Epic-UK Chaos Space Marine Codex
Epic-UK Chaos Space Marine Codex
An unofficial codex for use with Games Workshop's Epic Armageddon rule set
Version: 090710
Information
More information about the Chaos Space Marines
For more information into the background of the Chaos Space Marines please visit Games Workshops website.
Thank you
A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book
wouldnt be a reality. The wish and will to improve a fantastic tournament war-game, within the UK, has been their only payment.
A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be
around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present.
Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command
internet forum. Without their ideas some of the developments within the book wouldnt have been a reality.
Pictures
All
miniatures
photographed
within
this
book
are
Games
workshop
2003.
All
rights
reserved.
Used without permission models painted by Alex Cairns, Christian Salling, David Bartley, Kevin Bott, Steve Gullick, Tim Hunt,
Joe Jephson, Mark Preston, Chris Steel, Dave Thomas, Chris Webb and Matthew Lickiss.
Text
All text (including stories) is an unofficial production created by EPIC-UK derived, without permission, upon the Warhammer
intellectual property owned by Games Workshop Ltd.
Disclaimer
This book is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest,
Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo,
Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/
Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II
logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great
Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo,
Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle,
Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos,
Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch,
Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo,
Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd 2000-2008, variably registered in the UK
and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to
their respective owners.
Table of Contents
Information...................................................................................................................................... 2
Black Legion Chaos Space Marines....................................................................................................... 5
Special Rules........................................................................................................................... 5
Black Legion Units...................................................................................................................
15
Daemons................................................................................................................................ 16
Black Legion Army List.............................................................................................................
19
Death Guard..................................................................................................................................... 22
Special Rules........................................................................................................................... 22
Death Guard Units................................................................................................................... 23
Death Guard Titan Legion.........................................................................................................
26
Chaos Navy............................................................................................................................
27
39
Special Rules........................................................................................................................... 39
Thousand Sons Units................................................................................................................ 40
Thousand Sons Titan Legion...................................................................................................... 43
Thousand Sons Army List.......................................................................................................... 44
World Eaters..................................................................................................................................... 47
Special Rules........................................................................................................................... 47
World Eaters Units................................................................................................................... 48
World Eaters Titan Legion......................................................................................................... 51
Chaos Navy............................................................................................................................
52
55
Black Legion
Chaos Space Marines
Summoned Units
Formations that purchase the upgrade Daemonic Pact, or units with this ability, allow the player to
summon daemons to the battlefield. To summon Daemons the player must also purchase a Daemonic
pool from which to summon. This pool contains two sections, one for lesser daemons and one for
greater daemons and is not faction specific. The size of such pools must be visible to all players at all
times and it is suggested that either tokens or dice are used to indicate the size of each pool available.
As daemons are summoned the pool must be changed to reflect its current size.
To summon daemons the formation declares its intention to summon before any action roll is made.
The player then rolls 2D3 to generate the number of summoning points available for this formation.
The number of points required to summon each type of daemonic unit will be noted on its data sheet.
The formation may then summon daemons up to the number of summoning points generated, with
any points not used lost, up to the number of points left in the daemonic pool.
The faction of the summoning formation determines what type of daemons may be summoned as below:
Khorne
Bloodthirster, Bloodletters
Nurgle
Great Unclean One, Plaugebearers
Slaanesh
Keeper of Secrets, Daemonettes
Tzeentch
Lord of Change, Flamers
Any Faction
Daemonic Beasts.
Players may only have one greater daemon for a given faction on the table at any given time. Summoned units must be setup with their base within 5cms of any none-summoned unit in the summoning formation (i.e. You cannot place a chain of summoned units). They cannot be placed in enemy
zones of control or impassable terrain.
Summoned units become part of the summoning formation for all rules purposes as long as they remain on the battlefield. Summoned units do not cause blast markers to placed on the formation when
they are destroyed, however daemonic units killed in an assault to count towards the number of units
killed when calculating the modifiers for assault resolution. Summoned units that are destroyed are
removed from play and the summoning cost of each unit is lost from the players daemonic pool.
Summoned units remain in play until the end phase of the turn in which they were summoned. After
all formations have attempted to rally any summoned units are removed from play and the total of
their summoning points returned to the relevant daemonic pool. Note this may cause the formation
to now have more blast markers than its number of units an will therefore become broken. Greater
Daemons returned to the daemonic pool keep any damage points taken and do not heal these points
while off board. When summoned subsequently they maintain this damage points.
When a formation becomes broken all summoned units are destroyed.
When calculation victory points at the end of a GT scenario game use the following rules. For lesser
daemon pools score half points if the pool is less than or equal to 50% and full points if the pool is at
25% strength or less. Treat Greater Daemons as war engines for purpose of victory points.
Augmented Summoning
Some units have the ability Augment Summoning. Units with this ability allow extra dice to the throwing when summoning daemons. For example, a unit with Augment Summoning (+2D3) would allow a
formation to roll 4D3 for summoning points as opposed to the normal 2D3.
Daemonic Focus
Certain units are denoted as having the ability Daemonic Focus. Any formation with a unit with this
ability may elect to keep any or all summoned units in play in the end phase. Broken formations may
not use this ability as any daemons summoned by this formation are lost when the formation becomes
broken.
Lord Upgrades
Lord characters may only be added to core units within the formation they belong to. They may not be
added to any upgrade units purchased for the faction.
Dreadclaws
Dreadclaws allow chaos formation to enter play using the Planetfall rules with one exception. Dreadclaws never roll for random deviation once their entry point has been determined. They may not be
placed in impassable terrain or enemy zones of control.
The following units may be transported in Dreadclaws :- Bezerkers, Chaos Dreadnoughts, Emperors
Children Havocs, Havocs, Noise Marines, Plague Marines, Chaos Space Marines and Thousand Sons.
