Importing Geometry
Importing Geometry
The Extrude PropertyManager defines the characteristics of extruded features. You can create these types of extruded
features:
Solid or
thin
Cut
Boss/base
Surfac
e
CONTENTS
Revolves
Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved boss/bases,
revolved cuts, or revolved surfaces. The revolve feature can be a solid, a thin feature, or a surface.
To create a revolve feature, use the following guidelines:
The sketch for a solid revolved feature can contain multiple intersecting profiles. With the Selected Contours
pointer (available when you click Selected Contours in the PropertyManager), you can select one or more intersecting or
non-intersecting sketches to create the revolve.
The sketch for a thin or surface revolved feature can contain multiple open or closed intersecting profiles.
The profile sketch must be a 2D sketch; 3D sketches are not supported for profiles. The Axis of Revolution can be a
3D sketch.
Profiles cannot cross the centerline. If the sketch contains more than one centerline, select the centerline you want to
use as the axis of revolution. For revolved surfaces and revolved thin features only, the sketch cannot lie on the
centerline.
You can create multiple radial or diametric dimensions without selecting the centerline each time.
When you dimension a revolve feature inside the centerline, you produce a radius dimension for the revolve feature.
When you dimension across the centerline, you produce a diameter dimension for the revolve feature.
You must rebuild the model to display the radius or diameter dimension symbol.
CONTENTS
Sweeps
Sweep creates a base, boss, cut, or surface by moving a profile (section) along a path, according to these rules:
The profile must be closed for a base or boss sweep feature; the profile may be open or closed for a surface sweep
feature.
The path may be a set of sketched curves contained in one sketch, a curve, or a set of model edges.
Neither the section, the path, nor the resulting solid can be self-intersecting.
The guide curve must be coincident with the profile or with a point in the profile sketch.
For cut sweeps only, you can create a solid sweep by moving a tool body along a path.
You can view the sweep using zebra stripes as you create the sweep. Place the pointer on the sweep, open the shortcut menu,
and select Zebra Stripes Preview. If you apply zebra stripes, when you create another sweep, or loft, or add a loft section, the
zebra stripes appear. Use the shortcut menu to clear Zebra Stripes Preview.
Sweeps can:
Use guide
curves
Be created
with multiple
profiles
Creating a Sweep
Sweep PropertyManager
Lofts
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface.
You create a loft using two or more profiles. Only the first, last, or first and last profiles can be points. All
sketch entities, including guide curves and profiles, can be contained in a single 3D sketch.
For a solid loft, the first and last profiles must be model faces or faces created by split lines, planar profiles, or
surfaces.
There are several ways to manipulate, edit, and view lofts.
CONTENTS
Creating Lofts
Loft Synchronization
You can modify the synchronization between loft profiles to change the alignment between the profiles. To adjust the
alignment, you manipulate the handles that appear in the graphics area as part of the connector.
Loft PropertyManager
Set the PropertyManager options based on the type of loft feature.
Thicken
Creates a solid feature by thickening one or more adjacent surfaces.
If the surface you want to thicken is comprised of multiple adjacent surfaces, you must first knit the surfaces
together before you thicken the surface.
To thicken a surface:
1.
Click Thicken
2.
Examine the preview, and select the side of the surface you want to thicken, as shown below.
Thicken Side 1
Thicken Side 2
To create a solid, click Create solid from enclosed volume. This option is available only if you created a volume
that is fully enclosed by surfaces.
3.
Click OK
Original surface
Thickened surface
CONTENTS
Boundary
Boundary tools produces very high quality, accurate features useful for creating complex shapes for markets focused on
consumer product design, medical, aerospace, and molds.
CONTENTS
Creating Boundaries
Boundary PropertyManager
You can specify sketch curves, edges, faces, or other sketch entities to control the shape of a boundary feature. When you
select entities to define the boundary feature in two directions, you can select curves influence options that control how the
selected entities influence the design.
Boundary Surface
The boundary surface feature lets you create surfaces that can be tangent or curvature continuous in both directions (all
sides of the surface). In most cases, this delivers a higher quality result than the loft tool. Consumer product designers and
others who require high quality surfaces with curvature continuity can use this tool.
Surface Cut
You can cut a solid model by removing material with a surface or plane. With multibody parts, you can select which bodies to
keep.
Edit the solid body: In the FeatureManager design tree, click the solid body and click Edit Part.
The Edit command might vary depending on the feature you select.
2.
on the Features toolbar, or click Insert > Cut > With Surface.
3.
In the PropertyManager, under Surface Cut Parameters, select the surface or plane to use to cut the solid bodies.
4.
5.
With multibody parts, under Feature Scope, select one of the following:
All bodies. The surface cuts all bodies every time the feature rebuilds. If you add new bodies to the model
that precede the cut feature in the FeatureManager design tree and that are intersected by the cutting surface,
these new bodies are also rebuilt to include the cut.
Select bodies. The surface cuts only the bodies you select using the pointer. If you add new bodies to the
model that are intersected by the cutting surface, right-click, select Edit Feature, and select those bodies to add
them to the list of selected bodies. If you do not add the new bodies to the list of selected bodies, they remain
intact.
The solid bodies you select are highlighted in the graphics area, and listed under Feature Scope next to
Auto-select (Available with Selected bodies). Automatically selects all relevant intersecting bodies. Autoselect is faster than All bodiesbecause it processes only the bodies on the initial list and does not rebuild the
entire model. If you clear Auto-select, you must select the bodies to cut in the graphics area.
In the example below, only the yellow body (second from the right), was not selected.
6.
Click OK
7.
