NetLinx LanguageReferenceGuide PDF
NetLinx LanguageReferenceGuide PDF
NetLinx
Programming Language
Development Tools L a s t R e v is e d : 5 / 2 0 / 2 0 1 5
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Table of Contents
Table of Contents
NetLinx Programming Language ........................................................................1
Overview .................................................................................................................. 1
Conventions Used in This Document ............................................................................... 1
NetLinx Programming Overview............................................................................... 1
Mainline .................................................................................................................... 1
Understanding When DEFINE_PROGRAM Runs.............................................................. 3
Summary: .................................................................................................................................... 3
The Four Conditions That Cause the NetLinx Master To Run DEFINE_PROGRAM ..................... 3
Unhandled Events ....................................................................................................................... 3
Writing To a Variable: ................................................................................................................. 3
The 1/sec Fail-Safe Timer ............................................................................................................ 4
The Empty Event Queue ............................................................................................................. 5
Statements and Expressions ..................................................................................... 5
Statements ...................................................................................................................... 5
Expressions ..................................................................................................................... 5
Assignments.............................................................................................................. 6
Variables.......................................................................................................................... 6
Output channels .............................................................................................................. 6
Comments................................................................................................................. 6
Related Instruction Manuals ............................................................................................ 6
Identifiers ...........................................................................................................7
Overview .................................................................................................................. 7
Devices ..................................................................................................................... 7
Device Numbers- Supported Ranges by Device Type............................................... 8
Master Device Number ................................................................................................... 8
Physical Devices .............................................................................................................. 8
Dynamically Assigned Devices......................................................................................... 8
Virtual Devices ................................................................................................................ 8
Device Arrays............................................................................................................ 8
Device Array Examples.................................................................................................... 9
Device-Channels and Device-Channel Arrays ............................................................ 9
Device-Level Arrays ................................................................................................ 10
Subroutines ......................................................................................................13
Overview ................................................................................................................ 13
DEFINE_CALL Subroutines ............................................................................................ 13
SYSTEM_CALL Subroutines ........................................................................................... 13
Function Subroutines..................................................................................................... 14
Calling Parameters ........................................................................................................ 15
Subroutine Keywords ............................................................................................. 16
CALL....................................................................................................................................... 16
DEFINE_CALL......................................................................................................................... 16
SYSTEM_CALL........................................................................................................................ 16
Compiler Directives ..........................................................................................17
Overview ................................................................................................................ 17
#DEFINE................................................................................................................................. 17
#DISABLE_WARNING ............................................................................................................ 17
#ELSE ..................................................................................................................................... 17
#END_IF ................................................................................................................................. 17
#IF_DEFINED.......................................................................................................................... 17
#IF_NOT_DEFINED ................................................................................................................ 18
#INCLUDE .............................................................................................................................. 18
#WARN .................................................................................................................................. 18
Array Keywords ................................................................................................19
Overview ................................................................................................................ 19
Multi-Dimensional Arrays .............................................................................................. 20
Array Keywords ...................................................................................................... 21
LENGTH_ARRAY .................................................................................................................... 21
MAX_LENGTH_ARRAY........................................................................................................... 22
SET_LENGTH_ARRAY............................................................................................................. 22
Buffer Keywords ...............................................................................................23
CLEAR_BUFFER...................................................................................................................... 23
CREATE_BUFFER.................................................................................................................... 23
CREATE_MULTI_BUFFER........................................................................................................ 23
Channel Keywords ............................................................................................25
OFF ........................................................................................................................................ 25
ON ......................................................................................................................................... 25
TOTAL_OFF............................................................................................................................ 25
Clock Manager Keywords .................................................................................27
CLKMGR_SET_DAYLIGHTSAVINGS_OFFSET ......................................................................... 27
CLKMGR_DELETE_USERDEFINED_TIMESERVER ................................................................... 27
CLKMGR_GET_ACTIVE_TIMESERVER .................................................................................... 27
CLKMGR_GET_DAYLIGHTSAVINGS_OFFSET......................................................................... 27
CLKMGR_GET_END_DAYLIGHTSAVINGS_RULE.................................................................... 27
CLKMGR_GET_RESYNC_PERIOD ........................................................................................... 27
CLKMGR_GET_START_DAYLIGHTSAVINGS_RULE................................................................. 27
CLKMGR_GET_TIMESERVERS ................................................................................................ 28
CLKMGR_GET_TIMEZONE ..................................................................................................... 28
CLKMGR_IS_DAYLIGHTSAVINGS_ON ................................................................................... 28
CLKMGR_IS_NETWORK_SOURCED ....................................................................................... 28
CLKMGR_SET_ACTIVE_TIMESERVER ..................................................................................... 28
CLKMGR_SET_CLK_SOURCE.................................................................................................. 28
CLKMGR_SET_DAYLIGHTSAVINGS_MODE ........................................................................... 28
CLKMGR_SET_DAYLIGHTSAVINGS_OFFSET ......................................................................... 28
CLKMGR_SET_END_DAYLIGHTSAVINGS_RULE..................................................................... 28
CLKMGR_SET_RESYNC_PERIOD............................................................................................ 28
CLKMGR_SET_START_DAYLIGHTSAVINGS_RULE ................................................................. 29
CLKMGR_SET_TIMEZONE...................................................................................................... 29
SELECTACTIVE.................................................................................................................... 47
SWITCH...CASE ...................................................................................................................... 48
WHILE .................................................................................................................................... 48
MEDIUM_WHILE .................................................................................................................... 48
LONG_WHILE......................................................................................................................... 48
FALSE..................................................................................................................................... 48
TRUE ...................................................................................................................................... 48
Data Event Keywords .......................................................................................49
AWAKE .................................................................................................................................. 49
COMMAND............................................................................................................................ 49
HOLD ..................................................................................................................................... 49
ONERROR .............................................................................................................................. 49
OFFLINE................................................................................................................................. 49
ONLINE .................................................................................................................................. 49
REPEAT .................................................................................................................................. 49
STANDBY ............................................................................................................................... 49
Data Types and Conversion Keywords .............................................................51
Data Type Keywords............................................................................................... 51
CHAR...................................................................................................................................... 51
WIDECHAR............................................................................................................................. 51
INTEGER ................................................................................................................................ 51
SINTEGER............................................................................................................................... 51
LONG ..................................................................................................................................... 51
SLONG ................................................................................................................................... 51
Type Conversion ..................................................................................................... 52
Type Conversion Rules .................................................................................................. 52
FLOAT .................................................................................................................................... 52
DOUBLE ................................................................................................................................. 52
DEV ........................................................................................................................................ 52
DEVCHAN .............................................................................................................................. 52
Conversion Keywords ............................................................................................. 53
ATOI....................................................................................................................................... 53
ATOF...................................................................................................................................... 53
ATOL ...................................................................................................................................... 54
CH_TO_WC ............................................................................................................................ 54
FTOA...................................................................................................................................... 54
HEXTOI .................................................................................................................................. 55
ITOA....................................................................................................................................... 55
FORMAT................................................................................................................................. 56
ITOHEX .................................................................................................................................. 57
RAW_BE ................................................................................................................................. 57
RAW_LE.................................................................................................................................. 57
DEFINE Keywords ............................................................................................59
Overview ................................................................................................................ 59
DEFINE_CALL ................................................................................................................ 59
DEFINE_FUNCTION ...................................................................................................... 59
DEFINE_CONSTANT ..................................................................................................... 60
DEFINE Keywords................................................................................................... 60
DEFINE_CALL......................................................................................................................... 60
DEFINE_COMBINE................................................................................................................. 60
DEFINE_CONNECT_LEVEL..................................................................................................... 61
DEFINE_CONSTANT .............................................................................................................. 61
DEFINE_DEVICE..................................................................................................................... 61
DEFINE_EVENT ...................................................................................................................... 61
DEFINE_FUNCTION ............................................................................................................... 61
DEFINE_LATCHING................................................................................................................ 62
DEFINE_MODULE .................................................................................................................. 62
DEFINE_MUTUALLY_EXCLUSIVE ........................................................................................... 62
DEFINE_PROGRAM................................................................................................................ 63
DEFINE_START....................................................................................................................... 63
DEFINE_TOGGLING ............................................................................................................... 63
DEFINE_TYPE......................................................................................................................... 63
DEFINE_VARIABLE................................................................................................................. 63
PROGRAM_NAME.................................................................................................................. 63
RETURN.................................................................................................................................. 63
DEFINE_MUTUALLY_EXCLUSIVE and Variables ............................................................ 64
DEVICE Keywords ............................................................................................65
DEVICE_ID.............................................................................................................................. 65
DEVICE_ID_STRING................................................................................................................ 65
DEVICE_INFO......................................................................................................................... 65
DEVICE_STANDBY ................................................................................................................. 67
DEVICE_WAKE ....................................................................................................................... 67
DYNAMIC_APPLICATION_DEVICE......................................................................................... 67
MASTER_SLOT ....................................................................................................................... 67
PUSH_DEVICE ........................................................................................................................ 67
RELEASE_DEVICE................................................................................................................... 67
PUSH_DEVCHAN ................................................................................................................... 67
RELEASE_DEVCHAN .............................................................................................................. 67
REBOOT ................................................................................................................................. 67
SEND_COMMAND ................................................................................................................. 67
SYSTEM_NUMBER ................................................................................................................. 67
Encode / Decode Keywords .............................................................................69
Overview - Encoding and Decoding Binary and XML.............................................. 69
Encode / Decode Keywords.................................................................................... 73
STRING_TO_VARIABLE (VARIABLE DECODE)........................................................................ 73
VARIABLE_TO_STRING (VARIABLE ENCODE)........................................................................ 73
LENGTH_VARIABLE_TO_STRING (VARIABLE Encode) ........................................................... 73
VARIABLE_TO_XML ............................................................................................................... 74
XML_TO_VARIABLE ............................................................................................................... 76
LENGTH_VARIABLE_TO_XML ................................................................................................ 78
Event Handler Keywords ..................................................................................79
Overview ................................................................................................................ 79
Button Events................................................................................................................ 80
Channel Events.............................................................................................................. 81
Data Events ................................................................................................................... 82
Level Events .................................................................................................................. 85
Custom Events............................................................................................................... 85
Event Parameters .......................................................................................................... 86
Use the NetLinx Studio software program to create, compile, and transfer Axcess/
NetLinx code.
Mainline
Mainline is the program section executed continuously by the NetLinx Central Controller as long as the Controller has
power. DEFINE_PROGRAM contains the code known as mainline.
A typical NetLinx program is composed of a number of different sections. Each section defines some aspect of a
program such as device definitions, variable declarations, channel characteristics, or event processing. The sections that
can comprise a NetLinx program are listed in the following table:
Program Sections
DEFINE_DEVICE DEFINE_MUTUALLY_EXCLUSIVE
DEFINE_COMBINE DEFINE_TOGGLING
DEFINE_CONSTANT DEFINE_CALL
DEFINE_TYPE DEFINE_FUNCTION
DEFINE_VARIABLE DEFINE_START
DEFINE_CONNECT_LEVEL DEFINE_EVENT
DEFINE_LATCHING DEFINE_PROGRAM
Not all of the sections listed above are required to create a complete program. In an Axcess system, only
DEFINE_PROGRAM is required. In a NetLinx system, either DEFINE_PROGRAM or DEFINE_EVENT is required. Other
sections are required only to support code in one of these two sections, although the compiler might require more.
Axcess communication updates occur only between passes through mainline (or after each iteration through
LONG_WHILE loops). This places timing constraints on mainline processing in order for the system to operate properly.
NetLinx avoids these constraints by processing network activity through a separate thread of execution. Bus activity is
serviced concurrently with event processing and mainline execution.
The event processing that previously could occur only through mainline code can now be handled through code in the
DEFINE_EVENT section. This provides a more efficient mechanism for processing events; mainline does not have to be
traversed to process a single I/O request.
A handler can be defined for processing device-specific events, as well as providing feedback for the device initiating the
event notification. If a handler is present, mainline will not be called to process the event; the handler is called instead.
Once the handler completes its execution, the system is ready to process the next input message. When no more
messages are pending, mainline runs.
In effect, mainline in NetLinx is an idle time process.
With the addition of the DEFINE_EVENT section for processing events, the role of mainline in a NetLinx program
becomes greatly diminished if not totally eliminated. Programs can still be written using the traditional technique of
processing events and providing feedback through mainline code. However, programs written using the event table
structure, provided in the NetLinx system, will run faster and be easier to maintain.
FIG. 1 illustrates message and mainline processing as it appears in the NetLinx system. Note that bus servicing is taken
care of by a separate process thread (Connection Manager & Message Dispatcher) and, therefore, is not a task that must
follow mainline.
CHANNEL_EVENT[dvRelay,0]
{
ON:{}
OFF:{}
}
Now, all channel-related events will be handled and DEFINE_PROGRAM will not run for these events.
Writing To a Variable:
The second condition (a variable being written to) is the culprit for abnormally high CPU usage. The intent behind this
trigger for DEFINE_PROGRAM is to more accurately display feedback in a timely fashion. Since many people use
DEFINE_PROGRAM to set button feedback with statements like:
[dvTP,201] = (nCurrentInput == 1)
...it makes sense to run DEFINE_PROGRAM if any change is detected in the states of any variable in the program.
Normally, this is a very beneficial process.
The problem comes with using loops to set feedback.
This code will cause high CPU usage:
DEFINE_VARIABLE
DEFINE_PROGRAM
FOR(INC=1;INC<=8;INC++)
{
[dvTP,200+INC] = (nCurrentInput == INC)
}
It is not the loop itself that is the problem. It is the global variable INC being incremented that causes the issue. Since
weve written to a variable, DEFINE_PROGRAM will want to run again. If there are no other events waiting in the queue, it
will do so immediately. Of course, when it runs again, it will set itself up to run yet again.
The net result is that any time the processor would normally spend in an idle state is now consumed by repeatedly
running DEFINE_PROGRAM. This does not interfere with processing events that come in, as they are given priority. The
only speed penalty that is incurred is that the next incoming event can only be processed when the current pass of
DEFINE_PROGRAM is finished. If you have an exceedingly long DEFINE_PROGRAM, it will slow event processing down.
The usual message conveyed with loops in mainline is DONT, but the code above can be fixed quite easily. All we
need is a variable that wont be around when DEFINE_PROGRAM ends.
DEFINE_PROGRAM
{
INTEGER INC
FOR(INC=1;INC<=8;INC++)
{
[dvTP,200+INC] = (nCurrentInput == INC)
}
}
There are three things to note here:
We can arbitrarily compound statements by placing them in braces
Compounding allows us to define a local scope variable (they must be the first thing in a compound statement,
before any executable code)
The default local scope variable behavior is STACK_VAR, which is released once you leave that block of code
Since the variable is destroyed upon exiting the code, no variables are left in the dirty state. No dirty variables means no
reason to run DEFINE_PROGRAM.
If we were to use a LOCAL_VAR instead, we would be back in a high CPU usage state as a LOCAL_VAR is non-volatile. It
keeps its value between uses and is still around and written to once DEFINE_PROGRAM is done.
If you simply must use a LOCAL_VAR or a global-scope variable, there is still a way to salvage most of the CPU usage. If
you employ a WAIT, you can control how often the feedback runs.
DEFINE_PROGRAM
WAIT 1
{
LOCAL_VAR INTEGER INC
FOR(INC=1;INC<=8;INC++)
{
[dvTP,200+INC] = (nCurrentInput == INC)
}
}
Now, no matter how often DEFINE_PROGRAM is compelled to run, the feedback will only run 10 times per second. A
particular WAIT in your NetLinx code can only be put in the WAIT list once at any given time. This makes it a great
choice for periodic functionality.
The 1/sec Fail-Safe Timer
To make sure that any feedback statements in DEFINE_PROGRAM are enforced eventually, there is a timer that fires every
second that compels DEFINE_PROGRAM to run. This is given priority over event processing.
The 1/second mode can be proven easily. Just write this as the only line in the program:
DEFINE_PROGRAM
SEND_STRING 0,DEFINE_PROGRAM JUST RAN
Turn on NetLinx Internal Diagnostics Messages in NetLinx Studio and you will find that it occurs roughly once per
second.
The 1/second fallback can cause one very large problem in one very specific situation. If you manage to write a
DEFINE_PROGRAM section that takes more than one whole second to run (> 400,000,000 machine instructions on a
current master) then you can actually stop processing any events.
The event queue servicing becomes starved. When the run anyway timer expires, it has the highest priority of any of
the triggers. If it fires before finishing the last run anyway DEFINE_PROGRAM run, it will simply run again. If this
happens every run of DEFINE_PROGRAM, no events will be processed and the master will appear to be locked up.
In practice, DEFINE_PROGRAM should never run this long. If you are in a situation where you must process this much
information, you should consider making one iteration of a loop with each pass of DEFINE_PROGRAM.
Instead of this:
DEFINE_PROGRAM
FOR(INC=1;INC<=4000000000;INC++)
{
// DO SOMETHING AWFUL WITH THE UNSIGNED LONG INC
}
Do this:
DEFINE_PROGRAM
Assignments
Assignment statements include:
Variables
Output Channels
Variables
The simplest type of assignment statement is a variable, which assigns the value of an expression to a variable. The
expression may be a constant, a variable / mathematical / logical expression, or a return from function.
The data type associated with the expression should match the data type of the variable receiving the assignment. If not,
the value of the expression is typecast to match the destination variable.
Example:
VariableName = <expression>
Output channels
This type of statement is typically used for feedback. It sends an output change to the specified channel on the given
device.
Example:
[Device, Channel] = <expression>
The expression is evaluated as follows:
If it is non-zero, the channel associated with the device is turned on.
If it is zero, the channel is turned off.
Comments
Comments are designated with a parentheses-asterisk to begin the comment and asterisk-parentheses to end the
comment; for example, (*COMMENT*). These comments can span lines and are not limited in length.
NetLinx supports a second type of comment with a double forward-slash (//). All text following the double forward-
slash is treated as a comment. This type of comment closely follows the conventions of C++.
Comments are not part of the actual program code; they are not compiled. Comments can appear anywhere except within
literal strings, either on the same line as a programming statement or on a separate line. Comments can span multiple
lines with a single set of comment delimiters and can be nested. The compiler recognizes nested comments by pairing up
sets of comment delimiters. For example:
(* The section to follow contains all variable declarations. *)
Single line comments can be specified using the double forward slash (//) notation.
When a pair of forward slash characters is encountered, all text on the same line following the slash pair, except the *)
end comment sequence, is considered a comment and ignored by the compiler. For example:
(*INTEGER Vol1 // volume for room 1 *)
The "*)" in the line above terminates the open "(*" command even though it appears after a double slash comment
command.
Related Instruction Manuals
These instruction manuals contain additional information that relates to the NetLinx Programming Language:
NetLinx Studio Operation/Reference Guide
VisualArchitect Operation/Reference Guide
Caf Duet User Guide
Caf Duet Standard NetLinx API (SNAPI) Components and Listeners Instruction Manual
Cafe Duet Standard NetLinx API (SNAPI) Devices Instruction Manual
Identifiers
Overview
An Identifier is a combination of letters, numbers, or underscores that represents a device, constant, or variable. Identifier
types include:
Devices
Device Arrays
Channel Arrays
Device-Channel Arrays
Level Arrays
Device-Level Arrays
Each Identifier type is described in the following sub-sections:
Devices
A Device is any hardware component that can be connected to the NetLinx bus. Each device must be assigned a unique
number to identify it on the bus.
NetLinx allows device numbers in the range 0-32767.
Device 0 refers to the Master; numbers above 32767 are reserved for internal use.
For more information on specific device number ranges, please refer to the Device
Numbers- Supported Ranges by Device Type on page 8.
NetLinx requires a Device:Port:System (D:P:S) specification where Axcess expected only a device number. This D:P:S
triplet can be expressed as a series of constants, variables separated by colons, or a DEV structure.
For example:
STRUCTURE DEV
{
INTEGER Number // Device number
INTEGER Port // Port on device
INTEGER System // System device belongs to
}
A device specification in NetLinx can be expressed in one of two ways:
Device Number: The compiler replaces the device number with an internally generated DEV structure. This
DEV structure contains the specified device Number.
If the system and port specifications are omitted (e.g. 128), System 0 (indicating this system - the system
executing the code), and Port 1 (indicating the first port), is assumed.
Device:Port:System (D:P:S): This notation is used to explicitly represent a device number, port, and system.
For example, 128:1:0 represents the first port of the device number 128 on this system.
The syntax:
NUMBER:PORT:SYSTEM
Parameters:
Number 16-bit integer representing the Device number
Physical devices range from 1 to 32,000
Virtual devices range from 32,768 to 36,863
Port 16-bit integer representing the Port number, in the range 1 through the number of ports on the
device (1 = this port)
System 16-bit integer representing the System number (0 = this system).
Virtual Devices
Virtual devices must be assigned within a range of 32768 to 42000, with specific ranges for virtual device subcategories:
Virtual Device Numbers
32768-42000 Virtual Devices
32768-36964 User defined virtual devices
36865-37864 Dynamic Virtual Devices
37865-40999 NetLinx Module Virtual Devices
41001-42000 Duet Module Virtual Devices
Device Arrays
In order to specify a group of devices for a command or event handler, NetLinx provides the capability to define an array
of DEVs and treat it as a device array. A device array may be used anywhere a device specification is required. The result
provides a range of targets for the command or instruction where it is used.
Device arrays are declared in the DEFINE_VARIABLE section of the program in one of two ways:
DEV DSName[ ] = {Dev1, Dev2, ..., Devn}
DEV DSName[MaxLen] = {Dev1, Dev2, ..., Devn}
Each device name appearing on the right-hand side of the declaration should be defined as a device in the
DEFINE_DEVICE section; however, it can also be defined in the DEFINE_VARIABLE or DEFINE_CONSTANT section.
The first statement above declares a device array whose maximum length is determined by the number of elements in the
initialization array on the right-hand side. The second form uses MaxLen to specify the maximum length of the device
array. In either case, the number of elements in the initialization array determines the effective length of the device array.
That value can be determined at run-time by calling LENGTH_ARRAY. The maximum length available for a device array
can be determined by calling MAX_LENGTH_ARRAY.
The following program fragment illustrates device array initialization:
DEFINE_DEVICE
panel3 = 130
DEFINE_CONSTANT
DEV panel1 = 128:1:0
integer panel2 = 129
DEFINE_VARIABLE
// dvs is an array of three devices:
// 128:1:0
// 129:1:0
// 130:1:0
DEV dvs[ ] = {panel1, panel2, panel3}
The individual elements of a device array can be referenced by their defined names (Dev1, Dev2, etc.) or by using array
notation with the device array name. For example, the 3rd device in the device array, MyDeviceSet, would be
referenced by MyDeviceSet[3].
The index of the last member of the array for which an event notification was received can be determined by calling
GET_LAST(MydeviceSet). This is useful for determining which device in an array is referenced in a particular
notification message.
Device Array Examples
The command below sends 'CHARD10' to all devices in the array, DeviceSetA.
DEV DeviceSetA[ ] = {Device1, Device2, Device3}
SEND_COMMAND DeviceSetA, 'CHARD10'
The command below sends 'CHARD10' to the third device in the array, DeviceSetA,
SEND_COMMAND DeviceSetA[3], 'CHARD10'
and is equivalent to:
SEND_COMMAND Device3, 'CHARD10'
The intent of the feedback statement is to set channel 1 in every device in DeviceSetA to either on or off, depending on
the value of the right-hand expression; it is unclear what the right-hand expression evaluates to.
The compiler will issue a warning indicating the syntax is unclear and that DeviceSetB[1] is assumed.
To avoid this warning, specify a particular device in the array.
For example:
[DeviceSetA, 1] = [DeviceSetB[1], 2] (* Correct *)
DEFINE_VARIABLE
DEVCHAN dc1 = {128:1:0, 1}
DEVCHAN dcset[ ] = { {128:1:0, 1}, {128:1:0, 2}, {128:1:0, 3} }
DEFINE_PROGRAM
The index of the last member of the array for which an event notification was received can be determined by calling
GET_LAST(MyDCSet). This is useful for determining which device and channel in an array is referenced to in a
particular notification message.
Device-Level Arrays
A device-level array (DEVLEV array) is an array of device-level pairs. Each element is represented internally as a DEVLEV
structure. This structure combines the fields of a DEV structure representing the device with a field representing the level
number.
STRUCTURE DEVLEV
{
DEV // Device
INTEGER // Level
}
The first component of a device-level pair (Device) represents the device number, port, and system. It can be specified
as either a single device number, a constant DEV structure or as a D:P:S specification. Each device specified in a device-
level pair should be defined in the DEFINE_DEVICE section.
The second component is the level number on the device. The level number is expressed as an integer constant.
A DEVLEV array is declared in the DEFINE_VARIABLE or DEFINE_CONSTANT section in one of two ways:
Declare a DEVLEV array whose maximum length is determined by the number of elements in the initialization
array on the right-hand side.
Subroutines
Overview
A Subroutine is a section of code that stands alone, and can be called from anywhere else in the program.
DEFINE_CALL Subroutines
The DEFINE_CALL is the standard method provided by NetLinx for defining subroutines.
DEFINE_CALL '<subroutine name>' [(Param1,Param2,...)]
{
(* statements *)
}
where (Param1, Param2, ...) refers to a comma-separated list of <datatype><variable> pairs.
For example, "INTEGER Size" would be one pair.
DEFINE_CALL names must not conflict with previously defined constants, variables, buffers, or wait names. Unlike
identifiers, DEFINE_CALL names are case sensitive.
A subroutine may accept parameters. To do this, each parameter and its type must be listed within the set of parentheses
to the right of the subroutine name, as shown below:
DEFINE_CALL 'Read Input' (CHAR Buffer)[ ]
{
}
To invoke a user-defined subroutine, use the CALL keyword plus the name of subroutine and any required calling
parameters.
CALL 'Read Input' (Buf1)
In NetLinx, DEFINE_CALL supports the RETURN statement (as shown in the following example), although return values
are not supported.
DEFINE_CALL 'Read Input' (CHAR Buffer)
{
if (nChars = 0)
{
RETURN // exit subroutine
}
(* read input *)
}
SYSTEM_CALL Subroutines
A SYSTEM_CALL subroutine is a special type of DEFINE_CALL subroutine defined in a separate program file called a LIB
file with a PROGRAM_NAME entry matching the subroutine name.
PROGRAM_NAME = 'COSX'
This technique could be useful in cases where a system call contains a wait instruction that conflicts when multiple calls
to the same subroutine were made during a single wait period.
Function Subroutines
A function is similar to a DEFINE_CALL, but is intended for use either standalone or in-line as an expression. Instead of
requiring a string literal for its name, it requires a name that follows the rules for naming constants and variables.
This eliminates the need for using the CALL keyword to invoke the subroutine.
DEFINE_FUNCTION subroutines also differ from DEFINE_CALL by allowing values to be returned using the RETURN
statement (see below).
The return type may only be one of the 8 intrinsic types. Strings, arrays, structures,
classes and other user-defined types may not be returned.
Syntax:
DEFINE_FUNCTION [<return type>] FnName[(Param1,Param2,...)]
{
(* statements *)
}
Example:
DEFINE_FUNCTION INTEGER myFunction (INTEGER Var0)
{
INTEGER nBytes
STACK_VAR RESULT
nBytes = 0
RESULT = Var0 + nBytes
RETURN RESULT
}
When it is a NetLinx function, a syntax where there appears a ([ ]), the ( ) are NOT
OPTIONAL but the [ ] are optional.
The DEFINE_FUNCTION subroutine can be called as a single programming statement. For example, the following syntax:
ReadBuffer(Buffer,BufSize)
Can be used in an assignment statement such as:
Count = ReadBuffer(Buffer,BufSize)
or as part of an expression such as:
IF (ReadBuffer(Buffer,BufSize) > 0)
{
(* statements *)
}
The rules pertaining to calling parameters are the same for DEFINE_FUNCTION as they are for DEFINE_CALL
subroutines.
The parameter list must appear in parentheses to the right of the function name. If the function has no calling parameters
a set of parentheses must still be included.
For example,
MyFunc() // calling a function with no parameters
The return type may be omitted, as an alternate way of defining a subroutine. In this case the function cannot be used as
part of an expression or in an assignment statement.
DEFINE_FUNCTION also allows the use of the RETURN keyword that serves two purposes:
To return prematurely from a function.
The return type may only be one of the 8 intrinsic types (see Data Types). Strings,
arrays, structures, classes and other user-defined types may not be returned.
Calling Parameters
Parameters may be passed to any NetLinx function or subroutine. Calling parameters are simply variables or constants
that originate from the caller and are received by the function or subroutine being invoked.
The NetLinx compiler passes all variables by reference. This means that the variable the subroutine operates on is the
same variable the caller passed. Any change made to a variable passed as a calling parameter updates the value of the
variable from the perspective of the caller. You can take advantage of this pass by reference feature to return an updated
value through a calling parameter rather than as the return value.
Constants, on the other hand, are passed by value. When this happens, a copy of the parameter is delivered to the
subroutine. Any change made to the variable representing the constant is lost once the function or subroutine finishes.
Function and subroutine declarations must include the type and name of each parameter expected. If the type is omitted,
the default type is assumed; arrays are CHAR type and non-array parameters are INTEGER.
To specify an array as a function or subroutine parameter, one set of brackets for each array dimension must follow the
variable name, as shown in the following example:
DEFINE_CALL 'Process Array' (CHAR Array[ ][ ])
{
(* body of subroutine *)
}
The parameter Array is declared to be a 2-dimensional array, by including two sets of brackets after the name. For
compatibility with existing programs, the array dimensions may be specified inside the brackets. These dimensions are
not required and are ignored by the compiler. The NetLinx interpreter will do bounds checking on the array and generate
a run-time error if the array bounds are exceeded.
When calling a subroutine that takes an array as one of its parameters, pass only the name of the array as the calling
parameter, as shown below:
CHAR Buffer[10][20]
CALL 'Process Array' (Array)
If dimensions are specified in the call statement, the compiler will interpret that as specifying a subset of the array. For
example, suppose Array were defined as a 3-dimensional array. The third table of that dimensional array could be
passed to 'Process Array' as follows:
CHAR Buffer[5][5][10]
CALL 'Process Array' (Array [3])
Subroutine Keywords
The NetLinx language supports the following Subroutine keywords:
DEFINE Keywords
CALL Use the CALL keyword and the name of the subroutine in single quotes to tell NetLinx to execute a
subroutine.