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Daemon Weapon
Base Contact
Notes
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Daemon Weapon
Warp Bolt
Base Contact
15cm
Notes
Notes: Can be either Sorcerer or Lord. Both gain Commander, Leader, Invulnerable save. Lords receive a Daemon Weapon, Sorcerers receive a
Warp Bolt
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Daemon Artefact
Daemonic Bolt
Base Contact
15cm
Notes
Notes: Augmented Summoning (2D3), Invulnerable Save. Khornate, Nurgle and Undivided Champions receive a Daemonic Artefact. Slaanesh
and Tzeentch Champions have a Daemonic Bolt
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
None
Notes: Daemonic Focus, Invulnerable Save, Leader
Notes
Daemon Prince
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
(30 cm)
3+
4+
3+
3+
Weapon
Range
Firepower
Possessed Weapon
Warp Blast
Base Contact
15cm
Notes
Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increase the move to 30cm but reduce the save
to 4+
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
4+
4+
Weapon
Range
Firepower
Bolters
Autocannon
15cm
45cm
Small Arms
AP5+/AT6+
Notes
Notes:
Speed
Armour
Close Combat
Fire Fight
Infantry
35cm
4+
3+
4+
Weapon
Range
Firepower
Chain Swords
Bolters
Base Contact
15cm
Assault Weapon
Small Arms
Notes
Notes: Mounted
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
3+
3+
Weapon
Range
Firepower
Power Weapons
Combi-Bolters
2 x Reaper Autocannon
Base Contact
15cm
30cm
Notes
Berzerkers
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
2+
5+
Weapon
Range
Firepower
Chain Axe
Bolt Pistol
Base Contact
15cm
Assault Weapon
Small Arms
Notes
Notes: Fearless
Noise Marines
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
4+
3+
Weapon
Range
Firepower
Notes
Sonic Blasters
Blast Masters
15cm
30cm
Small Arms
AP5+/AT6+
Disrupt
Notes: Fearless
Plague Marines
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
3+
3+
4+
Weapon
Range
Firepower
Plague Knifes
Bolters
Base Contact
15cm
Assault Weapon
Small Arms
Notes
Notes: Fearless
Thousand Sons
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
5+
4+
Weapon
Range
Firepower
Bolters
15cm
Small Arms
Notes
Obliterators
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
3+
2+
Weapon
Range
Firepower
3 x Body Weapons
45cm
AP5+/AT5+/AA6+
Notes
Raptors
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
30cm
4+
3+
4+
Weapon
Range
Firepower
Chain Swords
Melta Weapons
Base Contact
15cm
Assault Weapon
Small Arms
Notes
Havocs
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
5+
3+
Weapon
Range
Firepower
2 x Autocannon
45cm
AP5+/AT6+
Notes:
10
Notes
Chaos Rhino
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
30cm
5+
6+
6+
Weapon
Range
Firepower
Twin Bolters
15cm
Small Arms
Notes
Notes: Transport (May carry two of the following units: Chaos Space Marines, Berzerkers, Noise Marines, Emperors Children Havocs, Cabal of
Sorcerers, Plague Marines, Thousand Sons or Havocs)
Chaos Predator
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
30cm
4+
6+
5+
Weapon
Range
Firepower
2 x Heavy Bolter
Twin-Linked
Lascannon
30cm
45cm
AP5+
AT4+
Notes
Notes:
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
25cm
4+
6+
4+
Weapon
Range
Firepower
30cm
45cm
AP4+
AT4+
Notes
Notes: Reinforced Armour, Thick Rear Armour. Transport (May carry one Chaos Terminator, Emperors Children Terminator, Death Guard Terminator, Thousand Sons Terminator or World Eater Terminator unit or two of the following units: Chaos Space Marines, Berzerkers, Noise Marines,
Emperors Children Havoc, Death Guard Havoc, Cabal of Sorcerers, Plague Marines, Thousand Sons or Havocs)
Chaos Dreadnought
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
15cm
4+
4+
4+
Weapon
Range
Firepower
Power Fist
Twin Autocannon
Base Contact
45cm
11
Notes
Chaos Vindicator
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
25cm
4+
6+
4+
Weapon
Range
Firepower
Notes
Demolisher Cannon
30cm
AP3+/AT4+
Ignore Cover
Notes:
Defiler
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
20cm
4+
4+
3+
Weapon
Range
Firepower
Battle Claws
Twin Heavy
Flamers
Reaper Autocannon
Battlecannon
Base Contact
15cm
30cm
75cm
Notes
Decimator
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
4+
4+
4+
Weapon
Range
Firepower
Notes
2 x Twin Reaper
Autocannon
2 x Twin Reaper
Autocannon
Decimator Cannon
30cm
AP3+/AT5+
Left Arc
30cm
AP3+/AT5+
Right Arc
45cm
3 BP
12
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
4+
2+
4+
Weapon
Range
Firepower
Battlehead
Doom Fist
15cm
Base Contact
OR 30cm
60cm
60cm
Base Contact
OR 75cm
Small Arms
Assault Weapon
4 x AP4+/AT4+
6 x 2 BP
3BP
Assault Weapon
AP4+/AT4+
Notes
Extra Attacks +2, Fixed Forward
Titan Killer(D3), Extra Attack +2
Forward Arc
Indirect Fire, Single Shot. Forward Arc
Macro Weapon Ignore Cover. Forward Arc
Extra Attack +1
Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker
Critical Hit Effect: .Move 3D6cm in a random direction. If this move takes the Banelord into impassable terrain or another unit it cant move over
then it stops when it contacts this obstruction and takes an extra point of damage. Any units moved over are hit on a 4+
13
Ravager Titan
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
20cm
4+
3+
4+
Weapon
Range
Firepower
Battlehead
