it to any number of others.
• Installation and reconfigure is easy.
• Robustness. If one link fails only that link is affected.
• Requires less cable than a mesh.
Demerits
• Require more cable compared to bus and ring topologies.
Bus
One long cable acts as a backbone to link all the devices in a network Nodes are
connected to the bus cable by drop lines and taps. A drop line is a connection running
between the device and the main cable. A tap is a connector that either splices into the
main cable or punctures the sheathing of a cable to create a contact with a metallic core.
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As the signal travels farther and farther ,it becomes weaker .So there is limitation in the
number of taps a bus can support and on the distance between those taps.(In this diagram
taps and connectors are
Merits
• Ease of installation.
• Bus use less cabling than mesh or star topologies.
Demerits
Ring
Each device has a dedicated point to point connection only with the two devices on either
side of it.
A signal is passed along the ring in one direction from device to device until it reaches
the destination
Each device in the ring incorporates a repeater. It regenerates the bits and passes them
along ,when it receives the signal intended for another device.
Merits:
• Easy to install and reconfigure.
• To add or delete a device requires changing only two connections.
• The constraints are maximum ring length and the number of devices.
• If one device does not receive the signal within a specified period, it issue an
alarm that alerts the network operator to the problem and its location
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Demerits
• A break in the ring disables the entire network. It can be solved by using a dual
ring or a switch capable of closing off the break.
Categories of Network
The three primary categories are of network are Local Area Network (LAN),
Metropolitan Area Network (MAN), and Wide Area Network(WAN). The category into
which a network fall is determined by its size, ownership, the distance it covers and its
physical architecture.
LAN
• A LAN is usually privately owned and links the devices in a single office,
building or campus.
• A LAN can be as simple as two PCs or it can extend throughout a company. LAN
size is limited to a few kilometers. The most widely used LAN system is the
Ethernet system developed by the Xerox Corporation.
• It is designed to allow resources (hardware , software or data) to be shared
between PC’s or workstations. It may be used to provide a (shared) access to
remote organizations through a router connected to a Metropolitan Area Network
(MAN) or a Wide Area Network (WAN).
• One of the computers may be given a large capacity disk drive and may become a
server to other clients. Software can be stored on this server and used by the
whole group.
• The size of the LAN may be determined by the licensing restrictions on the
numbers per copy of software. or the number of users licensed to access the
operating system.
• Also differentiated from other types of network by transmission media and
topology.
Internetwork
When two or more networks are connected they become an internetwork or internet
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Protocols
A protocol is a set of rules that governs data communication. It defines what is
communicated, how it is communicated, and when it is communicated. The key elements
of a protocol are syntax, semantics and timing
Syntax
It refers to the structure or format of the data. This refers the order in which the data are
presented.
Example
• The first 8 bits of data to be the address of the sender.
• The second 8 bits to be the address of the receiver.
• The rest of the stream may be the message itself
Semantics
It refers to the meaning of each section of bits. How a particular pattern to
be interpreted
What action is to be taken based on that interpretation
Example
An address specifies the route to be taken or the final destination of the
message.
Timing
It refers to two characteristics
When data should be sent and how fast they can be sent.
Example
If a sender produces data at 100 Mbps and the receiver process data at only
1 Mbps, it will overload the receiver and data will be lost.
Standards
Why do we need standards ?
• To create and maintain an open and competitive market for equipment
manufacturers
• To guarantee national and international interoperability of data,
telecommunication technology and process
• To give a fixed quality and product to the customer
• To allow the same product to be re used again elsewhere
• To aid the design and implementation of ideas
• To provide guidelines to manufacturers, vendors, government agencies and other
service providers to ensure kind of interconnectivity.
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Data communication standards are divided into two categories
De facto(from the fact):
• Standards that have not been approved by an organized body.
• It have been adopted as standards through widespread use.
• This is often established originally by manufacturers to define the functionality of
a new product or technology.
De jure (by law):
• Those that have been legislated by an officially recognized body.
Standards organizations
Standards are developed through the cooperation of standards creation committees,
forums, and government regulatory agencies.
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• It has authority over interstate and international commerce as it relates to
communication.
Internet Standards
• It is a thoroughly tested specification that is useful to and adhered to by those who
work with the internet.
• It is a formalized regulation that must be followed.
• A specification begins as an internet draft and attains Internet standard status.
• An Internet draft is a working document and it may be published as Request for
Comment(RFC).RFC is edited, assigned a number, and made available to all
interested parties.
OSI
The Open Systems Interconnection (OSI) architecture has been developed by the
International Organization for Standardization (ISO) to describe the operation and design
of layered protocol architectures. This forms a valuable reference model and defines
much of the language used in data communications.
Layer
• Each layer provides services to the next higher layer and shields the upper layer
from the details implemented in the lower layers.
• Each layer appears to be in direct (virtual) communication with its associated
layer on the other computer. Actual communication between adjacent layers takes
place on one computer only.
• Layering simplifies design, implementation, and testing. Only the lowest level
(Physical layer) can directly communicate with its peer communications process
into parts.
Peer-to-Peer Processes
• The processes on each machine that communicate at a given layer are called peer-
to-peer processes.
• At higher layers communication must move down through the layers on device A
aver to device B and then back up through the layers.
• Each layer in the sending device adds its own information to the message it
receives from the layer just above it. and passes the whole package to the layer
just below and transferred to the receiving device.
• The passing of data and network information down through the layers of the
sending device and back up through the layers of the receiving device is made
possible by an interface between each pair of adjacent layers.
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• Each interface defines what information and services a layer must provide for
the layer above it.
• Well defined interfaces and functions provide modularity to a network.
Physical Layer
• It coordinates the functions required to transmit a bit stream over a
physical medium.
• It deals with the mechanical and electrical specifications of the interface
and transmission media.
Mechanical: cable, plugs, pins...
Electrical/optical: modulation, signal strength, voltage levels,
bit times,
• It also defines the procedures and functions that physical devices and
interfaces have to perform for transmission to occur
Major responsibilities of Physical layer are
• Physical characteristics of interfaces and media:
It defines the characteristics of the interface between the devices and the
transmission media. Also defines the type of transmission medium.
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• Representation of bits:
To transmit the bits, it must be encoded into electrical or optical
signals. It defines the type of representation how 0s and 1s are
changed to signals.
• Data rate:
The number of bits sent each second is also defined by the physical
layer.
• Synchronization of bits:
Sender and the receiver must be synchronized at the bit level .i.e the
sender and the receiver clocks must be synchronized.
Information flows from top to bottom at the sender and bottom to top
at the receiver.
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• Flow Control: If the rate at which the data absorbed by the receiver is
less than the rate produced in the sender, the data link layer imposes a
flow control mechanism to overwhelming the receiver.
• Error control Reliability is added to the physical layer by data link layer
to detect and retransmit loss or damaged frames. and also to prevent
duplication of frames. This is achieved through a trailer added to the end
of the frame
• Access control When two or more devices are connected to the same link
it determines which device has control over the link at any given time.
Network Layer
The network layer is responsible for source-to-destination delivery of a packet across
multiple networks. It ensures that each packet gets from its point of origin to its final
destination .It does not recognize any relationship between those packets. It treats each
one independently as though each belong to separate message.
The functions of the network layer are
• Logical Addressing If a packet has to cross the network boundary then the
header contains information of the logical addresses of the sender and the
receiver.
Networking When independent networks or links are connected to create an
internetwork or a large network the connective devices route the packet to the final
destination.
Transport Layer
The network layer is responsible for process-to-process delivery ,that is source to
destination delivery of the entire message.
The responsibilities of Transport layer are
• Service-point (port) addressing :Computers run several programs at the same
time. source-to-destination delivery means delivery from a specific process on
one computer to a specific process on the other. The transport layer header
therefore include a type of address called a service – point address.
• Segmentation and reassembly A message is divided into segments and each
segment contains a sequence number. These numbers enable the Transport layer
to reassemble the message correctly upon arriving at the destination. The
packets lost in the transmission is identified and replaced.
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• Connection control : The transport layer can be either connectionless or
connection-oriented. A connectionless transport layer treats segment as an
independent packet and delivers it to the transport layer. A connection-oriented
transport layer makes a connection with the transport layer at the destination
machine and delivers the packets. After all the data are transferred the
connection is terminated.
• Flow control :Flow control at this layer is performed end to end .
• Error Control: Error control is performed end to end. At the sending side ,the
transport layer makes sure that the entire message arrives at the receiving
transport layer with out error. Error correction is achieved through
retransmission.
Session Layer : Session layer is the network dialog controller. It establishes ,maintains,
and synchronizes the interaction between communicating systems. Specific
responsibilities of the layer are
• Dialog Control : Session layer allows two systems to enter in to a dialog.
