l08 Storyboarding PDF
l08 Storyboarding PDF
James Fogarty
Daniel Epstein
Brad Jacobson
King Xia
Tuesday/Thursday
10:30 to 11:50
MOR 234
Today
Milestones
Design Review (1x2) Due Friday
Getting the Right Design Due Tuesday
Presentations Start Thursday
Class
Storyboarding
Design Check-In (3x4) Critique
Tasks in Design
Tasks guide your exploration of a design
Creating scenarios for each task illustrates
what a person does
what they see
step-by-step performance of task
Sketching
Sketching
Illustrating Time
Storyboards come from film and animation
Give a script of important events
leave out the details
concentrate on the important interactions
Storyboards
Can be used to explore
Much faster and less
expensive to produce
Can therefore explore
more potential approaches
Storyboards
Can be used to convey
Effective storyboards can
quickly convey information
that would be difficult to
understand in text
Storyboards
Can illustrate
key requirements
and leave open
less important
details of design
Basic Storyboard
Storytelling
Stories have an audience
Other designers, clients, stakeholders,
managers, funding agencies, potential end-users
Setting
Environment
Sequence
What task is illustrated
What leads a person to use a design
What steps are involved
Satisfaction
What is the motivation
What is the end result
What need is satisified
Storytelling
Good stories
Understand audience
Provide context of use
Are well-motivated
Memorable
Evokes a reaction
Evokes empathy
Illustrate experience
Convey emotions
Short and to-the-point
Bad stories
Do not account for audience
Boring or un-engaging
Fantastical or unrealistic
Wrong story for purpose
Too long to hold attention
tl;dr
Elements of a Storyboard
Visual storytelling
5 visual elements
Level of detail
Inclusion of text
Inclusion of people and emotions
Number of frames
Portrayal of time
Scott McCloud
2. Use of Text
Guideline: It is often necessary, but keep it short
2. Use of Text
Guideline: It is often necessary, but keep it short
5. Passage of Time
Guideline: Only use if necessary to understand
Supportive
Competitive
Positive
Reinforcement
Drawing is Hard
http://designcomics.org/
http://www.pdclipart.org/
Tracing Photos
Ron Bird
Comic Presentation
Route Maps
Route Maps
Route Maps
Route Maps
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Mackay-StopAction.mp4
Mackay
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Mackay-StopActionResult.mp4
Mackay
Video Prototypes
May build upon paper prototypes,
existing software, and images of real settings
Narration optional
Narrator explains, actors move or illustrate interaction
Actors perform movements and viewer
expected to understand without voice-over
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Surface-Document-Interaction.mp4
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Surface-Context-Lens.mp4
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Don't-Forget-1.mp4
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Don't-Forget-2.mp4
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Don't-Forget-3.mp4
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Buddy-Map-Backcountry.mp4
Buddy Map
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Consumester.mp4
Consumester
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Pickup.mp4
Pickup
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Graffiti.mp4
Graffiti Karma
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Parksmart.mp4
ParkSmart
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Plantr.mp4
Plantr
Range of Purposes
Illustrating Low-Level Techniques
Microsoft Surface examples convey timing
Illustrate Designs
Focus in this course
High-Level Visions
StarFire, Knowledge Navigator, A Day Made of Glass
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Vision-Sun-Starfire.mp4
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Vision-Apple-Knowledge-Navigator.mp4
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Vision-Corning-A-Day-Made-Of-Glass.mp4
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Mug-Sketch.mp4
http://courses.cs.washington.edu/courses/cse440/videos/videoprototyping/Mug-HiFi.mp4
video
Summary
Think about your audience
Think about your time constraints
Think about how much you want to tell
James Fogarty
Daniel Epstein
Brad Jacobson
King Xia
Tuesday/Thursday
10:30 to 11:50
MOR 234