Design Thinking For Educators
Design Thinking For Educators
Thinking for
Educators
For You.
educators, because as an edu- perspective to your work.
cator, you design every day.
You design your classroom,
you design curriculum, you
design learning environments
for your students, and you
design experiences and inter-
actions for your colleagues.
Having a process that In some ways, I have Design Thinking has I used to be quick to
brings people together always had elements made me look at our impose restrictions
to create more and of Design Thinking in curriculum in a whole on myself. I could
better ideas has been the way that I have new way. Incorporating easily convince myself
very valuable for us. worked and thought Design Thinking with why a project wouldnt
about schools, but I Grant Wiggins Under- work before ever giv-
Karen, have had no real pro- standing by Design, ing it a chance. Since
Learning Specialist cess to validate some I can research deeper, I have been exposed
of my ideas. I was come up with more to Design Thinking,
looking for approaches ideas and prototype I have made a stron-
that combined the lessons. I have also ger effort to explore
logical rigor of study started to collect ideas. My students
in a traditional dis- feedback as inspira- have become part of
cipline with a more tion to come up with my research team. The
open and creative new lessons or to feedback they provide
approach to thinking. adapt a lesson plan has helped me create
Design Thinking offers for the next time. lessons that are more
a way of problem student-centered.
solving that is more Michael,
integrative of differ- 2nd Grade Teacher Patrick,
ent modes of thought. 3rd Grade Teacher
It validates some of
the things that teach-
ers already do, but
also gives the oppor-
tunity to revisit ones
practice.
Dominic,
Head of School
Guide
DT for Ed | Guide | p. 2
Contents
Guide
DT for Ed | Guide | p. 3 Its Experimental. Design In short, Design Thinking DT for Ed | Guide | p. 4 The design process is what Its a deeply human approach DT for Ed | Guide | p. 5 The design process may The design process therefore DT for Ed | Guide | p. 6 current students in the year Over the course of the follow-
Thinking creates a real space is the confidence that new, puts Design Thinking into that relies on your ability seem very straightforward integrates various modes 2060. They imagined what ing school year, the teachers
to try something new. It better things are possible action. Its a structured to be intuitive, to interpret at first glance, but there is of working: some steps are these people had done in tested many ideas in their
gives you permission to fail and that you can make them approach to generating and what you observe and to one important aspect to more reflective, others are their lives and careers. As a classes. One teacher devel-
and to learn from your mis- happen. And that kind of evolving ideas. Its five phases develop ideas that are emo- understand: its real value hands-on, and some encour- group, the teachers then cap- oped new communications
takes, because you come up optimism is well-needed in help navigate the develop- tionally meaningful to those lies in the mix of tangible age interactions with people tured the most interesting for parents. The technology
with new ideas, get feedback education. ment from identifying a you are designing forall problem solving and abstract outside of your team. To help themes and worked back- team built new tools to sup-
on them, then iterate. Given design challenge to finding skills you are well versed in thinking. The very concrete you know what to expect, ward to understand the skills port teachers in Investigative
in Mind Elementary
tation that educators must ent involvement to improving and direction do you develop Hands-On group then went to visit out- didnt go it alone: to build
Design Thinking is a mindset. Its Human-Centered. strive for perfection, that daily schedules. Wherever tangible solutions. What side organizations that were a network of learning and
Design Thinking begins by they may not make mistakes, they fall on the spectrum of Phases may seem like a detour in Interaction facing analogous challenges. support, the staff dedicated
School
Thinking like a designer can understanding the needs that they should always be scale, the challenges educa- idea development ultimately Through interpreting all this time in their weekly meetings
transform the way you and motivations of people flawless role models. This tors are confronted with are makes your solutions much This design process can be information, the participants to discuss what was happen-
approach the world when in this case, the students, kind of expectation makes it real, complex and varied. As more meaningful. applied in many forms. The came up with many genera- ing, learn from each other,
imagining and creating new teachers, parents, staff and hard to take risks. It limits the such, they require new per- following pages contain a tive questions, such as how and help each other through
solutions for the future: administrators who make possibilities to create more spectives, new tools, and new discovery interpretation ideation experimentation evolution It requires taking a step back variety of examples of how might we enable the globally rough patches.
its about being aware of up your everyday world. You radical change. But educa- approaches. Design Thinking to reflect, analyze, evaluate, it has been used to create aware student? and how
the world around you, talk with these people, you tors need to experiment, too, is one of them. think again and then evolve. new, relevant solutions in an might we provide opportuni- In their second year, the
believing that you play a role listen to them, you consider and Design Thinking is all This takes timea scarce educational context. ties for interest-driven learn- group got back together
in shaping that world, and how best to help them do about learning by doing. resourceand can be chal- ing? The brainstorms that for a second workshop to
taking action toward a more good work. Design Think- lenging, as educators are followed started with ideas make sense of all the experi-
desirable future. Design ing begins from this place of Its Optimistic. Design I have a challenge. I learned something. I see an opportunity. I have an idea. I tried something new. used to solving problems on about tools and classroom ments they had conducted
How do I approach it? How do I interpret it? What do I create? How do I build it? How do I evolve it?
Thinking gives you faith in deep empathy and builds on Thinking is the fundamental the spot in their classrooms. design and expanded out around the school. During
your creative abilities and the power of these empa- belief that we all can create Discovery builds a solid Interpretation transforms Ideation means generat- Experimentation brings Evolution is the develop- But there are no shortcuts. to include curriculum and this session, they shared and
The more abstract
a process to take action thetic questions and insights. changeno matter how foundation for your ideas. your stories into mean- ing lots of ideas. Brain- your ideas to life. Building ment of your concept steps often feel The small, sometimes hidden, the educational system as a discussed their experiences,
through when faced with a big a problem, how little time Creating meaningful ingful insights. Observa- storming encourages you prototypes means making over time. It involves plan- more intense, details often hold the keys to whole. Through prototyping created a typology of Investi-
solutions for students, par- tions, field visits, or just a to think expansively ideas tangible, learning ning next steps, communi-
difficult challenge. Its Collaborative. Design or how small a budget. No but pay off in solving complex challenges. several of these ideas, the gative Learning methods,
ents, teachers, colleagues simple conversation can and without constraints. while building them, and cating the idea to people the long run.
how might
Thinking requires conver- matter what constraints and administrators be great inspirationbut Its often the wildest ideas sharing them with other who can help you realize When the teachers and teachers saw a set of similar and developed a framework
sation, critique and all-out exist around you, designing begins with a deep under- finding meaning in that that spark visionary people. Even with early it, and documenting the administrators at Ormondale patterns emerge across all for Investigative Learning
we create
can be an enjoyable process. standing for their needs. ABSTrACT standards and assessments.
teamwork. And thats some- and turning it into action- thoughts. With careful and rough prototypes, process. Change often elementary, a public K-3 their prototypes: they were
Discovery means opening able opportunities for preparation and a clear you can receive a direct happens over time, and
thing that might be a bit of school in California, wanted all passionate about a teach-
a shift, because despite
up to new opportunities,
and getting inspired to
design is not an easy task.
It involves storytelling,
set of rules, a brainstorm
session can yield hun-
response and learn how
to further improve and
reminders of even subtle
signs of progress are a 21st century to find ways to bring 21st ing and learning approach Today, the faculty at Ormon-
the fact that educators are that they called Investiga- dale elementary School are
learning expe-
create new ideas. With the as well as sorting and dreds of fresh ideas. refine an idea. important. century skills into their
surrounded by people all right preparation, this can condensing thoughts until classrooms, they knew the tive Learning. This approach continuing to evolve their
rience for
day long, teaching remains be eye-opening and will youve found a compelling would address students not approach to Investigative
challenge would take time
give you a good under- point of view and clear
an often solitary profession. and long-term commitment. as receivers of information, Learning. As new teachers
our students?
standing of your design direction for ideation.
Still, addressing complex (or challenge. They chose a year-long time- but as shapers of knowledge. join the school, other faculty
even not-so-complex) chal- frame and used the design At the end of the workshop, help them understand how
lenges benefits significantly process to get started. the teachers planned and to construct these experi-
from the views of multiple Find videos about committed to experiments ences, and they have created
perspectives, and others cre- Investigative Learning During the summer, the based on this philosophy that a Manual of Investigative
at Ormondale at
ativity bolstering your own. pvsd.net. teachers kicked off the proj- they could conduct in their Learning to keep track of
ect with a two-day Design classrooms. their philosophy and meth-
Thinking workshop. The ods. They have gained sup-
Discovery phase began with port from their school board,
CONCreTe
3 4 5 6
DT for Ed | Guide | p. 7 In 2010, the faculty at river- After several experiments DT for Ed | Guide | p. 8 They turned to Design teachers] and the players DT for Ed | Guide | p. 9 enough theoryits time Its Version One: this is not a
dale Country School, an inde- with a few different collabo- Thinking to develop a game [kids] had different needs to take action. The Toolkit finished piece, its a foundation.
pendent K-12 school in New ration tools, the riverdale and combined it with the and understood different provides you with instructions The Toolkit will evolve and
York, embarked on a design teachers now have an online Backwards Design method- things. But the game actually to explore Design Thinking change based on your feed-
project to encourage more platform for sharing lesson ology, which begins with had to meet all these needs yourself. back. Thats why we want to
collaboration among teach- plans and activities as well the end goal in mind, to cre- simultaneously. hear from you. Please send
ers. With three teachers lead- as creating meeting agendas ate the educational content. us comments, stories, photos
ing the process as facilita- to save time. It seems to Using Backwards Design, Since launching, Motion Math or movies of your experiences
how might
companies]. school. Teachers are using elementary school kids. They elementary education.
It was the prototyp-
Design Thinking in their went out to talk to teachers.
we create a
ing and feedback that
made me really see Bringing this inspiration classrooms and are sharing how might we When the founders of Motion Over and over, they heard
develop games
back on-site, the team dis- their enthusiasm and ideas that fractions were a huge Interpretation
the value in this pro- Math got together to think
culture of col-
Read more about
cess. We have become cussed their learnings and with their colleagues. The about how to use games pain point. Next, they looked Motion Math at
a more effective team
on a regular basis. spaces and team-building ect and continues to spread. toughest learn- designing a product werent one of which had a bouncing
activities. They identified device to move a character
ing hurdles?
Michael, the same thing. Both teach-
1st Grade Teacher opportunities for design ers who worked with ele- around a screen. From there,
within these areas, and brain- mentary-school-aged kids, the team started brainstorm- Ideation
stormed dozens of ideas. In Gabriel Adauto and Jacob ing, and generated lots of
smaller groups, they built dif- Klein began their project with ideas for interactive games
ferent prototypes, including an understanding of both that could help kids learn
an online collaboration tool what kids liked and what par- fractions. Many prototypes
to make faculty meetings ents and teachers valued and feedback sessions later,
more effective, a new faculty but they also recognized that Adauto and Klein launched
lounge, and potluck brunches their experience and intuition Motion Math. We did lots
to bring teachers together in alone werent enough to of feedback sessions with Experimentation
7 8 9
DT for Ed | Guide | p. 3 Its Experimental. Design In short, Design Thinking
Thinking creates a real space is the confidence that new,
to try something new. It better things are possible
gives you permission to fail and that you can make them
and to learn from your mis- happen. And that kind of
takes, because you come up optimism is well-needed in
with new ideas, get feedback education.
on them, then iterate. Given
Process
Phases
I have a challenge. I learned something. I see an opportunity. I have an idea. I tried something new.
How do I approach it? How do I interpret it? What do I create? How do I build it? How do I evolve it?
Discovery builds a solid Interpretation transforms Ideation means generat- Experimentation brings Evolution is the develop-
foundation for your ideas. your stories into mean- ing lots of ideas. Brain- your ideas to life. Building ment of your concept
Creating meaningful ingful insights. Observa- storming encourages you prototypes means making over time. It involves plan-
solutions for students, par- tions, field visits, or just a to think expansively ideas tangible, learning ning next steps, communi-
ents, teachers, colleagues simple conversation can and without constraints. while building them, and cating the idea to people
and administrators be great inspirationbut Its often the wildest ideas sharing them with other who can help you realize
begins with a deep under- finding meaning in that that spark visionary people. Even with early it, and documenting the
standing for their needs. and turning it into action- thoughts. With careful and rough prototypes, process. Change often
Discovery means opening able opportunities for preparation and a clear you can receive a direct happens over time, and
up to new opportunities, design is not an easy task. set of rules, a brainstorm response and learn how reminders of even subtle
and getting inspired to It involves storytelling, session can yield hun- to further improve and signs of progress are
create new ideas. With the as well as sorting and dreds of fresh ideas. refine an idea. important.
right preparation, this can condensing thoughts until
be eye-opening and will youve found a compelling
give you a good under- point of view and clear
standing of your design direction for ideation.
challenge.
