Application Layer
CS 3516 Computer Networks
2: Application Layer
Chapter 2: Application Layer
learn about protocols
Goals:
conceptual,
implementation
aspects of network
application protocols
transport-layer
service models
client-server
paradigm
peer-to-peer
paradigm
Some network apps
by examining popular
application-level
protocols
HTTP
FTP
SMTP / POP3 / IMAP
DNS
programming network
applications
socket API
e-mail
web
instant messaging
remote login
P2P file sharing
multi-user network
games
streaming stored video
clips
social networks
voice over IP
real-time video
conferencing
f
g
grid computing
Creating a Network App
Write programs that
Chapter 2: Application layer
application
transport
network
data link
physical
run on (different) end
communicate over network
e.g., web server software
communicates
commun
cates with
w th browser
software
2.1 Principles of
network applications
2.2 Web and HTTP
2.3 FTP
2.4 Electronic Mail
2.5 DNS
systems
No need to write software
for network-core devices
Network-core devices do
not run user applications
applications on end systems
allows for rapid app
development, propagation
application
transport
network
data link
physical
application
transport
network
data link
physical
2.6 P2P applications
2.7 Socket programming
with UDP
2.8 Socket p
programming
g
g
with TCP
SMTP, POP3, IMAP
Client-server Architecture
Application architectures
server:
Client-server (CS)
always-on host
permanent IP address
server farms for scaling
Including data centers / cloud computing
Peer-to-peer (P2P)
Hybrid of client-server and P2P
clients:
communicate with server
may be intermittently
connected
may have dynamic IP
addresses
do not communicate
directly with each other
client/server
Server Example - Google Data
Centers
Pure P2P Architecture
Estimated cost of data center: $600M
Google spent $2.4B in 2007 on new data
centers
Each data center uses 50-100 megawatts
g
of power
no always-on server
arbitrary end systems
directly communicate peer-peer
peers are intermittently
connected and change IP
addresses
Highly scalable but
difficult to manage
Hybrid of Client-server and P2P
E.g. Skype
E.g. Instant messaging
voice-over-IP P2P application
centralized server: finding address of
remote party
client-client connection: often direct (not
through server)
chatting between two users is P2P
centralized service: client presence
detection/location
user registers its IP address with central
server when it comes online
user contacts central server to find IP
Processes Communicating
Process: program running
within a host.
Within same host, two
processes communicate
using
g inter-process
p
communication (defined
by OS).
Processes in different
hosts communicate by
exchanging messages
Client process: process
that initiates
communication
Server process: process
that waits to be
contacted
Note: applications with
P2P architectures have
client processes &
server processes
addresses of buddies
Addressing Processes
Sockets
Process sends/receives
messages to/from its
socket
Socket analogous to door
sending
g process
p
shoves
message out door
sending process relies on
transport infrastructure
on other side of door which
brings message to socket
at receiving process
host or
server
host or
server
process
controlled by
app developer
process
socket
socket
TCP with
buffers,
variables
Internet
TCP with
buffers,
variables
To receive messages,
process must have
identifier
Host device has unique
32-bit IP address
Exercise: use ipconfig
from command prompt to
get your IP address
(Windows)
controlled
by OS
Types of messages
exchanged,
e.g., request, response
Message syntax:
Message semantics
what fields in messages &
how fields are delineated
meaning of information in
fields
Public-domain protocols:
Defined in RFCs
allows for
interoperability
e.g., HTTP,
HTTP SMTP,
SMTP
BitTorrent
Proprietary protocols:
e.g., Skype, ppstream
Rules for when and how
processes send &
respond to messages
Data loss
Throughput
Time Sensitive
file transfer
e-mail
Web documents
real time audio/video
real-time
no loss
no loss
no loss
l
loss-tolerant
t l
t
no
no
no
yes 100s
yes,
100 s msec
stored audio/video
interactive games
instant messaging
loss-tolerant
loss-tolerant
no loss
elastic
elastic
elastic
di 5kb
5kbps-1Mbps
1Mb
audio:
video:10kbps-5Mbps
same as above
few kbps up
elastic
yes, few secs
yes, 100s msec
yes and no
Q: does IP address of
host on which process
runs suffice for
identifying the process?
