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3117
i a
retable of contents
Tntroduction
‘The World of the Cerilfan Wizard
‘How to Use This Bou!
ee ‘of Magic
Half-Elves ....
Human Wizards and Magicians.
‘Anuircans
Brechts ....
Khinag...
Rjurik..
Locating Sources
Controlling Sources
‘Using Sources
Strengthening &
Maximurg Source Levels
Increasing Lerele ays
Renewing Sources:
Cormupting Sources...
Translestifig Power ee
Borrowing Sources...
f Stealing Sources
Bequeathing Soutces
) Cacti
Qoirad altDinn
valine Lhwelyn w
Sword Mage.
Caelconynn.
Overall Advice «.
Wizards in General
Domain Actions,
Magicians and Seers.
‘The Magician Character Class.
Creating a Magician or Seer
‘The Study of Magi:
“The Royal College of Sorcery
Histary of the College
‘The College Today a
‘The Ruins ....,
Phyer Characters and the Calloge
Apprenticeships
‘The Calling of an Apprentice.
Terms of Agreement..
Ending an Apprenticeship ..
Player Characters and
Apprenticeships...
Sample Apprentice Chavacters .
Magical Items and Artifacts.
Bailar es dacieeeeecse
Potions invesrses
Miscellaneous Magic
Rings of Lev necro
Artifacts of Deismaar........
Mebhaighl Stones...
Sielshegh Gems ...
Biqraricer Spell List
‘Conventional Spells.
Battle Spells
‘Realm Spells
Realim Spells
‘Using Other Spells and
‘Magical Items.
Gonyentional Spells...
Battle Spells
Existing War
Creating New Battle Spells
Bartle Spell Detals
Sample Battle Spells 5...
Realm Spells
Garradalaighs..the world of the
cerilian wizard
evilid ig a land touched by magic—
from the air breathed by peasants and
regents 1 each grain of sand jostled
bycrashing saiies: The continent possesses
great expanses of territory where enchantment
lies soft as a child's whisper; decp canyons
where areane energy thundets strong and
vibrant though the earth,
‘Most of Cerilia’s people look tipon theve
ehergies with awe antl respeet—mixed with
fear, superstition, and confusion. A fev in
¥iduals, however, understand the.continent's
mystical forces, their intricasick and nuances,
their place in nature. And fewer still can com:
mand these forces—channel them into flash-
ing bursts of energy that fill the night sky.
farm them into crackting boits of lightning
that fell mionisters, fashion them into invisible
barriers that keep loes at bas:
‘These wielders of magic are Cerilia's wizards:
adventurers, advisers, and kings. They are
rulers whose spells have the power to affect
the destinies of thousands: they are simple
magicians who cast illusions to delight crowds
They are humans, balf-elves, and elves who
Use magecraft to shape their world,
how to
use this book
Ihe Book of Magecraft is Wesigned for
I players of wizard characters in the
Bisriigicit” campaign setting, These
pages describe the secrets of sources and ley
lines, strategies for building and maintaining 3
magical domain, spells and magical items spe-
cific to the continent of Corilia, artifacts of
Deismaar, anid new realm spells and battle spells
ta help player characters (PCs) conquer the
‘world. This book also explains how the status
and philosophies of wizards vary from race to
face, details the unique magician character
class. describes nearmythical creatures nimored
to grant hoons to wizards who find them, and
discusses the study of magic in Cerilia
Jn short, this book olfery a Wealth of infor~
mation to help players understand the mysteries
of Cerilian mageeraft and develop powerful
chatacters who wield both magic and iniluence
These pages also provide players and
Dungeon Masters (DMs) with advice for adapt
ing magic-related material from other products
to the DikrHkicHr setting. to help make: those
spells. toms, and concepts true to the unique
magical atmosphere of Cerifia, And this book.
summarizes some essential magic information
from the Biemiacitr boxed set, providing players
andl DMs with a single, comprehensive source of
information about Cerilian magic
introduction
Althouyh the information presented here can
be adapted to any campaign warld, players or
their DMs should have the Burritt boxed.
set to get the most out of The Book of Mugeerafi:
They should also have the ADSD* game core
rules: the Dunckon Mastex Guide (abbrevi-
ated DMC throughout this book) and Phayer’s
Handbook (abbreviated PHB), Keep in mind
that the information presented Here is optional —
individual DMs may decide at their discretion
Whether to intreduce any of this material into
their own campaigns
abbreviations
and notations
Throughout this book. references are made to f
province levels and magical holdings (sources).
Bor a full discussion of provinces and hold- Ss.
ings, refer to the Bucnsauitr Rulebook
However, a quick review of notations
associated with holdings isin order.
‘The ielative strength of holdings is
denoted by levels: the higher the level, f
the stronger the holding. Holding levels
are noted in parentheses! a sousce (3)
for example, Provinces levels and magic ¥
potential are also noced in parentheses
tollewing the province name, Thus the
notation “Abbatuor (3/4)* indicates that
Abbatuor’s province level (the maximum i 4
level dor a law, guild, or temple holding) is ‘
3, while its magic potential (the maxi- *
mum possible level fora source) is 4, of
Note that heestsse this hooks is
designed for players as well as
DMs, most NPC alignments
have not been given. The DM
is free to assigen alignments
at his discretion,
a afundamentals
of cerilian magic
pelleasters are rare in Cerilia. Though
Ss the land teems with magical energy
called snebhaighl (meh-VALE), few kaow
how to access it. And fewer still understand
how to control it,
“There are three types of magic in Cerilia—
lesser mayic, true magic, and realm magic.
Each has different uses and is important in its
‘own right. They differ in the amount of knowl
edge about and control over mebhaigh! that
their practitioners must exercise.
Lesser magic is the most easily mastered of
the three, Magical energy encompasses Cerilia
so thoroughly that even unblooded individuals
can access a little of it if they possess sufficient
intelligence and devote some time to the study
of the arcane arts. Lesser magic comprises the
schools of illusion and divination; its students
‘are considered specialists in both these schools,
Masters of lesser magic can also cast Ist- and
neklevel spells from all other schools of magic.
Spellcasters capable of wielding only lesser
magie are known as magicians or seers, They
jase their illusionary abil to delight, deceive,
and delude: their divination spells to learn, con
fitor discover, and predict. Though unable to
command true magic, magicians can hecome
) ¥ery powerful in their own right through
“advancement in these twa schoois.
Although any-chiracter capable of wielding:
‘rue magic can also command lesser magic,
y ‘humans can become magicians, Further,
humans need not be blooded to do so, For
inore information about this unique character
;
patieeegteNscans and Seers" chapter of
magic Tequires great knowledge of the
continent's mystical forees—s0
ee ‘gnuch, in fact, that fewer
~<." than 150 spell-
- ates tn a
Cecilia can
wizard must have a
bit of arcane energy
beating in his
heart—in the form
of elven ancestry ot
a Deismaar blood-
fine. Only elves:
hali-elves, and
blooded humans
‘can command
true magic,
Unfortunately
many avmsheghlien
who were once
members of these races have retained their spell
‘casting abilities in their new, corrupted forms.