DT for Ed | Guide | p. 5 The design process may The design process therefore
seem very straightforward integrates various modes
at first glance, but there is of working: some steps are
one important aspect to more reflective, others are
understand: its real value hands-on, and some encour-
lies in the mix of tangible age interactions with people
problem solving and abstract outside of your team. To help
thinking. The very concrete you know what to expect,
in Mind
and direction do you develop Hands-On
tangible solutions. What
may seem like a detour in Interaction
Abstract
concrete
Elementary
group then went to visit out- didnt go it alone: to build
side organizations that were a network of learning and
facing analogous challenges. support, the staff dedicated
School
Through interpreting all this time in their weekly meetings
information, the participants to discuss what was happen-
came up with many genera- ing, learn from each other,
tive questions, such as How and help each other through
might we enable the globally rough patches.
aware student? and How
might we provide opportuni- In their second year, the
ties for interest-driven learn- group got back together
ing? The brainstorms that for a second workshop to
followed started with ideas make sense of all the experi-
about tools and classroom ments they had conducted
design and expanded out around the school. During
to include curriculum and this session, they shared and
the educational system as a discussed their experiences,
whole. Through prototyping created a typology of Investi-
several of these ideas, the gative Learning methods,
How might
When the teachers and teachers saw a set of similar and developed a framework
administrators at Ormondale patterns emerge across all for Investigative Learning
a 21st century to find ways to bring 21st ing and learning approach Today, the faculty at Ormon-
that they called Investiga- dale Elementary School are
learning expe-
century skills into their
classrooms, they knew the tive Learning. This approach continuing to evolve their
Country School
school, but also with analo-
gous environments. Splitting And theres still a lot more
into three teams, they inter- happening: teachers at
viewed employees at Sirius Riverdale were so energized
XM, Consumer Reports and by Design Thinking that they
IDEOorganizations that submitted ideas for several
were noted for their team- design projects. In early
work and collaboration. One 2011, they assembled a
of the teacher-facilitators core team of five teachers to
noted that this inspiration conduct a one-year project
was important to the team: to revise the schools pro-
It was really provocative. gram in character, conduct,
We saw that people have very and ethics. Another team of
different ways of managing teachers is helping to design
their time and we developed a smooth transition for the
a new awareness [of these new head of the elementary
How might
companies]. school. Teachers are using
It was the prototyp-
Design Thinking in their
ing and feedback that
we create a made me really see
the value in this pro-
Bringing this inspiration
back on-site, the team dis-
classrooms and are sharing
their enthusiasm and ideas
culture of col- cess. We have become
a more effective team
cussed their learnings and with their colleagues. The
impact has expanded way
laboration? that now shares ideas, clustered them into three
resources and feedback themes: online tools, faculty beyond the initial design proj-
on a regular basis. spaces and team-building ect and continues to spread.
Michael, activities. They identified
1st Grade Teacher opportunities for design
within these areas, and brain-
stormed dozens of ideas. In
smaller groups, they built dif-
ferent prototypes, including
an online collaboration tool
to make faculty meetings
more effective, a new faculty
lounge, and potluck brunches
to bring teachers together in
casual settings.
DT for Ed | Guide | p. 8 They turned to Design teachers] and the players
Thinking to develop a game [kids] had different needs
and combined it with the and understood different
Backwards Design method- things. But the game actually
ology, which begins with had to meet all these needs
the end goal in mind, to cre- simultaneously.
ate the educational content.
Using Backwards Design, Since launching, Motion Math
in Progress.
Collaborative
development of this
toolkit, February-
April 2011.
Discovery
Interpretation
Ideation
Experimentation
Evolution
DT for Ed | Toolkit | p. 1
Toolkit
DT for Ed | Toolkit | p. 2
DT for Ed | Toolkit | p. 3 Are you curious to explore There is a reason for the DT for Ed | Toolkit | p. 4 This toolkit guides you The methods are the core DT for Ed | Toolkit | p. 5 DT for Ed | Toolkit | p. 6 This overview lists all the
Design Thinking and try it sequenceeach step of the through the design process piece of this toolkit: they methods you will find in the
out yourself? This document process builds on the other. in five phases and twelve offer the actual instructions next section of this docu-
explains how to do so. And often it makes a lot of steps. every phase has a that help you put Design ment. There are many, in
sense to follow it in a linear distinct purpose and feel to Thinking to action. each order to provide you with
As you start to experience way. But dont feel restricted it. Thats why you find a brief method includes concise a rich variety to choose from:
the design process, many by that: only you know how introduction to each one of explanations, useful sugges- every challenge requires a
parts of it will feel familiar to to best use this toolkit. Use them, and an outline of which tions and tips to make it work. different approach and a
Pages
are most valuable for you.
Contents
perfectly normal. Make sure So, plow in. Have fun with it.
you regularly take a step Discover what happens to Discovery | 1.4 DT for Ed | Toolkit
Some methods
back and reconsider where your practice as an educa- need focused
you are. Discuss the chal- tor as you begin to think and time, others
lenges you have run into, and work like a designer. DISCOvERy InTERPRETaTIOn IDEaTIOn ExPERIMEnTaTIOn EvOLuTIOn Cut up and
step
Define Challenge
Mode
Reflective
Time Needed
~30-45 min
Time Type
Intermittent
can be used DISCOvERy InTERPRETaTIOn IDEaTIOn ExPERIMEnTaTIOn EvOLuTIOn
in shorter
think about these moments reassemble
as you see intervals MeTHoDS
as valuable learning oppor-
tunities. Then, keep looking Build your own
fit
Share Chances are good that you already
have some knowledge about the topic.
1. Define the Challenge 4. Tell Stories 7. Generate Ideas 9. Make Prototypes 11. Evaluate Learnings
What You
ahead: optimism is essential method.
Share and document this knowledge, 1.1 Understand the challenge 4.1 Capture your learnings 7.1 Prepare for brainstorming 9.1 Create a prototype 11.1 Integrate feedback
in order to get to new ideas.
so you can build on it and are free to
I have a challenge. I learned something. I see an opportunity. I have an idea. I tried something new.
Know 1.2 Define your audience 4.2 Share inspiring stories 7.2 Facilitate brainstorming 11.2 Define success
DT for Ed | Toolkit
How do I approach it? How do I interpret it? What do I create? How do I build it? How do I evolve it? focus on discovering what you dont
1.3 Build a team 7.3 Select promising ideas 10. Get Feedback
yet know.
(Method title) (Overview)
Some 1.4 Share what you know 5. Search for Meaning 7.4 Build to think 12. Build the Experience
STePS 10.1 Make a test plan
methods
(Circle number)
1. Define the Challenge 4. Tell Stories 7. Generate Ideas 9. Make Prototypes 11. Evaluate Learnings require 5.1 Find themes 10.2 Identify sources for 12.1 Identify whats needed
Team
larger 2. Prepare Research 8. Refine Ideas feedback
teams, 5.2 Make sense of findings 12.2 Pitch your concept
10.3 Invite feedback
Where it gets you (Instructions)
others Team
2.1 Make a plan 5.3 Define insights 8.1 Do a reality check 12.3 Build partnerships
What to keep in mind
are easier 2-6 People participants
to do with Fold in 2.2 Identify sources of 8.2 Describe your idea 12.4 Plan next steps
10.4 Build a question guide
a small half inspiration
group 6. Frame Opportunities 10.5 Facilitate feedback
12.5 Document progress
What it gets you 1. share what you know 2. Define what you dont 2.3 Invite research
2. Prepare Research 5. Search for Meaning 8. Refine Ideas 10. Get Feedback 12. Build the Experience conversations 12.6 Share your story
An overview of the teams Post the design challenge know
participants 6.1 Create a visual reminder
knowledge and its open where everyone can see Write down and share
These tips questions. it. With your team, write what you dont know or 10.6 Capture feedback
2.4 Build a question guide 6.2 Make insights actionable
Toolkit
down what you know yet understand about
can be What to keep in mind about the topic. Use one the challenge. Post these
learnings
How To
helpful Keep notes and look back piece of information per questions in a different 2.5 Prepare for fieldwork
on how your point of view Post-it Note. Read your area.
when youre has changed after your notes out loud, and post
stuck field research. them under the design 3. Build on your knowl- 2.6 Practice research
challenge. Ask others for edge and fill in the gaps techniques
Prototype of a feedback and discuss any Group the Post-it Notes
of the assumptions that into themes and use them
method during 3. Gather Inspiration 6. Frame Opportunities come up. to plan your research.
the development Write down questions you
of the toolkit.
want to explore.
3. Gather Inspiration
self-documentation
step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type
Define Challenge Reflective ~1-2 hours Continuous Tell Stories Hands-On ~30-60 min Continuous Generate Ideas Hands-on ~45-60 mins Continuous Make Prototypes Hands-On ~45-90 min Intermittent Build the Experience Hands-On ~30-45 min Intermittent
Challenge
time with your team to create a com-
mon understanding of what you are Stories
knowledge that your team can use to
imagine opportunities and ideas. storming
atmosphere for your brainstorm so
the team can come up with all kinds
type just about anything. Choose
the form that suits your idea best from Needed
and people. Specify what exactly it will
take to make your idea come to life. 3.7 Seek inspiration in
working toward. of wild ideas. the list below.
new places
Team Team Team Team Team
2-3 People 2-6 People 6-8 People 2-4 People 2-4 People
What it gets you 1. collect thoughts 3. Frame the challenge 4. create a visible What it gets you 1. set up a space Personal details: who 4. capture the informa- What it gets you 1. select a facilitator 4. equip everyone for 6. Move one by one What it gets you create a storyboard create a story create a model What it gets you 1. specify materials 3. estimate timeframes
A clear design challenge As a team, collect and Based on the thoughts reminder A shared understanding Plan your storytelling did you meet? (profes- tion in small pieces A lot of fresh, new ideas. Decide on a person to participation Post the question you are A tangible representation Keep a parking lot for Visualize the complete Tell the story of your idea Put together simple An overview of what it Make a list of all the mate- Specify the amount of
expressed in one sentence. write down thoughts you have collected, frame Post the challenge in a of all the stories your team session in a room with sion, age, location etc) Write down notes and lead the group through Gather your team near brainstorming about on of your idea that you can questions that come up experience of your idea from the future. Describe three-dimensional rep- takes to realize your idea. rials you will need to build time that youll need to
about your challenge. the challenge as one place that everyone on collected. plenty of wall space. Interesting stories: what observations on Post-it What to keep in mind the activity. Familiarize a wall or flipchart. Give the wall so everyone can share and learn from. while you build proto- over time through a what the experience resentations of your idea. your concept. Are these create your concept. Do
What to keep in mind Start with a broad view: sentence starting with an the team can see, to be Distribute Post-it Notes was the most memorable Notes while listening Brainstorming is a fast yourself with brainstorm- everyone a Post-it Pad see it. Ask participants to types. Revisit and answer series of images, sketches, would be like. Write a Use paper, cardboard, What to keep in mind supplies available at your you need time for prepa-
A good challenge is ask yourself why people action verb, such as: cre- reminded of your focus What to keep in mind and markers. Have a flip and surprising story? to a story. Use concise and dynamic activity. ing protocol. and a marker. Encourage take a few minutes and What to keep in mind them as you develop your cartoons or even just text newspaper article report- pipe cleaners, fabric and Your needs may be larger school? Will you need to ration? Does anyone need
phrased with a sense of might need, want, or ate, define, or adapt. throughout the process. Tell stories person by chart pad or large sheets Motivations: what did this and complete sentences Have your team stand up people to draw and be write down their first Prototyping is not about idea further. blocks. Stick figures are ing about your idea. Write whatever else you can than the support you purchase any new assets? to be trained? Do you
possibility. Make it broad engage with your topic. person, one at a time. of paper nearby, as well participant care about that everyone on your and encourage people 2. Present your topic visual. Remind them to ideas before starting as a getting it right the first greatyou dont need a job description. Create a find. Keep it rough and can receive from your want to use an existing
enough to allow you to Or, phrase the challenge as tape to attach these the most? What motivates team can easily under- to speak up and keep it Briefly ntroduce the chal- write in large letters and group. Then facilitate the time: the best prototypes Capture the evolution of to be an artist. Use Post-it letter to be sent to parents. at a low fidelity to a start, school. Dont give up. Find 2. calculate funds meeting time differently?
