Prima Daggerfall Unofficial Strategy Guide
Prima Daggerfall Unofficial Strategy Guide
and Prima Publishing are registered trademarks of Prima Communications, Inc.
PIllMA
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===+-^---i-i
iCiha-t|\`
1 1tlttOOuchon
2 Cb^r^cter Det)etopmet`t
HEREEE i
5 CbeBigStory
6 SttategyanOC^ctics ;;
7 DuT\geOt` Cr^roting
8 coouey coan^gemettt
9 Poroeyg^wit`g
lO BugsanO Cat)eats
----.`==_
AcknoroteOgments...............................................xix
1 1t'ttoOuchot` 3
Soro to use this Book............................................ 4
C^mriet........................... ............... 4
CalenO^r.................................................................7
2 cbar^cter Deoetopmettt 13
C7)^r^cter Creation................................................ 14
Cb^r^cter Concept................................................. 14
upper Class.......................................................... 15
oroer Class................................... 15
Reputation........................................................ 15
CotlCePt............................................................. 16
Comt)^t 16
esc=SS=ap`.g
jty
in_
.
rd^ul
iEEro@EEEiIEEEE!-FEE
Cotttetuts
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People Skitts......................................................17
Cb^racter Creation.................................................17
Gr^t)ey^rO C)dyssey.............................................. 21
^dy AOt)^ncement.............................................. 22
Cater hot)^ttcement......... 24
Dis^Ot)ant^ges...................................................... 31
^bot\"nges........................................................... 32
Sit I)oints.............................................................34
Reputations..........................................................34
Cautions............................................................... 35
x^mples..............................................................36
S^ckman.........................................................36
Commentary..................................................... 37
Sb^Ooro 38
Comme"^vy..................................................39
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Cottte"ts
Storm.............................................................. 4O
Commentary.................................................. 41
Creating I)otions................................................... 47
Creating Spetts.................................................... 49
Cbe Ghost............................................................ 55
_I-
Queett Akoritt)i (Sentinel Coutt).......................... 6O
irf=-
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Cotttettts
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C7)a CLnOendng..................................................... 61
Ref)iero ........................................... 62
a s1"e9Y^nOCwhcs 65
Questing............................................................. 66
iRE[REiEfi
Quest C^ctics....................................................... 69 iii[ii
ocus: GuitO......................................................... 7O
Bhckm^i1 (4).................................................... 75
EL______
Cbe co^tlteth.................................................... 83
totem (14)........................................................84
Aett)erius (14)...................................................85
ttote . ............................. 88
7 Dungeott Cr^roting 91
Preparation.......................................................... 92
xptoration.............................,............................93
Basic Suroit)al....................................................... 95
Combi*t................................................................ %
Coot.....................................................................98
Cottte"ts
Crairing.......................................................... 1O4
Spells.............................................................. 1O5
Potions........................................................... 1O5
Items............................................................... 1O5
Bribes....................................... 1O6
Ships.................................................................. loo
Souses.................................................................1O7
a poroergwittg 111
Gettittg tl)e coast from D^ggerfalt....................... 113
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Di^botical........................................................ 121
Cbeats!................................................................ 121
G^ttOalf...........................................................125
Croll........................................... .....125
CootAttifacts..................................................... 126
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Coute"ts
Cbrys^mere...................................................... 127
Sircine St)ietO...................................................128
coebume's Razor.............................................128
Staffofco^gnus.............................................. 13O
VolenOoung...................................................... 131
Contettts
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AOmireO in D^ggeyfatt?........................................135
Patches.............................................................. 139
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That's it. It's a good idea to read a little bit about the world of
Dclgger/CZZ/, to get your bearings before the game begins. Once
you start play? the clock is ticking-right from the minute the
emperor asks you for a little favor.
C^mriet
A vast empire rules nine provinces. High Rock is one of these.
High Rock contains numerous kingdoms. During a recent war,
*Yeah, right.
Cbaptev 1: lttttoOuctiott
SERE EEEEE
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The emperor wishes for you to learn what you can about the
ghost, and as a minor matter, learn the whereabouts of a cer-
tain letter.
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D^ggerfalt ClmuthorizeO Strategy Guide
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CalettO^r
Morning Star 31
SunsDaun 28
FirstSeed 31
REinsHand 30
SecondSeed 31
MidYear 30
SunsHeight 31
<:_-- - i-`.>=-
D^ggerfatt ut`anthorizeO Strategy Guide
LastSeed 31
HearthFire 30
FrostFall 31
SunsDusk 30
EveningStar 31
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Clyapter 1: It'ttoOuchot1
Lightly armed thieves shouldn,I stand and slug it out with en-
emies. Skulk first, then flee like a coward. A fast pair offeet can
getyou through the entire first dungeon, for example, and noth-
ing has to die for you to escape.
- ::,I_: -
D^ggerfall ut`^utt)orizeO Strategy Guide
Hey, you bought the game already didn,I you? Time to create
a character!
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D^ggerfall utt^utt)orizeO Strategy Guide
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Cb^cacter Creatiott
l^Then starting a new game, a player,s flrstjob is to develop a new
character for it. This process is important and you should give
some thought to the task. First, however, new players should run iEiiiiii
through the character development process at least once,just to
become familiar with it.