Communication between two processes take place either in half-duplex or full-
duplex. Example :the dialog between a terminal connected to a mainframe. Can
be half-duplex.
• Synchronization. The session layer allows a process to add checkpoints into a
stream of data. Example If a system is sending a file of 2000 pages , check
points may be inserted after every 100 pages to ensure that each 100 page unit is
advised and acknowledged independently. So if a crash happens during the
transmission of page 523,retransmission begins at page 501,pages 1 to 500 need
not be retransmitted.
Presentation layer. It is concerned with the syntax and semantics of the information
exchanged between two systems. Responsibilities of the presentation layer are
• Translation .The processes in two systems are usually exchanging information
in the form of character strings, numbers, and so on. The Since different
computers use different encoding systems ,the presentation layer is responsible
for interoperability between these different encoding methods. At the sender
,the presentation layer changes the information from its sender-dependent
format into a common format. The presentation layer at the receiving machine
changes the common format into its receiver dependent format.
• Encryption. The sender transforms the original information from to another
form and sends the resulting message over the entire network. Decryption
reverses the original process to transform the message back to its original form.
• Compression. It reduces the number of bits to be transmitted. It is important in
the transmission of text, audio and video.
Application Layer : It enables the user(human/software) to access the network. It
provides user interfaces and support for services such as electronic mail, remote file
access and transfer, shared database management and other types of distributed
information services. Services provided by the application layer are
• Network Virtual terminal. A network virtual terminal is a software version of a
physical terminal and allows a user to log on to a remote host.
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• File transfer, access and management. This application allows a user to access
files in a remote computer, to retrieve files from a remote computer and to
manage or control files in a remote computer.
• Mail services. This application provides the basis for e-mail forwarding and
storage.
• Directory services. It provides distributed database sources and access for global
information about various objects and services .
Transmission Media
Transmission media are actually located below the physical layer and directly
controlled by the physical layer.
Transmission media can be divided into two broad categories
• Guided &
• Unguided
Guided media
It includes twisted-pair cable, coaxial cable, and fiber-optic cable
Unguided media
It is usually air.
Guided media
Guided media, which are those that provide a conduit from one device to another.
Coaxial cable
• Coaxial cable carries signals of higher frequency ranges than twisted pair cable.
• It has a central core conductor of solid or stranded wire enclosed in an insulating
sheath. This in turn encased in an outer conductor of metal foil ,braid or a
combination of the two.
• The metallic wrapping serves both as a shield against noise and as the second
conductor completes the circuit.
• The outer conductor is also enclosed in an insulating sheath and the whole cable
is protected by a plastic cover.
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Coaxial Cable Connectors
Coaxial Cable Connectors are used to connect coaxial cable to devices. The most
common type of connector is the Bayone Neill-concelman or BNC connectors. There
are three popular types of connectors
• BNC connector
• BNC T connector &
• BNC terminator
BNC connector
It is used to connect the end of the cable to a device such as a TV set.
BNC T connector
It is used in Ethernet networks to branch out a cable for connection to a computer or
other devices.
BNC terminator
It is used at the end of the cable to prevent the reflection of the signal.
Performance
• Attenuation is much higher in coaxial cables than in twisted pair cable.
• Coaxial cable has a much higher bandwidth the signal weakens rapidly and
needs the frequent use of repeaters.
Basic definitions
Applications
• Coaxial cable is used in analog telephone network where a single coaxial
cable could carry 10,000 voice signals.
• It is also used in digital telephone network where a cable could carry
digital data up to 600 Mbps.
• Cable TV networks also used RG-59 coaxial cables.
• It is also used in traditional Ethernets.
Properties of light
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• Light travels in a straight line as long as it moves through a single uniform
substance. If array traveling through one substance suddenly enters another the
ray changes direction.
Refraction:
If the angle of incidence (the angle the ray makes with the line perpendicular to the
interface between the two substances) is less than the critical angle the ray refracts and
moves closer to the surface.
Reflection:
If the angle of incidence is greater than the critical angle the ray reflects and travels
again in the denser substance.
A glass or plastic core is surrounded by a cladding of less dense glass or plastic. The
difference in the density of the two materials must be such that a beam of light moving
through the core is reflected off the cladding.
Propagation Modes
There are two modes for propagating light along optical channels, each requires fiber
with different physical characteristics
• Multimode
• Single mode
Multimode
Multiple beams from a light source move through the core in different paths.
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Multimode Step –index fiber
• In Multimode Step –index fiber the density of the fiber remains constant from the
center to the edges
• A beam of light moves through this constant density in a straight line .
• When it reaches the interface of the core and the cladding, there is an abrupt
change to a lower density that alters the angle of the beams motion.
• Step-index -> the suddenness of this change.
Single-Mode
• It uses step-index fiber and a highly focused source of light that limits beams to a
small range of angles, all close to the horizontal
• The Single-Mode fiber itself is manufactured with a smaller diameter than that of
multimode fiber and with lower density.
• This results in a critical angle that is close enough to 90. to make it horizontal.
• All the beams arrive at the destination together and can be recombined with little
distortion to the signal.
Fiber Sizes
Optical fibers are defined by the ratio of the diameter of their core to the diameter of their
cladding expressed in micrometers.
Performance :
• Attenuation is flatter than in the case of twisted pair cable and coaxial cable.
• Few repeaters are needed when we use fiber optic cable.
Application
It is used in cable TV and LAN (Fast Ethernet and 100Base –X.
Advantages
Higher bandwidth: It can support higher bandwidth than twisted pair or coaxial cable.
Less signal attenuation: Transmission distance is greater than that of other guided
media. Signals can be transmitted for 50 km without requiring regeneration.
Immunity to electromagnetic Interference : Electromagnetic noise can not affect fiber-
optic cables
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Resistance to corrosive materials: glass is more resistant to corrosive materials.
Light-weight: It is of less weight than the copper cables.
More Immune to taping: Fiber-optic cables are more immune to taping than copper
cables.
Disadvantages :
Installation/Maintenance. Installation/Maintenance need expertise since it is a new
technology.
Unidirectional: Propagation of light is unidirectional. Bidirectional communication is
achieved by means of two optical fibers.
Cost: It is more expensive and the use of optical fiber cannot be justified if the need for
bandwidth is not high.
Line Coding : Line Coding is the process of converting binary data , a sequence of bits ,
to a digital signal.
Signal level
The number of values allowed in a particular signal are termed as signal level.
Data level
The number of values used to represent data are termed as data level.
DC component(zero frequency):
If the positive voltages are not get cancelled by the negative voltages then it is called a dc
component. This component is undesirable for 2 reasons They are
• If the signal is to pass through a system that does not allow the passage of a dc
component ,the signal is distorted and may create errors in the output.
• This component is an extra energy residing on the line and is useless.
Self-synchronization:
Need : To correctly interpret the signals received from the sender, the receivers bit
intervals must correspond exactly to the senders bit intervals. If the receiver clock is
faster or slower ,the bit intervals are not matched and the receiver might interpret the
signals differently than the sender intended.
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Line coding schemes(digital to digital transmission)
Line coding schemes are divided in to three categories.
Unipolar
Polar
Bipolar
Unipolar
Unipolar encoding uses only one polarity.0 is represented by zero voltage and 1 is
represented by positive voltage.
It is inexpensive to implement. Unipolar encoding has two problems
Lack of synchronization
A dc component
Digital/digital encoding
NRZ RZ Biphase
Polar encoding :
It uses two voltage levels
Positive
Negative
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The types of polar encoding are
Non return to zero(NRZ)
Return to zero(RZ)
Biphase
NRZ
The level of the signal is always either positive or negative.
NRZ-L
The level of the signal depends on the type of bit it represents.
The bit 0 is represented by positive voltage
The bit 1 is represented by negative voltage.
Demerits
Problem arises when there is a long stream of 0s or 1s in the data.
If the receiver receives a continuous voltage ,it should determine how many bits are sent
by relying on its clock.
The receiver may or may not be synchronized with the sender clock
NRZ-I
The 1 bit is represented by an inversion (transition between a positive and a negative
voltage) of the voltage level.
The existence of 1’s in the data stream allows the receiver to resynchronize its timer to
the actual arrival of the transmission.
A string of 0’s can still cause problems.
RZ
It uses three values
• Positive
• Negative &
• Zero
In RZ the signal changes during each bit.
A 1 bit is actually represented by positive-to-zero and
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A 0 bit is actually represented by negative-to-zero
Demerits
It requires two signal changes to encode one bit.
It occupies more bandwidth.
Biphase
The signal changes at the middle of the bit interval and does not return to zero.
There are two types of biphase encoding
• Manchester
• Differential Manchester
Manchester
• It uses the inversion at the middle of each bit interval for both synchronization
and bit representation.
• The bit 1 is represented by negative -to-positive transition.
• The bit 0 is represented by positive-to-negative transition.
