CHARACTER
Campaign
MALE
OD
EV
IL
L
FU
GO
W
LA
C
TI
AO
CH
Race
Size
Skill Ranks
CLASSES
XP
ABILITIES
Item
Bonus
Ability
Modier
Temp
Score
Temp
Modier
2
3
d
d
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Autohypnosis
Ability Modier = (Total Ability Score - 10) 2 (Round down)
FEATS & SPECIAL ABILITIES
Favoured class
+1 per level
Untrained
Bluff
Climb
Diplomacy
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magic Device
Knowledge (arcana)
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knowledge (planes)
Knowledge (psionics)
Knowledge (religion)
LANGUAGES
hp
rks
+ INT
per level
Level
Level
Adjustment
Effective
Character
Level
+ CON
per level
SKILLS
Disable Device
Marcus Downing 2016
Hit Die
Class
Skills
+3
Skill
Bonus
DEX
INT
WIS
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
STR
CHA
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Ranks
Racial,
Feats
Armour
Check
Penalty
Misc
larger/
4 ifsmaller
Knowledge - INT
Profession - WIS
Ability
Score
Size
Modier
Craft - INT
Perform - CHA
Player
FEMALE
Name
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INITIATIVE
Feats
INITIATIVE BONUS
ATTACKS
Training
INIT = DEX +
Misc
Range
SPEED
SPEED
ft
Speed with Armour
Temp Speed
ft
ft
sq
Swim Speed
ft
sq
Fly Speed
sq
ft
ft
sq
ft
Buffs
sq
Range
ft
ft
Attack Bonus
Critical
Damage
Critical
sq
Range
COMBAT MANOEUVRE
Base
BONUS
Attack Bonus
Misc
CMD = 10 + STR + DEX +
FLAT-FOOTED
CMD
Deflection
Modier
Base
Attack Bonus
+ BAB
Misc
+
Size
Modier
SAVES
Size
Modier
Special Ammo
+ BAB
Special Ammo
Base
Attack Bonus
Critical
Ammo
Deflection
Modier
Damage
sq
+
Dodge
Modier
Attack Bonus
Type
Ammo
Size
Modier
COMBAT MANOEUVRE
DEFENCE
+ CMD
Damage
COMBAT MANOEUVRES
+ CMB
Type
ft
Temp CMD
Attack Bonus
sq
Range
Power
Attack
Conditional Modiers
Temp CMB
Critical
Nerfs
CMD = 10 + STR
Damage
sq
Type
Power
Attack
Nerfs
Buffs
CMB = STR + BAB
Attack Bonus
Type
ft
Morale
Bonus
RANGED
ATTACK
Temp Damage
Bonus
Special Ammo
Climb Speed
MELEE
ATTACK
Morale
Bonus
Critical
sq
Range
Temp Attack
Bonus
Damage
sq
Ammo
BASE ATTACK
BASE
ATTACK BONUS
Attack Bonus
Type
FORTITUDE SAVE
FORT
Misc
= CON +
Base
Racial
Misc
Temp
REFLEX SAVE
REF
= DEX +
WILL SAVE
Conditional Modiers
WILL
= WIS +
Evasion
Improved
Evasion
Endurance
+
Trap
Sense
Conditional Modiers
HEALTH
Dying
HIT POINTS Wounds
Stable
Non-lethal
Unconscious
hp
hp
hp
EFFECTS
ARMOUR CLASS
Dodge
Modier
ARMOUR CLASS
AC
= 10 + DEX +
Deflection
Modier
Armour AC
Natural
Armour
Shield AC
Size
Modier
FLAT-FOOTED ARMOUR CLASS
AC
= 10
TOUCH ARMOUR CLASS
AC
Temp AC
= 10 + DEX +
Spell Resistance
Conditional Modiers
+ AC
Damage Reduction
/
Notes
Marcus Downing 2016
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This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PSIONICS expanded
Marksman
Marksman
Level
KNOWN POWERS
POWERS
KNOWN
Manifester
Level
MAX POWER
LEVEL
POWER POINTS Manifester
MAX COST
Level
COMBAT STYLE
Power
Level Style technique
Level
Cost
Level Style skill
Level Style mantra
Level
Level
8
9
Level
12
10
Level
11
16
12
Level
WIND READER
20
As a swift action while maintaining psionic focus, add your WIS bonus to ranged attack rolls.
PSIONICS
POWER POINTS Base
PER DAY
Points
Bonus
Points
Racial
Misc
=3+
= WIS
Crossbows: double crossbow, hand crossbow, heavy crossbow, light crossbow, repeating heavy crossbow
and repeating light crossbow
(Round down)
Level
Spears: javelin, lance, pilum, shortspear, spear and trident
Thrown: blowgun, bolas, boomerang, chakram, club, dagger, dart, halfling sling staff, javelin, light hammer,
net, shortspear, shuriken, sling, spear, starknife, throwing axe, trident and wooden stake
COMPETENCE
BONUS
=(
POWER LEVELS
Point
Cost
11
Wild Surge
Save DC
Power
Save DC
Marksman
Level
= 10 + DEX + (
2)
DISENGAGE
Level When moving out of a threatened square, expend psionic focus to add WIS to Acrobatics rolls to evade attacks
7 of opportunity. Move at full speed without increasing Acrobatic rolls.