Cb^racter Cot`cept
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The game,s emphasis on how stories are told shapes how the
player should define these concepts, however. Social standing
appears to have a strong influence on which path the game ad-
venturer f|nds easiest.
ut)per Class
oroer Class
Reput^tiott
Cee,pt
Comb^{
EHTELEEEE=EEEiEiE
Chapter 2: Cb^racter Det)etopmettt
''''''''fprrmJfS
_:.- '-_ _:I
ELfteople Sk"s
Your reputation with various groups drives the game. One way to
build a reputation is to perform quests (see the foregoing (6Com-
bat,, section). A reasonably strong personality> however, is also
necessary.
Cto^r^cter Creatiott
The first thing you'll see when you start a new game is a map of
the empire. All the action (more or less) takes place in High Rock
province. Look closely and you'll see a bay. The city ofDaggerfall
is on the north shore.
Next you must choose your character,s class. You can answer
10 questions and have the game suggest a class, or pick from a list
of 18 t)res. You also have the option at this stage to create your
own class-
After choosing a class you have the option to 6(fast start,, your
character,s background. Pick the other choice unless you,re re-
ally, really in a hurry. Answering these questions can help you
add valuable points to your reputation with various groups, not
to mention line your pocket with a little extra cash. It,s also a
good idea to pick a valuable weapon appropriate for your class:
Heavy hitting power will grease your way through the first dun-
geon like nothing else can.
|^Then the questions are about skills) it,s best for the short term
to choose skills important to class advancement (you,1l use them
in dungeons and so on). For the long term, consider bolstering
your weaker skills. Because money and time and a trainer can
-.=-::-a--:.I-----=`--``
Ct)aptev 2: Ct)^r^cter Det)elopment
help you improve your skills) but only up to 50, adding to the
weaker skills allows you to maximize your paid training time.
In the very long term, when any one skill reaches 100 you stop
advancing in level, so it,s good to avoid pushing a major skill too
far.Your major skills will get better on their own, as you use them.
l^Thether you picked the fast track or spent a few minutes an-
swering questions, next you have some dice-rolling to manage.
|\Then it comes time to roll the dice, keep your eye on the bo-
nuses. Roll again and again until +1 pops up in the bottom three
categories (it,s easier to watch for three things to change than to
watch many).
|^Then that happens, stop and look over your results. As a gen-
eral rule) don,I accept less than 60 Speed and any prime
characteristic for your chosen profession(s). Agility is also very
important; it's used for weapon and key movement skills. Don't
forget to add the bonus points when calculating this! Spending
five minutes or so doing this ism,t unreasonable. Even a moderate
effort (assuming a straight 50 starting spl-Cad) can produce a pre-
ponderance of 60s) which is good enough to begin.
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D^ggerf^tt utt^utborizeO Strategy Guide
` `` ` `
may even seem slow. After you've played the game for several
hours and gotten the hang of things, moving up to Very fJa'gfa iiiiiii
shouldn,t be a problem for most players.
Prit)ateer's SotO
Take your time learning the ropes. See Chapter 7 for spe-
ciflC tips about how tO mash those monsters (Or Slice and dice,
if you prefer). By the time you flnd the dungeon,s exit, your
character should be second level. When you do exit) don,I go
to Daggerfalljust yet!
--- I-- `
--:I: I_ I-+:
`-` ``
Chapter 2: Ch^cacter Det)etopmettt
--- :-:-
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D^ggerfall ut`^uthorizeO Strategy Guide
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treasure? Doesn't mean squat) except when you spend your loot
on a personal trainer to raise your skills.
Run around your room at the tavern. Jump up and dol^m for
no reason. |^7alk over to that wall and climb for a few seconds.
Taking your weapon out and swishing it around doesn,I appear
to help, but you can try (real combat seems to be necessary to
trigger an increasing in weapon skill).
EiE5i5E5iHREREE=LELEE5E]REREERE|EEi
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D^ggerfall ut`^utt)orizeO Strategy Guide
arrest by the city guard, but as you,ll learn later in this book, the
pure thief travels the game?s most diffilCult road.
|^Then you wake up and the guild ofyour choice is open (and
iiiiiii you,ve got the money) , run there (orjust trot dol^mstairs ifyou,re
dossing at the Fighters' Guild) and train, then run back to nap
SOme more.
Each time you come back from a quest, spend some time in
this repetitive and seemingly pointless activity. Pointless? Well,
the point is, the higher your skills, the higher your level.
With each level come more hit points, a few points to spend
impro-wing your statistics, and greater access to plot hooks that
allow you to follow the game?s story. You gain access to different
plots (usually via quest opportunities) every level after three,
through level 10. Level 14 is prerequisite to beginning the game,s
flnal phase. (By then, even the slowest player character will be a
master of something, even ifit's only running!)
Cater At)^ttcemetlt
EEEfjI5ifEE=EHE=]i-E[E
advice applies here, except you don't have the option ofusing
a trainer.
Aclever tactic is to avoid using the highest skills. Once one skill
reaches 100, level advancement ceases. To advance as long as
possible, revert to a secondary weapon, or use a weapon not on
your character,s chosen skill list. Try not to run. It,s difflCult tO
avoid improvements in medical and other 6(automatic" skills, but
you can still abate skill improvement byavoiding sleep until abso-
lutely necessary.
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Daggerfall utt^utt)orizeO Strategy Guide
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|^Thy notjust use a premade class? Because they tend to be a
little clunky. Many have multiple weapon skills, ensuring you the
ability to use whatever spiftyweapon turns up in treasure, but this
takes up space you could use to flne-tune your Character COnCePt.
