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Chronicles of Arax - Equipment

This document provides an expanded list of equipment that heroes can purchase in a roleplaying game, organized into weapons, armor, ranged weapons, and miscellaneous items. It includes the cost, availability, and special rules for each piece of equipment. This allows players more options to customize their hero between quests.
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100% found this document useful (1 vote)
153 views4 pages

Chronicles of Arax - Equipment

This document provides an expanded list of equipment that heroes can purchase in a roleplaying game, organized into weapons, armor, ranged weapons, and miscellaneous items. It includes the cost, availability, and special rules for each piece of equipment. This allows players more options to customize their hero between quests.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Equipment

This expansion brings you a full and complete list


of equipment you can purchase for your Hero
between Quests. It is meant to expand and replace
the equipment list found in the Core Rules.

Remember that your Hero can only carry a


maximum of 12 items of equipment at once (not
counting coins, but including Artifacts and Relics).
If you wish to sell any equipment, you can sell it for
half the value listed here.

In the Core Rules we only had room for a


smattering of equipment to get you started. This
expansion fixes that by offering you a
comprehensive selection of gear that you can
purchase for your Hero between Quests.
Unlike in the Core Rules, the equipment presented
here is broken up into sections: weapons, armour,
ranged weapons and miscellaneous.

This list also included an availability column.


Before you can purchase an item, you must roll 1
d10 and equal or beat the availability score. If you
do, you may purchase the item. If you fail, you may
not try to buy that item again until after your next
Quest.

Weapons

Item

Cost

Availability
Special Rules

Axe

8 coins

3+

+2 damage bonus, -1 Fighting Skill

Battle axe

10 coins

6+

+2 damage bonus, cannot be used with shield

Broadsword

20 coins

6+

+3 damage bonus, -1 Fighting Skill

Club

6 coins

2+

+1 damage bonus

Dagger

2 coins

2+

+0 damage bonus

Great sword

40 coins

7+

+4 damage bonus, cannot be used with shield

Lance





25 coins





6+


+2 damage bonus (+4 if on a horse), cannot be used


with shield)

Mace









20 coins









4+




+2 damage bonus, if you hit chance to stun enemy


(roll 1 d6; on 5+ enemy deals no damage next turn if
it hits)

Morning star

35 coins

6+

+4 damage bonus, -1 Fighting Skill

Pole arm

25 coins

7+

+3 damage bonus, cannot be used with shield

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Item

Cost

Availability
Special Rules

Rapier





15 coins





5+


+1 damage bonus, you win turn if Fighting Skill


rolls are equal

Short sword

6 coins

4+

+1 damage bonus

Spear





15 coins





3+


+2 damage bonus (+3 if on a horse), cannot be


used with shield

Staff

4 coins

3+

+1 damage bonus, cannot be used with shield

Sword

15 coins

4+

+2 damage bonus

War hammer













12 coins









5+




+1 damage bonus, if you hit chance to stun enemy


(roll 1 d6; on a 5+ enemy deals no damage next turn
if it hits)

Missile Weapons
Missile weapons are a new concept not presented in
the Core Rules. They include weapons that can be
used from a distance, such as bows, crossbows and
thrown weapons.
The rules for using these types of weapons are
simple. Unless you are otherwise told, you may use a
missile weapon once before a battle. Make Fighting
Skill rolls as normal but, if your enemy hits, he does
not inflict any damage.
If you hit, your missile weapon has hit and you roll
for damage as normal.
After that battle returns to normal, with both
combatants able to deal damage.



Item

Cost

Availability
Special Rules

Bow

30 coins

5+

+2 damage bonus

Crossbow

50 coins

6+

+3 damage bonus

Dwarven rifle

80 coins

8+

+4 damage bonus, -1 Fighting Skill

Javelin

12 coins

3+

+1 damage bonus

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Sling

8 coins

2+

+1 damage bonus, -1 Fighting Skill

Throwing axe

10 coins

4+

+2 damage bonus, -2 Fighting Skill

Throwing knife

5 coins

4+

+0 damage bonus

Armour



Item

Cost

Availability
Special Rules

Breast plate

20 coins

5+

+2 armour bonus

Buckler

2 coins

3+

When hit, roll 1 d8: on 8, ignore all damage

Chain mail

15 coins

5+

+2 armour bonus, -1 Reflexes

Full plate

50 coins

7+

+4 armour bonus, -2 Reflexes

Great shield




12 coins





5+


When hit, roll 1 d4: on 4, ignore all damage, -1


Fighting Skill

Leather armour

10 coins

3+

+1 armour bonus

Plate mail

30 coins

5+

+3 armour bonus, -1 Reflexes

Shield

5 coins

3+

When hit, roll 1 d6; on 6, ignore all damage

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Miscellaneous

Item

Cost

Availability
Special Rules

Acid





20 coins





6+


Cause on enemy to lose 1 d8 Wounds, one use


only

Ale


2 coins





2+


+1 Strength, -1 Fighting Skill, -1 Reflexes for next


two Encounters, one use only

Backpack

12 coins

4+

Carry 5 extra items

Bandages

3 coins

2+

Restore 1 Wound, on use only

Blade venom




12 coins





6+


Damage bonus increased by +1 for one Encounter,


one use only

Garna fruit

7 coins

4+

Add +1 to next Test, one use only

Healing potion

10 coins

4+

Restore 1 d6 Wounds, one use only

Holy water




15 coins





5+


Cause an undead enemy to lose 1 d6 Wounds, one use


only

Horse

20 coins

4+

Lantern

3 coins

3+

One use only

Lock picks

15 coins

6+

+1 bonus when opening locked item

Lucky charm

10 coins

5+

Re-roll one failed Test, one use only

Map





25 coins





5+


One use only, use at start of Quest. For that Quest


roll twice for each Encounter and pick one.

Rope

5 coins

2+

+1 bonus when climbing

Sack

8 coins

2+

Carry 3 extra items

War horse

30 coins

6+

+1 Fighting Skill while riding

Chronicles of Arax is copyright Crystal Star Games, 2011. Written by Shane Garvey. All names and places are completely
fictional and are not meant to represent any location or person, living or dead.
Facebook:

Luca Ccb (order #5820649)

http://tinyurl.com/chroniclesofarax

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