Merits
A single transition achieves the level of synchronization but with only two levels of
amplitude
Differential Manchester
Inversion at the middle of the bit interval is used for synchronization.
Presence or absence of additional transition at the beginning of the interval is used to
identify the bit.
A bit 0 is represented by a transition.
A bit 1 means no transition.
It requires two signal changes to represent binary 0,but only one to represent binary 1.
Bipolar
It uses three voltage levels
Positive
Negative and
Zero
• The bit 0 is represented by zero level
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• The 1s are represented by alternate positive and negative voltages.If the first 1 bit
is represented by positive amplitude,the second will be represented by the
negative amplitude, and so on.
There are three types of bipolar encoding
AMI
B8ZS
HDB3
Bipolar Alternate Mark Inversion
A binary 0 is represented by zero voltage.
A binary 1s are represented by alternate positive and negative voltages.
Merits
By inverting on each occurrence of 1,
The dc component is zero
A long sequence of 1s stays synchronized.
Pseudoternary
A binary 0 alternate between positive and negative voltages.
Comparison
The comparison of the different encoding schemes of the following NRZ, Polar
NRZ,NRZ Inverted, Bipolar, Manchester, Differential Manchester are given.
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MODEMS
The term modem is a composite word that refers to the two functional entities that make
up the device; a signal modulator and a signal demodulator. A modulator creates a band-
pass analog signal from binary data. A demodulator recovers the binary data from the
modulated signal.
TELEPHONE MODEMS
Traditional telephone lines can carry frequencies between 300 and 3300 HZ, giving them
BW of 3000 Hz; All this range is used for transmitting voice, where a great deal of
interference and distortion can be accepted without loss of intelligibility.
The effective BW of a telephone line being used for data Transmission is 2400 Hz,
covering the range from 600 to 3000 Hz.
MODULATION /DEMODULATION
Modem Modem
A B
Figure shows the relationship of modems to a communication link. The computer on the
left sends binary data to the modulator portion of the modem; the data is sent as an analog
signal on the telephone lines. The modem on the right receives the analog signal,
demodulates it through its demodulator, and delivers data to the computer on the right.
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The communication can be bidirectional, which means the computer on the right can also
send data to the computer on the left using the same modulation and demodulation
processes.
Modem standards
• V.32
• V.32bis
• V.34bis
• V.90
• V.92
V.32
This modem uses a combined modulation and demodulation encoding technique
called trellis-coded modulation. Trellis is essentially QAM plus a redundant bit. The Data
stream is divided into 4-bit sections. Instead of a quad bit, however, a pentabit is
transmitted. The value of the extra bit is calculated from the values of the data bits.
In any QAM system, the receiver compares each received signal point to all valid
points in the constellation and selects the closest point as the intended value.. A signal
distorted by transmission noise can arrive closer in value to an adjacent point than to the
intended point, resulting in a misidentification of the point and an error in the received
data.
By adding a redundant bit to each quad bit, trellis-coded modulation increases the
amount of information used to identify each bit pattern thereby reduces the number of
possible matches.
The V.32 calls for 32-QAM with a baud rate of 2400. Because only 4 bits of each
pentabit represents data, the resulting speed is 4*2400=9600.
Bandwidth diagram
V.32 bis
The V.32 bis modem support 14,400-bps transmission. The V.32 uses
128-QAM transmission.
29
V.34 bis
The V.34 bis modem support 28,800-bps transmission with a 960-point
constellation to a bit rate of 33,600 with a 1664-point constellation.
V.90
Traditional modems have a limitations on the data rate.V.90 modems with
a bit rate of 56,000 bps, called 56Kmodems, are available. Downloading rate is 56K,
while the uploading rate is a maximum of 33.6 kbps.
Traditional modems
Modem A to B Modem
Quantization
noise happens in
the Telco office
A near A B
30
Traditional modems
Modem B to A Modem
Quantization
noise happens in
the telco office
A near B B
After modulation by the modem, an analog signal reaches the telephone company
Switching station. Where it is sampled and digitized to be passed through the digital
network. The quantization noise introduced in the signal at the sampling point limits the
data rate according to the capacity. This limit is 33.6 Kbps.
56K Modems
Communication today is via the Internet. In Uploading, The analog signal must still be
sampled at the switching station, which means the data rate in the uploading is limited to
33.6 Kbps. There is no sampling in downloading. Data rate in downloading is 56Kbps.
31
56K MODEMS
Modem
Uploading,
quantization
noise
A
Modem
downloading, no
quantization noise
32
V.92
The standard above V.92 is called V.92. These modems can adjust their speed,
and if the noise allows, they can upload data at the rate of 48 Kbps. The modem has
additional features. For example, the modem can interrupt the internet connection when
there is an incoming call if the lines has call-waiting service.
RS 232 INTERFACE
• RS 232 is a standard interface by EIA and RS232C is the latest version of this
interface.
INTERFACING WITH RS232
2. RS232 SIGNALS
• Before sending data to the other end the DTE requests the permission from the
modem by issuing RTS signal.
33
• The modem has a method to find out if any telephone line is free and if the other
end of modem is ready.
• When the modem finds the communication path is ready for communication it
issues CTS signal to DTE as an acknowledgement.
• The DTE issues DTR signal when it is powered on, error free and ready for
logical connection through the modem.
• The modem issues a DSR signal to indicate that it is powered on and it is error
free.
• The data is transferred by TXD signal from DTE to DCE and RXD signal
receives data from DCE to DTE.
• The RI and RLSD signals are used with the dialed modem, when the telephone
link is shared.
Communication
Frame ground
1 1
RTS
4 4
CTS
5 5
MODEM DTR TERMINAL
20 20
DCE DSR DTE
6 6
TXD
2 2
RXD
3 3
RI
22 22
RLSD or CD
8 8
Ground
7 7
34
UNIT II
ERROR:
TYPES OF ERRORS:
The term single bit error means that only one bit of a given data unit is changed
from 1 to 0 or 0 to 1. 010101 is changed to 110101 here only one bit is changed
by single bit error.
• Burst Error:
A burst error means that 2 or more bits in the data unit have changed.
Example:
35
Three kinds of errors can occur:
• the bits in the frame can be inverted, anywhere within the frame including the
data bits or the frame's control bits,
• additional bits can be inserted into the frame, before the frame or after the frame
and
• bits can be deleted from the frame.
DETECTION
Redundancy
Error detection use the concept of redundancy, which means adding extra bits for
detecting errors at the destination .i.e., instead of repeating the entire data stream, a
shorter group of bits may be appended to the end of each unit.
101000000001010 1010000000010101
Ok
Medium
36
Above figure shows the process of using redundant bits to check the accuracy of a data
unit. Once the data stream has been generated, it passes through a device that analyses it
and adds an appropriately coded redundancy check.
The receiver puts the entire stream through a checking function. The received bit stream
passes the checking criteria. The data portion of the unit is accepted if there is no error,
otherwise rejected and the redundant bits are discarded.
Detection methods
• Parity check
• Cyclic redundancy check
• checksum
Parity check
A redundant bit called parity bit, is added to every data unit so that the total number of
1’s in the unit becomes even (or odd).
Form data into a 2-dimensional array; add single parity check bits to each row
and each column; transmit row-by-row
Example: data = 1110001 1000111 0011001
• Form 3×7 array and add row and column parity bits:
Data bits
1110001 0
1000111 0 row
0011001 1 parity bits
0101111 1
Column parity
bits
•Example (cont.): suppose bit in position (1,3) is received in error (in other words,
1 bit error)
Therefore the receiver can detect that bit errors Occurred, but it cannot Correct them (here, if the
Bit errors were in positions (1,3) and (2,1) instead, the receiver parity checks would be the same)
38
CYCLIC REDUNDANCY CHECK
CRC is based on binary division.In CRC, instead of adding bits to achieve the
desired parity, a sequence of redundant bits, called the CRC or the CRC remainder, is
appended to the end of the data unit so that the resulting data unit becomes exactly
divisible by a second, predetermined binary number. At its destination, the incoming data
unit is assumed to be intact and is therefore accepted. A remainder indicates that the data
unit has been damaged in transit and therefore must be rejected.
• Dividing the data unit by a predetermined divisor derives the redundancy bits
used by CRC; the remainder is CRC.
• First a starting of n 0’s is appended to the data unit. The number n is one less than
the number of bits in the predetermined divisor, which is n+1 bits.
• The newly elongated data unit is divided by the divisor, using a process called
binary division. The remainder resulting from this division is the CRC.
• The CRC of n bits derived in step 2 replaces the appended 0s at the end of the
data unit. Note that the CRC may consist of all 0s.
• The data unit arrives at the receiver data first, followed by the CRC. The receiver
treats the whole string as unit and divides it by the same divisor that was used to
find the CRC remainder.
