Art and Anatomy for Creators
Art and Anatomy for Creators
                                       Adam J Smith
                                                  Editor
02
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New titles                                        presented (if we do say so ourselves)            receive an exclusive card game featuring the
Theres been a number of new titles added         hardback of beastly illustrations.               beasts; a game of strategy for two players,
to the line-up since the last issue  some of                                                      designed by resident game magician Greg                                                                                                    This guide breaks
which have been released already, and others      Artists explore myths from around the            Carslaw, where creatures are pitted against
on pre-order or coming soon. One of which         globe to design and create a wide variety of     each other, with the winner the first to kill four                                                                                            down valuable
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                                                                                                                                                                                                                                               information that I
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                                                                                       A really beautiful                                                                                                                                       early and even
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                                                                                       with insight in the                                                                                                                                       of my career
                                                                                         design process                                                                                                                                                           James Paick
                                                                                          of a variety of                                                                                                                                                Creative Director and Concept
                                                                                                                                                                                                                                                         Artist at Scribble Pad Studios
                                                                                        artists and full of
                                                                                       inspiring artwork
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                                                                                                                                                        printers are finishing up on The Ultimate       launching and evolving a career; tips and          and downs of a career in general. This will be
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05 | total 02                                          3dtotal this month | 06
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                                                  and gives new
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07 | total 02                                                   3dtotal this month | 08
Male half-skin/half-corch
Female half-skin/half-corch
Male corch
Female corch
Male skin
Female skin
Male planar
Female planar
Adaptable male
Featured in:
 Beginners Guide
   to Character
 Creation in Maya
                                                                                                                                                             the
                                                                                                                                                               median plane, which divides the body
                                                                                                                                                              from the left to the right portion, creating
                                                                                                                                                              the midline
Computer animation, whether hyperrealistic        the skin, or the illusion is broken. What we     01 The anatomical position                             Superior/Cranial       Closer to the head
or totally fantastical, must be believable; the   need, therefore, is an understanding of          Bones, muscles, and tendons can feel                   Inferior/ Caudal       Closer to the feet
audience must be held or the illusion has not     human anatomy and kinesiology, however           daunting when the language of anatomy                  Medial                 Towards the midline
worked and we havent done our job. The key       rudimentary it may be.                           is unfamiliar. Before we proceed, lets take           Lateral                Away from the midline
to this believability is the real-world basis                                                      a look at the anatomical position. This will           Posterior/Dorsal       Towards the back
for the work we do. At every stage of the CG      This tutorial will be devoted to providing an    allow you to develop an understanding of the           Anterior/Ventral       Towards the front
pipeline, be it modeling, rigging or animation,   overview of human anatomy. Volumes could         vocabulary used when describing the position           Proximal               Closest to
for example, theres some study which needs       be filled about this fascinating, complex, and   and orientation of different parts of the body.        Distal                 Farthest away
to be done of the real-world background that      surprisingly controversial subject. However,                                                            Supine                 Palm up
should feed and inform your work.                 as our objective is to recreate the human        It will also give you a common language to             Prone                  Palm down
                                                  form in CG, we will primarily focus on the       communicate with other artists, rather than
A CG torso must move in such a way that           bones that affect the surface and can be         having to describe a part of the body as that    02
there is evidence of a rib cage lying beneath     seen at the level of the skin.                 hard bit under there and to the left.
15 | total 02                                          Learning the bony landmarks | 16
03 The skeleton
At birth, the skeleton consists of 300 or so
bones. By the time we hit adulthood, many
bones have fused together, such as those of
the sternum and the cranium, taking that total
down to around 206.
