MCAdvancedGuide 4.0
MCAdvancedGuide 4.0
Advanced Guide
m a k e m a n a g e m ove | m e d i a
Avid
Legal Notices
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Copyright 2009 Avid Technology, Inc. and its licensors. All rights reserved.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright 19881997 Sam Leffler Copyright 19911997 Silicon Graphics, Inc. Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED AS-IS AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved. Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the University may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Copyright (C) 1989, 1991 by Jef Poskanzer. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. Copyright 1995, Trinity College Computing Center. Written by David Chappell. Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. Copyright 1996 Daniel Dardailler. Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. Modifications Copyright 1999 Matt Koss, under the same license as above. Copyright (c) 1991 by AT&T. Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all copies of the supporting documentation for such software. THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR, NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:
19931998 Altura Software, Inc.
This product may include the JCifs library, for which the following notice applies:
JCifs Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third Party Software directory on the installation CD. Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in connection with Avid Interplay.
Trademarks
003, 192 Digital I/O, 192XD I/O, 888 I/O, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, ALEX, Alienbrain, AniMatte, AudioMarket, AudioPages, AudioSuite, AudioVision, AutoSync, Avid, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, Avid DS Assist Station, Avid EditStar, Avid Learning Excellerator, Avid Liquid, Avid Liquid Chrome Xe, Avid MEDIArray, Avid Mojo, AvidNet, AvidNetwork, Avid NewStar, Avid Remote Response, AVIDstripe, Avid Unity, Avid Unity ISIS, Avid VideoRAID, Avid Xpress, AVoption, AVX, Beauty Without The Bandwidth, Boom, C|24, CaptureManager, ChromaCurve, ChromaWheel, Command|24, Conectiv, CountDown, DAE, Dazzle, Dazzle Digital Video Creator, Deko, DekoCast, D-Fi, D-fx, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive, DigiLink, DigiMeter, DigiSerial, DigiStudio, DigiStudio Control, Digital Nonlinear Accelerator, DigiTranslator, DINR, DNxchange, do more, DVD Complete, D-Verb, Eleven, Equinox, EveryPhase, ExpertRender, Fastbreak, Fast Track, FieldPak, Film Composer, FilmScribe, Flexevent, FluidMotion, FXDeko, G7, G-Rack, HD Core, HD Process, HDPack, HYBRID, HyperControl, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, iNEWS, iNEWS Assign, iNEWS ControlAir, Instantwrite, Instinct, Intelli-sat Broadcasting Recording Manager, Intelli-Sat, InterFX, Interplay, inTONE, Intraframe, iS9, iS18, iS23, iS36, ISIS, IsoSync, KeyRig, KeyStudio, LaunchPad, LeaderPlus, Lightning, ListSync, Lo-Fi, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee, M-Audio, M-Audio Micro, Maxim, Mbox, MCXpress, Media Browse, Media Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray, MediaShare, MediaStream, Media Suite, Meridien, MetaFuze, MetaSync, MicroTrack, Midiman, MissionControl, Mix Rack, MixLab, Moviebox, Moviestar, NaturalMatch, Nearchive, NetReview, NewsCutter, Nitris, NRV-10 interFX, Octane, OMF, OMF Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Palladium, Pinnacle, Pinnacle DistanTV, Pinnacle Geniebox, Pinnacle HomeMusic, Pinnacle MediaSuite, Pinnacle Mobile Media, Pinnacle Studio,
Pinnacle Studio MovieBoard, Pinnacle Systems, ProEncode, ProServices, ProSessions, Pro Tools, QuietDrive, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, RetroLoop, rS9, rS18, Salesview, Sci-Fi, Scorch, Scorefitter, ScriptSync, SecureProductionEnvironment, Session, Show Center, Sibelius, SIDON, Soft SampleCell, Soft-Clip Limiter, Sound Designer II, SPACE, SPACEShift, SpectraGraph, SpectraMatte, Sputnik, Starplay, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, Strike, Structure, Studiophile, SubCap, Sundance Digital, Sundance, Symphony, SYNC HD, SynchroScience, SynchroScope, Syntax, TDM FlexCable, Thunder, Titan, Titansync, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, Torq, Torq Xponent, Transfuser, Trigger Finger, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Velvet, Venom, VideoRAID, Video Slave Driver, VideoSPACE, VideoSpin, Vortx, Xdeck, X-Form, Xmon, Xponent, and X-Session are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries. Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners.
Footage
Arri Courtesy of Arri/Fauer John Fauer, Inc. Bell South Anticipation Courtesy of Two Headed Monster Tucker/Wayne Atlanta/GMS. Canyonlands Courtesy of the National Park Service/Department of the Interior. Eco Challenge British Columbia Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco Courtesy of Discovery Communications, Inc. Its Shuttletime Courtesy of BCP & Canadian Airlines. Nestl Coffee Crisp Courtesy of MacLaren McCann Canada. Saturn Calvin Egg Courtesy of Cossette Communications. Tigers: Tracking a Legend Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer. "The Big Swell" Courtesy of Swell Pictures, Inc. Windhorse Courtesy of Paul Wagner Productions. Arizona Images KNTV Production Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote. Canyonlands Courtesy of the National Park Service/Department of the Interior. Ice Island Courtesy of Kurtis Productions, Ltd. Tornados + Belle Isle footage Courtesy of KWTV News 9. WCAU Fire Story Courtesy of NBC-10, Philadelphia, PA. Women in Sports Paragliding Courtesy of Legendary Entertainment, Inc.
GOT FOOTAGE?
Editors Filmmakers Special Effects Artists Game Developers Animators Educators Broadcasters Content creators of every genre Just finished an incredible project and want to share it with the world? Send us your reels and we may use your footage in our show reel or demo!* For a copy of our release and Avids mailing address, go to www.avid.com/footage. *Note: Avid cannot guarantee the use of materials submitted.
Avid Media Composer Advanced Guide 0130-07986-01 September 2009 This document is distributed by Avid in online (electronic) form only, and is not available for purchase in printed form.
Contents
Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Accessing the Online Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Accessing the Goodies Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Chapter 1
Switching Between Workspaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Deleting a Workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Assigning a Workspace Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Working with Bins and Projects in an Avid Unity Environment. . . . . . . . . . . . . . . . . 65 Understanding Avid Unity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Sharing Only Bins in Avid Unity. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Sharing Bins and Projects in Avid Unity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Opening a Shared Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Locks and Shared Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Working with Locks and Shared Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Restrictions and Limitations for Locked Bins. . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Suggestions for Improving Performance When Working with Shared Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Shared Bin and Project Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Shared Bin Lock Icon Limitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Drive Filtering in Networked Workflows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Chapter 2
Using Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Using the Tools Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Using a Deck Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Deck Controller Window Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 The Command Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Understanding Button Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Mapping User-Selectable Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 The Blank Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Modifier Keys. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Mapping Menu Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Activating Commands from the Command Palette . . . . . . . . . . . . . . . . . . . . . . 81 Using the Avid Calculator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 The Console Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Displaying System Information in the Console Window . . . . . . . . . . . . . . . . . . 83 Reviewing a Log of Errors in the Console Window . . . . . . . . . . . . . . . . . . . . . . 83 Getting Information with the Console Window. . . . . . . . . . . . . . . . . . . . . . . . . . 83 Using the Console Window to Access Network Drives . . . . . . . . . . . . . . . . . . . 84
Chapter 3
Logging: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Using Avid Log Exchange to Prepare Log Files for Import . . . . . . . . . . . . . . . . . . . . 87 Converting Log Files with Avid Log Exchange (Windows) . . . . . . . . . . . . . . . . . 88 Using Drag-and-Drop Conversion for Log Files (Windows) . . . . . . . . . . . . . . . . 91 Converting Log Files with Avid Log Exchange (Macintosh) . . . . . . . . . . . . . . . . 92 Using Drag-and-Drop Conversion for Log Files (Macintosh) . . . . . . . . . . . . . . . 94 Avid Log Exchange Stores ASC Color Decision List (CDL) Parameters . . . . . . 95 Log Formats Compatible with Avid Log Exchange. . . . . . . . . . . . . . . . . . . . . . . 95 Avid Log Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Global Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Column Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Data Entries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Sample Avid Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Creating an Avid Log. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 Double-Checking Log Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Transferring Bins from MediaLog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Logging Directly into a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Tips for Logging Preroll, Logging Timecode, and Naming Tapes . . . . . . . . . . 108 Logging with Avid-Controlled Decks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Pausing the Deck While Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Using a Memory Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Logging with Non-Avid-Controlled Decks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 Understanding the Pulldown Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Setting the Pulldown Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Film-Related Log Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Displaying Film Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Entering Pulldown Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Determining the Pulldown Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Modifying the Pulldown Phase Before Capturing . . . . . . . . . . . . . . . . . . . . . . . 124 Entering Frames-per-Second Rates for PAL Transfers . . . . . . . . . . . . . . . . . . 125 Entering Key Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
9
Entering Additional Timecodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 Entering Ink Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Exporting Shot Log Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Chapter 4
10
Saving Calibration Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Saving a Custom Default Setting for the Video Input Tool . . . . . . . . . . . . . . . . 155 Adjusting Video Levels for Tapes Without Color Bars . . . . . . . . . . . . . . . . . . . 156 Using Capture Function Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 Special Capture Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 Logging Errors to the Console Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 Opening the Console Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 Considerations for Creating Subclips While Capturing . . . . . . . . . . . . . . . . . . 159 Creating Subclips While Capturing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Creating Timed Subclips While Capturing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 Understanding Locators On-the-Fly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 Adding Locators On-the-Fly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Naming a New Tape from the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Controlling Decks from the Keyboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 Mapping the Record Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 Ejecting Tapes with a Button or Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 Returning to the Previous Place in the Select Tape Dialog Box . . . . . . . . . . . 163 Understanding DV Capture Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 RS-422 Controlling a DV Device Configuration . . . . . . . . . . . . . . . . . . . . . . . . 164 FireWire Configuration Without Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 FireWire Configuration with Encoded Timecode . . . . . . . . . . . . . . . . . . . . . . . 164 Capture with No Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 Capturing DV Material with Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 Delaying Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Live Capture with External Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Preparing for Capturing with External Timecode . . . . . . . . . . . . . . . . . . . . . . . 167 Capturing to the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Patching When Capturing to the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Capturing Video Without Pulldown into a 24p NTSC Project . . . . . . . . . . . . . . . . . 171 Remote Play, Capture, and Punch-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 Selecting Remote Play and Capture Settings . . . . . . . . . . . . . . . . . . . . . . . . . 172 Enabling Remote Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 Enabling Remote Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
11
Setting up Your System for Remote Punch-In. . . . . . . . . . . . . . . . . . . . . . . . . 174 Using Serial Drivers with Remote Play and Capture (Windows Only). . . . . . . 176 Relinking Clips by Key Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Modifying the Pulldown Phase After Capturing . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 DV and HDV Scene Extraction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182 Setting Up DV and HDV Scene Extraction Before Capturing . . . . . . . . . . . . . 183 Setting Up DV Scene Extraction After Capturing . . . . . . . . . . . . . . . . . . . . . . 183 Using the Panasonic VariCam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Chapter 5
Chapter 6
12
Selecting Media Relatives for an Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 Selecting Sources Used by an Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 Selecting Unreferenced Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 Text View: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 Manipulating Bin Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 Duplicating Bin Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Adding Customized Columns to a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Changing a Custom Bin Column Heading . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 Adding a Metadata Bin Column Heading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 Tracking Frames Based on File Name. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 Managing Clip Information in Text View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 Moving Within Column Cells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219 Modifying Clip Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219 Modifiable Bin Headings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 Modifying Data Directly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Using the Modify Command to Modify Data. . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Modifying Data with the Modify Command. . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 Copying Information Between Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 Copying Information from Another Cell in a Custom Column. . . . . . . . . . . . . . 225 Selecting a Film Gauge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 Tracking 3-Perf Counts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226 Selecting an Edgecode Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226 Sorting Clips in Text View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 Displaying Timecodes in a 24p or 25p Project . . . . . . . . . . . . . . . . . . . . . . . . . 228 Frame Counting for Timecodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 Adding Timecode Columns to a Bin or the Media Tool . . . . . . . . . . . . . . . . . . 229 Adding Timecode Values to the Timecode Columns . . . . . . . . . . . . . . . . . . . . 229 Bin Column Headings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 Restricted Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235 Displaying or Outputting Restricted Material . . . . . . . . . . . . . . . . . . . . . . . . . . 235 Editing with Restricted Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 Disassociating Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 Viewing Restriction Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
13
Changing Restriction Comments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237 Searching the Database for Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237 Printing Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 Digital Bars and Tone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 Importing Color Bars and Other Test Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 Leaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 Creating Video Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 Creating Audio Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Chapter 7
14
The Avid Media Access (AMA) Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 Selecting the AMA Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260 Viewing Installed AMA Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261 Understanding Linking with AMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261 Linking Media with AMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 Using Virtual Volumes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263 Virtual Volumes and AMA Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264 Workflow for Editing XDCAM and XDCAM EX Clips with AMA . . . . . . . . . . . . 264 Workflow for Editing P2 Clips with AMA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265 Workflow for Editing GFCAM Clips with AMA . . . . . . . . . . . . . . . . . . . . . . . . . 266 Working with Shot Marks and Check Marks with GFCAM Media . . . . . . . . . . 267 Deleting Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 Import and Export Workflow for File-Based Media . . . . . . . . . . . . . . . . . . . . . . . . . 268 Setting XDCAM Import Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 Importing XDCAM Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 Importing XDCAM EX Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 Automatically Importing Proxy Media from an XDCAM Device . . . . . . . . . . . . 273 Importing Proxy Media from an XDCAM Disc . . . . . . . . . . . . . . . . . . . . . . . . . 275 Copying XDCAM Proxy Media to a Local Drive or a Server . . . . . . . . . . . . . . 276 Manually Importing XDCAM Media from the XDCAM Disc . . . . . . . . . . . . . . . 276 Importing Essence Marks as Locators in XDCAM Media. . . . . . . . . . . . . . . . . 277 Editing XDCAM Proxy Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278 Batch Importing High-Resolution XDCAM Media from the XDCAM Disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 Editing and Finishing High-Resolution XDCAM Media. . . . . . . . . . . . . . . . . . . 281 Exporting Media to XDCAM Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 Exporting to XDCAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 Workflow for Editing with P2 Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284 Changing P2 Cards in the Card Reader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 Importing P2 Clips and Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 Dragging P2 Master Clips from the Media Tool to a Bin . . . . . . . . . . . . . . . . . 287 Exporting Your Clip or Sequence to a P2 Card . . . . . . . . . . . . . . . . . . . . . . . . 289
15
Chapter 8
Chapter 9
16
Cutting, Copying, and Pasting Script Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321 Removing Script Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322 Searching Through Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322 Using Page and Scene Numbers in the Script Window . . . . . . . . . . . . . . . . . . 322 Conducting a Text Search in the Script Window . . . . . . . . . . . . . . . . . . . . . . . 324 Linking Clips to the Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325 Interpolating Position for Script Integration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326 Working with Slates in the Script Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327 Selecting Slates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327 Resizing Slates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327 Holding Slates On Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327 Hiding Slate Frames. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328 Showing One Take Per Slate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329 Moving a Slate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329 Deleting a Slate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330 Working with Takes in the Script Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330 Selecting Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330 Adding Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331 Deleting Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331 Displaying Take Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332 Changing the Representative Frame for a Take . . . . . . . . . . . . . . . . . . . . . . . 332 Loading Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332 Playing Takes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333 Adjusting Take Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333 Indicating Off-Screen Dialog in a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333 Using Color Indicators in the Script Window . . . . . . . . . . . . . . . . . . . . . . . . . . 334 Script Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335 Placing Script Marks Manually . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335 Using Real-Time Screening and Marking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336 Marking with ScriptSync . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338 Loading and Playing Marked Segments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 Moving a Script Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 Deleting a Script Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
17
Finding Clips and Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342 Finding Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342 Finding Clips and Bins from the Script Window. . . . . . . . . . . . . . . . . . . . . . . . 342 Editing From the Script Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343 Assembling a Rough Cut From the Script Window . . . . . . . . . . . . . . . . . . . . . 343 Splicing a Script Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344 Revising the Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344 Interactive Screenings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Chapter 10
18
Sequence and Clip Information Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367 Creating a Summary of Effects and Source Information. . . . . . . . . . . . . . . . . . . . . 368
Chapter 11
Chapter 12
Navigating in the Timeline: Advanced . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393 Using the Full-Screen Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393 Displaying Source Material in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . 394 IN to OUT Highlighting in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395 Advanced Timeline Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395 Bin Editing into the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396 Bin Editing Directly into a Sequence Using the Keyboard. . . . . . . . . . . . . . . . 396 Editing with the Film Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397 Editing in Heads or Heads Tails View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398 Performing a Quick Edit Using the Top and Tail Commands . . . . . . . . . . . . . 399 Add Edit (Match Frame) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399 Adding a Match-Frame Edit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400 Adding Edits to Filler Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401 Removing Match-Frame Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401 Dupe Detection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402 Activating Dupe Detection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402 Methods for Changing Handle Length in Dupe Detection . . . . . . . . . . . . . . . . 403 Adjusting Handle Length in Dupe Detection . . . . . . . . . . . . . . . . . . . . . . . . . . 404 Tracking Color Frame Shifts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405 Finding Black Holes and Flash Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406 Printing the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Chapter 13
20
Chapter 14
21
Switching Between MIDI Connections on the USB-to-MIDI Converter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444 Troubleshooting MIDI Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445 Using the FaderMaster Pro and MCS-3000X. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446 MCS-3000X Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447 Using the Snap Mode Feature on the MCS-3000X . . . . . . . . . . . . . . . . . . . . . 448 Ganging Faders on the FaderMaster Pro . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448 Using the Yamaha 01V/96 or the Yamaha 01V . . . . . . . . . . . . . . . . . . . . . . . . . . . 449 Initializing the Yamaha 01V/96 or Yamaha 01V . . . . . . . . . . . . . . . . . . . . . . . 449 Configuring the Yamaha 01V/96 or Yamaha 01V to Recognize Control Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450 Starting the Avid System with the Yamaha 01V/96 or the Yamaha 01V Attached . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451 Switching Between Audio Mixing and Gain Recording with the Yamaha 01V/96 and Yamaha 01V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452 Operating the Yamaha 01V/96 and Yamaha 01V . . . . . . . . . . . . . . . . . . . . . . 452 Soloing Avid System Channels with the Yamaha 01V/96 and Yamaha 01V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453 Using the Audio EQ Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454 Audio EQ Tool Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455 EQ-Specific Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456 Applying Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457 Saving Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459 Removing Audio EQ Effects with the Fast Menu. . . . . . . . . . . . . . . . . . . . . . . 459 Removing Audio EQ Effects with the Remove Effect Button. . . . . . . . . . . . . . 460 Audio EQ Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461 Low Shelf Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461 Small Octave Range Example. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462 Using Audio EQ Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463 Applying an EQ Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464 Creating Your Own Audio EQ Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464 Adding an EQ Template to the Audio EQ Tool Fast Menu . . . . . . . . . . . . . . . 465 Adjusting EQ While Playing an Audio Effect . . . . . . . . . . . . . . . . . . . . . . . . . . 465
22
Recording Voice-Over Narration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466 Connecting Voice-Over Recording Hardware . . . . . . . . . . . . . . . . . . . . . . . . . 467 Understanding the Audio Punch-In Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467 Audio Punch-in Tool Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467 Audio Punch-in Tool Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470 Recording Voice-Over Narration Using Audio Punch-in. . . . . . . . . . . . . . . . . . 470 Monitoring Previously Recorded Tracks While Recording Voice-Over Narration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473 Using Peak Hold While Recording Voice-Over Narration . . . . . . . . . . . . . . . . 473 Using a GPI Device with the Audio Punch-In Tool . . . . . . . . . . . . . . . . . . . . . . . . . 473 Understanding GPI Trigger Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474 GPI Signal Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474 Example of Linking GPI Actions to Trigger Signals . . . . . . . . . . . . . . . . . . . . . 475 Connecting a V-LAN VLXi Controller and GPI . . . . . . . . . . . . . . . . . . . . . . . . . 476 Configuring a V-LAN VLXi Controller and GPI . . . . . . . . . . . . . . . . . . . . . . . . . 476 Working with GPI Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477 Creating a GPI Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477 GPI Settings Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478 Editing a GPI Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479 Deleting a GPI Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479 Displaying Audio Formats in Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480
Chapter 15
Using AudioSuite Effect Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491 Using AudioSuite Plug-Ins in Stereo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492 AudioSuite Plug-in Limitations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493 Troubleshooting AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493 Core AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494 BF Essential Clip Remover AudioSuite Plug-in . . . . . . . . . . . . . . . . . . . . . . . . 496 Bomb Factory BF76 AudioSuite Plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497 Chorus AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497 D-Verb AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499 Compressor AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500 Limiter AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502 Expander-Gate AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503 Gate AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504 DeEsser AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505 Compressor/Limiter III (Dynamics III) AudioSuite Plug-In . . . . . . . . . . . . . . . . 506 Expander/Gate III (Dynamics III) AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . 510 DeEsser III (Dynamics III) AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . 512 EQ AudioSuite Plug-Ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514 Flanger AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519 Funk Logic Mastererizer AudioSuite Plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . 520 Invert AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520 Duplicate AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520 Delay AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520 Multi-Tap Delay AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521 Normalize AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522 Gain AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523 Ping-Pong Delay AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523 Reverse AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524 DC Offset Removal AudioSuite Plug-In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524 Signal Generator AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524 Time Compression Expansion AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . 525
24
Pitch Shift AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527 Time Shift AudioSuite Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529 Non-Core AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
Chapter 16
Creating a Custom Video Profile for Windows Media Export (Windows Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577 Creating a Custom Audio Profile for Windows Media Export (Windows Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578 Exporting as Windows Media Using a VC1 Resolution . . . . . . . . . . . . . . . . . . 580 Exporting Tracks As Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581 Exporting Frames As Graphic Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583
Chapter 17
26
Vertical Blanking Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605 Vertical Blanking Interval Line Ranges. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 606 Displaying and Preserving Vertical Blanking Information. . . . . . . . . . . . . . . . . 606 Editing a Sequence with Vertical Blanking Information . . . . . . . . . . . . . . . . . . 608 Effects of Preserving Vertical Blanking Information on Compressed Video Quality. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609 Comparison with Vertical Blanking Information on Meridien Systems . . . . . . . 609 Preserving HD Closed Captioning and Ancillary Data . . . . . . . . . . . . . . . . . . . . . . 610 Controlling Ancillary Data through a Settings Window . . . . . . . . . . . . . . . . . . . 611 Controlling Ancillary Data with a Console Command. . . . . . . . . . . . . . . . . . . . 613
Chapter 18
27
Chapter 19
28
Correction Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671 Correction Settings: Features Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 672 Correction Settings: AutoCorrect Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 673 Deck Configuration Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674 Deck Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674 Deck Preferences Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 676 Dynamic Relink Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677 Effect Editor Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 680 Export Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 682 Export Settings Dialog Box Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 682 Export Settings: QuickTime Reference Options. . . . . . . . . . . . . . . . . . . . . . . . 683 Export Settings: QuickTime Movie Export Options . . . . . . . . . . . . . . . . . . . . . 686 Export Settings: QuickTime Movie Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 688 Export Settings: QuickTime Compression Settings . . . . . . . . . . . . . . . . . . . . . 689 Export Settings: HDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 690 Export Settings: DV Stream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 690 Export Settings: OMFI, AAF, and AFE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 691 Export Settings: AVI (Windows Only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695 Export Settings: AVI Video Compression (Windows Only) . . . . . . . . . . . . . . . 697 Export Settings: Windows Media Export Options (Windows Only) . . . . . . . . . 698 Windows Media Legacy Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 698 Existing Windows Media Custom Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699 Windows Media Options Video Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699 Custom Profile Audio Settings for Windows Media Export. . . . . . . . . . . . . . . . 701 Export Settings: Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 702 Export Settings: Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704 Export Settings: Graphic Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705 P2 Export Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708 Export Settings: XDCAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709 Film and 24P Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709 Full Screen Playback Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711 General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
29
Grid Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714 Grid Settings: Coordinates Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714 Grid Settings: Display Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715 Import Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716 Import Settings: Image Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716 Import Settings: OMFI/AAF Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719 Import Settings: Shot Log Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719 Import Settings: Audio Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720 Import Settings: XDCAM Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721 Interface Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722 Interface Settings: General Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722 Interface Settings: Appearance Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 723 Interplay Folder Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725 Interplay Server Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726 Interplay User Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726 Keyboard Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 727 Marquee Title Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 728 Media Creation Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 728 Media Creation Settings: Drive Filtering & Indexing Tab. . . . . . . . . . . . . . . . . 729 Media Creation Settings: Capture Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729 Media Creation Settings: Titles, Import, and Mixdown & Transcode Tabs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730 Media Creation Settings: Motion Effects Tab . . . . . . . . . . . . . . . . . . . . . . . . . 730 Media Creation Settings: Render Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731 Media Creation Settings: Media Type Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . 732 Media Services Settings (Windows Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732 Mouse Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 733 PortServer Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 733 Remote Play and Capture Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 733 Render Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 735 Safe Colors Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 737 Script Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738 Sound Card Configuration Settings (Windows Only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739
30
Timeline Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740 Timeline Settings: Display Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740 Timeline Settings: Edit Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 741 Trim Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 741 Trim Settings: Play Loop Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742 Trim Settings: Features Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742 Video Display Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 743 Video Input Tool Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 744 Video Output Tool Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 744 Video Output Tool Settings: Options Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 745 Video Output Tool Settings: SD Cal Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747 Video Output Tool Settings: HD Cal Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 749 Workspace Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 751
Chapter 20
Chapter 21
31
Compression and Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 773 Resolution Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 773 Resolution Specifications: HD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 773 Resolution Specifications: JFIF Interlaced . . . . . . . . . . . . . . . . . . . . . . . . . . . 776 Resolution Specifications: JFIF Progressive . . . . . . . . . . . . . . . . . . . . . . . . . . 777 Resolution Specifications: Multicam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 777 Resolution Specifications: Digital Video (DV) . . . . . . . . . . . . . . . . . . . . . . . . . 778 Resolution Specifications: MPEG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 779 Resolution Specifications: VC1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 779 Resolution Specifications: AVC-Intra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781 Support for Uncompressed HD Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 782 Mixing Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 783 Resolution Groups and Image Quality. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 783 Storage Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 784 Estimating Drive Space Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 784 Estimated Storage Requirements: HD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 785 Estimated Storage Requirements: JFIF Interlaced . . . . . . . . . . . . . . . . . . . . . 787 Estimated Storage Requirements: JFIF Progressive . . . . . . . . . . . . . . . . . . . 790 Estimated Storage Requirements: DV. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 793 Estimated Storage Requirements: MPEG . . . . . . . . . . . . . . . . . . . . . . . . . . . . 793 Maximizing Drive Space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 794 Managing Storage to Improve Playback Performance. . . . . . . . . . . . . . . . . . . . . . 794
Chapter 22
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25p Workflow: 25-fps Film or HD Video Source, SDTV Downconversion, Multiformat Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 805 Offline Workflow: 25-fps Film or HDTV Source, SDTV Downconversion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 807 Online Workflow: 25-fps Film or HDTV Source, SDTV Downconversion, Multiformat Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 808 Audio Transfer Options for 24p PAL Projects . . . . . . . . . . . . . . . . . . . . . . . . . 809 Planning a 23.976p NTSC Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 809 Creating a 23.976p NTSC Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 810 Tools and Settings Information for 23.976p Projects . . . . . . . . . . . . . . . . . . . . 811 23.976 Workflow: 23.976-fps Film Transfer or HD Video Source, SDTV Downconversion, Multiformat Output . . . . . . . . . . . . . . . . . . . . . . . . . 811 Offline Workflow: 23.976-fps Film Transfer or HDTV Source, SDTV Downconversion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 814 Online Workflow: 23.976-fps Film Transfer or HDTV Source, SDTV Downconversion, Multiformat Output . . . . . . . . . . . . . . . . . . . . . . . . . 815 NTSC Audio and Video Captured Separately (23,976p Project) . . . . . . . . . . . 816 Limitations for 23.976p Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 817 Film Project Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 817 Film Shoot Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818 Viewing Dailies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 819 Film Dailies Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 820 Video Dailies Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 821 Understanding the Film-to-Tape Transfer Process . . . . . . . . . . . . . . . . . . . . . . . . . 822 Transfer of 24-fps Film to NTSC Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 822 Stage 1: Transferring Film to Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 823 Frames Versus Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 823 Stage 2: Capturing at 24 fps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 825 Transfer of 24-fps Film to PAL Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 826 PAL Method 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 827 PAL Method 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 828 How Avid Editing Applications Store and Display 24p and 25p Media . . . . . . . . . . 829 Film-to-Tape Transfer Guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 831 Film-to-Tape Transfer Quality Options and Production Aids. . . . . . . . . . . . . . . . . . 831
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Chapter 23
Chapter 24
34
Outputting HDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 860 Long-GOP Splicing for HDV Encoding. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 861 Exporting to an HDV Device. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 861 Outputting HDV through Avid Input/Output Hardware . . . . . . . . . . . . . . . . . . . 862 Exporting an HDV Transport Stream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 863 Exporting HDV as Windows Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 863 Finishing HDV on Avid DS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 865
Chapter 25
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Chapter 26
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 891
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The documentation describes the features and hardware of all models and applies to both the Windows and Mac OS X operating systems. Your system might not contain certain features and hardware that are covered in the documentation, and might not be available on both Windows and Mac OS X.
n c w
>
A note provides important related information, reminders, recommendations, and strong suggestions. A caution means that a specific action you take could cause harm to your computer or cause you to lose data. A warning describes an action that could cause you physical harm. Follow the guidelines in this document or on the unit itself when handling electrical equipment. This symbol indicates menu commands (and subcommands) in the order you select them. For example, File > Import means to open the File menu and then select the Import command. This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
(Windows), (Windows only), (Macintosh), or (Macintosh only) Bold font Italic font
Courier Bold font
This text indicates that the information applies only to the specified operating system, either Windows or Macintosh OS X. Bold font is primarily used in task instructions to identify user interface items and keyboard sequences. Italic font is used to emphasize certain words and to indicate variables. Courier Bold font identifies text that you type. Press and hold the first key while you press the last key or perform the mouse action. For example, Command+Option+C or Ctrl+drag.
You will need Adobe Reader to view the PDF documentation online. You can download the latest version from the Adobe web site.
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t t t
From your Avid editing application, select Help > Online Library (Windows only) From the Windows desktop, select Start > All Programs > Avid > Avid editing application > Online Library Browse to the Online Library folder, and then double-click the MainMenu file. The Online Library folder is in the same location as the application itself, for example: (Windows) C:\Program Files\Avid\Avid editing application\Online Library (Macintosh) MacintoshHD/Applications/Avid editing application/Online Library
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For basic information about the project window, see Working with the Project Window: Basics in the Help or the Basics Guide for your Avid editing application.
User Profiles
You can establish different profiles for a single user. User profiles allow you to switch between settings without having to log out of your system and log back in under a different user name. User profiles allow you to establish separate settings for different editing functions. User Jane, for example, can have separate profiles for Audio editor, Film editor, or for Assistant 1, Assistant 2, and so on. Each user profile is stored in settings files within a folder, as described in Understanding the Avid Projects and Avid Users Folders in the Help. User profile folders are kept in the following folder: (Windows XP) drive:\Documents and Settings\All Users\Shared Documents\Avid editing application\Avid Users\UserName (Windows Vista) drive:\Users\Public\Public Documents\Avid editing application\Avid Users\UserName (Macintosh) /Users/Shared/Avid editing application/Avid Users/UserName
You can work with user profiles in the following ways (for step-by-step procedures, see Managing User Profiles on page 43): Create new user profiles Switch between user profiles Return to the original user profile Import settings from another user or user profile Create a user profile on one system, export it to a server, and then import the same user profile from another system to the new system. When you export a user profile, you can select either a Personal or Group profile. When you select Personal, the user profile performs an auto-load and an auto-save every time you open a project. Every time the user profile is updated, it saves the new profile information. For example, you can create the user profile Jennie on one system, export it to another location (a server), and then import it to a different system. Any time you change the Jennie user profile, it updates to the server and when you open the Jennie user profile on either system, it uses the most updated Jennie user profile. When you select Group, the user profile auto-loads but it does not auto-save. Changes made to the user profile only affect the system on which the changes were made. The changes do not update to the server.
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When exporting User Profiles in an Avid Unity environment, make sure the workspace containing the user profile has the same drive letter on all systems. Cross-platform (Macintosh to Windows or Windows to Macintosh) user profiles can not be shared. Update a user profile with the Update User Profile option, which lets you add user settings, such as the Send To settings options, to an existing Settings list. For example, if you are upgrading to a version of your application that contains the Send To option from a version that did not have that option, you can choose the Update User Profile option to make sure the Send To settings templates appear in your Settings list.
2. Click the User Profile Selection menu, and select Create User Profile. The Create User Profile dialog box opens. 3. Type a name in the Profile Name text box, and then click OK. The new user profile appears selected in the menu, and the user profile name appears in the Project window title bar.
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1. Click the Settings tab in the Project window. 2. Click the User Profile Selection menu, and select another user profile. 3. The new user profile name appears in the Project window title bar.
To return to the original user profile:
1. Click the Settings tab in the Project window. 2. Click the User Profile Selection menu, and select the default user profile.
If you are using a user profile other than the default and you change to another project, the default user settings are loaded, even though the Project window still displays your non-default user profile name. You must reselect the user profile you want to have active.
To import user settings from another user or user profile:
1. Click the Settings tab in the Project window. 2. Click the User Profile Selection menu, and select Import User or User Profile. 3. Navigate to the user or user profile you want to import.
To export user settings to another user or user profile:
1. Click the Settings tab in the Project window. 2. Click the User Profile Selection menu, and select Export User or User Profile. 3. Select Personal or Group. 4. Navigate to the location where you want to place the user or user profile. 5. Click OK.
To update user profiles:
1. Click the Settings tab in the Project window. 2. Click the User Profile Selection menu, and select Update User Profiles. Any settings that have been added to the upgraded version of the application now appear in the Settings list.
To delete a user profile from your desktop:
1. Navigate to the Avid Users folder, and then select the user folder you want to delete. For information about the location of the Avid folders, see Using the Avid Projects and the Avid Users Folders in the Help.
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2. Do one of the following: t t (Windows) Press the Delete key, then click OK in the dialog box that appears. (Macintosh) Drag the folder to the Trash.
3. Empty the Recycle Bin (Windows) or the Trash (Macintosh) to remove the files from the system. 4. Close the windows, and restart your Avid editing application. The deleted user no longer appears in the Select Project dialog box.
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Create a third set of bins for the editing stage, including: A current cut bin for storing each work in progress (sequence) An archive bin for keeping the original version of each cut (sequence) A selects or storyboard bin for screening selected clips or cuts gathered from the source bins A format cuts bin for storing the final cuts with added format elements such as segment breaks, color bars and tone, slate, or countdown
(Option) Create additional folders at the desktop level for better organization. For example, you can create one folder for each capture bin and show cut bin, or a folder to contain all shot logs to be imported. Save these files as templates for future productions of a similar nature.
This hierarchy allows you to have one set of bins available in the Project window during capture and organizing, and another set of bins available during editing to reduce clutter.
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1. Click the Bins tab in the Project window. 2. Click the Fast Menu button, and select New Folder. A new untitled folder appears. 3. Click the untitled folder name in the Bins list and rename it.
1. Click the Info tab of the Project window. 2. Click the Clear Memory button. A dialog box opens asking if you want to close and save all opened bins. 3. Click OK. This operation deletes cached data for the online master clips only. Memory might also be used by other parts of the application and will not be reduced by using the Clear Memory button.
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The system automatically saves copies of all bins into the Avid Attic folder at regular intervals for backup. When your work is lost, or when you want to recover an earlier version of a bin or sequence, you can retrieve files from the Avid Attic folder. The procedure for recovering bin files from the Avid Attic folder is described in Retrieving Files from the Attic Folder in the Help. For added security, you can save bins manually for example, immediately after an important edit. For more information, see Saving Bins Manually in the Help.
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Using the Info Display to View Memory Information and Access the Hardware Tool
1. In the Project window, click the Settings tab, and then double-click Bin. The Bin Settings dialog box opens. 2. Type a number in the Auto-Save interval text box. 3. Click OK.
Setting to zero the maximum number of files stored in the Avid Attic folder as well as the maximum number of versions of a bin deletes existing files in the project folder in the Avid Attic folder and prevents any backup bins from being saved. For more information about backup options, click the Bin Settings dialog box and press F1(Windows) or the Help key (Macintosh), or see Bin Settings on page 659.
Using the Info Display to View Memory Information and Access the Hardware Tool
The Info display in the Project window allows you to view system memory information and access the Hardware tool. The items listed in this display are for information only and cannot be changed. The Hardware tool gives a visual representation of usage for each drive and provides operating system information. (Windows only) You can view additional memory information through the Windows Task Manager and Performance Monitor tools. You can view information about system activities, such as driver messages, through the Windows Event Viewer. For information on these tools, see the Windows Help.
To open the Info display:
Info tab
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Click the Info tab in the Project window, and then click the Memory button. The Memory window opens. The following table describes the information your Avid editing application displays in the Memory window:
Item
Description
Objects
The total number of memory handles currently used by your Avid editing application. Objects include memory requirements of the application, such as windows, as well as clips, sequences, and other items associated with a project.
You can improve the performance of large projects by reducing the number of objects. To do this, close unused bins, unmount unneeded media drives, consolidate finished elements, eliminate old material from the project, or divide the project into separate projects. Then quit and restart your Avid editing application. If performance is still slow, restart your system. The total number of bytes of RAM (random-access memory).
Available physical memory (Windows) The amount of RAM available for allocation by the Windows or or Free Mem (Macintosh) Macintosh system. Total page file Available page file The total number of bytes stored in the paging file. The paging file is used as virtual memory by the Windows system. The total number of bytes available in the paging files.
Working set (minimum and maximum) The set of memory pages currently available to the application in RAM. To open the Hardware tool, do one of the following:
t t
Click the Info tab in the Project window, and then click the Hardware button. Select Tools > Hardware. The Hardware tool opens.
For more information about the Hardware tool, see Using the Hardware Tool on page 85.
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Usage Information
Usage Information
The Statistics feature gathers and reports information on system usage. You can use this information to support business functions such as resource management. All statistics are gathered and reported by project. The file that contains this information is formatted so you can use it as input to software programs such as analysis applications, spreadsheets, or report generators.
Do not rely on the Statistics feature for billing or other financial purposes.
t t
where:
Variable Description
yy mm dd HH MM SS
Indicates the last two digits of the year Indicates the month Indicates the day Indicates the hour Indicates the minutes Indicates the seconds
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The statistics file is formatted as comma-separated ASCII text, so it can be accepted by a variety of software programs. Each line in the file is tagged with indicators for identifying content and data type to assist in programming custom applications. The following illustration shows a sample Statistics file.
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Usage Information
The values in the first column indicate the content of the line:
01 02 03 100 101 102 104 105 106 110 111 113 114 115 116 117 title1 title2 Title Only project info Time Project open Capture tool open Capture tool active Captured Media bytes used Rendered Effects bytes used Effects rendering time Title tool open Title tool active Title tool rendering Capture tool capturing Capture tool logging user comments
The values in the second column indicate the type of data in the line:
01 02 03 04 project info time used bytes used text string
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1. Start Microsoft Excel. 2. Select File > Open, and navigate to the Statistics file you want to import. (Windows only) Make sure All Files (*.*) is selected in the Files of Type list. 3. Click Open. The Text Import wizard starts. 4. Select Delimited for the Original Data Type, and click Next. 5. Select Comma for Delimiters, and click Next. 6. Select General for Column Data Format. 7. Click Finish. The statistics file appears in spreadsheet format. The following illustration is the sample file from the previous section as it appears when you import it into a spreadsheet.
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1. Select Tools > Console. 2. In the command entry text box, type:
toggleStatSpace
3. Press Enter (Windows) or Return (Macintosh). 4. Select File > Load Media Database. After the media database is loaded, the Usage window displays the number of files and disk space used for captured media and rendered effects.
To update the display:
t t
To prevent recalculation:
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The Settings list has several Interface templates with predefined color schemes. For information about using the Interface templates, see Using Interface Appearance Templates on page 58.
To set the color of an interface component:
1. In the Project window, click the Settings tab, and then double-click Interface. The Interface dialog box opens. 2. Click the Appearance tab. The Interface components whose colors you can change are listed in the top half of the Appearance tab, as shown in the following illustration.
Check box
Color boxes
3. Click in the color box next to the interface component that you want to customize. A color selection grid opens. 4. Click the color to which you want to set your interface component. The color selection grid disappears. The color you selected appears in the color box. A check mark appears in the check box to show that you want your new color attribute for this component to take effect. If you deselect an interface component by clicking the check box, the color you specify in the color selection grid does not take effect. The color of the interface component reverts to its default value.
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5. Do one of the following: t Click Apply to apply the changes you selected. If you click Cancel after you click Apply, interface components retain the colors you applied. t t Click OK to close the dialog box and put the new setting into effect. Click Cancel to close the dialog box. The changes you selected but did not apply do not take effect.
1. In the Project window, click the Settings tab, and then double-click Interface. The Interface dialog box opens. 2. Click the Appearance tab. 3. Select from one or more of the menus, as described in the table following this procedure. 4. Do one of the following: t Click Apply to apply the changes you selected. If you click Cancel after you click Apply, your editing application retains the selections you applied. t t Click OK to close the dialog box and put the new setting into effect. Click Cancel to close the dialog box.
The changes you selected but did not apply do not take effect.
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Control
Description
Options
Examples
Convex Dim Radial Convex Radial Bright Radial
Shading Style
Shading Depth
Controls the three-dimensional rounding of the buttons and toolbars Controls the spacing between the Monitor buttons and between the Timeline buttons
Percentage values
Shading depth 5% Shading depth 50%
No button separation
Button Style
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Click to the left of one of the named Interface settings in the Settings list in the Project window. The look of your Avid user interface changes.
For information on how to change the appearance of particular components of your Avid user interface, see Customizing the Avid User Interface on page 55.
Changes the font and point size of the text in the Project window; saved as a Project setting. Changes the font and point size of the text in the Bin window; saved as a Bin setting (not a Bin View setting). Changes the font and point size of the sequence or source clip name text; saved as a Composer setting. Changes the font and point size of the text in the Script window; saved as a Script setting. Changes the font and point size of clip text; saved as a Timeline View setting.
To change the font displayed in the Project, Bin, ComposerSource/Record monitor, Script, or Timeline window:
1. Click the Project, Bin, ComposerSource/Record monitor, Script, or Timeline window to make it active. 2. Select Edit > Set Font. The Set Font dialog box opens.
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Any font installed on the Avid system appears in the list. For information on adding fonts to your system, see the documentation for your operating system. 4. Type another point size for the font in the Size text box. 5. Click OK. The new font and point size appear in the active window. When you close the window, the last font and point size applied are saved with the window.
User-Customized Workspaces
A workspace is the arrangement and size of tool windows displayed in your Avid editing application. If you are accustomed to working with a particular group of windows arranged and sized in a particular setup, you can assign them to a workspace setting that you can then recall with a workspace button. For example, during capture you might want to display the Capture tool and Video Input tool in specific locations. During effects editing, you might want to display the Effect Palette and Effect Editor in particular locations and sizes. For information on switching between workspaces, see Switching Between Workspaces on page 63. While in a workspace, you can move tool windows or open and close tool windows. The next time you select that workspace, the tool windows appear with either: The arrangement from the last time you left the workspace The arrangement you set for the workspace, regardless of any changes you made
You can select your preference in the Workspace Settings dialog box. For more information, see Creating a New Workspace Setting on page 61. You can assign up to eight buttons that allow you to switch between user-customized workspaces. This is useful if there is more than one user accessing the same Avid system. Each user can assign up to eight workspaces by using the workspace buttons. The buttons are assigned to the workspaces in the Settings list in the Project window in the order that they appear. For example, the W1 button is assigned to the first workspace that appears in the Settings list; W2 is assigned to the second workspace that appears in the Settings list; and so forth. For more information, see Assigning a Workspace Button on page 64.
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You cannot assign certain tool windows to a workspace, such as the Hardware tool, the Communication (Serial) Ports tool, and the Media tool.
User-Customized Workspaces
In addition, see the following topics for more information on customizing your workspace: Linking User Settings and Workspaces Deleting a Workspace
1. Click the Settings tab in the Project window. The Settings list appears. 2. Scroll to the bottom of the Settings list, and select Workspace. 3. Select Edit > Duplicate. A new workspace setting appears in the Settings list.
If you are duplicating a previously named workspace setting, a .1 appears at the end of the new name. 4. Click to the left of the new workspace you want to set. A check mark appears next to the workspace. 5. Assign a custom name to the new workspace: a. In the column between Workspace and User, click until you see a text cursor and box. Make sure you click the Custom name column and not the Setting name.
b. c.
Type a name for the new custom workspace; (for example, Logging). Press Enter (Windows) or Return (Macintosh).
d. Open the windows and tools with which you want to associate the workspace. Resize and move the windows to the location you want them to appear on the monitors.
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6. Double-click the custom workspace setting. The Workspace Settings dialog box opens. 7. Select or deselect the following options, depending on your preference for the behavior of the workspace:
Option Description
This setting allows you to link other settings to the workspace. For more information, see Linking User Settings and Workspaces on page 62. This setting automatically preserves the workspace in its most recent arrangement. Future changes to the arrangement of the tool windows are saved.
Manually Update This This setting saves the workspace in its current arrangement when you Workspace click Save Workspace Now. Future changes to the arrangement of the tool windows are disregarded.
8. Click OK.
1. Create a new workspace setting. For more information, see Creating a New Workspace Setting on page 61. 2. Give the workspace a custom name. 3. Click a setting in the Settings list that you want to link to the new workspace. For example, click Timeline View. Adjust the Timeline to how you want it displayed (enlarged tracks, audio waveform, and so forth).
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User-Customized Workspaces
4. Give this Timeline View setting the same name you gave the workspace in step 2. For information on naming a Timeline view, see Managing Customized Timeline Views in the Help. 5. Double-click another setting, (for example, Audio). Select the new options, (for example, Default Pan), and close the dialog box. 6. Give this setting the same name you gave the workspace in step 2.
Linked workspace
7. Double-click the workspace you just created. The Workspace Settings dialog box opens. 8. Click Activate Settings Linked By Name. 9. Click OK. All the settings and the new workspace you created are activated.
1. Click the Settings tab in the Project window. The Settings list appears. 2. Click to the left of the workspace setting you want to use. A check mark appears next to the workspace. You can also switch between workspaces by using the workspace buttons. To assign workspace buttons, see Assigning a Workspace Button on page 64.
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Deleting a Workspace
To delete a workspace:
1. Select the workspace you want to delete from the Settings list in the Project window. The workspace is highlighted. Make sure a check mark does not appear next to the workspace you want to delete. You cannot delete an active workspace. 2. Press the Delete key. The selected workspace is removed from the Settings list.
1. If you want to assign a workspace button to a palette (for example, the Tool palette from the Fast menu) or the Keyboard, open the palette or Keyboard setting. 2. Select Tools > Command Palette.
W1 button More tab
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5. Click a workspace button (W1 W8), and drag the button to a location on another palette (for example, the Tool palette) or the Keyboard setting. The workspace button appears in the new location. The buttons are assigned to the workspaces in the Settings list in the Project window in the order that they appear. For example, the W1 button is assigned to the first workspace that appears in the Settings list; W2 is assigned to the second workspace that appears in the Settings list; and so forth. Your Avid editing application sorts the workspaces alphabetically. The workspace button assignments might change if you add workspaces. To keep a designated order, name the workspaces with a number preceding the first letter (for example, 2editing). 6. Click the W1 button to display the first workspace that appears in the Settings list. When you open the windows associated with the first workspace, they open in the assigned locations.
The lock does not prevent you from deleting the media in a locked bin if you have write access to the workspace. It ensures only that you dont overwrite changes to the bin. In an Avid Unity environment, your Avid editing application creates and stores projects and bins on the clients internal drive. If a user moves or saves these projects and bins to the workspace, only one client can work on the project at a time. If two or more users are working simultaneously on the same project, only one user can update the files. Other users can open and play sequences but cannot make any changes to them. For information on managing workspaces, see the clients Quick Start cards. For details on Avid Unity, see the Avid Unity MediaNetwork Management Guide or the Avid Unity ISIS Administration Guide.
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Depending on the number of users sharing a workspace, you might want to increase the number of files that your Avid editing application stores in the Unity Attic folder (using the Bin Settings dialog box). The following illustration shows the Project window for a shared project.
Bold bins are loc ked for editing but can be viewed. Project folders for each user
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1. Start your Avid editing application. 2. In the Select Project dialog box, navigate to the project on Avid Unity. The Project window opens. For a description of the elements specific to Avid Unity in the Project window, see Sharing Only Bins in Avid Unity on page 66 and Sharing Bins and Projects in Avid Unity on page 67. 3. Open one of the bins by double-clicking the Bin icon. The bin appears with a Bin Lock Status button. You can click the red (locked) or green (unlocked) Bin Lock Status button to view a history file that shows which computers and users have modified the bin and the date and time of the modifications. The following illustration shows locked and unlocked bins.
Unlocked bin
Locked bin
When a bin is unlocked, you have permission to make changes. You should not make changes to a locked bin. See Restrictions and Limitations for Locked Bins on page 69.
The Bin Lock Status button does not appear if the bin is not on Avid Unity.
If one user has the lock and another user has the same bin open, when the first user closes the bin, the second user must close and reopen the bin to get the lock. You can instruct your Avid editing application to keep a bin locked even after you close it. You can click the red or green Bin Lock Status button in the bin to view a history file that shows which computers and users have modified the bin.
1. Select one or more bins in the Project window. 2. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the Bin icon, and select Lock Project Bin. An asterisk (Windows) or diamond (Macintosh) appears next to the user name in the Project window. In this case, the bin remains locked even after you close it.
To unlock the bin:
Right-click (Windows) or Ctrl+Shift+click (Macintosh) the bin in the Project window, and select Unlock Project Bin.
The Lock Project Bin and Unlock Project Bin commands are also available from the Clip menu.
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You cannot move a bin that is locked by another user. If you modify a locked bin, your Avid editing application does not let you save the bin to the same name, but it allows you to save the bin to another name. However, this causes duplicate bin IDs and might cause system-level conflicts with the contents of the two bins. The application sees the duplicate contents of these bins and resolves the conflicts by newest modifications (this might not be desirable behavior). Try to avoid creating duplicate bins by modifying a locked bin. If you do create a duplicate bin in this way, you should manually merge the changes into the original bin and delete the duplicate bin.
The lock does not prevent you from deleting the media in a locked bin if you have write access to the workspace. It ensures only that you dont overwrite changes to the bin.
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Avoid using Windows Explorer to examine, copy, or manipulate shared bin files or shared project folders or their contents when editors are using those files or folders. If you do, editors attempting to access those shared bins or projects may experience delays accompanied by a progress dialog that says, Filesystem busy, retrying (MESSAGE), where MESSAGE is replaced by a specific message identifying the action that is being retried. If the busy condition persists, and the retries are exhausted, a failure message appears. When that happens, ensure that Windows Explorer is not being used on the shared bins you are trying to access, and then try the operation again.
When you have an environment where more than five users are sharing bins on Avid Unity, Avid recommends using an Avid Interplay server in the workgroup environment. When an Avid Interplay server is available in an Avid Unity system in the workgroup environment, Avid does not recommend sharing bins or projects. Use the Avid Interplay server and the Interplay Window to share media. All editing systems in a workgroup environment that includes an Avid Interplay server must have the Avid Unity client software installed. The Media Tool might become unreliable if an editor in the Avid Unity workgroup environment does not have the Avid Unity client software installed.
For Symphony products and for current versions of Avid Media Composer and Avid NewsCutter products, these three options are selected by default. Some older versions of Avid Media Composer and Avid NewsCutter products shipped with Filter by Resolution enabled, Filter by System Drive disabled, Filter by Launch Drive disabled. This caused breakages with the networked workflows as media in new projects were being created on the C: drive instead of the shared storage when using the default Media Creation Settings. To fix this, all three drive filtering options are enabled by default. Avid Xpress products and Avid Free DV default to Filtering off because these products might not have additional drives available, especially if you are working on a laptop.
Any project brought into a networked workflow that was created with any of the filtering selections off might have problems with networked media creation, such as Audio and/or Video Mixdown and SendToPlayback, because their Media Creation Settings are still configured for standalone usage.
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There are several ways for you to work around this issue. First, adjust the drive filtering settings when switching environments, either by opening the Media Creation Setting and switching the drive filtering settings or by creating multiple Media Creation Settings and switching the active setting whenever you shift environments. If you always work in an environment that differs from the defaults (for example, an Avid Xpress product always connected to shared storage), you can create a Media Creation setting that fits your workflow and add it to your Site Settings so new projects are created with the desired defaults. For more information, see Using Site Settings on page 647. The default values for Filter by Resolution, Filter by System Drive, and Filter by Launch Drive are as follows:
Filter by System Drive Filter by Launch Drive
Product
Filter By Resolution
Symphony products Media Composer products NewsCutter products Media Station PT Avid Xpress Pro Avid Xpress DV Free DV
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2 Using Tools
The Tools menu in your Avid editing application provides quick access to essential tools that you can use in your projects. In addition to the tools available from the Tools menu, you can also add a controller to your system that you can use as an alternative to your keyboard and mouse for editing footage. These tools are described in the following sections: Using the Tools Menu Using a Deck Controller Deck Controller Window Reference The Command Palette Using the Avid Calculator The Console Window Using the Hardware Tool External Controllers as Editing Control Surfaces
Select Tools > New Deck Controller. The Avid Deck Manager program is initialized, and a new Deck Controller window opens.
2 Using Tools
Eject
Each deck controller includes the following elements: The Timecode display provides information about the control status of the tape deck, as follows: If the deck is properly connected and power is on, the deck controller displays timecode when a tape is mounted. If a deck is not properly connected to the system or power is off when you open the controller, the indicator displays the message NO DECK. If you turn the deck power off with the deck controller already open, the indicator displays the message Power Off. If you switch the deck control to Local on the VTR, the indicator displays the message Local.
Information on connecting decks and cabling varies depending on the Avid input/output hardware device you use. For more information, see Connecting Cameras, Decks, and Monitors in the Help. The Timecode indicator flashes green during playback or capture to indicate that the system is receiving valid timecode from the source tape. If the indicator remains unlit, the system is not receiving timecode. The deck controls provide a standard range of playback capabilities, including fast forward and rewind, stop and play, step backward and step forward, pause, and eject. The Deck Selection menu allows you to specify a deck with deck control parameters that you can customize in the Deck Settings dialog box. For more information, see Deck Configuration Settings on page 674.
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The deck controller allows you to associate a tape name with the controller by clicking the Tape Name button and selecting a tape in the Select Tape dialog box. For more information, see Selecting a Source Tape in the Help. Logging controls allow you to log IN and OUT marks while cueing your tape. For more information on logging, see Logging Directly into a Bin on page 108. Marks you set with the deck controller are temporary and allow you to return to timecode locations entered in the window while screening and cueing a tape. If the Capture tool is open, however, timecodes logged in the deck controller also appear in the Capture tool and can be entered into an open bin.
You can use the Command palette to: Map buttons to any Tool palette or the keyboard. See Mapping User-Selectable Buttons on page 79. Map menu commands to various buttons and keys. See Mapping Menu Commands on page 80. Directly activate a command. See Activating Commands from the Command Palette on page 81.
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2 Using Tools
For information about each button in the Command palette, right-click (Windows) or Ctrl+Shift+click (Macintosh) a button and select Whats This? from the menu. For more information on logging with the Capture tool, see Logging Directly into a Bin on page 108.
When you map buttons to the keyboard, the mapping might be specific to the current editing mode. For example, buttons mapped to the Page Up key or the Page Down key revert to the default key functions when you enter Effect mode. After you exit Effect mode, the keys return to the mapped function. The following are a few examples of mapping buttons: Subcataloging clips: You can map the Make Subclip button and other clip management buttons.
Make Subclip Find Bin Add Locator
Complex layering and effects editing: You can map buttons such as Motion Effect, Remove Effect, Transition Corner Display, Fade Effect, Render Effect, Cycle Picture/Sound, Quick Transition, and Grid (which displays Safe Title overlays).
Motion Effect Fade Effect Quick Transition Remove Effect Render Effect Grid Transition Corner Display Cycle Picture/Sound
MultiCamera editing: You can map the Quad Split, Swap Cam Bank, and Gang buttons.
Quad Split Swap Cam Bank Gang
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When you remap buttons or commands, the system immediately saves your new configuration in one of the default settings that you can open from the Project window. You can also save, rename, and recall multiple versions of any of these settings to serve various purposes. For more information on multiple settings, see Working with Multiple Settings on page 643. Your Avid editing application saves button configurations as follows: Changes to the Keyboard palette are saved in the Keyboard settings. Changes to the pop-up monitor Tool palette and Tool palette in the Composer window are saved with the Composer settings. Changes to Command palettes in Trim mode are saved with Trim settings. Changes to the Tool palette are saved in the Interface settings.
You can change the appearance of the buttons in the Tool palette by using the Interface settings from the Settings list in the Project window. For more information, see Customizing the Avid User Interface on page 55. You can choose to identify a buttons function with only an icon or with an icon and letters. For more information, see Interface Settings on page 722.
1. Open a window that has a user-selectable button palette by doing one of the following: t t t t t t Activate the Playback, Source, or Record monitor in the Composer window. Click a button, and drag the Tool palette to open it. Activate the Source/Record monitor or the pop-up monitor, click the Fast Menu button, and drag to tear off the Tool palette. Open a clip in a pop-up monitor. Enter Trim mode in the Composer window. Open the Keyboard palette from the Settings list in the Project window.
2. Select Tools > Command Palette. The Command palette opens. 3. Select Button to Button Reassignment at the bottom of the Command palette. 4. Click the tab from which you want to select a user-selectable button. 5. Drag the button from the Command palette to a button location on the other palette.
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2 Using Tools
Modifier Keys
You can add modifier keys to functions already associated with keys and buttons. The Other tab in the Command palette contains the following modifier key buttons:
Button Description
(Windows) Add Alt Key button (Macintosh) Add Control Key button (Macintosh) Add Option Key button
For example, on a Windows system, if you map the Add Alt Key button to the Mark IN key (I key), the function of the I key changes to Go to IN Point (which is equivalent to pressing Alt+I). For a list of other functions that use modifier keys, select Help > Shortcuts.
After you modify a key or button with a modifier key button, you can use the default function of the key or button by pressing and holding the appropriate modifier key while pressing the key, or by pressing and holding the modifier key while clicking the button.
Before you can map some commands, you must first establish the condition that enables the command. For example, before you can map the Render In/Out command from the Clip menu, you must first mark IN and OUT points in the Timeline so that the menu command appears.
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1. Open a window that has user-selectable buttons by doing one of the following: t t t t t Activate a monitor in the Composer window. Click a button, and drag the Tool palette to open it. Open a clip in a pop-up monitor. Enter Trim mode in the Composer window. Open the Keyboard palette from the Settings list in the Project window.
2. Select Tools > Command Palette. The Command palette opens. 3. Select Menu to Button Reassignment. 4. Click a target button in the Keyboard palette or other palette (for example, the Command palette under a monitor). The pointer changes to a small white menu. 5. Select the menu command you want to map to the target button. The initials for the menu command appear on the target button.
1. Select Tools > Command Palette. The Command palette opens. 2. Select Active Palette at the bottom of the Command palette. 3. Click the tab from which you want to select a command function. 4. Click the button in the Command palette for the function you want to perform.
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2 Using Tools
1. Select Tools > Calculator. The Avid Calculator opens. 2. Click the Format menu, and select a format. 3. Make calculations in one of the following ways: t t t Click numbers and functions in the Avid Calculator. Enter numbers and functions using the numeric keypad. Enter numbers and functions using the top row of numbers on the keyboard.
You do not need to enter leading zeros, colons, or semicolons for timecode.
To convert your totals at any time to another format:
Click the Format menu, and select a different frame code or key number format. If drop-frame timecode is entered into the calculator while non-drop-frame timecode is selected in the format menu, the calculator converts the entered timecode to a non-drop-frame equivalent (and vice-versa).
Current system information, including your system ID number A log of error messages Detailed information about sequence segments in the Timeline or about objects in a bin A command to display networked drives for use as media drives Information after you capture or import
Do not use the programming features of the Console without guidance from Avid professionals. Contact your Avid Reseller with specific questions. (In North America, you can contact Avid Customer Support.)
1. Select Tools > Console. The Console window opens. 2. Scroll in the Console window to view your system information and ID. Your system ID is on a line beginning System ID: This feature is especially useful for finding the system ID when you need to contact your Avid Reseller or Avid Customer Support.
1. When an error occurs, close the message box and select Tools > Console. 2. Scroll through the Console window to find a log of the error to use when you contact your Avid Reseller or Avid Customer Support.
1. Select Tools > Console. The Console window opens. 2. Select the item about which you want information, for example: t t In the Timeline, move the position indicator to the selected clip or segment. In the bin, select an object or Ctrl+click (Windows) or Shift+click (Macintosh) multiple objects.
3. Select File > Get Bin Info or File > Get Position Info. Information about the clip appears in the Console window.
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2 Using Tools
For information about mapping dives to your computer, see your Windows or Macintosh documentation. You do not need to use this feature to access Avid Unity shared network drives. When the feature is turned on, the mapped drive letter appears in the Target Drive menu. When you turn the feature off, the mapped drive letter is dimmed. If you quit and restart your application, the mapped drive letter does not appear in the Target Drive menu.
To make your mapped network drives available:
1. Open the Console window by selecting Tools > Console. 2. In the Console command line, type:
alldrives 1
3. Press Enter (Windows) or Return (Macintosh). Network drives are now visible in your Avid editing application. Typing alldrives in the Console window turns this feature on and off. Typing alldrives 2 restores the default behavior where only media drives are available. By default, network drives are filtered by resolution when the option Filter Network Drives Based on Resolution option is selected in the Media Creation settings. For more information, see Media Creation Settings on page 728.
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If your system is connected to an Avid Unity network, you see two drives tabs, Local Drives and Avid Unity Drives. (Windows) The System tab lists the operating system, its version, service pack, and build, and the physical memory. (Macintosh) The System tab lists the operating system, its version, and the physical memory.
To check the hardware configuration of your Avid system, do one of the following:
t t
Select Tools > Hardware. Click the Info tab in the Project window, and then click Hardware. The Hardware tool opens.
For information about connecting these controllers, see Connecting Serial and MIDI Port Devices in the Help. For information about configuring these controllers and using them as editing control surfaces, see Using the Digi 002 and the Command|8 on page 431.
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2 Using Tools
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3 Logging: Advanced
When you import shot log files or log directly into a bin, you provide your Avid editing application with frame-accurate clip information used to capture the source footage. The logs you create form the foundation for organizing, tracking, storing, retrieving, and generating lists of edit information throughout your project. The following topics provide advanced information for preparing log information: Using Avid Log Exchange to Prepare Log Files for Import Avid Log Specifications Creating an Avid Log Double-Checking Log Files Transferring Bins from MediaLog Logging Directly into a Bin Understanding the Pulldown Phase Setting the Pulldown Phase Film-Related Log Information
For more information, see Importing Shot Log Files in the Help or the Basics Guide for your Avid editing application.
3 Logging: Advanced
The ALE utility allows you to: Modify the text in a log file (Windows only). Convert log files of different formats to ALE files. See Log Formats Compatible with Avid Log Exchange on page 95. Convert an ALE file to either an ATN or FLX file.
Any options you set in the ALE utility are saved each time you close the ALE utility. When you are converting an ATN file that contains multiple sections to an ALE file, multiple ALE files are created. The Avid Log Exchange window displays only the first ALE file created. The succeeding ALE files are given the same file name with incremental numbering. For example, the file Nations1.atn is converted to Nations001.ale, Nations002.ale, Nations003.ale, and so on. The converted output files are stored in the folder containing the original input file.
1. Click the Start button, and select All Programs > Avid > Avid Log Exchange. The Avid Log Exchange window opens. 2. Do one of the following: t t If the log file is a Final Cut Pro, Cinema Tools, or a Tabbed shot log file, select File > Import > file type. If the log file is another file type, such as .flx or .atn, select File > Open.
The Open dialog box opens. 3. Double-click the file you want to convert. The Import Header Options dialog box opens. 4. Select the information you want to appear in the global settings of the .ale file. The global settings appear at the top of the .ale file. 5. Click OK.
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6. Depending on the type of file you are opening, one of the following occurs: If the file type is recognized by the ALE utility, the file appears in the Avid Log Exchange window. If the file type is not recognized, the Select File Type dialog box opens. Select the type of file you are converting and click OK. If the file does not contain the Windows line-ending format, then the Line Endings dialog box opens. Select an option from the following table.
Description
Option
Display & Save Opens the file in the Avid Log Exchange window and changes the file to the Windows format. Display Only Ignore Opens the file in the Avid Log Exchange window, but does not change the file. Displays the file as is without changes.
The file appears in the Avid Log Exchange window. For specific information on the various file types, see Log Formats Compatible with Avid Log Exchange on page 95. 7. Use the Options menu to select the tracks to include in the Tracks column of the log. The default track selections are Log V, Log A1, and Log A2. After you import the log into an Avid bin, the system captures all tracks shown in this column when batch capturing. The Track selection only works on non-ALE files being converted to ALE format. When ALE is the incoming format, Track selection does not work.
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8. Select Options > Clean if you want ALE to clean the ALE output file to eliminate overlapping timecodes for clips. By default, Clean is selected. When you select Clean, the utility changes the end timecode of a previous event to be less than that of the following event. 9. If you selected Clean, you can also select Options > Relaxed to prevent the deleting of events that come earlier in the transfer. Relaxed is not set by default. For example, if you transfer film footage with a timecode of 2:00:00:00 and then add some clips at the end with a timecode of 1:00:00:00, Relaxed prevents the deleting of events that come earlier in the transfer. This occurs when you shoot footage across the midnight hour, the first half of the film has 24 hours, and the second half has 0 hours. 10. Select Convert > ALE. The default output selection is the ALE format. This is the required format for import into an Avid bin. The Avid Log Exchange window displays the converted ALE file. The converted file has the same file name as the original file, except the file name extension matches the converted file format.
11. (Option) Select the original file from the Window menu if you want to convert the file again using different options.
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12. Select File > Close. If you made changes in the editor, a message box opens. 13. Click Yes. The converted file is stored in the same folder as the original log file.
If the log file is a Final Cut Pro, Cinema Tools, or a Tabbed shot log file, you cannot use drag-and-drop conversion. Use the procedure in Converting Log Files with Avid Log Exchange (Windows) on page 88 to convert files of this type.
To convert a log file by using drag-and-drop conversion:
1. Check the options that are set in the ALE utility. See Converting Log Files with Avid Log Exchange (Windows) on page 88. The current options are used when you perform drag-and-drop conversion. 2. Create a shortcut for the ALE utility. 3. Open the folder that contains the files you want to convert, positioning the folder so the Shortcut icon for the ALE utility is visible. 4. Select the files you want to convert.
5. Drag the selected files to the Shortcut icon for the ALE utility, and release the mouse button. 6. Depending on the type of files you are converting, one of the following occurs: If the file type is recognized by the ALE utility, a message box opens, indicating the conversion was successful. If the file type is not recognized, the Select File Type dialog box opens. Select the type of file you are converting and click OK.
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If the file type is an ALE file, the ALE Convert Type dialog box opens. Select a file type for the converted output file and click OK.
A message box opens, indicating the conversion was successful. 7. Click OK to close the message box. The converted files have the same file names as the original files, except the file name extension matches the converted file format. For example, the .ale file name extension is added to the new file names for the Avid format. The converted files are stored in the folder containing the original log files.
1. Select Go > Applications, open the ALE folder, and double-click the ALE icon. The Avid Log Exchange dialog box opens.
Files you can convert Files you can generate
Quit button
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2. Select the type of file you want to convert from the Input list. If you are not sure of the type of file, select the Automatic option. ALE will determine the type of file based on the file name. For a list of supported file types, see Log Formats Compatible with Avid Log Exchange. 3. Select the type of file you want to create from the Output list. The default output selection is the Avid Log Exchange (.ale) format. This is the required format for import into an Avid bin. 4. Select the tracks to include in the Tracks column of the log. After you import the log into an Avid bin, the system captures all tracks shown in this column when batch capturing. The Track selection only works on non ALE files being converted to ALE format. When ALE is the incoming format, Track selection does not work. 5. Select the option if you want ALE to clean the ALE output file to eliminate overlapping timecodes for clips. When you select Clean, the utility changes the end timecode of a previous event to be less than the following event. 6. If you selected the Clean option, you can also select the Relaxed option to prevent the deleting of events that come earlier in the transfer. Relaxed is not set by default. For example, if you transfer film footage with a timecode of 2:00:00:00 and then add some clips at the end with a timecode of 1:00:00:00, Relaxed prevents the deleting of events that come earlier in the transfer. This occurs when you shoot footage across the midnight hour and the first half of the film has 24 hours and the second half has 0 hours. 7. Select the global settings information, for example, NTSC or PAL, that you want to appear in the ALE file. Global settings appear at the top of the .ale file. 8. Click the Convert button to open the Select File To Convert dialog box. 9. Open the drive and folder that contain the files you want to convert. 10. Double-click the input file name. If you selected a file type, ALE converts the file immediately. If you selected the Automatic option, a message box opens and asks you to confirm the file type.
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11. Click the button for the selected file type. A message box opens. 12. Do one of the following: t t Click the This File Only button to convert only the file you selected to the format you selected. Click the All Files button to convert all files you select in this session to the format you selected. If you click All Files, the message boxes will not open the next time you double-click a file.
ALE stores the converted file in the same folder as the original input file. The original file name extension is replaced by the extension for the new format. The .ale files can be imported only into Avid products.
If the log file is a Final Cut Pro, Cinema Tools, or a Tab Delimited shot log file, you cannot use drag-and-drop conversion. Use the procedure in Converting Log Files with Avid Log Exchange (Macintosh) on page 92) to convert files of this type.
To convert a log file by using drag-and-drop conversion:
1. Check the options that are set in the ALE utility. See Converting Log Files with Avid Log Exchange (Macintosh) on page 92. The current options are used when you perform drag-and-drop conversion. 2. Navigate to and then open the folder that contains the Avid Log Exchange icon. 3. Open the folder that contains the files you want to convert, positioning the folder so the Avid Log Exchange icon is visible. 4. Select the files you want to convert. 5. Drag the selected files to the Avid Log Exchange icon, and release the mouse button. The system converts the files to Avid format, adding the .ale file name extension to the new file names.
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Avid Log Exchange Stores ASC Color Decision List (CDL) Parameters
Avid Log Exchange can now store ASC_SOP (American Society of Cinematographers Slope, Offset and Power) and ASC_SAT (American Society of Cinematographers Saturation) parameters.
To view the ASC_SOP and ASC_SAT parameters in the Avid editing application:
1. In the editing application, with a bin in Text view, select Bin > Headings. 2. Click to select ASC_SOP and ASC_SAT. 3. Import the ALE file. The ASC_SOP and ASC_SAT information appears in the appropriate bin column.
To view the ASC_SOP and ASC_SAT parameters in the EDL application:
1. With the sequence loaded in the Avid editing system, select Output > EDL. 2. In EDL Manager, select Windows > Options. 3. Select the Comments tab. 4. Enable the Color Decision List option. 5. Select File > Get Current Sequence. The ASC_SOP and ASC_SAT information appears as part of the edit event.
AatonBase Avid Log Cinema Tools CMX EDL Evertz Excalibur Final Cut Pro FLEx
Conversion required Import directly Conversion required Conversion required Conversion required Conversion required Conversion required Conversion required
.atn or .atl .ale .txt .cmx .ftl .ale or .flx .txt .flx
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Log Format
Requirements
OSC/R (Macintosh only) Conversion required OLE (Windows only) Shotlister Tab Delimited Conversion required Import directly Conversion required
The following topics contain tables that show how to enter Titles and data in these sections to create an Avid log. When you create an Avid log, you must follow the order precisely. The tables in these topics follow this order. The tables use the following conventions: A Title appears in the first column, without angled brackets or square brackets. For example, FIELD_DELIM is the first global Title. A <supported value> is surrounded by angled brackets. <Alternative supported values> appear underneath, also in angled brackets. You must enter one of these values. For example, <29.97> is one of the supported values for the FPS Title; to specify that value, type 29.97.
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A <variable data value> is also surrounded by angled brackets, but it is italicized. For example, <timecode> is the data entry for the Start Title; type the correct timecode, in the format 08:19:10:00 (or 08;19;10;00, for drop-frame timecode). [Tab] and [Enter] (Windows) or [Return] (Macintosh) keys are surrounded by standard brackets. A column contains the word Required if the Title must be included in the log. The final column contains notes about the Title or values.
You can decide not to display a defined Title (including a required Title), except for Name. Name must always be displayed. The maximum number of combined global, standard, and custom Titles in a log file is 64. For an example of a simple log file, see Sample Avid Log on page 103.
Global Titles
The global Titles must come first in an Avid log file, and you must enter one value for each Title. The following table shows the format for the global Titles and the supported values for each Title.
GLOBAL Titles: Global Titles are case sensitive and must be spelled exactly as shown. Include all required Titles. Other Titles are optional but might be necessary for your project. The maximum number of combined global, standard, and custom Titles in a log file is 64.
Title FIELD_DELIM [Tab] <TABS> <NTSC> <PAL> <16mm> <35mm,3perf> <35mm,4perf> <22kHz> <24kHz> <44kHz> <48kHz>
[Enter] or Required [Return] [Enter] or Required [Return] [Enter] or Required [Return] [Enter] or [Return] [Enter] or [Return]
This marks the start of the global Titles. Enter TABS to show that the file is Tab delimited.
AUDIO_FORMAT [Tab]
Audio sampling rate for digitizing. You can override this for individual clips.
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TAPE
[Tab]
<tape name>
Name of the videotape reel you are logging. If you omit this Title, the file name becomes the global tape name. You can override this for individual clips. Capture rate is 23.98 fps (23.978 fps) for NTSC, 24 fps for NTSC or PAL, 25 fps for PAL, or 29.97 fps for NTSC. Press Enter (Windows) or Return (Macintosh) a second time after entering the FPS value. This marks the end of the global Titles.
FPS
[Tab]
[Enter] or [Return]
Column Titles
The standard column Titles appear after the global Titles in the Avid log file. You do not enter the data for a column Title along with the Title. You enter the data later, in a separate data section. You must include the five required standard column Titles; they are listed first in the following table. You can create your own custom column Titles. Enter them after the standard Titles (see the last Title in the following table). To create a custom Title, substitute the custom Title name for <Your_Title>. You can create several custom Titles, as long as the total of global, standard, and custom Titles does not exceed 64.
COLUMN Titles: Column Titles are case sensitive and must be spelled exactly as shown. Note that the first five Titles are required. Other Titles are optional but might be necessary for your project. This table lists only the column Titles that are relevant to shot log files. Some data, such as Creation Date, is gathered by the system. The following table does not include Titles for such data. The maximum number of combined global, standard, and custom Titles in a log file is 64.
Indicates the start of the column Titles. Title for clip name. Title for tracks you select for digitizing.
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Start
[Tab]
Required
Title for video timecode of sync point the timecode IN for clip. From address track of video. Title for timecode OUT for clip. From address track of video. Title for the audio resolution (sample rate). If omitted, the global entry for AUDIO_FORMAT applies. Title for a second ink number used for the clip. Title for auxiliary timecode. Title for auxiliary timecode. Title for auxiliary timecode. Title for auxiliary timecode. Title for auxiliary timecode. Title for the camera used to film this clip. This feature is used in multicamera shoots. Title for the camera roll ID containing this clip. Title for timecode Start to timecode End, the length of the video clip. Title for video frames per second rate for digitizing the individual clip. If omitted, the global entry applies. Title for the timecode used on the film. Title for the ink number used for the clip. Title for the length of the clip, expressed in feet and frames. Title for the ending key number for the clip. Title for the starting key number for the clip. Title for the lab roll ID for the clip. Lab rolls are a combination of several camera rolls.
End Audio
[Tab] [Tab]
Required
Auxiliary Ink Auxiliary TC1 Auxiliary TC2 Auxiliary TC3 Auxiliary TC4 Auxiliary TC5 Camera Camroll Duration FPS
[Tab] [Tab] [Tab] [Tab] [Tab] [Tab] [Tab] [Tab] [Tab] [Tab]
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Perf Pullin
[Tab] [Tab]
Title for the film-edge perforations format used for 3-perf projects. Title for the telecine pulldown of the first frame of the clip (pulldown phase). Pullin can have the values A, B, C, or D. Title for the telecine pulldown of the last frame of the clip (pulldown phase). Pullout can have the values A, B, C, or D. Title for the source reel number. Title for the scene number of the clip. Title for the date the footage was shot. Title for Nagra timecode, Arri code, and so on, at the sync point. Syncs with the Start timecode. Required if tracking the sync sound. Capture rate can be 25 or 30 fps. Title for sound roll ID for clip. Title for 24-fps timecode. Title for 25-fps timecode with pulldown. Title for 25-fps timecode. Title for 30-fps timecode. Title for take ID for clip. Title for source tape ID for the individual clip. If omitted, the global entry applies. Title for description of clip. Title for comments about clip. Add any category of information you want. Add as many Titles as you want, but do not use more than a total of 64 global and column Titles in the file. Press the Tab key between each Title. Do not press the Tab key after the last Title. [Enter] or [Return] Press [Enter] (Windows) or [Return] (Macintosh) twice (do not press Tab) after the last Title.
Pullout
[Tab]
[Tab] [Tab] [Tab] [Tab] [Tab] [Tab] [Tab] [Tab] [Tab] [Tab]
[Enter] or [Return]
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Data Entries
The data entries come after the Custom column Titles. The following table shows the format for entering data. Enter a line of data in this format for every clip. Be sure to start the data section for each clip with the word Data [Enter] (Windows) or Data [Return] (Macintosh).
DATA Titles: The word Data marks the start of the data for each clip. Data [Enter] or Required [Return] Enter the word Data to mark the start of the logged clip entries.
DATA FOR EACH CLIP: Enter a line of data for each clip. Enter the data so it aligns with its column Title. (The data that goes with the ninth column Title must be the ninth data entry.) Be sure to enter data for all the required values. To leave a data position unfilled, press the Tab key instead of typing data. Press Enter (Windows) or Return (Macintosh) at the end of each line. Your Avid system supports up to four audio tracks in imported and exported logs. <clip name> <V> <VA1> <VA2> <VA1A2> <A1A2> <A1> <A2> <timecode> [Tab] [Tab] Required Required Under Name Title. Enter a clip identifier (32 characters maximum). Under Tracks Title. Enter the tracks you want captured for the clip. Enter V for MOS takes. Enter A1, A2, or A1A2 for wild sound.
[Tab]
Required
Under Start Title. Enter the video timecode for the sync point, the first frame of the clip. Use colons for non-drop-frame (for example, 01:00:12:20). Use one or more semicolons for drop-frame (for example, 01;18;00;02). Under End Title. Enter the video timecode for the last frame of the clip. Under Audio Title. Enter the audio sampling rate for this clip only. If omitted, global entry applies.
[Tab] [Tab]
Required
Under Auxiliary Ink Number Title. Identify a second ink number for the start of the clip. Under Auxiliary TC Title. Enter a Nagra timecode, Arri code, and so on, for the sync point. Syncs with the Start timecode. Under Camera Title. Identify the camera, using letters or numbers. For multicamera shoots.
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<camera roll ID> [Tab] <timecode> <23.98> <24> <25> <29.97> <timecode> <inknumber> <keynumber> <keynumber> [Tab] [Tab]
Under Camroll Title. Identify the camera roll, using letters and numbers. Under Duration Title. Enter the length of the video clip, Start to End. Under FPS Title. Enter the video capture rate for this clip only. If omitted, the global entry applies. Use 23.98 fps (23.978 fps) for NTSC, 24 fps for NTSC or PAL, 25 fps for PAL, or 29.97 fps for NTSC. Under Film TC Title. Identify the timecode used for the film, usually at 24 fps. Under Ink Number Title. Identify the ink number for the start of the clip. Under KN Start Title. Identify the complete key number for the start of the clip, for example, KU 31 2636-8903&12. Under KN End Title. Identify the key number for the end of the clip. You need to identify only feet and frames, for example, 0342&07. Under KN Duration Title. Identify the length of the clip, in feet and frames. Under Labroll Title. Identify the lab roll, using letters and numbers. Under Perf Title. Edit the perf for this clip only.
<keynumber> <lab roll ID> <1> <2> <3> <A> <B> <X> (matchback only) <C> <D> <A> <B> <X> (matchback only) <C> <D> <reel ID>
[Tab]
Under Pullin Title. Identify the telecine pulldown of the first frame of the clip (pulldown phase). NTSC only.
[Tab]
Under Pullout Title. Identify the telecine pulldown of the last frame of the clip. NTSC only.
[Tab]
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<scene ID> <shoot date> <timecode> <sound roll ID> <timecode> <timecode> <timecode> <timecode> <take ID>
Under Scene Title. Identify the scene, using letters and numbers. Under Shoot Date Title. Identify the date the footage was shot, in numbers or in letters and numbers. Under Sound TC Title. Identify the sound timecode at the sync point. Syncs with the Start timecode. Under Soundroll Title. Identify the sound roll, using letters and numbers. Under TC 24 Title. Identify the start of the clip for 24p timecode. Under TC 25p Title. Identify the start of the clip for 25p timecode (PAL pulldown). Under TC 25 Title. Identify the start of the clip for 25-fps timecode (PAL). Under TC 30 Title. Identify the start of the clip for 30-fps timecode. Under Take Title. Identify the take, using letters and numbers. Under Tape Title. Enter the source videotape ID for this clip only. Under DESCRIPT Title. Describe the clip. Under COMMENTS Title. Comment on the clip. Under the Titles you created yourself, type the appropriate information. Press Enter (Windows) or Return (Macintosh) after the last entry for the clip. Do not press Tab after the last entry for the clip.
<source tape ID> [Tab] <clip description> [Tab] <clip comments> <information> [Tab] [Tab] [Enter] or [Return]
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Heading [Enter] FIELD_DELIM [Tab] TABS [Enter] VIDEO_FORMAT [Tab] NTSC [Enter] AUDIO_FORMAT [Tab] 44kHz [Enter] TAPE [Tab] 001 [Enter] FPS [Tab] 29.97 [Enter] [Enter] Column [Enter] Name [Tab] Tracks [Tab] Start [Tab] End [Enter] [Enter] Data [Enter] CU Josh & Mary [Tab] V [Tab] 01:00:00:00 [Tab] 01:15:05:00 [Enter] CU Josh [Tab] VA1 [Tab] 01:15:06:00 [Tab] 01:20:00:00 [Enter]
Windows
Heading [Return] FIELD_DELIM [Tab] TABS [Return] VIDEO_FORMAT [Tab] NTSC [Return] AUDIO_FORMAT [Tab] 44kHz [Return] TAPE [Tab] 001 [Return] FPS [Tab] 29.97 [Return] [Return] Column [Return] Name [Tab] Tracks [Tab] Start [Tab] End [Return] [Return] Data [Return] CU Josh & Mary [Tab] V [Tab] 01:00:00:00 [Tab] 01:15:05:00 [Return] CU Josh [Tab] VA1 [Tab] 01:15:06:00 [Tab] 01:20:00:00 [Return]
Macintosh
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This is the minimum information required to capture successfully. You can also add other information such as comments, auxiliary timecodes, or key numbers for film projects. You can make a separate log file for each videotape, or log clips from several different videotapes in one log. Windows systems ship with a text editor called WordPad.
To open WordPad:
Click the Start button, and select All Programs > Accessories > WordPad. Mac OS X systems ship with a text editor called TextEdit.
To open TextEdit:
t t
1. Enter shot log information according to the specifications described in Avid Log Specifications on page 96. 2. Save your file as a text file in the Save As dialog box. You can use the file name extension .txt, but it is not required.
The Avid editing application only accepts text files (ASCII format). After you double-check the log, import it into your Avid editing application. For more information, see Importing Shot Log Files in the Help.
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Open the Console by selecting Tools > Console. For more information, see The Console Window on page 82.
For information on specific MediaLog procedures, see the Avid MediaLog Help. The version of MediaLog for your platform is included with your Avid system. To order a different version of MediaLog, contact your Avid representative. If you log your source footage by using MediaLog, you can transfer the bins directly to the Avid system for batch capturing by moving the bin files. You can also import the logs by using the same procedure as you would for other Avid-compatible log formats, as described in Importing Shot Log Files in the Help.
To transfer bins from MediaLog (Windows):
1. Save the MediaLog bins to a storage device or disk. If you are using MediaLog for Macintosh, make sure that your Windows system can mount the storage device or disk correctly. If your MediaLog folders are available through a server or other networked source, then locate the MediaLog folder there instead. 2. Attach the storage device from MediaLog to the Avid system, or insert the disk into the Avid system.
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3. Open the project folder in which you want to store the MediaLog bins. This folder is usually located in the Avid Projects folder. For information about the location of the Avid Projects folder, see Using the Avid Projects and Avid Users Folders in the Help. 4. Double-click the My Computer icon and double-click the storage device or disk icon. 5. Ctrl+click the bins in the storage device or disk window, and select Edit > Copy. 6. Click the project folder window, and select Edit > Paste.
To transfer bins from MediaLog (Macintosh):
1. Save the MediaLog bins to a storage device or disk. If your MediaLog folders are available through a server or other networked source mounted on your desktop, then locate the MediaLog folder there instead. 2. Quit your Avid editing application. 3. Open the project folder in which you want to store the MediaLog bins. This folder is usually located in Macintosh HD/Users/Shared/Avid Projects 4. Attach the storage device from MediaLog to the Avid system, or insert the disk into the Avid system. 5. Double-click the icon for the storage device or disk. 6. Shift+click the bins in the Directory window and drag them into the project folder.
To associate the transferred bins with your project:
1. Restart your Avid editing application and open your project. 2. Associate the imported bins with your project by doing the following: a. b. c. Select File > Open Bin. Locate the new bin by using the Open Bin dialog box. Double-click the bin to open it within your project.
The new bin appears in the Bins list in the Project window. The bins you have imported contain master clips only with no associated media files. Before you can view or manipulate these clips, you must create the associated media files by batch capturing the source material. For information about batch capturing, see Batch Capturing from Logged Clips in the Help.
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Be sure to leave adequate preroll with continuous timecode prior to IN points when logging your tapes. The recommended minimum preroll is 2 seconds for Betacam playback, 5 seconds for 3/4-inch U-matic playback, and 6 seconds for DV playback.
You set the default preroll for tape playback by using the Preroll menu in the Deck Settings dialog box. For more information, see Deck Settings on page 674.
Logging Timecode
Within an NTSC project, check the timecode format of each tape (drop-frame versus non-drop-frame timecode) when you are logging without a tape in the deck. Log drop-frame timecode by using semicolons (;) between the hours, minutes, seconds, and frames. Log non-drop-frame timecode with colons (:). You can set the timecode format to use in the Deck Preferences Settings dialog box. For more information, see Deck Preferences Settings on page 676.
To change the logged timecode format, select Clip > Modify. For more information, see Modifying Clip Information on page 219.
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Naming Tapes
When entering tape names in the Capture tool, consider the following: Tape names must be alphanumeric characters (A to Z, 0 to 9). They can include uppercase and lowercase characters. The maximum length of a name is 32 characters. It is possible to have a single tape listed as several different tapes if you alter the case of the letters. For example, if you type a single name as TAPE, Tape, and tape on three different occasions, all three names appear. This can cause significant problems in keeping track of clips when batch capturing, recapturing, and generating an EDL. Select a case convention and maintain it throughout a project.
If you want your Avid system to consider master clips as coming from the exact same tape, you should try to select that tape name from the Select Tape dialog box. If you do not see the tape you are looking for, but know you have online media from that tape, you should click the Scan for Tapes button. For more information, see Logging with Avid-Controlled Decks on page 109. It is important that you devise a naming scheme for your tapes. For example, tapes with similar names can be easily sorted and viewed together in a bin. However, it can be difficult to distinguish among numerous tapes with similar names when trying to locate a specific tape quickly. Name tapes based upon the amount and complexity of your source material.
Modifying tape names and timecodes affect any key numbers entered for the selected clips. If you are planning to generate an edit decision list (EDL) for import into an edit controller for online editing, double-check the controllers specifications beforehand. Some edit controllers truncate source tape names to as few as six characters, while others eliminate characters and truncate to three numbers. Alterations like these at the EDL stage might cause the system to identify different source tapes with similar names in the same way, causing you to lose track of source material.
.For information about connecting a compatible deck to your system, see Connecting Cameras, Decks, and Monitors in the Help.
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1. Make sure the deck is properly connected and turned on. 2. Open the bin where you want to store the clips. 3. Select Tools > Capture. The Capture tool opens. Playback from the deck is displayed in the Client monitor.
Capture/Log Mode button Mark IN button Channel Selection buttons
Timecode display Deck controls Deck Selection menu Source Tape Display button
If you forget to connect and turn on the power to the deck before opening the Capture tool, you can reinitialize deck control after turning it on by clicking the Deck Selection menu, and selecting Check Decks. 4. If the Capture tool is not currently in Log mode, click the Capture/Log Mode button until the LOG icon appears.
5. Click the Deck Selection menu, and select a deck. For more information, see Selecting a Deck in the Capture Tool in the Help.
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6. Insert your tape into the deck. The Select Tape dialog box opens. You can select the option Show other projects tapes to display the tape names and associated project names for all bins that have been opened in the current session.
List of tapes
Because the media file database does not open when you start your Avid editing application, tape names of all online media files do not appear automatically. If the tape name you are searching for does not appear in the Select Tape dialog box, click the Scan for Tapes button. Tape and project names are listed. 7. Provide the system with a tape name in one of the following ways: t t Select the name of the tape from the list in the Select Tape dialog box and click OK. Click New if the tape is not in the list. A new tape name line appears in the dialog box. Type the new name and click OK.
The tape name is displayed in the Capture tool. For guidelines when naming tapes, see Tips for Logging Preroll, Logging Timecode, and Naming Tapes on page 108. A message that the system is waiting for you to mark an IN point is displayed in the message bar.
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8. Set either an IN point or an OUT point for the clip you want to log using one of the following methods: t If you want to keep the deck running while you log: Start the deck. At the point where you want to start the clip, click a Mark IN button (you can use either the Mark IN button in the upper left of the Capture tool or the Mark IN button in the lower right) or press the F4 key. The deck continues to play. If you want to pause the deck while you enter a clip name and comments, see Pausing the Deck While Logging on page 113. t If you want to cue your source tape to the start or end point: Use the deck controls in the Capture tool to cue your source tape to the start or end point. Click a Mark IN button or the Mark OUT button in the lower right of the Capture tool. If you want to log using timecode: If the footage starts at a known IN point or ends at a known OUT point, type the timecode in the text box next to the Mark IN button or the Mark OUT button. Then enter the mark by pressing the Go to IN button or the Go to OUT button, which scans the tape forward to the mark, or by pressing Enter (Windows) or Return (Macintosh).
After you set the mark, the Mark IN button changes to the Mark OUT and Log button or the Mark IN and Log button, depending on the first mark you set.
Mark IN and Log Mark OUT and Log
For NTSC film-to-tape transfer or footage downconverted from 1080p/24, you must log the correct pulldown phase. See Setting the Pulldown Phase on page 119 and Entering Pulldown Information on page 121. 9. (Option) Enter a clip name and comment in the corresponding text boxes in the Capture tool. 10. To finish logging the clip, do one of the following: t t If the deck is running: Click the Mark OUT and Log button or press the F4 key. The clip is logged into the bin and the deck continues to play. If you want to cue the remaining start or end point: Use the deck controls to locate the start or end point. Set the remaining IN point or OUT point either by clicking the Mark OUT and Log button or the Mark IN and Log button. The clip is logged into the bin.
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If you want to log using timecode: Type a timecode for the clips IN point, OUT point, or duration in the timecode text boxes next to the corresponding icon.Then enter the mark by pressing the Go to IN button or the Go to OUT button, which scans the tape forward to the mark, or by pressing Enter (Windows) or Return (Macintosh). To log the clip into the bin, click the Log Clip button in the upper left of the Capture tool.
The clip name, which is automatically named and numbered by the system, is highlighted in the bin and ready to be renamed. 11. (Option) Rename the clip by typing a new name in the highlighted area. Consider changing the clip name immediately, because it is easy to forget the contents of each clip if you are logging many clips. You can, if necessary, accept the clip name and proceed with the logging process and change the clip names in the bin at a later time. 12. Repeat these steps until you have logged all your clips. While viewing the footage, you can continuously update your marks on-the-fly by clicking the Mark IN button or the Mark OUT button repeatedly before entering the second mark.
1. In the General tab of the Capture Settings dialog box, select the Pause deck while logging option. 2. Set up your deck and the Capture tool as described in Logging with Avid-Controlled Decks on page 109. 3. When you reach the point where you want to start the clip, click the Mark IN button in the upper left of the Capture tool or press the F4 key. The Mark IN button changes to the Mark OUT button and the deck continues to play.
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4. When you reach the point where you want to end the clip, click the Mark OUT button in the upper left of the Capture tool or press the F4 key again. The Mark OUT button changes to the Log Clip button, and the deck pauses. 5. Type a clip name and comment in the corresponding text boxes in the Capture tool. 6. Click the Log Clip button or press the F4 key. Your Avid editing application logs the clip in a bin, and the deck starts playing again.
t t t
Click the Mark Memory button in the Capture tool to mark the location. Click the Go to Memory button to move through the tape to the marked location. Click the Clear Memory button to clear the memory mark. You can add one mark per tape. The memory mark is not stored on the tape. When you remove the tape from the deck and insert another tape into the deck, the mark is cleared.
For NTSC projects, when you are logging within the Capture tool, you should leave the deck empty. If a tape remains in the deck, the system determines drop-frame or non-drop-frame from that tape whether or not it matches your tapes timecode format.
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1. If there is a deck connected to the system, eject the tape from the deck. 2. Double-click Deck Preferences in the Settings list of the Project window. The Deck Preferences dialog box opens. 3. For NTSC projects, click the When no tape in deck log as menu, and select Non-Drop-Frame or Drop-Frame. 4. Click OK to close the dialog box. 5. Open the bin where you want to store the clips. 6. Select Tools > Capture. The Capture tool opens.
Capture/Log Mode button
Channel Selection buttons Message bar Clip Name text box Clip Comment text box Mark IN and OUT buttons Clear IN and OUT buttons
Timecode display Deck controls Deck Selection menu Source Tape Display button Mark Memory button Go to Memory button
7. Click the Capture/Log Mode button in the Capture tool until the LOG icon appears.
3 Logging: Advanced
9. Click Yes to open the Select Tape dialog box. 10. Double-click the name of the tape in the dialog box, or click New and enter the name of the tape. 11. Click OK. 12. Select the tracks you want to log, using the Channel Selection buttons in the Capture tool. 13. Type the start timecode in the Mark IN text box. 14. (Option) Enter a clip name and comment in the corresponding text boxes. 15. Type the end timecode in the Mark OUT text box. For NTSC film-to-tape transfer or footage downconverted from 1080p/24, you must log the correct pulldown phase. See Setting the Pulldown Phase on page 119 and Entering Pulldown Information on page 121. 16. Click the Log Clip button. The clip is logged into the bin. The clip name, which is automatically named and numbered by the system, is highlighted in the bin and ready to be renamed. 17. (Option) Rename the clip by typing a new name in the highlighted area. Consider changing the clip name immediately, because it is easy to forget the contents of each clip if you are logging many clips. You can, if necessary, accept the clip name and proceed with the logging process and change the clip names in the bin at a later time. 18. Repeat these steps until you have logged all your clips.
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You set this relationship by selecting the pulldown phase (sometimes called the pulldown frame or pullin frame), which is the video frame at which the master clip starts. The pulldown phase is designated A, B, X, C, or D. Film labs and transfer houses typically use the A frame to start the transfer.
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The following illustration shows the relationship between film frames and video frames.
Four film frames Five NTSC video frames (ten fields) A1 A A2 B1 B B2 B3 C1 C C2 D1 D D2 D3 odd even odd even odd even odd even odd even C X B
This setting is not available in matchback projects. However, you can modify the pulldown phase after you log it. See Entering Pulldown Information on page 121. The Set Pulldown Phase setting lets you log, batch capture, and capture-on-the-fly more easily, because the correct pulldown phase of any IN point for a particular tape is automatically determined. Setting the correct pulldown phase prevents inaccuracies in cut lists and matchback EDLs. It also prevents incorrectly captured clips that appear to stutter when played in 24p NTSC projects. For example, if you set the pulldown phase of 00:00:00:00 as A (indicating that the A frame is located at timecodes ending in 0 or 5), any timecode you log calculates its pulldown phase based on the same sync point, regardless of where you set the IN point. If you use the Capture tool to log a clip that starts at 01:00:10:01, your Avid editing application automatically enters B in the Pullin column of the bin. If you capture on-the-fly starting at 01:00:10:01 (a B frame), the system begins to capture at the next A frame, in this case, 01:00:10:05.
The Set Pulldown Phase feature does not work if you capture from a mark IN. The pulldown-to-timecode relationship might vary from tape to tape, or within the same tape, depending on how the footage was transferred. If you find that a tape requires a different pulldown phase, you can change the setting in the Film and 24p Setting dialog box, or use the Modify Pulldown Phase dialog box before capturing. See Modifying the Pulldown Phase Before Capturing on page 124.
n
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For information about fixing an incorrectly logged sync point, see Modifying the Pulldown Phase After Capturing on page 180.
1. Determine the correct pulldown phase for 00:00:00:00 in one of the following ways: t t If you are capturing film-to-tape transfers, check the transfer log. If you are capturing tapes that have been downconverted from 1080p/24, check what pulldown frame was set for 00:00:00:00 on the deck that performed the conversion. If you still cannot determine the pulldown phase, see Determining the Pulldown Phase on page 122.
2. Double-click Film and 24p in the Settings list of the Project window. 3. Select the option Set Pulldown Phase of Timecode 00:00:00:00 and then click the menu, and select the correct pulldown phase (A, B, X, C, D). 4. Click OK.
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All film and video reference numbers must be in ascending order. You can continue to log additional film data into the Labroll, Camroll, Soundroll, Scene, and Take columns, or into your own custom columns, as necessary. You can include the information in these columns on the cut lists you create for your edited sequence.
1. Click the Bin View menu at the bottom of the Bin window, and select Film to display all the required film column Titles.
2. To log data under optional Titles (such as Ink Number, Auxiliary TC1-Auxiliary TC5, or Film TC), do the following: a. b. c. Select Bin > Titles. The Bin Column Selection dialog box opens. Ctrl+click (Windows) or click (Macintosh) the specific Titles you want to add. Click OK.
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3. You can also track custom information for the job by creating a custom Title. To create a new Title, type a name that describes the information in the Titles bar at the top of the bin. For more information on customizing bin views, see Customizing Bin Views in Text View on page 199.
For information about importing a log file, see Setting the Pulldown Phase on page 119.
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Start timecode
If you do not have a transfer log, or if the transfer log is incorrect, you need to add the information manually. If you log clips by using the Capture tool, the Avid system uses the A frame as the default pulldown phase. You might need to edit this value.
For 24p projects, you can set a default pulldown phase in the Film and 24p Settings dialog box. See Setting the Pulldown Phase on page 119 (24p projects only). For matchback projects, you need to log key-number information before you can log pulldown information. By specifying the pulldown phase in the Pullin column, you accomplish the following: You ensure that the clips start with the correct frame for the pulldown. Otherwise, you might experience inaccuracies in key-number tracking and in the cut lists. You indicate where the pulldown fields are located so the Avid system can accurately eliminate the pulldown fields during the capturing process, leaving you with a frame-to-frame correspondence between your digital media and the original 24-fps footage (24p projects only).
To do this, you must indicate whether the sync point at the start of each film clip transferred to tape is an A, B, C, or D frame, as described in Determining the Pulldown Phase on page 122 and Modifying the Pulldown Phase Before Capturing on page 124. In most cases, the sync point is the A frame.
provide a pulldown frame indicator displayed at the far right of the burn-in key numbers, depending on the equipment available. Ideally, the A-frame pulldown coincides with timecode ending in 0 and 5 (:00, :05, :10, and so on). If the footage has not been keypunched, you can determine pulldown according to clapsticks or any other distinctive frame at the beginning of the clip. Determining the pulldown is easier if the frames depict motion.
For instructions on determining the pulldown phase for material already captured, see Modifying the Pulldown Phase After Capturing on page 180.
To determine the pulldown phase:
1. While viewing the video transfer on a monitor, go to the keypunched (or clapsticks) sync point for the beginning frame of the clip youre logging. 2. Step (jog) past the sync point frame field-by-field, using the step wheel on the tape deck. You will see either two or three keypunched fields. If the footage is not keypunched, look for two or three fields with little or no motion. 3. If there are two fields, the pulldown is either A or C. Step through the fields again, and note where the timecode changes: If the timecode does not change from the first to the second field, the fields came from an A frame. If the timecode changes from the first to the second field, the fields came from a C frame.
The following illustration shows a keypunch on the A frame. Notice where the timecode changes.
Four film frames Five NTSC video frames (ten fields) A1 A1 A A2 B1 B B2 B3 C1 C C2 D1 D D2 D3 odd even odd even odd even odd even odd even Timecode change X Timecode change C Timecode change D Timecode change B A
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4. If there are three keypunched fields, or fields without motion, the pulldown is either B or D. Step through the fields again and note where the timecode changes: If the timecode changes from the second to the third field, the fields came from a B frame. If the timecode changes from the first to the second field, the fields came from a D frame.
5. Enter or edit the information in the Pullin column in the appropriate bin, as described in Modifying the Pulldown Phase Before Capturing on page 124.
1. Click the Text tab to display all bin information. 2. Click the cell you want to modify. 3. Click the cell again. The pointer changes to an I-beam. 4. Type the pulldown phase and press Enter (Windows) or Return (Macintosh).
To modify the pulldown phase for multiple clips:
1. Ctrl+click (Windows) or Shift+click (Macintosh) the clips you want to modify. 2. Select Clip > Modify. 3. Click the Modify Options menu, and select Set Pull-in. 4. Select A, B, C, or D. 5. Click OK. The pullin for all selected clips is changed, based on the pulldown phase you selected.
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To modify the pulldown phase for multiple clips that have the same pulldown-to-timecode relationship:
1. Ctrl+click (Windows) or Shift+click (Macintosh) the clips you want to modify. 2. Select Clip > Modify Pulldown Phase. The Modify Pulldown Phase dialog box opens.
3. Click the menu, and select the correct pulldown phase for timecodes ending in 0 or 5. 4. Click OK. The pulldown phase for each selected clip is changed, based on the pulldown phase you selected for 00:00:00:00. The Pulldown Phase setting also appears in the Film and 24p Settings dialog box (24p projects only). You can override that setting with the Modify Pulldown Phase dialog box. The selection in the Film and 24p Settings dialog box remains the same. For more information, see Setting the Pulldown Phase on page 119.
If you want to modify the pulldown phase after capturing, you must first unlink the clips. See Modifying the Pulldown Phase After Capturing on page 180. After you capture an NTSC transfer, the timecode shows a loss of every fifth frame of video. For example, dont be alarmed if you find that your timecode jumps at one point from 1:00:14:15 to 1:00:14:17. You havent lost a frame, just an extra pulldown field.
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Highlight the KN Start column, then type the key number for the sync point at the start of the clip by using one of the following formats: Keykode Format: Type a two-character manufacturer and film-type code, a six-digit prefix for identifying the film roll, a four-digit footage count, a two-digit frame offset, and then press Enter (Windows) or Return (Macintosh). Your Avid editing application adds a space, hyphen, and either a plus sign (for 35mm projects) or an ampersand (for 16mm projects) to format the number. For example, in a 35mm project, to enter KJ 23 6892-1234+15, type KJ236892123415. In a 16mm project, typing the same number results in the code KJ 23 6892-1234&15. Other Formats: Enter other key-number formats in the Ink Number column. Type up to eight characters for the prefix, up to five characters for the footage count, two digits as the frame count, and then press Enter (Windows) or Return (Macintosh).
The Avid system automatically calculates the ending key number (KN End), based on the timecode duration.
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Make sure the correct number appears when you press Enter (Windows) or Return (Macintosh). For key-number formats other than Keykode, you might need to type the space, hyphen (-), and plus sign (+) or ampersand (&) to format the number correctly. Modifying tape names and timecodes affect any key numbers entered for the selected clips.
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1. In one of the Aux TC columns (that is, Aux TC1 through Aux TC5), type an auxiliary timecode that syncs with the video timecode logged in the Start column. You can enter up to five auxiliary timecodes. Supported timecodes depend on your project: 30-fps for NTSC (drop-frame or non-drop-frame) and 25-fps for PAL. Use one of the following formats: t t Enter a two-digit format for hours, minutes, seconds, and frames. You need not enter a leading zero. (For example, to enter 01:23:02:00, type 1230200.) When working with drop-frame timecode in the NTSC format (not applicable to PAL), enter a semicolon to indicate drop-frame timecode (for example, to enter 01;23;02;00, type 01;230200).
2. In the Sound TC column, enter the Nagra or DAT timecode for the original audio for the start of the clip. The timecode should sync with the video timecode logged in the Start column in the bin. 3. Enter the source sound-roll identifier in the Soundroll column. Supported timecodes depend on your project: 30-fps for NTSC (drop-frame or non-drop-frame) and 25-fps for PAL. The clip to be captured must contain an audio track. 4. In the Film TC column, enter timecode generated by a film camera (using Aaton or Arri timecode) for tracking the picture at the start of the clip. The film timecode should sync with the video timecode logged in the Start column. Only 24-fps timecode is supported. The clip to be captured must contain a video track. 5. In the TC24 column, enter timecode for original HDTV sources (1080p/24) or audio DATs created for PAL feature film productions that use in-camera timecode.
You can use the Duplicate command to convert timecodes from one format to another. For more information, see Duplicating Bin Columns on page 215.
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1. Double-click Film and 24p in the Settings list of the Project window. The Film and 24p Settings dialog box opens. 2. Make sure the correct options are selected for ink number format and ink number display, and click OK. You can log different ink number formats in the same project as long as you change the ink number setting to the appropriate format before you log each type. Changing the ink number setting affects only the next ink numbers you log, not numbers that are already logged. 3. Return to the bin and enter numbers under the Ink Number Title. For example, use Keykode format or use a two-digit prefix to identify the roll, a hyphen, a four- or five-digit footage count, a plus sign, and a two-digit frame count (for example, AA-00924+00).