discover areas of unex- 2. establish constraints as an engaging and imagi- Use vivid details and sheets to the wall. him/her? stand. Capture quotes short: only take a few sec- lenge you are working on. to note only one idea per brainstorm and capture change significantly your prototype over time Notes or individual sheets Describe your idea as if and evolve the resolution ways to creatively make Money will always be
pected value, and narrow Make a list of criteria and native question starting describe your immediate Barriers: what frustrated they are a powerful way onds to explain an idea. Share some of the exciting Post-it. each individual idea. over time. Give yourself as you make changes and of paper to create the it were published on the over time. your concept work within a scarce resource in an 4. identify people
enough to make the topic constraints for the chal- with: How might we...? experiences. This is not 2. Take turns him/her? of representing the voice stories from your Discov- permission to try, and fail, increase its resolution. storyboard so you can school website. those constraints. Can educational context. Dont Create an overview of
manageable. lenge. Does it need to fit or What if? the time to generalize or Describe the individuals Interactions: what was of a participant. ery phase. 5. start with a warm-up 7. Keep the energy high and try again. rearrange their order. create a role-play you involve an extra let this discourage you. people who can help
into a certain timeframe? judge. you met and the places interesting about the way Choose a fun, easy or Provide encouragement create an ad Act out the experience person to lessen the work- Think about creative realize your idea. What
Can it be integrated with Keep rewriting your you visited. Be specific he/she interacted with 5. surround yourself 3. introduce the rules of even unrelated activity or alternative topics if the Sometimes your worst create a diagram Create a fake advertise- of your idea. Try on the load? What can you do ways to hold a fundraiser. capabilities are you look-
an existing structure or statement until it feels and talk about what actu- his/her environment? with stories brainstorming to get people in the right flow of ideas slows down. ideas teach you the most. Map out the structure, ment that promotes the roles of the people that with existing materials? Look into applying for a ing for? Who is invested
initiative? approachable, under- ally happened. Revisit Remaining Questions: Write large enough so that Explain each rule and mood: Switch to a new brain- Prototyping them may network, journey or best parts of your idea. are part of the situation grant. Consider opportu- in supporting the con-
standable and actionable the notes you took right what questions would everyone can read your its purpose to set the Warm-up brainstorm: storm question every lead to new inspiration. process of your idea. Try Have fun with it, and feel and uncover questions Reflect on how your nities to tap into existing cept? Do you need to find
to everyone on the team. after your observation. you like to explore in your notes. Put all Post-its up on right tone for the activity. how might we find a fifteen to twenty minutes. different versions of your free to exaggerate shame- they might ask. idea will be sustained budgets. Dont forget to someone to champion the
Print out your photos next conversation? the wall on large sheets of You can find an over- needle in a haystack? Throw out some wild Challenge yourself to visualization. lessly. over time. Can it scale? explore how to realize idea? Capture your needs
and use them to illustrate paper. Use one sheet per view of brainstorming Never could we ever: ideas yourself. Remind come up with at least Will it live on without your idea without any on Post-its. Sort them and
your stories. 3. Actively listen story, so you have an over- rules in the beginning brainstorm things you your team of the rules if three different versions of create a mock-up your involvement? Build money as a brainstorm identify which capabili-
While you are listening view of all your experi- of this section. could never do at your needed. Set a goal for how your idea to test multiple Build mock-ups of digital a foundation for longer- challenge. ties you have inside your
Tell the story of each to each other, compare ences and the people you school. many ideas you want to aspects of the possible tools and websites term impact. school, and which youll
person following these and contrast the things have met. Get visual: ask everyone generate in total. solutions your team has with simple sketches of have to find externally.
prompts (you may you have learned. Explore to draw his or her neigh- come up with. screens on paper. Paste Think about leveraging
have already used them areas where you find bor in a minute. Share. the paper mock-up to the larger network and
when capturing your different opinions and an actual computer including parents, alumni
first impressions): contradictions. Begin to screen or mobile phone and/or neighbors.
look for recurring themes. when demonstrating it.
3 4 5 6
DT for Ed | Toolkit | p. 7 Are you new to Design To get started, use just DT for Ed | Toolkit | p. 8 DT for Ed | Toolkit | p. 9 DT for Ed | Toolkit | p. 10 You can use the pages of DT for Ed | Toolkit | p. 11 Invite variety: select people DT for Ed | Toolkit
Selection Choose a How might we engage students Integrate Into of time set aside for a PD day
is ideal for working through
work and reflection on the
days in between. Build an Overview Before You there is a clear understand-
ing of what to contribute
track the progress of the
project and stay focused on
step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type
into the existing structures mit time during a prolonged on regular check-ins to keep than any individualyou making sure things keep ential. You often will create
Define Challenge Reflective ~1-2 hours Continuous Tell Stories Hands-On ~30-60 min Continuous Generate Ideas Hands-on ~45-60 mins Continuous Make Prototypes Hands-On ~45-90 min Intermittent Evaluate Learnings Reflective ~30-60 min Continuous
Understand Share
A clearly defined challenge will guide Share what you learned from your Brainstorming is a great activity Prototypes enable you to share your Feedback is invaluable to developing
DEFINE TELL GENERATE mAkE EvALuATE
your questions and help you stay on research as stories, not just general to generate fresh thoughts and new idea with other people and discuss an idea, but can also be quite confus-
the Inspiring Brain- Prototype Feedback THE STORIES IDEAS PROTOTyPES LEARNINGS
of your schools schedule: break to dive into the design the momentum going. Be know this well as a guiding moving forward? Who will an overview thats visible
track throughout the process. Spend statements. This will create common energy. Create a safe and positive how to further refine it. You can proto- ing. It may be contradictory, or may not
time with your team to create a com- knowledge that your team can use to atmosphere for your brainstorm so type just about anything. Choose align with your goals. Sort through the CHALLENGE
Challenge mon understanding of what you are Stories imagine opportunities and ideas. storming the team can come up with all kinds the form that suits your idea best from responses you receive and decide on
working toward. of wild ideas. the list below. what to integrate in your next iteration.
That will make it easier to process. A continuous period intentional about how best to principle of education. lead the team? for everyone on the team, or
Team
2-3 People
Team
2-6 People
Team
6-8 People
Team
2-4 People
Team
2-4 People
space to be student-centered? follow through. Here are a of time allows for a deeper match the flow of the project And collaboration is inherent come up with a quick sketch
few examples: engagement with each to the flow of the school year. to Design Thinking: having Allow for alone time: while to explain your idea. Make
What it gets you 1. collect thoughts 3. Frame the challenge 4. create a visible What it gets you 1. set up a space Personal details: who 4. capture the informa- What it gets you 1. select a facilitator 4. equip everyone for 6. Move one by one What it gets you create a storyboard create a story create a model What it gets you 1. cluster the feedback 2. evaluate the relevance 3. iterate your prototype
A clear design challenge As a team, collect and Based on the thoughts reminder A shared understanding Plan your storytelling did you meet? (profes- tion in small pieces A lot of fresh, new ideas. Decide on a person to participation Post the question you are A tangible representation Keep a parking lot for Visualize the complete Tell the story of your idea Put together simple Iterations of your concept As a team, discuss the Take a moment to revisit Incorporate valuable
expressed in one sentence. write down thoughts you have collected, frame Post the challenge in a of all the stories your team session in a room with sion, age, location etc) Write down notes and lead the group through Gather your team near brainstorming about on of your idea that you can questions that come up experience of your idea from the future. Describe three-dimensional rep- based on feedback. reactions you received where you started. Look feedback into your
about your challenge. the challenge as one place that everyone on collected. plenty of wall space. Interesting stories: what observations on Post-it What to keep in mind the activity. Familiarize a wall or flipchart. Give the wall so everyone can share and learn from. while you build proto- over time through a what the experience resentations of your idea. to your prototypes. Start at your earlier learnings concept. Make changes
What to keep in mind Start with a broad view: sentence starting with an the team can see, to be Distribute Post-it Notes was the most memorable Notes while listening Brainstorming is a fast yourself with brainstorm- everyone a Post-it Pad see it. Ask participants to types. Revisit and answer series of images, sketches, would be like. Write a Use paper, cardboard, What to keep in mind by sharing the impres- and ideas. What was where people saw bar-
A good challenge is ask yourself why people action verb, such as: cre- reminded of your focus What to keep in mind and markers. Have a flip and surprising story? to a story. Use concise and dynamic activity. ing protocol. and a marker. Encourage take a few minutes and What to keep in mind them as you develop your cartoons or even just text newspaper article report- pipe cleaners, fabric and Do not take feedback sions you captured right your original intent? Does riers. Emphasize what
phrased with a sense of might need, want, or ate, define, or adapt. throughout the process. Tell stories person by chart pad or large sheets Motivations: what did this and complete sentences Have your team stand up people to draw and be write down their first Prototyping is not about idea further. blocks. Stick figures are ing about your idea. Write whatever else you can literally. You dont need to after your feedback con- it still hold true, based on was well received. Then,
possibility. Make it broad engage with your topic. person, one at a time. of paper nearby, as well participant care about that everyone on your and encourage people 2. Present your topic visual. Remind them to ideas before starting as a getting it right the first greatyou dont need a job description. Create a find. Keep it rough and incorporate every sugges- versations. Take notes on the feedback you have create a new prototype
phase. Its an opportunity to a team of people who offer most of this work should be sure you have supplies on
enough to allow you to Or, phrase the challenge as tape to attach these the most? What motivates team can easily under- to speak up and keep it Briefly ntroduce the chal- write in large letters and group. Then facilitate the time: the best prototypes Capture the evolution of to be an artist. Use Post-it letter to be sent to parents. at a low fidelity to a start, tion you receive. Look at Post-its. Sort and cluster received? that you can share. Go
experience the progression different strengths and done as a team, make sure to
initiative? approachable, under- ally happened. Revisit Remaining Questions: Write large enough so that Explain each rule and mood: Switch to a new brain- Prototyping them may network, journey or best parts of your idea. are part of the situation of it as They didnt like respond to.
1 4 7 9 11
standable and actionable the notes you took right what questions would everyone can read your its purpose to set the Warm-up brainstorm: storm question every lead to new inspiration. process of your idea. Try Have fun with it, and feel and uncover questions the couches so maybe the
to everyone on the team. after your observation. you like to explore in your notes. Put all Post-its up on right tone for the activity. how might we find a fifteen to twenty minutes. different versions of your free to exaggerate shame- they might ask. space should offer a more
Print out your photos next conversation? the wall on large sheets of You can find an over- needle in a haystack? Throw out some wild Challenge yourself to visualization. lessly. active feel. Then explore
and use them to illustrate paper. Use one sheet per view of brainstorming Never could we ever: ideas yourself. Remind come up with at least what that means and find
your stories. 3. Actively listen story, so you have an over- rules in the beginning brainstorm things you your team of the rules if three different versions of create a mock-up new ideas.
rest of the year, you can draw to solve complex challenges. Sometimes the best progress
2. Prepare Research 5. Search for Meaning 8. Refine Ideas 10. Get Feedback 12. Build the Experience on what you learned during But teamwork isnt always comes from solitary thinking, Most of the methods require
How might we engage faculty in this time. easy. Team dynamics can planning and creating. Post-it Notes, large Post-it
Discovery | 2.2 DT for Ed | Toolkit iNTerPreTATioN | 5.3 DT for Ed | Toolkit iDeATioN | 8.1 DT for Ed | Toolkit exPeriMeNT. | 10.5 DT for Ed | Toolkit evoLuTioN | 12.1 DT for Ed | Toolkit
DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit
Discovery
world in a new way and are a catalyst tant about your idea and find ways to an open conversation.
for new ideas. evolve and develop it further.
