06lab6 PDF
06lab6 PDF
REVIEW
Understand the difference between series and parallel
processing.
Have a scheme in place for naming your processed files,
particularly series processed files.
GENERAL CONSIDERATIONS
When you are working on the third project, there are a number of
general points to consider that are not specific to any software.
ASSIGNMENT 3:
MUSIQUE CONCRTE EXERCISE
Due in Week Ten.
ASSIGNMENT
Create two audio files, the first of which is a short (maximum
10-second) sound clip (source material), the second of which is a oneto two-minute composition exercise based entirely on musique
concrte-style manipulations of the original source material.
Upload both files to WebCT.
PROCEDURE
Record a sound or series of sounds using a microphone and/or
sounds from CD. Using editing, reversal, mixing, and so on,
manipulate either portions of and/or entire segment(s) or sound
object(s). Create a one- to two-minute monophonic musique concrte
piece.
121
Lab Six
Sound objects that are entirely prerecorded music are not permitted.
Hint: The trick is to find a sound object that has a wide range
of timbres or will provide a rich palette from which to choose
sounds or to choose a few short objects with diverse character.
EVALUATION
Evaluation of your work will be based on:
technical aspects
lack of distortion
creative aspects
wit (surprises)
quality of sounds.
122
Lab Six
123
Lab Six
SOUNDSCAPE
The sounds that occur around you are part of the soundscape. You
can think of it as an environment of sound, or sonic environment.
Consider (and imagine) the following soundscape:
124
Lab Six
You are walking to the bus; you can hear your footsteps on the
pavement. Perhaps it is raining, and your feet make quiet splashes
with each sound. As you approach the bus stop, you can hear a
conversation between two people already waiting there. Maybe its in
a language you dont understand. As you wait, you can hear the cars
passing by on the street. There may be a certain rhythm to their
passing. Finally, you hear the bus approach, you hear its brakes squeal
as it stops. The doors open with a whoosh, and you step inside, drop
your fare into the box. You can hear the coins jangle as they go down.
There are several conversations going on around you, but they sound
different from the one you overheard at the bus stop, because the
sound reflects off of the walls of the bus. Someone pulls the cord
(ding), and as the bus slows down, you hear the brakes squeal.
SOUND EVENT
From the soundscape, we can extract a sound event. Although the
soundscape may last for minutes, the sound event may last only a
few seconds. Contained within the sound event is its spatial and
temporal context, that is, where the sounds occurred and in what
order they occurred.
For example, walk down a hallway to a door (is it a
reverberant space, is the floor carpeted, are there other people?),
remove a key (one key? two? many?), insert it into the lock, open
the door (does it creak?), then close it (did it slam like a heavy
metal institutional door? A lighter wooden door?).
The temporal contextthe order of eventsis important. For
example, having the door close before it opens would be confusing
and disorienting.
The sound event has meaning to us. You can use a sound event
(or portions of one) as your source material and play with our
expectations about its meaning.
SOUND OBJECT
From the sound event, we can extract a sound object. This is the
smallest self-contained element of a soundscape. It can be analyzed
by the characteristics of its spectrum, loudness, and envelope.
125
Lab Six
(In terms of the sound event and soundscape, these elements would
be changing continuously, and we would have to generalize).
In our sound event example, each element is a separate sound
object: a footstep, a set of keys jingling, a door opening, and so on.
Because they are self-contained objects, they are easy to manipulate
and process (you wouldnt generally process an entire sound event
. . . but, then again, you might).
Although the sound object may be referential (a door opening
can have many meanings), you should consider it primarily as a
phenomenological sound formation, independent of its referential
qualities as a sound event. Of course, we can play with the
referential qualities, but these should be considered secondary.
For example, we may limit all of our sound objects to those
produced by a balloonrubbing, blowing up, squeaking, and so
on. We could treat all those objects as unique sounds and process
them as such. But we could end the piece with the sound of the
balloon popping. In this case, the referential quality of the sound is
as strong as its sonic characteristics.
Lastly, the sound object should not be confused with the
sounding body that produces the sound. For example, if I say my
sound object is guitar, I am not describing the sound but the
device that created the sound. Although we may think of the guitar
as producing one main type of sound (a musical note), we can use
it to produce a great variety of sounds by scraping the strings,
tapping its body, loosening the strings, dropping something on the
strings, and so forth.
WHAT MAKES A
GOOD SOUND OBJECT?
When you are choosing your sound objects, consider the example
of the guitar as a sound-producing body. Although the sounds will
have great variety of sonic characteristics, because they were
created by the same body, there will be a sense of unity when they
are presented together in your composition (which will help when
you start putting your processed material together).
126
Lab Six
127
Lab Six
MAKING AN INSTRUMENT
While you are by no means required to build an instrument,
consider these implications when you are looking for interesting
sound objects. What can you use to cause excitation (tapping,
bowing, rubbing, dropping something into it)? Can you amplify
and colour these vibrations with different resonators? Can you
excite the same source in different ways?