1. Open the bin containing the clips you want to export. If necessary, click the Text tab to display all clip information. 2. Click a Clip icon to select it. 3. Ctrl+click (Windows) or Shift+click (Macintosh) each additional clip you want to export. 4. Select File > Export. The Export As dialog box (Windows) or Destination dialog box (Macintosh) opens with a default file name in the File name text box (Windows) or Export As text box (Macintosh), based on the file type. 5. Select the Export setting by doing one of the following: t If you have previously created an Export setting for exporting shot log files, click the Export menu, and select the setting. Then, go to step 10.
For information on creating Export settings, see Customizing Export Setting in the Help. t
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6. Click Options. The Export Settings dialog box opens. 7. Click the Export As menu, and select one of the following: t Select Avid Log Exchange to export the selected bin as a shot log file that complies with ALE specifications. For information about Avid Log Exchange, see Using Avid Log Exchange to Prepare Log Files for Import on page 87. Select Tab Delimited to export the selected bin as a tab-delimited ASCII text file.
ALE and tab-delimited files include information for master clips and subclips only. Information for other objects, such as group clips, sequences, and precomputes, is not included. 8. To modify an existing setting, select Save. 9. To save the setting with a new name, select Save As and type a name in the dialog box that opens. The Export Setting name is added to the list of formats available from the Export dialog box. 10. Click Save to close the Export As dialog box (Windows) or the Destination dialog box (Macintosh). 11. (Option) Change the file name. In most cases, keep the default file name extension. 12. Select the destination folder for the file and click Save. The file is exported and appears at the selected destination.
To export an entire bin:
1. Ctrl+click selected clips to deselect them, so that nothing is selected in the bin. 2. Select File > Export. The Export Bin As dialog box opens. 3. Click the Export Bin As menu, select the appropriate option, and click OK. A shot log of only the master clips in the bin is created.
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For basic information about capturing, see Preparing for Capture: Basics and Capturing Media: Basics in the Help.
1. Double-click Capture in the Settings list of the Project window. The Capture Settings dialog box opens. 2. Click the General tab. 3. Select the preroll method. See Selecting the Preroll Method on page 132. 4. Select the Capture across timecode breaks option. 5. Click OK to close the dialog box and apply the options.
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1. Double-click Capture in the Settings list of the Project window. The Capture Settings dialog box opens. 2. Click the General tab. 3. Click the Preroll Method menu, and select a method from the options described in Preroll Methods on page 133. 4. Click OK to close the dialog box and apply the options.
Preroll Methods
Preroll Method Description
Best Available
Your Avid editing application first checks the tape for timecode to use for preroll. If there is no timecode, or not enough timecode, the system uses the control track for preroll. If there is not enough control track for preroll, the system adjusts the specified preroll time to accommodate the amount of valid control track available. If the adjusted preroll time is too short to sync lock at the IN point, the system does not capture the shot and displays an error message.
After the system adjusts the preroll to the individual shot, it returns to using the user-specified preroll time until it needs to adjust the time again. Use this method to capture material as automatically as possible. As the system makes multiple attempts to preroll, this method is slower at times but almost always performs the preroll without interruption. Standard Timecode Your Avid editing application uses timecode to determine the preroll point. If there is a not enough consecutive timecode (for example, if there is a break in the timecode), the system does not capture the shot and displays an error message. Use this method if you know the timecode is consecutive or if you want to determine if there are timecode breaks.
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Preroll Method
Description
Best Available Control Your Avid editing application uses the control track to determine the preroll point. Track If there is not enough control track for preroll, the system adjusts the specified preroll time to accommodate the amount of valid control track available. If the adjusted preroll time is too short to sync lock at the IN point, the system does not capture the shot and displays an error message.
After the system adjusts the preroll to the individual shot, it returns to using the user-specified preroll time until it needs to adjust the time again. Use this method if you know there are timecode breaks and want to capture material as automatically as possible. Because the system does not use timecode, it might Standard Control Track Your Avid editing application uses the control track to determine the preroll point. If there is a break in the control track, the system stops capturing and displays an error message. Use this method if you know the control track is continuous or if you want to determine if there are breaks in the control track.
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For media file management purposes, any clip whose media exceeds the 2-GB limit has more than one media file associated with it. For more information on managing media files, see Managing Media Files: Basics in the Help.
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1. Verify that OMF is selected in the Media Type tab of the Media Creation dialog box. 2. Double-click Capture in the Settings list of the Project window. 3. Click the OMF Media Files tab. 4. In the OMF Media Files tab, select the option Capture to multiple files. For information about other options, see Capture Settings: OMF Media Files Tab on page 663. 5. Click OK to close the dialog box and apply the options. 6. Select Tools > Capture. The Capture tool opens. 7. To capture to multiple files across drives, click the Target Drive menu in the Capture tool, and select Change Group. The Drive Group dialog box opens. 8. Ctrl+click (Windows) or Shift+click (Macintosh) multiple drives to include in the capturing session, or click the All button to select all drives. If you click Clear, all selections are removed. You must select at least one drive before you can click OK to exit the dialog box. 9. Click OK to close the dialog box and apply the changes. 10. Proceed with capturing.
For information about other settings in the General Settings dialog box, see General Settings on page 712.
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Option
Description
Allows you to specify how the application handles pulldown frames: Video rate, no pulldown: Select this option when capturing 24-fps footage that was transferred MOS (roughly translated as without sound) to 30 fps by speeding up the film, and the audio was brought into the Avid system separately at 100 percent of the actual speed. Standard 2:3:2:3 pulldown: Select this option when capturing 24-fps footage that was transferred to 30 fps by duplicating frames (pulldown) and the audio is synchronized to the picture. Advanced 2:3:3:2 pulldown: Select this option when capturing 24-fps footage that was recorded to 60 fields (NTSC) using Advanced Pulldown and the audio is synchronized to the picture.
If you are capturing sound that has been created during an NTSC film-to-tape transfer, you need to set the pulldown switch before you begin capturing. See Setting the Pulldown Switch in the Help. For NTSC projects, you can mix footage transferred with pulldown and footage transferred without pulldown (video rate). You can also mix sound transferred at 0.99 (with pulldown) and 1.00 (without pulldown).
For information about film-to-tape transfer methods, see Film-to-Tape Transfer Guidelines on page 831.
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Option
Description
When you create a 24p PAL film project, you define the audio transfer rate in the New Project dialog box. (It is not needed for a 25p PAL project because there is no film speedup during the transfer.) You need to keep the audio transfer rate constant for the project. However, if there is a specific element that you need to capture at a different rate, you can use the Film and 24p Settings dialog box to change the rate. The following options are available: Film Rate (100%): Select this option when your 24-fps film footage has been transferred MOS to 25 fps by speeding up the film, and the audio comes in separately at 100 percent of the actual speed (PAL Method 2). Video Rate (100%+): Select this option when your 24-fps film footage has been transferred to 25 fps by speeding up the film, and the audio is synchronized to the video picture. This means that the audio speed is increased by 4.1 percent (PAL Method 1). For PAL 24p projects, you can mix audio that has been transferred at 4.1 percent speedup (video rate, PAL Method 1) with audio that has not been transferred (film rate, PAL Method 2). However, Avid does not recommend this. See Audio Transfer Options for 24p PAL Projects on page 809.
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Audio Source TC Rate
The Info tab in the Project window allows you to view the audio transfer rate you selected when you created the project. The actual audio transfer rate might be different from the display if you used the Film and 24p Settings dialog box to change the audio transfer rate.
Allows you to specify the digital audiotape (DAT) timecode format: either 30 fps or 29.97 fps (NTSC only). This timecode format must conform to the timecode format on your original DAT tapes. This setting is active when capturing audio only. This setting does not appear in 23.976 projects.
Allows you to set a default pulldown phase for a 24p NTSC project. See Setting the Pulldown Phase on page 119.
1. Select Tools > Media Creation. The Media Creation dialog box opens.
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2. Click one of the tabs that includes a Resolutions menu, and note the exact spelling of each resolution you want to disable.
3. Open a text file by doing one of the following: t t (Windows) Click the Start menu, and then select All Programs > Accessories > Notepad. (Macintosh) Click Go > Applications, and double-click TextEdit.
This file must be a plain text file. On a Windows system, use Notepad; do not use Wordpad. On a Macintosh system, select TextEdit > Preference > Plain Text. Other files might introduce characters that the application cannot recognize. 4. Type each resolution you want to disable on a separate line. Do not include OMF or MXF.
Windows Macintosh
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The text of the resolution has to exactly match the text in the Media Creation dialog box. If you want to disable DV 25, for example, you need to type DV 25 411 with DV in capital letters. Do not disable all resolutions supported by the editing application. You need to keep one resolution available.
5. (Windows) Name and save the file: a. b. c. Select File > Save As. Type DisabledRes in the File Name text box. Navigate to Program Files > Avid > Avid editing application.
d. Click Save and close Notepad. 6. (Macintosh) Name and save the file: a. b. c. Select File > Save As. Type DisabledRes.txt in the File Name text box. Navigate to Applications > Avid editing application.
d. Click Save and close TextEdit. 7. If a project is open, close the Project window and open the project again. Your Avid editing application reads the DisabledRes.txt file when it opens a project and removes the listed resolutions for all projects and all users.
To enable the resolutions you disabled:
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Drop-frame timecode
01;00;59;28
01;00;59;29
01;01;00;02
01;01;00;03
01;01;00;04
PAL video (the video format used in many countries other than the United States) uses a scan rate of 25 fps. Timecode is indicated by colons. There is no need for drop-frame timecode in PAL video.
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You set the default timecode format for logging clips in the Deck Preferences dialog box. See Deck Preferences Settings on page 676. You set the default starting timecode in the General Settings dialog box. See General Settings on page 712. In both cases, you can select drop or non-drop.
1. Open a bin. 2. Select Tools > Audio tool. 3. Click the PH (Peak Hold) menu in the Audio tool, and select Create Tone Media. The Create Tone Media dialog box opens. 4. Set the appropriate calibration tone parameters for the project. You can also use the default output tone of 20 dB (digital scale) with a 1000-Hz signal. If you set the tone media frequency to 0, the system generates random noise. Also, a value of 777 generates a tone sweep. 5. Select the number of tracks of tone you want to create (up to 8 tracks). 6. Click the menus, and select a target bin for the tone master clip and a target drive for the tone media file. 7. Click OK. After a few seconds, the media file is created and a master clip appears in the target bin. The default name reflects the options you selected. You can rename the clip by typing a new name.
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The Passthrough Mix tool adjusts monitored audio only and has no effect on the recorded audio signal. You can adjust volume levels within a clip in the Timeline after you record audio by using Audio Gain Automation. For information, see Using the Audio Mixer Tool in the Help.
To open the Passthrough Mix tool:
1. Double-click Audio Project in the Settings list of the Project window. The Audio Project Settings dialog box opens. 2. Click the Input tab. Click the Passthrough Mix Tool button. (You can also open the Passthrough Mix tool by clicking the Passthrough Mix Tool button in the Capture tool or the Audio Punch-In tool. For more information, see Recording Voice-Over Narration Using Audio Punch-in on page 470.)
Click the Number of Mix Panes button When you select 4 tracks, an additional button appears that allows you to display the first 4 or last 4 enabled tracks. With the tool minimized, you can continue to adjust levels by selecting a track and typing values by using the numeric keypad on the keyboard or by typing a value in the Volume Level display.
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1. Double-click Audio Project in the Settings list. The Audio Project Settings dialog box opens. 2. Click the Input tab. 3. Click the Passthrough Mix Tool button. The Passthrough Mix tool opens. 4. Switch the Input Mix Mode button to select a type of input: t Select Stereo Mix to mix audio channels to a stereo pair. Use the Stereo Mix Tracks menu to specify which stereo pair to use. Select Direct Mix to send the input signal to its corresponding output channel. In Direct Mix mode, the Pan Value display and pop-up sliders at the bottom of the Passthrough Mix tool are replaced by Channel Menu buttons. 5. Select the audio channel to be adjusted by doing one of the following: t t Click the Channel Selection button for the appropriate audio channel. In Direct Out mode, click the Channel Menu button, and select a channel from the menu.
You can select only channels that exist in the source audio. 6. Adjust the volume as needed. You can adjust the volume of multiple channels by clicking the appropriate Gang button.For more information, see Changing an Audio Level in the Passthrough Mix Tool on page 144. 7. Adjust the pan values as needed. For more information, see Adjusting Pan Values in the Passthrough Mix Tool on page 145.
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Click a number along the vertical edge of the Volume Level slider. Click the Volume Level slider, and type a value. Values are cumulative until you press Enter (Windows) or Return (Macintosh). For example, if you want to enter the value 12, type it. However, if you type 1 and then want to change the value to 2, press Enter (Windows) or Return (Macintosh) before typing the 2.
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Click the Volume Level slider, and drag the slider to a new position. Click the Volume Level display, and type a value. Alt+click the Volume Level slider to reset the value to 0 dB.
Click the Pan Value display to reveal the pop-up slider, and then drag the slider to a new position.
Slider
1. Double-click Audio Project in the Settings list of the Project window. 2. Click the Hardware tab. 3. Click the HW Calibration menu, and select a new default hardware calibration setting: 14 dBFS, 18 dBFS, or 20 dBFS. A message box opens.
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4. Click OK. 5. Change the calibration of the audio hardware, as described in Calibrating Audio Input Channels for Avid Adrenaline on page 146 and Calibrating Audio Output Channels for Avid Adrenaline on page 147.
1. Select the desired audio hardware calibration setting, as described in Changing Audio Hardware Calibration Settings for Avid Adrenaline on page 145. 2. Send a 1-kHz tone into channel 1. 3. In the Input tab of the Audio Project Settings dialog box, select XLR as the Input source. 4. In the Audio tool, click the In/Out toggle buttons for channel 1 to display I for input. You should see a level in the meter display. 5. Select Calibrate from the PH (Peak Hold) menu in the Audio tool. The Audio tool changes to Calibrate mode: the scales display a range of approximately 2 dB, and the meters indicate levels within this range.
Peak Hold Menu button Indicates the hardware calibration value set in the Hardware tab in the Audio Project Settings dialog box
The Volume Unit scale varies, displaying a custom reference level setting, +1 dB above and 1 dB below.
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6. Adjust the channel 1 input level by inserting a screwdriver into the Channel 1 trim pot (labeled Gain) on the Avid Adrenaline and turning it until the Audio tools on-screen meter reaches 0 VU. The input channel is now calibrated. 7. Repeat this procedure for each input channel.
To return to the default Audio tool display:
1. Make sure the audio I/O device is calibrated properly for input. See Calibrating Audio Input Channels for Avid Adrenaline on page 146. 2. Connect two output channels to two different input channels. For example, connect output channels 1 and 2 to input channels 3 and 4. 3. Click the PH (Peak Hold) menu in the Audio tool, and select Set Calibration Tone. 4. Click the In/Out toggle buttons to display I for the channels you are using for input, for example, 3 and 4. Click the In/Out toggle buttons to display O for the channels you are calibrating, for example, 1 and 2. 5. Click the PH menu, and select Calibrate. 6. Click the PH menu, and select Play Calibration Tone. 7. Adjust the Avid Adrenaline trim pots (labeled Gain) on the output channels (1 and 2) to 0 VU, using the meters of the input channels (3 and 4) as your guide. 8. Repeat this procedure for each channel.
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The Audio Hardware Calibration window allows you to change your audio hardware calibration. The calibration settings are stored in the Avid Nitris DX or Avid Mojo DX, and moved with the hardware if it is moved to another computer. If you delete the project, user or site settings or reinstall the Avid application software, the settings are saved in the hardware. To make an adjustment to get within the 1/4 dB tolerance, use an external calibrated signal generator, a voltmeter, or an oscilloscope to calibrate the hardware.
Using the Default Audio Calibration for Avid Nitris DX or Avid Mojo DX
To calibrate the audio channels for Avid Nitris DX or Avid Mojo DX using the Audio Hardware Calibration tool:
1. Physically connect the analog outputs to the analog inputs on the back of the Avid Nitris DX or Avid Mojo DX. 2. Double-click Audio Project in the Settings list of the Project window. 3. Click the Hardware tab. 4. Click the HW Calibration menu, and select a new default hardware calibration setting: 14 dBFS, 18 dBFS, or 20 dBFS. A message box opens.
5. Click OK. 6. Click the Open Calibration window. The Audio Hardware Calibration window opens.
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7. To change the digital level of the meters display of 0 VU, click Set Reference Level. Opens the Set Reference Level dialog box. 8. Enter the new reference level in dB. This should be set to match the 0 VU standard in your workflow.
Avid recommends a -20 dBfs value. 9. Select the interface you want to calibrate: Analog XLR input, Analog RCA input, Analog TRS input, Monitor output, or Analog output. Options vary depending on the Avid input/output hardware you have connected. You can calibrate only one channel at a time. 10. Select the appropriate channel. Channels vary depending on the Avid input/output hardware you have connected.
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11. Use the Up and Down buttons to adjust the calibration in 0.5dB increments. Depending on what you selected in the HW Calibration menu, enter the corresponding Output or Input.
From HW Calibration menu Use for all Outputs Use for all Inputs
Using a Tone Generator to Calibrate Audio Input Channels for Avid Nitris DX or Avid Mojo DX
If you have already calibrated your analog audio outputs, you can use the Avid Play Calibration Tone generator by connecting one channels output to another channels input.
To calibrate the audio input channels:
1. Connect the tone generator to the analog inputs on the back of the Avid Nitris DX or the Avid Mojo DX. 2. Double-click Audio Project in the Settings list of the Project window. 3. Click the Hardware tab. 4. Click Open Calibration window. The Audio Hardware Calibration window opens. 5. Select the interface you want to calibrate: Analog XLR input, Analog RCA input, or Analog TRS input. Options vary depending on the Avid input/output hardware you have connected. You can calibrate only one channel at a time. 6. Select the appropriate channel. Channels vary depending on the Avid input/output hardware you have connected. 7. At the bottom of the Audio Hardware Calibration window, click Audio Tool. The Audio tool opens.
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8. For whichever channels you want to calibrate, switch the Audio Tool channels to input by clicking each In/Out toggle buttons to change the output (O) to input (I). The In/Out toggle buttons in the Audio Tool switch from O to I and highlight in green. The meters levels re-display. 9. Set the tone generator output to the reference level set in the Audio Hardware Calibration window. Suggested professional settings: Analog XLR input: +4 dBu Analog RCA input: -10 dBV Analog TRS input: +4 dBu
10. Use the Up and Down buttons in the Audio Hardware Calibration window to adjust the calibration in 0.5dB increments. The meters in the Audio tool should display around 0 VU. 11. Click Calibrate from the Audio Hardware Calibration window. The Audio tool changes to Calibrate mode: the scales display a range of approximately 8 dB, and the meters indicate levels within this range. 12. Repeat this procedure for each channel.
Using an External Meter to Calibrate Audio Output Channels for Avid Nitris DX and Avid Mojo DX
If you have already calibrated your analog audio inputs, you can use the Avid meter by connecting one channels input to another channels output (use the In/Out toggle button in the Audio tool and set it to In).
To calibrate the audio output channels for Avid Nitris DX and Avid Mojo DX:
1. Connect the external meter or an oscilloscope to the analog outputs on the back of the Avid Nitris DX or Avid Mojo DX.
If you use a voltmeter or an oscilloscope to perform the calibration, the target calibration voltage display in the Voltage ptp and RMS area. 2. Double-click Audio Project in the Settings list of the Project window. 3. Click the Hardware tab. 4. Click Open Calibration window. The Audio Hardware Calibration window opens.
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5. If you need to adjust the tone level or tone frequency, click the Set button. The Set Calibration Tone dialog box opens.
You can also access the Set Calibration Tone dialog box from the menu in the Audio Tool window. 6. Enter the new tone levels in dB and the new tone frequency in Hz. 7. Use the Up and Down buttons to adjust the calibration in 0.5dB increments. Suggested professional settings: Monitor output: +4 dBu Analog output: +4 dBu
8. Click OK. 9. Select the interface you want to calibrate: Monitor output or Analog output. Options vary depending on the Avid input/output hardware you have connected. You can calibrate only one channel at a time. 10. Select the appropriate channel. Channels vary depending on the Avid input/output hardware you have connected. 11. Click Play Calibration Tone. 12. Repeat this procedure for each channel.
1. Select Tools > Audio Tool. The Audio tool opens. 2. Click the RP (Reset Peak) button to clear the systems record of the most recent maximum peaks. 3. Play a sequence or portion of the sequence. 4. After playing back the audio, open the Console window by selecting Tools > Console.
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6. Press Enter (Windows) or Return (Macintosh). A list of peak values appears in the Console window.
The subsystem used in your Avid system is optimized for use with modern, broadcast-quality VTRs that contain time-base correctors (TBCs). When presented with a stable input, the subsystem captures that video by using a high-quality, very-low-jitter clock reference. However, some sources do not include an internal TBC (including various S-Video decks or composite VHS, 3/4-inch, or Hi8 decks). In some cases, due either to the deck performance or the deck performance in conjunction with a particular videotape, the subsystem will not lock to non-TBC sources. As a result, the image might be unstable or might have reduced or missing color, or syncing might not be possible at all.
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If you select SignalLock > Consumer in the Video Input tool, a wider bandwidth (more closely tracking time-base) improves the range of syncing capability. In this mode, the video input levels are set by automatic gain control. Not all of the Video Input tools adjustment sliders will operate, and the video might be slightly softened, but the syncing in most cases is more reliable and more stable. The overall image quality is not as high as with normal operation.
The Video Input tool is not available on all models. If your model does not have the Video Input tool, the Avid editing application sets the default input options automatically. If you continue to experience difficulty with a source that does not include an internal TBC, Avid recommends the video signal be processed through an external TBC for maximum image quality. For more information on time-base correctors, contact your Avid Reseller.
Green Line in VHS Video
Some VHS tape decks do not output the full 240 lines of video normally included in the VHS format. As a result, after you capture from a device such as a VCR, a green line might appear at the bottom of the monitors in your Avid editing application. This line is at the bottom of the visible area of the picture, and is not seen in a standard consumer monitor in most cases. If you use the video in a circumstance in which the line is visible, you can remove it by cropping the bottom edge of the picture.
Video Input settings do not restore the source format (Composite, Component, S-Video, DV, or SDI). Instead, the source format you select in the Video Input tool remains the default for that project until you select another format from within the project. This allows you to establish a new format on a project basis when moving between systems, or from the offline to the online phase. The Video Input tool is not available on all models. If your model does not have the Video Input tool, your Avid editing application sets the default input options automatically.
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If you do not use a name that matches the tape name, the system does not recall the setting automatically the next time you load the tape.
Whenever you batch capture or select a tape name during capturing, the system recalls the saved settings as follows: The system looks for a Tape setting with the same name as the tape. If the setting exists, the system recalls it. If no matching Tape setting exists, the system looks for a setting labeled Default and loads that setting. For information on customizing this default setting, see Saving a Custom Default Setting for the Video Input Tool on page 155. If no matching Tape setting or Default setting exists, the Video Input tool is left in its prior state (with the most recent settings applied during the session). Tape settings and the Default setting are Project settings, and are available to the current project only.
1. After calibrating the video input, click the Settings menu in the Video Input tool, and select Save As. For more information, see Calibrating Video Input in the Help. The View Name dialog box opens. 2. Accept the default name (matching the tape name), or type a new name for the settings. 3. Click OK.
The Video Input tool is not available on all models. If your model does not have the Video Input tool, your Avid editing application sets the default input options automatically.
To create a customized default Video Input Tool setting:
1. Select Tools > Video Input Tool. The Video Input tool opens. 2. Adjust the Calibration settings. For more information, see Calibrating Video Input in the Help.
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3. Click the Settings menu in the Video Input tool, and select Save As. The View Name dialog box opens. 4. Type Default, and click OK. (You must use this spelling and initial capitalization.)
Calibrate your Client monitor before making these adjustments. The following table describes the criteria for adjusting video levels by eye, without color bars.
Color Adjustment Criteria
Blacks
Should not seem flat and lacking detail. Find a series of frames in the footage that include black areas. Shadows work better than black objects. Blacks should fall around 7.5 IRE for NTSC, 0 IRE for NTSC-EIAJ, or 0.3 V for PAL in the Waveform monitor. Should not be washed out or lacking detail. Find a series of frames in the footage that include white areas. Bright, well-lit regions work better than white objects. Whites should peak at around 100 IRE for NTSC-EIAJ or 1.0 V for PAL in the Waveform monitor. Should be realistic. Find a series of frames in the footage that include skin colors. Skin colors should fall generally between the target boxes for the red and yellow vectors in the Vectorscope monitor. Should be a rich gold and not reddish or greenish in tone. Find a pure yellow, and adjust both hue and saturation as necessary. Should not exceed 110 or fall below 120 in the Vectorscope monitor.
Whites
Skin colors
Press
To
F1 F2
Mark the beginning of the subclip while capturing. Mark the end of the subclip while capturing.
on-the-fly not c CapturingF2 keys for can cause incorrect pulldown and stuttering playback. Dovideouse the F1 or capturing 24-fps film that has been transferred to NTSC unless you have set the correct pulldown phase. See Setting the Pulldown Phase on page 119. F3, Add a locator to the current frame while capturing. Each Function key adds a different F5 through color locator. See Adding Locators On-the-Fly on page 161. F12 F4 In Capture mode, start the capture process. During capture, end a comment for a locator. In Log mode, press once to mark an IN point. Press again to mark an OUT point to log the clip in the bin. To change function key commands for capturing media:
1. Double-click Capture in the Settings tab in the Project window, and click the Keys tab. 2. Click the key you want to map, and then select the new function from the menu.
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The Start Capture function is not included in the key menus. F4 always starts capture. You can map an additional function to F4 to use after capture starts; End Locator Entry is the default. 3. Click OK.
1. Click Try Again to retry the operation. The clip might capture successfully. If the clip does not capture the second time you try, the error message appears again. 2. Click Next Clip to bypass the clip that caused the error and continue batch capturing any remaining clips, or click Abort to cancel the entire batch capturing process. 3. Note all errors, messages, and steps you have taken. Try to troubleshoot the problem on your own, or contact Avid Customer Support.
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For information about creating subclips after capturing, see Creating Subclips in the Help. When subclips are created in 24p or 25p projects, they are always created as hard subclips. This means you cannot trim past the edges of the subclip when adjusting transitions and edits. Hard subclips prevent film-tracking information errors for editing and cut lists.
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For NTSC film-to-tape transfers, you must log the correct pulldown phase before you create subclips. For more information, see Setting the Pulldown Phase on page 119. If your Avid editing system is an asset manager client in an OMF workgroup, and you are capturing with shared volume segmentation (chunking) enabled, see your Avid Unity documentation for details on the capture procedure. If your Avid editing system is an asset manager client in an MXF/AAF workgroup, you cannot create subclips while capturing media using the Capture tool. However, you can use the Frame Chase editing feature when capturing media from a supported external device using Avid Interplay Transfer. For more information about using Frame Chase editing, see Using Frame Chase Editing in Avid Interplay Best Practices.
1. Start capturing. 2. At the point where you want the subclip to begin, press the F1 key. This highlights the subclip IN point. 3. While you capture, you can type a name for the subclip. Press the Tab key to type comments about the clip. 4. When you want the subclip to end, press the F2 key. This highlights the subclip OUT point.
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5. (Option) Press the F2 key repeatedly as you search for the end point of the subclip. The system accepts the last occurrence as the end point. You can also press the F1 key at any time before pressing F2 again to remove the previous subclip marks and to start a new subclip IN point. The subclip appears in the target bin when you stop capturing. When capture is complete, a number appears between the subclip indicators to show the number of subclips created.
1. Double-click Capture in the Settings tab in the Project window, and click the Keys tab. The Keys tab in the Capture Settings window appears. 2. Enter the time in minutes and seconds to be used by the timed subclip in the Before mark (M:SS) and the After mark (M:SS) text boxes. 3. Click OK.
To create a timed subclip:
1. Start capturing. 2. At the point where you want to start a timed subclip, press the mapped function key. This highlights the subclip IN and OUT points, and the subclip is created automatically. 3. While the system is capturing, you can type a name for the subclip. Press the Tab key to type comments about the clip.
If your Avid editing system is an asset manager client in an OMF workgroup, and you are capturing with shared volume segmentation (chunking) enabled, see your Avid Unity documentation for details on the capture procedure. If your Avid editing system is an asset manager client in an MXF/AAF workgroup, you cannot create locators while capturing media using the Capture tool. However, you can use the Frame Chase editing feature when capturing media from a supported external device using Avid Interplay Transfer. For more information about using Frame Chase editing, see Using Frame Chase Editing in Avid Interplay Best Practices. For more information about locators, see Using Locators on page 352.
1. Start capturing. 2. Watch the playback of the footage in the monitor, and press one of the locator keys (F5F12) when you see the shot or frame with which you want to associate a locator. A default name and number for the locator appear in the Name text box in the Capture tool. 3. While you capture, you can add comments for the locator. Press the Tab key to move the cursor to the Comments text box, and type your comment. 4. When you finish adding your comment for the locator, press the F4 key (End Locator Entry). The Name and Cmnt (Comment) text boxes revert to association with the master clip or the subclip being captured. Locator comments appear in the Locators window. 5. To see the locator comments, open the Locators window as described in Viewing Locators in the Locators Window on page 359.
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2. Do one of the following: t t Put a tape in the deck Click the Source Tape Display button.
The Select Tape dialog box opens. 3. Press Ctrl+N (Windows) or Command+N (Macintosh). A new tape name text box opens. 4. Type the new tape name. 5. Press Enter (Windows) or Return (Macintosh) to register the tape name. 6. Press Enter (Windows) or Return (Macintosh) or click OK to close the Select Tape dialog box.
K L J K+L J+K
Stop the deck. Shuttle the deck at 1x, 2x, 3x, 5x, 8x, 16x, or 24x normal speed. Shuttle the deck at 1x, 2x, 3x, 5x, 8x, 16x, or 24x normal speed. Shuttle the deck at 0.25x normal speed. Shuttle the deck at 0.25x normal speed.
The following restrictions apply: The Capture tool, Digital Cut tool, or Deck Controller window must be selected for keys to be active. Single-field stepping is not supported. If you remap the function of the J-K-L keys, you can no longer control decks with those keys.
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The Record button works for either the Capture tool or the Audio Punch-In tool, depending on which tool is active. For more information on mapping buttons, see Understanding Button Mapping on page 78.
1. Select Tools > Command Palette. 2. Click the Play tab. 3. Select Active palette. 4. Click the Eject button. You can map the Eject button to any button on the Tool palette or any key on the Keyboard palette. See Mapping User-Selectable Buttons on page 79.
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Tape IN point
Tape frames
Tape frames
1. Click the Settings tab in the Project window. 2. Double-click Deck Preferences. 3. Determine the approximate offset, and then enter the offset in the Capture Offset (frames) text box.
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4. Click OK. The delay is reflected in the DV Capture Offset box in the Capture tool. 5. Capture your material. See Capturing by Setting Both Marks and Capturing On-the-Fly in the Help. 6. Repeat this process until you achieve the appropriate offset.
Delaying Audio
Sometimes the source from which you are capturing provides an audio signal that is one or more frames ahead of the video. For example, the Panasonic AG-DVX100 DV camcorder always records audio one frame ahead of the video. Also, the use of a timebase corrector (TBC) or other video processing devices on your input signal might introduce fixed frame delays of video.
If the input signal is not DV when you choose your IN point, the audio that lines up with the IN point should remain in sync with the captured media. The video is what shifts in the captured media. If the input signal is a DV signal however, then the audio shifts. If the audio you are capturing is always at a fixed offset ahead of the video, use the Delay Audio feature to correct this problem and produce a master clip with correct A/V sync.
To offset your audio:
1. Select Tools > Capture. 2. Select the number of offset frames from the Delay audio menu. 3. Capture your material. 4. Play the captured media to verify that the audio and video are in sync.
If you are capturing 24p film however, the pulldown phase needs to be accounted for. This allows for 24p capture to have the same behavior as a video rate. What you select in the Set Pulldown Phase of Timecode (A, B, X, C, or D) in the Film and 24p Settings dialog box determines what type of pulldown the system uses during the 24p capture.
Only non-drop-frame timecode is supported with the Pulldown Phase of Timecode option. If you are taking a feed from a source based on a time-of-day timecode generator, setting IN and OUT points is especially useful. When the time of the external timecode source matches the IN point, your Avid system begins to capture. Capturing stops when the external timecode matches the OUT point.
You can log an event ahead of time and it automatically starts recording that signal when the internal clock or external LTC arrives at that timecode. For example, log a clip at 14:00:00:00 to14:30:00:00 sometime before 2:00 pm. The capture starts at 2:00 pm and ends at 2:30.
1. If capturing 24p film, in the Film and 24p settings dialog box, select Set Pulldown Phase of Timecode 00:00:00:00. 2. Select a pulldown cadence that matches the pulldown cadence of the incoming signal. For more information, see Setting the Pulldown Phase on page 119. 3. Click OK. 4. Select Tools > Capture. The Capture tool opens. 5. Click the Toggle Source button until the No Deck icon appears.
Toggle Source button with No Deck icon
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6. Click the TC Source menu, and select LTC Input. The menu contains two other choices: Internal: Uses internal system timecode. Auto Detect: Detects LTC input by default. If the LTC input is deactivated, the Capture tool automatically switches to internal timecode. If the LTC input is reactivated, the Capture tool switches back to LTC input. LTC is only available with some Avid input/output hardware devices. If LTC is not available for your configuration, the LTC Input option is grayed out. 7. Capture by using any of the techniques described in Capturing Media:Basics in the Help. If you notice your captured material is consistently one or more frames off, use the Latency for external timecode mode option in the Capture Settings dialog box to fix the problem. See Capture Settings on page 660.
1. Prepare for capturing. See Preparing for Capture: Basics in the Help. 2. Set options in the Capture Settings dialog box: a. b. c. e. f. Click the Settings tab in the Project window. In the Settings list, double-click Capture. The Capture Settings dialog box opens. Click the Edit tab. Set the handle length (the amount of footage you want to capture before and after the IN and OUT points of the clips). Click OK. d. Select the Enable edit to timeline (splice, overwrite) option.
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4. (Option) Patch tracks you are capturing (source tracks) to the tracks in your sequence (record tracks). See Patching When Capturing to the Timeline on page 169. 5. Mark an IN point in the sequence or move the position indicator to where you want the edit to take place. 6. Mark the source material you want to capture by using the Capture tool logging controls. For a description of the controls, see Logging with Avid-Controlled Decks on page 109. 7. (Option) Mark an OUT point based on the following: t t If you are recording to the middle of a sequence in the Timeline, mark both IN and OUT points for frame accuracy. If you are recording to the end of a sequence, you can mark just an IN point and then mark the OUT point later on-the-fly.
8. Click the yellow Splice-in button or the red Overwrite button in the Capture tool to select the type of edit.
Splice-in button Overwrite button
Record button
9. Click the Record button to begin recording. 10. If you did not mark the OUT point in advance, click the Record button again when the footage reaches the appropriate frame. If you already marked an OUT point, recording stops automatically. When capturing ends, the clip appears in place in the sequence, and a master clip appears in the bin.
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You can also patch tracks in the Timeline in the same way you patch tracks when editing from the Source monitor. See Patching Tracks in the Help. Only tracks that are enabled in the Timeline are available for patching. Other tracks appear dimmed in the menu.
To patch tracks when capturing to the Timeline:
1. In the Capture tool, click and hold the Track Selector button for the track (video or audio) you want to patch. 2. From the menu, select the track to which you want to patch the captured footage.
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For normal 24-frame capture, click the Film to Video Transfer menu in the Film and 24p Settings dialog box, and select Pulldown.
Controls the capturing of media into an Avid editing system while using an edit controller. Remote Capture allows you to record and stop. Controls sequences loaded in the Record monitor and played back through an edit controller to the edit room, along with other sources. Remote Play allows you to cue, play, and stop. Controls the recording of audio into an Avid editing system while using an edit controller. Remote Punch-In allows you to cue, play, record, and stop.
Remote Punch-In
External capture control is included in the Remote Play and Capture feature. When you select Remote Capture or Remote Punch-In in the Remote Play and Capture Settings dialog box, the Avid editing system performs like a VTR and waits for an external controller to operate the capture functions.
You must be in Deck Offline mode to use Remote Capture. For information on Deck Offline mode, see Capturing from a Non-Avid-Controlled Deck in the Help. To use Remote Play and Capture, you must connect a supported controller (any controller that uses Sony serial control protocol) to the system by using a special Avid 9-pin VTR emulation cable and a serial adapter.
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If a message appears stating that the Avid Serial Driver is not installed for Remote Play and Capture, make sure the correct serial driver is installed on your system. If you are running Avid Media Browse and using the Remote Play and Capture option, you need to run the Avid editor with the Microsoft driver. If you are running the Avid editor (without Avid Media Browse), the Avid serial driver should be installed. See Using Serial Drivers with Remote Play and Capture (Windows Only) on page 176 for information on how to install the serial drivers.
1. Double-click Remote Play and Capture in the Settings list. The Remote Play and Capture Settings dialog box opens.
2. Click the Mode menu, and select Remote Play, Remote Capture, or Remote Punch-In. For information about each option, see Remote Play and Capture Settings in the Help.
The Remote Play and Capture command behaves like a Local/Remote switch on a playback device, with the VTR in Local mode by default when you start the system.
To enable Remote Capture:
1. Double-click Communication (Serial) Ports in the Settings list of the Project window. The Communication (Serial) Ports tool opens. 2. Select Remote Play and Capture > port.
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3. Close the Communication (Serial) Ports tool. The system saves the setting as a Site setting, effective for all projects. 4. Double-click Remote Play and Capture in the Settings list of the Project window. The Remote Play and Capture Settings dialog box opens. 5. Select Mode > Remote Capture. 6. Select Device Code > device. 7. Specify the time (measured in frames) it takes the deck to start playing from a cued position in the Runup area. 8. Select Special > Remote Play and Capture when you are ready to capture. A check mark appears next to the command to indicate that the system is ready. A yellow outline appears around the Play button in the Source/Record monitor to indicate that Remote Play and Capture is active. 9. Select Tools > Capture. The Capture tool opens. 10. Select the tracks onto which you want to capture by clicking the Channel Selection buttons. 11. Choose Bin > bin. 12. Click the Toggle Source button until the Deck Offline icon appears. 13. Control capturing from the controller.
Avid recommends that you do not inhibit preloading under normal circumstances. For more information about the inhibit preloading option, see Remote Play and Capture Settings in the Help.
To enable Remote Play:
1. Double-click Remote Play and Capture in the Settings list of the Project window. The Remote Play and Capture Settings dialog box opens. 2. Select Mode > Remote Play. 3. Select Device Code > device.
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4. Select Special > Remote Play and Capture when you are ready to use the system for playing. A check mark appears next to the command to indicate that the system is ready. A yellow outline appears around the Play button in the Source/Record monitor to indicate that Remote Play and Capture is active. The Remote Play and Capture command behaves like a Local/Remote switch on a playback device, with VTR in Local mode by default when you start the system. 5. With a sequence loaded in the Record monitor, use the Play, Cue, and Stop buttons on the edit controller to control the sequence. At this time, fast-forward, rewind, and shuttle and jog are not enabled from the edit controller.
In addition, all devices controlled by the controller must be genlocked, and your Avid editing system must be configured as the Master device. For more information on configuring the Serial Remote, see the documentation for your controller.
To record audio using Remote Punch-In:
1. Double-click Communication (Serial) Ports in the Settings list of the Project window. The Communication (Serial) Ports tool opens.
2. Click the Remote Play and Capture menu, and select the appropriate port. 3. Close the Communication (Serial) Ports tool. The system saves the setting as a Site setting, effective for all projects.
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4. Double-click Remote Play and Capture in the Settings list of the Project window. The Remote Play and Capture Settings dialog box opens.
5. Select Mode > Remote Punch-In. 6. Click the Device Code menu, and select the appropriate device. 7. (Option) Specify other settings as described in Remote Play and Capture Settings on page 733. 8. Click OK. 9. Select Clip > Remote Play and Capture when you are ready to use the system for capturing. A check mark appears next to the command to indicate that the system is ready. A yellow outline appears around the Play button in the Source/Record monitor to indicate that Remote Play and Capture is active. The Remote Play and Capture command behaves like a Local/Remote switch on a playback device, with the VTR in Local mode by default when you start the system. 10. Select Tools > Audio Punch-In. The Audio Punch-In tool opens. Some of the features in the Audio Punch-In tool such as the preroll and postroll options do not appear when you open the tool in Remote Play and Capture mode.
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11. Select the tracks you want to record to by clicking the Input Channels buttons. 12. Load a sequence in the Source monitor. 13. Using the controls on the external controller, set an IN point in the Timeline. If you set the IN point at the first frame of the sequence, you must add filler to the start of the sequence equal to the amount of preroll. This allows the system to sync lock the Avid editing application to the external controller. Setting an OUT point is optional. 14. Control recording from the controller. Remote Punch-In does not use preroll or postroll settings, and it does not initiate a loop playback or audition playback prior to recording. Remote Punch-In begins recording audio to the selected channels as soon as you start the record operation.
Using Serial Drivers with Remote Play and Capture (Windows Only)
When your Windows installation occurs, two serial drivers are installed: msports.inf and serial.sys. When an Avid editing application is installed, two additional serial drivers are installed: msportsAvid.inf and Avidxpserial.sys. When you run the Avid editing system, the Avid drivers are used. However, if you are using Avid Media Browse and Remote Play and Capture, you need to change the systems serial driver to the Microsoft drivers. The steps below explain how to choose a serial driver for your application.
This procedure does not apply to Avid editing applications running on the Windows Vista operating system.
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1. Quit your Avid editing application. 2. Right-click the My Computer icon, and then choose Manage. The Computer Management window opens. 3. Click Device Manager in the left pane. 4. Expand the Ports (COM & LPT) by clicking the plus sign (+) in the right pane. 5. Double-click the Communications Port you are using. The Communications Port Properties dialog box opens. 6. Click the Driver tab. 7. Click the Update Driver button. The Hardware Upgrade Wizard opens. 8. Select Install from a list or specific location (Advanced), and then click Next. 9. Select Dont search. I will choose the driver to install, and then click Next. 10. Select the appropriate driver: t t Select the Microsoft driver when using Avid Media Browse Select the Avid Serial driver when using an Avid editing application.
11. Click Next, and then click Finish. 12. Restart your system.
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Relinking by key number eliminates the need for the telecine transfer facility to match the timecode and pulldown of the second transfer to the timecode of the first transfer.
n c
For more information about relinking, see Relinking Media Files on page 293. Duplicate your sequence before relinking. If you relink to the original sequence, you will lose your links to the original media.
To relink clips by key number:
1. After you have finished editing the offline sequence, use the FilmScribe application to create a pull list of the clips used in the sequence. For information on using FilmScribe, see the FilmScribe documentation. 2. Have the telecine facility use the pull list to pull selects from the original negative and to transfer picture-only footage by using a timed, color-corrected telecine process. You do not need to transfer audio again. The telecine facility supplies a new shot log file along with the transfer tape. 3. In your original project, create a new bin. 4. Duplicate the edited offline sequence and move it to the new bin. At this point, the duplicate sequence is still linked to the original media. 5. Process the new log file through ALE and import it into the bin that holds the duplicated sequence. For more information, see Using Avid Log Exchange to Prepare Log Files for Import on page 87 and Setting the Pulldown Phase on page 119. 6. (Option) Batch capture the clips imported from the new log file. Select 1:1 or another high-quality resolution. For more information, see Batch Capturing from Logged Clips in the Help. 7. Select the duplicated sequence and the new clips.
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9. Select Relink > Key Number [KN Start] - picture only. 10. Select the Relink all non-master clips to selected online items option. 11. (Option) If you did not batch capture the original clips, select the Allow relinking to offline items option. 12. In most cases, select the Relink only to media from the current project option. Deselect this option if you know the new clips were captured with a different project name. Also, if the sequence does not relink to the new clips, try deselecting the option and relinking again. 13. Click OK. The new clips are linked to the sequence. If you duplicated the offline sequence, the offline sequence is still linked to the original clips. If you did not duplicate the sequence, you relink it to the original clips.
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1. Duplicate the sequence. 2. Create a new bin and move the sequence to the bin. 3. Locate the original clips. Look for a bin with the original clips, or use the Media tool to locate the original clips. For information on the Media tool, see Using the Media Tool in the Help. 4. Copy the clips to the bin that contains the duplicated sequence. 5. Select the sequence and the original clips. 6. Relink the clips by key number.
You can also determine the correct pulldown phase from the original tape. See Entering Pulldown Information on page 121.
To check for an incorrect pullin frame:
1. Look for a section of the clip that includes a series of frames with motion. 2. Step through the clip frame by frame (using the Step buttons or another method) and look for two frames that have no movement. If the pattern is two frames of movement followed by two frames of no movement, the pullin is incorrect.
To determine the correct pullin frame, use one of the following approaches:
t t t
If the source footage includes burn-in code with the pulldown phase, go to the start of the clip and look for the pulldown for the first frame. If you want to maintain the start timecode for each clip, review the original tape field by field, using the procedure described in Entering Pulldown Information on page 121. If you do not need to maintain the start timecode: a. Step through the clip frame by frame (using the Step buttons or another method). Look for two frames that are identical (no movement).
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b.
Incorrect sequence
Correct sequence
Step backward (either one frame from the B frame or two frames from the X frame) to locate the correct A frame. Note the last digit of its timecode. Timecode for all A frames in the clip will start either with this digit or this digit plus 5. For example, if the A frame has the timecode 1:00:10:20, timecode for all A frames in the clip ends in either 0 or 5. c. Compare these digits with the last digit of the start timecode (first frame) of the clip to determine the correct pullin. For example, if the A frame ends in 0 or 5, and the start timecode ends in 4, the pullin is D. d. If the pullin for the clip is the X frame, you need to modify the timecode to produce a number you can associate with a pullin. For example, if the A frame ends in 0 or 5, and the start timecode ends in 2, the pullin falls on the X frame and you need to modify the timecode along with the pullin. Move forward one frame to create a start timecode ending in 3. Then you can change the pullin to C.
When you change the timecode of a clip, you lose the key number of the clip and need to enter it in the bin, adjusting it to match any changes to the timecode.
After you determine the pullin frame, to modify the clip information:
1. In a bin, select the clip you want to modify and press the Delete key. The Delete dialog box appears. 2. Deselect the option Delete master clip(s) and select Delete associated media file(s). 3. (Windows only) Select the resolutions to delete. 4. Click OK. The original media file is deleted.
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5. Make sure the clip is still selected. Press Ctrl+Shift and choose Unlink from the Clip menu. The clip information is unlinked and you can modify the clip information. 6. Type the correct letter for the pulldown phase in the Pullin column. If necessary, type a new timecode and key number. For multiple clips, you can use the Modify command or the Modify Pulldown Phase command. See Modifying the Pulldown Phase Before Capturing on page 124. 7. With the new clip information in the bin, batch capture the clip. See Batch Capturing Clips in the Help. If the pulldown phase is accurate, the clip should play smoothly, with no repeated frames. This method might not work for some clips that start with either an A frame or a D frame. If, after you modify the clip as described previously, the clip still stutters, modify the clip again. This time, if the pullin is A, change it to D. If the pullin is D, change it to A.
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Consider the following: You can perform DV Scene Extraction on any existing clip or subclip in a bin that has TOD information breaks. DVCPRO format does not provide TOD metadata; you cannot use DV or HDV Scene Extraction with DVCPRO format. DV or HDV Scene Extraction does not work on non-DV or audio-only clips.
1. Click the Settings tab in the Project window. The Settings list appears. 2. Double-click Capture Settings. The Capture Settings dialog box opens. 3. Click the DV&HDV Options tab. 4. Select DV or HDV Scene Extraction, depending on your type of project. 5. Select one of the following options:
Option Description
Add Locators
Creates locator marks where the TOD information breaks occur while capturing.
Create Subclips Creates subclips where the TOD information breaks occur while capturing. Both Creates subclips and locator marks where the TOD information breaks occur while capturing.
6. Click OK. 7. Select Tools > Capture and then click the Record button. When capturing has finished, subclips are created with the same source clip name and the file name extension .sub.01 where TOD information breaks occurred. Locator marks appear in the master clip where TOD information breaks occurred.
1. Open a bin. 2. Click the clip for which you want to create subclips or locator marks. Ctrl+click (Windows) or Shift+click (Macintosh) to select multiple clips. 3. Select Bin > DV Scene Extraction. The Capture Settings dialog box opens. 4. Click the DV Options tab. 5. Select DV Scene Extraction. 6. Select one of the following options:
Option Description
Add Locators
Creates locator marks where the TOD information breaks occur while capturing.
Create Subclips Creates subclips where the TOD information breaks occur while capturing. Both Creates subclips and locator marks where the TOD information breaks occur while capturing.
7. If you have chosen to create subclips, select the bin where you want these subclips stored. 8. (Option) To cancel the process, press Ctrl+period (Windows) or Command+period (Macintosh). 9. Click OK. In the bin, subclips are created with the same source clip name and the file name extension .sub.01 where TOD information breaks occurred. Locator marks appear in the master clip where TOD information breaks occurred. If you select a DVCPRO, a non-DV, or an audio-only clip, an error message appears, informing you that an incompatible clip was selected. These clips are bypassed during the DV Scene Extraction process.
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1. Connect the VariCam camera through a 1394 (FireWire) port on your computer. 2. Select a 720p project format. 3. If you are using Avid Adrenaline, Avid Mojo, or Avid Mojo SDI input/output hardware, do one of the following: Click the button above the Timeline so that 1394 is displayed. Select Special > Device > IEEE 1394.
4. Either select or deselect the Preserve VariCam Frames option in the Capture tool: If deselected (the default), the capture will observe the flags in the video stream and only capture those frames. This type of capture will result in a slow motion or fast motion depending on original recording speed. If selected, every frame is captured (all 60 frames), essentially ignoring the flagged frames.
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For basic information about importing, see Importing Files: Basics in the Help or the Basics Guide for your Avid editing application. For information about importing XDCAM, see XDCAM Device Media Import in the Help.
Your Avid editing application supports graphics created in the following modes: RGB 8-bits/channel, RGB 16-bits/channel, and grayscale, including alpha channels. For more information, see Import Specifications for Supported Graphics File Formats on page 754. An alpha channel must be straight; the application does not properly import premultiplied alphas.
Follow the standard instructions for importing a graphic, as described in Follow the standard instructions for importing a graphic, as described in Importing Files in the Help.
Single-layer files that contain transparency gradients or feathering and a transparent background do not import correctly. Partially transparent pixels are displayed with either white or black blended into them, based on the percentage of transparency. To avoid this problem, create an additional layer in the original Photoshop file that contains at least one pixel of information, such as a spot drawn with a paintbrush. Then import it as a layered file, as described in Importing Multilayered Photoshop Files on page 192. In the message box, click Select Layers and select only the layer that contains the graphic elements; do not select the additional layer.
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You can also preserve layer effects and the original structure of the file by importing the file in two stages:
Your Avid editing application imports each layer as an individual matte key with alpha channel. In this example, the graphic uses a background image, so the system creates the background image as a master clip. (If the graphic used a transparent background, the background layer would be imported as a matte key.)
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During the import, your Avid editing application creates a sequence with each layer on a separate video track; this makes it easy to edit all layers into the final sequence. This sequence preserves the names and order of the layers as created in the original Photoshop file, as shown in the following illustration.
You can then edit the tracks to build up to the full collage.
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Blending Mode
No
To preserve the blending mode (Dissolve, Multiply, and so on), merge the layer into another layer that does not use a special blending mode. Only normal mode is supported. The imported layers Level is set to the opacity specified in Photoshop. You can adjust opacity levels with the Foreground Level control in the Effect Editor. Layer grouping is ignored. All layers, including grouped layers, are imported as individual layers. To preserve a clipping group, merge the grouped layers into the base layer. All layers within a set are imported as individual layers. Layer and set masks are ignored. To preserve a layer mask, apply it to the layer. To preserve a set mask, merge the set into an empty layer. To preserve a special layers mask, rasterize the layer. Layer styles are ignored. To preserve a layer style, you must convert the style into layers.
Opacity
Yes
Layer Group
Partial
Partial No
Layer Style
No
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Type Layer Solid Layer Gradient Layer Pattern Layer Adjustment Layer
Solid layers are imported as a graphic with a full-screen opaque alpha channel. Gradient transparency is preserved. Adjustment layers include Levels, Curves, Color Balance, Brightness/Contrast, Hue/Saturation, Channel Mixer, Gradient Map, Invert, Threshold, and Posterize.
1. For the first import, click Select Layers and select all layers except the layers that contain layer effects. 2. For the second import, open Photoshop, hide the layers youve already imported, and show the layers that contain layer effects. During the import, click Flattened Image. The resulting image contains only the layers that contain layer effects.
1. Prepare the Photoshop graphic for import. For more information, see Support for Multilayered Photoshop Graphics Import on page 191 and Preserving Layer Effects in Multilayered Photoshop Graphics on page 192. 2. .Follow the standard instructions for importing a graphic, as described in Importing Files in the Help. To create the matte correctly, you need to click the Options button and select Alpha: Invert Existing. 3. After you select one or more files and click Open, a message box opens.
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4. In the message box, do one of the following: t Click Sequence of Layers if you want to preserve all layers. If the number of layers exceeds the number of tracks supported, your Avid editing application creates a sequence that contains the number of tracks supported. Additional layers are imported into the bin, but not as tracks in a sequence. This selection applies to all files you selected for import. Click Flattened Image if you want to import the graphic as a single matte key or clip. Your Avid editing application flattens the file by combining the layers. This selection applies to all files you selected for import. Hidden layers are not combined in the flattened image. Make sure all layers you want in the final image are visible. In addition, layers with partial transparency do not display properly in the flattened, imported image. See Importing Single-Layer Photoshop Graphics on page 188. t Click Select Layers if you want to select which layers to preserve. The Select Layers dialog box opens. Select the layers you want to import and click OK. If you select more than 24 layers, the additional layers will be imported but will not be included in the sequence. Your Avid editing application displays messages as it creates media for each layer. At the end of the process, the objects are displayed in the bin you selected.
1. (Option) Select File > Mount All. Performing this step in all cases is good practice, but is not necessary if you performed it previously or if you inserted the FieldPak before starting your Avid editing application. 2. Open a bin.
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3. Select File > Import. A dialog box opens. 4. Click the Files of Type menu (Windows) or the Show menu (Macintosh), select CamCutter, and then select the CamCutter bin by doing the following: a. b. c. From the desktop, select the FieldPak by selecting the FieldPak drive letter (Windows) or FieldPak volume name (Macintosh). Open the bin folder on the FieldPak. Select the CamCutter bins or select the .spl files to be imported.
The Outakes.bin contains clips that were discarded by the Editcam operator. These clips are generally not imported. 5. Ignore the field specifying video resolution to be imported. 6. Ignore the field regarding video and audio drive selection. 7. Proceed with the import operation. A dialog box opens, asking you to identify the drives that contain the media files. 8. Select the FieldPak drive letters (Windows) or volume names (Macintosh) as appropriate. If the drive or volume is not listed, go back to step 1 and follow the procedure again. 9. Complete the import process. Your Avid editing application creates entries in the selected bin that reference the clips on the FieldPak. For more information on importing files, see Importing Files: Basics in the Help.
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The FieldPak has limited performance and is used only to record and play back clips. If multiple streams of video are required to perform advanced effects, it is possible that the data cannot be supplied fast enough for proper operation. If this situation occurs, you can do one of the following: Render the effects; see Rendering Effects in the Help. Consolidate the sequence to a valid media drive; see Consolidating Media in the Help. Import the CamCutter clips as OMFI files. This effectively copies the clips to a media drive. See Import Settings on page 716.
For additional information about Editcam, CamCutter technology, and how these systems operate with nonlinear editors, see the Web site www.nltek.com.
1. Open the Interplay Window and navigate to the location of the checked-in sequence. 2. Click the sequence and drag it into your bin. The editing application checks out the sequence and imports the sequence and the related files into the bin. For more information, see Using Pro Tools and Interplay in Avid Interplay Best Practices.
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For basic information about bins, see Working with Bins: Basics in the Help or the Basics Guide for your Avid editing application.
Organize scene bins according to the following basic workflow: 1. Create one bin for each scene by using the procedures described in Creating a New Bin in the Help. 2. Gather clips according to scene using one of the following optional procedures: Copy clips for each scene from the capture bins into the appropriate scene bin, using procedures described in Copying Clips and Sequences in the Help. Duplicate the clips and then move the duplicates into the appropriate scene bin, using procedures described in Duplicating Clips and Sequences in the Help.
3. Proceed to sort, sift, and organize the clips within each scene bin, according to the editors preferences.
Custom
Allows you to create and save customized views. The only required column heading is the Name heading, which is displayed by default. You can customize the view by adding, hiding, or rearranging column headings. Contains a set of headings that are useful when capturing footage from tape for example, start and end timecodes, tape, tracks, and resolutions. Has film-related column headings, including key number, ink number, pullin, and so on. If you are working on a non-film-related project and select the Film view, only the non-film-related columns is displayed. Displays the video formats, resolutions, and projects for the bins contents
Capture Film
Format
Media Tool Duplicates the headings currently saved in the Media tool. Statistics Uses the standard statistical column headings derived from information established during capture, such as start and end timecodes, duration, resolution, and so on.
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Text tab
If you import a log file from your telecine transfer, most of this information is placed in the bin when you import the log. If you do not have a film log, you can enter this information manually by highlighting the field in the bin and typing the information. For more information on bin column headings, see Bin Column Headings on page 230.
To customize views of the bin, you can add, hide, copy, or rearrange standard or customized columns in any combination to create your own custom views. You can name and save them to suit your needs. See Saving a Custom Bin View on page 200. When you create a new bin view, the system saves the settings for this view so that you can later access and alter, copy, or delete these settings. New bin view settings appear in the Settings list in the Project window.
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If you do not save the view after adding or deleting headings, it is discarded.
To save a bin view:
1. Open a bin and click the Text tab. 2. Add or hide columns according to preference. The bin view name becomes italic. For information on adding, hiding, and deleting bin columns, see Text View: Advanced on page 214. 3. Click the Bin View menu, and select Save as. The View Name dialog box opens. 4. Type a name for the custom view, and click OK.
To change a custom bin view with the Bin View dialog box:
1. Click the Settings tab in the Project window. The Settings list appears. 2. Double-click the custom bin view you want to change. The Bin View dialog box opens. 3. Select and deselect the columns you want to see. 4. Click OK.
Clip colors assigned to sequences, groups, motion effects, and title clips do not appear in the Timeline.
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1. With a bin in Text view, select Bin > Headings. The Bin Column Selection dialog box opens. 2. Click (Windows) or click (Macintosh) Color in the list. 3. Click OK. The Color column appears in the bin. By default, a new column appears as the last column in the bin. To move the Color column, select the Color column heading and drag it to the left.
To assign a color to a clip, subclip, sequence, or effect clip in a bin:
1. With a bin in Brief or Text view, select the bin objects to which you want to assign a color. 2. Do one of the following: t t Select Edit > Set Clip Color > color. Select Edit > Set Clip Color > Pick, and then select a color from the Windows Color dialog box or the Macintosh Colors panel.
After you assign a custom color, the color appears as Other in the Set Clip Color submenu. 3. Do one of the following: t t (Text view only) Click in the Color column and select a color from the menu. (Text view only) Alt+click (Windows) or Option+click (Macintosh) in the Color column in the bin, and then select one of the colors.
When you Alt+click or Option+click in the Color column, the menu of colors that appears is limited to the colors you are currently using in the bin.The color appears in the Color column (Text view only) and on the clip icon.
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1. Select Bin > Custom Sift. The Custom Sift dialog box opens.
Criterion menu Text to Find text box Column or Range to Search menu
2. Click the Criterion menu, and select one of the sifting options. 3. Click the first Text to Find text box, and type the text that you want to use as a sift criterion. When sifting by color, type the exact name of the color (using uppercase and lowercase letters) in the text box. 4. Click the Column or Range to Search menu, and select a column heading to which you want to apply the criterion. 5. Type additional sift criteria, and make additional column selections as necessary. 6. Click OK. Only the clips or sequences that meet your criteria remain in the bin, with the word sifted added to the bin name. After you have sifted the clips in a bin, you can display the bin in a sifted or an unsifted state.
To view the entire bin:
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Select Bin > Show Sifted. The word sifted appears in parentheses after the bin name when you view the bin in its sifted state.
In preparing to move your sequence from an offline system to an online system, its useful to run an effect summary and a source summary report. The Effect Summary displays a list of all effects, including a separate list of plug-ins used. The Source Summary is a list of all the tapes you need for recapture and a list of import paths for all imported graphics.
Finding Specific Effects
You use the Effect Summary and Effect Location Summary to find a particular effect. When you output the summary to a text editor, you use the Find option and Find Next option to cycle through all occurrences of the particular effect. In addition, the start or end timecode value for each occurrence can be entered into the Source/Record monitor to go to the start of the effect in the Timeline. This can be helpful if you need to replace or modify a specific plug-in, for example.
Plug-in Information
An Effect Summary displays a list of effects found in the selection, including how many times the effect was used. For plug-ins loaded on your system, a section displays a summary of the plug-ins used, displaying the name, the vendor, the version and the ID of the plug-in. This can be helpful if you need to get a list of the plug-ins needed for online.
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If a plug-in is not loaded on your system when the summary is generated, the information displays unavailable effect, followed by the plug-in ID. The vendor and version number are not directly accessible.
To open the Sequence Info or Clip Info dialog box from the Source or Record monitor, do one of the following:
t t t
With a sequence or clip loaded in a monitor, right-click the monitor and select Get Sequence Info (for a sequence) or Get Clip Info (for a clip). With a sequence or clip loaded in a monitor and the monitor selected, press Ctrl+I.
To open the Sequence Info or Clip Info dialog box from a bin:
From a bin, right-click a sequence or clip and select Get Sequence Info (for a sequence) or Get Clip Info (for a clip).
1. Load a sequence in the Source or Record Monitor. 2. Decide which tracks or sections in the Timeline you want to run the report on by doing the following: t t For specific tracks, select the track(s) in the Timeline. Set IN and OUT points in the Timeline
n n
The advantage of loading a clip or sequence in a monitor allows you to choose tracks or IN and OUT points in the Timeline. Since the parameters are not controllable, Avid recommends that the tracks and IN and OUT points option should not be used when you select from a bin.
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3. Right-click the monitor and select Get Sequence Info. The Sequence Info dialog box opens.
4. Select Generate Summary Info. 5. Choose from the following options: t t t If you selected specific tracks, click Enabled Tracks Only. If you set IN and OUT points, click Use Marks. If you want to run a report on the entire sequence regardless of tracks or marks, do not select either of these options.
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1. Once you have determined the track information, choose the type of report you want from the Summary Info Options section. Depending on the summaries you want information for, you can select one or more of those summaries below.
Summary Option Suboption Description
This displays the types of effects and how many were found in your sequence, the breakdown by effect type, and an effect plug-in summary. If you have selected individual tracks or selected IN and OUT points, only those effects that fall within those parameters appear. This displays the location of an effect. Depending on the criteria you selected, this displays track, start timecode, end timecode and effect name. Skip Non-Renderable Select this option if you do not want any Effects non-renderable effects, such as pan/volume effects, to appear in the report. Skip Relationship-Only Color Correction Show Nested Effects Only Select this option if you do not want any color correction effects with only relationships to appear in the report. Select this option if you want to only display the nested effects in your sequence. Effects that are nested inside of other effects show the parent effect track they are applied to with the track name in parentheses and indented to show the nesting relationship. Depending on the criteria you selected, a Clip Summary displays the number of clips found, type of clip, track, offline information, clip name, and clip Mob ID. A Source Summary displays the number of tape-based sources found, project name, tape name, tape ID, and tape Mob ID. It also displays a list of import paths for any imported clips, such as graphics. Offline Only Select this option if you want to display offline clips and/or sources only.
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Summary Option
Suboption
Description
Skip Non-Selected Clips in Group Clips Show Globally Unique Identifier (UID) To display the summary in a text file:
Select this option if you do not want any non-selected clips inside of a group clip to appear in the report. Select this option if you want to display the unique identifiers (Mob IDs) associated with the clips and sources in your sequence.
1. In the Summary Output Options area, select Output File. 2. If you want the text editor to open with the report, click Open File in A Text Window.
The Macintosh text editor that opens is TextEdit and the Windows text editor is Word Pad. 3. Click OK. The Save Summary Output File As dialog box opens. 4. Use the default file name or rename the report and choose a folder to save the report to, click Save. This writes the report to a text file and opens a text editor. 5. (Option) Use the Find and Find Next command in the text editor to find all occurrences of a particular effect.
To display the summary in a Console window:
1. In the Summary Output Options area, select Console. 2. Click OK. The summary appears in the Console window.
The Console window output options are limited by displaying a relatively small amount of information. The Console window also does not provide Find/Find Next capability. For larger summary reports Avid recommends you use the Output File option to save the summary to a text file.
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For example, type 01:08:32:00 in the Text to Find text box in the Custom Sift dialog box, click the Column or Range to Search menu, and select Start to End Range.
Some column pairs explicitly define a range, for example, Start and End or Mark IN and Mark OUT. Other columns define the beginning of a range, and the end of the range is determined by the Duration column. For example, Auxiliary TC1 implies a range that begins at the value in the Auxiliary TC1 column and ends at that value plus the value in the Duration column. If you display any column in the bin that is associated with ranges, either explicit or implicit, the corresponding range menu item appears in the Column or Range to Search menu in the Custom Sift dialog box. For example, if you choose to display the Start column and the Auxiliary TC1 column in the bin, the Start to End Range and Auxiliary TC1 Range menu choices will appear in the Column or Range to Search menu.
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When specifying a timecode or keycode number, you do not need to enter colons or semicolons, and you can omit the leading zero. For example, you can type 3172000 as a timecode number. Keycodes contain letters, numbers, and a dash before the feet and frames; for example, KJ23 6892-0345+13. When sifting on a keycode number, you have to enter only the numbers after the dash (the actual counter portion). Any information before the dash is ignored. If you do enter characters before the dash, they must match the corresponding characters in the bin column exactly. The following table lists all columns associated with explicit ranges and their corresponding menu choices.
Column or Range to Search Menu Item
Start, End Mark In, Mark Out KN Start, KN End KN Mark In, KN Mark Out
Start to End Range Mark In to Out Range KN Start to End Range KN Mark In to Out Range
The following table lists all columns associated with implicit ranges and their corresponding menu choices. The Duration column determines the end of these ranges.
Column or Range to Search Menu Item
Film TC Sound TC Auxiliary TC1 Auxiliary TC2 Auxiliary TC3 Auxiliary TC4 Auxiliary TC5 Ink Number Auxiliary Ink
Film TC Range Sound TC Range Auxiliary TC1 Range Auxiliary TC2 Range Auxiliary TC3 Range Auxiliary TC4 Range Auxiliary TC5 Range Ink Number Range Auxiliary Ink Range
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1. Select Bin > Custom Sift. The Custom Sift dialog box opens. 2. Type the timecode (or keycode) number for the range in which you want to sift. 3. Type the timecode number for the range in which you want to sift. 4. Click the Column or Range to Search menu, and select a range; for example, Start to End Range or Mark In to Out Range. The criterion contain appears in the Criterion menu. If you try to change this criterion, no information appears in the Column or Range to Search menu. 5. Click OK. The bin displays those clips that encompass the timecode (or keycode) number that you entered.
1. Click a clip, subclip, or sequence to select it. Ctrl+click (Windows) or Shift+click (Macintosh) additional clips, if necessary. 2. Select Clip > Lock Bin Selection. A Lock icon appears for each locked clip in the Lock column of the bin in Text view. If the Lock column is not displayed, you might have hidden that column. For information on hiding and restoring bin columns, see Manipulating Bin Columns on page 214.
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1. Select the items in the bin. 2. Select Clip > Unlock Bin Selection. You can use the clip-locking feature along with archiving software to automatically archive all locked media files. For more information on archiving locked files, see your archiving softwares documentation.
t t
Select Bin > Select Offline Items. Click the Bin Fast Menu button, and then select Select Offline Items. The bin highlights all items that are missing media files.To identify offline items in the Timeline, see Displaying Clip Colors in the Timeline in the Help.
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1. Open the bin that contains the selected clip or sequence. 2. Open any other bins that might contain the media relatives that you want to find. 3. Resize and position the bins so that you can see their contents. Text view is the best display for viewing as many objects as possible. 4. Select the clip or sequence, and select Bin > Select Media Relatives. The system highlights all related objects in all open bins.
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1. Select one or more objects in a bin. 2. Select Bin > Select Sources. All sources for the selected objects in all open bins are highlighted.
The Select Unreferenced Clips command is useful for finding unused footage or media.
To identify unreferenced clips:
1. Open the bin containing the sequence or clip that is referenced. 2. Open all other bins containing clips that were used during editing.
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3. Select Bin > Select Unreferenced Clips. A message box warns you that unreferenced clips will be highlighted in open bins only (items in closed bins are not shown). 4. Click OK. All unreferenced clips are highlighted in the open bins. The Select Unreferenced Clips command is effectively the reverse of the Select Media Relatives command.
1. Click the heading of the column that you want to move. The entire column is selected. 2. Drag the column to the position you want, and release the mouse button. The column appears in the new position, and columns to the right are moved to make room.
To align bin columns:
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To delete a column:
1. Click the column heading in a bin. 2. Do one of the following: t t Select Edit > Delete. Press the Delete key.
The column disappears from the view, and surrounding columns close to fill the space.
1. Select the column you want to duplicate by clicking its heading. 2. Select Edit > Duplicate. The Select dialog box opens. 3. Select a column name from the list. The column must contain the same type of data for the copy to occur. For example, you can copy start timecodes to the Auxiliary TC column, but you cannot copy timecodes to the Pullin column. 4. Click OK. The column of information appears in the column you designated.
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1. Click an empty area to the right of the current headings in the headings box. 2. Move any existing column to the right or left to create an empty area. 3. Type the column heading you want, and press Enter (Windows) or Return (Macintosh). Column headings must contain a maximum of 14 characters, including spaces. This places the pointer in the data box, beside the first clip in the bin. 4. Select Bin > Align to Columns after you have entered the new column heading. 5. Type the information, and press Enter (Windows) or Return (Macintosh) to move to the next line.
1. Press and hold the Alt key (Windows) or Option key (Macintosh), and click the heading to highlight it. 2. Type the new text for the heading, and press Enter (Windows) or Return (Macintosh).
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1. With a bin in Text view, select Bin > Headings. The Bin Column Selection dialog box opens. 2. Scroll to the bottom of the list and select the metadata headings you want to add to the bin.
3. Click OK. Only the metadata headings selected appear in the bin.
When using AMA and metadata column headings, Avid recommends that you do not create custom bin views. Use the default preset bin views.
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The naming and counting scheme consists of a prefix (8 character maximum), separated by a dash (-), and followed by 6 characters that count as total frames. For example, FXS32v01-000001 identifies the first frame of a series of frames that belong to an FX shot for Scene 32 version 1. As the FX shot progresses during the creative process, the version number increases.
To compensate for offsets, you can subtract the number of header and information frames from 999999 when entering the frame number. For example, if the first frame of picture is 1 and there are 8 frames of header and identification frames you would enter FXS32v01-999993 for the frame number.
To display the frame count numbers in a bin and cut list:
1. In the Film and 24p Settings dialog box of the Avid editing application, select Frame Count from the Ink Number Default Edge Type option or the Auxiliary Ink Default Edge Type option. 2. In a bin, select Ink Number or Auxiliary Ink from the Bin Headings dialog box. The Ink Number and Auxiliary Ink columns display the frame count numbers in the bin. 3. Open the bin in FilmScribe and choose Ink Number or Aux Ink options. Then generate the cut list. The cut list includes the frame count numbers.
To display the frame count numbers above the Source or Record monitors in the Avid editing application:
1. Follow the steps for displaying the frame count numbers in a bin. 2. From the Tracking Information Menu above the monitor, select either Ink Number or Aux Ink.
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Tab
Moves the pointer to the parallel cell in the next column. You can continue to press the Tab key to scroll through the cells to the right until the cell in the last column is highlighted. The next time you press the Tab key, the cell in the first column is highlighted. Moves the pointer left to the cell in the previous column. You can continue to press Shift+Tab to scroll through cells to the left until the cell in the first column is highlighted. The next time you press Shift+Tab, the cell in the last column is highlighted. Enters any new information typed in the cell and moves the pointer down to the cell in the next row. You can continue to press Enter to scroll down the column until the last cell in the column is highlighted. The next time you press Enter, the first cell in the column is highlighted. Move the pointer up to the cell in the previous row. You can continue to press Shift+Enter until the cell in the top row is highlighted. The next time you press Shift+Enter, the cell in the last row is highlighted. Enters any new information typed in the cell and moves the pointer down to the cell in the next row. You can continue to press Return to scroll down the column until the last cell in the column is highlighted. The next time you press Return, the first cell in the column is highlighted. Move the pointer up to the cell in the previous row. You can continue to press Shift+Return until the cell in the top row is highlighted. The next time you press Shift+Return, the cell in the last row is highlighted.
Shift+Tab
(Macintosh) Shift+Return
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The following conditions apply to modifying clip information: When you modify a clips information, related objects are automatically updated to reflect the new data. For example, if you change the name of a clip, the updated name appears in the sequences that use the clip. You cannot modify some data after capture because changes would prevent you from playing back and editing the material successfully. You cannot change sequence data even though it appears in your bin. The only way to modify sequence data is to edit the sequence itself. You can, however, change the name and start time for the master timecode track, as described in Changing the Sequence Name and Timecode in the Help.
You can modify data in two ways: Modify some data directly for master clips, subclips, and other objects stored in a bin. See Modifiable Bin Headings on page 220. Use the Modify command to change specific information for master clips only. See Using the Modify Command to Modify Data on page 222.
Modifying tape names and timecodes affects any key numbers entered for the selected clips.
Restrictions
No restrictions. Altering the mark IN also alters the IN to OUT duration. This replaces any previous mark. Altering the mark OUT also alters the IN to OUT duration. This replaces any previous mark. Ctrl+click and choose from the menu. All clips with the same tape name will change according to what is selected.
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Restrictions
Color Color Framing Comments Auxiliary timecodes, 15 Journalist Production KN (Key Number) Start
No restrictions. Must be according to tape specifications. See Tracking Color Frame Shifts on page 405. No restrictions. No restrictions. No restrictions. No restrictions. Only for 24p projects, 25p projects, and matchback projects. Altering the starting key number also alters the KN End to maintain the duration. This can cause discrepancies with any auxiliary timecode information that you entered manually. Only for 24p projects and matchback projects. You can only alter pullin data imported from a telecine-generated list directly before capturing or after unlinking. See Modifying the Pulldown Phase Before Capturing on page 124. (NTSC only). You can directly modify the pullin for sequence; see Changing the Default Pulldown Phase for Sequences on page 601.
Pullin
No restrictions. No restrictions. You can modify after you enter a Soundroll. No restrictions. No restrictions. No restrictions. No restrictions. No restrictions. No restrictions. No restrictions.
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Modifying tape names and timecodes affects any key numbers entered for the selected clips.
To modify the clip data directly in a bin:
1. Click the Text tab in the bin to enter Text view. 2. Click the cell that you want to modify. Select only one item at a time. In the following example, the timecode data is highlighted.
3. Click the cell again to enter text. If the pointer does not change to an I-beam, you might be attempting to modify a column that cannot be directly modified. 4. Type the new information, and press Enter (Windows) or Return (Macintosh).
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Description
Drop, Non-drop
Changes the timecode format between drop-frame and non-drop-frame. Setting must match the timecode format of the tape. Changes either the start or end timecode. Only start timecodes are altered after capture. Allows you to enter custom timecode. Changes either the start or end timecode. Incrementing the start timecode automatically modifies the end timecode by the same amount. Only start timecode can be incremented after capture. Allows you to enter custom incremental timecode. Changes either the start or end timecode. Decrementing the start timecode automatically modifies the end timecode by the same amount. Only start timecode can be decremented after capture. Allows you to enter custom decremental timecode. Allows you to enter a custom generic key number. Only for 24p, 25p, and matchback projects. Selects the pulldown phase to match to the timecode entry (24p and matchback projects only). For more information, see Setting the Pulldown Phase on page 119. After capturing, the clip must be unlinked. See Modifying the Pulldown Phase Before Capturing on page 124.
Increment Timecode
Start or End
Timecode text box Set Key Number Generic (Prefix) Set Pullin Key Number text box A, B, C, or D
Set Tracks
V, A1, A2, A3, A4, A5, A6, A7, and A8 track selector buttons None
Changes the clips configuration of tracks (film projects only). The clip must be unlinked. See Unlinking Media Files on page 300. Opens the Select Tape dialog box. Selects another source tape name for the clips that should match the original source tape name.
Set Source
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Description
Set label
Allows you to change the name assigned to an XDCAM disk. For more information, see Importing XDCAM Media on page 270. Allows you to change the format of a sequence. The choice of formats is limited to the compatible frame rate of the current sequence. This option is useful if you are working with downconverted HD material in an offline/online workflow. For more information, see Understanding Options for Modifying the Sequence Format on page 852 and Converting a 23.976p NTSC Sequence to 720p/23.976 on page 852.
Set Format
Compatible formats
1. Open the bin and click the Text tab. 2. Click the icon to the left of the clip, sequence, or other object you want to modify. Ctrl+click (Windows) or Shift+click (Macintosh) each additional object you want to modify. 3. Select Clip > Modify. The Modify dialog box opens. 4. Click the Modify Options menu, and select an option.
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5. Select an option or type information into the text boxes (timecode values, for example) when they appear. 6. Click OK. The modification takes effect.
1. Select the column that you want to copy. 2. Select Edit > Duplicate. The Select dialog box opens, prompting you to target a column for the data. 3. Select the target column for the data, and click OK.
1. Press and hold the Alt key (Windows) or Option key (Macintosh) while you click in the destination cell to reveal a menu of all items entered in that column. 2. Select the text from the menu. The text appears in the cell.
Ctrl+click the cell, and then select one of the following film sizes and perf count or frame count: 35mm, 4 perf 35mm, 2 perf 35mm, 3 perf 35mm, 8 perf 16mm, 40 perf
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16mm, 20 perf 65mm, 15 perf (used in IMAX films) 65mm, 10 perf 65mm, 8 perf 65mm, 5 perf VistaVision
Ctrl+click the cell, and then select the edgecode type that matches the edgecodes on the film. The following table describes the edgecode types and the appropriate format for each.
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Edgecode Type
Edgecode Format
Sample Edgecode
XX NNNNNN NNNN+NN (Film type Film ID Feet on film+Frame in foot) NNN-NNNN+NN (Identifier-Feet on film+Frame in foot) NNN-NNNNN+NN (Identifier-Feet on film+Frame in foot) NNNNN
You can automatically sort clips and sequences in Text view only. If you need to view sorted clips in Script or Frame view, sort them in Text view first and then return to Script or Frame view. If you want to sort clips in a customized order in Text view, you must first rearrange the clips in Script view, and then return to Text view. For information about Script view, see Moving Clips and Sequences in the Help.
To sort clips in ascending or descending order:
1. With a bin in Text view, click the heading of the column that you want to use as the criterion. The column is highlighted. 2. Do one of the following: t t To sort in ascending order, select Bin > Sort. To sort in descending order, press and hold the Alt key (Windows) or Option key (Macintosh) while you select Bin > Sort Reversed.
If the Sort command appears dimmed in the menu, you have not selected a column.
To reapply the last sort:
Select Bin > Sort Again with no column selected. This step is especially useful after you have added new clips to a sorted bin.
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1. With a bin in Text view, arrange the columns in the bin to establish the primary column. The column that appears farthest to the left in the bin has higher sort priority. 2. Select the columns you want to contribute to the sort criterion. 3. Select Bin > Sort. The objects in the bin are sorted.
To sort clips by color:
1. Click the Color column heading in the bin. 2. Select Bin > Sort. The objects in the bin are sorted by color. Colors are sorted by hue, saturation, and value.
For information on displaying timecodes in the Timeline and the Tracking Information display, see Displaying Timecode Tracks in the Timeline on page 390 and Displaying Tracking Information in the Help. After you add a timecode column (TC 24, TC 25, TC 25P, TC 30, or TC 30NP) to a bin, you can use the Duplicate command to convert the values for master clips and subclips to the appropriate timecode for that column. For example, when working with a 24p NTSC project, if you duplicate the Start column values to one of the timecode columns and the Start column contains a master clip with the timecode 01:00:00:15, the timecode is converted to the timecode of that column.
The TC1 track in the Timeline represents the timecode of the project in which you are working. For example, when you are working in a 24p NTSC project, the TC1 track displays the same timecode as the TC 30 track.
24 25 25P 30 30NP
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 00 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 00 01 02 03 04 05 06 07 08 09 10 11 13 14 15 16 17 18 19 20 21 22 23 24 00 00 01 03 04 05 06 08 09 10 11 13 14 15 16 18 19 20 21 23 24 25 26 28 29 00 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1. Select Bin > Headings. The Bin Column Selection dialog box opens. 2. Ctrl+click (Windows) or click (Macintosh) the timecode columns you want to display. 3. Click OK. The timecode columns appear in the bin or the Media tool.
1. Open a bin or the Media tool. 2. Add the Start column and the timecode column with the format you want to use. 3. Select the Start column. 4. Select Edit > Duplicate. The Select dialog box opens. 5. Select the timecode heading from the list. 6. Click OK. The values for master clips, subclips, and sequences in the Start column are converted to the appropriate timecode format and entered into the column you selected.
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This table includes all bin column headings available in Avid editing applications. The columns that appear depend on the model of your Avid editing application project in which you are working.
Description
Name
Heading does not appear as a column selection, but it always appears in the bin. The column contains the name of the clip or sequence (you can rename a clip or sequence after it has been captured). Audio bit depth used when you work with audio files: 16 bit or 24 bit. Audio format of master clips (AIFF-C or WAVE). Audio resolution (sample rate). Original HDTV sources (1080p/24) or audio DATs created for PAL feature film productions that use in-camera timecode. Length of the clip, expressed in the auxiliary ink number. You cannot modify this number. Type of edgecode used in the auxiliary ink number. Ctrl+click the cell, and then select the type of edgecode. See Selecting an Edgecode Type on page 226. Ending auxiliary ink number for the clip. You cannot modify this number.
Audio Bit Depth Audio Format Audio SR Aux TC 24 AuxInk Dur AuxInk Edge AuxInk End
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Description
Film gauge for the auxiliary ink number. Ctrl+click the cell, and then select the gauge. See Selecting a Film Gauge on page 225. Auxiliary ink format settings allow you to display an additional type of ink number. This lets you track additional types of film information for different film gauges. Used for 24p projects, 25p projects, and matchback projects only. Auxiliary Ink is the starting frame for the clip.
Auxiliary TC1 through You can enter an auxiliary timecode, such as Aaton or Arri, or another TC5 timecode for editing film or audio timecode for film. (Not restricted to film projects.) CFPS Cadence Camera Camroll Color Creation Date Disk Label Captured frames per second. Type of pulldown present on the source NTSC tapes when in a 23.976 or 24p project. Camera used to film this clip. This feature is used in multicamera shoots. Camera roll containing this clip. Used for 24p projects, 25p projects, and matchback projects only. Color of the bin objects for organizing the objects. Date and time the clip was logged or captured. For XDCAM media, this heading displays the user-supplied disk label created when the media file was imported. For other media, the heading displays the disk label of the drive from which the clip was imported. For more information, see Importing XDCAM Media on page 270. Frame-counting field for Digital Picture Exchange, a SMPTE standard describing frames scanned from film. The format is the following: a descriptor of up to 32 alphanumeric characters, followed by a hyphen (-), followed by a six-digit frame count, for example, DPXChildDocu-023657. Last known drive on which the media for that master clip existed. Length of the clip. Timecode of the clips tail frame. Play rate: the number of frames to be displayed each second. The default is 29.97 for NTSC and 25 for PAL for video. The play rate can also be 24 or 23.98. Timecode used on film. Used for 24p and 25p projects only.
DPX
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Description
Format
The format of a clip or sequence as determined by the project type, such as 30i NTSC or 1080i/59.94.This is especially useful if you have both SD and HD clips in the same bin. Displays the same frame that is displayed when you select Frame view for the bin. See Using Frame View in the Help.
Frame
n
IN-OUT Ink Dur Ink Edge Ink End Ink Film Ink Number Journalist KN Dur KN End KN Film KN IN-OUT KN Mark IN KN Mark OUT KN Start LUT Labroll Lock
It can take longer for the screen to display frames than text. Therefore, working with frames can slow down the work that you do with bins.
Length of the marked segment, if any. Length of the clip, expressed in ink number. Used for 24p projects, 25p projects, and matchback projects only. You cannot modify this number. Type of edgecode used in the ink number. Ctrl+click the cell, and then select the type of edgecode. See Selecting an Edgecode Type on page 226. Ending ink number for the clip. You cannot modify this number. Film gauge for the ink number. Ctrl+click the cell, and then select the gauge. See Selecting a Film Gauge on page 225. Ink number for the clip. Used for 24p projects, 25p projects, and matchback projects only. First and last name of a person associated with the clip. Metadata imported from a P2 file. Length of the clip, expressed in feet and frames. Ending key number for the clip. Key number film gauge. Ctrl+click the cell, and then select the gauge. See Selecting a Film Gauge on page 225. Mark IN and Mark OUT key number for the clip. Key number for the IN point, if you set one for the clip. Key number for the OUT point, if you set one for the clip. Starting key number for the clip. File name of the color look-up table used for the series of clips or frames. Labroll containing the clip. Specifies whether the clip is locked against deletion.
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Description
Mark IN Mark OUT Master Dur Master Edge Master End Master Film Master Start Modified Date Offline Perf
Timecode for the IN point, if you set one for the clip. Timecode for the OUT point, if you set one for the clip. Length of the final master sequence, expressed in feet and frames. You cannot modify this number. Type of edgecode used in the final master sequence. Ctrl+click the cell, and then select the type of edgecode. See Selecting an Edgecode Type on page 226. Ending key number for the final master sequence. You cannot modify this number. Gauge of the final master sequence. Ctrl+click the cell, and then select the gauge. See Selecting a Film Gauge on page 225. Starting key number of the final master sequence. Date and time a sequence was last edited or changed. Track names for any media files that are offline. Film edge perforations format used for 3-perf projects. Used for projects brought forward from earlier releases only; now superseded by the film size and perf options available in Ink Film, AuxInk Film, KN Film, and Master Film. Name of the production associated with the clip. Metadata imported from a P2 file. Project under which the media was originally captured. Telecine pulldown of the first frame of the clip (pulldown phase). Pullin can have the values A, B, X (matchback only), C, or D. Used for 24p projects and matchback projects only. (NTSC only) Telecine pulldown of the last frame of the clip. Pullout can have the values A, B, X (matchback only), C, or D. Used for 24p projects and matchback projects only. (NTSC only) Source reel number. Scene number of the clip. Date the footage was shot. Number and direction of perfs for subclips (audio clips only). Timecode for audio.
Pullout
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Description
Sound roll this clip came from. Timecode of the clips head frame. 24-fps timecode. 25-fps timecode, no pulldown. 25-fps timecode with PAL pulldown. 30-fps timecode with 2:3 pulldown. 30-fps timecode with no pulldown (frames 00 through 29). Take number of the scene. Source tape name. Tape ID number. All tracks used by this media object. Frame-counting field for sources that have been prepped for transfer. The format is the following: a descriptor of up to 32 alphanumeric characters, followed by a hyphen (-), followed by a six-digit frame count, for example, TransferChildDocu-023657. Universal Naming Convention that specifies the location of resources on a server. The location you enter becomes a hyperlink to that location. Ctrl+click the cell, and then type the location. Frame-counting field for visual effects. The format is the following: a descriptor of up to 32 alphanumeric characters, followed by a hyphen (-), followed by a six-digit frame count, for example, FXChildDocu-023657. Source reel identification for the FX shot. Vertical interval timecode. Resolution under which the media for that clip was captured. Clip video format (OMF, AAF, MXF, or none).
UNC Path
VFX
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Restricted Material
Restricted Material
Broadcast facilities sometimes need to manage digital rights by restricting the use of footage. You can mark restrictions on clips in Avid Interplay Assist. When you bring marked footage into your Avid editing application, you can see the restriction marker on the clip icons in the bin, and you are warned about the restriction before you display or output that footage. You can also use Avid Interplay Access to search the database for material that contains restrictions. You are also warned about the restriction when you display the restricted material in the monitor and when you try to perform a digital cut, send the material to playback, or export it. You can choose to continue, and you can view the reason for the restriction in the Restrictions tool. You can change restriction comments in Interplay Assist and then view them in the editing application.
Restricted marker
When you first open a restricted clip or load a sequence containing restricted clips, a warning message box opens.
The warning appears every time you perform this operation (that is, opening or displaying a clip) on restricted material in this session, not just on the present clip.
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The same warning appears when you try to do any of the following: Perform a digital cut Send the sequence to playback Export
If you are sending more than one clip to export, the message box lists all the clip names that contain restricted material.
Click the Dont warn again button. You no longer see restriction warnings for the current clip or any other clip in this editing session. When you quit your Avid editing application and then open it, you see the warning again the first time you try to display or output restricted material.
Clicking Dont warn again in the warning message box stops the warning from appearing again only for the current operation in the current editing session. For example, if you click it after displaying a clip in the Source monitor, you can load additional restricted clips without seeing the message. If you select those clips for Export, however, you see the warning again.
Disassociating Restrictions
The restriction is tied to the source tape name and timecode. You might disassociate the restriction from the clip if you change those values in the bin. For more information about bins, see Working with Bins: Basics in the Help.
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Restricted Material
t t
Click the View Restrictions button in the warning message box when it opens. Select Tools > Restrictions. The Restriction window opens. It displays the name of each restricted clip, its head frame, and a description. The description contains the comments associated with the restriction that you entered in Avid Interplay Assist. For more information, see the Avid Interplay Assist documentation.
1. Change the comments in Avid Interplay Assist. For more information, see the Avid Interplay Assist documentation. 2. In the editing application, select Tools > Remote Assets. 3. Navigate to the changed clip, and drag it into the bin again. The changes appear in the Restriction window.
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The following table lists the Avid Interplay restriction attribute name, its description, and the values you can enter for it when specifying an extended search.
Attribute Name Description Values
DRM
Digital Rights Management, the cover title for the use of restrictions.
Printing Bins
You can print entire bins or individual frames.
To print entire bins:
1. Make sure your printer is correctly set up. See your printer documentation, the Windows or Macintosh documentation, or your system administrator. 2. Click the Brief tab (Brief View), Text tab (Text View), Script tab (Script View), or Frame tab (Frame View) of the bin to select the view you want to print. 3. Select File > Page Setup. The Page Setup dialog box opens, reflecting the specific options for your printer. 4. Select the appropriate options from the Page Setup dialog box. 5. Click OK (Windows) or click Print (Macintosh). 6. Select File > Print Bin. The Print dialog box opens, reflecting the specific options for your printer. 7. Select the Print options. 8. Click OK (Windows) or Print (Macintosh). The system prints the active bin.
To print a single frame of a clip or sequence:
1. Load a clip or sequence into the Source or Record monitor. 2. Select the frame you want to print. 3. Select File > Print Frame. The Print dialog box opens.
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4. Select the Print options. 5. Click OK (Windows) or Print (Macintosh). The system prints the frame currently displayed in the active monitor.
Record bars and tone from a house generator Record bars and tone from a videotape Record bars from an external color bar generator Import a file of bars
Requires the least effort with good results because you record high-quality bars and tone simultaneously, with a minimum of calibration. Not all facilities, however, have a house generator. Allows you to record bars and tone simultaneously, but you must calibrate carefully to ensure accuracy. In addition, the final clip reflects the quality of the source tape recording. Provides good results, but you must have a color bar generator available, and you must rearrange your system inputs to attach the generator. In addition, you must acquire tone separately and sync it with bars within your Avid editing application. Provides the highest quality results because the source image is already digital. If the file is accurate, the quality of the clip is ensured. You must, however, acquire tone separately and sync it with bars within your Avid editing application. For more information, see Importing Color Bars and Other Test Patterns on page 239.
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1. Open an existing bin, or create a new one for the test pattern. 2. Select the destination bin. 3. Select File > Import. The Select Files to Import dialog box opens. 4. Do one of the following: (Windows) Click the Files of Type menu, and select Graphic Files. (Macintosh) Click the Show menu, and select Graphic Documents.
5. Use the Look in menu (Windows) or the From menu (Macintosh) to locate the folder containing the test pattern file. Test pattern files are located in the following folder: (Windows) drive:\Program Files\Avid\Avid editing application \SupportingFiles\Test_Patterns (Macintosh) Macintosh HD/Applications/Avid editing application/ SupportingFiles/Test_Patterns
6. Select a test pattern file from the File browser (Windows) or Source File list (Macintosh) for importing: 8-bit PICT files are located at the top level of the Test_Patterns folder. 16-bit TIFF files are located in the HD_720p, HD_1080i, SD_NTSC, and SD_PAL folders.
The file name appears in the File Name text box (Windows) or the Go to text box (Macintosh). 7. Click Options to adjust the Import settings. The Import Settings dialog box opens. 8. Click the Image tab, and select the following options: a. b. c. Select 601/709, non-square from the Aspect Ratio, Pixel Aspect area. Select 601/709 from the Color Levels area. Click OK to save the settings and close the dialog box.
9. Click Open. The clip for the imported file appears in the selected bin. When you import SMPTE_Bars.pct, the file does not exactly match the SMPTE bars generated by the Video Output tool. The I and Q blocks in the bottom portion of the pattern cannot be exactly represented in the RGB color space used when importing files.
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Leaders
10. If you must have I and Q blocks correct in a sequence, do one of the following: t t Record SMPTE bars from a signal generator. Use the Video Output tool to generate SMPTE bars, and record them to tape using the controls on the deck. Then, capture them back into the system from the tape.
11. Load the new color bars clip into the Source monitor, and create a subclip of appropriate length for use in sequences (1 minute is a common standard). 12. Select the new subclip, Ctrl+click (Windows) or Shift+click (Macintosh) the audio clip containing the tone, and select Bin > AutoSync. A new subclip containing bars and tone appears in the bin. 13. Rename the clip as necessary.
Leaders
Film editors traditionally use standard head and tail leaders for cueing and syncing material. You can use digital leaders in your Avid editing application to mark the beginning and ending of tracks and to help you maintain sync, as described in Managing Sync with Multiple Tracks on page 383. You can create your own leader for video or film. Whatever you choose for specifications, make all your leader clips the same length, with common sync points.
1. Create a black screen in the Title tool for tail leader, or a white screen for head leader. For information on using the Title tool, see Creating and Editing Titles in the Help. 2. (Option) Type a title onto the screen that says Tail Leader or Head Leader. 3. Name this clip Head Leader or Tail Leader when you save the title. 4. Create a subclip from an appropriate length of the clip, according to your chosen specifications.
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5. (Option) Mark a sync frame in the subclip as follows: a. b. c. Load the clip into the Source monitor. Find an appropriate sync point, and add a locator. For more information, see Using Locators on page 352. (Option) Double-click the locator in the Source monitor to add a sync point notation that appears on the monitor. Once the leader is prepared, you can splice the leader during editing onto the tracks that you want to keep in sync. You can use the sync points for visually aligning tracks.
1. Load a clip that includes a section of captured tone into the Source monitor. 2. Create a subclip according to your chosen specifications. 3. Name this new subclip Head Leader or Tail Leader. 4. Load this subclip into the Source monitor. 5. Prepare the sound levels for leader without a sync point (no audio pop) by opening the Audio Mixer tool and bringing the audio level all the way down for the entire clip. 6. Prepare the sound levels for leader that include a sync point (audio pop) by doing the following: a. Find the appropriate sync point. Step one frame backward and place an add edit before the sync frame; then step two frames forward and place an add edit after the sync frame. For information on placing add edits, see Add Edit (Match Frame) on page 399. b. c. Move the position indicator before the first add edit, and open the Audio Mixer tool. Bring the audio level all the way down.
d. Move the position indicator after the second add edit, and use the Audio Mixer tool to bring the level all the way down. After the leader is prepared, you can splice the leader during editing onto the audio tracks that you want to keep in sync. You can use the sync points for visually aligning tracks.
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GFCAM is only available through the Avid Media Access (AMA) method. The following topics provide information on file based media: Sony XDCAM Media Sony XDCAM EX Media Panasonic P2 Media The Avid Media Access (AMA) Workflow Import and Export Workflow for File-Based Media
The following topics provide more information on working with XDCAM media: Sony XDCAM EX Media XDCAM and XDCAM EX Formats and Resolutions Working with XDCAM HD Media Connecting the XDCAM or XDCAM EX Device Ejecting an XDCAM EX Card Deleting Clips Working with Spanned Clips The Avid Media Access (AMA) Workflow Understanding Linking with AMA Workflow for Editing XDCAM and XDCAM EX Clips with AMA Import and Export Workflow for File-Based Media Setting XDCAM Import Options Importing XDCAM Media Importing XDCAM EX Media Automatically Importing Proxy Media from an XDCAM Device Importing Proxy Media from an XDCAM Disc Copying XDCAM Proxy Media to a Local Drive or a Server Manually Importing XDCAM Media from the XDCAM Disc Importing Essence Marks as Locators in XDCAM Media Editing XDCAM Proxy Media Batch Importing High-Resolution XDCAM Media from the XDCAM Disk Editing and Finishing High-Resolution XDCAM Media Exporting Media to XDCAM Devices
Sony's XDCAM EX cameras and readers and JVCs cameras and readers running in XDCAM EX mode, use an SxS card to store recorded media. The XDCAM EX devices can record media in high-resolution XDCAM HD formats. The following topics provide more information on working with XDCAM media: Sony XDCAM Media XDCAM and XDCAM EX Formats and Resolutions Working with XDCAM HD Media Connecting the XDCAM or XDCAM EX Device Ejecting an XDCAM EX Card Deleting Clips Working with Spanned Clips The Avid Media Access (AMA) Workflow Understanding Linking with AMA Import and Export Workflow for File-Based Media Setting XDCAM Import Options Importing XDCAM Media Importing XDCAM EX Media Automatically Importing Proxy Media from an XDCAM Device Importing Proxy Media from an XDCAM Disc Copying XDCAM Proxy Media to a Local Drive or a Server Manually Importing XDCAM Media from the XDCAM Disc Importing Essence Marks as Locators in XDCAM Media Editing XDCAM Proxy Media Batch Importing High-Resolution XDCAM Media from the XDCAM Disk Editing and Finishing High-Resolution XDCAM Media Exporting Media to XDCAM Devices
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Format/Resolution
XDCAM HD (1080i/59.94, 1080i/50, 1080p/23.976): 4 XDCAM HD 17.5 Mbits XDCAM HD 25 Mbits XDCAM HD 35 Mbits HDV 1080i (25 Mbits CBR) XDCAM HD 50 Mbits (1080i/59.94, 1080i/50, 1080p/25, 1080p/29, 720p/59, 720p/50) XDCAM EX 25Mbits, 35Mbits (1080i/59.94, 1080i/50, 1080p/23.976, 1080p/29, 1080p/25, 720p/59, 720p/50, 720p/25, 720p/23) DVCAM: DV 25 411 (NTSC and PAL) DV 25 420 (PAL) MPEG IMX (NTSC and PAL): MPEG 30 MPEG 40 MPEG 50 MPEG-4 (proxy media) 4 or 8 8 4 4 4 4 8 2
XDCAM HD LP (long play) (17.5 mb/sec) XDCAM HD SP (standard play) (25 mb/sec) XDCAM HD HQ (high quality) (35 mb/sec) XDCAM HD HQ (high quality) (50 mb/sec)
You can play XDCAM HD media to a Client monitor or output a digital cut as Best Performance (yellow/yellow) or Draft Quality (yellow/green). However, if you are working with Adrenaline hardware, to play or output as Full Quality (green/green), you must transcode the XDCAM HD media to a DNxHD resolution or another compatible resolution. If you are using Nitris DX or Mojo DX, you can play out the back of HD-SDI.
You can download the most up to date driver from the Sony website, www.sony.com.
If you are using Avid Adrenaline, Avid Mojo, or Avid Mojo SDI input/output hardware, the 1394 port on your computer must be on a bus separate from the one used by the hardware. (XDCAM disk only) You can have multiple XDCAM devices connected to your system at any one time. Each device appears as a separate optical drive, similar to a CD-ROM or DVD-ROM drive. The drives volume label carries an XDCAM identifier for example, XDCAM (E:). XDCAM EX devices use USB 2.0 connection only. (XDCAM only) To use the XDCAM device with your Avid editing application, you need to install the appropriate device driver included with the Sony XDCAM deck or camera. For more information on connecting and configuring your XDCAM device, see the documentation that came with your Sony product.
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This command removes the actual XDCAM EX device from your system, not just the card. However, when you follow these procedures, it prevents any unmount messages from the Avid editing application to occur.
To eject an XDCAM EX card from its device:
1. With an XDCAM EX card inserted in the XDCAM EX device and your Avid editing application running, click the Safely Remove Hardware icon located at the bottom right-hand corner of the taskbar. 2. Select Safely Remove XDCAM EX device name. This removes the XDCAM EX device from your system. 3. To use the card again, unplug and then plug-in the XDCAM EX device from your system using the USB cable. This allows the Avid editing application to read the XDCAM EX card.
Panasonic P2 Media
Panasonics P2 equipment records DV, DVCPRO, and DVCPRO 50 media on compact, solid-state memory cards (P2 cards). Avid editing applications support editing of media directly from these memory cards, without the need to capture. You can also write your sequence back to the P2 card. The result is a streamlined workflow that is particularly efficient in news-gathering organizations. The following are recognized as P2 cards by the Avid editor: Panasonic P2 cards in an attached reader or camera or in a laptop PC Card slot. Synthetic P2 cards. A complete copy of a P2 card copied to the root of a drive or mounted as a drive, for example, by mapping to a drive letter.
Panasonic P2 Formats P2 Files and Folders Installing the Panasonic P2 Drivers Preparing to Mount P2 Cards as Drives Setting up a P2 Card Reader (Windows only) Mounting P2 Cards as Drives Copying P2 Files to a FireWire or Network Drive Changing P2 Cards in the Card Reader Deleting Clips
Panasonic P2 Media
Sharing P2 Clips and Sequences Working with Spanned Clips The Avid Media Access (AMA) Workflow Workflow for Editing P2 Clips with AMA Import and Export Workflow for File-Based Media Workflow for Editing with P2 Media Changing P2 Cards in the Card Reader Importing P2 Clips and Media Dragging P2 Master Clips from the Media Tool to a Bin Exporting Your Clip or Sequence to a P2 Card Sharing P2 Clips and Sequences
Panasonic P2 Formats
Avid editing applications support the following resolutions, captured by Panasonic P2 equipment at frame rates of 30i NTSC and 25i PAL:
Panasonic Format Avid Format Number of Audio Channels
DV 25 411 (NTSC) DV 25 420 (PAL) DV 25 411 (NTSC and PAL) 720p 1080i
2 2 4
Avid editing applications support one video track and up to four tracks of 48 kHz, 16-bit audio, the maximum you can record on Panasonic P2 equipment.
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Panasonic P2 devices write individual MXF audio and video media files for each track of each clip. For example, a P2 clip that includes one track of video and four tracks of audio is stored on the P2 card as five individual media files. Within the Avid editing application the five media files are represented as a single clip with audio and video.
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Panasonic P2 Media
You can download the most up to date driver from the Panasonic website, www.panasonic.com.
c n
If you mount your P2 cards as virtual drives on your Avid editing application, import clips from them, and then exit the editing application, you won't see the P2 drives the next time you open the editing application. You need to reimport the clips. P2 cards can function as media drives even though the MXF files are not contained in an Avid MediaFiles folder. After installing the appropriate Panasonic driver, you can mount the cards as drives from any of these devices:
Device Description
PCMCIA card slot Notebook computers typically include a PCMCIA card slot that will accept individual P2 cards. P2 drive Panasonic offers P2 card-reading peripherals such as the AJ-PCD10 memory card drive. You can connect this drive, or card reader through a USB port, or you can install it as an internal drive on a desktop PC. This card reader provides access to five P2 cards at one time.
P2 camera or deck Panasonic cameras and decks, such as the AJ-SPD850, provide access to P2 cards through a USB port.
1. Make sure your Avid editing application is not running. 2. Make sure the appropriate driver is installed. See Installing the Panasonic P2 Drivers on page 250.
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3. Connect the card reader to a USB port. 4. Insert a P2 card into each slot. Each P2 card is displayed as a single lettered drive on the Windows desktop. 5. Open the Windows Explorer, right-click a drive letter, and select Autoplay from the menu. 6. In the Autoplay dialog box, select Take no action and then Always do the selected action. 7. Repeat the last two steps for each drive letter associated with the reader.
If you mount your P2 cards as virtual drives on your Avid editing application, import clips from them, and then exit the editing application, you do not see the P2 drives the next time you open the editing application. You need to reimport the clips.
To mount one or more P2 cards as drives:
1. Make sure your Avid editing application is not running. 2. Make sure the appropriate driver is installed. See Installing the Panasonic P2 Drivers on page 250. 3. Connect the card reader, camera, or deck to a USB port. 4. (Windows) Set up the P2 card reader. See Preparing to Mount P2 Cards as Drives on page 251. 5. Insert one or more P2 cards (up to five). (Windows) Each P2 card displays as a single lettered drive on the Windows desktop. (Macintosh) Each card appears as a single drive with the label No Name. Volumes with duplicate names are renamed sequentially (No Name1, No Name2, and so on). However, this is not visible to the editor. Before you start the Avid editing application, Avid recommends that you rename each P2 card to its unique serial number as shown on the card edge when its mounted in the reader. For example, P21 = Card1, P22 = Card2, P23 = Card3.
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Panasonic P2 Media
The P2 name changes back to No Name when you reformat the card in the camera. 6. Start your Avid editing application and open a project. 7. Insert the P2 cards. The P2 cards automatically display on the desktop.
To unmount a P2 drive:
1. Select File > Unmount. The list displays all drives currently available. 2. Select the P2 drive you want to unmount. 3. Ctrl+click (Windows) or Shift+click (Macintosh) to select additional drives. 4. Select Unmount. The drives are no longer available to your Avid editing application and you can safely eject the P2 card from the reader on your Windows or Macintosh system.
You can work with media on a P2 card or work with media on another drive, but you cannot work with media that is stored in both places simultaneously. To avoid the problem, eject the P2 card after you have copied the P2 files to the other drive.
