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ud EANTASY100 mane to Create
FANTASY
PLC
KES
Francis TsaiA DAVID & CHARLES BOOK
‘Copyright © David & Charles Limited 2008
David & Charles isan F+W Publications Ine. company
4700 East Galbraith Road
Cincinnati, O11 45236
First published in the UK in 2008
First published! in the US in 2008
“oxt and illustrations copyright © Francis Tsai 2008
Francis Tsai has asserted his right to be identified as author ofthis work
in accordance with the Copyright, Designs and Patents Act, 1988,
All rights reserved. No part ofthis publication may be reproduced, stored
in a retrieval system, or transmitted, in any form or by any means, electronic
‘or mechanical, by photocopying, recording or otherwise, without prior
permission in writing from the publisher.
Acatalogue record for this book is available from the British Library.
ISBN-13: 978.-1-60061-119-3 paperback
ISBN-10: 1-60061-119-2 paperback
Printed in China by SNP Leefung
for David & Charles
Brune] House, Newton Abbot, Devon
Senior Commissioning Editor Froya Dangerfield
Editorial Manager: Emily Pitcher
Dditor: Bethany Dymond
Desk Editor: Demelza Hookway
Project Editor: Ame Verso
Proofreader: Nicola Hodgson
‘Art Editor: Mastin Smith
Prodsstion Controller Beverley Richardson
Visit our website at www.davidandcharles.co.tk
David & Charles books are available from all good bookshops: alternatively yoxt
‘can contact our Orderline on 0870 9908222 or write to us at FREEPOST EX2 110,
D&C Direct, Newton Abbot, TQ12 42Z (no stamp required UK only); US customers
‘all 800-289-0963 and Canadian customers call 800-840-5220.Foreword .... 004
Introduction . - 006
Understanding the Basics... +018
Researching the Character ++ 034
Establishing a Process... ..- 056
Developing the Character 076
Communicating with the Viewer ..... ++ 102
Acknowledgments, About the Author, Index..... 128
100 Ways to Create Fenleay Figure aOk
A great many people think that art simply flows from an artist’s hand like
sparks from a wand; that because art is emotional and evocative, it must
somehow happen magically. All by itself. We hear of the Art of Hitting, the
Art of Cooking, the Art of Motorcycle Maintenance, and are deluded into,
thinking that it is magic. ‘That it is beyond the average man or woman.
In truth, art is the end result of knowing a craft so well that it becomes
intuitive and spontaneous. It is the end result of years of growth, which, for
most artists, begins the day their first crayon touches their first sheet af paper,
Acertain small amount of native talent is essential, but equally important
is the desire to learn the rules, the inside knowledge, the tricks. Perhaps the
heart and soul are the magic, but knowledge provides the incantation.
Francis Tsai is one of those magicians who knows the spells. You might
almost think of the volume you hold in your hands as a spellbook, full of
the newts’ eyes and dragon’s scales with which we artists ply our craft. Pore
through this tome and you will sce revealed the hidden parts of the trade:
colour theory, perspective, anatomy, composition, value control and all the
rest of the ingredients that go into brewing up one in-your-face monster,
invoking a demon from the nether-world, or imbuing a hero with the courage
he needs to slay a dragon.
Francis is a high-level sorcerer, and he has generously divulged ki
here for you to behold. Pay close attention, study the recitations, practice
them daily, and you too can do magic.
secrets
Todd Lockwood
iys to Creale Fantasy Figures»
OP troduction
If you're reading this book, you have probably had at least some interest in creating
fantasy art, either professionally or just for pleasure in your spare time. Iam
fortunate enough to be able to make a living creating artwork for the entertainment
industry, and because of this | often find myself being asked questions about it.
How do you get a job as a fantasy artist? What kind of pens do you use? Is it OK
to use reference material? How do you know what colours to use? And so on ...
My path to my current career was fairly lengthy and roundabout; I didn’t take
the traditional art-school route, and in fact never really learned the fundamentals
of illustration in any rigorous, orderly way. It was not the easiest or best way to
become a working fantasy artist, and Ihad to study every day to ‘fill in the gaps’
in my art education. After a number of years wor
ig 8S a concept artist in the
computer games industry and as a freelance illustrator for books, comics, films
and televi
routines that s
share with you in this book.
Irae nover boo a beter time to be fantasy artist, AS lok
‘our stub itary, ean see many examples of books and
fis Uat ae fantasy rlatud, oa last somehow infenced by
‘hind of imagory. Role-playing games have long been a primary
surea, but with all the recent advances in flmmaking techwiogy,
‘movies are now able to eowincingly portray the kinds of wotds
‘ings Familiar a fans ofthe fantasy gone. Successful fms
‘often spawn computer games and, insreasingly, mataial can Now
‘the other way to. This only bones the traitonal role-playing
‘me and book markets, all of which results in more appoturities
for sila isratrs,
This book had long genesis, wich began back when | found
that students ard amateur ats (and oven afew professionals)
ware asking me eeriain questions time and tne agai. | thought
itmight be useful to put together alist of Frequent Asked
‘Question’ on my website. The move | workad on it he fonger
and mare involved it became, because there was jst so much
ion, [have assembled a few nuggets of knowledge and some workflow
em to have a certain degree of success. It is these that I want to
‘material to cover With some ofthe topis, it was hard to convey
the information without an accompanying istration to make
‘he point, and it quickly grew beyond thot of a simple FAQ, So
Isetitaside
‘few years apo, started writing some short articles about
diferent aspects of concept art and illustration for fantasy
and science ftion att magazine ImapineFX. A few of the
print originally had in my FAQ showed up in these atic,
but | was usually at the end of my altted word count before
auld convey enough information. It was an intresting lemma —
| could present my points ina fait focused way that was limited
‘scope; oF coud cover wide variety of topics in a somewhat
supercial way. So, when | was presented with the opportunity
to create tis book. | thought it would bo a great way t impart.
‘some ofthe tps fom the erignal FAQ, hopeful in a manner that
isboth broad in scope but also specific enough to provide sone
sel, practical advice basod on my exporonce.The poleinary sketch in mostilustaton jobs moods to show the art
Airector your intention 45 pose and composition go, and also gi
some idea of colour and tonal value without being to0detalled or fished
007
nlasy FiguresIntroduction
TOOLS OF THE TRADE
For an illustrator, tools consist of the actual equipment used to create the artwork.
Until recently, these consisted solely of some variation of pencils, ink, paint and
years digital technology has advanced
paper or canvas. However, in the past few
to the point where it can be difficult to tell the difference between art created
traditionally and that made on the computer. In addition, peripheral equipment
such as scanners and drawing tablets have continued to blur the boundaries
between digital and traditional techniques and media.
ant. These
In my ovm work, |oscasionally use colour media such as woe hits 1
walcnurs or marker pens —thee is definitely o sot of ‘aeloue ar less obvious but ust as important asthe tangible tools, if not
ha thasa methods havo that digital modi lacks bu the ‘mora so. These factors have mare todo with an ats’ workfiow
advantages of wing drawing and painting software, especially for groblemesolving ability and general apprcach to conveying
rovisions and exporinentati, for me make ithe obvious choice information trough ilustratios, and its these that this book
in my wen will explore, by looking at diferent ways of developing a sense
Th peal euipmant isnot tho ond of the story though of character in your images, as well as maximizing storyteling,
Th em too also refers othe sills, uategies and personal creating mond to support an idea, and numerous ater strategies
inal and
‘Armodern itustrators studio should contain a combination of tra
Aigital oos. a my own studio, rely hes n digital drawing and
software, 2s well as perpheraldevies suchas graphics tablets and
scanners to aid inthe creative process.Initio, there ae:
to develop your personal toolset. Studying and sketching your
surtourdings~ people as wel as objets end environments — tains your
ipto build up
‘your mental ‘visual vocabulary, as well as improve your ‘active observation
stil
cee and mind in observational lls, Exercises like this
hich simply relers to your ability 1 analyse your suroundings
For example, rather than simply noticing that column has boli it, you
should study the sttucture to understand why the bol are there.
