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Autocad Cho Tu Dong Hoa Thiet Ke0137 4698

This document provides steps to create a 3D model of a gear: 1. Create the 2D profile of the gear using PLINE and CIRCLE commands. Extrude the 2D profile to create a solid gear part. 2. Copy the first gear part and move it to create a second gear part. 3. Create a box shape to represent the gear housing and a cylinder to represent the central axle. Move these parts together to assemble the gear components. 4. Use SOLSUB to subtract parts to create the final solid assembly of interconnected gear components.

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0% found this document useful (0 votes)
87 views8 pages

Autocad Cho Tu Dong Hoa Thiet Ke0137 4698

This document provides steps to create a 3D model of a gear: 1. Create the 2D profile of the gear using PLINE and CIRCLE commands. Extrude the 2D profile to create a solid gear part. 2. Copy the first gear part and move it to create a second gear part. 3. Create a box shape to represent the gear housing and a cylinder to represent the central axle. Move these parts together to assemble the gear components. 4. Use SOLSUB to subtract parts to create the final solid assembly of interconnected gear components.

Uploaded by

vikhuan88
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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3.

Ve2 IH20 ciia go


- UCS.chuyen ues tm g6c B;
soleyl chQn tam day In! dum (0,0.0), R=IS, h=1O (16 rong dum);
soleyl/B de cho tam day In! nhi> tren R=IO, h=40 (cao hon de);
- solmove/tx20 vA ty20 de dlri 2 In! d6 tm dung vi trl;
- solsub, kh6i bi trir lil de, glr, kh6i trir ta 2 16 In!.
4. kho. chii' nh,t ben ph,,;
- ues, dua ues tm C;
solbox,dinh dOu lil C, L=-60, W=IOO, H=70.
5. ranh cua khO; chI} nhj).t
- UCS, dlri ues t6i D;
- lnh pline ve profile Tanh a tren kh6i elill (profile va tf1:1C khep kin pline);
- solrev quay polyline quanh dulmg thi\ng n6i 2 diem gifta 2 qnh tren kh6i chii
t<.to thanh kh6i tron xoay;
- lnh solsub, kh6i bi triI lit kh6i chu kh6i tru la kh6i tron xoay.
6. solid da h'1P
- lnb solunion, chQn de, ga, kh6i chu
7. cae g6c lu(,ll1
- solfill, chQn 2 dUng ben trai de, R=20;
- lnh soltill, chQn c'.lIlh trai-du6i kh6i chu R=15.
Den dAy do vo xong the. Nhung de lilm ro cau ben ttong the,
tMm ciit vA g6c cat cho the (hlnh 2) nbu sau:
a)
,

b)
I
'-/

Hlnhl
8. TaO dlt qua tam 2 16 cUa go
- UCS, dlri M ues tm g6c mm 1A tam duimg trOn day dUm 10 In!;
- lnh soisect, chQn elit HI. (YZ);
- lnh move, dCri. cAt fa
138
9. g6c cit
- soleut, phing cat la (YZ) va (ZX), lua ch9n B (both);
- move dui ph.in gOc cat nhc, ra ngoai;
- lnh solunion, ch(;m d.c pMn hi cal l<;li solid da hqp.
10. G\tch
- lnh bhatch cat the dang iJ trong (ZX);
-lnh UCS/z de xoay h ues quanh z mQt g6c 90, trung '-(oi cat th6 2 cua the.
Bay gicr dung bhatch cat thu 2.
BAI 15
Vo cita s6 trong 2D (hinh I) va dua vao khOng
gian 3D (hinh2). Huang dan c6 sir di)ng cac
PLINE, OFFSET. COpy. MOVE, DIVIDE,
VPOINT DVlEW, CHANGE, SOLIDIFY.
SOLSUB, SOLUNION. SOLMESH, HIDE ...
. thea cae bu6c sau:
'.
1. VO duimg bao cira s6 trong 2D (hinh I)
- rna him viS khm thuy;
- PLINE vo dulmg bao ngoal;
- OFFSET vai khoimg cach = 10 M vo
duang bao trong;
- PLINE vo d6 thing dang fQng=4, dili
han duemg bao trong nhung be han dUOng bao
ngoai; viS fn;ic d6i x6ng thing d6ng ella d6 (hay
viS do d ngoai);
- PLINE vo d6 ngang rQng=4, dai hun
'duemg bao trong nhl1I1g be han dl1Cmg bao ngoai;
viS d6i xling Dam ngang cua do;
- MOVE ALIGN d11i d6 dang, d6
""l.
,
- -
I
D'
-
'&
,
,
,
B
,
(,4.
ngang I1lm 0 cung tron cira s6;' mob 1
- DIVIDE chia dO(lIl AB trong thing dUng) fa 3 ph4n;
- COpy M copy d6 ngang xu6ng 2 ditm chiapbia dum.
2. T"o cira s6 trong 3D (hlnb 2)
- lnh VPOINT vm ditmnhln
1,-I,l)h<$:DVlEW Mc6inlin6i5D;
- CHANGEJthicknCs, .
day khung ngoa; = 6, chi6u dAy d6 = 4;.
- SOLIDIFY chuyen thAnh
solid;
- lenh SOLSUB, kh6i bi nil chi
khung ngoai, kh6i trir chi khung
vom trong;
- Inh SOLUNION lien ke"t
thanh kh6i da hqp.
3. Xem ilnh trong :m
- SOLMESH solid
lum mesh; lfmb2
-