• If the string arrives without error, the CRC checker yields a remainder of zero ad
the data unit passes. If the string has been changed in transit, the division yields a
non zero remainder and the data does not pass.
data CRC
data 00..0
N bits
remainder
CRC
Zero, accept
Non zero, reject
receiver sender
39
CRC GENERATOR AND CHECKER
CRC GENERATOR
111101
1000
1101
1010
1101
1110
1101
0110
0000
1100
1101
0 0 1 remainder(CRC)
CRC CHECKER
• A CRC checker function is exactly as the generator does. After receiving the data
appended with the CRC, it does the same modulo-2 division.
• If the remainder is all 0s, the CRC is dropped and the data are accepted;
otherwise, the received stream of bits is discarded and data are resent.
• The following figure shows the process of division in the receiver. We assume
that there is an error.
• The remainder is not full of 0s, and the data are rejected.
40
111101
1000
1101
1010
1101
1110
1101
0110
0000
1101
1101
0 0 1 result
POLYNOMIALS
The divisor in the CRC most often represented not as a string of 1s and 0s, but as
an algebraic polynomial. The polynomial format is useful to solve the concept
mathematically.
x7+x5+x2+x+1
A polynomial
x7+x5+x2+x+1
1010 0 1 1 1
41
CHECKSUM
CHECKSUM GENERATOR
• In the sender side , the checksum generator subdivides the data unit into equal
segments of n bits.
• These segments are added using ones complement a, the total is also in n bits long
• The total is then complemented and appended to the end of the original data unit
as redundancy bits, called the checksum field.
• The extended data is transmitted across the network.
Receiver sender
Section2 Section2
N bits N bits
--------- ---------
Checksum N bits Checksum All 0s
CHECKSUM CHECKER
• The receiver subdivides the data unit into k sections each of n bits.
• All sections are added using ones complement arithmetic to get the sum.
• The sum is complemented.
• If the result is zero, the data are accepted: otherwise they are rejected.
42
EXAMPLE
10101001
00111001
11100010 sum
10101001
00111001
00011101
11111111 sum
10101111
11111001
00011101
111000101
1
43
11000101 sum
00111000 complement ( the pattern is corrupted )
PERFORMANCE
• It detects all errors involving an odd number of bits as well as most errors
involving an even number of bits.
• If one or more bits of a segment are damaged and the corresponding bit or bits
of opposite value in the second segment are also damaged, the sum of those
columns will not change and the receiver will not detect the problem.
HAMMING CODE:
•A minimum number of redundancy bits needed to correct any single bit error in
the data
•Redundancy bits in the Hamming code are placed in the codeword bit positions
that are a power of 2
•Each redundancy bit is the parity bit for a different combination of data bits
•Each data bit may be included in more than one parity check.
44
• Easy way to compute the redundancy bit values: write down binary
representations for positions of data bits which contain a 1; compute parity
bits for each “column”; put parity bits into codeword in correct order.
• Here: data is 1001101 so codeword will look like 100x110x1xx (where x denotes
redundancy bits) 1’s in positions 3, 6, 7, and 11
11: 1 0 1 1
7: 0 1 1 1
6: 0 1 1 0
3: 0 0 1 1
1001
parity bits
r1 r2 r4 r8
45
So codeword is 10011100101(as before)
suppose that the bit in position 7 is received in error:
• If the transmitted codeword is received error-free, the “new” parity bits the
receiver computes will all be 0 ,the receiver knows no bit errors occurred.
• This simple form of Hamming code can be used to provide some protection
against burst errors, by transmitting 1st bit from every codeword to be transmitted, then
2nd bit from every one of these codeword, and so on…In some cases, burst errors can be
corrected
.FLOW CONTROL
Flow control coordinates that amount of data that can be sent before receiving ACK It is
one of the most important duties of the data link layer.
46
ERROR CONTROL
• Error control in the data link layer is based on ARQ (automatic repeat request), which
is the retransmission of data.
• The term error control refers to methods of error detection and retransmission.
• Anytime an error is detected in an exchange, specified frames are retransmitted. This
process is called ARQ.
OPERATION:
The sender sends frame 0 and wait to receive ACK 1. when ACK 1 is received it sends
frame 1 and then waits to receive ACK 0, and so on.
The ACK must be received before the time out that is set expires. The following figure
shows successful frame transmission.
47
Sender Receiver
S=0 Frame 0
R=0
ACK 1
S=1 Frame 1
R=1
ACK 0
S=0
•
•
•
Time Time
Sender Receiver
S=0 Frame 0
R=0
ACK 1
S=1 Frame 1
R=1
Lost
S=1 Frame 1 R=1
Time-out
ACK0 R=0
S=0
Lost acknowledgement
o A lost or damaged ACK is handle in the same by the sender; if the sender
receives a damaged ACK, it discards it.
48
o The following figure shows a lost ACK 0.the waiting sender does not know if
frame 1 has been received. When the timer for frame 1 expires the sender
retransmits frame 1.
o Note that the receiver has already received frame 1 and is expecting to receive
frame 0. Therefore, its silently discards the second copy of frame 1.
Sender Receiver
S=0 Frame 0
R=0
ACK 1
S=1 Frame 1
R=1
ACK 0
Time-out S=1 Lost
Frame 1
R=0
ACK0
S=0 Expecting frame 0
Frame 1 is discarded
Time Time
• Delayed acknowledgement
o An ACK can be delayed at the receiver or by some problem with the link. The
following figure shows the delay of ACK 1; it ids received after the timer for
frame 0 as already expired.
o The sender has already retransmitted a copy of frame 0. The receiver expects
frame 1 so its simply discards the duplicate frame 0.
o The sender has now received two ACK’s, one that was delayed and one that
was sent after the duplicate frame 0 arrived. The second ACK 1 is discarded.
49
Sender Receiver
S=0 Frame 0
R=0
Time-out ACK1
S=0 Frame0 R=1
S=1 Frame1
Time-out R=1
ACK0
Time Time
BIDIRECTIONAL TRANSMISSION
The stop – and – wait mechanism is unidirectional. We can have bi-directional
transmission if the two parties have two separate channels for full duplex communication
or share the same channel for off duplex transmission. In this case, each party needs both
S and R variables to track frames sent and expected.
PIGGYBACKING
It’s a method to combine a data frame with an ACK. In following figure both the
sender and the receiver have data to send. Instead of sending separate data and ACK
frames. It can save bandwidth because the overhead from a data frame and an ACK frame
can be combined into just one frame
Sender Receiver
R=0
S=0 Frame 0,ACK0 R=0
S=0
R=0 Frame0,ACK 1
S=1
Frame 1,ACK1 R=1
S=1
R=1 Frame1,ACK 0
S=0
Time Time
50
GO-BACK-N ARQ
• As in Stop-and-wait protocol senders has to wait for every ACK then next frame
is transmitted. But in GO-BACK-N ARQ number of frames can be transmitted
without waiting for ACK. A copy of each transmitted frame is maintained until
the respective ACK is received.
1.sequence numbers.
Sequence numbers of transmitted frames are maintained in the header of
frame. If k is the number of bits for sequence number, then the numbering can
range from 0 to 2k-1. Example: if k=3 means sequence numbers are 0 to 7.
2. sender sliding window:
• Window is a set of frames in a buffer waiting for ACK. This window keeps on
sliding in forward direction, the window size is fixed. As the ACK is received, the
respective frame goes out of window and new frame to sent come into window.
Figure illustrates the sliding window.
• If Sender receives. ACK 4, then it knows Frames upto
and including Frame 3 were correctly received
Window size=7
6 7 0 1 2 3 4 5 6 7
51
4. Control variables:
Sender variables and Receiver variables:
Sender deals with three different variables
S -> sequence number of recently sent frame
SF -> sequence number of first frame in the window.
SL -> sequence number of last frame in the window.
The receiver deals with only one variable
R -> sequence number of frame expected.
5. Timers
The sender has a timer for each transmitted frame. The receivers don’t have any
timer.
6. Acknowledgement:
The receiver responds for frame arriving safely by positive ACK. For damaged or
lost frames receiver doesn’t reply, the sender has to retransmit it when timer of that frame
elapsed. The receiver may ACK once for several frames.
7. resending frames:
if the timer for any frame expires, the sender sender has to
resend that frame and the subsequent frame also, hence the protocol is called GO-
BACK-N ARQ.
Operation
Normal operation:Following diagram shows this mechanism. The sender keeps track of
the outstanding frames and updates the variables and windows as acknowledgements
arrive.