True magic comprises the: schools of wizardry
that are bevond the grasp of mere magicians
(abjuration, alteration, cénjuration/summoning.
enchantmenticharm, invocation/evacation, and
necromancy). Its command requires a deeper
understanding of mebhaighl than that which
magicians can attain, While practitioners of
lesser magic simply know about the existence of
mebhaighl and have found a few ways to-manip-
ulate it, tre wizards actually comprehend its
nature, Those capable of wielding trae magic
must studs diligently and seek instruction from
accomplished true wizards to become masters
of high soreery.
Wizards of true magic can cast spells from
the schools of illusion and divination but can-
‘not specialize in them. They may, however,
specialize in any other school. or elect to
become generalists
Realm magic demands not only an under
standing of mebhaighl but a symbi conte
fio with the land it permeates. As such, realm
magic is the most potent of all sorcery and can
be commanded by only regent wizards who
‘control ane or more magical holdings. These
rare spelleasters summon the magical energy
‘of the land, air, and sea, channel it through
themselves. and release it hack into the world
jin the form of awe-inspiring spells that can
raze castles, summon undead legions, and
close off lands to outsiders,
Realm magic is so complex that it requires
‘one month ta cast and demands intense concen-
ration and effort, Refer to the "Sources," "Ley
Spel chapters of this book
ions of realm magic.va
It ie said among Geriftans that wizards differ by
the schools of magic they seudy, che goals they set
for themselves, and the company they keep. But
above all, wizards define themselves by where
they come from—whe they dre and what tand
theycall hore.
Elves, the firet to have embraced magic,
remember a tiote when they alone understood the
secrets af mebhaighl,
Haif-elves, torn betneen worlds, often study
magic with their elf brethren but expaied their
studies to include buman magic as well
Anuiream wizards, living in a region ravaged
by civil war. sometimes Believe they owe a debs to
the land.
Brecht mages. vate among thetr peuple, treat
their understanding of magi as an asset t0 be
exploited and eomrolled for their benefit,
Kbinasi sorcerers, revered and admired by
their fellow citizens, pritctice magic openty in
their cityestates.
Riurik spellcasters, distrusted by thetr kinfotk
sometimes emvy the respect and acceptance
‘eijoyed by druids.
Vos magie-wieldérs, mysterious to thelr ove
peuple and cansidered barbaric by others, are
feared by ai
Surpassing their many differences, however,
Corin swisards all share 2 comman Bond: They
thirst for knowledge of the arcane, and they
embrace sorcery with their Bearts aed ruins
See
ach race in Cerilia has its own attinudes
E {ove ane phllonephiey of rng Cl.
tures vary widely in their acceptance of
spelleasters, their beliefs and assumptions
about magic and those who practice it, and
their opinions about different schools of
magic. Values, tradition, and experience all
contribute to a culture's magic ideology.
This chapter explains each spellcasting
eace’s cultural attitude toward magic, {rom
how the common folk view wizards to how the
wizards view their craft. Each section also
describes caltural biases regarding the various
schools of magic. Spectalist wizards of the
race usually practice in the “favored” schools:
generalists select the majority of their spells
from these same schaols. "Unlikely" schools
are those not favored by the race, though a
fow of the mors useful spells of these schools
can be found in higher-level wizards’ spell-
books. Beginning wizards seldom know many
spells from their races’ untikely schools, and
specialist wizards of these schools are tare
the faces
of magic
indeed, Wizards practicing the magic of
"shunned" schools are often themselves
shunned by other spellcasters and ostracized
by their people; many times they are looked
upon as aberrations or evildoers, This does
not mean PCs and NPCs who use spells from
these schools do not exist—it just means they
are rare and generally considered suspicious.
rly as old as the continent itself,
elves
‘erilia’s elves live in perfect harmony
N nature, These immortal beings.
‘who call themselves the Sidhelien (SHEE-lin),
understand hetter than any other tace the
mysteries of mebhaighl,
The elven creation story teaches that the
Sidbelien were formed from the union of
Cetilia's four elements: earth, air, fire, and
water. Children of natute. they embrace all that
is of the natural world—including magic. The
elves learned early how to harness mebbaigh!
and use it as one of the Land's energy resources.
Magic is as familiar and nonthreatening to them
as windmills and waterwheels are to humans
Although all Sidhelien have within themselves
the patential to wield trac magic, only a few
experience a ‘calling’ to become wizards, Still
fewer possoss the foadlines that allow them 16
cast realm magic. So while magic is familiar to
the Sidhelien, it is not commonplace
Sidhelien wizards, as beings who command
mebhaighl, hold positions of respect and infhi-
ence in elf communities, They serve a rale in
society, just as taetinnt (teachers), philosophers,
artists, political leaders, military conumanders,
and others do. In times of peace they tise
their spells for the betterment
of the community; in
times of war they
wield their magic
in its defense,Elves prefer subtlety aver brute force and
thus favor magic schools and spells that bring
thom closer to nature. Asa result, they tepucli-
ate necromancy: Any elf who casts death
rmiagic faces the censure of his peers and risks
‘ostracism from the community:
Elves seldom cast spells of the conjura~
tion/summoning school because such magic
onilicts with their belied in the free will of all
‘beings. They also tend to shun magic of the
invocation/evacation school, because it is an
‘overt forcing of mebhaigh! into the environ
ment. Elves consider alteration a bending—
ot a breaking—of natural laws, and therefore
cansider magic af that school acceptable.
Favored school(s): enchantment/charm,
illusion
Unlikely school(s): conjuration’summoning,
invacationievocation.
Shinuied school(s): necromancy.
When elves casi magic. they use a tech
nique known as spetltong—a melodic chant
that, combined with the normal ntasisal qetal~
ity of elven voices, sounds like soft singing, Ie
iy said that the sound of spellsang can move
listeners to tears
Elves practice caution when casting spells that
ould harm nature. Accidently burning section
of the wildemess through a carctessly cast fireball
or lightning bait would cause great mental
anguish to both the caster and the Sidhelien
community, Indeed, elf wizards have been
known to hunt down spellcasters, including
other elves, who bave suined a wooded glen
through negligence. Sidhelien wizards believe
there is always another path, amother spell that
ean vanguish a foe or accomplish a feat without
damaging nature enchantment/eharm spells,
thay have learned, affect other races quite well
Although the Sidhalien never sleep, their
wizards require a daily period of meditation
and study, Spelleasters seek solitude during
this time, often returning to a favorite loca-
tion in which to memorize theis spells and
aattune themselves to Cerllia’ arcane forces:‘The ability to command magic comes more
easily to elves than to any ather race on Cet-
ilia, and the Sidhelien have learned to guard
their secrets carefully: Though over the een-
luries elf wizards have occasionally shared
their arts with balf-clves and—even more
rarely—with humans, most elves view with-
holding magival knowledge as a matter of
national defense. Elves regard humans with
suspicion, distrast, and discain, When con-
ducting research or developing new skills,
elves will always seck the counsel of other
elves before turning to spellcasters of different
rrices, Under pressing need, however, the pur-
suit of magic could take 2 wizard anywhere,
Eamomnnal Sleferdigh represents a typical
Sidhelien wizard:
Eamonnal Sleierdigh
Attytevel elf wizard
AG 6 MY 12: bp 1d; THAGO 19; #AT 1s
Ding: Wd6ed (otaffal), $13. D 16, 12, 017,
W 12, Ch.15, Bloodline: Reynir, major,
Blood abilities: animal affinity (major), rege
station, resistance (minor).