139
140
- HIDE xem the! be cAc ducrng n6t ; RENDER t6 bOng.
BAI 16
qp ban vo chi tit GlA DO nhu hlnh 1. Sau day huang dan 1 cach vo:
0
'"
-.
til ; I :
, , , ,
N
, , ,
"
I.
112
,I
R24
o

1. Vo val 3D
aj Chudn bi bdn .t" kMi thrl,.: .
OPEN: rna bOn.ekhl!i tluiYfvl dl/: M.d,i..gj.N6u chilli c6th! mm..
VPOINT: cho dic!m nhln (1,-1,1) de 1M 3D hlnh chieu
lI1!C do VUOng g6c dc!u.
Command: vpoint
Rotate/<View point>: i.-I,I
LAYER chon M: de! mm. Wn 18 3D dua III !hOi .
Command: layer
?/Make/Set/New/ON/OFF/ ... /Unlock: M
New current layer <>: 3D
?/Make/Set/New/ON/OFF/ ... /Unlock: -'
bjVi"2kMidt:
PLINE: dimg nay vo chu vi 1 chan d (hlnh 1)
Command: pline
From point: chi 1 dibn tily Y bang chu"t
Arc/Close/Halfwidthl ... /Widthl<Endpoint of line>: @0,70
Arc/Close/Halfwidth/ ... /Width/<Endpoint of line>: A (M ve cung)
Angle/Center/Close/ ... /Line/Radius/ ... /Widthl<Endpoint of arc>: .@36,0
Angle/Center/Close/ ... /Line/Radius/ ... /Widthl<Endpoint of are>: L (ve line)
Arc/Close/Halfwidthl ... /Widthl<Endpoint of line>: @0,-70
Arc/Close/Halfwidth/ ... /Width/<Endpoint of line>: A (M ve cung)
Angle/Center/Oose/ ... /Line/Radius/ ... /Width/<Endpoint of arc>: CL
* CIRCLE: vi! 2 duemg tron 0 18 ben trong dUCmg pline do
Command: circle
3P/2PfITR/<Center point>: CEN
of (b3.t tAm cung tron cua pline da vel
Diameter/<Radius>: 9
Command:.J (Hip 1 ~ l ~ n h de ve vong tron thil 2 tuoog n!, xem hinh 2a)
0)
c)
/Ilnhl
SOLEXT(Extrljde): nang dlllmg pline vA2 dullng tron (2D) th8nh solide (3D)
Command: solexI (hoAc trenmenu chon MODEL> Extrljde)
Select objects: chQll daang pline va 2 duemg troD
Height ofextrljde: 24 (chieu cao)
Extrusion taper angle<>: 0 (g6c nang O )
COPY: de t ~ o dE thu 2
Command: copy
Select objects: chi vao de thu 1
<Base point or displacement>{Multiple: CEN
of (bat Him cung tron dum de)
Second point of displacement: @1I2,0 (xem hlnh 2b)
141
c) Ve kh6i chu trtn dE:
SOLBOX: vo kh6i Mp
Command: solbox MODEL> prinfttives>box ... )
Baseplane/Center/<Comer of box><>: 0,0,0
Cobe/Length/<Other comer.>: L (cho dhl
Length: 160 (huang x) .
Width: 30 (huang y)
Height: 80 (huang z) (hinh 2c)
SOLCYL: vo riinh tf\l trtn kh6i vim vo
Command: soleyl MODEL>primitives>cilynder)
Baseplase EllipticaV<Center point><>: B (cho phAng co sO day lf1:1 ZX)
Baseplane by Entity(Last/ ... fXY {Yza;xJ<3 point>: ZX
Point on ZX plane<O,O,O>: .J (cho 1 diem t.-tn ZX I. g6c 0,0,0)
Baseplase Elliptical/<Center point><>: MID
of (bilt diem giiia c'!fib trtn - tnli cua kh6i lam tam day If\l)
Diameter/<Radius>: 40
Center of other endl<Height>: 30 (chieu dhllf\l) em hinh 2c)
MOVE: di chuyen kh6i vi. kh6i If\l vim vo len trtn 2 de
Command: move
Select objects: (chi vao cae kh6i ciin di
Base point or displacement: MID
of (bAt diem giiia c'!fib ngAn ben tnii dum kh6i Mp)
Second point,of displacement: MID