Choosing Skills
Once you,ve done that, review the skills list, paying atten-
tion to attributes the skills use as a base. Also review your
character concept. Although you,re not designing your char-
acter, presumably you have a character in mind that doesn't fit
into one of the predesigned character classes. If you,re like
most Dczgger/c,ZZplayers, you,ll design a new class each time you
think of a new character.
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Ct)apter 3: Custom Class Cveatiou
ii=E H-
The other key guild skill should occupy a major slot. Other
major slot choices should round out the character,s profession.
-
For a thief character, consider skills such as dodge, stealth, or
running, ifthese aren,t primary skills. For flghter t)pes, medical,
mercantile, and nmning are good major choices.
I- -
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D^ggerfalt ut1^uthOriZeO Strategy Guide
climbing
critical striking
dodging
jumping
medical
mercantile
iiiiiiii]
swimming
Place skills that don,t make it into primary or major slots into
minor slots.
Dis^Ot)ant^ges
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D^ggerfalt ut`anthorizeO Strategy Guide
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Consider tossing one of the advanced metals (but only one, and
maybe not even that).
Did you bury that needle in the red? Good. Now it,s time for
advantages.
^bo^ntnges
Only one advantage is a must-pick: 3'77a77lt,7"'ty fO i)cmzdy,s2'S. All the
others are helpful) because the afflictions they protectyou against
are bothersome. Paralysis, on the other hand, is frequently deadly.
Clyapter 3: Custom Class Creatiot`
If you get a disease, you can go get cured) or even cure your-
self. Poison? Same thing. Fire, frost, magic) shock-it?s all damage)
and you,ve got healing magic or time to deal with that-
lEIjoiiEiEERETEEEFl fZ:::::::=s;,i:^=:=:::i:i-=::,:/:;;i:,,jfflf:=::3,,s;:S=.
Daggerfall utlantt)OriZeO Strategy OuiOe
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Sit Points
The default setting is 8, indicating that someone at Bethesda has
a sense ofhumor. The bare-bones minimum you should optfor is
10. Even better, set the number as high as you can without skew-
ing your skill advancement higher than you'd like.
Reput^tious
Do this last, because it has no bearing on your advancement rate.
Because nobles are your ticket to the good life (well) at least to
the good plot lines), one theory suggests you run your reputa-
tion with them up to 9. The other groups will suffer, of course)
but hey' who needs peasants?
Ff3Z=G:Z=>.>S`..Tf=i
Cbaptor 3: Custom Class Cteatiot1
I i=L|_I,I _LT--
C^utious
Take care you don,I apply so many disadvantages that your
character,s tooweak to make it through the starterdungeon. Once
upon a time, there was a purpose-built thiefwho eschewed iron,
among many other things, and somehow didn,t end up with an
elven flail or steel dai-katana after answering the 12 background
questions.
The default arms characters receive are, ofcourse, iron. With
a default skill of three percent in hand-to-hand combat) this
thief found it impossible to slay even a rat) and instead had to
scamper for all she was worth to the exit, a time-consuming
process requiring many reloads and eliciting many a colorful
phrase, let me tell you.
There are many other ways to cripple a new character, so take
care when designing your new classes. Some weaknesses might
not be apparent for quite some time!
i- .ERE
ifeg..`#ggxp
x^mptes
Let,s find out what a player can do with the character creation
system. There are a few extremists-characters with a single fo-
cus-and one dual-purpose character. The most successful
characters in Dagger/CZZZ are those who can fight cz7}d use magic.
\\
The toughestpath to success is the pure thiefcharacter, who might
be able to flght but Who Can't Wear heavy armor (it'S noisy) and
has no spellcasting ability.
ii;
Note that these aren,tparagons ofpower-gaming. Look to Chap-
ter 9 for some really awful tricks you can play with the character
;;;i;;i;ij]
creation system.
iiiilii
S^ckm^" i;
Race: Redguard
Level: 5
x!ii[i:ii
Gold: 362
Fatigue: 130/130
Health: l47/147
Encumbrance: 29/105
-rzffSSs:::;5;r.,,/@esed4fffS3s\S=r,:gr::5j-fZZS=rl/:--I-i--:/Z=-:i:I:S::I.:i;:]
Ct)apter 3: Custom Class Creatiott
STR 70, INT 41, WIL 55, AGI 80, END 60) PER45,
SPD 70, LUG 60
Gommett1^vy
Asyou can see, you can cheata little with the disadvantages. |^Thile
the game doesn't let you take an immunity advantage and a vul-
nerability to that same immunity, it doesn,t notice if you take
disadvantages that double up on the same area.
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D^ggerfalt ut`antl)orizeO Strategy Guide
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Race: Fthajiit
Level: 3
Gold: 16
Fatigue: 117/117
Health: 53/53
Encumbrance: 18/85
Affiliations: None
iiiELEi...ELHi!EH-EiiiljEiFIELidi.EHLirEi
Ct)aptev 3: Custom Class Creatiotl
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SPD 70, LUG 60
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D^ggerfalt ut`^uthorizeO Strategy Guide
Sft%en
Race: Breton
Level:7
Gold: 1246
Fatigue: 112/112
Health: 92/92
Encumbrance: 66/90
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Chapter 3: Custom Class Cveatiott
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Chapter 3: Custom Class Creatiot`
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Chapter 4: Creatit'g Items, Potiotts, and Spetts
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Creatit`g Potions
Many guilds offer access to a potion maker, and you need only be
about third rank (not level!) to be allowed to use it. The Dark
Brotherhood allows members of rank three and above access to
their potion maker, while temples Arkay and Zenithar allow ac-
cess forrankfour members. Temples Mara, Dibella, Stendarr, and
Akatosh require their members to be rank flve to access their
potion makers.