To copy the P2 cards to another drive:
1. On the drive, set up a folder for each P2 card you want to copy. 2. Give each folder a unique name that identifies the P2 card. The name does not have to be the same as the actual P2 card name. 3. Navigate to the actual P2 card and select the Contents folder. 4. Do one of the following: t t Copy and paste the Contents folder to the folder on the other drive. Click the Contents folder and drag it to the folder on the other drive.
1. Remove the old card or cards and insert the new ones. 2. Select File > Mount All.
Consolidating or transcoding clips to an Avid Unity workspace automatically checks all related metadata into the asset manager, making the clips readily accessible to other users. For more information on workgroup support, see the Avid Interplay Help.
Some card slots of the P2 drive might require drive letters that have already been assigned to existing network drives. If your computer does not display all five card slots as drives, reassign the network drives or restart your system.
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The following illustration shows how clips can span multiple cards.
Card 1
Card 2 Clip 1
Card 5 Clip 4
When you are working with spanned clips, consider the following: If you remove a card that contains a spanned clip, for example Card 2 in the above example, and you try to play Clip 1, it plays until it reaches the portion of the clip that resides on Card 2. The Media Offline slide appears until you reach the media on Card 3. Avid recommends that you do not place another card in the removed cards place unless you remove all the cards that contain the spanned clip (Cards 1 and 3 in this example). Cards containing spanned and unspanned master clips can be mixed. However, if a card containing a chunk of a spanned clip is ejected and another card is inserted, the master clips in the newly inserted card are not visible in the Media Tool but the media files are visible. You can work around this by removing all the cards containing chunks of the spanned clip and performing a File > Unmount followed by a File > Mount All (non-AMA method). All the master clips will be visible. P2 and XDCAM EX spanned media covers multiple drives, but the bin displays only one drive letter. The drive letter in the bin might be any of the drives, but is usually the highest lettered drive where the media exists. If necessary, copy all spanned clips to another drive to ensure a clips integrity before swapping out the cards.
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Format/Resolution
MPEG-2 HD LongGOP 50 Mbits (1080i/59.94, 1080i/50, 1080p/23.98 pulldowna, 1080p/29.97b, 1080p/25c, 720p/59, 720p/50, 720p/25c, 720p/23.98 pulldowna) MPEG 30 MPEG 40 MPEG 50 MPEG-2 HD I-Frame 100 Mbits
a. 1080p/23.98 pulldown and 720p/23.98 pulldown record at 59.94fps and are only compatible with 1080i/59.94 and 720p/59.94 projects. b. 1080p/29.97 records as PSF at 59.94fps and is only compatible with 1080i/59.94 projects. c. 1080p/25 and 720p/25 record as PSF at 50fps and are only compatible with 1080i/50 and 720p/50 projects.
Each GFPAK stores the audio MXF files in: (Windows) drive:\BINxxx\AUDIO (Macintosh) Macintosh HD/BINxxx/AUDIO
The GFCAM video file directory stores MXF files regulated by SMPTE 390M (MXF OP-Atom) and SMPTE 381M (MXF mapping MPEG streams into MXF GC). If a video clip needs to split, such as under the FAT32 file system, the system creates multiple MXF files for that clip.
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The GFCAM audio file directory stores MXF files regulated by SMPTE 382 (MXF mapping AES3 and BWF into the MXF GC). Each file has an AES channel that consists of two audio channels. For example, the system creates two MXF files from two AES channels (four audio channels). If an audio clip needs to split, the system creates multiple audio files for that clip.
1. On the drive, set up a folder for each GFPAK you want to copy. 2. Give each folder a unique name that identifies the GFPAK. The name does not have to be the same as the actual GFPAK name. 3. Navigate to the actual GFPAK and select the contents of the folder. 4. Do one of the following: t t Copy and paste the contents of the folder to the folder on the other drive. Click the GFPAK folder and drag it to the folder on the other drive.
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When the AMA setting is activated, the non-AMA method does not appear in the File menu. Deactivate the AMA setting to display the File > Import P2 (and Import XDCAM Proxy) option. The AMA setting is on by default. The Dynamic Relink option is not supported with AMA clips. The Avid system creates an AMA plug-in log file during the linking process. The log file records errors and information about the clips. If you experience any problems while you link clips or if you receive an error message, check the AMA log file to get more information about the error (for example: a corrupt file or a bad filename). You can view the log file from the following location on your system: (Windows) drive:\Program Files\Avid\Media Composer\Avid FatalError Reports. The name of the log file is AMALoggerMM_DD_YY.log. (Macintosh) Volume/Users/Shared/AvidMediaComposer/Avid FatalError Reports. The name of the log file is AMALoggerMM_DD_YY.log.
The following topics provide information on AMA: Selecting the AMA Settings Viewing Installed AMA Plug-ins Understanding Linking with AMA Linking Media with AMA
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Using Virtual Volumes Virtual Volumes and AMA Bins Workflow for Editing XDCAM and XDCAM EX Clips with AMA Workflow for Editing P2 Clips with AMA
1. In the Project window, click the Settings tab. 2. Double-click AMA. The AMA Settings dialog box appears.
3. Click the Volume Mounting tab. 4. Select Enable AMA Volume Management (quit & restart application required). By default, this option is selected. If you deselect the option and then reselect it, you are required to quit and restart the Avid editing application. When this option is selected, the File > Import P2 menu item is no longer available.
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5. If you want the system to automatically scan drives (volumes) every time, select Always mount volume, do not check for modifications. This option is off by default.
If you restart the application, the system automatically rescans the drives regardless of the options youve selected. 6. To customize your bin, click the Bins tab. By default, the system links your clips into a new bin using the project name as the bin name. If you want to change the bin name or want to use an already existing bin, you can make these changes in the Bins tab. For more information on Bins options, see AMA Settings: Bins Tab on page 650.
Depending on your AMA Settings, every time you insert a P2 card into a reader , a new bin is created whether the same card has been previously inserted or not. 7. Click OK.
1. Select Tools > Console. 2. In the command entry text box, type: t
AMA_ListPlugins
3. Press Enter (Windows) or Return (Macintosh). AMA_ListPlugins displays a list of the plugins installed on your system.
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you then remove the card, the clips point to the media on the card and the clips appear offline. The card being the most recent source. Once the card is reinserted, the clips in the bins appear online.
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For optimum viewing and playing, Avid recommends a single clip length should not exceed more than 12 hours. The decompose option from the Clip menu is not available with AMA. You do not need to decompose clips when you use the AMA method.
To link clips automatically with AMA:
1. Insert a P2 card, an XDCAM EX card, an XDCAM disk into the device. The system scans the device and links the clips into a bin (based on the AMA settings).
To manually link clips from another volume with AMA:
1. Select File > Link to AMA Volumes. The Browse For Folder dialog box opens. 2. Navigate to the P2, XDCAM or GFCAM clips, and then click OK. For P2, navigate one level above the Contents folder. For XDCAM disks, navigate to one level above the Clip folder. For XDCAM EX, navigate to one level above the BPAV folder. For GFCAM, navigate to the root directory of the GFPAK. Depending if you are using an existing bin or creating a new bin, the Bin Selection dialog box opens.
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Single Bin Based On Selected Folder Places all imported clips into one default bin. Single Bin Named Bin(s) Based on Current AMA Setting Bin(s) Based on Subfolders Top Bin Window Allows you to create a new bin and type in a new bin name. Places all imported clips into that bin. Places the clips in the bin(s) you set up in the AMA Settings Bins tab. Places the clips in bin(s) based on their subfolders. Places the clips in the active bin.
If you relink a sequence and the bin that stores the AMA referenced clips is closed, the media does not relink. Before you relink, open the bin of the referenced clips. 4. Click OK. The clips appear in the bin or bins depending on the options you selected, they are highlighted yellow.
With the AMA method, all drives and virtual volumes associated with your bin are mounted automatically. You cant remove a volume while in AMA, however you can remove a virtual volume.
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1. Choose File > Unmount. The Unmount dialog box opens. 2. Select the virtual volume you want to remove. 3. Click OK. The virtual volume is removed from your system and clips linked to this virtual volume appear offline. When you restart the application, the system scans the system for virtual volumes and the clips appear online.
1. Before you link your media through AMA, in the Project window, click the Settings tab. 2. Double-click AMA. 3. Click the Bins tab. 4. Select Create a new bin and specify a new bin name. 5. Click OK. 6. Select File > Link to AMA Volumes. The media appears in the newly created bin. Repeat these steps for each type of media.
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There are no drivers necessary for XDCAM EX. 2. Insert the XDCAM disk or XDCAM EX card. The system links the XDCAM clips into a bin. The media itself remains on the disk. The clips point directly to the high-resolution media on the disk. Using AMA eliminates the step to import low-resolution proxy media to your local storage. For XDCAM clips from an optical disk, a progress bar appears to show you how much time is left to link the media.
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Playback performance from an optical disk is very slow. To create a sequence with multiple effects or layered tracks, Avid suggests that you consolidate the media to a local drive, instead of working directly from the optical disk. Avid has turned off the redrawing of waveforms in the Timeline when linking to XDCAM clips that reside on a disk. This allows for a faster linking process. When the media is consolidated, the waveforms redraw. When linking XDCAM clips from an optical disk, Avid recommends you do not display the bin in Frame view or Script view due to performance issues. If you use multiple cards and you remove one of the cards, your media displays offline. 3. Use the master clips to edit the sequence. 4. (Option) Rename the clips to help with organizing your material. 5. You can either transfer your media to your hard drive and then transcode or consolidate your sequence or clips, or consolidate directly from the XDCAM disk.
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Batch import is no longer necessary with the AMA method, you can link directly from the XDCAM device. For information on consolidating your sequence, see Consolidating Media in the Help. 6. Remove the XDCAM disk or XDCAM EX card.
1. Install the appropriate Panasonic P2 drivers. 2. Mount one or more P2 cards (up to five). The system imports the P2 clips automatically into a bin.
If you use multiple P2 cards and you remove one of the cards, your media displays offline. 3. Use the master clips to edit and output a sequence. 4. (Option) Rename the clips to help with organizing your material. 5. Consolidate or transcode your sequence or clips. The media consolidates to the destination you set in the Media Creation dialog box.
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When you transcode a sequence, the system automatically defaults to convert both audio and video. You cannot transcode video only with P2. For information on consolidating your sequence, see Consolidating Media in the Help. For information on transcoding your sequence, see Using the Transcode Command in the Help. 6. Remove the P2 card or drive.
1. Insert the GFPAK. Your Avid editing system links the GFCAM clips automatically into a bin. The media itself remains on the disk. The clips point directly to the high-resolution media on the disk.
If you use multiple GFPAKs and you remove one of the GFPAKs, your media displays offline. 2. Use the master clips to edit the sequence. 3. (Option) Rename the clips to help with organizing your material.
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When you transcode a sequence, the system automatically defaults to convert both audio and video. You cannot transcode video only with GFCAM. For information on consolidating your sequence, see Consolidating Media in the Help. For information on transcoding your sequence, see Using the Transcode Command in the Help. 5. Disconnect the GFPAK.
Working with Shot Marks and Check Marks with GFCAM Media
Ikegami GFCAM products use Shot Marks and Check Marks to store metadata about media clips. Shot Marks allow GFCAM cameras to mark events such as clip start points or audio clipping. Press the RET button on the GFCAM device while you record or playback to set a Shot Mark. For a description of Shot Marks, see your GFCAM documentation. In the AMA method, Shot Marks are brought over automatically and appear as locators in the Avid editing application. There is no text associated with a Shot Mark, just a marked location (or a locator). For information about editing locators, see Using Locators on page 352. A Check Mark flags a good shot. The AMA method translates this good shot clip with the word true in a new bin column named Check Mark. If there are no Check Marks associated with a clip, a Check Mark heading does not appear.
Deleting Clips
When you are working in your Avid editing application, you can delete master clips, but you cannot delete media files that reside on drives. Your Avid editing application treats files as read-only devices. In your Avid editing application, you can delete master clips and media files the same way you delete other master clips and media files. However, you might not be able to delete files that you moved rather than copied. If you cannot delete master clips and media files, first unlock the clips, as described in the second procedure, and then delete them.
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1. Quit your Avid editing application. 2. On the desktop, navigate to the drive. 3. Select the files you want to delete and press the Delete key.
To delete files on a local drive when working in the Avid editing application:
1. In a bin, select the clips you want to delete. 2. (Option) Right-click (Windows) or Ctrl+Shift+click (Macintosh) and select Unlock Bin Selection. 3. Press the Delete key. The Delete dialog box opens. 4. Select Delete master clips and Delete associated media files. 5. Click OK.
For optimum viewing and playing, Avid recommends a single clip length should not exceed more than 12 hours.
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The following topics provide information on importing and exporting: Setting XDCAM Import Options Importing XDCAM Media Importing XDCAM EX Media Automatically Importing Proxy Media from an XDCAM Device Importing Proxy Media from an XDCAM Disc Copying XDCAM Proxy Media to a Local Drive or a Server Manually Importing XDCAM Media from the XDCAM Disc Importing Essence Marks as Locators in XDCAM Media Editing XDCAM Proxy Media Batch Importing High-Resolution XDCAM Media from the XDCAM Disk Editing and Finishing High-Resolution XDCAM Media Exporting Media to XDCAM Devices Workflow for Editing with P2 Media Changing P2 Cards in the Card Reader Importing P2 Clips and Media Dragging P2 Master Clips from the Media Tool to a Bin Exporting Your Clip or Sequence to a P2 Card
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You can use these settings to override the selections made in the Select Files to Import dialog box or to set default behavior for importing XDCAM media. For more information, see Import Settings: XDCAM Tab.For more information on Import Settings, see Import Settings: XDCAM Tab in the Help. You can also view this information by clicking the dialog box and pressing the F1 key.
Low-resolution proxy media have the same number of audio tracks as the high-resolution formats. There are several ways to access XDCAM media: You can automatically import all proxy media when you load a disc in your XDCAM device. See Automatically Importing Proxy Media from an XDCAM Device on page 273. You can manually import all proxy media on all discs currently loaded on your system. See Importing Proxy Media from an XDCAM Disc on page 275.
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You can copy the proxy media files to a separate location (for example, to a folder copied on an FTP site), transfer them to a local drive or removable disc (for example, a CD-ROM), and import the proxy media without directly accessing the XDCAM device. See Copying XDCAM Proxy Media to a Local Drive or a Server on page 276. You can import proxy media, high-resolution media, or both using the Import function. See Manually Importing XDCAM Media from the XDCAM Disc on page 276.
For some workflows, you might want to import the proxy media first so you can start editing. Once you create your sequence, you can use the batch import function to import only those portions of the high-resolution clips needed for your sequence. For other workflows, you might want to import the proxy media to an editing workstation, and then separately import the high-resolution media either to another workstation or to an Avid Unity server using Avid Interplay Transfer. Your Avid editing application maintains the connection between the proxy media and the high-resolution media, so you can relink the edited clips at any time to the high-resolution master clips in a shared storage environment.
When you relink proxy media to high-resolution media, do not select Specific Resolution as the Relink Method option. Instead, select either Highest Quality or Most Compressed. The import process for XDCAM media differs from the standard import in that you can import XDCAM media only at the native resolution of the XDCAM media (for information on XDCAM resolutions, see Sony XDCAM Media on page 243). XDCAM cameras record proxy audio at a sample rate of 8 kHz. When you import proxy media, you can choose to change (upconvert) the sample rate to your project rate. This might slow the import process a bit, but it greatly improves playback of audio tracks.
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Avid AAF. This option creates an AAF composition file, and concurrently creates an OPAtom MXF media file. In the Avid AAF export options, choose a valid Avid MediaFiles folder. The AAF composition file links to the media once you import.
To import an XDCAM EX clip using Avid AAF:
1. With an XDCAM EX camera or reader attached to your system, insert an XDCAM EX card. 2. Launch the Sony XDCAM EX Clip Browser.
The Sony XDCAM EX Clip Browser application ships with your Sony camera or reader. For information about the Sony XDCAM EX Clip Browser, see Sonys documentation. 3. From within the Clip Browser, choose Tools > User Configuration, and click the Conversion tab. 4. In the Avid AAF section, click Browse and select the folder where you want to place the AAF composition file. 5. In the User Configuration window, click the General tab. 6. In the Copy section, click Browse and select a valid Avid MediaFiles folder destination. This folder holds the OPAtom files and the Avid editor recognizes this media after you import the AAF composition. 7. Click OK. 8. In the Clip Browser, click or Ctrl+click (Windows) or Shift+click (Macintosh) the XDCAM EX clips you want to export. 9. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the clip and select Export > Avid AAF. The clips appear in the folder location you selected. 10. Open the Avid editor. 11. Open a project and a bin, or create a new bin. 12. With the bin selected, Right-click (Windows) or Ctrl+Shift+click (Macintosh) and select Import. The Select files to Import dialog box opens. 13. Locate and select the AAF composition files, and then click Open. All metadata information is embedded with the clip. The video resolution in the Import window is ignored. The XDCAM EX clips appear in the bin.
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1. With an XDCAM EX camera or reader attached to your system, insert an XDCAM EX card. 2. Launch the Sony XDCAM EX Clip Browser.
The XDCAM EX Clip Browser application should have come with your Sony camera or reader. For information about the Sony XDCAM EX Clip Browser, see Sonys documentation. 3. From within the Clip Browser window, select the clips you want to export. 4. Right-click the clips and select Export > MXF for NLEs. This creates OP1a MXF media files that you import into the Avid editor. 5. The MXF for NLEs window opens, click the Browse button and select the destination folder for the MXF media files. 6. Click Execute. 7. Open the Avid editor. 8. Open a project and a bin, or create a new bin. 9. With the bin selected, Right-click (Windows) or Ctrl+Shift+click (Macintosh) and select Import. The Select files to Import dialog box opens. 10. Locate and select the MXF media files, and then click Open. All metadata information is embedded with the clip. The video resolution in the Import window is ignored. The XDCAM EX clips appear in the bin.
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1. Double-click Import in the Settings list. The Import Settings dialog box opens.
2. Click the XDCAM tab. 3. Select Automatically Import Proxies when is inserted. 4. Click OK. 5. Open the bin in which you want to store the imported files. If you do not select a bin, or if you have more than one bin open, a dialog box opens and directs you to select from a list of open bins or to create a new bin. 6. Insert a disc into your XDCAM device. The Import XDCAM Proxy from drive: dialog box opens. 7. Type a name in the Disk Label text box. Your Avid editing application uses the disk label for operations such as Batch Import, where you are prompted to insert a specific XDCAM disc that holds the files you want to import. A disk label is required in order to import XDCAM media. 8. Click the Single/Dual Drives button, and select a destination drive for the imported file from the menu.
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9. Click Import. When your application finishes importing the files, the clips appear in the selected bin. Your Avid editing application imports XDCAM media at the native resolution of the media on the XDCAM disc. Your application ignores other resolution settings for example, in the Select Files to Import dialog box. 10. (Option) Repeat this procedure for each XDCAM disc that holds media you want to import.
For information on setting the XDCAM import to start automatically, see Automatically Importing Proxy Media from an XDCAM Device on page 273.
To import proxy media from a disc:
1. Open the bin in which you want to store the imported files, and select it to make it the active bin. 2. Insert a disc into your XDCAM device. 3. Select File > Import XDCAM Proxy. The Import XDCAM Proxy from drive: dialog box opens. 4. Type a name in the Disk Label text box. Your Avid editing application uses the disk label for operations such as Batch Import, where you are prompted to insert a specific XDCAM disc that holds the files you want to import. A disk label is required in order to import XDCAM media. 5. Click the Single/Dual Drives button, and select a destination drive for the imported file from the menu. 6. Click Import. When your application finishes importing the files, the clips appear in the selected bin. Your Avid editing application imports XDCAM media at the native resolution of the media on the XDCAM disc. Your application ignores other resolution settings for example, in the Select Files to Import dialog box. 7. (Option) Repeat this procedure for each XDCAM disc that holds media you want to import.
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You can import files by doing one of the following: Using the Import function Using the drag and drop method of importing files For more information, see Importing Files and Using the Drag-and-Drop Method to Import Files in the Help)
Your Avid editing application imports XDCAM media at the native resolution of the media on the XDCAM disc. Your application ignores other resolution settings for example, in the Select Files to Import dialog box. The MXF media files are located in the following directories on your XDCAM disc: High-resolution media XDCAM drive:\Clip Proxy media XDCAM drive:\Sub
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1. Double-click Import in the Settings list. The Import Settings dialog box opens.
2. Click the XDCAM tab. 3. Select Import Essence Marks as locators. 4. Click OK.
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1. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the Video Quality menu button, and select Draft Quality (yellow/green) or Best Performance (yellow/yellow). Some effects, such as IllusionFX and FluidMotion effects, do not play back in real time when you have Draft Quality selected. For these effects, you must also select the Progressive Source button in the Effect Editor before rendering. 2. (Option) You can also perform emergency play-to-air operations of the proxy media as a normal export, as a Send to Playback operation, or as a digital cut.
The Disk Label column in the bin headings displays the XDCAM disk labels created when you imported the XDCAM media. For information on displaying bin columns, see Bin Column Headings on page 189. If necessary, you can use the Modify command to change the name in the Disk Label column. You can also import the high-resolution media files separately. Since importing high-resolution master clips requires more storage, time, and bandwidth than batch importing only the necessary parts of clips, you might want to import the master clips to another workstation or to another system in a shared storage environment for example, to an Avid Unity server. Once the high-resolution media is imported, you can use the Relink command to move between the proxy media and the high-resolution media. For more information about relinking media, see Editing and Finishing High-Resolution XDCAM Media on page 281 and Relinking Media Files on page 293.
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1. Double-click Import in the Settings list. The Import Settings dialog box opens.
2. Click the XDCAM tab. 3. Select Batch Import High-resolution Video. 4. Click the Handle Length text box and type the number of additional frames you want to import at the heads and tails of the new master clips. This provides enough overlap for trimming and adding transition effects. The default is 30 frames. 5. Click OK. 6. Open the bin, and select the sequences or master clips created with proxy media that you want to replace with high-resolution media. 7. Insert a disc into your XDCAM device. 8. (Option) If your source media is stored on multiple XDCAM discs, and you have multiple XDCAM devices, you can insert all the discs at the same time. 9. Select Clip > Batch Import. A message box opens.
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10. Click the All Clips button. The Batch Import dialog box opens.
Your Avid editing application imports XDCAM media using the native resolution of the XDCAM files. 11. Click the Video Drive and Audio Drive menus, and select a destination drive or drives for all the media files. You can separate video and audio onto different drives. 12. Click Import. The high-resolution files are imported. If the source media is stored on more than one disc and not all discs are currently attached to your system, the system prompts you to insert additional discs as needed.
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As you edit your sequence, you can move between the proxy media and the high-resolution media by relinking your clips with the corresponding media files. When you relink proxy media to the high-resolution media, select one of the following Relink Method options: Highest Quality Most Compressed
Do not select Specific Resolution as the Relink Method. This allows the audio tracks to relink to the appropriate audio files. For more information about the Relink command, see Relinking Media Files on page 293.
Exporting to XDCAM
You can export NTSC and PAL projects. Depending on the format (SD or HD), you need to use the appropriate XDCAM device (if you export SD media, use an XDCAM SD device; if you export HD media, you must use an XDCAM HD device).
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1. Connect your XDCAM device. 2. Select the appropriate mode on your XDCAM device that corresponds to the video format that you will be exporting. For example, set your XDCAM device to 1080i 59.94 if you want to export a clip or sequence at XDCAM-35 1080I/59.94. 3. Select the sequence or clips to export. 4. With an XDCAM device connected to your system, select Output > Export to Device > XDCAM. If you have a sequence loaded in the Record monitor, the sequence is exported when you select Export to Device from the Output menu. You can also right-click (Windows) or Ctrl+Shift+click (Macintosh) the clip or sequence in a bin and select Export to Device. The XDCAM Export Settings dialog box opens.
5. (Option) Select Use Marks. When Use Marks is selected, the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export. 6. (Option) Select Use Enabled Tracks. When Use Enabled Tracks is selected, the system uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option.
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7. Select an XDCAM disk from the Target XDCAM Disk list. If the target XDCAM disk you are exporting to already has other clips on it, you are only allowed to export a clip with the same number of audio tracks. For example, if the target XDCAM disk has a clip with 4 tracks of audio, you cannot export a new XDCAM clip with 2 tracks. You either have to reformat the disk and wipe it clean or add two dummy tracks to your 2-track sequence before you export. 8. Select a video format: For SD projects, select DV-25, IMX30, IMX40, or IMX50. For SD, a disk cannot have mixed formats. For example, a disk that contains IMX40 material can only have IMX40 media added to it, unless you reformat the disk. For HD projects, select XDCAM-50, XDCAM-35, XDCAM-25, or XDCAM-17. For HD, a single disk can have clips with mixed bit rates (17.5, 25, and 35 Mbits). Additionally, a sequence that is being exported to an HD XDCAM disk can have mixed bit rates, as well.
If you use the Sony PDW HD1500 or the Sony PDW 1500 XDCAM device, export of up to 8 tracks of audio is supported for the MPEG IMX and XDCAM HD 50 Mbits formats. For other formats or devices that do not support 8 tracks, the system mixes down to audio tracks 1 and 2 during export. 9. Select a Sample Bit Depth: 16 or 24 bits. For HD projects, select 16 bits. XDCAM HD devices are not capable of handling 24 bits, except for the Sony PDW HD1500 device, which is capable of handling 24 bits. 10. Click OK. Sony applies its own file-naming convention. All exported clips are given a new sequential name of Cxxxx.mxf, for example, C0019.mxf. A progress bar appears displaying the new Sony XDCAM sequential clip name. The sequence is exported.
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4. Do one of the following: Import the master clips directly from the P2 card. Drag the master clips from the Media tool to a bin.
5. Use the master clips to edit and output a sequence. A typical workflow is as follows: 1. Import the P2 clips from a P2 card or any device where the P2 contents are stored by selecting File > Import P2 > Clips to Bin. The P2 master clip information loads into a bin. This is useful because it is only the clip metadata and it effectively allows you to browse the card contents directly without having to copy the media itself. 2. (Option) Rename the clips to help with organizing your material. 3. Transfer the media to dedicated storage: select the clips you want and import the media for them by selecting File > Import P2 > Media. The media imports to the destination you set in the Media Creation dialog box. 4. Remove the P2 card or drive. The following topics provide more information on these steps.
1. Remove the old card or cards and insert the new ones. 2. Select File > Mount All.
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To import P2 clips directly from a P2 card or a copy of a P2 card on any accessible drive:
1. Open the bin into which you want to import the master clips and make sure it is the active window. 2. Select File > Import P2 > Clips to Bin. The Browse for Folder dialog box opens. 3. Navigate to the P2 files: t t Navigate to the P2 card Navigate to the folder where multiple P2 cards reside. The system can import P2 files from multiple cards as long as each card has a Contents folder.
In the example below, if you select the folder with the P2 cards, the system imports the P2 files in Card 1, Card 2, Card 3 and Card 4a. The system does not import the P2 files in Card 4 because there is no Contents folder.
The Import P2 option imports all the clips on the card. To import only selected clips, see Dragging P2 Master Clips from the Media Tool to a Bin on page 287.
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4. Click OK. A progress box appears as the clips import. When the import is complete, the clips appear in the active bin. You can play and edit the clips; the media resides on the P2 card. If you leave the application and then restart it, you see the clips in the bin, but the media is offline. You need to import the clips again to continue working with them.
To import media from a P2 card:
1. Open the bin into which you want to import the clips and make sure it is the active window. 2. Select the objects for which you want to import media. You can select master clips, sequences, or a combination. 3. Select File > Import P2 > Media. 4. Follow steps 3 and 4 in the preceding procedure. The system consolidates the items selected according to the current settings in the Media Creation Import tab.
1. From a project, create one or more bins. 2. Select Tools > Media Tool. The Media Tool Display dialog box opens.
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On Macintosh systems, drives are identified individually as NO NAME, NO NAME 1, and so on.
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3. Select the following options: a. b. c. In the Media Drives list, select one or more P2 drives. Click the Current Project button. Select Master Clips, deselect Precompute Clips, and deselect Media Files.
4. Click OK. The Media tool displays the clips contained on the drives you selected.
5. (Option) If you do not see any media clips, update the mounted drives and media database again by selecting File > Mount All and File > Refresh Media Directories. You might also need to restart the application. 6. Select the clips you want to use. 7. Drag them into an appropriate bin. You can now use the master clips in your project.
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If you are connected to more than one P2 device, make sure only one is turned on. If more than one device is turned on, you cannot control which device you export to.
To export a a clip or a sequence to a P2 card:
1. Make sure your system is connected to a writable P2 device. 2. Select the clip or the sequence in the bin. 3. Select Output > Export to Device > P2. The P2 Export Settings dialog box opens.
4. Select options as described in P2 Export Settings on page 708. If you are not connected to a P2 device or camera, the options are not available. 5. (Option) If you are connected to a P2 device and it does not appear in the P2 Device list, select File > Mount All to update the list of mounted drives. 6. Click Save. A progress window opens, and the orange light on the P2 card flashes indicating that the card is being written to. If you have more than one card in the device, the application writes to the first one in the list. If your sequence is larger than the space available on that card, the application fills the first card and then writes to the next card.
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For basic information about managing media, see Managing Media Files: Basics in the Basics Guide for your Avid editing application. For information about managing DVCPRO P2 media, see Panasonic DVCPRO P2 in the Help.
1. Select the clip in a bin for which you want to find the media file. The clip is highlighted. 2. Select File > Reveal File. The system searches all available drives, opens Windows Explorer or the folder (Macintosh), and highlights related media files.
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(Windows only) If more than one file is related to the clip, a message box asks if you want to see the next file. If you click OK, you need to bring the Explorer window forward by pressing and holding the Alt key while pressing the Tab key until you select the OMFI MediaFiles folder or the Avid MediaFiles folder.
In an Avid Interplay environment, relinking through the Relink dialog box is limited to non-master clips (subclips and sequences). For more information, see Using the Relink Dialog Box in an Avid Interplay Environment in the Help. When you select subclips or sequences and select the Relink command, the system searches for master clips that contain the same material included in the selection. If you relink online media, the system searches for media clips that best match the options selected in the Relink dialog box. You can also relink master clips to appropriate media files or to source tapes with compatible rates, and you can relink based on resolution. The system compares information such as source tape name, timecode information, and channels captured. If the search is successful, the system establishes new links to the available media files. You can instruct the system to search specific drives or all available drives.
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To maintain the original capture settings for a subclip or sequence, use the Batch Capture command; do not use the Relink command. If you relink a sequence and the bin that stores the AMA (Avid Media Access) referenced clips is closed, the media does not relink. Before you relink, open the bin of the referenced clips. For information on AMA, see The Avid Media Access (AMA) Workflow on page 259.
To relink master clips, subclips, or sequences:
1. Select the unlinked object or objects in the bin. 2. Select Clip > Relink. The Relink dialog box opens.
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3. Select options as described in Relink Options on page 295. You can display Help for the dialog box by pressing F1 (Windows) or the Help key (Macintosh). 4. Click OK. The system searches the selected media drives, and relinks clips and sequences if possible. The system disregards audio sample rate when matching media files.
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Relink Options
The following table describes the options for the Relink dialog box.
Option Description
Relink selected items to: Media on drive: Master clips All other items Relink only to media from the current project Other selected items only: Relink by: Source Timecode and Tape Key Number (KN Start) - picture only All Available Drives: Searches across all media drives that are online A specific drive volume: Relinks to media on a specific media drive
Relinks master clips to the appropriate media Relinks non-master clips (sequences, subclips, group clips, and other clips) to the appropriate media Restricts relinking to the current project. Allow relinking to offline elements: Relinks to clips that are offline. All available drives are searched regardless of the setting for Relink to media on volume.
Match case when comparing Makes tape name search case sensitive. tape names Allow relinking to source tapes with compatible rates Video Relink Parameters Relink to: Video format of current project only: Restricts relinking to the current video format (listed in the menu option). Any HD video format: Restricts relinking to HD formats only. Relinking searches for any available HD formats. Any SD video format: Restricts relinking to SD formats only. Relinking searches for any available SD formats. Any video format: Relinks to any available HD and SD formats. Relinks standard-definition (SD) clips to high-definition (HD) clips within an HD project or relinks HD clips to SD clips within an SD project. See Relinking and New Project Formats on page 296.
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Option
Description
Relink method:
Highest Quality: Relinks to the highest quality clip; for online work. Most Compressed: Relinks to the most compressed clip; for offline work. Specific Resolution: Relinks to clips of a specific resolution. See Relinking by Resolution on page 297.
Relink if quality:
If you select Specific Resolution as a relink method, this menu allows you to specify the range of the relink search: Is greater than or equal to: If the selected resolution is not available, then the nearest resolution that is better (more pixels, less compression) than the requested one and that has the closest video format (image size, field topness) is used. Is equal to: If the selected resolution is not available, the clip is displayed in the If no match is found list. Is less than or equal to: If the selected resolution is not available, then the nearest resolution that is less (fewer pixels, more compression) than the requested one and that has the closest video format (image size, field topness) is used.
Format
Allows you to select a target project format for relinking. The selected format is used for quality comparison; you specify the relink format in the Relink to parameter. Allows you to select a target resolution for relinking. The selected resolution is used for quality comparison; you specify the relink resolution in the Relink method parameter. Use Existing Media: The application displays the media to which the clips are currently linked. Unlink (Take Offline): The application unlinks the clip and displays the message Media Offline.
Resolution
If no match is found:
Leaves existing sequences alone and relinks only to copies with .relinked appended to their names. This option is selected by default.
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For example, you are editing a sequence in an NTSC 24p sequence. You then change the project format to 1080p/24, see Understanding Options for Changing the Project Format on page 850, and modify the sequence. See Understanding Options for Modifying the Sequence Format on page 852. A new sequence is created with the master clips appearing offline. If the HD media is already captured (as in a shared storage environment), you can use the command Allow relinking to source tapes with compatible rates, to link to the HD media. You can also use this command to link to clips logged without media. Then you can batch capture the final HD media.
1. Select the clips and sequence targeted for relinking. 2. Select Clip > Relink. The Relink dialog box opens. 3. Select Relink all non-master clips to selected online items to relink related subclips or sequences to the highlighted clip in the bin. 4. Select Allow relinking to source tapes with compatible rates. 5. Click OK. In an HD project, the SD clips in your sequence are now linked to HD media. In an SD project, the HD clips in the your sequence are now linked to SD media.
Relinking by Resolution
You can relink to clips of a specific resolution.
In an Avid Interplay environment, you can use dynamic relinking to easily switch between resolutions. For more information, see Using MultiRez and Dynamic Relinking in the Help.
To relink a clip by resolution:
1. Select the object or objects in the bin that you want to relink. 2. Select Clip > Relink. The Relink dialog box opens. 3. Select Relink Method > Specific Resolution. 4. Select an option from the Relink if quality menu.
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5. Select a project format from the Format menu. 6. Select a resolution from the Resolution menu. The default resolution is determined by the current Media Creation setting for Capture. See Media Creation Settings on page 728. If you select a different resolution in the Relink dialog box, the Media Creation setting does not change. 7. If you selected Specific Resolution as your Relink method, Select one of the following: t t Use Existing Media displays the media to which the clips are currently linked Unlink (Take Offline) unlinks the clip and displays the message Media Offline
If you are working in an offline resolution and want to capture in a higher resolution, select Unlink to ensure that you recapture all the media at the higher resolution. You can check for offline media in the Timeline by displaying offline clips in a distinct color. For more information, see Displaying Clip Colors in the Timeline in the Help. 8. Select other Relink options as described in Relinking Media Files on page 293. 9. Click OK. The system searches the selected media drives, and relinks clips and sequences if possible.
1. Move the subclips or sequences that you want to relink into the bin containing the clips. 2. Select the clips targeted for relinking. 3. Select Clip > Relink. The Relink dialog box opens. 4. Select Relink all non-master clips to selected online items to relink related subclips or sequences to the highlighted clip in the bin. 5. Click the Relink to media on volume menu, and select an option: t t Select All Available Drives to search across all media drives that are online. Select a specific drive volume if you know the location of the media or if you want to relink to media on a specific media drive.
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7. (Option) Select Match case when comparing tape names. 8. Click OK. The subclips or sequences are linked to the selected clips or subclips.
Because subclips and sequences do not point directly to the media files, you can perform this procedure only by using the source master clips.
To relink consolidated subclips or sequences:
1. Select the new master clips for a consolidated subclip or sequence (the clips have the file name extension .new), and unlink them. For information on unlinking, see Unlinking Media Files on page 300. 2. Select Clip > Relink. The Relink dialog box opens. 3. Select Relink offline master clips to online media files to relink master clips to media files that share similar database information. 4. Click the Relink to media on volume menu, and select a specific drive volume that contains the original media files. 5. (Option) Select Relink only to media from the current project. 6. (Option) Select Match case when comparing tape names. 7. Click OK. The clips are relinked to the original media files.
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Because subclips and sequences do not point directly to the media files, you can perform this procedure only by using the source master clips.
To unlink master clips from their current links:
1. Select the master clips to unlink. 2. Depending on your operating system, do one of the following: t t t (Windows) Ctrl+Shift+Right-click the clips and select Unlink. (Macintosh) Using a multi-button mouse: Press and hold Cmd+Shift and Right-click the clips and select Unlink, or select Clip > Unlink from the main menu. (Macintosh) Using a standard mouse: Press and hold Cmd+Ctrl+Shift and click the clips and select Unlink, or select Clip > Unlink from the main menu.
The clips are unlinked and display the message Media Offline.
To enable the Right-mouse button functionality on a multi-button mouse, see your Macintosh documentation. 3. (Option) If you have similar material from different sources, you can duplicate a set of clips, unlink the duplicates, and then modify the sources of the duplicates before capturing the new source material. For example, if you are working with multicamera material, you can capture one reel, duplicate the clips several times, unlink the duplicated clips, and rename their source tapes to batch capture the remaining reels.
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The archive to videotape process is not available with progressive media projects. You can use the archiving process to: Archive completed projects that you can restore at a later date if you need to reedit the project. Provide more space on the media drives for a new project. Create backups of your project files. Move a project to another workstation.
When you archive a project, the source media files are archived to videotape, and then you save the project files. For information about saving the project files, see Backing Up Your Project Information in the Help. You can reconstruct your project with the archived files and your source tapes.
The media files experience generation loss when the media is archived and restored because the target videotape format might include some compression. The archiving process divides the archive into multiple archive sequences based on the lengths of the available videotapes. The archiving to videotape process adds handles to the new clips that allow you to reedit the sequence after you restore the media files from the videotape. During the archiving process, the original media is archived to videotape. Media with effects is not recorded to tape because you can easily re-create the effects after the project is recaptured. However, the handles for transition effects are included in the archive file. The final sequence can be linked to the recaptured media to recreate the project. Each archived master clip is stamped with the archive tape name and archive timecodes during the restore process. The original source information on the master clips remains unchanged.
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1. Set up the Digital Cut tool as follows: a. b. c. Select Output > Digital Cut. The Digital Cut tool opens. Click the Deck Selection menu, and select a deck. If the Select Tape dialog box opens, click Cancel to leave Tape Name unspecified.
d. (Option) Select the Custom Preroll option, and select the number of seconds to indicate how many seconds the tape will roll before the archiving process starts. This option overrides the Preroll setting in the Deck Settings dialog box. 2. Create a new bin for the archive, and name the bin. For example, you can name the bin Archive. 3. Duplicate the sequences and clips you want to archive. 4. Drag the appropriate duplicate sequences and clips to the Archive bin. 5. Select the clips and sequences to archive from the Archive bin by doing one of the following: t t Select Edit > Select All to select all the clips and sequences in the bin. Ctrl+click (Windows) or Shift+click (Macintosh) to select specific clips or sequences.
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6. Select Clip > Archive to Videotape. The Archive to Videotape dialog box opens.
7. Select the appropriate options. Archive to Videotape Options on page 304 describes the options listed in the Archive to Videotape dialog box. You can display Help for the dialog box by pressing F1 (Windows) or the Help key (Macintosh). If the clips or sequences that you want to archive are not highlighted in the active bin, Archive to Videotape appears dimmed in the Clip menu. 8. Click OK. The Tape Lengths dialog box opens.
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The Archive Length area displays the calculated length of time required for archiving the media files. The archiving process might require more time than indicated because individual clips are not divided between tapes. 9. Under the Enter the quantity of tapes available for the archive area, do one of the following: t Type the number of blank videotapes needed for the archive next to the length of time of your blank tapes. For example, if the archive length is 2 hours and 15 minutes, and you have 30-minute videotapes, you would type 5 in the 30 Minutes text box. Type a custom tape length in the Custom text box, and type the number of available blank videotapes.
The archiving process uses the tapes in the order listed in the Tape Lengths dialog box. For example, if you type 10 in the 120 Minutes text box and 5 in the 60 Minutes text box, when you start the archive your Avid editing application prompts you for each of the ten 120-minute tapes before using the five 60-minute tapes. 10. Click OK. The Digital Cut tool opens and becomes the active window. 11. Follow the instructions displayed in the message boxes to complete the archiving process. A set of archive sequences is created in the Archive bin, and the source media is output to the videotape. One archive sequence is created for each tape. When needed, the system prompts you for another blank tape. The tapes are requested in the order that they appear in the Tape Lengths dialog box. When the system finishes creating the archive, a message box notifies you that the process is complete.
Archive Name
Type a name for the archive in the Archive Name text box. ProjectArchive is the default name. The archive name is numbered incrementally beginning with 001 to indicate the order of the tapes. Type a value in the Start Timecode text box to set the starting timecode of the archive on the videotape. By default, the start timecode is set to 01:00:00:00.
Start Timecode
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Option
Description
For Subclips and Sequences: Use handles Select this option, and in the Handle Length text box type the number of additional frames you want to archive at the heads and tails of the new master clips. This option provides enough overlap for trimming and adding transition effects. Select this option if you want to archive entire master clips.
Archive entire master clips For Sequences: Archive all clips in a group edit
Select this option if you selected a sequence that contains group clips and you want to archive the media for all the clips in the group.
1. Copy the project files to the Avid Projects folder. For information about the location of the Avid Projects folder, see Managing the Avid Projects and Avid Users Folders in the Help. 2. Open the project in your Avid editing application. 3. Open the archived bin. 4. Select Tools > Capture, and set the following options in the Capture tool: a. b. c. Click the Deck Selection menu, and select a deck. If the Select Tape dialog box opens, click Cancel to leave Tape Name unspecified. Click the Res (Resolution) menu, and select a resolution.
d. Click the Target Drive menu, and select a drive volume. For more information about setting up the Capture tool, see Setting Up the Capture Tool in the Help.
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5. Select the archived sequences, original sequences, and original clips. If you select only the archived sequences, the media is restored during the restore process, but the new media is not relinked to your original clips. 6. (Option) To relink the new media to the original clips, select the original clips and repeat the restore process. Repeating the restore process relinks only the selected items to the new media files. 7. Select Clip > Restore from Videotape. The Restore from Videotape dialog box opens. 8. (Option) If you are repeating the restore process, select Restore only those items for which media is currently unavailable. Otherwise, deselect this option. 9. Click OK. The Capture tool becomes the active window. 10. Follow the instructions displayed in the message boxes to complete the restore process. Your Avid editing application recaptures the archived sequences and clips, and relinks the selected clips and sequences to the new master clips. 11. Batch import any graphics and render all non-real-time effects. For information about batch import, see Reimporting Files in the Help.
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In preparing to move your sequence from an offline system to an online system, its useful to run an effect summary and a source summary report. The Effect Summary displays a list of all effects, including a separate list of plug-ins used. The Source Summary is a list of all the tapes you need for recapture and a list of import paths for all imported graphics.
Finding Specific Effects
You use the Effect Summary and Effect Location Summary to find a particular effect. When you output the summary to a text editor, you use the Find option and Find Next option to cycle through all occurrences of the particular effect. In addition, the start or end timecode value for each occurrence can be entered into the Source/Record monitor to go to the start of the effect in the Timeline. This can be helpful if you need to replace or modify a specific plug-in, for example.
Plug-in Information
An Effect Summary displays a list of effects found in the selection, including how many times the effect was used. For plug-ins loaded on your system, a section displays a summary of the plug-ins used, displaying the name, the vendor, the version and the ID of the plug-in. This can be helpful if you need to get a list of the plug-ins needed for online.
If a plug-in is not loaded on your system when the summary is generated, the information displays unavailable effect, followed by the plug-in ID. The vendor and version number are not directly accessible.
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9 Script-Based Editing
The lined script is traditionally used as a tool for managing scene and take information during postproduction on a dramatic feature film or television production. The script-based editing feature in your Avid editing application allows you to adapt the lined script to the digital realm for use in any type of production, from drama to documentary to spot advertising. The following topics provide information about working with script-based editing: Lined Script Basics Script Window Basics Working with Script Text Searching Through Script Linking Clips to the Script Interpolating Position for Script Integration Working with Slates in the Script Window Working with Takes in the Script Window Script Marks Finding Clips and Script Editing From the Script Window
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Master shot The line labeled 33/1 is the master shot that usually covers all the action in a wide shot. The first number in the label indicates the scene number as written on the script (scene 33). The number following the slash indicates that this is the first take captured on film for the master shot. A second take of the master shot, for example, would be labeled 33/2. Additional setups The lines for each subsequent camera setup within the scene are labeled with the scene number (33 in our example) followed by a letter for each setup (A, B, C, and so forth), followed by a slash and the number of the take within that setup. These lines can be any length, depending upon what portion of the script is covered by the particular shot. The jagged lines in the script represent the parts of dialog where the actor is off screen. For example, the character Mary Sue is off camera during the action described in the second paragraph (when the waitress character enters), so a jagged line is drawn through the shots that cover Mary Sue (33A/1 and 2).
Off-screen dialog
When the scene is recorded on videotape for example, in a sitcom shoot the lined script can also include timecode notes written next to specific lines of dialog that represent a sync point between the dialog on the page and the recorded dialog on tape. These sync points provide assistant editors or chief editors with a quick path to specific points in the source material.
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Takes
In addition to the standard lining conventions, script integration includes the following enhancements:
Slates Takes Indicators Takes are organized into slates that display a representative frame and clip name for the take that is currently selected. The Takes tabs and lines extending from the bottom of each slate indicate the number of takes for that scene. Click a Takes tab to select the take. You can apply off-screen dialog indicators or colors to indicate such things as preferred takes, takes used in the current active sequence, or line changes in dialog.
Script marks The double arrows marking the takes at various points represent marked lines of dialog in the script that are synchronized to matching dialog in the source clip. Script marks are especially effective during editing, allowing the editor to quickly locate dialog and piece together parts of a scene.
The Script window provides additional controls for matching back to clips in the source bins, loading and playing back takes, and searching for takes and script text.
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1. The continuity person or an assistant creates the lined script in hardcopy form on the set during shooting. 2. Source footage from the shoot is prepared and captured by using methods described in Creating a New Project in the Help. 3. The assistant editor uses the lined script from the shoot, a text file of the script itself, and methods described throughout this chapter to import and line the script, link clips to the script, place script marks, and customize the display of takes prior to editing. The assistant can also use the ScriptSync feature to automatically place script marks. 4. The editor uses the fully prepared Script window to edit the program.
The following is an example of an audiovisual script for a news magazine piece imported into the Script window, with the basic features of script integration applied.
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All possible B-roll shots are ready to be loaded and cued. Color indicates preferred shots.
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Double-click Script in the Settings list in the Project window. See Script Settings on page 738 for a list of the Script Settings options.
Importing a Script
The first step in script integration is to import a script in the correct format.
The imported script must be in text format. To maintain the original formatting, however, export the script from your word processor by using the Text Only with Line Breaks option. If you export the script as text only, the formatting is lost.
To import a new script:
1. Place the file in a directory that is available to your Avid editing system in one of the following ways: t t Transport the file on removable media, and copy it to your hard drive. Place the file in a network location that you can access from your Avid editing system.
2. Click the Bins tab in the Project window of your Avid editing application. The Bins list appears. 3. Select File > New Script. The Open dialog box opens.
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4. Locate the file and double-click it, or select the file and click Open. A script bin appears in the Bins list in the Project window. The script, with its original layout, appears in the Script window.
5. Change the name of the script bin by clicking the title in the Bins list in the Project window, and typing a new name.
Select Script > Text Encoding, and then select the text encoding for the script as described in the following table.
Option Description
None
No encoding is specified; the system default is used. Select this option when the text was created on a system with the same system character set you are currently using. Use this option for non-Latin-based encoding where UTF-8 was not used.
Mac Select this option when the script was created on a Macintosh system (MacRoman) using the MacRoman character set. This is the default encoding on Macintosh systems for plain text using the Latin character set.
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Option
Description
PC (Latin-1) Select this option when the script was created on a Window-based system using the Latin-1 character set. This is the default encoding on Windows-based systems for plain text using the Latin character set. UTF-8 Select this option when the script was created using the Unicode UTF-8 character set.
Non-native characters might not display correctly even if they are encoded in UTF-8. Even though the text is encoded correctly, the ability to display non-native characters is limited at this time.
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To open a new script (.txt) file and add it to the Bins list in the Project window, select File > New Script. To open existing Script window (.ave) files and add them to the Other Bins folder in the Bins list in the Project window, select File > Open Bin. To close Script windows, select File > Close. To save changes, select File > Save Script. To save a copy of the Script window, select File > Save a Script Copy As.
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1. Press the Alt key (Windows) or the Option key (Macintosh), and click the Takes tab. 2. Drag the window to a new location to leave the Info window open.
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Use the bar on the right to scroll up or down. Resize the window by dragging the size box in the lower right corner. Press the Page Down or Page Up key to move one screen at a time. Press the Home or End key to move to the beginning or end of the script. Press the Up Arrow or Down Arrow key to move your line selection up or down by one line.
You can also use several search features, as described in Searching Through Script on page 322.
1. Select Script > Left Margin. The Left Margin dialog box opens. 2. Type a new margin size (in pixels) in the text box, and click OK. The Script window reflects the new setting.
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1. Select Edit > Set Font. The Set Font dialog box opens. 2. Click the Font menu, and select a new font. The menu includes all fonts currently installed in the system. 3. Type a new font size in the text box, and click OK. The Script window reflects the new settings.
As you enlarge font size, the available sizes for the slate frames also increase. This can be useful for presentation or screening purposes, when you need to display extra-large text and slate frames for a large audience or across a room. For information on enlarging slate frames, see Resizing Slates on page 327.
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Lasso the first line of the selection, and drag through the text. As you drag, a box outlines your selection.
Release the mouse button when you finish lassoing the selected lines. The text is highlighted.
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t t
Click the first line of the selection, and then Shift+click the last line. The entire block of text is highlighted. Press Ctrl+A (Windows) or Command+A (Macintosh) to select all the text and takes.
You can also extend a selection by pressing the Shift key and clicking a line of text preceding or following the current selection.
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To rearrange or rewrite individual words or characters in the script, you should make the changes in a word processor before importing them into a separate Script window. You can then use the procedures in this section to copy and paste the new lines into the existing Script window, overwriting the incorrect lines. You cannot undo cut, copy, or paste operations in the Script window.
To cut or copy lines of script and then paste them:
1. Select the lines. 2. Select Edit > Cut or Edit > Copy. 3. Select the line below the location where you want to insert the text. 4. Select Edit > Paste. If you selected only one line at the insertion point, a message box asks if you want to replace the selected line. If you selected more than one line at the insertion point, no message box opens. When you select Edit > Paste, the selected lines are replaced with the text you cut or copied in step 2. You cannot use the Undo command after performing this step. 5. Make a choice based on your needs: t t t Click Replace to overwrite the selected line. Click Insert Before to insert the text above the selected line. Click Insert After to insert the text below the selected line.
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1. Select the lines of script you want to delete. 2. Select Edit > Cut. Unlike a normal deletion, the text remains in the Windows Clipboard or Macintosh Clipboard until the next time you copy or cut a selection.
You can use the Find Bin and Find Script buttons to match back and forth between script and clips. For more information, see Finding Script on page 342.
1. Select the line of the script at the beginning of the scene or page. 2. Click the Add Scene or the Add Page button in the Script window toolbar, or select Script > Add Scene or Script > Add Page. A dialog box opens.
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3. Type the number for the scene or page, and click OK. The scene number appears in the left margin and the page number appears in the right margin next to the first line of the selected region.
New page number
Scene and page numbers both appear in the status bar at the bottom of the Script window and reflect your current position within the script. Each scene or page number continues throughout the script until you mark another line as the beginning of a new scene or page.
To change a page or scene number:
1. Select the beginning line of the scene or page. 2. Do one of the following: t t Click the Add Scene or the Add Page button in the Script window toolbar. Select Script > Add Scene or Script > Add Page.
A dialog box opens. 3. Type a new number for the scene or page, and click OK. 4. If the renumbering affects page or scene numbers that precede or follow the current change, then repeat these steps as necessary.
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1. Select the first line of the scene or page. You can also delete all page or scene numbering throughout a range of the script by selecting the range of lines or the entire script. 2. Press the Delete key. The Delete dialog box opens. 3. Select the options for Delete scene(s) or Delete page break(s) as appropriate, and click OK. The numbering is deleted from the Script window.
To search for a page or scene number:
1. Select Script > Go To Page or Script > Go To Scene. You can also click in the page or scene display in the status bar at the bottom of the Script window. The Go To Scene/Page dialog box opens. 2. Type the number of the scene or page, and click OK. The Script window scrolls to the page or scene, and the first line is highlighted. If you type a page or scene number that is not in the script, then no action occurs.
1. With the Script window active, select Edit > Find. The Find dialog box opens. 2. Type the text you are looking for. 3. Select one of the optional search parameters, when appropriate: t t If you do not want the search to be case sensitive, select Ignore Case. If you do not want the search to highlight instances where your text is part of another word, select Whole Word.
4. Click OK. The first occurrence of the text is highlighted in the Script window. 5. Select Edit > Find Again to search for the next occurrence of the text.
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1. Open the script bin by double-clicking the Script Bin icon. 2. Open the source bin for the clips that you want to link to the script. 3. (Option) Sort the source clips to make the job easier: t t You can sort the Scene/Take column for an alphanumeric list of clips that matches their relative order in the script. If you are not working with scene and take information (for example, in a video documentary project), you can provide your own numbering for the clips in a custom column, or you can sort the clips manually in Frame view according to their order in the script. For more information on adding a custom column, see Adding Customized Columns to a Bin on page 215.
4. Select the portion of the script that is covered by the first clip or clips. 5. Select the clip or clips in the source bin, and drag them to the highlighted text. Make sure the pointer is over the highlighted text before releasing the mouse button.
A slate frame appears above the text, with one or more of the takes covering the scene as lines.
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6. Continue to apply clips to additional portions of the script until you have finished creating all your slates. Alternatively, you can create slates one at a time, place script marks, and fine-tune the lining of each scene before proceeding to the next portion of the script.
You can change the default behavior before opening a script in the Script window by selecting Interpolate Position in the Script Settings dialog box. See Script Settings Options on page 315.
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Selecting Slates
To select slates, do one of the following:
t t t
Click a slate to select it. Shift+click additional slates to select all the active takes. Drag a lasso through a region of the script containing slates. All slates and takes within the lasso are selected.
Selecting multiple slates is especially useful when you are adding or deleting color or off-screen dialog indicators across takes, as described in Working with Takes in the Script Window on page 330.
Resizing Slates
You can resize the slates the same way you resize frames in the bin in Frame view.
To enlarge the slates:
t t
You can enlarge the font size of the script to increase the size of the slate frames. This can be useful for presentation or screening purposes when you need a large display for an audience. For information on resizing the font, see Changing the Font Used in Script Text on page 319.
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You can change the default behavior before opening a script in the Script window by selecting Hold Slates Onscreen in the Script Settings dialog box. For more information, see Script Settings Options on page 315.
You can change the default behavior before opening a script in the Script window by deselecting Show Frames in the Script Settings dialog box. See Script Settings Options on page 315.
To hide the slate frames:
Select Script > Show Frames. The check mark to left of the command is removed, indicating Show Frames is disabled. The Script window shows only the clip names for the takes.
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Select Script > Show All Takes. The check mark to left of the command is removed, indicating Show All Takes is disabled. The Script window shows only the first take in each nonactive slate.
Moving a Slate
You can adjust the position of slates to make room for more slates, to avoid blocking words, or to display takes over specific lines.
To move a slate, use one of the following methods:
t t
To move a slate horizontally, click the slate and drag it to the left or the right. (If necessary, resize the Script window by dragging the size box.) To move a slate vertically without moving the position of the take lines in the script, click the slate and drag it up or down. The take lines remain fixed over the text to which they have been previously linked.
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To move the slate and all its take lines vertically to a new location in the script, press the Ctrl key (Windows) or the Command key (Macintosh), and then drag the slate to the new location.
As you move the slate, the takes continue to cover the same number of lines in the script. To lengthen or shorten the number of lines covered in the takes at the new location, see Adjusting Take Lines on page 333.
Deleting a Slate
Occasionally, you might need to delete a slate for example, when you find that the takes in the slate are no longer needed.
n c
When you delete slates and takes from the Script window, the captured source clips remain in the source bins. You cannot undo the deletion of slates. To restore a slate after deletion, you need to re-create the slate. See Linking Clips to the Script on page 325.
To delete a slate:
1. Select all the takes in the slate by pressing the Shift key and clicking the tab for each take. 2. Press the Delete key. The Delete dialog box opens. 3. Select Delete Takes, and click OK. The slate and all its takes are deleted from the script.
Selecting Takes
To select takes, use one of the following methods:
t t
Click any take tab to select it. The outline of the take changes to red, indicating that the take is active. Double-click any line in the take to select the take and load it into a monitor.
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t t
Shift+click additional takes in the same slate or across slates to select them. Drag a lasso through an entire region of the script. All takes within the lasso are selected.
Selecting multiple takes is especially useful when you add or delete color or off-screen dialog indicators. See Using Color Indicators in the Script Window on page 334 and Indicating Off-Screen Dialog in a Script on page 333.
Adding Takes
To add another take to an existing slate:
1. Select the region of the script that the take covers. 2. Open the bin where the clip for the take is located. 3. Drag the clip to the slate. The new take appears in the slate and is applied to the selected region of the script.
You need to manually adjust the take lines if the new take covers a region different from the existing slate. See Adjusting Take Lines on page 333.
Deleting Takes
As you screen clips, you might find that a take has been applied to the wrong scene and should be deleted from the slate. You might also decide to delete a bad take to simplify the script interface for the editor.
You cannot undo the deletion of takes. To restore a take after deletion, see Adding Takes on page 331.
To delete one or more takes:
1. Select the takes in the Script window. 2. Press the Delete key. The Delete dialog box opens. 3. Select Delete Takes, and click OK. The takes are deleted.
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Type the numbers in the Take column of the source bin for the clips.
Numbers in the Take column appear in the tabs for each take.
1. Select the Takes tab in the Script window. 2. Press the appropriate arrow keys or step keys on the keyboard to advance the footage displayed in the slate forward or backward to the frame you want. You can also select multiple takes and advance them all at once.
Loading Takes
To load individual takes into the Source monitor:
t t
Select multiple takes, and then double-click any take you selected.
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Playing Takes
To play back a take, do one of the following:
Double-click a take to load it into the Source monitor, and then click the Play button or press the Play key. The clip plays back and stops when it reaches the end. Select a take in the script, and then click the Play button at the top of the Script window. The clip loads and plays back in a continuous loop until you press the space bar. If you selected more than one take, each take plays in sequence.
1. Press the Ctrl key (Windows) or the Command key (Macintosh). Notice the movement icon that appears when you place the pointer at either end of the take. 2. Click the end mark or beginning mark of a take, and drag it until you reach the correct line in the script. 3. Press the Ctrl key (Windows) or the Command key (Macintosh), and drag the opposite end of the take to a new location, if necessary. 4. Repeat the procedure for other takes in the slate as necessary.
1. Select the range of script containing the off-screen dialog. 2. Select one or more takes that you want to mark with the off-screen indicator. 3. Click the Set Offscreen button in the Script window toolbar. The off-screen indicator appears, superimposed on the selected takes of the highlighted range of the script. You can switch the indicators on or off by clicking the button repeatedly.
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You must select the range of the script that contains the off-screen dialog before enabling the off-screen function.
To remove one or more off-screen indicators:
1. Select the range of script containing the off-screen indicators. 2. Select only those takes that display the indicators. 3. Click the Set Offscreen button.
1. Select Script > Color > color. 2. Select the region of the script that covers the range within the take or takes that you want to highlight with color. 3. Select one or more takes. 4. Click the Set Color button in the Script window toolbar. The color appears only in the highlighted script region of the selected takes. You can switch the indicators on or off by clicking the button repeatedly.
You must select the range of the script that you want to highlight with color before enabling the color indicator function.
To remove one or more color indicators:
1. Select the range of script containing the color indicators. The first take in the selected region determines the color indicator status displayed in the Set Color button. 2. Select only those takes that display the indicators. 3. Click the Set Color button.
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Script Marks
Script Marks
Script marks allow you to synchronize individual lines of script with matching points in captured clips. When you place a mark in the script, an IN point also appears in the clip when you load it into a monitor for editing. This provides line-by-line control over alternative takes that the editor can instantly load and edit into the sequence. You can place script marks in several ways: One take at a time: see Placing Script Marks Manually on page 335. In a playback loop in real time: see Using Real-Time Screening and Marking on page 336. Automatically using ScriptSync: Marking with ScriptSync on page 338.
1. Map the Add Script Mark button from the Other tab in the Command palette to a user-customizable palette or to the Keyboard palette. 2. Double-click in the Script window at the intersection of a take and the line of dialog that you want to mark.
The take is selected in the slate, the selected line of the dialog is highlighted, and the clip loads into the Source monitor.
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3. Click the Play button, or press the Play key. The take plays in the monitor. Alternatively, you can step (jog) or shuttle through the footage, place the position indicator on the exact frame, or scrub the audio to find the exact line of dialog. The clip does not have to be playing. 4. When the playback reaches the selected line of dialog, click the Add Script Mark button or press the Add Script Mark key. The line is marked in the Script window with a small horizontal bar, and play stops.
1. Select one or more takes. 2. Click the Record button in the Script window toolbar. The first selected take changes to green in the Script window, the system automatically loads the clip into the Source monitor, and the clip begins to play.
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Script Marks
3. As you hear a line of dialog (or see a particular clip) that you want to mark, click the matching line in the Script window. A script mark appears at that location in the take, and the clip continues to play. You can scroll through the Script window without affecting playback. 4. Continue to mark additional sync points using one of the following methods: t t t t Click a line that already contains a mark to replace the previous mark and update the sync point in the clip. Click a line in the script before or after the range of the existing take line, and the mark is added while the take line is extended to include the new line. Use variable-speed play controls (J-K-L keys on the keyboard) to shuttle, step, or pause during playback. Press the Tab or Shift+Tab keys on the keyboard to begin playback of the next or the previous take.
As each take reaches its end, the system automatically loads and plays the next take. 5. Continue to place marks until all takes have been screened.
To stop the playback loop:
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1. Select one or more takes that include audio. 2. Double-click any line in the take to select the take and load it into a monitor.
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Script Marks
Language
Select the language of your script (this setting is for both the audio and the text).
Depending on the language you select, the Acoustic model used by Nexidia changes; the models are Broadcast and Telephony. Only one model applies per language. Broadcast has a higher resolution and can be more accurate than Telephony in some cases. The Broadcast model is used for North American English, Dutch, Latin American Spanish, and Modern Standard Arabic.
Tracks Skip lines that only contain CAPITAL letters Skip text in parentheses () or brackets []
Select the audio tracks you want as input to ScriptSync. Select this option if lines that contain only all-capital letters are not part of the spoken dialog. Dramatic scripts often use all-capital letters to identify the speaker or for scene descriptions. Select this option if parenthetical expressions in your script are not spoken.
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Option
Description
Select this option to skip all text before the first colon in a line of text. For example, select this option if your script uses the convention of placing a characters name before a colon when the character begins to speak. Select this option if action is indented less than dialog in your script. If you select this option, also type the number of characters that dialog is indented in the Dialog Indent (characters) text box, or click the Select Dialog button, select a line of dialog from the Script so the application can automatically infer the correct number of characters, and then click OK. Select this option if the take you are syncing already contains script marks and you want ScriptSync to update those marks.
5. Click OK. The syncing process starts. A thermometer tracks the progress. 6. (Option) Press Ctrl+. (period) to cancel the process after it has started. When ScriptSync finishes, your take includes a script mark for every line of text the application found in the audio.
7. Check through the marks. If ScriptSync missed any, add them manually as described in Placing Script Marks Manually on page 335.
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Script Marks
Double-click the script mark at the line of dialog that you want to cue. The take is loaded into the Source monitor and is cued to the synced line of dialog. An IN point is placed at the sync location.
1. Select the lines in the Script window, dragging through all intersecting takes. The script lines and takes are highlighted. 2. Click the Play button in the Script window if you want to screen the takes for those lines, or click the Record button if you want to add script marks. The takes load and play back one after another. You can use the Tab key or J-K-L keys to jump between takes and to control playback.
1. Press the Ctrl key (Windows) or the Command key (Macintosh). Notice the movement indicator that appears when you move the pointer to a mark in the script. 2. Click the mark, and drag it to the new position.
You cannot undo the deletion of script marks. To restore a script mark after deletion, see Placing Script Marks Manually on page 335.
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1. Click once on a script mark to select it. (If you double-click, you load the clip and make the Composer window active.) You can select multiple script marks for removal by highlighting an entire region of text and selecting the takes containing the script marks you want to remove. 2. Press the Delete key. The Delete dialog box opens. 3. Select Delete 1 mark(s), and click OK. The mark is deleted.
Finding Script
The Find Script button allows you to quickly match back from currently loaded clips to portions of script in the Script window to which the clip has been linked.
To find the script linked to a loaded clip:
1. Place the position indicator in the clip at the line of dialog (or within a range of dialog) that you want to find. 2. Click the Find Script button in the Other tab of the Command palette. The Script window instantly scrolls to and highlights the portion of script that most closely matches the clip location.
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1. Select the takes that you want to find. 2. Click the Find Bin button in the Script window toolbar. Your Avid editing application searches through bins linked to the project, opens the bin containing the linked clips, and highlights them in the bin.
1. Open the Script window for the current cut. 2. Double-click the first preferred take to load it into the Source monitor. The IN point is already marked and cued. 3. Play the take until the appropriate OUT point is reached, and stop play. 4. Click the Splice-in or the Overwrite button to make the first edit.
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5. Prepare the sequence for the next edit: a. b. c. Create new tracks, if necessary. Enable the appropriate source and record tracks. Patch the tracks, if necessary.
d. Mark an IN point in the sequence for the next edit. 6. Double-click the next preferred take to load it. 7. Play the clip until you reach the appropriate OUT point, and stop play. 8. Perform the edit on-the-fly. 9. Repeat steps 5 through 8 until you have moved through the entire scene or segment. 10. Fine-tune the edits by using normal trimming and editing procedures. Continue to use the Script window to quickly load and cue alternative takes as necessary.
1. Mark an IN point or place the position indicator at the location in the sequence where you want to splice in the segment. 2. Press the Ctrl key and Alt key (Windows) or the Ctrl key (Macintosh). Notice that the Splice-in arrow appears when you point to a take. 3. Double-click the preferred take within the range of dialog that has been marked with script marks. The marked section of the clip is spliced into the sequence.
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Interactive Screenings
The Script window is a valuable tool during screenings of work in progress, allowing you to: Quickly search for scenes and pages with clips attached for instant retrieval. Sequences are not loaded into the Script window. Instead, you can perform a video mixdown and load the resulting master clips. For more information, see the Help. Match back and cue source material to compare alternative takes. Quickly find and open bins for retrieval of additional material not included in the Script window. Enlarge script font and slate frames for better viewing by your audience.
The Script window provides a visual, interactive look at the content of the original script against the elements in the final piece. Sequences cannot be loaded into the Script window. Alternatively, you can perform a video mixdown and load the resulting master clips instead. For more information, see Performing a Video Mixdown in the Help.
All alternative takes are available for viewing and comparing. Matching colors indicate takes used in the preferred cut as well as alternative cuts. You can mix down alternative cuts to form master clips and place them next to the script.
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For basic information about viewing and marking footage, see Viewing and Marking Footage: Basics in the Help or the Basics Guide for your Avid editing application.
If no clip or sequence is loaded in the Source monitor or Record monitor, the Info window is not available.
1. Do one of the following: t t Move the pointer to the gray area above the Overwrite button. Place the mouse pointer in the gray area to the right of the Clip icon.
2. Press and hold the mouse button. The Info window opens. Only fields with data are displayed.
3. Drag the window to a new location to leave the window open. 4. Move the pointer to the gray area above the Splice-in button. 5. Press and hold the mouse button. The Info window opens. Only fields with data are displayed.
To display information from the Source monitor:
1. Move the pointer to the left part of the top gray area. 2. Press and hold the mouse button. The Info window opens. Only fields with data are displayed. 3. Drag the window to a new location to leave it open.
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1. Do one of the following: t t Press and hold the mouse button over the Clip icon in the bin. Press Ctrl+Alt and click the clip for which you want to display information.
The Info window opens. Only fields with data are displayed. 2. Drag the window to a new location to leave it open. For information on displaying clip or sequence information from the Script window, see Displaying Clip and Sequence Information in a Script Window on page 318.
To copy text from the Info window:
1. Select the information you want to copy. 2. Press Ctrl+C (Windows) or Command+C (Macintosh) to copy the information. 3. Place and click the mouse pointer where you want to paste the information, and press Ctrl+V (Windows) or Command+V (Macintosh).
You need to add the timecode track to the clip or sequence before the timecode tracking formats appear in the Timecode menu. For more information, see Displaying Timecodes in a 24p or 25p Project. When displaying TC 30 source or M 30 timecodes, the pulldown phase for NTSC reference is displayed.
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1. Select Tools > Timecode Window. The Timecode window opens. 2. Click anywhere in the Timecode window, and select an option.
Timecode menu
3. To add an additional line of timecode, click Add Line, then click the new line and select an option. 4. To change the size of the font displayed in the Timecode window, select Size > font size. 5. Click the Close button to close the Timecode window.
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1. In the Project window, click the Settings tab. The Settings list appears. 2. Double-click Video Display. The Video Display Settings dialog box opens. 3. Click the Desktop Play Delay slider to increase or decrease the amount of frame offset. You might need to readjust the frames a few times to find the correct offset.
1. Click the Fast Menu button in the Composer window or on a pop-up monitor. The Tool palette opens.
2. Click a button in the Tool palette. Your Avid editing application performs the function associated with the button.
To leave the Tool palette open and move it to another location:
1. Click the Fast Menu button in the Composer windowunder the Source monitor or on a pop-up monitor. 2. Click the location where you want the Tool palette to be displayed.
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3. (Option) If a subset of the buttons appears in the Tool palette, click the lower right corner and drag it to the right and down to reveal the full Tool palette.
To view the names of the buttons in the Tool palette:
Move the pointer over a button. The name of the button appears in a ToolTip box.
1. In the Project window, double-click the Interface Setting. The Interface Setting dialog box appears. 2. Select Show Labels in Tool Palette. 3. Click OK. Labels appear on the buttons under the icons.
1. Select the clips in the bin that you want to play in a loop. 2. Select Bin > Loop Selected Clips. The clips begin playing in the Source monitor from the IN point to the OUT point. 3. Press the space bar to stop the play loop. If you want to play the clips from start to end, press the Alt key (Windows) or the Option key (Macintosh) while performing this procedure.
Using Locators
Locators are a type of electronic bookmark. They allow you to find and identify specific frames during editing. Keywords that you enter in the comments attached to a locator allow you to use standard Find procedures to call up the clips quickly. You can display information about the locators using the Locators window. For more information about the Locators window, see Using the Locators Window on page 358.
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There are eight Add Locator buttons in the More tab of the Command palette. Each Add Locator button is a different color, which allows you to group locators by color. For example, you can use the red Add Locator button to identify color correction frames and use the blue Add Locator button to identify cutaway shots. You can map Add Locator buttons, as described in Understanding Button Mapping on page 78.
Use locators to mark clips or specify frames that require color correction, noting the specific correction to perform if someone else does the job. Use locators at matching points in synchronized audio and video tracks so that if the tracks lose sync, you can visually realign the locators in the Timeline to restore sync. For more information on sync, see Managing Sync with Multiple Tracks on page 383. Use locators to mark the IN and OUT points for music. Use locators in the Timeline to return directly to an edit you have designated for further trimming at a later time. Use locators to identify cutaway shots with comments so that when you return to cover jump-frame edits with cutaway footage, you can quickly call up the shots using basic Find procedures. Use locators to mark filler segments with comments to identify the items that should replace the filler. Use locators with the Mark Locators button to put multiple sets of locators on a long clip, and so on.
Add comments for EDLs Use locators to add comments to sequence clips to appear in lists that you create, such as an EDL or cut list. Viewing reviewer comments Print a list of reviewer comments Import and export locators Use the Locators window to view reviewer comments and the specific frame. See Using the Locators Window on page 358. Use the Locators window to print a list of changes or comments that you can distribute to other people in the production. See Using the Locators Window on page 358. Import or export locators from one sequence or clip into another sequence or clip. See Exporting and Importing Locators on page 361.
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When you insert a locator, it appears as an oval in the Timeline, in the position bar, and at the bottom of the frame in the monitor. The color of the oval corresponds to the color of the locator button you used.
Locator displayed in the monitor, the position bar, and the Timeline
You can add locators to your source material while you are in an editing session, as described in Adding Locators While Editing on page 354.
1. Load a clip or sequence. 2. (Option) Select a specific track by using the Track Selector panel. See Understanding the Track Selector Panel in the Help. 3. Cue to the frame, and click an Add Locator button. The Add Locator buttons are in the More tab of the Command palette. The Locator edit entry window opens. The locator name, color, frame, and track information appear. By default, the locator name is the user name logged onto your system. The following illustration shows the Locator edit entry window.
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Comment area
4. (Option) Type a new name in the Name text box. 5. Type your comments in the comment area of the Locator edit entry window. 6. Change the color from the Color menu or change the locator name. 7. To save your information, click OK, or press the Enter (Windows) or Return (Macintosh) key. The information is stored with the marked frame. The locator oval appears in the Timeline, in the position bar, and at the bottom of the frame in the monitor.
1. Load a sequence or clip. See Loading and Clearing Footage in the Help. 2. (Option) Select a specific track, using the Track Selector panel. See Using the Track Selector Panel in the Help. 3. Map the Add Locator button to a key by doing the following: a. b. c. Open the Command Palette, click the More tab, and select Button-to-Button Reassigment. In the Settings list of the Project window, double-click Keyboard. Drag an Add Locator button to a key on the Keyboard palette.
For more information about mapping buttons to keys, see Mapping User-Selectable Buttons in the Help. 4. Click the Play button, and every time you want to add a locator, press the key to which you mapped the Add Locator button.
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5. (Option) Map different Add Locator buttons to different keys to be able to add more than one color of locator.
To add comments to the locators:
1. Stop playing. 2. Do one of the following: t t Double-click the locator in the position bar under the monitor. Click the large oval on the frame in the monitor.
A Locator edit pane opens. The locator name, color, frame, and track information appear. By default, the locator name is the user name logged onto your system.
Comment area
3. (Option) Type a new name in the Name text box. 4. Type your comments in the comment area of the Locator edit pane. 5. (Option) Change the color from the Color menu or change the locator name. 6. To save your information, click OK, or press the Enter key. The information is stored with the marked frame. The locator oval appears in the Timeline, in the position bar, and at the bottom of the frame in the monitor. 7. (Option) Click the Locator icon in the to edit locator information.
To keep the Locator edit pane from opening:
1. Select Tools > Locators. The Locators window opens. 2. Select Disable Locators Popup from the Fast menu. The Locator edit pane now does not open even if you double-click a locator.
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Finding Locators
To quickly go to a frame with a locator while editing:
1. Do one of the following: 2. Click the oval Locator icon in the Source or Record monitor. 3. Double-click the locator in the position indicator bar. 4. In the Locators window, right-click (Windows) or Ctrl+Shift+click (Macintosh) a locator item, and then select Edit Locator. The Locator edit entry window opens. 5. Do one or more of the following: t t t Select from the Color menu to change the color of the Locator icon. Type a new locator name. Enter new text or update the current text comment.
6. Click OK.
1. Double-click Composer in the Settings tab of the Project window. The Composer Settings dialog box opens. 2. Click the Edit tab. 3. Select Copy Source Locators. 4. Click OK.
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1. Move the position indicator between two locators. 2. Click the Mark Locators button in the Edit tab of the Command palette. The area between the two locators is selected.
t t
Click the Go to Previous Locator button in the Move tab of the Command palette.
Click the Go to Next Locator button in the Move tab of the Command palette.
Deleting Locators
You can delete locators using the Delete key, or the Locators window.
To delete a single locator:
1. Select a locator in the Timeline or in the position bar. 2. Press the Delete key. The selected locator is removed.
To delete locators using the Locators window.
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You can use the Locators window to: Go to the locator in the sequence or clip. Find frame, timecode, and footage information about each locator. Modify and sort the display. Display frames for easy visual reference. Change the color of the Locator icons. Delete a single locator or multiple locators. Export locators to send out as a review and approval file. Print the Locators window. This is especially useful for identifying and listing specific frames to be used in an effect, for example. You can also make a list of IN and OUT points for adding music. Copy and paste locators from one clip or sequence to another.
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1. Load the sequence containing the locators. 2. Do one of the following: t t Right-click (Windows) or Ctrl+Shift+click (Macintosh) the Source or Record monitor and select Locators. Select Tools > Locators.
t t t t
Click anywhere in the locator items row except in the Comment column.
Double-click the locator in the Locators window. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the locator, and select Jump to Locator.
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To display a timecode column, a footage column, or a frame number column in the Locators window:
Right-click (Windows) or Ctrl+Shift+click (Macintosh), and select Display > Frame Number, Timecode, or Footage.
To sort locators:
1. Click the heading of the column that you want to sort. 2. Right-click (Windows) or Ctrl+Shift+click (Macintosh), and select Sort Column (to sort in ascending order) or Reverse Sort Column (to sort in descending order).
To change column widths:
1. Click the heading of the column that you want to resize. 2. Right-click (Windows) or Ctrl+Shift+click (Macintosh), and select Enlarge Column or Reduce Column.
To change the color of a Locator icon:
Right-click (Windows) or Ctrl+Shift+click (Macintosh) the locator icon, select Change Locator Color, and select a color.
To delete locators:
1. Click a locator item, or Ctrl+click (Windows) or Shift+click (Macintosh) multiple locator items. 2. Press the Delete key.
You can also import the text file into a spreadsheet program, such as Excel. You can also use the Locators window to import locators back into your sequence. For information about creating or editing a locators text file, see Creating a Locator Text (.txt) File on page 362.
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To export locators:
1. From the Locators window, right-click (Windows) or Ctrl+Shift+click (Macintosh) and select Export Locators. A dialog box opens, asking if you want to export only the selected locators or export all locators. 2. Click All or Selected. The Choose location for Exported Locators dialog box opens. 3. Type a file name and click Save. The locator is saved as a text file (.txt).
To import locators.
1. With a sequence loaded in the Record monitor, right-click (Windows) or Ctrl+Shift+click (Macintosh) and select Locators. 2. From the Locators window, right-click (Windows) or Ctrl+Shift+click (Macintosh) and select Import Locators. The Import dialog box opens. 3. Select the tab-delimited file containing the locators you want to import, and then click Open. 4. (Option) Another way to import a locator file is to select the tab-delimited locator file and drag it into the Locators window.
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2. Enter the color names as follows: red, green, blue, cyan, magenta, yellow,
black, white
3. Enter the track names as follows: V1, V2, V3, etc, A1, A2, TC1
1. Select the locators in the Locators window by doing one of the following: t t t t Click a single locator. Ctrl+click (Windows) or Shift+click (Macintosh) multiple locators. Select Edit > Copy. Press Ctrl+C (Windows) or Command+C (Macintosh).
3. Load a new clip in the Source monitor. 4. Click the Locator window and do one of the following: t t Select Edit > Paste. Press Ctrl+V (Windows) or Command+V (Macintosh).
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To copy locators from a clip and paste them into a sequence using the Locators window:
1. Select the locators in the Locators window by doing one of the following: t t t t Click a single locator. Ctrl+click (Windows) or Shift+click (Macintosh) multiple locators. Select Edit > Copy. Press Ctrl+C (Windows) or Command+C (Macintosh).
3. Load a sequence into the Record monitor or into the Timeline. 4. Click the Locator window and do one of the following: t t Select Edit > Paste. Press Ctrl+V (Windows) or Command+V (Macintosh).
1. Select the locators in the Locators window by doing one of the following: t t t t Click a single locator. Ctrl+click (Windows) or Shift+click (Macintosh) multiple locators. Select Edit > Copy. Press Ctrl+C (Windows) or Command+C (Macintosh).
3. Open a text editor application, and paste the selection into the document. The locator information displays in the text document.
If you select Show Images to display the frame associated with each locator and you want to print the frames, you must use the procedure for printing the current view of the Locators window. Printing the complete contents does not print the frames.
To print the current view of the Locators window:
1. Make sure your printer is correctly set up. 2. Expand the view of the Locators window to display the information you want to print.
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3. Select File > Page Setup. The Page Setup dialog box opens, reflecting the specific options for your printer. 4. Select the Page Setup options. 5. Click OK. 6. Select File > Print. The Print dialog box opens, reflecting the specific options for your printer. 7. Select the Print options. 8. Click OK (Windows) or Print (Macintosh). The system prints the current view of locator information.
To print the complete contents of the Locators window:
1. Make sure your printer is correctly set up. 2. Click the Locators window to make it active. 3. Press Ctrl+Alt+P (Windows) or Command+Option+P (Macintosh) to place the locator information in the Console window. 4. Select Tools > Console. The Console window opens. 5. Select File > Page Setup. The Page Setup dialog box opens, reflecting the specific options for your printer. 6. Select the Page Setup options. 7. Click OK. 8. Select File > Print. The Print dialog box opens, reflecting the specific options for your printer. 9. Select the Print options. 10. Click OK (Windows) or Print (Macintosh). The system prints the locator information displayed the Console window.
This option is selected by default if you upgraded your Avid editing application from a previous version where the Disable Locators Popup option was selected.
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You can also disable the Locator edit window so it only opens from the Locators window. For information on accessing the Locator edit window, see Editing Locator Information on page 357.
To keep the Locator edit window from opening each time you add a locator:
1. Select Tools > Locators. The Locators window opens. 2. Select Disable Locator Popup when Adding from the Fast menu. The Locator edit window now does not open when you add locators.
To keep the Locator edit window from opening:
1. Select Tools > Locators. The Locators window opens. 2. Select Disable Locator Popup Always from the Fast menu. The Locator edit window now does not open even if you double-click a locator. Editing Locator Information You can open the Locator edit window directly from a monitor, from the position indicator bar, or from the Locators window. In the Locator edit window, you can change the color of a locator, the locator name, or the text of the comment associated with a locator.
To edit locator information in the Locator edit window:
1. Do one of the following: t t t t Click the oval Locator icon in the Source or Record monitor. Double-click the locator in the position indicator bar. In the Locators window, right-click (Windows) or Ctrl+Shift+click (Macintosh) a locator item, and then select Edit Locator. In the Locators window, select a locator, click the Fast menu, and select Edit Locator.
The Locator edit window opens. 2. Do one or more of the following: t t t Select from the Color menu to change the color of the Locator icon. Type a new locator name. Enter new text or update the current text comment.
3. Click OK.
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In preparing to move your sequence from an offline system to an online system, its useful to run an effect summary and a source summary report. The Effect Summary displays a list of all effects, including a separate list of plug-ins used. The Source Summary is a list of all the tapes you need for recapture and a list of import paths for all imported graphics.
Finding Specific Effects
You use the Effect Summary and Effect Location Summary to find a particular effect. When you output the summary to a text editor, you use the Find option and Find Next option to cycle through all occurrences of the particular effect. In addition, the start or end timecode value for each occurrence can be entered into the Source/Record monitor to go to the start of the effect in the Timeline. This can be helpful if you need to replace or modify a specific plug-in, for example.
Plug-in Information
An Effect Summary displays a list of effects found in the selection, including how many times the effect was used. For plug-ins loaded on your system, a section displays a summary of the plug-ins used, displaying the name, the vendor, the version and the ID of the plug-in. This can be helpful if you need to get a list of the plug-ins needed for online.
If a plug-in is not loaded on your system when the summary is generated, the information displays unavailable effect, followed by the plug-in ID. The vendor and version number are not directly accessible.
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To open the Sequence Info or Clip Info dialog box from the Source or Record monitor, do one of the following:
t t t
With a sequence or clip loaded in a monitor, right-click the monitor and select Get Sequence Info (for a sequence) or Get Clip Info (for a clip). With a sequence or clip loaded in a monitor and the monitor selected, press Ctrl+I.
To open the Sequence Info or Clip Info dialog box from a bin:
From a bin, right-click a sequence or clip and select Get Sequence Info (for a sequence) or Get Clip Info (for a clip).
1. Load a sequence in the Source or Record Monitor. 2. Decide which tracks or sections in the Timeline you want to run the report on by doing the following: t t For specific tracks, select the track(s) in the Timeline. Set IN and OUT points in the Timeline
n n
The advantage of loading a clip or sequence in a monitor allows you to choose tracks or IN and OUT points in the Timeline. Since the parameters are not controllable, Avid recommends that the tracks and IN and OUT points option should not be used when you select from a bin. 3. Right-click the monitor and select Get Sequence Info. The Sequence Info dialog box opens.
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4. Select Generate Summary Info. 5. Choose from the following options: t t t If you selected specific tracks, click Enabled Tracks Only. If you set IN and OUT points, click Use Marks. If you want to run a report on the entire sequence regardless of tracks or marks, do not select either of these options.
Once you have determined the track information, choose the type of report you want from the Summary Info Options section. Depending on the summaries you want information for, you can select one or more of those summaries below.
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Summary Option
Suboption
Description
This displays the types of effects and how many were found in your sequence, the breakdown by effect type, and an effect plug-in summary. If you have selected individual tracks or selected IN and OUT points, only those effects that fall within those parameters appear. This displays the location of an effect. Depending on the criteria you selected, this displays track, start timecode, end timecode and effect name. Skip Non-Renderable Select this option if you do not want any Effects non-renderable effects, such as pan/volume effects, to appear in the report. Skip Relationship-Only Color Correction Show Nested Effects Only Select this option if you do not want any color correction effects with only relationships to appear in the report. Select this option if you want to only display the nested effects in your sequence. Effects that are nested inside of other effects show the parent effect track they are applied to with the track name in parentheses and indented to show the nesting relationship. Depending on the criteria you selected, a Clip Summary displays the number of clips found, type of clip, track, offline information, clip name, and clip Mob ID. A Source Summary displays the number of tape-based sources found, project name, tape name, tape ID, and tape Mob ID. It also displays a list of import paths for any imported clips, such as graphics. Offline Only Skip Non-Selected Clips in Group Clips Show Globally Unique Identifier (UID) Select this option if you want to display offline clips and/or sources only. Select this option if you do not want any non-selected clips inside of a group clip to appear in the report. Select this option if you want to display the unique identifiers (Mob IDs) associated with the clips and sources in your sequence.
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1. In the Summary Output Options area, select Output File. 2. If you want the text editor to open with the report, click Open File in A Text Window.
The Macintosh text editor that opens is TextEdit and the Windows text editor is Word Pad. 3. Click OK. The Save Summary Output File As dialog box opens. 4. Use the default file name or rename the report and choose a folder to save the report to, click Save. This writes the report to a text file and opens a text editor. 5. (Option) Use the Find and Find Next command in the text editor to find all occurrences of a particular effect.
To display the summary in a Console window:
1. In the Summary Output Options area, select Console. 2. Click OK. The summary appears in the Console window.
The Console window output options are limited by displaying a relatively small amount of information. The Console window also does not provide Find/Find Next capability. For larger summary reports Avid recommends you use the Output File option to save the summary to a text file.
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For basic information about editing, see Creating and Editing Sequences: Basics in the Basics Guide for your Avid editing application. For information on editing with remote assets in an Avid Interplay environment, including editing with in-progress clips captured using Frame Chase capture capabilities, see Editing with Remote Assets in the Help.
Alternatively, you can do the following: Deselect Auto-create New Tracks to have the existing tracks in the sequence remain the same when you edit in new source material. This allows you to create new tracks selectively as you edit, which is often preferable at the more advanced stages of a project. Deselect Auto-enable Source Tracks to leave the tracks of newly loaded material in whatever state they were in when they were last loaded. This allows you to turn on the source tracks more selectively as you edit, which is often preferable at the more advanced stages of a project.
Phantom Marks
Phantom marks provide visual guidance when editing according to the three-mark rules. For information on editing using three marks, see Editing Additional Clips into the Sequence in the Help. The following examples illustrate two typical scenarios.
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Phantom Marks
In this example, you set only the mark IN on the source side. By default, the system uses the location of the position indicator as the mark IN for the sequence and calculates both OUT points based on the length of the source clip.
One mark IN Three phantom marks
You can see the system calculations instantly and can make the edit after setting just one mark, when appropriate.
Adding a Second Mark
If you decide that a mark OUT is required to shorten the source clip, for example then the system recalculates and displays new phantom marks.
Additional mark OUT New phantom marks
Phantom marks can help you see the results of marks you set before you complete the edit and are especially useful when doing Sync Point editing or other complicated replace edits in which two or more marks are calculated automatically.
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1. Double-click Composer in the Settings list of the Project window. The Composer Settings dialog box opens. 2. Select the Phantom Marks option in the Edit tab. 3. Click OK. When you enable phantom marks, the system displays blue mark IN or mark OUT icons in the position bars below both the Source monitor and the Record monitor. These phantom marks can indicate one, two, or sometimes three edit points calculated by the system to complete an edit. The following are sample scenarios.
1. Click one of the Segment Mode buttons (located below the Timeline), and highlight the clip to which you want to add a comment in the Timeline. 2. Click the Clip Name menu above the monitor, and select Add Comments. The Comments dialog box opens. 3. Type your comments in the text box, and click OK. 4. Click one of the Segment Mode buttons again to leave Segment mode.
To display comments in the Timeline:
Click the Timeline Fast menu button, and select Clip Text.
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1. Map the from the Play tab of the Command palette, for example, to a monitor toolbar button. For information about mapping buttons, see Understanding Button Mapping on page 78. 2. Move the position indicator to the location where you want to start playing the sequence.
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3. Click the Play Length Toggle button. The Play button and the Play Length Toggle button change to white, indicating the Play Length Toggle feature is active. 4. Click the Play button. The sequence plays for the default Play Length, which is 1 minute. 5. To set the Play Length back to play the entire sequence, click the Play Length Toggle button again.
Autosyncing Clips
When you capture footage that includes both audio and video, your Avid editing application automatically establishes sync when it creates clips in the bin. Autosyncing applies to audio and video clips that are captured separately, usually from two separate sources. Autosyncing creates a new subclip that displays sync breaks in the Timeline as though the audio and video were captured simultaneously.
For more information on tracking sync breaks, see Customizing Sync Break Display in the Help.
Understanding Autosyncing
Autosyncing is often used for 24p and 25p projects in which picture and sound were captured separately. These clips are often synced based on common film timecode, sound timecode, or auxiliary timecode. You can also autosync any audio and video clips based on a user-defined IN point or OUT point relationship that you establish with marks. For example, you can use the slate as a common visual and audio reference for autosyncing the clips.
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Autosyncing Clips
Use the following guidelines when autosyncing: You can autosync audio clips with video clips only. To link two or more video clips or audio clips, use the Grouping option described in Understanding Grouping and Multigrouping Clips on page 615. You can create only one autosynced subclip at a time. You cannot autosync numerous pairs of audio and video clips simultaneously. If the audio and video clips do not have matching source or auxiliary timecode, you must establish common sync frames. To do this, mark IN points (or OUT points) on both clips before autosyncing. When you autosync using this method, the whole clip is taken into the subclip. If you are autosyncing clips of different lengths, the longer clip is truncated to the length of the shorter clip; video clips override audio clips. If you autosync according to common timecodes that are staggered (one clip starts later than the other), the later starting timecode becomes the start of the new subclip. The clip with the earlier starting timecode is trimmed accordingly.
1. Highlight the two clips in the bin. 2. Select Bin > AutoSync. The Sync Selection dialog box opens. 3. Select an option, based on the following:
Option Description
Film TC/Sound TC
Use this option if you are syncing clips with matching film and sound timecode recorded in the field. This option appears dimmed if you are not working on a 24p or 25p project. Use this option if you are syncing according to IN points set in both clips. Use this option if you are syncing according to OUT points set in both clips. Use this option if the two clips have matching timecode. Use this option if the two clips have matching timecode in the same Auxiliary Timecode column. Select an Auxiliary TC, 1 through 5, from the menu.
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4. Click OK. The subclip is created and named by default after the video clip with the file name extension .sync.n, where n is the incremental number of subclips created with the same name. You can change the name according to preference. You can load an autosynced subclip into the Source monitor and immediately edit it into a sequence.
AutoSequence
AutoSequence is used with 24p and 25p projects in which picture and sound are captured separately. AutoSequence allows you to add audio to the original videotape if it was transferred without sound.
Understanding AutoSequence
You can use the AutoSync command to create synchronized subclips of the video and audio. You can then use AutoSequence to build a sequence with timecode that matches your original videotape.
For information and procedures for Autosync, see Autosyncing Clips on page 378. To establish syncing with the original videotape, filler is added where gaps in audio exist in the sequence. After you finish editing the audio, use the Digital Cut command to output only the audio onto the original videotape. The videotape now has synchronized audio and video for viewing. If you do not use AutoSync and the video clip timecode does not match the audio clip timecode, you should select only video clips when you use AutoSequence. You can then add audio to the sequence and sync the audio with the video by using the Splice-in and Overwrite functions. Use the following guidelines when creating a synchronized sequence: Your original videotape must have continuous timecode. Use only master clips, subclips, autosynced subclips, and/or group clips to create the synchronized sequence. If you select two unrelated clips with overlapping timecodes, a message box indicates you cannot do this operation. If the clips are related (for example, one clip is a subclip of the other master clip), then one of the clips is selected automatically.
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Any points in the clips are removed and ignored. A message box opens, providing you with a choice to continue and remove the points or to cancel the operation. Synchronized sequences are named from the Tape Name column.
Make sure the video tracks are not enabled when you begin recording a digital cut.
To add audio to your original videotape:
1. Create synchronized subclips from the videotapes master clips and your audio clips by using the AutoSync command. 2. Open the bins that contain the autosynced subclips. 3. Select the subclips that you want to include in the sequence. 4. Select Bin > AutoSequence. A synchronized sequence is created that contains the clips you selected. The new sequence appears in the Record monitor and in the Timeline. The sequence is also placed in the bin with the same name as the videotape. 5. Edit the audio tracks. 6. Record a digital cut of the audio directly onto the original videotape when you finish editing the sequence. 7. (Option) You can build a sequence without filler by pressing and holding the Alt (Windows) or Option key (Macintosh) while you select Bin > AutoSequence.
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The following conditions apply to resyncing at the perforation level: You can adjust the sync between a single video and a single audio track within subclips only. Use the subclips created: When you autosync Manually from master clips in preparation for editing From an imported shot log During capturing From imported audio media (OMFI, AIFF-C, or WAVE format), master clips generated by AudioSuite plug-ins, or tone generator media
You cannot slip at the perforation level of the imported QuickTime audio media. You cannot slip at the perforation level of the audio clips from Media Composer Adrenaline. You must import the audio media as a new clip.
The batch import process does not create new clips; therefore, slipping at the perforation level is not available when you batch import audio clips from Avid editing application versions earlier than v10.5.3. You cannot slip beyond the duration boundaries of the source master clip. The sync adjustments you make are referenced in any cut list you output for any sequence that uses the adjusted subclip. The number of perfs you slip appears in the Slip column of the project bin when the Slip heading is selected for display in the bin.
If you find a subframe sync problem within an edited sequence, be sure to correct the audio sync in the original subclip used in the edit. The sequence is then updated. For sync problems with 16mm format, the telecine facility must correct the problem.
1. Load the subclip into the Source monitor. 2. Use one of the audio scrub techniques described in Understanding Audio Scrub in the Help to locate the closing slate frame. 3. Move the audio sync either backward or forward in 1-perf increments by clicking the Slip Left One Perf button or the Slip Right One Perf button. Each click of the perf button performs the sync adjustment.
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4. Play the subclip in the Source monitor to evaluate your sync adjustment. Repeat the previous steps to further adjust the sync, up to eight perfs in either direction. 5. Use the resynced clip to edit into the sequence.
If you find a subclip frame sync problem within an edited sequence, be sure to correct the audio sync in the original subclip used in the edit. The sequence is then updated. The telecine facility must correct sync problems with 16mm format.
You activate sync locking by clicking a Sync Lock button in the Track Selector panel to display the Sync Lock icon. You can also switch all sync locks on or off by clicking the Sync Lock All button. There are several unique aspects to sync locking: In Segment mode, sync locking is controlled by the Segment Drag Sync Locks option in the Edit tab of the Timeline Settings dialog box and the Sync Lock icons in the Timeline. For more information on sync locking tracks in Segment mode, see Maintaining Sync in Segment Mode in the Help. In Trim mode, sync locking applies only to single-roller trims because dual-roller trims do not break sync. For more information on sync locking tracks in Trim mode, see Maintaining Sync While Trimming on page 411.
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You can sync lock any number of tracks in any combination. The tracks do not require matching timecode or common sources and can include multiple video tracks as well as audio tracks. Sync locking affects entire tracks. This means that parallel segments in other sync-locked tracks are affected when you add, move, trim, or remove material anywhere in the sequence.
1. Move the position indicator to the black segment that follows the out-of-sync leader. 2. Select the track, and then click the Mark Clip button. You can measure the break by checking the IN to OUT duration of the marked segment. 3. Find the point at which the sync was lost. 4. Add or remove frames by using the appropriate edit function, as described in Fixing Sync Breaks in the Help. 5. (Option) As a quick fix, you can enter Segment mode by clicking the Extract/Splice-in (yellow arrow) button. Drag the black segment at the end of the out-of-sync tail leader to the location where the sync was lost. This segment of black, created when the track went out of sync, is the exact length of the sync break.
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1. Move the position indicator to the point in the sequence where you want to maintain sync between two or more tracks. 2. Select all tracks where you want the locators to appear. 3. Click an Add Locator button. The system adds a locator to the enabled tracks in the Timeline and in the Record monitor.
Locators in sync
Focus button
To add a note that appears in the RecordSource/Record monitor whenever you park on the locator frame (such as Music sync or Sound Effect sync):
1. Double-click the locator in the RecordSource/Record monitor. 2. Type your comments in the comment entry area of the Locator window.
To determine if sync is broken after an edit:
t t
Return to the segment that contains the locators and click the Focus button. If the locators are not lined up, the sync is broken. (Option) Use the Find procedure to go to a locator quickly with text. For more information, see Finding Frames, Clips, and Bins in the Help.
1. Measure the sync break: a. b. Move the position indicator to the leftmost locator and click the Mark IN button. Move the position indicator to the other locators, and click the Mark OUT button.
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To restore sync:
1. Find the point at which the sync was lost. 2. Add or remove frames by using the appropriate edit function, as described in Fixing Sync Breaks in the Help.
You can also add an edit to filler. For more information, see Adding Edits to Filler Clips on page 401.
To use the Add Edit button while trimming:
1. Move the position indicator to the edit that you want to trim. 2. Select only the additional tracks that are in sync, and click the Add Edit button. The system adds a transition at the location of your position indicator in the Timeline. 3. Select the transition and trim (be sure to select all the synced tracks). As you trim, frames are added or removed from the additional tracks as well. 4. When you are finished trimming, remove the add edits from the sync tracks by selecting Clip > Remove Match Frame Edits.
n
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The Gang button appears by default in the second row of buttons below the monitors and in the second row of information above the Source and Record monitors.
1. Load a sequence into the Record monitor. 2. Load one or more clips into the Source monitor and pop-up monitors. 3. Click the Gang button for each monitor that you want to synchronize (the Record monitor is always ganged). 4. View the footage in any of the monitors using standard playback methods. As you move through footage in one monitor, the footage in all other monitors freezes. The footage is updated when the play stops. Simultaneous full-motion playback is not possible, although sync is maintained at all times.
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1. Load a clip or sequence into the Source monitor. 2. Load a sequence into the Record monitor. 3. Mark the material in one of the following ways: t t Mark the IN and OUT points in either the Source or Record monitor, leaving the opposite monitor clear of marks. Mark an IN or OUT point in the Source monitor, or an IN or OUT point in the Record monitor. For example, if you marked an IN point in the Source monitor, mark the OUT point in the Record monitor.
4. Move the source position indicator to the sync frame in the clip. This establishes the source sync point. 5. Move the record position indicator to the sync frame in the sequence. 6. Select Sync Point Editing (Overwrites) in the Edit tab of the Composer Settings dialog box or select Special > Sync Point Editing. The orange mark on the Overwrite button signals Sync Point editing is active. 7. Select the source and record tracks for this edit, then click the Overwrite button. The sync point edit is completed.
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For basic information about the timeline, see Using the Timeline: Basics in the Help or the Basics Guide for your Avid editing application.
The following topics provide more information on customizing your Timeline view: Displaying the Timeline Top Toolbar Displaying Timecode Tracks in the Timeline Changing the Timeline Background or Track Color Showing Locators in the Timeline Setting the Scroll Option for the Timeline
1. In the Project window, double-click the Timeline Setting. The Timeline Settings dialog box opens. 2. Select Show Toolbar in the Display tab. 3. Click OK.
To hide the Timeline top toolbar:
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Click the Timeline Fast Menu button, and select Show Track > tracks.
The TC1 track represents the timecode of the project in which you are working. For example, when you are working in a 24p NTSC project, the TC1 track displays the same timecode as the TC30 track.
1. Deselect all the tracks in the Timeline. The Background Color command appears only when all tracks are deselected. 2. Click the Timeline Fast Menu button, and select Background Color > color.
To change the color of the selected tracks in the Timeline:
1. Click in the Timeline to activate it. 2. Select the tracks whose color you want to change. 3. Click the Timeline Fast Menu button, and select Track Color > color. 4. (Option) If you want to choose a custom color for the tracks, press the Alt key (Windows) or Option key (Macintosh) while performing this procedure. When you release the mouse button on the color palette, the Windows Color dialog box or the Macintosh Colors panel opens.
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Show Locators affects only how the locator icons are displayed in the Timeline. The locators are not affected.
To change the display of locators in the Timeline:
1. Load a sequence that contains locators into the Record monitor. 2. Click the Timeline Fast Menu button, select Show Locators, and then select the colors of the locators you want to display in the Timeline. The Timeline displays only those locators with the colors you selected.
1. Double-click Timeline in the Settings list in the Project window. The Timeline Settings dialog box opens, displaying a list of your current Timeline settings. For more information on Timeline settings, see Timeline Settings on page 740. 2. Select the Scroll While Playing option in the Display tab. To turn off scrolling while you play, deselect the Scroll While Playing option. 3. Click OK. When you play a sequence in the Timeline, the sequence scrolls over the position indicator. When the Timeline has passed the playhead and the end of the Timeline is revealed, the Timeline stops moving and the blue position bar travels the remaining distance.
For the Timeline to scroll, you might need to display more detail in the Timeline to expand the sequence. Click the slider and drag it to the right to expand the Timeline. All effect icons are hidden as you scroll.
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If the Timeline or Composer window is hidden behind another window, select the window again from the Tools menu.
To resize the Timeline window:
t t
Click the Resize box at the lower right corner of the window, and drag it. (Macintosh only) Click the Maximize button in the top right corner of the window. The Timeline expands to full-screen size.
t t
Click the Timeline Fast Menu button, and select Wrap Around.
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To enlarge tracks:
t t
To reduce tracks:
Select the tracks, and press Ctrl+K (Windows) or Command+K (Macintosh). You can also continue to work in Source/Record mode by resizing the Timeline window so that it overlaps the Composer window. You can click in either window to activate it and bring it forward at any time, or you can click in the title bar of the Timeline window and drag it to the Bin monitor to place each window in its own monitor.
Heads and Tails view is disabled when you are displaying material from the Source monitor.
To view multitrack source material quickly in the Timeline for selecting and marking specific tracks:
Click the Toggle Source/Record in Timeline button. By default, the Timeline displays only the available tracks for source material. Both the button and the position indicator turn green to indicate that you are viewing source material.
Source tracks
Button and position indicator change to green. Toggle Source/Record in Timeline button
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This visual guide helps you monitor track and segment selection more carefully when mixing or applying effects across multiple tracks and segments.
To turn the highlighting feature on and off:
Select the Show Marked Region option in the Display tab of the Timeline Settings dialog box.
IN point
OUT point
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1. For a more accurate edit, mark IN and OUT points for each clip or create subclips. Otherwise, the entire clip is edited into the sequence. See Marking and Subcataloging Footage in the Help. 2. Click one of the Segment Mode buttons: t Lift/Overwrite (red) acts as an overwrite edit, causing the clip to overwrite material of the same length in the sequence while maintaining the same duration of the sequence. Extract/Splice-in (yellow) acts as a splice edit, inserting the clip into the sequence, moving existing material down, and lengthening the total duration.
3. Drag a clip from the bin into the Timeline. You can edit only one clip at a time. The pointer changes to the selected Segment mode icon, and the interface changes to the four-frame monitor display. As you drag, a white outline of the clip indicates the segment position. 4. When you find the right placement for the clip, release the mouse button. The Timeline reflects the new edit. After the edit is completed, you remain in Segment mode until you click the active Segment Mode button again to deactivate it.
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1. Activate bin editing: a. b. c. Double-click Bin in the Settings list in the Project window. Select the Enable edit from bin (Splice, Overwrite) option. Click OK.
2. Mark an IN or OUT point in the Timeline, or move the position indicator to the location where you want the clip to appear. 3. Select a clip in the bin. The entire clip is edited into the sequence, unless you have marked IN and OUT points. 4. Do one of the following: t t Press the V key to perform a splice-in edit, which inserts the clip into the sequence and moves existing material down, lengthening the total duration of the sequence. Press the B key to perform an overwrite edit, which causes the clip to overwrite material of the same length in the sequence while maintaining the same duration of the sequence.
Click the Timeline Fast Menu button, and select Show Track > Film. A row of film frames appears at the top of the Timeline. The film track displays as many representative frames as possible within the window.
Film track
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To adjust your view of the Timeline quickly for frame-by-frame viewing and editing:
Click the Timeline Fast Menu button, and select Show Every Frame. The film track displays frames for the topmost video track only. You cannot display more than one film track at a time.