Click the surface in the FeatureManager design tree, and click Hide to hide the cutting surface.
he bodies are cut, except for the unselected yellow body, and the cutting surface is hidden.
Fillet Overview
Fillet/Round creates a rounded internal or external face on the part. You can fillet all edges of a face, selected sets of faces,
selected edges, or edge loops.
Types of Fillets
Setback Fillet
Face Fillet
Add larger fillets before smaller ones. When several fillets converge at a vertex, create the larger fillets first.
Add drafts before fillets. If you are creating a molded or cast part with many filleted edges and drafted surfaces, in
most cases you should add the draft features before the fillets.
Save cosmetic fillets for last. Try to add cosmetic fillets after most other geometry is in place. If you add them earlier,
it takes longer to rebuild the part.
To enable a part to rebuild more rapidly, use a single Fillet operation to treat several edges that require equal radius
fillets. However, if you change the radius of that fillet, all the fillets created in the same operation change.
To create a chamfer:
1.
Click Chamfer
2.
Select an entity in the graphics area for Edges and Faces or Vertex
Angle
distance
Set the Distance and Angle in the Chamfer PropertyManager or in the
graphics area. A manipulator arrow appears that points in the direction
in which the distance is measured. Select the arrow to flip the
direction, or click Flip direction.
Distance
distance
Enter values for both distances on either side of the selected chamfer
edges, or click Equal Distance and specify a single value.
Vertex
Enter values for the three distances on each side of the selected
vertex, or click Equal Distance and specify a single value.
Choose Select through faces to enable selection of edges through faces that hide the edges.
Select Keep features to retain features such as cuts or extrudes that would otherwise be removed when
you apply the chamfer.
Original part
3.
Select Tangent propagation to extend the chamfer to faces or edges that are tangent to the selected entity.
Ribs
Rib is a special type of extruded feature created from open or closed sketched contours. It adds material of a specified
thickness in a specified direction between the contour and an existing part. You can create a rib using single or multiple
sketches. You can also create rib features with draft, or select a reference contour to draft.
Example: Rib Feature with Reference Contour Draft
Example: Rib Features Sketches
CONTENTS
Creating Ribs
Rib PropertyManager
The Rib PropertyManager appears when you create a new rib feature, or when you edit an existing rib feature.
Scales
You can scale a part or surface model about its centroid, the model origin, or a coordinate system.
The Scale feature scales only the geometry of the model, for use in data export, cavities, and so on. It does not scale
dimensions, sketches, or reference geometry. With multibody parts, you can scale one or more bodies.
A Scale feature is like any other feature in the FeatureManager design tree: it manipulates the geometry, but it does not change
the definitions of features created before it was added. To temporarily restore the model to its unscaled size, you can roll back
or suppress the Scale feature.
Original part
Non-uniform scaling
Uniform scaling
Non-uniform scaling
CONTENTS
Scaling a Part
You can scale a part or surface model about its centroid, the model origin, or a coordinate system.
Scale PropertyManager
You set options for scaling a model in the Scale PropertyManager.
Shells
The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining faces.
If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model. You can
also shell a model using multiple thicknesses.
CONTENTS
Drafts
Draft tapers faces using a specified angle to selected faces in the model.
One application is to make a molded part easier to remove from the mold. You can insert a draft in an existing part or draft while
extruding a feature. You can apply draft to solid or surface models.
You can also apply a draft angle as a part of an extruded base, boss, or cut.
You can specify the following types of draft:
Neutral plane. You can create neutral plane drafts manually or by using the DraftXpert.
Parting line
Step draft
1.
Click Draft
2.
3.
Click OK
CONTENTS
Draft PropertyManager
The Draft PropertyManager appears when you create or edit a draft feature.
DraftXpert
The DraftXpert manages the creation and modification of neutral plane drafts. The DraftXpert takes trial and error out of
the draft process.
(Mold Tools or Features toolbar) or Insert > Face > Move . You can also
Move Face
Offset
Original boss
Offset
Translate
increases.
Rotate
Parameters
Distance
For Offset and Translate, set the distance to move the faces or
features.
Draft Angle For Rotate, set the angle to rotate the faces or features.
Flip
direction
Direction
reference
Axis
reference
CONTENTS
RELATED CONCEPTS
Parent and Child Relations
Dependency Editing
Derived Parts
Splitting Parts and Saving Bodies
Choose Option
Reference Dimensions
Parts
Properties of Features and Faces
RELATED TASKS
Feature Statistics
Checking Model Geometry
Check Entity
Displaying Entity Properties
Named Entities
RELATED REFERENCE
Parent/Child Relationships Dialog Box
File Management with External References
Feature Suppression State in Configurations
Suppressing Features
To suppress a feature:
1.
2.
Select the feature in the FeatureManager design tree, or select a face of the feature in the graphics area. To select
multiple features, hold downCtrl as you select.
Do one of the following:
Click Suppress
current configuration.)
on the Features toolbar. (In parts with multiple configurations, applies to only the
Click Edit > Suppress, then select This Configuration, All Configurations, or Selected Configurations.
You can also right-click a feature in the FeatureManager design tree and do one of the following to suppress the selected
feature and its child features:
Select Suppress. (In parts with multiple configurations, applies to only the current configuration.)
Select Properties, then in the dialog box, select Suppressed. In parts with multiple configurations,
select This Configuration, All Configurations, or Selected Configurations.
Unsuppressing Features
When you unsuppress a feature, it is returned to the model. If the feature has child features, you can select whether or not to
unsuppress the child features when you unsuppress the parent feature. If you want to unsuppress a suppressed feature, you
must select it in the FeatureManager design tree.
To unsuppress a feature:
1.
2.