Potions provide magical effects to nonspellcasters, but even
mages should consider stocking up on a few key items. The time
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D^ggerfalt utt^utt)orizeO Strategy Guide
To make a potion) you either must 6(know" the potion in the an-iiiiiii
game, or be willing to mix up a recipe on your own. (The sidebar
6Handy Recipes'' provides a few of the most useful formulas.)
Occasionallyyou,ll flnd a recipe aS treasure. Reading it adds it to
your recipe list.
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Ct)apter 4: Creatit'g Items, Potiot`s, and Spells
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Creating Spells
Buying spells off the rack is good enough for a low-level mage)
but there comes a time when the store-bought product loses its
appeal. |^Then that happens, load up your purse with a few gold
pieces and go to a guild that allows you access to a spell maker.
The Mages, Guild allows members with zero rank to use their
spell maker, while Temple Akatosh requires members to be of
the fifth rank. That makes those guys pretty tough, but not as
tough as Temple KJmareth, Which requires Characters tO be Ofthe
sixth rank before they,re allowed to make spells.
__i_-__i-_i_
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Ct)apter 4: Creating Items, Potiotts, and Spetts
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A little Sistory
The guy who sent you off to Daggerfall, the emperor, is merely
the most recent in a string of bosses stretching back to the first
emperor, Tiber Septim, who conquered all ofTamriel. This event
deflned the start of the third era. Now it's year 405 of the third
era, and a certain character has been sent to Daggerfall by Em-
peror Uriel VII.
Basically tme. Buthowdid thatflrst emperor conquer all? Well,
he had a little help' and reassembling that ''help" is the focus of
the game,s major events. The MacGuffln in this Case iS a huge
iron golem called Numidium. The flrst emperor used it to as-
semble his empire, but it was later shattered by the Underking. '<f,;i!
Nowthe Blades have soughtoutalmostall the bits ofNumidium, colii]ani
and they have the Totem, Numidium,s "remote control." |^That,s
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Chapter 5: Cbe Big Story
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The emperor tells you that the ghost is his main concern, and
laying the ghost to rest is a major part of the story. But it,s the
letter thatreallymatters: Itwas meantforLadyBrisienna in Queen
Mynisera?s court. It ended up in Queen Aubk-i,s hands) however,
due to Lysandus,s untimely death.
That,s the big story. All the major quests result from various
factions, seeking personal advantage in one power game or an-
other. Completing the quests helps you win the game, true, but
it,s imperative to keep an eye on the big picture. Eventually, suc-
cess will leave you with a number of choices to make. Chapter 6
provides details about what to do and when.
CJ)e Ghost
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It seems King Lysandus was having an affair with his court sor-
ceress, Medora. As the war between Daggerfall and Sentinel
heated up, he decided to retire to an island with his lady love. He
conspiredwith his son) Gothryd (not to be confusedwith Gortwog,
an orc chief), to fake his death in battle.
Once 6'dead," Lysandus could spend the rest of his years with
his lady love, and Gothryd could assume the throne much earlier
than he would have otherwise. At the Battle ofCr)mgaine Field, a
noble dressed as the kingwas slain; the tme king, very much alive)
left the battlefield with a Wayrest noble, Woodborne.
But 2.S the king alive? No, that,s his ghost haunting Daggerfall.
Woodborne, rebuffed by King Lysandus in a previous political
maneuver and concerned that the king might occasionally return
to Daggerfall to counsel his son, arranges to have Gortwog's orcs
slay the king in ambush.
Got all that? Good. Read on for more information about the
main characters and their part in the ongoing struggle. You'11
flnd more detail about the quests they Offer in Chapter 6, so
be patient!
-I)-
Chapter 5: abe Big Story
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Nulfaga also knows where the Mantella is; she offered the em-
peror this valuable information in exchange for his guarantee of
her son Lysandus,s position and power in Daggerfall. The em-
peror, in trying to pressure Nulfaga to cough up the information,
sent the letter covertly to his spy' Lady Brisienna, and it ended up
in Queen Aubk-i,s hands by mistake.
Quite mad, Nulfaga can become sane again only by laying her
son,s ghost to rest-which) ofcourse, requires killingWoodborne,
as well as a ceremony at the site ofWoodborne,s death.
This king ism,t the starting point for any quests essential to win-
ning the game, but he,s a nice enough guy.
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D^ggerfall uMuthOriZeO Strategy Guide
EffilETE-REEii
QueetlAubk-i (D^ggerfall Cout)
Queen Aubk-i has a lot to do with the game's goings-on. To un-
derstand her motives, put yourself in her shoes. Newly married,
in part to heal the wounds ofa recentwar, she,s in a foreign court.
She can send you to look in on Nulfaga and to track down
Mynisera,s letters.
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Chapter 5: Cbe Big Story
Queen Barenziah will ask you for help with her little manuscript
problem.)
ii]iiii Pick up a clue or two about this woman from her appearance.
She wants a letter delivered, and it's rumored she has something
to do with the sequel to Daggera11. She initiates a complicated
series of connections central to solving the game.
