Name: Josh
_________________________
Player: ________________________
Garth
Callsign: _____________________ Age: ________ Height: _________
Homeworld: Korrus
__________________
Gender: ____
Weight: _________
(Sirius)
M
_____________________________________________________________________
ABILITIES
Score
Character level:___________
XP: 7751
_______ Next Level: 10000
_______
4
Classes: Mobile
__________________________________________________________
Infantry Trooper
Medallas
Prestige: _____
Rank: ___________
+2
Razo
Unit: ______________________________
Guardianes de Sirius
Character Description: _________
____________________________________
____________________________________
____________________________________
____________________________________
Mod.
STR
15
+2
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
13
+1
Total
Rank
= 4 +
Acrobatics
O
X
= 7 +
Athletics
OX
=
+
Code-Breaking* O
= 1 +
Computer Use* OX
= 1 +
Concentration O
=
+
Demolitions*
O
= 3
+
Drive
O
X
=
+
Escape Artist
O
=
+
Forgery*
O
=
+
Handle Animal* O
=
+
Investigate
O
Knowledge*
= 2
+
(alien species) OX
=
+
(art)
O
(behavioural
=
+
sciences)
O
=
+
(business)
O
=
+
(civics)
O
= 1
+
(current events) O
(earth & life
=
+
sciences)
O
(history & moral
=
+
philosophy)
O
=
+
(physical sciences) O
=
+
(popular culture) O
=
+
(streetwise)
O
= 2
+
(tactics)
O
X
=
+
(technology)
O
(theology and
=
+
philosophy)
O
= 7
+
Perception
O
X
=
+
Persuasion
O
=
+
Pilot
O
= 4
+
Repair
O
X
=
+
Research
O
=
+
Ride
O
=
+
Sabotage*
O
=
+
Sleight of Hand O
= 4
+
Stealth
O
X
= 1
+
Survival
O
X
Technical
=
+
(chemical)*
O
=
+
(electronic)*
O
= 3 +
(mechanical)*
O
X
=
+
(structural)*
O
=
+
Treat Injury*
O
=
+
(____________________)
7 3.5
* = Trained only Max ranks _____/_____
286
Abil
Misc
dex
str
int
int
con
int
dex
dex
int
cha
int
+
+
+
+
+
+
+
+
+
+
+
int
int
+
+
int
int
int
int
+
+
+
+
int
int
int
int
int
int
int
+
+
+
+
+
+
int
wis
cha
dex
int
int
dex
int
dex
dex
wis
+
+
+
+
+
+
+
+
+
+
+
int
int
int
int
wis
+
+
+
+
+
+
Mod
SAVING THROWS
SKILLS
Cl. Total
Temp.
HIT POINTS
Total
Current
24
OOOOOOOOOOOOOOOOOOOOOOOOO
+4
+3
+1
Ref
+2
+4
+1
Will
+1
+2
+3
DEFENCE VALUE
Current
Total
MOVEMENT
Class
17
10
26
Jump Jet
distance
remaining
+3
Size
Misc.
+4
Armour Bonus
Type: (_________________________)
Total
Init.
Ability
Misc.
+4
+1
+4
Total Attack Bonus
Base Attack Bonus
+4
RANGED
Dex
INITIATIVE
28
Sprint: ________
MELEE
Misc.
Fort
ACTION POINTS
7
Walk: __________
14
Hustle:________
21
Run: ___________
Ability
Notes: __________________________
__________________________________
Grievous Wounds
Maximum
Base
Misc.
+2
Ability
Armour
Misc
+4
WEAPONS
Weapon
Type
Damage Crit.
Range/Spaces Burst RoF
Morita TW-203-a
Rifle
2d8
20
125 ft./25
Morita TW-102-s
Pistol 2d6
20
Combat Knife
Close 1d4
19-20
Belcher Shotgun TW-99-S
Rifle
XW-110-G1 Grenade Launcher Rifle
3D6
Vara
20
Mag.
Size
Weight
_Y
s, a
30
large
7 lb.
50 ft./10
15
Small 3 lb.
20 ft./4
Small 1 lb.