Doomburner
2 x Death Storm
Tail
15cm
45cm
45cm
Base Contact
OR 75cm
Small Arms
MW2+
4 x AP4+/AT4+
Assault Weapon
AP4+/AT4+
Notes
Extra Attack +2, Fixed Forward Arc
Titan Killer(D3), Ignore Cover, Fixed Forward Arc
Forward Arc
Extra Attack +1
Feral Titan
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
30cm
5+
4+
5+
Weapon
Range
Firepower
Battlehead
Hellmouth
Deathstorm
15cm
30cm
45cm
Small Arms
3BP
4 x AP4+/AT4+
Notes
Extra Attacks +2, Fixed Forward Arc
Ignore Cover, Fixed Forward Arc
Forward Arc
Death Wheel
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
30cm
4+
5+
3+
Weapon
Range
Firepower
Notes
2 x Reaper
Autocannon
2 x Reaper
Autocannon
Battlecannon
Battlecannon
30cm
AP4+/AT6+
Left Arc
30cm
AP4+/AT6+
Right Arc
75cm
75cm
AP4+/AT4+
AP4+/AT4+
Left Arc
Right Arc
14
Chaos Navy
Chaos Navy Units
Hellblade Fighter
Type
Speed
Armour
Close Combat
Fire Fight
Fighter
6+
Weapon
Range
Firepower
2 x Reaper
Autocannon
30cm
Notes
Notes:
Helltalon Bomber
Type
Speed
Armour
Close Combat
Fire Fight
Fighter Bomber
5+
Weapon
Range
Firepower
Notes
Incendiary Bombs
Twin Lascannon
Havoc Launcher
15cm
45cm
45cm
2BP
AT4+/AA4+
AP5+/AT6+
Notes:
Devastation Cruiser
Type
Speed
Armour
Close Combat
Fire Fight
Spaceship
Weapon
Range
Firepower
Orbital
Bombardment
Pin Point Attack
na
3BP
Macro Weapon
na
MW2+
Titan Killer(D3)
Notes
Despoiler Battleship
Type
Speed
Armour
Close Combat
Fire Fight
Spaceship
Weapon
Range
Firepower
Orbital
Bombardment
3 x Pin Point Attack
na
3BP
Macro Weapon
na
MW2+
Titan Killer(D3)
Notes
Notes: May carry 40 units that can be deployed by Dreadclaws, Slow and Steady
15
Daemons
Daemonic Units
Bloodthirster - Greater Daemon of Khorne
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
30cm
4+
3+
Weapon
Range
Firepower
Axe of Khorne
Bloodthirster Whip
Base Contact
Base Contact
Notes
Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker
Critical Effect: Bloodthirster is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
4+
4+
4+
Weapon
Range
Firepower
Nurgling Swarm
Stream of
Corruption
Base Contact
15cm
OR 15cm
Notes
Notes: 8 Summoning points. Damage Capacity 4. Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker
Critical Effect: Great Unclean One is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
4+
3+
4+
Weapon
Range
Firepower
Lash of Torment
Gaze of Slaanesh
Base Contact
15cm
OR 30cm
Notes
Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker
Critical Effect: Keeper of Secrets is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+
16
Speed
Armour
Close Combat
Fire Fight
War Engine
30cm
4+
5+
3+
Weapon
Range
Firepower
Bedlam Staff
Withering Gaze
Base Contact
15cm
OR 45cm
Notes
Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker
Critical Effect: Lord of Change is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+
Daemonic Beasts
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
20cm
4+
3+
Weapon
Range
Firepower
Base Contact
Assault Weapon
Notes
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
4+
Weapon
Range
Firepower
Hellblades
Base Contact
Notes
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
3+
Weapon
Range
Firepower
Daemonic Claws
Base Contact
Assault Weapon
Notes
17
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
5+
5+
4+
Weapon
Range
Firepower
Flames of Tzeentch
Base Contact
OR 15cm
Notes
Assault Weapon
Small Arms
Extra Attack +1
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
3+
4+
6+
Weapon
Range
Firepower
Plague Swords
Plague of Flies
Base Contact
15cm
Assault Weapon
Small Arms
18
Notes
For every Retinue taken you may select one Elite formation and two Support formations. Each
formation may take a maximum of 4 upgrades, but each upgrade can only be selected once by
each formation.
A maximum of up to a third of the points available to the army maybe spent on Chaos Navy
and Chaos Titan formations.
Black Legion Core Formations
Detachment
Units
Upgrades
Retinue
All
Points Cost
275
Units
Upgrades
Points Cost
Once Chaos Space Marine Lord Character Chaos Dreadnought, Defilers, Chaos Land Raiders, Oblitand four Chaos Space Marine Terminator erators, Daemonic Pact, Chaos Champion, Icon Bearer,
units
Daemon Prince, Warlord.
0-2 additional Chaos Space Marine Terminators for 60
points each
275
Chosen
125
Decimators
Defilers
225 each
Units
Upgrades
Points Cost
Armoured Company
Predator
50 each
Land Raider
75 each
Bike Company
300
Four Defilers
None
275
Raptor Cult
175
19
Units
Points Cost
0-1 Warlord
Replace one Chaos Space Marine Lord Character with a Chaos Space Marine Warlord
50
Chaos Champion
50
75 each
Chaos Vindicators
35 each
Cult Marines
Add Four units belonging to the Cult associated with the Retinues faction as follows :Berzerkers (Khorne), Noise Marines (Slaanesh), Plague Marines (Nurgle), Thousand Sons (Tzeentch)
150
Daemon Prince
Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine
Warlord character with a Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince
gains the Supreme Commander ability
50
Daemonic Pact
25
Defilers
Dreadclaws
Havocs
150
Icon Bearer
50
Obliterators
85 each
Chaos Rhinos
Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after
any upgrades that can be transported have been taken. No transport spaces may be left over if it is
possible to avoid this.