Click Unsuppress
current configuration.)
on the Features toolbar. (In parts with multiple configurations, applies to only the
Click Edit > Unsuppress, then select This Configuration, All Configurations, or Selected Configurations.
You can also right-click a feature in the FeatureManager design tree and do one of the following to unsuppress the
selected feature:
Select Unsuppress. (In parts with multiple configurations, applies to only the current configuration.)
Select Properties, then in the dialog box, clear Suppressed. In parts with multiple configurations,
select This Configuration, All Configurations, or Selected Configurations.
If the selected feature is the child of another feature, the parent feature is also unsuppressed.
2.
Click Edit > Unsuppress with Dependents, then select This Configuration, All Configurations, or Selected
Configurations.
The selected feature and any features that are dependent on it are returned to the model.
If you unsuppress a child feature, its parent feature is also unsuppressed. However, if the parent feature has other child
features, they remain suppressed.
Importing Geometry
You can import surfaces, solids, sketches, curves, and graphics models (CATIA CGR, STL, or VRML files only) from ACIS,
CATIA CGR, IGES, Parasolid, Pro/Engineer, STEP, STL, VDAFS, or VRML files as reference geometry into part documents.
1.
Heal Edges
You can merge multiple edges into a single edge. This is useful on imported parts, where edges sometimes import as multiple
short edges.
CONTENTS
Delete Body
You can delete bodies using the Delete Body feature.
2.
In the PropertyManager, select bodies in the graphics area or from the Solid Bodies folder for Solid/Surface Bodies to
Delete
3.
Click OK
on the Features toolbar, or click Insert > Features > Delete Body.
.
.
To join parts:
1.
Create the parts that you want to join, then create an assembly containing the parts.
2.
Position the parts as desired in the assembly. The parts may either touch each other or intrude into one another.
3.
4.
a.
on the Assembly toolbar, or click Insert > Component > New Part.
b.
Close the sketch. Because you are creating a joined part, you do not need the sketch.
6.
In the FeatureManager design tree, right-click the new part name, select Rename Part, and rename the new part.
7.
8.
9.
Click
To return to editing the assembly, right-click the assembly name in the FeatureManager design tree, or right-click
anywhere in the graphics area, and select Edit Assembly:<assembly_name>, or click Edit Component
Assembly toolbar.
on the
The joined part is fully associative to the original parts and to the assembly. Any changes made to the original parts are
reflected in the joined part. If the parts move relative to each other in the assembly, the joined part changes also.
Combine Bodies
In a multibody part, you can combine multiple solid bodies to create a single-bodied part or another multibody part.
You can add or subtract bodies, or keep material that is common to the selected bodies.
You can only combine bodies contained within one multibody part file. You cannot combine two separate parts.
However, you can create a multibody part by using Insert Part to place one part into the other part file. Then
you can useCombine on the multibody part.
It is strongly recommended that you do not use the Combine feature to combine weldment bodies. It is not
always possible to calculate the cut list properties accurately for a body created using the combine feature.
In these examples, the multibody part contains two separate extruded bodies.
Add
Subtract
Common
CONTENTS
Combine PropertyManager
In the Combine PropertyManager, you specify which bodies in a multibody part to add, subtract, or overlap.
Trim Tools
Trimming
Surfaces
Original Part
New Part
Reference surfaces and non-planar model faces (These do not extend their boundaries.
Internal holes on reference surfaces or non-planar model faces are closed when splitting the
part.)
Original Part
Cut Part
New Part
Original Part
New Parts
Cuts the part into multiple bodies using the Trimming Tools geometry.
Split lines appear on the part, showing the different bodies formed by the
split.
Callout boxes appear in the graphics area for up to 10 bodies at one time. Click Next 10 or Previous 10 to scroll
through all the callout boxes for a part.
Resulting Bodies
Lists the split bodies in the part after you click Cut Part.
Select the
bodies to
save
File
After you split the bodies, they are listed in the FeatureManager design
tree under Solid Bodies. Double-click the body name under File, type a
name for the new part in the dialog box, then click Save. The new part
name appears under File and in the callout box. The bodies that you do not
save are not split. They remain with the original part. You can also save
bodies from a multibody part using the Save Bodies PropertyManager.
If you clear the check box for a split part after you save it, that part is no longer saved
as a separate entity. It remains with the original part.
Consume cut Removes the body from the part. Consumed bodies are not listed in the
bodies
FeatureManager design tree under Solid Bodies.
Origin
location
Places the origin of the split body at the vertex you select.
Copy custom
properties to
new parts
Template Settings
Lets you override the default template from Tools > Options > System Options > File Locations.
Part template
to
Assembly template (Available when you Lists the selected assembly template. Click
create an assembly in the Save
browse to a different template.
BodiesPropertyManager.)
to
Fill Patterns
The Fill Pattern feature lets you select an area defined by co-planar faces or a sketch that lies on co-planar faces. The
command fills the defined region with a pattern of features or a predefined cut shape.
If you use a sketch for the boundary, you may need to select the pattern direction.
To create a fill pattern, click Fill Pattern
PropertyManager options, and click
(Features toolbar) or Insert > Pattern/Mirror > Fill Pattern, set the
.
Parameters control the pattern layout. You can create a sheet metal perforation-style pattern, or a pattern of concentric shapes
typically used to enhance aesthetics.
Typical uses include:
Weight reduction
Ventilation holes
Grip surfaces
Designed for filling arbitrary areas with a pattern that repeats on a concentric
grid. These patterns have similar PropertyManager options:
Square
Polygon
Set the spacing between concentric loops or rows (using instance centers), starting from the seed
feature.