03a
The skeleton from
the anterior aspect
03b
The skeleton from                                03a                            03b
the posterior aspect
17 | total 02                                              Learning the bony landmarks | 18
      the
        lower extremity (legs  femur, patella,
      fibula, tibia, tarsals, metatarsals,
      and phalanges)
04
Dividing the
skeleton into two
major structures:
the axial and the                                                                    04
appendicular
19 | total 02                                                          Learning the bony landmarks | 20
  S
    kull: The main bones that affect the surface of the
    skin are the frontal bone, parietal bones, occipital
    bone, zygomatic bones, and the body of the mandible.
    Place your fingers against your forehead or cheek and
    youll be able to feel the structures of the frontal and
    zygomatic bones.
  S
    ternum: In adults, the sternum (breastbone) is
    composed of three fused bones: the manubrium
    (handle), gladiolus (blade) and xiphoid process (sword).
    Just above the manubrium, we have the suprasternal
    notch, a large visible dip at the base of the neck. The
    xiphoid process has little influence on the surface, but
    it can be sometimes notable in young children.
  R
    ibs: The true ribs (1 to 7), attach via the costal
    cartilage directly to the sternum, while the cartilage
    of the false ribs (8, 9 and 10) each attaches to the
    cartilage of the rib above. The inferior rim of the costal
    cartilage creates the costal arch, which is what we
    want to pay attention to. In males the costal arch forms
    an angle of 90, while in the female it is closer to 60.
    The floating ribs (11 and 12) have no cartilage and do
    not meet the sternum, but are sometimes revealed as
    the trunk moves.
  S
    acral triangle: The sacral triangle is created by the
    sacrum, which is wedged between the iliac bones of
    the hip. The posterior superior iliac spines create two
    indentations (the dimples of Venus) lateral to the
    midsagittal plane, forming the sacral triangle in the
    lower back (see the image for Step 06).
05c
05c: Exposing some of the landmarks of the cranium, the mandible and the anterior aspect of the torso
23 | total 02                                                                                                                                                                                                Learning the bony landmarks | 24
                                                                                                                                                             used to divide the upper body from the         side of the knee: the medial and lateral
                                                                                                                                                             lower body. A triangle can be formed at        condyles. A sharp ridge can be felt on
                                                                                                                                                             the front of the pelvis by creating a line     the anterior side of the tibia, known as
                                                                                                                                                             that runs from ASIS to ASIS and down to        the crest of the tibia, which can easily
                                                                                                                                                             the pubic symphysis.                           be felt under the skin. On the distal end
                                                                                                                                                                                                            of the tibia is the very prominent medial
                                                                                                                                                            F
                                                                                                                                                              emur: We now come to the longest bone        malleolus (inner ankle bone).
                                                                                                                                                             in the human body: the femur. On the
                                                                                                                                                             superior lateral end of the femur, we have    F
                                                                                                                                                                                                             eet: The foot and the toes display
                                                                                                                                                             the greater trochanter, which affects the      similar patterns to the hands and fingers.
                                                                                                                                                             surface on the lateral side of the hip and     There are three portions of interest:
                                                                                                                                                             can be easily spotted depending on the         tarsals, metatarsals, and phalanges.
                                                                                                                                                             articulation of the leg. If you place your     The calcaneus (heel) is the largest,
                                                                                                                                                             fingers against the lateral side of your       most prominent tarsal. The metatarsals
                                                                                                                                                             hip, it can almost always be felt.             and phalanges of the toes are most
                                                                                                                                                                                                            noticeable on the dorsum of the foot,
                                                                                                                                                            K
                                                                                                                                                              nee: At the distal portion of the femur,     while the underside (palmar) of the foot
                                                                                                                                                             we come to the medial and lateral              is cushioned for shock absorption.
                                                                                                                                                             epicondyles and the patella (kneecap).
