SotC Supplement Devotions
SotC Supplement Devotions
Supplemental Devotions
Unless otherwise noted, all included materials are game mechanics for the Vampire: The Requiem Storytelling Game, and
are written by David A Hill Jr. Vampire: The Requiem is trademarked and copyright White Wolf Publishing.
Carthian Movement
This Devotion costs 2 Experiences to learn.
Hekireki - 霹靂 Note: The rough translation of this Devotion's common
(Celerity •, Vigor •) name is "Thunderclap". However, the New York Movement
This blend of supernatural speed and strength has your adopted the name given to them by the Tokyo Kindred.
character put everything into a single, perfect strike.
However, first she must remain calm, focusing and allowing
her blood to channel and pool in preparation. It's Under My Skin
alternatively referred to as 羽の飛翔, "hane no hisho," or (Majesty ••, Protean •••)
"the feather's flight."
Your character can take the pervasive, intimate
Cost: 1 Willpower; Special connections built by Majesty, and use them as a vector for
Dice Pool: None her shapechanging. She may become the victims of her
Action: Instant Majesty. Then, she takes little hints of her victims, and uses
them as anchors to better act the part.
To activate Hekireki, your character must take a full
instant action and spend a single Willpower point. She Cost: 1 Vitae
cannot use Vitae during this turn for any purpose. Then, in Dice Pool: Manipulation + Empathy + Protean
following turns she can spend any number of Vitae, up to Action: Instant
her normal per-turn limit dictated by her Blood Potency.
Your character's victim must have an active Condition
During these turns, she may do nothing but defend herself.
from your character's Majesty for this Devotion to take
She can use her Defense, but may not Dodge. She may use
effect. Once active, your character changes shape to match
Vitae for Celerity during this time, but it does not add to
that of her victim. This may confer certain Merits such as
the total used on the Devotion. Once ready, she takes one
Striking Looks, Giant, or similar. Additionally, for each
single strike. This strike may be unarmed or with a
Majesty Condition your character has on her victim, you
Weaponry-based strike. Each Vitae spent adds +2 to the
can freely access up to two dots of his Social Merits without
dice pool. While the initial Willpower point does not add to
question, as your character perfectly slips into the role.
this dice pool, she may spend an additional Willpower for
Lastly, for each such Condition, you may take +2 dice (to a
the normal benefits. Her Celerity adds to her dice pool as
limit of +5) on any rolls to act like the victim, to otherwise
well. On a successful strike, her Vigor is added as weapon
use the victim's identity, or to fool investigation and
damage, and the strike causes lethal damage even if it would
scrutiny over the ruse.
not normally (this includes Kindred victims). For every
Vitae spent on the Devotion, your character suffers a single For the purposes of this Devotion, any Conditions coming
bashing damage from the strain to her body. from Majesty abilities, or Devotions that use Majesty can
apply.
For example, a Blood Potency ••, Vigor •••, Celerity
•• character using Hekireki could spend 2 Vitae on the This Devotion costs 2 Experiences to learn. An advanced
turn after she activates the Devotion, 2 more the third turn, version exists, costing 3 Experiences and requiring Majesty
2 more the fourth, then on the fifth turn her she could •••, Protean ••••. This version allows your character to
spend 2 more Vitae, one additional Willpower, and her make a willing subject look and act like her, as if he
attack would be made at +21 (+16 from the Vitae, +2 possessed and used the regular version of the Devotion on
from Celerity, +3 for Willpower), and a successful attack her.
would cause three additional lethal damage from Vigor.
After the attack, she'd take 8 bashing damage.
or Majesty, this does not mean attention or eye contact, just
Call Me Maybe reasonable proximity in the same scene.
(Majesty ••, Resilience •) Once the half hour is passed, activate the Discipline or
Sometimes when you're out on the town, you stumble Devotion as normal. Except, instead of rolling Attribute +
unexpectedly on a hot number, and you don't have time for Skill + Discipline, simply roll Skill + Discipline. The
that brief interlude. This Devotion lets your character plant Attribute dots are considered automatic successes on the
the seeds for that interlude to occur later. activation. Calculate Resisted and Contested rolls as normal
from the modified dice pool.
Cost: None
This Devotion costs 1 Experience if it requires Resilience
Dice Pool: Manipulation + Socialize + Majesty
• or ••, 2 Experiences if it requires Resilience ••• or
Action: Instant ••••, and costs 3 Experiences if it requires Resilience
To use Call Me Maybe, your character must be in a social •••••. Slow and Steady cannot modify a Devotion
situation with Good, Excellent, or Perfect Impressions with normally costing 6 Experiences or more. If modifying a
some of those mortals in attendance (see Vampire: the Discipline power, consider the dot rating of the power to be
Requiem Second Edition, p. 174). Make the roll. If the Experience cost, as if it were a Devotion.
successful, each success translates to a single temporary dot
of the Herd Merit, which can exceed the normal five-dot
limitation on the Merit. That dot lasts until used once, or Rapidity
until the end of the chapter, whichever comes first. These
Herd dots may not be used in the same scene, or in the
(Celerity; Special)
following scene; they must be used later in the story. Your This Devotion only exists to modify other Devotions. It
character may only have Herd dots from one instance of takes a Devotion that normally requires a moment of
this Merit at a time. thought and concentration, and turns it into reflex.