Spacing between instances within a loop or row (target spacing). Actual spacing can vary
within each loop or row so the instances fit evenly.
Margins.
Pattern direction.
Circular pattern of a
feature using target
spacing between
instances.
Diamond cut shape. Square pattern using 4 instances per Same parameters except vertex is
side. No vertex selected.
selected.
CONTENTS
2.
Create a coordinate system. The origin of this coordinate system becomes the origin of the table pattern, and the X
and Y axes define the plane in which the pattern occurs.
3.
4.
Option
Read a file
from
Description
Imports a pattern table or text file with X-Y coordinates. Click Browse and
select a pattern table (*.sldptab) file or a text (*.txt) file to import
existing X-Y coordinates.
Text files used for table driven patterns must have only two columns: left for
X coordinates and right for Y coordinates. The two columns must be
separated by a delimiter such as a space, comma, or tab. You can use a
combination of different delimiters within the same text file. Do not include
any other information in the text file because this causes the import to fail.
Reference
point
Specifies the point to which X-Y coordinates apply when placing pattern
instances. The X-Y coordinates of the reference point are displayed as Point
0 in the pattern table.
Selected point Sets the reference point to the selected vertex or sketch point.
Reference point: Selected point (upper left vertex of seed feature) For each
pattern instance, the selected upper-left vertex of the seed feature is placed
at the X-Y coordinates specified in the table.
Centroid
Coordinate
system
Sets the coordinate system, including the origin, used to create the table
pattern. Select the coordinate system you created from the FeatureManager
design tree.
Creates the pattern based on features. You can select multiple features.
Features to
copy
Faces to copy Creates the pattern based on the faces that make up the feature. Select all the
faces in the graphics area. This is useful with models that import only the
faces that make up the feature, and not the feature itself.
Option
Description
When using Faces to Copy, the pattern must remain within the same face or
boundary. It cannot cross boundaries . For example, a cut across the entire
face or different levels (such as a raised edge) would create a boundary and
separate faces, preventing the pattern from propagating.
Boundary causes pattern to fail
Bodies to copy Creates the pattern based on multibody parts. Select the bodies to pattern.
Geometry
Creates the pattern using only the geometry (faces and edges) of the
pattern
features, rather than patterning and solving each instance of the feature. The
Geometry Pattern option speeds up the creation and rebuilding of the
pattern. You cannot create geometry patterns of features that have faces
merged with the rest of the part. Geometry pattern is not available
with Bodies to Pattern.
Propagate
Propagates SolidWorks colors, textures, and cosmetic thread data to all
Visual
pattern instances.
Properties
X-Y
Creates the location points for the pattern instances using X-Y coordinates.
coordinate
Double-click the area under Point 0 to enter the X-Y coordinates for each
table
instance of the table pattern. The X-Y coordinates of the reference point are
displayed for Point 0. Click
to undo coordinate table operations.
You can use positive or negative coordinates. To enter a negative coordinate,
precede the value with a minus (-). You do not need to input X-Y
coordinates if you imported a pattern table or text file.
5.
Click OK.
2.
3.
Click Point
or Tools > Sketch Entity > Point, and add multiple sketch points to represent the pattern you want to
create, based on the seed feature.
4.
5.
6.
If necessary, use the flyout FeatureManager design tree to select a Reference Sketch
pattern.
to use as the
Click either Centroid to use the centroid of the seed feature, or Selected point to use another point as the
reference point.
Depending on what you select as your Reference point, the position of the features you
propagate will change.
7.
If you chose Selected point as the reference point, select a Reference Vertex
in the graphics area.
You can use the centroid of the seed feature, the sketch origin, a vertex, or another sketch point as a reference
point in a sketch driven pattern.
Do one of the following:
8.
Option
Geometry
pattern
Description
Creates the pattern using only the geometry (faces and edges) of the
features, rather than patterning and solving each instance of the features.
The Geometry Pattern option speeds up the creation and rebuilding of the
pattern. You cannot create geometry patterns of features that have faces
merged with the rest of the part.
Geometry pattern is not available with Bodies to Pattern.
Propagate
Visual
Properties
9.
Click
Pattern.
Some fields that accept numeric input allow you to create an equation by entering = ( equal sign) and selecting
global variables, functions, and file properties from a drop-down list. See Direct Input of Equations.
Direction 1
Pattern Direction
Number of
Instances
Set a value for the number of instances of the seed feature in the
pattern.
Equal spacing
Equal spacing check box cleared Equal spacing check box selected
Spacing (Available Set a value for the distance between pattern instances along the
if you do not
curve. The distance between the curve and the Features to Pattern is
selectEqual
measured normal to the curve.
spacing)
Curve method
The delta X and delta Y distances from the origin of the selected curve to
curve
Offset curve
The normal distance from the origin of the selected curve to the seed
feature is maintained for each instance.
Select the face on which the 3D curve lies to create the curve
driven pattern.
Direction 2
Select to create the pattern in a second direction.
If you select the Direction 2 check box without selecting a sketch element or edge for Pattern
Direction in Direction 2, an implicit pattern is created, based on what you selected for Pattern
Direction for Direction 1.
Pattern Direction
Number of
Instances
Set a value for the number of instances of the seed feature in the
pattern.
Equal spacing
Features to Pattern
Features to
Pattern
Creates the pattern using the feature you select as the seed feature.
If the feature to pattern includes fillets or other additions, use the flyout
FeatureManager design tree to select these features.
Faces to Pattern
Faces to Creates the pattern using the faces that make up the feature. Select all the
Pattern faces of the feature in the graphics area. This is useful with models that
import only the faces that make up the feature, and not the feature itself.