For example, to execute the subroutine Lights Off, type the following where you want the CALL to
occur:
CALL 'Lights Off'
When NetLinx executes the CALL, program execution jumps to the first line inside the braces of the
DEFINE_CALL.
The subroutine is executed only once, and then NetLinx returns to the statement directly following the
CALL statement.
DEFINE_CALL This keyword defines the implementation of a NetLinx subroutine.
DEFINE_CALL '<name>' [(P1,P2,...)]
{
// body of subroutine
}
The subroutine name cannot be a previously defined device name, constant, or variable, or a name
assigned to a buffer or a wait statement.
DEFINE_CALL names are case sensitive and may contain spaces.
Note: Subroutines must be defined before they can be used. For this reason, DEFINE_CALLs should
appear before the DEFINE_START, DEFINE_EVENT, and DEFINE_PROGRAM sections.
SYSTEM_CALL This keyword is similar to CALL except that the subroutine invoked using the SYSTEM_CALL keyword
resides in a special file called a library file.
When this keyword is used, the compiler generates a call to the subroutine in the library file and
automatically includes the library file for compilation.
Compiler Directives
Overview
Compiler Directives are special types of instructions for the compiler. They won't produce any runtime code. Instead,
they allow you to instruct the compiler to conditionally compile parts of the code.
The NetLinx language supports the following Compiler Directives:
Compiler Directives
#DEFINE This directive defines a symbol to be used only by #IF_DEFINED and #IF_NOT_DEFINED
directives.
#DEFINE <symbol>
The name of the symbol must be unique among all other identifiers in the program. The symbol
can be defined anywhere in the program file but cannot be used in any statement that appears
before it is defined.
Example:
// Specify the INCLUDE_TOGGLE_VIDEO_PROJECTOR_POWER_FUNCTION compiler
// directive if there is a video projected connected to the controller
#DEFINE INCLUDE_TOGGLE_VIDEO_PROJECTOR_POWER_FUNCTION
#IF_DEFINED INCLUDE_TOGGLE_VIDEO_PROJECTOR_POWER_FUNCTION
DEFINE_FUNCTION toggleVideoProjectorPower()
{
// code to toggle video projector power goes here
}
#END_IF
Notice in the above sample that the #DEFINE compiler directive is specified before the
#IF_DEFINED and #END_IF compiler directives. When #IF_DEFINED and
#IF_NOT_DEFINED compiler directives are specified in include files, the include file statements
(defined by the #INCLUDE compiler directive) need to be declared after the #DEFINE compiler
directive statements.
#DISABLE_WARNING This compiler directive disables a specified warning message from being displayed after the
program is compiled.
Syntax:
#DISABLE_WARNING warning#
Example:
To disable the following warning:
WARNING: C:\Temp\AMXLoader\AMX home Autopatch Switcher.axi(1191): C10571:
Converting type [INTEGER] to [SINTEGER]
Add the following to the AXS file to disable the "C10571" warning:
#DISABLE_WARNING 10571
Note: Do not include the C prefix from the warning message.
#ELSE This directive specifies a counter condition; used optionally in conjunction with #IF_DEFINED
and #IF_NOT_DEFINED.
#END_IF This directive marks the end of an #IF_DEFINED or #IF_NOT_DEFINED code block.
#IF_DEFINED This directive defines conditional compilation. The code following the #IF_DEFINED and before
#ELSE (or before #END_IF, if #ELSE is not present) is compiled only if a symbol is defined (see
#DEFINE above). If a symbol is not defined and the #ELSE directive is present, the code
following #ELSE and before #END_IF is compiled instead.
#IF_DEFINED symbol
// code block
#ELSE
// code block
#END_IF
Refer to the Compiler Warning & Errors section on page 197 for a listing of Compiler Messages.
Array Keywords
Overview
The NetLinx language allows arrays of any data type supported by the language as well as arrays of user-defined
structures and classes.
If an initialization statement is included in the variable declaration, the array dimension is not required.
If the array dimension is omitted, both the maximum and effective length is set to the length needed to hold the data
contained in the initialization string.
CHAR STRING[ ] = 'character string'
WIDECHAR WideString[ ] = 'wide character string'
INTEGER IntegerNum[ ] = {1, 2, 3, 4, 5}
SINTEGER SINTEGERNum[ ] = {-1, 5, -6}
LONG LONGNum[ ] = {$EFFF, 0, 89000}
SLONG SLONGNum[ ] = {-99000, 50, 100, 100000}
FLOAT FloatingNum[ ] = {1.0, 20000.0, 17.5, 80.0}
DOUBLE DoubleNum[ ] = {1.0e28, 5.12e-6, 128000.0}
String expressions can be used initialization statements only if each byte is separated by a comma:
CHAR sProjOn[] = {$02,'P','O','N',$03}
The initialization statement for a single dimension character string is enclosed in single quotes, whereas data for other
types is enclosed in braces.
In the case of a multidimensional character string, the strings in the initialization statement are separated by commas and
enclosed in braces.
Example:
DEFINE_VARIABLE
CHAR StringTable_3[3][5]=
{
{'STR 1'},
{'STR 2'},
{'STR 3'},
}
For multidimensional array types, the data pertaining to each dimension is delimited using braces, as shown below:
INTEGER Num2D[ ][ ] = {{1, 3}, {2, 4}, {7, 8}}
(* This sets the dimensions to Num2D[3][2] *)
The "=" operator can be used to assign a one dimensional array to another.
Array1 = Array2
The one dimensional arrays must match type. The size of each dimension of the destination array must be greater than or
equal to the corresponding array being assigned; otherwise the contents of the array being assigned is truncated to fit into
the destination array.
If a type mismatch is detected the compiler will issue an appropriate warning.
The lengths of an array are determined by calling LENGTH_ARRAY and MAX_LENGTH_ARRAY.
LENGTH_ARRAY returns the effective length of a dimension of an array: the length set implicitly through array
initialization or explicitly through a call to SET_LENGTH_ARRAY.
MAX_LENGTH_ARRAY is used to determine the maximum length of a dimension of an array.
Changing an element in array does not change its length. SET_LENGTH_ARRAY is used to change the effective length
of an array when necessary, such as when youve added elements via a FOR loop.
Example:
DEFINE_VARIABLE
INTEGER Len
INTEGER Len1
INTEGER Len2
INTEGER Array1[] = {3, 4, 5, 6, 7}
INTEGER Array2[10] = {1, 2}
DEFINE_START
Len = MAX_LENGTH_ARRAY(Array1) // Len = 5
Len = MAX_LENGTH_ARRAY(Array2) // Len = 10
// LENGTH_ARRAY is called to determine the effective
length of Array1 and Array2.
// This value is set automatically when the arrays
are initialized.
Len1 = LENGTH_ARRAY(Array1) // Len1 = 5
Len2 = LENGTH_ARRAY(Array2) // Len2 = 2
FOR (Len = 1; Len <= Len1; Len++)
{
ARRAY2[Len2+Len] = Array1[Len]
}
SET_LENGTH_ARRAY(Array2,Len2 + Len1) // Set Array2 length to new length
// end
Multi-dimension arrays cannot be copied directly to another. Use FOR or WHILE loops to copy them at the lowest
dimension:
Example:
DEFINE_VARIABLE
CHAR ARRAY1[2][10] = {{'hello '},{'goodbye'}}
CHAR ARRAY2[2][10] = {{'i am the '},{'walrus'}}
INTEGER INDEX
DEFINE_PROGRAM
WAIT 20
{
FOR (INDEX = 1; INDEX <=2; INDEX++)
{
ARRAY2[INDEX] = ARRAY1[INDEX]
}
SEND_STRING 0,"ARRAY2[1],ARRAY2[2]"
}
// end
Multi-Dimensional Arrays
Any of the single dimension array types listed above can be used to define an array of n-dimensions.
A 2-dimensional array is simply a collection of 1-dimensional arrays;
a 3-dimensional array is a collection of 2-dimensional arrays, and so forth.
Here's an example:
INTEGER Num1D[10] // [Column]
INTEGER Num2D[5][10] // [Row][Column]
INTEGER Num3D[2][5][10] // [Table][Row][Column]
One way to view these arrays is to think of Num2D as being a collection of five Num1D's and Num3D as being a
collection of two Num2D's.
When referencing elements of the above arrays:
Num1D[1] refers to the 1st element
Num2D[1] refers to the 1st row
Num2D[1][1] refers to the 1st element of the 1st row
Num3D[1] refers to the 1st table
Num3D[1][1] refers to the 1st row of the 1st table
Num3D[1][1][1] refers to the 1st element of the 1st row of the 1st table
The following operations are legal:
Num2D[2] = Num1D
Num2D[5][5] = Num1D[5]
Num3D[2] = Num2D
Num3D[2][1] = Num1D
Num3D[2][1][1] = Num1D[1]
LENGTH_ARRAY and MAX_LENGTH_ARRAY are used to determine the effective and maximum lengths of multidimensional
arrays, as shown in the following examples:
INTEGER Len
INTEGER My3DArray[5][3][4]
Len = MAX_LENGTH_ARRAY(My3Darray) // Len = 5
Len = MAX_LENGTH_ARRAY(My3Darray[1]) // Len = 3
Len = MAX_LENGTH_ARRAY(My3Darray[1][1]) // Len = 4
INTEGER Len
INTEGER My3DArray[5][3][4] =
{
{
{1,2,3,4},
{5,6,7,8},
{9,10,11}
},
{
{13,14}
}
}
Len = LENGTH_ARRAY(My3Darray) // Len = 2, number of tables *)
Len = LENGTH_ARRAY(My3Darray[2]) // Len = 1, number of rows in table 2 *)
Len = LENGTH_ARRAY(My3Darray[1][3]) // Len = 3, number of columns in table 1, row 3 *)
Array Keywords
The NetLinx programming language supports the following Array keywords:
Array Keywords
LENGTH_ARRAY This function returns the effective length of a dimension of an array, implicitly through array
initialization or array manipulation operations, or explicitly through a call to the function
SET_LENGTH_ARRAY.
LONG LENGTH_ARRAY (<type> Array[ ])
Parameters:
<type>: May be any intrinsic or user-defined data type
Array: An array of any type.
The result is the effective (or working) length of the array.
INTEGER Len
INTEGER Array1[ ] = {3, 4, 5, 6, 7}
INTEGER Array2[ ] = {1, 2}
INTEGER My3DArray[5][3][4] =
{
{
{1,2,3,4},
{5,6,7,8},
{9,10,11}
}
{
{13,14}
}
}
Len = LENGTH_ARRAY(Array1) // Len = 5
Len = LENGTH_ARRAY(Array2) // Len = 2
Len = LENGTH_ARRAY(My3Darray)
(* Len = 2, the number of tables *)
Len = LENGTH_ARRAY(My3Darray[2])
(* Len = 1, the number of rows in table 2 *)
Len = LENGTH_ARRAY(My3Darray[1][3])
(* Len = 3, the number of columns in table 1, row 3 *)
See SET_LENGTH_ARRAY, on page 22, for more information.
Arrays are limited by their inability to have multiple data-types within one array. NetLinx supports Structures to remove
this limitation. Structures group different data types together as one data unit.
Refer to the Structure Keywords on page 159 for more information.
Buffer Keywords
The NetLinx programming language supports the following Buffer keywords:
Buffer Keywords
CLEAR_BUFFER This command sets the contents of the specified text buffer to zero; therefore, subsequent
GET_BUFFER_CHAR calls will not return anything.
The CLEAR_BUFFER command does not modify the data in the buffer, just the internal
length value.
CLEAR_BUFFER Buffer
CLEAR_BUFFER does not delete the data in the buffer; it only sets the length to zero.
CREATE_BUFFER This keyword creates a buffer and can only appear in the DEFINE_START section of the
program.
CREATE_BUFFER DEV, Buffer
CREATE_BUFFER directs NetLinx to place any strings received from the specified device
into the specified buffer (character array).
When strings are added to the buffer, the length of the buffer is automatically adjusted. If the
buffer is full, all bytes in the buffer are shifted to make room for the new string.
A buffer can be manipulated in the same way as a character array.
CREATE_MULTI_BUFFER This keyword is the same as CREATE_BUFFER except that it accepts strings from a range of
devices. Two forms of this command are supported:
The first form of the command is provided for backward-compatibility; it accepts two device
numbers as the range of devices.
CREATE_MULTI_BUFFER FirstDevice, LastDevice, Buffer
Parameters:
FirstDevice: First number in the range of devices.
LastDevice: Last number in the range of devices.
Buffer: Text buffer to receive the strings.
Each command string placed in the multi-buffer has a three-byte header associated with it:
The first header byte, $FF, marks the start of a new command string.
The second header byte is either the number of the device or the index of the DEV[ ]
member that received the command string.
The third header byte is the length of the string.
$FF, device number or DEV[ ] index, length, <string>
The second form of the command takes a device array rather than the device number pair.
CREATE_MULTI_BUFFER DeviceSet, Buffer
Parameters:
DeviceSet: Set of devices for which the buffer will accept strings.
Buffer: Text buffer to receive the strings.
Each command string placed in the multi-buffer has a three-byte header associated with it.
The first header byte, $FF, marks the start of a new command string
The second header byte is the index into the DeviceSet of the device that received the
string.
The third header byte is the length of the string.
$FF, device number or DEV[ ] index, length, <string>
This command is not recommended for use in NetLinx due to its limitations. The main
limitations to note are:
For the first form of the command, using FirstDevice and LastDevice, only devices
using the same port and system will be allowed. The device in between the First Device
and Last Device will be the sequential device numbers using the same port and system
(i.e. 1:1:0, 2:1:0, 3:1:0, etc)
Channel Keywords
The NetLinx programming language supports the following CHANNEL keywords:
CHANNEL Keywords
COMBINE_CHANNELS See page 39.
OFF This keyword is used to turn a channel or variable off.
If used with a variable, OFF sets it to zero.
OFF[DEVICE,CHANNEL]
OFF[(DEVCHAN[ ])]
OFF[Variable]
ON This keyword is used to turn a channel or variable on.
If used with a variable, ON sets it to 1.
ON[DEVICE,CHANNEL]
ON[(DEVCHAN[ ])]
ON[Variable]
PUSH_CHANNEL See page 147.
RELEASE_CHANNEL See page 148.
PUSH_DEVCHAN See page 147.
RELEASE_DEVCHAN See page 148.
SET_VIRTUAL_CHANNEL_COUNT See page 149.
TOTAL_OFF This keyword turns a channel or variable off.
Unlike OFF, TOTAL_OFF turns off the status of a channel or variable that is in a
mutually exclusive set.
If you have combined Devices, Levels and/or Channels, they must be un-combined
before they can be added as part of a new COMBINE function.
DEFINE_COMBINE
(TP1, TP2, TP3)
DEFINE_PROGRAM
RELEASE[TP1,1]
{
(*Do Something*)
}
The code shown in the Axcess example will not work in NetLinx, due to
incompatibilities between the languages (i.e. Axcess does not allow virtual devices,
which are required for Combine/Uncombine operations in NetLinx).
This combines a common level to each of three devices TP1 , TP2 , and TP3 . If an input change occurs on any of the
three devices, Axcess sees the input as coming only from the first device in the list (TP1). If button [TP2,12] is pressed,
Axcess will see the input coming from [TP1,12] due to the combination.
Likewise, any output change sent to any device in the list will automatically be sent to all devices in the list. This
includes level changes.
For example, the statement ON [TP1,5] will turn on channel 50 for all three devices in the list.
Now let's see how the code example shown above would translate into NetLinx:
DEFINE_COMBINE
DEFINE_DEVICE
VIRTUAL1 = 33000
TP1 = 128
TP2 = 129
TP3 = 130
DEFINE_COMBINE
(VIRTUAL1, TP1, TP2, TP3)
DEFINE_PROGRAM
RELEASE[VIRTUAL1,1]
{
(*Do Something*)
}
Note the use of the virtual device (VIRTUAL1) in the above example. Combine operations in NetLinx require that the first
device in the list (the primary device) must be a virtual device. By specifying a virtual device as the primary device in a
DEFINE_COMBINE statement, NetLinx code can be written targeting the virtual device, but effectively operating on each
physical device. Furthermore, since a virtual device is not an actual physical device, the primary device cannot be taken
off-line or removed from the system (which avoids the potential problems that occurred in Axcess).
The virtual device's address number must be in the range of 32768 to 36863.
The example above combines the three touch panel devices: TP1, TP2 and TP3. Whenever an input change occurs on any
of the three devices, NetLinx detects the input as coming only from VIRTUAL1. For example, if button [TP3, 5] is
pressed, NetLinx sees input coming from [VIRTUAL1, 5] as a result of the combination. Output changes (including
level changes) sent to any device in the list will automatically be sent to all devices in the list. For instance, the statement:
ON [VIRTUAL1, 50] turns on channel 50 on all three panels and OFF [VIRTUAL1, 10] turns off channel 10 on all
three panels.
The example below illustrates the use of a device array (Dev[ ]), instead of specifying the individual devices (TP1,
TP2, and TP3). Device arrays can further simplify your code and allow you to dynamically combine/un-combine
devices.
Any input events for any device in the array will appear to the program as coming from the virtual device. Output
changes, directed to the virtual device or any device in the array, are sent to all devices in the array. Here's a syntax
example:
COMBINE_DEVICES (VIRTUAL1, TP1, TP2, TP3)
In addition to virtual devices and device arrays, the NetLinx language contains several new keywords for combine and
un-combine operations:
COMBINE_DEVICES, UNCOMBINE_DEVICES
COMBINE_LEVELS, UNCOMBINE_LEVELS
COMBINE_CHANNELS, UNCOMBINE_CHANNELS
Refer to the Combining and Un-Combining Levels section on page 33 for more
information.
Un-combining Devices
UNCOMBINE_DEVICES reverses the effect of COMBINE_DEVICES. All combines related to the specified virtual device are
disabled. A syntax example is:
UNCOMBINE_DEVICES (VDC)
Parameters:
VDC The virtual device-channel passed to COMBINE_DEVICES.
The following NetLinx code example illustrates combining and un-combining the panels from the previous example:
Input and output changes occurring on non-combined panels will not affect combined
panels, and vice versa.
DEFINE_DEVICE
VIRTUAL1 = 33000
TP1 = 128
TP2 = 129
TP3 = 130
TP4 = 131
DEFINE_PROGRAM
(* Activate dynamic device combine*)
RELEASE[TP4,1]
{
COMBINE_DEVICES(VIRTUAL1, TP1, TP2, TP3)
}
(*Remove dynamic device combine*)
RELEASE[TP4,1]
{
UNCOMBINE_DEVICES(VIRTUAL1)
}
(*Pushes come here when a combine is active*)
RELEASE[VIRTUAL1,1]
{
(*Do Something*)
}
(*This will only see pushes when combine is NOT active*)
RELEASE[TP1,1]
{
(*Do Something*)
}
The code shown in the Axcess example will not work in NetLinx, due to
incompatibilities between the languages (i.e. Axcess does not allow virtual devices,
which are required for Combine/Uncombine operations in NetLinx).
DEFINE_DEVICE
TP1 = 128
TP2 = 129
TP3 = 130
DEFINE_CONNECT_LEVEL
(TP1,1, TP2,1, TP3,1)
TP1, TP2, and TP3 are devices; this example combines Level 1 on each device. If a level change occurs on any of the
three devices, Axcess sees the level coming only from the first device in the list (TP1). Likewise, any level change sent to
any device in the list will automatically be sent to all devices in the list.
Now let's see how the code example shown above would translate into NetLinx. This is code that would function
correctly within a NetLinx system, but still uses the Axcess-based.
DEFINE_CONNECT_LEVEL
DEFINE_DEVICE
VIRTUAL1 = 33000
TP1 = 128
TP2 = 129
TP3 = 130
DEFINE_CONNECT_LEVEL
(VIRTUAL1, 1, TP1,1, TP2,1, TP3,1)
The example above combines the levels for the three touch panels: TP1, TP2 and TP3. Whenever a level change occurs
on any of the three devices, NetLinx detects the level as coming only from VIRTUAL1.
The example below illustrates the use of a device array (Dev[ ]), instead of specifying the individual devices (TP1, TP2
and TP3).
Device arrays further simplify code and allow you to dynamically combine/un-combine levels. Any input events for any
device in the array will appear to the program as coming from the virtual device. Output changes, directed to the virtual
device or any device in the array, are sent to all devices in the array.
The syntax must follow one of these two forms:
DEFINE_CONNECT_LEVEL
(Vdevice1, 1, DEVLEV [ ])
- or -
DEFINE_CONNECT_LEVEL
(VDEVLEV, DEVLEV [ ])
Combining Levels
COMBINE_LEVELS connects a single device-level array (DEVLEV[ ]) to a DEVLEV array.
Any element in a DEVLEV array appears to come from the virtual device-level representing the group, and output to any
element in a DEVLEV array is directed to all elements in the group.
Here's a syntax example:
COMBINE_LEVELS (DEVLEV VDLSET, DEVLEV[ ] DLSETS)
Parameters:
VDLSET Virtual device-level. Each element will represent one device-level combine group.
DLSETS Device-level sets containing the device-level pairs to combine.
Corresponding elements in each set are combined with the corresponding element in
the virtual device-level array.
Un-combining Levels
UNCOMBINE_LEVELS undoes the effect of COMBINE_LEVELS. All combines related to the specified virtual device-level
are disabled.
UNCOMBINE_LEVELS (DEVLEV)
Parameters:
VDL The virtual device-level passed to COMBINE_LEVELS.
DEVLEV The device-level passed to COMBINE_LEVELS.
COMBINE_LEVELS(VDL, DLSet)
.
.
UNCOMBINE_LEVELS(VDL)
The NetLinx code example below illustrates how to dynamically combine and un-combine levels.
Input and output changes occurring on non-combined panels will not affect combined
panels, and vice versa.
DEFINE_DEVICE
VIRTUAL1 = 33000
TP1 = 128
TP2 = 129
TP3 = 130
TP4 = 131
DEFINE_PROGRAM
(*Activate dynamic level combine*)
RELEASE[TP4,1]
{
COMBINE_LEVELS(VIRTUAL1,1,TP1,1,TP2,1,TP3,1)
}
(*Remove dynamic level combine*)
RELEASE[TP4,1]
{
UNCOMBINE_LEVELS(VIRTUAL1,1)
}
Un-combining Channels
UNCOMBINE_CHANNELS reverses the effect of COMBINE_CHANNELS. All combines related to the specified virtual device-
channel are disabled.
UNCOMBINE_CHANNELS (DEVCHAN VDC)
Parameters:
VDC The virtual device-channel passed to COMBINE_CHANNELS.
.
UNCOMBINE_CHANNELS (VDC)
RELEASE:
{
COMBINE_CHANNELS (vdvControl,3,
dc3[1].DEVICE,
dc3[1].CHANNEL,
dc3[2].DEVICE,
dc3[2].CHANNEL,
dc3[3].DEVICE,
dc3[3].CHANNEL)
}
}
BUTTON_EVENT[dvTP,16] // UNCOMBINE_CHANNELS 3
{
RELEASE:
{
UNCOMBINE_CHANNELS (vdvControl,3)
}
}
BUTTON_EVENT[vdvControl,3] // this will work when the COMBINE_CHANNELS above is invoked
{
PUSH:
{
TO[BUTTON.INPUT]
}
}
{
RELEASE:
{
COMBINE_CHANNELS (vdc5,dc5[1],dc5[2],dc5[3])
}
}
BUTTON_EVENT[dvTP,20] // UNCOMBINE_CHANNELS 5
{
RELEASE:
{
UNCOMBINE_CHANNELS (vdc5)
}
}
BUTTON_EVENT[vdc5] // this will work when the COMBINE_CHANNELS above is invoked
{
PUSH:
{
TO[BUTTON.INPUT]
}
}
Compiler Keywords
The NetLinx language supports the following Compiler keywords:
Compiler Keywords
__DATE__ __DATE__ is replaced by a string (mm/dd/yy) containing the date of
compilation.
The example below sends the date of compilation to a variable text button on a touch panel.
SEND_COMMAND TP, "'!T',1,__DATE__"
__FILE__ At compile time, this keyword is replaced with a string that contains the filename of the currently executing
program file.
__LDATE__ At compile time, this keyword is replaced by a string (mm/dd/yyyy), containing the date of
\compilation.
The example below sends the date of compilation to a variable text button on a touch panel.
SEND_COMMAND TP, "'!T',1,__LDATE__"
__LINE__ At compile time, this keyword is replaced by a constant that contains the line number the
\keyword is on.
SEND_STRING 0,"ITOA(__LINE__)"
__NAME__ At compile time, this keyword is replaced by a string that contains the PROGRAM_NAME
\description found on the first line of the program.
__TIME__ At compile time, this keyword is replaced by a string (hh:mm:ss) representing the time of
\compilation.
The example below sends the time of compilation to a variable text button on a touch panel.
SEND_COMMAND TP, "'!T',1,__TIME__"
Refer to the Compiler Warning & Errors section on page 197 for a listing of Compiler Messages.
SELECT...ACTIVE statements
SWITCH...CASE statements
Loops:
FOR statements
WHILE statements
LONG_WHILE statements
MEDIUM_WHILE statements are obsolete in NetLinx due to eliminating the timeout of WHILE loops. LONG_WHILE
loops now differ from WHILE loops in the way input change notifications are processed during the programming loop.
WHILE, MEDIUM_WHILE and LONG_WHILE statements are all accepted syntax to provide compatibility with existing
Axcess programs.
Conditionals
IFELSE
The IF...ELSE statement provides a structure for conditional branching of program execution. If a condition evaluates
to true, the statement(s) associated with it are executed; otherwise, statements are not executed. An example is:
IF (<conditional expression 1>)
{
(* statements for condition 1 *)
}
ELSE IF (<conditional expression 2>)
{
(* statements for condition 2 *)
}
ELSE
{
(* statements for all other conditions *)
}
Regarding IF statements:
ELSE IF is optional.
Braces are generally recommended in all cases but are only required if multiple statements are assigned to a
given condition.
IF statements may be nested to any number of levels.
SELECTACTIVE
The SELECTACTIVE statement provides a programming structure for selective execution of code blocks based on the
evaluation of a series of conditions. The first block whose ACTIVE condition evaluates to true is executed; the remaining
blocks are ignored. If no ACTIVE condition evaluates to true, no statements are executed.
An example is:
SELECT
{
ACTIVE (<condition 1>) :
{
(* statements for condition 1*)
}
For example:
SWITCH (var)
{
CASE 1:
{
(*statements go here*)
BREAK
}
CASE 3:
{
(*statements go here*)
BREAK
}
CASE 5:
{
(*statements go here*)
BREAK
}
DEFAULT:
{
(*statements go here*)
BREAK
}
}
Loops
FOR Loops
The FOR loop structure allows you to define initialization statements; statements to execute after each pass through the
loop and a condition to test after each pass.
If the condition evaluates to true, another pass is made. Otherwise, the loop is terminated.
The syntax of the FOR loop is as follows:
FOR (<INITIAL>; <condition>; <after pass>)
{
(* loop statements *)
}
Parameters:
<INITIAL> One or more statements that are executed one time before any FOR loop statements are
executed. Each statement must be separated with a comma; this is typically a FOR loop index
initialization statement.
<condition> A condition whose value is computed before each pass. If the condition evaluates to TRUE,
the FOR loop statements are executed. If the condition evaluates to FALSE, the loop is
terminated.
<after pass> One or more statements that are executed after each pass through the statements. Each
statement must be separated with a comma. This is typically a statement that increments the
FOR loop index.
The number of loop executions is usually stated at the beginning of the loop, unlike WHILE and LONG_WHILE loops:
FOR (COUNT=0 ; COUNT<10 ; COUNT++)
{
(* loop statements *)
}
By defining the loop like this, you clearly see how it is initialized and incremented. No errors appear if you forget to
initialize the WHILE loop or counter. The FOR loop helps to insure proper structure.
WHILE Loops
A WHILE statement executes its statement block as long as its associated condition evaluates to true. The condition is
evaluated before the first pass through the statements. Therefore, if the conditional expression is never true, the
conditional statements are never executed.
The WHILE Loop structure:
WHILE (<conditional expression>)
{
(* conditional statements *)
}
Regarding WHILE statements:
Statements are executed repeatedly while the conditional expression evaluates to true.
The condition is tested before each pass through the conditional statements.
There is no timeout period - the NetLinx Controller handles bus updates through a separate execution thread,
thereby eliminating this potential problem.
LONG_WHILE statements
A LONG_WHILE differs from a WHILE statement in the way input change notifications are processed during the
programming loop. The system checks the input queue for a change notification message before execution of each loop,
beginning with the second loop. The message is retrieved if one exists.
This message must be processed before another one is retrieved, either at the start of the next loop or the beginning of the
next mainline iteration. Otherwise, the message is lost.
The LONG_WHILE Loop structure:
LONG_WHILE (<conditional expression>)
{
(* conditional statements *)
}
DEFINE_EVENT events are still processed even if mainline is in a LONG_WHILE.
Special care should be taken to avoid spawning concurrent LONG_WHILEs via DEFINE_EVENT code. This
can cause excessive drag on system resources.
Type Conversion
Although explicit type casting is not supported in the NetLinx language, the compiler is forced to do type conversion in
situations where an arithmetic assignment or other operation is defined with constants and/or variables having mixed
data types. Type conversions will occur under the following circumstances:
A value of one type is assigned to a variable of another type.
A value passed as a parameter to a subroutine does not match the declared parameter type.
The value returned by a subroutine does not match the declared return type.
Type Conversion Rules
If the expression contains a 32 or 64-bit floating-point variable or constant, all variables and constants in the
expression are converted to 64-bit floating point before resolving.
If the expression contains only whole number value variables and constants, all variables and constants in the
expression are converted to 32-bit integers before resolving.
If type conversion is required for an assignment or as a result of a parameter or return type mismatch, the
value is converted to fit the type of the target variable. This may involve truncating the high order bytes(s)
when converting to a smaller size variable, or sign conversion when converting signed values to unsigned or
vice versa.
Conversion Keywords
The NetLinx language supports the following Conversion keywords:
Conversion Keywords
ATOI ATOI converts a character representation of a number to a signed 32-bit integer.
It recognizes a character representation of a value that would be within the ranges of the data
types: INTEGER, SINTEGER, and SLONG.
Note: Refer to Data Type Keywords on page 51 for descriptions of the supported intrinsic
data types.