Drag the resize box in the lower right corner of the Timeline for a full-screen view. You can reduce the size of Timeline tracks to wrap the sequence around several times. As you continue to scroll, each strand of the Timeline wraparound is updated.
If you rearrange a split edit (in which the audio extends beyond the video, or the reverse), the system cuts all tracks to the same edit point. To rearrange split edits or edits on multiple video tracks, or to move audio and video separately, use the Segment Mode editing techniques described in Using Segment Mode in the Help.
To edit in Heads view or Heads Tails view:
1. Click the Track buttons to select the tracks to be edited. 2. Click the Timeline Fast Menu button, and select View Type > Heads or Heads Tails. The Timeline changes to one of the following displays.
Head frame for each clip
Heads view
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3. Press and hold the Alt key (Windows) or Option key (Macintosh), click the frames representing the clip you want to move, and drag the clip to its new position. The sequence is rearranged to match the changes you made.
Use the Top button in the Edit tab of the Command palette to extract footage from the start of the clip or segment to the position indicator. This action is equivalent to the T-R-X keyboard command sequence: Mark Clip, Mark OUT, Extract. Use the Tail button in the Edit tab of the Command palette to extract footage from the position indicator to the end of the clip or segment. This action is equivalent to the T-E-X keyboard command sequence: Mark Clip, Mark IN, Extract. For information about how the Mark Clip button works, see Marking an Entire Clip or Segment in the Help.
To edit using the Top and Tail commands:
1. Load a sequence into a monitor. 2. Select the track or tracks you want to edit, and deselect all other tracks. 3. Move the position indicator to the location where you want to perform an edit. 4. Do one of the following: t t Click the Top button to extract footage from the start of the clip or segment to the position indicator. Click the Tail button to extract footage from the position indicator to the end of the clip or segment.
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This form of edit is also known as a match frame. In traditional analog editing, match framing accomplishes specific tasks, such as creating a dissolve between two clips. In Avid editing applications, however, Add Edits (or match frames) function differently. Use match frames primarily to divide and isolate portions of a clip or sequence to modify that portion without affecting the rest of the footage. You can also add edits to filler segments to maintain sync while trimming. Once you make the adjustment, playback of the clip is no longer seamless because the two portions of the clip are different. You can add an edit to a single audio or video track, or you can place the Add Edit across several tracks at once. The Add Edit button appears in the Edit tab of the Command palette. Depending on the model of your Avid editing application and your button mappings, it might appear in other locations such as the Tool palette or the Timeline top toolbar. You can also map the Add Edit button to a custom location. For information about mapping buttons, see Mapping User-Selectable Buttons on page 79.
1. Move the position indicator to the selected frame. 2. Select the tracks where you want to add the edit. 3. Click the Add Edit button. The edit appears in the sequence with an equal sign to indicate a match frame.
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By default, the match-frame indicator is white. If a change in level occurs, the match-frame indicator changes to red.
1. Move the position indicator to the selected frame. 2. Alt+click (Windows) or Option+click (Macintosh) the Add Edit button. The edit appears on all tracks with filler in the sequence at the position indicator.
You cannot remove match-frame edits between segments in which segment effects and audio pan or volume adjustments have been applied.
To remove match-frame edits:
1. Select the entire sequence or a portion of it as follows: t t Select the entire sequence by removing any IN and OUT points. Select a portion of the sequence by marking an IN point and an OUT point surrounding the match-frame edits (Add Edits) you want to remove.
2. Select the tracks from which you want to remove the edits. 3. Select Clip > Remove Match Frame Edits. Your Avid editing application removes the edits.
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Dupe Detection
When you edit offline with plans to generate an EDL, the Dupe Detection feature allows you to visually track duplicate frames of footage while editing so that you can eliminate or manage the requirements of an online dupe reel.
The Dupe Detection feature works only for track V1. When you activate Dupe Detection, each set of duplicate frames is tagged with a different color. (Up to 10 color sets can be distinguished during a single detection process.) Matching frames have matching colors. You can use any of the Trim Mode options to remove the duplicate frames, if necessary. The colored bars that distinguish duplicate frames in the sequence are automatically drawn above the frames in the Timeline, as shown.
Two duplicate frames marked above the clip by the automatic Dupe Detection option
Orange bars mark the first set of duplicate frames, green bars mark the second set, and so on. You can use Dupe Detection while you are editing to locate duplicate frames, and remove them as the sequence evolves.
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You can change the handle size used by Dupe Detection in the Edit tab of the Timeline Settings dialog box. For more information, see Adjusting Handle Length in Dupe Detection on page 404. Your Avid editing application might mark a special effect optical (such as a blowup) as a duplicate frame. Double-check your sequence for this possibility before deleting frames.
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Dupe Detection
Click the Timeline Fast Menu button, and select Dupe Detection. Dupe Detection is instantaneous and retroactive; if duplicate frames already exist in your sequence, the colored bars appear immediately. As you edit, your Avid editing application shows duplicate frames as they occur.
35mm conforming: Preparing for a cut Frames A and C can still be used in a sequence, but frame B is cut in the middle. Splice is made here. Safety frame
In 16mm film editing (using the multiple-strand method), labs sometimes use the zero-frame cutting method to avoid seeing each splice in a 35mm blowup print. In this method, the negative is conformed along with the handles so that the cuts appear as soft frame handles rather than jumps in the resulting 35mm blowup.
Different labs have different standards depending on the equipment used; usually, a minimum of four frame handles is needed.
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Segments of sequence
Adding specific handle lengths to dupes (as they appear both in the sequence and in film lists) has the following advantages: In 35mm single-strand conforming: Editors can better track duplicate frames and provide the negative cutter with more than one safety frame to avoid losing specific frames. In 16mm multiple-strand conforming: For labs using the zero-frame cutting method, editors can track the number of handles during editing according to the specific standards of a particular lab.
1. Double-click Timeline in the Settings list in the Project window. The Timeline Settings dialog box opens. 2. Click the Dupe Detection Handles menu in the Edit tab, and select the number of handle frames. The typical 35mm safety frame setting is 0.5 frame (amounting to a 1-frame total with both sides of a cut). 3. Click OK. The selected value is applied to the head and tail of every event. When you enable Dupe Detection during editing, the handles are added to the colored dupe indicators that appear in the Timeline.
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1. Double-click Composer in the Settings list in the Project window. The Composer Settings dialog box opens. 2. Click the Color Framing menu in the Edit tab, and select the appropriate option: t t For NTSC video, select 4-field. For PAL video, select 8-field.
1. Note any edits that cause the green lights to blink. You can adjust the edits now or place locators to return to these edits and correct them later. 2. To adjust the edit, enter Trim mode. In Trim mode, your Avid editing application displays small green boxes at the top corners of adjacent frames. When the color sync signals are in phase, the boxes are aligned horizontally.
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Outgoing frame
3. Trim one frame at a time on one side of the transition or the other until the green boxes are aligned and the color-frame phase bars stop blinking. If you are careful about color framing while editing, you will not need to think about it when assembling your master tape. If you ignore color framing during the edit session, you might have to make adjustments during online editing if your edits interrupted any color-frame fields in the sequence.
1. Click the Timeline to activate it. 2. Select the tracks you want to search. 3. Move the position indicator to the beginning of the sequence or before the part of the sequence you want to search. 4. Select Clip > Find Black Holes. The position indicator moves to the first segment that contains filler. You can then edit or delete the filler, if necessary.
To find the next segment that contains filler:
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1. Set the maximum frame length that you want to detect: a. b. c. In the Project window, double-click the Timeline Setting. The Timeline Settings dialog box opens. Click the Edit tab. In the option Find Flash Frames Shorter Than, type the maximum number of frames you want to detect. The default is 10, which indicates the system will detect clips with 9 or fewer frames.
d. Click OK. 2. Click the Timeline to activate it. 3. Select the tracks you want to search. 4. Move the position indicator to the beginning of the sequence or before the part of the sequence you want to search. 5. Select Clip > Find Flash Frames. The position indicator moves to the first flash frame.
To find the next flash frame:
1. Click the Timeline to activate it. 2. Select File > Print Timeline. The Print dialog box opens. The name of the printer and details of the dialog box vary, depending on your facility. 3. Select the Print options. 4. Click OK (Windows) or Print (Macintosh). Your Avid editing application prints the current view of the Timeline. You can also use the Print Timeline command to print the Timeline in Heads view or in Heads Tails view.
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For basic information about trimming, see Working with Trim Mode: Basics in the Help.
After trimming
Clip A
Clip B
Clip C
1. Perform a straight-cut edit between two clips, including audio and video tracks: t If the timing of the video edit is crucial, mark edit points according to video. If the timing of the audio transition is crucial, mark edit points according to audio.
2. Perform a dual-roller trim on either the video track or the audio track, but not on both: t If the video transition occurs at the correct place but you want the audio from one clip to linger into the other (or the reverse), trim the audio tracks accordingly. If the audio transition occurs at the correct place but you want the video to transition either before or after the audio cut, trim the video track accordingly. 3. (Option) You can also create an overlap edit for an audio track by using the Audio Mark buttons. See Marking Audio Clips in the Help.
Extending an Edit
Use an extend edit to perform dual-sided (A-side and B-side) trims on selected tracks. An extend edit allows you to quickly create a split edit without entering Trim mode. It also allows you to establish the exact frame that you want to trim to by using the position indicator. (When you enter Trim mode, the position indicator moves to the nearest transition by default.) You can extend edits backward or forward in the Timeline. In either case, like a dual-roller trim, the extend edit function always maintains sync relationships.
To perform an extend edit:
1. Select the tracks you want to extend. To extend multiple tracks, all the tracks must have the same edit point in the Timeline. Otherwise, you must extend the tracks separately. 2. Find the point in the sequence to which you want to trim. If the trim point is before the edit, mark an IN point. If the trim point is after the edit, mark an OUT point. 3. (Option) If you are extending the edit to an OUT point, remove any IN points that might be on the track. Otherwise, the extend edit goes in the wrong direction.
Audio track is selected for extending backward.
Mark IN
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4. Click the Extend button. The Extend button appears in the Trim tab of the Command palette. You can map the Extend button to a custom location. For information on the Command palette and button mapping, see Understanding Button Mapping in the Help. The adjustment appears in the Timeline.
Video track is extended backward.
Because dual-roller trims do not cause sync breaks, you can add black only while performing single-roller trims.
1. Click the Trim Mode button to enter Trim mode. 2. Select the transition. 3. Deselect Sync Lock for the tracks to which you want to add black filler.
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4. Press and hold the Alt (Windows) or Ctrl (Macintosh) key while dragging the A-side or B-side trim roller. A black segment is added without changing the duration of sequence.
Trimming without adding black No black is added and sync breaks appear in the Timeline.
After you have added black filler to a video track, you can replace the filler with footage by performing a replace edit. For more information, see Performing a Replace Edit in the Help.
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Sync-locked tracks aid only single-roller trim functions in Trim mode because dual-roller trims do not cause sync breaks.
Click the Sync Lock button in the Track Selector panel for the track you want to keep in sync. The Sync Lock icon appears. Click the Sync Lock All button to switch sync lock on and off for all tracks. When you trim the A-side of a transition forward, all other segments locked in sync move forward with the trim. If the transitions are staggered, this action might split one or more of the segments at the sync point established by the position indicator, leaving filler. If you trim the B-side of the transition in the same direction, the additional sync-locked segments slide back in the sequence to maintain sync until they encounter another segment in the same track. At this point, you can trim no further and the system emits a warning sound.
t -
When you trim back the A-side of a transition, additional segments locked in sync move back as well. If the segments are staggered and one of the additional sync-locked segments encounters another segment on the same track, you can trim no further and the system emits a warning sound. If you trim the B-side of the transition in the same direction, all other segments locked in sync move forward to stay in sync. If the transitions are staggered, this action might split one or more of the sync-locked segments at the sync point established by the position indicator. Filler is added where the split occurs.
3. (Option) Select all synced tracks for simultaneous slipping or sliding to avoid sync breaks. Slip and slide trims are not protected for sync.
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The type of trim you perform (slip or slide) determines which frames are updated, as follows: In slip trimming, the two inner monitors for the head and tail frames of the clip change because only the contents of the clip are adjusted. The frames that precede and follow the clip are not affected.
Surrounding material remains fixed. Before slip Frames After slip 2 3 4 5 1 Slip 1 frame to the right. 2 3 4
In slide trimming, the two outer monitors for the outgoing (A-side) and incoming (B-side) frames change because the clip remains fixed while the footage before and after it is trimmed.
Surrounding material is selected. Slide 1 frame to the right. 1 2 3 4
Before slide
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1. In Source/Record mode, select a segment for slipping or sliding. 2. Enter Trim mode by dragging a lasso from right to left around a segment (two or more transitions). You enter slip trim by default. 3. To switch to slide trim, press and hold the Shift+Alt keys (Windows) or Option key (Macintosh) while dragging the lasso from right to left.
IN
OUT
1. Press and hold the Alt key (Windows) or Option key (Macintosh) while dragging a lasso around the segment. 2. To switch to slide trim, press the Alt key (Windows) or Option key (Macintosh) and double-click the segment. You can also select two or more contiguous segments within a track for slipping or sliding by dragging the lasso around four or more transitions.
Be sure to draw the lasso from right to left; if you draw from left to right, you enter Segment mode.
To select segments for slip or slide trimming in Trim mode:
1. Double-click a segment to select it for slip trimming. 2. Top select a segment for slide trimming, press Alt key (Windows) or Option key (Macintosh) and double-click the segment.
To switch back to slip trimming:
Press the Ctrl key (Windows) or Command key (Macintosh) and double-click the segment.
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To select two or more segments on different tracks for simultaneous slip or slide trimming, do one of the following:
t t
In Trim mode, press Shift and select the head and tail of a segment for slipping. In Trim mode, press Shift and select the outgoing tail frame of the preceding segment and the incoming head frame of the following segment in a sequence for sliding.
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1. After selecting the segments, as described in Lassoing Segments for Slip or Slide Trimming on page 415, do one of the following: t t t t Click any roller in the Timeline, drag the selected material to the left or right, and release the mouse button. Use the numeric keypad to enter specific frame-count or timecode values, and press Enter. Use the trim keys or buttons to shift the selection by 1-frame or 10-frame (8-frame for 24p) increments. Use the J-K-L keys.
2. Monitor the progress of the trim by using the monitors, the Trim counters, and the Timeline. When you reach the end of available material while slipping a shot, the trim stops. Similarly, when you reach the next transition while sliding a shot along a track, the trim stops. A red bracket at the transition indicates the limit. After completing the initial slide, you can perform another slide in the same direction. 3. When you finish, exit Slip mode or Slide mode by doing one of the following: t t t t Click another transition for trimming. Click either the Source/Record Mode or the Effect Mode button to exit Trim mode. Click the Trim Mode button on the Tool palette. Press the Escape key.
The Slip Left and Slip Right buttons do not appear on the interface or keyboard by default. You must map them from the Trim tab in the Command palette to use this procedure.
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1. Select the tracks for the clips to be slipped. 2. Move the position indicator within the shot that you want to slip. 3. Slip the shot by doing one of the following: t t t Click the Slip Left button to slip the shot one frame left (revealing later material from the source clip). Click the Slip Right button to slip the shot one frame right (revealing earlier material from the source clip). Alt+click (Windows) or Option+click (Macintosh) the Slip Left or Slip Right button to trim 10 frames (8 frames for 24p) at a time.
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Use the Transition Corner Display to trim the transition effects start frames, end frames, and duration in timecode or feet+frames (for 24p and 25p projects). As you trim the transition effect, you can see the corresponding frame adjustments in all six monitors simultaneously.
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The Transition Corner Display is applicable only to the trimming of transition effects (for example, dissolves, wipes, picture-in-picture, and so on). It is not designed for trimming key, image, or segment effects. The Transition Corner Display feature is only available when you are in Big Trim mode. To ensure that you enter Big Trim mode when you click the Trim Mode button, select Never use Small Trim mode in the Features tab of the Trim Settings dialog box. For more information, see Trim Settings: Features Tab on page 742.
To trim a transition using the Transition Corner Display:
1. Select a transition effect for trimming by doing one of the following: t t Lasso the effect in the Timeline from right to left. Click the Trim Mode button to enter Trim mode, and click in the transition in the Timeline, or use the Go to Edit buttons to step through transitions until you highlight the transition you want. For more information on working with transitions in Trim Mode, see Entering Trim Mode in the Help. 2. Click the Transition Corner Display button. The button changes to green, and the display is enabled.
To use this button, you must display two rows of buttons in the Composer window or map the button to a palette or a keyboard key. For more information, see The Command Palette on page 77. 3. Trim the transition effect by clicking the outgoing or incoming frame you want to trim, and then position your pointer on the rollers and drag the transition backward or forward. Press and hold the Alt key (Windows) or Option key (Macintosh) to roll forward or backward slowly one frame at a time. 4. To review your edit, click the Play Loop button.
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For basic information about audio, see Working with Audio: Basics in the Help or the Basics Guide for your Avid editing application.
Clip Gain
Automation Gain
3. Fine-tune volume.
This workflow allows you to apply effects to an audio clip in a way that is similar to the signal flow in a mixing console. In this workflow, clip gain is like a trim level, where you can lower (attenuate) or increase (amplify) the levels of a clip before applying any other effects. For example, when importing a sound file from an audio CD, you notice when the level of the clip is very high and close to clipping (distortion). If you add an EQ effect to raise the level of the bass, the audio starts to distort. To solve this problem, you can use clip gain to lower the signal level. Then you can adjust the bass in the EQ tool without distorting the audio. For example, you have copied an audio file from a CD-ROM and you want to equalize the audio, but the overall volume is too loud. You can use the following workflow to lower the volume: 1. Use the Audio Mixer tool in Clip Gain mode to lower the overall volume. 2. Apply an EQ effect and any other audio effects. 3. Use the Audio Mixer tool in Automation Gain and Pan mode to fine-tune the volume of different sections of the audio in the sequence.
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This workflow also applies to using AudioSuite plug-ins because some AudioSuite plug-ins affect the level of the audio. Often, if you use clip gain to raise or lower the level before you apply an audio effect, you can achieve higher quality results. In this workflow, the Audio Mixer tool in Automation Gain and Pan mode acts like the level faders on a console for final mixing of the audio material.
Audio Fade/Dissolve
EQ
AudioSuite plug-ins
Render order
The preceding illustration demonstrates how the render order fits into the audio workflow. Changing an audio effect unrenders any audio effect above it in the render order but does not affect audio effects below it in the render order. For example, if you have a clip that contains clip gain, an AudioSuite plug-in effect, and automation gain, and you change the automation gain, the system does not unrender the AudioSuite plug-in effect. This fits into the workflow because automation gain is used for finishing the audio levels. You need to hear how changes in the automation gain affect the rendered effects. You could add, render, and modify EQ and audio dissolves on the same clip and you still would not unrender the AudioSuite plug-in effect. However, if you change the clip gain on the same clip, the system unrenders the AudioSuite plug-in. This also fits into the workflow because, when you reset the level of the clip, you need to reprocess any effects applied to the clip.
If you have an AudioSuite plug-in and an Audio EQ effect applied to the same effect, only the Audio EQ effect icon is displayed. The AudioSuite plug-in still applies even though the icon is not visible.
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You can also view automation pan values by selecting Auto Pan from the Timeline Fast menu. You cannot display Auto Gain and Auto Pan values at the same time in the Timeline.
To turn on the display of clip gain values and automation gain values:
1. Click the Timeline Fast Menu button. 2. Select Audio Data. 3. Select Auto Gain, Clip Gain, or both.
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Click the Bypass button in the Audio Mixer tool. Click the Clip Gain button in the Effects Bypass panel in the Effects tab of the Audio Project Settings window. See Audio Project Settings: Effects Tab on page 658. The volume controls disappear.
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For more information on the Audio tool, see Understanding the Audio Tool in the Help. For information on improving response time, see Improving Response Time When Adjusting Volume on page 425.
For additional ways to change the volume while playing an Audio Mix effect, see Recording Automation Gain or Automation Pan Information in the Help.
To adjust volume while playing a Clip Gain effect:
1. Do one of the following: t t t Select an existing Clip Gain effect. Identify an area of the clip with IN and OUT points. Place the position indicator over an audio clip.
2. Click the Audio Loop Play button in the Audio Mixer tool. Your Avid editing application repeatedly loops through the selected area as follows: If you have IN and OUT points on your sequence, the command loops over the selected area. If there are no IN or OUT points, the command loops over the shortest segment on the selected audio track at the position indicator. If you have only an IN point or only an OUT point, the system uses the location of the position indicator as the second point. For example, if there is an IN point and no OUT point, the system loops from the IN point to the end of the (smallest selected) audio segment under the position indicator.
3. Adjust the volume as necessary. 4. Click the Audio Loop Play button to stop. Your Avid editing application automatically saves your changes as part of a Clip Gain effect.
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t t t
Monitor as few audio tracks as possible. Deselect the video track, if practical. Use IN and OUT points to select a narrow interval to adjust.
The Digi 002 and Command|8 are the only controllers that can be used as control surfaces to control other parts of the application. For more information, see Using the Digi 002 and the Command|8 on page 431. JL Cooper MCS-3000X MIDI automation controller. This unit supports touch-sensitive flying faders. This controller is emulated by the JL Cooper FaderMaster 4/100 and by the Zaxcom Cameo SV. JL Cooper FaderMaster Pro MIDI automation controller. This low-cost unit allows you to make fine adjustments to audio clips. This unit does not support flying faders, which means that the faders dont move automatically as you record audio gain information and they must be zeroed manually prior to recording. For information on setting the faders manually, see Interpreting Position Indicator Lights in the Help. For more information, see Using the FaderMaster Pro and MCS-3000X on page 446. Yamaha 01V/96 and Yamaha 01V digital mixing console. These units are full-feature digital mixers that also support Audio Gain Automation with flying faders. These faders are not touch-sensitive. Your Avid editing application uses the MIDI controller portion of the Yamaha 01V/96 or the Yamaha 01V mixer for automation gain control. For more information, see Using the Yamaha 01V/96 or the Yamaha 01V on page 449.
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The JL Cooper controllers and Yamaha mixing consoles do not support automation pan recording. An external fader controller or mixer is optional. It is not required to perform automation gain or automation pan recording. The following table compares the external fader controllers and mixers.
Digi 002 and Command|8 FaderMaster Pro MCS-3000X Yamaha 01V/96 and Yamaha 01V
Feature
Control surface for transport controls and other functions Provides audio play, input, and output
Yes
No
No
No
No Yes No No No Yes
Record automation gain Yes Record automation pan Yes Flying faders Touch-sensitive faders Solo/mute Yes Yes Yes
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Supports audio mixing No No The Digi 002 can be used as a standalone audio mixer but not at the same time as it is being used as an automation gain or automation pan controller or control surface. No Yes
Solo works only if you dont use the unit for audio mixing at the same time
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Feature
Yes 1024
No 128
Yes 1024
No 256
The following list provides additional information on touch sensitivity and automatically stopping recording: Touch sensitivity: As soon as you touch a moving fader on the Digi 002, Command|8, or MCS-3000X, the unit passes control of the fader to you.For more information, see Using the Latch Mode Feature on the Digi 002 and Command|8 on page 440 or MCS-3000X Buttons on page 447. On the Yamaha 01V/96 or on the Yamaha 01V, you must press the faders On button to gain control of a moving fader. For a description of how to control the faders on the Yamaha 01V/96 and the Yamaha 01V, see Operating the Yamaha 01V/96 and Yamaha 01V on page 452. Latch mode: In Latch mode (also known as Snap mode), the fader controller automatically stops recording as soon as you release the fader. When you release the fader, it resumes following the volume information in the Timeline. For more information, see Using the Latch Mode Feature on the Digi 002 and Command|8 on page 440 and Using the Snap Mode Feature on the MCS-3000X on page 448.
For more information on using these external fader controllers or mixers, see Recording Automation Gain or Automation Pan Information in the Help.
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If the external fader controller or mixer is on and is correctly attached to the system, at least one of the position indicator lights on each enabled track is blue. 2. Click an audio gain keyframe. 3. Move the corresponding fader to adjust the volume for the keyframe. For information on connecting a fader controller or mixer, see Using an External Fader Controller or Mixer to Record Automation Gain on page 430.
1. Click an audio gain keyframe. 2. Activate the track on the Digi 002 or Command|8. 3. Move the corresponding pan knob to adjust the pan for the keyframe. Your Avid editing application displays the values in the Pan Value display for the corresponding track in the Audio Mixer tool. For information on connecting a fader controller or mixer, see Using an External Fader Controller or Mixer to Record Automation Gain on page 430.
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1. Attach the fader controller or mixer to your system. For more information, see Connecting Serial and MIDI Port Devices in the Help. The position indicator lights change to blue when the fader controller or mixer is on and correctly attached to the system.
Position indicator lights
2. Move the blue position indicator to the section of audio that you want to adjust and mark IN to OUT points. 3. (FaderMaster Pro only) Note the colors of the position indicator lights for the track you want to adjust. Move the fader until both lights are blue. If you cannot adjust it to the exact position where both lights are blue, get it as close as you can. 4. Set Preroll and Postroll values, if necessary. 5. Click the Record button to start recording your actions. 6. Depending on the fader controller or mixer, listen to the audio and do the following: t FaderMaster Pro: When you want to start recording volume information, move the corresponding fader. The system does not begin recording until you move a fader. Digi 002, MCS-3000X, and Command|8: When you want to start recording volume information, either touch or move the corresponding fader. The MCS-3000X faders are touch sensitive. Yamaha 01V and Yamaha 01V/96: When you want to start recording volume information, click the faders On button and move the fader.
7. (Option) If the Yamaha 01V fader or the Yamaha 01V/96 fader is not moving, you can move it without first clicking the On button. For more information, see Operating the Yamaha 01V/96 and Yamaha 01V on page 452. When you record over previously recorded audio volume keyframes, the MCS-3000X, the Yamaha 01V, and the Yamaha 01V/96 automatically display the changing values. This allows you to make quick adjustments to existing automation gain recordings. 8. Click the Record button again to stop recording.
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9. Click the Audio Loop Play button to play the clip and test your results. 10. To decrease the number of keyframes, click the Audio Mixer Tool Fast Menu button, and select Filter Automation Gain on Track In/Out. (Click the Track Selection button for a track to enable Filter Automation.) 11. (Option) If you delete too many keyframes, use the Undo command to restore them. 12. Repeat step 9 until you have decreased the number of keyframes to an acceptable level. You should remove as many excess keyframes as possible while still maintaining the volume changes.
Although the Digi 002 works with Digidesign Pro Tools on the Macintosh operating system, you cannot use it with an Avid video editing application on a Macintosh system. The following table compares some of the features of the Digi 002 and Command|8.
Feature Digi 002 Command|8
Connection type Use as an audio device for Avid editing application (play, record, output) Works with Avid editors on Mac OS X for controlling automation gain and as a control surface Control surface for Avid editing application
Control surface for automation gain and automation pan Yes, when used as an recording audio I/O device
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Using the Digi 002 with Avid Input/Output Hardware (Windows Only)
Windows systems with Avid input/output hardware can use the Digi 002 as an external audio device. This means you can use the Digi 002 to play, record, and output audio.
You can also use the Digi 002 as a standalone mixer. However, you cannot use the Digi 002 as a mixer while you are using it as the audio input and output device for your Avid editing application. When the Digi 002 is attached to the Avid editing system, all of its audio input and output connections are live. However, the Avid input/output hardware device and the Digi 002 remain as two separate audio sub-systems. They are not combined to increase the number of available audio channels. Audio I/O works as follows: The system creates a list of input options based on the audio devices that are present. For example, Digi 002 analog, Digi 002 S/PDIF, and Avid DNA analog. For output, all 8 channels are played to the Digi 002 and the input/output hardware simultaneously.
You might need to make additional cable connections between the Digi 002 and your Avid input/output hardware in order to maintain sync between audio and video. When the sync cable is connected correctly between the Digi 002 and your Avid input/output hardware, your Avid editing application displays a green 002 in the Timeline top toolbar. The following table describes this connection for each Avid input/output hardware device. In all cases, you also have the option to connect a black burst generator to the Ref/Ref Sync connector on your Avid input/output hardware device. Avid recommends using a black burst generator when performing an audio-only capture.
Avid input/output Device
Avid Adrenaline
Connect one end of an RCA cable to the RCA S/PDIF connector on the Avid Adrenaline, and connect the other end to the S/PDIF input on the Digi 002. This allows the Digi 002 to maintain S/PDIF clock signals and receive video sync from the Adrenaline and the optional black burst generator. Connect one end of an RCA cable to the analog audio output connectors labeled Clk on the Avid Mojo (white audio output) and connect the other end to the S/PDIF input on the Digi 002. This allows the Digi 002 to receive video sync from the Avid Mojo and the optional black burst generator.
Avid Mojo
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Connect one end of a BNC-to-RCA cable to the Word-clock and S/PDIF Out BNC connector (black cable) on the video output cable from the Avid Mojo SDI. Connect the other end of the BNC-to-RCA cable to the S/PDIF input on the Digi 002. This allows the Digi 002 to receive video sync from the Avid Mojo SDI and the optional black burst generator.
For more information on connecting the Digi 002 hardware to your Avid input/output hardware and on audio and video synchronization, see Using the Avid Input/Output Hardware in the Help.
You cannot hear the results of audio scrubbing when the Digi 002 is attached to the Avid Adrenaline system.
The Digi 002 or Command|8 must be turned on before you start your Avid editing application. If you start the application when the controller is turned off, you must exit the application, turn the controller on, and then start the Avid editing application.
To set the correct ports in the Controller Settings dialog box.
1. Connect the Digi 002 or Command|8 to your Avid editing system and turn on the unit. 2. Start your Avid editing application.
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3. Click the Settings tab in the Project window. 4. Double-click Controller Settings. The Controller Settings dialog box opens. The Controller menu, Port menu, and Edit Settings button apply to the control surface. For Windows systems, you can use either a Digi 002 or a Command|8. For Macintosh systems, you can use a Command|8. The Gain Controller Port applies to any controller that you connect for automation gain or automation pan recording. 5. From the Controller menu, select one of the following: t t t t Digidesign 002 (Windows only) Digidesign Command|8 Windows - Digi 002 Control Port or C|8 Surface Macintosh - Digidesign Inc, Command|8 Port 1
7. From the Gain Controller Port menu, select a controller for automation gain or automation pan recording. The Gain Controller Port menu displays all COM or MIDI ports that are available on the system. 8. (Option) Click Edit Settings to view or modify the button assignments.
Mapping Buttons and Menu Commands for the Digi 002 or Command|8
You can map the buttons in the Digidesign 002 Controller Settings dialog box to buttons on the Command palette and to menu commands.
To display the dialog box for mapping buttons and menu commands:
Click the Edit Settings button in the Controller Settings dialog box. The Digidesign 002 Controller Settings or Digidesign Command|8 Controller Settings dialog box opens. The following illustration shows both the Digidesign 002 Controller Settings dialog box and the layout on the Digi 002 itself. Compare the two layouts to see which buttons are mappable using the Digidesign 002 Controller Settings dialog box.
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Console View
Mic/Line/Inst Input controls Console/channel view section (contains a pan knob for each track)
Monitor Section
Fader Section
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The following illustration shows the Digidesign Command|8 Controller Settings dialog box as well as the layout on the Command|8 itself. Compare the two illustrations to see which buttons are mappable using the Digidesign Command|8 Controller Settings dialog box.
Console View
Mic/Line/Inst Input controls Console/channel view section Keyboard Modifier switches Monitor Section Status indicators and Display controls Transport and Navigational controls
The Console/channel view section contains a pan knob for each track
Fader Section
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Press the Shift, Control, Option, or Command key while viewing the Digidesign Command|8 Controller Settings dialog box.
1. Click the Settings tab on the Project window. 2. Double-click Controller Settings. The Controller Settings dialog box opens. 3. Choose either Digidesign 002 or Digidesign Command|8 from the Controller menu. 4. Click Edit Settings. The Digidesign 002 Controller Settings dialog box or Digidesign Command|8 Controller Settings dialog box opens.
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5. Click Open Command Palette. The Command palette opens. 6. Click Menu to Button Reassignment on the Command palette. As you move the mouse over a button, the cursor changes to a menu icon. 7. Click the button on the dialog box that you want to change. The system highlights the button. 8. Select a menu command. For example, select Tools > Audio Punch-In. The system maps the menu command to the button. 9. When you finish mapping menu commands, click Active Palette on the Command palette or Button to Button Reassignment to map buttons. 10. When you finish mapping menu commands and buttons and you want to save your changes, click OK. The Digidesign 002 Controller Settings dialog box or the Digidesign Command|8 Controller Settings dialog box closes and the Controller Settings dialog box appears. 11. Click OK. The system makes the new button assignments.
The assignments do not take effect until you click OK in both dialog boxes.
Using Digi 002 or Command|8 Buttons to Change Focus in the Avid Editing Application Interface
Many buttons perform different functions depending on which window in the Avid interface is active (has focus). For example, if the Timeline is active, pressing Play plays the sequence in the Timeline. If a bin is in Frame view and a clip is selected, pressing Play plays the footage in the clip.
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You cannot assign a function to the F1 key on a Command|8. The F1 key is a local function on the device. Do not press the Standalone button on the Digi 002 while you are using it as a control surface for your Avid editing application. This puts the controller in Standalone mode and closes the FireWire connection. To use the controller again, you must exit the application, power cycle the controller, and then relaunch your Avid editing application.
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To ensure that you perform the correct operation when you press a button on the control surface:
1. Map some buttons to menu commands that give focus to a particular window or tool. For example, on the Digi 002, the F5 key is mapped to Tools > Timeline by default. Pressing the F5 button on the Digi 002 puts focus on the Timeline. 2. (Option) To see the function of a mapped button, hold the cursor over the button to view the tooltip.
Using a Foot Pedal as a Foot Switch with the Digi 002 or Command|8
The Digi 002 and Command|8 each have a connection on the back for a foot pedal. The system accepts any normally open foot pedal. For example, you can use a standard normally-open sustain pedal for an electronic keyboard. You can assign any button or menu item to the foot pedal. By default, the system assigns the foot pedal to the Record button on the Audio Punch-In tool. You could also assign the foot pedal to the Shift key function.
These buttons appear in the Digidesign Command|8 Controller Settings dialog box and do not appear in the Digidesign 002 Controller Settings dialog box.
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1. Attach the Digi 002 or Command|8 to your system. See Configuring the Digi 002 or Command|8 on page 433. The position indicator lights change to blue when the fader controller or mixer is on and correctly attached to the system.
Position indicator lights
2. Click the Timeline Fast Menu button and select Audio Data > Auto Pan. 3. Move the blue position indicator to the section of audio that you want to adjust and mark IN to OUT points. 4. Set Preroll and Postroll values, if necessary. 5. Click the Record button to start recording your actions. 6. Listen to the audio and turn the pan knob for the track. The system displays the values in the Pan Value display for the corresponding track in the Audio Mixer tool. 7. Click the Record button again to stop recording. 8. Click the Audio Loop Play button to play the clip and test your results. 9. To decrease the number of keyframes, click the Audio Mixer Tool Fast Menu button, and select Filter Automation Pan on Track In/Out. (Click the Track Selection button for a track to enable Filter Automation.) 10. (Option) If you delete too many keyframes, use the Undo command to restore them. 11. Repeat step 9 until you have decreased the number of keyframes to an acceptable level. You should remove as many excess keyframes as possible while still maintaining the pan changes.
Using the Latch Mode Feature on the Digi 002 and Command|8
The Digi 002 and Command|8 have a Latch Mode button for each track that allows you to easily punch-in and punch-out small sections of automation gain information. The Channel View buttons on the Digi 002 are used as the Latch Mode buttons. These buttons are directly above the display on the Digi 002. On the Command|8, the Latch Mode buttons are directly below the display. The first two buttons are labeled EQ and Dynamics.
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When a fader is not in Latch Mode, it automatically stops recording as soon as you release the fader. When you release the fader, it begins moving again as it follows the volume information in the Timeline.
The light inside the Latch mode button is on when a fader is not in Latch mode.
To use Latch Mode:
1. Click the Latch Mode button for the appropriate tracks on the controller. You can click the button before or during a recording session. 2. Set IN and OUT points, and click the Record button. The system begins playing the section and the faders move accordingly. 3. When you want to make an adjustment, grab the fader and move it to change the volume. The system immediately begins recording. 4. When you are finished adjusting the section, release the fader. The system stops recording (but keeps playing) and the fader snaps back to the level that is in the Timeline. When the track is in Latch mode, the system continues to record audio volume information after you release the fader. 5. (Option) Press the Latch Mode button to stop recording and snap the button back to its current Timeline position.
To reduce traffic on the USB, connect the USB-to-MIDI converter only if you need to use the JL Cooper FaderMaster Pro, JL Cooper MCS-3000X, Yamaha 01V/96, or Yamaha 01V fader box. The following topics provide more information on configuring the USB-to-MIDI software: Installing USB-to-MIDI Software (Windows) Installing USB-to-MIDI Software (Macintosh) Testing External Fader Controller Connections Switching Between MIDI Connections on the USB-to-MIDI Converter Troubleshooting MIDI Connections
1. Make sure the MIDISPORT 2x2 USB-to-MIDI converter is not connected to the system. When you are ready to load the drivers, you will use a USB connector to connect the MIDISPORT 2x2 USB-to-MIDI converter to your Avid system. 2. Download the latest MIDISPORT 2x2 drivers from the following Web site: www.m-audio.com The system downloads a compressed, executable file. 3. Double-click the downloaded file to uncompress the driver files to a storage device or to a folder on your Avid system. 4. Double-click the Install.txt file included with the downloaded files. This file contains the instructions for loading the drivers. 5. To initiate the driver installation, use a USB connector to connect the MIDISPORT 2x2 USB-to-MIDI converter to the system. You do not need to connect the external fader to the MIDISPORT 2x2 device. The system automatically detects that a new device has been connected and opens the Found New Hardware Wizard dialog box. 6. Follow the instructions in the Install.txt file. If you uncompressed the files to a folder on your system, two drivers might appear in the list. Choose either one.
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1. Download the latest MIDISPORT 2x2 drivers from the following Web site: www.m-audio.com The system downloads a compressed, executable file. 2. Double-click the downloaded file to uncompress the driver files to a floppy disk or to a folder on your Avid system. 3. Double-click the installer file. 4. Follow the on-screen instructions to load the software.
The Mac OS X operating system contains automatic support for USB-to MIDI devices.
1. Connect all MIDI hardware devices. For more information, see Connecting Serial and MIDI Port Devices in the Help.
MIDI port A is the default port used by the Avid system. To change the port configuration, see Switching Between MIDI Connections on the USB-to-MIDI Converter on page 444. 2. Move the sliders on the fader controller, and confirm that the MIDI IN LED indicator on the USB-to-MIDI converter turns on and off appropriately. The USB LED indicator pulses this is expected behavior. 3. Start your Avid editing application, and open the Project window. 4. Click the Settings tab and double-click Controller Settings. The Controller Settings dialog box opens. 5. Choose the appropriate port for the device from the Gain Controller menu. 6. Click OK. 7. Select Tools > Audio Mixer. 8. Do one of the following: t t Click and hold the Audio Mixer Mode button and select Automation Mode from the menu. Click the Audio Mixer Mode button and cycle through the Audio Mix mode settings to the Automation Mode setting.
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9. Click the Audio Mixer Tool Fast Menu button, and select Calibrate Hardware Sliders. If the external fader controller is connected and the system is using the correct MIDI port, then the Audio Mixer tool displays the following: At least one of the position indicator lights is on (blue). The Recording Status Light changes to gold.
Position indicator lights
10. If the lights do not change to blue, see Troubleshooting MIDI Connections on page 445. 11. To disable the hardware calibration, click the Audio Mixer Tool Fast Menu button, and select Calibrate Hardware Sliders. The Recording Status Light changes to black. 12. Move the sliders on the external fader controller. The corresponding sliders move in the Audio Mixer tool. Now you are ready to use the fader controller with your Avid editing application. For more information on using the Audio Mixer tool, see Understanding Automation Gain and Pan in the Help.
1. Click the Settings tab in the Project window. 2. Double-click Controller Settings. The Controller Settings dialog box opens. 3. Select the correct MIDI port from the Gain Controller menu. 4. Click OK.
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5. Select Tools > Audio Mixer. 6. Do one of the following: t t Click and hold the Audio Mixer Mode button and select Automation Mode from the menu. Click the Audio Mixer Mode button and cycle through the Audio Mix mode settings to the Automation Mode setting.
If the fader or mixer is on and correctly configured, the indicator lights on the Audio Mixer tool should change to blue. If the lights do not change to blue, see Troubleshooting MIDI Connections on page 445.
1. Make sure the MIDI hardware devices are connected. For more information, see Connecting Serial and MIDI Port Devices in the Help. 2. Make sure the MIDISport driver software is installed. See Installing USB-to-MIDI Software (Windows) on page 442 and Installing USB-to-MIDI Software (Macintosh) on page 443. 3. Check that the MIDI cable connections are correct. Check that the cables are connected from Out to In and from In to Out. 4. Check the Controller Settings dialog box in the Settings list of the Project window. Verify that the correct Gain Controller port is selected. 5. (Macintosh only) Use the Apple System Profiler to check whether the system is recognizing the MIDI device: a. b. c. Select Apple menu > About This Mac. Click More Information. The Apple System Profiler opens. Click the Devices and Volumes tab. The USB Information portion of the display identifies the USB devices that the system recognizes. The system might not display the name of each device, but the number of USB devices should match the number of devices you have connected to the system.
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For the MCS-3000X to recognize your Avid editing application, you must set the rear DIP switch #4 down (ON).
To set the correct port in the Controller Settings:
1. Start your Avid editing application. 2. Click the Settings tab in the Project window. 3. Double-click Controller Settings. 4. In the Gain Controller Port menu, select the port that corresponds to the FaderMaster Pro or MCS-3000X. 5. Click OK.
An external fader controller is optional. It is not required to perform Automation gain recording.
To test the external fader controller:
1. Select Tools > Audio Mixer. The Audio Mixer tool opens. 2. Do one of the following: t t Click and hold the Audio Mixer Mode button and select Automation Mode from the menu. Click the Audio Mixer Mode button and cycle through the Audio Mix mode settings to the Automation Mode setting.
3. Click the Audio Mixer Tool Fast Menu button, and select Calibrate Hardware Sliders. The box changes to blue.
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4. Check the color of the position indicator lights. If the external fader controller is connected, at least one of the lights should be on (blue). If the external fader controller is not connected properly, the lights will probably appear gray.
Position indicator lights
5. Move the faders on the external fader controller. The corresponding fader should move in the Audio Mixer tool.
MCS-3000X Buttons
There are four rows of unlabeled buttons at the top of the MCS-3000X fader controller. The following illustration labels each row of buttons:
Solo Mute
Select buttons: The green light next to the Select button for a track is on when you are recording Audio Gain Automation on the track. The green light is off when you are listening to the volume level in the Timeline. If the track is in Snap mode, as soon as you touch the fader, the Select button light turns on to indicate that you are recording. When you release the fader, the Select button light turns off and the fader begins moving with the Timeline volume. When the track is not in Snap mode, as soon as you touch the fader, the Select button light turns on to indicate that you are recording. However, when you release the fader, the Select button light stays on, indicating that you are still recording. To stop recording, press the Select button.
Snap Mode buttons: For information on these buttons, see Using the Snap Mode Feature on the MCS-3000X on page 448.
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Solo buttons: These buttons solo the selected tracks. Mute buttons: These buttons mute the selected tracks.
1. Click the Snap Mode button for the appropriate tracks on the external fader controller. You can click the button before or during a recording session. 2. Set IN and OUT points, and click the Record button. The system begins playing the section and the faders move accordingly. 3. When you want to make an adjustment, grab the fader and move it to change the volume. The system immediately begins recording. 4. When you are finished adjusting the section, release the fader. The system stops recording (but keeps playing) and the fader snaps back to the level that is in the Timeline. When the track is not in Snap mode, the system continues to record audio volume information after you release the fader. Press the Select button (top row) to stop recording and snap the button back to its current Timeline position. The green light next to the Select button for a track is on when you are recording automation gain on the track. The green light is off when you are listening to the volume level in the Timeline.
You cannot gang faders on the Digi 002, the MCS-3000X fader controller, the Yamaha 01V/96 mixer, or the Yamaha 01V mixer.
If you have two stereo tracks and want to gang faders 1 and 2 to respond to movement on fader 1:
1. On the FaderMaster Pro, press the PROG button to light the Fader LED. 2. Press the Group button, and move fader 2 until 1 is displayed. 3. Press the PROG button to turn off the Fader LED. Now, when you move fader 1, your Avid editing application will receive identical volume information for fader 2. 4. To turn off the group feature, repeat steps 1 to 3, but assign fader 2 to 0.
1. Turn on the mixer while pressing and holding the red Memory button. The LCD panel displays a message asking if you want to reset the system. 2. Answer yes by pressing the +1/inc button.
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1. Turn on the mixer while pressing and holding the STORE button. 2. The LCD panel displays a message asking if you want to Initialize or Password reset. 3. Select Initialize, and press Enter.
Configure the mixer whether you are using a USB connection or a MIDI connection.
To configure the Yamaha 01V/96 or Yamaha 01V to recognize MIDI control messages:
1. Press the MIDI button. The system displays the first pane of the MIDI Options window. 2. Set the following controls in the MIDI Options window: t t Set Control Change TX to ON. Set Control Change RX to ON.
1. Press the MIDI button. The system displays the first pane of the MIDI Options window. 2. Set the following controls in the MIDI Options window: t t Set Control Change TX to ON. Set Control Change RX to ON.
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1. Press the DIO/Setup button repeatedly until the MIDI/TO HOST SETUP pane appears. The system displays the first pane of the MIDI Options window. 2. Set the following controls in the USB Options window: a. b. a. b. c. Set RX Port to USB 1. Set TX Port to USB 1. Insert the Studio Manager CD-ROM before plugging in the board. Plug the board into a USB port and allow the Plug & Play to install the MIDI driver. Start your Avid editing application, and in the Controller Settings dialog box, select the YAMAHA USB IN 0-1 port. For the most up-to-date driver, download and install the Generic USB Driver for Mac OS X from www.yamaha.com. Start the Avid editor, and in the Controller Settings tool, select Port 1 from the Gain Controller Port menu.
Starting the Avid System with the Yamaha 01V/96 or the Yamaha 01V Attached
To set the correct port in the Controller Settings:
1. Start your Avid editing application. 2. From the Project window, click the Settings tab. 3. Double-click Controller Settings. 4. From the Gain Controller Port menu, select one of the options in the following table.
Gain Controller Port (Windows) Gain Controller Port (Macintosh)
In-A-USB MidiSport 2x2 for MIDI YAMAHA USB IN 0-1 for USB (01V/96 only) COM portnumber for Serial (01V only)
M-Audio MidiSport Port A for MIDI YAMAHA USB Device Port 1 for USB Other values depend on the serial interface you are using. For example, for a Keyspan USB/Serial adapter, the value is USA28xb2p1.1
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Switching Between Audio Mixing and Gain Recording with the Yamaha 01V/96 and Yamaha 01V
When you start your Avid system with the Yamaha 01V/96 or the Yamaha 01V attached, you can use the faders for mixing audio channels or for performing automation gain recording. Use the following buttons to switch between audio mixing and gain recording:
Buttons Yamaha 01V Yamaha 01V/96
Channel buttons for audio mixing Home Gain editing buttons for automation gain recording Option I/O
The Yamaha 01V supports a digital I/O option that uses channels 17 through 24. If you intend to use the digital I/O option, you should move the digital I/O option to channels 1 through 8 by using the Swap mode. You can access Swap mode from pane 5 of the OPTION I/O screen. For more information, see the Yamaha documentation.
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The Automation Gain window must be in 8-channel mode and you need to have 8 tracks of audio to use all 8 faders of the Yamaha 01V/96. If you attempt to catch a moving fader, the mixer tries to control the fader. Press the On button to take control of the fader.
To access the faders for audio mixing (channels 116):
Press the Home (Yamaha 01V) or 1-16 or 17-32 (Yamaha 01V/96) button. When the button is lit, you can use the faders for audio mixing. For information on audio mixing, see the Yamaha 01V/96 or the Yamaha 01V documentation.
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1. Select Tools > Audio Mixer. 2. Do one of the following: t t Click and hold the Audio Mixer Mode button and select Automation Mode from the menu. Click the Audio Mixer Mode button and cycle through the Audio Mix mode settings to the Automation Mode setting.
3. Press the Option I/O (Yamaha 01V) or Master (Yamaha 01V/96) button. The faders move into the correct position for recording automation gain. 4. When recording automation gain, use the On button on each channel to switch between Timeline control of audio gain to user control of audio gain. You can punch-in and punch-out of gain recording as many times as you want. The Yamaha 01V/96 and the Yamaha 01V faders are not touch sensitive in the same way as the JL Cooper MCS-3000X MIDI fader controller. As soon as you touch a moving fader on the MCS-3000X, the unit passes control of the fader to you. On the Yamaha 01V/96 or the Yamaha 01V, you must press the faders On button to gain control of a moving fader. 5. (Option) If a fader is not moving, you can move the fader to take control without pressing the On button.
Soloing Avid System Channels with the Yamaha 01V/96 and Yamaha 01V
If you are not using the Yamaha 01V/96 or the Yamaha 01V to mix the audio outputs from the Avid system, you can use the Solo button on the Yamaha 01V/96 or the Yamaha 01V to solo audio channels during automation gain recording.
To enable Solo mode:
1. Press the MIDI button. The mixer displays pane 1 of the MIDI Options window in the LCD display. 2. Set the following controls in the MIDI Options window: t t Set Param Change TX to ON. Set Param Change RX to ON. If Solo mode is on when you are mixing audio, it interferes with the normal operation of the mixing board functions. 3. (Option) If the audio outputs from your Avid system are connected to the Yamaha 01V, leave the Param Change TX and Param Change RX controls set to OFF.
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Select Tools > Audio EQ. If one of the Audio tools is already open, click the Effect Mode Selector menu, and select EQ. The Audio EQ tool opens.
Render Effect button Audio Loop Play button Fast Menu button Effect icon
Effect Mode Selector menu Track Selection Menu button EQ Parameter display Low shelf Parametric midrange High shelf
3-band controls
EQ Range slider
EQ Parameter graph
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Allows you to select among the Audio EQ, Audio Mixer, and AudioSuite Plug-In tools. Allows you to make adjustments to an EQ effect while you play the effect. This button is also a mappable button on the Command palette. For more information about using this button, see Adjusting Volume While Playing a Clip Gain Effect on page 424. Allows you to render an effect without leaving the Audio EQ tool. Allows you to create an EQ template. Drag the icon to an open bin to create the template. Allows you to perform the following tasks: Set EQ for enabled tracks. Remove EQ for one or more tracks. Apply an effect template. See Using Audio EQ Templates on page 463.
Allows you to choose which tracks are enabled for the EQ effect. When you select an item from this menu, the system selects or deselects the corresponding track in the Timeline.
If you enable more than one track in the Timeline, the tracks are designated by plus signs (+). They indicate that the effect will be applied to more than one track. Allows you to display or hide the Parametric Curve display. Allows you to instruct the system to ignore all the EQ effects. This button is also available in the Automation Gain tool and the Output tab in the Audio Project Settings dialog box. If you select this feature in one place, it is selected in the others as well. Allows you to enable or disable the current EQ effect. When the button is yellow, the effect is enabled. (The button text IN stands for inline.)
Enable/Disable EQ Effect
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EQ-Specific Features
The Audio EQ tool provides three bands of control: The first band, the low shelf, has four turnover points (50 Hz, 80 Hz, 120 Hz, and 240 Hz). A turnover point is the point at which the curve starts to return to 0. A shelf affects all frequency values within the range of the shelf. The low shelf affects all frequencies from 20 Hz to the low shelf turnover point. For more information, see Low Shelf Example on page 461. The second band is the parametric midrange. This band has two bandwidth values, 1/4 octave and 2 octaves. These values control the width of the curve. For more information, see Small Octave Range Example on page 462. The third band, the high shelf, has four turnover points (6 kHz, 8 kHz, 12 kHz, and 15 kHz). The high shelf affects all frequencies from the high shelf turnover point to 20 kHz.
The horizontal center line of the graph is 0 (zero). As you move the curve below the zero line, the corresponding frequencies are deemphasized. Above the zero line, the corresponding frequencies are emphasized. The parametric midrange allows a smooth transition from deemphasized frequencies to emphasized frequencies. The IN button allows you to turn off an individual EQ effect (the currently selected effect). The button is yellow when the EQ effect is on (inline) and gray when the EQ effect is off. The Ignore EQ option turns off all EQ effects for the sequence. Rendered EQ effects still play correctly. When you apply Audio EQ effects, consider the following: Apply Audio EQ to entire segments only. You cannot isolate portions of a segment for an Audio EQ effect by using IN to OUT points. You must use add edits (match frames) to mark off a smaller segment. Use IN to OUT points to select a range of complete segments for applying an Audio EQ effect. Segments that fall within the marks, either in part or whole, have the effect applied to them.
The following illustration shows the Audio EQ tool with the frequency response curve displayed and identifies the related areas of the tool.
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EQ Parameter display Bandwidth around the center point of the parametric curve 1/4 octave (narrow) or 2 octaves (wide)
Turnover point where low shelf curve starts moving back toward 0 Center point of the parametric midrange curve
Turnover point where high shelf curve starts moving back toward 0
Low shelf
Parametric midrange
The Audio EQ tool allows you to emphasize or de-emphasize audio frequencies. The height of the curve in the bottom pane shows the amount of emphasis or de-emphasis (also called boost or cut) that is being applied. The range is from +15 dB to 20 dB.
1. Load the sequence containing the audio track. 2. (Option) Isolate a portion of an audio segment by placing add edits. 3. (Option) Mark a range of audio segments by adding IN to OUT points in the track. 4. Select Tools > Audio EQ.
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5. Click and hold the Track Selection Menu button in the Audio EQ tool, and select a track to be adjusted.
The Track Selector panel in the Timeline is updated to reflect your selection. If multiple tracks are enabled in the Timeline, plus signs (+) appear next to the enabled tracks in the Audio EQ tool. 6. Click the Audio Loop Play button to play the currently selected audio clip within the current IN to OUT range. To stop playing the loop, click the button again or click anywhere in the Timeline. 7. Use one of the following methods to change a value in the Audio EQ tool: t t Click a number along the vertical edge of the Low Shelf, Parametric Midrange, or High Shelf sliders. Click the Low Shelf, Parametric Midrange, or High Shelf slider, and type a value. Values are cumulative until you press Enter (Windows) or Return (Macintosh). For example, if you want to enter the value 12, simply type it. However, if you enter 1 and then want to change the value to 2, press Enter (Windows) or Return (Macintosh) before typing the 2. t t t Click a slider, and then drag the slider to a new position. Click the EQ Parameter display, and type a value on the numeric keypad. Set a value of 0 dB by clicking the slider and entering 0, or by clicking 0 along the vertical edge of the Low Shelf, Parametric Midrange, or High Shelf sliders.
8. Click the Audio EQ Tool Fast Menu button, and select Set EQ to apply the adjustments to the track. The command works as follows on the selected tracks: IN and OUT points: Applies the EQ effect to selected tracks between the points. An IN point (no OUT point): Applies the EQ effect to full clips from the IN point to the end of selected tracks. No points: Applies the EQ effect globally (across entire tracks).
9. Play through the audio again, using the Audio Loop Play button. 10. Repeat steps 6 to 9 until you are satisfied with the EQ adjustments.
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t t
Drag the effect icon in the Audio EQ tool to another audio clip in the Timeline. For more information on using effect templates, see Working with Effect Templates in the Help.
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After Set EQ In/Out EQ effect is added to Audio Clip 1 and Audio Clip 3.
If there is no EQ setting on the currently selected clip, selecting Set EQ In/Out deletes the EQ settings on all clips within the IN to OUT range. For example, because there is no EQ setting on Audio Clip 3 in the following example, Set EQ In/Out deletes the EQ effect from Audio Clip 1 and Audio Clip 2.
Before Set EQ In/Out
After Set EQ In/Out EQ effect is deleted from Audio Clip 1 and Audio Clip 2.
Set EQ In/Out applies only to the audio track currently selected by the Audio EQ tool. You can change your selected region by eliminating or adding marks in the Timeline, or by selecting a different track.
1. Move the position indicator to the effect in an active track. 2. Do one of the following: t t
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In Source/Record mode, click the Remove Effect button. In Trim or Effect mode, press the Delete key.
Audio EQ Examples
The following examples show two different ways to use the Audio EQ tool to remove excess bass from an audio track. In these examples, assume that a bass drum in the sound track is very pronounced and the Audio EQ tool is used to deemphasize it. Also assume that there are voices on the same track as the music. The human voice covers a wide range of frequencies, and the challenge is to preserve the bass frequencies of the voices while deemphasizing the bass drum sound. Consider that the goal of the adjustments is the final sound. You should use small adjustments to preserve as much of the original sound track as possible. Do not be overly concerned about specific parameter values.
1. Use the 2-octave midrange setting to create a wide midrange. 2. Move the midpoint of the parametric curve to 88 Hz (Windows) or 90 Hz (Macintosh). 3. Boost the midrange of the parametric curve to +7.7 dB.
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1. Use the -octave influence range. 2. Set the midrange EQ parameter to 15 dB. 3. Use the EQ Range slider to move the midpoint of the parametric curve until it isolates the bass frequency. In this case, the bass frequency that we want to deemphasize is approximately 80 Hz.
Use the EQ Range slider to move the center point of the parametric curve and locate a specific frequency.
Once you locate the frequency you want, you can adjust it as needed.
To locate a specific frequency and either emphasize or deemphasize it:
t t t
Use the -octave influence range and a large negative decibel value. Keep both the high shelf and low shelf set to zero. Use the EQ Range slider to move the center point of the parametric curve along the frequency range while you play the audio track.
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The EQ templates are designed to fix problems that you often encounter with audio clips. For example, Tape Hiss Filter rolls off frequencies above 4 kHz. NTSC Hum Buster cuts the bass on frequencies that often cause hum on NTSC systems.
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Applying an EQ Template
The following illustration shows the contents of the Audio EQ tool when you select the Female Voice with Presence template in the Timeline. As explained in the tool, you cannot change the parameters of a predefined EQ template.
To see the parameter values of one of the EQ templates that cannot be edited, view the Console window after you apply the effect. To open the Console window, select Tools > Console.
To apply an EQ template from the Audio EQ Tool Fast menu:
1. Move the position indicator to the audio clip in the Timeline. 2. Click the Audio EQ Tool Fast Menu button, and select the template. Your Avid editing application places the EQ effect on the audio clip.
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1. Drag the effect icon from the Audio EQ tool to a bin. Your Avid editing application creates an EQ effect in the bin. 2. Rename the template by clicking the text and typing a new name.
1. Open the bin containing your EQ templates. 2. Select File > Open Bin. A dialog box opens. 3. Navigate to the bin named Site_EQs_Bin.avb in one of the following locations: (Windows) drive:\Program Files\Avid\Avid editing application\ SupportingFiles\Site_Effects (Macintosh) Macintosh HD/Applications/Avid editing application/ SupportingFiles/Site_Effects 4. Double-click the Site_EQs_Bin.avb file. The Site_EQs_Bin window opens. 5. Drag one of your EQ templates into the Site_EQs_Bin window. 6. Name the template by clicking the text and typing a name. 7. Close the bin. Your Avid editing application does not save the effect to the bin until you close the bin. 8. Click the Audio EQ Tool Fast Menu button, and look for your new template.
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If there is no existing EQ effect on the clip before you start, you do not hear any changes until you click the Audio Loop Play button to stop and replay the effect. As you adjust the EQ values on an existing EQ effect, you might not hear the results immediately. It takes a few seconds for the changes to be applied to the clip.
To improve the response time, do one of the following:
t t t
Monitor as few audio tracks as possible. Deselect the video track, if practical. Use IN and OUT points to choose a narrow interval to adjust.
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For information on connecting the hardware, see Using the Avid Input/Output Hardware in the Help.
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Record button
Stop button
Go to Mark IN button Passthrough Mix Tool button Preroll and Postroll text boxes Handles text box Input Source menu
Description
Starts playing with the ability to perform a real-time punch-in. The play loops from the IN point to the OUT point but stops looping once recording is done. This button blinks bright green while playing. Starts and stops the recording. If an IN point and OUT point are set, recording automatically starts at the IN point and stops at the OUT point. This button blinks bright red while recording. Stops playing or recording and saves the last recorded data. This button is bright blue when recording stops. Moves the position indicator to the IN point. If there is no IN point, your Avid editing application goes to where the position indicator was previously located or to the start of the sequence. Stops a recording without saving the recorded data. Opens the Audio tool so you can monitor and adjust the audio levels during recording.
Record button
Passthrough Mix Tool button Opens the Passthrough Mix tool so you can monitor the audio levels during recording.
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Description
Allows you to provide an audiovisual cue before the recording begins. Your Avid editing application backs up the position indicator for the prescribed number of seconds. You can hear the audio during preroll. When starting a punch-in with the Record button, a preroll allows you to provide the duration, in seconds, of the audiovisual cue before the recording begins.
The Record button takes precedence over preroll. During preroll, if you press the Record button, the system starts recording immediately. Allows you to provide the same kind of audiovisual cue after the recording ends as that provided by the Preroll text box before the recording begins. Instructs your Avid editing application to record audio at the beginning and end of the clip. This allows you to perform trim edits on the audio. This feature applies only when you start recording with the Record button. You can record real-time punch-in only until the end of the handle.
Identify the channels on the audio hardware that are used for recording. Click the appropriate button to select the channel. The button changes to pink when it is selected.Alt+click (Windows) or Option+click (Macintosh) the button to display a menu and select another channel.
The selected input channels are not used for playback. Do not select the same channels as mix output on the Audio Mixer tool. Input Source menu Includes several optional sources for audio input, depending on your system and audio board.
To view the audio input sources available on your system, see the Input Source menu in the Input tab in the Audio Project Settings dialog box. Allow you to specify where your Avid editing application places the audio in the Timeline. Select either New Track or an existing track. When you select an existing track, your Avid editing application overwrites the audio on that track and silences that portion during playback. Allows you to choose a target drive. Allows you to choose a target bin.
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When performing an audio punch-in, the video resolution is dropped a quarter-frame due to bandwidth limitations.
To use the Audio Punch-In tool:
1. Load a sequence into the Timeline. 2. Select Tools > Audio Punch-In. The Audio Punch-In tool opens.
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3. Select the input source and input channels that correspond to your hardware setup, and set other values in the window as appropriate. To select the input channels you want, click and hold the appropriate Input Channels button. 4. Click the Timeline Track menus, and select either New Track or an existing track to specify where your Avid editing application places the audio voice-over in the Timeline. You can replace part (or all) of an existing track, or you can create a new track for the voice-over.
IN point
OUT point
5. (Option) Set IN and OUT points in the Timeline to specify the part of the sequence to which you want to add narration. 6. Click the Play In/Out button or press the V key. Loop play begins over the entire sequence. If you set an IN point and an OUT point, loop play begins from the IN point to the OUT point. The Play In/Out button blinks bright green while playing.
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7. When you are ready to start the voice-over, click the Record button or press the B key. The Record button blinks bright red while recording, and the Play In/Out button is a steady green. The Audio Meter Channel button in the Audio tool becomes an I and changes to orange. 8. Continue to click the Record button to record additional voice-overs. During the audio punch-in process, you have the ability to record over the duration of the sequence or from the IN point to the OUT point. 9. Click the Stop button, or press the space bar to stop play and recording. Your Avid editing application automatically names the voice-over and saves it as an audio clip. You can change the clip name as you would for any other clip. The position indicator stops to get ready for your next voice-over. 10. (Option) To go to the IN point at any time, click the Go to Mark IN button. Your Avid editing application creates one master clip, regardless of how many punch-ins you perform. The following illustrations show the results of adding a voice-over.
Voice-over adding a new track
Three Undo functions can be performed during one session. The first undo removes the most recent punch-in, the second undo removes the second-to-last punch-in, and the third undo removes all the punch-ins.
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1. Select Tools > Audio Tool. The Audio tool opens. 2. Click the Output Options menu, and select Mono. 3. Record your voice-over as described in Recording Voice-Over Narration Using Audio Punch-in on page 470. 4. As you record, monitor the previously recorded audio tracks along with your current recording from the meters in the Audio tool and from the sound on the speakers.
For more information about Peak Hold, see Using the Audio Tool in the Help.
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To make use of this feature, you must: Understand when your Avid editing application sends GPI trigger signals. For more information, see Understanding GPI Trigger Signals on page 474. Connect a V-LAN VLXi deck controller and a VLXi-GT GPI to your Avid system. For more information, see Connecting a V-LAN VLXi Controller and GPI on page 476. Configure the V-LAN VLXi deck controller and the GPI. For more information, see Configuring a V-LAN VLXi Controller and GPI on page 476. Create GPI settings for your specific needs. For more information, see Working with GPI Settings on page 477.
Play Out
Playback begins. Recording with the Audio Punch-In tool ends but playback continues because a postroll value is set in the Audio Punch-In tool (that is, the signal is sent when the Stop button in the Audio Punch-In tool changes to blue). Recording with the Audio Punch-In tool begins. Playback stops.
For more information on using the Audio Punch-In tool, see Recording Voice-Over Narration Using Audio Punch-in on page 470.
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When you use the Audio Punch-In tool with preroll and postroll, the following occurs: Play Out is sent when preroll begins (the position indicator begins moving in the Timeline, and the Play In/Out button in the Audio Punch-In tool blinks green). Record Out is sent when recording begins (the Record button in the Audio Punch-In tool blinks red). Play Out is sent when recording ends and postroll begins (the Stop button in the Audio Punch-In tool changes to blue). Stop Out is sent when postroll ends (the position indicator stops moving).
Record Out and Play Out repeat if you perform additional recordings.
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VLXi-GT GPI
SERIAL
LAN
CF
AC
V-LAN connection
Terminator (required when cable length is more than 50 feet [15.24 meters])
LAN CF
AC
SERIAL
REF
SERIAL A
TIMECODE A IN OUT
SERIAL B
TIMECODE B IN OUT
Serial cable to serial port connector on Avid system, or to serial port connector on a USB-to-serial adapter
You must configure the V-LAN VLXi controller to work with the VLXi-GT GPI. Assign the VLXi-GT to a V-LAN node address between 16 and 19. LAN connections of more than 50 feet (15.24 meters) must have a terminator. For more information on configuring the V-LAN, see the Videomedia VLXi Users Guide.
1. In the Project window, double-click Deck Configuration. The Deck Configuration dialog box opens. 2. Click Add Channel. 3. Click the Channel Type menu, and select VLAN VLX.
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4. Click the Port menu, and select the serial port to which the V-LAN VLXi is connected. 5. Click OK. The Autoconfigure message box opens. 6. Click Yes. The connected GPI is automatically detected and appears in the Deck Configuration dialog box.
1. In the Project window, double-click Deck Configuration. The Deck Configuration dialog box opens. 2. Double-click the VLXi-GT text box. The GPI Settings dialog box opens. 3. Select the appropriate settings. For more information about GPI settings option, see GPI Settings Options on page 478. 4. Click Add. The GPI Node Settings dialog box opens. 5. Select the appropriate settings. For more information about GPI Node settings option, see GPI Settings Options on page 478. 6. Click OK. The GPI Settings dialog box opens. 7. Click OK to set the GPI. 8. Click Apply in the Deck Configuration dialog box.
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Keep the default V-LAN VLXi name, or type a new name. (Option) Add a description of the GPI trigger. Select V-LAN, which is the Avid-supported device type. Select the V-LAN network address to which the VLXi-GT is assigned. Valid addresses on the V-LAN network are 16 through 19. This address must match the internal V-LAN address. Leave this setting at its default value; it does not alter the length of the Pulse action in the GPI. When you deselect this option, you disable the GPI but keep the GPI settings. This is useful for troubleshooting purposes. Click to edit an existing GPI node setting. Click to delete an existing GPI node setting. Click to add another GPI node setting.
Description
Function
Select one of the three active functions: Record Out Play Out Stop Out
Seven options are listed, but only the three signals described in Understanding GPI Trigger Signals on page 474 are active. Node Action Click the Node menu, and select a node. Nodes 1 through 6 correspond to the physical connectors on the back of the VLXi-GT GPI device. Select an action:
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Set activates a command. Reset deactivates a command. Pulse switches the state between active and inactive.
1. In the Project window, double-click Deck Configuration. The Deck Configuration dialog box opens. 2. Click the VLXi-GT text box. 3. Select the name of the GPI you want to edit. 4. Click Edit. 5. Make the applicable changes to the setting. 6. Click OK. 7. Click Apply. The GPI setting is updated.
1. In the Project window, double-click Deck Configuration. The Deck Configuration dialog box opens. 2. Click the VLXi-GT text box. 3. Select the name of the GPI you want to delete. 4. Click Delete. 5. Click OK. 6. Click Apply. The GPI setting is deleted.
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1. With a bin in Text view, select Bin > Headings. The Bin Column Selection dialog box opens. 2. Ctrl+click (Windows) or Shift+click (Macintosh) Audio Format in the list to select it. 3. Click OK. The Audio Format column appears in the bin.
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A set of core plug-ins is installed automatically. When you purchase additional plug-ins, the third-party vendor provides instructions on how to load the plug-ins. Some vendors might require you to drag the plug-in to the Plug-Ins folder; other vendors might perform the task automatically for you by using an installation program.
c n
Your Avid editing application requires the files in this folder named AvidAppPlugIn.dpm and AvidAppPlugIn.dpm.rsr (Windows) or Avid_Application_PlugIn (Macintosh). Do not delete them. AudioSuite Plug-ins supported by Avid are added to the Plug-In Selection menu in the AudioSuite window. If you install a plug-in that is not officially supported by Avid, the plug-in name is still added to the Plug-In Selection menu, but a ~ character precedes the name, informing you that this plug-in is not supported. If you attempt to use the plug-in, a dialog box appears informing you that this plug-in is not supported and might cause an error.
By default, the AudioSuite window displays the controls for applying a plug-in to a clip in the Timeline. When you drag a master clip into the window, the window expands to display additional parameters for working with master clips. The following illustration shows the expanded view.
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Render Effect button Fast Menu button Effect icon Display/Hide Master Clip Controls button Plug-In Selection menu Target Drive menu Status display
Render Effect button Fast Menu button Effect icon Display/Hide Master Clip Controls button Plug-In Selection menu Target Drive menu Status display
If you want to use plug-ins that operate on stereo pairs or that change the length of the audio clip, use the methods described in Creating New Master Clips with AudioSuite Plug-Ins on page 486.
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1. Open the AudioSuite window by doing one of the following: t t Select Tools > AudioSuite. If an audio tool is already open, click the Effect Mode Selector menu, and select AudioSuite.
2. Use the Track Selection Menu button to select the tracks that you want to modify. When you select an item from this menu, the system selects or deselects the corresponding track in the Timeline. 3. (Option) To select multiple tracks, press the Shift key while you select additional tracks from the Track Selection menu. The tracks are designated by plus signs (+), which indicate that the effect is applied to more than one track. 4. Click the Plug-In Selection menu, and select a plug-in. Your Avid editing application automatically applies the plug-in effect to the track or tracks in the Timeline. 5. Click the Activate Current Plug-In button. A dialog box associated with the plug-in opens. 6. Make any necessary adjustments, and click the Preview button to preview the effect. For more information, see Using an AudioSuite Plug-In Dialog Box on page 484. 7. To save the effect, click OK. To close the dialog box without saving the effect, click Cancel. 8. (Option) To save the effect as a template, drag the effect icon to a bin.
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OK Cancel Preview
Saves the effect and closes the dialog box. Closes the dialog box and does not save the effect. Plays back a portion or all of the currently selected audio clip with processing. Some plug-ins can preview in real time and some cannot. If a plug-in cannot preview in real time, your Avid editing application plays back the processed audio in 2-second intervals: it processes 2 seconds of audio, plays it, processes the next 2 seconds, plays it, and so on.
Renders the effect and creates a new audio media file. Plays the selected audio without processing. This is useful for comparing the audio with and without processing applied. Performs an analysis pass on the audio. Depending on the plug-in, the text and function of this button might change.
Some plug-ins require an analysis pass on the audio data before they can process the information. If so, they perform the first pass automatically. Other plug-ins do not require a first pass but can achieve more accurate results if you allow them to perform a first pass. If the plug-in supports the optional pass, this button is available. Otherwise, it is dimmed.
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There are no IN points on the segment. The command affects all the plug-ins on the enabled tracks. There are IN to OUT points on the segment. The command affects the plug-ins on the enabled tracks within the marked region. There is an IN point and no corresponding OUT point. The command affects all plug-ins on enabled tracks, starting with the IN point.
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Create new media that is longer or shorter in duration than the source media. This allows you to use effects that perform time compression and expansion. For example, you can use a Time Compression Expansion plug-in to change the length of the audio file, or you can lengthen the file in order to add a reverb trail. Apply one mono AudioSuite effect to multiple inputs of a master clip in a multiple-mono fashion.
Activate Current Plug-In button Track Selection Menu button Clip Selection menu Input Source Track selectors Processing Mode Selection menu
Display/Hide Master Clip Controls button Toggle Master Clip Mode button Mark IN to OUT indicators Find Source From Effect button Load In Source Monitor button
Target Bin for New Master Clip menu Status display Load Result check box Handle Length for End of Master Clip (seconds) text box
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This menu is not active in Master Clip Processing mode. This menu allows you to choose the active clip. It lists the current active clip and other clips you dragged into the AudioSuite window. The window controls change to reflect the active clip. These buttons allow you to choose the input source tracks for the effect. The system automatically chooses a preview track and displays a blue Speaker icon on the track. To change the preview track, Alt+click (Windows) or Option+click (Macintosh) the appropriate source track. If the source track that is set as the current preview track is deselected, the system chooses the lowest available track.
Processing Mode Selection This menu displays the current processing mode of the AudioSuite effect on a given menu clip. For more information, see Mono, Stereo, and Multichannel Processing in AudioSuite Plug-Ins on page 489. Target Bin for New Master This menu allows you to choose the target bin. The system will place the new media Clip menu and a corresponding AudioSuite effect template in the bin. The template allows you to modify the effect at a later time. Toggle Master Clip Mode button This button activates the master clip processing mode. The button is yellow when master clip processing mode is active.
Mark IN to OUT indicators These lights change to green when a mark IN or mark OUT exists on the current master clip. Find Source From Effect button his button allows you to find the master clip associated with an AudioSuite template. When you drop an AudioSuite effect template into the AudioSuite window, the system activates this button. Click the button to load the master clip into the AudioSuite window as the active master clip.
n
Load In Source Monitor button Load Result check box
The template you drop in the window must reference an existing master clip.
This button loads the current source master clip into the Source monitor. This is useful if you want to add or change IN to OUT points on the clip. This check box enables you to instruct the system to automatically load the resulting master clip into the Source monitor.
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Control
Description
Handle Length for End of This text box allows you to add filler at the end of a master clip. The value Master Clip (seconds) text represents the number of seconds to add. For example, use this feature to add filler box at the end of a master clip when you use a reverb effect to add a reverb trail to the end of the clip. Select the value before you run the plug-in. Status display This display provides information about the current state of the Digidesign Audio Engine (the software that manages the AudioSuite plug-ins) and the currently applied effect. For stereo and multichannel processing plug-ins, the Status display identifies the maximum number of tracks that can be processed. If more than the maximum are initially selected, the system automatically disables tracks until it reaches the plug-ins maximum number.
On the Macintosh, you can Command+click the status display to close the Digidesign Audio Engine. This might reclaim a small amount of system memory, especially if you have a large number of AudioSuite plug-ins installed. However, when you close the Digidesign Audio Engine in this way, the Status display changes to Must relaunch application to reconnect to DAE, and you cannot start the Digidesign Audio Engine again without quitting and reopening the editing application.
You can think of stereo processing as a special case of multichannel processing. For mono processing, the system creates a new master clip with the same number of tracks that you selected in the AudioSuite window.
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For stereo and multichannel processing, the plug-in creates a master clip with the number of tracks equal to the number of output streams from the plug-in. For example, a plug-in that operates on stereo pairs creates a two-channel master clip. A plug-in such as Normalize, that operates on multiple channels, creates a master clip with the same number of tracks that were selected in the AudioSuite window. The Status display at the bottom of the AudioSuite Plug-in window indicates how many tracks the plug-in can process. If more tracks are enabled than can be processed, the plug-in automatically selects the correct number of tracks. You can change the track selection based on your needs. Most AudioSuite plug-ins automatically select the appropriate processing mode and label the values in the Processing Mode Selection menu. For example, the Normalize plug-in offers two choices: Peak On Each Track and Peaks From All Tracks (default). You select the processing mode from a menu in the AudioSuite window as described in the next section
1. Drag one or more master clips or subclips into the AudioSuite window. Your Avid editing application automatically enters Master Clip Processing mode and expands the AudioSuite window, if necessary. 2. (Option) You can click the Display/Hide Master Clip Controls button to display or hide the controls for processing a master clip. To enter or exit Master Clip Processing mode, click the Toggle Master Clip Mode button. The button is yellow when Master Clip Processing mode is active. 3. If you dropped more than one master clip in the AudioSuite window, select a clip to work on from the Clip Selection menu. 4. Select the input sources from the Input Source Track selectors. 5. (Option) Alt+click (Windows) or Option+click (Macintosh) the Input Source Track selector to change the preview source track. 6. (Option) Type a value in the Handle Length text box to lengthen the clip by a specific amount. For example, type 2 if you plan to add a 2-second reverb trail. If you are using Time Compression/Expansion plug-ins, the plug-ins automatically lengthen or shorten the clip. 7. Click the Plug-In Selection menu, and select a plug-in.
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8. Click the Activate Current Plug-In button to open the plug-ins dialog box. For more information, see Using an AudioSuite Plug-In Dialog Box on page 484. 9. Make any changes, and click the Preview button to preview the effect. 10. Either render the plug-in from the Plug-In dialog box, or return to the AudioSuite window. For more information on rendering, see Rendering AudioSuite Plug-in Effects on page 486. When you click the Render Effect button, your Avid editing application creates a new master clip in the target bin. Your application names the new master clip by combining the original clip name with the effect name, for example, Test Audio clip_Normalize (Windows) or QuietClip.Normalize (Macintosh). Your Avid editing application also creates an AudioSuite effect template in the bin as described in Using AudioSuite Effect Templates on page 491.
The template is useful if you want to modify the effect after it is created.
To use a template to modify a master clip:
1. Drag an AudioSuite plug-in template into the AudioSuite window. The Find Source From Effect button becomes active. 2. Click the Find Source From Effect button to load the master clip into the AudioSuite window. If a corresponding master clip exists, the system loads the master clip with its associated plug-in values. 3. Modify the effect as described in AudioSuite Controls for Creating New Master Clips on page 487.
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1. Open the bin containing your AudioSuite templates. 2. Select File > Open Bin. A dialog box opens. 3. Navigate to the AudioSuite Site bin file in the following location: (Windows) drive:\Program Files\Avid\Avid editing application\ SupportingFiles\Site_Effects\Site_AudioSuite_Bin.avb (Macintosh) Macintosh HD/Applications/Avid editing application/ SupportingFiles/Site_Effects/Site_AudioSuite_Bin 4. Double-click the Site_AudioSuite_Bin file. The Site_AudioSuite_Bin window opens. 5. Drag one of your AudioSuite templates to the Site_AudioSuite_Bin window. 6. If you have not already done so, name the template by clicking the text and typing a name. 7. Close the bin. Your Avid editing application does not save the effect to the bin until you close the bin. 8. Click the AudioSuite Fast Menu button, and look for your new template.
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1. Select one of the following options: t t Cancel stops the rendering process. This allows you to open the AudioSuite tool and then start rendering again. Bypass continues the rendering process but doesnt render the plug-in effect.
In most cases, you should click Cancel and open the AudioSuite window. If the plug-in is not installed when you go to render a plug-in effect, your Avid editing application displays an error message and tells you which plug-in is not installed. At that time, you can cancel or bypass the rendering process. 2. To cancel a render operation, press Ctrl+period (Windows) or Command+period (Macintosh). Be careful not to press these keys multiple times. If you press Ctrl+period (Windows) or Command+period (Macintosh) after the render operation has been stopped from a previous Ctrl+period (Windows) or Command+period (Macintosh), your Avid editing application closes the window after it cancels the render operation.
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Other AudioSuite plug-ins might get installed on your system for use with ProTools, or you might download plugins. These plug-ins might not work correctly with your Avid editing application, and are not supported by Avid. Use any unsupported plug-ins at your own risk. The following table provides a brief description of each of the core AudioSuite plug-ins, with cross-references to more detailed information in the remaining topics in this section. You can use some AudioSuite plug-ins in either mono or stereo. For guidance on working in stereo, see Using AudioSuite Plug-Ins in Stereo on page 492.
BF Essential Clip Remover Bomb Factory BF76 Chorus D-Verb Compressor Limiter
Repairs clipped audio recordings. For more information, see BF Essential Clip Remover AudioSuite Plug-in on page 496. Provides compression modeled after the 1176 studio compressor. For more information, see Bomb Factory BF76 AudioSuite Plug-in on page 497. Provides time-delay and pitch-shift effects, added to the clip to create a multi-layered sound. For more information, see Chorus AudioSuite Plug-In on page 497. Provides a studio-quality reverberation or ambience processing to single or multiple tracks. For more information, see D-Verb AudioSuite Plug-In on page 499. Reduces the dynamic range of signals that exceed a selected threshold by a specific amount. For more information, see Compressor AudioSuite Plug-In on page 500. Prevents signal peaks from exceeding a chosen level so that they dont overload amplifiers or recording devices. For more information, see Limiter AudioSuite Plug-In on page 502.
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Expander-Gate
Performs the same function as the Gate plug-in with the addition of expander features. Expanders are particularly useful for reducing noise or signal leakage that creeps into recorded material as the signal level falls, which often occurs with headphone leakage. For more information, see Expander-Gate AudioSuite Plug-In on page 503. Reduces noise by decreasing the gain of signals that fall below a user-selectable threshold. For more information, see Gate AudioSuite Plug-In on page 504. Reduces sibilants (s, sh, and ch sounds) and other high-frequency noises that can cause distortion in audio signals. For more information, see DeEsser AudioSuite Plug-In on page 505.
Gate DeEsser
Compressor/Limiter III Applies either compression or limiting to audio material, depending on the ratio of compression used. For more information, see Compressor/Limiter III (Dynamics III) AudioSuite Plug-In on page 506. Expander/Gate III De-Esser III Applies expansion or gating to audio material, depending on the ratio setting. For more information, see Expander/Gate III (Dynamics III) AudioSuite Plug-In on page 510. Reduces sibilants and other high frequency noises that can occur in vocals, voiceovers, and wind instruments such as flutes. For more information, see DeEsser III (Dynamics III) AudioSuite Plug-In on page 512. Allows you to adjust frequency equalization on individual audio clips. Four EQ plug-ins are available: 1-Band EQ II, 4_Band EQ II, 1-Band EQ III, and 7-Band EQ III. For more information, see EQ AudioSuite Plug-Ins on page 514. Creates a flange effect that approximates a true tape-generated flange. For more information, see Flanger AudioSuite Plug-In on page 519. Provides low-fidelity sound design capabilities for the creative degredation of audio. For more information, see Funk Logic Mastererizer AudioSuite Plug-in on page 520. Inverts the polarity (phase) of the audio file. For more information, see Invert AudioSuite Plug-In on page 520. Creates a new master clip from a selected audio clip. The plug-in uses the IN and OUT points on the selected clip to define the boundaries of the new clip. For more information, see Duplicate AudioSuite Plug-In on page 520. Provides time-delay-based effects. Effects obtained through the use of Delay include slap echo, doubling, chorusing, and flanging. For more information, see Delay AudioSuite Plug-In on page 520.
EQ
Delay
495
Allows you to control up to four independent delays applied to the audio clip. For more information, see Multi-Tap Delay AudioSuite Plug-In on page 521. Finds the peak value in the source audio file and scales the entire file proportionally to that maximum value. For more information, see Normalize AudioSuite Plug-In on page 522. Same as Normalize, but allows positive or negative gain adjustment. For more information, see Gain AudioSuite Plug-In on page 523. Allows you to add a delay to an audio clip to create a ping-pong echo effect. For more information, see Ping-Pong Delay AudioSuite Plug-In on page 523. Rewrites the selected audio in reverse. For more information, see Reverse AudioSuite Plug-In on page 524. Removes an audio artifact that is common in digital audio files. A DC offset is caused by poorly calibrated analog-to-digital converters (A/Ds), and can produce clicks and pops on clip edit transitions if not removed. For more information, see DC Offset Removal AudioSuite Plug-In on page 524. Produces audio test tones in a variety of frequencies, waveforms, and amplitudes. For more information, see Signal Generator AudioSuite Plug-In on page 524. Allows you to adjust the duration of a selected clip by creating a new master clip. This increases or decreases the selections length without changing pitch. For more information, see Time Compression Expansion AudioSuite Plug-In on page 525. Changes pitch with or without changing length. For more information, see Pitch Shift AudioSuite Plug-In on page 527. Adjusts both the duration and the pitch of a selected clip. For more information, see Time Shift AudioSuite Plug-In on page 529.
496
Sets the input signal level to the compressor, which, in the 1176 design, determines both the threshold and amount of peak reduction. Sets output level. Use this control to bring the signal back to unity after applying gain reduction. Sets the attack time of the compressor. Full counterclockwise is slowest, and full clockwise is fastest. Attack times vary between 0.4 milliseconds to 5.7 milliseconds. Sets the release time of the compressor. Full counterclockwise is slowest, and full clockwise is fastest. Attack times vary between 0.06 milliseconds to 1.1 seconds.
n
Ratio
Setting either the attack or release time too fast generates signal distortion (as it did on the original 1176 compressor). This may or may not be the effect you want to achieve. Selects the compression ratio. Available ratios range from 4:1 to 20:1. You can also Shift-click any one of the Ratio buttons to enable All Buttons In mode. The compression ratio is still only 20:1, but the knee changes drastically and the compressor starts (mis)behaving a little bit like an expanderwatch the meter for details.
Meter
Determines how the meter operates. GR shows the amount of gain reduction 18 and 24 show the output level (calibrated so that 0VU indicates 18dB FS and 24dB FS respectively) Off turns off the meter
497
Gain
Allows you to adjusts the input volume of the chorus to prevent clipping or increase the level of the processed signal. This slider is set to a default of +3 dB. If your source audio has been recorded very close to peak level, this +3 dB default setting could cause clipping. Use this control to reduce the input level. When you use the Chorus plug-in in Stereo mode, a Sum Inputs button appears next to the right channel Gain slider. Clicking the Sum Inputs button sums the source input signals (regardless of whether the input is mono or stereo) before processing them.The source signal then appears in the center of the stereo field, and the processed signal is output in stereo. When you click the Sum Inputs button, the LFO waveform on the right channel is automatically phase inverted to enhance the mono-stereo effect. Allows you to adjust the balance between the Dry (source) signal and the Wet (processed) signal, giving you control over the depth of the effect. Controls the cutoff frequency of the Low Pass Filter, allowing you to attenuate the high frequency content of the feedback signal. The lower the setting, the more high frequencies are removed from the feedback signal. The range of the Low Pass Filter is 20 Hz to 19.86 kHz, with a maximum value of Off (which effectively means bypass). Sets the delay time between the source signal and the processed signal. The higher the setting, the longer the delay and the wider the chorusing effect. Delay is adjustable from 0 to 20 milliseconds. Allows you to adjust the rate of the low frequency oscillator (LFO) applied to the delayed signal as modulation. The higher the setting, the more rapid the modulation. You can select either a sine wave or a triangle wave as a modulation source, using the LFO Waveform selector. Allows you to adjust the intensity of the LFO applied to the delayed signal as modulation. The higher the setting, the more intense the modulation. Use the LFO Waveform selector to select a sine or a triangle wave as a modulation source. Controls the amount of feedback applied from the output of the delayed signal back into its input. Negative settings provide a more intense effect. Selects a sine wave or triangle wave for the LFO. This affects the character of the modulation. The sine wave has a gentler ramp and peak than the triangle wave.
Delay
LFO Rate
LFO Width
498
Allows you to adjust the input volume of the reverberation. Allows you to adjust the balance between the Dry (source) signal and the Wet (processed) signal, giving you control over the depth of the effect. Allows you to select one of seven reverberation algorithms. Selecting an algorithm changes the preset provided for it. Hall Good, general-purpose concert hall with a natural character Church Dense, diffuse space simulating a church or cathedral Plate Simulation of the acoustic character of a metal platebased reverberation, which has the general effect of thickening the initial sound itself Room 1 Medium-sized, natural, rich-sounding room that can be effectively varied in size between very small and large Room 2 Smaller, brighter reverberant characteristic than Room 1, with a useful adjustment range that extends to very small Ambient Transparent response useful for adding a sense of space without adding a lot of depth or density Nonlin Nonlinear reverberation with a natural buildup and an abrupt cutoff similar to a gate
Size
In conjunction with the Algorithm parameter, allows you to adjust the overall size of the reverberant space. There are three sizes: Small, Medium, and Large. The character of the reverberation changes with each setting (as does the relative value of the Decay parameter). Sets the degree to which initial echo density increases over time. High settings result in high initial buildup of echo density. Low settings cause low initial buildup. This control interacts with the Size and Decay parameters to affect the overall reverberation density.
499
Diffusion
Parameter
Description
Decay
Controls the rate at which the reverberation decays after the original direct signal stops. The value of the Decay parameter is affected by the Size and Algorithm parameters. This parameter can be set to infinity on most algorithms for infinite reverberation times. Allows you to determine the amount of time that elapses between the original audio event and the onset of reverberation. Controls the decay characteristic of the high frequency components of the reverberation. It acts in conjunction with the LP Filter control to create the overall high frequency contour of the reverberation. Controls the overall high frequency content of the reverberation by allowing you to set the frequency above which a 6-dB-per-octave filter attenuates the processed signal.
500
Indicates the level of the unprocessed input signal to the Compressor. Indicates the output level of the Compressor, including any gain compensation added through the Gain parameter. Indicates the amount of gain reduction in dB. Provides overall output gain adjustment. It allows you to compensate for heavily compressed signals. Allows you to set the threshold level. Signals that exceed this level are compressed. Signals that are below it are unaffected. A level setting of 0 dB is equivalent to no compression. Unlike scales on analog compressors, metering scales on a digital device reflect a 0-dB value, which indicates full scale (FS) the full-code signal level. There is no headroom above 0 dB. Allows you to set the compression ratio. The range is based on decibels above the threshold. If this parameter is set to 2:1, for example, it compresses changes in signals above the threshold by one half. Allows you to set the Compressors attack time. The smaller the value, the faster the attack. The faster the attack, the faster the Compressor applies attenuation to the signal. If you use fast attack times and heavy limiting, you should use a proportionally longer release time, particularly with material that contains many peaks in close proximity. Allows you to control how long it takes for the Compressor to be fully deactivated after the input signal drops below the threshold level. If you use heavy compression, you should use proportionally longer release times. This prevents pumping, which might occur when the Compressor is forced to jump back and forth between compressed and uncompressed signal levels. Lengthening the release time helps smooth these changes in level by introducing a lag in the ramp-up and ramp-down times of attenuation. Use shorter release times on material with few peaks that do not occur in close proximity to each other. Allows you to set the rate at which the compressor reaches full compression once the threshold has been exceeded. This parameter ranges from 0 (hardest response) to 200 (softest response). Displays the response curve set by the Compressors Threshold, Ratio, and Knee settings. As you adjust these parameters, refer to the graph to see how the shape of this curve changes. It allows you to see the effect of your settings. This parameter has no effect on the AudioSuite plug-ins. This parameter has no effect on the AudioSuite plug-ins.
Ratio
Attack
Release
Knee Graph
501
Indicates the level of the unprocessed input signal to the Limiter. Indicates the output level of the Limiter, including any gain compensation added through the Gain parameter. Indicates the amount by which the signal is being attenuated. Provides overall output Gain adjustment. Allows you to set the threshold level. Signals that exceed this level are limited. Signals that are below it are unaffected. Allows you to set the Limiters attack time. The smaller the value, the faster the attack. The faster the attack, the faster the Limiter applies attenuation to the signal. If you use fast attack times and heavy limiting, you should use a proportionally longer release time, particularly with material that contains many peaks in close proximity.
502
Parameter
Description
Release
Allows you to control how long it takes for the Limiter to be fully deactivated after the input signal drops below the threshold level. If you use heavy limiting, you should use proportionally longer release times.This prevents pumping, which can occur when the Limiter is forced to jump back and forth between limited and unlimited signal levels. Lengthening the release time helps smooth these changes in level by introducing a lag in the ramp-up and ramp-down times of attenuation. Use shorter release times on material with few peaks that do not occur in close proximity to each other. Displays the response curve set by the Limiters Threshold setting. As you adjust this parameter, refer to the graph to see how the shape of this curve changes. It allows you to see the effect of your settings. This parameter has no effect on the AudioSuite plug-ins. This parameter has no effect on the AudioSuite plug-ins.
Graph
Reduction Threshold
Indicates the amount of signal reduction in dB. Allows you to set the threshold level. Signals that fall below the threshold are reduced in gain. Signals that are above it are unaffected. (When you adjust the Threshold slider, be sure that audio material is playing through the Expander-Gate to see changes reflected in the Reduction meter.) Allows you to set the amount of expansion. If this parameter is set to 2:1, for example, it lowers signals below the threshold by one half. At higher ratio levels (30:1 or 40:1, for example) the Expander-Gate functions as a gate by reducing lower level signals dramatically. As you adjust the Ratio parameter, refer to the built-in graph to see how the shape of the expansion curve changes.
Ratio
503
Parameter
Description
Attack
Allows you to set the Expanders attack time. This parameter determines how quickly a signals level is reduced once it falls below the threshold. This setting, along with the Ratio setting, allows you to control the softness of the Expanders gain reduction curve. Allows you to specify a duration (in seconds or milliseconds) that the Expander-Gate stays open after the initial attack cycle. This parameter can be used as a one-time function to keep the Expander-Gate open for longer periods of time with a single crossing of the threshold. It can also be used to prevent gate chatter, which might occur if varying input levels near the threshold cause the Gate to open and close very rapidly. Allows you to control how long it takes for the Gate to close after the input signal falls below the threshold level and the hold time has passed. Sets the depth of the Gate when closed. This parameter has a maximum depth of 80 dB. Setting the Gate to higher range levels allows more of the gated audio that falls below the threshold to peek through the Gate at all times. This parameter has no effect on the AudioSuite plug-ins. This parameter has no effect on the AudioSuite plug-ins. This parameter has no effect on the AudioSuite plug-ins. This parameter has no effect on the AudioSuite plug-ins. Displays the response curve set by the Expander-Gates Threshold, Ratio, and Range settings. As you adjust these parameters, refer to the graph to see how the shape of this curve changes. It allows you to see the effect of your settings.
Hold
Decay Range
Reduction Threshold
Indicates the amount of reduction in dB. Allows you to set the threshold level. Signals that exceed this level pass through. Signals that are below it are gated, depending on the settings of the Attack, Hold, Decay, and Range parameters. Allows you to set the attack time of the Gate.
Attack
504
Parameter
Description
Hold
Allows you to specify a duration (in seconds or milliseconds) that the Gate stays open after the initial attack cycle. This parameter can be used as a one-time function to keep the Gate open for longer periods of time with a single crossing of the threshold. It can also be used to prevent gate chatter, which might occur if varying input levels near the threshold cause the Gate to open and close very rapidly. Allows you to control how long it takes for the Gate to close after the signal falls below the threshold level. Sets the depth of the Gate when closed. This parameter has a maximum depth of 80 dB. Setting the Gate to higher range levels allows more of the gated audio that falls below the threshold to peek through the gate at all times. This is useful for problems such as drum leakage, where you might want to suppress the overall drum kit sound by a specific amount while emphasizing the gated instrument such as a snare. Displays the response curve set by the Gates Threshold and Range settings. As you adjust these parameters, refer to the graph to see how the shape of this curve changes. It allows you to see the effect of your settings. This parameter has no effect on the AudioSuite plug-ins. This parameter has no effect on the AudioSuite plug-ins.
Decay Range
Graph
For best results, use the DeEsser before any other compressor or limiter plug-in. Because too much de-essing can make audio clips sound lifeless, apply the plug-in to individual tracks rather than entire mixes.
505
To improve audio quality in your project: Set the Frequency slider to remove sibilants (typically in the 4 to 10kHz range) and not other parts of the signal. This prevents de-essing from changing the original character of the audio material. Set the Threshold control high enough to trigger de-essing by sibilants only. If you set the Threshold too low, a loud, nonsibilant section of audio material could cause unwanted gain reduction or overattenuation of sibilants. Automate the Threshold control so that it is lower on soft sections when the audio material has both very loud and very soft passages.
Indicates the level of the unprocessed input signal to the DeEsser. Indicates the output level of the DeEsser. Indicates the amount of gain reduction in decibels. It remains at the 0-dB level when the input signal is below the threshold. Sets the threshold level. Signals that exceed this level will be compressed; signals that are below it will be unaffected. A setting of 0 dB is equivalent to no de-essing. Sets the frequency band in which the DeEsser operates. Frequencies in the specified range will be gain-reduced. To find the optimum Frequency setting, slide this control back and forth during playback. Monitors the sibilant peaks used by the DeEsser as a key input to trigger compression. This is useful for listening only to the sibilants and fine-tuning settings to remove them.
Key Listen
Limiting is used to remove only occasional peaks because gain reduction on successive peaks would be noticeable. If audio material contains many peaks, the threshold should be raised and the gain manually reduced so that only occasional, extreme peaks are limited. The following table lists the Compressor/Limiter III plug-in parameters:
Parameter
Description
Levels panel Phase invert button Inverts the phase (polarity) of the input signal, to help compensate for phase anomalies that can occur either in multi-microphone environments or because of mis-wired balanced connections. Show peak signal levels before and after processing. Green indicates nominal levels Yellow indicates pre-clipping levels, starting at 6 dB below full scale Red Indicates full scale levels (clipping) Unlike scales on analog compressors, metering scales on a digital device reflect a 0 dB value that indicates full scale (fs)the full-code signal level. There is no headroom above 0 dB.
The clip indicators at the top of the Output meters indicate clipping at the input or output stage of the plug-in. Click an indicator to clear it. Threshold arrow The orange Threshold arrow next to the Input meter indicates the current threshold. You can drag the arrow up or down to adjust the threshold. For more information on threshold, see the Threshold row below in this table. Indicates the amount the input signal is attenuated (in dB) and shows different colors during dynamics processing. Graph display Light orange indicates that gain reduction is within the knee and has not reached the full ratio of compression Dark orange indicates that gain reduction is being applied at the full ratio (for example, 2:1)
Shows a curve that represents the level of the input signal (on the xaxis) and the level of the output signal (on the yaxis). The orange vertical line represents the threshold. Use this graph as a visual guideline to see how much dynamics processing you are applying.
507
Parameter
Description
Side-Chain panel
The side-chain is the split-off signal used by the plug-ins detector to trigger dynamics processing. The Side-Chain panel lets you toggle the side-chain between the internal input signal or an external key input, and tailor the equalization of the side-chain signal so that the triggering of dynamics processing becomes frequency-sensitive. For full information on how to work with the side-chain controls, see Using the Side-Chain Input in Dynamics III in the Digidesign DigiRack Plug-Ins Guide. Search for digirack plug-ins guide at www.digidesign.com.
Compressor/Limiter panel (COMP/LIMIT) Knee Sets the rate at which the compressor reaches full compression once the threshold has been exceeded. As you increase this control, it goes from applying hard-knee compression to soft-knee compression. Values range from 0dB (hardest response) to 30dB (softest response). With hard-knee compression, compression begins when the input signal exceeds the threshold. This can sound abrupt and is ideal for limiting. With soft-knee compression, gentle compression begins and increases gradually as the input signal approaches the threshold, and reaches full compression after exceeding the threshold. This creates smoother compression. The following illustration shows examples of hard knee and soft knee compression in the graph display.
Hard knee
Soft knee
Ratio
Sets the compression ratio, or the amount of compression applied as the input signal exceeds the threshold. For example, a 2:1 compression ratio means that a 2 dB increase of level above the threshold produces a 1 db increase in output. Values range from 1:1 (no compression) to 100:1 (hard limiting). Limiting generally begins with the ratio set at 10:1 and higher. Large ratios effectively limit the dynamic range of the signal to a specific value by setting an absolute ceiling for the dynamic range.
508
Parameter
Description
Attack
Sets the attack time, or the rate at which gain is reduced after the input signal crosses the threshold. Values range from 10 microseconds (fastest attack time) to 300 milliseconds (slowest attack time). The smaller the value, the faster the attack. The faster the attack, the more rapidly the Compressor/Limiter applies attenuation to the signal. If you use fast attack times, you should generally use a proportionally longer release time, particularly with material that contains many peaks in close proximity. To use compression most effectively, the attack time should be set so that signals exceed the threshold level long enough to cause an increase in the average level. This helps ensure that gain reduction does not decrease the overall volume too drastically, or eliminate desired attack transients in the program material. Of course, compression has many creative uses that break these rules.
Release
Sets the length of time it takes for the Compressor/Limiter to be fully deactivated after the input signal drops below the threshold. Values range from 5 milliseconds (fastest release time) to 4 seconds (slowest release time). Release times should be set long enough that if signal levels repeatedly rise above the threshold, the gain reduction recovers smoothly. If the release time is too short, the gain can rapidly fluctuate as the compressor repeatedly tries to recover from the gain reduction. If the release time is too long, a loud section of the audio material could cause gain reduction that continues through soft sections of program material without recovering.
Gain
Lets you boost overall output gain to compensate for heavily compressed or limited signals. Values range from 0 dB (no gain boost) to +40 dB (loudest gain boost). 0 dB is the default value. Sets the level that an input signal must exceed to trigger compression or limiting. Signals that exceed this level will be compressed. Signals that are below it will be unaffected. Values range approximately from -60 dB to 0 dB (no compression or limiting). -24 dB is the default value. In the Levels panel, the orange Threshold arrow on the Input meter indicates the current threshold. You can drag the arrow up and down to adjust the Threshold setting. In the graph display, the threshold appears as an orange vertical line.
Threshold (THRESH)
509
Levels panel Phase invert button Inverts the phase (polarity) of the input signal, to help compensate for phase anomalies that can occur either in multi-microphone environments or because of mis-wired balanced connections. Show peak signal levels before and after processing. Green indicates nominal levels Yellow indicates pre-clipping levels, starting at 6 dB below full scale Red Indicates full scale levels (clipping) Unlike scales on analog compressors, metering scales on a digital device reflect a 0 dB value that indicates full scale (fs)the full-code signal level. There is no headroom above 0 dB.
The clip indicators at the top of the Output meters indicate clipping at the input or output stage of the plug-in. Click an indicator to clear it. Threshold arrow The orange Threshold arrow next to the Input meter indicates the current threshold. You can drag the arrow up or down to adjust the threshold. For more information on threshold, see the Threshold row below in this table.
510
Parameter
Description
Indicates the amount the input signal is attenuated (in dB) and shows different colors during dynamics processing. Light orange indicates that gain reduction is within the knee and has not reached the full ratio of compression Dark orange indicates that gain reduction is being applied at the full ratio (for example, 2:1)
Graph display
Shows a curve that represents the level of the input signal (on the xaxis) and the level of the output signal (on the yaxis). The orange vertical line represents the threshold. Use this graph as a visual guideline to see how much dynamics processing you are applying.
Options panel Look Ahead button Normally, dynamics processing begins when the level of the input signal crosses the threshold. When this button is enabled, dynamics processing begins 2 milliseconds before the level of the input signal crosses the threshold. The Look Ahead control is useful for avoiding the loss of transients that may have been otherwise cut off or trimmed in a signal. Side-Chain panel The side-chain is the split-off signal used by the plug-ins detector to trigger dynamics processing. The Side-Chain panel lets you toggle the side-chain between the internal input signal or an external key input, and tailor the equalization of the side-chain signal so that the triggering of dynamics processing becomes frequency-sensitive. For full information on how to work with the side-chain controls, see Using the Side-Chain Input in Dynamics III in the Digidesign DigiRack Plug-Ins Guide. Search for digirack plug-ins guide at www.digidesign.com. Expander/Gate panel (EXP/GATE) Range Sets the depth of the Expander/Gate when closed. Setting the gate to higher range levels allows more and more of the gated audio that falls below the threshold to peek through the gate at all times. Values range from -80 dB (lowest depth) to 0 dB (highest depth). Sets the amount of expansion. For example, if this is set to 2:1, it will lower signals below the threshold by one half. At higher ratio levels (such as 30:1 or 40:1) the Expander/Gate functions like a gate by cutting off signals that fall below the threshold. As you adjust the ratio control, refer to the built-in graph to see how the shape of the expansion curve changes. Values range from 1:1 (no expansion) to 100:1 (gating).
Ratio
511
Parameter
Description
Attack
Sets the attack time, or the rate at which gain is reduced after the input signal crosses the threshold. Use this along with the Ratio setting to control how soft the Expanders gain reduction curve is. Values range from 10 microseconds (fastest attack time) to 300 milliseconds (slowest attack time). Sets how long it takes for the gate to close after the input signal falls below the threshold level and the hold time has passed. Values range from 5 milliseconds (fastest release time) to 4 seconds (slowest release time). Specifies the duration (in seconds or milliseconds) during which the Expander/Gate will stay in effect after the initial attack occurs. This can be used as a function to keep the Expander/Gate in effect for longer periods of time with a single crossing of the threshold. It can also be used to prevent gate chatter that may occur if varying input levels near the threshold cause the gate to close and open very rapidly. Values range from 5 milliseconds (shortest hold) to 4 seconds (longest hold). Sets the level below which an input signal must fall to trigger expansion or gating. Signals that fall below the threshold will be reduced in gain. Signals that are above it will be unaffected. Values range approximately from -60 dB to 0 dB (no expansion or gating). -24 dB is the default value. In the Levels panel, the orange Threshold arrow on the Input meter indicates the current threshold. You can drag the arrow up and down to adjust the Threshold setting. In the graph display, the threshold appears as an orange vertical line.
Release
Hold
Threshold (THRESH)
512
Levels panel Input/Output level meters Show peak signal levels before and after processing. Green indicates nominal levels Yellow indicates pre-clipping levels, starting at 6 dB below full scale Red Indicates full scale levels (clipping) Unlike scales on analog compressors, metering scales on a digital device reflect a 0 dB value that indicates full scale (fs)the full-code signal level. There is no headroom above 0 dB.
