Name: __Jessica Cooke_ Date: 4/26/17_
CRITICAL EVALUATION OF AN CONTENT-BASED ANDRIOD APP
2011-2014 Kathleen Schrock (
[email protected])
iPads for Teaching site: http://ipads4teaching.net
What is the title of the app? First Grade Learning Games Cost: 3 free games/
$2.99 for 12 games__
Creator of the app: Kevin Bradford ANDRIOD URL or location: Play
store____
Content area(s): _____Math and Language ________________ Grade level(s):
___1st_____
Level(s) of Blooms Taxonomy addressed with this app- highlight
those that apply
Remembering Understanding Applying Analyzing Evaluating
Creating
Content and components of the app: Answer yes, no, or N/A
1. Curriculum connection: Are the skills reinforced connected to targeted
skill/concept? Yes
2. Authenticity: Are skills practiced in an authentic format/problem-based
environment? Yes
3. Feedback: Is feedback specific and result in improved student
performance?
Yes
4. Differentiation: Does the app offer flexibility to alter settings to meet
student needs? Yes
5. User friendliness: Can students launch and navigate within the app
independently?
Yes
6. Student motivation: Are students motivated to use the app and select
it to use often? N/A
7. Reporting: Is assessment/summary data available electronically to the
student/teacher? Yes
8. Sound: Does the music/sound in the app add to the educational
aspects of the content? Yes
9. Instructions: Are the instructions included within the app helpful to the
student?
Yes
10. Support page: Does the apps supporting Web page provide
additional useful information?
Yes
Summary of the app 6-8 sentences
Using the data you have collected above, explain why you would or would
not recommend this
application for use in the classroom. Include any specific ideas you have for
its use.
First grade learning games would be a helpful application to use in and out of
the classroom. This application allows students practice their knowledge of
math and language via interactive games. The amount of times a game has
been opened and percentage correct in each subject area are stored so both
teachers and parents can monitor students understanding of each subject
addressed in each game. This application can be used in the classroom after
lessons to reinforce what has been taught. Students can choose to use this
application when they have finished work early or as a reward in the
classroom. Parents can down load this application on their phone which
allows students more time to improve their knowledge of math and language
outside of the classroom.