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Gladiator2 - What's New?: Most Important Changes

The new Gladiator2 synthesizer update includes major improvements to sound quality and expanded modulation capabilities. Key changes include a new oscillator engine for warmer tones, additional waveforms and sub-oscillator functionality. Filter and effect algorithms were improved for smoother sound. Additional envelope generators and modulation routing options provide greater sound sculpting ability. The interface was upgraded for better usability.

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Catalin Filip
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0% found this document useful (0 votes)
36 views5 pages

Gladiator2 - What's New?: Most Important Changes

The new Gladiator2 synthesizer update includes major improvements to sound quality and expanded modulation capabilities. Key changes include a new oscillator engine for warmer tones, additional waveforms and sub-oscillator functionality. Filter and effect algorithms were improved for smoother sound. Additional envelope generators and modulation routing options provide greater sound sculpting ability. The interface was upgraded for better usability.

Uploaded by

Catalin Filip
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Gladiator2 what's new?

Most important changes:

The HCM3 engine extends HCM synthesis with complex phase manipulation. It provides warmer sounds, noisy sounds, 'analogue' sounds and a bigger sonic range. t least 3!! new presets" Improved and sorted 'old' #actory presets $ew %uality mode& ''ltra' provides (x oversampling #or audio and modulation sources with psychoacoustical postprocessing $ew %uality mode& ')inear' provides highest precision rendering with linear phase #or audiophiles and scienti#ic applications **+, additional wave#orms -.C / 012 (+ additional wave#orms #or -.C + -.C + can be played as additional subosc $ew and improved #ilters * new unision modes .eparate pan #or -.Cs Improved modulation& More sources, more destinations, more routings, more slots in mod matrix, ( ux envelopes, more )3-s with more #eatures, double precision rendering, shapers #or envelopes /! additional e##ects

Details:
Top section:

3!! new sounds Improved #actory patches $ew %uality mode& ''ltra' provides (x oversampling #or modulation sources $ew %uality mode& ')inear' provides highest precision rendering with linear phase #or audiophiles 4sychoacoustical postprocessing #or warmer sound Improved per#ormance Improved random #unction Maximum voice number has been increased to (+* $ew 5nob& '36 MI6' allows dry7wet mixing o# e##ects 3aster patch changes 8educed glitches on patch changes 4ostprocessing #ilter #or rendering with linear phase& .maller #re%uency #allo## above /( 5H9 Improved robustness 3ixed typo in t:h;mos

-.C section 0 -.C / 012& The HCM3 synthesis engine extends HCM with complex phase manipulation and provides warmer, more 'analogue' sound.

**+, additional wave#orms Improved sound& )ow #re%uency -.Cs are calculated with higher precision Improved per#ormance& 3aster preprocessing $ew buttons& 'random' #or -.Cs. 8andomi9es -.C/7( or -.C371 settings. $ew buttons& 'copy' -.C $ew buttons& 'paste' -.C $ew buttons& 'resynthesis' :part o# an expansion; $ew buttons& 'vocoder' :part o# an expansion; $ew 5nob& 'phasemod value'. .ets the depth o# phase monipulatuion $ew Modi#ier& 'phasemod'. It generates analogue, warm, noisy and supersaw sounds.

dditional modes #or 'phasemod'&


'$oise'& dds white noise to -.Cs '$oise high'& dds high #re%uency noise to -.C '$oise granular'& dds grain noise to -.C 'Multi slow'& <enerates slow supersaw sound #rom -.C 'Multi #ast'& <enerats #ast supersaw sound #rom -.C 'Multi detuned'& <enerates detuned supersaw sound #rom -.Cs '3u99y slow'& dds slow #u99y sound to -.C '3u99y #ast'& dds #ast #u99y sound to -.C '-dd7even slow'& .low 4=M0li5e spectral detuning #or -.C '-dd7even #ast'& 3ast 4=M0li5e spectral detuning #or -.C '>ibrato strong hilbert'& .trong vibrato on low #re%uencies '>ibrato cos norm'& Classic vibrato on all #re%uencies '>ibrato tri7saw'& Triangular shaped vibrato on all #re%uencies '.tatic smear'& .o#tens sound

OSC section - OSC5:


(+ additional wave#orms -.C+ can be played as subosc $ew 5nob& '.?MI' #or semitone tuning $ew 5nob& '.T 8T' sets starting o##set o# sample $ew button& '8?T' retrigger7not retrigger sample $ew button& ')--4' loop7not loop sample $ew 5nob& ')oad' loads a wav #ile to -.C+ :part o# an expansion;

ilter section:

