Intranet Chatting Abstract
Intranet Chatting Abstract
This Project Entitled as INTRANET CHATTING is used basically for chatting purpose
with the remote clients or users on Internet or local networks. Here in this project a java client /
server combination is used to chat with remote users. When a Client wants to chat with a user on
a remote host, he sends a request to the Server with a identification name like chat-id, the server
responds to the request by identifying the client-id which is already registered in the server
domain and when matched his request is granted and the client can begin to chat with the remote
users present on the internet or local network.
The power of Internet is such that it integrates together LANs located across diverse
software and hardware forms into a single large communication network that spans the globe.
The client needs to have a client software such as Netscape Navigator or Internet Explorer to
retrieve information as well as chat on the
www. WWW is referred to as Netsurfing. And it supports chatting, text, video and audio.
The benefit of using INTRANET CHATTING over other chatting tools is that, with the
help of java, the programmer can create applet applications which can be use the internet as a
server. Applets are machine independent and so java programs can run on any computer on the
internet.
The term client/server is used in the context of networking, what it actually means.
EXISTING IN SYSTEM
Have u ever thought that we can chat with people residing At far of places i.e., remote
chatting around the world now we can do this, thats what technology is all about and u will be
surprised that u can chat with people all over the globe just sitting at your PC, sounds interesting
yes!, just at the click of a button u can communicate and share information between different
users who are present on their terminals at the time you logged in. All this can be done through a
program called CHAT and the project INTRANET CHATTING is all about chatting.
The program is called Chat, when you are Chatting, everything you type will instantly be
transmitted around the world to other users that might be watching their terminals at the time.
They can then type something and respond to your messages, and vice versa. Chatting is based
on a client-server model. Clients are programs that connect to a server; a server is a program that
transports data, (messages), from a user client to another. There are clients running on many
different systems that allow you to connect to a Chat server. Currently most of the current Chat
PROPOSED SYSTEM
PROJECT ANALYSIS
1. Server
2. Client
The proposed system should provide both of the above features along with the followed ones:
The first and foremost problem is to find the server. We should identify the program in
the server which processes the clients request.
Should be able to send message to anybody in the room with clients unique chat name
created in the server for chatting purpose.
Should be provided with the drawing tools like free hand, rectangle, oval, line and also
sending text message over the room.
In all the network applications, we find two sort program where the first i.e., server sends the
A user can able to save the chatting information if he feels conversation is important.