Lab-1 Protutorial PDF
Lab-1 Protutorial PDF
OVERVIEW
This tutorial presents exercises that will assist you in developing a solid understanding of the basic
functions in STK as well as a brief introduction to some of STKs more advanced features and functions.
The tutorial is intended to help you develop a context in which to place the fine details of STK as you
begin to work with the program and its modules. Use the demo scenarios shipped with STK and the
tutorial that follows to become familiar with the basic structure of STK as well as its functions and
features.
Licenses Needed: This tutorial requires that you be licensed for the STK Professional
Edition.
Although this tutorial introduces the user to many of the features available in STK, it addresses only a
small sampling of STK functionality. For a complete explanation of all STK functions, please consult the
STK Online Help system or take one of our extensive training classes.
Note: For publication purposes, 2D Graphics colors have been reversed. In most
instances, the 2D Graphics window is a color-on-black display.
.
Tip:
To change the size of the 2D or 3D Graphics window, click and hold the mouse
button on any of the corners and drag the window border. When you release
the mouse button, the window re-sizes. The aspect ratio of the map projection
is preserved automatically by STK, by creating blank space in the window when
its size does not fit the correct ratio. Click the (2:1 Aspect Ratio) button on
the 2D Graphics toolbar to resize the window to eliminate this blank space.
Creating Facilities
Now you are ready to populate the scenario with various objects. Start with facilities such as
ground stations, launch sites, and tracking stations.
1. Bring up the Insert STK Objects window. If the Insert STK Objects window is not shown,
click the Insert STK Objects button ( ) on the default toolbar.
2. Select Facility (
3. Select
Define Properties.
4. Click Insert This will bring up the properties for the facility.
Defining Facilities
1. Select the Basic Position page.
2. On the Position page, ensure that the Type is set to Geodetic.
3. Set Latitude to 48.0 and Longitude to 55.0. Leave Altitude at its default setting of 0.
4. Select the Basic - Description page.
5. Enter a Short Description, such as "Launch Site."
6. Enter a Long Description, such as "Launch site in Kazakhstan. Also known as
Tyuratam."
7. Click OK.
8. Select the Facility in the Object Browser.
9. Click F2 to rename the facility to Baikonur.
10. Use the procedures described above to add the facilities listed in the following table (don't
worry about the Long Description).
Table 1. Settings for Perth & Wallops facilities
Name
Latitude
Longitude
Altitude
Short Description
Perth
-31.0
116.0
0.0
Australian
Tracking Station
Wallops
37.8602
-75.5095
-0.012787
8
NASA Launch
Site/Tracking
Station
Creating a Target
The target for this exercise is a glacier field over North America. You are going to insert the
target using the Object Catalog.
1. Insert a target (
).
Creating a Ship
STK objects include three types of great arc vehiclesaircraft, ships, and ground vehicles. In this
exercise you will create a ship.
1. Insert a ship (
10
Longitude
Altitude
Speed
44.1 deg
-8.5 deg
0.0 km
.015 km/sec
51.0 deg
-26.6 deg
0.0 km
.015 km/sec
52.1 deg
-40.1 deg
0.0 km
.015 km/sec
60.2 deg
-55.0 deg
0.0 km
.015 km/sec
68.2 deg
-65.0 deg
0.0 km
.015 km/sec
72.5 deg
-70.1 deg
0.0 km
.015 km/sec
74.9 deg
-74.5 deg
0.0 km
.015 km/sec
11
Creating Satellites
Now you will add a few satellites to the scenario, namely an Earth Resources Satellite (ERS1), a
Space Shuttle, and two Tracking & Data Relay (TDRS) satellites.
12
13
(Reset) button.
Note: The ground tracks for both satellites display in the 2D Graphics window as
specks since they are in geostationary orbit.
14
Setting
Start Time
Stop Time
Step Size
60.00
Orbit Epoch
Coordinate Type
Classical
Coordinate System
J2000
Semimajor Axis
7163.14 km
Eccentricity
0.0
Inclination
98.50 deg
Argument of Perigee
0.0 deg
99.38 deg
True Anomaly
0.0 deg
(Reset) button.
15
16
20. Use the down-pointing arrow to change the default setting of Semimajor Axis to Apogee Altitude.
The default Eccentricity option will automatically change to Perigee Altitude.
21. Use the down-pointing arrow to change the default setting of RAAN to Long Of Ascending Node.
22. Enter the orbital elements for the Shuttle as given in the following table.
Table 4. Orbital elements for the Shuttle
Orbital Element
Setting
Start Time
Stop Time
Step Size
60.0 sec
Orbit Epoch
Coordinate Type
Classical
Coordinate System
J2000
Apogee Altitude
370.4 km
Perigee Altitude
370.4 km
Inclination
28.5 deg
Argument of Perigee
0.0 deg
-151.0 deg
True Anomaly
0.0 deg
17
2D Graphics Properties
You have already become acquainted with the Pass page of the satellites 2D Graphics properties.
Now you will use the Shuttle to experiment with further graphics features.
1. Open the Properties Browser for the Shuttle, and select the 2D Graphics - Attributes page.
2. Change the Line Style to dashed and the Marker Style to Plus, and click Apply.
3. Now select the 2D Graphics - Contours page.
4. Turn On the Show option for Elevation Contours.
5. In the Level Attributes area, click Remove All to remove any existing entries from the Level list.
6. In the Level Adding area, make sure the Add Method is set to Start, Stop, Step, then enter 0, 50
and, 10 for the Start, Stop and Step values, and click Add.
7. In the Level list, highlight the first level (0.00) and turn OFF the ShowLabel field. Change the
Color, and/or Line Style, and/or Line Width if you wish.
8. Repeat step 7 for the remaining levels.
9. Click OK.
10. To see the contour levels, click the
18
Note: To zoom in on a region in the 2D Graphics window, click the (Zoom In)
button in the graphics window, place the mouse pointer in one corner of the
region of interest, hold down the left mouse button, and drag the pointer to the
opposite corner of the selected region. You can do this repeatedly. To restore
the full 2D Graphics window view, click the (Zoom Out) button as often as
necessary.
Map Projections
In this section of the Tutorial you will create a second 2D Graphics window and become
acquainted with some of the map projections available with STK.