Syntax:
SLONG ATOI (CHAR STRING[ ])
Parameters:
STRING - string containing the character representation of the integer. Valid input
characters are "0" through "9" and the sign designators ("+" and "-"). If no valid characters
are found, zero is returned as a result.
Result:
A 32-bit integer representing the converted string.
Any non-numeric characters in the string are ignored.
ATOI returns the value representing the first complete set of characters that represents an
integer.
Note: While you can pass in larger values, ATOI will truncate any value outside the range -
2147483648 to 2147483647 to the value -2147483648 (if negative) or 2147483647 (if
positive).
Example:
Vol = ATOI('Volume=100%') // Vol = 100
Num = ATOI('-3758') // Num =-3758
ATOF Converts a character representation of a number to a 64-bit floating-point value.
ATOF recognizes a character representation of a value that would be within the ranges of all
intrinsic data types, with the exception of CHAR.
Note: Refer to Data Type Keywords on page 51 for descriptions of the supported intrinsic
data types.
Syntax:
FLOAT ATOF (CHAR STRING[ ])
Parameters:
STRING: An input string containing the character representation of the floating-point
number. Valid input characters are "0" through "9", ".", the sign designators ("+" and "-"),
and the exponent ("e" or "E"). If no valid characters are found, zero is returned as a result.
Result:
64-bit floating-point number representing the converted string.
Any non-numeric characters in the string are ignored.
ATOF returns the value representing the first complete set of characters that represents a
floating-point value.
Note: When assigning the result to a DOUBLE the effective range is 2.22507E-1 to
1.79769E+308.
Example:
Num = ATOF('-1.25e-3')// Num = -0.00125
The NetLinx programming language also provides a set of Encode & Decode
keywords. See Encode / Decode Keywords on page 73 for details.
DEFINE Keywords
Overview
NetLinx has two methods for creating subroutines: DEFINE_CALL and DEFINE_FUNCTION.
DEFINE_CALL
DEFINE_CALL is intended to run segments of code that are repeated throughout the program, but don't require a return
value.
For example, this DEFINE_CALL creates a macro to lower a screen, turn on the projector, and set the lights to Preset 1.
The subroutine executes three commands and no values are returned to the program.
DEFINE_CALL 'PRESENTATION MACRO'
{
SYSTEM_CALL [1] 'SCREEN1' (0, 0, 1, 0, SCREEN, 1, 2, 3, 0)
SEND_STRING VPROJ, "'PON',$0D,$0A"
SEND_STRING RADIA, "'1B',$0D"
}
The NetLinx compiler passes all variables by reference. This means that the variable the subroutine operates on is the
same variable the caller passed. Any change made to the variable, passed as a calling parameter, updates the variable's
value from the caller's perspective. You can take advantage of this pass by reference feature by returning an updated
value through a calling parameter rather than as the return value. Constants, on the other hand, are passed by value.
When this happens, a copy of the parameter is delivered to the subroutine. Any change made to the variable representing
the constant is lost once the function or subroutine is lost.
To specify an array as a function or subroutine parameter, one set of brackets for each array dimension must follow the
variable name, as shown in the following example:
DEFINE_CALL 'READ INPUT' (CHAR BUFFER[][])
{
(* body of the subroutine *)
}
The parameter BUFFER is declared to be a two-dimensional array by including two sets of brackets after the name.
For compatibility with existing programs, the array dimensions may be specified inside the brackets. These dimensions,
however, are not required and are ignored by the compiler. The NetLinx Interpreter will do bounds checking on the array
and generate a run-time error if the array bounds are exceeded.
Subroutines must be defined before they can be used. For this reason,
DEFINE_CALLs should appear before the DEFINE_START, DEFINE_EVENT, and
DEFINE_PROGRAM sections.
DEFINE_FUNCTION
DEFINE_FUNCTION provides a way to return a value to a statement. It has the same functionality as a DEFINE_CALL.
The DEFINE_FUNCTION is used in-line in a statement, where a DEFINE_CALL must be used as a standalone statement.
The basic structure is:
DEFINE_FUNCTION [<return type>]<name>[(<param1>,<param2>, <parameN>)]
{
(* statements *)
}
The following DEFINE_FUNCTION creates a subroutine to cube a number and returns a LONG integer value:
DEFINE_FUNCTION LONG CUBEIT (LONG VALUE)
{
STACK_VAR RESULT
RESULT = VALUE * VALUE * VALUE
RETURN RESULT
}
DEFINE_PROGRAM
PUSH[TP1, 1]
{
CUBED_VAL = CUBEIT ( 3 )
(* CUBED_VAL = 27 *)
}
DEFINE_CONSTANT
The standard format for DEFINE_CONSTANT is:
<constant name> = <constant expression>
NetLinx allows variables to be defined as constants in the DEFINE_VARIABLE section of the program or module, and in
the LOCAL_VAR section of a DEFINE_CALL or a DEFINE_FUNCTION.
The scope of the constant extends throughout the module in which it is defined. If the DEFINE_CONSTANT section
appears in the main program or in an include file, the constant's scope extends globally throughout the program.
DEFINE_CONSTANT accepts data in these formats:
DEFINE Keywords
The NetLinx language supports the following DEFINE keywords:
DEFINE Keywords
DEFINE_CALL This keyword defines the implementation of a NetLinx subroutine.
DEFINE_CALL '<name>' [(P1,P2,...)]
{
// body of subroutine
}
The subroutine name cannot be a previously defined device name, constant, or variable,
or a name assigned to a buffer or a wait statement.
DEFINE_CALL names are case sensitive and may contain spaces.
Note: Subroutines must be defined before they can be used. For this reason,
DEFINE_CALLs should appear before the DEFINE_START, DEFINE_EVENT, and
DEFINE_PROGRAM sections.
See the DEFINE_CALL section on page 59 for more information.
DEFINE_COMBINE This keyword defines the combination of functionally identical devices, such as identically
programmed touch panels. When the program references one of these devices, all other
combined devices are also referenced. The devices in a given combine must be enclosed
in parentheses. The first device in the list (the primary device) must be a virtual device.
DEFINE_COMBINE(VDevice, Panel1, Panel2, Panel3)
The example below uses a device array (DEV[ ]) instead of specifying the individual
devices (Panel1, Panel2, and Panel3).
Any input events for any device in the array will appear to the program as coming from the
virtual device. Output changes directed to the virtual device or any device in the set is sent
to all devices in the array.
DEFINE_COMBINE(VDevice, DEV[ ])
See the Combine & Uncombine Keywords on page 31 for more information on virtual
devices and device arrays.
DEFINE_TOGGLING
[RELAY,SCREEN_UP][RELAY,SCREEN_DOWN]
The last entry specifies a set of mutually exclusive variables - VCR_SELECT, CD_SELECT,
and CASS_SELECT.
If any one of the three variables is turned on (e.g., "ON [VCR_SELECT]") the other two
are turned off.
If a channel is defined to be both mutually exclusive and latching, it has the same
behavior described above except that the channel stays on even after the button that
activated it is released.
Theoretically, a channel in a mutually exclusive latching set cannot be turned off without
activating another channel in the same set.
In NetLinx, you can bypass this rule by using TOTAL_OFF. The TOTAL_OFF function turns
a channel or variable off.
Unlike OFF, TOTAL_OFF turns off the status of a channel or variable that is in a mutually
exclusive set.
DEVICE Keywords
The NetLinx language supports the following DEVICE keywords:
DEVICE Keywords
DEVICE_ID Every device in the NetLinx system has a unique ID number identifying its device type,
such as an infrared/serial card or touch panel. The DEVICE_ID keyword returns the ID
number pertaining to the specified device. If the device does not exist in the system, zero
is returned. This keyword is usually used to determine whether or not a device is present
in the system.
DeviceID = DEVICE_ID(Device)
For example:
IF (DEVICE_ID(55:1:0) <> 0)
{
// device 55 exists in the system
}
DEVICE_ID_STRING This keyword returns a string description/model number for the specified device.
DeviceString = DEVICE_ID_STRING(55:1:0)
DEVICE_INFO NetLinx stores information, such as manufacturer, device name and device ID, for each
device in the system. The DEVICE_INFO keyword allows a programmer to access all
available information for any device. If the device does not exist in the system, a Device
ID of zero is returned.
This keyword is usually used to determine the firmware version of a device in the system.
DEVICE_INFO(DEV Device, DEV_INFO_STRUCT Info)
Parameters:
Device: The device to query.
Info: A DEV_INFO_STRUCT variable to populate with the device information.
Result:
DEVICE_INFO does not return a result. However, if the DEVICE_INFO call is successful,
the DEVICE_ID element of the structure will be non-zero. If DEVICE_ID is zero, the
structure contains no useful information.
The DEV_INFO_STRUCT contains the following information:
Info. MANUFACTURER_STRING - A string identifying the manufacturer of the device.
Info. MANUFACTURER - A integer identifying the manufacturer.
Info. DEVICE_ID_STRING - A string description/model number for the specified
device. This is the same information returned by the DEVICE_ID_STRING keyword.
Info. DEVICE_ID - A unique ID number identifying its device type, such as an
infrared/serial card or touch panel. This is the same information returned by the
DEVICE_ID keyword.
Info. VERSION - A string identifying the firmware version of the device. This is not
available for AxLink devices.
Info. FIRMWARE_ID - A unique ID number identifying the firmware for this device.
This is not available for AxLink devices.
Info.SERIAL_NUMBER - A 16-character serial number of the specified device. The
serial number of every device is established when manufactured. This is the same
information returned by GET_SERIAL_NUMBER keyword. This is not available for
AxLink devices.
Info. SOURCE_TYPE - An integer identifying how the device is connected to the
master. This value can be any of the following:
$00 (SOURCE_TYPE_NO_ADDRESS) - There is no source address.
$01 (SOURCE_TYPE_NEURON_ID) - The device is connected via ICSNet.
$02 (SOURCE_TYPE_IP_ADDRESS) - The device is connected via IP.
$03 (SOURCE_TYPE_AXLINK) - The device is connected via ICSNet.
$10 (SOURCE_TYPE_NEURON_SUBNODE_ICSP) - The device is connected via ICSNet.
$11 (SOURCE_TYPE_NEURON_SUBNODE_PL) - The device is connected via ICSNet.
$12 (SOURCE_TYPE_IP_SOCKET_ADDRESS) - This device is a NetLinx socket.
$13 (SOURCE_TYPE_RS232) - This device is connected via RS232.
$20 (SOURCE_TYPE_INTERNAL) - This device is internal to the NetLinx controlled.
(*{{PS_SOURCE_INFO(PROGRAM STATS) *)
(***********************************************************)
(* FILE CREATED ON: 05/22/2001 AT: 11:09:27 *)
(***********************************************************)
(* FILE_LAST_MODIFIED_ON: 05/22/2001 AT: 11:26:44 *)
(***********************************************************)
(* ORPHAN_FILE_PLATFORM: 1 *)
(***********************************************************)
(*!!FILE REVISION: *)
(* REVISION DATE: 05/22/2001 *)
(* *)
(* COMMENTS: *)
(* *)
(***********************************************************)
(*}}PS_SOURCE_INFO *)
(***********************************************************)
(***********************************************************)
(* System Type : NetLinx *)
(***********************************************************)
(* REV HISTORY: *)
(***********************************************************)
(***********************************************************)
(* DEVICE NUMBER DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_DEVICE
dvTP = 128:1:0
(***********************************************************)
(* CONSTANT DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_CONSTANT
nFileRead = 1
nFileWrite = 2
(***********************************************************)
(* DATA TYPE DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_TYPE
STRUCTURE _AlbumStruct
{
LONG lTitleID
CHAR sArtist[100]
CHAR sTitle[100]
CHAR sCopyright[100]
CHAR sLabel[100]
CHAR sReleaseDate[100]
INTEGER nNumTracks
CHAR sCode[100]
INTEGER nDiscNumber
}
STRUCTURE _AlbumStruct2
{
CHAR sArtist[100]
CHAR sTitle[100]
INTEGER nNumTracks}
(***********************************************************)
(* VARIABLE DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_VARIABLE
VOLATILE _AlbumStruct AlbumStruct[3]
VOLATILE _AlbumStruct2
AlbumStruct2[3]
VOLATILE CHAR sBinaryString[10000]
VOLATILE CHAR sXMLString[50000]
VOLATILE LONG lPos
VOLATILE SLONG slFile
VOLATILE SLONG slReturn
(***********************************************************)
(* STARTUP CODE GOES BELOW *)
(***********************************************************)
DEFINE_START
(* assign some values *)
AlbumStruct[1].lTitleID = 11101000
AlbumStruct[1].sArtist = 'Buffet, Jimmy'
AlbumStruct[1].sTitle = 'Living & Dying in 3/4 Time'
AlbumStruct[1].sCopyright = 'MCA'
AlbumStruct[1].sLabel = 'MCA'
AlbumStruct[1].sReleaseDate = '1974'
AlbumStruct[1].nNumTracks = 11
AlbumStruct[1].sCode = '3132333435'
AlbumStruct[1].nDiscNumber = 91
AlbumStruct[2].lTitleID = 17248229
AlbumStruct[2].sArtist = 'Buffet, Jimmy'
AlbumStruct[2].sTitle = 'Off to See the Lizard'
AlbumStruct[2].sCopyright = 'MCA'
AlbumStruct[2].sLabel = 'MCA'
AlbumStruct[2].sReleaseDate = '1989'
AlbumStruct[2].nNumTracks = 11
AlbumStruct[2].sCode = '3132333436'
AlbumStruct[2].nDiscNumber = 105
AlbumStruct[3].lTitleID = 12328612
AlbumStruct[3].sArtist = 'Buffet, Jimmy'
AlbumStruct[3].sTitle = 'A-1-A'
AlbumStruct[3].sCopyright = 'MCA'
AlbumStruct[3].sLabel = 'MCA'
AlbumStruct[3].sReleaseDate = '1974'
AlbumStruct[3].nNumTracks = 11
AlbumStruct[3].sCode = '3132333437'
AlbumStruct[3].nDiscNumber = 189
(***********************************************************)
(* THE EVENTS GO BELOW *)
(***********************************************************)
DEFINE_EVENT
(* CONVERT AND SAVE *)
BUTTON_EVENT[dvTP,1]
{
PUSH:
{
(* CONVERT TO BINARY *)
lPos = 1
slReturn = VARIABLE_TO_STRING (AlbumStruct,sBinaryString,lPos)
SEND_STRING 0,"'POSITION=',ITOA(lPos),'; RETURN=',ITOA(slReturn)"
(* CONVERT TO XML *)
lPos = 1
slReturn = VARIABLE_TO_XML (AlbumStruct,sXMLString,lPos,0)
SEND_STRING 0,"'POSITION=',ITOA(lPos),'; RETURN=',ITOA(slReturn)"
RETURN=',ITOA(slReturn)"
}
(* Clear string *)
sBinaryString = ""
sXMLString = ""
}
}
(* READ AND DECODE *)
BUTTON_EVENT[dvTP,2]
{
PUSH:
{
(* NOW WE CAN SAVE THESE BOTH TO DISCS *)
slFile = FILE_OPEN('BinaryEncode.xml',nFileRead)
IF (slFile > 0)
{
slReturn = FILE_READ(slFile,sBinaryString,MAX_LENGTH_STRING(sBinaryString))
IF (slReturn < 0) SEND_STRING 0,"'FILE WRITE FAIL RETURN=',ITOA(slReturn)"
slReturn = FILE_CLOSE(slFile)
IF (slReturn < 0) SEND_STRING 0,"'FILE CLOSE FAIL RETURN=',ITOA(slReturn)"
}
slFile = FILE_OPEN('XMLEncode.xml',nFileRead)
IF (slFile > 0)
{
slReturn = FILE_READ(slFile,sXMLString,MAX_LENGTH_STRING(sXMLString))
IF (slReturn < 0) SEND_STRING 0,"'FILE WRITE FAIL RETURN=',ITOA(slReturn)"
slReturn = FILE_CLOSE(slFile)
IF (slReturn < 0) SEND_STRING 0,"'FILE CLOSE FAIL RETURN=',ITOA(slReturn)"
}
(* CONVERT TO BINARY *)
lPos = 1
slReturn = STRING_TO_VARIABLE (AlbumStruct,sBinaryString,lPos)
SEND_STRING 0,"'POSITION=',ITOA(lPos),'; RETURN=',ITOA(slReturn)"
(* CONVERT TO XML *)
lPos = 1
slReturn = XML_TO_VARIABLE (AlbumStruct,sXMLString,lPos,0)
SEND_STRING 0,"'POSITION=',ITOA(lPos),'; RETURN=',ITOA(slReturn)"
}
}
BUTTON_EVENT[dvTP,3]
{
PUSH:
{
(* NOW WE CAN SAVE THESE BOTH TO DISCS *)
slFile = FILE_OPEN('BinaryEncode.xml',nFileRead)
IF (slFile > 0)
{
slReturn = FILE_READ(slFile,sBinaryString,MAX_LENGTH_STRING(sBinaryString))
IF (slReturn < 0) SEND_STRING 0,"'FILE WRITE FAIL RETURN=',ITOA(slReturn)"
slReturn = FILE_CLOSE(slFile)
IF (slReturn < 0) SEND_STRING 0,"'FILE CLOSE FAIL RETURN=',ITOA(slReturn)"
}
slFile = FILE_OPEN('XMLEncode.xml',nFileRead)
IF (slFile > 0)
{
slReturn = FILE_READ(slFile,sXMLString,MAX_LENGTH_STRING(sXMLString))
IF (slReturn < 0) SEND_STRING 0,"'FILE WRITE FAIL RETURN=',ITOA(slReturn)"
slReturn = FILE_CLOSE(slFile)
IF (slReturn < 0) SEND_STRING 0,"'FILE CLOSE FAIL RETURN=',ITOA(slReturn)"
}
(* CONVERT TO BINARY *)
lPos = 1
slReturn = STRING_TO_VARIABLE (AlbumStruct2,sBinaryString,lPos)
SEND_STRING 0,"'POSITION=',ITOA(lPos),'; RETURN=',ITOA(slReturn)"
(* CONVERT TO XML *)
lPos = 1
slReturn = XML_TO_VARIABLE (AlbumStruct2,sXMLString,lPos,0)
SEND_STRING 0,"'POSITION=',ITOA(lPos),'; RETURN=',ITOA(slReturn)"
}
}
(***********************************************************)
(* THE ACTUAL PROGRAM GOES BELOW *)
(***********************************************************)
DEFINE_PROGRAM
(***********************************************************)
(* END OF PROGRAM *)
(* DO NOT PUT ANY CODE BELOW THIS COMMENT *)
(***********************************************************)
STRUCTURE _AlbumStruct
{
LONG lTitleID
CHAR sArtist[100]
CHAR sTitle[100]
}
DEFINE_VARIABLE
_AlbumStruct MyAlbumStruct[3]
LONG lPos
SLONG slReturn
SLONG slFile
SLONG slResult
CHAR sBinaryString[10000]
CHAR sXMLString[50000]
DEFINE_START
MyAlbumStruct[1].lTtleID = 11101000
MyAlbumStruct[1].sArtist = Buffet, Jimmy
MyAlbumStruct[1].sTitle = Living & Dying in Time
MyAlbumStruct[2].lTtleID = 11101012
MyAlbumStruct[2].sArtist = Sinatra, Frank
MyAlbumStruct[2].sTitle = Come Fly With Me
MyAlbumStruct[3].lTtleID = 33101000
MyAlbumStruct[3].sArtist = Holiday, Billie
MyAlbumStruct[3].sTitle = Lady in satin
DEFINE_EVENT
}
// Convert To Binary
lPos = 1
slReturn = STRING_TO_VARIABLE(MyAlbumStruct, sBinaryString, slPos)
// OR Convert To XML
slPos = 1
slReturn = XML_TO_VARIABLE (MyAlbumStruct, sXMLString, slPos, 0)
STRUCTURE _AlbumStruct
{
LONG lTitleID
CHAR sArtist[100]
CHAR sTitle[100]
}
DEFINE_VARIABLE
_AlbumStruct MyAlbumStruct[3]
LONG lPos
SLONG slReturn
SLONG slFile
SLONG slResult
CHAR sBinaryString[10000]
CHAR sXMLString[50000]
DEFINE_START
MyAlbumStruct[1].lTtleID = 11101000
MyAlbumStruct[1].sArtist = Buffet, Jimmy
MyAlbumStruct[1].sTitle = Living & Dying in Time
MyAlbumStruct[2].lTtleID = 11101012
MyAlbumStruct[2].sArtist = Sinatra, Frank
MyAlbumStruct[2].sTitle = Come Fly With Me
MyAlbumStruct[3].lTtleID = 33101000
MyAlbumStruct[3].sArtist = Holiday, Billie
MyAlbumStruct[3].sTitle = Lady in satin
DEFINE_EVENT
BUTTON_EVENT[TP,1] / /Convert And Save
{
PUSH:
{
// Convert To Binary
// Convert To XML
lPos = 1
slReturn = VARIABLE_TO_XML(MyAlbumStruct, sXMLString, lPos, 0)
SEND_STRING 0,"POSITION=,ITOA(lPos), Result = ,ITOA(slReturn)"
}
BUTTON_EVENT[TP,2] // Read and Decode
{
PUSH:
{
// Read Binary File
slFile = FILE_OPEN(BinaryEncode.xml,1)
slResult = FILE_READ(slFile, sBinaryString,
MAX_LENGTH_STRING(sBinaryString)
slResult = FILE_CLOSE (slFile)
// Convert To Binary
lPos = 1
slReturn = STRING_TO_VARIABLE(MyAlbumStruct, sBinaryString, slPos)
// OR Convert To XML
slPos = 1
slReturn = XML_TO_VARIABLE (MyAlbumStruct, sXMLString, slPos, 0)
}
RELEASE:
{
}
All incoming events are stored in a queue pending processing. Messages are processed in the order they are received.
The steps to processing an event are:
1. Check all events for a handler matching the specified event. If a handler is found, run it.
2. If there is no event handler, run MAINLINE.
Event
handler NO
Start Run Mainline
available?
YES
Run event
handler Stop
More than one handler can be defined for the same event. In this case, the handlers
are executed in the order in which they are defined in the program.
Button Events
Events associated with a button on a touch panel or keypad are referred to as Button Events. Button events include
pushes, releases, and holds. These events are associated with a push or release on a particular device-channel.
The format for a Button Event is shown below:
BUTTON_EVENT[DEVICE,CHANNEL] or BUTTON_EVENT[(DEVCHAN[ ])]
{
PUSH:
{
// PUSH event handler
}
RELEASE:
{
// RELEASE event handler
}
HOLD[TIME]: or HOLD[TIME, REPEAT]:
{
// HOLD event handler
}
}
The [<DEVICE>, <CHANNEL>] declaration can contain a DEV device set, or a DEVCHAN device-channel
set in addition to individual device and channel declarations.
A HOLD event handler specifies the actions that should be performed when a button is pressed and held for a
minimum length of time indicated by the TIME parameter (TIME is specified in .10 second increments).
The REPEAT keyword specifies that the event notification should be repeated in TIME increments as long as
the button is held.
The BUTTON object is available to the button event handler as a local variable. The following table lists the
information contained in Button Objects.
Button Objects
Property Name Type Description
Button.Input DEVCHAN The device, channel combination that caused the BUTTON_EVENT to
happen.
Button.Input.Channel INTEGER The channel number that caused the BUTTON_EVENT to happen.
Button.Input.Device DEV The device that caused the BUTTON_EVENT to happen.
Button.Input.Device.Number INTEGER The device number of the device that caused the BUTTON_EVENT to
happen.
Button.Input.Device.Port INTEGER The port of the device that caused the BUTTON_EVENT to happen
Button.Input.Device.System INTEGER The system number of the device that caused the BUTTON_EVENT to
happen
Button.Holdtime LONG Current hold time in one-millisecond (1 ms) increments
Button.SourceDev DEV Source device of button event
Button.SourceDev.Number INTEGER Source device number
Button.SourceDev.Port INTEGER Source device port
Button.SourceDev.System INTEGER Source device system.
If the event handler is specified using an array for DEV,CHANNEL, or a DEVCHAN array, GET_LAST can determine
which index in the array caused the event to run.
Channel Events
Channel Events are similar to Button Events. Channel Events are generated by ON, OFF, PULSE, TO, or MIN_TO.
The format for a Channel Event:
CHANNEL_EVENT[DEVICE,CHANNEL] or CHANNEL_EVENT[(DEVCHAN[ ])]
{
ON:
{
// CHANNEL ON event handler
}
OFF:
{
// CHANNEL OFF event handler
}
}
The Channel object is available to the Channel Event handler as a local variable.
Like Button Events, the [<device>, <channel>] declaration can contain a DEV device set, or a DEVCHAN device-
channel set in addition to individual device and channel declarations.
In the following example, a Channel Event is defined to turn off a video projector every time the projector lift is raised.
In this example, a Channel Event is defined for the 'Projector Lift Up' relay, telling the system to turn off the projector
every time this relay is turned on.
DEFINE_EVENT
.
.
BUTTON_EVENT[TP1,21] (* LIFT UP BUTTON *)
{
PUSH:
{
PULSE[RELAY,LIFT_UP]
}
}
BUTTON_EVENT[TP1,22] (* SYSTEM OFF BUTTON *)
{
PUSH:
{
PULSE[RELAY,RACK_OFF]
PULSE[RELAY,LIFT_UP]
}
}
CHANNEL_EVENT[RELAY,LIFT_UP] (* LIFT UP RELAY EVENT *)
{
ON:
{
PULSE[VPROJ,VP_POWER_OFF]
}
}
Since turning on or pulsing the relay does not produce a push, a Button Event is not
generated.
If the event handler is specified using an array for DEV, CHANNEL, or a DEVCHAN array, GET_LAST can be used to
determine which index in the array caused the event to run.
Data Events
Data Events provide some interesting capabilities in a NetLinx system. At first glance, it seems to be concerned with
receiving strings of data either from a serial data device (such as an NXC-COM2 card) or an interface device (such as a
touch panel or keypad). While this is a valid function, DATA_EVENT has many more capabilities and works with many
devices.
The format for Data Events:
DATA_EVENT[DEVICE]
{
COMMAND:
{
// Command processing goes here
}
STRING:
{
// String processing goes here
}
ONLINE:
{
// OnLine processing goes here
}
OFFLINE:
{
// OffLine processing goes here
}
ONERROR:
{
// OnError processing goes here
}
STANDBY:
{
// Standby processing goes here
}
AWAKE:
{
// Awake processing goes here
}
}
The data object is available to the Data Event handler as a local variable.
The Event Number is a number associated with a command, error condition or the device ID associated with
an online/offline event. The numeric value is stored as either a floating-point number or integer, as
appropriate; the value can be assigned to a variable of any numeric type. This field could be a value
associated with a command event or error condition.
Text Associated with The Event is associated with a command, string, or error notification. It can also be the
device ID string in the case of an online/offline event.
The following table shows the fields that contain relevant information for data or notifications received via Internet
protocol (IP):
Data Objects Received Via the Internet Protocol (IP)
Property Name Type Description
Data.SourceIP CHAR Array IP address of the client/source application
Data.SourcePort LONG Server/source port number
Not all fields in the DATA object apply to all types of events. The following table lists the fields and the corresponding
events. An 'X' indicates that the field applies (or could apply) to the given event.
Data Object Fields
Property Name Command String OnLine OffLine OnError AWAKE STANDBY
Data.Device X X X X X X X
Data.Number X X X X X
Data.Text X X X X X X X
Data.SourceIP X X X X X X X
Data.ServerIP X X X X X X X
Data.SourcePort X X X X X X X
NetLinx is able to process data received by a DATA_EVENT in real time. When data is received, it enters the message
queue and triggers a data event. If a buffer has been created for the device, the data is placed within the buffer and can be
used by either the DATA_EVENT or mainline.
The data can be evaluated in two ways. The actual string that is received by the message queue can be evaluated using the
DATA.TEXT object within the event.
The string in DATA.TEXT is also added to the end of the device's buffer. This becomes a factor when receiving large
strings, or when receiving strings with an embedded string length or start and end characters. DATA_EVENT then
evaluates the buffer to see if the entire string has been received before processing it; however, the evaluation is done
immediately upon receipt of another chunk of data, and is only done when data is received.
For example, DATA.TEXT may equal {'over the lazy brown dog',ETX} and the DATA_BUFFER[500]
might equal {STX,'The quick gray fox jumps over the lazy brown dog',ETX}. By evaluating the
buffer value, you can evaluate the entire string at once.
Two other important aspects of the DATA_EVENT are the ONLINE and OFFLINE event handlers. ONLINE and
OFFLINE events are triggered when the master recognizes a device has come on the bus or has dropped off the bus.
NetLinx handles all device initializations and offline warning through the DATA_EVENT. Since every device triggers an
ONLINE event when the master is reset, this not only ensures that the device will be initialized on startup, but also
insures that the device will be initialized any time the device comes online. The DATA_EVENT is evaluated on a need to
know basis, rather than on each pass through mainline.
The following example shows basic code for tracking a touch panel page:
Assume that the variables have been properly defined in the DEFINE_VARIABLE section.
The DEFINE_START section contains the creation of the buffer and the DEFINE_PROGRAM section contains
the string evaluation.
DEFINE_START
CREATE_BUFFER TP1, TP1_BUFFER
.
.
DEFINE_EVENT
..
DATA_EVENT[TP1](* EVALUATE TP1 DATA *)
{
STRING:
{
SELECT
{
ACTIVE (FIND_STRING (DATA.TEXT,'PAGE-',1)):
{
JUNK = REMOVE_STRING (DATA.TEXT,'PAGE-',1)
CUR_PAGE = DATA.TEXT
}
ACTIVE (FIND_STRING (DATA.TEXT,'KEYP-',1)):
{
(* keypad code *)
}
ACTIVE (FIND_STRING (DATA.TEXT,'KEYB-',1)):
{
(* keyboard code *)
}
ACTIVE (1):
{
(* default code *)
}
}
CLEAR_BUFFER TP1_BUFFER
}
ONLINE:
{
SEND_COMMAND TP1, 'TPAGEON'
}
}
.
.
Each event handler contains several embedded data objects that pass data values into the event handler code.
Level Events
Level Events are triggered by a level change on a particular device. This eliminates constantly evaluating a level against
a previous value.