The clip indicators at the top of the Output meters indicate clipping at the input or output stage of the plug-in. Click an indicator to clear it. Gain Reduction meter (GR) Indicates the amount the input signal is attenuated (in dB) and shows different colors during de-essing. Options panel HF Only button When this button is enabled, gain reduction is applied only to the active frequency band set by the Frequency control. When this button is disabled, the De-Esser applies gain reduction to the entire signal. When this button is enabled, you monitor the sibilant peaks used by the De-Esser as a side-chain to trigger compression. This is useful for listening only to the sibilance for fine-tuning De-Esser controls. To monitor the whole output signal without this filtering, deselect the Listen button. Shows a curve that represents the level of gain reduction (on the yaxis) for the range of the output signals frequency (on the xaxis). The white line represents the current Frequency setting, and the animated orange line represents the level of gain reduction being applied to the signal. Use this graph as a visual guideline to see how much dynamics processing you are applying at different points in the frequency spectrum. Light orange indicates that gain reduction is being applied, but has not reached the maximum level set by the Range control Dark orange indicates that gain reduction has reached the maximum level set by the Range control
Listen button
Graph display
513
Parameter
Description
De-Esser panel Frequency Sets the frequency band in which the De-Esser operates. Values range from 500 Hz (lowest frequency) to 16 kHz (highest frequency). When HF Only is disabled in the Options panel, gain is reduced in frequencies within the specified range. When HF Only is enabled, the gain of frequencies above the specified value will be reduced. Set the Frequency control to remove sibilants (typically the 410 kHz range) and not other parts of the signal. This helps prevent deessing from changing the original character of the audio material in an undesired manner. Range Defines the maximum amount of gain reduction possible when a signal is detected at the frequency set by the Frequency control. Values range from 40 dB (maximum de-essing) to 0 dB (no de-essing). Set the Range control to a dB level low enough so that de-essing is triggered only by sibilants. If the Range is set too high, a loud, non-sibilant section of audio material could cause unwanted gain reduction or cause sibilants to be over-attenuated. To improve de-essing of material that has both very loud and very soft passages, automate the Range control so that it is lower on soft sections.
EQ AudioSuite Plug-Ins
AudioSuite includes four EQ plug-ins that provide a set of high-quality options for adjusting the frequency spectrum of audio material: 1-Band EQ II 4-Band EQ II 1-Band EQ III 7-Band EQ III
EQ II Parameters
514
Parameter
Description
Allows you to control the input gain of the EQ to prevent the possibility of clipping. Allows you to invert the phase (polarity) of the input signal in order to change frequency response between multi-miked sources (a common technique for miking a guitar amplifier), or to correct for miswired microphone cables. Allows you to select an EQ type (High-Pass, Low-Shelf, Peak, High-Shelf or Low-Pass). Allows you to control the amount that the selected frequencies are cut or boosted (for Peak, High-Shelf, and Low-Shelf only). Allows you to designate the center of the frequency region to be cut or boosted. (Peak only) Allows you to set the bandwidth of the Peak filter. Higher values represent narrower bandwidths. Lower values represent wider bandwidths. Bypasses the EQ. The 4-Band EQ II has individual Bypass buttons for each band (black buttons with EQ curve icons). Attenuates all frequencies below the selected cutoff frequency setting at a rate of 12 dB per octave while allowing all others above the frequency to pass through. For this reason, no gain control is available for this filter. High-pass filters can be useful for removing low-frequency rumble or for thinning out the lower end of a sound for special effects, such as a telephone simulation effect. Produces a lift or a cut below the specified frequency.
Low-Shelf
Peak
Boosts or cuts only those frequencies around the selected center frequency. The Q button sets the bandwidth of the Peak filter, which determines the width of the filters overall slope from a broad bell shape to a narrow notch. Broad curves tend to be most useful for musical applications. Narrow curves are useful for special-purpose processing such as hum removal. Higher values represent narrower bandwidths. Lower values represent wider bandwidths. Produces a lift or a cut at the specified frequency and above it.
High-Shelf
Low-Pass
Attenuates all frequencies above the selected cutoff frequency setting at a rate of 12 dB per octave while allowing all others below the frequency to pass through. For this reason, no gain control is available for this filter.
515
Sets the input gain of the plug-in before EQ processing, letting you make up gain or prevent clipping at the plug-in input stage. Inverts the phase (polarity) of the input signal, to help compensate for phase anomalies occurring in multi-microphone environments, or because of mis-wired balanced connections.
Type Filter Q
Allows you to select an EQ type (High-Pass, Notch, High-Shelf, Low-Shelf, Peak, or Low-Pass). The name of the type you select appears in the text field.
(Peak and Notch) Controls the width of the EQ band. Higher values represent narrower bandwidths. Lower values represent wider bandwidths. (High-Shelf and Low-Shelf) Changes the Q of the shelving filter. Higher Q values represent steeper shelving curves. Lower Q values represent broader shelving curves. (High-Pass and Low-Pass) Lets you select from any of the following Slope values: 6 dB, 12 dB, 18 dB, or 24 db per octave.
Allows you to set the center frequency (Peak, High-Shelf, Low-Shelf, and Notch) or the cutoff frequency (High-Pass and Low-Pass). Allows you to control the amount that the selected frequencies are cut or boosted (for High-Shelf, Low-Shelf, and Peak only). Shows a control dot that indicates the center frequency or cutoff frequency for the currently selected filter type, and a frequency response curve. You can adjust the parameters by dragging the control dot.
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In and Out meters Show peak signal levels before and after EQ processing. Green indicates nominal levels. Yellow indicates pre-clipping levels, starting at 6 dB below full scale. Red indicates full scale (clipping) levels. The clip indicators to the right of each meter indicate clipping at the input of output stage of the plug-in. Click a clip indicator to clear it. Input Input Polarity control Sets the input gain of the plug-in before EQ processing, letting you make up gain or prevent clipping at the plug-in input stage. Inverts the phase (polarity) of the input signal, to help compensate for phase anomalies occurring in multi-microphone environments, or because of mis-wired balanced connections.
Output Bands
Sets the output gain after EQ processing, letting you make up gain or prevent clipping on the channel where the plug-in is being used. The plug-in has separate parameter controls for each of the following 7 bands: High-Pass/Low-Notch (HPF) Low-Pass/High-Notch (LPF) Low Shelf/Low Peak (LF) Low-Mid Peak (LMF) Mid-Peak (MF) High-Mid Peak (HMF) High Shelf/High Peak (HF)
Toggles the band in and out of the circuit. When a bands Enable button is highlighted, the band is in circuit. When a bands Enable button is dark gray, the band is bypassed.
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Parameter
Description
Type selectors
The HPF, LPF, LF, and HF band sections have type selectors that toggle between the two available filter types for that section, as follows: High-Pass Filter (HPF band) Attenuates all frequencies below the Frequency setting at the selected slope while letting all frequencies above pass through. Low-Notch EQ (HPF band) Attenuates a narrow band of frequencies centered around the Frequency setting. The width of the attenuated band is determined by the Q setting. Low-Pass Filter (LPF band) Attenuates all frequencies above the Frequency setting at the selected slope while letting all frequencies below pass through. High-Notch EQ (LPF band) Attenuates a narrow band of frequencies centered around the Frequency setting. The width of the attenuated band is determined by the Q setting. Low-Shelf EQ (LF band) Boosts or cuts frequencies at and below the Frequency setting. The amount of boost or cut is determined by the Gain setting. The Q setting determines the shape of the shelving curve. Low Peak EQ (LF band) Boosts or cuts a band of frequencies centered around the Frequency setting. The width of the selected band is determined by the Q setting. High-Shelf EQ (LF band) Boosts or cuts frequencies at and above the Frequency setting. The amount of boost or cut is determined by the Gain setting. The Q setting determines the shape of the shelving curve. High Peak EQ (LF band) Boosts or cuts a band of frequencies centered around the Frequency setting. The width of the selected band is determined by the Q setting.
(Peak and Notch bands) Controls the width of the EQ band. Higher values represent narrower bandwidths. Lower values represent wider bandwidths. (Shelf bands) Changes the Q of the shelving filter. Higher Q values represent steeper shelving curves. Lower Q values represent broader shelving curves. (High-Pass and Low-Pass bands) Lets you select from any of the following Slope values: 6 dB, 12 dB, 18 dB, or 24 db per octave.
Allows you to set the center frequency (Peak, Shelf, and Notch EQs) or the cutoff frequency (High-Pass and Low-Pass filters). Allows you to control the amount that the selected frequencies are cut or boosted (for Shelf and Peak only). Shows a color-coded control dot that corresponds to the color of the Gain control for each band, and a frequency response curve. You can adjust the parameters by dragging one or more of the control dots.
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Input Level
Allows you to adjust the input volume of the flanger to prevent clipping or increase the level of the processed signal. This slider is set to a default of +3 dB. If your source audio has been recorded very close to peak level, this +3 dB default setting could cause clipping. Use this control to reduce the input level. When you use the Flanger plug-in in Stereo mode, a Sum Inputs button appears next to the right channel Input Level slider. Clicking the Sum Inputs button sums the source input signals (regardless of whether the input is mono or stereo) before processing them.The source signal then appears in the center of the stereo field, and the processed signal is output in stereo. When you click the Sum Inputs button, the LFO waveform on the right channel is automatically phase inverted to enhance the mono-stereo effect. Allows you to adjust the balance between the Dry (source) signal and the Wet (processed) signal, giving you control over the depth of the effect. Controls the cutoff frequency of the High Pass Filter, allowing you to attenuate the frequency content of the feedback signal and the frequency response of the flanging. The higher the setting, the more low frequencies are removed from the feedback signal. Allows you to adjust the rate of the low frequency oscillator (LFO) applied to the delayed signal as modulation. The higher the setting, the more rapid the modulation. Use the LFO Waveform selector to select either a sine wave or a triangle wave as a modulation source. Allows you to adjust the intensity of the LFO applied to the delayed signal as modulation. The higher the setting, the more intense the modulation. Controls the amount of feedback applied from the output of the delayed signal back into its input. Negative settings provide a more intense effect. Selects a sine wave or triangle wave for the LFO. This affects the character of the modulation. The sine wave has a gentler ramp and peak than the triangle wave.
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Input Mix
Controls the input volume of the delay to prevent clipping. Allows you to control the balance between the delayed signal and the original signal. If you are using a delay for flanging or chorusing, you can control the depth of the effect somewhat with the Mix setting. Controls the cutoff frequency of the low-pass filter. This parameter allows you to attenuate the high-frequency content of the feedback signal. The lower the setting, the more high frequencies are attenuated. Sets the delay time between the original signal and the delayed signal. Controls the depth of the modulation applied to the delayed signal. Controls the rate of modulation of the delayed signal. Controls the amount of feedback applied from the output of the delay back into its input. Also controls the number of repetitions of the delayed signal. Negative Feedback settings give a more intense tunnel-like sound to flanging effects. Sets the desired tempo in beats per minute. When a specific Duration is selected, moving this control will affect the Delay setting. Use this to enter either simple or compound time signatures. The default time signature is 4/4. Click one or more of the buttons to specify a desired delay from a musical perspective. You can click one of the note value buttons (whole note, half note, quarter note, eighth note, sixteenth note). If necessary, click the Triplet modifier or Dot modifier button to dot the selected note value or make it a triplet. Provides fine adjustment of the delay in percentages of a 1:4 subdivision of the beat. You can use this parameter to add swing by slightly offsetting the delay from the precise beat of the track.
Groove
Gain Feedback
Controls the input level of each of the four delay lines for individual delay taps. Adjust Gain to prevent clipping or increase the level of the processed signal. Controls the amount of feedback applied from the output of the delay into its input. It also controls the number of repetitions of the delayed signal. For the feedback parameter to function, the Gain slider must be raised above its lowest setting. Controls the apparent location of each tap in the stereo field. Sets the delay time between the original signal and the delayed signal. The higher the setting, the longer the delay. This parameter is adjustable from 0 to 1500 milliseconds (1.5 seconds). Allows you to adjust the balance between the source signal and the processed signal, giving you control over the depth of the effect. When you use the Multi-Tap Delay plug-in in Stereo mode, a Sum Inputs button appears next to the Mix sliders. Clicking the Sum Inputs button sums the source input signals (regardless of whether the input is mono or stereo) before processing them.The source signal then appears in the center of the stereo field, and the processed signal is output in stereo.
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Adjusts the input volume of the Ping-Pong Delay to prevent clipping or increase the level of the processed signal. When you use the Ping-Pong Delay plug-in in Stereo mode, a Sum Inputs button appears next to the Gain sliders. Clicking the Sum Inputs button sums the source input signals (regardless of whether the input is mono or stereo) before processing them.The source signal then appears in the center of the stereo field, and the processed signal is output in stereo. Allows you to adjust the balance between the source signal and the processed signal, giving you control over the depth of the effect. Sets the delay time between the original signal and the delayed signal. The higher the setting, the longer the delay. This parameter is adjustable from 0 to 1500 milliseconds (1.5 seconds).
Mix Delay
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Parameter
Description
Lowpass Filter
Controls the cutoff frequency of the Lowpass Filter, allowing you to attenuate the high frequency content of the feedback signal. The lower the setting, the more high frequencies are removed from the feedback signal. The range of the Lowpass Filter is 20 Hz to 19.86 kHz, with a maximum value of Off (which effectively means bypass). Controls the amount of feedback applied from the output of the delay into its input. It also controls the number of repetitions of the delayed signal. Feeds the delayed signals to their opposite channels. The result is a stereo echo that ping-pongs back and forth between the right and left channels.
Feedback Cross-Feedback
Sets the frequency of the signal in hertz. Values range from a low of 20 Hz to a high of 20 kHz. Sets the amplitude of the signal in decibels. Values range from a low of 95 dB to a high of 0.0 dB. Allows you to select the waveform. The waveform choices are sine, square, sawtooth, triangle, white noise, and pink noise.
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Use the rms and peak buttons to switch the calibration of the generated signal between RMS and Peak modes. Peak generates the signal at the maximum possible level without clipping. RMS generates the signal at levels consistent with the root-mean-square value, or the effective average level of the signal.
The Signal Generator produces a tone as soon as it is inserted on a track. To mute the tone, click the Bypass button.
To change duration (length) and pitch simultaneously, use the Pitch Shift plug-in. The Time Compression Expansion plug-in allows two tracks to be time-compressed or expanded as a stereo pair, so that the two sides of the stereo signal are processed relative to each other. The Time Compression Expansion plug-in has special parameters that let you enter time compression or expansion values in different formats. They are located in the Source and Destination columns, and also include the Ratio slider. You can also fine-tune the compression and expansion process in the following ways: Press and hold the Ctrl key (Windows) or the Command key (Macintosh) to engage slider fine-tune mode. Alt+click (Windows) or the Command key (Macintosh) a field or slider to reset its default value.
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The following table lists the Time Compression Expansion plug-in parameters.
Parameter Description
The Source text boxes display the length of the current selection before processing in each of the listed formats. All the text boxes in both columns are constantly active, and a change made to one value is immediately reflected in the values displayed in the other text boxes. The text boxes in the Destination column display and control the length of the selection after processing using the current settings. You can enter the length of the Destination file by double-clicking the appropriate text box in the Destination column. Type the number of samples in min:secs:msec format or type timecode values as start and end locations. All the Destination text boxes are constantly updated, and a change made to one value is immediately reflected in the values displayed in the other text boxes. You can also enter a new tempo, bars:beats:ticks length, or time signature for regions that have tempo or Bars & Beats settings. This can be any region associated with a MIDI Metronome value (such as an overdub recorded to a MIDI click) or regions that have been processed with the Pro Tools Identify Beat command. The Ratio slider lets you set the destination length in relation to the source length. Dragging the slider to the right increases the length of the destination file, and dragging the slider to the left decreases its length. The controls below the bar line allow you to fine-tune the time compression and expansion process. They include the Crossfade, Min Pitch, and Accuracy sliders.
Crossfade
The Crossfade slider allows you to manually adjust the crossfade length in milliseconds to optimize performance of the Time Compression Expansion plug-in according to the type of audio material you are processing. The Time Compression Expansion plug-in achieves length modification by replicating or subtracting very small portions of audio material and very quickly crossfading between these alterations in the waveform of the audio material. Crossfade length essentially affects the amount of smoothing performed on audio material to prevent audio artifacts such as clicks. In general, small narrow-range time (length) changes require longer crossfades while larger changes in length require shorter crossfades. The disadvantage of long crossfade times is that they smooth the signal, including any transients. While this can be desirable for audio material such as vocals, it is not appropriate for material with sharp transients such as drums or percussion. The default setting for this parameter is Auto (leftmost position), in which crossfade times are set automatically according to the percentage of change in length for the current process. This setting should be sufficient for most applications; however, you can use this slider to manually adjust and optimize crossfade times, if necessary. For audio material with sharper attack transients, use shorter crossfade times. For audio material with softer attack transients, use longer crossfade times with a range in values of 1 to 200 ms.
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Parameter
Description
Min Pitch
The Min Pitch slider lets you select the minimum (lowest) pitch that is used in the plug-ins calculations during the time compression and expansion process. The slider has a range of 40 Hz to 1000 Hz. By controlling the minimum pitch, you can focus the time compression and expansion process for maximum efficiency it all depends on the audios spectral shape. This slider should be set lower when you process bass guitar or another instrument with a similarly low range. Set the min pitch higher when processing instruments such as snare drums, violins, and other higher range instruments and sounds. Experiment with combinations of the other fine-tune controls in relation to the Min Pitch slider.
Accuracy
Use the Accuracy slider to prioritize the processing resources allocated to audio quality (sound) or timing (rhythm). Dragging the slider toward sound generally results in better sonic quality and fewer audio artifacts. Dragging the slider toward rhythm puts the emphasis on keeping the tempo consistent. When working with loops, listen carefully and adjust accuracy until you find the setting that keeps timing solid within the region. Start and end times are precise, but the perception of beats might be shuffled if the Accuracy sliders rhythm setting is too low. smallest time ratio allowed c The largest time ratio allowed isfor time compression and expansion is 0.25. The 4.0. before applying the Time n Normalizing a selectionbetter-sounding results. Compression Expansion plug-in can sometimes produce
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Parameter
Description
Gain
The Gain controls set the input level, in tenths of a decibel. The input level should be set so that the plug-in can adequately handle amplitude peaks in the selection. Dragging the slider to the right increases gain, and dragging the slider to the left decreases gain. Adjust the pitch by dragging either of the two faders, or by typing values in the Coarse and Fine text boxes. The Coarse slider transposes in semitones (half steps); the Fine slider transposes in cents (hundredths of a semitone). The Ratio slider lets you set the amount of transposition (pitch change). Dragging the slider to the right raises the pitch of the processed file, and dragging the slider to the left decreases its pitch. Press and hold the Ctrl key (Windows) or the Command key (Macintosh) when you drag the slider to fine-adjust. For information on these parameters, see the parameters table in Time Compression Expansion AudioSuite Plug-In on page 525. Clicking the Time Correction check box allows you to enable or disable time correction. Correction check box if you are using the Create c You can deselect the Time of the AudioSuite plug-ins. The Time Correction New Master Clips feature check box must be selected, however, when you are applying AudioSuite plug-ins to audio clips in the Timeline. If the Time Correction check box is deselected, it has the effect of permanently varispeeding your audio file. Like working with tape, the files duration is compressed or extended according to the settings of the Coarse and Fine controls. Playback speed increases proportionally as the sound file is transposed up in pitch and decreases proportionally as it is transposed down in pitch, just like a tape recorder that is varispeeding. Consider that altering a file in this way has little detrimental effect on the fidelity of audio files, whereas time correction can affect fidelity in a pronounced way.
Ratio
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Parameter
Description
Reference Pitch
The Reference Pitch feature generates a sine wave tone that you can adjust to match a selected portion of audio material, and then use as an audible reference when pitch-shifting other audio material in your session. To use the Reference Pitch feature: 1. Select the audio material you want to use as a pitch reference. Click the Preview button to begin playback of the selected audio. 2. Click the Reference Pitch button to activate the reference sine wave tone. 3. Adjust the Note and Detune settings to match the reference tone to the pitch of the audio playback. Adjust the Level setting to change the relative volume of the reference tone. It might also be helpful to switch the Reference Pitch on and off to compare pitch. 4. Select the audio material to be pitch shifted. 5. Adjust the Coarse and Fine controls to match the pitch of the audio playback to the reference pitch.
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Audio
You use the Audio parameter controls to select the most appropriate time compression and expansion mode for the type of material you want to process, and to attenuate the gain of the processed audio to avoid clipping. Audio parameter controls allow you to select the following Mode settings to determine the correct time compression and pitch shift algorithms: Monophonic for processing monophonic sounds (such as a vocal melody) Polyphonic for processing complex sounds (such as a multipart musical selection) Rhythmic for processing percussive sounds (such as a mix or drum loop) Varispeed for linking time and pitch change for tape-like pitch and speed change effects, and postproduction workflows
You can also select the following frequency Range settings: Low for low-range material, such as a bass guitar Mid for mid-range material, such as male vocals High for material with a high fundamental frequency, such as female vocals Wide for more complex material that covers a broad frequency spectrum In Polyphonic mode, Wide is the default Range setting and is usually best for all material. In Monophonic mode, Mid is the default Range setting and usually matches the range of most monophonic material. Range settings are not available when you select either Rhythmic mode or Varispeed mode.
The Audio Gain control attenuates the input level to avoid clipping. Adjust the Gain control from 0.0 dB to 6.0 dB to avoid clipping in the processed signal. The Clip indicator is active when clipping occurs in the processed signal. If the processed signal clips, remove the AudioSuite plug-in effect, attenuate the input gain using the Gain control, and then reapply the plug-in. The Level indicator displays the level of the output signal, which uses the full range of plasma-level meter colors.
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Parameter
Description
Time
You use the Time parameter controls to specify the amount of time compression or expansion you want to apply. The Original column displays the Start and End times, and Length of the edit selection. Times are displayed in units of the timebase selected in the Units menu. The Processed column displays the target End time and Length of the processed signal. Times are displayed in units of the timebase selected in the Units menu. You can click the Processed End and Length text boxes to type the desired values. These values update automatically when you are adjusting the Time control. The Tempo row displays the Original Tempo and Processed Tempo in beats per minute (bpm). You can click the Original Tempo and Processed Tempo text boxes to type the desired values. The Processed Tempo value updates automatically when adjusting the Time control. You use the Units menu to select the desired timebase for the Original and Processed time fields: Bars|Beats Min:Sec Time Code Feet+Frames Samples
The Shift text box displays the target time compression or expansion as a percentage of the original. You can adjust the Time control, or click the Shift text box and type the desired value. Time can be shifted from 25.00% to 400.00% of the original speed (or 4 to 1/4 times the original duration). The default setting is 100.00%, or no time shift. Selecting 25.00% results in 4 times the original duration and 400.00% results in 1/4 of the original duration.
The Shift field displays up to 2 decimal places, but you can type in as many decimal places as you require (up to the IEEE standard). While the display rounds to 2 decimal places, the actual time shift is applied based on the number typed in the Shift text box. This is useful for postproduction pullup and pulldown factors.
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Parameter
Description
Formant/Transient You use the Formant or Transient parameter controls to adjust either the amount of formant shift or the transient detection parameters, depending upon which mode you have selected in the Audio section.
The Formant parameter is available only when you select Monophonic as the Audio mode. The Transient section is available with slightly different controls, depending on whether you select Polyphonic or Rhythmic as the Audio mode.
The Formant section provides a single control for transposing the formants of the selected audio by 24.00 semitones (2 octaves) to +24.00 semitones (+2 octaves). You can specify a Formant value by adjusting the Formant Shift control or typing a value in the Shift text box. Transient material tends to change its content quickly in time, as opposed to parts of the sound which are more sustained. You can use the controls in the Transient section to adjust the following: Threshold the transient detection threshold in the processed audio when you are time-stretching; you can set the threshold from 0.0 dB to 40.0 dB (the default is 6.0 dB) Window the analysis window length for processing audio (Polyphonic mode only); you can set the window length from 6.0 milliseconds (ms) to 185.0 ms (the default is 18.0 ms) by adjusting the Window control or typing in the Window text box Decay Rate the amount of decay, or audio fade, from a transient that is heard in the processed audio when you are time-stretching (Rhythmic mode only)
The Follow button enables an envelope follower that simulates the original acoustics of the audio being stretched (Polyphonic mode only). Click the Follow button to enable or disable envelope following. Pitch You use the Pitch parameter controls to shift the pitch of the audio. You can pitch shift audio by using the Transpose and Shift text boxes: Transpose displays the transposition amount in semitones; you can transpose pitch from 24.00 semitones (2 octaves) to +24.00 semitones (+2 octaves) Shift displays the pitch shift amount as a percentage; you can pitch shift from 25.00% (2 octaves) to +400.00% (+2 octaves) In Monophonic mode, pitch shift can also be formant-correct.
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The BNR feature of the Digidesign Intelligent Noise Reduction (DINR) plug-in provides broadband and narrow-band noise reduction for suppressing unwanted elements such as tape hiss, air-conditioning rumble, and microphone preamplifier noise.
Focusrite d3
Focusrite d3 is a high-quality, dynamic processor plug-in that contains a compressor and a limiter. The d3 compressor reduces the dynamic range of audio signals that exceed a user-selectable threshold by a specific amount. The d3 does this by reducing output levels when input levels increase above the threshold. The d3 limiter operates as a fast-attack compressor with a high compression ratio. Like the compressor, the limiter is activated when the signal exceeds a user-selectable threshold. The limiter then compresses any signal above the selected threshold to the lower threshold limit that you have set. There are two versions of the plug-in: ff d3 Mono, which operates on channels (tracks) separately. ff d3 Stereo, which operates on a composite of the two channels of the stereo signal. It prevents image shift when signal levels differ between the two channels.
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Maxim
The Maxim plug-in performs peak limiting and sound maximizing. Maxim takes advantage of the random-access nature of disk-based recording to anticipate peaks in audio material and preserve their transient attacks when performing reduction. It helps to preserve the character of the original audio signal without clipping peaks or introducing distortion.
Digidesign D-Fi
The set of D-Fi plug-ins provides analog synthesizer effects: Lo-Fi adds noise generation, bit-rate reduction, distortion, and saturation to sound. Sci-Fi adds analog synthesizer-type ring modulation, frequency modulation, and variable frequency resonator. Recti-Fi generates new harmonics and subharmonics through waveform rectification. Vari-Fi adds tape and turntable start up and slow down effects.
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For basic information about exporting, see Exporting Frames, Clips, or Sequences: Basics in the Help or the Basics Guide for your Avid editing application. For information about exporting XDCAM media, see Exporting Media to XDCAM Devices in the Help.
If a power failure or application error occurs during the export process, the entire file is unusable. You need to repeat the export process.
1. Select a sequence in a bin. 2. Select File > Send To. 3. Select the desired Send To template option. 4. Click Set and choose a destination folder for the exported files. 5. Click OK. The file is exported to the selected destination. For more details about individual Send To options, see the following topics: Exporting Using Send To DigiDelivery Exporting Using Send To Digidesign Pro Tools Exporting Using Send to DVD Authoring Exporting Using Send to DVD One Step Exporting Using Send to Sorenson Squeeze Exporting Using Send To Avid DS Creating a Custom Send To Template for Exporting to Third-Party Applications
An Avid Studio products Send To submenu might appear in your editing application, but is applicable only when running an Avid Studio package.
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1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a sequence in a bin. 3. Do one of the following: t t Select File > Send To > DigiDelivery. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the clip or sequence in the bin, and select Send To > DigiDelivery.
The DigiDelivery template options appear. 4. Select one of the options in the following table.
Option Description
Select this option to send to a Digidesign Pro Tools system that supports playing back Avid video. The Pro Tools system has either an Avid Mojo or a Digi V10 for video playback. A video mixdown of the tracks is created at DV 25; the audio is consolidated and embedded into the AAF file.
Select this option to send to a Digidesign Pro Tools system that supports QuickTime video only. The system does not have an Avid Mojo or a Digi V10. A QuickTime movie of video is created; the audio is consolidated and embedded into the AAF file.
The Send To dialog box opens with the template you selected.
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The Filename text box displays the name of the sequence or clip you chose, and Auto Launch is selected by default to launch DigiDelivery automatically after you click OK. If the option you chose involves linking to media, Include Linked Media is also selected by default. 5. (Option) Change the file name. 6. Click Set to browse to the drive and folder to which you want to export the sequence locally before you upload it to DigiDelivery. Whenever you return to a Send To dialog box, the destination folder that was last set appears in the destination field. 7. Review the Export Setting Summary. 8. (Option) If you need to make any changes, select the Options button, make any necessary changes, and click Save.
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9. (Option) Do the following if your sequence includes MetaSync tracks: a. Select Export MetaSync tracks, and then select XML or AAF. If you select XML, the system performs an AAF export, and then automatically opens MetaSync Publisher, which produces the XML file. For more information on MetaSync Publisher, see Using MetaSync Publisher in the Help. b. (Option) If you want to automatically load the XML files in another application, choose Auto Launch, and select the application.
10. (Option) If you make any changes to the Send To dialog box, do the following if you want to save these changes as a new template. a. b. c. Click the Save As Template button. Rename the file. Make sure you leave the .stt extension. Click Save. The new template is saved. The next time you select a sequence, and choose File > Send To, the new template appears in the list. 11. Click OK. The sequence is exported, a QuickTime movie or video mixdown is created, and the audio is embedded into the AAF file. DigiDelivery opens. The name in the Delivery Name text box is the same name as that of your sequence.
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1. Select a sequence in a bin. 2. Do one of the following: t t t Select File > Send To > Digidesign Pro Tools, for sequences that you want to transfer on movable media. Select File > Send To > Digidesign Pro Tools on Avid Unity, for sequences that are located on the same Avid Unity environment. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the clip or sequence in the bin, and select Send To > Digidesign Pro Tools or Digidesign Pro Tools on Avid Unity.
The Send to Digidesign Pro Tools template options appear. 3. Select one of the options in the following tables:
Option Description
Select this option to send to a Digidesign Pro Tools system that supports playing back Avid video. The Pro Tools system has either an Avid Mojo or a Digi V10 for video playback. A video mixdown of the tracks is created at DV 25; the audio is consolidated and embedded into the AAF file.
Select this option to send to a Digidesign Pro Tools system that supports QuickTime video only. The system does not have an Avid Mojo or a Digi V10. A QuickTime movie of video is created; the audio is consolidated and embedded into the AAF file.
Select this option to export AAF metadata only (no media is exported). The Pro Tools links to, or references, the Avid video and audio files located on the Avid Unity. The Pro Tools user can copy media during the AAF import into Pro Tools. This is the fastest export from Avid. Select this option to create a flattened video mixdown of the tracks. The AAF links to the Avid audio media files located on the Avid Unity. The Pro Tools user can copy media during the AAF import into Pro Tools. Select this option to send to a Digidesign Pro Tools system that supports QuickTime video only. The AAF links to the Avid audio media files located on the Avid Unity. The Pro Tools user can copy media during the AAF import into Pro Tools.
The Send To dialog box opens with the template you chose.
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The Filename text box displays the name of the sequence or clip you chose. 4. (Option) Change the file name. 5. Click Set to browse to the drive and folder to which you want to export the sequence. Whenever you return to a Send To dialog box, the destination folder that was last set appears in the destination field. 6. Review the Export Setting Summary. For more information about Export options, see Export Settings on page 682. 7. (Option) If you need to make any changes, select the Options button, make any necessary changes, and click Save. 8. Do the following if your sequence includes MetaSync tracks: a. Select Export MetaSync tracks, and then select XML or AAF. If you select XML, the system performs an AAF export, and then automatically opens MetaSync Publisher, which produces the XML file. For more information on MetaSync Publisher, see Using MetaSync Publisher in the Help. b. (Option) If you want to automatically load the XML files in another application, choose Auto Launch, and select the application.
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9. (Option) If you make any changes to the Send To dialog box, do the following if you want to save these changes as a new template. a. b. c. Click the Save As Template button. Rename the file. Make sure you leave the .stt extension. Click Save. The new template is saved. The next time you select a sequence, and choose File > Send To, the new template appears in the list. 10. Click OK. The file is exported to the selected destination.
1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence in a bin. 3. Do one of the following: t t Select File > Send To > DVD > DVD Authoring. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the clip or sequence in the bin, and select Send To > DVD > DVD Authoring.
The Send To DVD Authoring dialog box opens with a default export template.
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The Filename text box displays the name of the sequence or clip you chose. 4. (Option) Change the file name. 5. Click Set to browse to the drive and folder to which you want to export the sequence. Whenever you return to a Send To dialog box, the destination folder that was last set appears in the destination field. 6. Review the Export Setting Summary. 7. (Option) If you need to make any changes, select the Options button, make any necessary changes, and then click Save.
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8. (Option) If you make any changes to the Send To dialog box, do the following if you want to save these changes as a new template. a. b. c. Click the Save As Template button. Rename the file. Make sure you leave the .stt extension. Click Save. The new template is saved. The next time you select a sequence, and select File > Send To, the new template appears in the list. 9. Click OK. The sequence and optional MetaSync files are exported to the selected destination. Avid DVD by Sonic opens with your sequence loaded in its Timeline. You can use the Avid DVD by Sonic features to author menus, graphics, and other navigation devices before you burn your DVD. For more information, see the Avid DVD by Sonic documentation.
1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence in a bin. 3. Do one of the following: t t Select File > Send To > DVD > DVD One Step. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the clip or sequence in the bin, and select Send To > DVD > DVD One Step.
The Send To DVD One Step dialog box opens with a default export template.
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The Filename text box displays the name of the sequence or clip you chose. 4. (Option) Change the file name. 5. Click Set to browse to the drive and folder to which you want to export the sequence. Whenever you return to a Send To dialog box, the destination folder that was last set appears in the destination field. 6. Accept the default settings for the rest of the options. 7. Insert a blank DVD in your DVD drive.
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9. Select the capacity of your DVD medium from the Capacity menu. The capacity of your DVD medium must match the size you select from the Capacity menu. For information about the other options, see the Sonic printed or pdf documentation. 10. Click OK. Your DVD is burned.
1. Make sure the Sorenson Squeeze application is installed on your system. 2. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 3. Select a sequence in a bin.
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4. Do one of the following; t t Select File > Send To > Encoding > Sorenson Squeeze. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the clip or sequence in the bin, and select Send To > Encoding > Sorenson Squeeze.
The Send To dialog box opens with a default template. The Filename text box displays the name of the sequence or clip you chose. 5. (Option) Change the file name. 6. Click the Options button to select Sorenson Squeeze settings. For more information, see the Sorenson Squeeze documentation. 7. Click Set to browse to the drive and folder to which you want to export the sequence. Whenever you return to a Send To dialog box, the destination folder that was last set appears in the destination field. 8. Review the Export Setting Summary. 9. (Option) If you need to make any changes, select the Options button, make any necessary changes, and then click Save. 10. (Option) Do the following if your sequence includes MetaSync tracks: a. Select Export MetaSync tracks, and then select XML or AAF. If you select XML, the system performs an AAF export, and then automatically opens MetaSync Publisher, which produces the XML file. For more information on MetaSync Publisher, see Using MetaSync Publisher in the Help. b. (Option) If you want to automatically load the XML files in another application, choose Auto Launch, and select the application.
11. (Option) If you make any changes to the Send To dialog box, do the following if you want to save these changes as a new template. a. b. c. Click the Save As Template button. Rename the file. Make sure you leave the .stt extension. Click Save. The new template is saved. The next time you select a sequence, and choose File > Send To, the new template appears in the list. 12. Click OK. The QuickTime references movie and optional MetaSync files are exported to the selected destination.
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1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence in a bin. 3. Do one of the following: t t Select File > Send To > Avid DS. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the clip or sequence in the bin, and select Send To > Avid DS.
The filename displays the name of the sequence or clip you chose.
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4. (Option) Change the file name. 5. Click Set to browse to the drive and folder to which you want to export the sequence, and then click OK. Whenever you return to a Send To dialog box, the destination folder that was last set appears in the destination field. 6. (Option) If you need to make any changes, select the Options button, make any necessary changes, and then click Save. 7. (Option) Do the following if you want the Avid DS application to automatically launch after you export. a. b. c. (Option) Click the Auto Launch button, and select Add Item. (Option) Browse to find the Avid DS application. Click OK Open.
d. Select Auto Load Exported File(s) if you want the files you export to automatically load in the Avid DS application. e. Select Reveal file if you want the system to search available drives, open Windows Explorer or the folder (Macintosh), and highlight related media files. Select Export MetaSync Tracks and then select XML or AAF. If you select XML, the system performs an AAF export, and then automatically opens MetaSync Publisher which produces the XML file. For more information on MetaSync Publisher, see Using MetaSync Publisher in the Help. b. (Option) If you want to automatically load the XML files in another application, choose Auto Launch, and select the application.
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9. (Option) If you make any changes to the Send To dialog box, do the following if you want to save these changes as a new template. a. b. c. Click the Save As Template button. Rename the file. Make sure you leave the .stt extension. Click Save. The new template is saved. The next time you select a sequence, and choose File > Send To, the new template appears in the list. 10. Click OK to save the AFE file. The file is exported to the selected destination.
If you are editing and finishing an offline sequence that will be finished on Avid DS, make sure to consult the Avid DS Nitris Conform Guide. This guide contains important information about the most efficient way of preparing a sequence for the conform process. You can download this guide from the Avid Knowledge Base or the Avid DS Support Center.
1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence in a bin. 3. Do one of the following: t t Select File > Send To > Make New. Right-click (Windows) or Ctrl+Shift+click (Macintosh) the clip or sequence in the bin, and select Send To > Make New.
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4. (Option) Change the file name. 5. Select the destination folder for the file, and then click OK. Whenever you return to a Send To dialog box, the destination folder that was last set appears in the destination field. 6. Review the Export Setting Summary. 7. (Option) If you need to make any changes, select the Options button, make any necessary changes, and then click Save.
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8. (Option) Do the following if you want the third-party application to automatically launch after you export. a. b. c. (Option) Click the Auto Launch button, and select Add Item. (Option) Browse to find the third-party application. Click OK Open.
d. Select Auto Load Exported File(s) if you want the files you export to automatically load in the third-party application. e. Select Reveal file if you want the system to search available drives, open Windows Explorer or the folder (Macintosh), and highlight related media files. Select Export MetaSync Tracks and then select XML or AAF. If you select XML, the system performs an AAF export, and then automatically opens MetaSync Publisher which produces the XML file. For more information on MetaSync Publisher, see Using MetaSync Publisher in the Help. b. (Option) If you want to automatically load the XML files in another application, choose Auto Launch, and select the application.
10. Click OK. The Save As dialog opens. 11. Name the new Send To (.stt) template. 12. Click Save. You can use this new template when working with the third-party application.
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Any other program that supports OMFI can read OMFI files, even if the program resides on a different computer platform. As a result, with OMFI, you can transfer between different applications on different platforms without worrying about cross-platform translations. This can be very effective for importing animation or audio files created on proprietary platforms.
To avoid errors and incompatibilities when you import and export OMFI files, observe the recommendations in File Format Specifications on page 753.
When you export sequences with effects through AAF, certain effect types are not exported to the AAF file. When you check compositions into an asset manager through AAF, all effects are exported. For export to Avid DS, use AFE files. See Exporting Projects and Bins Using AFE Files (Windows Only) on page 558.
Avid editing applications can export an OMFI or an AAF file that contains only the editing information about a selected master clip or sequence. The file also contains links to the media used in the clip or sequence. You then need to transfer the OMFI or AAF file to the other system, and either transfer the media files or recapture the media. After you have transferred or recaptured the media, you can transfer revised composition-only files. However, if you consolidate the media, you must transport the consolidated media files, as well. You can consolidate media during the export, see Exporting As an OMFI or an AAF File on page 554, or before the export. See Consolidating Media in the Help.
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Avid editing applications can export an OMFI or an AAF file that contains all the editing information for the selected master clip or sequence along with the video and audio media files for that master clip or sequence. See Exporting As an OMFI or an AAF File on page 554.
1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence to export, as described in Exporting Frames, Clips, or Sequences in the Help. 3. Select File > Export. The Export As dialog box opens. 4. Click the Export Settings menu, and select a setting. If you want to create a new setting, select Untitled. You can create settings in advance. See Customizing Export Settings in the Help. 5. Click the Options button. The Export Settings dialog box opens.
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6. Click the Export As menu, and select OMF 1.0, OMF 2.0, or AAF. 7. Select other options as described in Export Settings: OMFI, AAF, and AFE on page 691. For additional guidelines on suitable export options for AAF export to Pro Tools, see Guidelines for Exporting AAF Files to Pro Tools on page 557.
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8. Do one of the following: t t To save your settings in the existing settings file, click Save. To create a new settings file, click Save As.
The Save Export Setting dialog box opens. Name the setting by typing a name in the Setting Name text box, and click OK. 9. In the Export As dialog box, select the destination folder for the file. 10. (Option) Change the file name. In most cases, keep the file name extension the same. 11. Click Save. The file is exported to the selected destination.
If a power failure or application error occurs during the export process, the entire file is unusable. You need to repeat the export process.
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Using the Folder option with Use Same Folder as AAF File is very convenient for moving files back and forth between the Avid editing application and Pro Tools. If you select Folder and then check Use Same Folder as AAF File, your Avid editing application stores the media in the same folder as the exported AAF files (the folder that you select in the Export As dialog box when your start the export operation). For example, you can easily store both the AAF files and the media in a single folder on a Firewire drive that you can move between the editing application system and the Pro Tools system. You can also select Consolidate Media from the Export Method menu to copy consolidated media instead of all media.
The Embedded in AAF option is not generally useful for export to Pro Tools because Pro Tools does not support embedded video media in AAF files.
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Setting
Guidelines
The Mixdown with Video Edits option is only compatible with Pro Tools v7.2 or later, and takes advantage of the fact that Pro Tools v7.2 or later can display multiple video tracks. This allows you to add a video track that shows the video edits. This can be very useful to the Pro Tools editors because it allows them to view the edit points between the various video clips without actually importing the individual video files into Pro Tools. The system creates the following tracks as part of the export:
- Video tracks that represent each track and edit in the original sequence - A render track that contains the single video mixdown track The system stores the metadata for the video mixdown render track within the AAF file. The render track points to the actual mixed-down video media file. If you open the exported sequence in an Avid editing application, you do not see the video mixdown track. However, when you import the file into Pro Tools v7.2 or later, Pro Tools imports the video mixdown track as a separate video track. Pro Tools composites the edit points from all of the original Avid video tracks into a single track. Pro Tools displays the video edit track as well as the video mixdown (render) track. This allows the Pro Tools editor to view the video edits. One benefit to this method is that you only bring the video mixdown into Pro Tools. The clips in the edit tracks do not reference any media. They simply match up with the video mixdown.
The Mixdown without Video Edits option is compatible with all versions of Pro Tools, and is the only option suitable for versions of Pro Tools earlier than v7.2. This option replaces all of the video tracks with a single video track named Video Mixdown in the Track Panel.
You can import an AFE file into Avid DS v6.0 or later only. AFE files are based on AAF (Advanced Authoring Format) technology. AFE files, however, are especially designed for sharing project information among Avid applications. AFE files let you transfer one or more bins, their contents, and information about the contents, including master clips, subclips, titles, and sequences.
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Specific information for transferring projects to Avid DS is contained in the Avid DS Conform Guide, which is available from the Avid Knowledge Base or the Avid DS Support Center.
To create an AFE file that includes all bins in a project:
1. Click the project window and select File > Export. The Export Project As dialog box opens.
2. Select a location, name the file, and click Save. 3. Transfer the AFE file to a location you can access from the other Avid application. You can use removable media, a network connection, or an Avid Unity shared storage system.
To create an AFE file that includes the contents of a single bin:
1. Open the bin. 2. Click the bin, and select File > Export. The Export Bin As dialog box opens.
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3. Select Avid File Exchange from the Export Bin As list. 4. Select a location, name the file, and click Save. 5. Transfer the AFE file to a location you can access from the other Avid application. You can use removable media, a network connection, or an Avid Unity shared storage system.
The DV Stream format appears after you have installed QuickTime. If you want to use the QuickTime application for exporting sequences, download the latest version of QuickTime from the Apple Web site at: www.apple.com/.
To export in DV Stream format:
1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence to export, as described in Exporting Frames, Clips, or Sequences in the Help. 3. Select File > Export. The Export As dialog box opens.
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4. Click the Export Settings menu, and select a setting. If you want to create a new setting, select Untitled. You can create settings in advance.See Customizing Export Settings in the Help. 5. Click Options. The Export Settings dialog box opens. 6. Click the Export As menu, and select DV Stream. 7. Select other options as described in Export Settings: DV Stream on page 690. 8. Click Format Options. The DV Export Settings dialog box opens.
9. Select the DV format, video format, and audio format options you want. If you select DV as the DV format, you can choose to provide locked or unlocked audio. For compatibility with DV cameras that require unlocked audio, deselect Locked. If you select DVCPRO as the DV format, audio is always locked and the Locked option is grayed out. Also, the audio rate is always 48 kHz and the Audio Rate menu is grayed out. 10. Click OK.
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11. In the Export Settings dialog box, do one of the following: t t To save your settings in the existing settings file, click Save. To create a new settings file, click Save As.
The Save Export Setting dialog box opens. Name the setting by typing a name in the Setting Name text box, and click OK. 12. In the Export As dialog box, select the destination folder for the file. 13. (Option) Change the file name. In most cases, keep the file name extension the same. 14. Click Save. The file is exported to the selected destination.
If a power failure or application error occurs during the export process, the entire file is unusable. You need to repeat the export process.
Same as Source
This option is available when you select QuickTime Movie from the Export Settings dialog box. When you select this option, your Avid editing application copies the media files directly with no resolution change. This method is fast and creates output that uses the same quality as your source files. Selecting Same as Source is the best method to use if you plan to process the video on another system, using a third-party application. See Exporting As a QuickTime Movie on page 563. This option is also available when you select QuickTime Movie from the Export Settings dialog box. When you select this option, your Avid editing application decompresses the files, processes them, and compresses the files at the requested resolution. This method is slower and often loses quality. In general, you should only use the Custom option if you have to directly export a clip or sequence in a particular file format. See Exporting As a QuickTime Movie on page 563. The Custom format is useful if you plan to export to an older ABVB or NuVista system.
Custom
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Option
Description
QuickTime Reference
QuickTime Reference is available from the Export As menu in the Export Settings dialog box. This option is similar to Same as Source, but your Avid editing application links to the original media files. This is the fastest method of export, but the movie can only be run or processed on your local system or in an Avid Unity workgroup environment. If you want to transfer a QuickTime movie to another system, you must also move the associated media files by creating a self-contained QuickTime movie. See Exporting As a QuickTime Reference Movie on page 565.
1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence to export, as described in Exporting Frames, Clips, or Sequences in the Help. 3. Select File > Export. The Export As dialog box opens. 4. Click the Export Settings menu, and select a setting. If you want to create a new setting, select Untitled. You can create settings in advance. See Customizing Export Settings in the Help. 5. Click the Options button. The Export Settings dialog box opens. 6. Click the Export As menu, and select QuickTime Movie. If you installed additional QuickTime Export formats, they appear in the menu with tildes (~) before their names. This indicates they have not been qualified and are not supported by Avid.
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7. Select the Same as Source option to use the resolution of the source file or select the Custom option to customize your settings. Using Same as Source results in the fastest export and is usually the best selection for a movie that will be processed by another application. See Exporting QuickTime Movies on page 562. 8. Select the remaining options as described in Export Settings: QuickTime Movie Export Options on page 686. To change the codec (compressor/decompressor) used for compression, click the Format Options button. For a description of the options, see Export Settings: QuickTime Movie Settings on page 688. 9. Do one of the following: t t To save your settings in the existing settings file, click Save. To create a new settings file, click Save As.
The Save Export Setting dialog box opens. Name the setting by typing a name in the Setting Name text box, and click OK.
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10. In the Export As dialog box, select the destination folder for the file. 11. (Option) Change the file name. In most cases, keep the file name extension the same. 12. Click Save. The file is exported to the selected destination.
If a power failure or application error occurs during the export process, the entire file is unusable. You need to repeat the export process.
1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence to export, as described in Exporting Frames, Clips, or Sequences in the Help. 3. Select File > Export. The Export As dialog box opens. 4. Click the Export Settings menu, and select a setting. If you want to create a new setting, select Untitled. You can create settings in advance. See Customizing Export Settings in the Help. 5. Click Options. The Export Settings dialog box opens.
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6. Click the Export As menu, and select QuickTime Reference. The Export Settings dialog box displays the QuickTime Reference options.
7. Select other options as described in Export Settings: QuickTime Reference Options on page 683. 8. Do one of the following: t t To save your settings in the existing settings file, click Save. To create a new settings file, click Save As.
The Save Export Setting dialog box opens. Name the setting by typing a name in the Setting Name text box, and click OK. 9. In the Export As dialog box, select the destination folder for the file. 10. (Option) Change the file name. In most cases, keep the file name extension the same. 11. Click Save. The file is exported to the selected destination.
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If a power failure or application error occurs during the export process, the entire file is unusable. You need to repeat the export process.
The Avid codecs create encapsulated media files for export of high-resolution files that are readable within QuickTime applications. The Avid codec you use to export the file must be loaded on the system running the QuickTime application for the application to read the exported file. See Installing or Copying the Avid Codecs for QuickTime on Other Systems on page 571.
You get the best results by using the Same as Source option. See Exporting As a QuickTime Movie on page 563.
To export a clip or sequence by using one of the Avid codecs:
1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence to export, as described in Exporting Frames, Clips, or Sequences in the Help. 3. Select File > Export. The Export As dialog box opens. 4. Click the Export Settings menu, and select a setting. If you want to create a new setting, select Untitled. You can create settings in advance. See Customizing Export Settings in the Help. 5. Click the Options button. The Export Settings dialog box opens.
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6. Click the Export As menu, and select QuickTime Movie. 7. Select the Custom option. 8. Click the Format Options button. The Movie Settings dialog box opens. 9. Click Settings in the Video area. The Compression Settings dialog box opens. 10. Select the codec that you want to use for export.
11. Click the Options button. A Codec Configuration dialog box opens. The settings depend on the codec that you selected. The Quality slider does not affect your settings.
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12. Select the settings that you want, and click OK. For Color Levels or Color Input, select the color levels of the source media. If you are exporting from an Avid editing system, use ITU-R 601 (SD) or 709 (HD). 13. Click OK in the Compression Settings dialog box. 14. Click OK in the Movie Settings dialog box. The Export Settings dialog box reopens. 15. Do one of the following: t t To save your settings in the existing settings file, click Save. To create a new settings file, click Save As.
The Save Export Setting dialog box opens. Name the setting by typing a name in the Setting Name text box, and click OK. 16. In the Export As dialog box, select the destination folder for the file. 17. (Option) Change the file name. In most cases, keep the file name extension the same. 18. Click Save. The file is exported to the selected destination.
If a power failure or application error occurs during the export process, the entire file is unusable. You need to repeat the export process.
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1. Prepare the sequence, as described in Preparing to Export a Sequence in the Help. 2. Select a clip or a sequence to export, as described in Exporting Frames, Clips, or Sequences in the Help. 3. Select File > Export. The Export As dialog box opens. 4. Click the Export Settings menu, and select a setting. If you want to create a new setting, select Untitled. You can create settings in advance. See Customizing Export Settings in the Help. 5. Click the Options button. The Export Settings dialog box opens.
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7. Select the AVI options you want. Export Settings: AVI (Windows Only) on page 695 describes the AVI settings options in the Export Settings dialog box. In the Video Format tab, you can also select further options by clicking the Codec Options button. 8. Select an AVI codec by clicking Codec Options. The Video Compression dialog box opens. 9. Select the compressor you want, and click the Configure button to further configure the codec. For more information, see Export Settings: AVI Video Compression (Windows Only) on page 697. 10. Click OK to close the Video Compression dialog box and to return to the Export Settings dialog box. 11. Do one of the following: t t To save your settings in the existing settings file, click Save. To create a new settings file, click Save As.
The Save Export Setting dialog box opens. Name the setting by typing a name in the Setting Name text box, and click OK. 12. In the Export As dialog box, select the destination folder for the file. 13. (Option) Change the file name. In most cases, keep the file name extension the same. 14. Click Save. The file is exported to the selected destination.
If a power failure or application error occurs during the export process, the entire file is unusable. You need to repeat the export process.
To install the Avid QuickTime Codecs from the application DVD on a system without an Avid editor:
1. Insert your Avid editing application DVD. 2. Click Install Products. 3. Click Install Avid QuickTime Codecs. 4. Follow the instructions in the installation program. The Avid QuickTime Codecs install on your system.
To copy the Avid QuickTime Codecs from one system to another system:
1. On your Avid system, open one of the following folders: (Windows) drive:\Program Files\QuickTime\QTComponents (Windows) drive:\Windows\System32 (Macintosh) MacintoshHD/Library/QuickTime 2. Copy the codecs you need to a removable device or network server. The following table describes the codecs:
Codec (Windows) Codec (Macintosh) Description
Avid 1:1x codec (Uncompressed MXF 8-bit or 10-bit) Avid DVCPRO codec (MXF) Avid DNxHD codec (MXF) Avid DV codec (DV 25 and DV 50, OMF and MXF)
QTAvidMeridienCompressedCodec Avid Meridien Compressed codec (OMF 8-bit) QTAvidMPEG2IMXCodec QTAvidPackedCodec Avid MPEG 50 codec (MPEG-IMX, OMF and MXF) Avid Packed codec (Uncompressed MXF 10-bit) Avid Meridien Uncompressed codec (OMF 8-bit)
AvidQTAVuiCodec.qtx QTAvidUncompressedCodec
(Windows) For the DVCPRO and DNxHD codecs, you must also copy the following files: 572
libmmd.dll msvcr71.dll
3. On the other system, copy the files to one of the following folders: (Windows) drive:\Program Files\QuickTime\QTComponents (Windows) drive:\Windows\System32 (Macintosh) MacintoshHD/Library/QuickTime
Once the Avid Codecs for QuickTime are installed on the system, you can export files from the QuickTime compatible application for reimport into the Avid editing system.
1. Make sure the applicable codec is installed on the system. See Installing or Copying the Avid Codecs for QuickTime on Other Systems on page 571. 2. Conduct the export procedure according to the procedures used by the particular software. 3. When you get to the step where the standard Export Settings dialog box opens, select the applicable Avid compressor. For QuickTime exports, most applications have format options similar to those described in Export Settings: QuickTime Movie Export Options on page 686. Make sure you select settings that will be compatible with your existing media on the Avid system.
If you select a nonstandard frame size, your Avid system does not import the file quickly. 4. Complete the export.
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1. Select the sequence or clips to export. 2. Select File > Export. The Export As dialog box opens. 3. Click Options. The Export Settings dialog box opens. 4. In the Export As menu, select Windows Media. 5. (Option) Select Use Marks. When Use Marks is selected the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export. 6. (Option) Select Use Enabled Tracks. When Use Enabled Tracks is selected, the system uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option.
8. Click the Version button, and select v8, v7 or v4. This refers to the available version 8, version 7, and version 4 Windows Media templates. 9. Click the Templates button, and select the Windows Media option that best fits your needs. Windows Media Legacy Template compatibility is subject to Windows media updates. 10. Click Save. 11. In the Export As dialog box, select the destination folder for the file. 12. (Option) Change the file name. In most cases, keep the file name extension the same. 13. Click Save. The sequence is exported using the selected template.
Exporting as Windows Media Using an Existing Windows Media Profile (Windows Only)
A Profile is a group of settings that matches content type and bit rate with the appropriate audio and video codecs. Profiles have the file name extension .prx. If you have an existing .prx file, select that file to use for the Windows Media export settings.
A .prx file is basically a saved template. You can create and save .prx files to share with others.
To use an existing Windows Media Profile:
1. Select the sequence or clips you want to export. 2. Select File > Export. The Export As dialog box opens. 3. Click Options. The Export Settings dialog box opens.
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4. From the Export As menu, select Windows Media. 5. (Option) Select Use Marks. When Use Marks is selected the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export. 6. (Option) Select Use Enabled Tracks. When Use Enabled Tracks is selected, the system uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. 7. Select Windows Media Custom Profile. 8. Click Set. 9. Browse to the location where the .prx file is located on your system, and select the file. 10. Click Open. 11. Click Save. 12. In the Export As dialog box, select the destination folder for the file. 13. (Option) Change the file name. In most cases, keep the file name extension the same. 14. Click Save. The file is exported using the selected profile settings.
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Creating a Custom Video Profile for Windows Media Export (Windows Only)
Your Avid editing application allows you to create custom video profiles. Once you create the profile, you can use the settings in that profile to export a sequence.
To create a custom video profile:
1. Select the sequence or clips you want to export. 2. Select File > Export. The Export As dialog box opens. 3. Click Options. The Export Settings dialog box opens.
Add Button
4. In the Export As menu, select Windows Media. 5. (Option) Select Use Marks. When Use Marks is selected the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export.
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6. (Option) Select Use Enabled Tracks. When Use Enabled Tracks is selected, the system uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. 7. Click the Add button and select Video. 8. Choose the custom profile settings according to Windows Media Options Video Settings on page 699. 9. (Option) If you want to save the .prx file, do the following: a. b. c. Click Save As Custom Profile. Browse to the location on the system where you want to save the .prx file. Name the file and click Save. The .prx file is saved.You are returned to the Export Settings window 10. Click Save to export the sequence. 11. In the Export As dialog box, select the destination folder for the file. 12. (Option) Change the file name. In most cases, keep the file name extension the same. 13. Click Save. The sequence is exported using the selected profile settings.
Creating a Custom Audio Profile for Windows Media Export (Windows Only)
Your Avid editing application allows you to create custom audio profiles. Once you create the profile, you can use the settings in that profile to export a sequence.
To create a custom audio profile:
1. Select the sequence or clips you want to export. 2. Select File > Export. The Export As dialog box opens. 3. Click Options. The Export Settings dialog box opens.
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4. In the Export As menu, select Windows Media. 5. (Option) Select Use Marks. When Use Marks is selected the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export. 6. (Option) Select Use Enabled Tracks. When Use Enabled Tracks is selected, the system uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. 7. Click the Add button and select Audio. 8. Choose the custom profile settings according to Custom Profile Audio Settings for Windows Media Export on page 701. 9. (Option) If you want to save the .prx file, do the following: a. b. c. Click Save As Custom Profile Browse to the location on the system where you want to save the .prx file. Name the file and click Save. The .prx file is saved. You are returned to the Export Settings window 10. Click Save to export the sequence.
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11. In the Export As dialog box, select the destination folder for the file. 12. (Option) Change the file name. In most cases, keep the file name extension the same. 13. Click Save. The sequence is exported using the selected profile settings.
1. Select the sequence or clip to export. 2. Select File > Export. The Export As dialog box appears. 3. Click Options. The Export Settings dialog box opens. 4. In the Export As menu, select Windows Media. 5. (Option) Select Use Marks. When Use Marks is selected the current IN and OUT points in the selected sequence or clip determine starting and ending frames for the export. 6. (Option) Select Use Enabled Tracks. When Use Enabled Tracks is selected, the system uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. 7. Click the Video Type menu, and select either Progressive or Interlaced If you are exporting an HD interlaced sequence or clip, you must delete the audio profile in the Windows Media Export dialog box and export the video only. Then repeat the process, deleting the video and exporting the audio only. 8. Click the Pixel Aspect Ratio menu, and select Square 1:1. 9. Click the Codec menu, and select Windows Media Video 9 Advanced Profile. 10. Make sure the value in the Keyframe text box is set to less than 1.00 seconds. 11. Click Save. 12. In the Export As dialog box, select the destination folder for the file.
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13. Click Save. The sequence or clip is exported as VC1 media embedded in a Windows Media Video (.wmv) file. 14. Make sure the bin where you want to import the file is active. 15. Select File > Import, and select the .wmv file(s) you exported. 16. Click Open. The file is imported as VC1 and appears in your active bin.
1. (Option) Mark IN or OUT points to identify a particular portion of the audio in a sequence. 2. Select the clip or sequence in one of two ways: t t Click the monitor that displays the clip or sequence you want to export. Click the clip or sequence in a bin.
3. Select File > Export. The Export As dialog box opens. 4. Click the Export Settings menu, and select a setting. If you want to create a new setting, select Untitled. You can create settings in advance. See Customizing Export Settings in the Help. 5. Click Options. The Export Settings dialog box opens.
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6. Click the Export As menu, and select Audio. The Export Settings dialog box displays the Audio options.
7. Select the options you require. For more information on selecting options, see Export Settings: Audio on page 702. 8. Do one of the following: t t To save your settings in the existing settings file, click Save. To create a new settings file, click Save As.
The Save Export Setting dialog box opens. Name the setting by typing a name in the Setting Name text box, and click OK. 9. In the Export As dialog box, select the destination folder for the file. 10. (Option) Change the file name. In most cases, keep the file name extension the same. 11. Click Save. The file is exported to the selected destination.
If a power failure or application error occurs during the export process, the entire file is unusable. You need to repeat the export process.
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1. Do one of the following: t If you plan to export a single frame, mark an IN point to export the marked frame from a bin or a monitor, or move the position indicator to the frame you want to export. If you plan to export multiple frames, use IN and OUT points to identify the region to export.
2. Select File > Export. The Export As dialog box opens. 3. Click the Export Settings menu, and select a setting. If you want to create a new setting, select Untitled. You can create settings in advance. See Customizing Export Settings in the Help. 4. Click Options. The Export Settings dialog box opens. 5. Click the Export As menu, and select Graphic. The Export Settings dialog box displays the Graphic options.
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6. Click the Graphic Format menu, and select a format. For more information on graphic formats, see Export Settings: Graphic on page 704. 7. Select other options as appropriate. For more information on graphic format options, see Export Settings: Graphic on page 704. 8. Do one of the following: t t To save your settings in the existing settings file, click Save. To create a new settings file, click Save As.
The Save Export Setting dialog box opens. Name the setting by typing a name in the Setting Name text box, and click OK. 9. In the Export As dialog box, select the destination folder for the file.
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10. (Option) Change the file name. In most cases, keep the file name extension the same. 11. Click Save. The file is exported to the selected destination. When you are working with the Format Options settings, you can click Defaults to return the settings to their default values.
If a power failure or application error occurs during the export process, the entire file is unusable. You need to repeat the export process.
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For basic information about output, see Generating Output: Basics in the Help or in the Basics Guide for your Avid editing application.
You cannot set separate calibration levels for S-Video output, Composite output, and Component output. When calibrating video output, select one video output for calibration. The two other outputs are not guaranteed to be properly calibrated. If you need to send output to more than one SD device, Avid recommends that you use one analog output (Composite, Component, or S-Video) and one digital output (SDI).
In the Video Output tool, click the Test Patterns menu, and select a pattern.
1. Connect a source signal with a test pattern from a signal generator. 2. Select Tools > Video Input Tool. The Video Input tool opens. 3. Click the Input menu, and select a video format. The selected input provides the passthrough signal. 4. Calibrate the input if necessary by using the Video Input tool, as described in Calibrating Video Input in the Help. 5. Save the input calibration settings as the system Default setting, as described in Saving Video Input Settings on page 154. 6. Select Tools > Video Output. The Video Output tool opens. 7. Select Tools > Capture. The Capture tool opens. With the Capture tool active, the input signal passes through to the output channels. 8. Select an output format in the Video Output tool. You can precisely match only one output format at a time in phase with the reference signal. In most cases, you should select either Composite or Serial Digital.
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9. Calibrate any of the available controls in the Video Output tool while checking the external Waveform and Vectorscope monitors. For example, composite output provides Gain and Saturation controls. For more information on using the Video Output tool, see Preparing for Output in the Help. 10. In the Video Output tool, click the Test Patterns menu, and select a test pattern. The test pattern appears and is sent to the output channels (the input signal is no longer passed through). Additional controls are enabled in the Video Output tool for phase control. 11. Make any necessary adjustments to H phase, SC phase, and Hue by using the sliders in the Video Output tool while checking the external Waveform and Vectorscope monitors. Whenever the Capture tool is active, hue, horizontal phase (H phase), and subcarrier phase (SC phase) are set to values determined by the input circuitry and are not available to control the outputs. These controls appear dimmed during passthrough. 12. Save this setting with an appropriate name: a. b. c. Click the Settings menu in the Video Output tool, and select Save As. Type a name. Click OK. The Video Output setting, a Site setting, applies to all users and all projects on the system. The Video Input setting you saved and named Default is recalled each time a new tape is loaded for capturing in the current project only.
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Output Device
RT DNA DNxHD
Provides 1:1 uncompressed SD output through an Avid Adrenaline, Avid Mojo, or Avid Mojo SDI. Provides DNxHD output through an Avid Adrenaline with HD input/output capability. All media must be DNxHD. Does not support real-time effects playback.
DVCPRO HD
Provides DVCPRO HD output through either a Host 1394 connection or through the 1394 connector on an Avid Mojo SDI. All media must be DVCPro HD. Does not support real-time effects playback.
RT DV50 RT DV25
Provides DV50 output through either a Host 1394 connection or through the 1394 connector on an Avid Mojo SDI. Provides DV 25 output through either a Host 1394 connection or through the 1394 connector on an Avid Adrenaline, Avid Mojo, or Avid Mojo SDI.
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Output Mode
Description
DV50
Provides DV50 output through either a Host 1394 connection or through the 1394 connector on an Avid Mojo SDI. All media must be DV 50. Does not support real-time effects playback.
DV25
Provides DV 25 output through either a Host 1394 connection or through the 1394 connector on an Avid Adrenaline, Avid Mojo, or Avid Mojo SDI. All media must be DV 25. Does not support real-time effects playback.
Performing a digital cut to a serial-controlled deck might not be frame-accurate if the output resolution is set to RT DV 25 or DV 25. When performing a digital cut to a serial-controlled deck, set the output resolution to RT DNA and make sure you use a connection other than 1394 on your Avid Adrenaline, Avid Mojo, or Avid Mojo SDI.
DV 50 DVCPRO HD
Any SD project The following HD projects: 720p/23.976 720p/50 720p/59.94 1080i/50 1080i/59.94
1394 1394
1. Select the DV 50 or DVCPRO HD sequence you want to output. 2. Render all effects.
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3. If you are using Avid Adrenaline, Avid Mojo, or Avid Mojo SDI input/output hardware, do one of the following: t t Click the DNA/1394 button above the Timeline to display the 1394 label. Select Special > Device > IEEE 1394.
The 1394 icon displays above the Timeline, and a check mark appears next to IEEE 1394 in the Device menu. 4. Select OutputClip > Digital Cut. The Digital Cut tool opens. 5. Select other Digital Cut options. For more information, see Using the Digital Cut Tool in the Help. 6. Perform the digital cut.
Selecting Output and Timecode Formats for 23.976p, 24p, and 25p Projects
When you are working in a 23.976p, 24p, or 25p project, you can output multiple formats from the same progressive media.When you are working in a 23.976p, 24p, or 25p project, you can output multiple formats NTSC video, PAL video, and audio all from the same progressive media. The Avid Universal Mastering feature gives you the option of outputting an NTSC sequence from a PAL sequence, or a PAL sequence from an NTSC sequence. You click the Output Format menu in the Digital Cut tool to select the formats you want, as described in Selecting Output Formats for 23.976p, 24p, and 25p Projects on page 594. (Media Composer) Depending on the type of project you are working with, NTSC or PAL, the system will only display output options for one format. You cannot switch from NTSC to PAL or PAL to NTSC. You can only switch from one PAL format to another PAL format or from one NTSC format to another NTSC format. Depending on the format you select, you also need to: Select the timecode to output. See Selecting the Timecode Format for Output on page 596. Indicate the destination timecode rate. See Indicating the Destination Timecode Rate on page 598. Select the video pulldown cadence. See Selecting the Video Pulldown Cadence on page 598.
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1. Select Output >Digital Cut. 2. Click the Output Format menu, and select a play rate. A brief description of each output format is displayed in the Digital Cut tool. The play rate you select determines how the digital cut is recorded. For example, if you select 23.976, you tell your Avid editing application to slow down the play rate to match the play rate used during an NTSC telecine transfer. When your application records the digital cut, it adds the pulldown frames and re-creates a telecine transfer to an NTSC videotape. For NTSC output, your Avid editing application automatically sets the pulldown if necessary. If your Avid input/output hardware has a pulldown indicator, it is turned on. Audio play rates differ depending on your project type. For full reference information on the output formats and on audio play rates, see Output Format Reference for 23.976p, 24p, and 25p Projects on page 594.
Description
23.976 (NTSC) NTSC TV; video screenings; digital audio workstations (DAWs) that support pulldown Picture and sound to NTSC tape; sound to video-referenced audiotape
Plays back the sequence at 23.976 fps (film rate). This play rate tells your Avid editing application to replicate a telecine transfer with perfect 2:3 pulldown. Your application adds frames and slows the playback speed to create a digital cut to 29.97 fps. Use this option for NTSC video output, such as broadcast masters. For 25p, the media is slowed down by 4.1 percent. Pulldown is set to On (0.99).
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Description
24 (NTSC)
Audio for film projection; DAWs (video for reference only) Picture and sound to NTSC tape; sound to DAT or mag tape
Plays back the sequence at 24 fps (film rate). This play rate tells your Avid editing application to record audio at the film rate. If your application records video, it maintains sync by adding pulldown fields and dropping every 1000th frame. This video should be used for reference only. Use this setting for direct audio output to be used in sync with film projection. Also use this setting when audio media files are being used in a digital audio workstation (DAW) and you need a digital cut for picture reference. For 25p projects, video and audio are slowed down 4 percent. Before you output the digital cut, make sure you select the correct destination timecode rate. See Indicating the Destination Timecode Rate on page 598. Pulldown is set to Off (1.00).
29.97 (NTSC)
Plays back the sequence at 29.97 fps. This play rate tells your Avid editing application to speed up the playback speed without adding pulldown fields. As a result, the sequence plays faster (25 percent faster for 24p, 20 percent faster for 25p). Use this option for animations and tape-to-film transfers where the pulldown needs to be Picture and sound to removed to have an exact frame-to-frame relationship between the NTSC tape (sound for film and video. reference only) Pulldown is set to On (0.99). Plays back the sequence at 24 fps. This play rate tells your Avid editing application to record audio at the film rate. For 25p projects, audio is slowed down 4 percent. Video, when output to tape, can be used only for reference because, to maintain sync, your application replicates a pulldown telecine transfer with one extra pulldown field occurring every 12th and 24th frame. Use this option when audio media files are being used for film projection (PAL Method 2) or in a DAW, and you need a digital cut for picture reference. Pulldown is set to Off (1.00).
24 (PAL)
Audio for film projection; DAWs (video for reference only) Picture and sound to PAL tape; sound to DAT or mag tape
25 (PAL)
PAL TV; video screenings Picture and sound to PAL tape; sound to DAT or mag tape
Plays back the sequence at 25 fps. For 24p projects, this play rate tells your Avid editing application to speed up the sequence by 4.1 percent, creating a frame-to-frame relationship between film and video (PAL Method 1). For 25p projects, there is no change in playback speed. There are no pulldown frames with this setting. Use this option for PAL video output, such as a broadcast master. Pulldown is set to Off (1.00)
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The following table provides changes in audio rates if you are working in a 24p or 25p project:
Output Play Rate 24p Source 25p Source
If you are working in a 23.976 project, all output play rates are available, but only 23.976 NTSC maintains the original audio quality. For 23.976 NTSC, the audio rate is not slowed down for output and remains at 48 kHz. For 29.97 NTSC, the audio rate is sped up 25 percent and is not usable. Use this output rate for animations and other special applications. 24 fps NTSC requires a sample-rate conversion, so high-quality audio is not guaranteed. The following table summarizes the change in audio rates for 23.976p output options.
Output Play Rate Source Output Audio Rate
23.976 fps 23.976 fps 23.976 fps 23.976 fps 23.976 fps
48 kHz (no change) 48.048 kHz (0.1% speedup) 60 kHz (25% speedup) 48.048 kHz (0.1% speedup) 50.016 kHz (4.2% speedup)
RS422 Output (serial port on the computer) LTC (LTC OUT on some Avid input/output hardware)
To output LTC timecode, you need to select Generate LTC on Playback in the General Settings dialog box. For more information, see Using LTC Timecode for Output in the Help. By default, the menus display the timecode format of the sequence you loaded into the Timeline.
Your Avid editing application can generate LTC at 29.97 fps only. See Indicating the Destination Timecode Rate on page 598.
To select the timecode format for output:
1. Select Output > Digital Cut. 2. Do one or both of the following: t t Click the RS422 Output menu, and select Drop or Non-Drop. Click the LTC Output menu, and select Drop or Non-Drop.
For information about 2:3 pulldown, see Transfer of 24-fps Film to NTSC Video on page 822. It is easy to track pulldown information within non-drop-frame timecode, because the relationship stays the same for the length of the digital cut. Your Avid editing application can use LTC to output the non-drop-frame timecode.
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1. Select Output > Digital Cut. 2. Do the following: t t Click the RS-422 Output menu, and select Drop. Click the LTC Output menu, and select Non-Drop.
Your Avid editing application can generate LTC at 29.97 fps only. No LTC will be output if you select 30.00.
To indicate the destination timecode rate:
1. Select Output> Digital Cut. 2. Click the Dest. TC Rate menu, and select 29.97 fps or 30.00 fps.
Some low-cost DV decks cannot be striped as non-drop-frame for performing digital cuts.
To select the video pulldown cadence:
1. Select Output > Digital Cut. 2. Click the Video Pulldown Cadence menu, and select one of the following: Standard 2:3:2:3 Advanced 2:3:3:2
1. Use IN and OUT points to mark the segment you want to insert. 2. Select Output > Digital Cut. The Digital Cut tool opens. 3. Deselect the Entire Sequence option. 4. Select Remote in the Deck Control options area. 5. Select Sequence Time to start the recording at a timecode existing on tape that matches the start timecode of the sequence. 6. Click the menu, and select Insert Edit. This menu only appears if you enabled assemble editing in the Deck Preferences dialog box. For more information about this option, see Enabling Assemble-Edit Recording in the Help. 7. Click the Deck Selection menu, and select a deck. See Selecting a Deck in the Digital Cut Tool in the Help. 8. Click the Sequence Track buttons to select the video tracks you want represented in the digital cut. The display of tracks in the Digital Cut tool varies according to the tracks existing in the sequence. 9. Select the video track to record to on the tape by using the Enable Track buttons. 10. Click the Output Options area, and select 23.976 (NTSC) and either 4:3 or 16:9.
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11. Click the Play Digital Cut button. Your Avid editing application cues the record deck, then plays and records the insert edit. Your application automatically adds the correct pulldown fields. 12. To stop the recording at any time, press the space bar or click the Halt Digital Cut button.
You cannot control some analog audio decks from the Digital Cut tool. If the deck does not have a serial control port, you need to select Local when you record the digital cut. Your output choice in the Digital Cut tool automatically sets the pulldown switch. If you perform an audio-only digital cut, your Avid editing application plays the video tracks in the Client monitor to ensure the most accurate audio sync. A message appears at the bottom of the Digital Cut tool.
Information on connecting decks and cabling varies depending on the Avid input/output hardware you use. For more information, see Connecting Cameras, Decks, and Monitors in the Help.
If your sequence contains audio clips with different sample rates, use the Change Sample Rate dialog box to ensure that all the clips have the same sample rate. For more information, see Changing the Sample Rate for Sequences and Audio Clips in the Help.
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1. Open the bin that holds the sequence. 2. Check if the Pullin column appears. If not, do the following: a. b. Click the Bin Fast Menu button, and select Title Onlys. Ctrl+click (Windows) or click (Macintosh) Pullin. Pullin A: The first frame of the sequence plays back as two fields, the second frame as three fields, the third frame as two fields, and so on. Pullin B: The first frame of the sequence plays back as three fields, the second frame as two fields, the third frame as three fields, and so on.
Now you can perform a digital cut to append the new sequence.
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There are several components to this setting. The recommended value represents the delay that is found in the machine template for the online DV device. If for some reason, there is no online DV device, the recommended value is set to the delay in the machine template of the offline DV device. If no DV device is configured in the Deck Configuration and Deck Settings dialog boxes, this value is set to 0. If you want to override the recommended digital cut delay, select the Override Recommended Digital Cut Delay option, and type a delay value into the Digital Cut Delay (frames) text box. When a digital cut is performed, the delay value used for the cut is based on whether the Override Recommended Digital Cut Delay option is selected. If the option is deselected, the recommended value is used.
Before setting this delay, you should perform several digital cuts to determine the frame-accuracy behavior of the recording device. Begin with the DV digital cut delay set to 0 frames. If the digital cut frame accuracy of the device is inconsistent, the results of using the delay are also inconsistent. If the sequence is missing frames at the beginning of the digital cut on the tape, increase the delay. If the first frame of the sequence is repeated, decrease the DV digital cut delay. The starting frame of the sequence should change according to your delay. For example, suppose the DV digital cut delay is set to 0 frames. The digital cut is expected to begin with the first frame of the sequence being recorded on the IN point designated on the tape. In this example, the IN point is set to frame number 6. This is where the recording would begin on the tape. However, due to the behavior of the particular DV device, the digital cut does not perform as expected. The first frame of the sequence recorded on the tape is actually the fourth frame. To correct this, the DV digital cut delay should be increased to have the Avid system delay sending the sequence to the device. If the DV digital cut delay is set to three frames, this should cause recording on the tape to begin with the correct sequence frame.
1. Click the Settings tab in the Project window. 2. Double-click Deck Preferences. The Deck Preferences dialog box opens. 3. Select Override Recommended Digital Cut Delay.
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4. Determine the approximate delay and type the delay in the Digital Cut Delay (frames) text box. 5. Click OK. 6. Perform a digital cut. See Using the Digital Cut Tool in the Help. 7. Repeat this process until you achieve the appropriate delay.
Using FilmScribe
The FilmScribe application, available with some Avid editing applications, provides tools for creating frame-accurate cut lists and change lists from 23.976p, 24p, 25p, and matchback projects. You can use these lists to conform a work print, a film negative, audio tracks, or videotape transfers. For information on how to use FilmScribe, see the Avid FilmScribe Users Guide or the FilmScribe Help.
To start FilmScribe:
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Understanding Matchback
The Matchback option on some Avid editing applications, along with the Avid FilmScribe application, allows you to generate a film cut list from a 30-fps or 25-fps video project that uses film as the source material. This video-to-film conversion is useful in a variety of matchback circumstances, including the following: Using the Matchback option to generate both a videotape master for the project and a final cut on film. Using the Matchback option to generate pull lists for retransferring selects at high quality before online editing.
Matchback supports 16mm, 35mm 3-perf, and 35mm 4-perf formats. If you plan to use matchback, you must select the Matchback option when you first create the project. See Creating a New Project in the Help.
Editors working in a film matchback project for the first time should pay extra attention to duplicate material in the final edited piece. Use Dupe Detection in the Timeline and verify any dupes flagged when delivering a cut negative. For information on dupe detection, see Dupe Detection on page 402.
How Matchback Works
The matchback process refers to the video edit information for your sequence and performs a conversion to create a matching 24-fps cut list. Because of the difference in frame rates between video and film (30 fps or 25 fps for video versus 24 fps for film), the conversion of video edit points might fall within a film frame, requiring the addition or subtraction of a frame in that edit event in the resulting cut list. For example, with a ratio of 24 film frames to 30 video frames, a 7-frame video edit corresponds to approximately 5.6 film frames. However, film cuts cannot include partial frames, so the edit must be rounded to 5 or 6 frames.
NTSC video
Shot X
Shot Y
Shot Z
The matching film edit point falls within a frame ................................................................................................................................. Film .................................................................................................................................
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To make these adjustments, the following occurs during matchback: If the total video-sequence duration at the end of each cut is a frame longer than the film, the system subtracts a frame from the last video edit. If the video is a frame too short, a frame is added to the last video edit. Where an essential frame was added to or subtracted from the beginning or end of each edit, the system adds matchback information to the cut list, stating that matchback shortened or lengthened the tail of the clip by one frame. The assistant editor or negative cutter can use this information to check the edit. Each track in the sequence must be corrected independently because the start and end points for split edits are different for each track. As a result, the picture and audio for a matchback video edit might be out of sync by no more than one frame.
Matchback Limitations
Matchback is subject to the following limitations: The Matchback option uses key numbers to conform the negative, so you must have key-number information entered into the bins for the project. You can generate cut lists but not change lists in a matchback project. The matchback information applies to the picture only. You must generate a separate list (an EDL, for instance) for conforming the audio source tapes. Be sure to remove unwanted match frames (add edits) from your sequence before generating the cut list. Otherwise, the calculation of matchback frames will include these edits. For information about removing match-frame edits, see Removing Match-Frame Edits on page 401.
c n
You can preserve VBI information for JFIF, uncompressed, and MPEG IMX resolutions. You cannot preserve VBI information for DV resolutions. In the majority of cases, you should not preserve these extra lines when you perform a digital cut. Only do so if you have a special need for the information.
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Field 1 Field 2
16-20 278-282
15-22 328-335
Your Avid editing application does not interpret the vertical blanking information (the encoded data). It treats the coded values simply as pixels in the video frame. If you want to read the vertical blanking information during editing, you must connect an external vertical blanking information reader to the Avid system.
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1. Select Tools > Video Output Tool. The Video Output tool opens.
VBI menu
2. Click the VBI menu and select Preserve. If you select Blank, your Avid editing application fills the vertical blanking interval with video black (R=G=B=16).
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3. Close the Video Output tool. Any VBI information that is present in your clips or sequences will now be displayed. If you perform a digital cut, any VBI information that is in your sequence will be output.
The VBI value resets to Blank each time you launch your Avid editing application. If you want to preserve VBI information on output, set the value before you perform a digital cut.
If you apply a multi-track effect such as a 3D Warp effect to a sequence with a single track, the VBI information will not be visible. One way to work around this problem is to create a second video track and duplicate that portion of the sequence on the second track. Then apply the 3D Warp effect to the top track. The VBI information will display on the bottom track. Transitions are treated as cuts in the VBI area. Timewarp effects copy the VBI of the inputs temporally nearest field. In mild timewarp effects this may allow VBI to pass through unaltered.
You cannot add or remove VBI information from a sequence. However, you can use the Blank option to turn off the VBI display for the entire sequence. You cannot preserve VBI information for DV resolutions. You can only preserve VBI information for JFIF, uncompressed, and MPEG IMX resolutions.
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If you want to preserve vertical blanking information, either use the 1:1 (uncompressed) resolution or experiment with different compression ratios to make sure the captured footage or the vertical blanking information is not unacceptably affected by the compression.
When does the system give you the opportunity to During capture and during a During playback and blank VBI information? digital cut during a digital cut
In order to view VBI on a Meridien system you must disable the 3D hardware. General Settings dialog box Video Output tool
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Feature
Meridien
Current
Is VBI supported for DV resolutions? Is VBI supported for MPEG IMX? Does NewsCutter support VBI? Is VBI supported for JFIF and uncompressed resolutions? Is VBI information preserved when you apply effects?
No Yes Yes Yes Yes (see Editing a Sequence with Vertical Blanking Information on page 608.)
n
Yes
For example, a color effect can modify the VBI information on a Meridien system.
No Yes Yes
Can VBI information affect compression quality? Yes Can compression affect VBI quality? Yes
For details on how Meridien systems support VBI, see the Preserving Information in the Vertical Blanking Interval white paper on the Avid Knowledge Base.
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Ancillary data preservation is subject to the following requirements and limitations: You must capture and output the HD media using Avid Nitris DX, Avid Mojo DX, Avid Adrenaline or Avid DNxchange input/output hardware.
Avid Nitris (classic) does not support HD ancillary data. Due to software DNx codec performance requirements, you must have a dual quad core system in order to capture DNxHD 220 or 220x with ancillary data on the Avid Nitris DX or the Avid Mojo DX platform. You can control which types of ancillary data are captured through the Capture Settings tab in the Media Creation tool or by using Console commands. The data you capture is the same as the data you output. Four data slots are available, and the maximum size of the four data slots combined is 256 bytes, of which 7 bytes per enabled slot is for Avid control data. Therefore, you cannot capture more than four types of data, and you might need to disable some data slots in order to have enough space for the data you need to preserve. (Avid Adrenaline) You must limit your editing to Full Quality. Any other actions make the ancillary data unusable and prevent it from being preserved. You must output through the HD-SDI port of your Avid input/output hardware. Ancillary data is only supported through the HD-SDI input/output of your Avid hardware. Ancillary data is not supported when crossconvert or downconvert is enabled.
Your Avid editing application can capture and preserve any of the following four types of ancillary data by default: Closed Captioning (CEA 608, CEA 708): Closed captioning ancillary data packets are captured from the HD-SDI source according to the SMPTE 334M standard. Program Description (AFD): AFD ancillary data packets are captured from the HD-SDI source according to the SMPTE 334M standard. Ancillary Time Code (ATC): Ancillary time code packets are captured from the HD-SDI source.
The options that you set for ancillary data preservation are associated with the project. When you create a new project, you must set the ancillary data options you need for that project.
To switch the ancillary data feature on and off through a Settings window:
1. Do one of the following: t t Double-click Media Creation in the Settings list. Select Tools > Media Creation.
2. Click the Capture tab. 3. Select Ancillary Data Enabled. A check mark appears. The system enables all four slots. 4. Click OK. 5. To turn off the ancillary data feature, click Capture Ancillary Data again to deselect the feature.
To set options for ancillary data preservation:
1. Double-click Media Creation in the Settings list. 2. Click the Capture tab. 3. Select Capture Ancillary Data. A check mark appears. 4. Select a Data Type for each slot you want to display ancillary data for. The default DID and SDID number displays for that slot. 5. Select Enabled next to the appropriate slot. 6. (Option) Select Custom from the Data Type and enter the custom DID and SDID numbers. 7. Deselect Enabled for those slots you do not want to capture ancillary data for. 8. Click OK.
For more information about ancillary data options, see Media Creation Settings: Capture Tab on page 729.
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The default for all four slots is set to the values listed in the table below. The following table lists the DID and SDID number values for the four ancillary data packets that your Avid editing application can capture and preserve by default:
Data Packet DID SDID
61 61 41 60
01 02 05 60
The slot 3 default has changed from DTV to AFD, which is different from previous releases.
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1. Select Tools > Console. 2. Type the following command with the appropriate options:
Embeddnxccoptions <slot> <on/off> <optional DID & SDID>
The following table describes the options you can set in the command:
Option Description
A value from 1 to 4 that specifies a data slot A value of 1 or 0 A hex number (for example, 0x61) A hex number (for example, 0x60)
For example: To turn off data slot 1, type Embeddnxccoptions 1 0 To set data slot 2 to hold CEA 708 data, type
Embeddnxccoptions 2 1 0x61 0x01
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18 MultiCamera Editing
The Avid MultiCamera editing features allow you to incorporate multiple camera angle sources into the nonlinear editing process. Techniques for using these features are described in the following topics: Understanding Grouping and Multigrouping Clips Creating Group Clips Creating Multigroup Clips MultiCamera Displays MultiCamera Editing Techniques Selective Camera Cutting
18 MultiCamera Editing
The MultiGroup function is designed primarily for situation comedies and similar productions that record multiple takes sequentially on the same source tapes. Multigrouping does not provide any benefit when you edit with clips that do not share common timecode or were not recorded sequentially, and might even cause the wrong clips to be grouped together. Because the Group function allows you to sync the clips based on customized IN points or OUT points, you can group any collection of clips for quick cutting of montage sequences or music-video sequences.
The last two options are generally used in smaller multicamera projects. Sorting, marking, selecting, and grouping individual takes of a larger project can be very time-consuming.
To create a group clip:
1. If you are using a sync point, load the clips and mark an IN point at the sync point at the start of each clip, or mark an OUT point at the sync point at the end of each clip. For multicamera video or film shoots, you typically use a slate for marking IN and OUT points; however, you can use any visual or aural event that is recorded by all cameras simultaneously. 2. In the bin, select all the clips you want to group. 3. Select Bin > Group Clips. The Group Clips dialog box opens.
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Film TC/Sound TC
Use this option if you are syncing clips with matching film and sound timecode recorded in the field. This option appears dimmed if you are not working in a 24p or 25p project. Use this option if you are syncing according to IN points set in each clip. Use this option if you are syncing according to OUT points set in each clip. Use this option if the clips have matching timecode. Use this option if the clips have matching timecode in the same Auxiliary Timecode column. Select an Auxiliary TC, 1 through 5, from the menu.
5. Click OK. A group clip appears in the bin, with the name of the first clip in the group, followed by the file name extension Grp.n. The n is the incremental number of group clips with the same name in the same bin. You might want to rename them for easier reading, such as name.Group.
1. Sort the clips by name in the bin. 2. Select Edit > Select All to select the master clips. 3. Select Bin > MultiGroup. The Sync Selection dialog box opens.
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Film TC/Sound TC
Use this option if you are syncing clips with matching film and sound timecode recorded in the field. This option appears dimmed if you are not working in a 24p or 25p project. Use this option if you are syncing according to IN points set in each clip. Use this option if you are syncing according to OUT points set in each clip. Use this option if the clips have matching timecode. Use this option if the clips have matching timecode in the same Auxiliary Timecode column. Select an Auxiliary TC, 1 through 5, from the menu.
5. Click OK. Your Avid editing application creates several group clips for each take in the bin, and then creates a multigroup clip from the groups. The multigroup clip has the same icon as the group clips, but the icon is preceded by a plus sign.
MultiCamera Displays
There are several displays that allow you to view and edit with multiple camera angles. You can edit with either group clips or multigroup clips in all of the displays. Full-Monitor Display: The Source monitor displays a single frame from one clip in the group clip. You can view each angle in full-monitor size as you edit. Editing with this display is similar to editing in Source/Record mode. Quad Split Source View: This display allows you to view four different camera angles of a group clip in the Source monitor. The Quad Split button switches the Source monitor from Full-Monitor display to Quad Split Source view. The Record monitor and Source monitor are not synchronized in Quad Split Source view. Nine Split Source View: This display allows you to view nine different camera angles of a group clip in the Source monitor. The Nine Split button switches the Source monitor from Full-Monitor display to the Nine Split Source view. The Record monitor and Source monitor are not synchronized in Nine Split Source view.
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MultiCamera Displays
You can switch the Nine Split Source view from one bank of nine camera angles to a second bank of nine camera angles by using the Swap Cam Bank or Quad Split button. MultiCamera Mode MultiCamera Quad Split Edit and MultiCamera Nine Split Edit: After you create a sequence that includes group clips, you can display the sequence in MultiCamera mode. MultiCamera mode is similar to Quad Split Source view or Nine Split Source view, except that it gangs the Source and Record monitors under one set of controls. All camera angles displayed in the Source monitor are synchronized and update when stopped or scrubbing through the timeline.
Full-Monitor Display
When you first load a grouped or multigrouped clip, the Source monitor displays a single frame from one clip in the group in Source/Record mode. This is called Full-Monitor display when working with group clips because you can view each angle in full-monitor size as you edit.
The basic features of Full-Monitor display are as follows: Provides source-oriented control of multicamera material. You can switch camera angles, cue, and mark material without affecting the sequence. Provides the same Source monitor controls that are available when you edit other clips in Source/Record mode. Provides the same MultiCamera editing features that are available in Quad Split Source view, Nine Split Source view, and MultiCamera mode. These features are described in MultiCamera Editing Techniques on page 625. The only difference is that in Full-Monitor display, you can view each angle as full size while you edit.
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Provides source-oriented control of multicamera material. You can switch camera angles, play back (one camera angle at a time), cue, and mark material without affecting the sequence. Provides the same Source monitor controls that are available when you edit other clips in Source/Record mode. Provides the special MultiCamera editing features that are available in Full-Monitor display, Nine Split Source view, and MultiCamera mode. These features are described in MultiCamera Editing Techniques on page 625. Provides a list of all group clip video and audio tracks in the Group menu for custom selection and patching. Allows you to use the Quad Split button to switch the Source monitor between Full-Monitor display and Quad Split Source viewing and editing modes (editing functions are the same in both displays).
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MultiCamera Displays
The basic features of Quad Split Source view are as follows: Allows you to use the Swap Cam Bank button to switch the Quad Split Source view from one bank of four camera angles to another bank of four camera angles. The Multi-angle View menus allow you to change the camera angles of the split displays. Does not gang the Record monitor with Quad Split Source view.
The basic features of Nine Split Source view are as follows: Provides source-oriented control of multicamera material. You can switch camera angles, play back (one camera angle at a time), cue, and mark material without affecting the sequence. Provides the same Source monitor controls that are available when you edit other clips in Source/Record mode. Provides the special MultiCamera editing features that are available in Full-Monitor display, Quad Split Source view, and MultiCamera mode. These features are described in MultiCamera Editing Techniques on page 625.
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Provides a list of all group clip video and audio tracks in the Group menu for custom selection and patching. Allows you to use the Nine Split button to switch the Source monitor between Full-Monitor display and Nine Split Source viewing and editing modes (editing functions are the same in both displays). Allows you to use the Swap Cam Bank button to switch the Nine Split Source view from one bank of nine camera angles to another bank of nine camera angles. The Multi-angle View menus allow you to change the camera angles of the split displays. Does not gang the Record monitor with Nine Split Source view.
MultiCamera Mode
After loading a group clip into the Source monitor and editing it to create a new sequence, select MultiCamera Mode from the Special menu to activate the features. The MultiCamera Quad Split Edit or MultiCamera Nine Split Edit is displayed, depending on whether you were in Quad Split Source view or Nine Split Source view before entering MultiCamera mode.
You can also enter MultiCamera mode by clicking the Quad Split button or the Nine Split button if you have previously mapped the button to one of the toolbars in the Timeline or the Source/Record monitor. MultiCamera mode takes the Nine Split Source view and Quad Split Source view one step further: it gangs all clips in the group clip displayed in the Source monitor with the sequence displayed in the Record monitor. All clips are synchronized and continuously updated during playback and editing.
You see the best real-time playback performance when you play material that was recorded at 10:1m, 4:1m, or 1:1 resolutions. Also, you see better performance when you play in Best Performance mode rather than in Full Quality mode. For more information about these modes, see Playing Back at Different Video Qualities in the Help. When you play back multicamera material, you can cut by using the MultiCam keys to select different camera angles when stopped. The camera angles you selected with the MultiCam keys are recorded as cuts in the Timeline and are displayed in the Record monitor.
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MultiCamera Displays
The basic features of MultiCamera mode are as follows: Provides sequence-oriented control of multicamera material, in contrast to Full-Monitor display, Nine Split Source view, and Quad Split Source view. Whenever you play back, cue, switch camera angles, or mark material, your changes occur in the sequence. Synchronizes all camera angles displayed in the Source monitor and continuously updates during playback and editing. Lets you perform live bank swaps while playing in MultiCamera Quad Split Edit mode by using the Swap Cam Bank button. Provides only Record monitor controls. Provides special MultiCamera editing features that are available in Full-Monitor display, Quad Split Source view, and Nine Split Source view. These features are described in MultiCamera Editing Techniques on page 625. Allows you to cut between clips as you would during live switching of a show. Provides a list of all group clip video and audio tracks in the Group menu for custom selection and patching. Lets you deselect MultiCamera Mode in the Special menu at any time to switch between source-oriented and sequence-oriented MultiCamera editing. Lets you switch between singular and multi-angle playback without exiting MultiCamera mode.
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Using various keys and functions, you can switch and edit the displayed group clip at any point in the sequence. These techniques apply to both group and multigroup clips. The following topics provide more information on multicamera editing: Switching Clips with the Arrow Keys During Multicamera Editing Numeric Keypad and Mouse Support for MultiCamera Editing Editing and Playing Back a Linecut in MultiCamera Mode Using the Add Edit Button During Multicamera Editing Understanding the Group Menu for Multicamera Editing Using the Multi-angle View Menus During Multicamera Editing Using Match Frame in MultiCamera Editing Committing MultiCamera Edits
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When the Record monitor is active, you can place the position indicator within any segment and use the arrow keys to switch the group clip selected for that segment.
Whenever you switch camera angles, you also switch the frame representing the group in the bin. You can use this method to change the representative frame for bin display and storyboarding.
t t
Click a camera angle in the split display during playback to switch to that camera angle. Press a number key on the numeric keypad to switch to a new camera angle. For Quad Split display, the following table describes the key mappings:
Keys Position in Split Display
7 8 or 9 4 or 1 2, 3, 5, or 6
For Nine-Split display, each of the nine keys 1 through 9 maps to a position in the split display based on its location on the keypad. For example, the 7 key maps to the upper left camera angle in the split display, while the 5 key maps to the center camera angle.
To switch camera banks in Quad Split display, do one of the following:
t t
Click the right mouse button. Press either the 0 (zero) key or the . (period) key on the numeric keypad.
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The client monitor displays only SD multicamera sequences. You can view playback of HD multicamera sequences in the Source monitor only. If you notice frames are dropping during playback, decrease the size of the Composer window until playback becomes smooth.
To play a linecut on the client monitor in MultiCamera mode:
1. Double-click Composer in the Settings list of the Project window. The Composer Settings dialog box opens. 2. Click the MultiCam tab. 3. Click the Split Mode Play menu, and select Quad or Nine Split. 4. Click the MultiCam Mode Client Monitor menu, and select Linecut. 5. Click OK.
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To add edits:
1. Load the group or multigroup clip into the Source monitor and splice it into a sequence. 2. Play the sequence.Each time you want to make an edit, stop and press the Add Edit key. The edits appear in the Timeline. Play the sequence repeatedly to add more edits, or remove edits in Trim mode by lassoing them in the Timeline and pressing the Delete key. 3. After adding the edits, place the position indicator within each segment and use the arrow keys to switch camera angles.
Select the Second Row of Info option in the Composer Settings dialog box for the Group Menu icon to be displayed above the Source monitor. In addition, you can select the Audio Follow Video option from the Group menu to instruct the system to switch both audio and video for each camera angle or selective camera style. The Group Menu icon changes to green when you select the Audio Follow Video option. Audio Follow Video overrides the track selection beside the Timeline and switches audio in track A1 only. Audio-Follow-Video edits appear in the Timeline as match frames (that is, the transition contains an equal sign)
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1. Click the Group Menu icon in the second row of information above the Source monitor to display the Group menu. 2. Select video or audio channels from any clip in the group to patch the video or audio channels to the tracks available in the sequence. 3. (Option) Select the Audio Follow Video option to switch both audio and video for each camera angle when you cut.
1. Press the Ctrl key to activate the display of clip names in the multi-split displays. 2. Ctrl+click the multi-split display where you want to show the new clip. The clips in the group are listed in the Multi-angle View menu.
3. Select the clip you want to display from the Multi-angle View menu. The new clip appears in the multi-split display.
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If the group contains more clips than are displayed and you match a clip that is not visible (for example, clip 5 and above for the Quad Split display), your Avid editing application selects the clip but does not display it.
1. Select the sequence you want to affect. 2. Right-click the sequence and select Commit Multicam Edits. Your Avid editing application duplicates the sequence, and then replaces each grouped clip in the duplicate sequence with its selected clip. The original sequence is unaffected and still contains the grouped clips.
t t
Lay down an entire group as a master sequence, and then add edits, switch camera angles, and trim within the sequence or cut in new clips. Edit one clip at a time without laying down a master sequence first, effectively building a sequence as you would with single-camera material. The advantage of selective camera cutting with grouped clips is that all the clips are synchronized, which simplifies the selection of camera angles. Selective camera cutting generally requires the use of a detailed line script or detailed notes that enable you to select clips and assemble the sequence one clip at a time.
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1. Load the group or multigroup clip into the Source monitor. 2. Using timecode notes and the numeric keypad, type the timecode for the first take to begin the sequence, and press Enter (Windows) or Return (Macintosh) to cue the clip in the Source monitor to the take. 3. Mark IN and OUT points for the entire scene. 4. Select a camera angle for the first clip, and then splice the entire scene into a sequence. 5. Use the arrow keys, the Add Edit button, or both to select edit points and switch to different angles throughout the master scene in the sequence. 6. To replace a portion of the take with a part from another take, use the timecode notes again to cue the take, set marks, and perform a replace edit. 7. When you are finished with a scene, repeat the procedure for each additional scene in the sequence.
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The Settings list is displayed when you click the Settings tab of the Project window. If you select a setting in the Settings list and make changes, the new options remain the default settings until you change them again. To view or modify the options, double-click the setting. For information on using the Settings list, see Using the Settings List on page 635. For information on each of the settings, see the following topics: AMA Settings Audio Settings Audio Project Settings Bin Settings Capture Settings Communication (Serial) Ports Tool Settings Composer Settings Controller Settings Correction Settings Deck Configuration Settings Deck Preferences Settings Dynamic Relink Settings Effect Editor Settings Export Settings Film and 24P Settings Full Screen Playback Settings General Settings Grid Settings Import Settings Interface Settings Interplay Folder Settings
19 Using Settings
Interplay Server Settings Interplay User Settings Keyboard Settings Marquee Title Settings Media Creation Settings Media Services Settings (Windows Only) Mouse Settings PortServer Settings Remote Play and Capture Settings Render Settings Safe Colors Settings Script Settings Sound Card Configuration Settings (Windows Only) Timeline Settings Trim Settings Video Display Settings Video Input Tool Settings Video Output Tool Settings Workspace Settings
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Settings type
Settings list
Understanding Settings
Three types of settings appear in the Settings list in the Project window, as indicated in the third column of information: User, Project, and Site.
For information about the location of the settings files, see Using the Avid Projects and Avid Users Folders in the Help. User settings are specific to a particular editor. User settings reflect individual preferences for adjusting the user interface in your Avid editing application. Individual User settings are stored in each user folder. Project settings are directly related to individual projects. When you change a Project setting, it affects all editors working on the project. Specific Project settings are stored in each project folder. Project folders are stored in the following locations, which depend on whether your project is private or shared:
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Platform
Private Projects
Shared Projects
Windows Macintosh
C:\Documents and Settings\Windows login name\Documents\Avid Projects Macintosh HD/Users/Mac login name/Documents/Avid Projects
C:\Documents and Settings\All Users\Shared Avid Projects Macintosh HD/Users/Shared/Avid editing application/Shared Avid Projects
Site settings establish default parameters for all new users and projects on a particular system. They can apply to particular configurations of equipment installed at the site (for example, specification and node settings for an external switcher). They can also include other User or Project settings that you copy into the Site Settings window. Site settings are stored in a separate Settings folder. See Using Site Settings on page 647.
For information about navigating in the Settings dialog boxes, see Navigating in Dialog Boxes and Menus in the Help. The following table briefly describes each item in the Settings list and where you can find additional information on a particular item.
Setting Name
Description
Audio
See Audio Settings on page 651, and Adjusting Clip Gain and Pan Values and Adjusting Digital Scrub Parameters in the Help. See Audio Project Settings on page 652. See Bin Settings on page 659.
Audio Project
Defines the audio settings for the project and defines the audio input and output methods. Sets the auto-save interval, double-click preferences for bins, edit clips from bins parameters, and enables SuperBins. Selects and formats the information displayed in bins. Defines how the Avid system captures and batch captures in specific situations. Sets a port for Remote Play and Capture.
Bin
See Displaying Custom Bin Views on page 198. See Capture Settings on page 660. See Remote Play, Capture, and Punch-In on page 171.
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Setting Name
Description
Composer
Configures the display and behavior of buttons and information in the Playback, Source, and Record monitors. Sets the default controller, port selection, and custom controller buttons.
Sets the parameters for the Color Correction See Correction Settings on page 671. tool. Configures channels and decks into the system. Sets preferences that affect all decks configured into the system. Sets parameters that determine to which media files your clips should be linked when you are working in a MultiRez environment. See Deck Configuration Settings on page 674. See Deck Preferences Settings on page 676. See Dynamic Relink Settings in the Help.
Changes effect parameters by adjusting the See Effect Editor Settings on page appearance and operation of effects. 680. Sets parameters for file export. Sets parameters for edit play rate, ink number format, and transfer rate. See Export Settings on page 682. See Film and 24P Settings on page 709.
Full-Screen Playback Sets parameters for viewing your video on a See Full Screen Playback Settings full-screen monitor. on page 711. General Defines default values such as the default starting timecode and temporary file location for your project. Defines the grid to use when you create effects. Sets parameters for file import. Defines the appearance and function of certain interface elements. See General Settings on page 712.
Grid
See Grid Settings on page 714 and Setting the Effect Grid Options in the Help. See Import Settings on page 716. See Interface Settings on page 722 and Customizing the Avid User Interface on page 55.
Import Interface
Interplay Folder
Allows you to specify a project directory on See Interplay Folder Settings on the asset manager to use for checking in page 725 and the Avid Interplay media objects. Installation Guide.
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Setting Name
Description
Allows you to specify the Avid Interplay Server location on the network. Allows you to set the preference for accessing Avid asset manager.
See Interplay Server Settings and the Avid Interplay Installation Guide. See Interplay User Settings on page 726 and the Avid Interplay Installation Guide.
Used to map commands from the Command See Keyboard Settings on page 727 palette to the keyboard. and Using the Keyboard in the Help. Allows you to select the Title tool for creating titles and provides options for promoting titles. Sets parameters for video resolution and selects the drives for capturing, creating titles, importing, performing audio and video mixdown, and motion effects. See Marquee Title Settings on page 728 and the Avid Marquee Title Tool Users Guide. See Media Creation Settings on page 728.
Media Creation
Media Services
Configures your Avid editing application to See Media Services Settings work with the Avid Interplay Media (Windows Only) on page 732 and the Services Broker. Avid Interplay Media Services Setup and Users Guide. Allows you to set the speed of scrolling with See Mouse Settings on page 733 and the mouse wheel within the editing Using the Mouse Scroll Wheel for application. Navigating in the Help. Sets up the LANshare client so its workspaces are recognized. See PortServer Settings on page 733.
Mouse
Lets you use your editing application like a See Remote Play and Capture videotape recorder. Settings on page 733 and Remote Play, Capture, and Punch-In on page 171. Controls the size of imported graphics and See Render Settings on page 735 and rendered effects to ensure that the graphic or Creating and Using Render Settings effect will be playable. in the Help. Sets the safe color parameters for the Color See Safe Colors in the Help. Correction tool. Sets the default display options for scripts imported using script integration. See Script Settings on page 738.
Render
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Setting Name
Description
Allows you to map audio input sources See Sound Card Configuration directly to the output sources available with Settings (Windows Only) on page your audio hardware 739. Displays various timecodes in an adjustable See Using the Timecode Window on window. Appears in the Settings list to page 349. facilitate copying settings. Contains general Timeline preferences. Customizes the Trim mode environment. See Timeline Settings on page 740. See Trim Settings on page 741.