This Devotion costs 1 Experience to learn. Cost: 1 Vitae
Designed by Filamena Young Dice Pool: None
Action: Reflexive
When purchasing this Devotion, assign it to another
Slow and Steady Devotion which requires an Instant Action to use. For
(Resilience; Special) example, your character may have .22 Solid Flesh, modified
with this Devotion. Rapidity requires Celerity equal to the
This Devotion modifies other Devotions. It allows your
Experience cost of the Devotion in question. This
character to take extra long to accomplish a task, in order
influences its Experience cost. Rapidity cannot modify
to make sure it's done right. The vampire focuses the blood,
Devotions that require more than a single word of speech,
and makes it act in the purest, most efficient way possible.
or any sort of complicated physical actions to accomplish.
Cost: 1 Vitae The Storyteller is encouraged to review individual
Dice Pool: None purchases of Rapidity for appropriateness.
Action: Reflexive When activating the Devotion, you may choose to
When purchasing this Devotion, assign it to another activate Rapidity for an additional Vitae. The Devotion
Devotion or Discipline power which requires an Instant becomes Reflexive if so.
Action to use. For example, your character may have BFFs, You may only activate one Devotion fueled by Rapidity in
modified with this Devotion. Slow and Steady requires a turn.
Resilience equal to the Experience cost of the Devotion in This Devotion costs 1 Experience if it requires Celerity
question, or the dot rating of the Discipline power. This • or ••, 2 Experiences if it requires Celerity ••• or ••••,
influences its Experience cost. The Storyteller is encouraged and costs 3 Experiences if it requires Celerity •••••.
to review individual purchases of Slow and Steady for Rapidity cannot modify a Devotion normally costing 6
appropriateness. Experiences or more.
When activating the Devotion, you may choose to
activate Slow and Steady for an additional Vitae. Instead of
taking an Instant Action (requiring about three seconds), Straight Up Fucking Murderer
the Devotion requires a half an hour of preparation. This
typically takes the part of meditation, or focusing the blood.
(Celerity ••, Resilience ••)
If the Discipline has a specific target, the target must be With this Devotion, your character can push herself to
present for the entire preparation. In the case of Dominate utter extremes in a fight. She can throw herself in the fray,
while still dodging about furiously. She becomes both lethal,
and untouchable.
Cost: 1 Vitae
Dice Pool: None
Manic
Action: Reflexive (New Condition)
You may activate this Devotion any time your character
would have to sacrifice her Defense. This includes the use
of some Fighting Style Merits, taking an all-out attack, or
other maneuvers. By using this Devotion, your character
can ignore that sacrifice. Thus, she can make an all-out
attack on a Fighting Style maneuver which would require
sacrificing her Defense. Or, she can use two such
maneuvers at the same time. With more Vitae, she could
combine further techniques while maintaining her full
Defense.
This does not allow her to use the all-out attack option
twice on a single action, nor does it allow for multiple
actions in a turn. It simply allows the character to combine
effects that would each otherwise require her Defense.
This Devotion costs 2 Experiences to learn. Melancholic
(New Condition)
.22 Solid
(Protean ••, Resilience •)
This Devotion hardens the user's flesh, and coagulates
the blood in such a way as to act as "internal armor". While
few things cause lasting harm to Kindred, this Devotion
takes things a step further, and makes almost everything a
vampire suffers as bad as a bruise.
Cost: 1 Vitae
Dice Pool: None
Action: Instant
For the remainder of the scene, every attack which would
cause your character lethal damage is lessened by this
Devotion. Downgrade a number of lethal damage from each
Dice Pool: Manipulation + Empathy + Nightmare, vs
such attack equal to your character's Resilience dots. For
Composure + Blood Potency
example, if your character with Resilience ••• suffers three
attacks in a turn, one for one lethal damage, one for three Action: Instant
lethal damage, and one for five lethal damage, your Choose one of the following Conditions: Manic or
character would ultimately suffer two lethal damage and Melancholic. If successful, your character's victim receives
seven bashing damage. that Condition. These Conditions persist for one week per
This Devotion costs 1 Experience to learn. success. When one is resolved, the character receives the
other until the specified time passes.
This Devotion costs 2 Experiences to learn.
Manic Depression
(Majesty ••, Nightmare ••) Natural Born Killer
With this Devotion, your character can force a victim
into a rapidly shifting state of mental extremes. One night, (Auspex ••, Celerity •••)
she's over-energetic and obsessed, the next she's lethargic With this Devotion, your character intuitively senses
and unable to take action. opponents, and can respond immediately with a hail of
Cost: 1 Vitae impossibly accurate gunfire.
Cost: 1 Vitae the center of attention, in such a way as to distract from
Dice Pool: None other powerful presences.
