Modul SW English
Modul SW English
LABORATORIUM METALURGI PROSES Windows on solid work software seperate into two types, there are: non-graphic data and graphic data which is pointing at Part, Assembly and Drawing.
Toolbars
Toolbars menu on SW commonly used to configure the appearance of the 'on-progress' object. Example: zoom, section view, view orientation, display style, hide/shows item.
The other function on SW menu are: 1. Features: to make a 3D object from 2D sketch 2. Sketch: to make a 2D work sheet as a basic to make an object 3. Evaluate: to evaluate the object that we made. 4. Dim Xpert 5. Office Product
If you want to draw a new object on the old object, you have to choose again which plane you wanto to draw to. If the new sketch that you want to draw adheres on the old sketch, you can click the plane on the old object. Every time you have done with your sketch, you have to choose exit sketch to differ the planes from every object you have sketched. There are several toolbar of sketch: 1. Smart dimension 2. Line and centerline 3. Rectangle 4. 3 point arc slot 5. Circle 6. Polygon 7. Spline 8. Ellipse 9. Sketch fillet 10. Trim entities 11. Offset entities 12. Mirror entities 13. Linear and circular sketch pattern
LABORATORIUM METALURGI PROSES And the use of these function are: 1. Smart dimension: Creates dimension for one or more selected entities.
2. Line and centerline: Sketch a line and centerline for a structure purpose. A centerline used for make a mirror entities.
3. 4. 5. 6. 7. 8. 9.
Rectangle: Sketch a rectangle 3 point arc slot: Sketches a 3 point of arc slot Circle: sketch a circle Polygon: sketch a polygon by modify the number of edges/sides Spline: sketch a spline Ellipse: sketch an eliipse Sketch fillet: rounds the corner at the intersection of two entities, creating a tangen arc. Click the point not the line.
10. Trim entities: trims or extends a sketch entity to be coincident to another or deletes a sketch entity. Power entity or side entity.
11. Offset entities: adds sketch entities by offsetting faces, edges, curves or sketch entities a specified distance.
You can freely add or delete this relation to make a coincident or solve the doesn't match coincident problem.
This symbol representing the relation between the points or entities or both of them.
By click the object then there're will be a dimension line with toolbar modify that is pop-up.
Smart dimension is used also to configure all dimension of the objects by popping up the dimension line. It can be used also for the radius, diameter and length of line.
Feature
LABORATORIUM METALURGI PROSES After the 2D sketch is done, to make a 3D object from that sketch, we can choose toolbar Features. There are some features options: 1. Extruded boss/base 2. Revolved boss/base 3. Swept boss/base 4. Lofted boss/base 5. Boundary boss/base 6. Extruded cut 7. Hole wizard 8. Revolved cut 9. Swept cut 10. Lofted cut 11. Boundary cut 12. Fillet 13. Linear pattern 14. Rib 15. Draft 16. Shell 17. Wrap 18. Intersect 19. Mirror 20. Reference geometry 21. Curves 22. Instant 3D
Figure 6 Toolbar
The function of this toolbar can be combined. Some functions only can be used when the object already in 3D form. And the rest of the toolbar can be used when the object is still in 2D sketch. The functions are: 1. Extrude Boss: Making emboss from 2D sketch at one direction with value of length. 2. Revolved Boss: Making emboss form 2D sketch roundly with value of length
(270 degree of revolve) 3. Swept Boss: Making emboss with pattern from 2D sketch at one plane (edge) from the 3D object.
4. Lofted Boss: Connect two 2D sketches by using guide lines (exp: making cone).
LABORATORIUM METALURGI PROSES 5. Boundary Boss: Making a boss of material using line path (exp. Making pipe line)
6. Extrude Cut: The opposite of extrude boss. 7. Hole Wizard: Make a hole using wizard tools.
8. Revolve Cut: The opposite of revolve boss. Cutting a solid model by revolving a sketched profile around the axis. (with a degree of revolve)
9. Swept Cut: the opposite of swept boss. 10. Lofted cut: the opposite of lofted boss. 11. Boundary cut: the opposite of boundary boss. 12. Fillet: Cut the edge of model.
13. Linear pattern: making a boss or cut and duplicate it by 'n' number and along the axis.
15. Draft: Tapers model faces by a specified angle, using a neutral plane or a parting line.
16. Shell: removoes material from a sloid body to create a thin -walled feature.
17. Wrap: wrap closed sketch contour(s) onto a face. Deboss or emboss
18. Intersect: intersect surfaces, planes and solids to create volumes. 19. Mirror: mirror features, faces, and bodies about a face or a plane 20. Reference geometry: make a new plane, axis, coordinates, etc. 21. Curves: make a curve from a sketch. (make a bolt and nut)
Faces 2 Create a Coincident mate between the back flat face of the fastener and the flat front face of the switchplate. Faces
3 Create a Parallel mate between one of the flat faces on the slot of the fastener and the flat top face of the switchplate. Note: If the necessary faces do not exist in the fasteneror the switchplate, create the parallel mate using the appropriate reference planes in each component. Faces
4 Add a second instance of the fastenerto the assembly. You can add components to an assembly by dragging and dropping: Hold the Ctrl key, and then drag the component either from the FeatureManager design tree, or from the graphics area. The pointer changes to . Drop the component in the graphics area by releasing the left mouse button and the Ctrl key. 5 Add three mates to fully define the second fastenerto the switchplate-fastenerassembly.