2 5 8 10 12
learn from them. 2. Think of extremes observing peers perspective your collective energy. on Post-it Notes or a piece solutions based on your new ideas. 2. Provide multiple right away. Be ready to you involve an extra let this discourage you. people who can help
Consider meeting people Learn from peoples self- Not every insight is 2. reconnect the learnings Invite someone who is not of paper. For example, First, start from the list you How can you address the prototypes eliminate or change parts person to lessen the work- Think about creative realize your idea. What
Remember that at this who represent extremes: documentation entirely new information. to your challenge part of your team to read Consider doing these if your idea is creating created in step one of this need differently? How can Prepare various ver- of the idea. load? What can you do ways to hold a fundraiser. capabilities are you look-
GATHER
INSPIRATION
DT for Ed | Toolkit
FRAmE
OPPORTuNITIES
DT for Ed | Toolkit
What it gets you 1. create a trusted 3. capture your immedi- What it gets you 1. Develop how might 2. choose brainstorm
3 6
take a new perspective. ate of the space you are in your observations in the a solution. Ask yourself: input, suggestions and think of ideas right away.
Treat your conversation and make sure you have moment. Why do we want to do Why do we want to do exploration. Generate Also, select the questions
partner as an expert. Try the appropriate level of that? This will help you that? surfaces the actual multiple questions for that are most important to
not to make participants privacy. 4. Get continuous reframe your question need of a space for teach- every insight. Write address, even if they feel
feel that you are more feedback more broadly. ers to be able to wind them in plain language, difficult to solve for.
knowledgeable than they 2. Pay attention to the Consider making one or down in between classes. simple and concise.
are, particularly when environment some of your research The brainstorm question
you are speaking with Try to meet in the par- participants members of would then be:
children. ticipants contextin their your team to continuously
classroom, home, office or get their feedback and How might we create
Often, interviews will take workplace. During the ideas. a space for teachers to
an unexpected turn and conversation, keep your unwind between classes?
you will learn something eyes open for whats
you did not expect to hear. around. Ask about objects This expands possible
Go with the flow and let or spaces you find inter- solutions beyond the idea
your participant lead the esting, and try to get a of a room with couches.
conversation. tour of the environment.
7 8 9 10 11
DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit
Interpre-
1 2 3 tation
4 5
DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit
Experimen-
6 7 8 9
Ideation tation
DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Toolkit DT for Ed | Guide | p. 82 Team Thank YOu
Riverdale Country School Yvette Allen
GET EvALuATE buILD
Phase (Circle one) (Circle one) (Shade in) (Circle one)
Karen Fierst Lakmini Besbroda
Design
(Method title) (Overview)
Annette Diefenthaler Capelle-Burny
Adam Geremia Rebtecca Cohen
Team
Ellen Sitkin Frank Corcoran
Sarah Soffer Rich Crandall
Sandy Speicher Tyshawn Davis
Jackie Steck Design4Change
Students
COnTRIbuTORS Laura Desmond
Ellen Greengrass David Hayes
This toolkit is the
Ryan Jacoby Mark Hostetter
result of a close
collaboration between Ben Lesch Bob Hughes
Riverdale Country Sarah Lidgus IN-Tech Academy MS/HS 368
School and IDEO from
February-April 2011.
Tatyana Mamut Carmen James
(Circle number)
Amanda Rebstock Danny LaChance
Riverdale Country Emily Sheehan David Levin
School is an indepen-
dent Pre-K through Maggie Siena Jane Lisman Katz
Team Grade 12 school Dan Wandrey KIPP Infinity Faculty
in New York City. Mary Ludemann
www.riverdale.edu Don Ostrow
P.S.150
IDEO (pronounced Kris Randolph
eye-dee-oh) is
an award-winning Riverdale Country School
Where it gets you (Instructions) global design firm Teachers and Students
that takes a human-
Adam Royalty
centered approach
to helping organiza- Paul Rozenfeld
tions in the public Natasha Schmemann
and private sectors
Christina Seda
innovate and grow.
What to keep in mind Sandy Shaller
www.ideo.com Jed Silverstein
10 11 12
Aparajita Sohoni
Stanford d.school,
Evolution
k-12 lab
DT for Ed | Toolkit | p. 3 Are you curious to explore There is a reason for the
Design Thinking and try it sequenceeach step of the
out yourself? This document process builds on the other.
explains how to do so. And often it makes a lot of
sense to follow it in a linear
As you start to experience way. But dont feel restricted
the design process, many by that: only you know how
parts of it will feel familiar to to best use this toolkit. Use
(Circle number)
Team
Prototype of a
method during
the development
of the toolkit.
DT for Ed | Toolkit | p. 4 This toolkit guides you The methods are the core
through the design process piece of this toolkit: they
in five phases and twelve offer the actual instructions
steps. Every phase has a that help you put Design
distinct purpose and feel to Thinking to action. Each
it. Thats why you find a brief method includes concise
introduction to each one of explanations, useful sugges-
them, and an outline of which tions and tips to make it work.
Process
Phases
I have a challenge. I learned something. I see an opportunity. I have an idea. I tried something new.
How do I approach it? How do I interpret it? What do I create? How do I build it? How do I evolve it?
steps
1. Define the Challenge 4. Tell Stories 7. Generate Ideas 9. Make Prototypes 11. Evaluate Learnings
2. Prepare Research 5. Search for Meaning 8. Refine Ideas 10. Get Feedback 12. Build the Experience
methods
Discovery | 1.1 DT for Ed | Toolkit iNTerPreTATioN | 4.2 DT for Ed | Toolkit iDeATioN | 7.2 DT for Ed | Toolkit exPeriMeNT. | 9.1 DT for Ed | Toolkit evoLuTioN | 12.1 DT for Ed | Toolkit
step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type
Define Challenge Reflective ~1-2 hours Continuous Tell Stories Hands-On ~30-60 min Continuous Generate Ideas Hands-on ~45-60 mins Continuous Make Prototypes Hands-On ~45-90 min Intermittent Build the Experience Hands-On ~30-45 min Intermittent
What it gets you 1. collect thoughts 3. Frame the challenge 4. create a visible What it gets you 1. set up a space Personal details: who 4. capture the informa- What it gets you 1. select a facilitator 4. equip everyone for 6. Move one by one What it gets you create a storyboard create a story create a model What it gets you 1. specify materials 3. estimate timeframes
A clear design challenge As a team, collect and Based on the thoughts reminder A shared understanding Plan your storytelling did you meet? (profes- tion in small pieces A lot of fresh, new ideas. Decide on a person to participation Post the question you are A tangible representation Keep a parking lot for Visualize the complete Tell the story of your idea Put together simple An overview of what it Make a list of all the mate- Specify the amount of
expressed in one sentence. write down thoughts you have collected, frame Post the challenge in a of all the stories your team session in a room with sion, age, location etc) Write down notes and lead the group through Gather your team near brainstorming about on of your idea that you can questions that come up experience of your idea from the future. Describe three-dimensional rep- takes to realize your idea. rials you will need to build time that youll need to
about your challenge. the challenge as one place that everyone on collected. plenty of wall space. Interesting stories: what observations on Post-it What to keep in mind the activity. Familiarize a wall or flipchart. Give the wall so everyone can share and learn from. while you build proto- over time through a what the experience resentations of your idea. your concept. Are these create your concept. Do
What to keep in mind Start with a broad view: sentence starting with an the team can see, to be Distribute Post-it Notes was the most memorable Notes while listening Brainstorming is a fast yourself with brainstorm- everyone a Post-it Pad see it. Ask participants to types. Revisit and answer series of images, sketches, would be like. Write a Use paper, cardboard, What to keep in mind supplies available at your you need time for prepa-
A good challenge is ask yourself why people action verb, such as: cre- reminded of your focus What to keep in mind and markers. Have a flip and surprising story? to a story. Use concise and dynamic activity. ing protocol. and a marker. Encourage take a few minutes and What to keep in mind them as you develop your cartoons or even just text newspaper article report- pipe cleaners, fabric and Your needs may be larger school? Will you need to ration? Does anyone need
phrased with a sense of might need, want, or ate, define, or adapt. throughout the process. Tell stories person by chart pad or large sheets Motivations: what did this and complete sentences Have your team stand up people to draw and be write down their first Prototyping is not about idea further. blocks. Stick figures are ing about your idea. Write whatever else you can than the support you purchase any new assets? to be trained? Do you
possibility. Make it broad engage with your topic. person, one at a time. of paper nearby, as well participant care about that everyone on your and encourage people 2. Present your topic visual. Remind them to ideas before starting as a getting it right the first greatyou dont need a job description. Create a find. Keep it rough and can receive from your want to use an existing
enough to allow you to Or, phrase the challenge as tape to attach these the most? What motivates team can easily under- to speak up and keep it Briefly ntroduce the chal- write in large letters and group. Then facilitate the time: the best prototypes Capture the evolution of to be an artist. Use Post-it letter to be sent to parents. at a low fidelity to a start, school. Dont give up. Find 2. calculate funds meeting time differently?
discover areas of unex- 2. establish constraints as an engaging and imagi- Use vivid details and sheets to the wall. him/her? stand. Capture quotes short: only take a few sec- lenge you are working on. to note only one idea per brainstorm and capture change significantly your prototype over time Notes or individual sheets Describe your idea as if and evolve the resolution ways to creatively make Money will always be
pected value, and narrow Make a list of criteria and native question starting describe your immediate Barriers: what frustrated they are a powerful way onds to explain an idea. Share some of the exciting Post-it. each individual idea. over time. Give yourself as you make changes and of paper to create the it were published on the over time. your concept work within a scarce resource in an 4. identify people
enough to make the topic constraints for the chal- with: How might we...? experiences. This is not 2. Take turns him/her? of representing the voice stories from your Discov- permission to try, and fail, increase its resolution. storyboard so you can school website. those constraints. Can educational context. Dont Create an overview of
manageable. lenge. Does it need to fit or What if? the time to generalize or Describe the individuals Interactions: what was of a participant. ery phase. 5. start with a warm-up 7. Keep the energy high and try again. rearrange their order. create a role-play you involve an extra let this discourage you. people who can help
into a certain timeframe? judge. you met and the places interesting about the way Choose a fun, easy or Provide encouragement create an ad Act out the experience person to lessen the work- Think about creative realize your idea. What
Can it be integrated with Keep rewriting your you visited. Be specific he/she interacted with 5. surround yourself 3. introduce the rules of even unrelated activity or alternative topics if the Sometimes your worst create a diagram Create a fake advertise- of your idea. Try on the load? What can you do ways to hold a fundraiser. capabilities are you look-
an existing structure or statement until it feels and talk about what actu- his/her environment? with stories brainstorming to get people in the right flow of ideas slows down. ideas teach you the most. Map out the structure, ment that promotes the roles of the people that with existing materials? Look into applying for a ing for? Who is invested
initiative? approachable, under- ally happened. Revisit Remaining Questions: Write large enough so that Explain each rule and mood: Switch to a new brain- Prototyping them may network, journey or best parts of your idea. are part of the situation grant. Consider opportu- in supporting the con-
standable and actionable the notes you took right what questions would everyone can read your its purpose to set the Warm-up brainstorm: storm question every lead to new inspiration. process of your idea. Try Have fun with it, and feel and uncover questions Reflect on how your nities to tap into existing cept? Do you need to find
to everyone on the team. after your observation. you like to explore in your notes. Put all Post-its up on right tone for the activity. how might we find a fifteen to twenty minutes. different versions of your free to exaggerate shame- they might ask. idea will be sustained budgets. Dont forget to someone to champion the
Print out your photos next conversation? the wall on large sheets of You can find an over- needle in a haystack? Throw out some wild Challenge yourself to visualization. lessly. over time. Can it scale? explore how to realize idea? Capture your needs
DT for Ed | Toolkit | p. 5
Pages
reflective, and
some involve
people outside Adjust to fit
of your team your schedule
helpful Keep notes and look back piece of information per questions in a different
on how your point of view Post-it Note. Read your area.
when youre has changed after your notes out loud, and post
stuck field research. them under the design 3. Build on your knowl-
challenge. Ask others for edge and fill in the gaps
feedback and discuss any Group the Post-it Notes
of the assumptions that into themes and use them
come up. to plan your research.
