750 Pts - Space Marines - Ultra Marines
Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Space Marine Librarian (1 , 130 pts)
Space Marine Librarian 1 130
Unit Type: Infantry; ...in Terminator Armour; And They Shall Know No Fear; Combat Tactics;
Independent Character; Psyker; Might of the Ancients; Smite
...in Terminator 1 5 4 4 4 2 4 2 10 2+/5 [130]
Armour Psychic Hood; Force Weapon; Storm Bolter (i)
Elite: Techmarine (2 , 80 pts)
Techmarine 1 4 4 4 4 1 4 1+1 8 2+ 80
Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Arm; Bolt Pistol; Add
Servitor Unit; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat
Tactics; Independent Character; Servo Arm
Servitor Unit 1 3 3 3 3 1 3 1 8 4+ [30]
Unit Type: Infantry; Heavy Bolter (x1); Mindlock
Troops: Scout Squad (5 , 100 pts)
Scout Squad 4 3 3 4 4 1 4 1 8 4+ 100
Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol (x4); Bolter (x3);
Heavy Bolter w/Hellfire Shells; And They Shall Know No Fear; Combat Squads; Combat Tactics;
Infiltrate; Move Through Cover; Scouts
Sergeant 1 4 4 4 4 1 4 2/3 9 4+ [25]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Power Weapon (x1);
And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover;
Scouts
Troops: Tactical Squad (11 , 205 pts)
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 205
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7);
Flamer; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino
Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [23]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Chainsword (x1); And
They Shall Know No Fear; Combat Squads; Combat Tactics
Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [35]
Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1;
Searchlight; Smoke Launchers; Storm Bolter; Repair
Troops: Tactical Squad (5 , 90 pts)
Tactical Squad 4 4 4 4 4 1 4 1 8 3+ 90
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Bolter (x4); And
They Shall Know No Fear; Combat Squads; Combat Tactics
Sergeant 1 4 4 4 4 1 4 2 9 3+ [23]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They
Shall Know No Fear; Combat Squads; Combat Tactics
Fast Attack: Assault Squad (5 , 140 pts)
Assault Squad 4 4 4 4 4 1 4 1/2 8 3+ 140
Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol
(x4); Chainsword (x4); And They Shall Know No Fear; Combat Squads; Combat Tactics
Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+/3 [68]
(i) Armour; Power Fist
Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power
(x1); Storm Shield (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics
Total Cost: 745
Option Footnotes
Psychic Powers
Might of the Ancients Used at the start of the Librarian's Assault Phase. If successful, the Librarian has a6 Strength and rolls
2D6 for Armour Penetration for the remainder of that Assault Phase.
Smite Range: 12"; S4; AP2; Assault 4
Special Rules
And They Shall Know Automatically pass morale tests, can test if under 50%, conditions apply (p74 WH40K)
No Fear
Blessing of the If in base contact with a damage vehicle during the Shooting phase, may attempt to repair it instead of
Omnissiah firing.
Bolster Defenses Each Techmarine can bolster a single ruin in your deployment area before the game begins. The ruin's
cover save is increased by one for the duration of the game. A ruin can only be bolstered once.
Combat Squads A ten-man unit has the option of breaking down into two five-man squads.
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Combat Tactics A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to
take.
Independent Character (See WH40k, pg. 50.)
Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)
Mindlock On a roll of 1-3, the servitor unit may not move, shoot, or assault that turn. This test is passed
automatically if a Techmarine or Master of the Forge is part of the Servitor unit.
Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E)
Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50).
Repair If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary
repair instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no
longer immobilzed.
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Jump Unit Type: Jump Infantry (p.52 WH40k)
Infantry 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
2) Assault 6" affected by Diff Terr.
3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
(Tank)
Wargear
Artificer Armour Confers a 2+ Armour save.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36
WH40K 5E).
Jump Pack Jump Infantry; May be held in reserve and arrive via Deep Strike.
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Power Armour Confers a 3+ Armour Save.
Psychic Hood Allows Librarian to nullify Psychic attacks by opponent.
Scout Armour Confers a 4+ Armour Save.
Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must
still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with
the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does
not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted
during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see
the searchlight.
Servo Arm Extra Close Combat attack made at Strength 8 and Initiative 1, ignoring Armour Saves.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The
vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as
obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Terminator Armour Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May
always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the
mission being played; count as two models for transport capacity and may not embark on Rhinos or
Razorbacks.
Weapons
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Chainsword If used with another close combat weapon, +1 attack in close combat.
Flamer Template; S4; AP5; Assault 1
Force Weapon Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test;
if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E)
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Heavy Bolter w/Hellfire Use one of the two profiles when firing:
Shells Range: 36"; S5; AP4; Heavy 3.
Range: 36"; S1; AP-; Heavy 1, Blast, Posioned (2+).
Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.
Power Fist Ignores armour saves, increases strength in close combat.
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Storm Bolter 24" Range; S4; AP5; Assault 2
Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.
Validation Report
d-1. Formatting: for AB 3.2; c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters;
a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules
Roster Statistics
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% Elite: 10.7
% Fast: 18.8
% Heavy: 0.0
% HQ: 17.4
Model Count: 29
% Troops: 53.0
% Wargear: 0.0
Files version: 1.09
Faith Points: 0
Group Min Max Used
1 2 1
0 3 1
2 6 3
0 3 1
0 3 0
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!