{this collection of preliminary skotches, ve
various layouts that use some ofthe same elomes
Ait
ations. This would have boon diffcut
‘or impossibe todo with
ink or pai.
materials such as
100 Ways to Create Fantasy Figures
Final, eating and maintaining a eeferenes library is seontal, for
real-world material, if ye ely just your wamony east yu a hae
foris to got close; tis quarentood tat
smoce about the cbjet you drawing
moon somewore will ow
jn you do, ad wl kaya
haven’ cane your homework Short of aon to see something fst hand
Finding and using phulogiphicveleences is Unenetoe italy ampere
Inthe past, sats creed whar ware knew aman flee which
consisted of images cine fom newspapers amd waynes al Une
illustrator righ fn seta fr reference od, cslumes acai
cas, whatever was needed fora particular assignment Thesa men fle
wal oxcupy alt of spaco,vually takin
up sxvuil filing
wep canes, So, yet ier advantage ol wrk va
taal is that yu
the Internet an store dun your compute, eeu You
cov viral neque le
1 abla Find aseonen mags on
“This page rom one of my travel sketchbooks shows some notos
‘and observations about « Mayan stein Mexico that visited several
oars ago. sketched some ofthe structres as thay appmared, but
iso drow cross-section vows, close-up analysis ofthe stonework,
‘and an overhead view ofthe entre location,
009URE DRAWING
FOR BEGINNERS
For those who have never attempted a figure drawing before,
the 100 Ways presented in this book might appear slightly
daunting at first. This quick step-by-step demonstration reveals
the key processes you need to get you started on your way to
creating amazing fantasy figures.
A guich gesture |
fie sabes |
stoner fer the
character
Step I:
Ty tert
dts fo este
dente without le te tein
soking ony iron
cout pee bal
the bss tmportant
exploratory lnework
Begin with the Sestare Develop the Shetch
‘The fist nak you make whan aying ou a gure
ding should be a single tne that captures the
‘veal stanes or movoont of a characte. Hee,
(mre) showing
simple standing posture the character wil lan
slightly tw the eght, resting his weight on one
leg. ve gone ahead and roughly backad inthe
‘masses of the body, head and limbs. Notice the
‘counter pose ofthe hips ta the shoulders ~this
shows thatthe body i eactng to gravity.
ve dow» quick gesture
‘With the basic structure in place ve started to lay
ina more detailed drawing, indicating design
ments such a lating details, pouches,
belts and varius pieces of equipment. Dot get
too detailod or finalized at this stage —it's better
to keep moving sround the drawing quickly, not
making any firm commitments until you begin to
‘get a sense ofthe overall image. Ths a good
time to explore diferent options withthe lines
ofthe character’ clothing and gear
Step 3:
Ginalue the Drawing
(Once al the major decisions have been
‘made, va gone back over the drawing
witha darker, more definite ine, cleaning
Up the sketch and mating things bit
‘lear. The cloak and other ances af
Clothing mask the character’ stance
Ssomeviat, but raving the underlying
structure fimily placed in advance helps
tomake the drawing work, even with the
‘added complexity of costume and props=
} Practisis necessary in any art activity — be it dance,
music or drawing. Taking the time to hone your skills
will Only add to your effectiveness as an illustrator and
help improve the pathways between mind and hand.
“Many atts cary around anotebookin which o record pao
sketches, studies, experiments end random thoughts: The advantabe
ofthishobit that quity becomes a catalogue of ideas and
explorations that you can vist inthe future, ean often be
tempting to make every inge na sketchbook a bavi ond
fish as posible irdeto mate itarice objet ana work
— atin itsel —but goed satsook shuld contain eat work
anrouph,srtcy drwigs Al lstrtas ove looking at other
ats’ sktuhbooks, but their main function isnt n be sho t othr
ple —1 sletcbook sees its purpose whont besines a personal
record f your thought processes and ideas, and can bp wat help
inspire you in our ongoing work
Documentation
Just ike in school when you were asked
Siew |
‘helpful to provide some documentation |
7 SS hs
sketches like this canfom avaliable
pa lp esos
‘reconfigured and reused in other situations
bee epee tise
Gia sisal 4
‘reliminary and developmental sketches | 1}
can often provide ‘seeds for new ideas
ante po 1
Fegure Drawing
Travel Shetches
on though much of fontasy art Making wave sketches fos
depicts imaginary and fantastical YoU t0 observe your surroundings
beings. itil eos to havea fem ina more engaging vay. and helps
basis in reality in oder io be you lear about the way people
convincing. Practising figure drawing intract wth thei eraronment
with vemndesis valuable oxi, Bing abe to place your ces
and allows you to bul up your ats and creotues convincing in
toolbox With strong drawing skills
and knowledge of anatomy.
any setting isa valuable ski
106 Ways to Create Fantasy Figures~\ >
VISUAL
COMMUNICATION
8
§
<
8
§
x
xo)
This is a concept that refers to the way in which an
illustrator can convey an idea to the audience, and is
one of the fundamental elements that this book will
explore. The idea being communicated might be, for
example, a mood, a character’s personality, a sense
of culture, an emotion, a conflict or an event. Once an
idea for an illustration is clearly defined, the process
by which the illustrator conveys and preserves
the idea is known as ‘visual communication’.
Techniques of visual communication include the
use of sifhouette, proportion, scale, texture, lighting,
hierarchy, level of detail and visual cues.
Shouelle
Chat sds hey on that
ich is aso sometimes refered was the
inital ‘read ot» charac The sithovete
isthe largest piece of visual information
presented to a view, an as such is mre
important in tym of fret impressions than
‘ings ke textures, details ad colors.
Lighting an
late rials
(One ofthe basic vs communication skis is
the ability to ender different ghting cantons
and matetals. The buy t inicating materials
losin how thoy eaet to light —etlectiity
specular, grain and wexture areal ait that
can be afore by lighting,
Hierarchy
conmunictan iden, Wen yar wees
came though stor Paige ero
etmiateunecessrynoise and lt,
dnd po vive spol
of ing nd ect eters
ino ues os ne ohne
sed tghy it on mei os ict
deals rd ets tee hoot pe
tel seth Teen tia ona
bueno ova, corto td
nial ese esi anneion
tanesitina sic etch hat ally
camel you Sx ie
Gndwation of Detail
Th bles be cn rf
vin ard ie un det. Cetin est
Sth 2 ly aco
Ingato oct enol
outlet aa ce
tec ae it det ome
set smelt tc
ise pcan< < _
DESIGN ‘
It is important to make a distinction between visual communication ~ the
transmission of the idea ~ and design the process in which you analyse
a problem and formulate a solution. In computer game and film design in
particular, a very common misconception about concept art is that it begins
and ends with being able to draw or paint well.