He,s the guy who arranged for King Lysandus to meet an un-
timely' 7leCZZ death to match his flCtiOnal One. After you learn all
the gory details don't sit on your hands. Go flnd this guy and put
an end to his little weasel life. His only problem is he wants to be
King ofWayrest.
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D^ggerfalt ut`^utl)orizeO Strategy Guide
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Ct)apter 5: Cbe Big Story
Cbe uttOeckitlg
As you make your way through the story, you,ll learn why the
emperor betrayed his tmsted friend. That will help you imagine
what the Underking seeks.
* No) really.
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Questing
First of all, there are Quests, and then there are quests. Lower-
case quests are those oddjobsyou pickup from guilds, innkeepers,
and the hangers-on at court. Uppercase Quests are the major
activities described later in this chapter. All quests) big or small,
have a level requirement attached to them.
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quest, remember to go talk with the person who gave you the
quest in the flrSt Place.
Quest C^ctics
Be certain you,re following the current quest! Sometimes quests
offer tangential choices. TJPiCally, ifyOu follow One tangent, you
start a specific set of events in motion. You won,t have success
going back to a previous line of inquiry: Unused quest options
evaporate.
You can find towns on the travel map, but once you enter a
new tol^m nothing is labeled. Not having a negative reputation
with the peasants is a good idea; they,re the best source ofinfor-
mation about where things are in town. Ask a few people for
directions. Occasionally you,ll get the spot marked on your over-
head map.
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Sometimes people in a building are up in an attic, so look for
ladders. And unless you,re a thief, don,t go poking around in
other people,s property unless you want to play footsie with the
;i;
tour guard.
For information about quests that involve dungeon crawling,
see Chapter 7. ;::
Socus: GuilO
The main reason to quest ism,I to earn any reward you may be
offered. Reputation is far more valuable, and you want to earn as
much ofitasyou possibly can. Before engagingyourselfin Quests,
spend quite a bit ofgame time following up on quests given by a
particular guild.
Improve your reputation and at least two skills key to that guild
and you,ll improve your rank. Note that high rank in a temple
can give you a universal bonus in a kingdom where that religion
is established.
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key quest first. If they do, that means they already like you to
some degree (thatis,you have apositive reputation asfaras they)re
concerned).
So what will you flnd here? Details about who gives you the
important Quests, the level you must achieve before you,re of-
fiered them, what you must flnd Or get When you CZo crash the
dungeon, and so on.
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D^ggerfalt ut1^uthOriZeO Strategy Guide
There are two easy points at which to begin solving the overall
story-''Concern for Nulfaga" and.Morgiah's Wedding." The
former begins right in the city of Daggerfall. The latter begins
u..,) 3fZ/1,(
when you receive an invitation to Wayrest Court from Princess
Morgiah. Both require third level or above. Read about the two
quests, and then pick your poison. Starting with 6(Concern,, lets
you practice a bit before taking on the more involved series of
quests that speaking with Morgiah initiates.
You can complete other Quests before starting at one of these
two points, but they require a higher level, so why delay? Note
that to be offered any of these Quests) you must have at least a
little positive reputation with the main character.
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Ct)apter 6: Strategy and Cactics
|^Then you begin the dungeon, don't let the inviting stone cof-
fin at the end ofthe two rows fool you. On the west) in the center)
is the coffln you want to open to enter the real dungeon.
ESflackenIA4i (4)
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--`i-- E'i-- -:-------
Chapter 6: Strategy and C^chcs
Go flgure. And you thought the emperor had the hots for
Queen M)misera. Shame on you.
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D^ggerfalt uttanthorizeO Strategy Guide
to seek the truth, check out rumors at Sentinel until you re-
ceive a letter from the Underking. It directs you to investigate
a random dungeon.
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Clyaptev 6: Strategy and C^edcs
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use Recall?), but therejust ism,t room here to tell you how to get
out. Good luck: It involves a secret door, a wheel, a teleporter, a
fountain, another teleporter, another secret door, and a final
teleporter. Whew!
This princess looks a lot more wholesome than her sister. But is
she? Her Questis simple: Deliverarobe to asuitor, Lord Castellian.
Or is it simple? Deliver the robe, but don,t wear it. Castellian,s
guards won,t appreciate what happens when their Lord dons the
gift you,ve delivered.
whereyour character,s lifeless coxpse is supposed to rot. Ofcourse,
Lord Woodborne is behind this little gag.
D^ggerfalt Clrl^uthorizeO Strategy Guide
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|^Then you achieve seventh level, the King ofWorms sends you a
letter. After killing the envelope (and kill it you must to get the
letter), you,ll enjoy the king,s sense of humor (no, really, you
will)' read the letter. The King of Worms wishes you to attend
him so he can send you after a Lich,s soul.
Cross the room and go dol^m. Don't pull the lever you find
there. Go right, and then up. Take the second of two openings.
This leads to another shaft up. Follow the corridor east and use
the lever there. Go back the wayyou came to the top ofthe shaft.
Go north to the central room and exit to the north. Go do|^m the
. --_fT-:_` --
Ct)apter 6: Strategy and C^ctics
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shaft and use the lever at the bottom; then return to where the
blue barswere.You nowhave access to the Lich. Enjoyyour dance!
