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Tut 1 Dip

1. Perform intensity level slicing on a 3 BPP image with r1=3 and r2=5, drawing the modified image with and without background. 2. Transform a given image from a gray level range of 10-50 to a range of 0-255 for display on a new device. 3. Perform histogram stretching on an image to map its dynamic range from 0-6 to the new range of 0-7.

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Vineet Ranjan
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0% found this document useful (0 votes)
277 views

Tut 1 Dip

1. Perform intensity level slicing on a 3 BPP image with r1=3 and r2=5, drawing the modified image with and without background. 2. Transform a given image from a gray level range of 10-50 to a range of 0-255 for display on a new device. 3. Perform histogram stretching on an image to map its dynamic range from 0-6 to the new range of 0-7.

Uploaded by

Vineet Ranjan
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Tutorial-1

1. Perform intensity level (gray level) slicing on the 3 BPP image. Let r1=3 and
r2=5. Draw the modified image using with background and without
background transformations.

2. The gray levels in an image range from 10 to 50. We need to display the
image on a device that has a gray level range of 0 to 255. Give a
transformation which would accomplish this.

3.
Gray 0 1 2 3 4 5 6 7
level
Number 0 0 50 60 50 20 10 0
of pixels

Perform histogram stretching so that the new image has a dynamic range of [0,7].

4. Obtain the digital negative of the following 8-bits per pixel- BPP image.

12 20 21 15 151
1 5 7 6
13 12 15 11 125
9 7 7 7
25 11 23 13 142
2 7 6 8
22 18 17 19 242
7 2 8 7
20 10 11 25 240
1 6 9 1

5. Equalize the given histogram.

Gray 0 1 2 3 4 5 6 7
level
Number 790 1023 850 656 329 245 122 81
of pixels
6. What is meant by histogram? What is histogram equalization?
7. Equalize the given image.

0 1 2
3 4 5
6 7 8

8. Given the frequency table, perform linear stretching.

gray 0 1 2 3 4 5 6 7
Number 0 0 a b c d e 0
of pixels

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