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Epic-UK Chaos Space Marine Codex

This codex provides rules for using Chaos Space Marines factions in the Epic Armageddon wargame, including the Black Legion, Death Guard, Emperor's Children, Thousand Sons, and World Eaters chapters. Each chapter has unique special rules and units. Titan legions, Chaos navies, and daemons are also profiled for use as allies or summons. The codex includes army lists for each chapter to field forces for games.

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CarlosFerrao
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0% found this document useful (0 votes)
149 views57 pages

Epic-UK Chaos Space Marine Codex

This codex provides rules for using Chaos Space Marines factions in the Epic Armageddon wargame, including the Black Legion, Death Guard, Emperor's Children, Thousand Sons, and World Eaters chapters. Each chapter has unique special rules and units. Titan legions, Chaos navies, and daemons are also profiled for use as allies or summons. The codex includes army lists for each chapter to field forces for games.

Uploaded by

CarlosFerrao
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EPIC UK presents

Codex: Chaos Space Marines

An unofficial codex for use with Games Workshop's Epic Armageddon rule set
Version: 090710

Information
More information about the Chaos Space Marines
For more information into the background of the Chaos Space Marines please visit Games Workshops website.

Thank you
A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book
wouldnt be a reality. The wish and will to improve a fantastic tournament war-game, within the UK, has been their only payment.
A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be
around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present.
Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command
internet forum. Without their ideas some of the developments within the book wouldnt have been a reality.

Pictures
All
miniatures
photographed
within
this
book
are

Games
workshop
2003.
All
rights
reserved.
Used without permission models painted by Alex Cairns, Christian Salling, David Bartley, Kevin Bott, Steve Gullick, Tim Hunt,
Joe Jephson, Mark Preston, Chris Steel, Dave Thomas, Chris Webb and Matthew Lickiss.

Text
All text (including stories) is an unofficial production created by EPIC-UK derived, without permission, upon the Warhammer
intellectual property owned by Games Workshop Ltd.

Disclaimer
This book is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest,
Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo,
Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/
Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II
logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great
Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo,
Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle,
Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos,
Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch,
Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo,
Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd 2000-2008, variably registered in the UK
and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to
their respective owners.

Table of Contents
Information...................................................................................................................................... 2
Black Legion Chaos Space Marines....................................................................................................... 5
Special Rules........................................................................................................................... 5
Black Legion Units...................................................................................................................

Black Legion Allies................................................................................................................... 13


Chaos Titans........................................................................................................................... 13
Chaos Navy............................................................................................................................

15

Daemons................................................................................................................................ 16
Black Legion Army List.............................................................................................................

19

Death Guard..................................................................................................................................... 22
Special Rules........................................................................................................................... 22
Death Guard Units................................................................................................................... 23
Death Guard Titan Legion.........................................................................................................

26

Chaos Navy............................................................................................................................

27

Death Guard Army List............................................................................................................. 28


Emperors Children............................................................................................................................. 31
Special Rules........................................................................................................................... 31
Emperors Children Units........................................................................................................... 32
Emperors Children Titan Legion................................................................................................. 35
Emperors Children Army List..................................................................................................... 36
Thousand Sons.................................................................................................................................

39

Special Rules........................................................................................................................... 39
Thousand Sons Units................................................................................................................ 40
Thousand Sons Titan Legion...................................................................................................... 43
Thousand Sons Army List.......................................................................................................... 44
World Eaters..................................................................................................................................... 47
Special Rules........................................................................................................................... 47
World Eaters Units................................................................................................................... 48
World Eaters Titan Legion......................................................................................................... 51
Chaos Navy............................................................................................................................

52

World Eaters Army List............................................................................................................. 53


Codex Chaos Space Marines, How, What and Why.................................................................................

55

Black Legion
Chaos Space Marines

Black Legion Chaos Space Marines


Special Rules
Factions
Each formation in a Black Legion army is part of a faction that owes allegiance to either one of the
gods of Chaos or to Chaos Undivided. The player must decided which faction each formation belongs
to when selecting their list and the choice must be noted on any army roster produced.
With the exception of Chaos undivided, the different factions have millennia old hatred for each other
and this is represented by the following rules:
Formations belonging to Khorne hate Slaanesh formations and vice-versa.
Formations belonging to Nurgle hate Tzeentch formations and vice-versa.
A formation that has no units from a hated formation within 30cms gains a +1 modifier to all its Initiative tests. This modifier only applies to formations that are on the battlefield, aircraft, spaceships or
other formations off table never benefit from this bonus.

Summoned Units
Formations that purchase the upgrade Daemonic Pact, or units with this ability, allow the player to
summon daemons to the battlefield. To summon Daemons the player must also purchase a Daemonic
pool from which to summon. This pool contains two sections, one for lesser daemons and one for
greater daemons and is not faction specific. The size of such pools must be visible to all players at all
times and it is suggested that either tokens or dice are used to indicate the size of each pool available.
As daemons are summoned the pool must be changed to reflect its current size.
To summon daemons the formation declares its intention to summon before any action roll is made.
The player then rolls 2D3 to generate the number of summoning points available for this formation.
The number of points required to summon each type of daemonic unit will be noted on its data sheet.
The formation may then summon daemons up to the number of summoning points generated, with
any points not used lost, up to the number of points left in the daemonic pool.
The faction of the summoning formation determines what type of daemons may be summoned as below:
Khorne
Bloodthirster, Bloodletters
Nurgle
Great Unclean One, Plaugebearers
Slaanesh
Keeper of Secrets, Daemonettes
Tzeentch
Lord of Change, Flamers
Any Faction
Daemonic Beasts.
Players may only have one greater daemon for a given faction on the table at any given time. Summoned units must be setup with their base within 5cms of any none-summoned unit in the summoning formation (i.e. You cannot place a chain of summoned units). They cannot be placed in enemy
zones of control or impassable terrain.
Summoned units become part of the summoning formation for all rules purposes as long as they remain on the battlefield. Summoned units do not cause blast markers to placed on the formation when
they are destroyed, however daemonic units killed in an assault to count towards the number of units
killed when calculating the modifiers for assault resolution. Summoned units that are destroyed are
removed from play and the summoning cost of each unit is lost from the players daemonic pool.
Summoned units remain in play until the end phase of the turn in which they were summoned. After
all formations have attempted to rally any summoned units are removed from play and the total of
their summoning points returned to the relevant daemonic pool. Note this may cause the formation
to now have more blast markers than its number of units an will therefore become broken. Greater
Daemons returned to the daemonic pool keep any damage points taken and do not heal these points
while off board. When summoned subsequently they maintain this damage points.
When a formation becomes broken all summoned units are destroyed.

When calculation victory points at the end of a GT scenario game use the following rules. For lesser
daemon pools score half points if the pool is less than or equal to 50% and full points if the pool is at
25% strength or less. Treat Greater Daemons as war engines for purpose of victory points.

Favour of the Gods


The powers of Chaos are quick to both reward and punish. To reflect this in the strategy phase of each
turn if the player rolls a 6 they are rewarded with a bonus of 1D3 summoning points to add to any
daemonic pool, however, if the player rolls a 1 then they lose 1D3 summoning points from any daemonic pool. If the player never purchased a pool, or all pools are at zero points there is no effect.

Augmented Summoning
Some units have the ability Augment Summoning. Units with this ability allow extra dice to the throwing when summoning daemons. For example, a unit with Augment Summoning (+2D3) would allow a
formation to roll 4D3 for summoning points as opposed to the normal 2D3.

Daemonic Focus
Certain units are denoted as having the ability Daemonic Focus. Any formation with a unit with this
ability may elect to keep any or all summoned units in play in the end phase. Broken formations may
not use this ability as any daemons summoned by this formation are lost when the formation becomes
broken.

Lord Upgrades
Lord characters may only be added to core units within the formation they belong to. They may not be
added to any upgrade units purchased for the faction.

Dreadclaws
Dreadclaws allow chaos formation to enter play using the Planetfall rules with one exception. Dreadclaws never roll for random deviation once their entry point has been determined. They may not be
placed in impassable terrain or enemy zones of control.
The following units may be transported in Dreadclaws :- Bezerkers, Chaos Dreadnoughts, Emperors
Children Havocs, Havocs, Noise Marines, Plague Marines, Chaos Space Marines and Thousand Sons.

