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GFW (T1rev1) SE U.F.P 24th Century Vessels (TREK Themed)

GFW (T1rev1) SE U.F.P 24th Century Vessels (TREK Themed)

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0% found this document useful (0 votes)
86 views4 pages

GFW (T1rev1) SE U.F.P 24th Century Vessels (TREK Themed)

GFW (T1rev1) SE U.F.P 24th Century Vessels (TREK Themed)

Uploaded by

ghostpanzer1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A themed fleet list for use with GALAXY FLEET WARS Alpha

Standard Edition 1.01 by Andrew C Lawton (2014)

GALAXY FLEET WARS


U.F.P. 24TH CENTURY VESSEL CLASSES & Their Statistic's
Permission granted to copy for personal Game use only. A.c.Lawton 2014.

This file is not for sale.


VESSEL CLASS

VICTORY
POINTS

HULL
CLASS

SHIELD
CLASS

WEAPON
CLASS

SPEED

STARBASE (SB) FLEET HQ


(STARBASE 1 SOL)
STARBASE (SB) SECTOR

147(+50%)**

A+

A+

Fixed

Ftr/Stle x 36* QS, PHT, MOD, SS

A+

A+

Fixed

Ftr/Stle x 24*, QS, PHT, MOD, SS

BATTLE STATION (BAT)


BORDER (K7)
BASE STATION (BS) REGULA 1

125(+50%)**

A+

A+

Fixed

Ftr/Stle x 12*, QS, PHT,, MOD, SS

41

A+(X4)
**
A+(X3)
**
A+(X2)
**
A

Fixed

Ftr/Stle x 8*, SS

DEFENSE SATELLITE (DEF)

30

Fixed

Automated, QS, PHT, MOD

BATTLESHIP (BB) GALAXY

86

4"

BATTLESHIP (BB) SOVERIGN


CLASS (B Refit)
BATTLESHIP (BB) SOVERIGN
CLASS
DREADNOUGHT (DN)
AMBASSADOR CLASS
NEW BATTLE CRUISER (BC)
AKIRA, EXCELSIOR (MKII)
CLASS
OLD BATTLE CRUISER (BC)
EXCELSIOR (MKI) CLASS
BATTLE CRUISER (BC)
NEBULA CLASS
NEW HEAVY CRUISER (CA)
NORWAY, STEAM RUNNER
CLASS
OLD HEAVY CRUISER (CA)
CONSTELLATION CLASS
HOSPITAL CRUISER (HOSP)
OLYMPIC (PASTEUR) CLASS
HEAVY ASSAULT CRUISER
(CAA)
LIGHT CRUISER (CL)
INTREPID (VOYAGER) CLASS
LIGHT ESCORT CRUISER (CLE)
VALIANT (MIRANDA/SOYUZ
REFIT) CLASS
DESTROYER (DD)
SABRE CLASS
DESTROYER ESCORT (DDE)
CUTLASS (SABRE REFIT)
CLASS

118

4"

86

4"

72

4"

74

8"

Ftr/Stle x 6*, OPW, OPS, QS, PHT,


MOD, EBS

64

5"

63

5"

56

6"

Ftr/Stle x 6*, OPW, OPS, PHT,


MOD
Ftr/Stle x 6*, OPW, OPS, PHT,
MOD, SS
Ftr/Stle x 6*, OPW, OPS, QS, PHT,
MOD

44

6"

Ftr/Stle x 6*, OPW, OPS, , PHT

35

6"

55

6"

45

7"

43

7"

Stle x 6*, OPW, OPS, MOD, SS,


MED
Ftr/Stle x 12*, MAV MBP x18.
OPW, OPS, QS, PHT, CARL
Ftr/Stle x 4*, OPW, OPS, QS, PHT,
MOD, SS
Ftr/Stle x 4*, PDFC. OPW, OPS,
PHT, MOD

31

8"

29

8"

