Defining A Computer Network:: Chapter One Introduction To Computer Networks
Defining A Computer Network:: Chapter One Introduction To Computer Networks
In September 1940 George Stibitz used a teletype machine to send instructions for a problem set from
his Model at Dartmouth College in New Hampshire to his Complex Number Calculator in New York and
received results back by the same means. Linking output systems like teletypes to computers was an
interest at the Advanced Research Projects Agency (ARPA) when, in 1962, J.C.R. Licklider was hired and
developed a working group he called the "Intergalactic Network", a precursor to the ARPANet.
In 1964, researchers at Dartmouth developed the Dartmouth Time Sharing System for distributed users
of large computer systems. The same year, at MIT, a research group supported by General Electric and
Bell Labs used a computer DEC's to route and manage telephone connections.
Throughout the 1960s Leonard Kleinrock, Paul Baran and Donald Davies independently conceptualized
and developed network systems which used datagrams or packets that could be used in a network
between computer systems.
1965 Thomas Merrill and Lawrence G. Roberts created the first wide area network (WAN).
The first widely used PSTN switch that used true computer control was the Western Electric introduced
in 1965.
In 1969 the University of California at Los Angeles, SRI (in Stanford), University of California at Santa
Barbara, and the University of Utah were connected as the beginning of the ARPANET network using 50
kbit/s circuits. Commercial services using X.25 were deployed in 1972, and later used as an underlying
infrastructure for expanding TCP/IP networks.
Computer networks, and the technologies needed to connect and communicate through and between
them, continue to drive computer hardware, software, and peripherals industries. This expansion is
mirrored by growth in the numbers and types of users of networks from the researcher to the home
user.
Today, computer networks are the core of modern communication. All modern aspects of the Public
Switched Telephone Network (PSTN) are computer-controlled, and telephony increasingly runs over the
Internet Protocol, although not necessarily the public Internet. The scope of communication has
increased significantly in the past decade, and this boom in communications would not have been
possible without the progressively advancing computer network.
Resource sharing and communication are two principal reasons of building and using computer
networks .
-Electronic Mail
- Web-browsing
-Digital libraries
- Video-on-Demand
- File Transfer
- E-commerce
Networking methods :
One way to categorize computer networks is by their geographic scope, although many real-world
networks interconnect Local Area Networks (LAN) via Wide Area Networks (WAN) and wireless networks
(WWAN). These three (broad) types are:
1. Single-service servers
2. Print server
The server performs one task such as file server, while other servers can not only perform in the
capacity of file servers and print servers, but also can conduct calculations and use them to provide
information to clients (Web/Intranet Server). Computers may be connected in many different ways,
including Ethernet cables, Wireless networks, or other types of wires such as power lines or phone lines.
The ITU-T G.hn standard is an example of a technology that provides high-speed (up to 1 Gbit/s) local
area networking over existing home wiring (power lines, phone lines and coaxial cables).
A Wide Area Network involves communication through the use of a wide range of different
technologies. These technologies include Point-to-Point WANs such as Point-to-Point Protocol (PPP) and
High-Level Data Link Control (HDLC), Frame Relay, ATM (Asynchronous Transfer Mode) and Sonet
(Synchronous Optical Network). The difference between the WAN technologies is based on the
switching capabilities they perform and the speed at which sending and receiving bits of information
(data) occur.
For more information on WANs, see Frame Relay, ATM and Sonet.
Wireless networks (WLAN, WWAN):
A wireless network is basically the same as a LAN or a WAN but there are no wires between hosts and
servers. The data is transferred over sets of radio transceivers. These types of networks are beneficial
when it is too costly or inconvenient to run the necessary cables. For more information, see Wireless LAN
and Wireless wide area network. The media access protocols for LANs come from the IEEE.
The most common IEEE 802.11 WLANs cover, depending on antennas, ranges from hundreds of meters
to a few kilometers. For larger areas, either communications satellites of various types, cellular radio, or
wireless local loop (IEEE 802.16) all have advantages and disadvantages. Depending on the type of
mobility needed, the relevant standards may come from the IETF or the ITU.
Network Topologies:
Topology refers to the shape of a network or network’s layout. How different nodes in a network are
connected to each other and how they communicate is determined by the network’s topology. There are
four most common network topologies, namely,
i) Bus Topology
ii) Star Topology
iii) Ring Topology
iv) Mesh Topology
v) Bus Topology
Bus Topology:
All devices are connected to a central cable, called the bus or backbone.