Black Legion Units


Chaos Space Marine Warlord
Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Daemon Weapon

Base Contact

Notes

Assault Weapon Extra Attack +1, Macro Weapon

Notes: Invulnerable Save, Supreme Commander

Chaos Space Marine Lord


Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Daemon Weapon
Warp Bolt

Base Contact
15cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon


Small Arms
Extra Attack +1, Macro Weapon

Notes: Can be either Sorcerer or Lord. Both gain Commander, Leader, Invulnerable save. Lords receive a Daemon Weapon, Sorcerers receive a
Warp Bolt

Chaos Space Marine Champion


Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Daemon Artefact
Daemonic Bolt

Base Contact
15cm

Notes

Assault Weapon Extra Attack +1, First Strike


Small Arms
Extra Attack +1, First Strike

Notes: Augmented Summoning (2D3), Invulnerable Save. Khornate, Nurgle and Undivided Champions receive a Daemonic Artefact. Slaanesh
and Tzeentch Champions have a Daemonic Bolt

Chaos Space Marine Icon Bearer


Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

None
Notes: Daemonic Focus, Invulnerable Save, Leader

Notes

Daemon Prince
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm
(30 cm)

3+
4+

3+

3+

Weapon

Range

Firepower

Possessed Weapon
Warp Blast

Base Contact
15cm

Notes

Assault Weapon Extra Attacks +2, Macro Weapon


Small Arms
Extra Attacks +1, Macro Weapon

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increase the move to 30cm but reduce the save
to 4+

Chaos Space Marine


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

4+

4+

Weapon

Range

Firepower

Bolters
Autocannon

15cm
45cm

Small Arms
AP5+/AT6+

Notes

Notes:

Chaos Space Marine Bikes


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

35cm

4+

3+

4+

Weapon

Range

Firepower

Chain Swords
Bolters

Base Contact
15cm

Assault Weapon
Small Arms

Notes

Notes: Mounted

Chaos Space Marine Terminators


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

3+

Weapon

Range

Firepower

Power Weapons
Combi-Bolters
2 x Reaper Autocannon

Base Contact
15cm
30cm

Assault Weapon Extra Attack +1, Macro Weapon


Small Arms
AP4+/AT6+

Notes: Reinforced Armour, Thick Rear Armour, Teleport

Notes

Berzerkers
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

2+

5+

Weapon

Range

Firepower

Chain Axe
Bolt Pistol

Base Contact
15cm

Assault Weapon
Small Arms

Notes

Notes: Fearless

Noise Marines
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

4+

3+

Weapon

Range

Firepower

Notes

Sonic Blasters
Blast Masters

15cm
30cm

Small Arms
AP5+/AT6+

Disrupt

Notes: Fearless

Plague Marines
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

3+

3+

4+

Weapon

Range

Firepower

Plague Knifes
Bolters

Base Contact
15cm

Assault Weapon
Small Arms

Notes

Notes: Fearless

Thousand Sons
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

5+

4+

Weapon

Range

Firepower

Bolters

15cm

Small Arms

Notes: Fearless, Reinforced Armour

Notes

Obliterators
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

2+

Weapon

Range

Firepower

3 x Body Weapons

45cm

AP5+/AT5+/AA6+

Notes

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

Raptors
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

30cm

4+

3+

4+

Weapon

Range

Firepower

Chain Swords
Melta Weapons

Base Contact
15cm

Assault Weapon
Small Arms

Notes

Notes: Jump Packs

Havocs
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

5+

3+

Weapon

Range

Firepower

2 x Autocannon

45cm

AP5+/AT6+

Notes:

10

Notes

Chaos Rhino
Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

30cm

5+

6+

6+

Weapon

Range

Firepower

Twin Bolters

15cm

Small Arms

Notes

Notes: Transport (May carry two of the following units: Chaos Space Marines, Berzerkers, Noise Marines, Emperors Children Havocs, Cabal of
Sorcerers, Plague Marines, Thousand Sons or Havocs)

Chaos Predator
Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

30cm

4+

6+

5+

Weapon

Range

Firepower

2 x Heavy Bolter
Twin-Linked
Lascannon

30cm
45cm

AP5+
AT4+

Notes

Notes:

Chaos Land Raider


Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

25cm

4+

6+

4+

Weapon

Range

Firepower

Twin Heavy Bolter


2 x Twin-Linked
Lascannon

30cm
45cm

AP4+
AT4+

Notes

Notes: Reinforced Armour, Thick Rear Armour. Transport (May carry one Chaos Terminator, Emperors Children Terminator, Death Guard Terminator, Thousand Sons Terminator or World Eater Terminator unit or two of the following units: Chaos Space Marines, Berzerkers, Noise Marines,
Emperors Children Havoc, Death Guard Havoc, Cabal of Sorcerers, Plague Marines, Thousand Sons or Havocs)

Chaos Dreadnought
Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

15cm

4+

4+

4+

Weapon

Range

Firepower

Power Fist
Twin Autocannon

Base Contact
45cm

Notes: Fearless, Walker

11

Notes

Assault Weapon Extra Attack +1, Macro Weapon


AP4+/AT5+

Chaos Vindicator
Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

25cm

4+

6+

4+

Weapon

Range

Firepower

Notes

Demolisher Cannon

30cm

AP3+/AT4+

Ignore Cover

Notes:

Defiler
Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

4+

3+

Weapon

Range

Firepower

Battle Claws
Twin Heavy
Flamers
Reaper Autocannon
Battlecannon

Base Contact
15cm
30cm
75cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon


AP3+ and
Ignore Cover
Small Arms
AP4+/AT6+
AP4+/AT4+

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

Decimator
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

4+

4+

Weapon

Range

Firepower

Notes

2 x Twin Reaper
Autocannon
2 x Twin Reaper
Autocannon
Decimator Cannon

30cm

AP3+/AT5+

Left Arc

30cm

AP3+/AT5+

Right Arc

45cm

3 BP

Fixed Forward, Ignore Cover, Macro Weapon

Notes: Damage Capacity 3, Fearless, Reinforced Armour.

12

Black Legion Allies


Chaos Titan Legion
Special Rules
Void Shields
Chaos titans are protected by void shield generators. The number of void shields each titan has is
noted on the titans datasheet.
Each void shield will automatically stop one point of damage and then go down. Do not make armour
saves for damage stopped by void shields, nor allocate Blast markers. Once all of the shields have
been knocked down, the titan may be damaged normally and you may make saving throws against
any hits that are scored. Hits from close combat ignore void shields but units using their firefight values must first knock down any shields before they can damage the titan.
Void shields that have been knocked down can be repaired. Each titan can repair one downed void
shield in the end phase of each turn. In addition, if a titan regroups it can use the dice roll to either
repair the void shield or remove Blast markers (e.g. if you rolled a 2 you could repair 2 shields, remove 2 blast makers, or repair 1 shield and remove 1 Blast marker).

Chaos Titan Legion Units


Banelord Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

2+

4+

Weapon

Range

Firepower

Battlehead
Doom Fist

15cm
Base Contact
OR 30cm
60cm
60cm
Base Contact
OR 75cm

Small Arms
Assault Weapon
4 x AP4+/AT4+
6 x 2 BP
3BP
Assault Weapon
AP4+/AT4+

Havoc Missile Rack


Hellstrike Cannon
Tail

Notes
Extra Attacks +2, Fixed Forward
Titan Killer(D3), Extra Attack +2
Forward Arc
Indirect Fire, Single Shot. Forward Arc
Macro Weapon Ignore Cover. Forward Arc
Extra Attack +1

Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker
Critical Hit Effect: .Move 3D6cm in a random direction. If this move takes the Banelord into impassable terrain or another unit it cant move over
then it stops when it contacts this obstruction and takes an extra point of damage. Any units moved over are hit on a 4+

13

Ravager Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

20cm

4+

3+

4+

Weapon

Range

Firepower

Battlehead
Doomburner
2 x Death Storm
Tail

15cm
45cm
45cm
Base Contact
OR 75cm

Small Arms
MW2+
4 x AP4+/AT4+
Assault Weapon
AP4+/AT4+

Notes
Extra Attack +2, Fixed Forward Arc
Titan Killer(D3), Ignore Cover, Fixed Forward Arc
Forward Arc
Extra Attack +1

Notes: Damage Capacity 6, 4 Void Shields, Fearless, Reinforced Armour, Walker


Critical Hit Effect: The Ravagers plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 5+

Feral Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

5+

4+

5+

Weapon

Range

Firepower

Battlehead
Hellmouth
Deathstorm

15cm
30cm
45cm

Small Arms
3BP
4 x AP4+/AT4+

Notes
Extra Attacks +2, Fixed Forward Arc
Ignore Cover, Fixed Forward Arc
Forward Arc

Notes: Damage Capacity 3, 2 Void Shields, Fearless, Reinforced Armour, Walker


Critical Hit Effect: The Feral titan staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it stops
and takes an extra point of damage. Any units moved over are hit on a 6+

Death Wheel
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

4+

5+

3+

Weapon

Range

Firepower

Notes

2 x Reaper
Autocannon
2 x Reaper
Autocannon
Battlecannon
Battlecannon

30cm

AP4+/AT6+

Left Arc

30cm

AP4+/AT6+

Right Arc

75cm
75cm

AP4+/AT4+
AP4+/AT4+

Left Arc
Right Arc

Notes: Damage Capacity 4, 2 Void Shields, Fearless, Reinforced Armour.