147(+50%)**

NOTES

Ftr/Stle x 8* OPW, OPS, QS, PHT,


MOD
Ftr/Stle x 8*, OPW, OPS, QS, PHT,
MOD, PUL (Anti-Borg refit)
Ftr/Stle x 8*, OPW, OPS, QS, PHT,
MOD
Ftr/Stle x 6*, OPW, OPS, QS, PHT,

Ftr/Stle x 4*, OPW, OPS, PHT,


MOD, PUL
Ftr/Stle x 4*, PDFC. OPW, OPS,
PHT, MOD

A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)
VESSEL CLASS

VICTORY
POINTS
42

HULL
CLASS
C

SHIELD
CLASS
C

WEAPON
CLASS
C

SPEED

NOTES

12"

FRIGATE (FF)
NOVA CLASS
FRIGATE (FF)
OBERTH CLASS
ORBITAL SPACEDOCK (ORD)

23

9"

21

9"

Ftr/Stle x 2*, X-Cloak. PDFC. OPW,


OPS, QS, PHT, MOD, EBS
(Anti-Borg)
Ftr/Stle x 2*, OPW, OPS,
PHT,PUL, MOD, SS
Ftr/Stle x 2*, OPW, OPS, MOD, SS

40

A+

Fixed

Repairs 4D6 Extra per End Phase.

MOBILE REPAIR DOCK (MRD)

46

A+

2"

REPAIR TENDER (RT)


SAMSON CLASS
FLEET TUG (FT)
PTOLOMY CLASS
BULK FREIGHTER (BF)
MARU CLASS
LIGHT FREIGHTER (LF)
JENOLAN CLASS
FLEET COURIER (FC)
ORINOCO RUNABOUT (RIO
GRANDE) CLASS
BULK MINING SHIP (BMS)
MONARCHCLASS
FIGHTER (FTR)
PERIGRINE CLASS

18

9"

27

8"

Ftr/Stle x 12*, Repairs 3D6 Extra


per End Phase to any docked
vessels.
Ftr/Stle x 4*, Repairs 2D6 Extra
per End Phase.
Fleet Tug, Can tow any vessel.

17

6"

Cargo.

10

8"

Cargo.

12

17

6"

Cargo. SUB 'C' Class* attack two


salvo No re-arm, QS 'C' class only,
PUL 'E' class only
FRTM mining vessel

F/C

12"

SHUTTLE (STLE)

12"

STEALTH FRIGATE (FFST)


DEFIANT CLASS

One 'C' Class**attack then rearm, QS 'C' class only, PUL 'F' class
only
Carries +3 MBP.

These vessels are all Standard designs for the Federation and should not be altered, When purchased as part
of a Federation fleet they are 15% than the Listed VP.
Notes:
Ftr/Stle = Fighter/Shuttle bays This represents the total number of 'F' Hull Class the ship can carry or recover
and re-arm, The 'F' class Vessels must be purchased with the Admirals scenario VP to be loaded aboard at the
start of a game.
*A Runabouts 'C' Class sub-munitions attack can only be fired as a single attack, but maybe fired into the
vessels Forward, Port or Starboard arc, the vessel carries two salvos and cannot re-arm in game unless a
Starbase is available, then it takes two move phases to re-arm.
**A Fighters one shot 'C' Class sub-munitions attack can only be fired as a single attack, but maybe fired into
the fighters Forward, Port or Starboard arc.
*** Mega- structure (Optional Rule) these vessels are made of multiple "rings" or modules.
To destroy s Mega vessel each ring must be completely destroyed!

In basic each ring add's one more HC layer of HDP to the vessels total HDP.
Each Tier cost the VP Bonus (xx%) listed in the VP Column for the vessel.
The maximum number of tiers is indicated in the HC Column in brackets (x#.

A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)

Each additional tier adds one extra WC and SC so a tier 3 vessel would have 3 primary weapons and 3
shields.
The SDP of all shields is added together and treated as one shield.
When a Mega vessel is reduced to 20% HDP or the vessels last tier (whichever is lower HDP Value) it is
classed as crippled.
For more information see GFW Galactic wars supplement

Cargo - The vessel is worth More VP value to scenario winning conditions if captured, also see Campaigns p76.

