Gates and How To Build Them
Gates and How To Build Them
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Navigation
Logic gates are redstone circuits that give a different output based on their own
rules. For example, the output from an AND gate will only be active (turned on)
when both its inputs are active.
NOT gates
A NOT gate will invert the input it gets. So if you connect the input with a lever,
turning the lever on will cause the NOT gate to output a signal that is turned off.
AND gates
An AND gate takes 2 inputs and will only send out an active signal if both inputs
have been activated. So if youve connected both inputs to a lever, turning on
just 1 lever will not activate the mechanism connected to the AND gates output.
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NAND gates
A NAND gate is basically the NOT gate equivalent of the AND gate. Instead of
sending an active signal when both its inputs are active, the NAND gate will
deactivate the signal its sending out. Turning on just 1 level will not deactivate
the mechanism connected to the NAND gates output.
OR gates
This is very easy to figure out by just looking at the picture. If any of the inputs
are turned on, the mechanism connected to them will also turn on. Only when
all of the inputs have been turned off will the mechanism turn off.
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NOR gates
The NOR gate is almost the exact opposite of the OR gate. If any of the inputs
are turned on, the mechanism connected to them will turn off. Only when all of
the inputs have been turned off will the mechanism turn on.
XOR gates
The XOR gate will only send out an active signal when only 1 of its inputs is
active (when both inputs are different). If both its inputs are active or
deactivated, the mechanism connected to the XOR gate will also be
deactivated.
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XNOR gates
The XNOR gate will only send out an active signal when both its inputs are the
same (on or off). If just one of the inputs is active, the mechanism connected to
the XNOR gates output will deactivate.
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Implies gates
The implies gate is a bit tricky to fully understand. You can see it as a master
switch and a child switch. In the example below, lever A is the master switch.
Turning A on will deactive the piston, turning it off will activate the piston.
However, as long as lever A is turned off, lever B will not function. Once lever A
has been activated, lever B can turn the piston on and off.
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In the picture above weve added another piston. As long as lever B is turned
off, lever A can turn both pistons on and off at the same time. But when lever B
is turned on, lever A can only turn piston 1 on and off. The old rules for lever B
are still true. Lever B can only turn piston 2 on and off, but only if lever A is
turned on.
General Guides
Abandoned Mineshafts
Biomes
Blocks
Brewing
Controls
Crafting
Day/Night Cycle
Dungeons
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Fighter Jet
Furniture
Hidden Doors
Install Mods
Latches
Large Trees
Logic Gates
Make Texture Packs
Mansions
Massive Wings
Monostable Circuits
Pixel Art
Roads
Ships
Small Trees
Tanks
TNT Traps
Watermill
Windmill
Viking Ships
UFO
Building Styles
Fairy
Japanese
Medieval
Mediterranean
Middle Eastern
Ruins
Viking
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