Critical Hit Effect: The Death Wheel rolls 3D6cms in a random direction (stopping if it contacts impassable terrain or another war engine) inflicting
a hit on any unit moved over, and is then destroyed

14

Chaos Navy
Chaos Navy Units
Hellblade Fighter
Type

Speed

Armour

Close Combat

Fire Fight

Fighter

6+

Weapon

Range

Firepower

2 x Reaper
Autocannon

30cm

Notes

AP4+/AT6+/AA6+ Fixed Forward Arc

Notes:

Helltalon Bomber
Type

Speed

Armour

Close Combat

Fire Fight

Fighter Bomber

5+

Weapon

Range

Firepower

Notes

Incendiary Bombs
Twin Lascannon
Havoc Launcher

15cm
45cm
45cm

2BP
AT4+/AA4+
AP5+/AT6+

Fixed Forward Arc


Fixed Forward Arc
Fixed Forward Arc

Notes:

Devastation Cruiser
Type

Speed

Armour

Close Combat

Fire Fight

Spaceship

Weapon

Range

Firepower

Orbital
Bombardment
Pin Point Attack

na

3BP

Macro Weapon

na

MW2+

Titan Killer(D3)

Notes

Notes: May carry 20 units that can be deployed by Dreadclaws

Despoiler Battleship
Type

Speed

Armour

Close Combat

Fire Fight

Spaceship

Weapon

Range

Firepower

Orbital
Bombardment
3 x Pin Point Attack

na

3BP

Macro Weapon

na

MW2+

Titan Killer(D3)

Notes

Notes: May carry 40 units that can be deployed by Dreadclaws, Slow and Steady

15

Daemons
Daemonic Units
Bloodthirster - Greater Daemon of Khorne
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

4+

3+

Weapon

Range

Firepower

Axe of Khorne
Bloodthirster Whip

Base Contact
Base Contact

Notes

Assault Weapon Extra Attack +2, Titan Killer (1)


Assault Weapon Extra Attack +1, Titan Killer (1)

Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker
Critical Effect: Bloodthirster is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

Great Unclean One - Greater Daemon of Nurgle


Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

4+

4+

Weapon

Range

Firepower

Nurgling Swarm
Stream of
Corruption

Base Contact
15cm
OR 15cm

Notes

Assault Weapon Extra Attack +1


Small Arms
Extra Attack +1, Ignore Cover
3 BP
Ignore Cover

Notes: 8 Summoning points. Damage Capacity 4. Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker
Critical Effect: Great Unclean One is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

Keeper of Secrets - Greater Daemon of Slaanesh


Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

3+

4+

Weapon

Range

Firepower

Lash of Torment
Gaze of Slaanesh

Base Contact
15cm
OR 30cm

Notes

Assault Weapon Extra Attack +1, First Strike, Macro Weapon,


Small Arms
Extra Attack +1, First Strike, Macro Weapon
3 x MW4+

Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker
Critical Effect: Keeper of Secrets is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

16

Lord of Change- Greater Daemon of Tzeentch


Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

4+

5+

3+

Weapon

Range

Firepower

Bedlam Staff
Withering Gaze

Base Contact
15cm
OR 45cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon


Small Arms
Extra Attack +1, Macro Weapon
2 x MW3+

Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker
Critical Effect: Lord of Change is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

Daemonic Beasts
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

20cm

4+

3+

Weapon

Range

Firepower

Claws and Fangs

Base Contact

Assault Weapon

Notes

Notes: 1 Summoning points. Infiltrate, Invulnerable Save

Bloodletter - Lesser Daemon of Khorne


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

4+

Weapon

Range

Firepower

Hellblades

Base Contact

Notes

Assault Weapon Extra Attack +1

Notes: 1 Summoning points. Invulnerable Save

Daemonette - Lesser Daemon of Slaanesh


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

Weapon

Range

Firepower

Daemonic Claws

Base Contact

Assault Weapon

Notes

Notes: 1 Summoning points. First Strike, Invulnerable Save

17

Flamer - Lesser Daemon of Tzeentch


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

5+

5+

4+

Weapon

Range

Firepower

Flames of Tzeentch

Base Contact
OR 15cm

Notes

Assault Weapon
Small Arms
Extra Attack +1

Notes: 1 Summoning points. Invulnerable Save

Plague Bearer - Lesser Daemon of Nurgle


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

3+

4+

6+

Weapon

Range

Firepower

Plague Swords
Plague of Flies

Base Contact
15cm

Assault Weapon
Small Arms

Notes: 1 Summoning points. Invulnerable Save

18

Notes

Black Legion Army List


Black Legion armies have a strategy rating of 4. Black Legion, Chaos Navy and Chaos Titans have Initiative 2+.
Using the army List

For every Retinue taken you may select one Elite formation and two Support formations. Each
formation may take a maximum of 4 upgrades, but each upgrade can only be selected once by
each formation.

A maximum of up to a third of the points available to the army maybe spent on Chaos Navy
and Chaos Titan formations.
Black Legion Core Formations

Detachment

Units

Upgrades

Retinue

One Chaos Space Marine Lord Character


and eight Chaos Space Marine units

All

Points Cost
275

Black Legion Elite Formations


Detachment

Units

Upgrades

Points Cost

Chaos Space Marine


Terminators

Once Chaos Space Marine Lord Character Chaos Dreadnought, Defilers, Chaos Land Raiders, Oblitand four Chaos Space Marine Terminator erators, Daemonic Pact, Chaos Champion, Icon Bearer,
units
Daemon Prince, Warlord.
0-2 additional Chaos Space Marine Terminators for 60
points each

275

Chosen

Four Chaos Space Marine units with the


addition of Scout

Dreadclaws, Chaos Rhinos, Daemonic Pact, Chaos


Dreadnought

125

Decimators

One to Three Decimators

Defilers

225 each

Black Legion Support Formations


Detachment

Units

Upgrades

Points Cost

Armoured Company

Four to Eight Chaos Predators and/or


Chaos Land Raiders in any combination

Chaos Vindicators, Defilers

Predator
50 each
Land Raider
75 each

Bike Company

One Chaos Space Marine Lord Character


and eight Chaos Space Marine Bike units

Daemonic Pact, Icon Bearer, Warlord

300

Defiler Assault Pack

Four Defilers

None

275

Raptor Cult

One Chaos Space Marine Lord Character


and four Raptor units

Daemonic Pact, Warlord


0-4 additional Raptor units for 35 points each

175

19

Black Legion Upgrades


Detachment

Units

Points Cost

0-1 Warlord

Replace one Chaos Space Marine Lord Character with a Chaos Space Marine Warlord

50

Chaos Champion

Add One Chaos Champion Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

75 each

Chaos Vindicators

Add up to Three Chaos Vindicators

35 each

Cult Marines

Add Four units belonging to the Cult associated with the Retinues faction as follows :Berzerkers (Khorne), Noise Marines (Slaanesh), Plague Marines (Nurgle), Thousand Sons (Tzeentch)

150

Daemon Prince

Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine
Warlord character with a Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince
gains the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

Defilers

Add up to three Defilers

Dreadclaws

Transport the entire formation in Dreadclaws.

Havocs

Add four Havoc units

150

Icon Bearer

Add one Icon Bearer Character

50

Obliterators

Add up to three Obliterators

85 each

Chaos Rhinos

Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after
any upgrades that can be transported have been taken. No transport spaces may be left over if it is
possible to avoid this.

10 each

Chaos Dreadnoughts

Add up to three Dreadnoughts

50 each

75 each
5 per unit

Daemon Pool
Detachment

Units

Points Cost

Daemon Pool

Any number of Lesser Daemon units


Any number of Greater Daemons

20 each
75 each

Chaos Navy
Detachment

Units

Points Cost

Hellblade Flight

Three Hellblade Fighters

200

Helltalon Flight

Two Helltalon Fighter bombers

250

0-1 Orbital Support

One Devastation Class Cruiser


OR One Despoiler Class Battleship

150
250

Chaos Titans
Detachment

Units

Banelord

One Banelord Titan

800

Ravager

One Ravager Titan

650

Feral

One Feral Titan

275

Death wheel Squadron

One to three Death wheels

20

Points Cost

275 each

Death Guard

21

Death Guard
Special Rules
Infestation
Formations solely made up of units with infestation use the following rules. The formation must be held in
reserve and will deploy using the rules for teleportation from the core Epic Armageddon rule book, with the
following amendment. Place a single unit anywhere on the battlefield. Roll the number of dice indicated in
the formations listing and place the resulting number of units in formation with the first unit placed. Now
roll for blast markers as per the teleportation rules.
Formations containing units with infestation may only contest objectives in the GT scenario.
Summoned Units
See Page 5.