of (bAt men\ giiia cua c'!fib trtn de ben tnii) em hinh 2d)
d) T(JO thank .oUd 4a h'!P :
sOLSUB: trlI clio kIl6i tao thAnh 10, rinh
Command:"
SOurce " ,'." -' -.:,- '.
Select objeCls:' kblltbjtrikll:" de)
Objects to subtlactftrii'n,ihem... ..' -''':''. .' .
Select objects: . (chi"Wo "'" kh6i trlIll it ciSkb6i If\l)
Bay gill ta dli 3D . .
2. 4 khuDg cw s6 hlnh chilo
TILEMODE: lil 0 (off) _ khOll8 gian (PSPACE).
LIMITS: d*t gim hlpl VO A4(297 ZOOM/all duo ra man hinh.
LINETYPE: chQn L: ill duilng hidden, center vlo ban vi!.
MVIEW: 4 khung clm sO hinh chi':u
Command: mview VIEW>Mview>4)
ON/OFF/Hideplot/Fit/2/3/4/ .. ./<First point>: 4
Fit/<First point>: F (4 khung clm sO vira khit man hinh)
MSPACE: chuyen ve khOng gian mO hinh.
VPOINT: de chQn diem nhin t.-tn timg khung clm sO hinh chiEu bang, hinh chiu
dang. hinh chi':u c'!fib. TnIOc Mt kich con 1r0 v'o clm sO hinh chi':u bAng :
Command: vpoint VIEW>setview>view point)
Rotate/<View poio!>: 0,0,1
Chu j: nfu hinh chie .. bdng celn xDay, dunglnh ROTATE.
Bay gio b',m nch chut vao Clla s6 hinh chleu dUng hlnh chieu qmh) va lam
tuong W de cho diem nhln hlnh chiou dUng (ho: hlnh chiou.c;mll).
ZOOM: cho ty I nhau (1,2) dtl chioh dQ IOn tren tUng hinh chiu.
Command: zoom
All/Center/ ... /wiodows/<Scale(X/xp: 1,2
MVSETUP chon A: chinh vi trf gi6ng dUng (V), gi6ng ngang(H) giila cac hlnh chieu:
Command: mvsetup
Align/Create/Scale viewports/ ... /Undo: A (cm chinh)
Angle/Horizontal/Vertical alignmentl ... /Undo? V (chinh dUng)
Base point: kieh ehuQt vao hlnh ehieu dling va go END
of (bat dinh tnii tren eua hlnh ehieu dUng lam eel sa)
Other point: kich ehuQt vao hinh ehieu bang va go END
of (Mt dioh a hlnh chiou tuang Ung chinh dUng vm diem co sa)
Angle/Horizontal/Vertical alignmentl ... /Undo? H (chiohngang)
Base point: kich ehut vao hlnh ehieu dUng va go END "
of (bilt dinh trai tren cua hlnh chiou dUng lam diem co so) .'
Other point: Dch chut vllo hlnh chiou c;mll go END
of (bAt dinh i:J hlnh chiou c;mll lUang Ung)
Angle/Heriwntal/Vertical alignmentl ... /Undo? .J
AJign/Create/Scaie viewports/ ... /Undo: .J
Kot qua ta duqc cae hioh crueu nhu tren hlnh 3.
IDnh3
143
3. Hoan chinh hlnh chieu tr':lc do
Kfch con tro vao cUa sO hlnh t:n,J.c do.
VPLAYER chQn N,T: lap mOi(N) ten la TDO va lam tan (T) lap nay.
Command: vplayer.
?/FreezefThaw!Reset!Newfrz{Vpvisdflt: N
New viewport frozen layer narne(s): TOO
?/Freeze!Thaw!Reset!Newfrz/Vpvisdflt: T
Layer(s) to thaw: TOO
All/Select/<Current>: ,J
?/FreezefThaw!Reset!Newfrz{Vpvisdflt: ,J
LAYER chQn S: dua lap TOO ra thm (current).
SOLPROF: di6u khien imh tit<! 3D chi c6 cac duimg bao vien.
Command: solprof MODEL>Display>profile solids)
Select objects: chQn the 3D
select objects: .J
Display hidden profile lines on separate layer?<Y>: .J (hin ca.c dUCmg bao
.\dlua:t lap kh6ng ?)