When using Faces to Pattern, the pattern must remain within the same face or
boundary. It cannot cross boundaries. For example, a cut across the entire face
or different levels (such as a raised edge) would create a boundary and
to Pattern
Instances to Skip
Instances Skips the pattern instances that you select in the graphics area when you are
to Skip
creating the pattern. The pointer changes to
when you hover over each
pattern instance. Click to select a pattern instance. The coordinates of the
pattern instance appear. To restore a pattern instance, click the instance
again.
You cannot skip instances when you pattern bodies.
Feature Scope
Apply features to one or more multibody parts by selecting Geometry pattern under Options, and using Feature
Scope to choose which bodies should include the feature.
You must create the model to which you want to add the features for multibody parts prior to adding those
features.
All bodies
Selected bodies
Applies the feature to the bodies you select. If you add new
bodies to the model that are intersected by the feature, you need
to use Edit Feature to edit the pattern feature, select those bodies,
and to add them to the list of selected bodies. If you do not add
the new bodies to the list of selected bodies, they remain intact.
Auto-select(Available When you first create a model with multibody parts, the feature
if you clickSelected automatically processes all the relevant intersecting parts. Autobodies)
select is faster than All bodies because it processes only the
bodies on the initial list and does not regenerate the entire model.
If you click Selected bodies and clear Auto-select, you must
Vary sketch
Geometry
pattern
Creates the pattern using only the geometry (faces and edges) of the features,
rather than patterning and solving each instance of the feature. Geometry
pattern speeds up the creation and rebuilding of the pattern. You cannot create
geometry patterns of features that have faces merged with the rest of the part.
Propagate
Visual
Properties
Propagates SolidWorks colors, textures, and cosmetic thread data to all pattern
instances.
Mirror Feature
Creates a copy of a feature, (or multiple features), mirrored about a face or a plane. You can select the feature or you can
select the faces that comprise the feature.
Bodies to Mirror
Multibody parts
Body mirrored
You must create the model to which you want to add the features for multibody parts prior to adding those
features.
Sheet metal features
Base-flange/tabs
Closed corners
Edge flanges
Hems
Mitered flanges
If you modify the original feature (seed feature), the mirrored copy is updated to reflect the changes.
Some fields that accept numeric input allow you to create an equation by entering = ( equal sign) and selecting
global variables, functions, and file properties from a drop-down list. See Direct Input of Equations.
Parameters
Pattern Axis
Axis
Angular dimension
Angle
Number of
Instances
Equal spacing
Sets Angle
to 360.
Features to Pattern
Features to Pattern Creates the pattern using the feature you select as the seed feature.
Faces to Pattern
Faces to Creates the pattern using the faces that make up the feature. Select all the
Pattern faces of the feature in the graphics area. This is useful with models that
import only the faces that make up the feature, and not the feature itself.
When using Faces to Pattern, the pattern must remain within the same face or
boundary. It cannot cross boundaries. For example, a cut across the entire face
or different levels (such as a raised edge) would create a boundary and
separate faces, preventing the pattern from propagating.
Bodies to Pattern
Solid/Surface Bodies to
Pattern
Instances to Skip
Instances Skips the pattern instances that you select in the graphics area when you are
to Skip
creating the pattern. The pointer changes to
when you hover over each
pattern instance. Click to select a pattern instance. The coordinates of the
pattern instance appear. To restore a pattern instance, click the instance
again.
Feature Scope
Apply features to one or more multibody parts by selecting Geometry pattern under Options, and using Feature
Scope to choose which bodies should include the feature.
You must create the model to which you want to add the features for multibody parts prior to adding those
features.
All bodies
Selected bodies
Applies the feature to the bodies you select. If you add new
bodies to the model that are intersected by the feature, you need
to use Edit Feature to edit the pattern feature, select those bodies,
and to add them to the list of selected bodies. If you do not add
the new bodies to the list of selected bodies, they remain intact.
Auto-select(Available When you first create a model with multibody parts, the feature
if you clickSelected automatically processes all the relevant intersecting parts. Autobodies)
select is faster than All bodies because it processes only the
bodies on the initial list and does not regenerate the entire model.
If you click Selected bodies and clear Auto-select, you must
select the bodies in the graphics area you want to include.
Bodies to
Select the bodies to affect in the graphics area.
Affect(Available if
you clearAuto-select)
Options
Vary sketch
Geometry
pattern
Creates the pattern using only the geometry (faces and edges) of the features,
rather than patterning and solving each instance of the feature. Geometry
pattern speeds up the creation and rebuilding of the pattern. You cannot create
geometry patterns of features that have faces merged with the rest of the part.
Propagate
Visual
Properties
Propagates SolidWorks colors, textures, and cosmetic thread data to all pattern
instances.
Instances to Vary
Direction Increments
Spacing
Choose Feature Displays dimensions of the seed feature in a table. In the graphics area,
dimensions to click the dimensions of the seed feature to display and populate the
vary
table. Adding a value in the Increment column can increase or decrease
the size and shape of the feature dimension.
Modified Instances
Direction 1
Pattern
Direction
Sets the direction for the Direction 1 pattern. Select a linear edge, line,
Spacing
Number of
Instances
to reverse
Direction 2
Creates a pattern in a second direction.
Pattern
Direction
Spacing
Pattern seed only option selected. Pattern seed only option cleared. The
The seed feature only is replicated
entire linear pattern is replicated
in Direction 2.
in Direction 2.
Features to Pattern
Features to Pattern Creates the pattern using the feature you select as the seed feature.
Faces to Pattern
Faces to Creates the pattern using the faces that make up the feature. Select all the
Pattern faces of the feature in the graphics area. This is useful with models that
import only the faces that make up the feature, and not the feature itself.