Special equipment: bricers of defense AC 8,
carved oak staff +1.
Spells: affect novmeat fires, charm person. Sid-
bation how; ray of enfeeblenseni, scare,
Proficiencies: Staff, Direction Sense,
Reading/Writing Anuirean, Reading"Weith
Elsich, Rope Use, Spalleralt,
Description; Eamonnal stands nearly 6 feet
call, weighs 158 Ibs.; and has long brown hair
that hangs lose about bis shoulders. He makes
his home in Tuarhievel, where the-elves must
keep up their guard constantly lest the Gorgon
turn his bafeful gaze their way or the humans ta
the sauth grow too arnbitious, Plercely proud of
his Sidhelien uneestry, Earsoomal undertook the
study of magic to help bis people defend their
land and ways of life from these who would con-
quer the Aclvinnwode. His keen evesight and
quick reflexes have already eamed Eamonnal
the notice of Prince Fhileraene, who
has offered the young spelicaster-2
‘minor position in his court. s
halfelves
tzards of split ancestry tend to lead
by their elf parents, and so tend to
aclopt the beliels and philosophies of the Sid-
helien, Yet the human blood coursing through
their veins leaves them willing to entertath
other views,
‘Hocause the Sidhelien regard half-clves-as
their own kind and welcome them into their
communities, most half-clf wizards study
under Sidhelien sorcerers, They study elven
spells (though they cannot master spellsong)
and elven secrets of true magic. They learn to
oject necromaney, to recognize the free will of
all creatures, and to respect nature.
Such wizards, after studying among elves,
avoid casting death magic, spells of summon
ing, and invocations that would injure the land.
However, half-elves generally will not shun theit
peers or hunt down someone who let loose
fireball in the forest, Their human half recos-
nizes that sometimes such spells are needed to
defend oneself and one’s people,
Favored schools): enchantmentlcharm.
Shunned school(s): necromancy.
Quite often, half-elves cross-teain in many’
schools of majge merely as a point af curivsity
‘Occasionally, half-elf wizards will seek human
teachers ta broaden their magieal knowledge andl
gain new perspectives. Further, many spend long.
hhours studying the magical items and tomes of
both humans and elves to better understand
their own magical heritage and how Cerilia's
arcane forces adapt differently to humans and
elves. These wizards wish to synthesize the best
of two cultures: one that revores nature, and one
that encourages ambition and growth.
‘Assmall but
increasing
number of
half-elfwizards believe that this blend of human and
elven magical skills and philosophies is itself a
unique magic which heralds the rise ofa distinet
halielven culture, One mage, a Khinasi ball-elf
named Terlith, has become a leading figure in
this movement. The child of two half-elves, he
considers half-elves a race unto themselves.
Terlith has attracted a number of young halt-elf
spellcasters who wish to serve bim as appren-
tices. Among them is Ibrahim Ilaha, who offers
an example of a half-elf wizard
Torahim Taha
Braclevel half-alf wizard
AC 5: MV 12; hp 18; THAGO 20; #AT 1;
Ding Ld-t (dagger). § 10, D 18, C 16, 1 14, W
14, Ch 12. Bloodline: Masela, minor, 17;
Blood ability: enhanced sense (minor),
Special equipment: ring of protection +1,
ivory-handled dagger (given to him by his
human great-grandfather), The handle is
carved in the shape of a tree trunk, and i set
‘with a piece of onyx. The dagger is more than
300 years old.
Spells: sleep. movnt.
Proficiencies: Dagger, Etiquette, Reading!
‘Writing Basarji, Reading/Writing Sidhelien,
Description: tbrahim is 48 years old,
stands nearly 5 feet 8 inches tall, weighs 155)
Ibs., and has light brown hair that he keeps
short and carefully trimmed. He favors the
green and brown clothes of the Sidhelien,
though he often has them taflored to fit closer
to Khinasi styfe.
Born of an Tnnishiere elf wizarcess who fell in
love with a Khinasi ngbleman, Ibrahim
embraced both Khinasi anid. Sidhelien cultures
and read ay much as he ae about the histories
of elves and humans. Thfahim is more readily
accepted among the Sidhelien than among
p ‘humans, and he suspects that
‘were his father not a
1 nobleman some
. ofthe
Be Bhinasi
citizens
‘would
treat him
worse
ie
at than they
. seal.
do. He
fervently
\ hopes
elves will
i f
‘become more accepting of humans, and that
humans will accept half-elves as openly as the
elves do, To that end, he plans to devote his life
to improving relations between the races.
human wizards
and magicians
sone of the rare individuals in Cerilia
A®= can command mebhaighl, a spell-
caster of any race inspires awe and
Sometimes fear in those who do not understand
the magical arts. But among humans in particu-
las, acceptance of magic and those who practice
it varies widely from culture to culture. Unlike
the elves, who-view magic as a natural part of
daly lf, most humans believe sorcery to be an
essentially unmatural activity
Some of the human races—especially the
Basarji and Magetians—were familiar with
magic long before arriving in Cerilia. Upomt
emigrating to the new continent, their spells
casters discovered a land rich in magical
energy. Over the centuries they learned to
channel Cerilia’s mebhaighl to work more
claborate enchantment: than they were pre-
viously able to cast.
Other human saces were first exposed to
magic when they encountered the Sidhelien.
Some humans who carried the potential to
wield magic felt a spark ignite within them
upon observing Sidhelien wizards; they
watched and imitated the elves until they
taught themselves radimentary spellcasting.
‘A few rare, extraordinarily handsome indi-
viduals found acceptance among the elves
and studied under Sidhelien sorcerers before
increasing human encroachment in elven
forests irreparably sundered relations
etween the races.
‘Whether human knowledge of magic has
benefitted most from, hursan minds that seek to
push boundaries or from human hearts forever
driven to accomplish more, no one ean say with
certainty. Regardless, bumans have shown a
passion for enchantments and an aptitude for
spellcasting that rivals that of the elves,
Each human race in Cerilia now has spelt
casters of its own, though wielders of true.