Write down questions you
want to explore.
Plenty of
white space
to write
notes
DT for Ed | Toolkit | p. 6 This overview lists all the
methods you will find in the
next section of this docu-
ment. There are many, in
order to provide you with
a rich variety to choose from:
every challenge requires a
different approach and a
Index
Phases
methods
1. Define the Challenge 4. Tell Stories 7. Generate Ideas 9. Make Prototypes 11. Evaluate Learnings
1.3 Build a team 7.3 Select promising ideas 10. Get Feedback
1.4 Share what you know 5. Search for Meaning 7.4 Build to think 12. Build the Experience
10.1 Make a test plan
5.1 Find themes 10.2 Identify sources for 12.1 Identify whats needed
2. Prepare Research 8. Refine Ideas feedback
5.2 Make sense of findings 12.2 Pitch your concept
10.3 Invite feedback
2.1 Make a plan 5.3 Define insights 8.1 Do a reality check 12.3 Build partnerships
participants
2.2 Identify sources of 8.2 Describe your idea 12.4 Plan next steps
10.4 Build a question guide
inspiration
6. Frame Opportunities 10.5 Facilitate feedback
12.5 Document progress
2.3 Invite research
conversations 12.6 Share your story
participants 6.1 C
reate a visual reminder
10.6 Capture feedback
2.4 Build a question guide 6.2 M
ake insights actionable learnings
2.5 Prepare for fieldwork
3. Gather Inspiration
Selection
Phases
methods
1. Define the Challenge 4. Tell Stories 7. Generate Ideas 9. Make Prototypes 11. Evaluate Learnings
Discovery | 1.1 DT for Ed | Toolkit iNTerPreTATioN | 4.2 DT for Ed | Toolkit iDeATioN | 7.2 DT for Ed | Toolkit exPeriMeNT. | 9.1 DT for Ed | Toolkit evoLuTioN | 11.1 DT for Ed | Toolkit
step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type
Define Challenge Reflective ~1-2 hours Continuous Tell Stories Hands-On ~30-60 min Continuous Generate Ideas Hands-on ~45-60 mins Continuous Make Prototypes Hands-On ~45-90 min Intermittent Evaluate Learnings Reflective ~30-60 min Continuous
What it gets you 1. collect thoughts 3. Frame the challenge 4. create a visible What it gets you 1. set up a space Personal details: who 4. capture the informa- What it gets you 1. select a facilitator 4. equip everyone for 6. Move one by one What it gets you create a storyboard create a story create a model What it gets you 1. cluster the feedback 2. evaluate the relevance 3. iterate your prototype
A clear design challenge As a team, collect and Based on the thoughts reminder A shared understanding Plan your storytelling did you meet? (profes- tion in small pieces A lot of fresh, new ideas. Decide on a person to participation Post the question you are A tangible representation Keep a parking lot for Visualize the complete Tell the story of your idea Put together simple Iterations of your concept As a team, discuss the Take a moment to revisit Incorporate valuable
expressed in one sentence. write down thoughts you have collected, frame Post the challenge in a of all the stories your team session in a room with sion, age, location etc) Write down notes and lead the group through Gather your team near brainstorming about on of your idea that you can questions that come up experience of your idea from the future. Describe three-dimensional rep- based on feedback. reactions you received where you started. Look feedback into your
about your challenge. the challenge as one place that everyone on collected. plenty of wall space. Interesting stories: what observations on Post-it What to keep in mind the activity. Familiarize a wall or flipchart. Give the wall so everyone can share and learn from. while you build proto- over time through a what the experience resentations of your idea. to your prototypes. Start at your earlier learnings concept. Make changes
What to keep in mind Start with a broad view: sentence starting with an the team can see, to be Distribute Post-it Notes was the most memorable Notes while listening Brainstorming is a fast yourself with brainstorm- everyone a Post-it Pad see it. Ask participants to types. Revisit and answer series of images, sketches, would be like. Write a Use paper, cardboard, What to keep in mind by sharing the impres- and ideas. What was where people saw bar-
A good challenge is ask yourself why people action verb, such as: cre- reminded of your focus What to keep in mind and markers. Have a flip and surprising story? to a story. Use concise and dynamic activity. ing protocol. and a marker. Encourage take a few minutes and What to keep in mind them as you develop your cartoons or even just text newspaper article report- pipe cleaners, fabric and Do not take feedback sions you captured right your original intent? Does riers. Emphasize what
phrased with a sense of might need, want, or ate, define, or adapt. throughout the process. Tell stories person by chart pad or large sheets Motivations: what did this and complete sentences Have your team stand up people to draw and be write down their first Prototyping is not about idea further. blocks. Stick figures are ing about your idea. Write whatever else you can literally. You dont need to after your feedback con- it still hold true, based on was well received. Then,
possibility. Make it broad engage with your topic. person, one at a time. of paper nearby, as well participant care about that everyone on your and encourage people 2. Present your topic visual. Remind them to ideas before starting as a getting it right the first greatyou dont need a job description. Create a find. Keep it rough and incorporate every sugges- versations. Take notes on the feedback you have create a new prototype
enough to allow you to Or, phrase the challenge as tape to attach these the most? What motivates team can easily under- to speak up and keep it Briefly ntroduce the chal- write in large letters and group. Then facilitate the time: the best prototypes Capture the evolution of to be an artist. Use Post-it letter to be sent to parents. at a low fidelity to a start, tion you receive. Look at Post-its. Sort and cluster received? that you can share. Go
discover areas of unex- 2. establish constraints as an engaging and imagi- Use vivid details and sheets to the wall. him/her? stand. Capture quotes short: only take a few sec- lenge you are working on. to note only one idea per brainstorm and capture change significantly your prototype over time Notes or individual sheets Describe your idea as if and evolve the resolution feedback as an inspiration the feedback: what was through feedback cycles
pected value, and narrow Make a list of criteria and native question starting describe your immediate Barriers: what frustrated they are a powerful way onds to explain an idea. Share some of the exciting Post-it. each individual idea. over time. Give yourself as you make changes and of paper to create the it were published on the over time. for better ways of solving positively received? What Prioritize the feedback: repeatedly and continue
enough to make the topic constraints for the chal- with: How might we...? experiences. This is not 2. Take turns him/her? of representing the voice stories from your Discov- permission to try, and fail, increase its resolution. storyboard so you can school website. the problem. For example, concerns came up? What what is most important to improve your concept.
manageable. lenge. Does it need to fit or What if? the time to generalize or Describe the individuals Interactions: what was of a participant. ery phase. 5. start with a warm-up 7. Keep the energy high and try again. rearrange their order. create a role-play instead of reasoning that suggestions and builds to making it a success?
into a certain timeframe? judge. you met and the places interesting about the way Choose a fun, easy or Provide encouragement create an ad Act out the experience The participants didnt did you find? Sort your notes and create
Can it be integrated with Keep rewriting your you visited. Be specific he/she interacted with 5. surround yourself 3. introduce the rules of even unrelated activity or alternative topics if the Sometimes your worst create a diagram Create a fake advertise- of your idea. Try on the like the couches, so we an overview of which
an existing structure or statement until it feels and talk about what actu- his/her environment? with stories brainstorming to get people in the right flow of ideas slows down. ideas teach you the most. Map out the structure, ment that promotes the roles of the people that shouldnt have any, think feedback you want to
initiative? approachable, under- ally happened. Revisit Remaining Questions: Write large enough so that Explain each rule and mood: Switch to a new brain- Prototyping them may network, journey or best parts of your idea. are part of the situation of it as They didnt like respond to.
standable and actionable the notes you took right what questions would everyone can read your its purpose to set the Warm-up brainstorm: storm question every lead to new inspiration. process of your idea. Try Have fun with it, and feel and uncover questions the couches so maybe the
to everyone on the team. after your observation. you like to explore in your notes. Put all Post-its up on right tone for the activity. how might we find a fifteen to twenty minutes. different versions of your free to exaggerate shame- they might ask. space should offer a more
Print out your photos next conversation? the wall on large sheets of You can find an over- needle in a haystack? Throw out some wild Challenge yourself to visualization. lessly. active feel. Then explore
and use them to illustrate paper. Use one sheet per view of brainstorming Never could we ever: ideas yourself. Remind come up with at least what that means and find
your stories. 3. Actively listen story, so you have an over- rules in the beginning brainstorm things you your team of the rules if three different versions of create a mock-up new ideas.
While you are listening view of all your experi- of this section. could never do at your needed. Set a goal for how your idea to test multiple Build mock-ups of digital
Tell the story of each to each other, compare ences and the people you school. many ideas you want to aspects of the possible tools and websites
person following these and contrast the things have met. Get visual: ask everyone generate in total. solutions your team has with simple sketches of
prompts (you may you have learned. Explore to draw his or her neigh- come up with. screens on paper. Paste
have already used them areas where you find bor in a minute. Share. the paper mock-up to
when capturing your different opinions and an actual computer
first impressions): contradictions. Begin to screen or mobile phone
look for recurring themes. when demonstrating it.
2. Prepare Research 5. Search for Meaning 8. Refine Ideas 10. Get Feedback 12. Build the Experience
Discovery | 2.2 DT for Ed | Toolkit iNTerPreTATioN | 5.3 DT for Ed | Toolkit iDeATioN | 8.1 DT for Ed | Toolkit exPeriMeNT. | 10.5 DT for Ed | Toolkit evoLuTioN | 12.1 DT for Ed | Toolkit
step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type step Mode Time Needed Time Type
Prepare Research Reflective ~30-60 min Intermittent Search for Meaning Reflective ~45-90 min Continuous Refine Ideas Reflective ~45-60 mins Continuous Get Feedback Interaction ~30-60 min Continuous Build the Experience Hands-On ~30-45 min Intermittent
What it gets you 1. imagine interesting 3. Make a list of activities What it gets you 1. select what surprised 3. craft your insights What it gets you 1. Find out what your 2. List constraints Then revisit your list What it gets you 1. invite honesty and 3. stay neutral What it gets you 1. specify materials 3. estimate timeframes
A research plan listing people to meet you want to do Insights that concisely you Experiment with the A first step toward bring- idea really is about Make a list of all the chal- of constraints. Brainstorm Constructive feedback on openness Present all concepts with An overview of what it Make a list of all the mate- Specify the amount of
activities and people you Draw a map of all the Choose which activities communicate your Look across your buckets wording and structure to ing your idea to life. As a team, examine whats lenges and barriers you how you might address your prototype. Introduce your prototype a neutral tone. Dont be takes to realize your idea. rials you will need to build time that youll need to
want to learn from. people involved in your will best help you learn research learnings. and themes and choose best communicate your at the core of your idea: are facing with your idea. some of these challenges. as a sketch that you are defensivelisten to all the your concept. Are these create your concept. Do
topic. Think of character- and get inspired (find the information that you insights. Create short and What to keep in mind what gets you excited What are you missing? For example: how might What to keep in mind working on. Make it clear feedback and take notes What to keep in mind supplies available at your you need time for prepa-
What to keep in mind istics that would make more information about What to keep in mind find most surprising, inter- memorable sentences A reality check might about it? What is the Who would oppose the we raise money to acquire Try to let participants that the development of both of the positive and Your needs may be larger school? Will you need to ration? Does anyone need
Inspiration is found in them interesting to meet. each activity on the It can be a challenge to esting, or worth pursuing. that get to the point. Make seem discouraging, as most important value for idea? What will be most furniture for our common experience your concept, your idea is still in prog- negative comments. than the support you purchase any new assets? to be trained? Do you
places that excite you. As a team, choose who respective method pages): identify relevant pieces What have you learned sure your insights convey you may have to let go your audience? What is difficult to overcome? space? rather than just talking ress, and that you have can receive from your want to use an existing
Dare to plan activities that you want to learn from. Learn from individuals of information. Be patient that had not occurred to the sense of a new per- of some ideas. Focus the real need that this is Put the list up on the wall about it: let them interact not spent much time on 4. Adapt on the fly school. Dont give up. Find 2. calculate funds meeting time differently?
