This document discusses threads and thread synchronization in Java. It defines what a thread is, how to create threads that implement the Runnable interface or extend the Thread class, and how to start and manage threads. It also covers thread scheduling, lifetime, and the need for synchronization when threads share resources or depend on each other. Synchronization can be achieved through the synchronized keyword, wait() and notify() methods, and examples of producer-consumer problems.
This document discusses threads and thread synchronization in Java. It defines what a thread is, how to create threads that implement the Runnable interface or extend the Thread class, and how to start and manage threads. It also covers thread scheduling, lifetime, and the need for synchronization when threads share resources or depend on each other. Synchronization can be achieved through the synchronized keyword, wait() and notify() methods, and examples of producer-consumer problems.
Threaded Programs • a thread is a flow of control in a program. • It is possible to have many flows at the same time! • Consider what a browser does : • retrieve a bunch of documents at once (images found on a web page). • look for user input in the address/location textbox • render web page • run applets/flash/etc.
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Java Threads • Implementation is up to the JVM: – it's not defined whether a Java thread is mapped to a something else at the OS level (a native thread or process), or whether the JVM does timesharing itself. • Every Java program is a threaded program! – garbage collection runs as a thread.
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Creating a thread • Create a java.lang.Thread object. – creates a new thread, but doesn't tell the thread what to do. • In other languages we tell a new thread what method to run - in Java we can't do this (no pointers to methods!). • In Java we need to tell the new thread what Object to run - the Object must implement the Runnable interface.
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The Runnable interface public interface Runnable { abstract public void run(); }
• A class the implements Runnable must
have a run() method. – this is the code that will be run by the thread.
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Some Methods of Thread class start() Call the run() method yield() Give other threads some time. sleep() Sleep for specified time. interrupt() Wake thread up join() Wait for thread to finish.
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Thread Lifetime • A thread is done when any of: – the run() method returns. – uncaught exception occurs. – someone calls the threads stop() method (which is deprecated and shouldn't be used!). • A program is done when all (non-daemon) threads have finished.
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Simple Example class Foo implements Runnable { public void run() { System.out.println("I am a Foo thread"); } }
class Simple { public static void main(String [] args) { Thread t = new Thread( new Foo()); t.start(); System.out.println("Main is done"); } }
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Better Example • ThreadPlay.java (on the web). – two different run() methods. • one calls yield() to allow other threads a chance.
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Another way to create a thread • Extend the class Thread • Override the method run() • Start the thread by calling the start() method.
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Example of extending Thread class Blah extends Thread { public void run() { System.out.println("I am alive!"); }
public static void main(String[] args) {
Blah b = new Blah(); b.start(); } }
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Scheduling • It is not defined whether thread scheduling is pre-emptive. – threads are interrupted at regular intervals and CPU time given to other threads. – Might happen, might not. – Don't write code that makes assumptions!
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Synchronization • In some situations, threads depend on each other: – one thread should wait until another is done. – threads share a data structure. • only one should mess with the d.s. at a time! – threads share any resource (including code!). • Java supports synchronization in a number of ways: – Through the synchronized keyword. – wait() and notify() methods.
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Synchronization Example • Check out the Sun tutorial on Threads for a good synchronization example: – producer / consumer system.
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Threads? Who cares? • All Java programmers must be aware of threads! – GUI stuff is event-driven - lots of threads. • necessary to provide good response time. – Some containers are thread-safe (synchronized), some are not. • Don't just always use synchronized containers, as there is an overhead associated with synchronization!