10 each
Chaos Dreadnoughts
50 each
75 each
5 per unit
Daemon Pool
Detachment
Units
Points Cost
Daemon Pool
20 each
75 each
Chaos Navy
Detachment
Units
Points Cost
Hellblade Flight
200
Helltalon Flight
250
150
250
Chaos Titans
Detachment
Units
Banelord
800
Ravager
650
Feral
275
20
Points Cost
275 each
Death Guard
21
Death Guard
Special Rules
Infestation
Formations solely made up of units with infestation use the following rules. The formation must be held in
reserve and will deploy using the rules for teleportation from the core Epic Armageddon rule book, with the
following amendment. Place a single unit anywhere on the battlefield. Roll the number of dice indicated in
the formations listing and place the resulting number of units in formation with the first unit placed. Now
roll for blast markers as per the teleportation rules.
Formations containing units with infestation may only contest objectives in the GT scenario.
Summoned Units
See Page 5.
Augmented Summoning
See Page 6.
Daemonic Focus
See Page 6.
Lord Upgrades
See Page 6.
22
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Man Reaper
Base Contact
Notes
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Man reaper
Warp Bolt
Base Contact
15cm
Notes
Notes: Can be either Sorcerer or Lord. Both gain Commander, Fearless, Leader, Invulnerable save. Lords receive a Man Reaper, Sorcerers
receive a Warp Bolt
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
3+
3+
3+
Weapon
Range
Firepower
Possessed Weapon
Cloud of Corruption
Base Contact
15cm
Notes
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
3+
3+
Weapon
Range
Firepower
Power Weapons
Combi-Bolters
2 x Reaper
Autocannons
Base Contact
15cm
30cm
Notes
23
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
3+
5+
3+
Weapon
Range
Firepower
2 x Autocannon
45cm
AP5+/AT6+
Notes
Notes: Fearless
Plague Zombies
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
10cm
5+
6+
Weapon
Range
Firepower
Base Contact
Assault Weapon
Notes
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
20cm
4+
3+
4+
Weapon
Range
Firepower
Battle Claws
Flail
Reaper Autocannon
Plague Cannon
Base Contact
Base Contact
30cm
45cm
Notes
Assault Weapon
Extra Attack +1, Macro Weapon
Assault Weapon
AP4+/AT6+
2 x AP3+/AT5+/AA5+
Contagion Engine
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
15cm
5+
5+
5+
Weapon
Range
Firepower
Notes
Vomit Cannon
Plague Catapult
30cm
45cm
AP4+/AT6+
1 BP
Disrupt, Indirect
24
Plague Tower
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
4+
4+
4+
Weapon
Range
Firepower
Notes
Plague Mortar
2 x Battlecannon
Rot Cannon
60cm
75cm
90cm
3+D3 BP
AP4+/AT4+
AP3+/AT5+
Notes: Damage Capacity 6, Fearless, Reinforced Armour. Transport May transport Sixteen of the following units: Daemon Prince, Chaos Space
Marines, Plague Marines, Death Guard Havocs, Death Guard Terminators - Daemon Princes and Death Guard Terminators take 2 spaces each
Critical Hit Effect: The Plague Tower suffers an extra point of damage and D3 occupants killed
Plague Reaper
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
4+
5+
5+
Weapon
Range
Firepower
Notes
3 x Heavy Bolter
Demolisher Cannon
Pus Cannon
3 x Lascannon
30cm
30cm
30cm
45cm
AP5+
AP3+/AT4+
2 BP
AT5+
25
Speed
Armour
Close Combat
Fire Fight
War Engine
10cm
4+
3+
4+
Weapon
Range
Firepower
Plague Flail
Putrifier Cannon
Corruption Cannon
Greater Plague
Mortar
Base Contact
45cm
60cm
60cm
Assault Weapon
4 x AP3+/AT5+
3 x MW4+
6 BP
Notes
Extra Attack +2 Titan Killer (D3)
Forward Arc
Forward Arc
Disrupt, Ignore Cover. Forward Arc
Notes: Damage Capacity 9, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker
Critical Hit Effect: The Plaguelords plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 4+
Repugnant Titan
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
4+
4+
4+
Weapon
Range
Firepower
Plague Maw
45cm
OR 15cm
45cm
60cm
1 BP
Small Arms
4 x AP3+/AT5+
3 BP
Putrifier Cannon
Pestilence Barrage
Notes
Disrupt, Ignore Cover, Forward Arc
Extra Attack +2, Ignore Cover
Forward Arc
Disrupt, Ignore Cover. Forward Arc
Plaguehound Titan
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
20cm
5+
5+
5+
Weapon
Range
Firepower
Decay Cannon
Rot Mortar
30cm
30cm
4 x AP3+
3 BP
Notes
Disrupt, Forward Arc
Ignore Cover, Forward Arc
26
Chaos Navy
Chaos Navy Units
Plagueship
Type
Speed
Armour
Close Combat
Fire Fight
Spaceship
Weapon
Range
Firepower
Orbital
Bombardment
na
6BP
27
Notes
Macro Weapon
For every core formation taken you may select two Support formations. Each formation may
take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.
A maximum of up to a third of the points available to the army maybe spent on Chaos Navy
and Chaos Titan formations.
