PCSX2 readme
PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator). The PCSX2 project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Overview
The project has been running for more than five years now, and since it's initial release has grown in compatibility. From initially just being able to run a few public domain demos, it's current state enables many games to boot and actually go in game, such as the 'famous' Final Fantasy X or Devil May Cry 3. You can always visit the PCSX2 homepage to check the latest compatibility status of games with more than 1800 titles tested.
Whats new in 0.9.6?
Huge rewrite, mainly from the new members of the Playground branch! Dropped VM build replaced by the all new Vtlb, meaning no more Cannot allocate memory errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come Full memcard support, working in all games Improved Frameskip/VU-skip Special Game Fixes Section Advanced Options Section for custom tweaking VU/FPU behavior. Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities. Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games) Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks). Improved CDVD support.
Configuration
A very detailed guide is available on the PCSX2 homepage which is already translated in several languages! You can consult it here
Status
PCSX2 has come a long way since its starting point back at 2002.Current features include: Separate recompilers for Emotion Engine (EE) , Vector Unit 0 (VU0) and Vector Unit 1 (VU1). Dual core support, with the Graphics Synthesizer (GS) running on a second thread. Usage of MMX,SSE1,SSE2,SSSE3 and SSE4 extensions Proper SPU2 emulation featuring Auto DMA and Time Scaling Full gamepad support featuring Dual Shock 2,analog controls and even supporting analog movement over keyboard (using some external plugins) Patch system for creating cheats and for workarounds on games Sections that still need work: Dev9 functions, such as HDD and Ethernet (partially implemented) support Firewire emulation (quite low on the list though) USB emulation (very partially implemented) Image Processing Unit (IPU) emulation which is responsible for the FMV playback. It has been implemented but it is buggy and slow MIPS cache needs to be properly implemented (barely works at this time)
How can you help
As most of you are aware, the PCSX2 team is working on this project at the expense of their free time and provide it without charging the programs use. If you want to show your appreciation to these people and motivate them, you can donate any amount of money you feel is right to the teams paypal account found in the official site. These funds will be used so the team members can get more modern and new hardware in order to test and debug more efficiently and even implement new features (just like dual core support for example). If you are a programmer and you are interested in helping the PCSX2 team by making additions or corrections to the code, you are free to browse through the public Google Code repository here after taking into account PCSX2 is under the GNU General Public Licence (GPL) v2.
The Coding Team
Below you can see 3 tables, showing the current team members who are actively coding at the present time, the current team members who have been inactive for some time and the older team members who for some reason quit along the way, which include the previous project leader Linuzappz to whom we send our best regards
Current active team members:
Ni ck na m e sa qi b ref ra cti on ar cu m 42 co tto nvi be s dr kII Ra zie l gi ga he rz Ja ke Sti ne Air ra m a tm kk
Real Name
Place Pakistan
Comments Project leader, fixing bugs around (FPU, Interpreter, VUs..)
Alex Brown
England
General Coding DMA/VIF etc
Linux compatibility and porting
FPU and VU recompilers, general coding Memory management, emulation theory/principals, recompiler design. Greece
General coding, spu2ghz, cdvdGigaherz
USA
MTGS,counters, timing/syncing, general coding,SPU2-X Resident hacker, uses random values until they fix something, then figures out why :P VUs, recompilers, x86asm
Current inactive team members:
N ic k n a m e fl or in N a c h n br e n n er a u m at t S h a d o w G ol df in g er lo s er z er of ro g
Real Name Florin Sasu
Place Romania
Comments Master of HLE. Master of cd code and bios HLE..
Germany
patch freak :P
Australia
a bit of everything mostly handles CDVD cmds
George Moralis
Greece
Project founder, master of cpu, master of bugs, general coding
Brazil Australia
MMI,FPU and general stuff obscure cdvd related stuff
USA
Recompilers, ZeroGS, x86-64, linux, optimizations, general fixes and new features
Ex team members:
N Real Name i L i b a [ T R o Place Argentina Comments Project founder, master of The GS emulation and so many others.. Recompiler programmer. general coding GS programmer.General coding General coding
Additional coding: F|RES, Pofis, Gigaherz, Nocomp, _Riff_, fumofumo, pseudonym, Nneeve
The Beta Tester Team
Beta testers are people (slaves/mindless grunts :P) who constantly test new PCSX2 beta builds to report any new bugs, regressions or improvements. While this might sound simple to most, what many people do not know is that testers also debug with the coders, maintain the huge game compatibility list, create dumps and logs for the coders and so much more. As above, active, inactive and ex members are listed alphabetically
Current active members:
Bositman, Crushtest, Falcon4Ever, GeneralPlot, Krakatos, Prafull
Current inactive team members:
Belmont, CKemu, Knuckles, Raziel, RudyX, Parotaku
Ex team members:
Chaoscode, CpUMasteR, EFX , Elly, JegHegy, Razorblade, RPGWizard, Seta San, Snake875
Release date chart
And here are the actual release dates for those of you who are curious: 0.026: 0.031: 0.036: 0.038: 0.042: 0.1: 23 March 2002 14 April 2002 17 June 2002 7 July 2002 11 September 2002 20 December 2002 5
0.2: 19 February 2003 0.3: 2 may 2003 0.4: 31 July 2003 0.41: 7 August 2003 0.5: 25 November 2003 0.6: 24 March 2004 0.7: 17 December 2004 0.8: 16 May 2005 0.81: 17 May 2005 0.9: 3 April 2006 0.9.1: 3 July 2006 0.9.2: 18 November 2006 0.9.3 Linux only 1 April 2007 0.9.4: 11 November 2007 0.9.6: 1 March 2009
Additional thanks and credits
Duke of NAPALM: For the 3d stars demo. The first demo that worked in pcsx2 :) Tony Saveski (dreamtime): For his great ps2tutorials!! F|res: Author of dolphin, a big thanks from shadow.. Now3d: The guy that helped shadow at his first steps.. Keith: Who believed in us.. Bobbi & Thorgal: For hosting us, for the old page design and so many other things Sjeep: Help and info BGnome: Help testing stuff Dixon: Design of the old pcsx2 page, and the pcsx2.net domain Bositman: PCSX2 beta tester :) (gia sou bositman pare ta credits sou ) No-Reccess: Nice guy and great demo coder :) NSX2 team: For their help with VU ;) Razorblade: For the old PCSX2 logo & icon. Snake: He knows what for :P Ector: Awesome emu :) Zezu: A good guy. Good luck with your emu :P Hiryu & Sjeep: For their libcdvd (iso parsing and filesystem driver code) Sjeep: For the SjDATA filesystem driver F|res: For the original DECI2 implementation libmpeg2: For the mpeg2 decoding routines Aumatt: For applying fixes to pcsx2 Microsoft: For VC.Net 2003 (and now 2005) (really faster than vc6) :P NASM team: For nasm CKemu: Logos/design and probably to a few more.. Special Shadow's thanks go to... My friends: Dimitris, James, Thodoris, Thanasis and probably to a few more..and of course to a lady somewhere out there....
Created for v0.9.6 by bositman.
The PCSX2 Coding and Beta testing team