Project pro(t.le lines on to a plane?<Y>: .J (cac duiJng bao d!).t tren 1 m/phiing)
Delete tangential edges?<Y>: .J (x6a cac qtnh tiep xuc tren cac
LAYER chQn?: xem ten lap duimg iJ hlnh tfl!c do (vi du: PH-CIE)
VPLAYER chQn F: Jam dOng 2 lap: 3D va PH-CIE. Hlnh chiEu truc do chi con
cac duong bao tha:y
Command: vplayer
?/Freeze!Thaw!Reset!Newfrz{Vpvisdflt: F
New viewport frozen layer name(s): 3D, PH-CIE
All/Select/<Current>: ,J
?/Freeze!Thaw!Reset!Newfrz{Vpvisdflt: ,J
UCS chQn V: chuyenh UCS rOi vi ill co (XY) song song vOi man hlnh d<! hiu
crunh hlnh chieu tfl:lc do.
Dung eae chinh:
+ EXPLODE: phan ra kh6i the 3D del hieu chinh.
+ PEDlT: ddi be r<lng net (width) la 0.5
UCS chQn P: chuyin ues ve vi tdCll.
4. HOlm chlnh hlnh chieu dUng (HCI)
Kich con tro vao ciia sO hinh chieu dUng.
VPLAYER ch9Jl N,T: M tao lap mOi(N) ten I. HCI va lam tan (I) lap nay.
LAYER chQn S: duo lap mOi HCI ra hin thm.
SOLPROF: dieu khiin hin anh hlnh chieu dUng chi Co cac duimg bao vien.
VPLA YER ch9Jl F: Jam dOng lap 3D. Hlnh dUng cO cae duimg bao va khMt.
UCS chQn V: chuyen he UCS rOi vi Iri co (XY) song song vOi man h1Ph de hieu
chinh hlnh chiEu dUng.
Dung cac cblnb:
+ EXPLODE: phlln ra kh6i Ihe 3D de hieu chinh hlnh chieu dUng.
144
+ ve duang tI1;lc, ghi kich thuOc ...
+ PEDIT: dO; b<! cQng net (width) I. 0.5
UCS chQn P: chuycin UCS vi tri cu.
5. Hoan chinh hlnh chieu bang (HC2)
Kfch con teo vao clla s6 hinh chieu bAng.
VPLAYER chQn N, T: lapmm c6 ten HC2 va lam tan lap nay.
LAYER chQn S: dua lap HC2 ca thm.
* SOLPROF: dieu khien imh hinh chieu bang chi c6 cac duang bao vien.
VPLAYER chQn F: lam dOng 3D.
'" UCS chQn V: chuyen ues too vi tei c6 (XY) song song vOO man hinh de
chinh hInh ba.ng.
* Dung cac chinh :
+ EXPLODE: phan ca kh6i tM 3D d6 hiu chinh hlnh chieu biing.
+ ve tn,Ic, ghi kich thuOC ...
+ PEDIT: dOi b<! cQng net (width) la 0.5
'" UCS chQn P: chuyen ues ve vi tei cu.
6. Hoan chinh hlnh chieu
De hoan chinh hlnh chi!!u qlllh b(llliam tuong "! hoRn chinh hlnh chieu dUng.
7. Hoan cbioh toan ban ve
LAYER chQn F: liIm dOng lap 3D de! bO cac khung cua cac cira sO va chi
cac hlnh c.bill> thoi. .
PIH'ACE: chuy6n sang khOng gian gi4y;phAng M themk,hung bOn khung len
va viet -chu de c6 bim ve hoan chinh. -.
Cu6i cDng ta c6 ban vo GIA 00 nhu hlnh I:
'.

'.' .
"
-" ,.,..j'
4p bio.n vO chi tiet TAM 00 nhu hlnh I dum day. Sauclaylnt6ngd!nl c4Clrvo
1. 3D
a) Chutin hi lnin v'khOi thdy: .' .:.
OPEN: lnh rna bio.n vo khlli thuy (vi d'l' A4.dWl!),;,Mfu d1ua \:6,thl'''I0 mOl ..
VPOINT: cho ,Mm nhln (I.-I.I)M quan sat8nh ""illl!\'3D hlnh chieu tn)c
dovuOngg6cMu.i, "::" .
Command: vpoint ; , ": ::f'
Rotate/<View point>: 1,-1,1,
LAYER chQn M: de! lap mm ten 11l3D va dua ra
Command: . layer
?/Make/Set/New/ON/OFF/ ... /Unlock: M

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