Death Guard Core Formations
Detachment
Units
Upgrades
Retinue
Points Cost
325
Units
Upgrades
Points Cost
400
None
200
Plague Engines
4 Contagion Engines
325
Chaos Dreadnoughts
300
Daemonic Pact
250
Armoured Company
200
200 each
Units
Daemon Pool
28
Points Cost
20 each
75 each
Units
Points Cost
0-1 Warlord
Replace one Death Guard Lord Character with a Death Guard Warlord
50
Chaos Champion
50
75 each
Chaos Vindicators
35 each
Replace the unit in the formation that includes a Death Guard Lord or Death Guard Warlord character
with a Death Guard Daemon Prince unit. If a Warlord Character is replaced the Death Guard Daemon
Prince gains the Supreme Commander ability
50
Daemonic Pact
25
40
Icon Bearer
50
Chaos Dreadnoughts
Plague Tower
Contagion Engines
75 each
50 each
325
75 each
Chaos Navy
Detachment
Units
Points Cost
Hellblade Flight
200
Helltalon Flight
250
200
Chaos Titans
Detachment
Units
Plaguelord
800
Repugnant
650
Plaguehound
275
29
Points Cost
Emperors Children
30
Emperors Children
Special Rules
Summoned Units
See Page 5.
Emperors Children may summon Daemonettes on Steeds lesser daemons in addition to the daemons
listed on page 5 allowed for Slaanesh.
Augmented Summoning
See Page 6.
Daemonic Focus
See Page 6.
Lord Upgrades
See Page 6.
Dreadclaws
See Page 6.
31
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Bliss Giver
Base Contact
Notes
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Bliss Giver
Lash of Submission
Base Contact
15cm
Notes
Notes: Can be either Sorcerer or Lord. Both gain Commander, Fearless, Leader, Invulnerable save. Lords receive a Bliss Giver, Sorcerers receive a Lash of Submission
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
(30 cm)
3+
4+
3+
3+
Weapon
Range
Firepower
Possessed Weapon
Lash of Pain
Base Contact
15cm
Notes
Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increase the move to 30cm but reduce the save
to 4+
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
3+
3+
Weapon
Range
Firepower
Power Weapons
Sonic Blasters
Doom Sirens
2 x Blastmasters
Base Contact
15cm
15cm
30cm
Notes
32
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
5+
3+
Weapon
Range
Firepower
Notes
Sonic Blasters
2 x Blastmasters
15cm
30cm
Small Arms
AP5+/AT6+
Disrupt
Notes: Fearless
Speed
Armour
Close Combat
Fire Fight
Infantry
35cm
4+
4+
4+
Weapon
Range
Firepower
Notes
Sonic Blasters
Doom Sirens
15cm
15cm
Small Arms
Small Arms
First Strike
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
20cm
4+
4+
3+
Weapon
Range
Firepower
Battle Claws
Warp Scream
2 x Blastmasters
Sonic Disrupter
Base Contact
15cm
30cm
45cm
Assault Weapon
Small Arms
AP5+/AT6+
2 x AP5+/AT6+/AA6+
Notes
Extra Attack +1, Macro Weapon
First Strike, Ignore Cover
Disrupt
Disrupt
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
30cm
4+
5+
4+
Weapon
Range
Firepower
Castigator Cannon
45cm
3 x AP3+/AT5+
Notes
33
Questor Titan
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
35cm
5+
5+
3+
Weapon
Range
Firepower
2 x Castigator
Cannon
2 x Battlecannon
45cm
3 x AP3+/AT5+
75cm
AP4+/AT4+
Notes
Notes: Damage Capacity 3, 2 Void Shields, Daemonic Engine, Fearless, Reinforced Armour, Walker
Critical Hit Effect: The Questor staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it
stops and takes an extra point of damage. Any units moved over are hit on a 6+
Subjugator Titan
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
35cm
5+
3+
5+
Weapon
Range
Firepower
Hellblades
2 x Battlecannon
Base Contact
75cm
Notes
Notes: Damage Capacity 3, 2 Void Shields, Daemonic Engine, Fearless, Reinforced Armour, Walker
Critical Hit Effect: The Subjagator staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it
stops and takes an extra point of damage. Any units moved over are hit on a 6+
Speed
Armour
Close Combat
Fire Fight
Infantry
35cm
5+
4+
Weapon
Range
Firepower
Daemonic Claws
Base Contact
Assault Weapon
Notes
34
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
4+
2+
3+
Weapon
Range
Firepower
Lash of Torment
Tail
Base Contact
Base Contact
OR 75cm
15cm
45cm
45cm
Assault Weapon
Assault Weapon
AP4+/AT4+
Small Arms
MW3+
4xAP3+/AT4+
Battlehead
Pleasure Cannon
2 x Sonic Devastator
Notes
Extra Attack +2, Macro Weapon, Titan Killer (D3)
Extra Attack +1
Extra Attack +2. Fixed Forward Arc
Titan Killer (D3). Forward Arc
Disrupt. Forward Arc
Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker
Critical Hit Effect: The Painlords plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 4+
Reviler Titan
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
25cm
4+
3+
4+
Weapon
Range
Firepower
Hellclaw
Castigator Cannon
Sonic Devastator
Base Contact
45cm
45cm
Extra Attack +2
3xAP3+/AT5+
4xAP3+/AT4+
Notes
Titan Killer (D3)
Forward Arc
Disrupt. Forward Arc
35
For every core formation taken you may select two Support formations. Each formation may
take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.
A maximum of up to a third of the points available to the army maybe spent on Chaos Navy
and Chaos Titan formations.
