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A Review Paper On Oculus Rift

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A Review Paper On Oculus Rift

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mahendra
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International Journal of Current Engineering and Technology

E-ISSN 2277 4106, P-ISSN 2347 - 5161



2014 INPRESSCO , All Rights Reserved
Available at http://inpressco.com/category/ijcet

Review Article
A Review Paper on Oculus Rift
Shrutik Katchhi and Pritish Sachdeva

Information Technology Department, Xavier Institute of Engineering, Mahim(W), Mumbai, India.

Electronics And Telecommunications Department, Xavier Institute of Engineering, Mahim(W), Mumbai, India

Accepted 10 Oct 2014, Available online 20 Oct 2014, Vol.4, No.5 (Oct 2014)

Abstract

The Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR. In this paper, we review
Oculus Rift, which arguably has taken the immersion in virtual reality to a whole new level. The device is a lightweight
virtual reality headset that blocks your view of your surroundings and fully immerses you in a virtual world.

Keywords: Virtual Reality, Oculus Rift, Immersion, Head Mounted Display, Gaming

1. Introduction addition to the consumer version, the Oculus Rift is


currently out in a developer's kit version with the aim of
1
Let us start by discussing about Virtual Reality, because encouraging the creation of content for the device before
Oculus Rift, in the end, is the end product of virtual an improved consumer version goes to market. The device
reality. Virtual reality (VR) has not only been the stuff of is a lightweight virtual reality headset that blocks your
science fiction novels and movies for decades, but it's also view of your surroundings and fully immerses you in a
been an actual thing. The widely accepted idea of virtual virtual world. The Rift lets you step into a game, look
reality remains the same - using computer technology to around in any direction and see the game environment all
create a simulated, three-dimensional world that a user can around you rather than on a flat screen surrounded by your
manipulate and explore while feeling as if he were in that living room decor. And you see it in 3D.
world. But it is a very ambiguous subject and there have
always been debates in what exactly constitutes virtual
reality, but in general we always find the following points:
Three-dimensional images that appear to be life-sized
from the perspective of the user.
The ability to track a user's motions, particularly his
head and eye movements, and correspondingly adjust
the images on the user's display to reflect the change
in perspective.
When we talk about virtual reality, immersion has to come
up, virtual reality and immersion go side by side. In a
virtual reality environment, a user experiences immersion,
or the feeling of being inside and a part of that world. So, Fig. 1 The Oculus Rift headset (HMD)
immersion can be seen as a measurement for the level of 2. Technical Specifications
virtual reality. For immersion to be effective, a user must
be able to explore what appears to be a life-sized virtual The Oculus Rift Development Kit version 1.1 includes the
environment and be able to change perspectives Oculus Rift head set. The kit also comes with a control
seamlessly. Another important term related to virtual box that's permanently attached to the headset via a 6-foot
reality is Latency. Lag time between when a user acts and (1.8-meter) cable, a removable over-the-head strap for
when the virtual environment reflects that action is called added comfort and stability, three pairs of vision lenses of
latency. different focal lengths, an HDMI cable, a USB cable, a
Now that we have developed the basic understandings DVI cable, an HDMI to DVI adapter and a 5-Volt
of the common terms related to virtual reality, let us move switching US-standard power supply along with
on to the main topic, Oculus Rift. It's the first of several international power adapters. All of this comes housed in a
headsets poised to bring realistic VR into the realm of hard case. The Oculus Rift dev kit goggles weigh less than
possibility for the average user. As of early 2014, in a pound -- a mere 369 grams -- and the future consumer
model may be even lighter. The developer headset allows
*Corresponding author: Shrutik Katchhi for head-tracking with 3 degrees of freedom (DOF), ultra-
3589 | International Journal of Current Engineering and Technology, Vol.4, No.5 (Oct 2014)
Shrutik Katchhi et al A Review Paper on Oculus Rift

low latency and a field of view (FOV) of 110 degrees


diagonally and 90 degrees horizontally for convincing
immersion. The Rift incorporates a flat 7-inch (17.8-
centimeter) 60Hz LCD display screen with a resolution of
1280 by 800 pixels (around 720p high-def resolution). The
screen is divided into 640 by 800 pixels per eye, with a
2.5-inch (64-millimeter) fixed distance between lens
centers. The user views the screen through two lens cups.
There are plans to make the consumer model's resolution
at least 1080p, and the company has already demonstrated
two 1080p prototypes (the HD and Crystal Cove models). Fig. 4 Creating VR with a HMD
The display inputs include DVI-D Single Link, HDMI
1.3+ and USB 2.0 Full Speed+, all fed to it through the The Oculus Rift works like a conventional head-mounted
single control box cord. display, but packs a few features that make it ideal for
gaming. For example, the Rift offers impressive head-
tracking capabilities; stereoscopic 3D rendering; a wide
field of view (110 degrees -- most headsets only offer
around 40 degrees); and several inputs (DVI/HDMI and
USB). When wearing the Oculus, each eye gets close and
personal with a 640x800 LCD screen for a total resolution
of 1,280x800 (720p).