Rendering skis certiny extremely important tobe
able to clearly communicate your design, but thats
‘only part ofthe equation. Keepin mind thatthe ar
you generate as character designer isnot the ond
Product its simply the means to get to the end
oduct, which i the fim, game, television programme,
musi Video, or whatever projet tis that you are
involved in,
‘One approach to design is to break down the design
{ask into manageable chunks - separate sthovate
studies frm pose studies and from texture and material
studies. The adds are against you ‘iting a home run’ on
al hose diferent aspects with one single drawing,
‘Another aspect of design pilosopy to consider is
the balance between ‘synthesizing’ and ‘riginating
By originating | mean coming up with something
‘completely unique, that noone has ever seen before.
Besides being almost impossible to achiev, you run the
‘isk of losing or alinating your audience. Synthesizing
refers tothe process of combining diferent familiar
‘elements that ae aly used together. This provides,
2 familiar lnk for your audience and atthe seme time
‘presents thom with something new
Design Drawing
“isis atm that efersto the roe of anti ou an ining design
on pepe Tis process mightinvohe ewig dierent views, XW sus and
andre oa. pil tsi saneing you show ou aude. ndit wil
cften en un oki mes an almost inemgrehensle. Tegal with his peu
stoning 0 explore diferent options an deep a ial dain ides
100 Ways to Create Fantasy Tigures»)
EDUCATION AND TRAINING
One of the most common questions I hear is ‘how do I get a job as a fantasy artist?”
In truth there is no clear answer ~ many professional illustrators and concept artists
found their way to their occupation through varied and roundabout ways. There
are, however, some common elements in many artists’ education and career paths
that you could also benefit from.
Formal Learning
‘Working san lustator or concept artist requires @ command of basic at skills and
‘eamcepts, which canbe cbtained ia god, wounded at education The typ of leaming
ot undergo will havea influ on your chendes of success. In my mind there are two
basic educational paths availabe that provide a solid foundation Firsts an illustiation.
‘based eduction, wih sane that concentrates on traitional a skis suchas drawing
‘nd panting colour Uweory, anatomy and perspective. This tends tobe an observational
‘and documentary approach, whore students lea the skills necessary to reproduce wet,
{hey sen a ito in avait uf wed. The sacond consists of a design-based education,
which woul include ras such as industrial desig, product design, graphic design and
Arrhiteeture. This typically liwins students in certain aspects ol visual communication
‘man to mach eld of study, but usually not to the exten that would be ound onan
‘ustation curse lewovor in the last few years, some causes have begun to appear that
bur the buna hanveen the two. Computer gama design an entertainment design are
‘now availble as uptions fr thas seoking higher education, which ean lead directly ito
‘ares in fantayy and sien fton art, An education in suc at techniques and/or ant
Iustory an also be 9 great help in pursuing this ina oF wor,
‘Aft yluice it ight sem that an lustraton-Lased education is much more useful for
"career as fanasy ast, but a desig education can provide some very useful sel for 3
‘ling ilstiatr tw. My own educational background in arehtecture, anc one ofthe
‘most benef lessons Ike from tis knowing low to formulate a design problem so
‘tut! cu then determine a clear and effective solution
Developing Prsonal Slrategies
As fay ifs ator ou wil often call upon to visual pele, objet and creatures
‘ha ert xs, or tht are fantasti amalgamation of eal. existing things, Because of tis,
‘duction nition tks wl ort eat rm exposure to cher es of sty too. As
nso dese the ore ‘visual vocabulary’ you havo row upon to bttor Exposure to
inuences outside our inary aot intrast secs in rer to ul p this eral bry,
‘The best way to accomplish hs ond iis neverending proces) isto expose yousel to 3s many
diferent eas an visual stm a possible lets ec tora wha they know, s eaning
the dtabseof what you now’ makes yoo moe versatle san ais. avn ova broader ene
of material odaComuttes af tase.
aM
100 Ways to Create Banteay FiguresGrlroduction
16
>
CHALLENGES FOR THE
WORKING FANTASY ARTIST
One of the keys to success as an illustrator is being able to balance the familiar
with the unusual. In other words, as a commercial artist part of the job is being
able to create artwork that an audience can relate to. There is a certain level of
expectation you have to meet in order to successfully sell your artwork. At the
same time, in order to stand out among the many thousands of artists working,
in the same field, you have to be able to bring something new to the mix.
tis voy dificult to ialy come up with brand
row, completely cra ideas and concepts for
tery a job you happen to
uae tnd como succes with is introduce
The strategy
1 new ‘spin’ cn an othenvise fila sujet
Theiw ae diferent ways to acramplish this
Thy include: combining nla or mages
ha are ol commnly associates with cach
ther: nuda single strange olin
playing with an audience's expectations in
aver and unoxpected ways
with dovolopiny touts and stalagies
such as thnsn already discussed Ls also
Iuysesary to pay atontion tothe wrk bey
done Uy utes yu tat Yu havo to stay
mast of ho kins of ingen Ua sta
to be waking Ue biggest irressnn an your
‘aun, what eyes appear to be on Ue
wana, and wt Kits ul Uinta
of he maith Hn at say tha yu should
vay be chasing the marker with your sy
1s portant to fad and shan maintain and
Levelup your own voiee in your awork The
Loto ie sat 2 you do
alu be constantly aware of he eavirmeont
iy shoul
mara you eo working in,
Wiorking with an art director ata large publishing company like
Wizard of the Coast or witom his image was ee
collaborative process. As
your ability fo visualize fantasy worlds and
‘ot have total freedom to draw or paint whatever you want. The
ar rector usualy bi
Aitferent paris, and creating an illustration becomes a
arta problem-solving exercise, where you are trying tind the
lusteator you are(ne ofthe fst things you have o establish or yourselt as you bai
Project isthe “big pictur’. Your cont may have some ideas about mood ar
eo perhaps he wants magica fing armoured hippos in
his game,
bw thinks thoy ara coo’, As the ati ied
this vision tif, you hve tobe able to take a step back and parcel
Droject as a whol, so you know what parts are truly important, and
ars obscure te big pictur. Do fig hippos ft into the world you are
éreating? Hf not, what knd of spin can you put on them so that they mak
100 Uiiys lo Create Fantasy
Images lke thie can comatinas bowed large, as game
covers, bul more olten will end up as trading cards for
mes such an Mage: The Gatharng’. Although the final
art or these cards is very small, somatinge ain a a9
{em Ui] wide, the same eare and attontion goes into
‘ach of thes i
‘sense with your vision? This could involve 2 Int of thinking and research
on your pat
ever before you pu pel o pop
This book should in no way be considered asa ceplacemant fora
oat education or experince inthe i
isl ane working
stator collection of idews and strategies; things that sox to hae
cd cnsistonty wall orm in the past. My hapa is that ican provide
ith some welul information and inspiration on your path to
becoming a successful fantasy artis
O17Any creative endeavour has
a greater chance of success
when it is built on a solid
foundation. For an illustrator
or character designer, a sound
footing comprises some basic
knowledge and a number of
different competences. This
section looks at some of the
fundamental tools and skills
any artist should have in his or
her visual toolbox, and will also
define some important concepts.