The format for LEVEL_EVENTs:
LEVEL_EVENT[DEVICE,LEVEL] or LEVEL_EVENT[([DEVLEV[ ])]
{
// level event handler
}
The level object is available to the Level Event handler as a local variable.
LEVEL_VALUE is an embedded object value in the LEVEL_EVENT statement. If the event handler is specified using an
array for DEV, CHANNEL, or a DEVCHAN array, GET_LAST can be used to determine which index in the array caused the
event to run.
The numeric value is stored either as a floating-point number or integer, as appropriate; but the value can be assigned to
a variable of any numeric type.
Example Level Event:
LEVEL_EVENT [ TEMP, 1 ]
{
IF (LEVEL.VALUE >= COOL_POINT)
{
ON[RELAY,FAN]
}
ELSE IF (LEVEL.VALUE <= HEAT_POINT)
{
OFF[RELAY,FAN]
}
Custom Events
A Custom Event is generated by certain devices in response to query commands or unique device events. For instance,
G4 touch panels generate custom events in response to button query commands or mouse clicks.
An example channel event is shown below:
CUSTOM_EVENT[DEVICE,ID,TYPE] or CUSTOM_EVENT[DEVCHAN,EVENTID]
{
}
The EVENTID is specific to each device. For instance, the EVENTID sent in response to a button text query command
for G4 touch panels is 1001.
For more information on EVENTID values and the values of the custom event for each EVENTID, see the programming
section of the device manual with which you are working.
The following table lists the information contained in Custom events:
Channel Objects
Property Name Type Description
Custom.Device DEV Device
Custom.Device.Number INTEGER Device number
Custom.Device.Port INTEGER Device port
Custom.Device.System INTEGER System number
Custom.ID INTEGER The ID of the custom event as defined by the device
Custom.Type INTEGER The TYPE of the custom event as defined by the device
Custom.Flag INTEGER A flag associated with the event
Custom.Value1 SLONG The first value associated with the event
Custom.Value2 SLONG The second value associated with the event
Custom.Value3 SLONG The third value associated with the event
Custom.Text CHAR[] Text associated with the event
Custom.Encode CHAR[] A string encoded with VARIABLE_TO_STRING encoding for complex data
types.
Custom.SourceDev DEV Source device of custom event
Custom.SourceDev.Number INTEGER Source device number
Custom.SourceDev.Port INTEGER Source device port
Custom.SourceDev.System INTEGER Source device system.
If the event handler is specified using an array for DEV, INTEGER, or a DEVCHAN array, GET_LAST can determine which
index in the array caused the event to run.
Event Parameters
It has already been stated that DEFINE_EVENT handlers are stored in an event table providing quick access to code that
must be executed when an event is received. The event table keeps a list of all events in a sorted order to more quickly
determine which code needs to be accessed for a giving incoming event. The event table is built before DEFINE_START
runs and it not changed anytime after that. As a result, there are certain rules that must be applied to the parameters used
in DEFINE_EVENTs.
Since the event table is built before DEFINE_START, all event parameters must contain the correct information prior to
DEFINE_START. This requires that all EVENT parameters must be defined at compile time. In addition, many
parameter "shortcuts" to help fulfill this requirement.
Using BUTTON_EVENT as an example, the simplest version of event parameters is a device and channel reference. In the
following example:
DEFINE_DEVICE
dvTp = 128:1:0
DEFINE_EVENT
BUTTON_EVENT[dvTp,1]
{
PUSH:
SEND_STRING 0,'Button 1 of dvTp was pushed'
}
The device, dvTp, was defined in the DEFINE_DEVICE section, which has the effect of making it an initialized variable
of type DEV, and the channel number was a hard-coded value of 1.
Since both of these value were defined at compile time, the event is entered into the event table correctly.
Let's take another example:
DEFINE_DEVICE
dvTp = 128:1:0
DEFINE_VARIABLE
Integer nMyChannel
DEFINE_START
nMyChannel = 1
DEFINE_EVENT
BUTTON_EVENT[dvTp,nMyChannel]
{
PUSH:
Send_String 0,"'Button ',ITOA(nMyChannel),' of dvTp was pushed'"
}
In this example, the event will not perform as the previous one did. When the code is compiled, the event parameters are
dvTp, which is already assigned, and nMyChannel, which has a value of 0.
nMyChannel does not get assigned a value of 1 until DEFINE_START, at which time the event has already been added
to the event table. If you were to run this code, you would discover that it did in fact run when button 1 was pushed,
leading us to one of the "shortcuts":
<bold>
A value of 0 for a Channel or Level Number in a BUTTON_EVENT, CHANNEL_EVENT or LEVEL_EVENT will be
interpreted as an event handler for all events of that type from the given device number(s).
</bold>
So, the reason the above example runs when button 1 was pushed is that the above example runs when any button on
dvTp is pushed.
This "shortcut" was added so you could define an event handler for all buttons, channel or levels of a device without
having to define a DEVCHAN of DEVLEV containing every value you may want to handle.
To make the example 2 behave like the example 1, we simply need to make sure the value of nMyChannel contains a
value of 1 at compile time. This is simply done by initializing nMyChannel a value of 1 in the DEFINE_VARIABLE
section.
The new example reads:
Example 3:
DEFINE_DEVICE
dvTp = 128:1:0
DEFINE_VARIABLE
Integer nMyChannel = 1
DEFINE_EVENT
BUTTON_EVENT[dvTp,nMyChannel]
{
PUSH:
Send_String 0,"'Button ',ITOA(nMyChannel),' of dvTp was pushed'"
}
You may be tempted to use a more traditional variable as the channel number, mainly PUSH_CHANNEL or
RELEASE_CHANNEL.
It is important to realize that the identifiers are nothing more than global (system) variable. At compile time, the values
are defined and contain a value of 0. So the following code:
DEFINE_EVENT
BUTTON_EVENT[dvTp,PUSH_CHANNEL]
{
PUSH:
Send_String 0,"'Button ',ITOA(BUTTON.INPUT.CHANNEL),' of dvTp was pushed'"
RELEASE:
Send_String 0,"'Button ',ITOA(BUTTON.INPUT.CHANNEL),' of dvTp was released'"
}
Will have the effect you expect button probably for a different reason than you expect.
Although the event will run for both the push and release of all buttons for dvTp, you may also be tempted to think that
you need to make sure the event runs for RELEASE_CHANNEL by adding the following:
DEFINE_EVENT
BUTTON_EVENT[dvTp,PUSH_CHANNEL]
BUTTON_EVENT[dvTp,RELEASE_CHANNEL]
{
PUSH:
Send_String 0,"'Button ',ITOA(BUTTON.INPUT.CHANNEL),' of dvTp was pushed'"
RELEASE:
Send_String 0,"'Button ',ITOA(BUTTON.INPUT.CHANNEL),' of dvTp was released'"
}
However, since both PUSH_CHANNEL and RELEASE_CHANNEL have a value of 0 at compile time, you are in effect
stacking two events that are interpreted as running for any button pushed on the panel and as a result, the event is run
twice every time a button is pushed or released.
This may not seem like a big problem until you try to toggle a variable in the event: since the event runs twice for every
button push, the variable toggles on then toggles off again.
There are some additional parameter "shortcuts" available. In all cases, the following rules apply:
When a DEV can be used, a DEV array can also be used.
When a DEVCHAN can be used, a DEVCHAN array can be used.
When a DEVLEV can be used, a DEVLEV array can be used.
When a Char, Integer or Long can be used, a Char, Integer or Long array can also be used.
You can apply more then 1 of the above rules at a time in a given event handler.
GET_LAST() can be used to determine which index of an array (any type) caused the event to fire.
The above rules can let you write some interesting event handler.
Let's say you wanted to handle 4 buttons from 6 panels all with one button event. You could write:
DEFINE_DEVICE
dvPanel1 = 128:1:0
dvPanel2 = 129:1:0
dvPanel3 = 130:1:0
dvPanel4 = 131:1:0
dvPanel5 = 132:1:0
dvPanel6 = 133:1:0
DEFINE_VARIABLE
DEV dvMyPanels[] = {dvPanel1, dvPanel2, dvPanel3, dvPanel4, dvPanel5, dvPanel6 }
INTEGER nMyButtons[] = { 4, 3, 2, 1 }
INTEGER nPanelIndex
INTEGER nButtonIndex
DEFINE_EVENT
BUTTON_EVENT[dvMyPanels,nMyButtons]
{
PUSH:
{
nPanelIndex = GET_LAST(dvMyPanels)
nButtonIndex = GET_LAST(nMyButtons)
Send_String 0,"'Button Index=',ITOA(nButtonIndex),' was pushed on Panel
Index=',ITOA(nPanelIndex)"
}
}
This event will be run for all combinations of dvMyPanel and nMyButtons, 24 buttons in all.
The GET_LAST() function is very useful when running event using array as parameters. GET_LAST() returns an
index value, starting at 1, for the element that triggered the event.
In the case of nButtonIndex, it will contain a value of 1 when button 4 was pressed, a value of 2 when button 3 was
pressed...
This can be very useful in the case of transmitters and wired panels where the channel number may not reflect a
numerical sequence you would like, such as with Numeric Keypads.
CHAR Buffer[1024]
SLONG NumFiles = 1
LONG Entry = 1
Get Keywords
The NetLinx language supports the following GET keywords:
GET Keywords
GET_BUFFER_CHAR This keyword removes characters from a buffer.
Result = GET_BUFFER_CHAR (Array)
Array may be either a character array or wide character array; the operation is identical in
either case.
The result is a CHAR or WIDECHAR value depending on the variable type of Array.
GET_BUFFER_CHAR has a two-part operation:
1. Retrieve the first character in the buffer.
2. Remove the retrieved character from the buffer and shift the remaining characters
by one to fill the gap.
GET_BUFFER_STRING This function removes characters from a buffer.
Result = GET_BUFFER_STRING (Array, Length)
Array may be either a character array or wide character array; the operation is identical
in either case. Length is the number of characters to remove.
Result is a CHAR or WIDECHAR value depending on the variable type of Array.
GET_BUFFER_STRING has a two-part operation:
1. Retrieve <length> number of characters from the buffer.
2. Remove the retrieved character from the buffer and shift the remaining characters
up to fill the gap.
GET_DNS_LIST See page 112.
GET_IP_ADDRESS See page 112.
GET_LAST This function returns the index of the array element that most recently caused an event
handler to be triggered.
DEFINE_VARIABLE
DEVCHAN dcMyDCSet[] = { {TP,5}, {TP,4}, {TP,3}, {TP,2}, {TP,1}}
INTEGER Index
BUTTON_EVENT[dcMyDCSet]
{
PUSH:
{
Index = GET_LAST(dcMyDCSet)
Switch (Index)
{
Case 1: {} (* Button 5 was pressed *)
Case 2: {} (* Button 4 was pressed *)
Case 3: {} (* Button 3 was pressed *)
Case 4: {} (* Button 2 was pressed *)
Case 5: {} (* Button 1 was pressed *)
}
}
}
Result:
0: No Event was triggered using this array.
>0: The index that causes an event to be triggered.
Since the PUSH and RELEASE keywords can be written using DEVCHAN arrays, this
function can also be used to determine which element causes a push or release to be
triggered. The function can be called anywhere in code but is usually called from within
an event handler. A classic application of this function is to determine the keypad number
pressed when the channel codes for the keypad are out of order, which they typically are
for a wireless transmitter.
IP Keywords
Overview - IP Communication
Clients and servers communicate via Internet Protocol (IP) using either a connection-oriented or connection-less
protocol.
Connection-oriented input/output (I/O) channels require a connection or virtual circuit to be established between the
client and server before data can be transmitted or received. Transmission Control Protocol (TCP) is the transport
protocol typically used for connection-oriented I/O. With TCP, delivery of the data is guaranteed.
With connection-less I/O, a connection is not established between the client and server before data is exchanged. Instead,
the identity of the client and server is established each time data is sent or received. This type of communication is
usually recommended for applications that transfer only small amounts of data. User Datagram Protocol (UDP) is the
transport protocol used for connection-less I/O. With UDP, delivery of the data is not guaranteed.
Both the client and server must be able to identify incoming and outgoing data for a particular conversation. To achieve
this, each application assigns a unique number to the conversation. This number is the local port number. A local port is
not a physical port but rather a virtual port that identifies the source or destination for data exchanged during the
conversation. Local ports are specific to either the client or the server; they need not match across applications.
The application assigns the number for the local port - as opposed to letting the system assign it (for instance, as the
return value for IP_CLIENT_OPEN or IP_SERVER_OPEN) - to satisfy the static nature of DEFINE_EVENT handlers.
All event handlers must specify a device, port, and system to identify the events' source. This device information must be
constant; that is, it cannot change at run-time. A constant IP device specification can be defined using a local port
number.
For example:
Device Number = 0 The master
Port = LocalPort The local port number
System = 0 This system (where the application is running)
A range of numbers is reserved for local port numbers to make sure that this IP device-naming convention does not
interfere with future naming schemes. The program can only assign local port numbers at or above the value of the
keyword, FIRST_LOCAL_PORT. All port numbers below FIRST_LOCAL_PORT are reserved for future use.
For example:
DEFINE_CONSTANT
PORT_REMOTE_MASTER1 = FIRST_LOCAL_PORT
PORT_REMOTE_MASTER2 = FIRST_LOCAL_PORT + 1
PORT_REMOTE_MASTER3 = FIRST_LOCAL_PORT + 2
Client Programming
Initiating a conversation
To initiate a conversation with a server, the client must use the IP_CLIENT_OPEN command and supply either the IP
address or domain name of the server and a port number for the requested service.
The client must also specify a local port number to use for sending and receiving data. This number represents a virtual
port on the client machine; it is not the actual port number used to create the client-end socket. A local port number may
not be used in another call to IP_CLIENT_OPEN until IP_CLIENT_CLOSE is called for that port number.
The syntax is shown below:
IP_Client_Open(LocalPort, ServerAddress, ServerPort, Protocol)
Parameters:
LocalPort: A user-defined, non-zero integer value representing the virtual port on the client machine that
will be used for this conversation. This port number must be passed to IP_CLIENT_CLOSE to close the
conversation.
ServerAddress: A string containing either the IP address (in dotted-quad-notation) or the domain name
of the server to connect to.
ServerPort: The port number on the server that identifies the program or service the client is requesting.
Protocol: The transport protocol to use (1 = TCP, 2 = UDP). If this parameter is not specified, TCP (1) is
assumed. The constants IP_TCP and IP_UDP can be used to specify this parameter.
Terminating a conversation
To terminate a conversation, you must use the IP_CLIENT_CLOSE command and pass the number of the local port
used for the conversation.
The syntax:
IP_Client_Close(LocalPort)
Parameters:
LocalPort: A user-defined, non-zero integer value representing the virtual port on the client machine that will
be used for this conversation.
Sending data
To send data to the server, use the SEND_STRING command.
SEND_STRING 0:LocalPort:0, '<string>'
The device specification (0:LocalPort:0) is interpreted as follows:
Device Number: 0: The master
Port: LocalPort: The local port number
System: 0: This system (the client)
Receiving data
To receive data from the server, use a DATA event handler or a buffer created with CREATE_BUFFER or
CREATE_MULTI_BUFFER.
If an event handler is used, the data is located in the Text field of the DATA object. The syntax is shown below:
Data_Event[Device]
{
STRING:
{
// process incoming string (Data.Text)
}
}
Parameters:
Device is (or contains as part of an array) the device representing the conversation (0:LocalPort:0)
When using IP sockets in NetLinx, it is not uncommon to create a buffer using a CREATE_BUFFER keyword and
processing the buffer in the DATA_EVENT...OFFLINE event.
NetLinx has an important behavior than can affect the performance of IP socket code. This is not a bug but a feature. If
you are aware of it, you can write your code to take maximum advantage of the speed NetLinx offers. When processing
string data from a device, whether it is a regular device or an IP socket, the master will attempt to copy this data to a
buffer, if one has been created using the CREATE_BUFFER keyword, and then try to run a DATA_EVENTSTRING
handler for this device. If a DATA_EVENTSTRING handler does not exists, NetLinx will run mainline to allow for any
buffer processing that might occur in mainline. At the end of a conversation with an IP device, there will usually be an
incoming string event followed by an offline event. The NetLinx master will copy the string to a buffer, if it exists, check
for a string event handler, run mainline if one does not exist, then process the offline event.
If you are processing that data in an offline event for an IP device, you will see a time delay between the IP device or
server closing the connection and the processing of the offline event. This delay will vary with the size and complexity of
mainline. To eliminate this delay, simply include and empty string event handler in the DATA_EVENT section. This will
keep NetLinx from running mainline between the last incoming string and the offline event. See this example:
DATA_EVENT[dvIP]
{
OFFLINE:
{
(* PROCESS THE DATA HERE*)
}
STRING:
{
(* DO NOT REMOVE ME! *)
}
}
Server Programming
Listening for client requests
A client gains access to a service by sending a request to the server specifying the port assigned to the service. For the
request to be acknowledged, the server must be listening on that port. To do this, the server calls IP_SERVER_OPEN.
This opens the port and allows the server to listen for requests from client applications.
IP_SERVER_OPEN requires the caller to supply a local port number. This local port number is a virtual port, as
opposed to an actual physical port on the server.
When TCP is the transport protocol, the local port represents a single client connection on the server's
physical port.
When UDP is the transport protocol, it represents a single point where all client requests on the associated
port are routed.
The local port number is the key to identifying data sent to or received from a client application. A local port number
may not be used in another call to IP_SERVER_OPEN, until IP_SERVER_CLOSE is called for that port number.
The syntax:
IP_SERVER_OPEN(LocalPort, ServerPort, Protocol)
Parameters:
LocalPort: The local port number to open. This port number must be passed to IP_CLIENT_CLOSE to
close the conversation.
ServerPort: The port number on the server identifies the program or service the client is requesting.
Protocol: The transport protocol to use (1 = TCP, 2 = UDP). If this parameter is not specified, TCP (1) is
assumed. The constants IP_TCP and IP_UDP can be used to specify this parameter.
Multiple client connections
With connection-oriented I/O (TCP), more than one client could request a connection with the server at the same time.
Support for multiple client connections applies only to connection-oriented I/O, that is, TCP protocol. Opening multiple
ports using UDP as the protocol serves no purpose. In that case, any additional open commands will fail.
To support concurrent requests, the server must call IP_SERVER_OPEN once for each simultaneous connection
allowed. For example:
IP_SERVER_OPEN (First_Local_Port, 10510, IP_TCP)
IP_SERVER_OPEN (First_Local_Port, 10510, IP_TCP)
IP_SERVER_OPEN (First_Local_Port, 10510, IP_TCP)
This allows three simultaneous connections on port 10510.
Note that each call to IP_SERVER_OPEN uses a different local port number.
Closing a local port
To close a local port, the server application must call IP_SERVER_CLOSE. Once that is called, no I/O can be handled
using the specified local port. The syntax:
IP_SERVER_CLOSE(LocalPort)
Parameters:
LocalPort: The local port number to close.
Connection-Oriented notifications
The server receives the following notifications when a client connects or disconnects.
The protocol in this case must be TCP.
DATA[0:LocalPort:0]
{
ONLINE:
{
// client has connected
}
OFFLINE:
{
// client has disconnected
}
}
Parameters:
Device is (or contains as part of an array) the device representing the conversation (0:LocalPort:0).
Receiving data
To receive data from a client, use a DATA event handler or a buffer created with CREATE_BUFFER or
CREATE_MULTI_BUFFER.
If an event handler is used, the data is located in the Text field of the DATA object.
The syntax:
Data_Event[Device]
{
STRING:
{
// process incoming string (Data.Text)
}
}
Parameters:
Device is (or contains as part of an array) the device representing the conversation (0:LocalPort:0).
Sending data
To send data to the client, use the SEND_STRING command.
SEND_STRING 0:LocalPort:0, '<string>'
The device specification (0:LocalPort:0) is interpreted as follows:
Device Number: 0: The master
Port: LocalPort: The local port number
System: 0: This system (the client)
Receiving Data with UDP
Since UDP is connection-less, no formal agreement has been made between the client and server to exchange data. The
client simply sends a UDP message and hopes the server is listening. In many protocols that use UDP for
communication, there is an implied agreement for the client to receive date from the server.
When a UDP client socket in created, the socket is assigned a UDP/IP port number, not to be confused with local port.
This UDP/IP port will be used to send UDP messages. The server, if listening, will receive this message along with the
IP address and UDP/IP of the client who sent the message.
Some UDP protocols have an implied agreement that the server will be able to respond to the client by sending a
response back to the IP address and UDP/IP from where the message originated. Although the UDP protocol does not
specify that the client must expect to receive messages in this way, many UDP/IP require the client to listening for
response after sending a message.
NetLinx has two UDP client implementations. These are UDP (2) and UDP With Receive (3).
UDP only sends message and cannot receive messages.
UDP with Receive will send and receive messages on a single UDP/IP port.
It may seem like UDP (2) is not needed; however, it still serves and important purpose. Imagine you wanted to send a
UDP message and expect a response. The proper way to open this type of socket, assuming you want to send a UDP
message to 192.168.0.1 on UDP/IP port 6000, is:
IP_CLIENT_OPEN(dvUDPClient,'192.168.0.1',6000, IP_UDP_2WAY)
Now, if you were also writing the code for 192.168.0.1, you would need to have opened a UDP server using the
following:
IP_SERVER_OPEN(dvUDPServer,6000,IP_UDP)
When the message is received at 192.168.0.1, the message will be delivered to the DATA_EVENT for dvUDPServer
and the IP address UDP/IP port of the sender of the message will be available in the DATA.SOURCEIP and
DATA.SOURCEPORT variables.
A UDP (2) socket would be used in this case to send a response to the client. Since we will no longer need to listen after
sending the response, since there would be no response to the response, we would open the socket using the following:
IP_CLIENT_OPEN(dvUDPClient,DATA.SOURCEIP,DATA.SOURCEPORT,IP_UDP)
Note that UDP with Receive (3) is only available when calling IP_CLIENT_OPEN.
Multicast
NetLinx can send and receive multi-cast UDP messages. To send a multi-cast UDP message, all you need to do is specify
a multi-cast address and port in the IP_CLIENT_OPEN function such as the following:
IP_CLIENT_OPEN (dvIPClient.Port,'239.255.255.250',1900,IP_UDP)
To receive multi-cast UDP messages, you must call the IP_MC_SERVER_OPEN function:
IP_MC_SERVER_OPEN (dvIPServer,'239.255.255.250',1900)
The NetLinx master will join the multi-cast session and allow you to receive and transmit UDP multi-cast messages.
Example IP Code
PROGRAM_NAME='IPExample'
(***********************************************************)
(* DEVICE NUMBER DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_DEVICE
dvIPServer = 0:2:0
dvIPClient = 0:3:0
(***********************************************************)
(* CONSTANT DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_CONSTANT
nIPPort = 8000
(***********************************************************)
(* VARIABLE DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_VARIABLE
(***********************************************************)
(* STARTUP CODE GOES BELOW *)
(***********************************************************)
DEFINE_START
(* Get My IP Address *)
GET_IP_ADDRESS(0:0:0,MyIPAddress)
(* Open The Server *)
IP_SERVER_OPEN(dvIPServer.Port,nIPPort,IP_TCP)
(* Open The Client *)
IP_CLIENT_OPEN(dvIPClient.Port,MyIPAddress.IPAddress,nIPPort,IP_TCP)
(***********************************************************)
(* THE EVENTS GO BELOW *)
(***********************************************************)
DEFINE_EVENT
(* Server Data Handler *)
DATA_EVENT[dvIPServer]
{
ONERROR:
{
SEND_STRING 0,"'error: server=',ITOA(Data.Number)"
}
ONLINE:
{
SEND_STRING 0,"'online: server'"
}
OFFLINE:
{
SEND_STRING 0,"'offline: server'"
}
STRING:
{
SEND_STRING 0,"'string: client=',Data.Text"
IF (FIND_STRING(Data.Text,'ping',1))
SEND_STRING 0:2:0,"'pong',13"
}
}
(* Client Data Handler *)
DATA_EVENT[dvIPClient]
{
ONERROR:
{
SEND_STRING 0,"'error: client=',ITOA(Data.Number)"
}
ONLINE:
{
SEND_STRING 0,"'online: client'"
}
OFFLINE:
{
SEND_STRING 0,"'offline: client'"
}
STRING:
{
SEND_STRING 0,"'string: client=',Data.Text"
}
}
(***********************************************************)
(* THE ACTUAL PROGRAM GOES BELOW *)
(***********************************************************)
DEFINE_PROGRAM
(* Send Ping To Server *)
WAIT 50
SEND_STRING dvIPClient,"'ping',13"
(***********************************************************)
(* END OF PROGRAM *)
(* DO NOT PUT ANY CODE BELOW THIS COMMENT *)
(***********************************************************)
IP Keywords
The NetLinx language supports the following IP keywords:
IP Keywords
ADD_URL_ENTRY This function adds a URL entry to the specified device.
This function requires a pre-initialized URL_STRUCT that will be sent to the specified
device.
SLONG ADD_URL_ENTRY (DEV Device, URL_STRUCT Url)
Parameters:
Device: Device number of the device that stores the URL.
Typically, it is stored on the local master (0:1:0);
If you are currently connected to another master, you can use
<0:1:system number of remote master>.
Url: URL_STRUCT that will be programmed into the device.
Result:
0: Success
-1: Specified device is invalid or is not online
-2: Time out occurred
-3: Function is already actively adding a URL entry (i.e. busy)
-4: Add failed
Note that NetLinx will automatically set bit 5 of the Flags member of the URL_STRUCT
structure.
See the ADD_URL_ENTRY Flags Member Bit Fields section on page 118 for details.
DELETE_URL_ENTRY This function deletes a URL entry to the specified device.
This function requires a pre-initialized URL_STRUCT that will be sent to the specified
device.
SLONG DELETE_URL_ENTRY (DEV Device, URL_STRUCT Url)
Parameters:
Device: Device to which the URL will be sent.
Url: URL_STRUCT that will be programmed into the device.
Result:
0: Success
-1: Specified device is invalid or is not online
-2: Time out occurred
-3: Function is already actively deleting a URL entry (i.e. busy)
-4: Delete failed
See the ADD_URL_ENTRY Flags Member Bit Fields section on page 118 for details.
IP Keywords (Cont.)
GET_DNS_LIST This function returns the domain name and list of DNS server IP addresses that the
specified device is programmed to utilize.
The order of the returned list is the preferred server order.
DNS_STRUCT DnsListresult = GET_DNS_LIST(0:0:0,DnsList)
SLONG GET_DNS_LIST(DEV Device,DNS_STRUCT DnsList )
Parameters:
Device: Device from which the DNS servers will be retrieved.
DnsList: A DNS_STRUCT that will receive the device's DNS server list.
Result:
0: Operation was not successful
-1: Specified device is invalid or is not online
-2: Request timed out
-3: Busy
The function requires a DNS_STRUCT.
The DNS_STRUCT is predefined as follows:
STRUCTURE DNS_STRUCT
{
CHAR DomainName[68] // domain suffix (e.g. amx.com)
CHAR DNS1[15] // IP address of 1st DNS server
CHAR DNS2[15] // IP address of 2nd DNS server
CHAR DNS3[15] // IP address of 3rd DNS server
}
GET_IP_ADDRESS This function returns the TCP/IP configuration of the specified device.
The configuration information includes DHCP/Static configuration, IP address, subnet
mask, gateway, and host name.
SLONG GET_IP_ADDRESS(DEV Device,IP_ADDRESS_STRUCT IPAddress)
Parameters:
Device: Device from which the TCP/IP configuration will be retrieved.
IPAddress: An IP_ADDRESS_STRUCT that will receive the device's TCP/IP
configuration.
Result:
0: Operation was successful
-1: Specified device is invalid or is not online
-2: Request timed out
-3: Busy
The function requires an IP_ADDRESS_STRUCT.
The IP_ADDRESS_STRUCT is predefined as follows:
STRUCTURE IP_ADDRESS_STRUCT
{
CHAR Flags // Configuration flags
CHAR HostName[128] // Host name
CHAR IPAddress[15] // IP address unit
CHAR SubnetMask[15] // subnet mask
CHAR Gateway[15] // IP address of gateway
}
The following definitions exist for the Flags member of the IP_ADDRESS_STRUCT
structure.
CONSTANT CHAR IP_Addr_Flg_DHCP = 1 // Use DHCP
IP Keywords (Cont.)
GET_IP_ADDRESS (Cont.) The Flags member is a bit field that may be used for several different purposes. See the
GET_IP_ADDRESS Flags Member Bit Fields section on page 118 for details.
Differing configuration parameters may be obtained, depending upon the configuration of
the network DHCP server. It is possible that the DHCP server will provide the host name,
IP address, subnet mask, gateway, and even DNS information.
In a minimal configuration, the DHCP server will only supply the IP address and subnet
mask.
IP_ADDRESS_STRUCT IPAddressResult = GET_IP_ADDRESS(0:0:0,IPAddress)
IP_BOUND_CLIENT_OPEN Opens a port for IP communication with a server using a specific local IP port number.
Similar to IP_CLIENT_OPEN, but where IP_CLIENT_OPEN uses the first available local
IP Port number, IP_BOUND_CLIENT_OPEN allows the user to specify the local IP port
number.
The syntax:
SLONG IP_BOUND_CLIENT_OPEN
(INTEGER LocalPort,
INTEGER LocalIPPort,
CHAR ServerAddress[ ],
LONG ServerPort,
INTEGER Protocol)
Note: The LONG command cannot pass negative numbers, so if you have errors these
will never be recognized. SLONG must be assigned or errors will be typecast to positive
numbers.
Parameters:
LocalPort - a user-defined (non-zero) integer value representing the local port on the
client machine to use for this conversation. This local port number must be passed to
IP_CLIENT_CLOSE to close the conversation.
LocalIPPort - a user-defined (non-zero) integer value representing the local IP port
number the IP client socket must be bound to.
ServerAddress - a string containing either the IP address (in dotted-quad-notation) or
the domain name of the server to connect to.
ServerPort - the port number on the server that identifies the program or service that
the client is requesting.
Protocol - The transport protocol to use:
1 = TCP
2 = UDP
3 = UDP with Receive
If this parameter is not specified, TCP (1) is assumed.
The constants IP_TCP, IP_UDP and IP_UDP_2WAY can be used to specify this
parameter.
Result:
This function always returns 0.
Errors are returned via the DATA_EVENT ONERROR method.