Sender Receiver
SF SL
0 1 2 3 0 1 Frame 0
0 1 2 3 0 1
S Frame 1
0 1 2 3 0 1
0 1 2 3 0 1 ACK 2
S Frame 2
0 1 2 3 0
0 1 2 3 0 1 ACK3
S Frame 3 0 1 2 3 0 1
0 1 2 3 0 •
•
S
Time Time
52
Damaged or lost frame:
Figure shows that frame 2 is lost. Note that when the receiver receives frame 3, it is
discarded because the receiver is expecting frame 2, not frame3. after the timer for frame
2 expires at the sender site, the sender sends frame 2 and 3.
Sender Receiver
SF SL
0 1 2 3 0 1 Frame 0
0 1 2 3 0 1
S Frame 1
0 1 2 3 0 1
0 1 2 3 0 1 ACK 2
S Frame 2 lost
0 1 2 3 0
0 1 2 3 0 1
Frame 3
0 1 2 3 0 1 Frame 3 is discarded, not
in the window
Timeout
resent Frame 2
0 1 2 3 0 1
0 1 2 3 0 1
Frame 3
resent
0 1 2 3 0 • 0 1 2 3 0 1
•
S R
Time Time
Delayed Acknowledgement:
A delayed ACK also triggers the resending of frames.
53
SELECTIVE REPEAT ARQ:
• The configuration and its control variables for this are same as those
selective repeat ARQ.
• The size of the window should be one half of the value 2m.
• The receiver window size must also be the size. In this the receiver is
looking for a range of sequence numbers.
• The receiver has control variables RF and RL to denote the boundaries of
the window.
selective repeat also defines a negative ACK NAK that reports the sequence
number of a damaged frame before the timer expires.
Operation
Normal operation
Normal operations of the selective repeat ARQ is same as GO-BACK-N ARQ
mechanism.
Lost or damaged frame
The following figure shows operation of the mechanism with an example of a lost
frame.
Frame 0 and 1 are accepted when received because they are in the range specified
by the receiver window. When frame 3 is received, it is also accepted for the same
reason. However the receiver sends a NAK 2 to show that frame 2 has not been
received. When the sender receives the NAK 2, it resends only frame 2, which is then
accepted because it is in the range of the window.
54
Sender Receiver
0 1 2 3 0 1 Frame 0
0 1 2 3 0 1
S Frame 1
0 1 2 3 0 1
0 1 2 3 0 1 ACK 2
S Frame 2 lost
0 1 2 3 0 1
Frame 3
0 1 2 3 0 1
NAK 2 0 1 2 3 0 1
Frame 2
0 1 2 3 0 1
resent 0 1 2 3 0 1
Time Time
• HDLC standardized ISO in 1979 and accepted by most other standards bodies
(ITU-T, ANSI)
55
• 3 types of end-stations:
Primary–sends commands
Secondary–can only respond to Primary’s commands
Combined–can both command and respond
• 3 types of configuration
(Note: no balanced multipoint)
TRANSFER MODE
•
Mode = relationship between 2 communicating devices;
•
Describes who controls the link
o NRM = Normal Response Mode
o ABM = Asynchronous Balanced Mode
NRM:
56
only difference is that secondary needs permission from the Primary in NRM, but
doesn’t need permission from the Primary in ARM.
FRAMES:
3 types of Frames are
I-Frame – transports user data and control info about user data.
S-Frame – supervisory Frame, only used for transporting control information
U-Frame – unnumbered Frame, reserved for system management(managing the
link itself)
FRAME FORMAT
U-Frames:
• U-frames are used for functions such as link setup. They do not contain any
sequence numbers.
• Five code bits denote the frame type (but there are not 32 different possibilities):
• Set Asynchronous Balanced Mode (SABM).Used in the link set up to indicate
ABM mode will be used.
• Set Normal Response Mode (SNRM).Used for asymmetric mode (master/slave).
• SABME and SNMRE—extended format.
• Disconnect (DISC).Used to disconnect the logical connection.
• Frame Reject (FRMR)—reject frame with incorrect semantics.
57
• Unnumbered Acknowledgement (UA).Used to acknowledge other frames in this
class.
• Unnumbered Information (UI)–initialisation, poling and status information
needed by the data link layer.
• U-frames may carry data when unreliable connectionless service is called for.
S-Frames:
• S-frames are similar to unnumbered frames, the main difference being that they
do carry sequence information.
• Some supervisory frames function as positive and negative acknowledgements,
they therefore play a very important role in error and flow control.
• Two bits indicate the frame type, so that there are four possibilities.
Control Field:
58
IEEE 802.4 TOKEN BUS
Physical topology
90 50 120
400 75
50 75
400
120 90
59
Token passing in a bus
Medium options
1. Broadband: Transmission medium is co-axial cable and its uses
AM/PSK as a signaling techniques, data rate is 1,5,10 mbps.
Performance:
For token ring, the slightly higher delay compared to CSMS/CD bus
occurs. For higher transmission loads the token ring performs well.
The following figure shows the operation and arrangement of the Token
Ring.
61
stations
Ring interface
1 1 1 byte
62
SD AC ED
Data Frame
• SD: Start frame delimiter: Its also one byte unique bit pattern, which
marks the start of the frame.
• AC: Access control: It is one byte long field containing priority
bits(P), Token bit(T),
monitoring bit(M), and reservation bir(R).
• FC: Frame control: The frame control field is used to distinguish data
frames from control frames. For data frame, it carries the frames
priority. The frame control field indicates the type of the frame data
frame or control frame.
• DA: Destination address: The destination address field is 2 or 6 bytes
long.
• SA: Source address: The destination address field is 2 or 6 bytes long.
• DATA: Data field
• FCS: Frame check sequence: frame check sequence is 4 bytes long
and contains CRC code. It is used to detect transmission errors on DA,
SA, FC and data fields.
• ED: End delimiter: It is a unique bit pattern, which marks the end of
the frame. It is one byte long.
• FS: Frame status: This field is none byte long and contains a unique
bit pattern marking the end of a token or a data frame.
Performance:
When traffic is light, the token will spend most of its time idly
circulating around the ring. When traffic is heavy, there is a queue at each
station. Network efficiency is more.
63
Disadvantages:
• A break in a link or repeater failures disturbs the entire network.
• Installation of new repeaters requires identification of two
topologically adjacent repeaters.
• Since the ring is closed loop, a packet will circulate indefinitely
unless it is removed.
• Each repeater adds an increment of delay.
• There is practical limit to the number of repeaters.
Introduction
The Fiber Distributed Data Interface (FDDI) specifies a 100-Mbps token-
passing, dual-ring LAN using fiber-optic cable. FDDI is frequently used as
high-speed backbone technology because of its support for high bandwidth
and greater distances than copper. It should be noted that relatively recently,
a related copper specification, called Copper Distributed Data Interface
(CDDI), has emerged to provide 100-Mbps service over copper. CDDI is the
implementation
of FDDI protocols over twisted-pair copper wire. This chapter focuses
mainly on FDDI specifications and operations, but it also provides a high-
level overview of CDDI.
FDDI Specifications
FDDI specifies the physical and media-access portions of the OSI reference
model. FDDI is not actually a single specification, but it is a collection of
four separate specifications, each with a specific function. Combined, these
64
specifications have the capability to provide high-speed connectivity
between upper-layer protocols such as TCP/IP and IPX, and media such as
fiber-optic cabling.
FDDI's four specifications are the Media Access Control (MAC), Physical
Layer
Protocol (PHY), Physical-Medium Dependent (PMD), and Station
Management (SMT) specifications. The MAC specification defines how the
medium is accessed, including frame format, token handling, addressing,
algorithms for calculating cyclic redundancy check (CRC) value, and error-
recovery mechanisms. The PHY specification defines data
encoding/decoding procedures, clocking requirements, and framing, among
other functions. The PMD specification defines the characteristics of the
transmission medium, including fiber-optic links, power levels, bit-error
rates, optical components, and connectors. The SMT specification defines
FDDI station configuration, ring configuration, and ring control features,
including station insertion and removal, initialization, fault isolation and
recovery, scheduling, and statistics collection.
FDDI is similar to IEEE 802.3 Ethernet and IEEE 802.5 Token Ring in its
relationship with the OSI model. Its primary purpose is to provide
connectivity between upper OSI layers of common protocols and the media
used to connect network devices. Figure 8-3 illustrates the four FDDI
specifications and their relationship to each other and to the IEEE-defined
Logical Link Control (LLC) sublayer. The LLC sublayer is a component of
Layer 2, the MAC layer, of the OSI reference model.
65
Figure 8-3: FDDI Specifications Map to the OSI Hierarchical Model
Figure 8-10: The FDDI Frame Is Similar to That of a Token Ring Frame
66
FDDI Frame Fields
The following descriptions summarize the FDDI data frame and token fields
illustrated in Figure 8-10.
Dual Ring
FDDI's primary fault-tolerant feature is the dual ring. If a station on the dual
ring fails or is powered down, or if the cable is damaged, the dual ring is
automatically wrapped (doubled back onto itself) into a single ring. When
the ring is wrapped, the dual-ring topology becomes a single-ring topology.