Action: Reflexive Cost: 1 Willpower
You may activate Natural Born Killer in the first turn of a Dice Pool: None
combat scene, or in response to an ambush or surprise Action: Instant
attempt against your character. Add your character's Spend a Willpower when activating Awe. If successful,
Celerity to any rolls to detect the ambush. For the turn, add other characters suffer your character's Majesty as a dice
her Auspex to her Initiative as well as her Celerity as pool penalty for any uses of the Dominate, Majesty, or
normal. As well, if she makes a successful Firearms attack in Nightmare Disciplines. If you're under a Condition caused
the same turn, add her Auspex as additional weapon by their Dominate, Majesty, or Nightmare, they become
damage. This may apply to weapons thrown with the immune to this effect so long as the Condition persists. A
Athletics Skill as well. character can only be subject to one Rock is Dead penalty
You may only use this Devotion once in a scene. at a time.
This Devotion costs 3 Experiences to learn. This Devotion costs 1 Experience to learn.
Invictus
majestic planetary systems orbit a star. This inspires those
Strength of Empire the Daeva has charmed to utter greatness.
(Dominate ••••, Majesty •••, Cost: 1 Vitae
Vigor or Resilience ••) Dice Pool: Presence + Brawl or Weaponry + Majesty
This Devotion allows the Invictus draw from her subjects' Action: Instant
power. Those vampires and ghouls under the full, third- This Devotion has a number of effects, which last for one
stage blood bond to her offer up their Disciplines as well as turn per success on activation. You may pick and choose to
their free will. which characters it applies:
Cost: 1 Willpower If a character has Vinculum toward your character, for
Dice Pool: Intelligence + Occult + Dominate - victim's every stage he's subject to, you may give him +1 die on
Resolve all combat actions.
Action: Instant If a character has the Charmed Condition, you may allow
When activated, your character temporarily strips her him to ignore the first point of bashing or lethal damage
subject of his vampiric power for the remainder of the from any successful attack.
current scene, from any distance. For each success rolled, If a character has the Enthralled Condition, you may
take one dot of a Discipline away from the subject and add allow him to spend one Willpower point per turn without
it to your character. Excepting Celerity, Resilience, and actually losing Willpower.
Vigor, this cannot increase a Discipline past the subject's Additionally, if your character achieves an exceptional
initial dot rating. For Celerity, Resilience, and Vigor, this success on an attack roll during this time, any witnesses
can increase the total to the combined sum of your affected by this Devotion also gain the Inspired Condition.
character's and the subject's ratings in the Discipline,
This Devotion costs 2 Experiences to learn.
exceeding your character's normal trait maximum by one.
Your character must still pay relevant activation costs for
these stolen Disciplines. At the end of the scene, the In Vitae Veritas
Disciplines return.
If your character has all relevant prerequisites, either (Majesty •••••, Dominate ••••)
normally or temporarily through this power, she can also With this powerful Devotion, Invictus elders send ripples
take a Devotion. This costs one success per dot of the of their Disciplines through lineages.
highest prerequisite Discipline. So a Devotion that uses Cost: 10 Vitae
Majesty •• and Vigor ••• would cost three successes to
Dice Pool: None
steal.
Action: Instant
For example, if a subject has Animalism ••, Vigor •••,
and Celerity ••, and your character has Vigor ••• and Upon activating In Vitae Veritas, your character must
Celerity ••, this power could increase your character's immediately follow it with a Dominate or Majesty power,
Animalism no higher than ••, Vigor to ••••• •, and which must normally target one single Kindred character.
Celerity to ••••. The power ripples throughout the ties of blood, affecting
everyone to which the victim shares blood sympathy. Use
This Devotion costs 4 Experiences to learn.
the distances for blood sympathy listed in Vampire the
Requiem, Second Edition, p. 98. Subtract the number of
Knight Commander steps removed from the successes rolled on the power, then
each victim is independently allowed a Contested roll. If the
(Majesty ••, Vigor ••) roll would normally be Resisted, instead use the same
This Devotion allows the Invictus to build unwavering Attribute plus Blood Potency as a Contested action. If
commando units, centered on a Daeva focus, the way successful, that character is affected. If the power fails or
only achieves a single success, the Vitae used for In Vitae Your character may use this Devotion on herself.
Veritas is wasted. Characters of different clans can be subject to this
For example, Lorelei targets Dominic with Green Eyes, Devotion, but it can never be rendered permanent, and
empowered with In Vitae Veritas. Dominic's sister Melissa never takes the characters any closer than four steps
resides in the same city as Dominic, and since she's thrice removed.
removed, this means she's affected. Lorelei's player rolls six This Devotion costs 2 Experiences to learn.
successes on Green Eyes. Dominic resists Green Eyes
normally. She subtracts three successes, and applies the
remaining three successes against Melissa, who rolls Colossus
Composure + Blood Potency to contest those three
successes.
(Resilience ••••, Vigor •••••)
When your character strikes, she strikes with the force of
An alternate version of this Devotion exists that replaces
a speeding truck. She knocks her victims back, demolishing
Dominate •••• with Nightmare ••••.
them in the process.
This Devotion costs 5 Experiences to learn.
Cost: 6 Vitae
Kissing Cousins Dice Pool: Stamina + Athletics + Resilience (not added
(Majesty ••, Vigor ••) twice)