=(
Marksman
Level
+2)4
BONUS FEATS
Level
+2)4+
Misc
COVER FIRE
Level DODGE
4 BONUS
EVADE ARROWS
DODGE
BONUS
Marksman
Level
Fire an arrow into a square (AC 10) to distract an enemy instead of doing damage. If enemy fails a reflex save,
theyre staggered for one round. A conrmed critical does normal damage.
Power Save DC = 10 + WIS + Power Level
Level
Bows: composite longbow, composite shortbow, longbow and shortbow
Power Points used today
Power
Level
Uses today
Misc
FAVOURED WEAPON
Manifester
Level
Bonus Points
Marksman
Level
USES
PER DAY
DEFENSIVE SHOT
Level
13
Make ranged attacks without proviking attacks of opportunity.
RANGED SPECIALIST
Level Critical multiplier is one higher.
19 If you have the Far Shot feat, suffer no penalty for range increments instead.
5
Level
8
Level
11
Level
14
Level
17
Level
20
Marcus Downing 2016
http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARMOUR
INVENTORY
Value
Hat / Mask
Weight
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
Armour AC
AC
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
lb
Shield AC
Properties
AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Light Load
Carried Items
lb
Weapons, Ammo
lb
Armour, Shield
lb
Heavy Load
Worn Items
lb
Dorjes, Power stones,
Tattoos, Components
lb
lb
Medium Load
lb
Max Load
lb
MONEY
Copper
,
Gold
Platinum
Total
,
,
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
,
DORJES
CHARGES
gp
,
,
sp
Properties
cp
Silver
Clothes / Body
lb
Total Weight
lb
Hands
POWER STONES
TATTOOS
1
2
3
4
CHARGES
6
7
Marcus Downing 2016
CHARGES
CHARGES
9
10
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11
12
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNT
SUMMONED CREATURE
Age
Weight
Height
lb
FU
GO
Subtype
W
LA
OD
Creature Type
MALE
EV
TI
C
FEMALE
AO
IL
CH
Climb
ABILITIES
Item
Bonus
Ability
Score
Ability
Modier
Temp
Bonus
Escape Artist
Fly
STR
Perception
DEX
DEX
Sense Motive
CON
CON
INT
INT
WIS
WIS
CHA
CHA
STR
Ranks
Misc
Stealth
Survival
Track
Swim
DEX
STR
DEX
DEX
WIS
WIS
DEX
WIS
SURVIVAL
Dying
COMBAT
ATTACKS
INIT = DEX +
Temp Attack Temp Damage
+
ft
ft
sq
ft
sq
Burrow Speed
Temp Speed
ft
ft
ft
sq
COMBAT MANOEUVRE
BONUS
Size
Modier
CMB =
Misc
COMBAT MANOEUVRE
DEFENCE
Ability Modier = (Total Ability Score - 10) 2
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Misc
Morale
Bonus
sq
Ammo
Dodge
Modier
CMD = 10 + STR + DEX +
EQUIPMENT
ft
Damage
sq
Range
+ STR +
Range
ft
Attack Bonus
sq
sq
COMBAT MANOEUVRES
STR
ft
Fly Speed
Climb Speed
sq
Range
Swim Speed
sq
Deflection
Modier
Base
Attack Bonus
FEATS & SPECIAL ABILITIES
Size
Modier
= 10 + DEX +
Misc
FLAT-FOOTED ARMOUR CLASS
AC
= 10
AC
= 10 + DEX
Temp AC Spell Resistance Damage Reduction
AC
Base Save
FORTITUDE SAVE
FORT = CON +
REFLEX SAVE
TOUCH ARMOUR CLASS
PORTRAIT
SAVING THROWS
Armour
& Shield
ARMOUR CLASS
Size
Modier
+ BAB +
DEFENCE
AC
hp
Misc
INITIATIVE BONUS
BASIC SPEED
REF
= DEX +
WILL SAVE
WILL = WIS +
Evasion
Endurance
/
COMBAT ABILITIES
TRAINING
EFFECTS
Marcus Downing 2016
Unconscious
Non-lethal
hp
BASE ATTACK
Stable
hp
SKILLS
Acrobatics
XP
ft
HEALTH
HIT POINTS Wounds
Creature
Level
Base
Attack
ANIMAL COMPANION
HIT
DICE
FAMILIAR
Creature Name
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This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Misc
Temp