10ft./2
S,A
12
70FT./14
FEATS
O
O
O
O
O
X
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
O
O
O
O
O
O
O
X
X
O
O
Alertness
Alien Technology Proficiency
Atmospheric Vehicle Operation
Beat Feet
O Disengage
Blind-Fight
Block
Brawl
O Improved Brawl
O Knockout Punch
O Streetfighting
Cautious
Confident
Dodge
Drive-By Attack
Educated (OOOOOOO)
Endurance
Far Shot
O Dead Aim (OO)
Gearhead
Great Fortitude
Guide
Heroic Surge
O Supreme Effort (requires Iron Will)
Improved Initiative
Iron Will
Jack-of-all-Trades
Language
(___________________________________)
(___________________________________)
(___________________________________)
Lightning Reflexes
Medical Expert
Mounted Weapon Proficiency
Natural Mathematician
Physical Adept
Point Blank Shot
O Double Tap
X
O Precise Shot
O Shoot on the Run (requires Dodge)
Power Suit Proficiency
O Marauder Mastery
Psychic Talent
O Quick Draw
O Pistol Fighter
O Quick Reload
O Resilience
O Salvage
X Simple Firearms Proficiency
O
X
O Advanced Firearms Proficiency
O
X Burst Fire
O Exotic Firearms Proficiency
(___________________________________)
(___________________________________)
O Strafe
O Skill Focus
(___________________________________)
(___________________________________)
(___________________________________)
O Spacer
O Starship Gunnery
O Starship Strafe
O Starship Operation
O Starship Dodge
O Starship Battle Run
O Stealthy
O Studious
O Surgery
O Xenomedic
O Surface Vehicle Operation
O Technical Expert
(___________________________________)
(___________________________________)
(___________________________________)
O
X Toughness (OOOO)
X
O Track
O Two-Weapon Fighting
O Improved Two-Weapon Fighting
O Advanced Two-Weapon Fighting
O Vehicle Expert
O Vehicle Dodge
O Weapon Focus
(___________________________________)
(___________________________________)
(___________________________________)
O Zero-G Training
UNIQUE/CLASS ABILITIES
Mobile Infantry Trooper
O
X On The Bounce (Unique)
O
X Fearless
(__________________________)
Warrior, Tank
(__________________________)
(__________________________)
O
X Hard-Hitting
Comms Technician
O Come in, Central!
(Unique)
O Break Interference
O Speak with Authority
Engineer
O Mechanical Magic
(Unique)
O Restore and Repair
O Improve Performance
O Enhance Explosive
O True Demolitions
Field Medic
O Hang On! (Unique)
O Back On Your Feet!
O Full Recovery
Marauder Driver
O Lock and Load (Unique)
O Focused Fire
O Salvo Mastery
O Battle Hardened
X
O Weapon of Choice
(__________________________)
(__________________________)
O Advanced Training
O Sustained Fire
Neodog Handler
O True Bond (Unique)
O Neodog Companion
O Fight as One
O Mind, Body and Soul
Sniper
O Angel of Death
(Unique)
O Precision Shooting
O One Shot, One Kill:
Officer Cadet
O Command (Unique)
Command points ______
O Aura of Responsibility
O First Tour of Duty
Veteran
O Vigilance (Unique)
O Never Falter
O Weapon Master
O Supreme Effort
O Command
EQUIPMENT
Item
Weight
Cinturon de combate
Lizard line
2 Cantinfloras con agua
Raciones
7 cargadores para rifle TW-203
M-902 Frag Grenade x1
M-298 HE Round x2
PSYCHIC ABILITIES
Psychic Action Roll = D20 + base psychic bonus + Charisma modifier
Psychic Resistance Value = 10 + targets total Will Save + targets current total of Action Dice
Basic Abilities
O Foreboding (HP cost per use: 1)
O Hunch (HP cost per use: 2)
O Mental Focus (HP cost per use: 1)
O Awareness
Special Services Agent
O Mental Endurance
O Instincts (HP cost per use: 3):
O Critical Focus (HP cost per use: 4)
O Advanced Awareness
O Impulsive Thought
O Inexorable Will
Telepath
O Contact (HP cost per use: 1 per minute)
O Wave of Pain (HP cost per use: 3)
O Sense Minds (HP cost per use: 2)
O Mental Strike (HP cost per use: 4)
O Thought Link (HP cost per round: 1 per
additional mind after the initial Contact)
O Mind Mastery
Senser
O Quick Glance (HP cost per use: 2)
O Remote Sensing (HP cost per use:
3 + 1 per minute)
O Seeking Sight (HP cost per use: 2)
O Understanding (HP cost per use: 5)
O Vision Mastery
Memory Man
O Perfect Mind (HP cost per use: 0)
O Knack (HP cost per use: 1)
O Echoes of the Past (HP cost per use: 2)
O Touch of Truth (HP cost per use: 3)
O Prodigal Focus (HP cost per use: 6)
O Memory Mastery
Lucky Man
O Knowledge of Odds (HP cost per use: 1)
O Fortunate Circumstance (HP per use: 2)
O Intuitive Leadership (HP per use: 3)
O One in a Million (HP cost per use: 5)
O Luck Mastery
Armor: M-1A4 Power Suit
Total Weight
Language Group Included Languages
Latin-based
French, Spanish, Italian, Latin,
Portuguese, Tagalog
Chinese
Cantonese, Mandarin
Asian (North)
Japanese, Korean
Asian (South)
Burmese, Thai
Slavic
Czech, Polish, Russian
Germanic
Afrikaans, Dutch, German, Swiss, Yiddish
Scandinavian
Danish, Norwegian, Swedish
Middle Eastern Arabic, Berber, Hebrew, Persian
Physical
Semaphore, Sign Language
SICON
Fleet Callsign, Military Hand Signals
Alien
Each must be chosen separately
287