Data continues to be transmitted on the FDDI ring without performance
impact during the wrap condition. Figure 8-6 and Figure 8-7 illustrate the
effect of a ring wrapping in FDDI.
67
Figure 8-6: A Ring Recovers from a Station Failure by Wrapping
When a single station fails, as shown in Figure 8-6, devices on either side of
the failed (or powered-down) station wrap, forming a single ring. Network
68
operation continues for the remaining stations on the ring. When a cable
failure occurs, as shown in Figure 8-7, devices on either side of the cable
fault wrap. Network operation continues for all stations.
It should be noted that FDDI truly provides fault tolerance against a single
failure only. When two or more failures occur, the FDDI ring segments into
two or more independent rings that are incapable of communicating with
each other.
• Logical Link Control (LLC), if the unit is a DTE. This sublayer provides
the interface between the Ethernet MAC and the upper layers in the protocol
stack of the end station. The LLC sublayer is defined by IEEE 802.2
standards.
69
• Bridge entity, if the unit is a DCE. Bridge entities provide LAN-to-LAN
interfaces between LANs that use the same protocol (for example, Ethernet
to Ethernet) and also between different protocols (for example, Ethernet to
Token Ring). Bridge entities are defined by IEEE 802.1 standards.
Because specifications for LLC and bridge entities are common for all IEEE
802 LAN protocols, network compatibility becomes the primary
responsibility of the particular network protocol. Figure 7-5 shows different
compatibility requirements imposed by the MAC and physical levels for
basic data communication over an Ethernet link.
Figure 7-5 MAC and Physical Layer Compatibility Requirements for Basic
Data Communication
The MAC layer controls the node's access to the network media and is
specific to the individual protocol. All IEEE 802.3 MACs must meet the
same basic set of logical requirements, regardless of whether they include
one or more of the defined optional protocol extensions. The only
requirement for basic communication (communication that does not require
70
optional protocol extensions) between two network nodes is that both MACs
must support the same transmission rate.
The 802.3 physical layer is specific to the transmission data rate, the signal
encoding, and the type of media interconnecting the two nodes. Gigabit
Ethernet, for example, is defined to operate over either twisted-pair or
optical fiber cable, but each specific type of cable or signal-encoding
procedure requires a different physical layer implementation.
The IEEE 802.3 standard defines a basic data frame format that is required
for all MAC implementations, plus several additional optional formats that
are used to extend the protocol's basic capability. The basic data frame
format contains the seven fields shown in Figure 7-6.
71
administered (indicated by a 1). The remaining 46 bits are a uniquely
assigned value that identifies a single station, a defined group of stations, or
all stations on the network.
Figure 7-6 The Basic IEEE 802.3 MAC Data Frame Format
72
Note Individual addresses are also known as unicast addresses because they
refer to a single MAC and are assigned by the NIC manufacturer from a
block of addresses allocated by the IEEE. Group addresses (a.k.a. multicast
addresses) identify the end stations in a workgroup and are assigned by the
network manager. A special group address (all 1s—the broadcast address)
indicates all stations on the network.
Frame Transmission
• The preamble and start-of-frame delimiter are inserted in the PRE and
SOF fields.
• The destination and source addresses are inserted into the address fields.
• The LLC data bytes are counted, and the number of bytes is inserted into
the Length/Type field.
• The LLC data bytes are inserted into the Data field. If the number of
LLC data bytes is less than 46, a pad is added to bring the Data field length
up to 46.
73
• An FCS value is generated over the DA, SA, Length/Type, and Data
fields and is appended to the end of the Data field.
The IEEE 802.3 standard currently requires that all Ethernet MACs support
half-duplex operation, in which the MAC can be either transmitting or
receiving a frame, but it cannot be doing both simultaneously. Full-duplex
operation is an optional MAC capability that allows the MAC to transmit
and receive frames simultaneously.
UNIT III
Network Layer
• Transport segment from sending to receiving host.
• On sending side encapsulates segments into datagrams.
• On receiving side, delivers segments to transport layer.
• network layer protocols in every host, router.
• Router examines header fields in all IP datagrams passing through it.
Network-Layer Functions
• forwarding: move packets from router’s input to appropriate router
Output.
• routing: determine route taken by packets from source to destination.
Internetworking
Switching Schemes
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(1) Circuit Switching
(2) Message Switching (Store-and-Forward)
(3) Packet Switching (Store-and-Forward)
Circuit Switching
VC implementation
A VC consists of:
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1. Path from source to destination
2. VC numbers, one number for each link along path
3. Entries in forwarding tables in routers along path
Packet belonging to VC carries a VC number.
VC number must be changed on each link.
New VC number comes from forwarding table
Packet Switching
• Messages are split into smaller pieces called packets.
• These packets are numbered and addressed and sent through the network
one at a time.
• Allows Pipelining
– Overlap sending and receiving of packets on multiple
links.
IP Addresses
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Each network interface on the Internet as a unique global address, called the
IP address. An IP address- is 32 bits long. It encodes a network number and
a host number.IP addresses are written in a dotted decimal notation:
128.238.42.112 means
10000000 in 1st Byte
11101110 in 2nd Byte
00101010 in 3rd Byte
01110000 in 4th Byte
IP Address classes
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• Class A:
– For very large organizations
– 16 million hosts allowed
• Class B:
– For large organizations
– 65 thousand hosts allowed
• Class C
– For small organizations
– 255 hosts allowed
• Class D
– Multicast addresses
– No network/host hierarchy
• Note that Class A, Class B, and Class C addresses only support two levels
of hierarchy
• Each address contains a network and a host portion, meaning two levels of
Hierarchy.
• However, the host portion can be further split into “subnets” by the address
class owner
• This allows for more than 2 levels of hierarchy.
IP Subnetting
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• How is this knowledge of the internal network hierarchy implemented
in the organization’s routers?
• Masking of IP addresses during the packet-forwarding process.
• Masking is done whether or not subnetting is being used with
subnetting,
the Netid defines the site, the Subnetid defines the physical network, and
the Hostid defines the actual machine.
Subnet Masks
Subnet masks allow hosts to determine if another IP address is on the same
subnet or the same network.
Router
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• Networks can use different technologies
• Router forwards packets between networks
• Transforms packets as necessary to meet standards for each network
Routing issues:
Scalability: must be able to support large numbers of hosts, routers,
networks
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Decentralized: each router sees only local information (itself and physically-
connected neighbors) and computes routes on this basis. pros and cons?
Routers
Routing
The most common routing algorithms are distance-vector and link-
state routing.
Distance-vector:
• Each router exchanges information about the entire network with
neighboring routers at regular intervals.
• Neighboring routers = connected by a direct link (e.g. a LAN)
• Regular intervals: e.g. every 30 seconds
Link-state:
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• Each router exchanges information about its neighborhood with all
routers in the network when there is a change.
• Neighborhood of a router = set of neighbor routers for this router.
• Each router’s neighborhood information is flooded through the
network.
• Change: e.g. if a neighboring router does not reply to a status
message.
• Each router sends its information about the entire network only to its
neighbors
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How do non-neighboring routers learn about each other and share
information?
•A router sends its information to its neighbors
•Each neighbor router adds this information to its own, and sends the
updated information to its neighbors; the first router learns about its
neighbors’ neighbors.
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Routing table update algorithm (distributed Bellman-Ford algorithm):
• Add 1 to cost of each incoming route (since each neighbor is 1hop
away)
• If a new destination is learned, add its information to the routing table
• If new information received on an existing destination:
• If Next Hop field is the same, replace existing entry with the new
information even if the cost is greater(“new information invalidates
old”)
• If Next Hop field is not the same, only replace existing entry with the
new information if the cost is lower
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Problem with distance-vector routing:
• Slow convergence of distance vector routing algorithms under some
conditions
• Slow reaction to link/router failure because information only comes
from neighboring routers and it may be out-of-date (e.g. it may not
properly reflect the impact of the failure on route costs)
Link-State routing
•Each router sends information about its neighborhood to every other router
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• Link cost is usually a weighted sum of various factors
• e.g. traffic level, security level, packet delay
• Link cost is from a router to the network connecting it to another
router.
• when a packet is in a LAN (which is typically a broadcast network),
every node –including the router –can receive it
• No cost assigned when going .
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• Routers share information by advertising, which means sending link-
state packets•.
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• The algorithm keeps track of 2 sets of nodes and arcs –Temporary and
Permanent.
• Initially, the Temporary set contains all neighbor nodes of the router
itself, and the arcs connecting them to the router; only the router is
initially Permanent.
• When all nodes and arcs are in the Permanent set, the algorithm has
terminated.
• Identify the Temporary node whose arc has the lowest cumulative cost
from the root: this node and arc are moved into the Permanent set.
