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Warhammer Ancient Battles by Cry Havoc - The Italian Wars: 1494-1534 - Milan 1470

What you are holding in your hands is a set of army lists, in period flavour rules and a brief guide to a fascinating period in history, which, sadly is badly documented in English. The development of these lists has so far entailed nearly a year of research and playtesting. Admittedly, this has entailed a certain degree of educated speculation, given that much of the source literature is not available in English (if I had only learned Italian and French). Now, it should be appreciated that during this period, tactics were in a state of flux, with new developments arising. The first major battle, Fornovo, with its cavalry charges, was in many respects a typical Medieval battle, but Ravenna in 1512, showed a whole new set of tactics; mobile artillery, artillery enfilades, assaults on an entrenched position and the use of an experimental gun wagon. This has meant that the development of the in period flavour rules has been something of a challenge, but hopefully, the rules strike the right balance to make them interesting and varied. The astute reader may well comment that the Italian Wars did not formally end until the treaty of Cậteau-Cambiesis in 1559, when France formally surrendered her claims to Milan and Naples; so why then do the lists end in 1534? The simple answer is that 1534 saw the emergence of the Spanish Tercio; I remain dubious that the WAB game mechanism can accurately model this formation. Additionally, from 1543, the Man at Arms began to discard the lance in favour of the new wheel lock pistol. These weapons, could be used either as part of a caracole formation or discharged at point blank range against infantry to create gaps in the line. Again, to simulate these factors would entail more special rules and a great deal of research. That said, the history of the later stages of the Italian Wars is characterised by the marked reluctance of the protagonists to commit to a field battle; in fact, no significant engagement occurs until Ceresole in 1546. I am greatly indebted to those who contributed to the development of these lists; Clive Mcloud for his contributions to the Tudor list and for loaning me his copy of Charles Oman. Dr S Moore for helping with the playtesting, and more importantly, for keeping the tea flowing whilst wargaming (an essential prerequisite for a long gaming session), John ”The Commisar” Kersey for his support. My thanks also to Dave Scully and Ben Osbourne for playtesting and pointing out errors in the text, as can be seen from “The Ben Rule.” And to Tom and Tony Staffard, Andrew and Mathew Dodderidge, my adversary in the “Great Hirsute War”: Guy Bowers, Graham “The Grande Turk” Wallis, the French connection: Mattiu Batiste and Alex Burchel, and finally, all the guys on the Cry Havoc Yahoo Group. Je Lay Empirins George “Father Georgi”Moraitis
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0% found this document useful (0 votes)
474 views3 pages

Warhammer Ancient Battles by Cry Havoc - The Italian Wars: 1494-1534 - Milan 1470

What you are holding in your hands is a set of army lists, in period flavour rules and a brief guide to a fascinating period in history, which, sadly is badly documented in English. The development of these lists has so far entailed nearly a year of research and playtesting. Admittedly, this has entailed a certain degree of educated speculation, given that much of the source literature is not available in English (if I had only learned Italian and French). Now, it should be appreciated that during this period, tactics were in a state of flux, with new developments arising. The first major battle, Fornovo, with its cavalry charges, was in many respects a typical Medieval battle, but Ravenna in 1512, showed a whole new set of tactics; mobile artillery, artillery enfilades, assaults on an entrenched position and the use of an experimental gun wagon. This has meant that the development of the in period flavour rules has been something of a challenge, but hopefully, the rules strike the right balance to make them interesting and varied. The astute reader may well comment that the Italian Wars did not formally end until the treaty of Cậteau-Cambiesis in 1559, when France formally surrendered her claims to Milan and Naples; so why then do the lists end in 1534? The simple answer is that 1534 saw the emergence of the Spanish Tercio; I remain dubious that the WAB game mechanism can accurately model this formation. Additionally, from 1543, the Man at Arms began to discard the lance in favour of the new wheel lock pistol. These weapons, could be used either as part of a caracole formation or discharged at point blank range against infantry to create gaps in the line. Again, to simulate these factors would entail more special rules and a great deal of research. That said, the history of the later stages of the Italian Wars is characterised by the marked reluctance of the protagonists to commit to a field battle; in fact, no significant engagement occurs until Ceresole in 1546. I am greatly indebted to those who contributed to the development of these lists; Clive Mcloud for his contributions to the Tudor list and for loaning me his copy of Charles Oman. Dr S Moore for helping with the playtesting, and more importantly, for keeping the tea flowing whilst wargaming (an essential prerequisite for a long gaming session), John ”The Commisar” Kersey for his support. My thanks also to Dave Scully and Ben Osbourne for playtesting and pointing out errors in the text, as can be seen from “The Ben Rule.” And to Tom and Tony Staffard, Andrew and Mathew Dodderidge, my adversary in the “Great Hirsute War”: Guy Bowers, Graham “The Grande Turk” Wallis, the French connection: Mattiu Batiste and Alex Burchel, and finally, all the guys on the Cry Havoc Yahoo Group. Je Lay Empirins George “Father Georgi”Moraitis
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Milan 1470-1534

