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The Ring Programming Language Version 1.3 Book - Part 37 of 88

This document discusses using the RingLibSDL library to create games with SDL in Ring. It provides examples of creating a window, displaying images, switching between images, drawing rectangles, using TTF fonts, and displaying transparent images. Functions used include SDL_Init(), SDL_CreateWindow(), SDL_CreateRenderer(), SDL_LoadBMP(), SDL_CreateTextureFromSurface(), SDL_RenderCopy(), SDL_RenderPresent(), SDL_Delay(), SDL_DestroyTexture(), SDL_DestroyRenderer(), SDL_DestroyWindow(), and SDL_Quit().
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0% found this document useful (0 votes)
47 views10 pages

The Ring Programming Language Version 1.3 Book - Part 37 of 88

This document discusses using the RingLibSDL library to create games with SDL in Ring. It provides examples of creating a window, displaying images, switching between images, drawing rectangles, using TTF fonts, and displaying transparent images. Functions used include SDL_Init(), SDL_CreateWindow(), SDL_CreateRenderer(), SDL_LoadBMP(), SDL_CreateTextureFromSurface(), SDL_RenderCopy(), SDL_RenderPresent(), SDL_Delay(), SDL_DestroyTexture(), SDL_DestroyRenderer(), SDL_DestroyWindow(), and SDL_Quit().
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ring Documentation, Release 1.

al_destroy_sample(sample)
al_destroy_display(display)

al_exit()

45.4 Scaling and Rotating Images

The next example display and rotate an image


Load "gamelib.ring"

al_init()
al_init_image_addon()

display = al_create_display(640,480)
al_set_target_bitmap(al_get_backbuffer(display))
al_clear_to_color(al_map_rgb(255,255,255))

image = al_load_bitmap("man2.jpg")
al_draw_rotated_bitmap(image,0,0,250,250,150,0)
al_draw_scaled_bitmap(image,0,0,250,250,20,20,400,400,0)

al_flip_display()
al_rest(2)

al_destroy_bitmap(image)
al_destroy_display(display)

Screen Shot:

45.4. Scaling and Rotating Images 338


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45.5 Display Transparent Image

The next example display image with white background on another image
Load "gamelib.ring"

al_init()
al_init_image_addon()

display = al_create_display(640,480)
imageback = al_load_bitmap("palace.jpg")
al_draw_bitmap(imageback,0,0,0)

image = al_load_bitmap("man4.png")
al_convert_mask_to_alpha(image,al_map_rgb(255,255,255))
al_draw_bitmap(image,0,0,0)
al_flip_display()
al_rest(10)

al_destroy_bitmap(image)
al_destroy_display(display)

45.5. Display Transparent Image 339


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Screen Shot:

45.6 Using Threads

In this example we will learn how to use threads from the Allegro library
Load "gamelib.ring"

o1 = new mythreads

Func Main
al_init()
for k = 1 to 5
al_create_thread("o1.thread1()")
al_create_thread("o1.thread2()")
al_create_thread("o1.thread3()")
next
al_rest(2)

Class Mythreads

cAppName = "Threads Application"

45.6. Using Threads 340


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Func Thread1
for x = 1 to 5
see x + nl
next
See 'Thread(1) : Application Name : ' + cAppName + nl

Func Thread2
for x = 1 to 5
see '*****' + x + nl
next
See 'Thread(2) : Application Name : ' + cAppName + nl

Func Thread3
for x = 1 to 5
see '!!!!' + x + nl
next
See 'Thread(3) : Application Name : ' + cAppName + nl

Output:
1
2
3
4
5
Thread(1) : Application Name : Threads Application
*****1
*****2
*****3
*****4
*****5
Thread(2) : Application Name : Threads Application
!!!!1
!!!!2
!!!!3
!!!!4
!!!!5
Thread(3) : Application Name : Threads Application
1
2
3
4
5
Thread(1) : Application Name : Threads Application
!!!!1
!!!!2
!!!!3
!!!!4
!!!!5
Thread(3) : Application Name : Threads Application
*****1
*****2
*****3
*****4
*****5
Thread(2) : Application Name : Threads Application
*****1
*****2