A: No, many processes
can be running on
same
Identifier includes both
IP address and port
numbers associated with
process on host.
Example port numbers:
HTTP server: 80
Mail server: 25
What Transport Service Does an App
Need?
Data loss
some apps (e.g., audio) can
tolerate some loss
other apps (e.g., file
transfer, telnet) require
100% reliable data
t
transfer
f
Timing
some apps (e.g.,
Internet telephony,
interactive games)
require low delay to be
effective
Transport Service Requirements of Common
Apps
Application
API: (1) choice of transport protocol; (2) ability to
fix a few parameters (see Sockets slide deck)
App-layer Protocol Defines
Throughput
some apps (e.g.,
multimedia) require
minimum amount of
throughput to be
effective
th apps (elastic
( l ti apps)
)
other
make use of whatever
throughput they get
Security
encryption, data integrity,
Internet Transport Protocols Services
TCP service:
connection-oriented: setup
required between client and
server processes
reliable transport between
sending
di and
d receiving
i i process
flow control: sender wont
overwhelm receiver
congestion control: throttle
sender when network
overloaded
does not provide: timing,
minimum throughput
guarantees, security
UDP service:
unreliable data transfer
between sending and
receiving process
does not provide:
connection setup,
setup
reliability, flow control,
congestion control, timing,
throughput guarantee, or
security
Q: why bother? Why is
there a UDP?
Internet Apps: Application, Transport Protocols
Application
e-mail
remote terminal access
Web
fil ttransfer
file
f
streaming multimedia
Internet telephony
Chapter 2: Application layer
Application
layer protocol
Underlying
transport protocol
SMTP [RFC 2821]
Telnet [RFC 854]
HTTP [RFC 2616]
FTP [RFC 959]
HTTP (eg Youtube),
RTP [RFC 1889]
SIP, RTP, proprietary
(e.g., Skype)
TCP
TCP
TCP
TCP
TCP or UDP
2.1 Principles of
network applications
2.2 Web and HTTP
2.3 FTP
2.4 Electronic Mail
typically UDP
2.5 DNS
Web and HTTP
HTTP Overview (continued)
Webs application layer
protocol
client/server
li t/
model
d l
client: browser that
requests, receives,
displays Web objects
server: Web server
sends objects in
response to requests
PC running
Explorer
Server
running
Apache Web
server
Mac running
Navigator
path name
host name
client initiates TCP
connection (creates socket)
to server, port 80
server accepts TCP
connection
ti from
f
client
li t
HTTP messages (applicationlayer protocol messages)
exchanged between browser
(HTTP client) and Web
server (HTTP server)
TCP connection closed
SMTP, POP3, IMAP
HTTP: hypertext
transfer protocol
www.someschool.edu/someDept/pic.gif
2.6 P2P applications
2.7 Socket programming
with UDP
2 8 Socket programming
2.8
with TCP
HTTP Overview
First some jargon
Web page consists of objects
Object can be HTML file, JPEG image, Java
applet, audio file,
Web
W b page consists
i t of
f base
b
HTML
HTML-file
fil which
hi h
includes several referenced objects
Each object is addressable by a URL
Example URL:
Uses TCP:
HTTP connections
HTTP is stateless
server maintains no
information about
past client requests
aside
Protocols that maintain
state are complex!
past history (state) must
be maintained
if server/client crashes,
their views of state may
be inconsistent, must be
reconciled
Nonpersistent HTTP
At most one object is
sent over a TCP
connection.
Persistent HTTP
Multiple objects can
be sent over single
TCP connection
between client and
server.
Nonpersistent HTTP
Suppose user enters URL
(contains text,
references to 10
jpeg images)
Nonpersistent HTTP (cont.)