In 1396, Giangalleazo Visconti usurped his


uncle, Baranabo, and established himself as the
ruler of Milan. He acquired the title of Duke
from the Holy Roman Emperor and began to
recruit the most accomplished condottieri in
Italy. His ambitions to rule a unified Italy came
to an end when he died prematurely in 1406.
For the next thirty years the Visconti
dominions descended into chaos as the three
sons of Giangalleazo fought amongst each
other for the Duchy. Eventually in 1450,
Francesco Sforza supported by Florence and
Venice seized power and established the Sforza
dynasty.
For much of the 15th century, Milan could
boast a large and well-equipped army,
comprised of condottiori men at arms
employed on a semi-permanent basis, feudal
contingents (comprising the retinues of Sforza
cousins and half brothers) and the permanent
militia: the Provisionati. Milan also embraced
the handgun and later the arquebus, at one
stage one-fifth of the infantry were equipped
with firearms.
During the initial French campaign, Milanese
forces assisted the French, but the success of
the French campaign had alarmed Lodovico,
who now feared the Duke of Orleans
(encamped at Novara and with a claim to the
Duchy of Milan). The Venetians were able to
play upon this fear and persuaded Lodovico to
join the anti-French alliance
With the French army out of Italy, Ludovico
besieged Novarra, with Venetian aid, which
eventually conceded.
Louis XII, inherited the Orelanist claim to the
Duchy of Milan and invaded the Duchy in
1503, conquering the Duchy with the aid of
Venice. Lodovico fled to Vienna where he
obtained aid from his son-in-law the Emperor
Maximillian. Maximillian provided the
financial backing and Lodovico returned to
Milan at the head of a Mercenary army,
containing Swiss, landsknects and Burgundian
men at arms, to recover his Duchy.
Nonetheless, Milan was reacquired by France
and held until the Swiss drove the French out
of Lombardy following their victory at
Novarra. Milan now became a vassal of the

Swiss cantons, with Massimillio Sforza, the


Duke, little more than a Swiss puppet.
In 1515, Francis I recovered Milan, following
the battle of Mariganano.
Early List 1470-1503:
Characters: Up to 25%
Cavalry: 35-75%. You must take at least one
unit of either Armigeri or Feudal Men at Arms
Infantry: Up to 50%. At least one unit with
aequebus/handgun must be taken.
Allies /Mercenaries: Up to 25%. May take
either French or Venetians (but not both), may
take 0-2 units of landsknects and/or 0-2 units
of German Cavalry from the Habsburg list.
Late list 1503-1534:
Characters: Up to 25%
Cavalry: up to 50%, All cavalry choices. You
must take at least one unit of either; Armigeri
or Feudal Men at Arms.
Infantry: Up to 50% At least one unit with
aequebus/handgun must be taken
Allies /Mercenaries: At least 25%. May take
Swiss allies, landsknects from the Habsburg
list, and Burgundian lances from the Habsburg
list.
CHARACTERS

0-1 Army General


Condottieri
Generale
Feudal
Generale

M W
S
8 6

BS

W A

Pts

L
d
9

4 5

120

150

The Condottierii General rides a warhorse and


wears full plate armour, he carries a lance. He
may take barding (+4) or plate barding (+6).
The Feudal Generale rides a warhorse and
wears full plate armour, he carries a lance. He
may take barding (+4) or plate barding (+6).
Special: Army General.