will invigorate the team, Plan how to get in contact Learn from groups and try out various you before? What did you spective or possibility. on the possibility of actu- addressing? so it is visible to the team. 4. evolve your idea with a prototype in their building the prototype or Encourage participants ways to creatively make Money will always be
even if you are not certain with them. Learn from experts versions until you find find most inspiring? What ally building an idea in Discuss how you can own context, or integrate refining the details. to build on the idea, and your concept work within a scarce resource in an 4. identify people
what exactly you may Learn from peers a satisfying set. sparked the most ideas? 4. Get an outside the long term to keep up Capture your thoughts 3. Brainstorm new change your concept them into a roleplay. change your prototype those constraints. Can educational context. Dont Create an overview of
learn from them. 2. Think of extremes observing peers perspective your collective energy. on Post-it Notes or a piece solutions based on your new ideas. 2. Provide multiple right away. Be ready to you involve an extra let this discourage you. people who can help
Consider meeting people Learn from peoples self- Not every insight is 2. reconnect the learnings Invite someone who is not of paper. For example, First, start from the list you How can you address the prototypes eliminate or change parts person to lessen the work- Think about creative realize your idea. What
Remember that at this who represent extremes: documentation entirely new information. to your challenge part of your team to read Consider doing these if your idea is creating created in step one of this need differently? How can Prepare various ver- of the idea. load? What can you do ways to hold a fundraiser. capabilities are you look-
point, you are looking for people that are either Immerse yourself in Often, you will find things Revisit the questions your insights and check check-ins on a regular a teachers lounge with method, describing the you work around the con- sions of your prototype with existing materials? Look into applying for a ing for? Who is invested
inspiration, not validation. completely familiar with context that you knew about that you started out with: whether they resonate basis as you move for- large couches, the real core values of your idea. straints you are facing? to encourage people to grant. Consider opportu- in supporting the con-
Spend more time with and involved in your topic, Seek inspiration in new before, but your research how do your findings with an outside audience. ward with idea develop- value is in allowing teach- Think up other possibili- compare and contrast. Reflect on how your nities to tap into existing cept? Do you need to find
a select group of people or dont have anything places may have given you a relate to your challenge? ment. ers to relax. ties that might satisfy the 5. Archive ideas idea will be sustained budgets. Dont forget to someone to champion the
rather than trying to meet to do with it. Extreme new perspective. Dont Narrow down the infor- needs your idea responds Let go of ideas that feel too over time. Can it scale? explore how to realize idea? Capture your needs
many. It will likely help participants will help you be shy about retelling mation to those insights to. Consider facilitating a difficult to create, or that Will it live on without your idea without any on Post-its. Sort them and
you learn more. understand unarticulated these stories. that are relevant and quick brainstorm to come you are not excited about. your involvement? Build money as a brainstorm identify which capabili-
behaviors, desires, and find new clusters. Be pre- up with more ideas. Keep your Post-its and a foundation for longer- challenge. ties you have inside your
needs of the rest of the In the process of identify- pared to let go of details notes so you can revisit term impact. school, and which youll
population that they feel ing insights, you will prob- that are less important. For example: how them later. have to find externally.
or express more power- ably come up with a lot Try to limit your insights might we create spaces Think about leveraging
fully than others. of ideas. Create an idea to the three to five most for teachers to unwind the larger network and
parking lot and revisit important. between classes? including parents, alumni
them later on. and/or neighbors.
step Mode Time Needed Time Type step Mode Time Needed Time Type
Gather Inspiration Interaction ~1-2 hours Continuous Frame Opportunities Reflective ~45-90 min Continuous
Team Team
2-3 People 2-3 People
What it gets you 1. create a trusted 3. capture your immedi- What it gets you 1. Develop how might 2. choose brainstorm
An in-depth insight into atmosphere ate observations Brainstorm questions that For example: we statements questions
individuals needs and Start the conversation on Take lots of quick notes respond to the insights Create generative Select three to five of
motivations. a casual note. Talk about in the voice of the par- you found. How might we create a questions around your these questions for your
a subject that is unrelated ticipants. Write down teachers lounge with insights. Start each state- brainstorm session. Trust
What to keep in mind to your research first to interesting quotes. Do not What to keep in mind large couches? implies ment with How might your gut feeling: choose
Field research activities make the participant feel worry about interpreting Avoid brainstorm ques- the solution is a room we...? or What if? those questions that feel
are an opportunity to comfortable. Be consider- them yet. Try to capture tions that already imply with large couches. as an invitation for exciting and help you
take a new perspective. ate of the space you are in your observations in the a solution. Ask yourself: input, suggestions and think of ideas right away.
Treat your conversation and make sure you have moment. Why do we want to do Why do we want to do exploration. Generate Also, select the questions
partner as an expert. Try the appropriate level of that? This will help you that? surfaces the actual multiple questions for that are most important to
not to make participants privacy. 4. Get continuous reframe your question need of a space for teach- every insight. Write address, even if they feel
feel that you are more feedback more broadly. ers to be able to wind them in plain language, difficult to solve for.
knowledgeable than they 2. Pay attention to the Consider making one or down in between classes. simple and concise.
are, particularly when environment some of your research The brainstorm question
you are speaking with Try to meet in the par- participants members of would then be:
children. ticipants contextin their your team to continuously
classroom, home, office or get their feedback and How might we create
Often, interviews will take workplace. During the ideas. a space for teachers to
an unexpected turn and conversation, keep your unwind between classes?
you will learn something eyes open for whats
you did not expect to hear. around. Ask about objects This expands possible
Go with the flow and let or spaces you find inter- solutions beyond the idea
your participant lead the esting, and try to get a of a room with couches.
conversation. tour of the environment.
Your Context
Interpretation, Ideation, and
Experimentation. These are Year-Long Commitment.
intense and productive phases Decide what challenge is
of the process, and will leave appropriate for a year-
Once you have decided the team with tangible ideas long commitment. Consider
Continous which challenge to work on, as evidence of your progress. multiple factors, such as
periods of time you can start to plan your A professional development complexity, scope, peoples
design project. The first, day is also an ideal chance involvement and priority.
Intermittent
intervals of and likely quite challenging, to go out into the world and Then make a project calen-
time task will be to find the time seek inspiration. dar and commit to deadlines
for your endeavor. Try to and goals, as they create a
integrate Design Thinking Summer Workshop. Com- sense of progress. Agree
into the existing structures mit time during a prolonged on regular check-ins to keep
of your schools schedule: break to dive into the design the momentum going. Be
That will make it easier to process. A continuous period intentional about how best to
follow through. Here are a of time allows for a deeper match the flow of the project
few examples: engagement with each to the flow of the school year.
phase. Its an opportunity to
experience the progression
between steps. During the
rest of the year, you can draw
on what you learned during
this time.
DT for Ed | Toolkit | p. 10 You can use the pages of
this toolkit to create a visual
overview of the design
process for your team. Then,
choose the methods you
want to use for each step.
Prepare
Build an Overview
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1 4 7 9 11
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2 5 8 10 12
DT for Ed | Toolkit DT for Ed | Toolkit
GATHER FRAmE
INSPIRATION OPPORTuNITIES
3 6
DT for Ed | Toolkit | p. 11 Invite variety: select people
who can contribute from
different angles. Consider Spaces. A dedicated space,
involving an administrator, even if its just a wall, gives
or a teacher you have never the team a physical reminder
worked with. Youll have a of their work. It allows them
better chance of coming up to put up inspiring imagery
with unexpected solutions. or notes from their research
Start
to the team. This is particu- the challenge.
larly helpful when you cant
choose who to work with: To spark new ideas and get
make agreements about unstuck when the work gets
Before you begin, here are which responsibilities people more challenging, consider
a few tips that will help you can take on that brings out changing the space from
make the most out of your their strengths. Who will time to time.
experience. be the coordinator, keep-
ing everything organized?
Who will be the enthusiast,
inspiring the team with big Materials. This process
Teams. The team is stronger dreams? Who is the nagger, is visual, tactile and experi-
than any individualyou making sure things keep ential. You often will create
know this well as a guiding moving forward? Who will an overview thats visible
principle of education. lead the team? for everyone on the team, or
And collaboration is inherent come up with a quick sketch
to Design Thinking: having Allow for alone time: while to explain your idea. Make
a team of people who offer most of this work should be sure you have supplies on
different strengths and done as a team, make sure to hand that make it easy to
perspectives will enable you allow for individual work time. work in that fashion.
to solve complex challenges. Sometimes the best progress
But teamwork isnt always comes from solitary thinking, Most of the methods require
easy. Team dynamics can planning and creating. Post-it Notes, large Post-it
be as limiting as they are pads or a flipchart and felt
empowering. Heres how to markers.
build a great team:
Other supplies that will be
Start small: a team will work useful are:
best if it consists of a core Adhesives
group of two to five indi- Construction paper
viduals. The smaller size will Foam core boards
make it easier to coordinate Markers
schedules and make deci- Scissors
sions. Invite others to join for Digital Cameras
brainstorms, give feedback Video cameras
or help you get unstuck when
its most useful.
DT for Ed | Toolkit
Discovery
Discovery DT for Ed | Toolkit
DEFINE
THE
CHALLENGE
1
Discovery | 1.1 DT for Ed | Toolkit
Team
2-3 People
What it gets you 1. Collect thoughts 3. Frame the challenge 4. Create a visible
A clear design challenge As a team, collect and Based on the thoughts reminder
expressed in one sentence. write down thoughts you have collected, frame Post the challenge in a
about your challenge. the challenge as one place that everyone on
What to keep in mind Start with a broad view: sentence starting with an the team can see, to be
A good challenge is ask yourself why people action verb, such as: cre- reminded of your focus
phrased with a sense of might need, want, or ate, define, or adapt. throughout the process.
possibility. Make it broad engage with your topic.
enough to allow you to Or, phrase the challenge
discover areas of unex- 2. Establish constraints as an engaging and imagi-
pected value, and narrow Make a list of criteria and native question starting
enough to make the topic constraints for the chal- with: How might we...?
manageable. lenge. Does it need to fit or What if?
into a certain timeframe?
Can it be integrated with Keep rewriting your
an existing structure or statement until it feels
initiative? approachable, under-
standable and actionable
to everyone on the team.
Discovery | 1.2 DT for Ed | Toolkit
Team
2-3 People
Team
2-6 People
Team
2-6 People
What it gets you 1. Share what you know 2. Define what you dont
An overview of the teams Post the design challenge know
knowledge and its open where everyone can see Write down and share
questions. it. With your team, write what you dont know or
down what you know yet understand about
What to keep in mind about the topic. Use one the challenge. Post these
Keep notes and look back piece of information per questions in a different
on how your point of view Post-it Note. Read your area.
has changed after your notes out loud, and post
field research. them under the design 3. Build on your knowl-
challenge. Ask others for edge and fill in the gaps
feedback and discuss any Group the Post-it Notes
of the assumptions that into themes and use them
come up. to plan your research.
Write down questions you
want to explore.
DT for Ed | Toolkit
PREPARE
RESEARCH
2
Discovery | 2.1 DT for Ed | Toolkit
Team
2-6 People
Team
2-3 People
Team
2-3 People
What it gets you 1. Describe the people 2. Plan the interaction 3. Invite participants
Appointments to meet Try to participate in what you want to meet and logistics Connect with the people
and learn from interesting your research participants Create specific descrip- Think about what exactly you want to meet. Prepare
people. do. Ask them to instruct tions of the people you you want to do with each a script for your initial
you and talk to them about want to engage with. participant. Where do conversations that helps
What to keep in mind the experience of their Picture the characters of you want to meet them? them understand the
When planning your activities in the moment. people you are looking How much time will you purpose of your research.
interviews, consider the for. Do you need to speak spend with them? Is there Dont be afraid to tap into
number of people that will You will learn from every- with a quiet child? Is it an activity you can do your personal networks:
be appropriate to attend. one you meet, even if a very dedicated admin- together to enrich the con- people are generally
Too many interviewers everyone does not exactly istrator you are looking versation? What will you happy to share what they
can make people feel fit the descriptions you for? Could you learn the ask them to show you? know.
uneasy, particularly when have thought up. Focus most from someone who Write down your plans for
adults speak with kids. on finding participants just started their career? all research activities. 4. Track your recruiting
who are articulate and Make sure you also progress
It is very powerful to see comfortable with having cover a variety of gender, Take notes when you
people in their own envi- others at their home or experience, ethnicity, speak with people, so you
ronment, as you can learn workplace. etc. Work as a team and remember the details of
a lot from observation. You build a visual overview each conversation. Create
might detect an object or of your thoughts, using a checklist that helps
a note that triggers a con- a large piece of paper or everyone on your team
versation that otherwise Post-it Notes. keep an overview of the
may never have come up. progress and scheduling.