45.6. Using Threads 341


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*****3
*****4
*****5
Thread(2) : Application Name : Threads Application
!!!!1
!!!!2
!!!!3
!!!!4
!!!!5
Thread(3) : Application Name : Threads Application
1
2
3
4
5
Thread(1) : Application Name : Threads Application
*****1
*****2
*****3
*****1
*****4
*****2
!!!!1
*****5
*****3
1
!!!!2
Thread(2) : Application Name : Threads Application
1
*****4
!!!!1
2
!!!!3
!!!!4
*****5
!!!!2
3
2
!!!!5
Thread(2) : Application Name : Threads Application
!!!!3
4
3
Thread(3) : Application Name : Threads Application
!!!!4
5
4
!!!!5
Thread(1) : Application Name : Threads Application
5
Thread(3) : Application Name : Threads Application
Thread(1) : Application Name : Threads Application

45.6. Using Threads 342


CHAPTER

FORTYSIX

USING RINGLIBSDL

In this chapter we will learn about using RingLibSDL to create games based on the LibSDL, SDLImage, SDLTTF and
SDLMixer libraries.

Tip: RingLibSDL is not distributed with the binary releases for desktop which uses RingAllegro

Note: To use RingLibSDL, Check ring/android/ringlibsdl folder.

46.1 Create Window

Example:
Load "libsdl.ring"

SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
SDL_Delay(2000)
SDL_DestroyWindow(win)
SDL_Quit()

46.2 Display Image

Example:
Load "libsdl.ring"

SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
bmp = SDL_LoadBMP("hello.bmp")
tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
SDL_RenderClear(ren)
SDL_RenderCopy2(ren,tex)
SDL_RenderPresent(ren)
SDL_Delay(2000)
SDL_DestroyTexture(tex)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()

343
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46.3 Switch between two images

Example:
Load "libsdl.ring"

SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
bmp = SDL_LoadBMP("hello.bmp")
tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
bmp = SDL_LoadBMP("hello2.bmp")
tex2 = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)

for x = 1 to 10 showtex(tex) showtex(tex2) next

SDL_DestroyTexture(tex)
SDL_DestroyTexture(tex2)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()

func showtex oTex


SDL_RenderClear(ren)
SDL_RenderCopy2(ren,oTex)
SDL_RenderPresent(ren)
SDL_Delay(200)

46.4 Draw Rectangle

Example:
Load "libsdl.ring"

SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
SDL_RenderClear(ren)
rect = sdl_new_sdl_rect()
sdl_set_sdl_rect_x(rect,10)
sdl_set_sdl_rect_y(rect,10)
sdl_set_sdl_rect_w(rect,100)
sdl_set_sdl_rect_h(rect,100)
SDL_SetRenderDrawColor(ren,255,255,255,255)
SDL_RenderDrawRect(ren,rect)
sdl_destroy_sdl_rect(rect)
SDL_RenderPresent(ren)
SDL_Delay(2000)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()

46.3. Switch between two images 344


Ring Documentation, Release 1.3

46.5 Display PNG Images

Example:
Load "libsdl.ring"

SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
bmp = IMG_Load("hello3.png")
tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
SDL_RenderClear(ren)
SDL_RenderCopy2(ren,tex)
SDL_RenderPresent(ren)
SDL_Delay(2000)
SDL_DestroyTexture(tex)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()

46.6 Use TTF Fonts

Example:
Load "libsdl.ring"

SDL_Init(SDL_INIT_EVERYTHING)
win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )
SDL_RenderClear(ren)

TTF_Init()
font = TTF_OpenFont("pirulen.ttf", 16)
color = sdl_new_sdl_color()
sdl_set_sdl_color_r(color,0)
sdl_set_sdl_color_g(color,255)
sdl_set_sdl_color_b(color,0)
text = TTF_RenderText_Solid(font,"Welcome to the Ring language",color)
surface = SDL_GetWindowSurface(win)
SDL_BlitSurface(text, nullpointer(), surface, nullpointer())
SDL_UpdateWindowSurface(win)
SDL_Delay(2000)

SDL_Destroy_SDL_Color(color)
SDL_FreeSurface(text)
TTF_CloseFont(font)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()