4. HTTP server closes TCP
www.someSchool.edu/someDepartment/home.index
5. HTTP client receives response
1a. HTTP client initiates TCP
connection to HTTP server
(process) at
www.someSchool.edu on port 80
2. HTTP client sends HTTP
request message (containing
URL) into TCP connection
socket. Message indicates that
client wants object
someDepartment/home.index
1b. HTTP server at host
www.someSchool.edu waiting
for TCP connection at port 80.
accepts connection, notifying
client
connection.
message containing html file,
displays html. Parsing html
file, finds 10 referenced jpeg
objects
1-5 repeated for each
time 6. Steps
of 10 jpeg objects
3. HTTP server receives request
message, forms response
message containing requested
object, and sends message
into its socket
time
Nonpersistent HTTP: Response time
Definition of RTT: time for
a small packet to travel
from client to server
and back.
Response time:
one RTT to initiate TCP
connection
one RTT for HTTP
request and first few
bytes of HTTP response
to return
file transmission time
total = 2RTT+transmit time
initiate TCP
connection
RTT
requestt
file
time to
transmit
file
RTT
file
received
time
time
HTTP request message
Persistent HTTP
Persistent HTTP
Nonpersistent HTTP issues:
requires 2 RTTs per object server leaves connection
open after sending
OS overhead for each TCP
response
connection
HTTP messages
browsers often open parallel subsequent
between same
TCP connections to fetch
client/server sent over
referenced objects
open connection
client sends requests as
soon as it encounters a
referenced object
as little as one RTT for all
the referenced objects
HTTP request message: general format
two types of HTTP messages: request, response
HTTP request message:
ASCII (human-readable format)
request
q
line
(GET, POST,
HEAD commands)
GET /somedir/page.html HTTP/1.1
Host: www.someschool.edu
User-agent: Mozilla/4.0
header Connection: close
lines Accept-language:fr
Carriage return,
line feed
indicates end
of message
(extra carriage return, line feed)
Uploading form input
Post method:
Web page often
includes form input
Input
p is uploaded
p
to
server in entity body
URL method:
Uses GET method
Input is uploaded in
URL field of request
line:
www.somesite.com/animalsearch?monkeys&banana
HTTP response message
status line
(protocol
status code
status phrase)
header
lines
data, e.g.,
requested
HTML file
HTTP/1.1 200 OK
Connection close
Date: Thu, 06 Aug 1998 12:00:15 GMT
Server: Apache/1.3.0 (Unix)
Last-Modified:
Last
Modified: Mon
Mon, 22 Jun 1998 ...
Content-Length: 6821
Content-Type: text/html
data data data data data ...
Method types
HTTP/1.0
GET
POST
HEAD
asks server to leave
requested object out of
response
HTTP/1.1
GET, POST, HEAD
PUT
uploads
up a f
file in
n entity
nt ty
body to path specified
in URL field
DELETE
deletes file specified in
the URL field
HTTP response status codes
In first line in server->client response message.
A few sample codes:
200 OK
request succeeded, requested object later in this message
301 Moved Permanently
requested object moved, new location specified later in
this message (Location:)
400 Bad Request
request message not understood by server
404 Not Found
requested document not found on this server
505 HTTP Version Not Supported
Trying out HTTP (client side) for yourself
1. Telnet to your favorite Web server:
telnet cis.poly.edu 80
Opens TCP connection to port 80
(default HTTP server port) at cis.poly.edu.
Anything typed in sent
to port 80 at cis.poly.edu
2. Type in a GET HTTP request:
GET /~ross/ HTTP/1.1
Host: cis.poly.edu
By typing this in (hit carriage
return twice), you send
this minimal (but complete)
GET request to HTTP server
3. Look at response message sent by HTTP server!
User-server State: Cookies
Example:
Susan always access
Internet always from PC
visits specific e1) cookie header line of
commerce site for first
HTTP response message
time
2) cookie header line in
HTTP request message when initial HTTP
3) cookie file kept on
requests arrives at site,
users host, managed by
site creates:
users browser
4) back-end database at
unique ID
Web site
entry in backend
database for ID
Many major Web sites
use cookies
Four components:
Cookies: keeping state (cont.)