• Any nodes which are connected to the new Permanent node and are
not already in the Temporary set, along with the connecting arcs, are
made Temporary.
• Also, if any node already in the Temporary set has a lower cumulative
cost from the root by using a route passing through the new
Permanent node, then this new route replaces the existing one
• Repeat until all nodes and arcs are Permanent.
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90
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• Once a router has found its shortest-path spanning tree, it can build its
routing table.
• To complete the Example, here is router A’s link-state routing table
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• In large networks, the memory required to store the link-state database
and the computation time to calculate the link-state routing table can
be significant.
• in practice, since the link-state packet receptions are not synchronized,
routers may be using different link-state databases to build their
routing tables.
Note:
UNIT - IV
The Transport Layer is responsible for end-to-end data transport
Primary functions include:
• Provision of connection oriented or connectionless service.
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• Disassembling and reassembling data.
• Setup and release of connections across the network.
TCP service:
• connection- oriented: setup required between client, server
• reliable transport between sending and receiving process
• flow control: sender won’t overwhelm receiver
• congestion control: throttle sender when network overloaded
• does not provide: timing, minimum bandwidth
UDP service:
• unreliable data transfer between sending and receiving process
• does not provide: connection setup, reliability, flow control, congestion
control, timing, or bandwidth guarantee guarantees
UDP
Addressing
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An address at the transport layer is typically a tuple (Station, Port) where
• Station is the network address of the host, and
• Port identifies the application
• The source port, much like the source port in TCP, identifies the
process on the originating system. TCP ports and UDP ports are not
the same. There is no relationship between the two.
• The destination port identifies the receiving process on the receiving
machine. Whereas the IP address identifies which machine should get
the packet, the port identifies which machine should get the data.
• The length field contains the length of the UDP datagram. This
includes the length of the UDP header and UDP data. It does not
include anything added to the packet in-transit by other protocols --
but these are stripped away before UDP sees the datagram at the other
side.
• The checksum field is used by UDP to verify the correctness of the
UDP header and data. If the checksum indicates an error, the packet is
dropped. UDP is unreliable, so it makes no attempt to mitigate the
loss.
Application
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• Datagram oriented
• unreliable, connectionless
• simple
• unicast and multicast
• Useful only for few applications, e.g., multimedia applications
• Used a lot for services
– network management(SNMP), routing (RIP),naming(DNS), etc.
Port Numbers
• UDP (and TCP) use port numbers to identify applications
• A globally unique address at the transport layer (for both UDP and
TCP) is a tuple <IP address, port number>
• There are 65,535 UDP ports per host.
Reliable: A reliable protocol ensures that data sent from one machine to
another will eventually be communicated correctly. It does not guarantee
that this data will be transmitted correctly within any particular amount of
time -- just that given enough time, it will arrive. Life isn't perfect, and it is
possible for corrupted data to be thought correct by a reliable protocol -- but
the probability of this occurring is very, very, very low Point-to-point: Point-
to-point protocols are those protocols that communicate information
between two machines. By contrast, broadcast and multicast protocols
communicate information from one host to many hosts.
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• Connection-oriented :A connection oriented protocol involves a
connection or session between the endpoints. In other words, each
host is aware of the other and can maintain information about the state
of communication between them. The connection needs to be
initialized and destroyed. The shared state that is possible with a
connection-oriented protocol is essential to a reliable protocol. In
particular, the notion of a sequence number or serial number is a
practical necessity, if not a theoretical necessity.
Flag bits:
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• If the bit is set, the following bytes contain an urgent message in the
sequence number range “SeqNo <= urgent message <= SeqNo +
urgent pointer”
• ACK: Segment carries a valid acknowledgement
• PSH: PUSH Flag
• Notification from sender to the receiver that the receiver should pass
all data that it has to the application.
• Normally set by sender when the sender’s buffer is empty
• RST: Reset the connection
• The flag causes the receiver to reset the connection.
• Receiver of a RST terminates the connection and indicates higher
layer application about the reset
• SYN: Synchronize sequence numbers
• Sent in the first packet when initiating a connection
• FIN: Sender is finished with sending
• Used for closing a connection
• Both sides of a connection must send a FIN.
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Connection Termination :
Congestion Control
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-To prevent congestion before it happens
Retransmission policy :
Good Retransmission policy & Retransmission timer.
Window policy
-Selective Repeat Window.
Acknowledgement policy:
-Does not acknowledge every packet.
Discarding Policy:
-Good discarding Policy.
Admission Policy
-Switches check the resource requirement of flow.
Choke point:
-packet sent by router to Source.
Implicit Signaling:
-Source can detect
Explicit Signaling:
-Routers inform sender
Backward Signaling:
-Warn the Source (opp dir)
Forward Signaling:
-Warn the Destination
Slow Start :
Set cwnd size to max. seg size. Increases exponentially.
Additive Increase:
After it reaches threshold increase by 1 seg.If it reaches time-out then multiplicative
decrease.
Multiplicative decrease:
Set the threshold to one half of last cwnd size. Each time it is reduced to one half of last
cwnd size if a time –out occurs.
Traffic Shaping
• Traffic shaping controls the rate at which packets are sent (not just how many)
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• At connection set-up time, the sender and carrier negotiate a traffic pattern
(shape)
• The host injects one packet per clock tick onto the network. This results in a
uniform flow of packets, smoothing out bursts and reducing congestion.
• When packets are the same size (as in ATM cells), the one packet per tick is okay.
For variable length packets though, it is better to allow a fixed number of bytes
per tick.
• In the TB algorithm, the bucket holds tokens. To transmit a packet, the host must
capture and destroy one token.
• Tokens are generated by a clock at the rate of one token every ∆t sec.
• Idle hosts can capture and save up tokens (up to the max. size of the bucket) in
order to send larger bursts later.
Token bucket operation
• TB accumulates fixed size tokens in a token bucket
• Transmits a packet (from data buffer, if any are there) or arriving packet if the
sum of the token sizes in the bucket add up to packet size
• More tokens are periodically added to the bucket (at rate ∆t). If tokens are to be
added when the bucket is full, they are discarded
Token bucket properties
• Does not bound the peak rate of small bursts, because bucket may contain enough
token to cover a complete burst size
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• Performance depends only on the sum of the data buffer size and the token bucket
size
Introduction
A sys that can map a name to an address or an add to a name.
Mapping was done using a host file
It has 2 columns
Name and address
Every host could store the host file on its disk and should be updated from master
file.
If a program or a user wanted to map a name to an add. ,host consulted the host
file and found mapping
Names assigned to machines must be selected from name space with control over
the binding between names and IP addresses.
A name space that maps each address to a unique name can be organised in two
ways.
Flat Name Space
Hierarchical Name Space
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• Tree can have only 128 levels
Label :
Each node in the tree has a label(a string with a maximum of 63 characters)
FQDN
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A domain name that contains the full name of a host
Contains all labels from specific to general
Uniquely define the name of the host.
challenger.atc.fhda.edu.
PQDN
DNS client adds suffix atc.fhda.deu before passing the address to the DNS server.
Domain:
A domain is a sub-tree of the domain space.
Domain may itself be divided into sub domains.
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Not reliable to have info in 1 computer.
Zone
Root server
It does not store any info about domain but delegates authority to other servers
Primary server:
A server that stores a file about the zone for which it is an authority.
Responsible for creating, maintaining the and updating the zone file
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It stores the zone file on a local disk
Secondary server
A server that transfers the complete information about a zone from another server
and stores the file on its local disk
It neither creates nor updates the zone files.
Updating is done by a primary server, which sends the updated version to
secondary
A primary server loads all information from the disk file; the secondary server
loads all information from the primary server
Generic Domain
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Generic Domain Labels
Label Description
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Country Domain
Follows the same format as the generic domain but uses two character country
abbreviations.
Inverse domain
Ex:
When a server has received a request from a client to do a task
Whereas the server has a file that contains a list of authorized clients, the server
lists only the IP address of the client
To determine if the client is on the authorized list ,server send a query
To inverse DNS server and ask for a mapping of address to a name
This query is called inverse or pointer (PTR) query
To handle this ,inverse domain is added to the domain space with the first level
node called arpa
Second level is also one single node named in-addr
Rest of the domain defines the IP address.
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Resolution
Mapping a name to an address or an address to a name is called name-address
resolution.
Resolver
A host that needs to map an address to a name or a name to an address calls a
DNS client named a resolver.
It accesses the closest DNS server with a mapping request
If the server has the information , it satisfies the resolver.
Otherwise it refers the resolver to other servers or ask other servers to provide
information.
After the resolver receives the mapping ,it interprets to see if it is a real resolution
or an error and finally delivers the result to the process that requested it.
Query is sent by the resolver to the local DNS server for resolution
If cant refers the resolver to other servers or ask other servers directly
If from the country domain, the resolver receives a domain name such as
ch.fhda.cu.ca.us.