                                                                                                                                                             These create plenty of surface change                              06
                                                                                                                                                             that is of interest. In the straightened                           Some of the
                                                                                                                                                             leg, for example, notice the two dimples                           landmarks of the
                                                                                                                                                             either side of the patella.                                        upper extremity and
                                                                                                                                                                                                                                the sacral triangle
                                                                                                                                                            L
                                                                                                                                                              ower leg: The tibia (shinbone) and fibula
                                                                                                                                                             are the second and third largest bones in                          07
                                                                                                                                                       06    the body. The tibias superior extremity                           The landmarks of
                                                                                                                                                             creates two bony landmarks on either                               the lower extremity
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 anatomy - 3ds Max
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29 | total 02                                                                                                           Modeling hands in 3ds Max | 30
01
We should take care when modeling hands           to compare the diverse types of hand, but
because it is very easy to make mistakes.         dont forget to tell them its for reference!
The repetition of the fingers and poor quality
references can be confusing. As you can see       Construction
from 01, it is best to have good references       Keep in mind the arc that is created when the
as I do and at least two of them, one of the      fingers are open. This will give you a much
top of the hand and one from the palm side.       clearer idea of the proportion and distance
                                                  there should be between the phalanxes of
I would recommend that you always take into       each finger (02a). Another important point
consideration that athletic men usually have      is the size of the phalanges. The second
short, thick fingers and women have long,         and third phalanx of the fingers is the same
thin fingers. Its a rule you can apply to make   length as the first joint. When the fingers are
your hands look credible, but as you know         bent at the first joint they are bent in half.    01
rules can be broken.                              If your hand is going to be animated, the         Work with
                                                  riggers will appreciate you taking things like    good reference
In fact my hands break this rule. My fingers      this into account (02b). The thumb only has
are large and thin but thats because I have      two phalanges (02c). Small details, such as       02
a basketball players hands! Ask your friends     veins and wrinkles on the palm, can be solved     Defining elements                           02
to show you their hands, its a good exercise     perfectly by texture (02d).                       of the hand
31 | total 02                                                                                                              Modeling hands in 3ds Max | 32
04
03
06
Cloning and
adjusting the
fingers to fit
07
Modeling the rest                                                         07
of the hand
35 | total 02                                       Modeling hands in 3ds Max | 36
Detail
By now you should have created the first
version of your basic hand, just without much
detail. By having less geometry weve worked
quickly and kept close to our reference
without any problems. The next step is to go
a little further and add the detail that makes
our model more interesting.
08
Adding greater
detail to the hand
09
Adding wrinkles                                                             09
and tendons
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10
The hands detailed                                                           10
and ready for texture
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       Blockade #6
       By Tamas Medve
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       With echoes of Blade Runner and an aesthetic which
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       Cartoon Spain
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       What I think makes this artwork great is that without
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       Poses
     By Matt Smith
    Web: mattksmith.com
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Art Fundamentals
01
This section in the chapter will focus on how    demonstrate the Reilly Abstraction, created
to correctly proportion and render individual    by Frank Reilly.
muscles in a full figure pose. When it comes                                                      01
to drawing full figure poses there are many      The Reilly Abstraction is a method of drawing    Basic posing
ways to go about doing it.                       based on a set of rhythmical lines to draw the   using the Reilly
                                                 figure. 01  02 shows eight quick sketches       Abstraction
Some people like to start with a simple stick-   that demonstrate how the Reilly Abstraction
figure skeleton frame; others may start by       can be adapted for different poses. The first    02
massing out the large forms of the body.         five sketches are basic simple poses and the     More complicated
While these are both good ways to go about       last three sketches are more complicated         poses with                02
drawing figures, I am going to talk about and    poses with extreme foreshortening.               foreshortening
59 | total 02                                                                                                                                                                                                                                                                                      Poses | 60
03
There are many ways to start the Reilly           the legs, the arms, and then the head. After       The first three drawings are short, two to
Abstraction. You can begin by drawing out         that I find the pelvis and the ribcage. In some    three hour drawings. The fourth drawing is a
the ribcage and pelvis first, or by drawing the   instances such as here, you can take the           thirty hour drawing I did of a muscular model,
center line. I like to start out by finding the   neck-hip rhythm line all the way down to the       which is great for studying anatomy.