client
ebay 8734
cookie file
usual http request msg
usual http response
Set-cookie: 1678
ebay 8734
amazon 1678
usual http request msg
cookie: 1678
usual http response msg
one week later:
entry
cookiespecific
action
access
usual http request msg
cookie: 1678
usual http response msg
How to keep state:
protocol endpoints: maintain state
at sender/receiver over multiple
transactions
cookies: http messages carry
state
backend
database
cookiespectific
action
Web caches (proxy server)
More About Web Caching
Goal: satisfy client request without involving origin server
user sets browser:
Web accesses via
cache
browser sends all
HTTP requests to
cache
origin
server
Proxy
server
client
object in cache: cache
returns object
else cache requests
object from origin
server, then returns
object to client
client
Consequences
origin
servers
utilization on LAN = 15%
utilization on access link = 100%
total delay = Internet delay +
access delay + LAN delay
= 2 sec + minutes (congested) +
milliseconds
public
Internet
origin
servers
possible solution
increase bandwidth of access
link to, say, 100 Mbps
public
Internet
consequence
15 Mbps
1
b
access link
institutional
network
Why Web caching?
Reduce response time
for client request
Reduce traffic
ff on an
institutions access
link.
Internet dense with
caches: enables poor
content providers to
effectively deliver
content (but so does
P2P file sharing)
Caching Example (cont)
Assumptions
average object size =
1,000,000 bits
avg. request rate from
institutions browsers to origin
servers = 15/sec
delay from institutional router
to any origin server and back
to router = 2 sec
Cache acts as both
client and server
Typically cache is
installed by ISP
(university, company,
residential ISP)
origin
server
Caching Example
aside
Cookies and privacy:
cookies permit sites to
learn a lot about you
you may supply name
and e-mail to sites
What cookies can bring:
authorization
shopping carts
recommendations
user session state
(Web e-mail)
Amazon server
creates ID
1678 for user create
access
ebay 8734
amazon 1678
Cookies (continued)
server
100 Mbps LAN
institutional
cache
utilization on LAN = 15%
utilization on access link = 15%
Total delay = Internet delay +
access delay + LAN delay
= 2 sec + msecs + msecs
BUToften a costly upgrade
100 Mbps
b
access link
institutional
network
100 Mbps LAN
institutional
cache
Caching - Conditional GET
Caching example (cont)
possible solution: install
cache
public
Internet
suppose hit rate is 0.4
consequence
40% requests will be
y
satisfied almost immediately
60% requests satisfied by
origin server
utilization of access link
reduced to 60%, resulting in
negligible delays (say 10
msec)
total avg delay = Internet
delay + access delay + LAN
delay = .6*(2.01) secs +
.4*milliseconds < 1.4 secs
origin
servers
15 Mbps
1
b
access link
institutional
network
100 Mbps LAN
institutional
cache
2.1 Principles of
network applications
2.2 Web and HTTP
2.3 FTP
2.4 Electronic Mail
2.6 P2P applications
2.7 Socket programming
with UDP
2.8 Socket programming
with TCP
SMTP, POP3, IMAP
SSN, name, passport #
IP address (32 bit) used for addressing
datagrams
name, e.g.,
www.yahoo.com - used
by humans
Q: map between IP
addresses and name?
HTTP response
object
not
modified
HTTP/1.0
304 Not Modified
If-modified-since:
<date>
server: response
contains no object if
cached copy is up-todate:
HTTP request msg
If-modified-since:
<date>
object
modified
HTTP response
HTTP/1.0 200 OK
Chapter 2: Application layer
2.1 Principles of
network applications
2.2 Web and HTTP
2.3 FTP
2.4 Electronic Mail
2.5 DNS
Domain Name System:
distributed database
application-layer protocol
implemented in hierarchy of
many name servers
host,
h
t routers,
t
name servers to
t
communicate to resolve names
(address/name translation)
note: core Internet
function, implemented as
application-layer protocol
complexity at networks
edge
2.6 P2P applications
2.7 Socket programming
with UDP
2.8 Socket programming
with TCP
SMTP, POP3, IMAP
DNS: Domain Name System
Internet hosts, routers:
If-modified-since:
<date>
<data>
2.5 DNS
People: many identifiers:
HTTP request msg
HTTP/1.0 304 Not
Modified
Chapter 2: Application layer
server
Goal: dont send object cache
if cache has up-to-date
cached version
cache: specify date of
cached copy in HTTP
request
DNS
DNS services
hostname to IP
address translation
host aliasing
Aliases,, where canonical
name is real name
mail server aliasing
load distribution
replicated Web
servers: set of IP
addresses for one name
Why not centralize DNS?