‘magic reoiain rare. Recause mast commoners
regard spellcasters with suspicion, human sor-
cerers tend to keep either their abilities or
themselves out of the public eye. They study
magic and prepare plans with only a fewtrusted individuals aware of their actions
Even "court wizards" seldom appear at
court. Only landed regent wizards can be
located with relative casc—and that is
because most of 2 domain's populace knows
where to find its ruler,
Human spellcasters dress according to their
personalities, tastes, and cultures, Many zarely
‘wear anything that gives their profession away,
choosing instead to look like scholars of
rogues. Occasionally a powerful wizard will
dress the part his reputation has eamed hin
‘Those who wildly embrace a lifestyle filled
with magic, particularly magicians who earn
their livings entertaining crowds, often dress
in a manner designed to draw attention to
themselves—dazcling robes, elaborate cloaks,
and jewelry worthy of their station.
Most of the magical items unique to Cerilia
were fashioned by human wizards, Humans
are more likely than elves to have sesidences
suitable far conchicting the research necessary
to enchant such items—stone towers and
chambers sturdy enouigh to absorb the consid
erable energies released. Humans also tend to
take om more apprentices than do elves, assis-
tants who aid in their research.
Unhlooded humans who can never know
the pleasures of casting true magic or realm
magie can satisfy their taste for the arcane as
magicians and seers. For more information
about this character class, see the “Magicians
and Seers" chapter of this boot
anuireans
Most Anuirean wizards come frors the ranks
of the nobility—sounger sons of younger sons,
carrying strong bloodlines but weak claims to,
title and fortune. Free of the responsibilities of
scratching out a living, members of the noble
and gentry classes have the time and money
necessary tp devote arduous hours to the
study of rhagic.
Some noble scions take their studies seri.
ously enough to become wizards, Others,
though they may have the ability to wield true
magic, preler to merely. dabble in the mystical
arts as magicians. When commoners don the
mantle of sovcony, they tuo heeome miagiclans.
‘More than mages of any other human race,
Anuirean wizards tend to cultivate an interest
in politics. As aristocrats, many have relatives
in contention for the Iron Throne or control of
smaller duchies and earldoms, It is not unusual
for a powerful wizard to use his abilities and
influence in support of his kin,
Other spelleasters take greater interest in
politics on the local level, where free farmers
and craftemen have strong voices in the opera~
tions of communities and the handling of
Jage issues and concerns, These wizards and
magicians are sympathetic to the common folk
and use their spells to aid them—when asked
Most Anuircan wizards respect those who
make a living off the land or through crafts.
Some of then purchase potion vials from
specific glassblowers, robes and cloaks from
favorite seamstresses and tailors, food from
particular farmers and herders, Anuircan
commoners tend to admire (or at least
respect) the nability, and extend this regard
to wizards who practice noblesse oblige.
‘Though peasants might fear a spellcaster’s
power, given sufficient encouragement they
an come to trast him,
‘As beings in touch with Cerilia’s me-
bhaighl, Anuirean wizards realize the toll that
civilization imposes on nature. ‘They also rec-
ognize that the civil wars which followed the
Empire's fall inflicted further damage on the
land, And so in times of peace, some wizards
‘turn their skils toward restoring the land in areas
that hear the harshest scars.
‘Though their feeling for the land is second
only to that of elf spelicasters, it is a distant
second—Anuirean wizards love powerful invo-
cation/evocation spells (though they try to use
them sparingly}, They like greater divinations
as well, though they disdain enchantment?
charm magic a8 dishonorable.
Favored school(s): greater divination,
invoeation/evecation
Unlikely schools): ilhision, neerornancy.
Shunned schoal(s)! enchantment’
charm.
Dnlliegeneeer ts earn k
‘ans likely have at least one of q
the following nonweapon
proficiencies, taught to i
thom as they grew up,
and before they
prow inco magic!Animal Training, Dancing, Etiquette, Heralds,
Hunting, anguages,
‘Reading/Writing, and Riding (land-based, They
have learned to carry over some of this knowl
edge to their magical profession: Education in
several languages enables a wizard to read the
magical writings of many races; ctiquette aids
hhirn at court functions,
‘Many Anuirean wizards receive their mag-
ical training at the Royal College of Sorcery
in the Imperial City of Andize. Others. par-
ticularly these from titled families. study
onder private tutors—wizards hired on
j retaines. Aspiring spelleasters from less well-
f to-do families appeentice themselves to local
mages of note
Anuirean society walues family, and its
‘wwicards generally share this view. TLis not
uncommon for an Anuirean spelleaster
4 mary, Many spelleasters schoo!
at least one of their children in
the arts of magic,
Richard Garthrad serves
3 an example of an
Anuirean wizard:
Richard Garthrad
ad-level Anuirsaon wizard
AG 10; MV 12; bp 8; THACS 20; #AT 1,
Dmg 146 (staff), $17, D 14, C 18.1 15,0
12, Ch 10. Bloodline: Anduiras, minor, 17;
Blood ability; resistance (minor).
Special equipment: black riding horse. «
sift from Richard's father,
Spells: magic missile, shield,
roficiencies; Staff, Heraldry, Reading/
‘Writing Anuirean. Reading/Writing Basarii.
Description: Richard stands 5 feet, 11
inches tall and weighs 172 tbs., with dark
igrech eves and seddish-beown hair Ata young
age, Richard discovered an aptitude for magic
He suspects he inherited his thirst for the
areane from his father, a noble who dabbled
magic as a youth before inheriting a minor
title in the court of Avanil upon the unex-
pected death of his elder brother:
‘When Richard turned 16, his father sent
him to study at the Royal College of Sorcery in
the Imperial City of Anuire. Richard has been
there three years now, studying diligently in
hopes of becoming a wizard powerful enough
to aid his father's liege lord—Darien Avan—in
his claim to the Tron Throne,brechts
Brecht wizards reflect the nature of Brechlite’s
mercantile society. Most prosperous Brecht
realms thrive on trade with other realms all
over Cerifia, As a result, Brecht magicians and
wizards often learn spells and magical prac
tices from a variety of sources, but the role of
magic and its wielders in Brecht society is
neatly always the same: Magic is a resource 10
be developed! and exploited, usually as a com-
plement to other resources
Brecht society facuses on free enterprise. Its
strong guilds and merchant houses diversify
political power in Brechtiy, which in turn makes
the average citicen more aware of his political
situation than mast commoners of other Ceri-
iin regions, Magic, too, is @ more common part
of Brechtiirs economy than itis in other lands.