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Mapping addresses to names
Client can send an IP address to a server to be mapped to a domain name – called
PTR query
To answer this uses inverse domain
In the request IP address is reversed and 2 labels in-addr & arpa are appended to
create a domain acceptable by the inverse domain section
132.34.45.121 ,121.45.34.132.in-addr.arpa.
Recursive Resolution
If the parent is the authority respond otherwise sends the query to yet another
server
If resolved, response travels back until it reaches the requesting client
This is recursive resolution
Iterative Resolution
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DNS Messages
Header format
Identification
Used by the client to match the response with the query.
Uses a diff id no. each time it sends a query.
Server duplicates this no. in the corresponding response.
Flag
Collection of fields that define the
Type of msg
Type of answers requested
Type of desired resolution (recursive or iterative)
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No. of additional records
Contains the number of additional records in the additional section of a response
msg
value is zero in query msg
Question Section
Consist of one or more question records
Present on both query and response msg
Answer Section
Consist of one or more resource records
Present only on response msg
It includes the answer from the server to the client (resolver)
Authoritative Section
Consist of one or more resource records
Present only on response msg
It gives info (domain name ) about one or more authoritative servers for the query
DNS can use the services of UDP or TCP, using the well-known port 53.
SMTP
Format of an email
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Addresses
Email address
User agent
A s/w package that composes, reads, replies to, and forward messages.
Some examples of command-driven user agents are mail, pine, and elm
Some examples of GUI-based user agents are Eudora, Outlook, and Netscape.
MIME:
It converts a Non-ASCII code to ASCII code.
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MIME Header:
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Content-transfer encoding
Category Description
Type ASCII characters and short lines
7bit ASCII characters and short lines
Non-ASCII characters and short
8bit
lines
Non-ASCII characters with
Binary
unlimited-length lines
6-bit blocks of data are encoded into
Base64
8-bit ASCII characters
Base64
Value Code Value Code Value Code Value Code Value Code Value Code
0 A 11 L 22 W 33 h 44 s 55 3
1 B 12 M 23 X 34 i 45 t 56 4
2 C 13 N 24 Y 35 j 46 u 57 5
3 D 14 O 25 Z 36 k 47 v 58 6
4 E 15 P 26 a 37 l 48 w 59 7
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5 F 16 Q 27 b 38 m 49 x 60 8
6 G 17 R 28 c 39 n 50 y 61 9
7 H 18 S 29 d 40 o 51 z 62 +
8 I 19 T 30 e 41 p 52 0 63 /
9 J 20 U 31 f 42 q 53 1 ㌌㏒ 琰茞Ü ㌌㏒ 琰
10 K 21 V 32 g 43 r 54 2 ㌌㏒ 琰茞Ü ㌌㏒ 琰
Quoted Printable:
MTA
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Uses commands and responses to transfer messages between an MTA client and
an MTA server
Command or reply is terminated by a two character end–of–line token
Commands
Sent from client to server
Consist of a keyword followed by zero or more arguments
Responses
Sent from server to the client
Response is a three digit code that may be followed by additional textual
information
Mail transfer
Transferring a mail message occurs in 3 phases
Connection establishment
After a client has made a TCP connection to the well known port 25 ,SMTP
server starts the connection phase.
Message transfer
Message between a sender and one or more recipients can be exchanged.
Connection Termination
After the message is transferred ,the client terminates the connection
Mail Delivery
Consists of 3 stages
Ist stage
Email goes from user agent to the local server.
Mail does not go directly to the remote server.
Mail is stored in the local server until it can be sent.
User agent uses SMTP client s/w and the local server uses SMTP server s/w.
Second stage
Email is relayed by local server, which now acts as SMTP client to the remote
server, which is the SMTP server in this stage
Email is delivered to the remote server ,not to the remote user agent
Third stage
The remote user agent uses a mail access protocol such as POP3 or IMAP4 to
access the mailbox and the mail
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Mail Access Protocols
SMTP is involved in the first and second stages but not in third stage, since it is a
push protocol (pushes msgs from sender to receiver).
The third stage needs a pull protocol
Operation must start with the recipient
Mail must stay in the mail server mailbox until the recipient receives it
Third stage uses a mail access protocol(POP3,IMAP4)
POP3
Simple but limited in functionality
Mail access starts with the client when the user needs to download email from the
mailbox on the mail server
Client (user agent opens a connection with the server on TCP port 110.
It sends its user name and password to access the mailbox
User can then list and retrieve the mail messages one by one
POP3 has two modes
Delete mode& Keep mode
Delete mode
Mail is deleted from the mail box after each retrieval
Normally used when the user is working at permanent computer and save and
organize the received mail after reading or replying
Keep mode
Normally used when the user accesses mail away from primary computer. Mail is
read but kept in the system for later retrieval and organizing.
Assumes that each time a client accesses the server, the whole mailbox will be
cleared out
Not convenient when access their mailboxes from different clients (home or
hotel)
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IMAP4
Powerful and more complex.
User can check the email header prior to downloading.
User can check the contents of email for a specific string of characters prior to
downloading.
Can partially download email.
User can create, delete or rename mailboxes on the mail server.
Can create a hierarchy of mailboxes in a folder for email storage.
FTP
For copying a file from one host to another
FTP uses the services of TCP. It needs two TCP connections. The well-known port 21
is used for the control connection, and the well-known port 20 is used for the data
connection
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While the control connection is open, the data connection can be opened and close
multiple times if several files are transferred
Conn remains open during the entire process
Service type used is minimize delay
User types commands and expects to receive responses without significant delay
Data connection
Uses the well known port 20 at the server site
Connection open when data ready to transfer
Closed when it is not needed
Service type used is maximize throughput
Communication
FTP client and server run on different computers
Must communicate with each other
May use different operating system, diff character sets, diff file structures and diff
file formats
FTP make this compatible
FTP has 2 diff approaches. one for ctrl conn & the other for data conn
Communication over ctrl conn
Same approach as SMTP
Uses the ASCII character set.
Communication is achieved through commands and responses
Each line is terminated with a two-character (carriage return and line feed) end-
of-line token
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File transfer
HTTP
Used mainly to access data on the www
The protocol transfers data in the form of plain text, hyper text, audio and video
and so on.
A client sends a request ,which looks like mail to the server
The server sends the response which looks like a mail reply to the client
The request and response messages carry data in the form of a letter with a MIME-like
format
Request Message
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Request Line:
Request msg
Request type:
Several request types are defined
RT categorizes the request msgs into several methods
URL
A client that wants to access a web page needs an address.
To facilitate access of documents ,it uses URL.
It defines 4 things
Method: a protocol used to retrieve the document (FTP and HTTP)
Host : a computer where info is located
Port number of server
Path name of file where info is located
Current version is HTTP 1.1
Methods
Request type defines several kinds of messages referred as methods
Request method is the actual command or request that a client issues to the server
GET :if the client wants to retrieve the document from the server
HEAD: if the client wants some info about the document
POST: used by the client to provide some info to the server
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Response Message:
Status Line:
Header Format:
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Other features
Persistent Connection: the server leaves the connection open for more requests
after sending a response.
Non-Persistent Connection: one TCP connection is made for each request and
response.
HTTP version 1.1 specifies a persistent connection by default
WWW
Repository of info spread all over the world and linked together
It has a unique combination of flexibility, portability and user-friendly features .
It is a distributed client-server service.
A client using a browser can access a service using a server.
The service provided is distributed over many locations called websites.
Info is stored in a set of documents that are linked using the concept of pointers
An item can be associated with another document by a pointer
Hypermedia: It can contain pictures , graphics and sound
A unit of Hypertext or hypermedia available on the web is called a page
Hypertext:
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Browser Architecture:
Static Document :
125
HTML
Boldface tags
126
Beginning and ending tags
Common tags
Beginning Ending
Meaning
Tag Tag
Skeletal Tags
Beginning Ending
Meaning
Tag Tag
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<I> </I> Italic
<U> </U> Underlined
<SUB> </SUB> Subscript
<SUP> </SUP> Superscript
Beginning Ending
Meaning
Tag Tag
List Tags
<OL> </OL> Ordered list
<UL> </UL> Unordered list
<LI> </LI> An item in a list
Image Tag
Hyperlink Tag
Executable Contents
This example shows how tags are used to let the browser format the appearance of the
text
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Dynamic Document
Active document
129
Skeleton of an applet
130
Creation and compilation
131
In this example, we first import two packages, java.awt and java.applet. They
contain the declarations and definitions of classes and methods that we need. Our
example uses only one publicly inherited class called First. We define only one
public method, paint. The browser can access the instance of First through the
public method paint. The paint method, however, calls another method called
drawString, which is defined in java.awt.*.
import java.applet.*;
import java.awt.*;
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