single point of failure
traffic volume
distant centralized
database
maintenance
doesnt scale!
Distributed, Hierarchical Database
com DNS servers
yahoo.com
DNS servers
org DNS servers
amazon.com
DNS servers
edu DNS servers
poly.edu
umass.edu
DNS serversDNS servers
pbs.org
DNS servers
Client wants IP for www.amazon.com; 1st approx:
client queries a root server to find .com DNS server
client queries .com DNS server to get amazon.com
DNS server
client queries amazon.com DNS server to get IP
address for www.amazon.com
TLD and Authoritative Servers
Top-level domain (TLD) servers:
Responsible for com, org, net, edu, etc, and
all top-level country domains uk, fr, ca, jp
Network Solutions maintains servers for com
TLD
Educause for edu TLD
Authoritative DNS servers:
Organizations DNS servers, providing
authoritative hostname to IP mappings for
organizations servers (e.g., Web, mail).
Can be maintained by organization or service
provider
DNS name
resolution example
root DNS server
Host at cis.poly.edu
wants IP address for
contacted server
replies with name of
server to contact
I dont know this
name, but ask this
server
TLD DNS server
4
gaia.cs.umass.edu
Iterated query
query:
5
local DNS server
dns.poly.edu
DNS: Root Name Servers
Root DNS Servers
Contacted by local name server that can not resolve name
Root name server:
Contacts authoritative name server if name mapping not known
Gets mapping
Returns mapping to local name server
a Verisign,
Verisign Dulles,
Dulles VA
c Cogent, Herndon, VA (also LA)
d U Maryland College Park, MD
g US DoD Vienna, VA
h ARL Aberdeen, MD
j Verisign, ( 21 locations)
e NASA Mt View, CA
f Internet Software C. Palo Alto,
cis.poly.edu
i Autonomica, Stockholm (plus
28 other locations)
m WIDE Tokyo (also Seoul,
Paris, SF)
CA (and 36 other locations)
13 root name
servers worldwide
b USC-ISI Marina del Rey, CA
l ICANN Los Angeles, CA
Local Name Server
Does not strictly belong to hierarchy
Each ISP (residential ISP, company,
university) has one
Also called default
default name server
server
You can run one in your home/dorm!
When host makes DNS query, query is sent
to its local DNS server
Acts as proxy, forwards query into
hierarchy
DNS name
resolution example
Recursive query:
root DNS server
Puts burden of name
7
resolution on
contacted name
server
Heavy load?
local DNS server
dns.poly.edu
1
requesting host
k RIPE London (also 16 other locations)
3
6
TLD DNS server
authoritative DNS server
dns.cs.umass.edu
requesting host
authoritative DNS server
dns.cs.umass.edu
cis.poly.edu
gaia.cs.umass.edu
DNS: caching and updating records
Once (any) name server learns mapping, it caches
mapping
Cache entries timeout (disappear) after some
time
TLD servers typically
yp
y cached in local name
servers
Thus root name servers not visited often
Originally thought DNS names quite static, but
increasingly not so update/notify mechanisms
under design by IETF
DNS Records
DNS: distributed db storing resource records (RR)
RR format: (name,
Type=A
name is domain (e.g.
