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Maya Shortcuts: Toggle Between Menus

This document provides many useful Maya shortcuts organized into different sections: - Toggle between Maya menus using function keys - Toolbox manipulator shortcuts like move, rotate, and scale - Viewport shortcuts to switch layouts - Keyboard shortcuts like zoom, undo, and repeat last command - Component mode shortcuts for polygons and NURBS objects - Snap shortcuts using keys while transforming - Window navigation shortcuts using Alt with mouse buttons - Numerical input shortcuts for selection, renaming, and transformations - Channel box and preference settings to customize the interface - Tips for using manipulators, lighting, and common shortcut issues.

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martincutbill
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0% found this document useful (0 votes)
76 views

Maya Shortcuts: Toggle Between Menus

This document provides many useful Maya shortcuts organized into different sections: - Toggle between Maya menus using function keys - Toolbox manipulator shortcuts like move, rotate, and scale - Viewport shortcuts to switch layouts - Keyboard shortcuts like zoom, undo, and repeat last command - Component mode shortcuts for polygons and NURBS objects - Snap shortcuts using keys while transforming - Window navigation shortcuts using Alt with mouse buttons - Numerical input shortcuts for selection, renaming, and transformations - Channel box and preference settings to customize the interface - Tips for using manipulators, lighting, and common shortcut issues.

Uploaded by

martincutbill
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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Maya Shortcuts

Toru Hasegawa
01.29.2008

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Toggle between menus:

Fn + F1 : Maya Help
Fn + F2 : Animation menu
Fn + F3 : Modeling menu
Fn + F4 : Dynamic menu
Fn + F5 : Rendering menu
Fn + F6 : Live

Tool Box - manipulators

type q = pick
type w = move
type e = rotate
type r = scale
type t = show manipulator
type y = last tool used

View Ports

- Persp/Outliner
- Hypershade/Persp
- Persp/Graph

The Outliner is used to organize all object created in the scene,


from geometry, camera, attributes, connections, etc.
The Hypershade work space is where you make shaders (materi
als) and build connections, for example geometry and shader.
The Graph work space is used to fine tune key frame speed
through a graph editor.
Use - and + on keyboard change the size of manipulator, or
use Window>Settings/PreferencesSelect>Manipulator>Input
a number for Global Scale.

NOTE: If you highlight a channel like translate Y in the channel box,


you can move an object with middle mouse. This is good for any
floating point value.

Keyboard Shortcuts

type f = zoom to selected object


type g = repeat previous command
type z = undo, the default is 10, you can raise this with:
Window->Settings/Preferences->Preferences... 1
Select Undo
input Queue Size 50
Shift + z = redo

Select an NURBS object and type:

1 = will display wireframe smoothness of level 1


2 = will display wireframe smoothness of level 2
3 = will display wireframe smoothness of level 3
4 = will display active window wireframe
5 = will display active window shaded with default lights
6 = display active window shaded and textured with default lights
7 = display active window shaded with first 8 scene lights

Status Line- Top Horizontal menu

- Select by hierarchy
- Select Objects type - This is the main one to use
- Select by Component - Picks object parts i.e. CVs

Fn + F8 : Toggle between Object mode and Component mode


Fn + F9 : Changes work mode to Component mode
Fn + F10 : Polygon Edge Component mode
Fn + F11 : Polygon Face Component mode
Fn + F12 : Polygon Vtx Component mode

NOTE: Use Right mouse over anything in Maya to bring up mini


menu, good way to pick CVs.

- Attribute Editor
- Tool Setting
- Channel Box / Layer Editor
}
2
Status Bar: Snapping Shortcuts




hold down x while transforming = grid snap
hold down c while transforming = curve snap
hold down v while transforming = point snap }
snap to view planes

live - first pick the object to live, others objects will snap to the live
object.

Live is the only method to draw a curve on surface. Use this to


sketch particles on a live surface too.

Lock Button makes the left mouse button like the middle mouse.

How to access component mode for Polygons and NURBS:

object mode allows you to work at the global scale


component mode allows you to work at a sub scale, such as

- contrlo vertices (points) object mode


- isoparms or edge (curves)
- faces (faces)

both Polygons and NURBS share the same buttons to switch


between object mode and component mode to manipulate the
geometry.

component mode

Add Pick Nothing to Hotkeys:

Select Window->Settings/Preferences->Hotkeys...
Under Key, input an l.
Press Query Key button, to make sure the n key it is not in use.
Find a category and a command, choose Assign.

Add Any Command to the Shelf:

Select the Custom Tab, hold down the Shift and Ctrl buttons as you select
the tool you want on the shelf.
3
For example: Hold down the Shift, Ctrl, and Alt buttons as you select the
Display->NURBS Component->CVs into New Window tool.

Moving Around the Windows:

Alt + the left mouse button : Tumbles the camera view or panel.
Alt + the middle mouse button : Tracks any view or panel.
Alt + the left and middle button : Zooms any view or panel.

Include Shift to make the moves gestural, i.e. constrained to horizontal or


vertical.

*** Lighting tip

Select a spotlight
In the camera view, select Panels->Look through selected
Use the camera controls to aim the spot. i.e. alt + left mouse button to
rotate light.

Use Panels->Perspective->Persp to put the view back.

Numerical Input Line:

- Quick Selection
- Quick Rename
- Numeric Input: Absolute
- Numeric Input: Relative

Quick Selection is used to select a certain set of object that have


the same name properties. For example if you wanted to select
the objects that were names OBJ_XXX, You would type in the box
OBJ_* and enter.

Quick Rename is used to rename a group of object all at once.


For example if you wanted to rename a group of object as OBJ_
XXX, You would type in the box OBJ_ and enter.

Numeric Input: Absolute and Relative are used for transforma


tions. If you are using a manipulator tool, such as rotate you can
input all three xyz values in the absolute or Relative Numeric Input
line. The sintax of input is as follow, 0 0 45 , if you want to rotate 45
in the z axis.

Anther way of editing the transformation is by highlighting the


transformation boxs you want to add, subtract, multiply or divide
with the following sintax and number,
4
+= XXX
-= XXX
*= XXX
/= XXX

and it will be applied to the previous value.

Fix the Channel Box

Window->Settings/Preferences->Preferences...
Under the interface setting you will find there will settings for the dif
ferent window settings.

Plus Alpha Content:

- The Normal Problem

Recommendation
- Getting a middle button mouse
-

VFAQ:

Q - Shotcuts are not working.


A - Most cases you have your CapLock on.

NOTE:

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