Favour of the Gods


See Page 6.

Augmented Summoning
See Page 6.

Daemonic Focus
See Page 6.

Lord Upgrades
See Page 6.

22

Death Guard Units


Death Guard Warlord
Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Man Reaper

Base Contact

Notes

Assault Weapon Extra Attack +1, Macro Weapon

Notes: Fearless, Invulnerable Save, Supreme Commander

Death Guard Lord


Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Man reaper
Warp Bolt

Base Contact
15cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon


Small Arms
Extra Attack +1, Macro Weapon

Notes: Can be either Sorcerer or Lord. Both gain Commander, Fearless, Leader, Invulnerable save. Lords receive a Man Reaper, Sorcerers
receive a Warp Bolt

Death Guard Daemon Prince


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

3+

3+

3+

Weapon

Range

Firepower

Possessed Weapon
Cloud of Corruption

Base Contact
15cm

Notes

Assault Weapon Extra Attacks +2, Macro Weapon


Small Arms
Extra Attacks +1, Macro Weapon

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport.

Death Guard Terminators


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

3+

Weapon

Range

Firepower

Power Weapons
Combi-Bolters
2 x Reaper
Autocannons

Base Contact
15cm
30cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon


Small Arms
AP4+/AT6+

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

23

Death Guard Havocs


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

3+

5+

3+

Weapon

Range

Firepower

2 x Autocannon

45cm

AP5+/AT6+

Notes

Notes: Fearless

Plague Zombies
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

10cm

5+

6+

Weapon

Range

Firepower

Claws & Teeth

Base Contact

Assault Weapon

Notes

Notes: Fearless, Infiltrators, Infestation

Death Guard Defiler


Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

3+

4+

Weapon

Range

Firepower

Battle Claws
Flail
Reaper Autocannon
Plague Cannon

Base Contact
Base Contact
30cm
45cm

Notes

Assault Weapon
Extra Attack +1, Macro Weapon
Assault Weapon
AP4+/AT6+
2 x AP3+/AT5+/AA5+

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

Contagion Engine
Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

15cm

5+

5+

5+

Weapon

Range

Firepower

Notes

Vomit Cannon
Plague Catapult

30cm
45cm

AP4+/AT6+
1 BP

Disrupt, Indirect

Notes: Fearless, Invulnerable Save

24

Plague Tower
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

4+

4+

Weapon

Range

Firepower

Notes

Plague Mortar
2 x Battlecannon
Rot Cannon

60cm
75cm
90cm

3+D3 BP
AP4+/AT4+
AP3+/AT5+

Disrupt, Fixed Forward Arc


Ignore Cover, Fixed Forward Arc

Notes: Damage Capacity 6, Fearless, Reinforced Armour. Transport May transport Sixteen of the following units: Daemon Prince, Chaos Space
Marines, Plague Marines, Death Guard Havocs, Death Guard Terminators - Daemon Princes and Death Guard Terminators take 2 spaces each
Critical Hit Effect: The Plague Tower suffers an extra point of damage and D3 occupants killed

Plague Reaper
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

5+

5+

Weapon

Range

Firepower

Notes

3 x Heavy Bolter
Demolisher Cannon
Pus Cannon
3 x Lascannon

30cm
30cm
30cm
45cm

AP5+
AP3+/AT4+
2 BP
AT5+

Ignore Cover, Fixed Forward Arc


Ignore Cover, Fixed Forward Arc

Notes: Damage Capacity 3, Fearless, Reinforced Armour


Critical Hit Effect: Plague Reaper is Destroyed and units within 5cm are hit on a 6+

25

Death Guard Allies


Death Guard Titan Legion
Special Rules
Void Shields See page 13
Plaguelord Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

10cm

4+

3+

4+

Weapon

Range

Firepower

Plague Flail
Putrifier Cannon
Corruption Cannon
Greater Plague
Mortar

Base Contact
45cm
60cm
60cm

Assault Weapon
4 x AP3+/AT5+
3 x MW4+
6 BP

Notes
Extra Attack +2 Titan Killer (D3)
Forward Arc
Forward Arc
Disrupt, Ignore Cover. Forward Arc

Notes: Damage Capacity 9, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker
Critical Hit Effect: The Plaguelords plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 4+

Repugnant Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

4+

4+

Weapon

Range

Firepower

Plague Maw

45cm
OR 15cm
45cm
60cm

1 BP
Small Arms
4 x AP3+/AT5+
3 BP

Putrifier Cannon
Pestilence Barrage

Notes
Disrupt, Ignore Cover, Forward Arc
Extra Attack +2, Ignore Cover
Forward Arc
Disrupt, Ignore Cover. Forward Arc

Notes: Damage Capacity 7, 4 Void Shields, Fearless, Reinforced Armour, Walker


Critical Hit Effect: The Repugnants plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 5+

Plaguehound Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

20cm

5+

5+

5+

Weapon

Range

Firepower

Decay Cannon
Rot Mortar

30cm
30cm

4 x AP3+
3 BP

Notes
Disrupt, Forward Arc
Ignore Cover, Forward Arc

Notes: Damage Capacity 4, 2 Void Shields, Fearless, Reinforced Armour, Walker


Critical Hit Effect: The Plaguehound staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it
stops and takes an extra point of damage. Any units moved over are hit on a 6+

26

Chaos Navy
Chaos Navy Units
Plagueship
Type

Speed

Armour

Close Combat

Fire Fight

Spaceship

Weapon

Range

Firepower

Orbital
Bombardment

na

6BP

Notes: Slow and Steady

27

Notes
Macro Weapon

Death Guard Army List


Death Guard armies have a strategy rating of 4. Death Guard units, Chaos Space Marine and Titans
have Initiative 1+. Plague Engines, Plague Zombies and Chaos Navy have initiative 2+
Using the army List

For every core formation taken you may select two Support formations. Each formation may
take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.

A maximum of up to a third of the points available to the army maybe spent on Chaos Navy
and Chaos Titan formations.
Death Guard Core Formations

Detachment

Units

Upgrades

Retinue

One Death Guard Lord Character and


seven Plague Marine units

Chaos Land Raiders, Chaos Vindicators, Icon Bearer,


Daemonic Pact, Death Guard Daemon Prince, Chaos
Champion, Plague Tower, Contagion Engines, Dreadnoughts, Nurgle Defilers, Death Guard Havocs, Warlord

Points Cost
325

Death Guard Support Formations


Detachment

Units

Upgrades

Points Cost

Death Guard Marine


Terminators

Once Death Guard Lord Character and


four Death Guard Terminator units

Chaos Dreadnought, Chaos Land Raiders, Daemonic


Pact, Chaos Champion, Icon Bearer, Death Guard Daemon Prince, Warlord.

400

Plague Zombie Infestation

3+2D6 Plague Zombies

None

200

Plague Engines

4 Contagion Engines

Plague Towers, Contagion Engines, Death Guard


Defilers

325

Death Guard Defiler Pack

4 Death Guard Defilers

Chaos Dreadnoughts

300

Super Heavy Company

One to Three Plaguereapers

Death Guard Defilers, Contagion Engines

Chaos Space Marines

Six Chaos Space Marines and three


Chaos Rhinos

Daemonic Pact

250

Armoured Company

Four Chaos Predators

0-3 Predators for 50 points each.


Replace any Chaos Predator with Chaos Land Raiders
for 25 points each.

200

200 each

Death Guard Daemon Pool


Detachment

Units

Daemon Pool

Any number of the following Lesser Daemon Units: Plague Bearers


Any number of Great Unclean Ones

28

Points Cost
20 each
75 each

Death Guard Upgrades


Detachment

Units

Points Cost

0-1 Warlord

Replace one Death Guard Lord Character with a Death Guard Warlord

50

Chaos Champion

Add One Chaos Champion Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

75 each

Chaos Vindicators

Add up to Three Chaos Vindicators

35 each

0-1 Death Guard Daemon


Prince

Replace the unit in the formation that includes a Death Guard Lord or Death Guard Warlord character
with a Death Guard Daemon Prince unit. If a Warlord Character is replaced the Death Guard Daemon
Prince gains the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

Death guard Defilers

Add up to three Death Guard Defilers

Death Guard Havocs

Replace two Plague Marines with Death Guard Havoc units

40

Icon Bearer

Add one Icon Bearer Character

50

Chaos Dreadnoughts

Add up to three Chaos Dreadnoughts

Plague Tower

One Plague Tower

Contagion Engines

Add up to three Contagion Engines

75 each

50 each
325
75 each

Chaos Navy
Detachment

Units

Points Cost

Hellblade Flight

Three Hellblade Fighters

200

Helltalon Flight

Two Helltalon Fighter bombers

250

0-1 Orbital Support

One Plague Ship

200

Chaos Titans
Detachment

Units

Plaguelord

One Plaguelord Titan

800

Repugnant

One Repugnant Titan

650

Plaguehound

One Plaguehound Titan

275

29

Points Cost

Emperors Children

30

Emperors Children
Special Rules
Summoned Units
See Page 5.
Emperors Children may summon Daemonettes on Steeds lesser daemons in addition to the daemons
listed on page 5 allowed for Slaanesh.