laustretion inspite by te Hindu
‘odes Lakshmi, goddess of wealth,
fortune, love and beautyUnderstanding the Basics
001 Play with Body Proportions
CQHeads for Heights
The tam ‘proportions ofovs to waive sees
of itferent ares ofa chavocts bud Fut anlasy
ma
results by alteny sume of Ue dimensions of
figs, you can obtain sow visual i
nna aan bu i way to ook his oe
pa cracters vertical ight nt son the
length of thir had, Most cal poop have ropustions
of oughly sx ais to ter sgh. By nreasing the
ruber of health ina charactor’ star, he oF
sim ca hi mad to fel more hero and larger than
life. On the othe an,» character that is tower heads
fall exhibits more of 2 humorous or eating sive
nf hroism
This WeADs MEASUREMENT YS ONLY
INTENDED TO BE USED AS AROUGH,
‘Genena. eue~oF-Thumes, Uncess
THE CHARACTER 13 DEPICTED STANDING
STRMGHT UPraND FACING TRE eWER,
IFCAN Be DIFFICULT TO Be PeECiCE
ABOUT THE NUMBER OF HEADS N THEW
reoroerons. The Best woicetoe
OF Suess 1 Te Feel - wars
45 Nolet, a TE CuAaacTee’s
PROPORTIONS. CONVEY THE SENSE OF 1
PEREONALT oR PSC AUITT THAT YoU
Gz: BAStudy Face Dimensions < “002
Leal Head and ace
Just as there are ways to distort the body proportions of your character see page 20), the dimensions
‘and size relationships within thei facial features can also bo altered to suggest ifferont personality
‘cits. To begin with, study the proportions ofan ideal head and feo vo hal you kw iw tu deviate
from it when deste. The headin prof view ts roughly inside a square. H you examine Ue letures
inthe font view, you can sae that the bead tapers gently ra the dome ofthe stl Ue bot
ofthe chin, and that the face is approximately the width of ve eyes. A uangl: draw fun 3 point
between the eyes tothe widest points ofthe mouth can ha use! tn deteeminn thn width ofthe seas
100 Wags to Create Fentaay Turearting tne thob ts pled.
op by the ara, upper
When sketching figure, itis often useful to dst the
rawing into single gesture or movernant to attempt to
convoy a distin visual message. By stating anillustretion
with fine of action, you creato an overall sens ofthe
‘motion or atitude ofthe character, which ell subsequent
ang an endering shoud adhere ton this ough sketch,
decisive stance is establshod by tho foot being spread and
the upper torso leaing back to accommodate the weight
ofthe weapon. wer to continue working on this image,
| would be careful to mintain the sense of posture tat
‘was established with this intial action line,
eeThe position of the head is often a
goad tudicctor of the ‘personality of
the overall pose. The tit{ turn of the
bea cos vauch of the inforwaation
conic in by language
Th re es in the itr ation crrespond to te
nls orm by certain paired eleweds in the
herr body. Lines draw threugh te shodlers,
‘ips cad ees show bow the body resp te gray
when the contre of wats is tted
In ite, people rarely ctr thanselves ina perfetly
symetica, rigid state —rmre often, they lean
tone side or another. or rst their weight on
‘one leg. ringing ths sense of reality into your
charastr design can help convince the viewer that
your characteris livin, breathing personaly,
(One way odo that nan illustration isto use
ontrapposto, an ttalian wort moaning ‘counter
ose thisilustation the lines tough the
his an the shoulders tp in opposite rections
=the character shifts her weight to her lf eg,
using the ita a8. brace. She tips ner upper
bocy to tha lefts her contre of gravity is ver
‘he supporting leg. The result isa dynamic pose,
which gives a stong indication ofthe charactors
confident attiudo005 Explore Foreshortening
and Perspective
Understands ng the Basics
Ge
VAUPVE
il theyLearn Colour Theory
100 Ways to
to help keep your colour strategy clear.
025007 Indicate Form with Lighting
Understanding the BusicsCombine Lighting
and Colour Theory
008
Black Drage n
the fighting design
027‘Understanding the Basics
028
009 RB Aneniber that Style
is not DesignUse Colour with Care 010
the colours
re wsch in hy
cturated vty the
result s garish and.
nlc
GP re
lempting to ly down
Sulu nation
Wit digital painting software, tan be
iteasy to
of eolow and this makes
v4 up with an oversaturated image, Thats not to say saturated colours are over
appropiate, but moderation is usvaly a god idea. One simple approach iso daexnine @
dominant colour, and keep other shades more subdued. ln this illustration, two versions of
the same image ae shown wth aitfrent loves of saturation. On the let, nos
is fairy desaturated, andthe
the image
id groen ofthe tentacle ‘pops, making it foal point. On the
right, saturated colours have been used al over the image
tentacle. Also, blue and re
tensity. There sno hard-and-as ule saying that you st
isa deliberate design decision itis better to avai
he green
ofthe three primary colour
ata al
is, but unless it
100 Ways to Create Fantasy Fegures oREEO. S\
zi 011 Bee Line Art to Save Time
Understanding the Bastes
CP nein Descgn Sfetches
stration and design canbe done ina varity of diferent ina painting, I this sketshbook istration, character design
‘media and using a numberof tachniques. Mostof the artwork ideas were dafted in bck and white with @ pen; most ofthe
inthis book takes the form of ether colours ine art or oral details in the image are delineated by te in at. and colour
Paintings, or 8 combination of the two. Line work has the {is used in avery simple, almost diagrammatic way, Relying on
bef of bing quick and iterative, requiring less of an fine art techniques in the beginning of the design process can
investment of time Line art can be used to indicate detail spood things long by allowing you to explore ideas and
and texture, wich might sometimes be more labour intensive eolour schemes ina more rapid ess commitiod waySeparate Character Design 012
from Composition
Gallen Kings Feyoul Tests
are013 Differentiate Between
Illustration and
Documentation
Th peso eretng
Understanding the Basics
Winged Succubus
Se xnanound Drawing¢€ CC a ara a
Appreciate the Value \ 014
of Line Weights Ss
The King and Queen
‘With painting, tis possible to indicate huge variety of materials, textures and colours, but how ean you conway
‘the same kindof information with ine draving? Compared to painting, ine art has a somewhat inte ability
to transit your message; however, one aspect that you do have great contol avers line weight. By varying
‘the thickness and strength ofthe lines that make up dewing, itis possible to communicate fay large
amount of information. this lustation, hick lines are used to indicate edges of fous, were ane edge
‘overlaps another. Lighter-weight ines ere used to suggest textures, folds and materials and are much more
‘abundant than th heavy stokes. In general itis beter to be sparing with the thick marks ~ overusing
heavy lines undermines the impact ofthe oter lines and can resultin @ mess, unintelligible drawing,
100 Ways to Create Fanteay FiguresCG,
NG,
A lot of work goes into creating a
good fantasy illustration before the
artist even puts pencil to paper or
makes the first mark on the screen.