Capi di Guerra
Condottieri

M W
S
4 5

BS

W A

L
d
8

Pts
89

The Condottierii Captain rides a warhorse and


wears full plate armour, he carries a lance. He
may take barding (+4) or plate barding (+6).

One Capi may exchange his lance for the


Army Standard at +25 points.
CAVALRY
Armigeri

M WS

BS

W A

L
d
8

Pts
34

Equipment: if mounted: Lances, Warhorses,


Full plate armour, hand weapons. May take
plate barding(+6) or cloth (+4).
Special: First Charge. May claim a rank bonus
of +1.
One unit may be upgraded to Famiglia Ducale
at +2 points per model, Famiglia have WS5.
Each unit may be made Lanze Spezzata at +1
points per model. Lanze Spezzata are veterans.
Feudal Men at arms
Feudal

M WS

BS

W A

L
d
8

Pts
32

Equipment: Full Plate armour, lance,


warhorses. First Charge. Impetuous. May take
plate barding(+6) or cloth (+4).
Feudal Serjeants
Serjeant

M WS

BS

W A

L
d
7

Pts
20

Serjeants have heavy armour, and thrusting


spears. May Take Partial Plate Armour (+2),
Mounted Crossbow
M W
S
8 2

Crossbow

BS

W A

L
d
6

Pts
14

Equipped with light crossbows. May have light


armour, (+2). Mounted crossbow are
Skirmishers, Every second unit may replace
their crossbow with arquebus.
One unit may be upgraded to Guard at (+2),
the Guard are Veterans and have Ld 7

INFANTRY
Militia:
Militia

M WS

BS

W A

L
d
6

Pts

Militia

M WS

BS

W A

L
d
6

Pts
8

Equipped with handgun, light armour and hand


weapons. May take Field Fortifications at
+20 points per unit. May be designated as
Open Order (free)
Swordsman
0.1 per 1,000 points
Sworsdm
an

M WS

BS

W A

L
d
7

Pts
8

Equipment: swords and bucklers.


Open order. May have light armour at (+2) or
heavy armour at (+3). They may take javelins
at (+1).
Special: Swordsmanship: the swordsman are
adept at using their swords and shields to parry
blows, in close combat their bucklers give a
basic save of 5+, rather than the normal 6+.
This can be combined with either light or
heavy armour.
Provisionati
Provisiona
ti

M WS

BS

W A

L
d

Pts

Provisionati wear light armour and carry


either; a large shield and thrusting spear (+4),
or a crossbow (+3) or an arquebus (+3).
Provisionati with an arquebus may tale
halbards (+2). Arquebus equipped Provisionati
may be open order (free)
Condotta Spearmen
Condotta

M WS

BS

W A

L
d
7

Pts
11

Are equipped with spear, large shield and light


armour. May exchange their spears and large
shields for pikes in which case they become a
medieval pike phalanx.

Skirmishers
May be Equipped with spear, large shield and
light armour at (+4) points. Or may carry
crossbows and light armour (+4). Militia with
spear and large shield may only count a rank
bonus of +2 on the turn in which they charge.
Militia with Crossbow may be open order
(free) or skirmishers (free).

Skirmishers carry light crossbows, they may


take either crossbows (+2) or handguns (+2).

Militia Schioppetto

Artillery:

M
Skirmish

W
S
3

B
S
3

W A

1 1

L
D
6

Pts
6

May take 1 artillery piece per 1,000 points at


50 points per gun. Each gun may have up two
extra crewmen at +10 per crew.

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