Favour of the Gods


See Page 6.

Augmented Summoning
See Page 6.

Daemonic Focus
See Page 6.

Lord Upgrades
See Page 6.

Dreadclaws
See Page 6.

31

Emperors Children Units


Emperors Children Warlord
Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Bliss Giver

Base Contact

Notes

Assault Weapon Extra Attack +1, First Strike

Notes: Fearless, Invulnerable Save, Supreme Commander

Emperors Children Lord


Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Bliss Giver
Lash of Submission

Base Contact
15cm

Notes

Assault Weapon Extra Attack +1, First Strike


Small Arms
Extra Attack +1, First Strike

Notes: Can be either Sorcerer or Lord. Both gain Commander, Fearless, Leader, Invulnerable save. Lords receive a Bliss Giver, Sorcerers receive a Lash of Submission

Emperors Children Daemon Prince


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm
(30 cm)

3+
4+

3+

3+

Weapon

Range

Firepower

Possessed Weapon
Lash of Pain

Base Contact
15cm

Notes

Assault Weapon Extra Attacks +2, Macro Weapon


Small Arms
Extra Attacks +1, First Strike, Macro Weapon

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increase the move to 30cm but reduce the save
to 4+

Emperors Children Terminators


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

3+

Weapon

Range

Firepower

Power Weapons
Sonic Blasters
Doom Sirens
2 x Blastmasters

Base Contact
15cm
15cm
30cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon


Small Arms
Small Arms
First Strike
AP5+/AT6+
Disrupt

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

32

Emperors Children Havocs


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

5+

3+

Weapon

Range

Firepower

Notes

Sonic Blasters
2 x Blastmasters

15cm
30cm

Small Arms
AP5+/AT6+

Disrupt

Notes: Fearless

Emperors Children Bike


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

35cm

4+

4+

4+

Weapon

Range

Firepower

Notes

Sonic Blasters
Doom Sirens

15cm
15cm

Small Arms
Small Arms

First Strike

Notes: Fearless, Mounted

Emperors Children Defiler


Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

4+

3+

Weapon

Range

Firepower

Battle Claws
Warp Scream
2 x Blastmasters
Sonic Disrupter

Base Contact
15cm
30cm
45cm

Assault Weapon
Small Arms
AP5+/AT6+
2 x AP5+/AT6+/AA6+

Notes
Extra Attack +1, Macro Weapon
First Strike, Ignore Cover
Disrupt
Disrupt

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

Daemon Knight of Slaanesh


Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

30cm

4+

5+

4+

Weapon

Range

Firepower

Castigator Cannon

45cm

3 x AP3+/AT5+

Notes

Notes: Daemonic Engine, Fearless, Invulnerable Save, Scout, Walker

33

Questor Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

35cm

5+

5+

3+

Weapon

Range

Firepower

2 x Castigator
Cannon
2 x Battlecannon

45cm

3 x AP3+/AT5+

75cm

AP4+/AT4+

Notes

Notes: Damage Capacity 3, 2 Void Shields, Daemonic Engine, Fearless, Reinforced Armour, Walker
Critical Hit Effect: The Questor staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it
stops and takes an extra point of damage. Any units moved over are hit on a 6+

Subjugator Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

35cm

5+

3+

5+

Weapon

Range

Firepower

Hellblades
2 x Battlecannon

Base Contact
75cm

Notes

Assault Weapon Extra Attacks +2, Titan Killer (D3)


AP4+/AT4+

Notes: Damage Capacity 3, 2 Void Shields, Daemonic Engine, Fearless, Reinforced Armour, Walker
Critical Hit Effect: The Subjagator staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it
stops and takes an extra point of damage. Any units moved over are hit on a 6+

Daemonette on Steed - Lesser Daemon of Slaanesh


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

35cm

5+

4+

Weapon

Range

Firepower

Daemonic Claws

Base Contact

Assault Weapon

Notes

Notes: 1 Summoning points. First Strike, Invulnerable Save

34

Emperors Children Allies


Emperors Children Titan Legion
Special Rules
Void Shields See page 13
Painlord Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

2+

3+

Weapon

Range

Firepower

Lash of Torment
Tail

Base Contact
Base Contact
OR 75cm
15cm
45cm
45cm

Assault Weapon
Assault Weapon
AP4+/AT4+
Small Arms
MW3+
4xAP3+/AT4+

Battlehead
Pleasure Cannon
2 x Sonic Devastator

Notes
Extra Attack +2, Macro Weapon, Titan Killer (D3)
Extra Attack +1
Extra Attack +2. Fixed Forward Arc
Titan Killer (D3). Forward Arc
Disrupt. Forward Arc

Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker
Critical Hit Effect: The Painlords plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 4+

Reviler Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

25cm

4+

3+

4+

Weapon

Range

Firepower

Hellclaw
Castigator Cannon
Sonic Devastator

Base Contact
45cm
45cm

Extra Attack +2
3xAP3+/AT5+
4xAP3+/AT4+

Notes
Titan Killer (D3)
Forward Arc
Disrupt. Forward Arc

Notes: Damage Capacity 6, 4 Void Shields, Fearless, Reinforced Armour, Walker


Critical Hit Effect: The Revilers plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 5+

35

Emperors Children Army List


Emperors Children armies have a strategy rating of 4. Emperors Children units, Chaos Space Marine
units and Titans have Initiative 1+. Daemonic Knight, Subjugator, Questor and Chaos Navy have initiative 2+
Using the army List

For every core formation taken you may select two Support formations. Each formation may
take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.

A maximum of up to a third of the points available to the army maybe spent on Chaos Navy
and Chaos Titan formations.

Emperors Children Core Formations


Detachment

Units

Upgrades

Points Cost

Retinue

One Emperors Children Lord Character


and six Noise Marine units

Chaos Land Raiders, Icon Bearer, Daemonic Pact, Emperors Children Daemon Prince, Chaos Champion,
Chaos Dreadnoughts, Emperors Children Defilers, Emperors Children Havocs, Chaos Rhinos, Dreadclaws,
Warlord

275

Emperors Children Bike


Retinue

One Emperors Children Lord Character


and Six Emperors Children Bike units

Daemonic Pact

325

Emperors Children Support Formations


Detachment

Units

Upgrades

Points Cost

Emperors Children
Terminators

Once Emperors Children Lord Character


and four Emperors Children Terminator
units

Chaos Dreadnought, Chaos Land Raiders, Daemonic


Pact, Chaos Champion, Icon Bearer, Emperors Children
Daemon Prince, Dreadclaws, Emperors Children Defilers,
Warlord.

400

Emperors Children Defiler


Pack

4 Emperors Children Defilers

Chaos Dreadnoughts

300

Chaos Space Marines

Six Chaos Space Marines and three


Chaos Rhinos

Daemonic Pact

250

Armoured Company

Four Chaos Predators

0 2 Chaos Predators for 50 points each.


Replace any Chaos Predator with Chaos Land Raiders
for 25 points each.
Emperors Children defilers

200

Daemonic Knights

Four Daemon Knights of Slaanesh

None

275

Emperors Children Daemon Pool


Detachment

Units

Daemon Pool

Any number of the following Lesser Daemon Units: Daemonette, Daemonette on Steeds
Any number of Keeper of Secrets

36

Points Cost
20 each
75 each

Emperors Children Upgrades


Detachment

Units

Points Cost

0-1 Warlord

Replace one Emperors Children Lord Character with an Emperors Children Warlord

50

Chaos Champion

Add One Chaos Champion Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

0-1 Emperors Children


Daemon Prince

Replace the unit in the formation that includes an Emperors Children Lord or Emperors Children Warlord character with an Emperors Children Daemon Prince unit. If a Warlord Character is replaced the
Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

Dreadclaws

Transport the entire formation in Dreadclaws

Emperors Children Defilers Add up to three Emperors Children Defilers

75 each

5 per unit
75 each

Emperors Children Havocs Replace two Noise Marines with Emperors Children Havoc units

40

Icon Bearer

Add one Icon Bearer Character

50

Chaos Dreadnoughts

Add up to three Chaos Dreadnoughts

50 each

Chaos Rhinos

Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after
any upgrades that can be transported have been taken. No transport spaces may be left over if it is
possible to avoid this.