While there are fewer wizards in these lands
than in Anuire ar Khinasi, nowhere is tt easier
for a gommon spellcaster to car a living plviog
his trade, Magic guilds exist; divination spells
ean be had for hire oa the docks and the stiects
of Brecht cities: illusions and magical talismans
are avilable for purchase; many shipping fleets
keep wizards and magicians on retainer
True magis, however, is rare—and even lesser
‘magic is rarer than it seems, False practitioners
and tricksters thrive in Brechtiir, and Jailed
spellcasters peddle their nomyuild merchandise
to the unwary and the ignorant,
In wartime, wizards and magicians Supple.
ment the armies and navies of Brecht lords
but that is nat their primary purpose. Instead,
the Brecht spelleaster acts as an adviser or a
partner, casting spells ancl using his knowledge
Xe complement his more mundane allies,
Brecht wizards harken to the wealehy in
Particular. Realm spells and powerful magies
require gold to cast—and mast wizards do not
have nonmagical means for gathering wealth,
Magic guilds pool their wealth, while guild-
masters of nontnagic associations hire or ally
themselves with wizards. In Brechtar, a wiz
and without 4 patron or other means of inconie
might ax well not have source holdings. A
pauper wizatd is crippled,
Brecht wizards live in the world of practice
not the world of theary: Magic guilds are busi-
nesses, and wizards rare commodities, Spells
that facilitate tmde and commeree are valued,
and schools of magic that achieve these gaals
are promoted among students.
‘Most Brecht spellcasters are generalists—
they like to know a little bit of everything,
hecause any type of spell might come in handy
They' favor enchantment/charm spells (though
they have laws against charming potential cus-
tomers), as well as magics from the greater
divination school. Beginning wizards rarely
learn illusions and alterations, as spells of both
these schools can be used hy an irresponsible
practitioner to disrupt trade, But the Brechts,
4 metropolitan peaple, shun no single school
of magic as inherently evil or wrong.
Favored school(s}: sachantmentécharm,
gfeater divination.
Unlikely school{s); illusion, alteration.
Shunned school(s): none
Pirecht wizards dress practically, having ittle
uise for flamboyant garb (except when trying
to impress the ignorant). They wear what the
climate dictates—simple, sleeveless tunics fn
the summsr, svool leggings and fur in the win-
ter, and long-sleeved garments in the spring
and early fall when insects are especially 4 nui-
sance. The men grew beards when the weather
{urn colel ane! go clean-shaven when it warm
up: fn general, Brecht spellcasters have little
use for ornate jewelry, since it really bas ag
practical purpose and serves only to Lempl
thieves, However, they are nat abowe wearing
a gaudy bauble if it is magical
Most native wizards who leave Beecher
become courtiers, Even if they have the skills
necessary to live off the land, they value secu
rity. This is not to say Brecht wizards noses
indulge in adventuring—the Brechits as & pew
ple are innarely curious; thelr magicians and
‘wizards are quick to examine anything magical
left behind by people of decades past. They
also have a passion for magical items of elven
make, and have been known to venture forth
in search of such items. 3
Elsa Darindorf provides an example of a
Brecht wizard:
Elsa Darindort
Stb-level Brechs wiziird
AC 0; MV 42; hp 14) THACO 19: #AT 1;
Ding Id4 (dagger): $11, D 12. € 13,
E17 W 14, Ch 17, Bloodline:
Brenna, miner, 24; Blood
abilities: enbanced sense
(minor), persuasion,
iSpecial equipment: cloak of protection
+2, bracers of defense AC 2, daggers.
Spolls: comprehend languages, know
fan origin, bypnocism, KRinasi trade
tongue: Calder's stary sky, deeppockets:
Zikalan fircform.
Proficiencies: Dagger, Etiquette, Read-
ing!Writing Anuirean, Reading/Writing
Brecht, Spelleratt,
Description: The daughter of a wealthy
merchant from Miden, Elsa studied magic
43 an apprentice to the quildmaster of ane of
southern Brechtir's langest magic guilds. Now
aa influential splicaser inher own igh, Elsa
has the patronage of a logging guild in the city
of Brechlen. ee
At age 28, she stands 5 feet tall, weighs 97
Ibs, clothes herself in clegant dresses, and often
decorates her long ted hais with bows and stringy
of pearls, She carries herself as if she were a
noblewoman, and consequently manages to find
hher way into important society gatherings: There,
she uses her blood abilities and magical arts to
cnogotiate deals on behalf of the guild,
khinasi
The Khinasi people,
including the wizards who
come from their ranks, are
descendants of the proud
Basarji—the humans who settled in
Cerilia after traveling across the Sea of
Dragons. These tall, disk people have no
fear of magic and things arcane. In fact,
commoners, laborers, and nobles consider
the study of magic the highest calling an
individual ean have, and these who have
a trace of the blood of heroes are fer-
vently encouraged to pursue spellcast-
ing. Fledgling—but promising—wizards
‘who lack the coins for spellbooks and
supplies often receive ax donations the
necessary funds {rom businessmen and
tradesmen, Magicians are not so aided
(unless they shaw an unusual aptitude),
‘as they are more numerous,
Khinasi wizards hold positions of
respect and admiration among their
people, A khinasi ruler who practices
the magical arts is not uncommon. In
‘ some city-states the ability to cast a
apell quickly can earn a wivard a
inor noble title.
Being a wizard in Khinasi
‘society carries some
responsibility and protocol
12.
Any Khinasi spellcaster able to command true
‘magic is legally bounel to journey to the Temple
of Rilni (the Basarji nanie for Rucenil, god of
magic) in sout Whinasi. fe fs not an easy
pilgrimage: the amount of travel required
causes fatigue to even the most stalwart, and
the war is often fraught with danger, A few
wizards have died hefore reaching the temple.
The preparation and rites that take place at
the temple are seldom discussed. Those who
have journeyed to Rilni know what occurs
there: those who are not called to the teinple
are considered nworthy of learning its secrets,
‘The uninitiated know only that after inter
preparation—both magical and spiritual—
nowices swear the Five Oaths of Service:
# To obey the commands of the Lawful ruler of
the state,
4 To preserve and protect all knowledge
+ Never to raise a hand against another mage
sworn te the oaths, except ascommanded
by the liogé in laveful war
Never to use magic to raise or communicate
with the dead,
To destroy any wislder of true magic who
does not abide by these oaths.
Handed down from the Masetians, the Oaths
of Service originated more than a thousand
years ago, Those callad to true magic who will
not journey to the temple and swear to them
are hunted denon and slain, Quirad al-Dina, a
‘wizard described in the "Strategies and Tactics
chapter and depicted on the cover of this book,
is one such renegade
‘An ancient and awesome power hinds the
wizards to the oaths. Some spellcasters believe
Rilni, god of magic, is responsible; athers
attribute the bond to an artifact buried deep
beneath the temple. Regardless of the power’:
origin, it forces any wizard who takes the
aaths to live by them irrevosably—wirards
physically cannot violate the oaths even If they
want to do s0,
Khinasé wizards, and sometimes even magi-
cians, are sought out as advisers to regents
and other persons of influence, The people
believe that arene able to master magic has
intelligence, wisdom, and wit that cannot be
matched by that of common citizens—and
that this intellect should he used to help guide
the rest of the Khinnel people
Because of thei political ties, many Khinasi
wizards favor magical items such as crystal
balls, helms of telepathy, Belnes of compreberiding
languages and reading magic, and rings oftruth—items that will helpp in their roles of
advisers and diplomats, Of course, these
items, like most other powerful magic talis-
mans on Cerilia, are exceedingly rare.
