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Object-Oriented Modeling and Design: Part - A

This document outlines the units and topics covered in an object-oriented modeling and design course. The course is divided into two parts with 8 total units. Part A covers introduction to object-oriented concepts, the three main modeling approaches (class, state, interaction), and domain analysis. Part B discusses application analysis, system design, class design, implementation modeling, and legacy systems. The course also covers design patterns and idioms. Textbooks and reference materials are listed at the end.

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Rithika Kotian
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0% found this document useful (0 votes)
55 views

Object-Oriented Modeling and Design: Part - A

This document outlines the units and topics covered in an object-oriented modeling and design course. The course is divided into two parts with 8 total units. Part A covers introduction to object-oriented concepts, the three main modeling approaches (class, state, interaction), and domain analysis. Part B discusses application analysis, system design, class design, implementation modeling, and legacy systems. The course also covers design patterns and idioms. Textbooks and reference materials are listed at the end.

Uploaded by

Rithika Kotian
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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OBJECT-ORIENTED MODELING AND DESIGN

PART - A
UNIT - 1 INTRODUCTION, MODELING CONCEPTS, CLASS MODELING: What is Object Orientation? What is OO development? OO themes; Evidence for usefulness of OO development; OO modeling history. Modeling as Design Technique: Modeling; abstraction; The three models.Class Modeling: Object and class concepts; Link and associations concepts; Generalization and inheritance; A sample class model; Navigation of class models; Practical tips. 7 Hours

UNIT - 2 ADVANCED CLASS MODELING, STATE MODELING: Advanced object and class concepts; Association ends; N-ary associations; Aggregation; Abstract classes; Multiple inheritance; Metadata; Reification; Constraints; Derived data; Packages; Practical tips. State Modeling: Events, States, Transitions and Conditions; State diagrams; State diagram behavior; Practical tips. 6 Hours

UNIT - 3 ADVANCED STATE MODELING, INTERACTION MODELING: Advanced State Modeling: Nested state diagrams; Nested states; Signal generalization; Concurrency; A sample state model; Relation of class and state models; Practical tips. Interaction Modeling: Use case models; Sequence models; Activity models.Use case relationships; Procedural sequence models; Special constructs for activity models. 6 Hours

UNIT - 4 PROCESS OVERVIEW, SYSTEM CONCEPTION, DOMAIN ANALYSIS: Process Overview: Development stages; Development life cycle. System Conception: Devising a system concept; Elaborating a concept; Preparing a problem statement. Domain Analysis: Overview of analysis; Domain class model; Domain state model; Domain interaction model; Iterating the analysis. 7 Hours

PART - B
UNIT - 5 APPLICATION ANALYSIS, SYSTEM DESIGN: Application Analysis: Application interaction model; Application class model; Application state model; Adding operations. Overview of system design; Estimating performance; Making a reuse plan; Breaking a system in to sub-systems; Identifying concurrency; Allocation of sub-systems; Management of data storage; Handling global resources; Choosing a software control strategy; Handling boundary conditions; Setting the trade-off priorities; Common architectural styles; Architecture of the ATM system as the example. 7 Hours

UNIT - 6 CLASS DESIGN, IMPLEMENTATION MODELING, LEGACY SYSTEMS: Class Design: Overview of class design; Bridging the gap; Realizing use cases; Designing algorithms; Recursing downwards, Refactoring; Design optimization; Reification of behavior; Adjustment of inheritance; Organizing a class design; ATM example. Implementation Modeling: Overview of implementation; Fine-tuning classes; Fine-tuning generalizations; Realizing associations; Testing. Legacy Systems: Reverse engineering; Building the class models; Building the interaction model; Building the state model; Reverse engineering tips; Wrapping; Maintenance. 7 Hours

UNIT - 7 DESIGN PATTERNS 1: What is a pattern and what makes a pattern? Pattern categories; Relationships between patterns; Pattern description. Communication Patterns: Forwarder-Receiver; Client-Dispatcher-Server; Publisher-Subscriber. 6 Hours

UNIT - 8 DESIGN PATTERNS 2, IDIOMS: Management Patterns: Command processor; View handler. Idioms: Introduction; What can idioms provide? Idioms and style; Where to find idioms; Counted Pointer example. 6 Hours

TEXT BOOKS: 1. Object-Oriented Modeling and Design with UML - Michael Blaha, James 2.
Rumbaugh , 2 Edition, Pearson Education, 2005. Pattern-Oriented Software Architecture A System of Patterns, Volume 1 - Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal John Wiley and Sons, 2006.
nd

REFERENCE BOOKS: 1. Object-Oriented Analysis and Design with Applications - Grady Booch et al, 3rd 2.
Edition, Pearson, 2007. nd Practical Object-Oriented Design with UML - Mark Priestley, 2 Edition, Tata McGraw-Hill, 2003.

3. Object-Oriented Design with UML and JAVA - K. Barclay, J. Savage, Elsevier, 4. 5. 6.


2008. The Unified Modeling Language User Guide - Booch, G., Rumbaugh, J., and Jacobson, I, 2 Edition, Pearson, 2005. Design Patterns- Elements of Reusable Object-Oriented Software - E. Gamma, R. Helm, R. Johnson, J. Vlissides, Addison-Wesley, 1995. Object-Oriented Systems Analysis and Design Using UML - Simon Bennett, Steve McRobb and Ray Farmer, 2 Edition, Tata McGraw-Hill, 2002.
nd nd

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