Units
Upgrades
Points Cost
Retinue
Chaos Land Raiders, Icon Bearer, Daemonic Pact, Emperors Children Daemon Prince, Chaos Champion,
Chaos Dreadnoughts, Emperors Children Defilers, Emperors Children Havocs, Chaos Rhinos, Dreadclaws,
Warlord
275
Daemonic Pact
325
Units
Upgrades
Points Cost
Emperors Children
Terminators
400
Chaos Dreadnoughts
300
Daemonic Pact
250
Armoured Company
200
Daemonic Knights
None
275
Units
Daemon Pool
Any number of the following Lesser Daemon Units: Daemonette, Daemonette on Steeds
Any number of Keeper of Secrets
36
Points Cost
20 each
75 each
Units
Points Cost
0-1 Warlord
Replace one Emperors Children Lord Character with an Emperors Children Warlord
50
Chaos Champion
50
Replace the unit in the formation that includes an Emperors Children Lord or Emperors Children Warlord character with an Emperors Children Daemon Prince unit. If a Warlord Character is replaced the
Daemon Prince gains the Supreme Commander ability
50
Daemonic Pact
25
Dreadclaws
75 each
5 per unit
75 each
Emperors Children Havocs Replace two Noise Marines with Emperors Children Havoc units
40
Icon Bearer
50
Chaos Dreadnoughts
50 each
Chaos Rhinos
Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after
any upgrades that can be transported have been taken. No transport spaces may be left over if it is
possible to avoid this.
10 each
Chaos Navy
Detachment
Units
Points Cost
Hellblade Flight
200
Helltalon Flight
250
150
250
Chaos Titans
Detachment
Units
Painlord
800
Reviler
650
Questor
275
Subjugator
225
37
Points Cost
Thousand Sons
38
Thousand Sons
Special Rules
Summoned Units
See Page 5.
Thousand Sons may summon Screamer lesser daemons in addition to the daemons listed on page 5
allowed for Tzeentch.
Augmented Summoning
See Page 6.
Daemonic Focus
See Page 6.
Lord Upgrades
See Page 6.
39
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Notes
Warp Bolt
15cm
Small Arms
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Notes
Warp Bolt
15cm
Small Arms
Cabal of Sorcerers
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
4+
4+
Weapon
Range
Firepower
Sorcerous Powers
15cm
Small Arms
Notes
Notes: Commander, Daemonic Pact (note, unlike the Daemonic pact upgrade the ability to summon daemons is lost if this unit is killed), Invulnerable Save, Leader
Aspiring Sorcerer
Type
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Notes
Daemonic Bolt
15cm
Small Arms
40
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
(30cm)
3+
(4+)
4+
3+
Weapon
Range
Firepower
Warp Blade
Bolts of Change
Flames of Tzeentch
Base Contact
15cm
15cm
Assault Weapon
Small Arms
Small Arms
Notes
Extra Attack +1, Macro Weapon
Extra Attack +1, Macro Weapon
Extra Attack +1
Notes Commander, Fearless, Leader, Reinforced Armour, Teleport, Wings (If wings are used the unit gains 30cm move and Armour 4+)
Speed
Armour
Close Combat
Fire Fight
Infantry
30cm
5+
3+
4+
Weapon
Range
Firepower
Base Contact
15cm
Assault Weapon
Small Arms
Notes
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
3+
4+
Weapon
Range
Firepower
Power Weapons
Combi-Bolters
Flames of Tzeentch
Base Contact
15cm
15cm
Assault Weapon
Small Arms
Small Arms
Notes
Extra Attack +1, Macro Weapon
Extra Attack +1
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
20cm
4+
4+
3+
Weapon
Range
Firepower
Battle Claws
Twin Heavy Flamers
Base Contact
15cm
AND
45cm
75cm
Eye of Magnus
Battle Cannon
Assault Weapon
Extra Attack +1, Macro Weapon
AP3+
Ignore Cover
Small Arms
Ignore Cover
2 x AP5+/AT5+/AA6+
AP4+/AT4+
41
Notes
Silver Towers
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
20cm
4+
6+
4+
Weapon
Range
Firepower
Arcane Cannons
Beam of Power
45cm
60cm
3 x AP4+/AT4+
MW5+
Notes
Doomwing
Type
Speed
Armour
Close Combat
Fire Fight
Aircraft
Fighter
6+
Weapon
Range
Firepower
Flame Cannon
15cm
Notes
Firelord
Type
Speed
Armour
Close Combat
Fire Fight
Aircraft
Bomber
4+
Weapon
Range
Firepower
Firestorm Bombs
Flame Cannon
Twin Lascannon
15cm
15cm
45cm
Notes
D3 BP
Ignore Cover, Fixed Forward Arc
AP4+/AT5+/AA5+ Ignore Cover, Fixed Forward Arc
AT4+/AA4+
Fixed Forward Arc
Speed
Armour
Close Combat
Fire Fight
Infantry
30cm
5+
3+
Weapon
Range
Firepower
Base Contact
Assault Weapon
42
Notes
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
4+
3+
3+
Weapon
Range
Firepower
Daemon Maw
Warp Storm
2 x Tzeentch Cannon
Beams of Change
15cm
45cm
60cm
60cm
Small Arms
3BP
3 x AP4+/AT4+
3 x MW4+
Notes
Extra Attack +2, Forward Arc
Ignore Cover. Forward Arc
Forward Arc
Titan Killer (1). Forward Arc
Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker
Critical Hit Effect: The Warplords plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the
titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor
explodes units within 5cms of the titan are hit on a 4+
Mutator Titan
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
20cm
4+
4+
3+
Weapon
Range
Firepower
Daemon Maw
Gaze of Tzeentch
Warp Storm
Arcane Cannons
15cm
30cm
45cm
45cm
Small Arms
2 x MW4+
3BP
3 x AP4+/AT4+
Notes
Extra Attack +2. Forward Arc
Forward Arc
Ignore Cover. Forward Arc
Forward Arc
Warphound Titan
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
30cm
5+
5+
4+
Weapon
Range
Firepower
Daemon Maw
Gaze of Tzeentch
Arcane Cannons
15cm
30cm
45cm
Small Arms
2 x MW4+
3 x AP4+/AT4+
Notes
Extra Attack +2, Forward Arc
Forward Arc
Forward Arc
43
For every core formation taken you may select two Support formations. Each formation may
take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.