You won't receive this Quest unless you've found the painting of
truth for Queen Akorithi. An agent ofthe Underking directsyou
to recover a cursed item hidden in the Blade,s stronghold, Castle
Llugwych. The item was planted there by the King of Worms.
Complete this Quest to learn where Lysandus is buried.
Sr coora
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D^ggerfalt umuthorizeO Strategy Guide
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Medora,s at the bottom of the dungeon, but the switch that
opens the key trapdoor is at the top. After you enter the trap-
door, fourstone plugs bar the way. Fourlevers control the position
of these plugs. Pull only the levers opposite the banners to gain
access to Medora.
Medora, via a vision, directs you to seek Gortwog. You learn from
him that a certain dustwill help calm (not put to rest) Lysandus,s
spirit. His price for the information: Medora,s support for
Gortwog,s claim to the heart ofTiber Septim,,, clfec!the Mantella.
When you flnd the tomb, click on the casket to see King
Lysandus's ghost. He tells you Lord Woodborne killed him. It
should be obvious what needs to happen to that happy-go-lucky
Wayrest noble.
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Chapter 6: Strategy and C^ctics
This Quest assumes that (a) you haven't let being lead around by
letters and other people's Quests dampen your enthusiasm, and
(b) you,1l seek outWoodborne and either slay or embarrass him.
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tene (-j4)
Just like the remote control to family TV, the Totem is a much-
desired dingus. At some point, Lady Brisienna tells you in a letter
Gothryd stole the Totem from Woodborne stuck it in the dun-
geon beneath Castle Daggerfall.
Because everybody wants it, everyone corresponds with you
about the Totem. The area,s main powers-the Underking,
Gortwog' King Eadwyre, Queen Akorithi, and the King of
Worms-will send you letters promisingyou the world-ifyou,re
in favorwith them. Ifnot, youwon,t hear aword until their agents
try to take the Totem from you when (if) you get it out of Castle
Daggerfall.
When you find the Totem, it will tell you about itself and
who can use it. Hint:You,re not on the list. Don,t everuse the
Totem, OK?
|^Then you choose who to give the Totem to, you choose the
winner of the imperial power st-ggle. Your reputation will soar
with the group you favor with the Totem, with one exception.
King Eadwyse can,t be trusted, but because he,s King ofWayrest,
is that a surprise?
i-_ i-
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Ct)apter 6: Strategy and C^chcs
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the sun (for good reason) would likely choose none other. Few
CRPG,s have such avariable ending, so don,tfretabout the 6(best"
one. The best is whatever works best for you.
Agftyritils (fl4)
Nulfaga, now that she's sane again, has the power to transport
you to where the Mantella is hidden. It,s abit ofa chore, but once
you find the big green gem and click on it, the faction you gave
the Totem to wins. You get to watch a fun animated scene detail-
ing the results.
-!E-__
D^ggerfall ut`^utl)orizeO Strategy Guide
[ELE]]iiREHiiEHii-!iii|EEH=iI=!iHEN[EiiREiiEavi:iiiiiEE
Ct)apter 6: Strategy and C^ctics
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Enter the large stone head and go down the shaft. Click on the
dark stone head. You know the answer to the question: It,s the
same number ofheads that face completely away from the large
head. After teleporting, flnd the unique head and click on it to
unlock the door. Go through the door and click on the middle
head on the shelfto the left to skip a long hike. Use the door you
find to enter the next chamber.
The end.
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Daggerfalt utl^utl)orizeO Strategy Guide
Prep^ratiot`
Spells are the key to easy dungeon delving. A Climbing skill is
helpful, but all too often you,ll flnd you can,t climb dol^m where
you climbed up. Levitation is relatively cheap to buy and cast,
though as with any serious magic a spellcaster must have at least
the first step ofmagery to be able to cast the spell. Another spell
that helps your character explore dungeons thoroughly and eas-
ily is Water Breathing.
Because often time is of the essence, any spell that can help
you avoid spending time asleep can assist you in meeting your
deadline. Healing and Recall are two such spells. Healing essen-
tially lets you trade magicka for health, extending the time you
can safely romp around before you?re forced to sleep. Recall is
cast in two parts: Using the anchor near the entrance lets you
teleportback to the startonce you,ve locatedwhatever it is you,re
searching for in the dungeon.
Another problem that can force you to abandon a quest in
midrdungeon crawl is disease. Cure Disease is a spell that can
save you a trip back to a tol^m if you contract Brain Fever, the
emsBapserfegas
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Chapter 7: DutlgeOtt Cr^rolit`g
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Plague, or any ofthe many ugly diseases that can afflictyour char-
acter. Cure Poison is also useful.
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D^ggerf^tt ut1^uthOriZeO Strategy Guide
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To explore a dungeon effectively) follow these items ofadvice:
Clearone areaatatime.
Look for doorways bricked up in red. Some arejust
walls. Othel-s are teleporters.
Clyapter 7: Duttgeott Cr^roting
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These helpful tipswill help you get the most out ofDaggerfall,s
combat system.
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Get a j)orsel.
l^That? You can,t carry all that? Nonsense. You,ve got a cart.
Hm? If you leave? the dungeon will reset? Ah, but if you have a
cart, you can cz/773OSZ leave-to drop stuff in your cart-and go
back into the dungeon without it resetting. If you,re questing,
this is a good thing.
a)apter 8: cootlay co^tIAgemetlt
"RE.be_%
One trip to a par^mbroker with a full wagon can more than pay
for the wagon. Don?t hesitate. You have to spend money to make
money, after all.