46.7 Display Transparent Images

Example:

46.5. Display PNG Images 345


Ring Documentation, Release 1.3

Load "libsdl.ring"

SDL_Init(SDL_INIT_EVERYTHING)

flags = IMG_INIT_JPG | IMG_INIT_PNG


IMG_Init(flags)

win = SDL_CreateWindow("Hello World!", 100, 100, 800, 600, SDL_WINDOW_SHOWN)


ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC )

bmp = IMG_Load("stars.jpg")
tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
SDL_RenderClear(ren)
SDL_RenderCopy(ren,tex,nullpointer(),nullpointer())
SDL_DestroyTexture(tex)

bmp = IMG_Load("player.png")
# Image - Set Transparent color (white)
myformat = sdl_get_sdl_surface_format(bmp)
white = SDL_MapRGB(myformat, 255, 255, 255)
SDL_SetColorKey(bmp, SDL_True, white)

tex = SDL_CreateTextureFromSurface(ren,bmp)
SDL_FreeSurface(bmp)
rect = sdl_new_sdl_rect()
sdl_set_sdl_rect_x(rect,0)
sdl_set_sdl_rect_y(rect,0)
sdl_set_sdl_rect_w(rect,100)
sdl_set_sdl_rect_h(rect,100)
SDL_RenderCopy(ren,tex,nullpointer(),rect)

SDL_SetTextureBlendMode(tex,2)
SDL_SetTextureAlphaMod(tex,255)
sdl_set_sdl_rect_x(rect,200)
sdl_set_sdl_rect_y(rect,200)
sdl_set_sdl_rect_w(rect,100)
sdl_set_sdl_rect_h(rect,100)
SDL_RenderCopy(ren,tex,nullpointer(),rect)

SDL_DestroyTexture(tex)
SDL_Destroy_SDL_Rect(rect)

SDL_RenderPresent(ren)
SDL_Delay(2000)
SDL_DestroyRenderer(ren)
SDL_DestroyWindow(win)
SDL_Quit()

46.8 Close Window Event

Example:
Load "libsdl.ring"

SDL_Init(SDL_INIT_EVERYTHING)

46.8. Close Window Event 346


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win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN)

myevent = sdl_new_sdl_event()
while true
thevent = sdl_pollevent(myevent)
switch sdl_get_sdl_event_type(myevent)
on sdl_get_sdl_quit()
exit
on sdl_get_sdl_keydown()
Key = SDL_GET_SDL_Event_key_keysym_sym(myevent)
if key = 27 exit ok

off
end

SDL_DestroyWindow(win)
SDL_Quit()

46.9 Mouse Events

Example:
Load "libsdl.ring"

SDL_Init(SDL_INIT_EVERYTHING)

win = SDL_CreateWindow("Mouse Events ", 100, 100, 640, 480, SDL_WINDOW_SHOWN)

TTF_Init()
font = TTF_OpenFont("pirulen.ttf", 16)
color = sdl_new_sdl_color()
sdl_set_sdl_color_r(color,0)
sdl_set_sdl_color_g(color,255)
sdl_set_sdl_color_b(color,0)

surface = SDL_GetWindowSurface(win)

myevent = sdl_new_sdl_event()
while true
cMsg = ""
sdl_pollevent(myevent)
switch sdl_get_sdl_event_type(myevent)
on SDL_QUIT
exit
on SDL_KEYDOWN
Key = SDL_GET_SDL_Event_key_keysym_sym(myevent)
if key = 27 exit ok
on SDL_MOUSEBUTTONDOWN
if sdl_get_Sdl_Event_button_button(myevent) = SDL_BUTTON_LEFT
SDL_SETWINDOWTITLE(win, " Button_Left_Down " )
but sdl_get_Sdl_Event_button_button(myevent) = SDL_BUTTON_MIDDLE
SDL_SETWINDOWTITLE(win, " Button_Middle_Down " )
but sdl_get_Sdl_Event_button_button(myevent) = SDL_BUTTON_RIGHT
SDL_SETWINDOWTITLE(win, " Button_Right_Down " )
ok
on SDL_MOUSEMOTION

46.9. Mouse Events 347

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