The following errors may be returned:
2: General failure (out of memory)
4: Unknown host
6: Connection refused
7: Connection timed out
8: Unknown connection error
14: Local port already used
16: Too many open sockets
17: Local Port Not Open
Example:
IP_BOUND_CLIENT_OPEN(PORT1, 3000, SvAddr, SvPort, IP_TCP)
IP Keywords (Cont.)
IP_CLIENT_CLOSE This function closes a port opened with IP_CLIENT_OPEN.
IP_CLIENT_CLOSE (INTEGER LocalPort)
Parameters:
LocalPort: A non-zero integer value representing the local port on the client machine
to close.
Result:
This function always returns 0.
Errors are returned via the DATA_EVENT ONERROR method.
The following error may be returned:
9: Already closed
IP_CLIENT_OPEN This function opens a port for IP communication with a server.
SLONG IP_CLIENT_OPEN
(INTEGER LocalPort,
CHAR ServerAddress[ ],
LONG ServerPort,
INTEGER Protocol)
Parameters:
LocalPort: A user-defined (non-zero) integer value representing the local port on the
client machine to use for this conversation. This local port number must be passed to
IP_CLIENT_CLOSE to close the conversation.
ServerAddress: A string containing either the IP address (in dotted quad-notation) or
the domain name of the server to connect to.
ServerPort: The port number on the server that identifies the program or service the
client is requesting.
Protocol: The transport protocol to use:
1 = TCP
2 = UDP
3 = UDP with Receive
If this parameter is not specified, TCP (1) is assumed.
The constants IP_TCP, IP_UDP and IP_UDP_2WAY can be used to specify this
parameter.
Result:
This function always returns 0.
Errors are returned via the DATA_EVENT ONERROR method.
The following errors may be returned:
2: General failure (out of memory) - Underlying OS socket call failed, reasons undefined.
4: Unknown Host (IP_CLIENT_OPEN) - The specified host name (ex. 'www.amx.com') or IP
address (ex. '192.168.200.75') is not resolvable to a physical host.
6: Connection Refused (IP_CLIENT_OPEN) - The specified host does not have a server
socket listening on the requested port and therefore refused the connection.
7: Connection Timed Out (IP_CLIENT_OPEN) - The specified host has not replied to the
request to connect within a reasonable time.
8: Unknown connection Error (IP_CLIENT_OPEN) - Some other undefined error has
occurred with the connection request.
9: Already Closed (IP_CLIENT_CLOSE/IP_SERVER_CLOSE) - The specified connection
has already been closed.
10: Binding Error (IP_SERVER_OPEN) - An error has occurred during the underlying OS
"bind" function of a socket to a server port number. Possibly the server port is already being
listened on.
11: Listening Error (IP_SERVER_OPEN) - An underlying error has occurred; checking for
possible client connects to a server socket.
12: Socket not connected - Tried to send data (string or command) on a TCP socket that is
not connected either because the open failed, or the connection has been closed.
13: Send to Socket Unknown- Tried to send data (string or command) on a UDP socket that
has failed to open.
IP Keywords (Cont.)
IP_CLIENT_OPEN (Cont.) 14: Local Port already used (IP_CLIENT_OPEN/IP_SERVER_OPEN) - The local TCP client
or serve port (D:P:S) is already open for use by an earlier IP_CLIENT_OPEN or
IP_SERVER_OPEN
15: UDP socket already listening (IP_SERVER_OPEN) - The local UDP port (D:P:S) is
already being listened on.
16: Too many open sockets (IP_CLIENT_OPEN/IP_SERVER_OPEN) - NetLinx enforces a
limit on the number of allowed open sockets. The current limit is 200. All requests to open a
socket beyond this limit will fail.
17: Local port not open - The specified local port (D:P:S) has never been opened by a
IP_CLIENT_OPEN or IP_SERVER_OPEN call.
Example:
IP_CLIENT_OPEN(PORT1, SvAddr, SvPort, IP_TCP)
IP_MC_SERVER_OPEN This function opens a server port to listen for UDP multicast messages.
SINTEGER IP_MC_SERVER_OPEN(INTEGER LocalPort, CHAR MultiCastIP[], LONG
ServerPort)
Parameters:
LocalPort: The local port number to open. This number must be passed to
IP_SERVER_CLOSE to close the port.
MultiCastIP: A character string representing the multicast address to receive on in
the form of: '239.255.255.250'.
ServerPort: The UDP multicast port number to listen on.
Result:
This function always returns 0.
Errors are returned via the DATA_EVENT ONERROR method.
The following errors may be returned:
2: General failure (out of memory) - Underlying OS socket call failed, reasons undefined
10: Binding error - An error has occurred during the underlying OS "bind" function of a socket
to a server port number. Possibly the server port is already being listened on.
11: Listening error - An underlying error has occurred checking for possible client connects to
a server socket.
14: Local port already used - The local TCP client or serve port (D:P:S) is already open for
use by an earlier IP_CLIENT_OPEN or IP_SERVER_OPEN.
15: UDP socket already listening - The local UDP port (D:P:S) is already being listened on.
16: Too many open sockets - NetLinx enforces a limit on the number of allowed open sockets.
The current limit is 200. All requests to open a socket beyond this limit will fail.
Example:
IP_MC_SERVER_OPEN (PORT1,'239.255.255.250',1900)
IP_SERVER_CLOSE This function closes a port opened with IP_SERVER_OPEN or IP_MC_SERVER_OPEN.
IP_SERVER_CLOSE (INTEGER LocalPort)
Parameters:
LocalPort: The number of the local port to close.
Result:
This function always returns 0.
Errors are returned via the DATA_EVENT ONERROR method.
The following error may be returned:
9: Already closed
Example:
IP_Server_Close(PORT1)
IP Keywords (Cont.)
IP_SERVER_OPEN This function opens a server port to listen for client requests.
SLONG IP_SERVER_OPEN (INTEGER LocalPort,
LONG ServerPort,
INTEGER Protocol)
Parameters:
LocalPort: The local port number to open. This number must be passed to
IP_SERVER_CLOSE to close the port.
ServerPort: The number of the server port to listen on.
Protocol: The transport protocol to use:
1 = TCP
2 = UDP
If this parameter is not specified, TCP (1) is assumed.
The constants IP_TCP and IP_UDP can be used to specify this parameter.
Result (via ONERROR event):
2: General Failure - Underlying OS socket call failed, reasons undefined
10: Binding error - An error has occurred during the underlying OS "bind" function of a socket
to a server port number. Possibly the server port is already being listened on.
11: Listening error - An underlying error has occurred checking for possible client connects to
a server socket.
14: Local port already used - The local TCP client or serve port (D:P:S) is already open for
use by an earlier IP_CLIENT_OPEN or IP_SERVER_OPEN.
15: UDP socket already listening - The local UDP port (D:P:S) is already being listened on.
16: Too many open sockets - NetLinx enforces a limit on the number of allowed open sockets.
The current limit is 200. All requests to open a socket beyond this limit will fail.
Example:
IP_SERVER_OPEN (PORT1, SvPort,
IP_TCP)
IP_SET_OPTION Allows for specific option settings on IP client or server connections.
The syntax:
IP_SET_OPTION
(INTEGER LocalPort,
INTEGER OptionID,
INTEGER OptionValue)
Parameters:
LocalPort - a user-defined (non-zero) integer value representing the local port on the
client machine to use for this conversation. This local port number was previously
specified in an IP_CLIENT_OPEN (page 114) or IP_SERVER_OPEN (page 116) call.
OptionID - Identifier value for the option to be set. Current valid option IDs are:
IP_MULTICAST_TTL_OPTION - Set the time-to-live value for all outbound UDP
Multicast packet transmissions on the specified port. Predefined constant option values
are:
IP_TTL_SUBNET = 1
IP_TTL_SITE = 32
IP_TTL_REGION = 64
IP_TTL_CONTINENT = 128
IP_TCP_NODELAY_OPTION - Outgoing TCP data is transmitted immediately. (default =
OFF):
IP_NODELAY_ON - When the NODELAY option is ON, all data is transmitted
immediately upon send. This ensures that no data will be left in transmit buffers upon
closure of the connection.
IP_NODELAY_OFF - By default, the NODELAY option is disabled (OFF). Data will be
buffered, and transmission is determined by the operating system.
OptionValue - Integer containing the option value.
Example:
IP_SET_OPTION(PORT1, IP_MULTICAST_TTL_OPTION,IP_TTL_REGION)
IP Keywords (Cont.)
SET_IP_ADDRESS This function programs the TCP/IP configuration of the specified device.
This function requires a pre-initialized IP_ADDRESS_STRUCT structure that will be sent to
the specified device.
SLONG SET_IP_ADDRESS(DEV Device,IP_ADDRESS_STRUCT IPAddress )
Note: SET_IP_ADDRESS takes effect after the system is rebooted.
Parameters:
Device: Device to which the IPAddress list will be sent.
IPAddress: An IP_ADDRESS_STRUCT containing the desired TCP/IP configuration for
the specified device.
Result:
0: Operation was successful.
-1: Specified device is invalid or is not online.
-2: Time out occurred.
-3: Function is already actively attempting to set an IP Address (i.e. busy).
See GET_IP_ADDRESS, on page 112, for a description of the IP_ADDRESS_STRUCT
structure.
IP_ADDRESS_STRUCT IPAddress
IPAddress.Flags = 0 // use static IP address
IPAddress.HostName = 'NetLinx1' // host name
IPAddress.IPAddress = '19.00.100.00'
IPAddress.SubnetMask = '255.255.255.0'
IPAddress.Gateway = ' 19.00.100.01'
Result = SET_IP_ADDRESS(0:0:0,IPAddress) // config master
SET_DNS_LIST This function programs a domain name and the list of DNS servers that the specified
device will use to lookup domain names.
It requires a pre-initialized DNS_STRUCT structure that will be sent to the specified device.
SLONG SET_DNS_LIST(DEV Device,DNS_STRUCT DnsList)
Parameters:
Device: Device to which the DNS list will be sent
DnsList: A DNS_STRUCT that contains the list of DNS server IP addresses that will be
programmed in to the device
Result:
0: Operation was successful
-1: Specified device is invalid or is not online
-2: Time out occurred
-3: Function is already actively attempting to set a DNS list (i.e. busy)
-4: Set DNS failed
-5: A portion of the DNS structure contains invalid information
DNS_STRUCT DnsList
DnsList.DomainName = 'amx.com'
DnsList.DNS1 = '19.00.100.00'
DnsList.DNS2 = ''
DnsList.DNS3 = ''
Level Keywords
The NetLinx language supports the following LEVEL keywords:
LEVEL Keywords
~LEVSYNCON Enables a feature that helps synchronize level values. By default, this feature is disabled for
compatibility reasons.
The synchronization algorithm works by setting the level value of a level five seconds after
receiving a level value from a level. While it may not be apparent, this makes sure that level
values remain in sync with each other if they ever get out of sync.
The only way levels could ever get out of sync is when the situation of "dueling levels" arises.
A typical example of "dueling levels" is when two touch panels with active sliders are
combined with a volume control. If one slider attempts to raise the volume level while the other
is attempting to lower the volume level the level value bounces back and forth somewhere
between the desired levels. If both sliders are released at the exact same time, it is possible
that one of level values displayed on the touch panel's slider is inaccurate.
The level synchronization algorithm corrects the incorrect level five seconds after activity
ceases.
The commands are ~LEVSYNCON and ~LEVSYNCOFF are sent to the level that should
have the synchronization algorithm enabled or disabled. The command itself is never sent to
the device because the master intercepts the command and processes it internally.
Both commands accept a single parameter that specifies the level number. Using the "dueling
levels" example above, the following send commands will turn on the synchronization
algorithm for level #1 of Touch Panel 1, level #4 of touch panel #2, and level #2 of the volume
control.
SEND_COMMAND dvTouchPanel1,'~LEVSYNCON 1'
SEND_COMMAND dvTouchPanel2,'~LEVSYNCON 4'
SEND_COMMAND dvVolume,'~LEVSYNCON 2'
Note that for some devices, turning the level synchronization algorithm on can cause
undesired results. The undesired results will vary from device to device so it is difficult to
indicate any specific failure mode. Keep in mind that the algorithm should only be turned on
when necessary. Also note that the LEVSYNCON and LEVSYNCOFF SEND_COMMANDs
may not be sent to remote devices (devices that belong to other systems) and only the
device's master may issue these commands.
~LEVSYNCOFF Disables a feature that helps synchronize level values. By default, this feature is disabled for
compatibility reasons.
COMBINE_LEVELS See page 39.
CREATE_LEVEL This keyword creates an association between a specified level of a device and a variable that
will contain the value of the level.
This can only appear in the DEFINE_START section of the program.
CREATE_LEVEL DEV, Level, Value
Parameters:
DEV: The device from which to read the level.
Level: The level of the device to read.
Value: Variable in which to store the level value.
DevLev: A DEVLEV structure.
Value: Variable in which to store the level value CREATE_LEVEL DevLev, Value.
During execution of the program, NetLinx continuously updates the variable to match the level
it represents.
DEFINE_CONNECT_ See page 40.
LEVEL
Listview Keywords
The NetLinx programming language supports the following Listview keywords. These keywords support the Listview
and Dynamic Data functionality in Modero G5 touch panels and TPDesign5:
Listview Keywords
LISTVIEW_ON_ROW_ LISTVIEW_ON_ROW_SELECT_EVENT is a Custom Event that is raised in
SELECT_EVENT response to a user selection of an item in a Listview button.
When the user selects an item on the Listview button, a
LISTVIEW_ON_ROW_SELECT_EVENT is raised and the entire data feed
record for that selection is sent to the master.
The user can then use DATA_GET_EVENT_RECORD to retrieve the specific
values of interest.
Note: "payloadId" specifies the data access identifier to be retrieved from the
custom event object, and is predefined as "custom.value1". payloadType
specifies the dataType to be retrieved from the custom event object and is
predefined as custom.value2.
The following code example illustrates how the
LISTVIEW_ON_ROW_SELECT_EVENT Custom Event is used to retrieve two
data fields ('name' and 'number') when a listview item is selected.
// The custom event that is raised whenever a listview item is
// selected on the panel
CUSTOM_EVENT[dvTP,btnListview,LISTVIEW_ON_ROW_SELECT_EVENT]
{
SLONG payloadId
SLONG payloadType
// just a char array to hold the data we want to use in the
// custom event.
CHAR fields[2][16]
//char variables to hold our data for "name" & "number"
CHAR name[DATA_MAX_VALUE_LENGTH]
CHAR number[DATA_MAX_VALUE_LENGTH]
// variable record, of type DATA_RECORD, to hold the record
// we retrieve from the custom event
DATA_RECORD record
// Get the data access ID from the custom event
// variable is payloadID - custom.value1 is predefined
payloadId = custom.value1
// Get the data type from the custom event
// variable is payloadType - custom.value2 is predefined
payloadType = custom.value2
if (payloadId > 0 && payloadType == DATA_STRUCTURE_DATARECORD)
{
// Specify which fields we want to retrieve from the payload
// (these are the IDs we defined earlier)
fields[1] = 'name'
fields[2] = 'number'
// Retrieve the record and get our requested fields
if (DATA_GET_EVENT_RECORD(dvTP, payloadId, fields, record) > 0)
{
// The record existed and contained our fields
// let's retrieve the values that we are interested in
name = record.content[1].value
number = record.content[2].value
// Send the name & number that was retrieved to the
// appropriate buttons & show the popup
SEND_COMMAND dvTP,"'^TXT-50,0,',name"
SEND_COMMAND dvTP,"'^TXT-51,0,',number"
SEND_COMMAND dvTP,"'^PPN-Calling'"
}
}
}
Log Keywords
The NetLinx programming language supports the following Log keywords:
Log Keywords
SET_LOG_LEVEL Sets the current log level for the program. All subsequent logs at the specified level or lower will
cause a log message out the NetLinx masters logging facilities.
Note: The final terminal output is further filtered based on the terminal session "msg on" level. See
the MSG ON|OFF Terminal Command (in the NI Controllers WebConsole and Programming Guide)
for more information.
Syntax:
SET_LOG_LEVEL(CONSTANT INTEGER LEVEL)
The four valid log levels are:
INTEGER AMX_ERROR = 1
INTEGER AMX_WARNING = 2
INTEGER AMX_INFO = 3
INTEGER AMX_DEBUG = 4
GET_LOG_LEVEL Retrieves the current log level for the program.
INTEGER GET_LOG_LEVEL()
Where the returned value will be one of the for log levels:
INTEGER AMX_ERROR = 1
INTEGER AMX_WARNING = 2
INTEGER AMX_INFO = 3
INTEGER AMX_DEBUG = 4
AMX_LOG Note: This command is supported by NetLinx Controller firmware version 4 or higher.
Sends the specified message to the NetLinx masters logging facilities if the current log level setting
is at least as large as LEVEL.
For example, if the current log level setting is AMX_WARNING, calling log with level of AMX_ERROR
will cause a log, while AMX_INFO would not.
Note: The final terminal output is further filtered based on the terminal session "msg on" level. See
MSG ON|OFF Terminal Command (NI Controllers WebConsole and Programming Guide) for more
information.
The AMX_LOG function is meant to replace the SEND_STRING 0, log method.
AMX_LOG(CONSTANT INTEGER LEVEL, CHAR MSG[])
Where level is one of the following values:
INTEGER AMX_ERROR = 1
INTEGER AMX_WARNING = 2
INTEGER AMX_INFO = 3
INTEGER AMX_DEBUG = 4
Example:
AMX_LOG(AMX_ERROR,FAILURE OCCURRED, VALUE=,ITOA(ERR_VAL))
Math Functions
Math functions are supported by NetLinx Controller firmware version 4 or higher. The NetLinx programming language
supports the following Math Function keywords:
Math Function Keywords
EXP_VALUE Returns the base-e exponential function of x, which is the e number raised to the power of x.
EXP_VALUE(CONSTANT VARIANT X)
Where X can be any intrinsic type. (INTEGER, FLOAT, DOUBLE, etc)
LOG_VALUE Returns the natural logarithm of x. The natural logarithm is the base-e logarithm, the inverse of the
natural exponential function (EXP_VALUE).
LOG_VALUE(CONSTANT VARIANT X)
Where X can be any intrinsic type (INTEGER, FLOAT, DOUBLE, etc) with a value greater than 0.
LOG10_VALUE Returns the common (base-10) logarithm of x.
LOG10_VALUE(CONSTANT VARIANT X)
Where X can be any intrinsic type (INTEGER, FLOAT, DOUBLE, etc) with a value greater than 0.
POWER_VALUE Returns BASE raised to the power EXPONENT.
POWER_VALUE(CONSTANT VARIANT BASE, CONSTANT VARIANT EXPONENT)
Where BASE and EXPONENT can be any intrinsic type (INTEGER, FLOAT, DOUBLE, etc).
The following combinations are error conditions which will return 0:
"BASE = 0 and EXPONENT=negative
"BASE=negative and EXPONENT=non-integral value
SQRT_VALUE Returns the square root of x.
SQRT_VALUE(CONSTANT VARIANT X)
Where X can be any intrinsic type (INTEGER, FLOAT, DOUBLE, etc) with a value greater than 0.
Module Keywords
NetLinx Modules
The ability to reuse code is a desirable goal in software development; however, code reuse takes careful planning and
organization. As discussed earlier, NetLinx provides tools such as functions and modules to promote reusability.
Modules are NetLinx sub-programs designed to be "plugged into" a main program.
Defining a Module
The MODULE_NAME entry on the first line of the file defines the module. The syntax is:
MODULE_NAME = '<module name>' [(<parameter list>)]
The MODULE_NAME entry identifies the file as containing a NetLinx module, as opposed to a standard NetLinx source
code file. The module name is any valid string literal not to exceed 64 characters.
A file can contain only one module and the file name must be the same as the module name with the addition of the
".AXS" extension.
Module parameters behave exactly like subroutine parameters; the parameter list is optional. The value for each
parameter is set either by the main program or another module. If the value of a parameter is changed, both the main
program and module see the change.
The example below defines a module named ModuleExample. Aside from the MODULE_NAME entry, the code looks
like any standard NetLinx source code file.
All parameters to a module must be one of the intrinsic types: CHAR, INTEGER, SINTEGER, LONG, SLONG, FLOAT,
DOUBLE, DEV, DEVCHAN or DEVLEV.
Also, any of the above array types can be used.
MODULE_NAME='ModuleExample'(DEV dvDECK, DEVCHAN dcTRANPORTS[], INTEGER nFIRST)
(*{{PS_SOURCE_INFO(PROGRAM STATS) *)
(***********************************************************)
(* ORPHAN_FILE_PLATFORM: 1 *)
(***********************************************************)
(*}}PS_SOURCE_INFO *)
(***********************************************************)
(* DEVICE NUMBER DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_DEVICE
(***********************************************************)
(* CONSTANT DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_CONSTANT
NO_BUTTON = 0
NO_FUNCTION = 256
PLAY = 1
STOP = 2
PAUSE = 3
FFWD = 4
REW = 5
SFWD = 6
SREV = 7
REC = 8
PLAY_FB = 241
STOP_FB = 242
PAUSE_FB = 243
FFWD_FB = 244
REW_FB = 245
SFWD_FB = 246
SREV_FB = 247
REC_FB = 248
(* vcr will go into stop after search rewinding for a certain time *)
VCR1_SREV_TO_STOP = 12000 (* 20 min *)
(* vcr will go into stop after being paused for a certain time *)
VCR1_PAUSE_TO_STOP = 6000 (* 10 min *)
(***********************************************************)
(* TYPE DEFINITIONS GO BELOW *)
(***********************************************************
DEFINE_TYPE*)
(***********************************************************)
(* VARIABLE DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_VARIABLE
(***********************************************************)
(* SUBROUTINE DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_CALL 'ALL OFF'
{
OFF [dvDECK,nOFFSET_FN+PLAY]
OFF [dvDECK,nOFFSET_FN+STOP]
OFF [dvDECK,nOFFSET_FN+PAUSE]
OFF [dvDECK,nOFFSET_FN+FFWD]
OFF [dvDECK,nOFFSET_FN+REW]
OFF [dvDECK,nOFFSET_FN+SFWD]
OFF [dvDECK,nOFFSET_FN+SREV]
OFF [dvDECK,nOFFSET_FN+REC]
}
(***********************************************************)
(* EVENT PROCESSING ROUTINES BELOW *)
(***********************************************************)
DEFINE_EVENT
(***********************************************************)
(* dcTRANPORTS - TRANSPORT CONTROLS *)
(***********************************************************)
BUTTON_EVENT[dcTRANPORTS]
{
PUSH:
{
#IF_DEFINED SYSCALL_NOTIFY
SEND_STRING 0,"'IN MODULE ',39,'ModuleExample',39"
#END_IF
(* RUN A FUNCTION *)
nFUNC = GET_LAST(dcTRANPORTS)
SWITCH (nFUNC)
{
CASE PLAY:
{
IF (![dvDECK,nOFFSET_FB+REC_FB])
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+PLAY]
CALL 'FEEDBACK' (PLAY)
}
}
CASE STOP:
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+STOP]
CALL 'FEEDBACK' (STOP)
}
CASE PAUSE:
{
SELECT
{
ACTIVE ([dvDECK,nOFFSET_FB+PAUSE_FB]
AND [dvDECK,nOFFSET_FB+REC_FB]
AND dcTRANPORTS[8].CHANNEL<NO_FUNCTION):
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+REC]
CALL 'FEEDBACK' (REC)
}
ACTIVE ([dvDECK,nOFFSET_FB+PAUSE_FB]
AND dcTRANPORTS[1].CHANNEL<NO_FUNCTION):
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+PLAY]
CALL 'FEEDBACK' (PLAY)
}
ACTIVE ([dvDECK,nOFFSET_FB+PLAY_FB]):
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
WAIT VCR1_PAUSE_TO_STOP 'VCR1 PAUSE TO STOP'
SYSTEM_CALL 'FUNCTION' (dvDECK,STOP,nFIRST)
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+PAUSE]
CALL 'FEEDBACK' (PAUSE)
}
ACTIVE ([dvDECK,nOFFSET_FB+REC_FB]):
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
WAIT VCR1_PAUSE_TO_STOP 'VCR1 PAUSE TO STOP'
SYSTEM_CALL 'FUNCTION' (dvDECK,STOP,nFIRST)
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+PAUSE]
CALL 'FEEDBACK' (PAUSE)
ON [dvDECK,nOFFSET_FB+REC_FB]
}
}
}
CASE FFWD:
{
SELECT
{
ACTIVE ([dvDECK,nOFFSET_FB+STOP_FB]
OR [dvDECK,nOFFSET_FB+FFWD_FB]
OR [dvDECK,nOFFSET_FB+REW_FB]
OR (dcTRANPORTS[6].CHANNEL
AND ([dvDECK,nOFFSET_FB+PLAY_FB]
OR [dvDECK,nOFFSET_FB+SREV_FB]
OR [dvDECK,nOFFSET_FB+SFWD_FB]))):
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+FFWD]
CALL 'FEEDBACK' (FFWD)
}
ACTIVE (dcTRANPORTS[6].CHANNEL=NO_BUTTON
AND ([dvDECK,nOFFSET_FB+PLAY_FB]
OR [dvDECK,nOFFSET_FB+SREV_FB]
OR [dvDECK,nOFFSET_FB+SFWD_FB])):
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+SFWD]
CALL 'FEEDBACK' (SFWD)
}
}
}
CASE SFWD:
{
IF ([dvDECK,nOFFSET_FB+PLAY_FB]
OR [dvDECK,nOFFSET_FB+STOP_FB]
OR [dvDECK,nOFFSET_FB+REW_FB]
OR [dvDECK,nOFFSET_FB+FFWD_FB]
OR [dvDECK,nOFFSET_FB+SREV_FB]
OR [dvDECK,nOFFSET_FB+SFWD_FB])
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+SFWD]
CALL 'FEEDBACK' (SFWD)
}
}
CASE REW:
{
SELECT
{
ACTIVE ([dvDECK,nOFFSET_FB+STOP_FB]
OR [dvDECK,nOFFSET_FB+FFWD_FB]
OR [dvDECK,nOFFSET_FB+REW_FB]
OR (dcTRANPORTS[7].CHANNEL
AND ([dvDECK,nOFFSET_FB+PLAY_FB]
OR [dvDECK,nOFFSET_FB+SREV_FB]
OR [dvDECK,nOFFSET_FB+SFWD_FB]))):
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
WAIT VCR1_REW_TO_STOP 'VCR1 REW TO STOP'
SYSTEM_CALL 'FUNCTION' (dvDECK,STOP,nFIRST)
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+REW]
CALL 'FEEDBACK' (REW)
}
ACTIVE (dcTRANPORTS[7].CHANNEL=NO_BUTTON
AND ([dvDECK,nOFFSET_FB+PLAY_FB]
OR [dvDECK,nOFFSET_FB+SREV_FB]
OR [dvDECK,nOFFSET_FB+SFWD_FB])):
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
WAIT VCR1_SREV_TO_STOP 'VCR1 SREV TO STOP'
SYSTEM_CALL 'FUNCTION' (dvDECK,STOP,nFIRST)
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+SREV]
CALL 'FEEDBACK' (SREV)
}
}
}
CASE SREV:
{
IF ([dvDECK,nOFFSET_FB+PLAY_FB]
OR [dvDECK,nOFFSET_FB+STOP_FB]
OR [dvDECK,nOFFSET_FB+REW_FB]
OR [dvDECK,nOFFSET_FB+FFWD_FB]
OR [dvDECK,nOFFSET_FB+SREV_FB]
OR [dvDECK,nOFFSET_FB+SFWD_FB])
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
CASE REC:
{
IF ([dvDECK,nOFFSET_FB+STOP_FB]
OR [dvDECK,nOFFSET_FB+REC_FB])
{
CANCEL_WAIT 'VCR1 REW TO STOP'
CANCEL_WAIT 'VCR1 PAUSE TO STOP'
CANCEL_WAIT 'VCR1 SREV TO STOP'
CALL 'ALL OFF'
MIN_TO [dvDECK,nOFFSET_FN+REC]
CALL 'FEEDBACK' (REC)
}
}
}
}
}
(***********************************************************)
(* THE ACTUAL PROGRAM GOES BELOW *)
(***********************************************************)
DEFINE_PROGRAM
[dcTRANPORTS[1]] = [dvDECK,nOFFSET_FB+PLAY_FB]
[dcTRANPORTS[2]] = [dvDECK,nOFFSET_FB+STOP_FB]
[dcTRANPORTS[3]] = [dvDECK,nOFFSET_FB+PAUSE_FB]
[dcTRANPORTS[4]] = ([dvDECK,nOFFSET_FB+FFWD_FB] OR (dcTRANPORTS[6].CHANNEL=NO_BUTTON AND
[dvDECK,nOFFSET_FB+SFWD_FB]))
[dcTRANPORTS[5]] = ([dvDECK,nOFFSET_FB+REW_FB] OR (dcTRANPORTS[7].CHANNEL=NO_BUTTON AND
[dvDECK,nOFFSET_FB+SREV_FB]))
[dcTRANPORTS[6]] = [dvDECK,nOFFSET_FB+SFWD_FB]
[dcTRANPORTS[7]] = [dvDECK,nOFFSET_FB+SREV_FB]
[dcTRANPORTS[8]] = ([dvDECK,nOFFSET_FB+REC_FB] AND (![dvDECK,nOFFSET_FB+PAUSE_FB]))
(***********************************************************)
(* END OF PROGRAM *)
(* DO NOT PUT ANY CODE BELOW THIS COMMENT *)
(***********************************************************)
(*{{PS_SOURCE_INFO(PROGRAM STATS) *)
(***********************************************************)
(* ORPHAN_FILE_PLATFORM: 1 *)
(***********************************************************)
(*}}PS_SOURCE_INFO *)
(***********************************************************)
(* DEVICE NUMBER DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_DEVICE
dvVCR = 1:7:0
dvTP = 128:1:0
(***********************************************************)
(* VARIABLE DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_VARIABLE
VOLATILE
DEVCHAN dcTRANPORTS[] = {
{ dvTP,1 }, { dvTP,2 }, { dvTP,3 }, { dvTP,4 },
{ dvTP,5 }, { dvTP,6 }, { dvTP,7 }, { dvTP,8 }
}
VOLATILE
INTEGER nVCR_FIRST = 0
(***********************************************************)
(* MODULE CODE GOES BELOW *)
(***********************************************************)
(***********************************************************)
(* END OF PROGRAM *)
(* DO NOT PUT ANY CODE BELOW THIS COMMENT *)
(***********************************************************)
Module Keywords
The NetLinx language supports the following Module keywords:
Module Keywords
DEFINE_MODULE This keyword declares a module that will be used by either the main program or another
module.