Fig. 2 The Rift without its immersion-producing lenses

Fig. 5 Oculus Rifts Massive field of view

Fig. 3 The Rift with its immersion-producing lenses 4. Adoption


Games and game platforms must be specifically designed
2.1 System Requirements
to work correctly with the Oculus Rift. Oculus is
producing a software development kit (SDK) to assist
The Oculus Rift device and Software Development Kit
developers with integrating the Oculus Rift with their
(SDK) support Linux, Mac OS and Windows operating
games. The SDK will include code, samples and
systems. There are no specific minimum system
documentation. Since its introduction, many developers
requirements, however some recommended guidelines
have been working on integration. Team Fortress 2 was
include:
the first game to add support for the Oculus Rift, and is
Windows (Vista, 7 or 8)
currently available to play with the Oculus Rift
Mac OS 10.6 or higher development kit by use of a command line option.
Linux (Ubuntu 12.04 LTS) Although at the time of this writing the consumer version
2.0+ GHz processor of Oculus Rift isn't out yet, there are already some games
2 GB RAM from major developers that have been created or ported to
Direct3D 10 or OpenGL 3 compatible video card work with the device. These include:
The Oculus SDK is publicly available and open source, Doom 3 BFG Edition by id Software - the first
meaning that anyone can obtain, use and even modify and Oculus-ready game.
distribute the code. Eve: Valkyrie by CCP Games - an exclusive launch
3. Working title for Oculus Rift.
Team Fortress 2 by Valve - a port that can be played
For understanding the working of Oculus Rift, we first in VR mode.
need to understand the working of any head mounted Half Life 2 by Valve - another port that can be played
display in VR. The principle in general is called as closed in VR mode.
(video only) HMD. Here, the monitor is mounted very Hawken by Meteor Entertainment and Adhesive
close to the eye. Games.
3590 | International Journal of Current Engineering and Technology, Vol.4, No.5 (Oct 2014)
Shrutik Katchhi et al A Review Paper on Oculus Rift

Project Morpheus is the codename for an upcoming virtual


reality headset produced by Sony Computer
Entertainment. It is designed to be fully functional with
the Sony PlayStation 4 and work with the PlayStation
Vita. It is currently a prototype and will be released
sometime after 2014.
Project Morpheus can truly be considered as a
competition to Oculus Rift. Like Oculus Rift, Project
Morpheus is designed primarily for gaming purposes and
also both the products will be targeted to the same
audience. Neither headset is anywhere near the finished
Fig. 6 Team Fortress 2 on Oculus Rift product though and both companies insist that the design
Unfortunately, not just any 3-D game can be played with and technical specifications may change significantly
the device just yet. Due to the unique properties of the before release.
Rift, including its wide field of vision and head-tracking
abilities, games and other applications will have to be 5.3 The Sixth Sense Technology
specifically made to work with the device.
Sixth Sense is a wearable gesture based device that
5. Similar Technologies augments the physical world with digital information and
lets people use natural hand gestures to interact with that
5.1 Google glass information. It was developed by Pranav Mistry, a PhD
student in the Fluid Interfaces Group at the MIT Media
Google Glass is a type of wearable technology with an Lab. A grad student with the Fluid Interfaces Group at
optical head-mounted display (OHMD). It was developed MIT, he caused a storm with his creation of Sixth Sense.
by Google with the mission of producing a mass-market
ubiquitous computer.

Fig. 7 Google glass Fig. 9 Sixth Sense Technology

For some reason people always compare Oculus Rift with Oculus Rift and Sixth Sense are by no means competitors,
Google glass. Apart from the fact that they both are a type in fact, there is a possibility that both technologies can
of Head Mounted Display, they are completely different work in unison and complement each other. The
and they were built for totally different purposes and for introduction of the Oculus Rift virtual reality headset is a
different audience too. Oculus Rift is designed explicitly particularly exciting development for Sixth Sense because
for gaming purposes, whereas Google glass is built for a the headset is a natural match for the 3D input devices.
more general purpose of mobility and connectivity.
Conclusion
5.2 Sonys Project Morpheus Early impressions of the developer model have been
largely positive. Many people think the Rift is incredibly
cool. On the other hand, there have been the expected
complaints about nausea and dizziness, and some concern
about using glasses with the Oculus Rift. The Rift lets you
step into a game, look around in any direction and see the
game environment all around you rather than on a flat
screen surrounded by your living room decor. And you see
it in 3D. Not quite the technology that we see in fictional
movies yet, but a good step in that direction.
As it always does, technology has improved by leaps
and bounds, graphics have gotten better, and now with the
Oculus Rift, it sounds like more enjoyable and believable
Fig. 8 Project Morpheus VR is within our grasp.
3591 | International Journal of Current Engineering and Technology, Vol.4, No.5 (Oct 2014)
Shrutik Katchhi et al A Review Paper on Oculus Rift

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