angle of the shoulders and the hips first (03).   foot. Now we have something that resembles
                                                  a simple figure.                                   04 starts with the Reilly Abstraction. The
When using this method you will use three                                                            basic flow of the pose is a C curve, which I
types of lines: a C-shaped curve, an S-shaped     If you are struggling to see the lines at first,   have for my center line. Remember everything
curve, and a straight line. Next is to find the   find a photo reference, take a piece of tracing    in this step is simple: C curves, S curves, and
center line. If you imagine the shape of the      paper and trace out the lines over your            straights. My goal in the Reilly Abstraction
spine, it becomes apparent that the center        reference. After that, it is simply a case of      stage is to capture a nice flow in the figure and
line will be a C-shaped curve.                    practice until you are able to visualize those     to get the correct placement and proportions
                                                  rhythm lines on live or imagined models.           of the big forms. I am not concerned with the
Now connect the outer points of your                                                                 contours of the body in this stage.                                                                             04                                                                                  05
shoulder-line down to the crotch. Whatever        The next four figures will demonstrate how
type of line the center line is, the shoulder     to set up your simple figure using the Reilly      After I am satisfied with my initial lay in, I start
lines will match. For example, the three lines    Abstraction, how to flesh out the figure from      to add a 3D element, still using only lines. I         arm. You have to be aware of where some             the lower legs, the shoulders, and sides of the   03
in 03 are C curves; you will never have a C       your base, and an example of a finished            also start to focus a bit more on the contour.         parts of the body overlap others as it helps        body, but still keep it simple. Next I start to   Use the Reilly Abstraction to begin a pose
curve center line and S curve shoulder lines.     rendered figure drawing.                           First I will create overlapping lines to get the       to add solidity, believability, and complexity to   add cross-contour lines to the body to give
                                                                                                     feel of one form in front of another.                  your drawings.                                      it a more 3D look, and begin figuring out the     04
Next, take a rhythm line from the neck down       I have also included an anatomical diagram                                                                                                                    angle and perspective of the limbs. Notice        Refine the lines
to the hips. Here we have an S curve on the       for each figure using all of the notes             For example, on the right side I create a line         While I am working on adding solidity to my         how the cross-contour lines appear in the
left and a C curve on the right. Now we have      mentioned throughout this chapter, as a            for the chest muscle overlapping the arm to            piece, I will also be working on the contour        arms and legs; these give me an indication of     05
something that resembles a torso. Next I add      reference.                                         show that the chest muscle is in front of the          a little. 04 shows how I add more shape to          how the angles change.                            Finished drawing
61 | total 02                                            Poses | 62
06
A female back pose
07                                                  06       07
Finished drawing
63 | total 02                                         Poses | 64
08
The lines of a male
09                                               08       09
Finished drawing
65 | total 02                                           Poses | 66
10
The lines of a male
pose from the side
11                                                 10        11
Final drawing
A back-to-basics look at the fundamental concepts, conventions and theory
               that should be considered when creating art.
Art fundamentals are the bread and butter of any artist and a clear
understanding of the various elements is essential when it comes to
producing a successful piece of work. Art Fundamentals addresses a number
of key basic subjects such as color and light, composition, perspective and
depth, and anatomy in a series of insightful chapters. Written by some of the
most experienced artists in the games and film industries, including Gilles
Beloeil (Assassins Creed) and Andrei Riabovitchev (Harry Potter films), this
title gives newcomers the tools they need to get them started on their artistic
journey, and offers veterans a chance to brush up on their theory. Its a must-
         have for anyone who is pursuing a career in an artistic industry.