Deftctt Spet`Oing
There, that was easy, wasn,I it? Now you have a bit of paper
worth 50 grand. l^That can you do with it?
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D^ggerfall ut`antl)orizeO Strategy Guide
Note that you can occasionally find really good stuff at a store
like the Odd Blades in Daggerfall by checking the stock, then
exiling and reentering. In some stores, the stock rarely changes,
but in others new items appear every time you leave and come
back. With 50 grand to draw on, you should be able to trade time
shuffling back and forth for a nice weapon or some great armor.
g&96fairfuSfi
But what skills should you improve? It,s a fact of life: Ifyou
improve your primary and major skills, you,ll rise in level. Be-
fore you do that, consider improving minor skills, even skills
in your background pool that didn,t fit into your character
development process (if, like most players, you created your
own character class).
At 100 or 200 Gold per training session, you can add a lot of
points to these secondary skills. Ifyou combine this trick with the
development process described in Chapter 2, you can improve
your overall skill base at an incredible rate. You,ll rise in level,
making training more expensive, but painstakingly raising sec-
ondary skills to respectable levels can really try your patience.
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It,s always best to buy spells after you,ve improved your magic
skills at least a little. Casting costs go down, and price is also a
factor. Save a chunk ofyourloan for the daywhen your character,s
magical skills have improved, and then make a few major pur-
chases. As described in Chapter 4, there,s a point in character
development when it becomes more effective to buy redesigned
versions ofspells acquired early in a mage,s career.
Ptiffi
possibilities.
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sharp-edged death in his or her hand. Note that money ism,t the
primary consideration when making items, though arrangingfor
the essential ingredients to enchant an item can be.
Gempt Donjrfuott
Bribes
Stoips
You can buy ships and use them to go to any city adjacent to the
ocean. But why should you shell out a hundred grand?
Ships let you store things onboard, and ifyou,re in a port, you
can sleep there as well. Ships also let you travel for free. The stor-
age option is the handiest element. The other two options are
nice, but not ffoczf nice.
8ouses
Houses are for sale in various cities and towns throughout the
game. Once again, the main reasons to buya house are to have a
free place to stay and to be able to store things. Because the game
is very open-ended, it,s difflcult to say whether buying a house
has any other benefits.
Ion iiifi
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Players whojoin an order of knights should note that a free
house is due them when they gain level nine. The house will be
in a region where the order has a presence.
etters ofCredit
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that right before they unleash sudden death on the critters aver-
age, nm-of-the-mill players fear like the plague.
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Saoittg Sttategis
Because the game has many' many bugs (and the patch released
in October 1996 doesn't seem to help much, butmore about that
in Chapter 10), it,s very, very important to sczz/e o#73. There,s an
art to saving games, however, because, as any Powergamer knows,
having the right saved game to go back to should something go
awry can save many, many hours ofplaying time.
These are some good times to save (and save separately)' and
why you might want to reload:
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D^ggerfalt utlanthOriZeO Strategy Guide
Powergaming trick. Apply the moneyyou make in various ways to
gain unusual advantages.
Ct)apter 9: Poroerganittg
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3ff ifeneife
You can also use the game,s pauses to accme otherkinds ofpower.
Guild rank and character level aren,t connected, so there,s no
particular reason a low-level character can,t rise to a high level in
a guild, gaining access to privileges that outstrip what's usually
available to beginning characters.
High rank in various guilds can get you armor made of metal
low-level characters can't buy and access to potion-makers and
item-makers. With the obscene amounts ofmoney you collected
doing nefarious things, you can buy some great stuff.
Some of the ways to get the most out ofDczgger/CZZZ are strange
enough to merit their ol^m categories.
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Nothing is free in life, and all the advantages one receives from
being a vampire have costs. In keeping with tradition, vampires
take damage from sunlight and from holy places) as per the char-
acter disadvantages from the character class creation process.
Because dead people are, well) dead, all guild ranks and mem-
berships are null andvoid- And there,s thatbloodrdrinking thing.
People tend to object.
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D^ggerfall uMuthOriZeO Strategy Guide
But unlike becoming a vampire, you don,t have to croak to
become a wild thang. Werebeast damage carries a slight chance
Ct)apter 9: Poroerganittg
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Clyapter 9: I)ott)erganit`g
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Steal from the shop until your wagon is full, then wait until
the shop opens. Sell all the goods back to the merchant, who,
miraculously' is restocked and still in business after being
robbed blind.
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D^ggerfall ut`^utl)orizeO Strategy Guide
Caution! Reading further will provide you with a trick that can
detractfromyour enjo)-entofthe game. Ofcourse, Powergamers
love freebies.
Ta-da! Yes, you can add to your Strength. Click on another sta-
tistic, then clear its ID message from the screen. Find the invisible
ctup,, arrowjust to the right ofthe statistic number and click away.
Yes, you can add as many points as you like to your statistics,
but beware. There,s a danger. Because you can raise a statistic to
only 100, if you max out your statistics, you,ll never be able to
leave this screen ifyou gain another level.
Clyapter 9: Pott)erganit`g
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A character with Long Blade skill in one primary slot can then
add five magic skills to the remaining primary and major slots.
The least-used sixth magical skill can go in a minor slot, along
with a few practical survival skills.