When using Faces to Pattern, the pattern must remain within the same face or
boundary. It cannot cross boundaries. For example, a cut across the entire face
or different levels (such as a raised edge) would create a boundary and
separate faces, preventing the pattern from propagating.
Bodies to Pattern
Solid/Surface Bodies to
Pattern
Instances to Skip
Instances Skips the pattern instances that you select in the graphics area when you are
to Skip
creating the pattern. The pointer changes to
when you hover over each
pattern instance. Click to select a pattern instance. The coordinates of the
pattern instance appear. To restore a pattern instance, click the instance
again.
Feature Scope
Apply features to one or more multibody parts by selecting Geometry pattern under Options, and using Feature
Scope to choose which bodies should include the feature.
You must create the model to which you want to add the features for multibody parts prior to adding those
features.
All bodies
Applies the feature to the bodies you select. If you add new
bodies to the model that are intersected by the feature, you need
to use Edit Feature to edit the pattern feature, select those bodies,
and to add them to the list of selected bodies. If you do not add
the new bodies to the list of selected bodies, they remain intact.
Vary sketch
Geometry
pattern
Creates the pattern using only the geometry (faces and edges) of the features,
rather than patterning and solving each instance of the feature. Geometry
pattern speeds up the creation and rebuilding of the pattern. You cannot create
geometry patterns of features that have faces merged with the rest of the part.
Propagate
Visual
Properties
Propagates SolidWorks colors, textures, and cosmetic thread data to all pattern
instances.
Instances to Vary
Direction 1 Increments
Direction 1
Spacing
Increments
For example, if the spacing between rows in the pattern is 1.5mm, and you
enter .3mm for Space Increment, then the second row is positioned 1.8mm from the first,
the third row is positioned 2.1mm from the second, the fourth row is positioned 2.4mm from
the third, and so forth.
Choose Feature
Displays dimensions of the seed feature in a table. In the graphics
dimensions to vary area, click the dimensions of the seed feature to display the table.
in Direction 1
Add a value in the Increment column to increase or decrease the
size of the feature dimension for Direction 1.
The same fields apply to Direction 2 Increments.
Modified Instances
Lists the individual instances that have been modified. They are identified by their
column and row number in the pattern.
To modify an individual instance, left-click the instance marker in the graphics area, select Modify Instance. You can
enter values to override the spacing and dimensions in the callout.
To remove a modified instance, right-click the instance in the box and select Delete. You can remove all modified
instances by right-clicking in the box and selecting Clear All.
RELATED CONCEPTS
RELATED TASKS
Feature Statistics
Checking Model Geometry
Check Entity
Displaying Entity Properties
Named Entities
RELATED REFERENCE
Suppressing Features
To suppress a feature:
1.
Select the feature in the FeatureManager design tree, or select a face of the feature in the graphics area. To select
multiple features, hold downCtrl as you select.
2.
Click Suppress
current configuration.)
on the Features toolbar. (In parts with multiple configurations, applies to only the
Click Edit > Suppress, then select This Configuration, All Configurations, or Selected Configurations.
You can also right-click a feature in the FeatureManager design tree and do one of the following to suppress the selected
feature and its child features:
Select Suppress. (In parts with multiple configurations, applies to only the current configuration.)
Select Properties, then in the dialog box, select Suppressed. In parts with multiple configurations,
select This Configuration, All Configurations, or Selected Configurations.
Unsuppressing Features
When you unsuppress a feature, it is returned to the model. If the feature has child features, you can select whether or not to
unsuppress the child features when you unsuppress the parent feature. If you want to unsuppress a suppressed feature, you
must select it in the FeatureManager design tree.
To unsuppress a feature:
1.
2.
Click Unsuppress
current configuration.)
on the Features toolbar. (In parts with multiple configurations, applies to only the
Click Edit > Unsuppress, then select This Configuration, All Configurations, or Selected Configurations.
You can also right-click a feature in the FeatureManager design tree and do one of the following to unsuppress the
selected feature:
Select Unsuppress. (In parts with multiple configurations, applies to only the current configuration.)
Select Properties, then in the dialog box, clear Suppressed. In parts with multiple configurations,
select This Configuration, All Configurations, or Selected Configurations.
If the selected feature is the child of another feature, the parent feature is also unsuppressed.
2.
Click Edit > Unsuppress with Dependents, then select This Configuration, All Configurations, or Selected
Configurations.
The selected feature and any features that are dependent on it are returned to the model.
If you unsuppress a child feature, its parent feature is also unsuppressed. However, if the parent feature has other child
features, they remain suppressed.
If the inserted part contains mate references, you can use them to position the inserted part. A Body-Move/Copy
feature is added to the FeatureManager design tree. You can move and rotate the body after you place it.
To insert a part:
1.
2.
Under Transfer, select any combination of items from the inserted part to be included in the derived part. You can
include items such as custom properties, sketches, and model dimensions.
All transferred elements of the inserted part are placed in folders under the inserted part in the FeatureManager design
tree.
4.
Under Locate Part, select Locate part with Move/Copy feature to define a location for the inserted part in the Locate
Part PropertyManager.
5.
Optionally, if you want to independently edit the features of the inserted part without affecting the original part,
under Link, click Break link to original part.
You can also break the link to the original part later by listing the derived part's external references and selecting Break
All. Once you break the link to the original, you cannot restore it.
6.
Click
After you insert a part, you can move, copy, rotate, or mate it using Move/Copy Bodies
(Features toolbar).
2.
Move/Copy Body
PropertyManager
In multibody parts, you can move, rotate, and copy solid and surface bodies, or place them using mates.