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71 | total 02                                                                                                                                                                                                                                                                           Creature design 101 | 72
                                                                                                                                                         01
                                                                                                                                                         Using anatomical
                                                                                                                                                         knowledge to create
                                                                                                                                                         something new
                                                                                                                                                         02
                                                                                                                                                         Breaking down the
                                                                                                                                                         elements of the head
01
In this lesson, well be exploring how to          boasts gods and creatures like that, in reality    mentioned that birds and reptiles are close in
create naturalistic, imaginary creatures by        it wouldnt flow well. It is possible to give a    relation to dinosaurs, as well as amphibians.                                                                                                                                                            02
drawing on similar aspects of design and           fish-like creature distinctive features that       So, think of creature design just as you would
anatomy that exist in real-world animals.          would resemble a tigers face, but you need        a step in evolution!
A naturalistic approach to creature design         to keep in mind how the eyes work under                                                               point out how they affect the overall nature of      balance during running and it also serves to            of the jaw), molars (which are at the back)
abides by certain rules to coincide with           water, how it breathes under water, and why        Another class that shares reproductive traits      a creature. In this design, youll notice that the   cool the body down and fend off annoying                and canines (which are usually in between
that of true animal anatomy. Naturalistic          a fish contains scales, not fur. So, when you      are mammals, who carry their young within          overall body shape resembles something of            insects. Its important to think about why              the two). Each type of tooth has its own job
creatures are unique and original designs          mix and match aspects of one animal with           the womb until they are strong enough to           a warthog or miniature pony. Although every          youre incorporating something into your                for chewing, tearing, ripping, crunching or
but they stick to the traits of each class type,   another, remember what is actually plausible       enter the world. There are exceptions of           area of this design was conceived through the        design, even if its simple decoration. Think           grinding food. (02) The much larger pointed
be it mammal, bird, fish, reptile, amphibian,      and the defining attributes of the class the       course, such as the kangaroo or Tasmanian          understanding of how animal anatomy works,           about the skin texture, the body height, the            teeth are canines, though they could be
insect, crustacean, or arachnid. This means        creature falls under.                              Devil, where the baby leaves the womb when         it was not referenced from either of those           strength of the animal, where it stands on              considered tusks. They are not visible in the
that, although they are creatures, they wont                                                         they are no bigger than your pinky. Some           animals. Its body construction consists of a         the food chain, how it defends itself, how it           full body sketch because they are fitted into a
be devils; they wont be aliens or completely      Classes of animals that share similarities         species of mammal, like rodents, keep their        hip bone and shoulder blade that are more or         reproduces and so on.                                   hollowed section between the lower canines
fictional in body structure.                       in   reproduction,   such   as   laying    eggs    babies in the nest until their eyes are open       less at equal height, a lengthy abdomen, and                                                                 and the extension of the mandible (04). By
                                                   (birds, amphibians and reptiles, and as a          and they start to grow fur on their pink skin.     a short neck with generally short legs. This,        This is also something I will go into in more           extending this portion of the lower jaw it gives
With an understanding of how animals within        sub-category:    insects,   crustaceans,    and    Usually, larger mammals give birth to their        along with the spiked vertebrae on its dorsal        depth in the later parts of this series, so Ill just   the creature a unique look but it is actually
our own world work, between the different          arachnids), will often share other features too.   young out in the open and the young need           hump (01), are all designed for protection           cover the basic reasons behind the design               serving a purpose. (03) A third set of canines,
types of bone structures and body types,           The three classes of invertebrates are closely     to be capable of walking, and even running,        in a defensive form. The spiked vertebrae            of the face now (Fig.02). Its very important           to be used more like tusks, are positioned at
it will be much easier to design something         related in their biological designs, consisting    almost immediately.                                protect the back of the neck from predators.         that you think about the construction of the            the lower front of the jaw and extend past the
that doesnt exist. You can mix and match          of multiple body parts and exoskeletons.                                                              The tufts of fur on its forearms (02) help keep      mandible, how the jaw will manoeuvre, how               muzzle. All sets of the large tusk-like incisors
portions of animals, although its important to    Birds, reptiles, and amphibians also have          There are certain measures to be taken when        those thinner limbs warm, while also acting          the teeth, tusks, or top and bottom portions            are meant to crush bone and pierce flesh.