A maximum of up to a third of the points available to the army maybe spent on Chaos Navy,
Daemonic Engines and Thousand Sons Titan formations.
Thousand Sons Core Formations
Detachment
Units
Upgrades
Retinue
Points Cost
300
Units
Upgrades
Points Cost
Thousand Sons
Terminators
400
Chaos Dreadnoughts,
300
Disc Riders
300
Silver Towers
Armoured Company
325
0 5 Chaos Predators at 50 points
Replace any Chaos Predator with Chaos Land Raider for
25 points each.
200
Units
Daemon Pool
44
Points Cost
20 each
75 each
Units
Points Cost
0-1 Warlord
Replace one Thousand Sons Sorcerer Character with a Thousand Sons Warlord
50
Aspiring Sorcerer
50
Replace the unit in the formation that includes a Thousand Sons Sorcerer or Thousand Sons Warlord
character with a Thousand Sons Daemon Prince unit. If a Warlord Character is replaced the Daemon
Prince gains the Supreme Commander ability
50
Daemonic Pact
25
Icon Bearer
50
Thousand Sons
200
Chaos Dreadnoughts
50 each
Chaos Rhinos
Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after
any upgrades that can be transported have been taken. No transport spaces may be left over if it is
possible to avoid this.
10 each
75 each
75 each
Chaos Navy
Detachment
Units
Points Cost
150
250
Daemonic Engines
Detachment
Units
Points Cost
Doomwings
3 Doomwing units
150
Firelords
150 each
Units
Warplord
800
Mutator
650
Warphound
275
45
Points Cost
World Eaters
46
World Eaters
Special Rules
Daemonic Rage
Daemonic engines created to serve Khorne posses the bloodlust characteristic of their patron god. To
reflect this all World Eater Daemonic Engines and Lord of Battles gain +1 to initiative tests when ordered to assault.
Summoned Units
See Page 5.
World Eaters may summon the Fleshhound lesser daemon in addition to the daemons listed on page 5
allowed for Khorne.
Augmented Summoning
See Page 6.
Daemonic Focus
See Page 6.
Lord Upgrades
See Page 6.
Dreadclaws
See Page 6.
47
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Daemon Weapon
Base Contact
Notes
Speed
Armour
Close Combat
Fire Fight
Character
Weapon
Range
Firepower
Daemon Weapon
Base Contact
Notes
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
(30cm)
3+
(4+)
2+
4+
Weapon
Range
Firepower
Possessed Weapon
Blood Axe
Base Contact
Base Contact
Notes
Notes Commander, Fearless, Leader, Reinforced Armour, Teleport, Wings (If wings are used the unit gains 30cm move and Armour 4+)
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
2+
4+
Weapon
Range
Firepower
Power Weapons
Combi-Bolters
Base Contact
15cm
Notes
48
Speed
Armour
Close Combat
Fire Fight
Infantry
35cm
4+
2+
5+
Weapon
Range
Firepower
Chain axe
Combi-Bolters
Base Contact
15cm
Assault Weapon
Small Arms
Notes
Juggernaughts
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
20cm
4+
3+
6+
Weapon
Range
Firepower
Chain axe
Teeth & Claws
Base Contact
Base Contact
Assault Weapon
Assault Weapon
Notes
Extra Attack +1
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
20cm
4+
2+
4+
Weapon
Range
Firepower
Battle Claws
Power Scythe
Twin Heavy Flamers
Base Contact
Base Contact
15cm
AND
45cm
Assault Weapon
Assault Weapon
AP3+
Small Arms
AP4+/AT4+
Skull Cannon
Notes
Extra Attack +1, Macro Weapon
Ignore Cover
Ignore Cover
Cannon of Khorne
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
15cm
4+
6+
4+
Weapon
Range
Firepower
Hellfire Cannon
75cm
MW4+
49
Notes
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicles
25cm
4+
3+
5+
Weapon
Range
Firepower
Daemon Blades
Blood Cannon
Base Contact
30cm
Assault Weapon
2 x AP4+/AT5+
Notes
Extra Attacks +D3
Speed
Armour
Close Combat
Fire Fight
Infantry
20cm
4+
3+
Weapon
Range
Firepower
Base Contact
Assault Weapon
50
Notes
Speed
Armour
Close Combat
Fire Fight
War Engine
25cm
4+
2+
4+
Weapon
Range
Firepower
Chain Fist
Death Storm
2 x Battlecannon
Base Contact
45cm
75cm
Notes
51
Chaos Navy
Chaos Navy Units
Styx Cruiser
Type
Speed
Armour
Close Combat
Fire Fight
Spaceship
Weapon
Range
Firepower
Orbital
Bombardment
Pin Point Attack
na
3BP
Macro Weapon
na
MW2+
Titan Killer(D3)
Notes
52
For every Retinue taken you may select two Support formations. Each formation may take a
maximum of 4 upgrades, but each upgrade can only be selected once by each formation.
A maximum of up to a third of the points available to the army maybe spent on Chaos Navy
and World Eater Titan formations.
World Eater Core Formations
Detachment
Units
Upgrades
Points Cost
Retinue
One World Eater Lord Character and eight Chaos Champion, Chaos Dreadnoughts, Chaos Land
Berserker units
Raiders, Chaos Rhinos, Chaos Vindicators, Daemonic
Pact, Dreadclaws, Icon Bearer, World Eater Daemon
Prince, World Eater Defiler, Warlord.