This section looks at the background
work you can do to gain a clear idea
of who your characters are and the
nature of the world they live in,
which will make the design process
easier and more enjoyable. It is not
necessary to have every last detail
determined ahead of time, but rather
just the main landmarks — personality
traits, occupations or character
archetypes — that will provide you
with a definite direction and end goal.015 Establish the
Character’s Story
Batt ile in the
CCKUNUnderstand the ~\@ 016
Character’s World
5 7 ome
Conds of Ynaurock
‘ne ofthe mest important thing to dotrmine isthe kindof wold that
your character inhabits ime perio, climate ad customs, Just ike in
‘ea life, these factors havea significant effet on someone's general
appearance. Having 3 deep understanding ofthe world your character
‘comes from provides you with ready answvers to many of the questions
you wil be asking yourslf as you craw. This illustration, created forthe
fantasy role-playing game ‘Dungeons and Dragons, shows 2 very specifi
society made up of romadic desert dwellers, Rather than concentating
na single gure fs, ve shown a fail large slice ofthe worl hat the
characte inhabit, Ceating imagery lke tis can help maintain a big
Picture sense of ther world, which isa tremendous advantage in the
design ofan individual character.
Exploring diferent condition inthe same
envionment can be help in rly establishing
‘the nature of location in your mind
100 Ways to Create Fantasy Figures>
017 Decide on the
Character’s Occupation
Researching lhe Character
The Pink
Conch
In Ue same way that knowing about acharacta’s
word can pave you with many clues in designing
‘8 convincing individual, knowing how a character
sms ost other time and energy can alsa bea
valuable source of visual inspiration In fantasy
Sores and games, main characters are usualy some
lian ol attr, aside fram th hor and
suypanatural bangs, hare ae plenty of wnspoeple
ican, cles and other supporting roles thst
yuu igh ike iusto hi ben station
I Wirats ofthe Coat, was askod to provide an
image of dh sx wun Pk Cone bordel
ir occupation has informed he design of tei
provocative costumes and eome hither’ oxwessions,
TH FANTASY CLEMENT, BANGING
We PeaL=wepi visune cles (ax
REFERENCING IMAGES. ANTD DESIGNS FROM
EAI) Ca weep Mace: Youle WAGES
‘Make connnicina, However, You DONT
WANT 12 Fuow FACTUAL keFeeeNces
Ree closer, since DOIG 30 Nas Te
POTENTIAL TO TAKE The views Our oF
THE wokeD JOU. Abe CeeATIWé, [wstEAD,
TRE INTENTION SHOULD BE TO REMuMD’ THE)
WiEWeR RATHER TRAN moe atuore
cadIncorporate Culture019 Keep Your Message Clear
Part ofthe task of eretinga successful character
iyolves removing o
laments that conv o enfuse the message. The
Researching the Character
izing de
‘more the various ingredients in the illustration contibut
{o @ coherent whole, the carer the meaning willbe
to the viewer. Inthis imag
and prop design are simple and consiste
person who
alone. He des not wear heavy axmou or cay
costume
nd defends himself using
ante orothor weapons and
factors that would have cont
harectrisprimailya user of magic, and would crete
ambiguity inthe inane
th notion thattheMake Notes to Organize e ©
Your Thoughts
Busce new
Ostse wopy 1s oat
0 cH Hea Apes
usar,
am aac pours ks
A S008 OF coats
ATTENDANTS HARVESTIMG Te GoDLY ELS
eUeRstto BY Ws Roby
CONetes on a Monster
Using written notes to record your ideas isa very usful but sometimes overlooked
stepin the charactor design process, When starting out on 2 new ides, notes canbe
snd to log fragments of designs that may nt have clear visual epresentation yet, o
‘suggest different directions o investigate atr. You've hoard the ptrasa'a picture is
‘worth a thousand words, but sometimes writen comments can be worth afew pictures
‘oo, Notes can serve as reminders without committing to specific design choices too
cary in the characters development
100 Ways to Create Fanteay, FusesResearching the Character
F
042,
—
021 Know Your Audience
Lidtle Cre
ar of the people who wil be
rk, youtcan keep them
ith decision-making as
nple, if you ae creating
I pays to favour
shapes and farms,
other hand your audi
or young adults 2 more d
realtor overly grotesque Ay intention
was to orete a fantasy il
on that would
rovde a way for paonle not familiar with
fantasy art (such as young children) to elate
to the characte:Explore Character 022
Archetypes: Death
Gai. us
043J eseanching the Character
023 .Explore Character
Archetypes: The Wizard
So UCEREK
Ie wizard archetype is wellknown in
s olen dopiriod as an older, schotarly
figure win has devote his
mato of his craft. Rathor than depend on
hy
his mind in order to
magic at, The ke
trategy in illavaing a wierd
s lo make soma sor af weual reference:
rofanee on powers lnyood his nly capabliis.
ntisl's Tp
Sreciactareh, CUSTOM FAINT wRtisHes
Fon RS vittARY ILLUSTRATION FUSED
UES CREATED BY ARTIST” STEPHANIE
SHIMERDLA, FOR Moke IMPRMATION, 60Explore Character 024
Archetypes: The Holy Man
Pea € he he025 /Explore Character
Archetypes: The
Holy Woman
S
aS
XS
8
>
|
s
eA ight Of Priestess
iaExplore Character 026
Archetypes: The Sorceress
Telepath
07Researching the Character
048,
027 Explore Character
Archetypes: The Hero
So nok the Boa weExplore Character 028
Archetypes: The Jester
D, aor
the oS, Let ge
van
Useful to create a secondary character Lo wutk wah
Ivan story, beta im
{Ue primary es Te pst or com qua usally
ecornanies the hovn and 350 0 merous foal
or nuraive dence, rons a mechanism for
exposition in sivatons wh
i lux wn his oa
night he to ming, Inthe samn wy that adn
syol ul complementary clout ean axl viual ek
ines vibrancy, inet a small alemant ot
umour ean provide walcams relia in an othorwize
rim or morbid stoline Facial expressions axe key
renting this comedic appeal i with
sparkling eyes and nlacti gmles tap a hn agenda
Antisl's Tip
Some CHARACTER AvCHEDPES RELY Mone
HEAVILY ON DIALOGUE AND NasReATTVE
INRMATION, {6 CASES SUCH As TTS,
AP AW BE USEFUL TO WHAGIWE SHORT
SWIPFEIS OF bwaLoaue Of ACTION THAT
HELP "D DEFWE HAT THe CHARACTER
ABOUT, WAH CeMIIN CHaRactias (ve
MeTIMES ROUND IT Hel Pu TO rMaaiNe
WHAT THe VOICE OR ACCENT MIGHT
SOUND Like; HOw! THEY SPEAL, AND Some
UMAUE TURNS OF PHRASE THAT THY
MiGaT USE TECHNLAUES LiKE Tus HELP
YOU TO GET WSIDE A CHARACTER
(AND FILL OUT THE CONCERT:
049
100 Ways to Create Fantasy Fyures029 Explore Character
Archetypes: The Beast
Reseaxckin ug the ‘haracterExplore Character 030
Archetypes: The Ghost031 Explore Character
Archetypes: The Beast Man
Lalehecper WM, yslagogue
Researching the CharacterExplore Character
Archetypes: Familiars
bionks
Fentagy characters, n particular witches, sorceresses
cf her users of magic, wil often be actompanied
by Inteltigont eroatures known as faa,
‘Somatimes these fails might be recognizable
real-world eeatures (although they should exhibit
behaviour quite unlike their natural countespars)
1, as inthis ilustration, they can take the fxm of
‘monstrous or unusual creatures nluding a familiar
‘longside you pray character provides another
‘outlet for expressing a particular personality trait,
which s especially useful if he charactar in your
scene already has a complex story
100 Way to Create Fantasy Tyres
DIFFEREUT , UNRELATIS SAMRCES CaN
SOMETIMES RESULT 1 SOME ifBRESTIVG
AND WSUAL=U2OKING CRE ATERES
ARTIFICIAL Ob MANMADE MaTBBiALS
SUCH AS HoULbeD RUBBER OR ANODIZ2ED
METALS HAVE SPECIE REFLECTIVE
AND COLOUR. QUALITIES TRAT” ARE NOT”
NORMALLY ROUND IN NATURE. RENDERING
(CREATURES TH MATERIALS DIRE THIS C441
SNE TREH A SURREAL, CTR DL
#033 /Explore Character
Researching the Character
Archetypes: The
Winged Character
Ch isockeasExplore Character 034
Archetypes: The Golem
=
rs
ym
2 Ma ‘ey
“he ;
. P<
F<
} , ~
Pe Ome )
yz A ‘ 7
z Ri
* q a
Ny j
ri om AG a )a Process
There are numerous design strategies
that can be used to help flesh out
your fantasy characters. The tips in
this section discuss ways in which
~
your initial ideas and concepts can be
developed and refined on paper or on
the sereen, exploring and evaluating
different directions you might like to
go in. These are not limited to specific
types of characters, but can be applied
to many different situations.