The traditions of the Basarji culture are
reflected in Khinasi magic. The Khinasi revere
all magics—except necromaney—and believe
all magical schools are equally
Practice, however, is often at odds with the
ideal. Khinasi wizards pride themselves on
their power and distance themselves [rom
lesser practitioners (magicians). The wizards
love doing what no one else can do, and some
of their conjuration/summoning spells are
mighty impressive. Wizards of this-land dis-
dain illusion spells, sine they até lesser magic,
and many even avoid lesser divination spells
Favored schooifs): conjuration/summoning.
Unlikely school(s): divination.
Shunned school ion, necromaney.
Khinasi wizards are likely to-have at least
one of the following nonweapon proficiencies:
Ancient History, Ancient Languages, Eti-
quette, Heraldry, and Spellerait, They dress
well, though usually not ostentatioustv; these
who five in or near communities make it a
point to purchase their clothes ane supplies
from local merchants, Even Khinasi wizards
traveling in other regions seek out Khinasi-
made items
Rashida of the White Glove offers an exam-
ple of a Khinasi wieatd:
Rashida ofthe White Glove
Ath-level Kibinasi seizard
AC 7, MV 12: hp 11; THACO 19: #AT 1;
Ding 144 (dagger). $8, D-16, C 12,1 16, W 18,
Ch 16, Bloodline: Basia, major, 24; Blood abili-
Slee! character reading, unreadable thoughts,
Special equipment: glove of protection «1
Spells: grease, protection from evil, unseen
servant; flaming spbere, levitate.
Proficiencies: Dagger, Ancient History:
Ancient Languages, Reading/Writing
Anuirean, Reading/Writing Basarji, Spelleratt,
Description: Rashida is a slight woman
standing 5 feet, 4 inches tall and weighing 102
bs. She covers her dark hair with a thin veil
and prefers to wear garments of deep blues
and greens. Though she is 27 years of age,
Rashida appears older,
When Rashida left her home in Aiiya nine
years ago to make her pilgrimage to the Tem
ple of Rilni, she depirted a flirtatious, some=
‘what Mighty young woman enamored with her
wn magical abilities. She returned a changed
person, having witnessed a sobering incident
in which one of her fellow novi fo ted his,
life for refusing to take the Five Oaths, She
now ianderstands more:fully the réeponsibility
that comes with a gift such as hers; and works
had to realize her potential.
Pe ft
cpuril: t
Rid#ilé people Kearmagic and, by extension,
those who command it, Wigards of this race,
therefore, tend to live apart from other people,
making their homes on the outskirts of villages
ee £4389 —deep i the taige
orests--Only those wha try to hicle there
sonia ee ia ‘theie commu:
nities without drawing nervaus looks,
‘Often, spellcasters ane casy to
‘out from their countrymen, leavin
them valnerable to ceticism ot
physically active as their. ¥
countymen. Particularly
suadicius witatdls look {rail
in comparison te tBeic ©robust kinsmen, However, some muscular wiz
ards train their bodies as well as their minds
and do their best to look like their fellow Rjurik
‘These wizards are better able to hlend in with
the populace—so long as they avoid spelleasting
when others can see them.
Because of the self-sufficiency needed for
such 4 solitary life, « Rjueik wizard Whcely has
ak least two of the following proficiencies;
Direction Sense, Fire-building, Fishing,
Hunting, Mountaingering, Set Snares, Spell-
raft, Stonemasonry, Survival, and Weather
Sense, Those wizards who do not have such
abilities are adept at trading with merchants
for food and supplies.
Rjurik wizards have a hard life among sich
skeptical people, Their kinsmen consider the
magic of druids wholesome and valuable
while wizardly magic is suspect, The Rjvrik
honor nature, and theceforo they honor the
dcuid spellcasters who are tied to the land.
Some wizards envy the druids the reverence
they receive: Druids setve as teachers and often
are appointed leaders and a
Like the druids, Rjurik
respect nature, However, they are not above
sending fireballs racing across open ground or
causing an ice storm to rain down upon ene-
ties when a silution warrants such extremes,
Druids generally lack upon such actions with
disdain, regardless of whether they yielded
beneficial results
Rijurik spellcasters are noted for researching
spelly related ta the weather, which inchudes
alterations designed to make the lemperature
more tolerable, spells that can coax more dam-
aging lighting bolts from the sky, or great
incantations to drastically change the climate
of an area, The wise Rjucik wizard learns, and
teaches, spells that appear natural, Alteration
magics and conjuration/summoning spells
sometimes resemble effects achieved by the
druids; abjuration spells often protect, rather
‘than destroy, Overt spell offects, such as those
produced by invacationfevecation spells, call
igo fiuch attention to the spellcaster
Favored school(s): alteration, conjuration!
-semmaning, abjuration.
Unlikely school(s}: none
Shunned school(s}:
invocation/evocation,
‘The Rjurik people place
great importance on
fail, aoa wisards
share this value
They believe
their work con-
tributes to theic
co
14
communities—even if the rest of society does
‘not realize ite worth—and seek to perpetuate
‘ath their bloodlines and profession, In choos-
ing 2 spouse, a wizard aust find someone will-
ing to share Lhe censure-of their kinsmen. It he
is lucky, his spouse will not only tolerate but
understand his magical calling; ideally, the
spouse will also have a bloodline so that magic
‘will run strang in the veins of their children,
‘Brodric Denthor exemplifies a Rjurik wizard:
Bradric Denthor
Sredtevel Riurile wizard
‘AC 7; MV 12yhp 9: THACO 20; #AT 1
Dmg 1d62 (staff+2}, 5 15, 17, C 12, 116,
W 16, Ch, 14, Bloodline: Reynls, minor 17
Blood ability: poison sense,
Special equipment: staff +2.
Spells: affect normal fires, pratection from
rst striba
Proficiencies: Staff, Fire-building, Moun:
taineering, Reading/Writing Riuyem,
Description: Brodric of the Silverhead
Mountains, though aot as statuesque as most
of his kinsmen is fairly muscular and cary usu-
ally pass himself aff as a Rjurile traveler—not a
wirard, He stands 5 feet 10 inches tall and
‘weighs 180 Ibs. His long blond hair and beard
are braided and hang dow to his waist
Bradric understands his cultuse’s supersti-
tions regarding mages. though he does not
share thom, He embraces magic and hopes to
find a community more willing to accept bis
abilities than was his clan of origin. fo that
end, Brodric travels throughout Rjurils, seek-
inga village be can call home
Vos
Vos wizards resemble the other members of
their race—tall and thick-boned, with flat fea-
tures and sparkling eves—so at first glance
spelicasters cannot be picked out from their
countrymen. But unlike the hunters and war-
rigrs of Vosgaard who shave their heads and
sometimes decorate their hald taps with
designs of fierce animals or winged beasts
Vos wizards tend to keep their hair—and
keep to themselves,
Those who study the arcane arts are far
from Iavored hy the papulace as» whole. In
fact, the majority of Vos men and women
rogard spélicasters with superstition. They
avoid wizards and magicians, and sometimes
even exile them {rom the tribe. The Vos treattheic wizards with more animosity than Rjurike
people do. Because they must be able to sur-
vive on their own if hanishod, Vos wizards
likely have at least one of the fotlowing profi-
ciencies: Fishing, Hunting, Rope Use, Set
Snares, Sucvival, and Tracking.