It is the counterpart to the MODULE_NAME entry that appears as part of the implementation of
the module.
DEFINE_MODULE '<module name>' InstanceName(<parameter list>)
Parameters:
<module name>: The name of the module as specified in the MODULE_NAME statement in
the module implementation file.
InstanceName: The name to assign to the instance of the module.
<parameter list>: The list of parameters available to the module.
DUET_MEM_SIZE_GET Display the amount of memory allocated for Duet Java pool.
This is the current Java memory heap size as measured in Megabytes.
An example is a value of 5 = 5 MB.
DUET_MEM_SIZE_SET Set the amount of memory allocated for Duet Java pool. This is the current Java memory heap
size as measured in Megabytes.
This feature is used so that if a NetLinx program requires a certain size of memory be allotted
for its currently used Duet Modules, it can be reserved on the target Master.
Valid values are:
2 - 8 for 32MB systems
2 - 36 for 64MB systems
This setting does not take effect until the next reboot.
Note: "DUET_MEM_SIZE_SET(int)" should call REBOOT() following a set.
MODULE_NAME This keyword introduces the definition of a module. It must appear on the first line of the
module implementation file.
MODULE_NAME = '<module name>' (<parameter list>)
See DEFINE_MODULE, on page 140, for more information.
Operator Keywords
Overview
An Operator is a character or group of characters that performs a specific mathematical or relational function. Each
operator type is described below.
Arithmetic Operators
Arithmetic operators create a numeric value from one or more operations such as addition, multiplication, and division.
Arithmetic Operators
Operator Function
+ Addition
- Subtraction
* Multiplication
/ Division
% Modulo (remainder after division)
Relational Operators
A relational operator is a conditional statement; it tells NetLinx whether to execute a particular function(s) in the
program.
Relational Operators
Operator Function
< Less Than
> Greater Than
= Equal To
== Equal To
<= Less Than or Equal To
>= Greater Than or Equal To
<> Not Equal To
Logical Operators
Logical operators compare two conditions or, in the case of NOT, invert one condition. A true or false result is produced.
Logical Operators
Operator Function Keyword
&& Logical And AND (see page 142)
|| Logical Or OR (see page 143)
^^ Logical Xor XOR (see page 143)
! Logical Not NOT (see page 143)
Bitwise Operators
Bitwise operators are keywords or symbols that perform a bit-by-bit operation between two items.
Bitwise Operators
Operator Function Keyword
& Bitwise And BAND (see page 142)
| Bitwise Or BOR (see page 142)
^ Bitwise Xor BXOR (see page 142)
~ Bitwise Not BNOT (see page 142)
<< Shift Left LSHIFT (see page 143)
>> Shift Right RSHIFT (see page 143)
Assignment Operators
The assignment operators may appear only once in a single NetLinx statement.
Assignment Operators
Operator Function
= Assignment
++ Increment by 1
-- Decrement by 1
The "++" and "--" operators are statements and cannot appear within expressions. For example:
FOR (I=1; I<10; I++) // Legal
I = j++; // Illegal
Refer to the Structure Keywords section on page 159 for information on structures.
Operator Precedence
The table below shows the inherent precedence assigned to the operators.
Operator Precedence
Level Operators Associativity
1 ! ~ Left To Right
2 * / % Left To Right
3 << >> Left To Right
4 + - Left To Right
5 < <= > >= = == <> Left To Right
6 & | ^ Left To Right
7 && || ^^ Left To Right
As noted in the chart, the NOT(!) operator has the highest precedence in NetLinx
systems but the lowest precedence in Axcess systems. Axcess programs that are
converted to NetLinx may exhibit logic problems if they use statements that combine
NOT(!) and other operators. Contact AMX Technical Support for help resolving these
issues.
Operator Keywords
The NetLinx language supports the following Operators:
Operator Keywords
AND (&&) This logical operator evaluates two logical conditions. Both conditions must be true for the entire expression
to be true.
BAND (&) This operator performs a bitwise AND on two data items, which can be constants or variables.
BNOT (~) This operator performs a bitwise NOT on a constant or variable.
BOR (|) This operator performs a bitwise OR on two data items, which can be constants or variables.
BXOR (^) This operator performs a bitwise XOR operation between two data items, which can be constants or
variables.
Port Keywords
The NetLinx programming language supports the following Port keywords:
Port Keywords
DYNAMIC_POLLED_PORT Designates a NetLinx serial port that should be polled for dynamic device detection.
This API must be called for each serial port that can dynamically have a device plugged
into it.
DYNAMIC_POLLED_PORT (DEV netlinxDevice)
FIRST_LOCAL_PORT This keyword contains the lowest number that may be assigned as a local port number.
STATIC_PORT_BINDING Designates an application device along with its SDK class and the physical interface it is
bound to.
SET Keywords
The NetLinx language supports the following SET keywords:
SET Keywords
SET_DNS_LIST See page 117.
SET_IP_ADDRESS See page 117.
SET_LENGTH_ARRAY See page 22.
SET_LENGTH_STRING See page 157.
SET_OUTDOOR_ This function establishes the value for the outdoor temperature.
TEMPERATURE This value is broadcast to all devices periodically.
A value of 32768 indicates that no outdoor temperature is available.
SET_OUTDOOR_TEMPERATURE(INTEGER Temp)
Parameters:
Temp: The outdoor temperature as it shall be displayed.
It is up to the programmer to provide the correct temperature scale whether it is Celsius
or Fahrenheit.
SET_OUTDOOR_TEMPERATURE (32) // show 32 degrees
SET_PULSE_TIME This function sets the PULSE time in 1/10th second units.
The default PULSE time is 5 (0.5 seconds).
SET_PULSE_TIME (TIME)
PULSE This keyword turns a channel or variable on for the length of time set by the function
SET_PULSE_TIME.
Once the pulse time elapses, the channel or variable is turned off.
PULSE [DEVICE,CHANNEL]
PULSE [DEVCHAN[ ]]
PULSE [Variable]
SET_SYSTEM_NUMBER Sets the system number of the NetLinx master. The new system number will take effect
after the system has been rebooted.
SLONG SET_SYSTEM_NUMBER (INTEGER newSystemNum)
Parameters:
newSystemNum: Desired new system number
Result:
0: Operation was successful.
-1: System number is invalid.
-2: Assignment of system number causes conflict.
This function only affects the master's system number, not the system number of any
attached devices. Therefore, any devices with pre-programmed system numbers will no
longer communicate with this master.
SET_SYSTEM_NUMBER (3) // set new system number
SET_TIMER This keyword resets the system timer. The system timer counts up in 1/10th second units.
The value passed to this function (TIME) may be any unsigned 32-bit variable or constant.
This provides a timer with a maximum range of over 13 years.
SET_TIMER (TIME)
Note: The system timer is reset to zero on power up.
SET_VIRTUAL_CHANNEL_ This function lets the programmer override the default number of channels that a virtual
COUNT device port maintains. By default every virtual device port maintains the state of channels
1-255 inclusive.
SET_VIRTUAL_CHANNEL_COUNT(DEV Device, INTEGER Count)
Parameters:
Device: The virtual device port to modify.
Count: The number of channels that the specified virtual device port should maintain.
SET_VIRTUAL_CHANNEL_COUNT (dvVirtual,1024) // 1024 channels
SMTP Keywords
SMTP functionality is supported by NetLinx Controller firmware version 4 or higher. The NetLinx language supports
the following SMTP keywords:
SMTP Keywords
SMTP_SERVER_CONFIG_SET Set a configuration value for the current SMTP server.
SMTP Server configuration will be retained between boots of the master.
Once the server configuration values have been set, email can be sent using the
SMTP_SEND() API.
Syntax:
SMTP_SERVER_CONFIG_SET(CONSTANT CHAR CONFIG_NAME, CONSTANT CHAR
CONFIG_VALUE)
Where CONFIG_NAME is one of the following:
SMTP_ADDRESS - Used to set the address of the SMTP server (e.g.
'mail.acme.com')
SMTP_PORT_NUMBER - Used to set the IP port number to connect to on the SMTP
server (e.g. '25').
Note: Supplying a port number of 0 means use the best default port which would
imply use 25 which is the SMTP well-known port.
SMTP_USERNAME - Used to set the username for server authentication. If username
length is set to 0, authentication is not attempted when connecting to the server.
SMTP_PASSWORD - Used to set the password for server authentication. If password
length is set to 0, authentication is still attempted but a zero-length password
(NULL_STR) is sent.
SMTP_FROM - Used to set the 'Mail-From:' field in outgoing emails.
SMTP_REQUIRE_TLS - Used to set whether TLS authentication security should be
required when connecting to the server.
Valid values are SMTP_TLS_TRUE and SMTP_TLS_FALSE.
Example:
SMTP_SERVER_CONFIG_SET(SMTP_ADDRESS, 'mail.acme.com')
SMTP_SERVER_CONFIG_SET(SMTP_PORT_NUMBER,'25')
SMTP_SERVER_CONFIG_SET(SMTP_USERNAME, '[email protected]')
SMTP_SERVER_CONFIG_SET(SMTP_PASSWORD, 'mypassword')
SMTP_SERVER_CONFIG_SET(SMTP_FROM, '[email protected]')
SMTP_SERVER_CONFIG_SET(SMTP_REQUIRE_TLS,SMTP_TLS_TRUE)
SMTP_SERVER_CONFIG_GET Get a configuration value for the current SMTP server.
Syntax:
CHAR[] SMTP_SERVER_CONFIG_GET(CONSTANT CHAR CONFIG_NAME)
Where CONFIG_NAME is one of the following:
SMTP_ADDRESS - Used to get the address of the SMTP server (e.g.
'mail.acme.com').
SMTP_PORT_NUMBER - Used to get the IP port number to connect to on the SMTP
server (e.g. '25').
Note: Supplying a port number of 0 means "use the best default port" which would
imply the use of port 25 which is the SMTP well-known port.
SMTP_FROM - Used to set the 'Mail-From:' field in outgoing emails.
SMTP_REQUIRE_TLS - Used to set whether TLS authentication security should be
required when connecting to the server.
Valid return values are SMTP_TLS_TRUE and SMTP_TLS_FALSE
Note: Query of SMTP_USERNAME and SMTP_PASSWORD is disabled for security
reasons.
Example:
CURRENT_ADDRESS = SMTP_SERVER_CONFIG_GET(SMTP_ADDRESS)
CURRENT_PORT = SMTP_SERVER_CONFIG_GET(SMTP_PORT_NUMBER)
CURRENT_FROM = SMTP_SERVER_CONFIG_GET(SMTP_FROM)
CURRENT_TLS = SMTP_SERVER_CONFIG_GET(SMTP_REQUIRE_TLS)
String Keywords
Overview
A string is an array of characters of known length. This length may be less than the dimensioned length. For example:
DEFINE_VARIABLE
CHAR MyString[32]
INTEGER StrLen
DEFINE_START
MyString = 'STOP'
StrLen = LENGTH_STRING(MyString)
In the example above, StrLen holds the value 4, the length of MyString.
The length of MyString can range from 0 to 32. If an attempt is made to assign a string longer than the capacity of the
destination string, the copied string is truncated to fit.
The string length is implicitly set when a string literal, string expression, or variable is assigned to the string. The
function SET_LENGTH_STRING can be used to explicitly set the length of a string to any arbitrary length between 0
and the dimension of the character array.
For example:
SET_LENGTH_STRING(MyString, 3)
causes the contents of MyString to read 'STO', even though the character 'P' still resides in MYSTRING[4].
String Expressions
A string expression is a string enclosed in double quotes containing a series of constants and/or variables evaluated at
run-time to form a string result.
String expressions can contain up to 16000 characters consisting of string literals, variables, arrays, and ASCII values
between 0 and 255.
For example:
CHAR StrExp[6]
StrExp = "STOP, 25, 'OFF', X"
In the example above, the string expression contains the constant STOP, the value 25, the string literal 'OFF', and
the variable X.
Assuming STOP is 2 and X = 5, the string expression will evaluate to "2, 25, 'OFF', 5".
Wide Strings
The wide string (wide character string data type) is provided for dealing with Unicode fonts, which use 16-bit character
codes, used for many Far-Eastern fonts (instead of the standard 8-bit codes used with most Western fonts).
Here's a syntax sample for a wide character string:
WIDECHAR WChar[40]
The statement above declares a wide character string containing 40 elements, for a total of 80 bytes.
A wide character string can be used in the same manner as other character strings. It maintains a length field that can be
retrieved using LENGTH_STRING and set using SET_LENGTH_STRING.
For example:
WIDECHAR StrExp[6]
INTEGER StrLen
- or -
IF (WChar = 'REV')
{
(* statements *)
}
Each 8-bit character in the CHAR string is converted to 16-bit before the assignment or comparison operation is
performed.
STRING Keywords
The NetLinx language supports the following STRING keywords:
STRING Keywords
CHARD Sets the delay between all transmitted characters to that specified in 100-microsecond
increments.
The syntax:
CHARD-<time in 100 microsecond increments>
Example:
SEND_COMMAND device,'CHARD-100'
Sets a 10mS delay between all transmitted characters.
CHARDM Sets the delay between all transmitted characters to that specified in 1-millisecond
increments.
The syntax:
CHARDM-<time in 1 millisecond increments>
Example:
SEND_COMMAND device,'CHARDM-100'
Sets a 10 mS delay between all transmitted characters.
COMPARE_STRING This keyword compares two character strings. If either string contains a '?' character, the
matching character in the other string is not compared. The '?' is equivalent to a wildcard.
Example:
DEFINE_LIBRARY_FUNCTION LONG COMPARE_STRING(CHAR A[], CHAR B[])
Here is some useful debugging code:
tstStr = 'ALEXERICRYAN'
ulError = COMPARE_STRING ( tstStr, 'ALEX' )
if( ulError == 0 )
SEND_STRING dvDebug, 'ALEXERICRYAN != ALEX'
else
SEND_STRING dvDebug, 'ALEXERICRYAN == ALEX... BAD!'
tstStr = 'ALEXERICRYAN'
ulError = COMPARE_STRING ( tstStr, 'ALEXERICRYAN' )
if ( ulError == 0 )
SEND_STRING dvDebug, 'ALEXERICRYAN != ALEXERICRYAN...BAD!'
else
SEND_STRING dvDebug, 'ALEXERICRYAN == ALEXERICRYAN'
tstStr = 'ALEXERICRYAN'
ulError = COMPARE_STRING ( tstStr, 'ALEX????RYAN' )
if ( ulError == 0 )
SEND_STRING dvDebug, 'ALEXERICRYAN != ALEX????RYAN...BAD!'
else
SEND_STRING dvDebug, 'ALEXERICRYAN == ALEX????RYAN
Another example of a use for this feature is if you want an event to occur every hour. You
would enter a time string that would contain a '??;00 ;00' (hours/minute/sec) for the recurring
event that in this case would occur every hour.
Result: The returned result can only be True (1) or False (0).
0 = the strings don't match
1 = the strings are the same
Structure Keywords
Overview
Structures group different data types together as one data unit. Structures also group arrays of structures together so that
each element of the array contains all of the elements of the structure.
Arrays are limited by their inability to have multiple data-types within one array.
NetLinx supports Structures to remove this limitation. Refer to the Array Keywords
on page 19 for information on Arrays.
Since structures cannot be used within the DEFINE_CONSTANT section but must be
declared before they are used within the DEFINE_VARIABLE section, placing
DEFINE_TYPE between DEFINE_CONSTANT and DEFINE_VARIABLE is the
logical location.
The standard format for structures is:
STRUCTURE <name>
{
[<type>] <data1>
[<type>] <data2>
.
.
}
Example:
DEFINE_TYPE
STRUCTURE NEWSTRUCT
{
INTEGER Number
CHAR Text[20]
}
In the example above, a structure named NEWSTRUCT is declared to contain two data types, a 16-bit number and a 20-
character array.
Once declared, a structure may be used in the same way as any other data type.
Here is a syntax sample:
DEFINE_VARIABLE
NEWSTRUCT MyNewStruct
NEWSTRUCT MyNewStructArray[3]
Structures can be initialized using set notation as in the two examples below. Notice that the members of each structure,
as well as the entire array, are enclosed in braces:
MyNewStruct.Number = 0
MyNewStruct.Text= 'Copyright by Company X'
MyNewStructArray[1].Number = 1
MyNewStructArray[1].Text = 'Line 1'
MyNewStructArray[2].Number = 2
MyNewStructArray[2].Text = 'Line 2'
MyNewStructArray[3].Number = 3
MyNewStructArray[3].Text = 'Line 3'
Structure members are referenced using dot-operator syntax as shown below:
MyNewStruct.Number = 0
MyNewStructArray[1].Number = 20
Other uses for arrays of structures include channel listings, speed-dial lists, and user
password lists.
Data Sets
NetLinx predefines several structures designed to work with NetLinx device numbers, channels, and levels. Data sets
allow you to group and combine certain elements of NetLinx devices. There are three data set structures supported by
NetLinx:
DEV (Device Sets)
DEVCHAN (Device-Channel Sets)
DEVLEV (Device-Level Sets)
You have already seen the structure DEV structure in the DEFINE_DEVICE section. If we were to define the structure DEV
in the DEFINE_TYPE section, it would look like this:
STRUCTURE DEV
{
INTEGER DEVICE
INTEGER PORT
INTEGER SYSTEM
}
The actual instancing of the structure is unique to the DEV structure because you separate the individual structure's
elements with colons (:) instead of enclosing the structure with braces {} and separating the elements with commas (,).
For example:
DEV PANEL_A = 128:1:0 (* correct *)
DEV PANEL_B = {128, 1, 0} (* wrong *)
Using the DEV structure, you create the structures DEVCHAN and DEVLEV like this:
STRUCTURE DEVCHAN
{
DEV DEVICE
INTEGER CHANNEL
}
STRUCTURE DEVLEV
{
DEV DEVICE
INTEGER LEVEL
}
DEVCHAN and DEVLEV instance and initialize similarly to other NetLinx structures:
DEV PANEL_A = 192:1:0
DEV PANEL_B = 129:1:0
DEVCHAN BUTTON_A = { PANEL_A, 1 }
DEVCHAN BUTTON_B = { 128:1:0, 2 }
DEVLEV LEVEL_1 = { PANEL_A, 1 }
DEVLEV LEVEL_2 = { 128:1:0, 2 }
DEV, DEVCHAN, and DEVLEV are structures built into the NetLinx language. You can do more with DEV, DEVCHAN, and
DEVLEV than you could with structures you create within the code.
DEV PANEL_GROUP1[] = { 128:1:0, 129:1:0, 130:1:0 }
DEV MSP_GROUP[5] = { MSP1, MSP2, MSP3 }
DEVCHAN PRESET1_BUTTONS[5] = { {TP1, 21}, {MSP1, 1}, {134:1:0, 1} }
DEVLEV VOL1_LEVEL[] = { {TP1, 1}, {MSP1, 1}, {192:1:0, 1} }
You can use the structures and arrays of the structures within many commands and situations where you would use a
device number, a device and channel combination, or a device and level combination. These data sets allow you to
combine devices, devices and channels, and devices and levels without using the DEFINE_COMBINE or
DEFINE_CONNECT_LEVEL sections. This gives you the ability to combine certain pages of panels or to combine panels
under certain conditions.
In Axcess, once the panels were combined you were locked into that system configuration.
Instead of writing the following statements:
PUSH[MSP1, 1]
PUSH[MSP2, 1]
PUSH[MSP3, 1]
[RELAY, 1] = ![RELAY, 1]
[MSP1, 1] = [RELAY, 1]
[MSP2, 1] = [RELAY, 1]
[MSP3, 1] = [RELAY, 1]
You can use device sets or channel sets to accomplish the same functionality:
PUSH[MSP_GROUP,1] (* MSP_GROUP IS A DEV SET *)
[RELAY, 1] = ![RELAY, 1]
[MSP_GROUP, 1] = [RELAY, 1]
- or -
PUSH[MSP_PRESET1] (* MSP_PRESET1 IS A DEVCHAN SET *)
[RELAY,1] = ![RELAY, 1]
[MSP_PRESET1] = [RELAY, 1]
STRUCTURE Keywords
The NetLinx language supports the following STRUCTURE keywords:
STRUCTURE Keywords
DEFINE_TYPE See page 63.
STRUCT This is an abbreviated form of the STRUCTURE keyword, and has the same functionality.
STRUCTURE This keyword introduces the declaration of a STRUCTURE data type.
STRUCTURE <name>
{
[<type>] <data1>
[<type>] <data2>
.
.
}
Timeline Keywords
Overview
The NetLinx timeline functions provide a mechanism for triggering events based upon a sequence of times. The
sequence of times is passed into the timeline functions as an array of LONG values, with each value representing a time
period (in milliseconds) that is either relative to the start time of the timeline or to the previously triggered event.
The old way of programming timed sequences was to cascade or nest WAITs. Using nested WAITs hard-coded the timed
sequence; so, the only way to modify the timing was to modify the NetLinx program, recompile, and download.
Timelines make adding, deleting and editing the sequence much simpler for the programmer. Timeline functions and
debugging allow the timings to be modified without the modify/ compile/ download cycle because the array of times
may be modified via NetLinx debugging. Once the timings have been tweaked, the changes can be incorporated in the
NetLinx program.
Creating a Timeline
Timelines are represented by the illustration in (FIG. 4). When the TIMELINE_CREATE function is executed, the
timeline starts at zero and begins counting. When the timer value equals a value in the TIMES array, a
TIMELINE_EVENT is triggered.
Within the timeline event, a TIMELINE structure is available to get information about the specific time from the TIMES
array that generated the event. When a relative timeline is created, the NetLinx Master converts the provided relative
times into absolute times that are stored internally.
TIMELINE_EVENT[TL1]
Triggered
TIMELINE_CREATE
Time 0
1000 2000 3000 4000 5000
Time (1mS resolution)
Timeline.Sequence = 1 2 3 4 5
FIG. 4 Timeline representation
Return Values:
0 Successful
1 Timeline ID already in use
2 Specified array is not an array of LONGs
3 Specified length is greater than the length of the passed array
4 Out of memory
Example:
DEFINE_VARIABLE
LONG TimeArray[100]
DEFINE_CONSTANT
TL1 = 1
TL2 = 2
DEFINE_EVENT
TIMELINE_EVENT[TL1] // capture all events for Timeline 1
{
switch(Timeline.Sequence) // which time was it?
{
case 1: { SEND_COMMAND dvPanel,"'TEXT1-1 1'" }
case 2: { SEND_COMMAND dvPanel,"'TEXT1-1 2'" }
case 3: { SEND_COMMAND dvPanel,"'TEXT1-1 3'" }
case 4: { SEND_COMMAND dvPanel,"'TEXT1-1 4'" }
case 5: { SEND_COMMAND dvPanel,"'TEXT1-1 5'" }
}
}
TIMELINE_EVENT[TL2]
{
switch(Timeline.Sequence)
{
case 1: { SEND_COMMAND dvPanel,"'TEXT2-2 1'" }
case 2: { SEND_COMMAND dvPanel,"'TEXT2-2 2'" }
case 3: { SEND_COMMAND dvPanel,"'TEXT2-2 3'" }
case 4: { SEND_COMMAND dvPanel,"'TEXT2-2 4'" }
case 5: { SEND_COMMAND dvPanel,"'TEXT2-2 5'" }
}
}
DEFINE_PROGRAM
PUSH[dvPanel,1]
{
TimeArray[1] = 1000
TimeArray[2] = 2000
TimeArray[3] = 3000
TimeArray[4] = 4000
TimeArray[5] = 5000
TIMELINE_CREATE(TL1, TimeArray, 5, TIMELINE_ABSOLUTE,TIMELINE_REPEAT)
}
PUSH[dvPanel,2]
{
TimeArray[1] = 1000
TimeArray[2] = 1000
TimeArray[3] = 1000
TimeArray[4] = 1000
TimeArray[5] = 1000
TIMELINE_CREATE(TL2, TimeArray, 5, TIMELINE_RELATIVE, TIMELINE_ONCE)
}
The example above creates two timelines (TL1 and TL2) that trigger events at the same rate (once per second).
TL1 uses TIMELINE_ABSOLUTE to specify that the times in TimeArray are absolute with respect to the
start of the timeline.
Since TL1 specifies the TIMELINE_REPEAT, it is also repeating and will generate a TIMELINE_EVENT
every second iterating through all five times in a round-robin fashion: 1,2,3,4,5,1,2,3,4,5,1,2,3, and so on.
TL2 uses TIMELINE_RELATIVE to specify that the times in TimeArray are relative to each other (i.e.
each events occurs 1000 milliseconds after the previous).
Since TL2 specifies the TIMELINE_ONCE parameter, it will execute the entire timeline once, then stop:
1,2,3,4,5.
TIMELINE Example
The following code is an example of how to use TIMELINE functions.
PROGRAM_NAME='TimelineExample'
(*{{PS_SOURCE_INFO(PROGRAM STATS) *)
(***********************************************************)
(* FILE CREATED ON: 05/22/2001 AT: 12:05:56 *)
(***********************************************************)
(* FILE_LAST_MODIFIED_ON: 05/22/2001 AT: 12:15:56 *)
(***********************************************************)
(* ORPHAN_FILE_PLATFORM: 1 *)
(***********************************************************)
(*!!FILE REVISION: *)
(* REVISION DATE: 05/22/2001 *)
(* *)
(* COMMENTS: *)
(* *)
(***********************************************************)
(*}}PS_SOURCE_INFO *)
(***********************************************************)
(***********************************************************)
(* DEVICE NUMBER DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_DEVICE
dvPanel = 128:1:0
dvDebug = 0:0:0
(***********************************************************)
(* CONSTANT DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_CONSTANT
MY_LINE_1 = 1
MY_LINE_2 = 2
(***********************************************************)
(* VARIABLE DEFINITIONS GO BELOW *)
(***********************************************************)
DEFINE_VARIABLE
LONG TimeArray[100]
INTEGER iLoop
(***********************************************************)
(* STARTUP CODE GOES BELOW *)
(***********************************************************)
DEFINE_START
(***********************************************************)
(* THE EVENTS GOES BELOW *)
(***********************************************************)
DEFINE_EVENT
TIMELINE_EVENT[MY_LINE_1]
{
switch(Timeline.Sequence)
{
case 1: { SEND_COMMAND dvPanel,"'TEXT1-1 1'" }
case 2: { SEND_COMMAND dvPanel,"'TEXT1-1 2'" }
case 3: { SEND_COMMAND dvPanel,"'TEXT1-1 3'" }
case 4: { SEND_COMMAND dvPanel,"'TEXT1-1 4'" }
case 5: { SEND_COMMAND dvPanel,"'TEXT1-1 5'" }
}
SEND_STRING dvDebug,"'Timer ',ITOA(Timeline.ID),' Event ',ITOA(Timeline.Sequence),
' Time= ',ITOA(Timeline.Time),
'Repetition = ',ITOA(Timeline.Repetition),' Relative = ',ITOA(Timeline.Relative)"
}
TIMELINE_EVENT[MY_LINE_2]
{
switch(Timeline.Sequence)
{
case 1: { SEND_COMMAND dvPanel,"'TEXT2-2 1'" }
case 2: { SEND_COMMAND dvPanel,"'TEXT2-2 2'" }
case 3: { SEND_COMMAND dvPanel,"'TEXT2-2 3'" }
case 4: { SEND_COMMAND dvPanel,"'TEXT2-2 4'" }
case 5: { SEND_COMMAND dvPanel,"'TEXT2-2 5'" }
}
SEND_STRING dvDebug,"'Timer ',ITOA(Timeline.ID),' Event ',ITOA(Timeline.Sequence),
' Time = ',ITOA(Timeline.Time),' Repetition = ',ITOA(Timeline.Repetition),
' Relative = ',ITOA(Timeline.Relative)"
}
(***********************************************************)
(* THE ACTUAL PROGRAM GOES BELOW *)
(***********************************************************)
DEFINE_PROGRAM
(***********************************************************)
(* create will sort the order of the times but index stays *)
(* with the time. This example will execute 1 2 4 3 5 *)
(* sequence numbers *)
(***********************************************************)
PUSH[dvPanel,1]
{
TimeArray[1] = 1000
TimeArray[2] = 2000
TimeArray[4] = 3000
TimeArray[3] = 4000
TimeArray[5] = 5000
TIMELINE_CREATE(MY_LINE_1,TimeArray,5,TIMELINE_ABSOLUTE,TIMELINE_ONCE)
}
PUSH[dvPanel,2]
{
TimeArray[1] = 1000
TimeArray[2] = 2000
TimeArray[3] = 3000
TimeArray[4] = 4000
TimeArray[5] = 5000
TIMELINE_CREATE(MY_LINE_2,TimeArray,5,TIMELINE_ABSOLUTE,TIMELINE_REPEAT)
}
(***********************************************************)
(* Modify the timeline my kill, pause and restarting *)
(***********************************************************)
PUSH[dvPanel,3]
{
IF(TIMELINE_ACTIVE(MY_LINE_1))TIMELINE_KILL(MY_LINE_1)
IF(TIMELINE_ACTIVE(MY_LINE_2))TIMELINE_KILL(MY_LINE_2)
}
PUSH[dvPanel,4]
{
IF(TIMELINE_ACTIVE(MY_LINE_1))TIMELINE_PAUSE(MY_LINE_1)
IF(TIMELINE_ACTIVE(MY_LINE_2))TIMELINE_PAUSE(MY_LINE_2)
}
PUSH[dvPanel,5]
{
IF(TIMELINE_ACTIVE(MY_LINE_1))TIMELINE_RESTART(MY_LINE_1)
IF(TIMELINE_ACTIVE(MY_LINE_2))TIMELINE_RESTART(MY_LINE_2)
}
(***********************************************************)
(* Force time to a different value *)
(***********************************************************)
PUSH[dvPanel,6]
{
IF (TIMELINE_ACTIVE(MY_LINE_1))
TIMELINE_SET(MY_LINE_1,2000)
}
(***********************************************************)
(* Get the current time from create *)
(***********************************************************)
PUSH[dvPanel,7]
{
SEND_COMMAND dvPanel,"'TEXT3-','Timer 1 Time is ',ITOA(TIMELINE_GET(MY_LINE_1))"
SEND_COMMAND dvPanel,"'TEXT4-','Timer 2 Time is ',ITOA(TIMELINE_GET(MY_LINE_2))"
}
(***********************************************************)
(* Pause and restart the timeline at new locations *)
(***********************************************************)
PUSH[dvPanel,8]
{
TIMELINE_PAUSE(MY_LINE_1)
TIMELINE_PAUSE(MY_LINE_2)
TIMELINE_SET(MY_LINE_1,0)
TIMELINE_SET(MY_LINE_2,0)
TIMELINE_RESTART(MY_LINE_1)
TIMELINE_RESTART(MY_LINE_2)
}
(***********************************************************)
(* END OF PROGRAM *)
(* DO NOT PUT ANY CODE BELOW THIS COMMENT *)
(***********************************************************)
TIMELINE IDs
When creating a TIMELINE_EVENT, the timeline ID must be a user defined long constant. The compiler will not
semantic check the type of the timeline ID, and the NetLinx runtime system will attempt to cast the contents of the
timeline ID constant, to a long constant.