High Elves has immunity to paralysis. It,s the obvious choice for
Powergamers, because you can still give them the Weakness:
Paralysis disadvantage. The inherent advantage cancels out the
disadvantage, providingjustalittle edgefiorPowergamers to exploit!
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CootAttifacts
Once you receive an artifact quest (many have found this re-
quires paying for a map after chasing dol^m the idea by chatting
with folks), prepare for a long haul. And once you have the arti-
fact, don'tget complacent: No artifactsticks around forever. Many
leave your character after ayear and a day. Others have a random
duration and won,t stick around that long.
Below is a list, but first) a quick hint about how to acquire more
than one artifact at a time. The game won't offer you a new arti-
fact quest ifyou possess an artifact. So take it to be repaired (it
won,the, but the smith will take it an)way). Then go getyour new
quest. Simple as that. After you buy the new map, retrieve your
artifact from the smith, and have at the quest!
Here are the artifacts andwhat they do. Use this list to help you
decide ifit,s worth going after an item you hear rumors about.
Auriei, Bso
Aurie1, some mythical elf or the other, had some cool stuff. This
bow reputedly is imbued with Hand of Sleep' Lightning' and
Magicka Leech spells.
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Clyapter 9: Poroerg^wittg
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Daggerfall ut`anthorizeO Strategy Guide
Chapter 9: Pott)erg^mit`g
Y9croma"-ct,,'s Amulet
Ogftyma ittfmiurm
Ring ofKl)^jiiti
This ring is -mored to imbue the wearer with the effects of Si-
lence, Invisibility, and Feet ofNotorgo (speed) spells.
Rittg oft!^miera
This 6'hurt me, damage you" item has an interesting effect. l^Then
animals or spriggans attack the wearer, the dammage reflected
onto them is zero. |^Then the attacker is a Daedra, the it receives
half the damage. Humanoids and monsters receive full damage,
while undead attackers take double damage.
D^ggerfatt ut1^utt)OriZeO Strategy Guide
Clyapter 9: I)oroerg^mirlg
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D^ggerfalt utlanthOriZeO Strategy Guide
==:T=`\iras
nfortunately, the Dc,gger/c!ZJ program has many obvious
bugs. Dialogue, for example, is obviously flawed. In
various on-line fomms, Bethesda Softworks has promised
patches for the many, universally denounced bugs, and in fact
they already have released one such patch, barely a month after
shipping the game.
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AOmireb in D^ggerfal1?
One of the most amusing bugs is the reputation bug. l^Thile the
program accurately records your low reputation "in the eyes of
the law,,, often the message you get about your respectability is
180 percent wrong. Kill a few people, rip off a flew banks, and
you,re apt to serve time injail-and appear to be 6'admired.,, Don,t
worry about this one, folks. It appears not to have any negative
game implications.Just don,t believe everything you read.
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D^ggerf^tt ut1^uthOriZeO Strategy Guide
But )s lt a Bug?
Doors are easy to flnd using the autOmaP, butSwitches are quite cI;:;-;
another thing. Before assuming there,s something wrong with a E[i[i]
quest, be extremely thorough in seeking doors and switches that
might allowaccess to that one final roomwhere the bad guyyou,re
tasked to slay is hiding.
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about 16,000 game locations, it,s hardly a surprise that the sys-
tem has bugs.
This problem is most vexing for newer players, who may be un-
familiar with the whole quest format) and dungeon{rawling in
particular. Be patient, be thorough, and assume a stmctural bug is
the last possibility before giving up and returning to a saved game.
Gt)ost Sounds
Other times the sound isjust a random sound tossed out by the
program, alongwith those ofjingling coins, blowingwind, and so
on. |^Thile this might not be a bug, it is annoying, because it de-
tracts from the game's sound utility. The environment is so
complete, it,s a pity it trains you to discount errant noises.
Graphically Ct)allengeO
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Chapter lO: Bugs and Cat)eats
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ible with the Cyrix chipset?). In any case, Bethesda claims to be
working on a patch for the problem.
|^Thile not a bug per se, it,s a technical difflculty that renders
many of the strategies and tips discussed in this book extremely
time-consuming to execute. Let it be said) then, that ifat all pos-
sible, use the largest or second-largest install.
i.I::I Patches
At this writing, Bethesda already has released a game patch. This
flrSt Patch Seems tO be more COnCerned with flXing exploitable
holes in the game,s stmcture thanwith eliminatingbugs thatcause
the game to crash.
In fact, some players report that installing this first patch de-
creased the game,s stability.
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D^ggerfall utt^utl)orizeO Strategy Guide
ELriEEEEEE
It might be wise, then to take a {'wait and see" attitude toward
patches forDczgger/cz/Z. Users can lurkon newsgroups and seewhat,s
posted about the patches, usefulness and effectively. To garner a
wider range of responses (as people are more apt to complain
than praise) you can even post a query about a speciflc patch. If
most people respond favorably, it,s probably a patch worth down-
loading and using.
If not) buggy as it is, the basic version of the software gets the
job done on most machines.
Croo-Sour Rule
- ==i=-E`>`-----:-_`
Chapter lO: Bugs and Cat)eats
C^oe^1
Because this book was put together very quickly) and Because
Dclgger/CZZZ is one of gaming,s largest and most complex CRPGs,
it's likely that these pages contain at least one (unintentional)
fib. New players of the game will flnd this book invaluable, how-
ever. It contains wisdom you usually can get only through direct
experience.
; ;
My name is
I liveat
State- Zip
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