Some Vos fear spelleasters outright and
hang charms or images of their gods in thei
doorways to keep the wizards away, Many
elders believe wizardly magic angers the grim
Vos gods and risks bringing plagues and
famine upon the people as punishment. ‘They
aay to cast magical incantations is to insult
the accepted Vas clerical spells and to insult
the priests, Wizards, they believe, do not
enjoy the blessings of the gods and must be
‘watched carefally
Vos leaders, war-chieftains called ts
‘openly shun casters of true magic, Some chief
tains have gone so far as to han wizards from
their sight. Few will arder a wizard’ death,
however, as they lear retribution. They have
not forgotten that centuries ago, their ances-
tors worshiped the god of moon and magic,
Though they turned away from Vorynn, they
have no desire to anger his successor, Lirovka
ithe Vos name for Ruornil)
Despite the outwardly anti-magic climate
‘of Vosgaard, a few war-chieftains have
secretly allied themselves with wizards and
magicians. These chieftains realize the power
at the fingertips of spellcasters and want that
power on their side i9 times of war, The
sooperative spellcasters have guaranteed
their quiet aid in struggles against rival tribes
in exchange for gold coins, provisions, and
freedom from persecution,
The barbaric and hratal Vos prefer direct
spells and magics to subtle creations and
manipulations. Vos wizards, feared and
sometimes hunted by their people, must be
able to survive on their own terms—using
strength to frighten theie foes away, They like
invoeatidn/evocation spells, and protect
themselves with abjurations, They have also
learned that there is nothing like a wellecast
necromancy spell to inspire fear when abuse
from their tribes grows too frequent or
strong. Although enchantmentécharm spells
could help them improve thelr standing
in suciety, they consider masical
Rersuasion and coercion tools of
the weak,
Favored schaol{s): invocation/evecation,
abjuration,
ak
‘Unlikely school(s): none.
Shunned school(s}: enchantment/chaith,
‘The most noted Vos wizards are women
who disdain traditional Vos society and
embrace magic as a wav to gain power. The
Vos alford more rights to men, believing that
‘men are better warriors and hunters. While a
few women have risen in the male-dominated
ranks and even have become tearevas, women
generally have limited roles in Vos society,
Therefore, blooded women have found com-
fort and 4 different kind of voice by embracing
true magic
‘Kira Rvedlor serves as an example of a Vos
wizard
Kira Rvedlor
Githelevel Vos wisarid
AC 3; MV 12; hp 21; THACO 19; #AT 1;
Dmg Id4 (dagger). § 14. 12, C17, 1 14,
W 17, Ch 12, Bloodline: Azrai, tainted, 7;
Blood ability: none.
Special equipment: bracers of defistte AC 5,
daggers.
‘Spells: affect narmal fires, armon, magic ra
vile, mount: Erik's quills, conzinual light; fireball
protection from norm! missiles
Proficiencies: Dagger, Fire-building, Survival
Description: At age 42, Kira stands 5 feet,
7 inches fall and weighs 170 lbs. She dresses
simply, in coarse garments and furs,
Kira has lived a lonely existence -since her
teacher, the victim of an angey'vatsky died
six years ago. Although she has a coopera»
tive agreement with her tsareva, thé chief=
tain and the rest of the tribe have as little
contact with Kira as possible. Lately. how-
ever, she has noticed a little girl watching her
swith more than the usual curiosity children,
exhibit before they are taught 10 know bet
fo ea Beli stae ld ope nee
calling to wield true magic: she has resol a
to hegin instructing her in secret, to pass on! © ¥
her magical knowledge. xeIe mgs
‘Corilian magic originates in the land itself. When
‘wizards cast spelle—whetber simple cantrips or
anighty realm spells—tey warsball the power of
‘untamed wilderness cred unspoiled plains to cre
ate mastical effet.
The elves have a word for the magical encrsy
thas inbabits every rock, tee, aid stream of Cer
iff: mebhaight, Sages specilate that mebbaighl
ran mighty in the years before humans editie £0
the continent, as the young land bad itetle cst
lization imposing demands upon its EX
arcane potency of nature cracked wich vibrancy
dnd Force that could be felt by those watking the
ground, Al:bough human ocex patton hus sbace
fdused mebbaigh! to weaken, if is too much a
part of Cerilia ever ta fade completely.
“Mebbaighl flows stronger in some types of er
rain than in others, High mounéains andl ancient
forests, for example, afer more magic potestial
than Bills or tundra. Yet no matter what the ter-
rain, when casting realm meagie all whearde access
mebbaighl the same way: through magical hold-
ings hnown as sources,
oe ee
‘simple terms, a source is a place where
| collects, Though this magical
energy exists throughout each province, it
naturally tends to pool and concentrate in par-
ticular locations, much as puddles form in the
rain, The higher a source's level, the more
mebiaighl accumulates there
The concentration of mebhaighl is so strong
at sourees that their surroundings cannot help
but be affected. The strength of the land's
magical energy physically marks the immedi
ate environs, creating a “maalfestation'—a
natural symbol of the source, Manifestations
take many forms, cach one as unique as the
source it signifies, A manifestation might be
an ancient
grove of
twisted trees,
acragey
rock
ie
sources
immune ta the elements, an eerily misty
mountain valley. ar the polished floor ef a deep
faivern, The more powerful thesource, the more
distinctive the manifestation. Whatever ite form,
4 manifestation is likely one of the oldest cem-
nants of nalure in a province, or some mystical
‘object largely untouched by ordinary men.
Cerilia’s wicards rely heavily on sources, for
those who contral these caches of mebhaigh!
can in tum control the most powerful magic on
‘the continent: realm spells, These spells require
so much mebbaigh! to cast that only wizards
who hold sources can command realm magic.
locating source:
wzards wha seek to control sources
wast become intimately familiar
th the surrounding land before
they can command its mebhaighl,
If a wizard rules the province in which he
wants to locate of create a source (that is, ifhe
governs the people and administers affairs of
state), he already has a connection to the land.