325
Units
Upgrades
Points Cost
400
Daemonic Pact
250
Daemonic Artillery
200
Chaos Dreadnoughts, Daemonic Assault Engines, World
Eater Defilers
275
World Eater Juggernaughts One World Eater Lord Character and eight Daemonic Pact, Icon Bearer
Juggernaught units
425
World Eater Bike Company One World Eater Lord Character and eight Daemonic pact, Icon Bearer, Warlord
World Eater Bike units
425
Armoured Company
200
250
53
Units
Points Cost
0-1 Warlord
Replace one World Eater Lord Character with a World Eater Warlord
50
Chaos Champion
50
75 each
Chaos Vindicators
35 each
Replace the unit in the formation that includes a World Eater Lord or World Eater Warlord character
with a World Eater Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince gains
the Supreme Commander ability
50
Daemonic Pact
25
Dreadclaws
Icon Bearer
Chaos Rhinos
Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after
any upgrades that can be transported have been taken. No transport spaces may be left over if it is
possible to avoid this.
10 each
Chaos Dreadnoughts
50 each
65 each
5 per unit
75 each
50
Daemon Pool
Detachment
Units
Points Cost
Daemon Pool
20 each
75 each
Chaos Navy
Detachment
Units
Points Cost
Hellblade Flight
200
Helltalon Flight
250
150
Chaos Titans
Detachment
Units
Banelord
800
Ravager
650
Lord of Battles
54
Points Cost
400 each
55
CULT LISTS
After deciding to produce variant Chaos lists for the Cult Legions our initial discussion was how they
should be represented. In the end we agreed to keep them fearless, allowing them to match the Black
Legion stats. However it was decided to limit the fearless to core infantry and daemonic units. If this
proved a problem in testing then things could be altered. As it was the fearless units didn't prove detrimental in either game play or game enjoyment so we stuck to that path.
Through all the lists our basic process was to strip out the Black legion specific units and add units
that were necessary for the new lists - often including daemon engines from the Lost and the damned.
A great deal of discussion took place over what the initiative should be for the lists, 2+ to represent
their disorganisation, 2+ but with a modifier if they did what they were supposed to do i.e. world eaters assaulting and other ideas were discussed. However in the end we went for 1+ but with daemon
engines at 2+ to represent their barely controlled nature and also to enable us to keep costs in line
with the Lost and the damned.
DEATH GUARD
For the Death Guard we wanted to theme them as slow but tough with decent shooting ability. To this
end we removed the Rhinos, dreadclaws and bikes to limit their speed. Terminators, the Daemon
Prince and the characters were again tweaked to follow the theme of the list. Plague marines were
used as the core choice - using their sacred number.
Contagion engines and Plague towers were added as a choice - as well as the, easily converted,
Plaguereaper Super-heavy tank. Also from the Lost and the damned list Plague Zombies were added
initially as a widely used upgrade but then just as a formation choice. With drop pods not an option
the Plagueship was introduced to replace the standard Chaos ships.
We replaced the Black Legion titans with Nurgle versions again keeping to our general list themes. We
also again decided to use the Defiler as a AA unit.
As with the other lists Chaos Space Marines were added as an option to boost activation numbers.
EMPERORS CHILDREN
For the Emperors Children we wanted to create a list that reflected their themes of movement, noise
and disorientation. Therefore many of the new units have disrupt or first strike representing this.
We decided on a basic retinue of six noise marines- Slaanesh sacred number, and retained the support formations of bikes, terminators and armour though altered some of the stats. To this we added
the Knight and Daemon engines from the Lost and the damned, with these added we also decided not
to introduce a Warhound variant as the roles would overlap.
Chaos Space Marines were added to boost activation count and represent recently turned or not fully
corrupted Marines depending on your fluff viewpoint.
With the basic structure done we looked at AA, we decided to restrict obliterators to the Black Legion
so added a defiler variant whose focus is AA. To replace daemonic beasts we added Daemonettes on
steeds and, as the Black Legion titans are Khornate, we added titans that were more in keeping with
the themes of the list.
THOUSAND SONS
With the Thousand Sons we wanted to keep with their characteristics of automatons mixed with magical and daemonic powers and weaponry. For the core we used the Thousand Sons marines - but we
decided against a formation size of 9 as it would make it very difficult to price them properly and
maintain a competitive activation count. We did however include the option of upgrading the formation to the sacred number if a player wanted to.
With the Legion being automatons lead by Sorcerers we decided to make the Character unit of the basic retinue different to the automaton troops. Therefore we created the Cabal of Sorcerers, to these
we added the daemonic pact ability to reflect their Sorcerous power and to make it very much in the
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Thousand Sons players interests not to get broken. Terminators, and also the Daemon Prince, were
changed to represent the Legions nature and Disc Riders replaced bikes. We retained a more standard
character structure for these other formations - they are lead by a single Sorcerer rather than a Cabal.
The Defiler was again used as the AA unit with Daemonic Planes replacing the more standard planes.
Chaos Space Marines were not added in this case as they didn't fit with the Thousand Sons background - for this reason dreadclaws were also removed.
More Thousand Sons themed titans replaced the Black Legion units and the Screamer was introduced
as a 'fast' daemon option.
WORLD EATERS
For the World Eaters we wanted to make them a very close combat orientated army. The Cult marines
were again made the core choice in their sacred number with terminators, bikes and characters all
tweaked with CC improved and FF downgraded. Daemon engines and the Lord of Battles were added
with a slight boost in initiative for assaulting. The feral was removed in favour of the Lord of Battles.
As in the other lists Chaos Space Marines were added.
We found that the standard Chaos cruisers didn't really work with the World Eaters so we replaced
them with the Styx and its increased drop capacity. Other Khornate units were also added - juggernauts and fleshounds, in keeping with the CC theme.
For AA we decided to stick with just planes as using a Khornate Defiler in a defensive AA role didn't
seem appropriate, this also allowed us to keep the defiler assault orientated.
Conclusion
Well thats about all we have for this codex. Thanks for reading and I hope you all enjoy using the
lists.
As ever if you have any questions, queries or typos(!) feel free to drop us an email at [email protected] or via the contact us page on www.epic-uk.co.uk
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