foo.com)
value is hostname of
authoritative name
server for this domain
DNS protocol, messages
Type=MX
value is name of mailserver
associated with name
Additional helpful
info that may be used
Chapter 2: Application layer
Register name networkuptopia.com at DNS registrar
(e.g., Network Solutions)
2.1 Principles of
network applications
2.2 Web and HTTP
2.3 FTP
2.4 Electronic Mail
2.5 DNS
(networkutopia.com, dns1.networkutopia.com, NS)
(dns1.networkutopia.com, 212.212.212.1, A)
value is canonical name
Records for
authoritative servers
Example: new startup Network Utopia
provide names
names, IP addresses of authoritative name server
(primary and secondary)
registrar inserts two RRs into .com TLD server:
servereast.backup2.ibm.com
Resource records in
p
to q
query
y
response
Inserting records into DNS
name is alias name for some
canonical (the real) name
www.ibm.com is really
Name, type fields
for a query
msg header
How do people get IP address of your Web site?
How do they send you email?
DNS protocol, messages
DNS protocol : query and reply messages, both with
same message format
Type=CNAME
Type=NS
RFC 2136: http://www.ietf.org/rfc/rfc2136.txt
identification: 16 bit #
for query, reply to query
uses same #
flags:
query or reply
recursion desired
recursion available
reply is authoritative
name is hostname
value is
i IP address
dd
value, type, ttl)
2.6 P2P applications
2.7 Socket programming
with UDP
2.8 Socket programming
with TCP
SMTP, POP3, IMAP
Create authoritative server Type A record for
www.networkuptopia.com; Type MX record for
networkutopia.com for mail
10
Pure P2P Architecture
File Distribution: Client-Server vs P2P
Question : How much time to distribute file
from one server to N peers?
no always-on server
Arbitrary end systems
directly communicate peer-peer
Peers are intermittently
connected and change IP
addresses
u1
us
d1
u2
ui: peer i upload
bandwidth
d2
di: peer i download
bandwidth
File, size F
Three topics:
dN
File distribution
Searching for information
Case Study: Skype
Network (with
abundant bandwidth)
uN
File Distribution Time: Client-Server
Server
Server sequentially
us: server upload
bandwidth
Server
u1 d1 u2
sends N copies:
NF/us time
Client i takes F/di
time to download
us
dN
File Distribution Time: P2P
d2
Network (with
abundant bandwidth)
uN
Server
Server must send one
copy: F/us time
Client i takes F/di time
to download
NF bits must be
downloaded (aggregate)
F
us
dN
u1 d1 u2
d2
Network (with
abundant bandwidth)
uN
Fastest possible upload rate: us + sum ui
Time to distribute F
to N clients using = d = max { NF/u , F/min(d ) }
cs
s
i
client-server approach
i
dP2P = max { F/us, F/min(di), NF/(us + ui) }
i
increases linearly in N
(for large N)
Client-Serer vs P2P: Example
File Distribution: BitTorrent
Client upload rate = u, F/u = 1 hour, us = 10u, dmin us
Minimum Distributtion Time
P2P
Client-Server
torrent: group of
peers exchanging
chunks of a file
tracker: tracks peers
participating in torrent
3.5
2.5
2
obtain list
of peers
1.5
1
trading
chunks
0.5
0
0
10
15
20
25
30
35
peer
11
BitTorrent (2)
BitTorrent (1)
File divided into 256KB chunks
Peer joining torrent:
Has no chunks, but will accumulate them over time
Registers
R i t
with
ith tracker
t k to
t gett list
li t of
f peers, connects
t
to subset of peers (neighbors)
While downloading, peer uploads chunks to other peers
Peers may come and go
Once peer has entire file, it may (selfishly) leave or
(altruistically) remain
BitTorrent: Tit-for-tat
(1) Alice optimistically unchokes Bob
(2) Alice becomes one of Bobs top-four providers; Bob reciprocates
(3) Bob becomes one of Alices top-four providers
Pulling Chunks
At any given time,
different peers have
different subsets of
file chunks
Periodically, a peer
(Alice) asks each
neighbor for list of
chunks that they have
Alice sends requests
for her missing chunks
rarest first
Sending Chunks: tit-for-tat
Alice sends chunks to four
neighbors currently
sending her chunks at the
highest rate
Re evaluate top 4 every
Re-evaluate
10 secs
Every 30 secs: randomly
select another peer,
starts sending chunks
- Newly chosen peer may
join top 4 (5 total)
- optimistically unchoke
-
Distributed Hash Table (DHT)
DHT = distributed P2P database
Database has (key, value) pairs;
key: ss number; value: human name
key:
k
content type; value:
l
IP address
dd
Peers query DB with key
DB returns values that match the key
Peers can also insert (key, value) peers
With higher upload rate,
can find better trading
partners & get file faster!
