Ames & Activities For The ESL/EFL Classroom: A Project of
Ames & Activities For The ESL/EFL Classroom: A Project of
Classroom
A Project of The Internet TESL Journal
This is a place were English teachers can share games and activities that they have
found useful in the classroom. If you know a game or an activity that works well with
ESL/EFL students and it is not yet listed here, please submit it.
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Students
The clerks set up "stands" to allow easy access for all shoppers (e.g. around the
outsides of the room with their backs to the wall).
The shoppers are given a set amount of money* (e.g. dollars, euros, pounds,
etc.) and begin at a stand where there is an open space.
Students shop, trying to accumulate as many items as possible (each item is 1
unit of currency).
Periodically, the instructor will say "stop" (a bell or other device may be needed
to attract attention in some cultural and classroom contexts) and call out a name
of one of the products. Students with that product must then put ALL their
products in a basket at the front of the room. The remaining students continue
shopping. Students who had to dump their products must begin again from
scratch (with fewer units of currency).
*It is recommended giving students as much money as possible since students who
run out can no longer participate.
Alternative play for more advanced students: Clerks set the price of items.
Shoppers have the option of negotiating the price. There are two winners in this
version: The shopper who accumulates the most products and the clerk who makes the
most money.
Submitted by: Mike Yough
Procedure:
Form two teams (three will work, but two seems to add just the right amount of
competitive tension).
Explain the game, with a few examples of answers in search of questions. Ask,
'What's the question?', and get students to correctly say the corresponding questions
for your answer.
Have two players--one from each team--come to the front. Style it like a game show if
you like, with the students standing side-by-side. If you have access to bells or
buzzers, it's even more fun.
Next, read an answer to a question and say, 'What's the question?' The fastest player to
respond wins a point for her/his team. New contestants come to the front for a new
round.
Rationale: This game forces the students to think backwards a little, so they must
provide a grammatically perfect question. All too often, they are used to answering
rather than asking questions, so this is challenging and useful as review.
Submitted by: Tim
This activity is used as a "getting to know you", icebreaker on the first day of class.
1. Teacher takes the toilet paper roll and takes several squares of toilet paper, then
hands the roll of toilet paper to a student. The teacher tells the student to take
some, more than three.
2. After everybody in the class has some paper, we count the squares we have,
then we have to tell that many things about ourselves, in English.
The teacher gives a word and asks a student to spell it, and then a second student
should say a word beginning with the last letter of the word given. The game
continues until someone makes a mistake, that is, to pronounce the word incorrectly,
misspell it or come up with a word that has been said already, then he/she is out. The
last one remaining in the game is the winner.
This game can be made difficult by limiting the words to a certain category, e.g.. food,
tools, or nouns, verbs, etc.
Submitted by: Huang Shufang
Bang Bang
Level: Easy
Divide the group into two teams. Explain that they are cowboys and they are involved
in a duel. One student from each team comes to the front. Get them to pretend to draw
their pistols. Say "how do you say..." and a word in their mother tongue. The first
child to give the answer and then "bang bang", pretending to shoot his opponent is the
winner. He remains standing and the other one sits down. I give 1 point for the right
answer and 5 extra points if they manage to "kill" 4 opponents in a row.
Editor's Note: Instead of saying the word in the students' mother tongue, it would be
possible to use a picture or to say a definition ("What do you call the large gray
animal with a long nose?")
Submitted by: Liz
Preparation:
Divide the students in to groups of four or five. Then ask the student to make the
name for their ships for example with the names of animals, cities, movie stars or let
them find their own favourite names.
Ask them to choose the Captain and the Shooter. The captain's duty is to memorize his
ship's name, so he can reply if somebody call his ship's name. The shooter's duty is to
memorize the names of the ships of 'their enemies', so he can shoot them by calling
their ship's name.
Activity:
Arrange all the captains in a circle, the ships' crews must line up behind their captains.
The shooter is the last crew member in line.
The teacher must decide a lexical area of vocabulary, this vocabulary will be used to
defend their ships from the attacks. Every students (except the shooters) must find
their own words. The lexical area for example, "Four Legged Animals". Give the
students 1-2 minutes to find as many possible words as they can and memorize them.
Start the game by calling a ship's name, for example the ship name is "THE
CALIFORNIAN". The captain of THE CALIFORNIAN must reply with a word from
the lexical area given, for example he says "TIGER" followed by his crews behind
him one by one, "COW"; "SHEEP" until it is the shooter turns and he calls out the
name of another ship and the captain of the ship called must reply and his crews must
do the same thing. No word can be repeated.
If the captain is late to reply (more than 2 seconds) or his crew can not say the words
or a word repeated or the shooter shoots the wrong ship (his own ship or the ship that
has already been sunk) the ship is sunk, and the crew members can join the crew of
another ship.
The teacher can change the lexical area for the next round.
In the last round there will be two big groups battling to be the winner.
Submitted by: Agung Listyawan
Each student is then give one sheet of paper. One student sits at the front of a room.
He/she describes a person and the rest of the class draws the person being described.
It is more interesting if the person being described is known by everyone. Once the
student has finished describing that person then he/she reveals who it is and each
student shows his/her drawing. The laughter from this is hilarious as the impressions
tend to make the character in question look funny.
It is a good idea to encourage students to ask the interviewee student questions about
who they are describing.
Submitted by: Darrell
Sentence Race
A good game for large classes and for reviewing vocabulary lessons.
2. Write each word on two small pieces of paper. That means writing the word
twice, once on each paper.
4. Divide the class into 2 teams. get them to make creative team names.
5. Distribute each list of words to both teams. every student on each team should
have a paper. Both teams have the same words.
6. When you call a word, 2 students should stand up, one from each team. The
students must then run to the blackboard and race to write a sentence using
their word.
The winner is the one with a correct and clearly written sentence.
This is always a hit with kids. For more advanced students, use tougher words.
Submitted by: Thomas D. J-B
Draw a target (with points - like a dart board) on the white board or use a cardboard
box in the middle of the room. Then, students make paper airplanes and launch them
after they answer your question in the form of a sentence. I don't except my
beginners/low intermediate students to form complete sentence so I help them to form
correct sentences. To my surprise they will repeat the sentence several times (while
I'm helping them) just so they can throw their airplane. For beginner and low
intermediate classes, I recommend formulating questions that lead to 1 or 2 types of
answers. This allows for better memorization. For example, use CAN/WILL questions
and write the beginning part of the answer on the board "I can/will...". I recommend
giving a prize to make the target points mean something, thus peaking their interest.
Submitted by: Ell Saunders
Write out series of categories like professions (doctor, bus driver, etc.), animals, foods,
actions (fishing, haircut, etc.) then divide the class into groups of 2. One student draws
and the other guesses. Next turn, the guesser draws and drawer guesses. This game
works best with the arbitrary stop watch (30 seconds). This is designed for one lesson.
Then for another day take the same categories (or create new ones) and play the same
game except students, this time, act it out (no speaking or noises).
Submitted by: Ell Saunders
Spelling Contest
First, if you have a large class you have to divide it in 2 teams. then the teacher says a
word or a sentence depending on the level for the students to spell. Students should
spell these correctly with not even one mistake. The team that has more points is the
winner
Submitted by: Revolle Soyer
Without using a dictionary, your students write down a definition. (They can
work out the definition in groups of three). Allow them a few minutes to think
and write.
When you have finished reading, they will have to vote which of those is the
correct one. (It doesn't matter if none of them is the correct one)
After they have voted and none of the groups guessed the meaning you read the
correct one aloud.
The idea of this game is to let students be creative and practice writing skills.