A runtime error will occur if the cast is unsuccessful.
Here's an example of TIMELINE code:
DEFINE_VARIABLE
CONSTANT LONG TimelineID_1 = 1
CONSTANT LONG TimelineID_2 = 2
CONSTANT LONG TimelineID_3 = 3
CONSTANT LONG TimelineID_4 = 4
LONG TimeArray[4] =
{
1000, // 1 second
2000, // 2 seconds
3000, // 3 seconds
4000 // 4 seconds
}
DEFINE_START
TIMELINE_CREATE
(TimelineID_1,TimeArray,LENGTH_ARRAY(TimeArray),TIMELINE_RELATIVE,TIMELINE_REPEAT)
TIMELINE_CREATE
(TimelineID_2,TimeArray,LENGTH_ARRAY(TimeArray),TIMELINE_RELATIVE,TIMELINE_REPEAT)
TIMELINE_CREATE
(TimelineID_3,TimeArray,LENGTH_ARRAY(TimeArray),TIMELINE_RELATIVE,TIMELINE_REPEAT)
TIMELINE_CREATE
(TimelineID_4,TimeArray,LENGTH_ARRAY(TimeArray),TIMELINE_RELATIVE,TIMELINE_REPEAT)
DEFINE_EVENT
// typical TIMELINE_EVENT statement
TIMELINE_EVENT[TimelineID_1] // capture all events for Timeline 1
{
SEND_STRING 0,"'TL ID = ', itoa(timeline.id),', sequence = ',itoa(timeline.sequence)"
}
// example of "stacked" TIMELINE_EVENT statements
TIMELINE_EVENT[TimelineID_2] // capture all events for Timeline 2
UniCode Keywords
Overview
NetLinx UniCode Functions allow programmers to embed Unicode String literals in their NetLinx programs, manipulate
them using run-time functions and send them to touch panels and other user interfaces.
FIG. 5 NetLinx Studio - Preferences dialog (Editor - Display and Indentations options)
The "wc" prefix is Hungarian notation for widechar. This is simply a programming
convention and is completely optional. Hungarian notation helps you better identify
your variables while you are programming and is a general recommended standard.
For more information, see Wikipedia's Hungarian Notation page.
Using FORMAT
The NetLinx Unicode library does not include a Unicode compatible FORMAT function. In NetLinx, the FORMAT
function is used to convert numbers to text.
To use FORMAT with Unicode string, use FORMAT to convert the number to a CHAR array and then use CH_TO_WC and
WC_CONCAT_STRING to combine the result with an existing WIDECHAR array.
The following two syntaxes are functionality equivalent:
fTemperature = 98.652
cMyString = FORMAT('The current temperature is %3.2f',fTemperature)
fTemperature = 98.652
cTempString = FORMAT('%3.2f',fTemperature)
wcMyString = _WC('The current temperature is ')
wcMyString = WC_CONCAT_STRING(wcMyString,CH_TO_WC(cTempString))
Reading and Writing to Files
The NetLinx Unicode library supports reading and writing of WIDECHAR arrays. The WC_FILE routines operate the
same as the FILE routines with the exception of FILE_OPEN. WC_FILE_OPEN takes an additional parameter; the file
format.
The WC_FILE_OPEN returns a special file handle so it is important to only use the file handle returned by
WC_FILE_OPEN with other WC_FILE functions and the file handle used with WC_FILE functions must have been
obtained by calling WC_FILE_OPEN.
The NetLinx Unicode library supports three different file formats for compatibility with files created on a computer.
Windows Notepad supports the same three file formats so files created in Notepad can be read using the WC_FILE
routines and files created using the WC_FILE routines can be read with Notepad.
When reading or appending to file, the file format is automatically determined when the file is opened. You can pass in a
variable to WC_FILE_OPEN and the function will set the variable to the file format that was detected. When writing
files, the file format parameter will determine how data is written to the file. The following constants can be used for
specifying or checking the file format: WC_FORMAT_UNICODE, WC_FORMAT_UNICODE_BE, WC_FORMAT_UTF8.
The Unicode file format, specified by the constant WC_FORMAT_UNICODE, is the fastest to encode and decode. You
should use this format unless you have a particular application that requires either UTF-8 or Unicode BE encoding.
The WC_FILE_READ/WRITE functions take the number of characters that will be read or written to the file. However,
the functions return the number of bytes read or written to the file, not the number of characters. For Unicode and
Unicode BE encoding, there are 2 bytes for every character.
For UTF-8 encoding, the number of bytes for every character varies depending on the character.
Unicode filenames are not supported. The parameter for the file name is a CHAR array. Always use a non-Unicode name
for the file.
The following file functions support WIDECHAR arrays:
WC_FILE_OPEN
WC_FILE_CLOSE
WC_FILE_READ
WC_FILE_READ_LINE
WC_FILE_WRITE
WC_FILE_WRITE_LINE
Send Strings to a User Interface
Sending a WIDECHAR array to a user interface is accomplished using WC_TP_ENCODE. WC_TP_ENCODE takes a
WIDECHAR array and returns a CHAR array formatted for a user interface UNI or BAU command.
cMyString = WC_TP_ENCODE(wcMyString)
SEND_COMMAND dvTP,"'^UNI-1,0,',cMyString "
Right-to-Left Unicode Strings
Right-to-Left Unicode languages are stored in memory the same way left-to-right language are. The first memory
position of an array contains the first logical character.
You can access the right-most character of a Right-to-Left Unicode string using this notation:
wchChar = wcString[1]
Right-to-left languages are not stored differently than left-to-right languages, they are simply rendered differently than
right to left languages. However, note that the functions WC_LEFT_STRING and WC_RIGHT_STRING remove a
number of characters from the start and end of a string respectively.
Using WC_LEFT_STRING on a right-to-left language will return the number of right-most, i.e. first, characters you
requested, not the left-most, i.e. end, characters.
WC_LEFT_STRING returns the number of characters request from the front of the string and WC_RIGHT_STRING
return the number of characters requested from the end of the string, regardless of the language's orientation.
Compiler Errors
The most common type of compiler errors you will encounter while programming for Unicode are caused by not
wrapping Unicode string literals in _WC, passing a WIDECHAR to a function that take a CHAR array or passing a CHAR
array to a function that takes a WIDECHAR array.
If you forget to wrap a Unicode string in _WC, expect to see the following compiler error:
On the line where the string is defined:
C10571: Converting type [string] to [WIDECHAR]
On the line where the constant or variable is used:
C10585: Dimension mismatch: [1] vs. [0] and C10533: Illegal assignment statement
If you try to pass a CHAR array to a function that expects a WIDECHAR array, expect to see the following compiler error:
On the line where the function call is made
C10585: Dimension mismatch: [1] vs. [0] and Type mismatch in call for parameter [WCDATA]
If you try to pass a WIDECHAR array to a function that expects a CHAR array, expect to see the following compiler error:
On the line where the function call is made
C10585: Dimension mismatch: [1] vs. [0] and Type mismatch in call for parameter [A]
UniCode Keywords
The NetLinx programming language supports the following Unicode keywords:
UniCode Keywords
_WC This keyword is a macro for Unicode strings. All Unicode string literals must be contained
in single quotes and in the _WC macro.
WIDECHAR wcData[] = WC('Unicode String')
WC_COMPARE_STRING This keyword compares two Unicode strings. If either string contains a '?' character, the
matching character in the other string is not compared.
The '?' is equivalent to a wildcard. For example:
INTEGER WC_COMPARE_STRING(WIDECHAR STR1[], WIDECHAR STR2[])
Parameters:
STR1 - the first widechar string to be compared.
STR2 - the first widechar string to be compared.
Result:
The returned result can only be True (1) or False (0).
0 = the strings don't match
1 = the strings are the same
See COMPARE_STRING (page 154) for a code example.
Variables Keywords
Overview
NetLinx defaults non-array variables to the integer data types and defaults array variables to character data type array.
The variable must be explicitly declared if using any other data type. NetLinx provides support for several different types
of variables distinguished by attributes, such as:
Scope
Constancy
Persistence
Scope
Scope is a term used in reference to program variables that describe where in the program they can be accessed. There
are two types:
Local scope: a variable can only be accessed in the subroutine or method that it is declared.
Global scope: a variable can be accessed anywhere in the program.
Scope differentiates the two basic classes of NetLinx variables:
Local variable: a variable declared within a subroutine or function whose scope is limited to that subroutine
or function.
Global variable: a variable declared in the DEFINE_VARIABLE section; its scope extends throughout the
module in which it is declared.
Local Variables
Local variables are restricted in scope to the statement block in which they are declared. A statement block is one or
more NetLinx statements enclosed in a pair of braces, like the blocks following subroutines, functions, conditionals,
loops, waits, and so on.
Local variables must be declared immediately after the opening brace of a block but before the first executable statement.
To provide compatibility with the Axcess language, local variables may be declared right before the opening brace for
DEFINE_CALL declarations only.
For example, both formats shown below are legal in NetLinx:
DEFINE_CALL 'My Subroutine' (INTEGER INT1)
LOCAL_VAR INTEGER INT2
{
(* body of subroutine *)
}
A static variable maintains its value throughout the execution of the program,
regardless of whether it is within scope of the current program instruction.
The keyword LOCAL_VAR specifies a static variable. A static variable's value is initialized the first time the
statement block in which it is declared is executed and retained after execution of the statement block has
finished.
The STACK_VAR keyword specifies a non-static variable. A non-static variable's value is re-initialized every
time the statement block in which it is declared is executed.
If neither the LOCAL_VAR nor the STACK_VAR keyword is specified, STACK_VAR is assumed (default).
IF (X > 10)
{
LOCAL_VAR INTEGER INT2 // static (permanent)
STACK_VAR CHAR ARRAY1[10] // non-static (temporary)
(* statements *)
}
LOCAL_VAR and STACK_VAR can be used interchangeably in any statement block except for waits.
Only LOCAL_VAR variables may be declared inside a wait block.
WAIT 10, 'My Wait Name'
{
LOCAL_VAR CHAR TempBuf[80]
(* statements *)
}
A name assigned to a local variable must be unique within the statement block in which it is declared and any statement
block enclosing that block.
Therefore, non-nested statement blocks can define the same local variable name without conflict.
For example:
DEFINE_FUNCTION integer MyFunc(INTEGER nFlag)
{
LOCAL_VAR INTEGER n
IF (nFlag > 0)
{
LOCAL_VAR INTEGER n // illegal declaration
.
.
}
.
.
}
Since non-static local variables are allocated on the program stack (a block of memory reserved for allocation of
temporary variables), the keywords VOLATILE (page 191), PERSISTENT (page 191), and CONSTANT (page 190)
do not apply.
Global Variables
Global variables are defined in the DEFINE_VARIABLE (page 63) section of any program module.
For example:
DEFINE_VARIABLE
CONSTANT INTEGER MAXLEN = 64
CHAR STR[MAXLEN] = 'No errors were found.'
INTEGER ARRAY[ ] = {100, 200, 300}
A global variable is accessible throughout the module or program in which it is defined. Global variables retain their
value as long as the program runs. They may retain their value after powering down or reloading the system, depending
on the variable's persistence attributes (VOLATILE and PERSISTENT).
Modules are reusable NetLinx sub-programs that can be inserted into the main
program. The main program is also a module. Refer to the NetLinx Modules section
on page 133 for information on program modules.
If a local variable shares the same name as a global variable, the local variable always takes precedence.
The general form of a global variable definition is:
[NON_VOLATILE | VOLATILE | PERSISTENT] [CONSTANT] [<type>] name [= <value>]
Constancy
Any variable may also be assigned the attribute CONSTANT (page 190).
This declares a variable to be immutable (cannot change at run-time).
The variable must be initialized as part of its declaration if this keyword is used.
Persistence
The persistence of a variable is controlled through the NON_VOLATILE (page 191), VOLATILE (page 191), and
PERSISTENT (page 191) keywords.
Non-Volatile Variables
A variable declared with the NON_VOLATILE keyword is stored in non-volatile memory.
It will retain its value in the event of a system power-down, but is reset to zero if the program is reloaded.
Unless specified otherwise, all variables are stored in non-volatile memory.
Volatile Variables
A variable declared with the VOLATILE keyword is stored in volatile memory and resets to zero after either a power-
down or reload.
Volatile memory is generally faster and more plentiful than non-volatile memory. For this reason, you should use the
VOLATILE keyword when declaring large data arrays where persistence of the data is not a requirement.
Persistent Variables
If a variable is declared with the PERSISTENT keyword, it is initialized to zero the first time the program is loaded but
will retain its value after either power-down or reload.
If the data type is omitted from the variable definition, the following defaults are assumed:
Single variables are INTEGER type.
Arrays are CHAR type.
You can define a variable to be persistent using the PERSISTENT storage modifier as shown below:
DEFINE_VARIABLE
PERSISTENT CHAR cMyString[100]
All persistent variables are automatically non-volatile, and its not legal to define a variable as VOLATILE and
PERSISTENT.
Any time after a NetLinx program that has a persistent variable declared subsequent downloads of new NetLinx
programs that contain the same persistent variable will automatically be set to contain the same value as it previously
did. By default, non-persistent variables are set to zero after a NetLinx program downloads. Persistence overrides this
behavior by setting the variable in the newly downloaded program to be the same as it was before the download.
Typically, persistent variables are used for saving preset information. Suppose you have a system that contains several
PosiTrack camera positioning systems and that the user interface to the system allows the user to set the position of any
of the cameras and record that position for recalling later. The position presets are stored in a non-volatile array variable
so they are maintained during a power cycle.
Without persistent variables, an update to the NetLinx program would zero out all of the presets that the user had stored.
With persistent variables, the new NetLinx program can be downloaded and all of the presets remain intact.
When a new NetLinx program is downloaded to the Master, the Master iterates through all non-volatile variables from
the new program looking for persistent ones. When it finds a persistent variable in the new program, it searches the old
programs persistent variable space for the "same variable". When it finds the same variable, the value of the new variable
is set to the same value as the old programs variable. It is important to note what is considered to be the "same variable".
The master identifies the "same variable" by verifying for duplicity the following:
Variable name
Variable source location
Variable type
Therefore, in order for persistence to function properly, the name, type, and file declared in must be the same as the
previously downloaded NetLinx program. If you changed any of the three, the new persistent variable will not be set
with the old variables value.
Constants
Constants are defined in the DEFINE_CONSTANT (page 61) section.
Variables Keywords
The NetLinx programming language supports the following Variables keywords:
Variables Keywords
ABS_VALUE ABS_VALUE provides the absolute value of a variable.
It will take any intrinsic variable type and return the same type.
AbsVal ABS_VALUE (Value)
DEFINE_VARIABLE
SLONG Var1, Var2
DEFINE_START
Var1 = -1
DEFINE_PROGRAM
Var2 = ABS_VALUE(Var1) // Var2 = 1
CONSTANT This keyword is used as part of a variable declaration to specify that the variable cannot be
changed at run-time. If a variable is declared with this keyword, it must be initialized in its
declaration.
LOCAL_VAR This keyword specifies a variable that is static.
To provide compatibility with the Axcess language, local variables may be declared right before
the opening brace for DEFINE_CALL declarations only. If neither the LOCAL_VAR nor the
STACK_VAR keyword is specified, STACK_VAR is assumed.
See the Variables - Overview on page 9 for more information.
MAX_VALUE Provides the value of the highest of two variables. It will take any intrinsic variable type and return
the same type of the highest variable.
MaxVal MAX_VALUE (Var1,Var2)
DEFINE_VARIABLE
SLONG Var1, Var2, VarMax
DEFINE_START
Var1 = 100
Var2 = 200
DEFINE_PROGRAM
VarMax = MAX_VALUE (Var1,Var2) // VarMax = 200
Wait Keywords
Overview
Wait instructions allow delayed execution of one or more program statements. When a wait statement is executed, it is
added to a list of currently active wait requests and the program continues running.
Types of Waits
Types of Wait statements include:
Timed Waits have an associated parameter that indicates the amount of time that must elapse before the
associated wait instruction(s) are to be executed. See page 195.
Conditional Waits require that a specified condition be met before the instructions are executed. See
page 195.
Timed Conditional Waits have a timeout parameter; if the condition is not met before the specified time
elapses, the wait request is canceled. See page 195.
Naming Waits
Supplying a unique name in the wait statement allows the wait to be identified for purposes of canceling, pausing, or
restarting the wait request. The name must not conflict with previously defined constants, variables, buffers, subroutines,
or functions. Unlike other NetLinx identifiers, wait names may contain spaces.
If a wait instruction that uses a name currently in the wait list is encountered, the new wait instruction is thrown away so
as not to conflict with the one currently in progress. If this feature is not desired, the current wait must be canceled before
processing the new request.
Nesting Waits
The wait time for a nested wait is the sum of it's own wait time, plus that of the enclosing waits.
In the example below, SECOND WAIT occurs 0.5 seconds after FIRST WAIT is executed, or 1.5 seconds after FIRST
WAIT is added to the wait list.
WAIT 10 'FIRST WAIT'
{
(* FIRST WAIT statements *)
WAIT 5 'SECOND WAIT'
{
(* SECOND WAIT statements *)
}
}
To execute the inner wait of a nested conditional wait, the conditions must be met in the order specified (condition 1,
then condition 2) but not necessarily at the same time.
WAIT_UNTIL <condition 1> 'FIRST WAIT'
{
(* FIRST WAIT statements *)
WAIT_UNTIL <condition 2> 'SECOND WAIT'
{
(* SECOND WAIT statements *)
}
}
Using Waits - Limitations
References to STACK_VAR variables are not allowed within waits (STACK_VAR are temporary variables that
cease to exist when the block in which they are declared is exited).
Variable copies are made of functions and subroutine parameters. This can have speed/execution penalties.
A RETURN is not allowed within a WAIT within functions and subroutines.
A BREAK or CONTINUE cannot appear within a WAIT if it takes execution out of the scope of the WAIT.
The code within a WAIT cannot reference a function or subroutine array parameter whose bounds are
unspecified.
WAIT keywords
The NetLinx programming language supports the following WAIT keywords:
WAIT Keywords
CANCEL_ALL_WAIT This keyword cancels all WAITs (named or unnamed) from the appropriate Wait list.
Syntax
CANCEL_ALL_WAIT
CANCEL_ALL_WAIT_UNTIL This keyword cancels all WAIT_UNTILs and TIMED_WAIT_UNTILs (named or
unnamed) from the appropriate Wait list.
Syntax:
CANCEL_ALL_WAIT_UNTIL
CANCEL_WAIT This keyword removes the wait specified by name from the appropriate wait list.
Syntax:
CANCEL_WAIT '<wait name>
CANCEL_WAIT_UNTIL This keyword cancels a specified WAIT_UNTIL or TIMED_WAIT_UNTIL. Only named
WAIT_UNTIL and named TIMED_WAIT_UNTIL commands can be canceled.
Syntax:
CANCEL_WAIT_UNTIL '<wait name>'
PAUSE_ALL_WAIT This keyword suspends all WAITs currently in effect.
Syntax:
PAUSE_ALL_WAIT
PAUSE_ALL_WAIT is used to pause all scheduled waits, regardless of whether or not
they are named. They have no parameters.
PAUSE_WAIT Puts a scheduled wait on hold. The wait being paused is identified by the parameter
name. The wait timer stops counting down until it is resumed with a RESTART_WAIT
command.
Syntax:
PAUSE_WAIT '<wait name>'
This keyword suspends the specified (named) WAIT until a RESTART_WAIT,
RESTART_ALL_WAIT, CANCEL_WAIT, or CANCEL_ALL_WAIT command is issued.
RESTART_ALL_WAIT This command resumes all waits that were previously paused. This includes both named
and unnamed waits.
Syntax:
RESTART_ALL_WAIT
RESTART_ALL_WAIT is used to restart all scheduled waits, regardless of whether or not
they are named.
They have no parameters.
RESTART_WAIT RESTART_WAIT resumes the countdown for a wait suspended with PAUSE_WAIT. The
wait to be restarted is identified by the parameter name.
Syntax:
RESTART_WAIT '<name>'
Compiler Warnings
(w) Cannot assign unlike types This warning occurs when a variable or value of one type is assigned to a
variable of a different type. Here are some examples:
Assigning a string literal, string expression, or array to a non-array variable
Assigning a non-array variable to an entire array
Assigning an integer array to a non-integer array
Assigning a two-dimensional array to a one-dimensional array, or vice versa
Assigning the result of a function that returns an array type to a non-array
variable or to a two-dimensional array variable (for example, X = ITOA(12),
where X is a non-array variable or two-dimensional array variable)
Assigning the result of a function that returns a non-array type to a one- or
two-dimensional array variable (for example, X = ATOI('AMX'), where X is a
one- or two-dimensional array variable)
This message is a warning and not an error, because X = ITOA(12) works
correctly when X is a simple variable, since the result is a single value between
and 65,535.
(w) DEFINE_CALL is not used This warning occurs at the end of program compilation for each DEFINE_CALL
(page 58) subroutine that was declared but never used.
(w) Integer applies to arrays only This warning appears when the keyword INTEGER (page 55) is applied to a
non-array type of variable. Doing this is not an error, because non-array
variables are already integers, but it is redundant.
(w) Long_While within While This warning occurs if the compiler finds a LONG_WHILE (page 48) or
MEDIUM_WHILE (page 48) inside a block of code following a WHILE (page 48)
keyword. This warning exists because the WHILE command has a 1/2 second
timeout period, and the LONG_WHILE and MEDIUM_WHILE keywords do not.
This could create a hard-to-find logic error.
The solution is to change the WHILE to a LONG_WHILE.
(w) Possibly too many nested levels This warning appears if there is a large amount of nesting in the program. This
can happen with a long chain of IF...ELSE IF statements (page 47).
The solution is to use the SELECT...ACTIVE (page 47) set of statements.
(w) Variable is not used This warning occurs at the end of compilation for each variable that was
declared but never used.
Compiler Errors
The compiler informs you when it finds an error during the compilation process. Most of the time these errors occur due
to a typographical error or incorrect syntax of a particular command. Unlike warnings, errors must be corrected before
your NetLinx program can be executed.
Compiler Errors
A "<symbol>" was expected The compiler is expecting a certain symbol at this particular place.
ACTIVE keyword expected An ACTIVE keyword is not present after a SELECT (page 47) keyword.
Allowed only in DEFINE_START A keyword that is only allowed to appear in the DEFINE_START (page 63)
section of the program was encountered elsewhere.
Run-Time Errors
In many cases, a program is compiled and sent to the Central Controller error-free, but the system does not act in the way
it should. If the program code is correct, you should check for run-time errors. These errors occur in the Central
Controller, usually when it could not perform a particular operation in the program.
Run-Time Errors
Bad assign 2dim... These errors occur if an attempt is made to assign a two-dimensional array to a
different type (such as a variable or one-dimensional array), and vice versa.
Bad assign Call... These errors occur if the Central Controller cannot assign a parameter in a
CALL (page 16) statement to the parameter in the corresponding
DEFINE_CALL (page 16) statement.
Bad element assign... These errors occur if an assignment is attempted past the end of an array, or to
the location of an array (for example, ARRAY[]).
Bad Off... Bad On... Bad To... These errors indicate that the device-channel or variable that is being
referenced by an OFF, ON, or TO keyword is out of range.
Bad re-assign Call... These errors occur when the Central Controller attempts to re-assign the
parameter variables in a DEFINE_CALL (page 16) to the parameters in the
corresponding CALL (page 16) statement, and the assignment cannot be made.
Bad run token This error occurs when the Central Controller does not understand a piece of
data in the program it is executing.
Bad Set_Length... These errors occur if the SET_LENGTH_STRING (page 149) keyword tries to
set the length value of an array to a value greater than the array's storage
capacity.
Bad While This error occurs whenever a WHILE (page 48) loop terminates due to the half-
second timeout imposed on WHILE loops.
Master-to-Master
The functionality of M2M consists of master routing and inter-system control. Master routing is the ability to route
messages to any other master or device and is the foundation of all M2M functionality. Inter-system control allows a
master, or its NetLinx program, to control and get status of any other device (or master) that is connected to any other
master.
FIG. 7 depicts a typical system of two interconnected NetLinx control systems with several devices connected to each
one:
The top portion of the illustration in FIG. 7 shows the physical connections and the devices represented. The bottom
portion shows the logical connections that have been assigned.
In this example the NI-3100 will not communicate with the ENV-VST-C unless defined in the DEFINE_DEVICE section
of its program code running on NI-3100 using the appropriate system number, for example 128:1:1. The first port on the
MVP-8400i could be defined on system 1 using 10001:1:7, and on system 7 using 10001:1:7 or 10001:1:0.
Master Routing
By design, all NetLinx masters do not automatically make a M2M connection with other NetLinx masters by virtue of
being on the same network. The connection between them must be made intentionally by adding them to a list. This
connection list is called the "URL List". The URL List on the NetLinx master is used to force the master to initiate a TCP
connection to the specified URL/IP address.
Any TCP/IP device, including NetLinx masters, which utilize DHCP to obtain its TCP/
IP configuration, are subject to having their IP address change at any time.
Therefore, NetLinx master's IP address must be static unless the network supports
Dynamic DNS AND a DHCP server capable of updating the DNS tables on behalf of
the DHCP client. If a Dynamic DNS/DHCP server is available then the NetLinx
master's host name may be used in the URL List.
Therefore, the first step in assembling a M2M system is to set unique system numbers on each master.
Valid system numbers are 1 - 65535
System 0 is a wildcard referring to the local system and is used within DEFINE_DEVICE and NetLinx Studio
connections
The next step is to configure the URL List in either of the masters, but not both, to point to the other master. For example,
in Illustration 1 NetLinx master system #1 could have its URL List configured with a single entry that contains the IP
address of the NetLinx master system #7; this will establish a two-way connection.
The system #7 master does not need to have a URL entry to communicate with system #1. If the system #7 master's URL
List does contain the IP address for system #1 a routing loop will be created which will lead to problems (FIG. 8).
Once the systems are connected to each other they exchange routing information such that each master will learn about
all the masters connected to each other. The implementation of master routing primarily involves the communication of
routing tables between masters. The routing table is built using the entries within the local URL List, the DPS entries in
the DEFINE_DEVICE section of the code, and from the routing tables exchanged between connected masters. Routing
tables are exchanged between masters upon their initial connection and updates to the routing tables are exchanged
periodically. Route table transmission has a certain amount of randomization built in to prevent flooding the network
with routing table transmissions when a master reports online/offline. Each master in a network will add a minor random
delay (1-5 seconds) so that they don't all transmit at the same time.
There is no fixed limit on the number of entries in a routing table. The number of routes is dependent on the number of
systems in the network for which there is no set limit. The only limit is the memory space in each master to maintain all
of the system information of the various systems throughout the network.
Route Modes (Normal and Direct)
There are two route modes in which masters can be configured to share their routing table. The first and default is
"normal", in this mode the master will share the entire routing table built from all interconnected masters. The second is
"direct"; in this mode the master will share a routing table that only contains itself.
When using "direct" mode the master will only connect with the masters that are one hop away.
As a diagnostic aid, the "show route" command can be issued from a telnet session to show paths to other masters.
In FIG. 9, arrows depict the direction of the initiated connection. I.e. System #1 initiated the connection to System #2 by
having the IP address of System #2 in its URL List.
The following sample output is from a Telnet session connected to System #5. The connection of the NetLinx system is
depicted in Illustration 2.
>show route
Route Data:
System Route Metric PhyAddress
--------------------------------
1 2 2 TCP Socket=18 IP=192.168.12.76 Index=3
2 2 1 TCP Socket=18 IP=192.168.12.76 Index=3
3 2 2 TCP Socket=18 IP=192.168.12.76 Index=3
4 4 1 TCP Socket=16 IP=192.168.12.80 Index=1
-> 5 5 0 Axlink
106 106 1 TCP Socket=19 IP=192.168.12.106 Index=2
111 106 2 TCP Socket=19 IP=192.168.12.106 Index=2
Route Data: The Route Data: indicates which routing mode the master is using. When the master is
configured for route mode normal, nothing additional will be presented. When the master is
configured for route mode direct, the following note will appear. Direct Connect Only Mode
->: The "->" to the left of system number 5 indicates that system number 5 is the local system (i.e.
the system that the telnet session is connected to).
System The System column lists all of the systems that are in the masters routing table.
column:
Route The Route column indicates which system number packets are to be routed to in order to get to
column: their destination. For example, to send a message from system #5 to system #1 the message
must be sent to/through system #2. You can see this visually in FIG. 9, or by examining the
Route entry for System #1 in the "show route" table.
Metric The Metric column indicates the number of system masters that the message must transverse/
column: hop in order to get to its destination. For the example above, the metric is 2 because the
message must enter system #2, then system #1. Note that a metric of 16 or Dead indicates a
route that is expected but does not exist. Further, since the maximum usable metric is 15 there is
a limit of 16 masters in the width plus height of the master topology (see the Design
Considerations, Constraints, and Topologies section on page 204).
PhyAddress The PhyAddress column indicates the internal connection parameters used by the master to
column: maintain the connection information.
TCP Socket= - This is the IP socket that is used for this connection. Refer to show TCP
for additional information.
IP= - This is the IP address of the masters used for this connection point.
Index= - This is the order in which the connection was established. When the master
contains the entry in its URL List this often represents the order they were entered into the list.