To access this PropertyManager, click Move/Copy Bodies
Bodies to Move/Copy
Solid and Surface Select the bodies in the graphics area to move, copy, or rotate. The
or Graphics Body selected bodies move as a single entity. The bodies that are not
to Move/Copy
selected are treated as fixed. A triad appears at the center of mass of
Number of
Copies
Translate
,
,
Translation
Reference
Delta X, Delta
Y, Delta Z
Distance
To Vertex
Rotate
Set values or use the triad to rotate the bodies.
,
,
,
,
Rotation Reference
X Rotation Origin, Y
Rotation Origin, Z
Rotation Origin
X Rotation Angle, Y
Rotation Angle, Z
Rotation Angle
Angle
Bodies to Move
Select Constraints to apply mates between bodies. Set the options in the panes below.
Mate Settings
Entities to mate Select two entities (faces, edges, planes, etc.) to mate together.
Add
Click to add the mate after selecting a mate type and setting parameters
below. Click Undo to clear selections.
Select a mate
type.
All the mate types are always shown in the PropertyManager, but only
the mates that are applicable to the current selections are available.
Coincident
Parallel
Perpendicular
Tangent
Concentric
Distance
Angle
Mate
Alignment
Anti-Aligned
Places the bodies so the normal or axis vectors for the selected faces point
in the same direction.
Places the bodies so the normal or axis vectors for the selected faces point
in opposite directions.
Mates
The Mates box contains all the mates in the mate set (all the mates added while the PropertyManager is open).
When there are multiple mates in the Mates box, you can select one to edit that mate.
In multibody parts, you can apply multiple sets of mates to the same body. Mates specified within different sets
can conflict with each other. For example, you can apply a perpendicular mate between two faces in one set,
and in a different set, apply a parallel mate between the same two faces.
Options
Show
preview
When selected, a preview of a mate occurs when you make enough selections
for a valid mate.
Counterbore or Countersunk.
2.
3.
4.
Click OK
5.
Right-click the hole feature in the model or the FeatureManager design tree, and select Edit Sketch.
6.
Add dimensions to position the hole. You can also modify the hole diameter in the sketch.
7.
8.
To change the diameter, depth, or type of the hole, right-click the hole feature in the model or the FeatureManager
design tree, and select Edit Feature. Make the necessary changes in the PropertyManager, and click OK
(Features toolbar)
.
Dynamic Updating
The hole type you select determines the capabilities, available selections, and graphic previews. After you select a hole type,
you determine the appropriate fastener. The fastener dynamically updates the appropriate parameters. Use the
PropertyManager to set the hole type parameters and locate the holes. In addition to the dynamic graphic preview based on
end condition and depth, graphics in the PropertyManager show specific details, as they apply to the type of hole you select.
Capabilities
You can create these types of Hole Wizard holes:
Counterbore
Countersink
Hole
Straight Tap
Tapered Tap
Legacy
When you create a hole using the Hole Wizard, the type and size of the hole appears in the FeatureManager design tree.
Face Selection
You can select a face before (preselection) or after (postselection) clicking Hole Wizard
toolbar.
on the Features
If you postselect a planar face, the resulting sketch is a 2D sketch unless you first click 3D Sketch.
Unlike a 2D sketch, you cannot constrain a 3D sketch to a line. However, you can constrain a 3D sketch to a face.
Favorite Name
For each hole type (except Legacy), you can create, save, update, or delete hole types to include your favorite properties
parameters. This allows you to apply any saved hole types to a SolidWorks document.
The hole series is an assembly feature which creates hole features in the components of the assembly. You can create new
holes or use existing holes. A hole series extends through each unsuppressed component in the assembly that intersects the
axis of the hole (the components do not have to touch).
You can specify the end of the hole series under End Component in the Hole Series (Last Part) PropertyManager. Unlike other
assembly features, the holes are contained in the individual parts as externally referenced features. If you edit a hole series
within an assembly, the individual parts are modified.
If you add new components between the start and end components after you create the hole series, you can choose
to include the new components in the hole series. You must edit the hole series to update it.
The depth of each hole within each component is measured from the entry face of the component to the end of the
hole in the component. The depth displayed represents the actual depth of the hole in each component, resulting in
accurate production drawings.
Hole series previews specify individual components of the hole series. Smart Fastener components also highlight.
For example, when focus is on the Last Part tab, the last part highlights in the graphics area.
You cannot use hole series on assembly components which are multiple instances of the same part, unless each
instance is a separate configuration of the part.
You cannot edit the parameters of a hole series hole in an individual part (unless you underive the feature). However,
you can delete or suppress the hole. To edit the parameters of the hole in context of the assembly, go to the assembly
and edit the hole series.
If you underive the hole series hole in an individual part it becomes a Hole Wizard hole with no reference to the
assembly.
You cannot create a hole series feature containing holes that affect different stacks of components. For example, two
separate hole series features are required to define the holes in this assembly:
Dome
To create a dome, click Dome
You can create one or more dome features simultaneously on the same model. The Parameters in the dome PropertyManager
include:
Faces to
Dome
Distance
Reverse
Direction
Constraint
Point or
Sketch
You can apply domes to faces whose centroid lies outside the
face. This allows you to apply domes to irregularly shaped
contours. Example: Applying a Dome to Irregular, Non-Planar
Faces
Direction
Elliptical
dome
Click Direction
, and select a direction vector from the
graphics area to extrude the dome in a direction other than
normal to the face. As a direction vector, you can use a linear
edge or the vector created by two sketch points.