10 each

Chaos Navy
Detachment

Units

Points Cost

Hellblade Flight

Three Hellblade Fighters

200

Helltalon Flight

Two Helltalon Fighter bombers

250

0-1 Orbital Support

One Devastation Cruiser


OR one Despoiler Battleship

150
250

Chaos Titans
Detachment

Units

Painlord

One Painlord Titan

800

Reviler

One Reviler Titan

650

Questor

One Questor Titan

275

Subjugator

One Subjugator Titan

225

37

Points Cost

Thousand Sons

38

Thousand Sons
Special Rules
Summoned Units
See Page 5.
Thousand Sons may summon Screamer lesser daemons in addition to the daemons listed on page 5
allowed for Tzeentch.

Favour of the Gods


See Page 6.

Augmented Summoning
See Page 6.

Daemonic Focus
See Page 6.

Lord Upgrades
See Page 6.

39

Thousand Sons Units


Thousand Sons Warlord
Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Notes

Warp Bolt

15cm

Small Arms

Extra Attack +1, Macro Weapon

Notes: Invulnerable Save, Supreme Commander

Thousand Sons Sorcerer Lord


Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Notes

Warp Bolt

15cm

Small Arms

Extra Attack +1, Macro Weapon

Notes: Commander, Leader, Invulnerable save

Cabal of Sorcerers
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

4+

4+

Weapon

Range

Firepower

Sorcerous Powers

15cm

Small Arms

Notes

Notes: Commander, Daemonic Pact (note, unlike the Daemonic pact upgrade the ability to summon daemons is lost if this unit is killed), Invulnerable Save, Leader

Aspiring Sorcerer
Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Notes

Daemonic Bolt

15cm

Small Arms

Extra Attack +1, Macro Weapon

Notes: Augmented Summoning (2D3), Invulnerable Save

40

Thousand Sons Daemon Prince


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm
(30cm)

3+
(4+)

4+

3+

Weapon

Range

Firepower

Warp Blade
Bolts of Change
Flames of Tzeentch

Base Contact
15cm
15cm

Assault Weapon
Small Arms
Small Arms

Notes
Extra Attack +1, Macro Weapon
Extra Attack +1, Macro Weapon
Extra Attack +1

Notes Commander, Fearless, Leader, Reinforced Armour, Teleport, Wings (If wings are used the unit gains 30cm move and Armour 4+)

Thousand Sons Disc Riders


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

30cm

5+

3+

4+

Weapon

Range

Firepower

Claws & Fangs


Sorcerous Powers

Base Contact
15cm

Assault Weapon
Small Arms

Notes

Notes: Jump Pack

Thousand Sons Terminators


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

4+

Weapon

Range

Firepower

Power Weapons
Combi-Bolters
Flames of Tzeentch

Base Contact
15cm
15cm

Assault Weapon
Small Arms
Small Arms

Notes
Extra Attack +1, Macro Weapon
Extra Attack +1

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

Thousand Sons Defiler


Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

4+

3+

Weapon

Range

Firepower

Battle Claws
Twin Heavy Flamers

Base Contact
15cm
AND
45cm
75cm

Eye of Magnus
Battle Cannon

Assault Weapon
Extra Attack +1, Macro Weapon
AP3+
Ignore Cover
Small Arms
Ignore Cover
2 x AP5+/AT5+/AA6+
AP4+/AT4+

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

41

Notes

Silver Towers
Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

6+

4+

Weapon

Range

Firepower

Arcane Cannons
Beam of Power

45cm
60cm

3 x AP4+/AT4+
MW5+

Notes

Notes Fearless, Invulnerable Save, Skimmer

Doomwing
Type

Speed

Armour

Close Combat

Fire Fight

Aircraft

Fighter

6+

Weapon

Range

Firepower

Flame Cannon

15cm

Notes

AP4+/AT5+/AA5+ Ignore Cover, Fixed Forward Arc

Notes: Invulnerable Save

Firelord
Type

Speed

Armour

Close Combat

Fire Fight

Aircraft

Bomber

4+

Weapon

Range

Firepower

Firestorm Bombs
Flame Cannon
Twin Lascannon

15cm
15cm
45cm

Notes

D3 BP
Ignore Cover, Fixed Forward Arc
AP4+/AT5+/AA5+ Ignore Cover, Fixed Forward Arc
AT4+/AA4+
Fixed Forward Arc

Notes: Invulnerable Save

Screamer - Lesser Daemon of Tzeentch


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

30cm

5+

3+

Weapon

Range

Firepower

Claws & Fangs

Base Contact

Assault Weapon

Notes: 1 Summoning point. Invulnerable Save, Jump Pack

42

Notes

Thousand Sons Allies


Thousand Sons Titan Legion
Special Rules
Void Shields See page 13
Warplord Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

3+

3+

Weapon

Range

Firepower

Daemon Maw
Warp Storm
2 x Tzeentch Cannon
Beams of Change

15cm
45cm
60cm
60cm

Small Arms
3BP
3 x AP4+/AT4+
3 x MW4+

Notes
Extra Attack +2, Forward Arc
Ignore Cover. Forward Arc
Forward Arc
Titan Killer (1). Forward Arc

Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker
Critical Hit Effect: The Warplords plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor
explodes units within 5cms of the titan are hit on a 4+

Mutator Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

20cm

4+

4+

3+

Weapon

Range

Firepower

Daemon Maw
Gaze of Tzeentch
Warp Storm
Arcane Cannons

15cm
30cm
45cm
45cm

Small Arms
2 x MW4+
3BP
3 x AP4+/AT4+

Notes
Extra Attack +2. Forward Arc
Forward Arc
Ignore Cover. Forward Arc
Forward Arc

Notes: Damage Capacity 6, 4 Void Shields, Fearless, Reinforced Armour, Walker


Critical Hit Effect: The Mutators plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 5+

Warphound Titan
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

5+

5+

4+

Weapon

Range

Firepower

Daemon Maw
Gaze of Tzeentch
Arcane Cannons

15cm
30cm
45cm

Small Arms
2 x MW4+
3 x AP4+/AT4+

Notes
Extra Attack +2, Forward Arc
Forward Arc
Forward Arc

Notes: Damage Capacity 3, 2 Void Shields, Fearless, Reinforced Armour, Walker


Critical Hit Effect: The Warphound staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it stops
and takes an extra point of damage. Any units moved over are hit on a 6+

43

Thousand Sons Army List


Thousand Sons armies have a strategy rating of 4. Thousand Sons units and Titans have Initiative 1+,
Silver Towers, Daemonic Engines and Chaos Navy have initiative 2+
Using the army List

For every core formation taken you may select two Support formations. Each formation may
take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.

A maximum of up to a third of the points available to the army maybe spent on Chaos Navy,
Daemonic Engines and Thousand Sons Titan formations.
Thousand Sons Core Formations

Detachment

Units

Upgrades

Retinue

One Cabal of Sorcerers unit and five


Thousand Sons units.

Aspiring Sorcerer, Chaos Land Raider, Chaos Rhinos,


Icon Bearer, Thousand Sons, Thousand Sons Defiler.

Points Cost
300

Thousand Sons Support Formations


Detachment

Units

Upgrades

Points Cost

Thousand Sons
Terminators

One Thousand Sons Sorcerer Lord and


four Thousand Sons Terminator units

Chaos Dreadnoughts, Chaos Land Raiders, Daemonic


Pact, Icon Bearer, Thousand Sons Daemon Prince,
Thousand Sons Defiler, Warlord

400

Thousand Sons Defiler


Pack

4 Thousand Sons Defilers

Chaos Dreadnoughts,

300

Disc Riders

One Thousand Sons Sorcerer Lord and


eight Thousand Sons Disc Rider units

Daemonic Pact, Icon Bearer

300

Silver Towers

Four Silver Tower units

Armoured Company

Four Chaos Predators

325
0 5 Chaos Predators at 50 points
Replace any Chaos Predator with Chaos Land Raider for
25 points each.

200

Thousand Sons Daemon Pool


Detachment

Units

Daemon Pool

Any number of the following Lesser Daemon Units: Flamers or Screamers


Any number of Lord of Change Greater Daemons

44

Points Cost
20 each
75 each

Thousand Sons Upgrades


Detachment

Units

Points Cost

0-1 Warlord

Replace one Thousand Sons Sorcerer Character with a Thousand Sons Warlord

50

Aspiring Sorcerer

Add One Aspiring Sorcerer Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

0-1 Thousand Sons Daemon Prince

Replace the unit in the formation that includes a Thousand Sons Sorcerer or Thousand Sons Warlord
character with a Thousand Sons Daemon Prince unit. If a Warlord Character is replaced the Daemon
Prince gains the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

Thousand Sons Defilers

Add up to three Thousand Sons Defilers

Icon Bearer

Add one Icon Bearer Character

50

Thousand Sons

Three Thousand Sons Units

200

Chaos Dreadnoughts

Add up to three Chaos Dreadnoughts

50 each

Chaos Rhinos

Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after
any upgrades that can be transported have been taken. No transport spaces may be left over if it is
possible to avoid this.