DHT Identifiers
Assign integer identifier to each peer in range
[0,2n-1]
Each identifier can be represented by n bits
Require
q
each key
y to be an integer
g in same range
g
To get integer keys, hash original key
e.g., key = h(Led Zeppelin IV)
This is why they call it a distributed hash table
How to Assign Keys to Peers?
Central issue:
Assigning (key, value) pairs to peers
Rule: assign key to the peer that has the
closest
l s st ID
Convention in lecture: closest is the
immediate successor of the key
Ex: n=4; peers: 1,3,4,5,8,10,12,14;
key = 13, then successor peer = 14
key = 15, then successor peer = 1
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Circle DHT (2)
Circular DHT (1)
1
O(N) messages
on avg to resolve
query, when there
are N peers
15
4
12
I am
0011
1110
0100
1110
1110
1100
Each peer only aware of immediate
1110
Define closest
as closest
successor
successor and predecessor.
Overlay network
Circular DHT with Shortcuts
1
1110
1010
3
4
4
12
5
10
Each peer keeps track of IP addresses of
predecessor, successor, short cuts.
Reduced from 6 to 2 messages.
Possible to design shortcuts so O(log N) neighbors,
O(log N) messages in query
Skype clients (SC)
Inherently P2P: pairs
of users communicate
Proprietary
Skype
login server
application-layer
protocol (inferred via
reverse engineering)
Hierarchical overlay
with Super Nodes
(SNs)
Index maps usernames
to IP addresses;
distributed over SNs
Supernode
(SN)
To handle peer churn, require
each peer to know IP address
of its two successors.
Each peer periodically pings its
two successors to see if still alive
5
10
Peer 5 abruptly leaves
Peer 4 detects; makes 8 its immediate successor;
asks 8 who its immediate successor is; makes 8s
immediate successor its second successor.
What if peer 13 wants to join?
P2P Case study: Skype
1000
Peer Churn
15
15
12
0101
1110
Whos resp
for key 1110?
Whos resp
for key 1110 ?
1111
5
10
0001
Peers as Relays
Problem when both
Alice and Bob are
behind NATs.
NAT prevents outside
peer from initiating call
to insider peer
Solution:
Using Alices and Bobs
SNs, Relay is chosen
Each peer initiates
session with relay
Peers can now
communicate through
NATs via relay
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Chapter 2: Summary
Chapter 2: Application layer
2.1 Principles of
network applications
2.2 Web and HTTP
2.3 FTP
2.4 Electronic Mail
2.5 DNS
SMTP, POP3, IMAP
2.6 P2P applications
2.7 Socket programming
with UDP
2.8 Socket programming
with TCP
(See Sockets slide deck)
Study of network apps now complete!
Application architectures
client-server
P2P
hybrid
Application service
requirements:
specific protocols:
-
HTTP
DNS
P2P: BitTorrent, Skype
socket programming
reliability, bandwidth,
delay
Internet transport
service model
connection-oriented,
reliable: TCP
unreliable, datagrams: UDP
Chapter 2: Summary
Learned about protocols
Typical request/reply
message exchange:
client requests info or
service
server responds with
data, status code
Message formats:
headers: fields giving
info about data
data: info being
communicated
Important themes:
- control vs data msgs
- in-band, out-of-band
- centralized
t li d vs
decentralized
- stateless vs stateful
- reliable vs unreliable
msg transfer
- complexity at network
edge
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