‘The Aboleth isa sea creature Whose design
‘rows inspiration trom reabife animals ut
‘clearly #Greatur of fantasy.Drow High Priestess
‘ne way to approach character design is ofnd 2 major visual ook or distinguishing
characteristic that a viewer is abl to identiy and recogni easily. Ti can also serve as
‘2 mnemonic device to remind us ofthe character’ pertinent back story or other ttc
information. The hook inthis ilustration the drow priestss's costume, which i heavily based
‘on the spider moti so crucial to drow culture (see page 39). Sha has web pattems ovether skirt
‘and boots, and the angles ad lines inthe eastume, including the gloves and headpiece, reinforce
the shapes formed by the wobs Fiala spider grap nthe background bolsters the theme
use of rod asa spat colourDetermine a
Visual Hierarchy
Creature Design
Shelohes
Creating visual hooks in w character design
iselpul or establishing a sold, mamarablo
identity. lowever, thase hooks should
be limited ro two or hoe at ast
‘uch formation cn ees your messag
Determine which of these features st rat
important, and keep this hierarchy in mind
‘when designing the character, ln this so
shetches fora som’ ntoliget, low-maving
plone creature, explore! several
trections: variations on sihouee, from tall
and skinny to mare rounded and poor shape,
floating vreus legs stint ada ints
shapes versus amex apn rem
Using ail hase citarantdasignoloments on
single ilastration woul result in 2 woak,
unmeenorable age lavinggonorated these
shel, | now need to dacide which to or
‘too aspects fee! mst sje, a a
‘those which is most important visually
Respite design cleverts in the wre
of bcomotion — witty epportemities for
—encing the ak tel tras how the
restare woes
100 Uo to Crate Fanteay, Figures q039 Harness the Power
of Silhouette
Cstablishing a Process
to emphsize the
Aantastic nature
of his appearence /
OG
(ne ofthe priary was in which we recogrize
a characte is thoughts shout, This the
‘main graphic read of charactor. over nd
shove deal, tures and to a corn extant even
colour From distance dues and details are
obscured nd igtng contin can affect how
ies ee colour i porcivd, but rely ila characters
Cordes)
sithovete be altered by environmental conditions.
ascedated with
A silhouette can be transformed by many diferent
Bualdhist fgures factors, such as clothing, tools or weapons,
at ancther ino body ste, or even boy parts like horns, tails
of tterest in the hooves or wings. This set of thunbnils shows
silhouette Some explorations of silhouettes fra painting of
anes, the Hindy god. Ganesh is an established
figure with certain aspects that | wanted to explore
‘and eaperiment with; the mtu of human and
elephant forms, the extra arms, and vious
intuments and atofactUse Points of Reference 040
Ao leth
In sme instances, a charactor or creature ina fantasy relied on o few familia visual eues to enable the
seting wil be alin or orphous enough that itcan become viower to understand the fn of creature. Symmetrical
ificut wo get a sense ofthe characters physiology or the features ike the eyes, the paired sts of temas
logic behind its design. na case ike hisitcan be hepful tothe triangular fore-fins tl the view that th erat
include certain landmarks o points of relerence so that possesses bilateral symmetry (et sight syne, ike
‘viewer can perceive some sort of oider. Far example, in most animals and human bens Wiig these aspects,
this design for large creature called an Aboleth, have it cube iu to tel exh abou its shape
100 Ways to Create Fantasy Fryurestems of symmetry just
igh you havo made errs,: Aim for Symmetry —
Pd
H ORMOK
Hu
ndads of boauy usually depend on
eabiiting clos let-sight (tile
This isa useful point to remember even ifn eal if
poople rarely exbibit perfect yrimeticalfeatres
nment desig, the tendency is.
5 grotesque and scary. Physical
cue among hunan beings that
cath, vigour and atractiveness. Reinforcing
this with symmetry inthe costume design as well
2s inthis illsttion, can help to convey the message
cf physical perfection
100 Ways to Create Pantesy, FusesEitablishing a Process
043 Try Deliberate Asymmetry
Kettle HeadDesign in Profile (Coss
Allo these ceracters are more or lsc
sywmvetrical wher sewed frown the front
Head
Sludies
/Asthese quick heels slaw,
sign eas in peo can
‘too you up to explore different
‘shapes with hong bound by
{ne constrains ot symmary, ying
{o daw petty symmateical and
dey as a go he way
‘thing up a catalogue ot ideas
‘through ntl thu sketenes
an desi iterations, Dosey
rumerous drawings with this tye
Df freedom isa int vay to get
tha mind going, simulating the
thought process for other desis
andillustrations.
Norval bewtontsturs
contbine with ertifial
clemrerds autho fabrics,
aroaour od jewelery
{ Work back ant fart between
frond tnd side vews
100 Ways to Create Banteay Ture aCxlablishing a Process
045 Grasp the Keys to Expression046
Drow OInguisilo x
100 Ways to Create Fantasy Fegures
In entertainment design projets, sux as games
‘comic books, or role-playing yore mana,
characters oten cme tobe closely identified
with logos, graphics or cartain ky enous
Creating a clear association wit a speiic
‘enlur or enn i. imple ut affective way of
fing another dimansion 19 yn cia
Comic-book supetheoes
a ped example of
this rhe
tan superhero choracers ae
direct asso wil Unit lyus, pai
‘lou exmbinatons tare tee enstome
dlosigs. nts ils
wpthe:
identity Koopng to
tie and dos
lado ell | wantad
cd eolour as put uf is wisuat
of tho mayo relatively
rated helped establish
tho rod asa distinctive desig ent Te cet
‘spoked up again in the oyes ot her familiar as well
asin er sal=,
047 . Create Connections
Drow Cloves
Cilablishing a Pocess
070Don’t Over Invest
sce
Ouick Monster Sketch
|sit possible to achieve a good design in jst one take? Itcan be, but attempting todo so can eeate
a situation where you ae oo invested in an illustration o see its faults objectively, because you
don't want to walk away fom a painstakingly rendered image. ts usually etter to break the process
own into small steps tat you can abandon easly if you decide that thoy ave not working. These
{wo sketches are from a series of explorations for Frankensten-like monster. They were cone very
‘icky, with jst enough detail to communicate crtain design ideas. The time invested was ite
enough that | didnot fel dejected when | came to discard them in favour of cifrent design later.