Allows digital camera video input; enables See Video Display Settings on page support of cameras with video input; sets 743. the mode and source for desktop video; enables Client monitor; sets effects preview options. Opens the Video Input tool. See Video Input Tool Settings on page 744 and Preparing for Video Input in the Help. See Video Output Tool Settings on page 744 and Selecting a Video Output Signal in the Help. See Workspace Settings on page 751 and Linking User Settings and Workspaces on page 62.
Video Input
Video Output
Workspace
Defining Settings
You can use the Settings list to establish a hierarchy of settings that address the specific needs of each production phase. For example, you can establish: User settings for the assistant editor: Facilitate logging, capturing, and organizing projects User settings for the editor: Include editing interface preferences Project settings: Reflect the specific needs of the project Bin View settings: Display useful columns of information for each of the bins described in Folders and Bins on page 45
Never use a user settings file that was opened in the MediaLog application.
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By establishing these settings once, and selecting the appropriate setting or bin view in context, you can save time and effort that would be spent searching for information or adjusting bin headings on-the-fly. You can also save these settings along with your template for use on similar projects, as described in Folders and Bins on page 45. For information on some of the most commonly-used system settings, see the following topics in the Help: Bin Settings, Film and 24p Settings, General Settings, and Interface Settings.
Viewing Settings
To view the settings:
1. Click the Settings tab in the Project window. The Settings list appears.
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2. Click the Fast Menu button, and select a settings display group from the Settings menu. The selected settings group has a check mark in the Settings menu, and the Settings list displays only the settings in that group. The following table describes the different Settings display groups.
Option Description
Active Settings All Settings Base Settings Bin Views Export Settings Import Settings Timeline Views Title Styles Video Tools Settings Workspaces Workspace Linked
Displays currently active settings Displays all settings available Displays Project, User, and Site settings only; no views are displayed Displays all the Bin View settings you created Displays all the Export settings Displays all the Import settings Displays all the Timeline View settings you created Displays all the templates you created for the Title tool Displays the Video Input Tool and Video Output Tool settings only Displays all the Workspace settings you created Displays only the linked workspaces
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Selecting Another User Because User settings are not project or site specific, you can display another set of User settings in the Project window.
To select another user:
1. Click the Settings tab in the Project window. The Settings list appears.
2. Click the User Selection menu, and select another name. The previous users settings are saved, and the new users settings are loaded into your Avid editing application and the Project window. Modifying Settings You can alter the default options for various settings to reflect the specific needs of a project or to customize your Avid editing application based on personal preferences. You cannot modify the following types of settings: Settings that require the presence of standalone peripherals Settings that are only modifiable from within the tools in which they are used, such as Timeline views Film and 24p settings when you are working in nonfilm projects
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1. Click the Settings tab in the Project window. The Settings list appears. 2. Double-click the name of a setting. A dialog box or window opens. 3. Type new values or select new options for the setting. 4. Click OK, Save, Apply, or Cancel, or click the Close button. The system saves changes in the appropriate User, Project, or Site settings file. Working with Multiple Settings You can have multiple versions of settings in your Settings list in the Project window that apply to several users at various stages of production. For example, you can have: Two Bin settings one that automatically saves more often when you are editing intensively, and one that automatically saves less often when you are doing organizational work in the bins Multiple Capture settings for capturing various types of source material Multiple Keyboard and Composer settings to use for various activities such as capturing, offline editing, or online effects editing Multiple Deck Preferences settings for various types of capturing or for output
Duplicating Settings
To create a new version of a setting:
1. Click the Settings tab in the Project window. The Settings list appears. 2. Click the setting you want to copy. Ctrl+click (Windows) or Shift+click (Macintosh) any additional settings you want to copy.
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3. Select Edit > Duplicate. A copy of each selected setting appears in the Settings list.
If you are duplicating settings with custom setting names, a period followed by a version number appears at the end of the custom setting name of the duplicated settings. 4. Name your settings to indicate their functions. See Naming Settings on page 644.
Naming Settings You can give settings custom names to differentiate among copies or to indicate a specific use.
To enter a custom setting name:
1. Click the Settings tab in the Project window. The Settings list appears. 2. Click the Custom setting name column located to the right of the setting name.
3. Type a name, and press Enter (Windows) or Return (Macintosh). The new name appears in the list and is saved in the settings file.
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Selecting Among Multiple Settings With multiple settings, only one setting at a time is active. Settings that are currently active have a check mark to the left of the setting name.
To change the active setting:
1. Click the Settings tab in the Project window. The Settings list appears. 2. Click in the space to the left of the setting that you want to select as the active setting. Deleting Settings You can delete settings from the Settings list in the Project window at any time. For example, you might choose to delete one or more versions of a particular setting, or you might want to delete all but a few settings for transfer into another Settings window.
You cannot undo a deletion. You can, however, restore the default settings or copy settings from other files, as described in Restoring Default Settings on page 645 and Copying Settings Between Settings Files on page 646.
To delete a setting:
1. Click the Settings tab in the Project window. The Settings list appears. 2. Click a setting to select it. Ctrl+click (Windows) or Shift+click (Macintosh) each additional setting you want to delete. 3. Do one of the following: t t Press the Delete key. Select Edit > Delete.
1. Click the Settings tab in the Project window. The Settings list appears. 2. Click a setting to select it. Ctrl+click (Windows) or Shift+click (Macintosh) each additional setting you want to select.
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3. Right-click the selected setting (or one of the multiple selected settings), and select Restore to Default. A message box opens, asking whether you want to save the settings. 4. Click Copy & Restore to copy the current settings before restoring the default settings, or click Restore to discard the current settings. The system restores the default values for the selected settings. Copying Settings Between Settings Files You can copy selected settings: Between existing settings files. Into a new settings file for use in other projects. To change one type of setting to another type. Into the Settings folder to establish standard system settings for all new projects and users. See Using Site Settings on page 647.
1. With the Settings list in the Project window active, open the destination settings file in one of the following ways: t t Create and open a new settings file by selecting File > New Settings File. Open an existing settings file by selecting File > Open Settings File, locate and select a settings file (which has the file name extension .avs), in the Avid Projects or Avid Users folder, and then click Open.
An untitled settings file window opens. The settings file window opens. 2. Click the setting you want to copy in the Settings list in the Project window. Ctrl+click (Windows) or Shift+click (Macintosh) any additional settings that you want to copy.
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The copied settings are saved when you close or save the file or project. You can also drag settings from the settings window into the Settings list in the Project window.
To copy a setting from a settings file into the Settings list with the setting active:
1. Drag the setting into the Settings list. A message box opens. 2. Do one of the following t t Click Add to add the new settings to the project without affecting the projects current settings. Click Replace to replace the current version of each setting with the new settings. Additional versions of each setting are not affected.
Using Site Settings When your Avid editing application opens a new project, it first searches the Site_Settings file and loads site settings and any settings placed here. The system then proceeds to load any Project and User settings not included in the Site_Settings file.
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19 Using Settings
The Site_Settings file is located in the following folder: (Windows XP) drive:\Documents and Settings\All Users\Shared Documents\Avid editing application\Settings (Windows Vista) drive:\Users\Public\Public Documents\Avid editing application\Settings (Macintosh) Macintosh HD/Applications/Avid editing application/ Settings
Adding settings to the site settings files is useful if you need to establish global settings for all new users and projects, such as switcher settings, a specific start timecode for all sequences, or various customized features of the interface.
To load settings into the Site_Settings file:
1. Open a project with the settings you want to establish as Site settings. If a project does not already exist with the settings you want, create a project and make adjustments to the default settings as needed. 2. Select Special > Site Settings. 3. Click a Project or User setting in the Settings list in the Project window, or Ctrl+click (Windows) or Shift+click (Macintosh) multiple settings. 4. Drag the selected setting to the Site Settings window. Copies appear in the Site Settings window. 5. Close the Site Settings window. All new users and projects opened from the Select Project dialog box use these settings as the default settings. Manipulating Settings by Importing User Profiles or Copying Files Manually Experienced users are accustomed to going to the desktop and moving settings and project files around manually, but there is an easier and more reliable way of doing this. The User Profile menu, in the Settings tab of the Project window, has two items: Create User Profile, and Import User or User Profile. If you have another users settings on your system or on a storage medium that you would like to use, select User Profile Menu > Import User or User Profile. This option allows you to navigate to the user folder, select it, and establish it as another user profile, accessible from the same menu. It brings all the requisite files and puts them in the right place. For more information about using and creating User Profiles, see User Profiles on page 42. If you choose, instead, to copy the folder, make sure you copy the entire folder, not just the individual settings files. Place the copied folder in your user folder.
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If you use the User Profile option to import User1 and User2 (turning them into User Profiles), you see something like this:
Avid Users OS login name EMaxwell EMaxwell Settings.avs EMaxwell.ave MCState UserProfile1 UserProfile1 Settings.avs UserProfile1.ave MCState UserProfile2 UserProfile2 Settings.avs UserProfile2.ave MCState OS login name AnotherOS_User AnotherOS_User Settings.avs AnotherOS_User.ave MCState UserProfile1 UserProfile1 Settings.avs UserProfile1.ave MCState Another user settings folder copied in JoeB JoeB Settings.avs JoeB.ave MCState
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For more information about selecting projects, see Working with Projects in the Help.
AMA Settings
The following topics describe options available in AMA (Avid Media Access) Settings.
Uses and selects a bin that already exists to store imported clips in. Allows you to create a new bin. This is the system default. Default bin naming convention, uses the project name for the bin (bin name followed by a consecutive number). Volume name, the name or label of the volume (for example D:). Specify bin name, allows you to enter a new bin name.
Displays the device-defined headframe. In Frame view, displays the Avid editing applications headframe or frame icon.
Enable AMA Volume Management (quit & restart application required) Always mount volume, do not check for modifications
Enables the AMA feature to allow for automatic import of DV, DVCPRO, DVCPRO 50, DVCPRO HD, XDCAM HD, HDV, MPEG IMX, MPEG 30, 40 and 50 media from compact, solid-state memory cards (P2 cards). Automatically scans drives (volumes) and cards every time, whether you insert a new card or leave the existing card in the drive.
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Audio Settings
Audio Settings
The following table describes options available in Audio Settings.
Option Description
Select the number of outgoing and incoming frames you hear as you scrub. Select the number of outgoing and incoming frames you hear as you scrub. Select the way you want sound to pan between speakers: Alternating L/R: Allows you to send the odd tracks to the left channel and send the even tracks to the right channel. All Tracks Centered: Centers the pan of all tracks between the two speakers for monitoring and output.
Play Buffer Size in Allows you to change the size of the host audio play buffer during playback and Samples (Software-only digital cut. Use this option if you experience performance problems with playback to Models) the host audio device. Avid recommends that this setting be left in its default position.
Changing this parameter might cause audio or video underruns, dropped frames, or increased noise in the audio output.
For more information, see Adjusting Buffer Size (Software-only Models) in the Help. To return the setting to the Avid recommended default setting, click the rs (recommended sample) button. Tool Buffer Size in Allows you to change the size of the host audio play buffer during audio loop play and Samples (Software-only audio tools play (such as automation gain record). Reducing the tools play buffer size Models) decreases the overall latency between the time you adjust an audio parameter in your Avid editing application and the time that you hear those changes through the speaker.
Changing this parameter might cause audio or video underruns, dropped frames, or increased noise in the audio output. Since performance varies from machine to machine, you should find a setting that works best. For best results when adjusting this setting, turn off or disconnect all DV devices.
For more information, see Adjusting Buffer Size (Software-only Models) in the Help. To return the setting to the Avid recommended default setting, click the rs (recommended sample) button.
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19 Using Settings
The Direct Out mode is saved in the Audio settings, not the Audio Project settings. You set it in the Output tab of the Audio Project window but the system saves the value in the active Audio settings.
Sample Rate
Allows you to select audio rate settings for the entire system for playing and recording. The following options are available: 32 kHz 44.1 kHz 48 kHz 88.2 kHz 96 kHz
The broadcast standard for most high-end video postproduction houses is 48 kHz. Select the rate based on the requirements of your facility. For information on changing the sample rate for individual sequences and audio clips, see Changing the Sample Rate for Sequences and Audio Clips in the Help. Audio File Format Select the file format for the audio: WAVE (OMF): Compatible with Windows applications. AIFF-C (OMF): Compatible with many third-party applications, including Pro Tools. PCM (MXF): Enables easy exchange of material between servers, tape streamers, and digital archives.
Select the WAVE or AIFF-C for all audio media when you need to transfer audio media files directly to a Pro Tools system for audio sweetening.
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Media Composer has limited support for Sound Designer II audio. See Working with Sound Designer II Audio Files on Macintosh Systems in the Help.
Option
Description
Select this option to set the sample size used when you work with audio files: 16 Bit: For CD-quality audio. 24 Bit: For work with higher resolution audio.
DV Audio Pattern
Depending on your Avid input/output hardware, this option could be grayed out. The option is automatically selected for you depending on the deck template you have chosen. Unlocked audio is selected for all device templates, with the exception of DVCPro device templates, which select Locked Audio. DV Audio Pattern works with all devices. However, because some devices check the DV Audio Pattern setting before transferring or recording, you should select the DV Audio Pattern setting expected by your device. Unlocked Audio: Allows some imprecision in the audio sample rate, with a variation of up to +/ 25 audio samples per frame. Locked Audio: Keeps the audio clock locked precisely to the video clock, so exactly the same number of audio samples and video frames are recorded or transmitted in each cycle of the phase relationship.
Allows you to choose whether or not to perform the conversion rate: Never: Plays the segments not set at the sample rate as silence. Always: Makes the system attempt to perform a sample rate conversion on-the-fly. Although the resulting audio quality might not be useful for a finished project, it can be useful during an editing session since it prevents audio from playing back with silence.
For information on changing the sample rate for individual sequences and audio clips, see Changing the Sample Rate for Sequences and Audio Clips in the Help. Show Mismatched When you select Yes, allows you to identify a specific sample rate by color if you have a Sample Rates as sequence with several different sample rates. Different Color Remove Extra Filler After Punchin Optical Connection Lets you choose whether to remove or keep extra filler added during an audio punch-in recording. Depending on your Avid input/output hardware, allows you to select either ADAT or S/PDIF output for use with an optical connection.
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Depending on your Avid input/output hardware, controls your computers volume settings. (Windows only) If you select the +20 dB check box, gain is additionally boosted.
Input Source
Allows you to select the type of audio input. The exact input options available depend on the audio hardware installed in or connected to your system.
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Passthrough Mix Tool Input Gain menu
If you select IEEE 1394 as your input device, the input source is automatically set to Host-1394. .For more information, see Connecting and Selecting a DV Device in the Help.
Opens the Passthrough Mix tool, which allows you to adjust the mix of tracks for monitoring audio input. Available when you are using Avid Mojo or Avid Mojo SDI hardware. Allows you to calibrate the volume of global audio input. Select 0 dB for most situations, or +6 dB in case of low gain inputs.
Select when needed to automatically convert incoming audio sample rates to match the project sample rate, or Never to prevent any sample rate conversion. For more information, see Performing Audio Sample Rate Conversion During Capture in the Help.
The following options are available for controlling the timing reference for output: Same as Video Out with SRC (Sample Rate Conversion): This is the default setting and is used for most applications. The timing reference is the same for the audio and video output clock. Same as Audio In: When you want to use the audio capture clock as the audio output clock while you are capturing. When selected, this option does not require the use of a sample rate converter and is useful when using encoded digital audio stream.
16ch: Select this option if you want to capture up to 16 audio channels of HD-SDI input.
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Not all decks support 16-channel audio. See the product documentation for your deck for more information.
Allows you to set the volume of global audio output. Available with software-only configurations. Allows you to adjust the volume of the desktop speakers. Use the Mute button to mute audio output to speakers or headphones.
Modifies the way that the system interprets audio values during playback: Stereo: Mixes the currently monitored audio tracks into a stereo pair. Depending on your Avid input/output hardware, you can customize the mix using the Stereo Mix Tracks option. Mono: Pans all the currently monitored tracks to center. This mode also ignores pan effects. Direct Out (available depending on your Avid input/output hardware): Maps tracks directly to up to eight channels of output. You can remap a track to any channel by clicking the Channel Assignment menu and selecting another channel. Pan settings are ignored during a Direct Out operation.
This option is available depending on your Avid input/output hardware. Allows you to customize the mix of tracks with Stereo selected in the Mix Mode Selection Menu button. Your Avid editing application sends a stereo mix to the two channels you select. Material panned to the left are sent to the odd channel, and material panned to the right are sent to the even channel. The number of channels available depends on the audio output you select or on the options you select in the SD SDI tab.
Available when you select Direct Out with the Mix Mode Selection Menu button. Available when you are using or an Avid Mojo DX, use this option when the media in the Timeline is set up as surround sound media even if your speakers are set up as stereo. You can use the Direct Out channel selections to reset which tracks go to which channels. Deselect this option if you are using stereo media in the Timeline.
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Option
Description
Available when you select Direct Out with the Mix Mode Selection Menu button. Allows you to map the track and output channels: All: Allows you to choose between all available tracks. Timeline: Allows you to assign output channels to the tracks monitored in the Timeline.
Which Set of Track Maps Available when you select Direct Out with the Mix Mode Selection Menu button. Allows you to select which group of output tracks to map to audio channels. Groups of tracks display in multiples of 8, up to the maximum of 24 available audio tracks. Reset Available when you select Direct Out with the Mix Mode Selection Menu button. Reassigns the audio tracks of the sequence to the default channels that are currently available. Output type option tab: Analog Output type option tab: SD SDI Turns analog output on or off. This option is available depending on your Avid input/output hardware. Use the On or Off option to control whether to embed the audio with the video in SDI output. Select one of the following based on the number of channels you want and the sample rate you want on the outgoing SDI signal: 4 channels 20-bits 4 channels 24-bits 8 channels 20-bits 8 channels 24-bits With some Avid input/output hardware devices, you must use 48-kHz audio when SDI is enabled. With Avid Nitris DX or , you dont need 48-kHz audio.
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Output type option tab: HD SDI
This option is available depending on your Avid input/output hardware and with an HD project. Use the On or Off option to control whether to embed the audio with the video in HD SDI output. Select one of the following based on the number of channels you want on the outgoing SDI signal: 4 channels 24-bits 8 channels 24-bits
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The type of audio card installed. The type of peripheral audio device (audio interface) attached to the system. Sync is used for audio input and output to ensure the audio sample clock is always in sync with the video clock. This prevents long-term drift between audio and video. When you are working with video and digital audio simultaneously, set your digital audio equipment to the same video reference signal as your video equipment.
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HW Calibration
Changing the audio input selection automatically selects the correct audio clock source for audio sync.
Depending on your Avid input/output hardware, you can match the software audio calibration to your Avid hardware. The default value for the software and hardware is -20dBFS. If you dont change your hardware settings, keep this value at -20dBFS. For information on changing the hardware setting, see Calibrating Audio Input Channels for Avid Adrenaline on page 146 and Calibrating Audio Output Channels for Avid Adrenaline on page 147. The following options are available: -14dBFS -18dBFS -20dBFS
Available when you are using Avid Nitris DX or Avid Mojo DX. Opens the Audio Hardware Calibration tool, see Audio Hardware Calibration for Avid Nitris DX and Avid Mojo DX on page 147.
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19 Using Settings
Allows you to have your Avid editing application ignore the volume settings established with the audio tools when playing back or recording a sequence: Clip Gain: Bypasses the clip gain mode of the Audio Mixer tool. Auto Gain: Bypasses all Automation Gain and Pan effects set in the Automation Gain and Pan mode of the Audio Mixer tool. RT EQ: Bypasses all unrendered EQ effects set in the Audio EQ tool.
These buttons function the same as the Bypass buttons in the audio tools. Render Sample Rate Conversion Quality Allows you to set the conversion quality of all non-real-time sample rate conversions. The following options are available: Real-Time Audio Dissolves Dissolve Midpoint Attenuation High and Slow Balanced Low and Fast
When Enabled is selected, allows you to play audio dissolves (also called crossfades) as real-time effects. Select Disabled if you experience an audio performance delay in your Avid editing application. Sets the method used for audio dissolves: Const Power 3dB: Uses constant power to maintain a consistent sound level through the midpoint of the dissolve. Linear 6dB: Uses a linear gradient to maintain a consistent amplitude through the midpoint of the dissolve.
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Bin Settings
Bin Settings
The following table describes options available in Bin Settings.
Option Description
Specifies the length of time between attempts to auto-save project files. The default is 15 minutes. To avoid interrupting an edit, the Avid system waits until the system is inactive before auto-saving. Use the option Force Auto-Save at to specify an interval at which the system interrupts an edit to make the auto-save.
Specifies the length of time the Avid system waits when the system is inactive before automatically saving the project files. The default is 0 seconds. Specifies the maximum length of time between auto-saves. When the system reaches this time, it auto-saves the project files even if it must interrupt an edit to do so. The default is 30 minutes.
Maximum files in a Specifies the total number of files stored in the Avid Attic folder. When a bin is saved, the projects attic Avid system copies the current version of the bin to a special folder called the Avid Attic. The default is 30 files. Keep more files if there are many editors working on the system. This ensures that all the bins are backed up. Max versions of a file in the attic Double-click loads object in Specifies the total number of single-bin copies stored in the Avid Attic folder. This setting prevents filling the Avid Attic with too many copies of one bin, at the risk of losing the others. The default is five copies. Determines what happens when you double-click an object in the bin: New Pop-up Monitor: Creates a new Source pop-up monitor and automatically loads the clip when you double-click an object in the bin. Source or Record Monitor: When you have the Composer monitor stretched into two monitors, loads the clip into the Source monitor or the sequence into the Record monitor. When you are using the single Composer monitor, loads the clip or sequence into the existing Source pop-up monitor.
Enable edit from bin Allows you to edit clips directly from a bin by selecting a clip and clicking the Splice-in (Splice, Overwrite) or the Overwrite button. Enable SuperBin Enables the SuperBin and its functions. See Enabling and Disabling the SuperBin in the Help.
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Capture Settings
Capture settings include essential options for capturing, batch capturing, auto capturing, capturing to multiple media files, DV scene extraction, and setting key commands. The following topics describe options available in Capture Settings.
Stop deck after capture Pause deck after capture Preroll Method Force unique clip names Activate bin window after capture
Select this option if you want to stop the deck when the capture operation is complete. Select this option if you want to pause the deck when the capture operation is complete. Select one of four methods from the menu. For more information, see Selecting the Preroll Method on page 132. Select this option if you want your Avid editing application to automatically assign a clip name based on the bins name and to make sure this name, or another name you select, is not already used by any other object in the bin. Select this option if you want your Avid editing application to change the focus from the Capture Tool window to a bin window after capturing or logging is complete. This allows you to immediately start working in the bin.
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Space bar stops capture
Select this option if you want to use the space bar to create clip names during the capturing process. When you press the space bar during a capture operation, your Avid editing application stops capturing, creates a clip from the capture material, and places the clip in the active bin. When this option is selected, your Avid editing application captures sections of discontinuous timecode on a tape as separate clips. Deselect this option to make your Avid editing application stop capturing and report an error when it encounters a timecode break.
When this option is selected, your Avid editing application stops capturing if a corrupt frame is detected. This setting is enabled by default.
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Capture Settings
Option
Description
Use this setting to compensate for problems that could occur when capturing with external timecode, as described in Live Capture with External Timecode on page 166. If you notice that your captured media consistently starts on the wrong frame (usually one or two frames off), use this option to ensure that capturing starts on the correct frame. The option is set to zero by default. This option is not available in software-only configurations.
Ignore Detected Media Read Errors Capture a single video frame only
Select this option to improve the capture accuracy, especially on tapes that appear to be experiencing a lot of dropouts. Select this option if you want your Avid editing application to capture a single frame of video from your clip. When you click the Record button, the Avid editing application captures the currently displayed frame.
Ask before discarding Select this option if you want your Avid editing application to query whether to discard a canceled clip the canceled clip, keep it, or try again. Ask for name when a Select this option if you want your Avid editing application to query you for a name new tape is seen when it detects a new tape. Display incoming video in the client monitor Pause deck while logging When this option is selected, incoming video is displayed in the Client monitor as soon as you open the Capture tool. When this option is selected, the deck pauses after you set an OUT point while you log clips; this allows you time to type the name of the clip. See Logging Directly into a Bin on page 108. Deselect this option to allow the camera or deck to continue playing after you set an OUT point.
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Option
Description
When this option is selected, your Avid editing application captures only the exact amount of material in the master clips plus any additional handles. The tape pauses and prerolls independently for each master clip that is batch captured.
Optimize for batch speed When this option is selected, your Avid editing application speeds up batch capturing by allowing the deck to continue to roll forward between adjoining clips. To qualify for this operation, the two adjoining clips must meet the following criteria: There must be 5 seconds or less between the OUT point of the first clip and the IN point of the second clip. The two clips must have the same video resolution and the same audio rate. If you select this option, your Avid editing application might occasionally capture more than is required.
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Switch to emptiest drive if current drive is full
When this option is selected, your Avid editing application switches to the target media storage drive with the most available space when the current target drive becomes full during batch capturing. Your application switches before starting to capture the clip, based on the number of minutes in the clip. For complete instructions, see Batch Capturing Clips in the Help. If you do not select this option, capturing stops when a drive becomes full.
When this option is selected, your Avid editing application automatically rewinds tapes after batch capturing is finished. When this option is selected, the tape ejects as soon as the last shot from that tape has been used. This adds to efficiency since you can do other tasks while the tape is being used and yet still be alerted at the moment the tape is no longer needed.
Log errors to the console Select this option if you want your Avid editing application to continue capturing if and continue capturing an error occurs during the capture process. Capture the tracks logged Select this option if you want your Avid editing application to capture the tracks for each clip logged for each clip. Use the audio sample rate Select this option if you want your Avid editing application to use the audio sample logged for each clip rate logged for each clip. Use the audio sample bit Select this option if you want your Avid editing application to use the audio sample depth logged for each clip bit depth logged for each clip. Use the video compression logged for each clip Select this option if you want your Avid editing application to use the video compression logged for each clip.
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Capture Settings
Select this option to display the Splice-in Edit and Overwrite Edit buttons in the Capture tool. Indicate the amount of footage you want to capture before and after the IN and OUT points of the clips (when capturing to the Timeline only).
When this option is selected, capturing stops when the media captured has taken up 2 gigabytes (GB) of storage space on the media drive. When this option is selected, your Avid editing application writes captured video or audio to multiple files across multiple drive partitions. Select this option for clips that might exceed the 2-GB file-size limit. Before a capture begins, your Avid editing application preallocates (reserves) space on the target drive or drives. Your application uses this setting to determine how much space to preallocate. The default capture time is 30 minutes. This setting applies only to capture-on-the-fly and capture from an IN point without an OUT point. Capture from an IN point to an OUT point overrides this setting. Change this setting only if you intend to capture on-the-fly for longer than 30 minutes. In this case, your Avid editing application captures for only the specified number of minutes, so be careful not to underestimate.
When this option is selected, your Avid editing application switches to another storage drive when the specified amount of time remains.
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Before a capture begins, your Avid editing application preallocates (reserves) space on the target drive or drives. Your application uses this setting to determine how much space to preallocate. The default capture time is 30 minutes. If Frame Chase capture is enabled (the During capture, clip is updated in Interplay option is selected), this option defines the expected duration in minutes for a Frame Chase clip that you create during on-the-fly or open-ended capture (that is, when no IN and OUT marks are set in the Capture tool). This setting applies only to capture-on-the-fly and capture from an IN point without an OUT point. Capture from an IN point to an OUT point overrides this setting. Change this setting only if you intend to capture on-the-fly for longer than 30 minutes. In this case, your Avid editing application captures for only the specified number of minutes, so be careful not to underestimate.
When this option is selected, Frame Chase capture is enabled. An initial check-in takes place 10 seconds after a capture begins. Subsequent Interplay updates occur at intervals defined by the Update Interval option. Select an update interval from the menu to determine how frequently updates to Interplay occur during a Frame Chase capture. In most circumstances it is preferable to keep the update interval low (1 minute or 2 minutes). This ensures that information added during capture (for example, comments or locators) is available as quickly as possible. For more information, see Enabling Frame Chase Capture in the Help.
When this option is selected, the system switches to another storage drive when the specified amount of time remains.
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Capture Settings
When this option is selected, you can automatically generate subclips and locators based on time-of-day (TOD) information contained in the DV video format. See DV and HDV Scene Extraction on page 182. Add Locators: Creates locator marks where the TOD information breaks occur while capturing Create Subclips: Creates subclips marks where the TOD information breaks occur while capturing Both: Creates locators and subclips where the TOD information breaks occur while capturing
Use software DV25 codec Select this codec when you are in an NTSC 23.976p or 24p project capturing DV25 from analog or SDI. This allows you to capture standard or advanced pulldown. If you are in an NTSC 23.976 or 24p project and you do not select this DV software codec, you can capture only advanced pulldown. Enable detection of small Select this when you have problems with batch capture accuracy for footage timecode breaks captured over 1394 due to undetected small timecode breaks.
Allows you to change the commands mapped to the function keys on your keyboard. These mappings apply to Capture mode only. Allows you to specify a preset duration for subclips created while capturing.
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Choose a port for an edit controller that uses the Sony serial control protocol. For more information, see Remote Play, Capture, and Punch-In on page 171.
Composer Settings
The following topics describe options available in Composer Settings.
When this option is selected, your Avid editing application displays one row of tracking, duration, and clip or sequence title information above the Source and Record monitors. When this option is selected, your Avid editing application displays a second row of information above the first row. The second row includes Fast Menu icons, duration information, and when applicable, ganging and multicamera icons. When this option is selected, your Avid editing application displays the numbers for incoming and outgoing frames played during digital audio scrub. This information is displayed for both source-side and record-side material within the second row of information. These values are set in the Audio Settings dialog box.
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Composer Settings
Option
Description
Center Duration
When this option is selected, your Avid editing application displays duration data (Mark IN/OUT) for the material loaded in the Source or Record monitor, depending on which monitor is active. When this option is selected, your Avid editing application displays media in the Source and Record monitors in 16:9 format for standard NTSC and PAL signals. This preference allows you to display the full aspect ratio of wide-screen video and film transfers in the Source and Record monitors during editing. When this option is selected, your Avid editing application displays only the top row of Monitor command buttons. When this option is selected, your Avid editing application displays a second row of buttons under the Source and Record monitors and includes mode buttons in the lower center of Source/Record mode beneath the Splice-in and Overwrite buttons. When this option is selected, your Avid editing application switches the display of tick marks (duration indicators) that appear incrementally along the position bars located directly beneath the Source and Record monitors. When deselected, the tick marks are invisible. Controls which view of stereoscopic material displays in the Composer window: Off: Displays both the left and right images, vertically squeezed, with the left image over the right image. This is the default view. Left: Displays the left image. Right: Displays the right image. Stereo (Checkerboard): Displays both the left and the right images for stereo viewing. With the correct monitor and viewing equipment, the image appears three dimensional. On a monitor without stereo display capability, the left and right images appear superimposed and slightly offset from one another. (The term checkerboard refers to the way the pixels of the left and right images are displayed for stereo viewing on a DLP monitor.)
16:9 Monitors
Stereo View
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Color Framing
Using the Off option prevents the color framing indicator lights from appearing above the Overwrite and Splice-in buttons. Select this option if you are not performing an online edit with material captured from 1-inch, reel-to-reel tapes. This value is the default. If you turn the Color Framing option Off, you might have to make adjustments during online editing if your edits interrupt the color-sync, signals-per-frame fields in the sequence. The following field options are available: 4 field: For NTSC video 8 field: For PAL video
These options display green indicator lights (similar to LEDs), called color framing indicator lights, above the Overwrite and Splice-in buttons. These indicator lights are off when the color-sync signal is not in phase for that frame. Steady green lights indicate a frame that is properly phased. If the green light is off, find the proper color phasing when editing by trimming the IN to OUT points by a frame or two until the light comes on and stays on. Sync Point Editing (Overwrites) Single Mark Editing When this option is selected, your Avid editing application overwrites material onto your sequence so that a particular point in the source material is in sync with a particular point in the sequence. When this option is selected, you can mark an IN or OUT point in the Source monitor and then perform a splice, overwrite, or replace edit. Your Avid editing application uses the current position of the position indicator as the corresponding OUT or IN point. When this option is selected, your Avid editing application provides visual guidance when you set fewer than four IN or OUT points while editing. Phantom marks (shaded IN or OUT mark icons) appear, indicating the remaining edit points calculated by the system to complete the edit. For more information on editing according to the three-mark rules, see Phantom Marks on page 374.
Phantom Marks
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Composer Settings
Option
Description
When this option is selected, whenever you load new source material into the Source monitor, your Avid editing application automatically creates any new tracks in the sequence that match existing tracks in the source material. This is the default setting.
Auto-enable Source Tracks When this option is selected, whenever you load new source material into the Source monitor, the system automatically enables all existing source tracks. This is the default setting. Copy Source Locators When this option is selected, if you have locators in a clip in the Source monitor, the system copies the locators when you edit the clip into the Record monitor. This is the default setting.
Undo Only Record Events When this option is selected, you can limit the Undo command to undo only record actions. For more information, see Undoing or Redoing Edits in the Help
The Fast Forward and Rewind buttons in the Avid system monitors behave differently from the equivalent buttons on a tape deck. When you have a sequence loaded in a monitor, the Fast Forward or Rewind button causes a jump (forward or backward) to the next edit that is common to all selected tracks in the Timeline. When you have a clip loaded in a monitor, the Fast Forward or Rewind button causes a jump to the beginning or end of the clip.
Option
Description
When this option is selected, the position indicator stops at the first frame (head frame) of the clip on the selected track. This option is the default Fast Forward and Rewind key setting. Each time you press either key, the position indicator moves to the next consecutive head frame.
When this option is selected, the position indicator stops at the last frame (tail frame) of the clip on the selected track.
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Option
Description
Stop at Locators
When this option is selected, the position indicator moves to the next consecutive frame containing a locator. For more information on using locators, see Using Locators on page 352. When this option is selected, your Avid editing application ignores the selected tracks and cues directly to the start (head) frame of the next edit, regardless of the track on which it occurs. The position indicators final location depends on whether the Stop at Head Frames and Stop at Tail Frames options have been selected.
The following options are available for controlling split mode play: Quad or Nine Split: Allows playback in the Source monitor of all camera angles in either quad split view or nine split view Fullscreen: Allows playback in the Source monitor of real-time effects for the active camera angle, which displays in full-monitor size
The following options are available for controlling client monitor display with MultiCam: Off: Disables the client monitor during playback of group clips and multigroup clips Quad or Nine Split: Allows the client monitor to display group clips and multigroup clips during playback Linecut: Allows a linecut (a playback of the edited multicamera sequence) to display in the client monitor The client monitor displays only SD multicamera linecuts. You can view playback of HD multicamera sequences in the Source monitor only.
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Controller Settings
Controller Settings
The following table describes options available in the Controller Settings.
Option Description
Controller
Click the Controller menu, and select one of the following: No Controller JL Cooper MCS3 Controller Digidesign 002 Digidesign Command|8
Click the Port menu, and select the port used to connect your controller. If you have selected a port and controller, click Edit Setting to map the controller functions.
Gain Controller Select a port for a fader or a mixer to record audio gain information. The options on this menu Port differ depending on the ports you have configured on your Avid editing application.
Correction Settings
The following topics describe options available in the Color Correction settings. For more information about options in the Correction Settings, see Customizing Color Correction Mode Settings in the Help.
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Select one of the following items from the menu to control how custom colors are named in bins: None: When selected, your Avid editing application does not supply a name RGB: When selected, your Avid editing application uses the 8-bit values for the red, green, and blue components as the name Name: When selected, your Avid editing application uses the name from the standard HTML color scheme that most closely matches the color you are saving Name and RGB: When selected, your Avid editing application uses both the Name and the RGB information as the name. This is the default option.
For information on saving custom colors, see Assigning Colors to Bin Objects on page 200. Eyedropper 3 x 3 Averaging When this option is selected, your Avid editing application calculates the color value to pick by averaging the values of a 3 x 3 sample of pixels centered on the eyedroppers position. This is often useful for picking up a color accurately by sight because it compensates for shifts in color value from one pixel to another. When this option is deselected, your Avid editing application selects the color value of the exact pixel at the eyedroppers position. When this option is selected, the numerical RGB values appear on the color swatches in the Color Match controls.
Eyedropper Picks from When this option is selected, you can pick colors from anywhere in the application, Anywhere in Application not only from video images in the Source/Record monitor, using the Color Match eyedroppers.
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Correction Settings
When applying Color Select one of the following options from menus to define the first, second, and third correction from the automatic color correction that Avid Color Correction makes when you apply the Effect Palette, perform Color Correction effect from the Effect Palette: the following operations: Nothing: Makes no adjustment. For example, if you only want to make two automatic corrections when you drag the Color Correction effect from the Effect Palette, set the Third Correction menu in the AutoCorrect tab to Nothing. HSL Auto Balance: Makes adjustments to the three ChromaWheels to balance the colors in the image. The equivalent of clicking the Auto Balance button in the Hue Offsets subdividing tab of the HSL tab. HSL Auto Black: Adjusts the Setup slider in the Hue Offsets subdividing tab of the HSL tab to make the darkest areas of the image as dark as possible. The equivalent of clicking the Auto Black button in the Hue Offsets subdividing tab of the HSL tab. HSL Auto Contrast: Adjusts the Gain and Setup sliders in the Hue Offsets subdividing tab of the HSL tab to maximize the tonal range in the image. The equivalent of clicking the Auto Contrast button in the Hue Offsets subdividing tab of the HSL tab. HSL Auto White: Adjusts the Gain slider in the Hue Offsets subdividing tab of the HSL tab to make the brightest areas of the image as bright as possible. The equivalent of clicking the Auto White button in the Hue Offsets subdividing tab of the HSL tab. Curves Auto Balance: Makes adjustments to the Red, Green, and Blue curves to balance the colors in the image. The equivalent of clicking the Auto Balance button in the Curves tab. Curves Auto Contrast: Makes an adjustment to the Master curve to maximize the tonal range in the image. The equivalent of clicking the Auto Contrast button in the Curves tab.
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Type a name for the configuration. Click to add a new channel box. Opens the Channel dialog box. Click to add a deck or DV device. Opens the Deck Settings dialog box. Click to delete a deck or DV device. With a deck or DV device already connected to your Avid editing application, you can click Auto-configure to bypass the Deck Settings dialog box and automatically configure a deck or DV device with the default settings.
n
Verify configuration against actual decks
Not all DV devices respond to the Auto-configure command. Due to this limitation, Auto-configure selects only the generic devices.
Select if you want your Avid editing application to check the deck configuration against the devices physically connected to the system.
Deck Settings
The following table describes options available in Deck Configuration Settings. You can access the Deck Settings dialog box in any of the following ways: Click the Add Deck button in the Deck Configuration dialog box. In the deck controller section of the Capture tool, click the Deck Selection menu, and select Adjust Deck. Double-click the deck name in the Deck Settings dialog box.
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Deck Settings
Option
Description
Type your custom name for the tape deck. The default name matches the deck type. Enter notes about the deck. Displays configuration information, supplied by Avid, about the deck or DV device you have selected. Not all decks or devices include this information. You can supply your own information in the Description field, and then save the configuration. Click the Manufacturer menu, and select your device manufacturer. Click the Model menu, and select your device model. If your device does not appear in the list, click the Manufacturer menu, and select Generic, and click the Model menu, and select the type of device. While you are capturing, if you continually see a message box that reads Fail to find preroll, click the Model menu, and select GenericDVBasicDevice-NTSC or GenericDVBasicDevice-PAL
Device
Address Show
For VLXi use only. See your VLXi documentation. If you are using direct serial port deck control, this option is unavailable. Select one of the following options: All Devices: Displays all devices by manufacturer and model in the Device menu Decks: Displays only decks by manufacturer and model in the Device menu Transcoders: Displays only transcoders by manufacturer and model in the Device menu
Specifies how many seconds the tape rolls before capturing or digital cut starts. The default is based on the type of videotape recorder (VTR). Speeds up long searches if your decks can read timecode in fast forward or rewind mode. Select one of the following options: Switch to ff/rew (seconds): n: When this option is selected, your Avid editing application switches to fast forward or rewind if the target timecode is beyond the specified number of seconds from your current location on the tape. By default, the deck switches to fast forward or rewind to reach a target timecode that is more than 60 seconds away. If your deck shuttles very quickly, you can increase this number so that the system uses fast cue only for long searches. Switch to Search (seconds): n: When this option is selected, your Avid editing application switches out of fast forward or rewind when it is within the specified number of seconds of the target timecode. By default, your Avid editing application switches to search mode when it is 60 seconds from the target timecode.
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When the deck contains no tape or drop frame cannot be detected set timecode to
Select the timecode format (Drop Frame or Non-drop Frame) for logging clips when no tape is in the deck or when drop frame or non-drop frame cannot be detected. When a tape is in the deck, your Avid editing application automatically uses the existing timecode format on the tape.
Allow assemble edit & When this option is selected, you can use the assemble-edit and crash-record crash record for digital cut features in the Digital Cut tool, along with the assemble-editing and manual recording capabilities of your record deck. Select this option to record frame-accurate digital cuts quickly and without striping entire tapes in advance while using the assemble edit feature. Select this option also if you want to operate the deck manually. For more information about digital cuts and assemble editing, see Generating Output: Basics in the Help. For information about crash recording, see Crash Recording in the Help. Stop key pauses deck This option defines the function of the Stop key (space bar) on the keyboard. Select this option to map the space bar to the Pause button on the deck. Deselect this option to map the space bar to the Stop button. If the videotape heads are down in Stop key pauses deck mode, pressing the space bar brings up the heads and pauses the deck. The Stop button in the Capture tool always stops the decks. Shuttle holds speed Stop any paused decks when quitting Poll deck during digital cut When this option is selected, the Shuttle button continues shuttling at a constant speed instead of stopping when you release it. When this option is selected, any paused decks are stopped when you quit your Avid editing application. Selecting this option saves wear on the deck heads. When this option is selected, your Avid editing application checks the deck for the current timecode and displays it in the timecode window of the deck controller. If you see degraded image quality on your digital cut (particularly visible as noise during black), deselect this option and record the digital cut again. With the option deselected, the Record button does not flash and the timecode display in the deck controller is not updated for the duration of the digital cut.
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Option
Description
Host-1394 DV Capture Offset & Digital Cut Offset (when Host 1394 capture is available) Digital Cut Offset (when Host 1394 capture is not available)
This group of options varies depending on your DV input/output configuration. Capture Offset (frames): Type the number of frames by which you want to offset while you capture. For more information, see Understanding DV Capture Offset on page 163. This option only appears when Host 1394 capture is available. If you are using Avid Adrenaline, Avid Mojo, or Avid Mojo SDI input/output hardware, you need to select 1394 as your DV device type to make this option available. For more information, see Selecting a DV Device in the Help. Override Recommended Digital Cut Offset: Select this option to set a digital cut delay, then type the number of frames by which you want to delay the digital cut in the Digital Cut Offset (frames) text box. For more information, see Understanding DV Digital Cut Delay on page 601.
Top area
Enable Dynamic Relink Allows you to turn the dynamic relink feature on or off. When you select the option, the application performs a dynamic relink whenever you load clips into the source monitor or the Timeline. When you deselect the option, no settings are available. When you select Enable Dynamic Relink again, your Avid editing application restores the previous settings. Allow Mixed Frame Rate Media Allows you to use dynamic relink with mixed rate clips. When this option is selected, the application tries to link your clips to media with the appropriate frame rate. If it cannot find any media with a compatible frame rate, the application uses the lowest and nearest resolution to your project frame rate. For more information, see Using Dynamic Relink with Mixed Rate Clips in the Help. Allows you to perform a dynamic relink to the target settings. When selected, the working settings are not available but the target settings remain active and modifiable. In the Timeline and monitors, you see media that matches the target settings. See Dynamically Relinking to the Target Settings in the Help.
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Option
Description (Continued)
If no match is found
Allows you to specify the action to take if no media is available that matches the working or target settings. You can select one option as a working setting and a different option as a target setting. Select one of the following: Keep Existing Media: The application displays the media to which the clips are currently linked. Relink to Offline: The application displays a Media Offline slide in the monitors. Relinking to offline does not delete existing media. Use Closest Media: The application displays the media that most closely matches the working settings. For example, this might be useful when you are editing progressive media into a sequence that contains both progressive and interlaced media.
For information about enabling a visual display of which media is available, see Displaying Whether Media Is Available for Dynamic Relinking in the Help. Video Parameters Target format (Target settings only) Allows you to specify the project format for your target settings. The project format determines which resolutions are available in the Dynamic Relink target settings. You can set this format independently of the format set in the Format tab of the Project window. Allows you to specify the options for dynamically relinking to video material. Select one of the following: Most Recent (the latest media files created), Highest Quality, Most Compressed, or Specific Resolution.
Relink Method
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Option
Description (Continued)
Relink if quality
When you select Specific Resolution as the Relink method, the Relink quality menus allow you to specify a relational operator and a resolution to compare against. Select one of the following relational operators: Greater than or equal to: If the selected resolution is not available, then the nearest resolution that is better (more pixels, less compression) than the requested one and that has the closest video format (image size, field topness) is used. If none of the available resolutions satisfy these criteria, the clip is displayed as specified in the If no match is found list: Keep Existing Media, Relink to Offline, or Use Closest Media. Equal to: If the selected resolution is not available, the clip is displayed as specified in the If no match is found list. Less than or equal to: If the selected resolution is not available, then the nearest resolution that is less (fewer pixels, more compression) than the requested one and that has the closest video format (image size, field topness) is used. If none of the available resolutions satisfy these criteria, the clip is displayed as specified in the If no match is found list.
Preferred media format Allows you to select MXF or Any (OMF or MXF) as your preferred media type. High-definition resolutions are available in the MXF format only. Audio Parameters Relink method Allows you to specify the relink options for relinking to audio material. Select one of the following: Most Recent (the latest media files created), Highest Sample Rate, Highest Bit Depth, Compressed, or Specific Quality.
Compressed audio through the Avid Encoder IPV is always 48 kHz and 16 bit. No other selections are available.
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Option
Description (Continued)
The relational operators on the left for sample rate and bit depth are similar to the relational operators for the Video parameter Relink if quality menu. However, the two menus have an additional entry, Any, which allows you to use one criteria and ignore the other. For example, you could select sample rate equal to 44.1 kHz and bit depth to Any. The corresponding menus on the right contain values appropriate to the corresponding quality parameter. Note that the sample rate and bit depth relational operators work as a Boolean AND operation (that is, the intersection of all constraints). These are not available if you select Any.
Compression
Allows you to choose uncompressed only or any, which allows you to use one criteria and ignore the other. The system chooses the best media available.
n n
Preferred media type
You can only play compressed audio at this time. You cannot consolidate or transcode compressed audio. Choose uncompressed audio for your final output. You cannot mixdown compressed audio.
Allows you to specify your first choice of media format: PCM (MXF) or Any (OMF or MXF).
Indent Rows
When selected, parameter rows are indented from the parameter group row, and any parameter subgroups are indented again. When deselected, the left edges of parameter rows line up with the parameter group row. When selected, text in the Effect Editor appears in 12-point size. When deselected, text in the Effect Editor appears in the default size, 10 points (Windows) or 9 points (Macintosh). When deselected, variable controls in the Effect Editor appear as the default sliders. When selected, variable controls appear as thumbwheels. For information on using thumbwheels, see Changing a Parameter with a Slider in the Help.
Large Text
Thumbwheels
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Option
Description
When selected, your Avid editing application updates the rendered effect image in real time. Because the update can be slow for complex effects, you have the option to deselect updating in real time. With Set Position To Keyframe selected, when you click a keyframe indicator, your Avid editing application moves the position indicator to the keyframe. With Set Position To Keyframe deselected, when you click a keyframe indicator, the position indicator does not move. Deselecting Set Position To Keyframe allows you to align a keyframe to the position indicator. See Aligning and Advanced Keyframes in the Help. When selected, the position indicator in the Effect Editor moves while you play the effect. Because using Update Position While Playing can cause video underrun problems in complex real-time effects, the option is deselected by default. When selected, the Add Keyframe Mode menu (or the Delete Keyframe Mode menu) appears when you use the Add Keyframe button to add (or delete) keyframes. See Keyframe Mode Menu Commands in the Help. With Show Add Keyframe Mode Menu deselected, using the Add Keyframe button performs the default command from the following list (Add Keyframe button commands), without displaying the Add Keyframe Mode menu or the Delete Keyframe Mode menu.
Add Keyframe button commands Add Keyframe To Active Parameter Add Keyframes To Active Group Add Keyframes To Open Groups Add Keyframes To Enabled Groups Add Keyframes To Open Graphs Add Keyframes To All Parameters
Select one as the default command for the Add Keyframe button. When you deselect Show Add Keyframe Mode Menu, clicking the Add Keyframe button once performs the default command. When you select Show Add Keyframe Mode Menu, clicking the Add Keyframe button twice performs the default command. (The first click displays the Add Keyframe Mode menu, at which point you can select another command.) The selection you make for the Add Keyframe mode is mirrored in the Delete Keyframe Mode menu, and vice versa. That is, when you change one, you change both.
For a description of each command, see Keyframe Mode Menu Commands in the Help.
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Export Settings
The following topics describe options available in Export Settings.
Select one of these options to export a standard OMFI composition for transfer to a third-party workstation that supports OMFI. You can choose to export composition only, or embed the video and audio, or both. See Exporting Through OMF Interchange on page 552. Select this option to create an Advanced Authoring Format (AAF) file.You can choose to export composition only, or embed the video and audio, or both. See Exporting OMFI and AAF Files on page 552.
AAF
AFE (Windows only) Select this option when exporting as AFE. This is compatible when exporting to systems such as Avid DS. See Exporting Projects and Bins Using AFE Files (Windows Only) on page 558. QuickTime Reference HDV DV Stream Select this option to create a QuickTime reference movie. A QuickTime reference movie contains pointers (links) to movie files. This is similar to exporting as composition only. See Exporting As a QuickTime Reference Movie on page 565. Select this option to create a transport stream. See Exporting an HDV Transport Stream on page 863. Select this option to create a standard DV stream. The DV Stream format is often used for distribution on a CD-ROM or over the Web. Use this option when exporting video that will be combined or processed with other DV-formatted media. Requires a video track. See Exporting Video in DV Stream Format on page 560. Select this option to create a self-contained QuickTime movie. See Exporting QuickTime Movies on page 562.
QuickTime Movie
If you installed additional QuickTime Export formats, they appear in the menu with tildes (~) before their names. This indicates they have not been qualified and are not supported by Avid.
AVI (Windows only) Select this option to export an AVI file through the Avid Codec for AVI or other compression tool. For more information, see Export Settings: AVI (Windows Only) on page 695.
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Export Settings
Option
Description
Select this option to export your sequence as native Windows Media. You can export your media using one of the Avid-supplied templates or using a custom audio and video template. See Exporting as Windows Media (Windows Only) on page 573. Select this option to export audio tracks in the WAVE format, SD II (Macintosh only), or AIFF-C audio format. See Exporting Tracks As Audio Files on page 581 and Export Settings: Audio on page 702. Select this option to export a single frame, a series of frames, or a file type that supports multiple frames as a graphic file. Select a file type from the menu. See Exporting Frames As Graphic Files on page 583. For information about supported file types, see File Format Specifications on page 753. Select this option to write your sequence to a P2 card or cards. See Exporting Your Clip or Sequence to a P2 Card on page 289 and P2 Export Settings on page 708. Select this option to export the selected bin as a shot log file that complies with Avid Log Exchange (ALE) specifications. For information about Avid Log Exchange, see Converting Log Files with Avid Log Exchange (Windows) on page 88.
Graphic
n
Tab Delimited
ALE and tab-delimited files include information for master clips and subclips only. Information for other objects, such as group clips, sequences, and precomputes, is not included.
Select this option to export the selected bin as a shot log file in the form of a tab-delimited ASCII text file.
Use Marks
When this option is selected, your Avid editing application uses current IN and OUT points in the selected clip or sequence to determine starting and ending frames for the export. To export the entire clip or sequence, deselect this option or mark the entire clip or sequence. When this option is selected (default), your Avid editing application uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. Select this option for a faster export. This option automatically selects Flatten Video Tracks and Fill Spaces with Black. It automatically deselects Render All Video Effects and Premix Audio Tracks.
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Option
Description
Select this option to render all video effects and to premix audio tracks before exporting the file. This option automatically selects Flatten Video Tracks, Fill Spaces with Black, Render All Video Effects, and Premix Audio Tracks. When this option is selected, the composition is exported as one video track. When this option is deselected, one QuickTime video track is generated for each video track in the composition, and you cannot select Fill Spaces with Black. Because most third-party applications do not understand multiple QuickTime video tracks, it is a good idea to select this option. This option is automatically selected if you selected the Fast Draft Defaults and the Digital Mastering Defaults options. When this option is selected, blank spaces in video tracks are filled with black in the QuickTime reference movie. Because QuickTime reference movies do not recognize blank spaces, it is a good idea to select this option. When this option is deselected, a QuickTime reference movie might interpret spaces in the video track as gray or as the background of the player. This option is automatically selected if you selected the Fast Draft Defaults and Digital Mastering Defaults options.
Render All Video Effects When this option is selected, all unrendered video effects, including matte keys and titles, are rendered before export. When this option is deselected, any unrendered effects are ignored. This option is automatically selected if you selected the Digital Mastering Defaults option. Display Aspect Ratio This menu lets you select an image size for the video you want to export: Native, 4:3, or 16:9. This allows you to control the display format without modifying the source file. This feature creates metadata additional data that is stored with the QuickTime movie. Some applications, such as the QuickTime Player, can interpret this metadata and scale the image at display time. Display Aspect Ratio is useful for QuickTime reference movies because you do not modify the source files of referenced movies. For example, if your source movies are stored at the standard 720 x 486 for NTSC (720 x 576 for PAL), you can create two different QuickTime reference movies that use the same referenced source files one that uses 4:3 and another that uses 16:9. The menu selections depend on how you open the Export Settings dialog box and whether you have done a prior export. Mixdown Audio Tracks When this option is selected, the audio tracks in the composition are mixed to stereo files created at the same location as the movie. When this option is deselected, the Quick Time Reference movie references the original audio media. This option is selected automatically if you select the Digital Mastering Defaults option. If you select the Mixdown Audio Track option, you can also select an audio format, a sample rate, and a sample bit depth.
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Export Settings
Option
Description
Audio Format
Select the format that is supported by the application into which you will be importing the QuickTime reference movie. WAVE: Compatible with Windows applications. AIFF-C: Compatible with many third-party applications, including Pro Tools.
Select the AIFF-C format for all audio media when you need to transfer audio media files directly to a Pro Tools or an AudioVision system for audio sweetening. Sample Rate Select one of the following: Project Rate 32 kHz 44.1 kHz 48 kHz
You can use this option if your sequence has a mix of sample rates and you need to create a single sample rate. (You set the project rate in the Audio Project Settings dialog box. For more information, see Audio Project Settings for Capture in the Help.) You can also use this option to change the sample rate if the application to which you are exporting does not support the current sample rate. Sample Bit Depth Select one of the following: Use Network Media References 16 bit: When this option is selected, your Avid editing application exports a 16-bit audio sample depth (currently the industry-standard bit rate for audio). 24 bit: When this option is selected, your Avid editing application exports a 24-bit audio sample depth for work with higher resolution audio.
When this option is selected, the exported movie uses the machine and drive share name of the media drive in the QuickTime reference movie instead of a drive letter. Select this option when the media files referenced by the movie are accessed remotely over the network. If the media files are stored on the same drive as the QuickTime reference movie, you do not need to select this option. When this option is deselected, you cannot select Add Shares for Media Drives. When this option is selected, your Avid editing application creates a new drive share for referenced media files stored on unshared network drives. The drive share is hidden; that is, other users do not see the shared drive when browsing your computer. You do not need to select this option when media is stored on the same drive as the QuickTime reference movie. Deselect this option when you are working in a cooperative environment where one or more non-Avid systems also have access to the media. This option is selected by default. Select this option if the non-Avid systems have the Avid DV Codec. Select this option to set the color to RGB or 601/709.
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Use Marks
When you select this option, your Avid editing application uses current IN and OUT points in the selected clip or sequence to determine starting and ending frames for the export. To export the entire clip or sequence, deselect this option.
Use Enabled Tracks When you select this option, your Avid editing application exports only the currently enabled tracks for a selected sequence or clip. To export all tracks in the sequence, deselect this option. Same as Source When you select this option, your Avid editing application copies the media files directly with no resolution change. This method is fast and creates output that uses the same quality as your source files. Selecting Same as Source is the best method to use if you plan to process the video on another system, using a third-party application like After Effects or media cleaner. Deselect the Use Avid DV Codec suboption when you are working in a cooperative environment where one or more non-Avid systems also have access to the media. This option is selected by default.
n
Custom
If you export DV media from a 24p or 23.976 project using Same as Source, you must use the Avid DV Codec in order for the QuickTime movies to retain all of the progressive information. Not using the Avid DV Codec results in the movies being treated as interlaced sources when re-imported.
When you select this option, your Avid editing application decompresses the files, processes them, and compresses the files at the requested resolution. This method is slower and often loses quality. You should only use the Custom option if you have to directly export a clip or sequence in a particular file format. Appears when you select Custom. Click the Format Options button to open the Movie Settings dialog box. For more information, see Export Settings: QuickTime Movie Settings on page 688. Select this option if you want to export both the audio and video. Select this option if you want to export only the video. For example, use this option if you want to add effects in a third-party application or to use only the video in a multimedia project. Select this option to export only the audio. For example, use this option if you want to use or enhance audio in a third-party application or you want to use the audio in a multimedia project.
Format Options
Audio Only
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Export Settings
Option
Description
Video Format
The following options might be available, depending on your other settings: Width x Height: Appears when you select Custom. Use this option to set the size of the clip. You can type in values or select from the predefined values in the Fast menu. The values in the Fast menu suggest a typical use for each size, for example, 320 x 240 (Internet video, large). The Size to Fit suboption sizes to fit the specified width and height. The Crop/Pad suboption instructs your Avid editing application not to scale or resize the frames. If necessary, it adds black lines to the top and bottom of the frame to achieve the correct size. Color Levels: Select this option to set the color to RGB or 601/709 File Field Order: Appears for some project types when you select Custom: These options allow you to select the field that is the upper field during export. For 23.976p, 24p, or 25p projects, these options do not appear; all fields are automatically exported as progressive (still) frames. Use the Odd (Upper Field First) suboption if you are in a PAL project. In forming the export frame, Field 1 becomes the upper field, that is, Field 1's lines become the odd-numbered lines in the frame (counted starting from 1). Field 2's lines become the even-numbered lines. Use the Even (Lower Field First) suboption if you are in an NTSC project. In forming the export frame, Field 1 becomes the lower field, that is, Field 1's lines become the even-numbered lines in the frame. Field 2's lines become the odd-numbered lines. Use the Single Field suboption if you want the output file to consist of only Field 1. In this case, the single field of 243 lines for NTSC (288 lines for PAL) is resized to fit the frame as specified in the width and height selection.
Select this option if you want to create a preview of the QuickTime movie. The display aspect ratio allows you to apply a scaling to the video: Native, 4:3, or 16:9. The display aspect ratio lets you control the display format without modifying the source file. This feature creates metadata additional data that is stored with the QuickTime movie. Some applications, such as the QuickTime Player, can interpret this metadata and scale the image at display time. Display aspect ratio is useful for the Same as Source option because that option also preserves the original format. When you select Same as Source, the selections in the Display Aspect Ratio area are based on the resolution of the media you are exporting and the project type (NTSC or PAL). When you select Custom, your Avid editing application calculates the Display Aspect Ratio selections on the values you enter for Width x Height in the Video Format tab.
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Video Settings Filter Size Opens the Standard Video Compression Settings dialog box. See Export Settings: QuickTime Compression Settings on page 689. Opens the Choose Video Filter dialog box, which allows you to apply a single effect filter during an export. Opens the Export Size Settings dialog box. QuickTime allows you to set a size, but Avid recommends you set the size in the Width and Height text boxes of the Export Settings dialog box. Both settings have the same effect, and the QuickTime size setting overrides the Avid size setting.
Sound Settings Opens the Sound Settings dialog box, which allows you to select a sound compression setting for your export, along with other options.
Prepare for The following options are available: Internet Fast Start: Allows a movie to begin playing over the Internet without downloading the entire Streaming movie first. This method of playing movies over the Internet is referred to as progressive download or HTTP streaming. It does not require a streaming video server. Fast Start - Compressed Header: A better choice for progressive downloading. This option works the same as Fast Start (see previous entry), but compresses the header information. The header is the portion of the file that allows the movie to start playing before the entire movie is downloaded. Compressing the header allows it to download faster. This is important for large movies (movies that are longer than several minutes). Hinted Streaming: Select this option if you are putting the exported file on a streaming video server. The file does not stream without a hint track for each track in the movie. The hint tracks allow the streaming video server to split the file into packets for the streaming. A file with hinted streaming also plays as a progressive download. However, it will probably play more slowly than a Fast Start movie because it contains additional information and is therefore larger. For additional options, click Track Hinter Settings. The RTP (Real Time Protocol) Track Settings dialog box opens. For more information, see your QuickTime documentation.
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Export Settings
Avid 1:1x
For high quality, 8-bit or 10-bit, lossless compression (in which no picture information is lost); available for use with MXF media files. This format cannot be used by Meridien systems. It can be used by current Avid editing systems, including Avid DS. It uses 4:2:2 sampling. For DNxHD encoding with 8-bit and 10-bit resolutions; available for use with MXF media files. This format cannot be used by Meridien systems. It can be used by current Avid editing systems, including Avid DS. For compression compatible with Avid Xpress DV and Avid NewsCutter products or with Avid Meridien products with the DV/MPEG option. For DVCPRO HD encoding. This format cannot be used by Meridien systems. It can be used by current Avid editing systems, including Avid DS. It uses 4:2:2 sampling.
Avid Meridien For compression compatible with Avid Meridien products. Compressed Avid Meridien For 1:1 resolution used in Avid Meridien products. Uncompressed Avid MPEG2 50 mbit Avid Packed Codec For MPEG-2 IMX 50,40,30 encoding; an interframe compression used in Sony IMX VTRs and cameras. It uses 4:2:2 sampling. For high quality, 10-bit, lossless compression (in which no picture information is lost); available for use with MXF media files. This format cannot be used by Meridien systems. It can be used by current Avid editing systems, including Avid DS. It uses 4:2:2 sampling.
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Use Marks
When you select this option, your Avid editing application uses current IN and OUT points in the selected clip or sequence to determine starting and ending frames for the export. To output the entire clip or sequence, deselect this option. When this option is selected (default), your Avid editing application uses tracks that are enabled in the Timeline. To output the entire clip or sequence, deselect this option. Select one of the following qualities: Draft Better Best
The higher the quality, the longer the time required to complete the export: Draft is fastest, while Best takes the longest time to complete but has the best quality. If you have a slower system, you might want to see if the Better or Draft quality is good enough for your needs. Stream Type Select one of the following stream types: Transport Stream - select for both video and audio, generally used when exporting to other devices Elementary Streams- select for either video only or audio only
Use Marks
When you select this option, your Avid editing application uses current IN and OUT points in the selected clip or sequence to determine starting and ending frames for the export. To export the entire clip or sequence, deselect this option.
Use Enabled Tracks When this option is selected (default), your Avid editing application uses tracks that are enabled in the Timeline. To export the entire clip or sequence, deselect this option. Format Options Video and Audio Video Only Click this button to select a video format and an audio format for export. Select this option if you want to export both the audio and the video. Select this option if you want to export only the video.
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Export Settings
Option
Description
Audio Only
Select this option if you want to export only the audio. For example, use this option if you want to use or enhance audio in a third-party application or use the audio in a multimedia project. Color Levels: Select this option to set color to RGB or 601/709. File Field Order: These options allow you to select the field that is the upper field during export. For 23.976p, 24p, or 25p projects, these options do not appear; all fields are automatically exported as progressive (still) frames. Use the Odd (Upper Field First) suboption if you are in a PAL project. In forming the export frame, Field 1 becomes the upper field, that is, Field 1's lines become the odd-numbered lines in the frame (counted starting from 1). Field 2's lines become the even-numbered lines. Use the Even (Lower Field First) suboption if you are in an NTSC project. In forming the export frame, Field 1 becomes the lower field, that is, Field 1's lines become the even-numbered lines in the frame. Field 2's lines become the odd-numbered lines. Use the Single Field suboption if you want the output file to consist of only Field 1. In this case, the single field of 243 lines for NTSC (288 lines for PAL) is resized to fit the frame as specified in the width and height selection.
Video Format
Export As:
The following options are available: AAF: Select this option if the application to which you are exporting supports AAF OMF 1.0: Select this option if the application to which you are exporting does not support OMFI Version 2.0 OMF 2.0: Select this option if the application to which you are exporting supports OMFI Version 2.0. If you are not sure, select OMF 1.0. AFE (Windows only): Select this option if the application to which you are exporting supports AFE There are no options available to you when you select AFE. Your Avid editing application uses the default settings.
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Use Marks
When you select this option, your Avid editing application uses current IN and OUT points in the selected clip or sequence to determine starting and ending frames for the export. To export the entire clip or sequence, deselect this option.
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Option
Description
When you select this option, your Avid editing application exports only the currently enabled tracks for a selected sequence or clip. To export all tracks in the sequence, deselect this option. Select this option to include all video tracks from the sequence in the AAF or the OMFI file. The Video Details tab appears. Select this option to export AAF files which are AAF Edit Protocol compliant. The AAF Edit Protocol specification supports interchange of metadata that describes edit decisions, audio and visual effects, and embedded non-AAF files. This option only appears when Export As is set to AAF.
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Include All Audio Tracks in Sequence
The AAF Edit Protocol exported files can exceed the 2GB size limit. The AAF Edit Protocol compliant files are not compatible with Pro Tools v7.1 and earlier.
Select this option to include all audio tracks from the sequence in the AAF or the OMFI file. The Audio Details tab appears.
The following options appear in both the Video Details tab and the Audio Details tab: Export Method: Select an export method. Other options in the dialog box change depending on which method you choose. Link to (Dont Export) Media: Select this option when you want to export an AAF or an OMFI composition with links to the media in its current location. Media is not embedded in the file and is not exported. Copy All Media: Select this option when you want to copy media to another drive or folder and export an AAF or an OMFI composition Consolidate Media: Select this option when you want to export an AAF or an OMFI composition with links to media that you have consolidated. For more information about consolidating media, see Consolidating Media in the Help. [xbook xref above is to Managing_Basics (level1)] Use the Handle Length: nn Frames text box to enter the number of frames you want to use as handles for consolidated clips. Handles refer to material outside the IN and OUT points and are used for dissolves and trims with the new, shorter master clips. The default is 60.
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Export Settings
Option
Description
The following options appear in the Video Details tab only, depending on the export method: Export Method: Video Mixdown Creates a new video mixdown track for the sequence. For more information about video mixdown, see Performing a Video Mixdown in the Help. Mixdown with Video Edits: Creates a mixdown compatible with Avid Digidesign Pro Tools v7.2 or later Mixdown without Video Edits: Creates a mixdown compatible with all Avid Digidesign Pro Tools versions
Render Video Effects Select this option to render video effects during export. Transcode Video to: Select a resolution to which you want to transcode the video to during export.
The following options appear in the Media Destinations area for Video and Audio, depending on the export methods: Media Drive Specify a media drive as the destination for newly created or copied media. Select Use Media Creation Settings to use the drive you selected in the Media Creation dialog box. If you deselect Use Media Creation Settings, you can select a different destination drive. Folder Specify an arbitrary folder as the destination for newly created or copied media. If you deselect Use Same Folder as AAF File, a path name appears. Click Select Folder to navigate to a different folder. Embedded in AAF/OMF Media files are embedded in the exported an AAF or OMFI file specified in the Export dialog box.
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Option
Description
The following options appear in the Audio Details tab only, depending on the export method: Include Rendered Audio Effects Render All Audio Effects Select this option to include rendered audio effects during export. Select this option to render all audio effects during export.
Add Audio Mixdown Select this option to add an audio mixdown track, and then select the type of track you Track(s) want, either Mono or Stereo. For more information about audio mixing, see Using Live Mix Mode in the Help. Convert Audio Sample Rate to: Select this option if your sequence has a mix of sample rates and you need to create a single sample rate. (You set the project rate in the Audio Project Settings window. For more information see Audio Project Settings on page 652.) You can also use this option to change the sample rate if the application to which you are exporting does not support the current sample rate. Depending on your system, the following suboptions are available: Project rate 32 kHz 44.1 kHz 48 kHz 88.2 kHz 96 kHz
Convert Audio Select this option if your sequence has a mix of sample bit depths and you need to create Sample Bit Depth to: a single sample bit depth. (You set the project bit depth in the Audio Project Settings window. For more information see Audio Project Settings on page 652.) You can also use this option to change the sample bit depth if the application to which you are exporting does not support the current sample bit depth. The following suboptions are available: Project rate 16 bit 24 bit
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Export Settings
Option
Description
If your sequence has a mix of audio file formats, and you want to embed media, you must choose a single audio file format. (You set the project format in the Audio Project Settings window. For more information see Audio Project Settings on page 652.) Audio files are converted to this format during export. This choice is optional if you want to consolidate and link media. The following suboptions are available: Project rate: Select to use the rate that matches the project format WAVE: Select to link to or embed audio tracks in the WAVE format (.WAV file name extension). Nearly all Windows applications that support sound use WAVE files. QuickTime also supports the WAVE format. AIFF-C: Select AIFF-C to link to or embed audio tracks in the industry-standard AIFF-C format. Note that your Avid system does not compress audio media. PCM: This is the only audio file format available for AAF export
Use Marks
When this option is selected, your Avid editing application uses current IN and OUT points in the selected clip or sequence to determine starting and ending frames for the export. To export the entire clip or sequence, deselect this option. When this option is selected, your Avid editing application exports only the currently enabled tracks for a selected sequence or clip. To export all tracks in the sequence, deselect this option. Select this option if you want to export both the audio and the video. Select this option if you want to export only the video. Select this option if you want to export only the audio. For example, use this option if you want to use or enhance audio in a third-party application or use the audio in a multimedia project.
Use Enabled Tracks Video and Audio Video Only Audio Only
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Option
Description
Video Format The following options are available: Codec Options: Opens the Video Compression dialog box to allow you to select a specific AVI compression type. For more information, see Export Settings: AVI Video Compression (Windows Only) on page 697. Width x Height: Sets the size of the clip. Click the Fast Menu button, and select from a list of standard dimensions. The Size to Fit suboption sizes to fit the specified width and height. The Crop/Pad suboption instructs your Avid editing application not to scale or resize the frames. If necessary, it adds black lines to the top and bottom of the frame to achieve the correct size. Color Levels: Allows you to set color to RGB or 601/709 FPS: Sets the frame-per-second (fps) rate for AVI export File Field Order: These options allow you to select the field that is the upper field during export. For 23.976p, 24p, or 25p projects, these options do not appear; all fields are automatically exported as progressive (still) frames. Use the Odd (Upper Field First) suboption if you are in a PAL project. In forming the export frame, Field 1 becomes the upper field, that is, Field 1's lines become the odd-numbered lines in the frame (counted starting from 1). Field 2's lines become the even-numbered lines. Use the Even (Lower Field First) suboption if you are in an NTSC project. In forming the export frame, Field 1 becomes the lower field, that is, Field 1's lines become the even-numbered lines in the frame. Field 2's lines become the odd-numbered lines. Use the Single Field suboption if you want the output file to consist of only Field 1. In this case, the single field of 243 lines for NTSC (288 lines for PAL) is resized to fit the frame as specified in the width and height selection.
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Export Settings
Option
Description
Audio Format The following options are available: Mono: Exports audio to a single channel. Stereo: Exports audio to two channels. Sample Rate: Sets the sample rate The Project Rate suboption uses the native rate of the chosen audio media (32 kHz, 44.1 kHz, or 48 kHz). The 22.050 kHz suboption is half the sample rate of 44.1-kHz media. The 11.025 kHz suboption is one quarter the sample rate of 44.1-kHz media. Sample Bit Depth: Sets the sample bit depth When the 8 bit suboption is selected, the system exports an 8-bit audio sample depth for use in third-party systems that do not support 16-bit. This option is also used to minimize the data throughput requirements (for example, to improve playback in multimedia projects). When the 16 bit suboption is selected, the system exports a 16-bit audio sample depth (currently the industry-standard bit rate for audio).
Compressor
The following options are available: Cinepak Codec by Radius: For export at low resolution where high quality is not an issue, such as presentations or educational uses, or for small-screen-size playback from CD-ROM or hard drive. This codec uses a compression algorithm optimized for CD-ROM playback. Click Configure to open the Cinepak for Windows 32 configuration dialog box. You can then choose to compress to color or to black and white. Microsoft Video 1: For creating files that will play with Video for Windows. Click Configure to open the Configure dialog box. You can then adjust the quality of the compressed file using the Temporal Quality Rate slider. Full Frames (Uncompressed): For high-quality export in which no picture information is lost. This option does not compress the file and can result in very large files. To export an uncompressed file at 1:1, use the Avid Codec for AVI.
Use this option to adjust compression quality for certain codecs. This slider does not adjust quality for the Avid AVI codec.
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Option
Description
Use this option to have your Avid editing application use keyframes as a reference for subsequent frames. Enter a numeric value to specify the frequency of the keyframes. This option is not available for the Avid Codec for AVI or for uncompressed files. Use this option to set a specific data rate for the compressed file, in kilobytes per second. This option is not available for the Avid Codec for AVI or for uncompressed files.
When Use Marks is selected, the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export. When Use Enabled Tracks is selected, your Avid editing application uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. This refers to the available versions (v8, v7, or v4) Windows Media templates. Allows you to choose one of the Avid supplied Windows Media templates. See Exporting as Windows Media Using an Avid Supplied Template (Windows Only) on page 574.
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Export Settings
When Use Marks is selected, the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export. When Use Enabled Tracks is selected, your Avid editing application uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. Allows you to browse to find an existing .prx file on your system. See Exporting as Windows Media Using an Existing Windows Media Profile (Windows Only) on page 575.
Use Marks Use Enabled Tracks Width Height FPS Video Type
When Use Marks is selected, the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export. When Use Enabled Tracks is selected, your Avid editing application uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. This option sets the width of the clips for export. This options sets the height of the clips for export. This option sets the frame-per-second (fps) rate for the export. Choose Progressive or Interlaced. Progressive media is composed of single frames, each of which is vertically scanned as one pass. Interlaced media is composed of two fields, each of which contains one-half the scan lines of the frame. Interlaced frames are standard for NTSC and PAL video media.
Select this option to apply a scaling to the video. The pixel aspect ratio allows you to control the display format without modifying the source file. Select this option for high-quality export in which no picture information is lost. This option does not compress the file and can result in very large files.
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Option
Description
Choose one of the following codecs: Windows Media MPEG-4 Video V3: Creates high-quality video for streaming, download and play. Enables playback of interlaced content on televisions. ISO MPEG-4 Video V1: The MPEG-4 standard was defined by the Moving Picture Experts Group (MPEG), the working group within the International Organization for Standardization (ISO). MPEG-4 was designed to deliver DVD (MPEG-2) quality video at lower data rates and smaller file sizes. Windows Media Video V7: Enables Windows Media Player 7 to view encoded video content without first having to download the latest codecs. This is the best choice when the encoding computer cannot support the performance requirements of the newer Windows Media Video codecs. Windows Media Screen V7: Specially optimized for use for screen captures and some animations Windows Media Video 9 Screen: For content that needs to be captured from the computer screen. This codec is ideal for delivering demos or demonstrating computer use for training. Windows Media Video 9 Screen delivers better handling of bitmap images and screen motion, even on relatively slow CPUs. Windows Media Video 9: Offers improved quality over Windows Media Video 8, with the highest gains seen at the higher bit rates; provides improved interlaced support. Windows Media Video V8: Supports a wide variety of network bandwidths. Deinterlaces interlaced content before encoding. Windows Media Video 9 Advanced Profile: Use this profile to deliver either progressive or interlaced content at data rates as low as one-third that of the MPEG-2 codecwith the same quality as MPEG-2.
Select either 1 Pass or 2 Pass. With 1 Pass encoding, the content passes through the encoder once, and compression is applied as the content is encountered. With 2 Pass encoding, the content is analyzed during the first pass, and then encoded in the second pass based on the data gathered in the first pass. 2 Pass encoding can result in better quality but it takes longer because the encoder goes through the content twice. Variable Bit Rate. Allows you to set the quality of the video profile setting.
VBR (not available when you select Uncompressed) Quality Bit Rate
Choose Constrained or Unconstrained. Choose constrained when playing either locally or on a device that has a constrained reading speed, such as a CD or DVD player. The bit rate represents the size of the data stream in megabits per second.
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Export Settings
Option
Description
Buffer Size
Type the number of seconds that you want content to be stored before encoding begins. A larger buffer results in better quality content, but requires more memory. When you encode content, the encoding process is delayed by the amount of time specified in the buffer; the content is also delayed by the same amount of time when streaming to a player. The setting can range from 0 to 100, with 100 being the highest quality. Amount of keyframes used as part of the encoding sequence. The value is the number of keyframes used for every second of video. A lower number results in higher quality, but larger files. Select from the list of available languages.
Quality Keyframe
Language
Use Marks Use Enabled Tracks Uncompressed Codec (not available when you select Uncompressed.)
When Use Marks is selected, the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export. When Use Enabled Tracks is selected, your Avid editing application uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. Select this option for high-quality export in which no picture information is lost. This option does not compress the file and can result in very large files. Select one of the following codecs: Windows Media Audio 9.1: Provides improvement in compression over the Windows Media 8 Audio codec. Supports VBR audio encoding. ACELP.net: In some instances, the Sipro Labs ACELP codec appears in the list of codecs. For example, if you import a profile that was created by using Windows Media Encoder version 7.1. If this occurs, Avid recommends that you use the Windows Media Audio 9 Voice codec instead. Windows Media Audio 9 Voice: Provides superior quality for audio content with a voice emphasis. Provides for mixed-mode encoding of voice and music. Intended for playback at bit rates at 20 Kbps or lower. Windows Media Audio 9.1 Professional: This supports a full surround-sound experience and dynamic range control. Intended for data rates of 128 to 768 Kbps. Windows Media Audio 9.1 Lossless: Provides lossless encoding of audio content. Supports multichannel audio encoding and dynamic range control.
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Option
Description
Select either 1 Pass or 2 Pass. With 1 Pass encoding, the content passes through the encoder once, and compression is applied as the content is encountered. With 2 Pass encoding, the content is analyzed during the first pass, and then encoded in the second pass based on the data gathered in the first pass. 2 Pass encoding can result in better quality but it takes longer because the encoder goes through the content twice. Variable Bit Rate. When you select this option, the formats available are VBR formats. If you deselect this option, the formats available are CBR formats.
Format (These options You can encode audio and video content at either a constant bit rate (CBR) or a variable change when you bit rate (VBR). Use CBR if you plan to stream the content. Use VBR when you plan to select VBR.) distribute the content for downloading and playing either locally or on a device that has a constrained reading speed such as a CD or DVD player. Choose from one of the format options. Buffer Size Type the number of seconds that you want content to be stored before encoding begins. A larger buffer results in better quality content, but requires more memory. When you encode content, the encoding process is delayed by the amount of time specified in the buffer; the content is also delayed by the same amount of time when streaming to a player. Select from the list of languages.
Language
Use Marks
When Use Marks is selected, the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export.
Use Enabled Tracks When Use Enabled Tracks is selected, your Avid editing application uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. Mono Stereo Use this option to export audio tracks in either mono or stereo.
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Export Settings
Option
Description
Sample Rate
Depending on your system, select one of the following: Project Rate 32 kHz 44.1 kHz 48 kHz 88.2 kHz 96 kHz
You can use this option if your sequence has a mix of sample rates and you need to create a single sample rate. (You set the project rate in the Audio Project Settings dialog box.For more information, see Audio Project Settings for Capture in the Help.) You can also use this option to change the sample rate if the application to which you are exporting does not support the current sample rate. Sample Bit Depth Select one of the following: Project: When this option is selected, your Avid editing application exports the audio sample depth that you selected as the project default in the Audio Projects Settings: Main tab. 16 bit: When this option is selected, your Avid editing application exports a 16-bit audio sample depth (currently the industry-standard bit rate for audio). 24 bit: When this option is selected, your Avid editing application exports a 24-bit audio sample depth for work with higher resolution audio.
Audio Format
Select one of the following: Project: When this option is selected, your Avid editing application exports the audio format that you selected as the project default in the Audio Project Settings: Main tab. WAVE: Select this option to export audio tracks in the WAVE format (.wav file name extension). Nearly all Windows applications that support sound use WAVE files. QuickTime also supports the WAVE format. AIFF-C: Select this option to export audio tracks in the industry-standard AIFF-C format, which is compatible with many third-party sound editing and multimedia applications. SDII (Macintosh only): Select this option to export audio tracks in the Sound Designer II format, which is compatible with Pro Tools and other third-party applications. If you export with the Project option selected and PCM (MXF) selected in the Audio Project Settings: Main tab, a WAVE file is exported.
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Use Marks
When this option is selected, your Avid editing application uses current IN and OUT points in the selected clip or sequence to determine starting and ending frames for the export. To export the entire clip or sequence, deselect this option.
Use Enabled Tracks When this option is selected, your Avid editing application exports only the currently enabled tracks for a selected sequence or clip. To export all tracks in the sequence, deselect this option. Graphic Format Width x Height This option allows you to select a graphic format for export. The Format Options button allows you to set export parameters. Sets the size of the clip. Click the Fast Menu button, and select from a list of standard dimensions. The Size to Fit suboption sizes to fit the specified width and height. The Crop/Pad suboption instructs your Avid editing application not to scale or resize the frames. If necessary, it adds black lines to the top and bottom of the frame to achieve the correct size. Color Levels Sequential Files This option allows you to set color to RGB or 601/709. This option produces a series of still images, numbered sequentially. The fps rate of the source file determines the number of still image files that are produced. Select Locators only to produce images only for those frames that contain locators. File Field Order These options allow you to select the field that is the upper field during export. For 23.976p, 24p, or 25p projects, these options do not appear; all fields are automatically exported as progressive (still) frames. Odd (Upper Field First): Use if you are in a PAL project. In forming the export frame, Field 1 becomes the upper field, that is, Field 1's lines become the odd-numbered lines in the frame (counted starting from 1). Field 2's lines become the even-numbered lines. Even (Lower Field First): Use if you are in an NTSC project. In forming the export frame, Field 1 becomes the lower field, that is, Field 1's lines become the even-numbered lines in the frame. Field 2's lines become the odd-numbered lines. Single Field: Use if you want the output file to consist of only Field 1. In this case, the single field of 243 lines for NTSC (288 lines for PAL) is resized to fit the frame as specified in the width and height selection.
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Export Settings
Alias BMP
This option creates files that are compatible with Alias/Wavefront systems. The following suboptions are available: Windows: Creates files that are compatible with systems running the Microsoft Windows operating system. OS/2: Creates files that are compatible with systems running the IBM OS/2operating system.
Chyron Cineon
Developed by Chyron Corporation for use with video frame buffers of Chyron character generator titles. The following options are available: Blackpoint (Windows) or Black Point (Macintosh): Allows you to adjust a film exposure value that corresponds to filming a 2% black card. Values can be between 0 and 1022. The default value of 0 is adequate for most uses. Whitepoint (Windows) or White Point (Macintosh): Allows you to adjust a film exposure value that corresponds to filming a 90% white card. Values can be between 1 and 1023. If the files came from and will be transferred back to a Cineon system, use a white point of 1023. The default value of 685 is appropriate if the final destination is not a Cineon system for example, a video display. Gamma: Specifies an adjustment to correct for any gamma inconsistencies in the output display. Values can be between 0.01 and 100.0. Use a value of 1.0 (the default) for images displayed on a PC monitor. Use a value of 0.59 for a Silicon Graphics or a Macintosh monitor. Use a value of 0.45 for ITU-R 601 (CCIR 601) video.
ERIMovie Framestore
The Pack 24 bits option controls whether the image data is packed into 24-bit color depth (compressed) or is saved as 32-bit (raw) color depth. The Framestore format is a 16-bit video image format used on the Amiga in conjunction with Newtek's Video Toaster hardware. HIIP supports both compressed and uncompressed Framestore formats. Developed by Electronic Arts. IFF (Interchange File Format), or more specifically IFF-ILBM (InterLeaved BitMap), is the standard file format by which applications on the Amiga platform transfer image files.
IFF
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Option
Description
JPEG
The following options are available: Quality: Controls the output file size and quality. Higher values produce better images but larger file sizes. Conversely, lower values reduce the image quality but result in smaller file sizes. Baseline: Selected by default. To see if this option is required, see the documentation that came with your JPEG-supported applications. Progressive: Allows you to save progressive JPEG files, which divide the file into a series of scans of the image that increase in quality. Each scan progressively improves the recognizability of the image. Progressive JPEG files can be recognized only by applications with progressive JPEG support, such as some Web browsers.
OMF
The following options are available: NTSC/PAL: Appears when you select a compression ratio that allows you to select either NTSC or PAL. When you select an option, the system displays the required image size and the default frame rate. Compression: controls the compression ratio and, therefore, the size of the file. You can choose from all the compression ratio options used by your Avid editing application when recapturing. For more information on Avid compression ratios, see Resolutions and Storage Requirements on page 771.
PCX Photoshop
Developed by Zsoft Corporation for use with their PC PaintBrush paint software. The following options are available: Color Depth: The 8 bits suboption saves 8-bit files. The 16 bits suboption saves 16-bit files. The Automatic suboption saves the image in the same depth as the original loaded image. Compression: Controls the size of the file on disk. Disabling compression creates larger files on disk
PICS (Macintosh This option creates a Macintosh QuickDraw picture encapsulated in IFF format. only) PICT The Create MacBinary header option, available on Windows only, creates a file with a MacBinary header. MacBinary is a file format for representing all the information in a Macintosh file in one binary file. It is a compact file format, useful for storing a Macintosh file on a non-Macintosh system for later retrieval. Use a file expander utility to decode a MacBinary file once it is back on a Macintosh system. Pixar This option allows you to save the file in the Pixar format.
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Export Settings
Option
Description
PNG
The following options are available: Color Depth: The 8 bits suboption saves 8-bit files. The 16 bits suboption saves 16-bit files. The Automatic suboption saves the image in the same depth as the original loaded image. Interlaced: Allows you to save the file for progressive display, similar to progressive JPEG files. As the file is transmitted, the recognizability of the image improves. Interlaced PNG files can be recognized only by applications with interlaced PNG support, such as some Web browsers.
Developed on the Amiga personal computer to run on several operating systems. Used by many ray tracing programs, such as DKB Ray Trace and the QRT ray tracer. Developed by Numerical Design, Ltd. The following Color Depth options are available: 8 bits: saves 8-bit files. 16 bits: saves 16-bit files. Automatic: saves the image in the same depth as the original loaded image.
Developed by Softimage, Inc. for use in Softimage software. Developed by Sun Microsystems, Inc. and supported mainly in Sun applications. The following options are available: Color Depth: Controls how images are saved. The 5-bit option saves data in Targa 16 format. The 8-bit option saves data in Targa 24/32 format. Compression: Controls the size of the file on disk. Disabling compression creates larger files on disk.
TIFF
The following options are available: Color Depth: The 8 bits suboption saves 8-bit files. The 16 bits suboption saves 16-bit files. The Automatic suboption saves the image in the same depth as the original loaded image. Compression: Controls the size of the file on disk. With None, image data is not compressed and can produce large file sizes. RLE (run length encoded) produces relatively small and fairly portable files. JPEG produces files that can vary in size, depending on the quality you have set using the JPEG quality slider. The higher the quality setting, the larger the file size. JPEG Quality: Adjusts the image quality of the JPEG file on a sliding scale from 0 to 100. The higher the number you set, the higher the image quality of the JPEG file.
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Option
Description
Wavefront
The following options are available: Format Type: Specifies one of two output file formats supported by Wavefront (either RLA or RLB). Color Depth: The 8 bits suboption saves 8-bit files. The 16 bits suboption saves 16-bit files. The Automatic suboption saves the image in the same depth as the original loaded image. Gamma: Specifies an adjustment to correct for gamma differences between Macintosh and Windows PC output display. This option is intended for cross-platform applications that require adjustment. To see if you need to adjust this value, check the documentation that came with your Wavefront application. Usually, you can use the default setting.
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XWindows YUV
Developed by the MIT X Consortium, and is supported by many X Window System applications on workstations and some personal computers. The following options are available: Format: Controls the video format of saved images. If set to NTSC, NTSC video format (720 x 486) is used. If set to PAL, PAL video format (720 x 576) is used. Images are either padded with black or cropped. Smooth YUV: Enhances the fidelity of images saved in YUV color space (if originating in RGB color space).
P2 Export Settings
The following table describes options available in the P2 Export Settings dialog box. To open the P2 Export Setting dialog box, select Output > Export to Device > P2.
Option Description
Use Marks
When Use Marks is selected, the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export.
Use Enabled Tracks When Use Enabled Tracks is selected, your Avid editing application uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. P2 Device Video Format Sample Bit Depth Select the connected P2 device to which you want to export. Select a video format. You can upconvert or downconvert. Panasonic supports 16-bit audio at this time.
708
Use Marks
When Use Marks is selected, the current IN and OUT points in the selected clip or sequence determine starting and ending frames for the export.
Use Enabled Tracks When Use Enabled Tracks is selected, your Avid editing application uses tracks that are enabled in the Timeline. To export all the tracks in the sequence, deselect this option. Target XDCAM Disk Video Format Sample Bit Depth Select the connected XDCAM disk to which you want to export. Select a video format. You can upconvert or downconvert. Select one of the following: 16 bit: When this option is selected, your Avid editing application exports a 16-bit audio sample depth (currently the industry-standard bit rate for audio). 24 bit: When this option is selected, your Avid editing application exports a 24-bit audio sample depth for work with higher resolution audio.
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Master Default Film Type Master Default Edge Type Ink Number Default Film Type Ink Number Default Edge Type
Edit play rate options differ for PAL and NTSC projects.
Select one of these industry-standard film types to meet your production lab standards and your film type for your master. Select the edge type for the master display in bins and cut lists. Select one of these industry-standard ink number film types to meet your production lab standards and your film type. Select the edge type for the ink number display in bins and cut lists.
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Option
Description
Auxiliary Ink Default Film Type Select the film type for a second ink number (this is useful for tracking additional information for different film gauges). The choices are the same as for Ink Number Default Film Type. Auxiliary Ink Default Edge Type Select the format for the auxiliary ink number edge type. The choices are the same as for Ink Number Default Edge Type. Video Pulldown Cadence (NTSC only) Specify how your Avid editing application handles pulldown. The choices are: Video Rate, no pulldown: For 24-fps footage transferred MOS (without sound) to 30 fps by speeding up the film and using audio brought into the Avid system separately at 100% of the actual speed. Standard 2:3:2:3 pulldown: For 24-fps footage transferred to 30 fps using Standard Pulldown with the audio synchronized to the picture. Advanced 2:3:3:2 pulldown: For 24-fps footage recorded to 60 fields (NTSC) using Advanced Pulldown with the audio synchronized to the picture.
Set the transfer rate for audio in 24p PAL film projects. The choices are: Film Rate (100%): For 24-fps film footage transferred MOS to 25 fps by speeding up film with the audio coming in separately at 100% of the actual speed. Video Rate (100%+): For 24-fps film footage transferred to 25 fps by speeding up the film with the audio synchronized to the video picture. It is important to keep the audio transfer rate constant for the project.
Select the source audio rate. The choices are: 30 fps 29.97 fps
Set Pulldown Phase of Timecode Set a default pulldown phase for a 23.976p or 24p NTSC project. (NTSC only)
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Scaling
Select the desired scaling. Project: Uses the actual project type and monitor aspect ratio to determine the scaling 4x3 (Standard): If you are editing an HD project that contains a lot of SD material that is being stretched to fit the 16x9 aspect ratio, you might want to select this scaling option, letting you restore its original aspect ratio. 16x9 (Widescreen): If you are in a 4x3 SD project, working with actual wide-screen material (such as 16x9 material captured by a DV Camcorder), you can select this option to display the material as 16x9 wide-screen. Raw Pixel: Allows you to see the frame in the full screen window, pixel for pixel, with no scaling. If the image is larger, it is scaled to fit the screen. This is only useful when viewing SD in which pixels are non-square. Raw Pixel Aspect ratio is slightly wider than 4x3.
Full Screen
By default, Full Screen is enabled. Disable this option to view the video on the full screen window with as little scaling as possible. Your Avid editing application will try to display the image at its native height, and then match the width of the height using the Aspect Ratio selection from above. Turning off Full Screen and working in Draft quality (green/yellow) mode or Best Performance (yellow/yellow) mode can also improve performance with some older video cards which do not have the highest pixel shader processing power.
Select this option when your Avid editing application is connected to an interlaced display. If a progressive display (for example, an LCD monitor) is connected to the graphic card's video output and you select this option, toothcombing will appear in an interlaced image.
Flip on Vertical Sync If your graphics board is able to render the frame of video before the vertical retrace, enabling this option removes the tearing seen on the Full Screen Play monitor. (Vertical retrace is the action within the monitor that turns the monitor beam off when moving it from the lower right corner of the monitor to the upper left.) If the board is unable to render the frame, you might see a stutter. The size of the video frame, the throughput of the board, and the speed of the bus that the graphics board runs affect the ability of the board to complete the render in time. This option is disabled by default.
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Option
Description
Enabling this option gives a more accurate representation of the video image when using Full Screen Play on a standard computer monitor. If you are driving a studio quality monitor through either component, DVI or HDMI inputs you may want to run with this option disabled. The option is disabled by default. You can choose the monitor where you want to see the full screen playback. Drag the entire Full Screen Playback Settings dialog box to the desired monitor, and then click Select Monitor. (Macintosh only) If two or more graphics cards are installed, choose a monitor that is connected to the primary graphics adapter.
Stereo View
Controls which view of stereoscopic material displays in the full-screen display: Off: Displays both the left and right images, vertically squeezed, with the left image over the right image. This is the default view. Left: Displays the left image. Right: Displays the right image. Stereo (Checkerboard): Displays both the left and the right images for stereo viewing. With the correct monitor and viewing equipment, the image appears three dimensional. On a monitor without stereo display capability, the left and right images appear superimposed and slightly offset from one another. (The term checkerboard refers to the way the pixels of the left and right images are displayed for stereo viewing on a DLP monitor.) Follow Source/Record: Causes the full-screen playback display to use whichever view is selected for the Composer window in the Composer Settings dialog box.
General Settings
The following table describes options available in General Settings.
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General Settings
Option
Description
This option displays the format currently selected for the project (NTSC or PAL). You cannot change it. When you use the Drag and Drop Export or an export that creates an intermediate movie file, your Avid editing application must store the intermediate file, which can be as large as the final export. By default, the Temporary File Directory is located in the same directory as your Avid editing application. To improve efficiency or to avoid DISK_FULL errors when exporting, you can type in a different directory for these temporary files. The ideal setting for this field is to type in a directory on the drive to which you are exporting, or simply one with plenty of free space.
This option specifies the timecode value you want your Avid editing application to use as the default starting timecode for each new sequence. This option specifies the edgecode value you want your Avid editing application to use as the default starting edgecode for each new sequence. The Effect Apertures option allows you to control the number of horizontal lines of an image that are used to create an effect. DV25: Select this option when you are using DV media exclusively. For more information, see Understanding Effect Aperture in the Help. ITU 601 (default): Select this option when you are using uncompressed media or mixed resolutions.
This option allows systems using NTSC-EIAJ to use the correct color mapping. NTSC-EIAJ users should not select this option. All other users should select this option.
Use Windows compatible Prevents you from using the characters /\:*?<>| and adding leading spaces, file names (Macintosh only) trailing spaces, or a trailing period in bin, project, or user names. These characters are not allowed in Windows file names. This option is useful for moving bins and projects from Macintosh to Windows platforms. Allow file names to exceed 27 characters (Macintosh only) Lets you override the Windows file name limit of 27 characters (not including the four characters reserved for the file type extension). Set this option if you do not plan to move your bins or projects to a Windows system, and if you want to use file names longer than 27 characters.
Generate LTC On Playback Depending on your Avid input/output hardware, this option allows you to output LTC timecode. For more information, see Using LTC Timecode for Output in the Help.
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Grid Settings
The following topics describe the options available in the Grid Settings dialog box.
Scale Mode
Allows you to work with a grid that indicates boundaries for a format other than the one in which you are working. This is useful when you are creating graphics (like titles) that must remain safe in other formats. Select one of the following options depending on the current and target formats you need. When you do not specifically need a grid that represents another format, use the Normal option, which is the default. Normal 4:3 Inside 16:9 Monitor 4:3 Outside 16:9 Monitor 1.66 Inside 4:3 1.77 Inside 4:3 1.85 Inside 4:3
Increments
Allows you to control grid increments. Fields: Sets the number of tick marks along the grid axes as well as the number of visible grid points. The default value is 12. Sub Fields: Sets the number of divisions between visible grid points for the snap-to-grid feature. Setting Sub Fields to 1 snaps objects to visible points only. A value of 2 provides 1/2-field jumps. A value of 4 (the default value) provides 1/4-field jumps, and so on. Setting Sub Fields to 0 turns off the snap-to-grid feature.
Source Scan Size For film projects, where an optical house scans film for the addition of visual effects.The default values are 720 x 486 pixels. Source Grid Adjustments Allow you to shrink or offset the grid. Hor. Offset and Vert. Offset: Move the grid on the image either horizontally or vertically. These values are intended mainly for film projects. Inset: Shrinks the grid proportionally.
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Grid Settings
Type
Selects a different grid for each standard film type. For video projects, use the Square grid type. The grid for the Academy option includes a safety margin on the left that is used for adding the optical sound track. The following options are available: Square Standard Film Academy Super 35 Anamorphic
Color Show Safe Title Show Safe Action Show 14x9 Zone Show 1.66 Aspect Show 1.85 Aspect Show 1.77 Aspect Show Axes Show Tick Marks Show Thirds Show Points Show Position Info
Sets a color for the grid axes and the grid points. Displays the safe title area. Create video titles within this area to ensure that they are viewable on a regular television screen. Displays the safe action area for video display. This box is self-adjusting for PAL and NTSC projects. Select one or more of these options to display the grid you want.
Displays the grid axes. Shows tick marks along the axes. Use the Fields parameter to set the number of tick marks. Divides the screen into three sections. This is especially useful if you are creating titles for the lower third of the screen. Shows the grid points. Use the Fields parameter to set the number of grid points. Displays the position coordinates of any point in the Effect Preview, or Record monitor. Your Avid editing application uses compass coordinates and X, Y coordinates. For compass coordinates, the point (0, 0) is the center of the axes. For X, Y coordinates, the point (0, 0) is the top left corner of the monitor. X values increase to the right, and Y values increase as you move down. For more information, see Displaying Position Coordinates in the Help.
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Import Settings
The following topics describe options available in Import Settings.
Controls the dimensions of imported images. The following options are available: Image properly sized for current format: Select this option if the image is properly sized and formatted for the current project format: 720 x 480 (NTSC) or 720 x 576 (PAL). Also use this option for 720 x 540 images, or for other images that fit the 4:3 aspect ratio, or to maintain field data when you import two-field media that follows exact NTSC or PAL dimensions. Your Avid editing application converts the existing pixel dimensions, if necessary, so that the image fills the screen. HD projects use the ITU-R 709 color space instead of ITU-R 601. This is the default option. If the aspect ratio of the original frames does not match the 4:3 aspect ratio used by your Avid editing application, the imported frames might appear distorted. For best full-screen resolution of files created in a square-pixel environment, use 648 x 486 (NTSC), 648 x 480 (NTSC DV) or 768 x 576 (PAL). To create a single resolution for both NTSC and PAL, use 720 x 540. Crop/Pad for DV scan line difference: Use this option to compensate for the six missing scan lines in NTSC DV. If you have selected a 486-line resolution and are importing a 720x480 graphic or animation, the frame is padded out by six lines, preserving any field ordering in the animation/movie being imported. If, on the other hand, you have selected the DV25 resolution and are importing a full-frame 720x486 graphic or movie, the top four and bottom two scan lines are cropped out of the image. Do not resize smaller images: Select this option to import graphic files that have a smaller size than the full-raster SD or HD frame. This is typically used for either temporary web graphics (in either SD or HD) or to bring SD-formatted graphics into an HD project without blowing them up and losing quality. Resize image to fit format raster: Use this option to resize both smaller and larger images to fit the full-raster SD or HD frame. (It does so while maintaining the files aspect ratio.)
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Import Settings
Option
Description
Allows you to select the field ordering (sometimes referred to as field dominance) of the media you are importing. For 23.976p, 24p, or 25p projects, these options do not appear; all fields are automatically exported as progressive (still) frames. When the field ordering (or spatial field position) of the imported media matches the field ordering of the project format, no special processing is required. For more information, see Field Ordering in Graphic Imports and Exports on page 768. This setting does not apply to OMFI imports when the import resolution matches the OMFI file. The following options are available: Properly ordered for current format: Use this option when the file to be imported has been correctly field ordered for the video format being used (ex: Even or lower ordered for NTSC, Odd or upper ordered for 1080i HD). This is the default option. Odd (Upper Field First) ordered: Choose this option if the file was odd ordered and you are importing it into an even ordered format. For example, importing PAL DV into PAL. Even (Lower Field First) ordered: Choose this option when importing a file with even ordering into a video format with odd ordering. For example, importing NTSC into 1080i HD.
Controls how color is handled in the imported images. The following options are available: (Computer RGB (0255)): Select this option if the imported graphics file uses RGB graphics levels. Most computer-generated graphics use RGB graphics levels. The RGB color values are remapped to ITU-R 601 (formerly CCIR 601) or ITU-R 709 video color values appropriate for the Avid system. (Computer RGB, dither image colors): Select this option if the imported graphics file uses complex color effects, such as a gradation, and you are importing at a high resolution (2:1). Do not use this option to reimport an image that has already been imported with dithering. (601 SD or 709 HD (16235)): Select this option if the imported graphics file uses video levels based on the ITU-R 601 (formerly CCIR 601) or ITU-R 709 (HD) standard. These graphics include Avid color bars or images that include superblack (zero black) for keying purposes.
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Option
Description
Alpha Channel
Controls how the alpha channel is handled in imported images. The following options are available: (Do not invert (black = opaque)): Select this option to import the image, using the existing alpha channel information. (Invert on import (white = opaque)): Select this option to reverse the black and white elements of the alpha channel if they differ from the matte key requirements of your Avid editing application: a white background, a black foreground, and a gray transparency blend between the two. (Do not use): Select this option to import an image that contains alpha channel transparency information as one opaque graphic. The imported graphic appears as a single master clip in the bin. If an image contains an embedded alpha channel but your Avid editing application does not support alpha channel import for the file type, select this option to import the image successfully. For information on alpha channel support, see Import Specifications for Supported Graphics File Formats on page 754.
Frame Import Select this option to specify the duration of the single frame created from the import. The default is 10 seconds. This option does not apply to importing sequential image files because each file Duration represents one frame of the clip; therefore, the total number of files determines the total duration. Duration n Importing an image with alpha channel creates a matte key effect as a single frame, with no seconds associated media file. Importing as a single frame takes less time and requires less storage than importing as a media file. However, a single frame has limited real-time playback capabilities, particularly at high resolutions. This occurs because your Avid editing application loads the frame into memory and handles it in real time, rather than playing it back from a disk. Autodetect Sequentially Numbered Files Select this option if you are importing sequential files and you want your Avid editing application to recognize that a sequence of connected files is present and to automatically import the whole sequence. When this option is deselected, your Avid editing application does not automatically import a whole sequence of files that have sequential extensions. You can then select any single file for import. You can import sequential files for any of the supported still-image formats. For information on preparing a sequence of image files, see Specifications for Animation Files on page 760.
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Import Settings
Resolution Use the source files resolution. Select this option to maintain the source files resolution. Your Avid editing application disregards the resolution setting in the Select Files to Import dialog box as well as the resolution set in the Import tab of the Media Creation dialog box. Select this option to use the current import resolution setting. Your Avid editing application disregards the source file resolution. Select this option to have your Avid editing application display a query about resolution selection for each imported file when the resolution of the source file is different from the current import resolution setting.
Use the current import resolution. Ask me to set the resolution for each file that is different from the current import resolution setting.
Maintain events as logged. Select this option to maintain all events as originally logged. Combine events based on scene and automatically create subclips. Combine events based on camera roll and automatically create subclips. Select this option to combine all the events for a scene into a single master clip and then link the master clip to subclips that represent the original events for that scene. To use this option, you must have scene numbers logged in a scene column in the bin. Select this option to combine all the events from a camera roll into a single master clip and then link the master clip to subclips that represent the original events for that camera roll. To use this option, you must have camera roll numbers logged in a camera roll column in the bin for a film project.
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Option
Description
Select this option to create subclips for events that are merged or relinked to their source clips upon import. Use this option if you have already entered master clips in a bin for each camera roll or master scene, and have subsequently logged all the events related to those clips for import.
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You must select the clips that you want to merge before selecting this option.
Select this option to merge information in the shot log onto selected master clips based on the matching tape name. Use this option if you have already logged (or captured) master clips in a bin for each take. You must select the clips that you want to merge before selecting this option.
Sample Rate
Controls sample rate conversion during audio import. The following options are available: Convert source sample rate to project sample rate on import: Select this option to convert incoming media to the sample rate of the current project (deselected by default). Deselect this option to import audio media at the source sample rate. If your Avid editing application does not support the source sample rate, your application autoconverts it to the current project sample rate. Convert source sample rates with audio pull-up or pull-down to project sample rate on import: Select this option to convert incoming media marked with pull-up or pull-down sample rates to the sample rate of the current project (deselected by default). Deselect this option to import audio media at the source sample pull-up or pull-down rate, but with the file marked at a rate your Avid editing application supports.
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Import Settings
Option
Description
Controls sample bit depth conversion during audio import. Select Convert source sample bit depth to project sample bit depth on import to covert the incoming media to the bit depth of the current project (deselected by default). Deselect this option to import audio media at the source sample bit depth. If your Avid editing application does not support the source sample bit depth, your application autoconverts it to the current project sample bit depth.