Star Topology:
All devices are connected to a central hub. Nodes communicate across the network by passing data
through the hub.
Ring Topology:
All devices are connected to one another in the shape of a closed loop, so that each device is connected
directly to two other devices, one on either side of it.
Mesh Topology or Point to Point Network:
Devices are connected with many redundant interconnections between network nodes. In a true mesh
topology every node has a connection to every other node in the network.
Network Components:
The following are essential components for computer networking.
a) Network hardware
b) Transmission media
c) Network software
In Some details we will discuss components of the networks:
a) Network Hardware
The basic component of computer network hardware is a computer.
Computers on a network can be divided into two categories
i) server and
ii) clients or nodes.
Server is the computer of higher power, and speed. It costs more. To this computer resources are attached.
And the clients, also known as nodes access, are the resources which are attached to server. In peer to
peer computer networks there are no servers.
b) Transmission Media:
Communication of data propagation and processing of signals is called transmission. Signals travel from
transmitter to receiver via a path. This path is called medium. Medium can be guided or unguided.
Guided Media:
In guided media, data is sent along a physical path i.e. cables. There are several types of cables used in
network.
The type of cable chosen for a network is related to the network’s topology, protocol and size. Different
types of cables are:
a) Coaxial cable looks like cable that brings the cable TV signal to television.
b) Twisted pair copper wire cable looks like phone cable. Twisted pair cables come in two varieties, a.
shielded and b. unshielded.
c) Optical fibre cable
Unguided Media:
Here no wire is installed. The data communication is predominantly sent by radio waves and microwaves.
Network Card:
We will discuss about networking software. But hardware has also to be connected. Most important part
of connection is the network card. This is the middle part of connection. These
cards are 8 bit cards, 16 bit cards and 32 bit cards. Each card has its own method of sending information
(network protocol) through the cable.
The most commonly used is Ethernet Protocol. A network card is called
Interface card, network adapter, a NIC etc. It is a circuit board or chip which allows the computer to
communicate to other computers on a network.
External and USB are set on your desk outside the PC, while as Internal and
Built-in are inside the PC. Present day modems have 56 kilobites per second speed. ISDN (Integrated
Services Digital Network) circuits are digital. In this conversion from digital to analogue is not required.
Switch:
Switches are basically bridges, but usually have multiple ports. Switches connect network segments,
using a table of addresses to determine the segment on which a packet needs to be transmitted.
Hubs:
A hub is used to connect multiple computers and devices via a dedicated cable. It is cheap and
connections are easy. It generally has 4, 8, 12, 24 ports.
Router:
These are used to connect networks and to determine the optimal path along which the network traffic
should be forwarded.
They are occasionally called gateways. There are other network devices like repeaters, bridges, ports, etc.
Network operating software (NOS) is a collection of software and associated protocols that allow a set of
autonomous computers, which are interconnected by a computer network, to be used together in a
convenient and costeffective manner. It is similar to any other operating system like windows, DOS, etc.
except it operates over more than one computer. It controls operation of the network system, including
who uses it, when they can use it, what they have access to, and which network resources are available.
At a basic level, the NOS allows network users to share files and peripherals such as disks and printers.
They provide data integrity and security. The examples can be categories of NOS: The NetWare, LAN
Manager, Solaris and Windows 2000 etc.
The main categories of network software are
i) Peer to peer software
ii) Client / Server-based
In peer to peer networking operating software users can share resources and files located on their
computers and can access shared resources on other computers. There is no central server.
All computers in the network are equal.
They have similar capabilities and resources. Examples of Peer to peer network software are Windows
XP, Windows 98. When you are working in Microsoft Office Word under Windows environment, you
can share the shared documents. It is possible because
Windows XP is peer to peer networking software.
This software is in two parts. One part which includes functions and services resides in one or more
exclusive (dedicated) computers. This part is called server. It provides security and access to resources.
Another part called ‘client’ resides on other computers (nodes / client). They access resources on the
server. The network operating system allows multiple users to
simultaneously share the same resources irrespective of physical location. Examples of Server based
networking software are: Novel Netware, Windows NT, UNIX, Window 2000 etc.
Client Server Based (Three Tier):