SOUND CHARACTERISTICS
AND PROCESSES
When you listen to your sound object, consider its spectrum. Does
it have an identifiable pitch? If so, it must be harmonic. Does it
sound bell-like (was your sound-producing device metallic)? If so,
it must be inharmonic. Does it sound more noise-like? Does it have
a wide spectrum (are there both low and high frequencies to the
sound)? Does the spectrum change over time?
128
Lab Six
SOUNDS TO AVOID
Although your sound can be referential, always consider the
objects potential for processing!
For example, a generally bad sound object would be one
derived from electronic sources, such as talking childrens toys,
handheld video games, cellular phones, and so on. These devices,
while referential, are not made to produce interesting, high-quality
sounds; often they use the cheapest speakers possible. When you
begin to manipulate these sounds, their limited potential will
quickly surface.
Most plastic objects create boring sounds; they have little
potential for excitation (a dull thud, maybe), and they are poor
resonators.
Dialogue from movies or television will almost invariably
have background noise, sounds, or music. Hardly a neutral sound
object!
Finally, music, whether it is from a prerecorded CD or a
musical instrument, makes a poor sound object because it is
extremely referential. Musical instruments, however, have great
potential. For example, a single plucked note on the guitar is still
quite neutral, whereas several notes create a melody, which, again,
is too referential to be a neutral sound object.
129
Lab Six
Lab Six
Once an audio file has been compressed, there is no way to regain the
lost information!
If your signal has a maximum amplitude of less than fifty per cent, or
-6 dB, try rerecording your signal.
NORMALIZATION
In our example above, the recordings highest amplitude was at
seventy-three per cent of the maximum. How much can we amplify
the signal before it distorts? The numbers showed that the highest
sample value was not at the maximum of 32,768. If we increase our
current high sample so that it is the maximum representable, we
could increase every sample by the same amount. Therefore, what
number do we multiply 26,053 (the current highest sample) by in
order to get 32,768? (Note that we do not simply add 6715, the
difference between the two numbers, since we want to retain the
same relationship between the numbers.)
Dividing the maximum (32,765) by the current maximum
(26,053) gives us 1.25. If we multiply each sample by this amount,
131
Lab Six
MICROPHONE AND
RECORDING TECHNIQUE
Dont try to record single events.
132
Lab Six
133
Lab Six
The extra sound detail of a close miked sound will (usually) provide
much more sonic interest.
134
Lab Six
Close miking, which captures little room sound. Reflections (24) travel a much greater distance than the direct sound (1) and
will therefore be of much lower amplitude.
The diagram below is an approximation of the time delays
and amplitudes represented in the second diagram. Again, the
direct sound occurs first, followed by the three reflections.
135
Lab Six
EDITING LONGER
SOURCE RECORDINGS
Following the experimental performance procedure above should
generate longer source recordings, perhaps even a minute or two.
Save the result for now so that you can come back to it later on.
Editing this source recording will mean a lot of listening to the
material and choosing which versions are the most interesting.
Listen for timbral variety within the sound (the spectral envelope)
as well as variety between sounds (for variation of material). Listen
for possible internal rhythms and amplitude change (the
amplitude envelope). Listen for any frequency change (the
frequency envelope).
Once you have identified the more interesting material, use the
same techniques that you used in Project One to edit the material.
If you are using an audio editor, select one of these sounds,
and copy it to the clipboard, then paste it into a new file. Save the
new file, giving it an appropriate name. For example, Cutting_1 or
CuttingConstruction_1 for the scissors cutting the construction paper
example. Different versions of the sound should be numbered.
The name of your audio file should ideally describe the sound source.
136
Lab Six
several weeks from now when you have collected dozens of audio
files.
If you are using ProTools, make a new region and give it a
descriptive name.
Lab Six
Lab Six
139
Lab Six
TO DO THIS WEEK
Begin choosing your sounds. If you have the ability to record
sound, listen to potential sounds around you. Make sounds and
listen to them. Tap things, scratch things, knock thingscan you
make a variety of sounds with a single object? Can you change the
spectrum of the object? The envelope? The rhythm?
If you plan to use the sounds on the accompanying CD, listen
to those that are available. Can you describe their spectra? Could
you draw their envelopes? What types of transformations do they
suggest?
Try surfing the Net for some sounds. If you find some
compressed sounds, download them to your computer and load
them into either ProTools or your audio editor; they will most likely
be converted when you import them. Listen to them closely: can
you hear the noise (lower bit depth), lack of high frequencies
(lower sampling rate), or hard metallic quality (MP3 compression)?
Get some good, high-fidelity sounds into your audio editor or
ProTools.
You should also begin processing your sounds in a systematic way.
1)
2)
3)
Next, try filtering your sounds. Begin with a low pass filter to
remove the high frequencies. Choose different cut-off
frequencies. Save the different versions. Then try high pass
filtering. Then try peak filtering, with and without a high Q.
4)
Next, try the delay processes. Which sounds work well with
such processes?
Remember to set a delay time that is shorter than the length of
the region!
140
Lab Six
5)
6)
Editing
Reversal
Filters/EQ
Echo (delay)
8)
141