"Show Route" supports the "/v", verbose, parameter which will enable additional information about the routing table.
This information is typically meaningful only to firmware engineering when diagnosing issues involving route table
transmissions. The additional information available is described as:
Current Time: The number of milliseconds since boot.
Update Time: The milliseconds since boot when the next route table sync will occur.
Normal Update The milliseconds since boot when the next route table sync will occur.
Time:
Triggered Update The last time a triggered update occurred (ex. a new master came online, forcing a table
Time: update). If no triggered update has occurred, the field will say Max Time (effectively -1)
Timeout Time: The time that the next route table sync should have occurred by.
Next Update: Normal This indicates the next update will occur at the Normal Update Time
Triggered indicates the next update is occurring due to a triggered event.
Flags column: The Flags column indicates if the route to that master has changed during the last route
reporting cycle. Upon the next reporting cycle with no new change, the field will be empty.
The end result of all this routing and connection data is that a device or master can communicate with other devices or
masters regardless of the physical connection of the device.
Note that masters may only be "connected" to each other via Ethernet/TCP/IP.
As an example (see FIG. 7 on page 201), NetLinx Studio is running on a PC that is connected to System #7 as device
number 32002.
The routing capabilities of the NetLinx master allow NetLinx Studio to download IR codes to the NXC-IRS4 (S=7
D=24), download a master firmware upgrade to NetLinx master #1, and download new touch panel pages to the touch
panel on master #1. All of this is possible simply by having NetLinx Studio connected to a NetLinx master with M2M
firmware.
Constraints
To properly configure the URL Lists in a multi-master system, there must be an understanding of 3 hard constraints.
1. The first constraint is the maximum number of 200 entries in a URL List. This limit although important will most
likely never pertain as the second constraint is far more relevant.
2. The second constraint is the maximum number of 250 simultaneous TCP/IP connections supported by a single
master. The maximum number of simultaneous TCP/IP ICSP (NetLinx device) connections supported by a single
master is 200. The top ~25 of the remaining 50 are intended to be used for internal services i.e. ftp, telnet, http,
etc The next 25 are intended to be used for IP connections used in the NetLinx code via IP_CLIENT_OPEN,
IP_SERVER_OPEN, and Duet modules.
If there are more than 25 IP connections made from within the code they will utilize the required number of
remaining 200 IP sockets which reduces the number of available socket connections and subsequently the number
of available NetLinx device connections which will reduce the number of available entries within the URL List.
3. The third constraint is the routing metric limit of 15 usable hops on the topology of the interconnected NetLinx
masters. While the limit of 15 hops may seem very limiting, this is not really the case if you carefully design the
topology. FIG. 10 provides a visual of the 15 hop limit:
Chain Topology
This topology shows 16 masters connected to each other such that any master is routeable to any other master.
The URL Lists would be configured like this:
System Number
URL Entry
Master 12
Master 13
Master 14
Master 15
Master 16
Master 10
Master 11
Master 1
Master 2
Master 3
Master 4
Master 5
Master 6
Master 7
Master 8
Master 9
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
The system number is being used here for readability, the actual URL/IP address
must be entered into the URL List.
Using this topology can be both network and processor intensive as a message from system 1 to a device/port on system
16 must be passed between the 14 masters. For example, a serial string sent from within the code on system 1 to
5001:1:16 will be passed to system 2, and then to 3, etc. until it reaches system 16. Therefore the single serial string
results in 15 messages across the network.
With an IO pulse from system 1 to a port on system 16 the following occurs; an ON message is passed to system 2, then
to 3, until it reaches system 16, then the feedback on message sent back down the chain from system 16 to system 1,
then a PUSH message from system 16 to system 1 following the same chain, then the OFF would be sent from system 1 to
system 16, followed by a feedback off message from system 16 to system 1, then the RELEASE message from system 16
to system 1. Therefore that single pulse becomes 90 messages across the network. Another drawback to this topology is
if a single master loses communication than all subsequent masters will cease communicating.
Star Topology
FIG. 11 shows the M2M system configured in a star topology to take advantage of the fact that each NetLinx master
supports multiple connections to masters:
Master 10
Master 12
Master 13
Master 14
Master 15
Master 16
Master 11
Master 1
Master 2
Master 3
Master 4
Master 5
Master 6
Master 7
Master 8
Master 9
1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 12
12 13
13 14
14 15
15 16
The system number is being used here for readability, the actual URL/IP address
must be entered into the URL List.
The largest drawback to this configuration is that if there is a communication issue with master 1 all other masters lose
connection with each other.
Cluster Topology
Another possible connection topology is to establish communication hubs by combining the previously discussed
topologies that optimize the traffic with adjacent masters but still allow connections to all other masters, as shown in
FIG. 12:
Master 10
Master 12
Master 13
Master 14
Master 15
Master 16
Master 11
Master 1
Master 2
Master 3
Master 4
Master 5
Master 6
Master 7
Master 8
Master 9
1 2 7 12
2 3 8 13
3 4 9 14
4 5 10 15
5 6 16
6 11
The system number is being used here for readability, the actual URL/IP address
must be entered into the URL List.
When determining the interconnection topology of many NetLinx masters, special consideration should be made to have
masters that communicate a lot of information with each other to connect to each other. Thus if you have two systems
that share devices, control, or information they should probably be near each other in the topology and not at opposite
ends of the connection matrix where each message is forced to pass through several NetLinx masters.
Utilizing route mode direct will enable masters to isolate themselves from most traffic
or to target the messages which will reduce network traffic and processor overhead.
Cascade Topology
FIG. 13 shows 16 masters connected to each other such that any master is routeable to any other master using route mode
direct.
Master 10
Master 12
Master 13
Master 14
Master 15
Master 16
Master 11
Master 1
Master 2
Master 3
Master 4
Master 5
Master 6
Master 7
Master 8
Master 9
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3 4 5 6 7 8 9 10 11 12 13 14 15 16
4 5 6 7 8 9 10 11 12 13 14 15 16
5 6 7 8 9 10 11 12 13 14 15 16
6 7 8 9 10 11 12 13 14 15 16
7 8 9 10 11 12 13 14 15 16
8 9 10 11 12 13 14 15 16
9 10 11 12 13 14 15 16
10 11 12 13 14 15 16
11 12 13 14 15 16
12 13 14 15 16
13 14 15 16
14 15 16
15 16
The system number is being used here for readability, the actual URL/IP address
must be entered into the URL List.
This topology has many advantages over the previously listed methods:
Each master is able to see all the other masters, with one hop
No passing of messages, which reduces the processing load on the master
Robust, if one master goes down communication is lost with only that master and the devices connected to it
Reduced network traffic
Master 10
Master 12
Master 13
Master 14
Master 15
Master 16
Master 11
Master 1
Master 2
Master 3
Master 4
Master 5
Master 6
Master 7
Master 8
Master 9
1 2 7 16 12
2 3 8 13
3 4 9 14
4 5 10 15
5 6 16
6 11
The system number is being used here for readability, the actual URL/IP address
must be entered into the URL List.
Although this topology looks similar to the previous Cluster topology (see FIG. 12 on page 207), by using route mode
the communication connections are very specific. Masters will only be able to communicate with masters that have an
arrow between them.
For example:
The master with system 1 will only be able to communicate with masters 2, 3, 4, 5, 6, and 11, but will not
connect with masters 7, 8, 9, 10, 12, 13, 14, 15, and 16.
The connection, indicated with the red arrow, between master 10 and master 16 may appear to create a routing
loop, but since the masters are configured to use route mode direct a loop is avoided.
Master 10 will only be able to connect with masters 6 and 16.
The goal when using M2M is to minimize the amount of traffic between masters while providing the required
functionality. Using route mode direct with the appropriate topology helps to accomplish this goal because it is the most
efficient routing method since it will reduce network traffic and master processing of messages.
To access this dialog in NetLinx Studio, select Diagnostics > Device Addressing (or select the DPS icon from the
Diagnostics toolbar).
Once the System Number has been changed the master must be rebooted for the
change to go into effect.
The next step is to configure the URL List, via the URL Listing and Add URL dialogs (FIG. 16).
To access the URL Listing dialog in NetLinx Studio, select Diagnostics > URL Listing, or click the URL icon
from the Diagnostics toolbar.
The Get URL List button will retrieve and display the URL List currently configured on the master which
matches the "System" number specified, "0" indicates the master that NetLinx Studio used from the specified
"Communication Settings". The URL List can be retrieved from other masters within the configured M2M
topology. Each entry will report a "Connection Status" in the last column. The status values are "Looking up
IP, Attempting Connection, and Connected"
The Add button will launch the Add URL dialog to add a new URL to the list using the appropriate
authentication credentials, if required.
The Remove button will remove the currently selected entry from the URL List.
The Remove All button will remove all the entries from the URL List.
The Listen button will launch a window that will allow NetLinx Studio to listen for NetLinx masters on the
local subnet using the port specified, default port 1319. From this view the options are to close the window or
add the selected NetLinx master and its associated IP information to the Add URL dialog.
The masters and devices in a M2M system can be viewed using the Refresh Network Online Tree option within the
Online Tree (click the Display button in the Online Tree tab of the Workspace Bar to access the Online Tree menu).
This function will run a recursive process that will connect to the master specified in the Communication Settings dialog,
and gather information to populate the Online Tree. If there are any other masters in the routing table, NetLinx Studio
will then connect to those masters and get their information until the end of each branch is reached.
There are some limitations in diagnosing or watching devices/ports in a M2M system using NetLinx Studio. For
example, if NetLinx Studio is connected to master system 1, and a connection is established to master system 2, then
only the devices on system 2 defined within the code of system 1 will be accessible to watch via "Asynchronous
Notifications".
Using Telnet with M2M Systems
Once the master's system number has been configured via NetLinx Studio, a telnet session can be used to configure and
diagnose M2M systems. Note, when troubleshooting M2M systems NetLinx Studio and telnet connections to the master
complement each other as the information from one application/interface may not be available from the other.
The first command to become familiar with is to set the routing mode on the master. The command is "route mode"
followed by the desired mode, direct or normal. The routing mode on the master can be verified by sending the command
"route mode" with no parameter, or with the command "show route". The "show route" command is described in a
previous section of this document.
To view the entries in the URL List use the command "show url". To modify the entries in the URL List use the
command "set url". Both of these commands will accept a <D:P:S> parameter to view or modify URL Lists on other
masters.
The command "show system" will display all the systems and devices that are online and tracked in the device
manager. The device manager tracks all devices defined in DEFINE_DEVICE or used in DEFINE_EVENT. The "show
system" command supports two mutually exclusive parameters. The "<S>" parameter displays the devices on the
specified system. For example, when connected to system 1 issue the command "show system 2" to display the devices
on System 2. Using the "/min" parameter will limit the display to a minimal set of information.
There are two commands that are similar yet remain unique, they are "show remote" and "show notify".
"show remote" displays the devices on a remote master that are being monitored by the local master.
"show notify" displays the devices on the local master that are being monitored by a remote master.
The outputs of both commands are structured similarly and are described below. In the example below, "show remote"
was issued on system 1. "show notify" was issued on system 16:
>show remote
Show Remote Device List
-----------------------
Device List of Remote Devices requested by this System
Device Port System Needs
------------------------------------------------------
05001 00001 00016 Channels Commands Strings
05001 00005 00016 Channels Commands
33001 00001 00016 Channels Commands Strings Levels
>show notify
System column: The System calling lists the system number that the device is connected to in the case of the
show remote. With show notify the system number that is watching the device will be listed.
Needs column: The Needs column contains the information that is being tracked. A device defined in
DEFINE_DEVICE or used in DEFINE_EVENT will list the default needs Channels
Commands. The Strings need will be listed if the device is used in a DATA_EVENT or
CREATE_BUFFER. The Levels need will be listed if the device is used in a LEVEL_EVENT
or CREATE_LEVEL.
The command to view all of the TCP connections on a master is "show tcp". This command supports two parameters:
The first parameter is "/v" which stands for verbose, this does not appear to change the results.
The second parameter is "/all", this will display information about all 200 TCP/IP locations.
Control/NetLinx Language Support
The features of control to M2M include channel control (PUSH/RELEASE/ON/OFF/TO), level control, send commands
and send strings.
Channel controls allow one NetLinx master to PUSH/RELEASE a channel on a device of another system via the
DO_PUSH/DO_RELEASE functions. Additionally, ON, OFF, TO, and feedback statements can control channels on devices
of remote systems. If a channel has a characteristic modifier associated with it, that modifier still applies to the channel
regardless of whether the channel is manipulated locally or remotely. For example, if a group of channels and variables is
mutually exclusive then an ON to one of the channels will turn off all other channels and variables in the group prior to
turning on the desired channel.
Levels, strings and commands are essentially forwarded to the destination device.
Note that control is not limited to physical devices and that NetLinx program defined virtual devices may also be
manipulated by a remote system. This allows a local system to define a virtual device that can receive PUSH, RELEASE,
ON, OFF, etc. and make programmatic decisions based upon that control.
Additionally, notification of control messages is not limited to "main line" functions like PUSH and RELEASE; rather all
EVENT based code will operate normally regardless of the source of the original control message/function.
Design Consideration and Constraints
In order to reference devices of other NetLinx systems, the devices MUST be defined in the DEFINE_DEVICE section of
the NetLinx program.
Conversely, only devices that are necessary should be placed in the DEFINE_DEVICE section to avoid any unnecessary
network traffic between NetLinx masters.
DEFINE_LATCHING A remote devices channel is not allowed in the DEFINE_LATCHING section.
DEFINE_MUTUALLY_EXCLUSIVE A remote devices channel is not allowed in the
DEFINE_MUTUALLY_EXCLUSIVE section.
DEFINE_TOGGLING A remote devices channel is not allowed in the DEFINE_TOGGLING section.
The proper way to modify a channels behavior is to use ON/OFF/TO/PULSE!
DEFINE_MODULE As a guideline the best practice is to run a UI module on the master that the touch
panel or keypad is connected to, and to run the COMM module on the master that the device is connected to.
This practice should limit the number of messages across the network as the amount of messages between the
UI and COMM modules is generally smaller than the amount of messages between the device and the
COMM module.
Inter-Master Variables
Inter-master variables are not implemented at this time. However the value of variables may be passed among the
masters in the system using SEND_COMMAND or SEND_STRING to a common virtual device.
Using Virtual Devices as Moderators
Virtual Devices may be used as moderators to share information between masters that may or may not be related to
specific devices, like passing the values of a variable. They can also be used to minimize the network traffic by using
them to distribute the information to multiple devices on other masters.
ENDSTRUCT Byte indicator for end of structure - not really a data type prefix. 0xEB
ARRAY Array of any one of the types in this table whose elementcount can be > 0xEC
64K. Length MSB
Each element in an array is self descriptive. .
.
The type of the first element (byte after LengthLSB) is the type of the
Length LSB
entire array.
<Array Element 1>
.
.
SKIP Byte indicator for space to be skipped in the input and NULL'ed in the 0xED
marshaled output.
This can be viewed as a NULL data type prefix.
Encoding Notes
The encoding XML will not contain any white space. This includes CR,LF pairs.
The decoding XML may contain white spaces. They will be ignored according to standard XML rules (i.e.
Spaces as between tags are read.)
Array may be encoded or decoded as binary encoded data
XML comments, <!-- -->, will be ignored in decode.
String Encoding
NetLinx has no native string type, but since it is a common type the encoding/decoding of the string data will be logically
handled so the XML remains concise. CHAR arrays will be encoded/decoded as a string type, printable ASCII
characters appear as ASCII, and non-printable characters appear as escaped decimal or hex code, &#<decimal code>; or
&#x<hex code>;. An example string would be:
<data>My Name is Jimmy Buffet
</data>
- or -
<data>My Name is Jimmy Buffet </data>
Additionally, some characters have a more readable syntax. These characters are invalid in XML; so, the following
characters can be encoded in the above format or the following format:
Character Escape Version
< <
> >
& &
' '
" "
<array>
<name>SLABEL</name>
<curLength>3</curLength>
<string>MCA</string>
</array>
<array>
<name>SRELEASEDATE</name>
<curLength>4</curLength>
<string>1974</string>
</array>
<var>
<name>NNUMTRACKS</name>
<data>11</data>
</var>
<array>
<name>SCODE</name>
<curLength>10</curLength>
<string>3132333435</string>
</array>
<var>
<name>NDISCNUMBER</name>
<data>91</data>
</var>
</STRUCT>
<struct>
<index>2</index>
<var>
<name>LTITLEID</name>
<data>17248229</data>
</var>
....
<var>
<name>NDISCNUMBER</name>
<data>105</data>
</var>
</STRUCT>
<STRUCT>
<index>3</index>
<var>
<name>LTITLEID</name>
<data>12328612</data>
</var>
...
<var>
<name>NDISCNUMBER</name>
<data>189</data>
</var>
</STRUCT>
</array>
The exceptions are the Axcent, the Axcent2, the AXB-EM232, and the AXB-MPE+
Master Port Expander. None of these integrated controllers allow you to disable the
Central Controller. Both Axcess Card Frame Systems and Axcent3 systems allow you
to either remove or disable the Axcess Central Controller.
If you are using an Axcent3 / Axcent3 Pro, you can disable the Master with the Open
Axcess program. You can connect the Axcent3 / Axcent3 Pro to a NetLinx Master
Module via AxLink. Then you can compile and download the existing Axcess code.
Several Axcess control limitations have been fixed in NetLinx.
NetLinx expands the types of data and variables from Axcess.
NetLinx provides multiple processes and event threads beyond the Mainline in Axcess.
NetLinx offers more options in distributed processing. NetLinx expands and strengthens Master-to-Master
communications and expands the traditional AxLink bus to include ICSNet and Ethernet Network
communications.
Axcess is linear in its process. At run time, Axcess runs the DEFINE_START code once when the system is loaded or
restarted. Axcess then makes a pass through mainline code, polls the bus for activity, checks the wait and pulse stacks,
and repeats the process again. The length of mainline and the activity on the bus affect runtime speeds. The mainline
process is considered a single thread. NetLinx runs on multiple threads; mainline and event handlers run on parallel
threads. Event handlers are defined within NetLinx and operate like mini-mainlines. They contain far less code and run
faster than mainline. If an event occurs, and an event handler has been defined for that event, NetLinx bypasses mainline
and runs the event handler.
DEFINE_CONSTANT
Axcess Language NetLinx Language
Axcess defines constants as either a fixed integer value NetLinx processes constants just like Axcess. NetLinx also
between 0 and 65,535 or an array with a maximum length allows you to define an expression in the DEFINE_CONSTANT
of 255 bytes in which each element can hold a value from section.
0 to 255. The expression cannot contain any variables.
These values can be expressed in ASCII, Decimal, or DEFINE_CONSTANT
Hexadecimal. VALUE_MIN = 40
DEFINE_CONSTANT DEFAULT_NAME = 'Axcess'
VALUE_MAX = 140 ETX [] = {$FE,$FF}
DEFAULT_NAME = 'Axcess' VALUE_MAX = VALUE_MIN + 100
ETX = "$FE,$FF"
VALUE_MAX = VALUE_MIN + 100
DEFINE_VARIABLES
Axcess Language NetLinx Language
Axcess supports 5 types of variables: NetLinx substantially increased the number of supported
Integer Variables (default) can contain a value from 0 variable types. In addition to more data types, NetLinx also
to 65,535. supports Sets, Structures, and Multi-dimensional arrays.
Character Arrays are single element arrays, in which Arrays default to Character Arrays. Variables default to
each element has a value from 0 to 255 with a Integer Variables. Variables default to Non-Volatile, but can
maximum of 255 elements be set as Non-Volatile or Volatile (Volatile variables are
2-Dimensional Arrays equate to a maximum of 255 initialized when code is loaded or when the system is reset).
single element character arrays. Each element can DEFINE_VARIABLE
have a value from 0 to 255. CHAR VALUE1
WIDECHAR BIGCHAR
Integer Arrays are single element arrays, in which
INTEGER VALUE2
each element can contain a value from 0 to 65,535
SINTEGER SIGNED1
with a maximum of 255 elements
LONG BIGVALUE
2-Dimensional Integer Arrays may have a maximum SLONG SIGNED2
value of 65,535. FLOAT DECIMAL
Variables are Non-Volatile (the variable loses its value DOUBLE VERYBIGVALUE
when the program is loaded, but retains its value if the INTEGER ARRAY[3][3][3]
controller is reset). VOLATILE INTEGER RESET_VAR
DEFINE_VARIABLE
VALUE
ARRAY[3]
ARRAY_2DIM[4][6]
INTEGER INT_ARRAY[6]
DEFINE_CALL (Subroutines)
Axcess Language NetLinx Language
Axcess provides two methods for incorporating Like Axcess, NetLinx supports DEFINE_CALL and
subroutines into your program. SYSTEM_CALL. NetLinx also supports functions, which are
DEFINE_CALL subroutines are defined in the program similar to a DEFINE_CALL(s). They can be used standalone
and support parameter passing into the call. Changing or in-line as an expression.
the parameter value inside the call changes the value Functions are defined in the DEFINE_CALL section of the
of the variable passed to the parameter. The code as a global function.
DEFINE_CALL can use global variables or defined Defining a function differs slightly from a DEFINE_CALL:
local variables. The data type of the function's return value must be
DEFINE_CALL is for standalone statements and specified.
cannot be used in-line as an expression.
The function name is not enclosed with quotes or case
SYSTEM_CALL is an externally defined subroutine with sensitive.
a '.LIB' extension. SYSTEM_CALL programs are DEFINE_CALL 'SWITCH' (CARD,IN,OUT)
produced by AMX and are available on CD-ROM and {
on the Tech Support Web site at www.amx.com. SEND_STRING CARD,
DEFINE_CALL 'SWITCH' (CARD,IN,OUT) "ITOA(IN),'*',ITOA(OUT),'!'"
{ }
SEND_STRING CARD, DEFINE_FUNCTION INTEGER MULTIPLY
"ITOA(IN),'*',ITOA(OUT),'!'"
(INTEGER X, INTEGER Y)
}
{
DEFINE_CALL 'MULTIPLY' (X,Y,RESULT)
RETURN (X * Y)
{
}
RESULT = X * Y
DEFINE_PROGRAM
}
PUSH[TP,11]
DEFINE_PROGRAM
{
PUSH[TP,11]
CALL 'SWITCH' (SWITCHER,4,1)
{
}
CALL 'SWITCH' (SWITCHER,4,1)
PUSH[TP,12]
}
{
PUSH[TP,12]
VALUE = MULTIPLY(3, 4)
{
}
CALL 'MULTIPLY' (3,4,VALUE)
SYSTEM_CALL [1] 'VCR1'
}
(VCR,TP,21,22,23,24,25,26,27,28,0)
SYSTEM_CALL [1] 'VCR1'
(VCR,TP,21,22,23,24,25,26,27,28,0)
DEFINE_START
Axcess Language NetLinx Language
DEFINE_START sets the initialization parameters for the There is no difference between the way Axcess and NetLinx
Axcess program. This section defines buffers, levels, sets handle the DEFINE_START section of the program; however,
communication settings, and initializes variables. the role of the DEFINE_START section is greatly reduced.
DEFINE_START is run once when the program is loaded Variable initializations are handled in the DEFINE_VARIABLE
or the system is reset. section. Device initializations are handled with a
DEFINE_START DATA_EVENT in the DEFINE_EVENT section.
CREATE_BUFFER TP, TP_BUFFER DEFINE_START
CREATE_LEVEL VOL, 1, VOL_LEVEL1 ON[CLEAR_TO_SEND]
SEND_COMMAND SWT,
'SET BAUD 9600,N,8,1,DISABLE'
ON[CLEAR_TO_SEND]
DEFINE_EVENT
Axcess Language NetLinx Language
Axcess does not support events. Events are a new process in NetLinx. The events thread runs
parallel to the mainline thread. Events describe certain types
of conditions within the control system. If the conditions are
defined as a DEFINE_EVENT, the event code is run and
mainline is bypassed.
There are five different types of events: Button Events,
Channel Events, Data Events, Level Events, and Timeline
Events.
DEFINE_EVENT
BUTTON_EVENT[TP,21]
(* KC REPEAT 'A' *)
{
PUSH:
{SEND_STRING KC, 'A'
}
RELEASE:
{
}
HOLD[5,REPEAT]:
{
SEND_STRING KC, 'A'
}
}
DEFINE_PROGRAM
Axcess Language NetLinx Language
The DEFINE_PROGRAM or mainline section of the Axcess The DEFINE_PROGRAM or mainline section of the NetLinx
program is where most of the programming process program and the DEFINE_EVENT section of code are
takes place. Axcess supports 99 reserved identifiers or responsible for processing events in a NetLinx system.
keywords. 83 of these keywords can be used in the NetLinx has expanded the list of keywords to 194 reserved
mainline. identifiers. NetLinx also supports loops, data conversions,
Axcess runs through a loop where: string processing, and file handling.
The AxLink bus is queried for any changes. NetLinx handles mainline in a similar fashion to Axcess, with
Mainline code is run. a couple of differences. Because NetLinx supports multiple
bus formats (AxLink, ICSNet, and Ethernet), events and
Axcess checks the wait stack and the pulse stacks for
changes in bus status are handled through a connection
any expired waits and pulses.
manager and message queue.
The process is repeated.
NetLinx checks the message queue to see if an event is
defined for the message. If not, NetLinx makes a pass
through mainline.
When NetLinx finishes the event handler or mainline, NetLinx
processes the Wait list and Pulse list, and returns to the
message queue to start the process again.
Axcess/NetLinx Incompatibility
According to previous versions of each of their language reference manuals, Axcess and NetLinx each give the operator
NOT highest precedence while giving AND and OR lowest. As demonstrated in the following code, however, the two
systems behave differently. In reality, Axcess gives the operator NOT lowest precedence.
DEFINE_VARIABLE
C D E
DEFINE_CALL 'GO' (A,B)
{
C = !A && B
D = B && !A
E = !B && !A
}
DEFINE_PROGRAM
PUSH[1,1]
CALL 'GO' (0,0)
PUSH[1,2]
CALL 'GO' (1,0)
PUSH[1,3]
CALL 'GO' (0,1)
PUSH[1,4]
CALL 'GO' (1,1)
Axcess RESULTS
A B !A && B B && !A !B && !A
0 0 1 0 1
1 0 1 0 1
0 1 1 1 0
1 1 0 0 1
NETLINX RESULTS
A B !A && B B && !A !B && !A
0 0 0 0 1
1 0 0 0 0
0 1 1 1 0
1 1 0 0 0
The problem applies whether A and B are channels, variables, or expressions, and for OR as well as AND. To solve the
problem, AMX always recommends the use of (!A) && B instead of !A && B; however, and this is critical, some
programs out there are taking advantage of the logic flaw. Where the Axcess programmer intended the truth table of !(A
&& B) he/she may have coded !A && B and gotten the desired result. If these systems are converted to NetLinx Masters,
the logic will not work as desired.
Please be aware of this difference as you support programs being converted from Axcess to NetLinx. When it occurs,
Axcess-like operation can generally be achieved by including all the conditions to the right of the NOT in a single set of
parentheses. For example:
IF (SYSTEM_POWER && ![VCR,PLAY] || [VCR,RECORD])
becomes:
IF (SYSTEM_POWER && !([VCR,PLAY] || [VCR,RECORD]))
String Comparisons
While in Axcess it is possible to perform a string comparison using the '?' wildcard, NetLinx requires the
COMPARE_STRING function to be used instead.
Axcess code - string comparison
IF (TIME = '12:00:??')
(* Do something at noon - evaluation is valid for an entire minute *)
NetLinx code - string comparison
IF (COMPARE_STRING(TIME,''12:00:??'))
// Do something at noon - evaluation is valid for an entire minute
Modules
There are two ways to reuse code in different Axcess programs: Include Files and System Calls.
Include files redirect the compiler to files with an .AXI extension. The .AXI files can contain the same type of
information present within an Axcess program. All data is accessible both within the Include file and within
the primary Axcess program. Include files are limited because they are static. Mainline statements within the
Include file cannot be adapted from program to program without altering the Include file. To update the
Include files in a program, the entire program must be compiled and loaded.
System calls are external subroutines that can be instanced and referenced in the main program. Like
DEFINE_CALL subroutines, System Calls can pass parameters to adapt the System Call to the needs of
different programs. System Calls have been one of the primary tools for creating standardized reusable blocks
of code. To update the System Calls within a program, the entire program must be compiled and loaded.
Modules are unique to NetLinx. Like Include files, the code within the Module is not limited to the DEFINE_CALL
section. Modules can contain variable definitions, functions, subroutines, startup code, events, and mainline. Modules
are passed parameters that are used to adapt the information and variables used within the Module (similar to System
calls).
Modules are similar to programs loaded into AXB-232++ boxes. They operate as stand-alone programs inside the
NetLinx program. Interaction between the Module and the NetLinx Program is done through User Interface (UI) pushes
and releases, turning virtual device channels on and off, and passing variables and arrays to the Module. The code in the
Module is local, or is restricted to use only within the Module. This means that functions and subroutines defined with
Module cannot be directly used with the main NetLinx code.
Modules will eventually replace System calls. Where several system calls are currently needed to provide device
initialization, buffer processing, and device functionality, one module will handle all three functions.
The first line of a Module contains the MODULE_NAME keyword, the Module name, and the parameter list. The format is
shown below:
MODULE_NAME = '<module name>' [(<param1>, <param2>, , <paramN>)]
The <module name> must match the file name, but has the .AXS extension. The module name can be 64 characters
long and contain valid file name characters. The parameter name is optional and follows the same restrictions as
subroutine parameters, with the exception that constants and expressions cannot be used as arguments.
Within the NetLinx program, the Module is referenced using the following format:
DEFINE_MODULE '<module name>' <instance name> [(<pass1>, <pass2>, , <passN>)]
The <module name> must match the module name specified in the Module file, as shown above. The <instance
name> is a unique name given to each occurrence of the module within the program. If the module is used twice within
the program, each occurrence gets a unique instance name. The parameter list passed to the module must match number
and types of parameters listed in the module file above. The DEFINE_MODULE statements are listed in the code after the
DEFINE_CALL and DEFINE_FUNCTION sections, but before the DEFINE_START section. The DEFINE_MODULE
statements cannot appear within the DEFINE_PROGRAM or DEFINE_EVENTS section.
In order to use a module, the module must be compiled with the Source Code, and
the Master must be rebooted to run the new module.
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