Such “landed regents’ often feel gentle tug
inside their minds—the summons of their
provinces! magical sources. Note that only
srizand rulers will experience this sensatio
To find the heckoning source, the wizard
embarks on a journey across his province, fol-
lowing the tug as it leads him, When the wizard
comes within a square mile.of the source, hew-
ever, the sensation becomes so overwhelming
that it no longer aids him in determining the
exact location, He then must look, listen, and
usc his senses in an attempt to identify the
source's manifestation, The stronger the magic
potential of the land, the more distinctive the
manifestation will be, and the more easily rec-
ognized. An experienced wizard will know what
hhe seeks the minute he sees it,
‘Others capable of commanding trae magic
‘who have strong ties to the land—
such as elves, or humans vho
‘were bom or raised in thea note for
dungeon masters
A PC's quest to locate a source can be as
‘simple or difficult a3 you fike, You cats treat
it as a character action during the domain
tum, make it the subject of an entire adves-
fire, arranpthing in stan a play ee can
| desecibe in great detail the source's manifes-
tation, of simply note the holding on his
record sheet as a “source (0).”
In deciding how muck difficulty wizaed
PCs should have in locating sources, con~
sider the following variahles:
# PC's level and experience in locating
soure:
‘& PC's familiarity with the terrain,
# Type of terrain
4 Players interest in tole-playing the dis
sovery,
4 Whether previous discoveries were role~
played. twice is fum; every time |
twould get tedious.)
province—might also feel this summons. Sev
eral tell of great wizards who a5 chi
dren, delt drawn to certain locations. As their
understanding of magic grew, they recognized
these places as sources.
‘True wizards who do not mule the province
of otherwise have connections to the land may
still discover and control Sources within it—
they just have to work harder. These wizards
rely solely on their ability to recognize mani-
festations, Many vill enlis( the aid of others in
their search, such as sending out apprentices
16 eoake initial surveys or asking locats about
‘unusual natural features
Magicians and nonwizard characters
‘eho attempt to locate sources
achieve only limited voccess,
‘They can sense something
“ynusual about an are,
and—depending on their
intelligence anil previ-
‘ous exposine ta
»
! .
things magical—can make an educated guess
about whether they have located a source. But
the discovery can he confirmed only by a wiz:
ard who commands true magic
controlling
sources
Once the wicard locates a source, he may use
the create holding domain action to establish
it as a hokling (0) under his control. The tine
spent locating the source counts as part of the
month-long action. There is no limit to the
number of sources a wieard can central.
If 3 sizard controls no holdings. he may. use
the create holding domain action even though he
is not yet a regent. The BrermaicHt Rulebook
states that only regents may select domain
actions; however, scians may perform a create
holding action to establish themselves as regents
Depending upon the strength of the Land's
magical power, more than one source cam exist
ina single province. If another wizard already
controls a source within the province, or if the
province's ruler objects to the wizard estab-
lishing a presence, the wizard may meet oppe-
sition in trying to create a holding. {See
Domain. Character, and Pree Actions” in the
BURTHRICACT Rulebook)
using sources
Wizards who control sources may work in
cooperation with the province's ruler (as coure
wizards, for example) or ns independent forces
in the province. Of course,.a wizard may also
be the province's ruler.
realm spells
Wizards peimarily use their sources to power
realin spells, extraordinary enchantments
sisong enough to affect entire domains, Because
these spells draw so much mebhaighl, wizards
can east them only in provinces where they
have sources (or ley lines; see the fallawing,
chapter}, Realrs spells require varying levels of
sources to fuel them; more powertul spells
require higher level sources.
‘When a wizard casts a realm spell, he marshalshis source's magical energy over a peried of
one month (ane action round). Becaure of the
riyitical connection wizards bave with their
sources, the wizard need nat be at the source's
manifestation, so long as be is somewhere in (be
province. During this period he spends part,
of every day in deep concentration, summan-
ing the land's mebhaighl toward himself. He
also spends considerable time studying,
obtaining and preparing spell components,
and resting, The wizard cannot leave the
province during this month of preparation or
his sealm spelt will fai.
By the end of the month, the wizard has
immersed himself in mebhaighl, He has gath-
ered so much that it surrounds and courses
‘through him, When he casts the realm spell, he
channels the mebsbaigh! through his body and
sends it back in concentrated form into the
province, where it produces the desired effect
Casting a realm spoll leaves the wizard
physically exhausted. Untess circumstances
ctate otherwise, he will try to spend the next
“two of three days resting and recuperating his,
strength. (At the DM's discretion, an unrested
wizard could receive a “fatigue penalty” to
aetions attempted in the 72 hours following
the casting of a realm spell. |
other uses
Avwizard regent wields influence in the
provinces where his sources fie even if he docs
oat rule the realm. The people and other
rogents in those provinces recognize him as an
important and powerful individual, one Hose
opinion carries weight and whom it would be
bere not to anger The higher a source's level,
| the greater the wizards ability to affect events
through domain actions,
‘Acregent with 2 souree (d) or higher has sufli-
Teect procera ta the province 16 leet pubhe
‘Opinion (agitate), create a permanent hase of
perations for himself (hud and fortify), or
tally others to his cause (muster armies),
‘With a source (7) or higher, a wizard regent—
through his considerabk fluence with local
raftamen and is intimate famtlirity with the
ovince’s natural resources—can affect the
Bec c roses: The Meh iacel emaeelterily
ie him a guild (0) in the province, bur only.
for the purpose of establishing a trade goute
Magical cahancement of « source through
means suich as mehhaigh! stones and spells docs
not confer this ability, [fa wizard rules up &
source (6) to a source (7} in a province that
already has its maximum number of guild
segents, he doos act receive this heneiit until
guider loser his holding
Nonwizard Regents
Nonwizard esas "5 can contral sources if
they inherit them from a wizard or plist a wi:
ard’s aid in establishing the holdings (the wi
ard expends a create holding action on the
‘other character's behall), A nonwizard regent,
‘however, can conteol only access to mebhaigh!—
he cannot tap it himself. Nonwizard regents who
‘control sources usually do so as.a means of regu.
Tnting the use of magic in their domains,
For example, if Phileraene, Prince of
‘Tharhievel, died and invested a nonwizard as
his heir, that heir would inherit Fhileraene's
soiteces as well as his other holtings. The heir
would not be able to use the sources ta cast
realm spells, and therefore would face a choice:
Jet the sources lic untapped so that no one can
use realm magic in the domain, retain control
but allow trusted wizards to usc the sources, or
transfer control ty a wizard loyal ty the realm.
protecting sources
Once a wizard establishes control over a
source, he must decide whether he needs to
sures to protect the source and
its manifestation,
Because mehhaighl generally collects in the
most natural, uneivilized part of a province,
‘sources’ manifestations usually do not require
protection from ordinary peaple—few pass
nearby. And those'who do seldam pose a threat,
as the magical enstgy sucrounding manifesta-
tions grants them tip innate ability to protect
themselves. Lovers actempting to carve their
names in.an ancient oak tree i
encounter impenetralile bark:
unwelcome visitors \
approaching a
hidden ler fine, 4
the path
zon
with
brambles
id tangled
vines: swimmers
avoid the
painfully cold
pool at the
hase of a