make sure that they blend well together. You       similar body traits, so mixing and matching        thinking about the proportions of a creatures     as a bit of a shock absorber and soft padding        of the muzzle will connect when opening and             Although, as this creature is a herbivore, they
dont want to just slap the head of a tiger onto   their limbs, skin textures, and features is a      anatomy (Fig.01). I will go further into this      when it lies down. The tail, which very much         closing. (01) First and foremost, the teeth             are used purely for defense  much like those
the body of a fish because, while mythology        good idea. In retrospect, it has already been      in the later parts of this series, but I want to   resembles that of a horse (03), is there to help     consist of incisors (which are at the front             of a Hippo.
73 | total 02                                                                                                                                                                  C r e a t u r e d e s i g n 1 0 1 | 74
06
Heading on to the wonderful world of              sketch that can be changed easily. Youll           (02) In addition to this defense, once the sack
conceptual insects (Fig. 06), we have a           notice the repositioning of the limbs on this       has burst it is still equipped with a poisonous
creature that consists of an exoskeleton with     creature from the initial line work to the more     stinger until it is capable of reproducing
multiple limbs (03) and eyes. Creatures that      refined sketch.                                     another membrane. If cornered the creature
resemble invertebrates can be much more                                                               will continue to face its rear toward any
decorative in design without there having to be   (02) This long thin tube contains a proboscis       predator, lifting its stinger as a warning.
as much reasoning behind it. Spikes, bumps,       much like that of a butterfly. Its face is
and other imperfections in the exoskeleton        harmless but that doesnt mean the creature
can serve many purposes, but may also just        doesnt have other means of defense. (04) In
be there for a unique design. (01) Generally      the current state the sack is half full.
for all creature designing Ill use something                                                                                   06
similar to the sketching method of leaving        In Fig. 07 when the creature is startled, or                                  Creating a
your pen on the paper and working the design      feels threatened, it will quickly disperse a fowl                             new insect
out in one stroke.                                and very powerful gas that fills the sack to a
                                                  large bulbous shape (01). This thin membrane                                  07
Then there is always the method of laying         is capable of stretching to an enormous size                                  The insect utilizes its
the design out in major shapes to later refine    until it bursts and releases the noxious gases                                defense mechanism,
them in detail. Whichever result works best,      inside allowing the critter to quickly scurry                                 revealing a                                 07
its usually helpful to work out a clean line     off, unharmed.                                                                backup plan
77 | total 02                                                                                                                                                                                                                                                 Creature design 101 | 78
08
Striving for something between the Jurassic       (04) Its three pronged beak can produce a         Its clear that the next species is based                                                                                                                                       09
and the modern day birds and dinosaurs,           deadly wound acting more like downward            on a genetic lizard (Fig. 09), but there are
this creature contains elements of both with      facing tusks or large canines. (05) It is also    additions that set it apart from true reptiles
a few conceptual twists in its anatomy (Fig.      equipped with rear facing horns to defend         or any existing lizard. (01) Its an egg-laying   cavity is split into three sets of nostrils, each   tough scaled and spiked hump leading
08). A large bipedal bird of prey, containing     and protect the back of its head and neck         breed, usually small, soft-shelled eggs in        leading to distinct sets of lungs to conserve       down to a thick powerful tail. (06) To set the
large talons on the ankles of its feet and a      during attack. Adding yet another means of        groups of three to six which are hidden in        oxygen, allowing it to breath in and out of one     creature apart from any reptile or dinosaur, it
deadly fork pronged beak, this is a dangerous     attack and defense, it has a tail reminiscent     grass-covered nests (02). Setting it apart        set while it stores air in the others.              contains a pair of mammal-like ears for extra
species. (01) Like its ancestors and the          of a dinosaur or lizard containing a split tip.   from modern day lizards, it has the body                                                              sensitive hearing.                                        08
inspiration for its design, it is an egg laying                                                     structure of a mammal, with short nails           (04) A pair of long, thin antenna-like                                                                        Envisioning a
creature. (02) It creates a nest underground      (07) It also has two small, vestigial limbs       or hoofed-like toes split in sets of two and      appendages act as extra sensory limbs which         I hope the information in this part of the series         dinosaur-bird hybrid
that is lightly covered with dirt and a           much like a T-rex. These are used to help it      three toes. Longer legs are designed for an       are also flickered in a quick back and forth        has opened your eyes as to why its important
poisonous species of plant (03) is placed         up when its lying on its side, if knocked down    upright running position, unlike the sideward     motion to ward off predators and confuse            to relate to real-world animals, and also why             09