100 Ways to Create Fenteay, TureEstablishing a Process
049 Find an Identity in the Face
DReli DUANOK V4 Dem ONS
al rules. UEstablish a Visual Link 050051 Combine Plant and
Animal Influences
Green » Bound Proll
:
§
§
&
S
8
‘
S
8sPlay the Numbers Game 052
Aelisls Tip
Osviousey, ATTACHING A
SPELIFIC NUMERICAL VALME TO
somerh
Not eNTeg
(5 MEANT MORE AS A ROLE
OF Tubs Fok ReEPMG THe
COMEERT Cae i joule uur
AS YOU WORE:
2 challonge for characters hat ae
«2 blend of different influences {suchas plant and
aninal o and my dltormining the eltinpived vampite, 60 per tent othe characteris based
propos part to e2ping an actual an normal human featres an proportons. The remaining
percentage number in in during te 20 por cent influence is added inthe frm of nou
outs of the design process As in tryin colouring, with be skin and wit i
100 Ways to Create Fantasy Frgures_ such as where he comes from, his f
Once you have determined the important
“concepts and landmarks of a character -
favourite weapon, magical powers and so
on — there are numerous ways to develop
the figure visually so that those important
messages are expressed i ina clear way to
your audience. This set
thought proces:
ss to helhh
053 Enhance a Silhouette:
Framing the Face
Snake B. u€CPL
é
x
<
8
>
S
¥Enhance a Silhouette: 054
Altered Physiology
King
Bee MOS.055 Daianice a Silhouette:
Developing the Character
Living Clothing
Cn mel
Weasclen CON.Enhance a Silhouette: 056
Positive and Negative Shapes
The Se @ cnific
ostDe. loping the Character
057 Enhance a Silhouette:
Organic and
Inorganic Forms
Anlisl's Sp
REMED EER TO KEEP ete,
BG ANNE DETAIL, SUCH AS THE
MASS 0 TENTRCLeS.W Ths
IMAGE, SttSeevtENT TO TheEnhance a Silhouette: 058
Animal Forms059 Enhance a Silhouette:
Texture and Materials
&
x
:
AS
§
8
>
Ss
g
x
Dias of the VY, ndendank
be formed by i tkIntroduce an Element
of Strangeness
060
100 Ways to Create
085061 Preserve an Element
of Familiarity
Ro yal Ongi NECK
Developing the CharacterProvoke a Reaction with 062
the Uncanny Valley
Of f.
Felis
Ih tex “uncanny valley wos cui)
boyalapanese seine aed Mahi
Mod, an eters toa pheno
xcs wen» creature or charactor
begins 0 very clay esnmbla 3 una
ng, sven for ace twn bey ane
Tha mora classy someting oaks Mae
real pean, th on
pally viewer
wil foo wth, eta
tn
nance is 9 ue al any teenc
Ur megulanty leas vary disturbing, Hevo
the charactors alisticaly ede
‘vil just fe subtle changes 1 his
hysilogy ro relct aca infuci.
let caus this character wa fe moe
tnsoring than, say, Ue isl lita
Someries, a vitkewent rece
OF ARBOR CaN Patnbe. Some
wibeestTus TeIORE op coLcue
vAlrATON THAT Caw Be me
WI 4 New rece IW Tes
exaurce, (ve tery A rrece
FROM ANOTHER LLUSTRATION
CHoacwerh) Nb Use TF as &
SUBICE OVERLAY LAVER MET TO
Itonuce Soe Texte
100 Ways to Create Fantesy FiguresDeveloping the Character
— Fp
063 Create a Monster:
Tried and TrueCreate a Monster:
Skin Deep065 Create a Monster:
Beauty is the Beast
Dride de
g eueloping the CharacterCreate a Monster:
Tales of the Unexpected
100 Wee ys to Cx
066067 Create a Monster:
Elimination
ve A
" SUNSE consciUess oF
ufecicence, eve comer
1S AVERY DIRECT WAY TO.
WIT A Peon
Eurtwvattus theCreate a Monster: Imply 068
Possession or Infection
Do hyau at
093069 Exploit the ‘Save
the Cat’ Factor
Snell Volatiie
‘Save the Cat’ ise concept described by screenwriter Blake Snyder in his book of he same name. It refers to an
inate human characteristic ina hero that allows the audience to identify with him This traits ogit hero
‘who stops to save a cat onthe way to an epic calamity, gives the character an endearing quality that make
im alte more human an therefore mare approachable, than a character who is superhuman but who is too
op for the cat. This peiminary sketch foran ilusration features acharecter who isa master of many
pines. Ihe ort that he wears glasses is uncommon fo a fantasy her, but this instantly gives him
factor, aking hm more approachable than the typical muscle-boune barbarian.
Developing the CharacterInclude a Set-Piece Prop 070
ve Riso We
the benO71 Add a Faithful Steed
Kris ight of the
Sone Cunt
x Qe
Gg veloping the CharacterIncorporate an 072
Iconic Symbol=>
073 Use Weapons
as Design Tools
%
>
;
5
Cre Welder
A memorable character canbe created using weapons as 2 stating point. In siene fition and
fantasy art many icon characters ar identified by their equipment and amour Most commonly,
‘these take the fom of oversized hardware or multiple bades tnt aecemtuate an aggressive
‘appearance. 2 weapan is unusual orprominent enough, it can be used ta form a significant
aspect ofa character’ silhouette In this ilustration the warrior caries @ large batleaxe wit a
Aistnctive double bladd shape. From this, a secondary design characteristic has been picked aut
inthe form of small and spiky tiangulr shapes thet occu ons on his armourShow the ? 074
“Unexpected Reveal’
Wthanis, Cleric of Dagon075 ,Use Overt References
to Pinpoint a Character
SS
b; bcial War
Developing the CharacterUse Subtle References 076
to Evoke a Theme
Rs than
101One of the most important aspects of fantasy illustration is
communicating effectively with your audience. The techniques
of ‘visual communication’ examined here show many different.
ways in which to clearly convey information in your images. These
general practices and considerations are essentially a philosophy of
execution, in that they apply no\matter what character, mood, genre
or medium you are using to develop your designs. Clarity is the key
word. All the moves that go into creating a character should work
together to transmit the same message — there should not be any
elements that conflict or disagree with others.
‘This large place for Wizards of the Coast showcases a numberof dierent eretares and characters. Putin together this
Ilustration took a good deal of planning and volved a number o diferent prectces and tehwiques explored inthis book.