10 each

75 each

75 each

Chaos Navy
Detachment

Units

0-1 Orbital Support

One Devastation Cruiser


OR one Despoiler Battleship

Points Cost
150
250

Daemonic Engines
Detachment

Units

Points Cost

Doomwings

3 Doomwing units

150

Firelords

1-3 Firelord units

150 each

Thousand Sons Titans


Detachment

Units

Warplord

One Warplord Titan

800

Mutator

One Mutator Titan

650

Warphound

One Warphound Titan

275

45

Points Cost

World Eaters

46

World Eaters
Special Rules
Daemonic Rage
Daemonic engines created to serve Khorne posses the bloodlust characteristic of their patron god. To
reflect this all World Eater Daemonic Engines and Lord of Battles gain +1 to initiative tests when ordered to assault.

Summoned Units
See Page 5.
World Eaters may summon the Fleshhound lesser daemon in addition to the daemons listed on page 5
allowed for Khorne.

Favour of the Gods


See Page 6.

Augmented Summoning
See Page 6.

Daemonic Focus
See Page 6.

Lord Upgrades
See Page 6.

Dreadclaws
See Page 6.

47

World Eater Units


World Eater Warlord
Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Daemon Weapon

Base Contact

Notes

Assault Weapon Extra Attack +1, Macro Weapon

Notes: Fearless, Invulnerable Save, Supreme Commander

World Eater Lord


Type

Speed

Armour

Close Combat

Fire Fight

Character

Weapon

Range

Firepower

Daemon Weapon

Base Contact

Notes

Assault Weapon Extra Attack +1, Macro Weapon

Notes: Commander, Fearless, Invulnerable Save, Leader

World Eater Daemon Prince


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm
(30cm)

3+
(4+)

2+

4+

Weapon

Range

Firepower

Possessed Weapon
Blood Axe

Base Contact
Base Contact

Notes

Assault Weapon Extra Attacks +2, Macro Weapon


Assault Weapon Extra Attacks +1, Macro Weapon

Notes Commander, Fearless, Leader, Reinforced Armour, Teleport, Wings (If wings are used the unit gains 30cm move and Armour 4+)

World Eater Terminators


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

2+

4+

Weapon

Range

Firepower

Power Weapons
Combi-Bolters

Base Contact
15cm

Notes

Assault Weapon Macro Weapon, Extra Attack +1


Small Arms

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

48

World Eater Bikes


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

35cm

4+

2+

5+

Weapon

Range

Firepower

Chain axe
Combi-Bolters

Base Contact
15cm

Assault Weapon
Small Arms

Notes

Notes: Fearless, Mounted

Juggernaughts
Type

Speed

Armour

Close Combat

Fire Fight

Infantry

20cm

4+

3+

6+

Weapon

Range

Firepower

Chain axe
Teeth & Claws

Base Contact
Base Contact

Assault Weapon
Assault Weapon

Notes

Extra Attack +1

Notes: Fearless, Infiltrator, Invulnerable Save, Mounted, Walker

World Eater Defiler


Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

2+

4+

Weapon

Range

Firepower

Battle Claws
Power Scythe
Twin Heavy Flamers

Base Contact
Base Contact
15cm
AND
45cm

Assault Weapon
Assault Weapon
AP3+
Small Arms
AP4+/AT4+

Skull Cannon

Notes
Extra Attack +1, Macro Weapon
Ignore Cover
Ignore Cover

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

Cannon of Khorne
Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

15cm

4+

6+

4+

Weapon

Range

Firepower

Hellfire Cannon

75cm

MW4+

Notes: Daemonic Engine, Fearless, Invulnerable Save

49

Notes

Daemon Assault Engines


Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicles

25cm

4+

3+

5+

Weapon

Range

Firepower

Daemon Blades
Blood Cannon

Base Contact
30cm

Assault Weapon
2 x AP4+/AT5+

Notes
Extra Attacks +D3

Notes: Daemonic Engine, Fearless, Reinforced Armour

Fleshhounds - Lesser Daemon of Khorne


Type

Speed

Armour

Close Combat

Fire Fight

Infantry

20cm

4+

3+

Weapon

Range

Firepower

Claws & Fangs

Base Contact

Assault Weapon

Notes: 1 Summoning Point, Infiltrator

50

Notes

World Eater Allies


World Eater Titan Legion
Special Rules
Void Shields See page 13
Lord of Battles
Type

Speed

Armour

Close Combat

Fire Fight

War Engine

25cm

4+

2+

4+

Weapon

Range

Firepower

Chain Fist
Death Storm
2 x Battlecannon

Base Contact
45cm
75cm

Notes

Assault Weapon Extra Attack +3, Macro Weapon


4 x AP4+/AT4+
AP4+/AT4+

Notes: Damage Capacity 6, Fearless, Reinforced Armour, Thick Rear Armour


Critical Hit Effect: The Lord of Battles moves 3D6cm in a random direction. If it moves into impassable terrain it takes an additional point of damage and stops. Any units moved over are hit on a 4+

51

Chaos Navy
Chaos Navy Units
Styx Cruiser
Type

Speed

Armour

Close Combat

Fire Fight

Spaceship

Weapon

Range

Firepower

Orbital
Bombardment
Pin Point Attack

na

3BP

Macro Weapon

na

MW2+

Titan Killer(D3)

Notes

Notes: May carry 30 units that can be deployed by Dreadclaws

52

World Eater Army List


World Eater armies have a strategy rating of 4. World Eater units, Chaos Space Marines and Titans
have Initiative 1+. Cannons of Khorne, Daemonic Assault Engines, Lord of Battles and Chaos Navy
have initiative 2+
Using the army List

For every Retinue taken you may select two Support formations. Each formation may take a
maximum of 4 upgrades, but each upgrade can only be selected once by each formation.

A maximum of up to a third of the points available to the army maybe spent on Chaos Navy
and World Eater Titan formations.
World Eater Core Formations

Detachment

Units

Upgrades

Points Cost

Retinue

One World Eater Lord Character and eight Chaos Champion, Chaos Dreadnoughts, Chaos Land
Berserker units
Raiders, Chaos Rhinos, Chaos Vindicators, Daemonic
Pact, Dreadclaws, Icon Bearer, World Eater Daemon
Prince, World Eater Defiler, Warlord.

325

World Eater Support Formations


Detachment

Units

Upgrades

Points Cost

World Eater Terminators

One World Eater Lord Character and four


World Eater terminator units

Chaos Champion, Chaos Dreadnoughts, Chaos Land


Raiders, Daemonic Pact, Icon Bearer, World Eater Daemon Prince, Warlord.

400

Chaos Space Marines

Six Chaos Space Marines and 3 Chaos


Rhinos

Daemonic Pact

250

Daemonic Artillery

Four Cannons of Khorne

Daemonic Assault Engine


Pack

Four Daemonic Assault Engines

200
Chaos Dreadnoughts, Daemonic Assault Engines, World
Eater Defilers

275

World Eater Juggernaughts One World Eater Lord Character and eight Daemonic Pact, Icon Bearer
Juggernaught units

425

World Eater Bike Company One World Eater Lord Character and eight Daemonic pact, Icon Bearer, Warlord
World Eater Bike units

425

Armoured Company

Four Chaos Predators or Chaos Vindicators

0-4 additional Chaos Predators for 50 points each


Replace any Chaos Predator with a Chaos Land Raider
for 25 points each.

200

Defiler Assault Pack

Four World Eater Defilers

Chaos Dreadnoughts, Daemon Assault Engines, World


Eater Defilers

250

53

World Eater Upgrades


Detachment

Units

Points Cost

0-1 Warlord

Replace one World Eater Lord Character with a World Eater Warlord

50

Chaos Champion

Add One Chaos Champion Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

75 each

Chaos Vindicators

Add up to Three Chaos Vindicators

35 each

0-1 World Eater Daemon


Prince

Replace the unit in the formation that includes a World Eater Lord or World Eater Warlord character
with a World Eater Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince gains
the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

World Eater Defilers

Add up to three World Eater Defilers

Dreadclaws

Transport the entire formation in Dreadclaws.