$ew 3ilter& Moog )owpass with (1 d@ $ew 5nob& '.H 4?' manipulates envelope shape Improved sound o# )4 3! d@& $o glitches on #ast cuto## changes Improved sound o# )4 3! d@ 3at& $o glitches on #ast cuto## changes Improved sound o# )4 /( d@& $o glitches on #ast cuto## changes Improved sound o# )4 (! d@ x(& $o glitches on #ast cuto## changes Improved sound o# )4 (! d@ x/.+& $o glitches on #ast cuto## changes Improved sound o# )4 1! d@ elliptic& $o glitches on #ast cuto## changes Improved sound o# )4 3!& $o glitches on #ast cuto## changes Improved sound o# H4 3! d@& Improved #re%uency response. $o glitches on #ast cuto## changes Improved sound o# H4 /( d@& Improved #re%uency response. $o glitches on #ast cuto## changes Improved sound o# @4 /+ d@& $o glitches on #ast cuto## changes Improved sound o# @4 * d@ 3at& $o glitches on #ast cuto## changes Improved sound o# @4 4ara& $o glitches on #ast cuto## changes Improved sound o# ?A )ow shel#& $o glitches on #ast cuto## changes Improved sound o# ?A High shel#& $o glitches on #ast cuto## changes Improved sound o# ?A 4ee5& $o glitches on #ast cuto## changes Improved sound o# >ocals /& $o glitches on #ast cuto## changes Improved sound o# >ocals (& $o glitches on #ast cuto## changes Improved sound o# >ocals & $o glitches on #ast cuto## changes Improved sound o# >ocals ?& $o glitches on #ast cuto## changes Improved sound o# >ocals I& $o glitches on #ast cuto## changes Improved sound o# >ocals -& $o glitches on #ast cuto## changes Improved sound o# >ocals '& $o glitches on #ast cuto## changes Improved sound o# 4haser& $o glitches on #ast cuto## changes Improved sound o# M0.hape& $o glitches on #ast cuto## changes

So!nd section: * new unision modes&


'1x mono oct'& .tac5s ( mono voices in ( octaves '1x stereo oct'& .tac5s ( stereo voices in ( octaves '1x mono stac5'& .tac5s ( mono voices in 3 octaves '1x stereo stac5'& .tac5s ( stereo voices in 3 octaves '1x mono stac5('& .tac5s ( mono voices in 1 octaves '1x stereo stac5('& .tac5s ( stereo voices in 1 octaves

Mi"er section:

$ew 5nob& '4 $ew 5nob& '4 $ew 5nob& '4 $ew 5nob& '4

$' #or -.C/ 0(2 $' #or -.C3 012 $' #or M $' #or -.C+ 0+@

#ol!me section: $ew 5nob& '.H 4?' manipulates envelope shape #or more punchy or so#ter sound $%%ect section:

Improved sound o# 3langer $ew e##ect& 4haser $ew e##ect& 3langer ( $ew e##ect& .uper strings :/*x stereo Chorus; $ew e##ect& 4itch shi#ter $ew e##ect& (1 d@ )owpass #or e##ect section $ew e##ect& /( d@ @andpass #or e##ect section $ew e##ect& (1 d@ Highpass #or e##ect section $ew e##ect& Tal5box vocal #ilter #or e##ect section $ew e##ect& '8everb trance' is a reverb with detuned sound $ew e##ect& '8everb real' is a classic sounding reverb

&ew section - ' eed'ac(': The new #eedbac5 delay e##ect applies to the e##ect section o# 36/ and 36(. It is use#ull #or morphing echo sounds and #iltered delay e##ects.

$ew 5nob& '< I$' sets #eedbac5 amount $ew selector& '36 3??2@ CB 2?) C' de#ines delay amount $ew button& 'C)I4' clips #eedbac5

) O section:

dditional )3-& )3-1 $ew button& 'B?C' enables 5ey #ollow #or )3- #re%uency :use#ull #or 3M sounds; $ew button& ')3- /7(' selector Improved Trancegate sound

&ew section - '*!" en+elopes' Two additonal ux enveopes can be routed in the mod matrix.

$ew button& ' '6 ?$> /7(' selector $ew 5nob& ' '6 ?$>?)-4? TT CB' $ew 5nob& ' '6 ?$>?)-4? 2?C C' $ew 5nob& ' '6 ?$>?)-4? .'.T I$' $ew 5nob& ' '6 ?$>?)-4? 8?)? .?' $ew 5nob& ' '6 ?$>?)-4? 3 2?' $ew 5nob& ' '6 ?$>?)-4? .H 4?'

Mod matrix& The number o# available slots in the mod matrix has been increased #rom * to /(.

$ew button& 'M-2 M T8I6 ?$> /7(' selector $ew modulation source& ')3- 1' $ew modulation source& ' '6 ?$> /' $ew modulation source& ' '6 ?$> (' $ew modulation source& '#lip#lop' triggers to 0/ or / on note-n commands $ew modulation destination& '#eedbac5' modulates #eedbac5 delay gain $ew modulation destination& 'pan/(' modulates -.C/7( pan $ew modulation destination& 'pan31' modulates -.C371 pan $ew modulation destination& 'pan M' modulates M pan $ew modulation destination& 'pan+' modulates -.C+ pan $ew modulation destination& 'semi' modulates -.C+ semitones $ew modulation destination& '#ine' modulates -.C+ #inetuning $ew modulation destination& 'start' modulates -.C+ start o##set $ew modulation destination& 'mod mou,' modulates amount o# slot, in the mod matrix $ew modulation destination& 'mod mouD' modulates amount o# slotD in the mod matrix $ew modulation destination& 'mod mouE' modulates amount o# slotE in the mod matrix $ew modulation destination& 'mod mou/!' modulates amount o# slot/! in the mod matrix $ew modulation destination& 'mod mou//' modulates amount o# slot// in the mod matrix $ew modulation destination& 'mod mou/(' modulates amount o# slot/( in the mod matrix

G,-:

The inter#ace is rendered in higher %uality with ambient occulsion. @righter displays #or better text display. $ew colors.

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