Apply attenuation/gain effect Select this option when you want to apply attenuation/ gain effects made to clips on import prior to import. If you apply gain from the Clip menu after you have adjusted the gain before import, the pre-import gain is ignored. For example, if you apply -6 dB before import, and then apply another -6 dB to the clip, the clip remains at -6 db and not -12 db. Select the CD only option if you only want to apply attenuation/gain to all of the music files on a CD. Automatically center pan monophonic clips Autodetect Broadcast Wave Monophonic Groups Select this option to add a center pan effect to all monophonic clips on import. Select this option to import multi-channel, monophonic BWF files as a single master clip. This allows you to import an eight-track recording, for example, as an eight-track master clip with sequential file names based on the track order (filename_1.wav is associated with track A1, filename_2.wav is associated with track A2, filename_3.wav is associated with track A3).
Force import of both Proxy & High-resolution Only import clips with Good Shot Flag
Select this option to import both proxy and high-resolution versions of the selected file or files. If this option is not selected, only the selected files (proxy or high-resolution) are imported. Proxy files are imported first. Select this option to restrict XDCAM imports to only those clips described with the OK or KP (keep) flag. You can flag clips with these and other descriptive values in the Sony proxy browser software.
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Option
Description
Select this option if you want to use the Batch Import function to import high-resolution media from the XDCAM device and automatically conform it with the low-resolution proxy media. Type the number of frames you want to use as handles for batch imported clips in the Handle Length: nn Frames text box. Handles refer to material outside the IN and OUT points and are used for dissolves and trims with the new, shorter master clips. The default is 30.
Automatically import Proxies when disk is inserted Import Essence Marks as Locators Convert Proxy Audio to Project Rate during Import Import Audio Channels
Select this option if you want to import all proxy media stored on the XDCAM disc when the disc is inserted in the XDCAM device. Deselect this option if you want to import only selected media files. Select this option to import XDCAM Essence Marks as locators that can be displayed in the Source/Record monitor or in the Locators Window. Select this option if you want to convert the sample rate for proxy media (8 kHz) to the project rate when you import the media. The option is selected by default. Select this option to set the maximum number of audio channels to import: 2, 4, 6, or 8. For example, if a file has 8 channels of audio, you can select 8 to import all 8 channels or you can select 2 and only the first 2 channels of audio will be imported.
Interface Settings
The following topics describe options available in Interface Settings.
When you select this option, your Avid editing application displays text labels with the icons on the Tool palette. This is the default option. When you select this option, your Avid editing application displays labels for buttons and icons when you position the mouse pointer over them. This is the default option. You can also turn ToolTips on and off from the Help menu.
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Interface Settings
Option
Description
If you select Show ToolTips, you can delay the label display by entering a value in this text box. A delay allows you to move the mouse pointer across the interface without displaying the labels on items between the starting point and the destination of the mouse pointer. This option switches between standard Windows Alt key behavior and Avid system Alt key behavior. When you select this option, pressing and holding the Alt key together with another key works as a keyboard shortcut for certain Windows actions (for example, opening menus). When you deselect this option, pressing and releasing the Alt key and then pressing another key works as the Windows keyboard shortcut, while pressing and holding the Alt key together with another key works as a keyboard shortcut for certain Avid functions. This is the default option. For more information on Windows shortcuts, see the Windows documentation. For more information on Avid shortcuts, select Help > Shortcuts.
When you select this option, your Avid editing application automatically sets the numeric keypad in numeric mode the next time you start the application. If you deselect this option, the Num Lock key on the keyboard controls the mode of the numeric keypad. With either selection, you can use the Num Lock key to change the mode of the numeric keypad.
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Option
Description
Color
Controls the color of the given interface component. See Changing Interface Component Colors on page 56. You can set the color of any of the following interface components: Background Button Button Contents Button Highlight Button Spotlight Text Timeline Background Timeline V Tracks Timeline A Tracks Timeline TC Tracks Timeline Selection Filler Project Background Bin Default Background Backdrop Primary
Shading Style
Controls the shading of buttons and toolbars. See Changing Button and Toolbar Styles on page 57. You can select one of the following shading styles: Convex Dim Radial Convex Radial Bright Radial Glossy
Shading Depth
Controls the three-dimensional rounding of buttons and toolbars. See Changing Button and Toolbar Styles on page 57. You can set the shading depth to percentage values that range from 5% 50%, in 5% increments.
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Option
Description
Controls the spacing of the Monitor buttons or of the Timeline buttons. See Changing Button and Toolbar Styles on page 57. You can select one of the following separation values: Maximum Moderate None
Button Style
Controls the shape of the buttons. See Changing Button and Toolbar Styles on page 57. You can select one of the following button styles: Oval Octagonal Rounded Square Swoosh Antique
Interplay Root Folder for Lists the default directory for your workgroup project, where the asset this Project manager checks in media assets. Set Append project to directory path Allows you to navigate to a directory on the Interplay Server and set a new default Interplay Root Folder. Automatically adds the name of your project to the directory path specified in the Interplay Root Folder text box.
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Interplay Server Name Allows you to enter the computer name of your Interplay Server.
Allows you to enter a user name. This name must be a known workgroup user. Logs you in to the asset manager automatically every time you open a project. Connects to or disconnects from asset manager.
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Keyboard Settings
Keyboard Settings
The following illustration displays the default keyboard settings.
Step keys Play/Step/Shuttle keys Delete key
Play key
Stop
Arrow keys
To view the name of a button in the Keyboard settings window, rest the pointer on the button. To get help for the button, right-click (Windows) or Ctrl+Shift+click (Macintosh) and select Whats This? For information on mapping buttons, see Mapping User-Selectable Buttons on page 79. When you open the Keyboard palette from the Settings list and select Map Foreign Keyboard, you can map user-selectable buttons to the keyboard. If the Windows operating system is set to French or German regional settings, and you click the center of the Enter key in the Keyboard palette, a message box opens that says foreign keyboard mapping mode has been turned off. To return to foreign keyboard mapping mode, Select Standard, and then select Map Foreign Keyboard again.
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Create New Title using Controls which Title tool your Avid editing application uses. The following options are available: Marquee: Your Avid editing application always opens Marquee when you select Clip > New Title or Tools > Title Tool. Title Tool: Your Avid editing application always opens the classic Title Tool when you select Clip > New Title or Tools > Title Tool. Ask me: Your Avid editing application displays the New Title dialog box when you select Clip > New Title or Tools > Title Tool. You can then select either Marquee or the Title Tool. This is the default setting.
Promote Title Tool titles Controls whether your Avid editing application promotes classic Title Tool titles to to Marquee Marquee when you open the title for editing from a bin or from within a sequence. The following options are available: Yes: Your Avid editing application always promotes a Title Tool title to a Marquee title. For more information, see Promoting Title Tool Titles to Marquee in the Marquee Help. No: Your Avid editing application never promotes a Title Tool title to a Marquee title. Ask me: Your Avid editing application displays the Edit Title dialog box when you open a title for editing from a bin or from within a sequence. You can then choose whether to promote the title to Marquee. This is the default setting.
When this option is selected, your Avid editing application creates a backup Title Tool version of any title that it promotes to Marquee. The backup copy is a fast-saved (unrendered) title. Your Avid editing application adds [TT] to the name of the backup copy to differentiate it from the newly created Marquee version.
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Filter Network Drives Based on Resolution Filter Out System Drive Filter Out Launch Drive
Removes as a storage choice network drives that cannot support the selected resolution or cannot play back the selected resolution. Removes as a storage choice the drive on which the operating system resides. Removes as a storage choice the drive on which your Avid editing application resides.
Auto-index local drives as Enables automatic indexing of local drives by the Media Indexer, a background they come online (using service that keeps track of the media files in storage locations that you identify. filtering rules) Auto-indexing uses filtering selections on the left side of the tab, so that if you have selected Filter Out System Drive, any media on that drive will not be indexed. For more information about configuring the Media Indexer, see the Avid Interplay Software Installation Guide. Manual Storage Scan Enables immediate indexing of local drives by the Media Indexer. If the Auto-index option is turned off, you can click this button to index local drives and folders. You can then use the Interplay Service Configuration tool to remove specific drives or folders, if desired. Determines how indexing failure messages are reported. For information on using the Console, see The Console Window on page 82.
On indexing failure
Select a resolution. This sets your chosen resolution for all the Media Creation dialog box tabs. It also sets it for any place in the application where you select a resolution. Select a drive or drives. In the Titles tab, only a Video Drive option is available. This sets your chosen video and audio drives for all the Media Creation dialog box tabs. It also sets them for any place in the application where you select drives.
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Option
Description
Select this to turn on or off the ancillary data option for all slots. Select the type of ancillary data you want to assign to a particular slot, 1-4. Displays the DID and SDID number values for the ancillary data packets that your Avid editing application captures and preserve by default. Select this checkbox if you want this particular slot to access the ancillary data selected.
Media Creation Settings: Titles, Import, and Mixdown & Transcode Tabs
The following table describes the options in the Titles tab, Import tab, and Mixdown & Transcode tab, and Media Type tab of the Media Creation dialog box.
Option Description
Select a resolution. This sets your chosen resolution for all the Media Creation dialog box tabs. It also sets it for any place in the application where you select a resolution. Select a drive or drives. In the Titles tab, only a Video Drive option is available. This sets your chosen video and audio drives for all the Media Creation dialog box tabs. It also sets them for any place in the application where you select drives.
Select a drive or drives This sets your chosen video drives for all the Media Creation dialog box tabs. It also sets them for any place in the application where you select drives.
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Video Resolution
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Apply to All Video/Audio Drive Apply to All Same as Source
The application always renders an effect at the highest resolution used in the effect source clips.
This sets your chosen resolution for all the Media Creation dialog box tabs. It also sets it for any place in the application where you select a resolution. Select a drive or drives. This sets your chosen video and audio drives for all the Media Creation dialog box tabs. It also sets them for any place in the application where you select drives. Select this option if you want the application to render the effect using the resolution of the clip or clips used to create the effect. If an effect is created from clips that use different resolutions, the application uses the highest quality resolution. Controls the resolution (bit depth) used for effects processing. The following options are available: 8-bit: Select this option when rendering time is more important than image quality. Also use this option if you are mainly working with effects that dont support 16-bit precision. 16-bit: Select this option for the best overall image quality. Use this option if you use 10-bit resolutions, use many levels of nested effects, or want the best color fidelity for rendered effects. Automatic: Select this option if you want the media source to determine the effects resolution. This is the default.
Effects Processing
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n
Option
If your project uses an HD resolution, you cannot select OMF as a file format. MXF is selected by default.
Description
Select a file format: Open Media Format (OMF) or Material Exchange Format (MXF). This setting applies to all video format menus (in the Capture tool, the Consolidate/Transcode dialog box, and other places in your Avid editing application). For more information, see File Format Specifications on page 753.
Select to make sure you are connected to the Media Services Broker. You can deselect this option to disconnect without losing your setting information. Type the Broker name as it appears in the Media Services Broker application window. For example: http:\\myBrokerPC:8080 You may need to check with your Media Services Broker administrator for this information.
Username Password
Type your Media Services Broker username. Type your Media Services Broker account password.
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Mouse Settings
Option
Description
Type the directory where you intend to save the QuickTime reference movie created by the service. You can click the Browse button to locate the directory. (Option) If you select Notify me of job completion by email. Type your e-mail address.
You can also check the Avid Interplay Media Services Broker Jobs window to see the status of your job.
Mouse Settings
The following table describes options available in Mouse Settings.
Option Description
The option you select in the Vertical Scroll Speed menu controls the speed of scrolling with the mouse wheel within your Avid editing application Normal, Moderate, or Fast. For more information, see Mouse Scroll Wheel Support in the Help. Assigns functions to three additional mouse buttons.
PortServer Settings
The following table describes options available in PortServer Settings.
Option Description
Auto-connect to LANshare at Launch LANshare workspaces are recognized when you start your Avid editing application. Connect/Disconnect Starts or terminates the connection.
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The following table describes options available in Remote Play and Capture Settings.
Option Description
Mode
Remote Capture when you want to perform a quick capture. This mode is also known as crash record. It allows your Avid editing application to capture the media being sent to it immediately without setting up parameters like IN and OUT points. Remote Capture supports record and stop with the controller. Remote Play when you want to control sequences via an edit controller. Remote Play supports play, cue, and stop. Remote Punch-In when you want to perform a quick audio punch-in. Remote Punch-In allows your Avid editing application to record the audio being sent to it immediately without setting up all parameters, such as OUT points. Remote Punch-In supports play, cue, record, and stop with an external controller.
Device Code
Select the device code that identifies the VTR the system will emulate. The edit controller adjusts to this choice. The default value is a Sony PVW-2800, which performs all the common play and capture functions. You do not need to change the device code value unless your edit controller does not recognize the VTR or you want to emulate a specific VTR.
Runup (frames)
This option is only available with Remote Play. Specify the time (measured in frames) it takes the deck to start playing from a cued position. The default value is 1 frame. When the runup times of two video devices are similar, it is easier for the edit controller to synchronize the devices during preroll. If your Avid VTR does not sync up as often as you want, try adjusting this value so the two devices attain full speed at nearly the same time.
This option is only available with Remote Play and Remote Punch-In. Avid recommends that you do not inhibit preloading under normal circumstances. Preloading occurs by default in your Avid editing application. It improves playback performance by preparing the digital media for playback each time you cue a new frame. Selecting this option causes your Avid editing application to match the behavior of a tape deck when you step through footage frame by frame. Avid recommends this option only for projects that require quick cueing of one frame after another; for example, when you are using your Avid editing application to present a sequence of still images as in a slide presentation.
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Render Settings
Render Settings
The following table describes options available in Render Settings.
Option Description
Render Completion Sets a sound for your Avid editing application to activate once the rendering process is Sound complete. This is useful when you are rendering multiple effects. The following options are available: Motion Effects Render Using None: Disables the rendering completion sound. This is the default. System Beep: Sets the rendering completion sound to match the sound set for your operating system. Render Sound: Sets the rendering completion sound to a customized sound. On Macintosh systems, several customized sound choices are available
Determines the processing method when existing motion effects are rendered or rerendered. The following options are available: Original Preference: Causes effects to be rendered as whatever type they were when originally created. Duplicated Field: Displays a single field in the effect. For two-field media, this reduces the information stored by half because it drops one field of the image, resulting in a lower quality image. For single-field media, this is usually the best choice because of its speed (the other options do not improve effect quality for single-field media). With JFIF resolutions, selecting this option causes the effect to render in the shortest amount of time. With DV and MPEG resolutions, the effect renders approximately as quickly as it would if you selected Both Fields as the rendering option. You can use this option to remove unwanted field motion in interlaced material brought into a progressive project. Both Fields: Displays both fields in the effect. For example, the first two frames of a half-speed (50%) slow-motion effect repeat the original Frame 1 (both fields) twice. This option is good for shots without inter-field motion, NTSC or PAL film-to-tape transfers, and still shots. With footage that includes inter-field motion, this method might result in minor shifting or bumping of the image because it disturbs the original order of fields: a Field 1 will appear both before and after the corresponding Field 2. The effect renders relatively quickly. For best results, you should use evenly divisible frame rates with this option.
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Option
Description
Interpolated Field: Creates a second field for the effect by combining scan line pairs from the first field in the original media. This option calculates the motion effect at the field level rather than the frame level. Because your Avid editing application considers all fields and does not disturb the original order of fields, the smoothest effect results. Effects created using this option take the longest amount of time to render.
VTR-Style: Creates a second field for the effect by shifting selected video fields of the original media by a full scan line. This technique is similar to that used by high-quality professional video decks when playing footage at less than normal speed. This option also creates the motion effect at the field level rather than the frame level; however, because pixels are not filtered, the final image is sharper than that created by the Interpolated Field option. The image might display some slight jitter at certain speeds. The time needed to render effects created with this option is longer than the time for effects created using either Duplicated Field or Both Fields but similar to the time needed for Interpolated Field.
Timewarps Render Select an option to determine the processing method when Timewarp effects are rendered Using or rerendered. The following rendering options are the same as those for Motion Effects Render Using see the preceding descriptions: Original Preference Duplicated Field Both Fields Interpolated Field VTR-Style
The following two rendering options are also available: Blended Interpolated: Your Avid editing application blends, or averages, pixels from the original frames or fields to create intermediate frames or fields. For example, at 25% speed, your Avid editing application creates three blended images between outgoing Image A and incoming Image B. The first blended image weights the pixels from Image A at 75% and Image B at 25%. The second blended image weights the pixels from Image A at 50% and Image B at 50%. The third blended image weights the pixels from Image A at 25% and Image B at 75%. Objects in motion from Image A to Image B appear to fade out of Image A and fade in to Image B. Timewarp effects created using Blended Interpolated or Blended VTR render less quickly than Interpolated Field or VTR-Style.
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Option
Description
Blended VTR: Your Avid editing application blends, or averages, pixels from the original frames or fields to create intermediate frames or fields. For example, at 25% speed, your Avid editing application creates three blended images between outgoing Image A and incoming Image B. The first blended image weights the pixels from Image A at 75% and Image B at 25%. The second blended image weights the pixels from Image A at 50% and Image B at 50%. The third blended image weights the pixels from Image A at 25% and Image B at 75%. Objects in motion from Image A to Image B appear to fade out of Image A and fade in to Image B. Timewarp effects created using Blended Interpolated or Blended VTR render less quickly than Interpolated Field or VTR-Style.
Sets a global override for 3D effects that have HQ (Highest Quality) software implementations. You select the HQ implementation or the standard implementation for individual effects by clicking the HQ button in the Effect Editor. The following options are available: Quality Set in Each Effect: Causes effects to render at the quality determined by the HQ setting in the individual effects. This is the default. Standard Quality: Causes all effects to render with the standard implementation. Highest Quality: Effects render with the HQ implementation, if one exists for a given effect. If an HQ implementation does not exist for a given effect, the effect renders with the standard implementation.
Sets safe color values for the composite video signal. Sets safe color values based on brightness. Sets safe color values based on color range.
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19 Using Settings
Option
Description
Units buttons
Define the units of measurement for the three types of safe color values. The Luminance and RGB Gamut menus allow you to select from any of the following options. The Composite Units menu allows you to select either the IRE or the mVolts (millivolts) option. 8 Bit: Measures the adjustment on a scale from 0 to 255. The RGB value for a color in the Color Correction tool will not be identical to the RGB value for the same color in a graphics application such as Adobe Photoshop. For example, the 8-bit RGB values for reference black and reference white are 16 and 235 respectively.
n
Actions buttons
%: Measures the adjustment on a percentage scale from 0 to 100. IRE: Measures the adjustment in IRE units. mVolts: Measures the adjustment in millivolts.
Define how your Avid editing application implements the safe color settings. The top menu controls both the Composite and the Luminance limit types; the bottom menu controls the RGB Gamut limit type. Each Actions menu allows you to select from the following options: Ignore: The system does not limit based on these settings. This is the default setting. Warn: The system provides warnings when these limits are exceeded. For more information on safe color warnings, see Understanding Safe Color Warnings in the Help.
Script Settings
The following table describes options available in Script Settings.
Option Description
Font Size
This option selects the font for imported scripts. This option selects the font size. The default is 12 points.
Left Margin (pixels) This option specifies the left margin size. The default is 40 pixels. Take Coloring Show Frames Show All Takes This option specifies the color that your Avid editing application will apply to takes. When this option is selected, your Avid editing application shows frames in take slates. When this option is selected, your Avid editing application shows all takes in each slate. If you deselect this option, your Avid editing application displays only one take per slate.
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Option
Description
Interpolate Position When this option is selected, you can click in a take line within a script, and the image in the Source pop-up monitor updates to the approximate position in the take where you have clicked. If you deselect this option, the Source pop-up monitor does not respond when you click in a take line. Hold Slates Onscreen Set this option to keep the slates on the screen when you scroll through a script in the Script window. Each slate remains on the screen as long as the take lines to which it is linked remain on the screen.
Lists the input sources available with the audio hardware installed on your system. Maps input sources to the output sources available with the audio hardware installed on your system. The options available on your system determine which sources are listed as sub-options. Select <No Match> if you do not want an input source mapped to an output source.
Allows you to override settings made by your Avid editing application and to accept the default settings of the Windows Master Volume control. The options available on your system determine which sources are listed as sub-options. Select this option to deselect all options in the dialog box and allow the Windows mixer to map input sources to output sources. Lists the sound card installed on your system.
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Timeline Settings
The following topics describe options available in Timeline Settings
Show Toolbar
Show Marked Region Highlights the region from the IN point to the OUT point. This setting also affects the behavior of the Replace Edit function. When this option is selected, Replace Edit obeys IN and OUT marks in the Timeline. When this option is deselected, Replace Edit ignores IN and OUT marks in the Timeline. For more information, see Performing a Replace Edit in the Help. Show Marked Waveforms Highlight Suggested Render Areas After Playback Show Position Bar Shows waveforms drawn between an IN point and an OUT point instead of over the entire composition. This option allows you to display thin colored indicator lines in the Timecode track of the Timeline. These thin colored lines display information about the real-time effects in your sequence. For more information, see Real-Time Playback of Video Effects in the Help. When this option is selected, the blue position bar is displayed in the Timeline.
Show Effect Contents When this option is selected, your Avid editing application displays effect information. Double-Click to Show When this option is selected, your Avid editing application allows you to double-click Nesting segments in the Timeline to display the nested effects. Show Four-Frame Display Use Fast Scrub When this option is selected, your Avid editing application shows the head and tail of incoming or outgoing frames of video when you drag a segment. Available when you are using Avid Nitris DX or Avid Mojo DX. To view markers and all HD effects, deselect this option. Scroll While Playing Scrolls over the position indicator while you play a sequence.
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Trim Settings
Start Filler Duration Find Flash Frames Shorter Than n frames Auto-Patching Auto-Monitoring Segment Drag Sync Locks
Type a default duration for the filler added at the start of a sequence. For more information, see Adding Filler in the Help. Type the maximum number of flash frames you want your Avid editing application to detect. The default is 10, which tells your Avid editing application to detect clips with 9 frames or fewer. See Finding Black Holes and Flash Frames on page 406. When this option is selected, your Avid editing application automatically patches the enabled source tracks to the tracks enabled in the Timeline sequence. When this option is selected, the track you patch to is monitored. This option is selected by default. When this option is set and you click the Sync Lock buttons in the Track Selector panel, you can drag clips in Segment mode while maintaining audio and video synchronization. Your Avid editing application adds filler where necessary. For more information, see Maintaining Sync in Segment Mode in the Help. Allows a clip, when dragged from a bin to the Timeline, to either snap to a transition point or move freely on the track. If the option is selected, the clip snaps to an existing transition endpoint. If the option is deselected, the clip moves freely to any position on the track. Allows you to set the number of video and audio tracks displayed in the Timeline for new sequences. You can select a maximum of 24 video tracks and 24 audio tracks. Select the size of the handles, in frames, to use for dupe checking. The chosen number of frames is added at the beginning and the end of each clip before checking for overlap. The handles are used only for internal calculations.
Trim Settings
The following topics describe options available in Trim Settings.
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Allows you to type a preroll value for a playback loop. Allows you to type a postroll value for a playback loop. Allows you to type a transition effect duration for a playback loop.
Sets your Avid editing application to enter Big Trim mode when you perform any operation that activates Trim mode. In Big Trim mode, both Source and Record monitors are replaced by displays of outgoing and incoming frames.
Go to Transition uses Small Sets your Avid editing application to enter Small Trim mode only when you Trim mode click the Go to Previous or Go to Next button. Always use Small Trim mode Sets your Avid editing application to enter Small Trim mode when you perform any operation that activates Trim mode. Small Trim mode leaves the Source monitor display, Information Row displays, user tool palettes, and some Monitor menu functions intact. This option allows you to continue to perform basic editing functions. Auto focus when entering Trim mode Arrows at selected transitions Render On-the-Fly Dual Image Play Sets your Avid editing application to enlarge the Timeline at the transition selected for trimming. Sets your Avid editing application to replace the standard trim rollers with arrows at selected transitions in the Timeline. Sets your Avid editing application to display the results of effects as soon as you create them. Note that this can slow down the editing of the sequence. Enables dual-image play while trimming (also known as dual-roller trim). It displays outgoing and incoming frames in real time while you trim your edit (adding or shaving the same number of frames on both sides of a transition).
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DV Output Setting (not applicable to DV devices connected to an Avid Adrenaline or an Avid Mojo)
The following options are available: Output to DV Device: Select this option if you have connected a DV device to a software-only system or an Avid Mojo SDI and you have selected Device > IEEE 1394. Format: Available only if you have Output to DV Device selected and a device connected. Allows you to select the compressed format to be sent to the DV device. Realtime Encoding: Available only if you have Output to DV Device selected, a device connected, and you are in an SD project. Allows you to enable or disable real-time effects for better performance. For more information, see Playing Back to a DV Device in the Help.
Move the slider to increase or decrease the amount of frame offset in the Composer monitor so that the media on the desktop and the media in the DV device play simultaneously. See Adjusting the Play Delay Offset in the Help.
Open GL Hardware Select the Open GL board for your video display, or select Software OpenGL if Preview DVE effects with: you do not have an OpenGL video board. For more information, see Options for Controlling Real-Time Effects Playback in the Help. Enable Confidence View (also called passthrough) High-Quality Scaling for Real-Time Decode Enable confidence view if you want to view incoming media in the Record monitor while you are capturing. Deselect this option for better performance. Enable this setting to improve image quality during playback of mixed-format sequences where material requires resizing. This setting improves image quality for SD sequences that contain HD material, or for sequences that mix HD sizes (for example, 720p with 1080p). This setting affects performance, so you might choose to use it only when your workflow requires the highest possible image quality. You can also enable or disable this setting by selecting the HQ RT Decode Scaling command in the Timeline Video Quality menu. For more information, see Setting the Video Quality for Playback in the Help. Maximum Real Time Streams Select the number of video streams you want the application to use during playback. For more information, see Options for Controlling Real-Time Effects Playback in the Help.
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Input menu
Lets you select the video input for SD projects: Composite, Component, S-Video, SDI, or DNA-1394. For HD projects, the menu displays HD-SDI. For SD or HD projects, if you are capturing DV media through a 1394 port on your computer, the menu displays Host-1394. For more information, see Capturing DV Media Directly from a DV Device in the Help. Opens or hides the Waveform monitor and the Vectorscope monitor.
Your Avid editing application supports the SMPTE/EBU component standard for 625 timing and Betacam component levels for 525 timing. Your application does not support the MII component video standard.
Let you change the value for each setting. The preset buttons are highlighted when the factory preset levels are displayed. This option lets you switch between the following: Professional: preset sync using a wider bandwidth for non-TBC sources. Consumer: automatic sync using time-base correctors (TBC) internal to the video source
Lets you save the settings for an individual tape each time you calibrate bars. This option is used when the source tape has color bars with 100% (versus 75%) chrominance levels.
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Sync Lock
Use this feature to lock your output connection to the reference or an internal signal on the Avid input/output hardware. Internal Reference TriLevel (on some models, TriLevel Sync is automatically detected and does not appear as an option)
Allows you to specify which color standard to use for your HDMI (High-Definition Multimedia Interface) output. You must have HDMI-compatible Avid input/output hardware attached to your system. YCbCr RGB SDInterlaced SDProgressive HD
HDMI Format
Crossconvert
Allows you to output an HD format from an HD sequence with a compatible frame rate. The crossconvert choices depend on the format of the sequence, OFF Specific format
Downconvert
Allows you specify how downconverted SD video is resized. The options are Anamorphic, Letterbox, Center Cut, or OFF. OFF Specific format SD Interlaced HD
Component Format
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Option (Continued)
Description
(Vertical Blanking Interval) Instructs the system to preserve or blank 5 lines above each field in NTSC and 8 lines above each field for PAL when you when you display a sequence or perform a digital cut. These lines are used to store additional encoded information such as closed captioning, edgecodes or key numbers for film projects, or various interactive or enhanced TV codes. Blank: Blank the VBI information when the system performs a digital cut. This option also allows you to turn off the display of VBI information. Preserve: Preserve the VBI information for a digital cut. This option does not change output signal containing VBI information.
If your facility uses VBI information, you add the VBI information to the video before the footage is captured by the Avid system. The system automatically captures VBI information when you capture footage, The VBI option in the Video Output tool allows you to preserve the information when you output your sequence.
c You cannot preserve VBI information for DV or HD resolutions. You can only preserve VBI information for JFIF, uncompressed,
and MPEG IMX resolutions. By default the system blacks out the VBI information and does not preserve the information for digital cuts. The system fills the vertical blanking interval with video black (R=G=B=16). Only preserve these extra lines if you have a specific need for the information. For more information see Vertical Blanking Information on page 605. The application saves the VBI value from session to session. You can change the value at any time before you perform a digital cut. Test Patterns Settings menu Allows you to choose a test pattern for calibrating during output. Lets you save the settings for an individual tape each time you calibrate bars.
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Output menu
Lets you select either Component, Composite, S Video. On some systems, all outputs on the input/output hardware are active. Select an analog signal from the Output menu to calibrate for output. See Calibrating for Video Output in the Help.
H Phase
Lets you adjust the horizontal blanking interval used to synchronize the timing of two or more video signals. Available on some systems for the following output: S Video Component Composite
Hue
Allows you to adjust an attribution of color perception based on varying proportions of red, green, and blue in the video signal. Also known as color phase. Available for the following output: S Video Composite
Sat
Allows you to adjust saturation, a measurement of chrominance or the intensity of color in the video signal. Available for the following output: S Video Composite
SC Phase
Allows you to adjust the subcarrier phase, the color-burst portion of a composite or S-Video signal used to synchronize the timing of two or more video signals. Available for the following output: S Video Composite
Setup
Allows you to set the relative lightness and darkness of images. Available for the following output: S Video Component Composite
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Option (Continued)
Description
Gain
Allows you to adjust the variation of the lightest or brightest in comparison to the darkest portions of the image. Available for the following output: S Video Composite
Y Gain
In some Avid input/output hardware configurations, allows you to adjust Y Gain, a measurement of luma (Y) in the video signal that is the whitest point in the visible picture. Color bars are used to set the white level. Available for the following output: Component
RY Gain
In some Avid input/output hardware configurations, allows you to adjust the red (R) minus luminance (Y) color-difference signal of an analog component system in the SMPTE NTSC video standard. Available for the following output: Component
BY Gain
In some Avid input/output hardware configurations, allows you to adjust the blue (B) minus luminance (Y) color-difference signal of an analog component system in the SMPTE NTSC video standard. Available for the following output: Component
Pr Gain
In some Avid input/output hardware configurations, allows you to adjust the gain of the Pr color-difference signal (a scaled version of the RY signal) of an analog component system. Available for the following output: Component
Pb Gain
In some Avid input/output hardware configurations, allows you to adjust the gain of the Pb color-difference signal (a scaled version of the BY signal) of an analog component system. Available for the following output: Component
System Phase
In some Avid input/output hardware configurations, allows you to modulate the timing of the output signal and a reference signal. Available for the following output: S Video Component Composite
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Option (Continued)
Description
SubPixel HPhase
Provides a fine adjustment of Horizontal phase. Available for the following output: S Video Component Composite
Settings menu
Lets you save the settings for an individual tape each time you calibrate bars. Available for the following output: S Video Component Composite
Output menu
Gain
Allows you to adjust a measurement of luma (Y) in the video signal that is the whitest point in the visible picture. Color bars are used to set the white level. Available on some systems for the following output: HD Component RGB HD Component YPbPr
B Gain
In some Avid input/output hardware configurations, allows you to adjust the blue (B) minus luminance (Y) color-difference signal of an analog component system in the SMPTE NTSC video standard. Available for the following output: HD Component RGB (for some systems) HD Component YPbPr
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Option (Continued)
Description
Pb Gain
In some Avid input/output hardware configurations, allows you to adjust the gain of the Pb color difference output, scaled from BY using the BT. 709 color space in HD component systems. Available for the following output: HD Component YPbPr
R Gain
In some Avid input/output hardware configurations, allows you to adjust the red (R) minus luminance (Y) color-difference signal of an analog component system in the SMPTE NTSC video standard. The signal consists of the following base equation for red (R), green (G), and blue (B) components: RY = 0.587G 0.114B + 0.701R Available for the following output: HD Component RGB HD Component YPbPr
Pr Gain
In some Avid input/output hardware configurations, allows you to adjust the gain of the Pr color-difference signal (a scaled version of the RY signal) of an analog component system. Available for the following output: Component
H Phase
Lets you adjust the horizontal blanking interval used to synchronize the timing of two or more video signals. Available on some systems for the following output: S Video Component Composite
System Phase
Allows you to modulate the timing of the output signal and a reference signal. Available for the following output: HD Component RGB HD Component YPbPr
Settings menu
Lets you save the settings for an individual tape each time you calibrate bars.
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Workspace Settings
Workspace Settings
The following table describes options available in the Workspace Settings.
Option Description
Activate Settings Linked By Name Continually Update This Workspace Manually Update This Workspace
Select this option to link other settings to the workspace. Select this option to automatically preserve the workspace in its most recent arrangement. Future changes to the arrangement of the tool windows are saved. Select this option to save the workspace in its current arrangement when you click Save Workspace Now (which appears only after you select Manually Update This Workspace). Future changes to the arrangement of the tool windows are disregarded unless you return to the Workspace Settings dialog box and click Save Workspace Now again.
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To ensure usability and high quality, the files in some formats require preparation before being imported to your Avid editing application. Consequently, this section contains many more notes for import than for export. When you export a file, you select a file format from the Export Settings dialog box and select options appropriate for the format. For descriptions of the dialog box options, see Export Settings Dialog Box Options on page 682. For information on import and export procedures, see the following topics in the Help: Importing Files: Basics Importing Files: Advanced Exporting Frames, Clips, or Sequences: Basics Exporting Frames, Clips, or Sequences: Advanced
Notes
No Four-bit BMP files saved with RLE (run-length encoded) compression are not supported. Photoshop does not support four-channel BMP files.
32-bit
Yes
10-bit (logarithmic) Not applicable 24-bit No Pixel aspect information is saved with image data. When importing files generated from Video Toaster, select the option Force to Fit Screen.
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Notes
IFF (.iff)
1-bit to 24-bit color; 1-bit alpha Pixel aspect information is saved with image data. only 1-bit to 8-bit grayscale; 64-color EHB; 4096-color HAM; 262,144-color HAM8; SHAM; A-HAM; A-RES 24-bit color, 8-bit grayscale No See Specifications for Importing OMFI Files on page 762. Color-mapped and 24-bit color Not PCX files with 1-bit color depth or odd-numbered pixel applicable widths are not supported. Not If you are importing Photo CD files, you must install applicable QuickTime software and a compatible QuickTime driver for Photo CD. Most Photo CD files are high resolution. If the photo has a portrait orientation, the image will be automatically rotated upon import. Use a paint or image-processing program to crop or resize the image before importing.
Photoshop (.psd)
RGB 8-bits/channel, Yes RGB16 bits/channel, grayscale, indexed color, and duotone variations
Multilayered graphics are supported for import. See Photoshop Graphics Import on page 187. Duotone files are loaded as grayscale. Multichannel (greater than four channels) files are not supported. CMYK files not supported.
Yes Yes
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Notes
Yes No Yes
Yes 8-bit or 16-bit grayscale; 8-bit grayscale plus 8-bit alpha channel; 24- and 48-bit color; 24-bit color plus 8-bit alpha channel; 64-bit (16 bits per component) 24-bit plus 8-bit alpha Yes Pixel aspect information is saved with the image. only) Double-clicking a Softimage c Windows the application associated with file starts PICT files because they use the same file name extension. Avoid double-clicking Softimage files to view them.
Softimage (.pic)
No Yes The following types of files are not supported: Multichannel (greater than four channels) files; Group 3-compressed (fax) files; CMYK files with extra channels; and JPEG-compressed files. Four-channel files from Avid Matador are imported as three-channel files.
8-bit color-mapped; Yes 8-bit or 16-bit grayscale; 24- and 48-bit color; 24-bit color plus 8-bit alpha; 36-bit color plus 12-bit alpha; 42-bit color plus 14-bit alpha; 48-bit color plus 16-bit alpha
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Notes
32-bit and 64-bit 1-, 2-, 4-, 8-, 16-, 24-, and 32-bit 24-bit
Yes No No Pixel aspect information (based on the video format) is saved with image data. When importing, select the option Force to Fit Screen.
Square pixels: 648 x 486 (NTSC) 640 x480 (NTSC DV) 768 x 576 (PAL) Square pixels: 864 x 486 (NTSC anamorphic) 1024 x 576 (PAL anamorphic) 1280 x 720 (HD) 1920 x 1080 (HD) White foreground (transparent), black background (opaque) RGB ITU-R 601 ITU-R 709
These are the preferred sizes for NTSC and PAL. 720 x 540 can also be used, in some situations, for both NTSC and PAL. These are stored by the application as non-square pixels. For more information, see Frame Size for Imported Graphics on page 759. Preferred sizes. SD media is stored by the application as non-square pixels.
Alpha channel
This is the standard used by graphics, animation, and compositing packages. The graphics need to have the alpha channel inverted on import. Other formats, including CMYK, can cause import errors. ITU-R 601 is used for SD and ITU-R 709 is used for HD. In HD projects, your Avid editing application automatically converts the media.
Color mode
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Aspect
Requirement
Notes
File format
Various
Your Avid editing application accepts many file formats for input. TIFF (.tif), PICT (.pct), and PNG (.png) are commonly used formats. See Import Specifications for Supported Graphics File Formats on page 754.
Odd (Upper field first) For interlaced media, your Avid editing application uses the Even (Lower field following order: first) NTSC (601 and DV): lower field first PAL 601: upper field first PAL DV: lower field first HD Interlaced: upper field first
If the field order of the graphic is not correct, select the field order of the graphic during import and the application will reverse the fields appropriately. Field order does not apply to progressive media. See Field Ordering in Graphic Imports and Exports on page 768.
Before you import a graphics file to your Avid editing application, you can also use third-party image-editing software to make adjustments such as the following: Create the file in the appropriate size, resolution, and bit depth. Crop or color-correct an image. Eliminate jagged edges in an image by using the image-editing applications anti-aliasing or high-quality option. Add transparency (to some formats) by adding an alpha channel. In some cases, convert an image file that does not support an alpha channel to a format that does, in order to add transparency.
You can import and key the image over video by using key effects within your Avid editing application. However, importing an image with an existing alpha channel provides the best results. For specific procedures and file formats, see the documentation that accompanies the image-editing software.
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648 x 486 (NTSC) 640 x 480 (NTSC DV) 768 x 576 (PAL) 864 x 486 (NTSC anamorphic) 1024 x 576 (PAL anamorphic) 1280 x 720 (HD) 1920 x 1080 (HD)
720 x 486 (NTSC) 720 x 480 (NTSC DV) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) Not applicable Not applicable
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n
Format
Your Avid editing application imports the file at the frame rate that is set in the project. Set the appropriate frame rate for the project when you export from a third-party application.
Description
ERIMovie
Developed by Elastic Reality, Inc. (now a division of Avid Technology, Inc.) for quick playback of rendered movies on Silicon Graphics, Inc. platforms. ERIMovie files use the .mov or .eri file name extensions. QuickTime for Windows also uses the .mov file name extension. However, QuickTime does not support ERIMovie, and double-clicking an ERIMovie file will cause an error.
n
PICS (Macintosh only)
There is no player for ERIMovie on Windows or Macintosh platforms; the mview program supports ERIMovie on Silicon Graphics systems.
Developed by Apple Computer, Inc. A PICS file is a sequence of PICT images. Many applications that handle multiple image formats on the Macintosh platform also support PICS files. Only uncompressed data can be stored in PICS format. PICS export does not allow PICS containers larger than 16 MB.
QuickTime
Developed by Apple Computer, Inc. for multimedia on multiple platforms. QuickTime files use the .mov file name extension. After you import a QuickTime file, the file maintains the .mov file name extension, which is visible in a bin. The .mov file name extension is the default for export. Avid QuickTime codecs enable you to fast import and export QuickTime files. To use the codecs in a third-party application, see Exporting from a Third-Party QuickTime or AVI Application on page 573. To take advantage of the speed of Avid QuickTime codecs, you must export the files from the QuickTime application at the appropriate frame size for the project you plan to import to in your Avid editing application.
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Format
Description
AVI Developed by Microsoft for storing video and audio information as part of its Video (Audio Video Interleave) for Windows standard. (Windows Only) AVI files use the .avi file name extension. After you import an AVI file, the file maintains the .avi file name extension, which is visible in a bin. The .avi file name extension is the default for export. Avid AVI files can be quite large, especially at high video resolutions. They require adequate storage and transfer capabilities.
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Format
You can capture, render, and edit audio in any of these formats.
Description
Audio Interchange File Format (AIFF-C) (Macintosh only) Sound Designer II (SDII)
Format for audio files developed by Apple Computer, Inc. Native format of the Sound Designer II application developed by Digidesign, Inc., a division of Avid Technology, Inc.
n
Wave Format (WAVE) PCM (MXF)
Media Composer has limited support for Sound Designer II audio. See Working with Sound Designer II Audio Files on Macintosh Systems in the Help.
Format for audio files developed jointly by Microsoft and IBM. WAVE files are playable by nearly all Windows applications that support sound. PCM (Pulse Code Modulation) is an industry-standard audio format. Avid MXF files store audio as PCM data. See Understanding MXF Files on page 761.
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MXF has been designed to be flexible enough for use in all stages of content creation, from acquisition, to authoring, to distribution.The primary benefit of MXF is that it provides greater workflow efficiency by preserving useful metadata as media files make their way through the content creation process.The MXF format is independent of the type of content that it contains, so an MXF file can contain video and/or audio at any resolution or compression. In many instances MXF files will encapsulate media which is already formatted to one of the existing industry standards. MXF allows for easy exchange of material between file servers, tape streamers and digital archives. MXF is an ideal interchange format to enable workflow efficiencies in news broadcasting, post production, asset management, and archiving applications. For example, Avid|DS and ProTools support MXF files. You can select the MXF format when capturing, importing, creating titles, or rendering effects. See Media Creation Settings on page 728.
You must import sequences and clips to projects that have the same edit rate (29.97 fps or 23.976 fps for NTSC, 25 fps for PAL, 24 fps for film). If the edit rates do not match, you will receive an error message.
n
Resolution
Your Avid editing application cannot import an OMFI audio file that was produced with an edit rate equal to the audio sampling rate. Trying to import such a file results in an Unrecognized file type error message. Create the source file with an edit rate at the project edit rate (29.97 fps, 25 fps, 24 fps, or 23.976 fps).
For optimum import speed and quality, export or render the file from the source application at the resolution you want, and then import the file into your Avid editing application at that resolution. For more information, see Import Settings: OMFI/AAF Tab on page 719.
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Option
Description
OMFI version
Avid editing applications recognize and support OMFI 1.0 composition and media files and OMFI 2.0 composition files. The following OMFI 2.0 effects are supported generally: Video effects: dissolves, wipes, freeze frame, film pulldown, slow motion, fade to black Audio effects: pan and volume, audio dissolves
Other effects can be imported from other Avid applications. Film pulldown Audio sample rate To import audio media, set the pulldown switch to 1.0. Audio media is imported at the sample rate that is set in the Avid editing application.
Avid editing applications cannot import an OMFI audio file that was produced with an edit rate equal to the audio sampling rate. Trying to import such a file results in an Unrecognized file type error message. Set the edit rate to the project edit rate (29.97 fps, 25 fps, 24 fps, or 23.976 fps).
Avid MCXpress for If you are importing OMFI compositions from Avid MCXpress for Windows NT, you might receive an error if the sequence includes video or audio effects. If this happens, Windows NT files create a cuts-only version of the sequence in Avid MCXpress and export it again. You cannot import video media from Avid MCXpress for Windows NT; if you import a composition, you must recapture the media. File transfer Reimporting Avid media files If you are transferring an OMFI file over a network, transfer it as a binary file. If you import OMFI files that contain media you exported from the same system, you need to delete the original media. Otherwise, the new media will not overwrite the original media. To learn how to find related media files for a sequence, see Finding a Related Media File.
Avid editing applications support 24-bit audio data, and up to 16 tracks in a single file. You can use the AutoSync feature to sync these tracks. You can also use AutoSync to sync picture and sound.
Imported file name. If scene and take information is provided, the clip name is created as scene/take. Imported file name. The start timecode specified in the file. The origination date specified in the file. If there is no tape name specified in the file, a name is created by concatenating the origination date and the imported file name.
Letter code of the manufacturer. Use the letter u unless otherwise instructed by Avid. Designation of the bin column. Terminates the keyword. Information to include in the bin column. (carriage return/line feed) Terminates the data.
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For example,
uSCENE=1A[CR/LF]
after importing, displays 1A in the Scene column of the bin into which it was imported. The following table describes how to code BWF information for particular bin columns:
Bin Column BWF Source
Comments (editable text field that uNOTE=x, where x is text. appears in the bin script view) Scene Take Tape Name uSCENE=x, where x is text. uTAKE=x, where x is text. uTAPE=x, where x is text. If there is no tape name specified, a name is created by concatenating the origination date and the file name. uTRKn=x where n is the track number, and x is text. uUBITS=$hhhhhhhh where hhhhhhhh is the 32-bit hexadecimal encoded user bits.
In addition, to assign a file to a particular track number, the file name needs to end in _n, -n, or a space followed by n (where n is the track number). For example, a file named Orchestra_1.bwf would create the audio on track A1. To avoid display of a dialog box during import, you can specify the frame rate using the following syntax:
uFRAMERATE=nDF or uFRAMERATE=nND
where nn is the frame rate (25, 29.97, or 30), DF is drop-frame, and ND is non-drop-frame.
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During import of NTSC BWF files, if no frame rate is specified in the file, a dialog box appears and asks if the conversion should use 29.97 fps or 30 fps, and drop-frame or non-drop-frame. Your choices depend on how the audio was recorded. After you capture video, use the AutoSync feature to sync picture and sound or multiple tracks of sound. If you are using BWF files from a 24-fps shoot in a PAL project, you must use the PAL Method 2 approach, in which picture and sound are captured separately. If you are working in a PAL 24p project, you need to take an extra step to make sure the picture and sound are correctly synced. You can reimport BWF files in the same way as you reimport other audio files. You can also batch capture from a source tape, because the clips are associated with a tape name. For more information on reimporting and batch capturing, see Reimporting Files and Batch Capturing from Logged Clips in the Help.
To import and sync BWF files:
1. Create a project, based on the source footage. 2. Import the log file, and capture the video footage. 3. Import the BWF file into the same bin in which you captured the video footage. 4. For 24p PAL projects, you need to create a new bin column: a. b. c. e. f. Highlight the Start timecode column. Select Edit > Duplicate. From the list of columns, select Aux TC 24 and click OK. Display the Auxiliary TC1 column. Highlight the Aux TC 24 column, and copy it to the Auxiliary TC1 column.
Use Auxiliary TC 1 only as a sync point reference for AutoSync. Do not use it for data tracking or EDL generation. Use the Aux TC24 column to generate a 24-frame EDL for audio only. Use the Film TC column to generate a 24-frame EDL for video only. This timecode field represents the video timecode of a HD downconvert to standard definition video.
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5. Make sure\ all entries in the Shoot Date column use the same syntax. Currently, some BWF files use the format 2003/10/03 as the Shoot Date while some ALE files use 2003-10-03. This field is used as part of the AutoSync process to guarantee the uniqueness of the timecode. To fix this problem, do one of the following: Manually change the format of one set of clips to match the other. If you do need the information, create a custom column with a different name, select Edit > Duplicate to copy the information into the custom column, and delete the Shoot Date column.
6. Highlight the picture and audio clips and select Bin > AutoSync. 7. For 24p PAL projects, use Auxiliary TC1 as a sync point. For other projects, use the Start timecode. Your Avid editing application creates new subclips with synced picture and sound, which are ready for editing.
1. In the Project window, click the Settings tab. 2. Double-click Import. The Import Settings dialog box opens. 3. Click the Audio tab, and then select Autodetect Broadcast Wave Monophonic Groups. This option is the default. 4. Click OK. 5. Click the bin you want to import the file into. 6. Select File > Import. The Select files to Import dialog box opens.
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7. Locate the files and select only one .wav file in the group. You do not need to select multiple files. As long as you select just one of the .wav files in the group, all the files import. 8. Click Open. The file imports and a new master clip appears in the bin with all audio tracks associated with the new master clip.
Some audio track labels (A1, A2, A3) might be skipped because there is no file for that track. For more information about importing, see Importing Files in the Help.
f2
Time
Upper field is first: The upper field in the frame (odd-numbered lines, when the frame lines are numbered starting from 1) occurs temporally before the lower field, as shown in the following illustration. This arrangement is termed upper field first (or lower field second).
f1
f2
Field 1
Field 2
Time
Frame Unit
768
Lower field is first: The lower field in the frame (even-numbered lines) occurs temporally first, as shown in the following illustration. This arrangement is termed lower field first (or upper field second).
f2
f1
Field 1
Field 2
Time
Frame Unit
The following table shows the proper spatial field position for each of the common video formats in Avid editing applications.
In the following table, Odd Field or Even Field specifies whether the temporally first field in the frame has the odd or even numbered lines, starting from 1.
Upper field is first. Upper field is first. Lower field is first. Upper field is first.
Graphics utilities, such as Adobe After Effects, permit selection of either spatial relation for the fields when rendering a sequence of interlaced fields. If the rendering is performed as shown in the preceding table, then the import is correct. If the spatial positions of the two fields are reversed (for example, the upper field should be a lower field), the import cannot be done without correcting the spatial relationship. In this spatial mismatch situation, Avid editing applications convert the upper field to a lower field by deleting the top line of the upper field and replicating the bottom line. The field is thus converted to a lower field relative to the other field. The import operation can now proceed.
When exporting to DVD for TV playback, it is recommended to transcode any clips that do not match the field ordering of the majority of the clips. Not doing this results in field ordering being swapped during playback.
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The default export operation is automatically carried out as shown in the preceding table. The fields are properly interleaved in the export frames (one frame per file). If an import comes in mismatched and the dropping of the top line and repeating of the bottom line is performed, you might decide to have the export operation performed to prevent a shift up or down by a line. The Export Settings dialog box permits you to select the spatial arrangement that is the opposite of what is otherwise recommended. This option should rarely be used.
24p and 25p Import and Export
The spatial field selection options do not apply for 24p and 25p projects because the frames in these projects are already in progressive or still-image form.
Field Dominance
Editing in Avid applications is frame based. All timecode is expressed in frame numbers, and all cuts are at frame boundaries. A raw video stream has no concept of frames (ignoring color framing) until the frame unit is defined. Defining the dominant field for the system defines the frameness of the video stream, as shown in the following illustration.
f2 f1 f2 f1 f2
Field-1 Dominant Frame
(Time)
f1
f2 f1 f2 f1
Field-2 Dominant Frame
Avid editing applications all use field 1 as the dominant field. This means that the first field temporally in the edit frame will always be field 1. Field 2 will always be the second frame in the edit frame. Cuts will always precede field 1.
Fields in Video
In the video signal, fields have a temporal position that is unambiguously and uniquely tied to the details of the video signal, regardless of whether the signal is analog or digital (SDI). This means that working around a field spatial mismatch should be done by correcting the spatial relation between the two fields rather than the temporal position. In some cases, it is possible to modify the field dominance of the input image files, but this is cumbersome, results in the loss of two fields, and is more difficult to carry out than either the workaround provided in Avid editing applications or rerendering properly to the other spatial relationship.
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The resolutions available in your Avid editing application depend on its model and options.
Avid editing applications also support the capture and storage of video that is not processed by a data compression scheme: Uncompressed video (1:1) is available as standard definition (conforming to the ITU-R 601 standard) or as high definition (conforming to the ITU-R 292M standard). The image quality of uncompressed video is very high, but uncompressed files require very large amounts of drive space. DV (digital video) is a compressed media format. SMPTE standards specify how to take 601 video and convert it to a compressed format. When capturing through a 1394 connection, your Avid editing application records DV media in its native format, and does not compress it further.
Video Format
NTSC JFIF (ITU-R 601) NTSC 1:1 (Uncompressed) NTSC MPEG IMX NTSC DV 25 and DV 50 PAL JFIF (ITU-R 601) PAL 1:1 (Uncompressed) PAL MPEG IMX
10 lines of blanking or varietal interval timecode (VITC) per frame (5 lines per field) None 16 lines of blanking or VITC per frame (8 lines per field)
For more information on blanking or VITC, see Vertical Blanking Information on page 605. 720 x 576 non-square 1280 x 720 square 1920 x 1080 square None None None
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For information on resolutions to use when importing graphics or sequences from a third-party application, see Frame Size for Imported Graphics on page 759.
Resolution Specifications
The following tables provide information about HD resolutions, Avid JFIF resolutions, multicamera resolutions, DV resolutions, and MPEG resolutions: Resolution Specifications: HD Resolution Specifications: JFIF Interlaced Resolution Specifications: JFIF Progressive on page 777 Resolution Specifications: Multicam on page 777 Resolution Specifications: Digital Video (DV) on page 778 Resolution Specifications: MPEG on page 779 Resolution Specifications: VC1 on page 779 Resolution Specifications: AVC-Intra on page 781
For information on drive striping requirements for different resolutions, go to the Avid online Knowledge Base at www.avid.com/onlinesupport and search for Drive Striping Tables. For detailed guidelines on estimating space requirements, see Storage Requirements on page 784.
Resolution Specifications: HD
Your Avid editing application includes support for the capture, editing, and output of high-definition (HD) media in Avid DNxHD and DVCPRO HD resolutions. For information on support for 1:1 (uncompressed) HD media, see Support for Uncompressed HD Media on page 782. Avid DNxHD encoding technology delivers mastering-quality 8-bit or 10-bit HD media at standard-definition (SD) data rates and file sizes.
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The following table provides information about HD resolutions for interlaced and progressive media. HD resolutions are available only in MXF format.
Project Format Megabits per Frames/sec second (Mb/sec)
Resolution
Bits
Frame Size
1:1 10-bit HD 1:1 HD DNxHD 90 X DNxHD 90 DNxHD 60 DVCPRO HD 1:1 10b HD 1:1 HD DNxHD 175 X DNxHD 175 DNxHD 115 DVCPRO HD 1:1 10b HD 1:1 HD DNxHD 220 X DNxHD 220 DNxHD 145 DVCPRO HD 1:1 10-bit HD 1:1 HD DNxHD 175 X DNxHD 175 DNxHD 115 DNxHD 36 1:1 10-bit HD 1:1 HD DNxHD 175 X DNxHD 175 DNxHD 115 DNxHD 36 1:1 10-bit HD 1:1 HD DNxHD 185 X DNxHD 185 DNxHD 120 DNxHD 36
10 8 10 8 8 8 10 8 10 8 8 8 10 8 10 8 8 8 10 8 10 8 8 8 10 8 10 8 8 8 10 8 10 8 8 8
720p/23.976
1280 x 720
23.976
442 354 90 90 60 100 879 704 175 175 115 110 1105 884 220 220 145 100 994 795 175 175 115 36 995 796 175 175 115 36 1037 829 185 185 125 36
720p/50
1280 x 720
50
720p/59.94
1280 x 720
59.94
1080p/23.976
1920 x 1080
23.976
1080p/24
1920 x 1080
24.00
1080p/25
1920 x 1080
25.00
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Resolution
Bits
Project Format
Frame Size
1:1 10-bit HD 1:1 HD DNxHD 185 X DNxHD 185 DNxHD 120 DVCPRO HD 1:1 10b HD 1:1 HD DNxHD 220 X DNxHD 220 DNxHD 145 DVCPRO HD
10 8 10 8 8 8 10 8 10 8 8 8
1080i/50
1920 x 1080
25.00
1037 829 185 185 120 100 1243 994 220 220 145 100
1080i/59.94
1920 x 1080
29.970
The data rate (bandwidth) for Avid DNxHD resolutions is calculated per second for each frame rate. For example, DNxHD 220 has a compressed data rate of 220 Mb/sec at 29.97 fps. DNxHD 185, which is an equivalent resolution, has a compressed data rate of 185 Mb/sec at 25 fps. For more information, see Resolution Specifications: HD on page 773. A good guideline for selecting a resolution is to use the Avid DNxHD resolution that matches the megabit data rate of the acquisition format. For HDCAM-originated material, for example, select DNxHD 145, which closely matches the data rate of HDCAM but provides better mastering results with significantly less storage required. The following table compares Avid HD formats to the HDCAM format.
Avid DNxHD 36 Avid DNxHD 145 Avid DNxHD 220 Sony HDCAM
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Resolution
Quality
15:1s
352 x 243 (NTSC) 352 x 288 (PAL) 352 x 243 (NTSC) 352 x 288 (PAL) 352 x 243 (NTSC) 352 x 288 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL)
Offline maximum storage with enough image detail to make basic editing decisions (you can check lip sync on a medium shot) Offline a good storage resolution combined with a good offline image quality Online provides enough detail for finishing multimedia jobs such as CD-ROM and Web authoring Offline useful for mixing storage-efficient offline footage with online-quality resolutions Offline/online a good compromise for high-quality, two-field offline or low-quality online that saves drive space Online a medium-quality online resolution that can sustain two-stream playback on 2-way striped drives Online provides the highest image quality of any compressed resolution and sustains two-stream playback on 4-way striped drives Online uncompressed provides the highest 8-bit image quality Online uncompressed provides 10-bit image quality
1 1 2 2 2 2
2 2
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Resolution
Quality
35:1 28:1 14:1 3:1 2:1 1:1 SD 1:1 10b SD (MXF only)
720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL)
Offline maximum storage with enough image detail to make basic editing decisions Offline low storage requirements combined with a good offline image quality Offline the best offline image quality Online a medium-quality online resolution that can sustain two-stream playback on 2-way striped drives Online provides the highest image quality of any compressed resolution and sustains two-stream playback on 4-way striped drives Online uncompressed provides the highest 8-bit image quality Online uncompressed provides 10-bit image quality
For Meridien-based Avid editing applications, m resolutions were recommended for Multicam. The m resolutions remain available in current Avid editing applications for compatibility reasons, but are not recommended for use.
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Resolution
Quality
720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL) 720 x 486 (NTSC) 720 x 576 (PAL)
Resolution
Frame Size
Color Sampling
DV 25 411 interlaced
25 25 25 50
DV 25p 411 progressive 720 x 480 (NTSC) 720 x 576 (PAL) DV 25 420 interlaced DV 50 interlaced 720 x 576 (PAL) 720 x 480 (NTSC) 720 x 576 (PAL)
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Resolution
Frame Size
Color Sampling
720 x 480 (NTSC) 720 x 576 (PAL) 1280 x 720 1920 x 1080
50 100 100
Resolution
720 x 480 (NTSC) 720 x 576 (PAL) 720 x 480 (NTSC) 720 x 576 (PAL) 720 x 480 (NTSC) 720 x 576 (PAL)
30 40 50
Avid Interplay v1.2 does not support VC1 media. (Windows) To use the VC1 resolutions, you must have Windows Media Player 11 installed on your system. The VC1 options appear in the Media Creation settings in the Render tab and the Mixdown & Transcode tab. These options also appear in the AAF Export settings when setting the Transcode Video To option.
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Depending on the project type and edit rate, you can fast copy import, play back, transcode, and render VC1 resolutions. You must first export your sequence or clip as a Windows media file in order to perform a fast copy import to the editing application. The following limitations apply to VC1: For Macintosh systems, the VC1 codec is only available on Intel-based systems and is limited to playback only. The VC1 codec is only available for Windows media. If you export to QuickTime, you must export to a QuickTime-supported codec or transcode your sequence or clip prior to exporting. AAF or OMF embedded exports of VC1 are not allowed. Linked media is supported. There is no real-time playback of HD media using VC1 resolutions.
The following table lists the VC1 capabilities for each project type:
Stored Resolution Max Bit Raster Size Name Rate (WxHxFields) Playback Fast Copy Transcode Import Render
Project
Edit Rate
NTSC
29.97
Y Y Y Y Y Y Y Y Y Y Y Y Y N Y
Y Y Y Y Y Y Y Y Y Y Y Y Y N Y
N Y Y Y Y Y Y N Y Y Y Y Y N Y
Y Y Y Y Y Y Y Y Y Y Y Y Y N Y
24
VC1-APL0 VC1-APL1
23.976
VC1-APL0 VC1-APL1
PAL
25i
25p
VC1-APL0 VC1-APL1
1080i
59.94
VC1-APL3 VC1-APL3
50
VC1-APL3
45MBbit 1920x540x2
780
Project
Edit Rate
Stored Resolution Max Bit Raster Size Name Rate (WxHxFields) Playback
VC1-APL3 1080p 23.976 VC1-APL3 VC1-APL3 29.97 24 VC1-APL3 VC1-APL3 25 VC1-APL3 VC1-APL3 720p 23.976 24 25 50 VC1-APL2 VC1-APL3 59.94 VC1-APL2 VC1-APL3 29.97 HDV 50i 60i VC1-APL2 VC1-APL2
6MBbit
1920x540x2
N Y N N
N Y N N Y N Y N Y Y N Y N Y N N N N
N Y N N Y N Y N Y Y N Y N Y N N N N
N Y N N Y N Y N Y Y N Y N Y N N N N
Y N Y N Y Y N
Y N Y N N N N
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Project
Edit Rate
Resolution Name
MB/Sec
Raster Size
1080i
59.94
50MBit 100MBit 50MBit 100MBit 50MBit 100MBit 50MBit 100MBit 50MBit 100MBit 50MBit 100MBit 50MBit 100MBit
1440x1080 1920x1080 1440x1080 1920x1080 1440x1080 1920x1080 960x720 1280x720 960x720 1280x720 960x720 1280x720 960x720 1280x720
1080i
50
1080p
23.976
720p
23.976
720p
25
720p
57.94
720p
50
782
The following guidelines and limitations apply to handling uncompressed HD media on systems that do not support capture of uncompressed HD media: You can play uncompressed HD media as Best Performance quality (yellow) and Draft Quality (yellow/green). Playback of uncompressed HD media through the Avid input/output hardware as Full Quality (green) is not supported. You can view and play uncompressed HD media in Full Quality mode in the Source and Record monitors (and in full-screen playback if available), but you might notice skipped frames during playback. Media plays as black in a Client monitor. 10-bit uncompressed HD media plays back as 8-bit preview. You can play and edit uncompressed HD media in HDV projects, but you cannot create uncompressed HD media. For information on drive requirements for uncompressed HD media, see the drive striping tables for your Avid editing application at Avids online Knowledge Base. Go to www.avid.com/onlinesupport and search for Drive Striping Tables.
Mixing Resolutions
Mixing resolutions in a sequence saves time and effort in a variety of circumstances: You can do most of your work at a resolution that can play back real-time effects, digitizing only the most complex shots and graphics at a high-quality, single-stream resolution. For storage and playback efficiency, you can capture complex footage at the draft-quality online resolution and edit it along with other online resolutions. You can avoid some recapturing by importing complex graphics at a high-quality resolution and by digitizing the remaining footage at draft quality during the offline phase. You can exchange material between projects with a minimum of recapturing. You can develop material among workstations at different resolutions and bring the material together for a final cut without recapturing.
For information on resolutions to use when importing graphics or sequences from a third-party application, see Frame Size for Imported Graphics on page 759.
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Single-field resolutions work with smaller amounts of original image data than two-field or progressive resolutions. They use only half the image width of two-field resolutions, and they use only one of the two fields in the standard video signal. For example, there is a 2:1 resolution for both single-field and two-field resolutions. In both cases, the image data is compressed to one-half of its original size. However, the image quality of these two resolutions is different. The single-field 2:1 resolution has lower image quality because it processes only one-quarter of the original image data used by the two-field 2:1 resolution.
Storage Requirements
You should plan the use of drive volumes in advance, especially when you capture numerous reels or tapes. Estimating Drive Space Requirements on page 784 contains recommendations for achieving efficient storage for your digital media. It explains how playback performance can be affected by the way you set up the storage drives and target them when you capture. The tables in the remaining topics in this section show estimated drive space requirements for each resolution, including uncompressed. They show figures for estimated minutes per gigabyte and also figures for the drive space required for certain amounts of material.
1. Use the appropriate resolution specifications table. See Resolution Specifications on page 773, and the information in your media drive documentation to select a resolution that is compatible with the drive and striping capacity on your system. 2. Open the Capture tool, select a resolution and target drive or drives, and note the time remaining on the selected drives. See Interpreting the Time-Remaining Display in the Help. 3. Get a total duration for all the clips to be captured. Use the Console and the Get Bin Info commands, as described in Getting Information with the Console Window on page 83.
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Storage Requirements
4. Use the appropriate estimated storage requirements table to estimate your drive space requirements based on the resolution and the number of audio tracks. See the following topics. To get an estimate of the number of gigabytes needed, do one of the following: t t Calculate by dividing the duration of your material (number of minutes) by the estimated minutes per gigabyte. Calculate by combining storage figures from the Drive Space Needed for x Minutes of Media columns as necessary to match the number of minutes of material you have.
5. Compare the gigabytes available on your drives with the result of step 4. If your needs are greater than your drive space, select a lower resolution and recalculate. The information in the storage tables is approximate, so its a good idea to slightly overestimate the amount of drive space you require.
Resolution
Bits
Project Format
1:1 10-bit HD 1:1 HD DNxHD 90 X DNxHD 90 DNxHD 60 DVCPRO HD 1:1 10-bit HD 1:1 HD DNxHD 90 X DNxHD 90 DNxHD 60 DVCPRO HD
10 8 10 8 8 8 10 8 10 8 8 8
720p/23.976
0.32 0.40 1.63 1.63 2.46 1.20 0.33 0.41 1.59 1.59 2.39 2.60
3.09 2.47 0.61 0.61 0.41 0.80 3.30 2.64 0.68 0.68 0.45 0.41
30.9 24.7 6.1 6.1 4.1 8.0 33.0 26.4 6.75 6.75 4.50 4.13
92.6 74.1 18.4 18.4 12.2 24.0 99.0 79.2 20.3 20.3 13.5 12.4
720p/25
785
Resolution
Bits
Project Format
1:1 10-bit HD 1:1 HD DNxHD 110 X DNxHD 110 DNxHD 70 DVCPRO HD 1:1 10-bit HD 1:1 HD DNxHD 175 X DNxHD 175 DNxHD 115 DVCPRO HD 1:1 10-bit HD 1:1 HD DNxHD 220 X DNxHD 220 DNxHD 145 DVCPRO HD 1:1 10-bit HD 1:1 HD DNxHD 175 X DNxHD 175 DNxHD 115 DNxHD 36 1:1 10-bit HD 1:1 HD DNxHD 175 X DNxHD 175 DNxHD 115 DNxHD 36 1:1 10-bit HD 1:1 HD DNxHD 185 X DNxHD 185 DNxHD 120 DNxHD 36
10 8 10 8 8 8 10 8 10 8 8 8 10 8 10 8 8 8 10 8 10 8 8 8 10 8 10 8 8 8 10 8 10 8 8 8
720p/29.97
0.27 0.34 1.30 1.30 2.05 2.60 0.16 0.20 0.82 0.82 1.24 1.30 0.26 0.32 0.65 0.65 1.00 1.20
4.00 3.12 0.83 0.83 0.53 0.41 6.59 5.28 1.31 1.31 0.87 0.83 3.86 3.09 1.54 1.54 1.00 0.80 6.95 5.56 1.22 1.22 0.81 0.25 6.95 5.56 1.22 1.22 0.81 0.25 7.24 5.79 1.28 1.28 0.85 0.25
39.5 31.7 8.3 8.3 5.3 4.13 65.9 52.8 13.1 13.1 8.63 8.25 38.6 30.9 15.4 15.4 10.0 8.0 69.5 55.6 12.2 12.2 8.1 2.5 69.5 55.6 12.2 12.2 8.1 2.5 72.4 57.9 12.8 12.8 8.5 2.5
118.6 95.0 24.8 24.8 15.8 12.4 197.8 158.4 39.4 39.4 25.9 24.8 115.8 92.6 46.1 46.1 30.4 24.0 208.4 166.7 36.9 36.9 24.4 7.5 208.6 166.9 36.9 36.9 24.4 7.5 217.3 173.8 38.4 38.4 25.4 7.5
720p/50
720p/59.94
1080p/23.976 0.14 0.18 0.81 0.81 1.23 3.97 1080p/24 0.14 0.18 0.81 0.81 1.23 3.97 0.14 0.17 0.78 0.78 1.18 3.97
1080p/25
786
Storage Requirements
Resolution
Bits
Project Format
1:1 10-bit HD 1:1 HD DNxHD 185 X DNxHD 185 DNxHD 120 DVCPRO HD 1:1 10-bit HD 1:1 HD DNxHD 220 X DNxHD 220 DNxHD 145 DVCPRO HD
10 8 10 8 8 8 10 8 10 8 8 8
1080i/50
0.14 0.17 0.78 0.78 1.18 1.20 0.12 0.14 0.65 0.65 1.00 1.20
7.24 5.79 1.28 1.28 0.85 0.80 8.68 6.95 1.54 1.54 1.00 0.80
72.4 57.9 12.8 12.8 8.5 8.0 86.8 69.5 15.4 15.4 10.0 8.0
217.3 173.8 38.4 38.4 25.4 24.0 260.5 208.4 46.1 46.1 30.4 24.0
1080i/59.94
Resolution
Audio Tracks
15:1s
0 1 2 3 4 8
48.5 38.6 32.1 28.2 24.5 16.1 11.6 11.0 10.5 9.9
20.6 MB 25.9 MB 31.2 MB 35.5 MB 40.8 MB 62.0 MB 85.8 MB 91.1 MB 95.4 MB 101 MB
206 MB 259 MB 312 MB 355 MB 408 MB 620 MB 858 MB 911 MB 954 MB 1.01 GB
618 MB 777 MB 936 MB 1.07 GB 1.22 GB 1.86 GB 2.57 GB 2.73 GB 2.86 GB 3.03 GB
4:1s
0 1 2 3
787
Resolution
Audio Tracks
9.4 7.9 5.8 5.7 5.5 5.4 5.2 4.7 16.6 15.3 14.1 13.2 12.3 9.8 8.3 7.9 7.6 7.3 7.2 6.2 2.9 2.9 2.8 2.8
106 MB 127 MB 172 MB 177 MB 182 MB 187 MB 193 MB 214 MB 60.1 MB 65.4 MB 70.7 MB 76.0 MB 81.3 MB 103 MB 120 MB 126 MB 131 MB 136 MB 140 MB 161 MB 344 MB 349 MB 354 MB 360 MB
1.06 GB 1.27 GB 1.72 GB 1.77 GB 1.82 GB 1.87 GB 1.93 GB 2.14 GB 601 MB 654 MB 707 MB 760 MB 813 MB 1.03 GB 1.20 GB 1.26 GB 1.31 GB 1.36 GB 1.40 GB 1.61 GB 3.44 GB 3.49 GB 3.54 GB 3.60 GB
3.18 GB 3.81 GB 5.16 GB 5.28 GB 5.46 GB 5.61 GB 5.79 GB 6.42 GB 1.80 GB 1.96 GB 2.12 GB 2.28 GB 2.44 GB 3.09 GB 3.60 GB 3.78 GB 3.93 GB 4.08 GB 4.20 GB 4.83 GB 10.32 GB 10.47 GB 10.62 GB 10.80 GB
788
Storage Requirements
Resolution
Audio Tracks
2.7 2.6 1.9 1.9 1.9 1.9 1.9 1.8 0.8 0.8 0.8 0.8 0.8 0.8 0.6
365 MB 386 MB 516 MB 521 MB 526 MB 531 MB 537 MB 558 MB 1.22 GB 1.23 GB 1.23 GB 1.24 GB 1.24 GB 1.26 GB 1.53 GB
3.65 GB 3.86 GB 5.16 GB 5.21 GB 5.26 GB 5.31 GB 5.37 GB 5.58 GB 12.2 GB 12.3 GB 12.3 GB 12.4 GB 12.4 GB 12.6 GB 15.3 GB
10.95 GB 11.58 GB 15.48 GB 15.63 GB 15.78 GB 15.94 GB 16.11 GB 16.74 GB 36.6 GB 36.9 GB 36.9 GB 37.2 GB 37.2 GB 37.8 GB 45.9 GB
1 2 3 4 8
789
Resolution
Audio Tracks
35:1
0 1 2 3 4 8
36.4 (NTSC) 30.3 (PAL) 30.5 (NTSC) 26.1 (PAL) 26.3 (NTSC) 22.9 (PAL) 23.1 (NTSC) 20.4 (PAL) 20.5 (NTSC) 18.4 (PAL) 14.3 (NTSC) 13.3 (PAL) 29.1 (NTSC) 24.3 (PAL) 25.2 (NTSC) 21.5 (PAL) 22.2 (NTSC) 19.3 (PAL) 19.9 (NTSC) 17.5 (PAL) 18.0 (NTSC) 16.0 (PAL) 13.0 (NTSC) 12.0 (PAL)
27.5 MB 33.0 MB 32.8 MB 38.3 MB 38.1 MB 43.6 MB 43.4 MB 48.9 MB 48.7 MB 54.2 MB 69.9 MB 75.4 MB 34.4 MB 41.2 MB 39.7 MB 46.5 MB 45.0 MB 51.8 MB 50.3 MB 57.1 MB 55.6 MB 62.4 MB 76.8 MB 83.6 MB
275 MB 330 MB 328 MB 383 MB 381 MB 436 MB 434 MB 489 MB 487 MB 542 MB 699 MB 754 MB 344 MB 412 MB 397 MB 465 MB 450 MB 518 MB 503 MB 571 MB 557 MB 624 MB 768 MB 836 MB
824 MB 990 MB 983 MB 1.14 GB 1.14 GB 1.30 GB 1.30 GB 1.47 GB 1.46 GB 1.63 GB 2.10 GB 2.26 GB 1.03 GB 1.23 GB 1.19 GB 1.39 GB 1.35 GB 1.55 GB 1.51 GB 1.71 GB 1.67 GB 1.87 GB 2.30 GB 2.51 GB
28:1
0 1 2 3 4 8
790
Storage Requirements
Resolution
Audio Tracks
14:1
0 1 2 3 4 8
14.6 (NTSC) 12.1 (PAL) 13.6 (NTSC) 11.4 (PAL) 12.6 (NTSC) 10.7 (PAL) 11.8 (NTSC) 10.1 (PAL) 11.1 (NTSC) 9.6 (PAL) 9.0 (NTSC) 8.0 (PAL) 3.6 (NTSC) 3.0 (PAL) 3.5 (NTSC) 3.0 (PAL) 3.5 (NTSC) 2.9 (PAL) 3.4 (NTSC) 2.9 (PAL) 3.3 (NTSC) 2.8 (PAL) 3.1 (NTSC) 2.7 (PAL)
68.5 MB 82.6 MB 73.8 MB 87.9 MB 79.1 MB 93.2 MB 84.4 MB 98.5 MB 89.7 MB 103 MB 111 MB 125 MB 278 MB 333 MB 283 MB 339 MB 288 MB 344 MB 294 MB 349 MB 299 MB 355 MB 320 MB 376 MB
685 MB 826 MB 738 MB 879 MB 791 MB 932 MB 844 MB 985 MB 897 MB 1.04 GB 1.11 GB 1.25 GB 2.78 GB 3.33 GB 2.83 GB 3.39 GB 2.88 GB 3.44 GB 2.94 GB 3.49 GB 2.99 GB 3.55 GB 3.20 GB 3.76 GB
2.05 GB 2.48 GB 2.21 GB 2.64 GB 2.37 GB 2.80 GB 2.53 GB 2.96 GB 2.69 GB 3.12 GB 3.33 GB 3.75 GB 8.33 GB 10.0 GB 8.49 GB 10.2 GB 8.65 GB 10.3 GB 8.81 GB 10.5 GB 8.97 GB 10.6 GB 9.61 GB 11.3 GB
3:1
0 1 2 3 4 8
791
Resolution
Audio Tracks
2:1
0 1 2 3 4 8
2.4 (NTSC) 2.0 (PAL) 2.4 (NTSC) 2.0 (PAL) 2.3 (NTSC) 2.0 (PAL) 2.3 (NTSC) 1.9 (PAL) 2.3 (NTSC) 1.9 (PAL) 2.2 (NTSC) 1.8 (PAL) 1.0 (NTSC) 0.9 (PAL) 1.0 (NTSC) 0.9 (PAL) 1.0 (NTSC) 0.9 (PAL) 1.0 (NTSC) 0.9 (PAL) 1.0 (NTSC) 0.9 (PAL) 1.0 (NTSC) 0.8 (PAL) 0.8 (NTSC) 0.7 (PAL) 0.8 (NTSC) 0.7 (PAL) 0.8 (NTSC) 0.7 (PAL)
417 MB 500 MB 422 MB 505 MB 427 MB 510 MB 433 MB 516 MB 438 MB 521 MB 459 MB 542 MB 1.00 GB 1.15 GB 1.01 GB 1.15 GB 1.01 GB 1.16 GB 1.02 GB 1.17 GB 1.02 GB 11.7 GB 1.04 GB 1.19 GB 1.25 GB 1.44 GB 1.26 GB 1.44 GB 1.26 GB 1.45 GB
4.17 GB 5.00 GB 4.22 GB 5.05 GB 4.27 GB 5.11 GB 4.33 GB 5.16 GB 4.38 GB 5.21 GB 4.59 GB 5.42 GB 10.0 GB 11.5 GB 10.1 GB 11.5 GB 10.1 GB 11.6 GB 10.2 GB 11.7 GB 10.2 GB 11.7 GB 10.4 GB 11.9 GB 12.5 GB 14.4 GB 1.26 GB 14.4 GB 12.6 GB 14.5 GB
12.5 GB 15.0 GB 12.7 GB 15.2 GB 12.8 GB 15.3 GB 13.0 GB 15.5 GB 13.1 GB 15.6 GB 13.8 GB 16.3 GB 30.0 GB 34.5 GB 30.3 GB 34.6 GB 30.3 GB 34.8 GB 30.6 GB 35.1 GB 30.6 GB 35.1 GB 31.3 GB 35.8 GB 37.5 GB 43.2 GB 37.9 GB 43.2 GB 37.8 GB 43.5 GB
1:1 SD (Uncompressed)
0 1 2 3 4 8
1 2
792
Storage Requirements
Resolution
Audio Tracks
3 4 8
0.8 (NTSC) 0.7 (PAL) 0.8 (NTSC) 0.7 (PAL) 0.8 (NTSC) 0.7 (PAL)
DV 25 DV 50 DVCPRO HD
793
Drive Space Needed for Resolution Minutes Per 1 Minute of (NTSC and PAL) Gigabyte Media
For more information on batch capturing and recapturing, see Batch Capturing from Logged Clips in the Help.
794
For information about working with film source footage transferred to HD, see Working with HD Media in the Help.
Progressive media is composed of single frames, each of which is vertically scanned as one pass. Avid editing applications create 24p media by combining (deinterlacing) two video fields into a single full, reconstructed frame. For NTSC film-to-tape transfers, Avid editing applications create 24p media by removing the extra fields inserted by the 2:3 pulldown process and by creating progressive frames.
For more information about the film-to-tape transfer process, see Understanding the Film-to-Tape Transfer Process on page 822. Working in 24p simplifies digital editing of film or other 24-fps-originated content, such as HDTV video that has been downconverted to ITU-R 601 digital video. In addition, 24p media requires less storage and processing power than 30-fps media. Because 24p provides a common production format for multiversion, multiformat delivery, it promises to become the new universal format for all film and video content. For more information, see How Avid Editing Applications Store and Display 24p and 25p Media on page 829.
The source for 25p is typically 25-fps film or 25-fps HDTV format. The methods for creating and storing 25p media are the same as for 24p. For an example of a 25p project workflow, see 25p Workflow: 25-fps Film or HD Video Source, SDTV Downconversion, Multiformat Output on page 805.
n
796
You can capture the audio directly from the original Nagra reels or DAT tapes, and sync within your Avid editing application. For more information, see Audio Transfer Options for 24p PAL Projects on page 809.
For film productions that screen dailies, the paths might be somewhat different. For more information, see Viewing Dailies on page 819. For information about editing and outputting HD media, see HDTV Workflows on page 843.
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The following steps describe the offline stage of the workflow for 24-fps Film Source with SDTV Transfer: 1. The telecine process uses one-light or best-light transfer and syncs picture and sound to create ITU-R 601 video. The process adds 2:3 pulldown to film footage to create an NTSC videotape, or uses 4.1% speedup for PAL videotape. The telecine process also creates a shot log (for example, a FLEX file). 2. Convert the shot log file with Avid Log Exchange (ALE), then import the shot log file into Media Composer or Film Composer to create a bin or bins. 3. Batch capture the footage in an offline resolution, based on the shot log. The Avid system removes the 2:3 pulldown and creates 24p media. 4. Edit at 24 fps, apply Pan and Scan and other effects, and create a final sequence. 5. Create a floppy disk with project information for transfer to the Avid Symphony online system. Create a 24p pull list for another telecine process, to retransfer footage used in the final edit. The following steps describe the online stage of the workflow for 24-fps Film Source with SDTV Transfer: 6. The telecine process uses the pull list and a full color-corrected transfer to create NTSC or PAL videotape with selects from the original negative (picture only). The process also creates a new shot log file. 7. Copy the project information from the floppy disk to the Symphony online system. 8. Convert the new shot log with ALE and import it into the Symphony system. 9. Batch capture in an online resolution, based on the new shot log file. 10. Relink the sequence and clips by key numbers (FTFT) and complete any other finishing. 11. Generate multiple formats. For NTSC and PAL, the system reinserts the pulldown or re-creates the speedup. For conforming film, it creates a 24p cut list.
798
(Step 2)
Log
Betacam
(Step 3)
(Step 5)
799
(Step 6)
Pull list Film shot at 24 fps From the offline system Digital Betacam, D5, DCT, or D1 format (NTSC or PAL)
(Step 7)
Proj (Step 8)
Betacam Log
Cut list (Step 11) Betacam NTSC 29.97 fps 4:3 or 16:9 or Betacam PAL 25 fps 4:3 or 16:9 Conformed film cut or
800
24p Workflow: 24-fps Film or HD Video Source, SDTV Downconversion, Multiformat Output
This workflow is based on film or video footage shot at 24 fps and planned for HDTV (high-definition television). Different workflows are being developed for this new technology, which includes 24p tape formats, VTRs, and cameras. This workflow presents one possible path. Offline Workflow: 24-fps Film Source, SDTV Transfer on page 799 shows the offline stage of the workflow, using a Media Composer or Film Composer system. Online Workflow: 24-fps Film or HDTV Source, SDTV Downconversion, Multiformat Output on page 804 shows the online stage, using an Avid Symphony system with Universal Mastering and multiple output formats. With this workflow, the sound recording is synchronized as part of the telecine transfer. For alternative audio workflows, see Audio Transfer Options for 24p PAL Projects on page 809. For details on the telecine transfer process, see Film-to-Tape Transfer Guidelines on page 831. For information about editing and outputting HD media, see HDTV Workflows on page 843. The following steps describe the offline stage of film or video footage shot at 24 fps and planned for HDTV: 1. Source videotape comes either from a telecine transfer or a 24-fps video camera. The telecine process transfers 24-fps film footage at 1:1 (no pulldown). It also creates a shot log (for example, a FLEX file). 2. For telecine transfer projects, convert the shot log file with ALE and import it into Media Composer or Film Composer to create a bin or bins. 3. Batch capture the footage in an offline resolution, based on the shot log. Use a 24p deck to downconvert HDTV to ITU-R 601 video. The deck adds 2:3 pulldown (NTSC) or 4.1% speedup (PAL). The Avid system removes the extra pulldown fields and creates 24p media. 4. Edit at 24 fps, apply Pan and Scan or other effects, and create a final sequence. 5. Create a 24p pull list for another telecine process, to retransfer footage used in the final edit. Create a floppy disk with project information for transfer to the Avid Symphony online system.
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The following steps describe the online stage of film or video footage shot at 24 fps and planned for HDTV: 1. For film-originated projects, the telecine process uses the pull list and full color-corrected transfer to create HDTV videotape with selects from the original negative (picture only). The process also creates a new shot log file. 2. Copy the project information to the Symphony online system. 3. For telecine transfer projects, convert the new shot log file with ALE and import it into the Symphony system. 4. Batch capture in an online resolution, based on the new shot log file. Downconvert either the telecine transfer tape or HDTV source tape. 5. Relink the sequence and clips by key numbers (FTFT) and complete any other finishing. 6. Generate multiple formats for output. For NTSC and PAL, the Avid Symphony system reinserts pulldown or re-creates the speedup. For conforming film, it creates a 24p cut list. For HDTV, it creates a 24p EDL for use in an online suite.
802
(Step 2) Log
HD 24
(Step 3)
(Step 5)
803
Online Workflow: 24-fps Film or HDTV Source, SDTV Downconversion, Multiformat Output
Telecine transfer process (picture only) (Step 6) From the offline system
Pull list Film shot at 24 fps From the offline system HD 24 HD 24 Proj (Step 8) Log Video shot by 24-fps camera
(Step 7)
Cut list (Step 11) Betacam NTSC 29.97 fps 4:3 or 16:9 or Betacam PAL 25 fps 4:3 or 16:9 Conformed film cut or or
804
25p Workflow: 25-fps Film or HD Video Source, SDTV Downconversion, Multiformat Output
This workflow is based on film or video footage shot at 25 fps and planned for HDTV (high-definition television). Different workflows are being developed for this new technology, which includes 25p tape formats, VTRs, and cameras. This workflow presents one possible path. Offline Workflow: 25-fps Film or HDTV Source, SDTV Downconversion on page 807 shows the offline stage of the workflow, using a Media Composer or Film Composer system. Online Workflow: 25-fps Film or HDTV Source, SDTV Downconversion, Multiformat Output on page 808 shows the online stage, using an Symphony system with Universal Mastering and multiple output formats. With this workflow, the sound recording is synchronized as part of the telecine transfer. For more information about capturing and synchronizing audio, see Audio Transfer Options for 24p PAL Projects on page 809.
For NTSC output this method slows the audio by 4 percent. If you plan to output to both NTSC and PAL, you might want to shoot at 24 fps and use 24p instead of 25p. For details on the telecine transfer process, see Film-to-Tape Transfer Guidelines on page 831. For information about editing and outputting HD media, see HDTV Workflows on page 843. The following steps describe the offline stage of film or video footage shot at 25 fps and planned for HDTV: 1. Source videotape comes either from a telecine transfer or a 25-fps video camera. The telecine process transfers 25-fps film footage at 1:1 (no pulldown). It also creates a shot log (for example, a FLEX file). 2. For telecine transfer projects, convert the shot log file with ALE and import it into Media Composer or Film Composer to create a bin or bins. 3. Batch capture the footage in an offline resolution, based on the shot log. Use a 25p deck to downconvert HDTV to ITU-R 601 video. The deck does not need to add pulldown or speed up the audio since the footage will remain at 25 fps. The Avid system creates 25p media.
805
4. Edit at 25 fps, apply Pan and Scan or other effects, and create a final sequence. 5. Create a 25p pull list for another telecine process, to retransfer footage used in the final edit. Create a floppy disk with project information for transfer to the Symphony online system. The following steps describe the online stage of film or video footage shot at 25 fps and planned for HDTV: 6. Copy the project information to the Avid Symphony system. 7. For film-originated projects, the telecine process uses the pull list and full color-corrected transfer to create HDTV videotape with selects from the original negative (picture only). The process also creates a new shot log file. 8. For telecine transfer projects, convert the new shot log file with ALE and import it into the Symphony system. 9. Batch capture in an online resolution, based on the new shot log file. Downconvert either the telecine transfer tape or HDTV source tape. 10. Relink the sequence and clips by key numbers (FTFT) and complete any other finishing. 11. Generate multiple formats for output. For NTSC, the system inserts 2:3 pulldown and slows down the audio by 4%. No adjustment is needed for PAL. For film, it creates a 25p cut list. For HDTV, it creates a 25p EDL for use in an online suite
806
(Step 2) Log
HD 25
(Step 3)
25p HD VTR
(Step 5)
807
Online Workflow: 25-fps Film or HDTV Source, SDTV Downconversion, Multiformat Output
Telecine transfer process (picture only) (Step 6) From the offline system
Pull list Film shot at 25 fps From the offline system HD 25 HD 25 Proj (Step 8) Log Video shot by 25-fps camera
(Step 7)
Cut list (Step 11) Betacam NTSC 29.97 fps 4:3 or 16:9 or Betacam PAL 25 fps 4:3 or 16:9 Conformed film cut or or
808
n n
The Audio Transfer options are also located in the Film and 24p Settings dialog box and can be changed after the project is created. See Settings for Film and 24p Projects on page 136. The Info tab in the Project window allows you to view the audio transfer rate you selected when you created the project. The actual audio transfer rate might be different from the display if you used the Film and 24p Settings dialog box to change the audio transfer rate. The following table describes the Audio Transfer options:
Option Description
Select this option when your 24-fps film footage has been transferred MOS (roughly translated as without sound) to 25 fps by speeding up the film, and the audio comes in separately at 100 percent of the actual speed (PAL Method 2). Select this option when your 24-fps film footage has been transferred to 25 fps by speeding up the film, and the audio is synchronized to the video picture. This means that the audio speed is increased by 4.1 percent (PAL Method 1).
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Select this project type for one of the following reasons: Your film and audio sources have been synced in the telecine process and transferred to Digital Betacam or other digital videotape formats. Audio from digital videotapes can now be directly input and output through the AES/EBU connections on some Avid input/output hardware. Your audio and video sources have been shot at a camera rate of 23.976 fps. This rate is used for film (film-based television) or 24p HD video (television or feature film). These sources can be downconverted to standard NTSC without further audio slowdown. Audio recorded at 48 kHz can remain at 48 kHz throughout the project. This rate is also used for film (film-based television) or 24p HD video (television or feature film). These sources can be downconverted to standard NTSC without further audio slowdown. Audio recorded at 48 kHz can remain at 48 kHz throughout the project.
You can directly transfer a 23.976p project to Avid|DS, which also supports the 23.976 frame rate.
The 23.976 fps frame rate is sometimes referred to as 23.97 fps or 23.98 fps. The 23.976 fps frame rate is in direct proportion to the NTSC broadcast frame rate of 29.97 fps, which is used for film-to-tape transfer to the Avid editing system. For more information, see Transfer of 24-fps Film to NTSC Video on page 822.
1. Click New Project in the Select User and Project dialog box. 2. Type the name of your new project in the text box. 3. Select Format > 23.976p NTSC. 4. If the source tapes were transferred from film, select the Film option, and select a default film-gauge format. If the source tapes were shot as video (such as 1080p/24 HD recorded at 23.976 fps), do not select the Film option. 5. Click OK.
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The Edit Play Rate and Audio Source Tape TC Rate options do not appear in the Film and 24p Settings dialog box. Edit Play Rate is automatically set at 23.976 fps. The Audio Source Tape TC Rate does not apply to 23.976p projects because you cannot capture 30 fps audio in a 23.976p project. Audio from digital videotapes can be directly input and output through the AES/EBU connections on some Avid input/output hardware. The pulldown indicator light available on some Avid input/output hardware never lights when working in a 23.976p project. The pulldown switch in the Capture tool is not used and does not appear.
Capture
The FPS column displays 23.976 rounded up to 23.98. Audio you import must be in sync with picture at 23.976 fps. All output play rates are available, but only 23.976 NTSC maintains the original audio quality. For 23.976 NTSC, the audio rate is not slowed down for output and remains at 48 kHz. For 29.97 NTSC, the audio rate is sped up 25 percent and is not usable. Use this output rate for animations and other special applications. 24 fps NTSC, 24 fps PAL, and 25 fps PAL all require a sample-rate conversion, so high-quality audio is not guaranteed. For more information about output audio rates, see Selecting Output Formats for 23.976p, 24p, and 25p Projects on page 594.
23.976 Workflow: 23.976-fps Film Transfer or HD Video Source, SDTV Downconversion, Multiformat Output
This workflow is based on film transferred at 23.976 or video footage shot at 23.976 fps and planned for HDTV (high-definition television). This workflow presents one possible path. The illustration Offline Workflow: 23.976-fps Film Transfer or HDTV Source, SDTV Downconversion below shows the offline stage of the workflow, using a Media Composer or Film Composer system. The illustration Online Workflow: 23.976-fps Film Transfer or HDTV Source, SDTV Downconversion below shows the online stage, using an Avid Symphony system with Universal Mastering and multiple output formats.
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With this workflow, the sound recording is synchronized as part of the telecine transfer. For a workflow in which video and audio are captured separately, see the illustration NTSC Audio and Video Captured Separately (23.976 Project) below. For details on the telecine transfer process, see Film-to-Tape Transfer Guidelines on page 831. The following steps describe the offline stage of film transferred at 23.976 or video footage shot at 23.976 fps and planned for HDTV: 1. Source videotape comes either from a telecine transfer or video shot at 23.976. The telecine process syncs audio and transfers film footage at 1:1 (no pulldown). It also creates a shot log. 2. For telecine transfer projects, convert the shot log file with ALE and import it into Media Composer or Film Composer to create a bin or bins. 3. Batch capture the footage in an offline resolution. Use a 24p deck to downconvert HDTV to ITU-R 601 video. The deck adds 2:3 pulldown for video but maintains audio at 48 kHz. The Avid system removes the extra video pulldown fields, maintains audio at 48 kHz, and creates 23.976p media. 4. Edit at 23.976 fps, apply Pan and Scan or other effects, and create a final sequence. 5. For film, create a pull list for another telecine process, to retransfer footage used in the final edit. Create a floppy disk with project information for transfer to the Symphony online system. The following steps describe the online stage of film transferred at 23.976 or video footage shot at 23.976 fps and planned for HDTV: 6. For film-originated projects, the telecine process uses the pull list and full color-corrected transfer to create videotape with selects from the original negative (picture only). The process also creates a new shot log file. 7. Copy the project information to the Symphony online system. 8. For telecine transfer projects, convert the new shot log file with ALE and import it into the Symphony system.
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9. Batch capture in an online resolution, based on the new shot log file. Downconvert either the telecine transfer tape or HDTV source tape. 10. For film, relink the sequence and clips by key numbers and complete any other finishing. 11. Generate multiple formats for output. For NTSC video, the Symphony system reinserts pulldown. For conforming film, it creates a 24p cut list. For HDTV, it creates a 24p EDL for use in an online suite. The following steps describe the online stage of NTSC audio and video captured separately (23.976p project) illustrates a workflow in which you capture audio and video separately, and then synchronize them in the Avid system: 1. The telecine process transfers film footage at 1:1 (no pulldown). For film shot at 24 fps, the process slows the film speed to 23.976 fps (labeled 24 fps). 2. Capture the audio into the Avid system (no pulldown). Field audio should be recorded at 48 kHz. If shot at 48.048 kHz, it must be referenced to 48 kHz outside of the Avid system. 3. Capture the picture footage in the Avid system. Use a 24p deck to downconvert to ITU-R 601 video. The deck adds 2:3 pulldown for video. The Avid system removes the extra video pulldown fields and creates 23.976p media. 4. Use the AutoSync feature to sync picture and sound. Edit and finish at 23.976p. 5. Select one or more outputs, depending on your project needs.
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23.976
(Step 2) Log
23.976
(Step 3)
(Step 5)
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Online Workflow: 23.976-fps Film Transfer or HDTV Source, SDTV Downconversion, Multiformat Output
Telecine transfer process (picture only) (Step 6) From the offline system
Pull list Film shot at 24 fps or 23.976 fps (Step 7) From the offline system 23.976 23.976 Proj (Step 8) Log Video shot at 23.976 fps
Cut list (Step 11) Beta NTSC 29.97 fps 4:3 or 16:9 Conformed film cut or or
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(Step 1)
Film shot at 24 fps or 23.976 fps DA T (Step 2) Sound recorded at 48 kHz (DAT) 23.976 1:1 transfer at 23.976 fps (Digital Betacam tape) 24p HD VTR such as an HDW-F500 VTR
(Step 3)
(Step 5)
DA T
Beta
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Because of the way project information is stored, previous versions of Avid editing applications do not recognize 23.976p projects as being different from 24p projects. You can open 23.976p projects in previous versions, however, none of the media can play because of the different internal edit rates. Projects are not corrupted by opening them in older versions of the software (unless you try to modify clips or edit sequences). If necessary, you can recapture the media in the 24p project.
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Film type
Use Standard 16mm or Super 16mm. Super 16s aspect ratio closely matches 16:9. 16mm, 35mm 4 perf, and 35mm 3 perf are supported as projects in the Avid system. The remaining formats are supported through ink numbers and auxiliary ink numbers, which you select in the Film and 24p Settings dialog box. For more information, see Film and 24P Settings on page 709. Always use camera rolls with key numbers in ascending order. Use to record analog audio. Use to record digital audio.
Audio timecodes
30-fps drop-frame or non-drop-frame Use for NTSC transfer projects, and for generating audio EDLs. 25-fps timecode Audio sync to in-camera timecode (Arri 24-fps timecode) Use for PAL transfer projects, and for generating audio EDLs in the PAL format. Use for automatic syncing of sound with picture in the Avid system. Use for manual syncing of sound with picture. Use for semiautomatic syncing.
Sync methods
In-camera timecode, with audio sync Use for automatic, slateless syncing in the telecine. Slate information Sound-roll cues Camera roll, scene and take, shoot date, sound-roll ID Sound-roll ID, date, start and end time-of-day timecode Mark sound-roll ID as a backup. Include verbal time-of-day cues as a backup.
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Viewing Dailies
Viewing dailies is a critical part of the film production process. With an Avid system, there are two different ways to produce dailies.
Film Dailies Method
The film dailies method relies on work print for screening, transferring, and creating conformed cuts during editing. When you work with film dailies and work print, the advantages are: You can screen the dailies immediately after the lab work. You can use work print previews to view the full film aspect ratios, resolutions, and contrast ranges. For this reason, film dailies are often preferred for feature film projects. The disadvantage is that the magnetic track and work print require additional facilities, procedures, and costs.
Video Dailies Method
The video dailies method relies on videotape transfers from negative for screening, transferring, and creating conformed cuts during editing. The advantage of working with video dailies and film negative is that you can avoid the cost of work print until the finishing stages, or altogether. The disadvantage is you are limited to the aspect ratio, resolution, and contrast range of video previews. For this reason, video dailies are preferred for television projects, but you can also use this method to economize on a feature film production.
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(Step 3) Screening
T lecine e (Step 5)
Betacam
T ransfer
(Step 6)
Cut list
Conformed cut
1. Prepare work print for the circled (selected) takes. 2. Sync work print with audio mag track, and assemble each take on a roll with ink numbers. 3. Screen the film dailies before telecine transfer. 4. Mount and transfer the rolls to tape in telecine. 5. (Option) Enter ink numbers manually into the Avid system after you capture, to match the ink number on the work print. 6. Generate ink-number lists for preparing cuts from the work print, and key-number lists for conforming the negative. When you work with film dailies and work print, the advantages are:
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7. You can screen the dailies immediately after the lab work. 8. You can use work print previews to view the full film aspect ratios, resolutions, and contrast ranges. For this reason, film dailies are often preferred for feature film projects. The disadvantage is that the magnetic track and work print require additional facilities, procedures, and costs.
(Step 3)
Screening
Betacam T ransfer
T ransfer
(Steps 4 and 5)
EDL
Conformed cut
Master
The advantage of working with video dailies and film negative is that you can avoid the cost of work print until the finishing stages, or altogether. The disadvantage is you are limited to the aspect ratio, resolution, and contrast range of video previews. For this reason, video dailies are preferred for television projects, but you can also use this method to economize on a feature film production.
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1. Prepare film negative for the circled (selected) takes. 2. Transfer reels of negative synced to audio in telecine. Generate a simultaneous online transfer, or create the online transfer from selects after editing the sequence. 3. Screen the videotape dailies after the transfer. 4. Import existing key numbers and timecode information into the Avid system, then capture. 5. Edit using the Avid system. 6. Record a digital cut to preview the sequence with effects, or generate EDLs for editing the videotape transfers. Alternatively, generate a matchback list of selects for printing selects and conforming negative
The following illustration shows a simplified view of the NTSC film-to-video transfer process. For information about this workflow, see Planning a 24p or 25p Project on page 797.
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Betacam
Film runs at 24 fps, and NTSC video runs at 30 fps. The difference in frame rates between film and video prevents a direct frame-to-frame transfer. To compensate, the telecine process creates an extra six frames every second (the difference between 24 and 30). That is, it creates five video frames for every four film frames. But remember, each video frame is subdivided into two video fields. To be more precise, the telecine creates ten video fields (the equivalent of five video frames) for every four film frames. This is referred to as a 4:5 ratio. The following table states this relationship between film and video.
Film Video
24 fps 4 frames
The telecine uses a method known as pulldown to create the extra frames. As each film frame moves through the telecine projector, it is held in place (pulled down) while a specific number of fields are recorded on videotape. To transfer four film frames to ten video fields, the telecine process alternates between creating two and three video fields per film frame (referred to as 2:3 pulldown). To transfer four film frames to ten video fields, the telecine pulls down the first film frame and records two video fields, pulls down the second film frame and records three video fields, and repeats the process. The four frames in each series are referred to as A, B, C, and D. The standard method for identifying the resulting fields is to label them as A1, A2, B1, B2, and so forth. The following diagram illustrates the 2:3 pulldown process.
Four film frames Five NTSC video frames (ten fields) A1 A A2 B1 B B2 B3 C1 C C2 D1 D D2 D3 odd even Timecode change odd even odd even odd even Timecode change odd even Timecode change Timecode change
The telecine alternates between capturing odd-numbered and even-numbered fields. For example, B1 and B3 both contain the odd-numbered scan lines of the B film frame. Later in the transfer process, when the Avid editing application captures the fields, it must capture an odd-numbered and an even-numbered field for each frame. When you view the resulting video, you get the impression that you are watching the video at 24 fps even though it is playing at 30 fps (or more precisely, at 29.97 fps).
Part 2: Slowing the Film Speed to 23.976 fps
NTSC video, the broadcast standard used in the United States, Japan, and other countries, plays at an actual rate of 29.97 fps, although it is usually referred to as 30 fps.
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An accurate conversion requires exact adherence to the 4:5 ratio, but this ratio breaks down when you compare 24 fps to 29.97 fps. To achieve a true 4:5 ratio, the film frame rate is slowed down to 23.976 fps. The telecine process makes this correction automatically, slowing NTSC video 0.1 percent from the original film speed, so that the video plays at 99.9 percent of its original speed. The following table describes the film to video ratio:
Film Video
In most cases, the sound for your production has been recorded on a digital audio system, such as a DAT (digital audiotape), or -inch tape system, such as a Nagra recorder. You need to synchronize the sound with the picture and make sure they are in sync in your Avid editing application. You can take one of three basic paths: Transfer the original sound recording to mag track, sync the mag track to the film work print, and transfer both to videotape through a telecine process. Sync the original sound recordings to picture during the telecine process, and transfer both to videotape. Transfer only the picture through the telecine process, capture picture and sound separately, and sync them in the Avid editing application.
If the telecine transfers sound along with picture (one of the first two paths), the sound is slowed by 0.1 percent to maintain sync with the picture. The reference signal slows from 60 Hz to 59.94 Hz and the rate at which the audio is recorded changes from 44100 Hz to 44056 Hz, or from 48000 Hz to 47952 Hz.
To capture audio transferred at 29.97 fps (video rate) you must set the pulldown switch to 0.99 in the Capture tool. For more information, see Setting the Pulldown Switch in the Help. The following illustration shows each stage of the film-video-24p process.
Four film frames Five NTSC video frames (ten fields) A1 A A2 B1 B B2 B3 C1 C C2 D1 D D2 D3 Film at 24 fps odd even odd even odd even C odd even odd even Skip this field. 24p media at 24 fps D Skip this field. B Four captured frames
If you have transferred sound along with picture, your Avid editing application captures audio at the slowed-down speed. Then during editing and playback, your application speeds up the play rate by 0.1 percent to play in sync with the 24-fps video. Audio plays at 44100 Hz (44.1 kHz) or 48000 Hz (48 kHz). Now you can edit the material at 24 fps in your Avid editing application. This approach ensures that all your edits correspond to true film frames so you see an accurate representation of the finished film.
The following illustration shows a simplified view of the PAL film-to-video transfer process. For information about this workflow, see Planning a 24p or 25p Project on page 797.
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There are two approaches to synchronizing sound, which are often referred to as PAL Method 1 and PAL Method 2.
PAL Method 1
With PAL Method 1, you synchronize sound with picture during the telecine process.
Stage 1: Transferring Sound and Picture to Videotape
As with an NTSC film-to-tape transfer, the telecine process creates two video fields for each film frame. However, because the film rate of 24 fps is close to the PAL video rate of 25 fps, most PAL film-to-tape transfers involve simply speeding up the frame rate. This speedup changes the frame rate from 24 to 25 (an increase of 4.1 percent). There is no pulldown that creates extra fields.
Some PAL film-to-tape transfers use pulldown. This method is not currently supported in Avid editing applications. With PAL Method 1, there are two ways to sync sound with picture in the telecine process: Transfer the original sound recording to mag track, sync the mag track to the film work print, and transfer both to videotape through a telecine process. Sync the original sound recordings to picture during the telecine process, and transfer both to videotape.
In either case, the telecine process speeds up sound at the same rate as picture: 4.1 percent.
Stage 2: Capturing at 24 fps
After youve received the PAL transfer tapes, the next step is capturing the footage in a 24p PAL project. During the capturing process, your Avid editing application captures the material at the PAL rate of 25 fps, capturing every picture frame. It stores the two video fields as a single progressive frame, which you edit at 24 fps.
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You must capture audio along with video at the PAL rate of 25 fps if you want to use audio that was transferred along with picture during the telecine process. You set the Audio Transfer rate as Video Rate (100+%) in the New Project dialog box. For more information, see Audio Transfer Options for 24p PAL Projects on page 809. You have the option of playing back the footage at 24 fps or 25 fps. If you select 24 fps, the system slows both the picture and the sound by 4.1 percent for playback. This approach lets you edit at the original film rate, but the slowdown creates a limitation for audio. Because you capture the audio at a rate faster than playback, some audio samples are duplicated during playback, and sound quality is compromised.
Select the Edit Play Rate option in the Film and 24p Settings dialog box. For more information, see Film and 24P Settings on page 709 and Displaying Project Settings on page 640. If you select 25 fps, there is a different limitation with audio. Because you are playing back at the sped-up rate (4.1 percent), the audio pitch rises slightly. This is usually acceptable for broadcast, so PAL Method 1 is primarily used for PAL television broadcast.
PAL Method 2
With PAL Method 2, you capture sound and picture separately.
Stage 1: Transferring Picture to Videotape
With PAL Method 2, you use the same telecine process for picture (create a video frame of two fields for each film frame, speed up rate by 4.1 percent). The difference is that you do not synchronize sound as part of the telecine process.