Discovery | 2.4 DT for Ed | Toolkit
Team
2-3 People
What it gets you 1. Identify topics 3. Organize your 4. Build tangible conver-
A question guide for a As a team, brainstorm questions sation starters
valuable research conver- themes you want to learn Organize your ques- It can be helpful to share
sation. about in your conversa- tions using the following early ideas or concepts
tions with research partic- structure: in your conversation,
What to keep in mind ipants. What do you need S tart specific: begin particularly when you are
The most valuable aspect to learn about your chal- with questions your par- working on an abstract
of a question guide is lenge? What are you hop- ticipants are comfortable challenge. You can create
the thought process that ing to understand about answering. a sketch, build a simple
goes into writing it. During peoples motivations and Go broad: ask more cardboard representation
the actual conversation, frustrations? What do you profound questions or describe a scenario
let the person you are want to learn about their about hopes, fears and that your participants
speaking with lead you activities? Is the role they ambitions. can respond to. Your
to what matters to them. play in their network of P robe deep: explore idea does not have to be
Use the question guide importance? Write these your challenge or any realisticit only serves
as a checklist to ensure topics on Post-it Notes or interesting theme you the purpose of gaining a
you have covered every- a flipchart. picked up on during the better understanding of
thingnot as a script for conversation in more your topic.
the conversation. 2. Develop questions depth. Consider prompt-
Formulate questions ing thoughts with what
that explore these topics. if scenarios.
Frame them as open-
ended questions, such as: Then create a question
Tell me about an experi- guide that is very read-
ence... able, so you can glance
What are the best/worst at it quickly during your
parts about? conversation.
Can you help me under-
stand more about?
Encourage people to tell
you their whole story and
avoid yes/no questions.
Discovery | 2.5 DT for Ed | Toolkit
Team
2-3 People
Team
2-5 People
What it gets you 1. Establish trust with 2. Get the most out of your N otice workarounds
The skills you need to participants interactions and adaptations people
make the most of your Practice creating an atmo- Encourage people to have made to make a
fieldwork. sphere in which people reveal what really mat- system or tool serve their
feel comfortable enough ters to them. needs better, for example:
What to keep in mind to open up. Build on the A sk participants to show lowering the height of
To be well prepared for skills you have developed you the object or space bulletin boards to make
your field visit, experi- in the school context. they are talking about, it easier for children to
ment with your team first: Listen patiently. Do not or suggest to participate read them.
choose a topic and have interrupt, and allow for in their activities. E xplore things that
conversations with each pauses to give partici- H ave participants draw prompt certain behav-
other or various other pants time to think. what they are talking iors, for example: a line
people around you. Try U se non-verbal gestures, about. printed around a track
to find out something you such as eye contact, nod- Keep asking why? in field that causes people
did not yet know using ding, and smiling, to reas- response to consecutive to run within a certain
these techniques. Con- sure participants you are answers. area.
sider doing a workshop engaged and interested
with your team to practice. in what they are saying. 3. Know what to look for 4. Capture what you see
Look for indications that Take lots of notes and pho-
reveal what people care tos of what you see, hear,
aboutand keep in mind, feel, smell and taste dur-
that they may contradict ing a field visit. Capture
themselves. direct quotes. Write down
Look for cues in the your immediate thoughts
things that people sur- without worrying about
round themselves with an interpretation.
or the way they carry
themselves.
DT for Ed | Toolkit
GATHER
INSPIRATION
3
Discovery | 3.1 DT for Ed | Toolkit
Team
2-6 People
What it gets you 1. Plan your observations W hat are peoples mov-
Skills for learning from Choose a place where you ing patterns in space?
whats around you. can have an experience
that is relevant to your Prepare a notebook with
What to keep in mind challenge. For example, prompts so you remem-
A firsthand observation if you are looking for ber what to look for.
is great preparation new ideas on arrival and
for your field interviews departure procedures at 2. Explore and take notes
and a team activity that your school, drive up to Try to blend in with every-
does not require much the drop off area, just as one else during your
preparation. parents do, and try to stop, observation. Find a spot
wait and go. thats out of the way.
Approach your observa- Think of certain aspects Take notes and photos.
tion with an open mind of your experience you Capture interesting
and imagine this as the want to capture, such as: quotes. Draw sketches,
first time of you have gone W hat emotions do you plans and layouts.
through this experience. experience (surprises,
Look for details you may frustrations, motivations, 3. Capture what you
have overlooked before. decision making factors), have seen
and why? Immediately after your
Consider the entire jour- What interactions do you observation, take some
ney of your activity. Think observe, and how do they time to capture the things
about the actual start and feel? you found most interest-
end points of this experi- What is the mood of ing, and write them on
ence, even if they are not the room? What is the Post-it Notes so you will
happening in the space lighting like? What is the be able to reorganize
you are in. temperature? How is it them later.
affecting everyone?
Discovery | 3.2 DT for Ed | Toolkit
Team
2-3 People
Team
2-6 People
What it gets you 1. Choose the participants 3. Set up for a conversa- 6. Get continuous
An understanding of the Consider what you are tional atmosphere feedback
shared motivations and looking for: to make Prepare a space for an Consider setting up a
differing opinions within participants comfortable informal discussion over panel of participants
a group. enough to share details food and drinks. Start t that you engage with
about their passions, he conversation on a throughout your project
What to keep in mind bring together groups of casual note. Talk about a to continuously receive
Group sessions will give like-minded individuals. subject that is unrelated feedback on your ideas.
you a good overview of To find out about indi- to your research first to
a topic. If you are trying viduals opinions, invite make the participants feel
to gain a deeper under- people with contradict- comfortable.
standing of peoples moti- ing opinions to stimulate
vations, however, choose discussions. 4. Listen to the groups
an individual interview. conversations
2. Plan an agenda with Encourage conversations
Particularly when work- activities between participants and
ing with kids, group Think carefully about consider dividing people
interviews can be a great what you want to achieve into smaller groups to
format to help them feel within the session. better facilitate these
comfortable with an adult Consider involving discussions.
team. the participants in practi-
cal activities. Draft an 5. Capture your immedi-
Facilitating a group ses- agenda. Assign facilita- ate observations
sion and observing partic- tors responsibilities. Take lots of quick notes
ipants interactions at the Prepare materials. in the participants voices.
same time is challenging. Write down interesting
Make sure enough people quotes. Do not worry
on your team can focus about interpreting them
on the observation itself. yet. Try to capture
your observations in the
moment.
Discovery | 3.4 DT for Ed | Toolkit
Team
2-3 People
Team
2-3 People
Team
2-3 People
Consider showing
examples of how other
people have done self-
documentation, or spend
time with participants
to explain how to capture
information.
Discovery | 3.7 DT for Ed | Toolkit
Team
2-3 People
Interpre-
tation
interpretation DT for Ed | Toolkit
tell
stories
4
interpretation | 4.1 DT for Ed | Toolkit
Team
2-3 People
What it gets you 1. Find a space and time To cover the most impor- 3. Document your
An authentic recollection Plan extra time so that tant topics, consider using thoughts
of your learnings from the you can share your these prompts: Capture your observa-
research activities. thoughts and impressions P ersonal details: who did tions in a notebook or on
right after your observa- you meet (profession, age, Post-it Notes. Writing them
What to keep in mind tion. This may often location, etc)? on Post-it Notes will make
Getting into the habit of happen in a coffee shop I nteresting stories: what them easier to reorganize
capturing highlights while or while in transit. was the most memorable them later. Illustrate your
everything is still fresh and surprising story? thoughts with drawings.
will make it a lot easier 2. Share your impres- Motivations: what did this
to connect and process sions participant care about
your learnings later on. With your team, share the most? What motivates
the things you found him/her?
most interesting. Do not F rustrations: what frus-
worry about interpreting trated him/her?
these stories yet. Listen Interactions: what was
to each others recollec- interesting about the way
tions of the observation. he/she interacted with
Compare experiences his/her environment?
and impressions. Remaining Questions:
what questions would
you like to explore in your
next conversation?
interpretation | 4.2 DT for Ed | Toolkit
Team
2-6 People
What it gets you 1. Set up a space Personal details: who 4. Capture the informa-
A shared understanding Plan your storytelling did you meet? (profes- tion in small pieces
of all the stories your team session in a room with sion, age, location etc) Write down notes and
collected. plenty of wall space. Interesting stories: what observations on Post-it
Distribute Post-it Notes was the most memorable Notes while listening
What to keep in mind and markers. Have a flip and surprising story? to a story. Use concise
Tell stories person by chart pad or large sheets Motivations: what did this and complete sentences
person, one at a time. of paper nearby, as well participant care about that everyone on your
as tape to attach these the most? What motivates team can easily under-
Use vivid details and sheets to the wall. him/her? stand. Capture quotes
describe your immediate Barriers: what frustrated they are a powerful way
experiences. This is not 2. Take turns him/her? of representing the voice
the time to generalize or Describe the individuals Interactions: what was of a participant.
judge. you met and the places interesting about the way
you visited. Be specific he/she interacted with 5. Surround yourself
and talk about what actu- his/her environment? with stories
ally happened. Revisit Remaining Questions: Write large enough so that
the notes you took right what questions would everyone can read your
after your observation. you like to explore in your notes. Put all Post-its up on
Print out your photos next conversation? the wall on large sheets of
and use them to illustrate paper. Use one sheet per
your stories. 3. Actively listen story, so you have an over-
While you are listening view of all your experi-
Tell the story of each to each other, compare ences and the people you
person following these and contrast the things have met.
prompts (you may you have learned. Explore
have already used them areas where you find
when capturing your different opinions and
first impressions): contradictions. Begin to
look for recurring themes.
DT for Ed | Toolkit
search
for
meaning
5
interpretation | 5.1 DT for Ed | Toolkit
Team
2-5 People
Team
2-5 People
What it gets you 1. Look for links 2. Dig deeper 3. Get input from the
An understanding of what between themes With your team, take outside
your learnings from the Take a closer look at your a step back and discuss Explain the themes to
research really mean. themes and find overlaps, what you have discov- someone who is not part
patterns and tensions ered. Are there themes of your team. Learn from
What to keep in mind as they relate to each that you have different their feedback and try
This part of the process other. Can you group opinions about? What alternative ways of orga-
can feel uncomfortable, several related themes in are you most excited nizing the information.
as you must repeatedly larger categories? What about? Can you begin
question what you have contra-dictions do you to see the relevance of 4. Be prepared to let go
learned in order to get find? What feels surpris- your challenge? Leave behind stories that
to the actual meaning ing and why? dont seem important.
of your findings. Getting Regroup the information Clean up your space and
through this period of Continue to move around and add new versions of only keep the information
ambivalence, however, your Post-it Notes and your headlines until they you are still using.
will give you clear direc- sheets. Make sure to group feel strong. For example,
tion and purpose for the supporting stories with you might group the
next steps. more abstract themes. themes there is a lack
of space for teachers to
Make sure to work as a do their work and tthe
team. Engage everyone faculty room does not
actively in this phase encourage collaboration
so you can benefit from together as there is little
different opinions and consideration for teachers
observations. spatial needs.
Team
2-3 People
frame
opportunities
6
interpretation | 6.1 DT for Ed | Toolkit
Team
2-3 People
What it gets you 1. Experiment with Journey map 2. Test your framework
A visual representation various visualizations Share your visualizations
of your insights. Try to express your learn- with someone who is
ings through different not part of your team and
What to keep in mind frameworks. Here are a Venn diagram get an outsiders point
Not every set of insights few examples: of view as to whether they
needs to be represented Journeys are great for make sense.
as frameworks or visuals looking at an experience
use them only if they over time. You can map
make it easier to commu- peoples moods, experi-
nicate your message. ences or needs.
Venn diagrams help you
express a few important
themes and the relation- Two-by-two
ships between them.
T wo-by-twos help empha-
size tensions and create
different categories.
Maps help visually
explain relationships.