Daemonic Assault Engines

Add up to two Daemon Assault Engines

Icon Bearer

Add one Icon Bearer Character

Chaos Rhinos

Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after
any upgrades that can be transported have been taken. No transport spaces may be left over if it is
possible to avoid this.

10 each

Chaos Dreadnoughts

Add up to three Chaos Dreadnoughts

50 each

65 each
5 per unit
75 each
50

Daemon Pool
Detachment

Units

Points Cost

Daemon Pool

Any number of Lesser Daemon units: Bloodletters or Fleshhounds


Any number of Bloodthirster Greater Daemons

20 each
75 each

Chaos Navy
Detachment

Units

Points Cost

Hellblade Flight

Three Hellblade Fighters

200

Helltalon Flight

Two Helltalon Fighter bombers

250

0-1 Orbital Support

One Styx Class Cruiser

150

Chaos Titans
Detachment

Units

Banelord

One Banelord Titan

800

Ravager

One Ravager Titan

650

Lord of Battles

Up to two Lord of Battles

54

Points Cost

400 each

Epic-UK Codex Chaos Space Marine - How, What and Why.


Chaos Space Marines
After completing updates and new lists for all the races included in the original EA rulebook we then
decided to move on to the other races that have official GW army lists published. To keep with our
good/evil pattern we opted to develop Chaos rather than Eldar. We then had to consider which Chaos
lists we should cover. In the end we settled upon updating the Black Legion Chaos Marine list and developing new lists for the most iconic Chaos Marine legions - the Emperors Children, World Eaters,
Death Guard and Thousand Sons. It was decided that 'mortal' Chaos armies such as the Lost and the
Damned and other factions would be developed at a future time.
Black Legion
Since the Black Legion list was published several years ago it has proved a popular tournament list.
While we believed that there is little wrong with the army, and its strength in particular, we realised
there were a number of contentious areas and units that needed to be addressed. The army builds
that allow up to 5 fast, fearless War engines have proved strong in tournaments, perhaps overly so,
so we decided to remove the assault company and place the Death Wheel in the titans allocation. The
Decimator was left in the main body of the list as it was felt that it would always be an inferior choice
if placed in the titan section.
Other areas which we immediately addressed were the feral titan which has proved overly strong. We
removed the MW from its main weapon. It was decided to remove MW rather than IC so it could still
fulfil its main role as an infantry killer. After testing we realised that it was now not a better choice
than the Death Wheel so we reduced the cost to 275 to match the Wheel. The Daemon Prince was
also toned down with the removal of its TK attack. The third contentious unit was the Obliterator.
Though reports of its strength have not necessarily been born out in tournament play, we decided to
reduce its AA slightly and also increase it cost slightly . The inclusion of an AA tank was discussed but
rejected as too big a change.
In order to remove the o-x limits that were in the list we adopted a core/elite/support structure which
allowed us to remove these. In a similar vein the costs of the raptor and terminator formations were
tweaked to reflect the cost of a character in the price.
With the main issues with the list addressed we then turned to slightly changing stats or costs of units
that were ubiquitous or rarely used. The plaguebearer which has proved the default daemon selection
was toned down in its FF so it was more of a meat shield rather than an all-purpose unit. On the
rarely used side the main weapon of the Ravager was given D3 to its TK weapon to give it a light WE
hunter role. The greater daemon was reduced in points - though we decided to keep the summoning
points the same so as not to affect future Chaos lists.
The whole summoning system was looked at but we decided that the present system worked well
enough.
The Swiftdeath fighter was renamed and rearmed to Helblade to reflect the Forgeworld model and the
Helltalon was reduced in cost to make it a more viable selection. The inclusion of the Harbinger super
heavy bomber was discussed but rejected as being an unnecessary addition to the list.
Finally some units were changed in name or stats to reflect the current 40k names and roles - the forlorn hope scout formation was renamed Chosen and the Chosen were changed to Chaos Terminators.
The Defiler was restated with the barrage weapon removed and the speed altered (with infiltrate
added) to make it more of an assault unit rather than an artillery platform. Finally we changed the
dreadclaw so it more closely represented the abilities of a dreadclaw rather than a marine drop pod.

55

CULT LISTS
After deciding to produce variant Chaos lists for the Cult Legions our initial discussion was how they
should be represented. In the end we agreed to keep them fearless, allowing them to match the Black
Legion stats. However it was decided to limit the fearless to core infantry and daemonic units. If this
proved a problem in testing then things could be altered. As it was the fearless units didn't prove detrimental in either game play or game enjoyment so we stuck to that path.
Through all the lists our basic process was to strip out the Black legion specific units and add units
that were necessary for the new lists - often including daemon engines from the Lost and the damned.
A great deal of discussion took place over what the initiative should be for the lists, 2+ to represent
their disorganisation, 2+ but with a modifier if they did what they were supposed to do i.e. world eaters assaulting and other ideas were discussed. However in the end we went for 1+ but with daemon
engines at 2+ to represent their barely controlled nature and also to enable us to keep costs in line
with the Lost and the damned.
DEATH GUARD
For the Death Guard we wanted to theme them as slow but tough with decent shooting ability. To this
end we removed the Rhinos, dreadclaws and bikes to limit their speed. Terminators, the Daemon
Prince and the characters were again tweaked to follow the theme of the list. Plague marines were
used as the core choice - using their sacred number.
Contagion engines and Plague towers were added as a choice - as well as the, easily converted,
Plaguereaper Super-heavy tank. Also from the Lost and the damned list Plague Zombies were added
initially as a widely used upgrade but then just as a formation choice. With drop pods not an option
the Plagueship was introduced to replace the standard Chaos ships.
We replaced the Black Legion titans with Nurgle versions again keeping to our general list themes. We
also again decided to use the Defiler as a AA unit.
As with the other lists Chaos Space Marines were added as an option to boost activation numbers.
EMPERORS CHILDREN
For the Emperors Children we wanted to create a list that reflected their themes of movement, noise
and disorientation. Therefore many of the new units have disrupt or first strike representing this.
We decided on a basic retinue of six noise marines- Slaanesh sacred number, and retained the support formations of bikes, terminators and armour though altered some of the stats. To this we added
the Knight and Daemon engines from the Lost and the damned, with these added we also decided not
to introduce a Warhound variant as the roles would overlap.
Chaos Space Marines were added to boost activation count and represent recently turned or not fully
corrupted Marines depending on your fluff viewpoint.
With the basic structure done we looked at AA, we decided to restrict obliterators to the Black Legion
so added a defiler variant whose focus is AA. To replace daemonic beasts we added Daemonettes on
steeds and, as the Black Legion titans are Khornate, we added titans that were more in keeping with
the themes of the list.
THOUSAND SONS
With the Thousand Sons we wanted to keep with their characteristics of automatons mixed with magical and daemonic powers and weaponry. For the core we used the Thousand Sons marines - but we
decided against a formation size of 9 as it would make it very difficult to price them properly and
maintain a competitive activation count. We did however include the option of upgrading the formation to the sacred number if a player wanted to.
With the Legion being automatons lead by Sorcerers we decided to make the Character unit of the basic retinue different to the automaton troops. Therefore we created the Cabal of Sorcerers, to these
we added the daemonic pact ability to reflect their Sorcerous power and to make it very much in the

56

Thousand Sons players interests not to get broken. Terminators, and also the Daemon Prince, were
changed to represent the Legions nature and Disc Riders replaced bikes. We retained a more standard
character structure for these other formations - they are lead by a single Sorcerer rather than a Cabal.
The Defiler was again used as the AA unit with Daemonic Planes replacing the more standard planes.
Chaos Space Marines were not added in this case as they didn't fit with the Thousand Sons background - for this reason dreadclaws were also removed.
More Thousand Sons themed titans replaced the Black Legion units and the Screamer was introduced
as a 'fast' daemon option.
WORLD EATERS
For the World Eaters we wanted to make them a very close combat orientated army. The Cult marines
were again made the core choice in their sacred number with terminators, bikes and characters all
tweaked with CC improved and FF downgraded. Daemon engines and the Lord of Battles were added
with a slight boost in initiative for assaulting. The feral was removed in favour of the Lord of Battles.
As in the other lists Chaos Space Marines were added.
We found that the standard Chaos cruisers didn't really work with the World Eaters so we replaced
them with the Styx and its increased drop capacity. Other Khornate units were also added - juggernauts and fleshounds, in keeping with the CC theme.
For AA we decided to stick with just planes as using a Khornate Defiler in a defensive AA role didn't
seem appropriate, this also allowed us to keep the defiler assault orientated.
Conclusion
Well thats about all we have for this codex. Thanks for reading and I hope you all enjoy using the
lists.
As ever if you have any questions, queries or typos(!) feel free to drop us an email at [email protected] or via the contact us page on www.epic-uk.co.uk

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