The Defiant class Battle Frigate designed purely for war is uncommon
of Starfleet design's who favour multirole Science vessels.

Vessel Abilities - (Advanced game only)


Any vessel may be modified to different roles, how many roles a vessel has only depends on how much a
player will spend on it, bear in mind giving a vessel hundreds of abilities or roles will not make it last longer in
battle, hulls are only so tough (All VP calculation fractions are rounded to the nearest whole number to min 1
VP). overall cost for UFP vessel's is calculated at -15% when selecting standard designs from the UFP vessel list
for a UFP Fleet only.
If building a UFP Vessel using the vessel design rules the following abilities are added to the options available
for UFP vessels and replace the normal rules listed in the Standard edition book.
(MED) Medical/Rescue ship - (Free to UFP) - Vessel gains 25% VP bonus on rescue missions (if towing hulks),
gains the science ship ability free but has its WC Restricted to D class maximum.
(MOD) Modulated Shields - (+50% SVP) The vessels shields re-power at the end of each attack phase rather
than just the turn end phase.
(OPW) Optimized weapons - (+10% HVP) vessel can fire full weapon to fwd half or aft arcs (improves
weapon fire arcs).
(OPS) Optimized Shields - (+10% HVP) vessel has NO shield penetration bonus for rear half arc attacks.
(SC) Scout vessel - (+ 10% HVP) This Vessel may use scout systems (see scout vessel rules p27).
(SS) Science vessel - (+25% HVP) This Vessel may use science systems (see science vessel rules p27).
(PUL) Pulse Beams - (+50% WVP) The Vessel's main weapon system can fire 1d4 times per fire phase when
fired as maximum WC (roll 1d4 (or 1d6 and re-roll 5/6 results if no d4s available) when at short range.

A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)
(PHT) Photon Sub-munitions - ( + 25% WCVP) not to be confused with Bombardment Sub-munitions, More
commonly called Photon torpedo's these weapons are carried by almost all UFP vessels and are capable of
being used in proximity bombardments. UFP Vessels firing at long range receive +1 to hit. when engaging
cloaked vessels the negative modifier for firing at a cloaked vessel is halved and rounded down.
(QS) Quantum Sub-munitions - ( + 25% WCVP) not to be confused with Bombardment Sub-munitions, Almost
all UFP Heavy vessels carry Quantum torpedo's which are more powerful and able to penetrate vessel shields,
UFP Vessels gain +1 to shield penetration at medium and short range only available to 'C' Weapon class or
higher.
(X- CLK) Improved cloaking shield - (+50% SVP) - Vessel may de-cloak, fire and re-cloak immediately(but at -1
to hit). Only available to 'C' Hull class sized vessels or smaller.

Vessel Abilities cost table.


Hull/Weapon/Shield class
Ability
(MED) Medical/Rescue ship
(Free to UFP)
(MOD) Modulated Shields
(+50% SVP)
(OPW) Optimized weapons
(+10% HVP)
(OPS) Optimized shields
(+10% HVP)
(SC) Scout vessel
(+ 10% HVP)
(SS) Science vessel
(25% HVP)
(PUL) Pulse Beams
(+50% WVP)
(PHT) Photon Sub-munitions
( + 25% WVP)
(QS) Quantum Sub-munitions
( + 25% WVP)
(X-CLK) X- Cloak
(+ 100% SVP)

A+
NA

A
NA

B
NA

C
NA

D
NA

E
NA

F
NA

32

16

16

16

NA

NA

NA

A vessel and fleet design app for Pc is also being developed to Speed fleet and vessel design and will be
downloadable from the official website for G.F.W "Fleetdock13" After the websites re-launch as soon as the
app is ready.
This file is not for sale. A.c.Lawton 2014.

The Galaxy Class a hugely expensive class is gradually being phased out in favour of the Newer Sovereign class.

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