Relationship map
interpretation | 6.2 DT for Ed | Toolkit
Team
2-3 People
Ideation
ideation DT for Ed | Toolkit
generate
ideas
7
ideation | 7.1 DT for Ed | Toolkit
Team
1-2 People
Team
6-8 People
What it gets you 1. Select a facilitator 4. Equip everyone for 6. Move one by one
A lot of fresh, new ideas. Decide on a person to participation Post the question you are
lead the group through Gather your team near brainstorming about on
What to keep in mind the activity. Familiarize a wall or flipchart. Give the wall so everyone can
Brainstorming is a fast yourself with brainstorm- everyone a Post-it Pad see it. Ask participants to
and dynamic activity. ing protocol. and a marker. Encourage take a few minutes and
Have your team stand up people to draw and be write down their first
and encourage people 2. Present your topic visual. Remind them to ideas before starting as a
to speak up and keep it Briefly ntroduce the chal- write in large letters and group. Then facilitate the
short: only take a few sec- lenge you are working on. to note only one idea per brainstorm and capture
onds to explain an idea. Share some of the exciting Post-it. each individual idea.
stories from your Discov-
ery phase. 5. Start with a warm-up 7. Keep the energy high
Choose a fun, easy or Provide encouragement
3. Introduce the rules of even unrelated activity or alternative topics if the
brainstorming to get people in the right flow of ideas slows down.
Explain each rule and mood: Switch to a new brain-
its purpose to set the W arm-up brainstorm: storm question every
right tone for the activity. how might we find a fifteen to twenty minutes.
You can find an over- needle in a haystack? Throw out some wild
view of brainstorming N ever could we ever: ideas yourself. Remind
rules in the beginning brainstorm things you your team of the rules if
of this section. could never do at your needed. Set a goal for how
school. many ideas you want to
G et visual: ask everyone generate in total.
to draw his or her neigh-
bor in a minute. Share.
ideation | 7.3 DT for Ed | Toolkit
Team
6-8 People
Team
2-8 People
refine
ideas
8
ideation | 8.1 DT for Ed | Toolkit
Team
2-4 People
What it gets you 1. Find out what your 2. List constraints Then revisit your list
A first step toward bring- idea really is about Make a list of all the chal- of constraints. Brainstorm
ing your idea to life. As a team, examine whats lenges and barriers you how you might address
at the core of your idea: are facing with your idea. some of these challenges.
What to keep in mind what gets you excited What are you missing? For example: how might
A reality check might about it? What is the Who would oppose the we raise money to acquire
seem discouraging, as most important value for idea? What will be most furniture for our common
you may have to let go your audience? What is difficult to overcome? space?
of some ideas. Focus the real need that this is Put the list up on the wall
on the possibility of actu- addressing? so it is visible to the team. 4. Evolve your idea
ally building an idea in Discuss how you can
the long term to keep up Capture your thoughts 3. Brainstorm new change your concept
your collective energy. on Post-it Notes or a piece solutions based on your new ideas.
of paper. For example, First, start from the list you How can you address the
Consider doing these if your idea is creating created in step one of this need differently? How can
check-ins on a regular a teachers lounge with method, describing the you work around the con-
basis as you move for- large couches, the real core values of your idea. straints you are facing?
ward with idea develop- value is in allowing teach- Think up other possibili-
ment. ers to relax. ties that might satisfy the 5. Archive ideas
needs your idea responds Let go of ideas that feel too
to. Consider facilitating a difficult to create, or that
quick brainstorm to come you are not excited about.
up with more ideas. Keep your Post-its and
notes so you can revisit
For example: how them later.
might we create spaces
for teachers to unwind
between classes?
ideation | 8.2 DT for Ed | Toolkit
Team
2-3 People
Experimen-
tation
experimentation DT for Ed | Toolkit
make
prototypes
9
experiment. | 9.1 DT for Ed | Toolkit
Team
2-4 People
get
feedback
10
experiment. | 10.1 DT for Ed | Toolkit
Team
2-4 People
Team
2-4 People
Team
2-4 People
Team
2-4 People
Team
2-4 People
Team
2-4 People
What it gets you 1. Find a space and time 2. Share your 3. Capture your ideas
A summary of new ideas Plan for some extra time impressions and design iterations
and perspectives on how after a feedback session, Discuss the conversation Discuss how to improve
to improve your concept. so you can share your with your team. Compare your prototype and
impressions right after each others learnings. capture ideas for a next
What to keep in mind your conversation when Take notes on your con- iteration immediately.
Dont shy away from they are still fresh in versation. Consider using
changing your prototype your mind. the following prompts:
in between feedback W hat did participants
conversations. Test your value the most?
iterations right away. What got them excited?
What would convince
them about the idea?
Which parts would par-
ticipants like to improve?
W hat did not work?
W hat needs further
investigation?
DT for Ed | Toolkit
Evolution
evolution DT for Ed | Toolkit
evaluate
learnings
11
EVOLUTION | 11.1 DT for Ed | Toolkit
Team
2-4 People
What it gets you 1. Cluster the feedback 2. Evaluate the relevance 3. Iterate your prototype
Iterations of your concept As a team, discuss the Take a moment to revisit Incorporate valuable
based on feedback. reactions you received where you started. Look feedback into your
to your prototypes. Start at your earlier learnings concept. Make changes
What to keep in mind by sharing the impres- and ideas. What was where people saw bar-
Do not take feedback sions you captured right your original intent? Does riers. Emphasize what
literally. You dont need to after your feedback con- it still hold true, based on was well received. Then,
incorporate every sugges- versations. Take notes on the feedback you have create a new prototype
tion you receive. Look at Post-its. Sort and cluster received? that you can share. Go
feedback as an inspiration the feedback: what was through feedback cycles
for better ways of solving positively received? What Prioritize the feedback: repeatedly and continue
the problem. For example, concerns came up? What what is most important to improve your concept.
instead of reasoning that suggestions and builds to making it a success?
The participants didnt did you find? Sort your notes and create
like the couches, so we an overview of which
shouldnt have any, think feedback you want to
of it as They didnt like respond to.
the couches so maybe the
space should offer a more
active feel. Then explore
what that means and find
new ideas.
EVOLUTION | 11.2 DT for Ed | Toolkit
Team
2-4 People
What it gets you 1. Consider the people 2. Identify measures 3. Track what happens
Criteria to evaluate the involved for success Think about how you
success of your concept. Make a list of all the people As a team, discuss what want to measure the
your concept touches. success means for you: impact. Will you actively
What to keep in mind Revisit your initial over- A re you hoping to count ask people? Are you
Consider your criteria view of the audience. on a large number of waiting for a parent to
for success a tool that Consider which values colleagues attending an approach you? Can you
helps you identify which your concept has for each event? count numbers?
parts still need further of these groups of people: W hich stories would you
improvement. Dont just is the prototype being like to hear parents tell? Plan how to track these
rule out ideas. used by the people you W hat would a report on indicators. Observe and
intended it for? What do the school website say? take notes on the impact
You might find that a pro- they appreciate about W hat would you tell the over time.
totype offers some added your concept? schools leadership in
benefit that you hadnt order to receive more 4. Continue
intentionally considered. funding? Monitor the progress of
Take note of that and con- W hat would you like to your idea, periodically
sider refining that feature. hear a student say about reconsidering these
your idea? criteria.
build
the
experience
12
EVOLUTION | 12.1 DT for Ed | Toolkit
Team
2-4 People
Team
2-4 People
What it gets you 1. Know your audience 2. Highlight the potential 5. Be specific about
A story that can convince Think about who you are Create a provocative your needs
potential supporters of trying to get excited about statement for your idea. Be clear about what you
your concepts strength. your idea. Put yourself in Get your audience excited want from your audience.
the shoes of the listener: about the opportunities Draw from your list of
What to keep in mind what will get them inter- you see. Frame it as What needs and communicate
Begin by communicating ested in your idea? What if? what support you need.
what excites you the most will they be motivated by?
talk about the opportunity For example: 3. Build a narrative 6. Encourage
and the bigger ideas For educators: how is it Tell a brief and engaging contribution
rather than small details. going to help me do my story, focusing on the most Invite others to join the
This enables others to see job? How is it going to important aspects of your conversation or help build
the value and contribute help my students suc- concept. Describe what the concept. Consider
to the concept. ceed? inspired your idea, and engaging your audience
For administrators: How how it responds to the in an activity that lets
does this affect the way needs you learned about. them experience and
our school is viewed? participate in the design
For parents: how is this 4. Communicate the value process.
going to help my child Explain the value your
succeed in school? idea provides for the vari-
For students: how is it ous people involved. Be
going to make learning explicit and illustrative in
more fun? your descriptions.
For potential team mem-
bers: why would I want
to be part of this? Whats
in it for me?
EVOLUTION | 12.3 DT for Ed | Toolkit
Team
2-4 People
Team
2-4 People
Team
2-4 People
What it gets you 1. Track signs of change 2. Share stories 4. Celebrate achievements
Evidence of the impact Use the research skills Arrange reflection meet- Build an awareness
your concept is creating you acquired during ings with your team. of the changes that have
over time. the Discovery phase to Tell each other stories come from your concept.
observe indicators of of your observations. Even if incremental, cele-
What to keep in mind change over time. Have Write down quotes brate with your colleagues
Make sure to keep your you noticed different and observations and and encourage their con-
eyes open for both behavior? Have the rela- identify common themes. tinued involvement.
positive as well as unin- tionships between people
tended signs of impact. changed? Did you notice 3. Discuss effects
Its often the workarounds comments from your As a team, reflect on
and unintentional use of students? Ask questions, the changes you have
concepts that inform new listen to stories and take noticed. Compare
design challenges. notes and photos. your impressions with
initial circumstances.
Revisit the learnings
from your early discover-
ies. Consider creating a
before/after overview.
EVOLUTION | 12.6 DT for Ed | Toolkit
Team
2-4 People
What it gets you 1. Collect memories Talk about interesting 3. Spread your story
A compelling story com- With your team, spend experiences: Consider various meth-
municating your experi- time recollecting the W
hat was the most ods of sharing your story.
ence and result. experience of this pro- surprising thing you Create materials that
cess. Remember favorite learned while looking help your team members
What to keep in mind moments, surprising for inspiration? communicate the story.
Adapt your story based encounters and the most W
hat was your most Craft an email that can
on which audience you challenging days. Take absurd brainstorm be forwarded. Write a
are telling it to. What notes on Post-its. idea? The most creative short description that can
would you tell your prototype? be integrated in a letter to
headmaster? What do 2. Build a narrative parents or an article for
you want parents to Create a story about Share your impressions: the schools website.
take away from it? How your experience. Use the W
hich moments of the
would you present this prompts below to struc- experience were most
to the school board? ture your thoughts. rewarding?
W
hich part of the pro-
Create an overview: cess was most difficult?
What challenge did you
start out with? Use photos to illustrate
Who was part of the your story.
team?
What partners did you
integrate?
What needs did you find
out about?
How did you respond to
what you learned?
What experience did you
create?
DT for Ed | Toolkit
Phase (Circle one) (Circle one) (Shade in) (Circle one)
(Circle number)
Team
Team
Ellen Sitkin Frank Corcoran
Sarah Soffer Rich Crandall
Sandy Speicher Tyshawn Davis
Jackie Steck Design4Change
Students
Contributors Laura Desmond
Ellen Greengrass David Hayes
This toolkit is the
Ryan Jacoby Mark Hostetter
result of a close
collaboration between Ben Lesch Bob Hughes
Riverdale Country Sarah Lidgus IN-Tech Academy MS/HS 368
School and IDEO from
February-April 2011.
Tatyana Mamut Carmen James
Amanda Rebstock Danny LaChance
Riverdale Country Emily Sheehan David Levin
School is an indepen-
dent Pre-K through Maggie Siena Jane Lisman Katz
Grade 12 school Dan Wandrey KIPP Infinity Faculty
in New York City. Mary Ludemann
www.riverdale.edu Don Ostrow
P.S.150
IDEO (pronounced Kris Randolph
eye-dee-oh) is
an award-winning Riverdale Country School
global design firm Teachers and Students
that takes a human-
Adam Royalty
centered approach
to helping organiza- Paul Rozenfeld
tions in the public Natasha Schmemann
and private sectors
Christina Seda
innovate and grow.
Sandy Shaller
www.ideo.com Jed Silverstein
Aparajita Sohoni
Stanford d.school,
k-12 lab