Specify an elliptical dome for cylindrical or conical models. An
elliptical dome's shape is a half ellipsoid, with a height equal to
one of the ellipsoid radii. Example: Creating an Elliptical Dome
or
vector.
Freeforms
The freeform feature modifies faces of surface or solid bodies. You can modify only one face at a time and the face can have
any number of sides. Designers have direct, interactive control of deformations by creating control curves and control points,
then pushing and pulling the control points to modify the face. Use the triad to constrain the push or pull direction.
You can create a four-sided face by projecting a sketch using split lines onto any face. The more rectangular a
face is, the more symmetrical the results are. This functionality is particularly useful when you use freeform to
smooth out wrinkles in surfaces.
Freeform gives you more direct control compared to deform features. Freeform meets the needs of consumer product
designers who create curvilinear designs.
Freeform features do not affect model topology because they do not create additional faces.
CONTENTS
Deforms
Use the deform feature to alter shapes of complex surface or solid models, either in a local area or globally, without concern for
the sketches or feature constraints used to create the models.
Deform provides a simple way to change virtually any model, whether organic or mechanical, and is useful when creating
design concepts or making geometric changes to complex models that would otherwise take too long using traditional sketch,
feature, or history editing.
You can apply the deform feature to both SolidWorks and imported models.
There are three deform types:
Point
Curve to curve
Surface push
CONTENTS
Deform - Point
Point deform is the simplest way to alter complex shapes. Select a point on a model face, surface, edge, vertex, or select a
point in space, then choose a distance and spherical radius by which to control the deformation.
Indent Overview
The indent feature creates an offset pocket or protrusion feature on a target body that exactly matches the contour of a
selected tool body, using thickness and clearance values to create the feature.
Depending on the body type selected (solid or surface), you specify the clearance between the target body and the tool body,
and a thickness for the indent feature. The indent feature can deform or cut material from the target body.
The indent feature uses the form of the tool body to create a pocket or protrusion in the target body, so more
faces, edges, and vertices appear in the final body than in the original body. This differs from the deform
feature, where the number of faces, edges, and vertices remains unchanged in the final body.
The indent feature shape updates if you change the shape of the original tool body used to create the pocket.
Indent is useful in many applications where complex offsets with specific thickness and clearance values are required. Some
examples include packaging, stamping, molds, press fits for machinery, and so on.
Requirements
Either the target body or the tool body must be a solid body.
To indent, the target body must be in contact with the tool body, or the clearance value must allow for a protrusion
through the target body.
To cut, the target and tool bodies do not have to be in contact with each other, but the clearance value must be large
enough to create an intersection with the target body.
To indent (cut) a solid with a surface tool body, the surface must completely intersect the solid.
Conversely, you can keep the surface after indenting with a solid tool body.
Conversely, you can remove the solid tool body from the
surface indent
The only indent combination not permitted is a surface target body and a surface tool body.
Flex Overview
Flex features deform complex models in an intuitive manner.
You can create four types of flexes:
Bending
Twisting
Tapering
Stretching
(Features toolbar) or Insert > Features > Flex, set the PropertyManager options, and
The flex feature calculates the extents of the part using a bounding box. The trim planes are then initially located at
the extents of the bodies, perpendicular to the blue Z-axis of the triad .
The flex feature affects the region between the trim planes only.
The center of the flex feature occurs around the center of the triad location.
To manipulate the extent and location of the flex feature, re-position the triad and trim planes. To reset all
PropertyManager values to the state they were in upon opening the flex feature, right-click in the graphics area and
select Reset flex.
To
reposition
the triad:
In the PropertyManager,
In the graphics area:
under Triad, do any of the
feature
Origin
,
, or
to reposition the triad along these
axes.
Align Trim
Aligns the trim plane axis
Plane Axis (blue Z-axis) to a
to Selection selection that is parallel to
a line, normal to a plane,
or towards a point. Trim
planes adjust themselves
to stay perpendicular to
the trim plane axis.
Align Bend
Axis to
Selection
Move Triad
to Plane 1
Move Triad
to Plane 2
To
reposition
the trim
planes:
In the PropertyManager,
In the graphics area:
under Trim Plane
Bending
Twisting
Tapering
Stretching
Wrap
This feature wraps a sketch onto a planar or non-planar face. You can create a planar face from cylindrical, conical, or extruded
models. You can also select a planar profile to add multiple, closed spline sketches. The wrap feature supports contour
selection and sketch reuse. You can project a wrap feature onto multiple faces.
The sketch plane must be tangent to the face, allowing the face normal and the sketch normal to be parallel at
the closest point.
Select the sketch you want to wrap from the FeatureManager design tree.
The sketch to wrap can contain multiple, closed contours only. You cannot create a wrap feature from a sketch that
contains any open contours.
2.
Click Wrap
3.
Select an option:
Option
4.
Description
Emboss
Deboss
Scribe
b.
Select a non-planar face in the graphics area for Face for Wrap Sketch
c.
d.
If you select Emboss or Deboss, you can select a line, linear edge, or plane to set a Pull Direction
. For a line or
linear edge, the pull direction is the direction of the selected entity. For a plane, the pull direction is normal to the plane.
5.
To wrap the sketch normal to the sketch plane, leave Pull Direction
blank.
6.
7.
Click OK
Instant3D
Instant3D lets you quickly create and modify model geometry using drag handles and rulers.
Parts and assemblies support Instant3D.
To enable Instant3D:
Click Instant3D
(Features toolbar).
CONTENTS
Instant3D Rulers
Instant3D Live Section Planes
Live Section Planes let you dynamically section models using any plane.
Instant3D Weldments
Instant3D works on weldment parts for 2D and 3D weldments.