Some PAL film-to-tape transfers use pulldown. This method is not currently supported in Avid editing applications.
Stage 2: Capturing at 24 fps
You now have your picture-only videotapes (at the rate of 25 fps) and your source recording tapes.
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How Avid Editing Applications Store and Display 24p and 25p Media
1. Capture the picture to create 24p media. 2. Capture the sound at the film rate of 24 fps.
When you created the project, you set the Audio Transfer rate as Film Rate (100%) in the New Project dialog box. For more information, see Audio Transfer Options for 24p PAL Projects on page 809. In most cases, you will choose to edit at 24 fps. The sound maintains source quality (44.1 kHz and 48 kHz) and plays in sync with 24-fps video. PAL Method 2 is used primarily for film projects.
How Avid Editing Applications Store and Display 24p and 25p Media
When your Avid editing application captures video that has been transferred from film (or video shot at 24 fps), it creates 24p media. It creates this media by capturing the video fields, by dropping extra pulldown fields (NTSC transfers only), by combining (deinterlacing) two fields for each film frame (A1+A2, B1+B2, and so on), and by storing the fields together as a full frame. The system always stores media as a fully reconstructed, progressive frame. It is the construction of this full frame that gives you the flexibility to create multiformat output. You typically use 25p media when capturing film or video shot at 25 fps. In this case, the system also stores the media as a fully reconstructed, progressive frame. The difference is that there is no need for pulldown fields because there is a 1:1 correspondence between the source tape and the captured frames.
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When you click the Play button while editing a clip or a sequence (sometimes referred to as Edit Play), the system separates (interlaces) the progressive frames into fields and does the following: On the Source, Record, Playback, or pop-up monitor, your application displays the footage at 23.976 fps, 24 fps, or 25 fps, depending on your project and editing preference.
Choose your preference for playback in the Film and 24p Settings dialog box. For more information, see Displaying Project Settings on page 640. On an NTSC monitor, the system does one of two things: If playing at 23.976 fps (audio pulldown ON), the system performs a 2:3 pulldown that replicates the telecine pulldown, and displays the interlaced media at 29.97 fps. If playing at 24 fps (audio pulldown OFF), the system performs a 2:3 pulldown, drops every 1000th frame in the Client monitor, and displays the interlaced media at 29.97 fps. If playing at 24 fps, the system duplicates two fields per second to display the interlaced media at 25 fps. If playing at 25 fps, the system performs a 4.1 percent speedup, maintains 1:1 transfer of film frames to video frames, and displays the interlaced media at 25 fps.
For 25p projects, 25 fps is the only playback rate. The playback rate is 1:1 with no speed change.
Displaying Media During a Digital Cut
The Digital Cut tool lets you output multiple formats at various play rates, all from 24p and 25p media. When you click the Play Digital Cut button, the system displays the sequence as described in Displaying Media While Editing above, depending on your selection in the Digital Cut tool. For more information, see Selecting Output and Timecode Formats for 23.976p, 24p, and 25p Projects on page 593.
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PAL film-to-tape transfers that use pulldown are not currently supported in Avid editing applications.
One-light
This transfer involves a single setting of color correction values, resulting in the simplest, fastest, and least-costly type of transfer. One-light transfers are often used during offline stages of editing. This transfer involves optimum settings of the color-grade controls, but without scene-by-scene color correction. Best-light transfers are an intermediate level in terms of both quality and cost. This transfer involves color correcting each scene or shot during transfer. Timed transfers are the most expensive and time consuming. This option sets up the proper black and white levels so that you can perform a tape-to-tape color correction from the source tapes, if needed.
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Best-light
Timed (scene-by-scene)
You can use the film-tape-film-tape feature to perform two separate telecine processes for a project: Perform a one-light or best-light transfer to obtain the most material for the initial edits. After editing is complete, perform a timed, fully color-corrected transfer of the clips that will be used in the final cut.
For more information on the film-tape-film-tape option, see Relinking Clips by Key Number on page 177. After you perform the final telecine operation, you can capture at a finishing resolution, such as 1:1 (uncompressed). The transfer facility might have available one or more of the production aids described in the following table, which you can include in your film-to-tape transfer:
Aid
Description
Automatic logging
Whenever possible, you should instruct the facility to log tracking information directly into a computer database program. Logs generated automatically are more accurate than manual logs and can be imported easily into the Avid editing system, see Using Avid Log Exchange to Prepare Log Files for Import on page 87. A log file typically indicates the relative timecode, key numbers, and pullin (A frames) for each clip that will be captured.
A keypunch at the head Ask the lab or transfer house to punch the head of each camera roll at the zero frame of each camera roll and give you a list of the corresponding key numbers. After you have captured, you can match this list with your captured material to check for potential transfer errors. Burn-in code If the transfer facility is equipped with a timecode or film-code character generator, you can instruct the facility to display or burn-in tracking codes on the videotape transfer. Burn-in code provides visual feedback for logging and tracking footage. code c Burn-inofflinecannotofbe removed from the image and should be used only for the stage a project. 16:9 wide screen format Your Avid editing application supports the 16:9 wide-screen display format. You can either shoot your footage by using a 16:9 lens, or transfer the footage anamorphically to display a larger area of the film aspect ratio during offline and online editing. Also, this aspect ratio lets you create media that takes advantage of new 16:9 monitors that conform to SDTV and HDTV standards.
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Your Avid editing application displays stereoscopic content in a proxy resolution that uses one-half of the pixels available in the source material. For example, your Avid editing application displays material in Over/Under mode using one-half of the vertical lines. You can view the stereo frames together, or view either the left or the right eye image alone. If you have appropriate stereo monitoring or projection equipment connected to your system, you can also view the material in stereo. The normal workflow for stereoscopic projects uses your Avid editing application for offline editing. You then conform the project for finishing on another system where you can view the material at full resolution.
Prolonged viewing of stereoscopic material in three dimensions might cause fatigue, dizziness, or physical discomfort, or might affect your sense of balance. The following topics provide more information on working with stereoscopic material: Acquiring Stereoscopic Files Setting Up Your System For Viewing Stereoscopic Material in Three Dimensions Displaying Stereoscopic Material Considerations When Working with Stereoscopic Material
For the first option, consult the documentation provided with the projector and the conversion device for details on making connections.
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For the DLP monitor option, the following procedure describes the general workflow for setup. The details of which connections are available and how they are labeled, and of how you access and adjust the monitors settings, vary depending on the model of the monitor and of the active glasses and emitter.
To set up a DLP monitor for use with your system:
1. Connect the monitor to your systems video card. Depending on the digital connectors available on your monitor and your video card, you might make this connection to DVI or to HDMI connectors. 2. Mount the active glasses emitter on the monitor according to the manufacturers instructions, and connect the emitter to the monitor. The emitter is a device that provides a syncing signal to the active glasses so that you see the left image of the stereo pair with your left eye and the right image with your right eye. The emitter typically connects to the rear of the monitor. The connector might be labelled Glasses or 3D Glasses Emitter or something similar. For more information, see the documentation for the monitor and for the emitter. 3. Turn on stereo display in the monitors settings. The exact name of the setting and its location in the monitors user interface varies depending on the model of the monitor. 4. Start your Avid editing application, and display your stereo material on the DLP monitor using the Stereo (Checkerboard) setting. For more information, see Displaying Stereoscopic Material on page 836. 5. Put on your active glasses and play the stereo material. The image appears three-dimensional. 6. (Option) If the image quality appears poor, the monitor might not be displaying the left and right images in the appropriate sequence. Change the monitor setting that controls which image (left or right) appears first. The exact name of the setting and its location in the monitors user interface varies depending on the model of the monitor. On some monitors, the name of the setting is Reverse or includes the word Reverse.
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1. In the Settings tab of the Project window, double-click Composer or Full-Screen Playback, depending on the type of display you want to control. The Composer Settings or Full-Screen Playback Settings dialog box opens. 2. (Composer Settings dialog box only) If it is not already active, click the Window tab.
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3. Click Stereo 3D Layout, and select the option that matches the frame layout of your stereoscopic material:
Option Description
None
Turns stereo viewing off. When this option is selected, the Stereo 3D Display in Edit Monitors menu is not available in the Composer Settings dialog box and the Stereo 3D Display menu is not available in the Full-Screen Playback Settings dialog box. Select this option if your stereoscopic material uses over/under frame layout. Select this option if your stereoscopic material uses interlaced frame layout. The Interlaced stereoscopic layout requires full video display quality. If you are using a Video Quality setting other than Full Quality or Full Quality 10-bit, your Avid editing application automatically switches to Full Quality when you select this option. This option is not available if you have Avid Adrenaline input/output hardware connected to your Avid editing application and active. The Interlaced stereoscopic layout requires full-resolution uncompressed support, which Avid Adrenaline does not provide. To use this option, you must click the DNA/1394 button to disable the Avid Adrenaline and enter software mode.
Over/Under Interlaced
Side/Side
Select this option if your stereoscopic material uses side-by-side frame layout.
If you are in an SD or an interlaced HD project, the menus that control stereo 3D are not available. You can only work with stereoscopic material in a progressive HD project. 4. Click Stereo 3D Display in Edit Monitors (Composer Settings) or Stereo 3D Display (Full-Screen Playback Settings), and select one of the options described in the following table.
Option Description
Off
Displays both the left and right images. This is the default view. The look of the image depends on the frame layout of the stereoscopic material. Over/under material displays in a horizontal split with the left image on top. Interlaced material displays as an interlaced image where one set of scan lines is the left image and the other set of scan lines is the right image. Side-by-side material displays in a vertical split.
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Option
Description
Left Right
Stereo (Checkerboard) Displays both the left and the right images for stereo viewing. With the correct monitor and viewing equipment, the image appears three dimensional. On a monitor without stereo display capability, the left and right images appear superimposed and slightly offset from one another. (The term checkerboard refers to the way the pixels of the left and right images are displayed for stereo viewing on a DLP monitor.) Stereo (Interlaced) Displays both the left and the right images for stereo viewing. With the correct monitor and viewing equipment, the image appears three dimensional. On a monitor without stereo display capability, the left and right images appear superimposed and slightly offset from one another.
Follow Source/Record Causes the full-screen playback display to use whichever view is (Full-Screen Playback selected for the Composer window in the Composer Settings Settings only) dialog box.
5. Click OK. When you load a clip, the Composer window or the full-screen playback display uses the view type you selected.
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Your Avid editing application can only play back stereoscopic material that uses the interlaced frame layout at full video quality. Only the Full Quality and Full Quality 10-bit options are available in the Video Quality menu in the Timeline when you are working with interlaced stereoscopic material. For more information, see Video Quality Options for Playback in the Help. When you are in Multicam mode, or performing dual-roller trims, your Avid editing application ignores the Stereo View setting and stereoscopic material always displays in a single-eye view. Your Avid editing application does not provide special bin headings for stereo clips, or any other indication in the bin that a clip is stereoscopic material. A good practice is to keep all stereo clips in bins that are clearly named to indicate that their content is stereoscopic. If you are unsure whether a particular clip is stereo, load the clip in the Composer window with the Stereo View setting set to Off, and verify that the image display shows the left image above the right image (Over/Under). Many of the effects available in your Avid editing application are not appropriate for use with stereoscopic material. For example, you cannot resize a stereoscopic image without affecting the separation between objects in the left and right images that creates the illusion of three dimensions. Effects that are suitable for use with stereoscopic material include dissolves and color corrections. The settings that control your monitor setup for stereoscopic editing are user settings rather than project settings. This might be inconvenient, for example, when you switch between a 3D and a non-3D project. Consider creating a user profile specifically for stereoscopic work that you can switch to whenever you load a stereoscopic project. Your Avid editing application does not provide methods for correcting problems with the stereoscopic footage itself, which might affect the synchronization between the left and right images. For example, the timecode might be inconsistent between the two cameras used to capture the left and right images. The interface for your Avid editing application is difficult to read when it is positioned on a stereo display monitor that you are viewing with 3D glasses. The best solution to this problem is to arrange your workspace so that as much of the Avid interface as possible is arranged on the non-stereo monitor. You might be able to make the text in items such as bins or the Project window more readable when they are on the stereo monitor by changing the font or the point size used for the text (for more information, see Changing Font and Point Size on page 59). Alternatively, remove your 3D glasses to read user interface text.
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Depending on the model of your Avid editing application and on your Avid input/output hardware, some of these resolutions might not be available.
Some combinations of an Avid editing application and Avid input/output hardware support the play, edit, import, render, transcode, and export of high-definition (HD) media in 1:1 (uncompressed) resolution, but do not support capture of uncompressed HD media. For more information, see Support for Uncompressed HD Media on page 782. Avid editing applications capture and process DVCPRO HD media and HDV media in its native format, through a 1394 port on your computer. On a Windows system with an Avid Adrenaline or an Avid Mojo, the 1394 port must be on an optional IEEE-1394 card installed on a bus separate from the one used by the Avid Adrenaline or Avid Mojo. The following sections describe the features and options that let you capture, edit, and output HD media: High-Definition Television HDTV Workflows Editing in HD Working with HDV
High-Definition Television
High-definition television (HDTV) is a digital broadcasting technology that delivers a larger, clearer, more detailed picture than standard definition television (SDTV). HDTV refers to specific digital television (DTV) formats that have been standardized by the Advanced Television Systems Committee (ATSC) and adopted by the United States Federal Communications Commission (FCC). HDTV for PAL has been standardized by the Digital Video Broadcasting (DVB) consortium. For a table that lists the HDTV digital formats and resolutions that are supported in your Avid editing application, see Resolution Specifications: HD on page 773.For a table that lists the HDTV digital formats and resolutions that are supported in your Avid editing application, see Resolution Specifications: HD in the Help. HDTV uses a 16:9 aspect ratio in place of the standard definition 4:3 ratio. The following illustration compares the pixel size of the most common HD formats 720p and 1080i to that of the digital version of standard definition NTSC media (ITU-R 601). Both 1080i and 720p formats fill the 16x9 screen on HD television sets.
1920 pixels
1080i HD
1280 pixels
720p HD
720pixels 720 lines
NTSC SD
For more information about HD technology, see the Avid HD Handbook: An A to Z Guide, which is available on the Avid web site, www.avid.com.
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486 lines
1080 lines
HDTV Workflows
HDTV Workflows
This section describes three common workflows for creating HDTV output: Creation of film-based television programs Creation of video-based television programs Creation of video graphics for broadcast
For a more detailed description of the conform workflow, see Conforming Workflow in the Help.
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5. Edit at 23.976 fps, apply effects, and create a final sequence. 6. (Option) If a retransfer is needed, use FilmScribe to create an OCN (original camera negative) pull list for another telecine process, to retransfer footage used in the final edit. 7. (Option) Export an OMFI or AAF file to a Pro Tools digital audio workstation to create a final audio mix. For more information, see Transferring Audio Files in the Help. 8. A negative cutter uses the pull list to create a reel of selects from the original negative (picture only). The telecine process uses the assembled reel to create a full color-corrected or flat-grade transfer to tape. The process also creates a new transfer file. 9. Transfer the project files to an Avid editing application. If you are using an Avid Unity shared storage system, the project links to the existing SD media. If you are not using Avid Unity, transfer the SD media for reference. 10. Open the project and change its format to 1080p/23.976. See Understanding Options for Changing the Project Format on page 850. Review the offline sequence. Then modify the format of the sequence to create a new 1080p/23.976 sequence. See Understanding Options for Modifying the Sequence Format on page 852. 11. Convert the transfer file with ALE and import it. 12. Relink by KeyKode: relink the 1080p/23.976p sequence and clips by key numbers (FTFT). Then batch capture clips as HD media, using an HD resolution. 13. (Option) Import the final audio mix. 14. Complete any other finishing, using the original offline sequence for reference. 15. Use the Digital Cut tool to output a 1080p/23.976 master tape. Then convert the master tape to 720p/59.94 or 1080i/59.94 for broadcast. Optionally, use the Avid editing application to crossconvert to 720p/59.94 or 1080i/59.94 for preview or reference. The HD VTR can also create 1080i/50 for PAL broadcast. See Offline Workflow: 24-fps Film Source for HDTV on page 845 and Online Workflow: 24-fps Film Source for HDTV on page 846.
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HDTV Workflows
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1080p
1080p/23.976 HD master
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HDTV Workflows
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10. Finish the sequence by batch capturing graphics, recreating title media and reviewing the program for effects that need fine-tuning. Use the original offline sequence for reference. 11. Render all effects and output a master tape. The following illustration shows an offline/online workflow using an HD video source for HDTV
1080i
1080i/59.94 HD format
HD VTR
30i
3 3 4
6 7 8 9 10 1080i
1080i/59.94 HD master
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HDTV Workflows
Graphics workstation
2 5
3 3
or
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Editing in HD
The following sections describe features that are specific to HD projects.:
Changing formats is especially useful if you are working with downconverted HD material in an offline-to-online workflow, see HD Workflow: Video-Based Television Workflow on page 847. Each HD format has an equivalent SD format that you can use for offline editing, as shown in the following table. You can also use decompose in an offline-to-online workflow to up-rez from SD to HD. For more information, see Recapturing and Decomposing in the Help.
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Editing in HD
HD Online
SD Offline
Notes
720p/23.976
23.976p NTSC
You cannot change between these project formats because the edit rates are different. See Converting a 23.976p NTSC Sequence to 720p/23.976 on page 852.
25p PAL or 25i PAL Change the project format and modify the sequence. 25p PAL or 25i PAL You cannot change between these project formats because the edit rates are different. 30i NTSC You cannot change between these project formats because the edit rates are different, see Editing at 60 fps on page 854. Use an NTSC 30i project for offline editing, then open a new 720p/59.94 project for online editing. Open the desired NTSC 30i bins and modify the final sequence, as described in Understanding Options for Modifying the Sequence Format on page 852. For 23.976p NTSC, change the project format and modify the sequence. Change the project format and modify the sequence.
25p PAL or 25i PAL Change the project format and modify the sequence. 25i PAL or 25p PAL Change the project format and modify the sequence. 30i NTSC Change the project format and modify the sequence.
Another use for this feature is if you are working in an HD project and need to capture SD material. In an HD project, you can capture only HD material, and in an SD project, you can capture only SD material. Temporarily changing from an HD project to an SD project gives you access to the SD compressions. You can capture the material you need, then change back to the HD project and work with both SD and HD clips, see Mixing SD and HD Material in a Project on page 853.
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If necessary, you can then modify the format of an existing sequence, see Understanding Options for Modifying the Sequence Format on page 852.
To change the project format:
1. Click the Format tab on the Project window. 2. Select the corresponding format for your workflow.
You can select only projects with the same edit rate. 3. If available, click the Raster Dimension menu and select a raster size. For information on raster types and raster sizes, see Raster Dimensions in the Help.
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Editing in HD
1. In the 23.976p NTSC project, duplicate the final sequence and move it to a new bin. 2. Decompose the sequence. 3. Select the master clips and export them as a shot log file. 4. Create a 720p/23.976p HD project. 5. Import the shot log file into a bin. 6. Batch capture the clips. 7. Open the SD bin containing the duplicated sequence. 8. Relink the SD sequence to the new HD clips. See Relinking and New Project Formats on page 296.
You cannot output a sequence that mixes SD and HD material. To output a mixed sequence as HD, you need to transcode the clips that use the unsupported resolution to an HD resolution, see Transcoding HD Media on page 855. All master clips then share the same format. You might also need to apply an effect, such as Reformat or Resize, in which case you need to render the effects. This process creates new media in the format of the sequence. You can set an option to highlight clips that do not match the project format. See Displaying Clip Colors in the Timeline in the Help.
If you have a sequence that mixes SD and HD clips, and you need to recapture the SD clips in an HD resolution, you can create a subsequence of the SD clips, modify the format of the subsequence (see Understanding Options for Modifying the Sequence Format on page 852), decompose, and recapture.
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For information on displaying a column, see Manipulating Bin Columns on page 214.
Editing at 60 fps
The project type 720p/59.94 uses a screen resolution of 1280 x 720 at a frame rate of 60 frames per second. Editing at 60 fps is similar to editing at 24 fps because both resolutions are progressive they use full frames instead of interlaced fields. Note the following: Single-frame step commands move at 1/60th of a second. Single-field step commands are deactivated; if you click a button, the application beeps. Draft Quality plays back at 30 fps. Full Quality plays back at 60 fps. You can mark IN and OUT points at 1/60th of a second increments. You can trim at 1/60th of a second increments. Transition effects default to one-second duration (60 frames). Deck control for capture and digital cut is limited to 30 fps. A message box warns you if you try to mark an odd timecode value (such as 01:00:00:03).
1080i/50 and 1080i/59.94 are interlaced resolutions that you edit at 25 frames per second and 30 frames per second.
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Transcoding HD Media
For HD projects, the Consolidate/Transcode dialog box lists compatible HD resolutions. For resolution information, see Resolution Specifications: HD on page 773. For information on transcoding media, see Using the Transcode Command in the Help.
YCbCr and YPbPr refer to the same color space. Avid editing systems use YPbPr to designate HD analog output, both in the Video Output tool and on the back of Avid input/output hardware. The HD tab of the Video Output tool provides sliders to adjust the YPbPr analog output through the YPbPr connectors on the back of the Avid hardware.
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1080i/50 1080i/59.94
You can capture from an HDV device, edit in native HDV, and export to an HDV device using these project types. You can also use HDV in other project types, but Avid editing applications are more efficient and perform better with the dedicated HDV project types. The other project types you can use include: PAL 25i NTSC 30i
You cannot capture or export native HDV in the non-HDV project types.
Understanding HDV
HDV is a low-cost prosumer format that allows you to record HD video onto standard DV videocassettes. This is achieved through the use of interframe compression, where a given frame in the video stream can be composed of information from adjacent frames. Frames are grouped into a sequence called a Group of Pictures, or GOP. Long-GOP (also known as IPB encoding) refers to the structure of HDV media. A GOP contains several different types of compressed frames: I frames, which are compressed frames that do not depend on any frames around them. I frames anchor the beginning of the GOP. P (predictive) frames and B (bidirectional) frames, which depend on the frames around them.
Interframe compression is more efficient than frame-based schemes (such as DV 25), allowing high-bandwith HD images to be contained on media designed for standard definition (SD). However, HDV is more difficult to edit since frames are not independent of one another. Avid provides a workflow that allows you to edit natively with HDV-compressed video without requiring a transcode to frame-based media, and without limiting where you make your cuts. The Avid editing application uses a technique called long-GOP splicing when encoding an HDV MPEG-2 sequence for export. For more information, see Long-GOP Splicing for HDV Encoding on page 861.
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HDV uses MPEG-2 video encoding and MPEG-1 audio encoding. 1080i records at about 25Mbps and 720p records at about 19Mbps. Sony provides HDV cameras that record at 1080i/59.94 and 1080i/50. JVC cameras record at 720p/29.97 and 720p/23.976. In some 1080i formats on qualified systems, you can reduce the data rate of the video before compression by setting the video display (raster) to resize horizontally from 1920 x 1080 pixels to 1440 x 1080 pixels or to 1280 x 1080 pixels. In contrast, 720p projects use the standard HDV raster size of 1280 x 720. A special resolution, DNxHD-TR (for Thin Raster), improves the performance of 1080 HDV editing. This resolution matches the 1080i HDV raster size, reducing artifacts that would come from repeated compressions when rendering effects and graphics.
2. Click the Raster Dimension menu, and select the appropriate raster size.
Media Composer and NewsCutter systems connected to an Avid Adrenaline or Avid Mojo device do not support all raster sizes available in other input/output configurations. 3. Do one of the following: Capture HDV material. Import an HDV file.
The media is brought in as one video track and two 48-kHz audio tracks.
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4. Edit the material. 5. Select the sequence. 6. Output the sequence back to the HDV device using the Export to HDV Device dialog box. You can also export the file in other formats or use Windows Media 9 for export to a third-party HD-DVD authoring system, See Exporting HDV as Windows Media on page 863.
Capturing HDV
How you capture HDV material depends on your system configuration: On a system with Avid Mojo SDI input/output hardware, use the 1394 port on the Mojo SDI. On other systems, use a 1394 port on the computer (Host 1394). On a Windows system using Avid Adrenaline or Avid Mojo input/output hardware, this 1394 port must be on an optional IEEE-1394 card installed on a bus separate from the one used by the Avid Adrenaline or Avid Mojo.
The Sony 1080i HDV cameras mark accurate timecode and can be used for batch capturing. The JVC 720p/29.97 HDV camera restarts timecode every time the system starts to capture. You cannot batch capture HDV material with a JVC 720p/29.97 HDV camera. For more information, see Capturing DV Media Directly from a DV Device in the Help.
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1. Set up an HDV project, depending on the format in which your HDV camera records. 2. If you are using Avid Adrenaline, Avid Mojo, or Avid Mojo SDI input/output hardware, do one of the following: t t Select Special > Device > IEEE 1394. Click the DNA/1394 button on the Timeline to show 1394.
3. Select Tools > Capture. The Avid system automatically selects the correct resolution for native HDV. 4. Select other options, and start to capture. For more information about capturing, see Capturing Media: Basics in the Help.
Importing HDV
To import HDV media, you must import an HDV transport stream. You cannot import transport stream types other than HDV.
The file name extension .m2t does not indicate if the transport stream contains HDV media.
To import an HDV transport stream:
1. Select File > Import. The Import As dialog box opens. 2. Select Files of Type > HDV files (*.m2t). 3. Select the target drive (no other import options are needed). 4. Click Open. Your Avid editing application copies the media in a fast import as native HDV.
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In a 1080i HDV project you can play back through some Avid input/output hardware configurations (including through a non-1394 output on an Avid Mojo SDI) by changing the project type. If you have a system with Avid Nitris DX or Avid Mojo DX input/output hardware, you do not need to transcode your HDV media or change your project type for playback.
To play back HDV media:
In the Project window, click the Format tab. From the Project Type menu, select a project type as follows. For 1080i/50 projects, select 25i PAL. For 1080i/59.94 projects, select 30i NTSC
DNxHD 60, DNxHD 90, DNxHD 90x, DVCPro HD DNxHD 60, DNxHD 90, DNxHD 90x, DVCPro HD DNxHD 75, DNxHD 110, DVCPro HD DNxHD 120, DNxHD 185, DNxHD 185x, DVCPro HD DNxHDTR 120 DNxHDTR 145
For more complete information on rendering and transcoding, see Basics of Effects Rendering and Using the Transcode Command in the Help.
Outputting HDV
To send your edited HDV sequence back to an HDV device, you need to use a transport stream. You can use an existing transport stream or create a new one. To create a digital cut to go out to other devices, you need to first transcode the sequence.
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1. If you are using Avid Adrenaline, Avid Mojo, or Avid Mojo SDI input/output hardware, do one of the following: t t Select Special > Device > IEEE 1394. Click the DNA/1394 button on the Timeline to show 1394.
2. Select the sequence or marked section. 3. Select Output > Export to Device > HDV. The Export to HDV Device dialog box opens.
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Use Existing Transport Stream Select this option if you previously exported or output a transport stream and saved it. Create New Transport Stream/ Not available if you use an existing transport stream. Select to Delete Transport Stream after create a transport stream and then save it. writing to HDV Device Create New Transport Stream/ Not available if you use an existing transport stream. When Use Marks you select this option, the system uses current IN and OUT points in the selected clip or sequence to determine starting and ending frames for the export. To output the entire clip or sequence, deselect this option. Create New Transport Stream/ Not available if you use an existing transport stream. When Use Enabled Tracks this option is selected (default), the system uses tracks that are enabled in the Timeline. To output the entire clip or sequence, deselect this option.
5. Click OK. The transport stream file is created (or saved, if you used an existing transport stream).
1. If you are using Avid Adrenaline, Avid Mojo, or Avid Mojo SDI input/output hardware, do one of the following: t t Select Special > Device > Avid DNA. Click the DNA/1394 button on the Timeline to show DNA.
2. Select the sequence or marked section. 3. Transcode the sequence as described in Rendering and Transcoding HDV Media on page 860. 4. Select Output > Digital Cut 5. Proceed as with any digital cut. See Using the Digital Cut Tool in the Help.
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1. Select the sequence or marked section. 2. Select Export in the Settings tab of the Project window. The Export Settings dialog box opens. 3. Select Export As > HDV. 4. Select Use Marks and Use Enabled Tracks as desired. See Export Settings: HDV on page 690. 5. Click OK. You can also export to other formats, such as QuickTime movie, or use the Send To function to send the sequence to an application such as Sorenson Squeeze. You can also export to Windows Media 9 for finishing to HD-DVD.
To export to other formats:
Export the sequence or use the Send To function as usual. See Exporting Frames, Clips, or Sequences or Improving Workflow Using Send To in the Help.
1. Select the sequence or clips you want to export. 2. Select File > Export. The Export As dialog box opens. 3. Click the Options button. The Export Settings dialog box opens. 4. Select Export As > Windows Media.
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Width Height FPS Video Type Pixel Aspect Ratio Codec VBR Audio Settings
720 540 60 Progressive 16:9 Windows Media 9 Enabled and set to Quality Leave set at defaults
6. Click Save to export the sequence. 7. In the Export As dialog box, select the destination folder for the file. 8. Click Save. The sequence is exported using the selected settings.
To export HDV as Windows Media for use in DVD authoring:
1. Select the sequence or clips you want to export. 2. Select File > Export. The Export As dialog box opens. 3. Click the Options button. The Export Settings dialog box opens. 4. Select Export As > Windows Media.
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Width Height FPS Video Type Pixel Aspect Ratio Codec VBR Audio Settings
1440 1080 60 Progressive 16:9 Windows Media 9 Enabled and set to Quality Leave set at defaults
6. Click Save to export the sequence. 7. In the Export As dialog box, select the destination folder for the file. 8. Click Save. The sequence is exported using the selected settings.
1. When in a 1080i/59.94 HDV project, transcode your sequence to DNxHD 145. 2. Export as an AFE. 3. Import the AFE file to Avid DS v7.6 QFE 3 or later. To access Avid DS updates, go to the Avid DS Support Center and click Download > Avid DS Updates.
To create an AFE file from an Avid editing product running on a Macintosh system, copy the project folder from the Macintosh system to the Avid DS system. Then use MediaLog on the Avid DS system to create the AFE file. For more information, see the Avid DS Conform Guide.
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Avid Unity MediaNetwork v3.2 or later and Avid Unity ISIS also support ICS. For more information, see the MediaNetwork or Avid Unity ISIS documentation.
Instruct your operating system to display the appropriate language in menus and dialog boxes and specify the language you want to use for keyboard layouts. See Non-English Character Support (Windows) on page 872. (Windows only) If you are using a language other than English, French, Italian, German, or Spanish, you might need to adjust the mapping for the keyboard so the keys in the Keyboard palette match the keys on your physical keyboard. See Using Foreign Keyboard Mapping (Windows Only) on page 875.
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The following topics provide more information on non-English character support on the Macintosh: Setting the Language in System Preferences (Macintosh) Specifying the Language in the Get Info Dialog Box (Macintosh) Non-English Character Support (Windows)
1. Select Apple menu > System Preferences > International. The International window opens to the Language tab.
2. In the Languages list, click the language you want, and drag it to the top of the list. If you do not see the language you want in the list, click Edit, select the language, and click OK. 3. (Option) Select other options in the Language and Format tabs. 4. Click the Close button.
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For more information about the International window, see Mac Help by clicking the question mark icon in the window.
To add your languages keyboard layout, input method, and character set palette to the operating systems Input menu (Flag icon):
1. Select Apple menu > System Preferences > International. The International window opens to the Language tab. 2. Click the Input Menu tab.
3. Select the language or languages in which you want to type. 4. Select Show input menu in menu bar. 5. Click the Close button. 6. In the Finder title bar, click the Flag icon and select the input language. You can also select a character set palette. The Flag icon changes depending on which input language you select. 7. Restart your system.
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1. Locate the Avid editing application on your Macintosh HD. For example: Applications/Avid editing application/Avid editing application 2. Click the application icon, and select File > Get Info. The Get application Info dialog box opens. 3. Click the triangular opener for Languages. 4. Locate your language in the list and select it if it is not already selected. 5. Close the Get application Info dialog box. The next time you start the application, you can use the language character set that you specified in the International window. System menus and dialog boxes appear in your selected language. The Avid menus and buttons still appear in English, but you can now enter characters in your selected language. The Get Info dialog box makes use of files known as language resource files to specify the language and regional code to use. The Avid software installation program automatically installs a set of language resource files for supported languages. If the language resource file that you want to use is not in this set, it might not be currently supported by this version of the Avid software.
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The operating system does not need to be in the same language as that in which you are typing.
To specify a language in which to type:
1. (Option) Plug in a regional keyboard. 2. Click the Start button, and select Settings > Control Panel. 3. Double-click Regional and Language Options. The Regional and Language Options dialog box opens.
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4. In the Regional Options tab, do the following: a. b. In the Standards and formats area, select a language. In the Location area, select your country.
6. Select the option you want in the Supplemental Language Support area. 7. In the Text services and input languages area, click Details. The Text Services and Input Languages dialog box opens.
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8. In the Installed services area in the Settings tab, select a language and a keyboard layout for that language. 9. If the language you want is not in the list, click Add, select an input language and a keyboard layout for the language, and then click OK. 10. If you need to install additional files, the Insert CD-ROM dialog box opens. Follow the instructions and click OK. 11. In the Default input language area, select an input language.
You have to select a language in the Installed Services area (step 8) before it appears in the Default input Language list. 12. Click OK to close the Text Services and Input Languages dialog box. 13. Click the Advanced tab, and select your language in the Language for non-Unicode programs area.
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It is important to select your language in the Language for non-Unicode programs area; do not skip this step.
14. Click OK to close the Regional and Language Options dialog box. A keyboard icon appears in the taskbar to allow you to switch keyboard layouts. 15. Restart the system.
The Foreign Keyboard Mapping function is not needed for English, French, or German. Avid supports the international English keyboard for Spanish and Italian. The default keyboard setting for Spanish and Italian is an English keyboard. If you use a Spanish or Italian keyboard, use keyboard mapping to match the physical keyboard to the Keyboard setting layout.
To set the keyboard mapping for a key:
1. Double-click Keyboard in the Settings list in the Project window. The Keyboard palette opens. 2. Compare the layout to your physical keyboard. If some of the letters do not match, you can change the characters displayed in the Keyboard palette. 3. Click the Foreign Keyboard Mapping button.
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4. Click the key that you want to change in the Keyboard palette. The key changes to white. 5. Press the corresponding key on your keyboard. The image in the Keyboard palette changes to match your keyboard, and the mapped key changes to blue.
Each language has a certain number of keys that do not map to functions in your Avid editing application. These are referred to as dead keys. You cannot map functions to these dead keys. If you try to do so, the system displays an error message.
Within a workgroup, all the systems on the network must be either English or one specific locale.
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1. Go to the Avid Knowledge Base. 2. Type MacRoman in the Search the Knowledge Base text box, and then click Search. A search results page opens. 3. Click the appropriate file name link. The file opens.
The files are the same for each product. To display the characters in the HTML files correctly, you might have to set your Web browser to display characters in Unicode format.
To display characters in Unicode format on Internet Explorer 7:
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If you install the Avid editing application after you set up your system for international character support, you should not need to rebuild the asifont.map file. If you cannot display Chinese or Japanese characters in the Avid editor, you might need to regenerate the asifont.map file under the Japanese or Chinese locale. Do one of the following: Navigate to Program Files\Avid\application name and locate the asifont.map file. Delete the file. Make sure you are in the Japanese or Chinese locale and start the application again. The system automatically creates a new Japanese or Chinese asifont.map file. Uninstall the application. Then reinstall the application under the Japanese or Chinese locale.
Note that the system uses the current locale to create the asifont.map file appropriate for that locale.
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1. Create a Text Box, then exit Text mode. 2. Select a font with an @ sign at the start of the name for the text box. 3. In the Transform pane, rotate the box by setting rotate Z to -90 4. Enter Text mode, and type in your text. The text appears moving down vertically.
You can create a style or template for this kind of text box to make the titles easier to create.
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When naming Avid elements, do not use fonts that have an @ sign at the start of the font name. These fonts are used when intending to display text vertically and, with elements such as bin and clip names, might position letters or characters on their side. When you are using diacritical marks, exporting a bin as AFE with the default name might cause MediaLog to freeze. The resulting files have incorrect filenames. To work around this limitation, avoid using the default name when exporting a file as AFE, ALE, or Tab Delimited. Rename the file to be exported in the Export dialog box.
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1. Double-click Controller Settings in the Settings list in the Project window. The Controller Settings dialog box opens.
2. Click the Port menu, and select the appropriate port: (Windows) COM1 or COM2 (Macintosh) Port #1, #2, #3, or #4
3. Select Controller > JL Cooper MCS3 Controller. 4. Click Edit Settings. The MCS3 Controller Settings dialog box opens.
Function buttons
Navigation buttons
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The navigation buttons appear at the bottom of the MCS3 Controller Settings dialog box as follows: Rewind Fast Forward Stop Play
You cannot change the navigation button definitions; however, the rightmost navigation button (without a symbol) is not mapped to a Command palette function. You can map this button. For instructions, see Mapping MCS3 Buttons on page 884.
Record
Rewind
Fast Forward
Stop
Play
Each function button is labeled with an F or W followed by a number. In an Avid editing application, there is no difference between an F and a W function button. Avid provides some default function button mappings (see the following table). You can reassign these buttons by following the instructions in Mapping MCS3 Buttons on page 884.
MCS3 Button Command Palette Function
W1 W2 W6 W7
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Press and hold the Shift key on your keyboard. The alternate function appears on the button in the MCS3 Controller Settings dialog box.
1. Open the MCS3 Controller Settings dialog box. See Configuring the MCS3 Settings on page 881. 2. Click Open Command Palette, if the Command palette is not already open. The Command palette opens. 3. Select Button to Button Reassignment.
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4. To map a function, do one of the following: t Map an unshifted function: Click the function in the Command palette and drag it to the button in the MCS3 Controller Settings dialog box whose function you want to program. Map a shifted function: Press and hold the Shift key on your keyboard, click the function in the Command palette, and drag it to the button in the MCS3 Controller Settings dialog box whose function you want to program.
As you drag between the Command palette and dialog box, the pointer changes to the hand pointer. 5. Release the mouse. The new function appears on the MCS3 button.
1. Open the MCS3 Controller Settings dialog box. See Configuring the MCS3 Settings on page 881. 2. Click the Shift Key Button menu, and select the function button that you want to assign as the Shift key on the MCS3 controller. The default is None, which means you need to use the Shift key on your keyboard to toggle between shifted and unshifted functions on the MCS3 controller. 3. Press the assigned button on the MCS3 controller to display the shifted functions in the MCS3 Controller Settings dialog box.
If you assign a button on the MCS3 controller as the Shift key, you cannot use this button for an editing function.
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Click the Maximum Jog Speed menu in the MCS3 Controller Settings dialog box, and select an option. (The default is Normal.) The following table describes the Maximum Jog Speed options.
Option Description
The jog speed does not exceed one quarter the recorded speed. The jog speed does not exceed one half the recorded speed. The jog speed corresponds to how fast you turn the wheel. The jog speed does not exceed twice the recorded speed. The jog speed does not exceed four times the recorded speed.
Click the Maximum Shuttle Speed menu in the MCS3 Controller Settings dialog box, and select an option. (The default is 8x, which is eight times the recorded speed of the film.)
The maximum shuttle speed setting applies to the forward and reverse viewing speeds. The following table describes the Maximum Shuttle Speed options.
Option Description
1x 2x 4x
The recorded frames per second Two times the recorded frames per second Four times the recorded frames per second
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Option
Description
Eight times the recorded frames per second Sixteen times the recorded frames per second Thirty-two times the recorded frames per second
1. Click the Settings tab in the Project window. The Settings list opens. 2. Click the Controller settings you want to duplicate. 3. Select Edit > Duplicate. A copy of the selected Controller settings appears in the Settings list. 4. Name the duplicate Controller settings: a. b. c. Click in the space to the right of Controller settings. Type a descriptive name in the text box. Press Enter (Windows) or Return (Macintosh).
5. Select the Controller settings that you want to make active. A check mark indicates the active Controller settings.
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Jog Mode
Jog mode allows for frame-by-frame positioning, depending on how fast you turn the wheel right (clockwise) or left (counterclockwise). Use Jog mode when you want to locate a specific frame by slowly viewing footage. The red arrow lights above the jog/shuttle wheel are off when you are in Jog mode. If they are on, press the wheel to enter Jog mode. When the jog/shuttle wheel is stationary, the footage is paused. Turn the wheel to the right (clockwise) to advance the footage. Turn the wheel to the left (counterclockwise) to rewind the footage.
Shuttle Mode
Shuttle mode alters the speed of playback by how far you turn the wheel: the more you turn the wheel to the right (clockwise), the faster the footage moves forward. To move the footage in reverse, turn the wheel to the left (counterclockwise) of the midpoint position. Use Shuttle mode when you want to quickly scan footage. The red arrow lights above the jog/shuttle wheel are on when you are in Shuttle mode. If they are off, press the wheel to enter Shuttle mode. When the jog/shuttle wheel is at the midpoint position, both red arrow lights are on and the footage is paused. Turn the jog/shuttle wheel until it stops. Keep the jog/shuttle wheel in this position to view footage at the maximum shuttle speed set in the MCS3 Controller Settings dialog box. Turn the jog/shuttle wheel to the left (counterclockwise) to move backward through a clip or sequence. The left arrow light is on when you are rewinding footage.
For a procedure on editing footage by using the MCS3, see Using the MCS3 for Editing Footage below.
1. Start your Avid editing application if it is not already in operation. 2. Close the MCS3 Controller Settings dialog box.
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Because the MCS3 controller operates in the active window and the MCS3 Controller Settings dialog box is modal, you must close the MCS3 Controller Settings dialog box before you can use the MCS3 for editing.
3. Open one of the following windows: Capture tool Digital Cut tool Deck Controller Timeline
The MCS3 controls the active window. 4. Use the jog/shuttle wheel and the navigation buttons to move back and forth between clips and sequences. 5. Use the MCS3 function buttons to perform edits. To view your button mappings, check the mappings in the MCS3 Controller Settings dialog box (see Configuring the MCS3 Settings on page 881). Close the MCS3 Controller Settings dialog box before you use the controller for editing. 6. Use the MCS3 controller to jog through footage on a video deck or DAT player.
1. Click OK to close the message box. 2. Make sure you selected the appropriate serial port in the Controller Settings dialog box. 3. Make sure you selected JL Cooper MCS3 Controller in the Controller Settings dialog box. 4. Check the cable connections. 5. Press the jog/shuttle wheel. When the controller is in Shuttle mode, the red arrow lights above the wheel are on. 6. Contact Avid Customer Support if you continue to see the message. 7. If you try to edit and the MCS3 controller does not respond, make sure the MCS3 Controller Settings dialog box is closed.
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
Index
Index
Numerics
1 Pass encoding 699 1:1 video defined 771 1394 capturing HDV through 858 16:9 display format (Composer settings) 666 16:9 format 831 2 Pass encoding 699 2:3 pulldown transferring film to video with 823 23.976p projects converting NTSC sequence to 720p/23.976 852 limitations 817 planning 809 workflow 811 working in 810 24-fps film transferring to NTSC video 822 transferring to PAL video 826 24-fps timecode capturing from deck 855 logging additional 126 24p and 25p projects displaying media while editing 829 displaying timecodes in 228 indicating the destination timecode rate 598 output formats 593 planning 797 timecode for output 596 24p media capturing without pulldown 171 described 795 stored and displayed 829 25p media described 796 stored and displayed 829 3 x 3 averaging setting eyedropper option 672 3-perf support 604 4-perf support 604 60 fps editing 720p project 854 720p/23.976 projects converting NTSC sequence from 23.976p 852 8-bit units 737
A
AAF (Advanced Authoring Format) files described 553 exporting 554 methods for exporting 553 AAF export exporting to Pro Tools 557 Acquiring stereoscopic material 834 Active Palette option (Command palette) 81 Add Alt Key button (Command palette, Other tab) 80 Add Comments command (Clip Name menu) 376 Add Control Key button (Command palette, Other tab) 80 Add Edit button for maintaining sync 386 for MultiCamera editing 627 Add Edit function for maintaining sync 386 using 399 Add Keyframe button commands 680 Add Locator button 352 Add Option Key button (Command palette, Other tab) 80 Add Page button (Script window) 322 Add Scene button (Script window) 322 Add Scene/Page dialog box 322 Adding bin columns 215 color indicators (Script window) 334 comments during editing 376 edits 399 filler during trimming 411
891
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
AMA virtual volumes 263, 264 Workflow 259 AMA settings described 650 ancillary data 610 Animation file formats described 760 Animation files importing 760 Anti-aliased images 757 Appearance Interface settings button shading style 57 Archive to Videotape dialog box 302 Archiving, media files 301 ASCII characters, in double-byte systems 876 ASCII file format importing Avid logs 105 ASCII text files importing to a Script window 315 Aspect Ratio options (Import settings) 716 Attic folder described 48 Audio adjusting volume while playing 424 and digital cuts 600 creating leader 241 crossfading 658 dissolves 658 editing workflow 422 fading 658 file formats (Audio Project settings) 652 input levels, adjusting 654 locked 652 mapping output channels 655 Master volume 655 media for shoots 818 output options 652 selecting mix modes 655 subframe sync adjustment 381 synchronized with video 380 time compression 486 timecode for shoots 818 transfer options 809 using leader to maintain sync 384 voice-over 466
locators while editing 352 memory mark 114 off-screen indicators (Script window) 333 page and scene numbers in the Script window 322 script marks 335 takes in the Script window 331 Adjusting margins in the Script window 318 offset between audio and video playback 350 pan, using an external fader or mixer 429 take lines in the Script window 333 video levels for tapes without color bars 156 volume, using an external fader or mixer 429 adjustments 424 Adrenaline using Command|8 with 431 using Digi 002 with 431 Advanced keyframes Add Keyframe button commands 680 Indent Rows command 680 Large Text command 680 Real-Time Update option 680 Set Position To Keyframe command 680 Show Add Keyframe Mode Menu command 680 Sliders option 680 Thumbwheels option 680 Update Position While Playing command 680 AFE exporting as 548 AFE files described 558 exporting projects and bins 558 AIFF-C file format brief description of 761 option in Audio Project settings 652 ALE (Avid Log Exchange) converting shot log files with (Macintosh) 92 converting shot log files with (Windows) 88 Alias file format import specifications for 754 Align to Grid command (Bin menu) 214 Aligning columns in a bin 214 Alpha channel adding to a graphics image 757 defined 754 support in graphics formats 754 Alpha channel, options in Import settings 716
892
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Audio effects rendering order 423 Audio EQ (Equalization) adjusting while playing 465 removing 460 saving 459 templates 463, 464 Audio EQ command (Tools menu) 454 Audio EQ tool examples of usage 461 Fast menu options 457 features of 456 opening 454 saving effects with 459 Audio File format displaying in bins 480 options 652 Audio file sample size 652 Audio files supported formats 761 Audio Gain Automation configuring USB-to-MIDI software 441 installing driver software (Macintosh) 443 installing driver software (Windows) 442 Audio hardware calibration 147 Audio hardware options project settings 657 Audio input levels adjusting 654 calibrating for audio I/O device 146, 147 calibrating with a tone generator 150 Audio output calibrating with an external meter 151 Audio output options project settings 655 Audio peak levels checking 152 Audio Project settings audio file formats 652 described 652 Effects tab 658 Hardware tab 657 Main tab 652 Output tab 655 saving 652
Index
Audio Punch-In tool described 467 removing extra filler 652 scenarios for using 470 using a GPI device with 473 Audio Punch-in tool using 470 audio sample clock 657 Audio sample rate options 652 Audio settings described 651 Audio Source Tape TC Rate (Film and 24p Settings dialog box) 136 Audio tone media creating 142 Audio tool Calibrate mode 146, 147, 150, 151 Audio transfer Info tab 809 Audio Transfer Rate (Film and 24p Settings dialog box) 136 Audio-only output 600 AudioSuite plug-ins applying 482 BF Essential Clip Remover 496 Bomb Factory BF76 497 Broadband Noise Reduction (BNR) 533 Chorus 497 Compressor 500 Compressor/Limiter III (Dynamics III) 506 core plug-ins 494 creating new master clips with 486 DC Offset Removal 524 DeEsser 505 DeEsser III (Dynamics III) 512 Delay 520 described D-Fi 533 dialog box 484 Digidesign Intelligent Noise Reduction (DINR) 533 Duplicate 520 D-Verb 499 EQ 514 Expander/Gate III (Dynamics III) 510 Expander-Gate 503
893
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Avid Adrenaline using Command|8 with 431 using Digi 002 with 431 Avid Attic files setting (Bin settings) 659 Avid Attic folder described 48 Avid Calculator tool 82 Avid Codecs for QuickTime copying to another system 571 described 567 installing 571 Avid DS exporting to 548 finishing HDV on 865 Avid DV Codec, exporting with 683, 686 Avid editing application backing up Title Tool titles when promoting to Marquee 728 Avid input/output hardware using with Digi 002 432 Avid logs See also Shot log files clip data in 101 creating 96 custom Titles in 98 data entries in 101 formatting guidelines 96 global Titles in 97 importing ASCII file format 105 sample created with text editor 103 specifications 96 standard Titles in 98 Avid MCXpress for Windows NT importing files from 762 Avid Media Access Workflow 259 Avid Media Access (AMA) workflow 261 Avid Unity mapping workspaces on a network 733 sending sequences to Pro Tools 539 sharing bins and projects 65 Avid Unity workspaces 66 Avid-controlled deck logging 109
Fast menu 486 Flanger 519 Focusrite d3 533 Funk Logic Mastererizer 520 Gain 523 Gate 504 installing 481 Invert 520 limitations 493 Limiter 502 Maxim 533 Multi-Tap Delay 521 Normalize 522 Ping-Pong Delay 523 Pitch Shift 527 rendering 486 Reverse 524 Signal Generator 524 supported 494, 533 Time Compression Expansion 525 Time Shift 529 troubleshooting 493 Authoring a DVD in Avid DVD by Sonic 542 Auto-create New Tracks option (Composer settings) 668 Auto-enable Source Tracks option (Composer settings) 668 Auto-indexing by Media Indexer 729 Automation Gain and Pan fader controller or mixer, testing 443 Auto-Save function 48 options (Bin settings) 659 AutoSequence command (Bin menu) 380 AutoSync command (Bin menu) 379 Autosync feature syncing clips 378 Auxiliary timecode entering 126 AVI file format brief description 760 AVI files methods for exporting 570 Avid online support 39 training services 40
894
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Index
B
Background color changing in the Timeline 391 Backing up Title Tool titles when promoting to Marquee 728 Backup options (Bin settings) 659 Bandwidths in Audio EQ tool 456 Bars and tone preparing for capturing 239 Batch importing XDCAM media 279 Best-light transfers defined 831 BF Essential Clip Remover AudioSuite plug-in 496 Bin editing in Segment mode 396 using the keyboard 396 Bin Fast menu Loop Selected Clips command 352 Bin headings Format 854 modifying data in 220 setting audio format in 480 Bin settings Auto-Save options 659 Avid Attic files setting 659 backup options 659 described 659 Bin views customizing 199 saving 200 types of 198 Bins adding columns 215 aligning columns 214 auto-save function 48 Bin View menu 198 changing fonts 59 deleting columns 214 displaying audio formats in 480 displaying film columns in 120 editing from, in Segment mode 396 exporting as AFE files 558 finding from the Script window 342 Info display 49
information in the Console 83 listing timecodes in 228 locking items in 210 logging directly into 108 managing 45 managing clip information in 218 moving columns 214 printing 238 saving automatically 48 selecting offline items 211 selecting sources 213 selecting unreferenced clips 213 shared, locking and unlocking 68 shared, performance suggestions 70 sharing on Avid Unity 65 transferring with MediaLog 106 Bit depth defined 754 Black burst generator using with Digi 002 432 Black holes 406 Black segment See Filler Blank button (Command palette, Other tab) 80 BMP file format additional export options 705 import specifications for 754 Bomb Factory BF76 AudioSuite plug-in 497 Broadband Noise Reduction (BNR) AudioSuite feature 533 Burn-in code 831 Buttons Add Alt Key (Command palette, Other tab) 80 Add Control Key (Command palette, Other tab) 80 Add Locator 352, 354 Add Page (Script window) 322 Add Scene (Script window) 322 assigning workspaces to 64 Blank (Command palette, Other tab) 80 changing separation between 57 changing shading depth 57 changing shading style 57 changing style 57 Clear (project window) 47 Gang 386 Go to Next Locator 358
895
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Calibrating video output using test patterns 588 video output, advanced procedures 587 calibrating audio 147 calibrating audio output 151 Calibration tone creating media for 142 CamCutter files importing 193 Camera roll keypunch 831 Camera setups in the lined script 310 Camroll data 119 Capture command (Tools menu) 109 Capture Settings DV Options tab 665 Capture settings Batch tab 661 described 660 DV Options 182 Edit options 168 Edit tab 663 General tab 660 Keys tab 156, 665 MXF Media Files tab 664 OMF Media Files tab 663 Capture tool logging with 109 mapping the Record button 163 subclip status in 159 capture video and audio 657 Capturing across timecode breaks 132 bad frames 660 bars and tone 239 creating subclips during 159 described 131 film transfers, minimum information for 119 HDV 858 LTC timecode 166 mapping the Record button 163 media 131 single video frame (General Capture Settings) 660 storage guidelines 784 to multiple media files 134 to the Timeline 168
Go to Previous Locator 358 in the MCS3 Controller Settings dialog box 882 mapping 79 mapping user-selectable to MCS3 controller 884 Mark Locators 358 Next In Group 625 Nine Split 621 Play (Script window) 333 Previous In Group 625 Quad Split 620 Set Color (Script window) 334 Set Offscreen (Script window) 333 Slip Left 417 Slip Left 1 Perf 382 Slip Right 417 Slip Right 1 Perf 382 Tail 399 Toggle Source/Record in Timeline 394 Top 399 Transition Corner Display 418 Buttons, Add Option Key (Command palette, Other tab) 80 Buttons, user-selectable Add Edit 399 Add Script Mark 335 Find Script 342 Mark Locators 358 Next In Group 625 Nine Split 621 Previous In Group 625 Quad Split 620 BWF (Broadcast Wave Format) files bin columns for 764 custom information 764 importing and syncing 765 reimporting 765 support for 763 Bypass volume settings 424, 658 Bypassing volume settings 424
C
Calculator command (Tools menu) 82 Calculator tool 82 Calibrate command (Peak Hold Menu button) 146, 147, 150, 151
896
ABCDEFGHIJKLMNOPQRSTUVWXYZ
video transferred without pulldown 171 with external timecode 166 CCIR See ITU-R 601 CCIR video levels, Import settings 716 Center Duration option (Composer settings) 666 Change lists using FilmScribe to create 603 Change Scene/Page dialog box 322 Changing default pulldown frame 601 font in the Script window 319 fonts in user interface 59 interface component shading style 57 interface components button separation 57 interface components button style 57 interface components color 56 interface components shading depth 57 page and scene numbers in the Script window 322 representative frame in takes 332 track color in the Timeline 391 user profiles 43 Characters, avoiding when naming elements 877 Choosing a locale (Windows) 868 bin headings 214 Choosing a locale (Macintosh) 868 Choosing a locale (Windows) 868 Chorus AudioSuite plug-in 497 Chunking 663 Chyron file format import specifications for 754 Cineon file format additional Export options 705 import specifications for 754 Clear button (Project window) 47 Clip colors assigning source colors 200 viewing in bins 200 Clip data in Avid logs 101 Clip Gain effect, adjusting volume while playing 424 Clip information displaying in the Info window 347 displaying, in a Script window 318 effect summary 203, 306, 367 managing in bins 218
Index
modifying using the Modify command 222 summary 203, 306, 367 Clips assigning source colors in bins 200 autosyncing 378 creating group clips 616 creating multigroup clips 617 displaying information about 347 displaying source colors in bins 200 finding from the Script window 342 linking to script 325 linking to script with ScriptSync 338 locking in a bin 210 playing in a loop 352 relinking by key number 177 sifting 201 Closed captioning and Vertical Blanking Interval 605, 745 Closing the Script window 317 Codec DV25 software 665 Codecs Avid for QuickTime 567 Avid for use with other applications 573 copying Avid 571 DV 683, 686 Color assigning source color in bins 200 changing in interface 56 frame shifts 405 Color bars adjusting video levels for tapes without 156 in Dupe Detection 402 Color column adding to bins 200 Color correction settings 671 Color frame shifts 405 Color Framing options (Composer settings) defined 668 Color indicators (script integration) adding to takes 334 described 311 Color Match control 3 x 3 averaging of pixels, setting 672 Color Match eyedropper 672
897
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Single Mark Editing 668 Stop at Head Frames 669 Stop at Locators 669 Stop at Tail Frames 669 Sync Point Editing option 668 Tick Marks in Position Bars 666 Undo Only Record Events 668 Window tab 666 Compression defined 771 in relation to drive space 771 in relation to image quality 771 Compression ratios See also Video resolutions mixing 783 Compression ratios (JFIF) defined 776 Compressor AudioSuite plug-in 500 Configuring Command|8 433 Digi 002 433 Connecting XDCAM device 247 Console command (Tools menu) 83 displaying drive space statistics using 55 Console window 84, 152 checking peak audio levels with 152 described 82 displaying bin information in 83 displaying system information 83 logging capturing errors to 158 network drives 84 printing locator information from 364 Consumer level audio selecting an XLR adaptor 589 Consumer-grade video deck limitations when capturing 153 Control track using for preroll 132 Controller settings described 671 MCS3 controller 881 Controller Settings dialog box 433 Controllers Command|8 85 configuring 85 Digi 002 85
Color space for HD 855 Color submenu (Script menu) 334 Color-sync signal phase 668 Column headings setting audio format in 480 Column Titles in Avid log file 98 Columns See Bins Command palette activating commands from 81 described 77 mapping buttons 79 mapping buttons to MCS3 controller 884 mapping menu commands 80 Command|8 configuring 433 recording automation gain 430 using with Avid editing systems 433 Command|8 controller 85 Comments adding to sequence clips 376 displaying in Timeline 376 Committing multicamera edits 630 Communication (Serial) Ports Tool settings described 666 Composer settings 16:9 Monitors 666 Auto-create New Tracks 668 Auto-enable Source Tracks 668 Center Duration option 666 Color Framing options defined 668 Copy Source Locators option 668 described 635 Digital Scrub Parameters option 666 Edit tab 668 Fast Forward options 669 FF/REW tab 669 First (lower) Row of Info 666 First Row of Buttons 666 Ignore Track Selectors 669 MultiCam tab 670 Phantom Marks 668 Second Row of Buttons 666 Second Row of Info 666 setting Color Framing options 405
898
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Converting shot log files using Avid Log Exchange (Macintosh) 92 using drag-and-drop conversion (Macintosh) 94 using drag-and-drop conversion (Windows) 91 Coordinates displaying, in monitors 715 Copy Source Locators options (Composer settings) 668 Copying Ikegami GFCAM files 258 locators from source clips 357 Panasonic P2 files 252, 253 text from the Info window 347 text in the Script window 321 Copying XDCAM files 276 Core AudioSuite plug-ins 494 Correction Mode settings Features tab 672 Correction settings AutoCorrect tab 673 described 671 Creating a folder in a project 47 Avid log files 96 group clips 616 multigroup clips 617 overlap edits 409 subclips during capturing 159 tone media 142 user profiles 43 workspace settings 61 Criterion menu (Custom Sift dialog box) 201 Crossfading audio 658 Custom colors options for naming 672 Custom Profile Audio Settings 701 Custom Sift command (Bin menu) 201 dialog box 201 Custom Titles in Avid logs 98 Customizing appearance of user interface 55 bin views 199 the Timeline 389 Cut lists using FilmScribe to create 603 Cutaways marking with locators 353 Cutting text in the Script window 321
Index
D
Dailies viewing 819 Data entries in Avid log file 101 DC Offset Removal AudioSuite plug-in 524 Deck pausing while logging 113 Deck Configuration settings Deck settings 674 described 674 Deck controller 75 Deck Preferences settings described 676 Deck settings described 674 Fast Cue option 674 options 674 Preroll option 674 Deck Settings options (Deck Configuration settings) 674 Deck templates 674 Decks limitations on consumer-grade 153 logging with Avid-controlled 109 logging with non-Avid-controlled 114 using the keyboard to control decks 162 DeEsser AudioSuite plug-in 505 DeEsser III (Dynamics III) AudioSuite plug-in 512 Default function buttons MCS3 controller 882 Default pulldown frame changing the 601 Default settings restoring 645 Defining units of measurement 737 Deinterlacing 829 Delay AudioSuite plug-in 520 Delay, DV digital cut 601
899
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Digi 002 configuring 433 maintaining sync with Avid input/output hardware 432 using with Avid input/output hardware 432 Digi 002 controller 85 DigiDelivery, exporting to 537 Digidesign exporting to 539 Digidesign AudioSuite plug-ins See AudioSuite plug-ins Digidesign Intelligent Noise Reduction plug-in 533 Digital bars and tone preparing 239 Digital cut HDV 860 outputting transcoded HDV sequence 862 Digital cut delay, DV 601 Digital Cut tool 24p and 25p output formats 593 using 590 Digital cuts audio-only 600 recording 590 Digital file names for film frames 217 Digital Scrub Parameters option (Composer settings) 666 DINR AudioSuite plug-in See Digidesign Intelligent Noise Reduction plugin Disabling available resolutions 138 Displaying bin column headings 230 locator comments 358 take numbers in slates 332 Displaying 24p and 25p media during a digital cut 829 while editing 829 Displaying film columns 120 DLP monitors 834 DNxHD resolutions described 773 specifications 773 storage requirements 785 DNxHD-TR rendering HDV media to 860
Delete command (Edit menu) deleting columns 214 Delete Take command (Script menu) 330 Deleting add edits (match frames) 401 bin columns 214 columns 214 locators 358, 360, 363 page and scene numbers in the Script window 322 script marks 341 settings 645 slates in the Script window 330 takes in the Script window 331 text in the Script window 322 user profiles 43 workspaces 64 deleting clips 267 Desktop Play Delay dialog box 350 Destination timecode rate 598 Device Code option (Remote Play and Capture settings) 733 D-Fi AudioSuite plug-ins 533 Dialog in the lined script 310 Dialog boxes Add Scene/Page 322 Archive to Videotape 302 audio export settings 702 Change Scene/Page 322 Controller Settings 433 Custom Sift 201 Delete (script integration) 322, 331 Export Settings 682 Film and 24p Settings (transfer settings) 136 General settings (for capturing) 135 Group Clips 616 Left Margin 318 Modify 224 Modify Pulldown Phase 124 Restore from Videotape 305 Script Settings 315 Select Tape 109 Send To 536, 550 Set Font 59, 319 Sync Selection 379 Tape Lengths 302 View Name (bin) 200
900
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Dominance described 770 Dominance, Import settings options 716 Double-byte systems, ASCII characters in 876 Downconverting HD 24p to SDTV 801, 811 25p to SDTV 805 Drag-and-drop method for converting files to ALE format (Macintosh) 94 for converting files to ALE format (Windows) 91 Drive filtering in networked workflows 72 Drive Filtering and Indexing tab 729 Drive space managing to improve playback performance 794 maximizing use of 794 planning 784 statistics 55 Drive striping in relation to resolutions 773 Drives filtering 72 Drop-frame timecode described 141 output 596 simultaneous output with non-drop-frame 597 Dupe checking 741 Dupe Detection 402 Dupe Detection Handles option (Timeline settings) 741 Duplicate AudioSuite plug-in 520 Duplicate command (Edit menu) duplicating settings 643 Duplicating settings 643 DV audio pattern 652 DV capture offset described 163 DV Codec 683, 686 DV digital cut delay described 601 procedure for 601 DV resolutions Avid DV Codec for QuickTime 567 described 778 specifications 778 storage requirements 793 DV Scene Extraction described 182 setting up 183 DV Stream files exporting 560 options 560 DVD exporting to 542, 544 DVD authoring, exporting to 542 DVD One Step exporting to 544 D-Verb AudioSuite plug-in 499 Dynamic Relink Settings dialog box options 677
Index
E
Edit controller with Remote Play, Capture, and Punch-In 171 Edit decision list See EDL Editcam files importing 193 Editing directly from a bin 396 in Heads and Heads Tails views 398 multicamera material 615 proxy media (XDCAM) 278 Sync Point 387 types of selective camera cutting (MultiCamera) 630 with film track 397 with the Script window 343 Edits adding (match-framing) 399 extending 410 EDL (edit decision list) creating 603 described 603 Effect Editor Settings described 680 Effects Audio EQ 454 finding information about 203, 306, 367 location 203, 306, 367 rendering AudioSuite plug-in 486 Ejecting tapes with a button or key 163
901
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
QuickTime Reference options 683 video compression options 697 Windows Media Export options 698 XDCAM 709 Export Settings dialog box options 682 Export settings, video compression options 697 Exporting AAF files 554 audio tracks 581 AVI files 570 bins as AFE files 558 DV Stream files 560 from a third-party QuickTime or AVI application 573 graphic files 583 OMFI files 554 projects as AFE files 558 QuickTime movies 562 QuickTime movies procedure 563 QuickTime reference movie 565 shot log files 128 TARGA files 705 to Avid DS 548 to Avid DVD by Sonic 542, 544 to DigiDelivery 537 to Digidesign Pro Tools 539 to DVD 542, 544 to HDV device 861 to HDV settings 690 to Sorenson Squeeze 546 to third-party applications 550 user profiles 43 VC1 media 580 Wavefront files 705 Windows Media 573 with Avid Codecs for QuickTime, described 567 with Avid Codecs for QuickTime, procedure for 563 XDCAM 282 YUV files 705 Exporting files with Avid DV Codec 683, 686 Exporting sequences to P2 card 289 Extend button 410 Extending edits 410
Enable Confidence View video display setting 743 Enlarge Frame command (Edit menu) 327 Entering additional film data 119 frames-per-second rates for PAL transfers 125 ink numbers 128 key numbers 126 optional timecodes 126 pulldown of the sync point 121 EQ AudioSuite plug-ins 514 EQ effects adjusting while playing 465 applying 456 removing 460 templates for 463 ERIMovie file format additional export options 705 brief description 760 Errors No MCS3 found message 889 logged during capturing 158 viewing capturing errors in the Console window 158 viewing log of, in the Console window 83 Essence Marks 277 Estimating drive space requirements 784 Events in an EDL defined 603 Existing Windows Media Custom Profile 699 Expander/Gate III (Dynamics III) AudioSuite plug-in 510 Expander-Gate AudioSuite plug-in 503 Export command (File menu) 558 Export Settings described 682 Export settings Audio 702 AVI 695 AVI Video Compression 697 DV Stream 690 Graphic 704, 708 Graphic Format 705 OMFI, AAF, and AFE 691 QuickTime Compression settings 689 QuickTime Movie Export options 686 QuickTime Movie settings 688
902
ABCDEFGHIJKLMNOPQRSTUVWXYZ
External fader controller adjusting pan with 429 adjusting volume with 429 connecting to a system 441, 446 troubleshooting connections 445 using 430, 440 External timecode 166 capturing with 166 Eyedropper 3 x 3 averaging of pixels, setting 672 Color Match 672 Film columns, displaying 120 data, entering 119 information, logging 119 minimum information for capturing 119 project workflow 797 scene workflow 197 shoot specifications 818 timecodes, entering 126 transferring to NTSC 822 transferring to PAL 826 Film and 24P settings described 709 Film and 24p settings for transfer 136 pulldown phase 116 Film cut lists generating 603 Film dailies method creating bins for 45 defined 819 Film projects creating bins for 45 Film speed slowing to 23.976 fps 824 Film timecode logging additional 126 Film track, editing with 397 Film Type for shoots 818 Film Wind for shoots 818 FilmScribe frame numbers in cut lists 217 FilmScribe application accessing 603 Film-to-tape transfer guidelines for 831 methods 819 options for 831 Filtering drives 72 Final Cut Pro importing shot logs from 88 Find Bin button in the Script window 342 Find Black Holes command (Clip menu) 406 Find command (Edit menu) 324 Find Flash Frames command (Clip menu) 406 Find Script button 342
Index
F
Fader controller external, adjusting pan with 429 external, adjusting volume with 429 external, using 430, 440 FaderMaster Professional fader controller connecting 441 described 426 recording audio gain 430 testing 446 Fading audio 658 Fast Cue option (Deck settings) 674 Fast Forward options (Composer settings) 669 Fast menus Settings display in the Project window 640 Field dominance described 770 Field dominance, Import Settings options 716 Field ordering described 768 FieldPak importing files from 193 Fields versus frames described 823 File formats animation 760 File management 291 Files specifications for importing graphics 754, 759 specifications for importing OMFI 762 Filler adding during trimming 411
903
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Function key commands (Capture Settings) 156 Funk Logic Mastererizer AudioSuite plug-in 506, 520
Finding black holes 406 flash frames 406 related media files 291 script from marked takes 342 text in the Script window 324 Finding bins from the Script window 342 Finding locators 357 First (lower) Row of Info option (Composer settings) 666 First Row of Buttons option (Composer settings) 666 Flanger AudioSuite plug-in 519 Flash frames 406 Focusrite d3 AudioSuite plug-in 533 Folders creating in projects 47 managing 45 Fonts changing in the Script window 319 changing in user interface 59 Footage viewing 347 Foreign keyboard mapping 875 Format bin heading 854 Format display in the Project window described 850 Format elements preparing leader for tracks 242 Frame count numbers 217 tracking with ink numbers and file names 216 Frame-based counting 217 Frames versus fields described 823 Frames-per-second rates for PAL transfers 125 Framestore file format import specifications for 754 Frequencies (audio), adjusting 454 FTFT (film-tape-film-tape) feature described 177 Full Screen Playback settings 711 Full-Monitor Display 619 Full-screen image size defined 759 Full-screen Timeline 393
G
Gain AudioSuite plug-in 523 Gang button 386 Ganging footage in monitors 386 multiple tracks on an external fader controller 448 Gate AudioSuite plug-in 504 General settings described 712 General Settings dialog box 135 General-purpose interface (GPI) device configuring with VLAN-VLXi controller 476 trigger signals 474, 475 using 473 using with V-LAN VLXi controller 476 Get Bin Info command (File menu) 83 Get Position Info command (File menu) 83 GFCAM files and folders 257 formats 257 resolutions 256 transferring files 258 workflow 256, 266 GFCAM media 256 Global Titles in Avid log file 97 Go To Page command (Script menu) 322 Go To Scene command (Script menu) 322 GOP (Group of Pictures) described 856 GPI settings creating 477 deleting 479 editing 479 Graphics (image) files exporting 583 field ordering in 768 import specifications 754, 759 preparing for import of 757 recommended field settings 769
904
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Grid Safe Action setting 715 Safe Title setting 715 Grid settings Coordinates tab 714 described 714 Display tab 715 Group clips command (Bin menu) 616 creating 616 dialog box options 616 Video Quality settings 624 Group menu 628 Grouping procedures 616 Guidelines for film-to-tape transfers 831 for logging 108 for naming tapes 108 importing 859 Long GOP splicing 861 outputting digital cut by transcoding 862 rendering 860 transcoding 860 Headings command (Bin menu) 200 Heads and Heads Tails views in the Timeline 398 Hiding bin column headings 230 slate frames 328 Timeline top toolbar 390 High shelf in Audio EQ tool 456 High-definition television See HDTV Hinted streaming, exporting as 688 Holding slates on screen 327 Home command (Windows menu) 393
Index
H
Hard subclips 159 Hardware command (Tools menu) 85 Hardware tool displaying information 49 using 85 HD media offline formats for 850 relinking 296 transcoding 855 HDTV aspect ratio 842 broadcast graphics workflow 849 film-based workflow 843 supported formats video-based workflow 847 workflow with 23.976p source 811 workflow with 24p source 801 workflow with 25p source 805 HDV capturing 858 capturing through IEEE port 858 described 856 exporting to HDV device 861 exporting to HDV settings 690 exporting transport stream 863 finishing on Avid DS Nitris 865
I
ICS choosing a locale for (Macintosh) 868 choosing a locale for (Windows) 868 recommendations and restrictions 876 using to display and input characters 867 IFF file format import specifications for 755 Ignore Track Selectors options (Composer settings) 669 Image files sequenced, naming for import 760 Image Independence 753 Image quality for interlaced resolutions 776 Import Settings XDCAM tab 721 Import settings alpha channel options 716 aspect ratio options 716 Audio tab 720 CCIR video levels 716 described 716 dominance options 716 Image tab 716 OMFI tab 719 RGB graphics levels 716
905
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Interface settings Appearance tab 723 described 722 General tab 722 Interface settings (Appearance tab) changing button and toolbar shading depth 57 changing button separation 57 changing button style 57 changing color of 56 changing shading styles 57 changing text font and size 59 described 55 Interlaced resolutions specifications for 776 storage requirements for 787 Interlacing 823 International character support (ICS) taking advantage of 867 International operating system 867 Interplay Folder Settings 725 Interplay Folder settings described 725 Interplay Server settings described 726 Interplay User settings described 726 Invert AudioSuite plug-in 520 ITU-R 292M video standards 771 ITU-R 601 video standards 771 ITU-R 709 described 855
Shot Log tab 719 XDCAM tab 269 Importing a script 315 animation files 760 HDV transport stream file 858 statistics files 53 test patterns 239 XDCAM media 269, 270, 275, 276 Importing clips and media from P2 card 285 Importing files EditCam 193 Photoshop files 187 preparing for 757 specifications for audio files 761 specifications for graphics files 754, 759 specifications for OMFI files 762 XDCAM 270, 276 IMX resolutions See MPEG resolutions IN and OUT points using to define segment relationships 672 Indent Rows command 680 Indicating off-screen dialog 333 Info display (Project window) described 49 displaying Hardware 49 displaying Memory 49 Info window opening from a monitor 347 opening from a Script window 318 Inhibit Preloading option (Remote Play and Capture settings) 733 Ink numbers displaying frame count numbers 216 entering 128 Input Gain 654 Input Level slider 654 Insert-edit recording with pulldown 599 Installing Avid Codecs for QuickTime 571 Installing AudioSuite plug-ins 481 Interactive screenings in Script window 345 Interface appearance templates 58 Interface components changing button shading style 57
906
J
JFIF interlaced media specifications 776 storage requirements 787 JFIF progressive media specifications 777 storage requirements 790 JL Cooper Media Control Station3 881 Jog mode MCS3 controller 887
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Jog speed MCS3 controller 886 JPEG file format additional Export options for 705 import specifications for 755
Index
K
Key numbers entering 126 formats for 126 relinking clips by 177 Keyboard controlling decks from 162 mapping buttons to 79 mapping foreign 875 Keyframes adjusting pan for individual 429 adjusting volume for individual 429 Keykode format 126 Keypunch camera roll 831
L
Labroll data 119 Language non-English keyboard mapping 875 non-English, typing in 872 specifying in Get Info dialog box (Macintosh) 871 Language, setting (Macintosh) 869 Large Text command 680 Layer effects, preserving 192 L-cut edit (Overlap edit) described 409 Leader creating 241 for managing sync breaks 384 Left Margin command (Script menu) 318 Left Margin dialog box 318 Limitations for adjusting volume 425 Limiter AudioSuite plug-in 502 Linear timecode See LTC (longitudinal timecode) Linecut option (MultiCamera) 627 Lined script 309
Linking clips to script 325 Linking clips to script with ScriptSync 338 Loading takes from the Script window 332, 341 Local language operating system, using 867 Locales, using characters from only one 876 Locator edit entry window 357, 366 Locator icon changing color of 357, 360, 366 Locator window selecting locator items 360 Locators adding while capturing 160 adding while editing 354, 355 copying from source clips 357 creating automatically with DV 182 deleting 358, 360, 363 displaying comments 358 displaying in the Timeline 392 editing 357, 366 Essence Marks (XDCAM) 277 finding 357 for managing sync breaks 384 marking an area with 358 moving to next or previous 358 printing 364 selecting in Locators window 360 using 352 Locators window deleting locators from 360 displaying frames in 360 displaying MetaSync information 360 displaying timecode or footage column in 360 exporting 361 importing 361 printing 364 sorting locators in 360 Lock Bin Selection command (Clip menu) 210 Locking and unlocking bin items 210 shared bins 68 Log files importing from film-to-tape transfer systems 198 Logging 87 additional timecodes 126 automatic, during film transfer 831 automatically with DV 183
907
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Master clips creating for P2 media 287 creating new, with AudioSuite 486 importing from P2 card 285 locking 210 sifting 201 Master shot, in the lined script 310 Match Frame feature for MultiCamera editing 630 Match framing (adding edits) 399 Matchback option described 604 limitations 604 Maxim AudioSuite plug-in 533 Maximizing drive space 794 Maximum jog speed MCS3 controller 886 Maximum shuttle speed MCS3 controller 886 MCS3 controller 881 MCS-3000X fader controller connecting 441 described 426 recording audio gain 430 testing 446 Media capturing 131 importing from P2 card 285 Media creation restricting resolutions for 138 Media Creation settings ancillary data 611 Capture tab 729 described 728 Drive Filtering and Indexing tab 729 Import tab 729 Media Type tab 732 Mixdown & Transcode tab 729 Motion Effects tab 730 Render tab 731 Titles tab 729 Media files archiving 301 capturing to multiple 134 finding related 291 managing overview 291
directly into a bin, with a non-Avid-controlled deck 114 directly into a bin, with an Avid-controlled deck 109 errors during capturing 158 errors to the Console window 83 film information 119 guidelines for 108 pausing deck while 113 preroll 108 timecode 108 Logs See Shot log files Long GOP splicing 861 Loop Selected Clips command (Bin Fast menu) 352 Low shelf in Audio EQ Tool 456 LTC (longitudinal timecode) capturing with 166 output for 24p and 25p projects 596 output for downstream encoding 597
M
Maintaining synchronized sound 825 Make New using template 550 Managing bins 45 folders 45 media files 291 Mapping buttons 79 buttons to Timeline top toolbar 390 menu commands 80 Margins script, adjusting in Script window 318 Mark Locators button 358 Marking with locators 352, 358 Marking tape location using Mark Memory button 114 Marks phantom 374 Marquee Title Settings described 728
908
ABCDEFGHIJKLMNOPQRSTUVWXYZ
restoring from videotape 305 unlinking 300 Media Files Capture settings 134 Media Indexer auto-indexing local drives 729 Media Services Broker 732 Media Services settings described 732 Media tool dragging P2 clips from 287 MediaLog transferring bins with 106 Memory information 49 Memory marks adding 114 Memory usage system 47 Memory window for checking system performance 377 for viewing memory 49 Menu commands Add Comments (Clip Name menu) 376 Align to Grid (Bin menu) 214 Audio EQ (Tools menu) 454 AutoSequence (Bin menu) 380 AutoSync (Bin menu) 379 Calculator (Tools menu) 82 Calibrate (Peak Hold Menu button) 146, 147, 150, 151 Capture Tools (Tools menu) 109 Color (Script menu) 334 Console (Tools menu) 83, 84, 152 Custom Sift (Bin menu) 201 Delete (Edit menu) columns 214 Delete Take (Script menu) 330 Duplicate (Edit menu) 643 Enlarge Frame (Edit menu) 327 Export (File menu) 558 Find (Edit menu) 324 Find Black Holes (Clip menu) 406 Find Flash Frames (Clip menu) 406 Get Bin Info (File menu) 83 Get Position Info (File menu) 83 Go To Page (Script menu) 322 Go To Scene (Script menu) 322 Group Clips (Bin menu) 616 Hardware (Tools menu) 85
Index
Home (Windows menu) 393 Left Margin (Script menu) 318 Lock Bin Selection (Clip menu) 210 mapping 80 New Deck Controller (Tools menu) 75 New Script (File menu) 315 Page Setup (File menu) 238 Print Bin (File menu) 238 Print Frame (File menu) 238 Print Timeline (File menu) 407 Reduce Frame (Edit menu) 327 Remote Play and Capture (Clip menu) 174 Remote Play and Capture (Special menu) 172, 173 Reveal File (File menu) 291 Save Bin (File menu) 48 Select Media Relatives (Bin menu) 212 Select Offline Items (Bin menu) 211 Select Sources (Bin menu) 213 Select Unreferenced Clips (Bin menu) 213 Set Font (Edit menu) 59, 319 Show All Takes (Script menu) 329 Show Every Frame (Timeline Fast menu) 397 Show Frames (Script menu) 328 Show Track (Timeline Fast menu) 397 Unlock Bin Selection (Clip menu) 210 View Type (Timeline Fast menu) 398 MetaFuze stereoscopic material 834 MetaSync described 388 MetaSync information in Locators window 360 MII component video standard unsupported 744 Millivolts (mVolts) 737 Mix Mode Selection 655 Mixer adjusting pan with 429 adjusting volume with 429 connecting 441 described 426 using 430, 440 using the Yamaha 01V and O1V/96 449 Mixing SD and HD material 853 video resolutions 783
909
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
selective cutting in 630 switching camera angles in 625, 626 techniques 625 video quality 624 Multicamera resolutions specifications 777 Multigroup clips creating 617 Multilayered files, importing 192 Multilevel sorting of columns 227 Multi-Tap Delay AudioSuite plug-in 521 mVolt (millivolt) units 737 MXF Media Files tab 134 Media Files Tab (Capture Settings dialog box) 664 Panasonic P2 files 250 MXF file format described 761
Mode option (Remote Play and Capture settings) 733 Modify command changing sequence format 852 Clip menu 222 Modify Pulldown Phase dialog box 124 Modifying clip information using the Modify command 222 data in bin headings 220 settings 642 the pulldown phase after capturing 180 Monitor resolutions NTSC, PAL, HD 772 Monitors displaying sequence information using 347 ganging footage in 386 Motion effects rendering options 735 Mouse Settings described 733 Mouse support for multicamera editing 626 Moving bin columns 214 script marks 341 slates in the Script window 329 Moving settings between settings files 646 MPEG resolutions described 779 specifications storage requirements for 793 Multi-angle View menus 629 MultiCamera editing 615 Full-Monitor Display 618 Nine Split Source view 618 Quad Split Source view 618 MultiCamera mode committing edits 630 described 622 Group menu 628 grouping 616 linecut option 627 Multi-angle menus 629 MultiCamera Nine Split Edit 618 MultiCamera Quad Split Edit 618 Nine Split Source view 621 Quad Split Source view 620
910
N
Naming tapes 108 Narration, recording voice-over 466 Navigation buttons MCS3 controller 882 Network drives accessing from Console window 84 Network drives command 84 New Deck Controller command (Tools menu) 75 New Script command (File menu) 315 Next In Group button 625 Nine Split button 618, 621 Nine Split Source view 618, 621 Non-Avid-controlled deck logging with a 114 Non-drop-frame timecode described 141 output 596 simultaneous output with drop-frame 597 Non-English character support (Macintosh) 868 Non-English characters recommendations and restrictions 876 using only one locale 876 Non-English keyboard layout 872 Non-square pixels 759 Normalize AudioSuite plug-in 522
ABCDEFGHIJKLMNOPQRSTUVWXYZ
NTSC (National Television System Committee) video creating Avid log files for 105 transferring 24-fps film to 822 NTSC Has Setup option 135 NTSC-EIAJ format setting 135 Numeric keypad support for multicamera editing 626 cut list 603 generating 587 mapping audio channels 655 multiformat 593 optical 652 options 587 Output formats for 24p and 25p projects 593 Output Gain 655 Output timecodes displaying in bins 228 Overlap edits creating 409 using extend edits 410
Index
O
Offline editing detecting color-frame shifts during 405 detecting duplicate frames during 402 Offline items selecting in bins 211 Off-screen dialog in the lined script 310 indicating in the Script window 333 Off-screen indicators (script integration) adding to takes 333 described 311 Offset between audio and video playback, adjusting 350 Offset, DV Capture 163 OMF capturing media files 134 Media Files tab 134 Media Files tab (Capture Settings dialog box) 663 OMF Interchange files additional export options for 705 described 552 exporting 554 import specifications 755, 762 methods for exporting 553 One-light transfers 831 Online support 39 Opening shared projects 68 the Script window 317 Optical connection project settings 652 Orphans See Offline items Output audio 600, 652 change list 603
P
P2 See Panasonic P2 P2 card importing clips from 285 writing sequences to 289 Page and scene numbers (Script window) adding 322 changing 322 deleting 322 searching for 322 Page Setup command (File menu) 238 PAL (Phase Alternating Line) video frames-per-second rates for transfers 125 transferring film to 826 PAL Method 1 described 827 PAL Method 2 described 828 Pan adjusting for individual keyframes 429 Panasonic P2 changing cards 254, 285 creating master clips 287 exporting sequences to 289 files and folders 250 formats 249 importing master clips 285 loading drivers 250 mounting cards 251 support for 248
911
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Playing clips in a loop 352 takes from the Script window 333 Plug-in effects dialog box 484 Digidesign AudioSuite described Fast menu 486 Plug-ins See AudioSuite plug-ins PNG file format additional export options for 705 import specifications for 756 PortServer Settings described 733 Premultiplied alpha 754 Preparing shot log files with MediaLog 106 shot log files with text editors 105 Preroll logging 108 method for setting 132 using control track for 132 Preroll option (Deck settings) 674 Previous In Group button 625 Print Bin command (File menu) 238 Print Frame command (File menu) 238 Print Timeline command (File menu) 407 Printing bins 238 locators 364 statistics 51 the Timeline 407 Pro Tools AAF export to 557 exporting to 539 Profiles Windows media .prx files 575 Profiles, user changing 43 creating 43 deleting 43 described 42 exporting 43 updating 43 Progressive media described 795
transferring files 252, 253 updating drive list 251 workflow 265, 284 Parametric midrange in Audio EQtool 456 Passthrough Mix tool using 143 Pasting text in the Script window 321 Patching when capturing to the Timeline 169 PCX file format import specifications for 755 Phantom marks 374 Phantom Marks options (Composer settings) 668 Phonetic indexing using to link clips with script 338 Photo CD file format import specifications for 755 Photoshop file format additional export options for 705 import specifications for 755 Photoshop files importing multilayered 188 importing single-layer 188 PICS file format brief description 760 PICT file format additional export options for 705 import specifications for 755 PICT files of bars, importing 239 Ping-Pong Delay AudioSuite plug-in 523 Pitch Shift AudioSuite plug-in 527 Pixar file format import specifications for 755 Pixel aspect ratio 759 Pixels square and non-square for import 759 Play button (Script window) 333 Play Delay, adjusting 350 Playback improving performance of 377 improving performance of (storage management) 794 limitations on multicamera media 624
912
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Progressive resolutions storage requirements for 790 Project settings audio transfer 809 described 635 displaying 640 Project window displaying settings 635 Format display, using 850 Info display 49 Info tab, using 809 Projects 24p and 25p 797 changing formats 850 creating folders within 47 exporting as AFE files 558 planning 795 relinking media files for 300 shared, opening 68 sharing on Avid Unity 65 video, using script integration in 313 Promoting Title Tool titles, back up option 728 Proxy media editing 278 importing 273, 275 XDCAM 243, 273, 282 Pulldown capturing without 171 described 823 finding at the sync point 121 output for downstream encoding 597 Pulldown frame changing the default 601 Pulldown phase modifying after capturing 180 modifying before capturing 124 option in Film and 24p Settings dialog box 116 Pullin changing 601 Pullin frame modifying 180 Pullout column 601
Index
Q
QRT file format import specifications for 756 Quad Split button 620 Quad Split display 620 Quad Split Source view 618 Quality of film-to-tape transfer 831 QuickTime Avid codecs for 567 QuickTime files 760 QuickTime movie export 688 QuickTime Movie files exporting with Avid DV Codec 686 QuickTime movies exporting 563 methods for exporting 562 QuickTime Reference Movie files exporting with Avid DV Codec 683 QuickTime reference movies exporting 565
R
Real Time Update option 680 Record button (Capture tool) mapping 163 Record monitor displaying information in 347 Recording digital cuts 590 Recording voice-over narration 466 Reduce Frame command (Edit menu) 327 Regional keyboard support 872 Reimporting imported files 279 Relationships for color correction defining with IN and OUT points 672 Relinking by resolution 297 clips by key number 177 consolidated clips 299 moved projects 300 SD to HD 296 selected clips 296, 298 Remote Capture 733 enabling 172
913
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Revising scripts 344 RGB graphics levels, Import settings 716 RGB values reference black and white 737 Rounding buttons and toolbars 57 RS422 output 596 Runup option (Remote Play and Capture settings) 733
Remote Play enabling 173 Remote Play and Capture Avid serial driver 176 command (Clip menu) 174 command (Special menu) 172, 173 Device Code option 733 Inhibit Preloading option 733 Mode type option 733 Runup option 733 setting ports for 733 Remote Play and Capture settings described 733 Removable storage, sending to Pro Tools on 539 Removing add edits (match frames) 401 audio EQ effects 460 color indicators (Script window) 334 off-screen indicators (Script window) 333 text from the Script window 322 Renaming settings 644 Render On-the-Fly option (Trim settings) 742 Render order for audio effects 423 Render settings described 735 Rendering AudioSuite plug-in effects 486 motion effects 735 Rendition file format import specifications for 756 Resizing slates in the Script window 327 Resolution groups image quality and 783 Resolutions relinking by 297 See also Screen resolutions See also Video resolutions Restore from Videotape dialog box 305 Restoring default settings 645 media files from videotape 305 Restricting available resolutions 138 Reveal File command (File menu) 291 Reverse AudioSuite plug-in 524
S
Safe Action option (Grid settings) 715 Safe Colors defining units of measurement for 737 Safe Colors settings described 737 Safe Title option (Grid settings) 715 Sample rate changing conversion quality 658 converting 652 displaying mismatched 652 mixing 652 options 652 Save Bin command (File menu) 48 Saving audio EQ effects 459 bins automatically 48 custom bin views 200 the Script window 317 Saving settings in Video Input tool 154 Scanning for tapes 109 Scene and page numbers (Script window) adding 322 changing 322 deleting 322 searching for 322 Scene data 119 Scene, creating a bin for 45 Screen resolutions NTSC, PAL, HD 772 Screenings interactive, in Script window 345 Script integration described 311 elements of 311 for video projects 313
914
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holding slates on screen 327 importing a script for 315 in Script window 333 in slates 311 in takes 333 lining conventions in 309 using color indicators 334 using off-screen indicators 333 using script marks 335 workflow 313, 343 Script Mark button 335 Script marks adding 335 adding during automatic screening 336 deleting 341 described 311 manually placing 335 moving 341 using 335 using for playback 341 using to find script 342 Script range, splicing 344 Script settings described 738 using 315 Script Settings dialog box 315 Script text changing font of 319 cutting, copying, and pasting 321 removing 322 selecting 319 Script window adding color indicators 334 adding page and scene numbers 322 adding takes 331 adjusting margins 318 adjusting take lines 333 changing fonts 319 changing scene or page numbers 322 cutting, copying, and pasting text in 321 deleting slates 330 deleting takes 331 displaying clip and sequence information 318 displaying take numbers 332 editing with 343 exploring 318 finding bins from 342
Index
finding clips from 342 hiding slate frames in 328 holding slates on screen in 327 indicating off-screen dialog in 333 interactive screening in 345 linking clips to 325 loading takes from 332 moving slates in 329 opening, closing, and saving 317 playing takes from 333 removing text in 322 resizing slates in 327 screening and marking in 336 searching through 322, 324 selecting slates 327 selecting text 319 splicing a range of script from 344 Scripts importing into the Script windows 315 linking clips to 325 linking clips to with ScriptSync 338 revising 344 ScriptSync 338 linking clips to script with 338 Scrubbing displaying markers during 740 Searching for page and scene numbers in the Script window 322 in the Script window 322, 324 Second Row of Buttons option (Composer settings) 666 Second Row of Info option (Composer settings) 666 Segment mode adding comments 376 editing from a bin in 396 in the Timeline 396 Select Media Relatives command (Bin menu) 212 Select Offline Items command (Bin menu) 211 Select Sources command (Bin menu) 213 Select Tape dialog box 109 returning to previous 163 Select Unreferenced Clips command (Bin menu) 213 Selecting bin headings 214 offline items in bins 211 slates in the Script window 327
915
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Controller 671 copying between files 646 Correction 671 Deck 674 Deck Configuration 674 Deck Preferences 676 default 645 defining 639 deleting 645 described 635 displaying project 640 duplicating 643 DV Stream export 560 dynamic relinking 677 Effect Editor 680 Export 682 Film and 24p 709 Full Screen Playback 711 General 712 GPI 477 Grid 714 import 716 in Video Input tool 154 Interface 722 interface (Appearance tab) 55 Interplay Folder 725 Interplay Server 726 Interplay User 726 Marquee Title 728 Media Creation 728 Media Files Capture 134 Media Services 732 modifying 642 Mouse 733 moving between settings files 646 multiple, working with 643 OMFI export 691 overview of 635 PortServer 733 project described 635 Remote Play and Capture 733 renaming 644 Render 735 restoring defaults 645 Safe Colors 737 Script 738 site described 635
sources in the bin 213 text in the Script window 319 unreferenced clips in the bin 213 Send To DigiDelivery 537 Digidesign Pro Tools 539 DVD 542, 544 DVD authoring 542 DVD One Step 544 Sorenson Squeeze 546 using predefined templates 536 Send To dialog box 536, 550 Sequence information displaying, in a Script window 318 summary 203, 306, 367 sequence information effect summary 203, 306, 367 Sequenced image files 760 Sequences adding comments to 376 displaying information about 347 locking in a bin 210 output options for 587 playback performance tips for 377 replacing grouped clips 630 sifting 201 writing to P2 card 289 Serial port output 596 Set Color button (Script window) 334 Set Font command (Edit menu) 319 dialog box 59, 319 Set Font command (Edit menu) 59 Set Offscreen button (Script window) 333 Set Position To Keyframe command 680 Setting a language (Macintosh) 869 Settings AMA 650 Audio 651 Audio export 702 Audio Project 652 Audio Project, DV audio pattern 652 audio transfer 809 basic 639 Bin 659 Capture 660 Communication (Serial) Ports Tool 666
916
ABCDEFGHIJKLMNOPQRSTUVWXYZ
tab 635 Timeline 740 Timeline, showing toolbar 390 Trim 741 user 635 user, linking to workspaces 62 using site 647 Video Display 743 Video Input Tool 744 Video Output Tool 744 viewing 640 workspace, creating 61 settings Sound Card Configuration 739 Settings list 635 Composer 635 Controller settings 881 Settings Options GPI 478 SGI file format additional export options for 705 import specifications for 756 Shared volume segmentation (chunking) 663 Shift Key Button option MCS3 controller 885 Shot log files Avid log file specifications 96 converting with Avid Log Exchange (Macintosh) 92 converting with Avid Log Exchange (Windows) 88 exporting 128 importing file from Final Cut Pro 88 preparing text editors for 105 preparing with MediaLog 106 Shot logs See Shot log files Show Add Keyframe Mode Menu command 680 Show All Takes command (Script menu) 329 Show Every Frame command (Timeline Fast menu) 397 Show Frames command (Script menu) 328 Show Locators command (Timeline Fast menu) 392 Show Track submenu (Timeline Fast menu) 397 Showing Timeline top toolbar 390 Shuttle mode, MCS3 controller 887
Index
Shuttle speed, MCS3 controller 886 Sifting clips and sequences 201 Signal Generator AudioSuite plug-in 524 Signal sequences GPI 474 Single Mark Editing option (Composer settings) 668 Site settings described 635 using 647 Sixteen by nine (16:9) format 831 Slate information for shoots 818 Slates (script integration) creating 325 deleting 330 described 311 hiding frames in 328 holding on screen 327 moving 329 resizing 327 selecting 327 showing one take in 329 Sliders option 680 Slip Left 1 Perf button 382 Slip Left button 417 Slip Right 1 Perf button 382 Slip Right button 417 Slipping and sliding shots in Source/Record mode 417 in Trim mode 414 Slowing film speed 824 SMPTE/EBU component standard support 744 Softimage file format import specifications for 756 Software DV25 codec 665 Sonic authoring DVDs in 542 burning DVD in one step 544 Sony XDCAM loading drivers 247 workflow 271 Sony XDCAM and XDCAM EX workflow 264 Sorenson Squeeze exporting to 546
917
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
system setup 834 viewing 836 Stop at Head Frames options (Composer settings) 669 Stop at Locators options (Composer settings) 669 Stop at Tail Frames options (Composer settings) 669 Storage estimating drive space requirements for 784 managing to improve playback performance 794 maximizing 794 planning 784 Storage estimates in minutes per gigabyte 784 Storage requirements DNxHD 785 DV resolutions 793 JFIF interlaced 787 JFIF progressive 790 MPEG resolutions 793 Storing 24p and 25p media 829 Storyboard editing from the Script window 344 Stream Limit video display setting 743 Subclip status (Capture tool) 159 Subclips creating automatically with DV 182 creating during capturing 159 sifting 201 Subframe sync adjustment 381 SunRaster file format import specifications for 756 S-Video deck limitations when capturing 153 Swap Cam Bank button 618 Switching multicamera angles 625, 626 Sync autosyncing 378 maintaining during trim 411 maintaining with Add Edit 386 maintaining with leader 384 maintaining with locators 384 maintaining with sync lock 383 methods for shoots 818 perforation level 381 subframe level 381 trimming with sync-locked tracks 412 Sync Lock All button (Track Selector panel) 412 Sync Lock button (Track Selector panel) 412
Sorting clips 227 columns, multilevel 227 Sound Card Configuration settings 739 Sound roll cues for shoots 818 entering data for 119 Sound timecode logging additional 126 Source colors assigning in bins 200 Source material displaying in the Timeline 394 Source/Record mode first edits in 373 slipping shots in 417 Sources selecting in the bin 213 SPE See Sync Point Editing Specifications Avid log 96 for film shoots 818 graphics file import 754, 759 OMF file import 762 Splicing a script range 344 Split edits (Overlap edits) creating 409 using extend edits 410 Square pixels 759 Squeeze exporting to 546 Standard definition television (SDTV) Standard Titles in Avid log files 98 Statistics displaying drive space 55 printing 51 viewing 51 Statistics file described 51 Statistics files importing 53 Stereoscopic material 833 acquiring 834 considerations when using 838 interlaced, video playback quality options 838
918
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Sync mode 657 Sync point finding the pulldown at 121 Sync Point Editing (SPE) 387 Sync Point Editing option (Composer settings) 668 Sync Selection dialog box 379 Synchronized sound maintaining 825 Synchronizing video and audio subclips 378 Sync-locked tracks 383 System information displaying 83 System memory usage 47
Index
T
Tail button 399 Tail command performing a quick edit with 399 Takes (script integration) adding 331 adjusting lines in 333 applying color indicators 334 applying off-screen indicators to 333 changing representative frame for 332 deleting 331 described 311 displaying numbers for 332 loading 332 loading from script marks 341 playing 333 removing color indicators 334 removing off-screen indicators 333 showing one per slate 329 Tape deck See Decks Tape Lengths dialog box 302 Tape name finding 109 Tapes ejecting 163 returning to previous tape 163 See Videotape TARGA file format additional Export options 705 import specifications for 756
Telecine importing log file from 198 transfer quality 831 Templates interface appearance 58 Test patterns for calibrating video output 588 Test patterns, importing 239 Text editors creating Avid logs with 96 for Avid logs 105 Text in the Script window changing font of 319 cutting, copying, and pasting 321 linking clips to 325 linking clips to with 338 removing 322 searching through 322, 324 selecting 319 Text view (bin display) described 214 Three-point editing with phantom marks 374 Thumbwheels option 680 Tick Marks in Position Bars option (Composer settings) 666 TIFF file format additional Export options 705 import specifications for 756 Time Compression Expansion AudioSuite plug-in 525 using to change media length 486 Time Shift AudioSuite plug-in 529 Timecode breaks, capturing across 132 default starting 712 display options for 24p and 25p projects 228 drop-frame and non-drop-frame described 141 entering 126 entering additional 126 external, capturing with 166 indicating the destination rate 598 logging drop-frame and non-drop-frame 108 selecting format for output 596 Timecode window 349 Timecodes display options in the Timecode window 349
919
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Tools Audio EQ 454 Audio Punch-In 467 Audio Punch-in 470 Calculator 82 Console 82 Deck Controller 75 Hardware 85 Top button 399 Top command performing a quick edit with 399 Track color, changing in Timeline 391 Track Hinter settings, for hinted streaming export 688 Track Selector panel user preferences for 374 Tracking color-frame shifts 405 Tracking frames with frame numbers 216 Tracks ganging on an external fader controller 448 managing sync in 383 preferences for creating and enabling 374 trimming with sync-locked 412 Training services 40 Transcoding HDV 860 Transfer methods for film to tape 819 Transferring through AFE 558 Transferring bins with MediaLog 106 Transferring film to tape 819 aids to 831 in NTSC format 822 in PAL format 826 quality options 831 without sound (PAL) 828 Transition Corner Display 418 Transitions trimming 418 Transparency adding to a graphics image 757 Transport stream creating 860 Trim slip and slide procedures 414
Timed (scene-by-scene) transfers 831 Timeline capturing to 168 changing background color in 391 displaying comments 376 displaying locators 392 Dupe Detection Handles option 741 dupe detection in 402 editing with film track in 397 full-screen view of 393 Heads and Heads Tails views of 398 IN to OUT highlighting in 395 printing 407 removing add edits in 401 resizing 393 scrolling option 392 source material, displaying 394 top toolbar 390 Timeline settings described 740 Display tab 740 Edit tab 741 Features tab 742 Play Loop tab 742 Timeline view customizing 389 examples of 389 Time-of-Day Information, using to log 182 Time-of-day timecode external source 166 Tips logging 108 playback performance 377 Title tool backing up titles when promoting to Marquee 728 Toggle Source/Record in Timeline button (Timeline) 394 tone generator calibrating audio 150 Tone media creating 142 Tool palette displaying text labels 351 using 351 Toolbar, top Timeline 390
920
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Trim mode options (Trim settings) 742 using the Transition Corner Display 418 Trim pots adjusting 146 Trim settings described 741 Render On-the-Fly option 742 Trim Mode options 742 Trimming adding filler during 411 maintaining sync during 411 with sync-locked tracks 412 Troubleshooting 39 vertical blanking interval information problems 609 Turnover points in the Audio EQ tool 456 Two-field media and field dominance 770 and field ordering 768 installing driver software (Windows) 442 testing installation 443 troubleshooting connections 445 User selecting another 642 User interface customizing appearance 55 User profiles changing 43 creating 43 deleting 43 described 42 exporting 43 updating 43 User settings described 635 linking with workspaces 62 selecting a user from 642 User-selectable buttons Add Locator 355
Index
U
U-matic deck limitations when capturing 153 Uncompressed video defined 771 Undo Only Record Events option (Composer settings) 668 Units of measurement defining for Safe Colors feature 737 Universal Mastering 593 Unlinking 297 Unlinking media files 300 Unlock Bin Selection command (Clip menu) 210 Unlocking and locking bin items 210 Unreferenced clips selecting in the bin 213 Update Position While Playing command 680 Updating user profiles 43 Usage information viewing 51 USB-to-MIDI converter configuring software 441 installing driver software (Macintosh) 443
V
Varicam support for Panasonic camera 185 VBI (Vertical Blanking Interval) 605, 745 VC1 (Windows Media option) 580, 779 Vertical Blanking Interval and effects 608 and video quality 609 line ranges in 606 preserving information 605, 745 VHS decks limitations when capturing 153 Video creating leader 241 leader, using to maintain sync 384 Video compression defined 771 Video Compression options (Export settings) 697 Video dailies method defined 819 Video decks See Decks Video Display settings described 743
921
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Viewing statistics 51 stereoscopic material 836 usage information 51 Viewing dailies 819 Virtual volumes AMA 263, 264 VITC (Vertical Interval Timecode) for downstream encoding 597 in a bin 230 V-LAN VLXi controller configuring with general-purpose interface (GPI) device 476 using with general-purpose interface (GPI) device 476 Voice-over narration 466 Volume adjusting for individual keyframes 429 bypassing adjustments 658 limitations for adjusting 425 while playing an effect 424 VTR See Decks VTR Emulation See Remote Play and Capture
Video Input tool saving settings in 154 Video Input Tool settings described 744 Video levels adjusting without color bars 156 Video Mixdown AAF export to Pro Tools 557 Video output advanced calibration 587 Video Output tool advanced calibration controls 587 Video Output Tool settings described 744 HD tab 749 SD tab 745, 747 Video playback quality options for interlaced stereoscopic material 838 Video projects using script integration in 313 Video quality settings with multicamera and group clips 624 Video resolutions disabling 138 drive striping requirements 773 guidelines for use 771 mixing 783 specifications 773 storage in minutes per gigabyte 784 storage requirements for 784 Video test patterns 588 Videotape archiving media files with 301 capturing bars and tone from 239 guidelines for naming 108 restoring media files from 305 View Name dialog box (bin) 200 View Type command (Timeline Fast menu) 398 View, bin customizing 199 saving 200 types of 198 View, Timeline customizing 389 Heads and Heads Tails 398
W
WAVE file format brief description of 761 option in Audio Project settings 652 Wavefront file format additional Export options 705 import specifications for 757 Windows changing fonts 59 Locator edit entry 357, 366 Windows Media exporting as 573 exporting as VC1 580 VC1 resolution 779 Windows Media Legacy Template 698 Windows Media Options Video settings 699 Word processor creating Avid logs with 96
922
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Workflows AMA 259, 261 audio editing 422 film or 23.976p source 811 film or 24p source 801 film or 25p source 805 film scene 197 film source 797 film-based HDTV 843 GFCAM 266 graphics for HDTV 849 Panasonic P2 265, 284 script integration 313 Sony XDCAM 271 Sony XDCAM and XDCAM EX 264 video-based HDTV 847 Workspace settings 751 Workspaces assigning to buttons 64 Avid Unity 66 creating settings 61 deleting 64 described 60 linking to user settings 62 switching between 63 Writable P2 device 289 XDCAM EX resolutions 244 workflow 244 XLR adaptor for consumer level audio 589 XWindows file format import specifications for 757
Index
Y
Yamaha 01V and 01V/96 digital mixer connecting 441 described 426 recording audio gain 430 YUV file format additional Export options for 705 import specifications for 757
X
XDCAM batch import 279 connecting device 247 copying files 276 editing 278, 281 Essence Marks 277 exporting 282 high-resolution media 279, 281 import options 269, 270, 276 importing proxy media 273, 275 locators 277 proxy media 243, 278, 282 resolutions 243, 282 workflow 243, 282
923
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
924