nearby to ward off any herbivores that might      or sleeping, as well as for clasping on to prey   motion and position of lizards legs, which are    them. (05) Usually the most vulnerable part of      there needs to be clear reasoning behind your             The reptile has
trample the eggs.                                 during attack.                                    generally lower to the ground. (03) Its nasal    an animal, the back, is lined with an extremely     design choices.                                           mammalian traits
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83 | total 02                                                                                                                                                                     Greek sculpting | 84
02 05
                                                             01
                                                             Open a new file
                                                             02
                                                             Use a mannequin
                                                             to pose
03 06
                                                 03   06     Experiment with
                                                             different poses
87 | total 02                                                                                                                                                     Greek sculpting | 88
                                                                                                                              16
                                                                                                                              Begin to pose using
                                                                                                                              the earlier reference
                                                                                                                              17
                                                                                                                              Remember bone
                                                                                                                              structure when
                                                                                                                              transposing
                                                                                                                              18  19
                                                                                                                              Start big and
                                                                                                                              work towards the
                                                                                                                              smaller details
16
18
17
Posing                                               Create a layer for our pose in Tool > Layers    thinking about how the bones work in real life.
The next part is the bit that scares everyone.       and name it pose. This is important to        Without this knowledge you cant get a good
This would be very difficult if we hadnt            protect the original model in case you make     result using Transpose (17).
planned before. With our simple mannequin            any errors. After this press the R button to
made, everything from this point will be             activate Transpose (Rotate).                    To organize the transpose process better
easier to do. The first thing to do here is to get                                                   I always transpose by starting with the big
our mannequin on the screen and do some              With the Transpose button activated we need     areas and moving on to the smaller ones. The
snapshots with Shift+S.                              to create a mask to start the posing. So hold   first thing to do is transpose the torso, legs,
                                                     down Ctrl, and click on the part of the body    arms, and head, but do not try to perfect the
You should get some different angles to help         you are going to edit. The important thing      pose on the first try. Start by working on the                  19
as references (16).                                  here is to always create the mask while         basic form of the pose (18  19).
91 | total 02                                                Greek sculpting | 92
23 25
21
20  26
Slowly refine all the                              22                      26
elements of the pose
93 | total 02                                    Greek sculpting | 94
                                                    27
                                                    Add skin details
                                                    28
                                                    Improve wrinkle
                                                    and face detail
                                                    29
                                                    Add a base
                27   30                             30
                                                    Refine the base
95 | total 02                                                 Greek sculpting | 96
                                                                33
                                                                Create the
                                                                apple prop
                                                                34
                                                                Add realism to
                                                                the bitten apple
                                                                35
                                                                Set the scene
36
37
39
                     We can do more work with the Clay brush            We can see how we dont need a hyper-                 37  38
                     by adding some volumes to the skin, and            detailed model to see great quality in our            Final touches
                     use Inflat to compress the skin a little more      work. The beauty of this art is that it is in the
                38   against itself, for example by the fingers (37    form not in the details.                              39
                     38). And here we have our piece finished (39).                                                           Finished piece
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