(00 Weg te Cre Fenbeiy FieveDebberate stylistic Aourishes
interest, gig the ste
that the world is being
Interpreted. traugh te eyes
of a particalar artist
a thio sa |
ornate carly ond drapery then \
hey wl in real ite \ :
A celibate oxoaratd rsyine daving
styican sometimes be ppesate n eng 0
conan rll feo design sense
Fondo sls can cone romain ot
ses; a ison ose a speci approach
shoul be mode foal he tnt chasm
2 ivn prj. Hower changing stiles fom
ne fete next willy cause carson
and won a ary veo thro desig,
Auniflorm artis syle ta sles toal ie
“ furesin your usuation can bea vr ust
‘ou for conveying me, sd ineing He
_ ewer nthe wel you oats, These sketch
Morac ok rater ae done in stad
"Manner with arlifed boey proband a
> ste. y pushing reat bit, expression and
“5 > gostures Become rer than ite,
Sati aeUse Scale References 078
to Convey Size
Lp ide k079 Vary the Scale Within
a Single Design
Gro adia Ts Of a akgu Me Dhak
Communicating with the ViewerFocus Attention with Detail .080
Cini Duele oth Orndet hk081 Hide the Details
When Necessary
Communicating with the Viewer
det
ahere
2s, and focused the detailCommunicate Emotion 082
Through Facial Expression
R oluctant ad“Rp
083 Use Reactions to
Reinforce Drama
‘fom municaling with the Viewer-_
€ (2
Draw on the (Cosa
Establishing Shot
Talenar Of
The ‘establishing shot i @ tem borrowed fm fim I efers toa shot that shows @ view of distant
Scone in order forthe viewer to understand the location and to len place the action that wll
‘ecu na film or TV context, thsi usually closely followed by interior scenes within the setting
shown in the fist shot, which determina th relationship Benween interior and ete a fantasy
‘ustation context, an establishing shot can also be used to cla ailional lsrations showing
interior events. This image sets up @ panoramic view ofa city ina foramay valley, Fr this location,
the details textures and colours are obscured by ist, but thsi saaandarinexmston that might be
found in oter types of images. The character inthe scone conmmunicaes the scale and reintocas the
sense of viewing from a distance by echoing the sighines of the viewer.
Conon Mai se One
100 Ways to Create Fantasy Tues085 Establish Intelligence in
a Non-Human Character
Cos
sation
Communicating wilh the Viewer
n2Portray the Full Range
of Human Emotions
00 Wy to
086Communicating with the Viewer
14
087 Invoke a Sense of
Ceremony and RitualSelect Rendering 088
Style for Best Effect089 Make the Character
an Active Player
Sp Y Sa THES
Va remeunicaling with the Viewer
ue"Set Up an Epic Threat 090
¢ TZ als Unath
Placing a char
cectiv ils
ward angle of view, emphasizing the size of
the ns inthe scene, agin highlighting the scale of ho
He
100 Ways to € ntasy Figu ees091 Use Lighting for Focus
The Massacte al
Dellin £@ Fenny
image, andin so ‘ora
ipports the story element.
Communicating with the ViewerUse Lighting for Mood 092
Ruins of 4 Do nasa ID
The use of ghtng to create or nance mood is itself a huge aren of study, bt
there are some basic concepts you can take advantage of fr fantasy iusto
Creating spots of interest in cm environment with coated ight sources con
create a feeling of mystery. Light coming from a stung sideways direction also
‘ends to boost the sense of drama in a scene. In ths illustration, a stinct
foreground/tackground lationship is set up by convasting warmer, eder ight
atts of downlight inthe mide ground, The beams
in fron agains the cook
light fame the ding tothe sense of isolation. The flowing
"magma in the background creates uplghtng on the giant statue, emphasizing
the feeling of danger
END. |
‘Te lighting onthe gant statues inthe
contrast helps draw the viewer's ey,
100 Ways to Create Fenoay Tyra go093 Make Your Subjects
Work for You
Behold the
Communicating with the ViewerShow a Character 094
Looking Off ScreenQ95 Balance Visual Weight
Through Colour
Pp, PCy
ANaces of Cberron
Communicating with the ViewerBalance Visual 096
Weight Vertically
Pit High Priestess ShetekCommunteating uth the Viewer
097 Enter Stage Left
Wel 4 Sp ent
@ loneyCreate Depth 098
by Overlapping
erent Srio
A simple visual eammunication cancpt is that o overtopping forms. might
an obvious thing to more
cd artists, but the acto placing
Some characters or objects in font of others san easy way to eraate a
sense of depth in our illistration and establish spatial relationships
botwoon the elements in yours
ean ~ thee characters stand together with avery
‘whom working with
‘overlapping charactore
pay atention othe edges —
in some ass inpotan teas
‘te fine to Tose’ the edges,
en this image the sompasiton is fit
de and who sat the hack. Thi
albeit imited - and makes the image mare dn
osenting the three characte ina lne with no intersting shapes ‘the inage more angaing,
100 Ways to Create Fantasy FeguresCommunicating wilh the Viewer
e
renderings inthis book were completed
0p, using digital painting tools
fer effects. There
in Pho
few examples of images
ed purely
traditionally, mostly some combination
af peel ink and markers. Using digital
tools to enhance traditional media
ber for
feut
using one rth other by it
draw in my
and sul
in Photoshop
preserving much ofthe hand-drawn
fol ofthe origial
book image
Digital painting po
«Jong way and can be used to create
impressive results. Mowover there
eutain eam about a hand
raw ine that compa
‘snot yotable ro capture suecesstully
software¢
Experiment with all the \ q 00.
Tools at Your Disposal
Dungeon Waster roy ChEEN
| want to end with an example ofa piece that incorporates many f nat all seene. Each of have zones then had to have logical lighting scheme
of tha ‘ways inthis book. This large-scale pice was comission by its ove to justi the lou palates
‘Wizards ofthe Coast 3 a four pan! cover fra printed gaming produc ‘The point heres tha ereating a successful ished ilutration isnot
‘Ast involved many different types of characters, some of wiih | was nol ai act sein, We have ack lng numba of mats Uo reali
familiar wit, it required considerable preliminary research, sketches characters, refine designs, compose illustrations and to communisate the
and studies. The composition became a design askin itself as Ved righ information to Ute auince. Anyone tecniqu by isl wl probably
to coma up with diferent mechanisms to justify the fighting and colour rnotresultn-@ perfect ago fi theo is such 2 thing). As you frm your
palettes that | wanted to use. The layout sketch reproduced below shows awn warhatits ather than relying on just ane way ar making a habit ot
using a hand of favourite techniques asa neh, canstanty try to use
the rough arangement ended up wih, which formed the bass forthe
dierent ways oil corkinati ! wayys— sm wl tk or en
ifernt ‘zones’ af ealour. These zones wore designed to beak up the ol
proportions and provide some visual rhythm 2s your view pans across the kinds of ilusrations and san won
t =
{ MN
AS
ga 38 54
ge 8 E
100 Ways to Create Fantasy Figuresfnouledyments
‘Thanks to the idols, mentors and role models: Sinclair Black, John
Buscema, John Byme, Frank Frazetta, Janet Hobbs, Joe Johnston,
Ron Lemen, Todd Lockwood, Shirow Masamune, Syd Mead,
Craig Mullins, Steven Olds, Neil Peart, Phil Saunders, Farzad
\Varahramyan, D. Andrew Vernooy and Dave Wilkins,
out the Author
Francis Teal isa conceptual designer and illustrator whose artis
‘used in games, television commercials, books, comics and films.
He has been working in the games inelustry since 1998, on coneept
art illustration and att direction, and has been freelance since 2006.
is clients include Wizards of the Coast, Marvel Comics, Warner
Brothers, Eidos Interactive, Midway Home Entertainment, Rockstar
Games and ImagineFX magazine.
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Uy) ee LL MLL fantasy Ve
Concept designer Francis Tsai presents an exciting range
of imaginative figures, with clear guidance on how
‘to draw and paint your own
i)
EF By
Here you will discover how to research and render a successful
character, create mood using costumes, props and backdrops, and
Pe ec ee eee age
Each technique is accompanied by striking images, artist's tips |
Renee um ona
PER ccm econ nice