a
¥
Ei
Richard Baker,’
Ed Bonny, Travis Stoutichard Baker, Ed Bonny, Travis Stout
ApprrioNat. Drsicn: James Wyatt
Devezorras: Richard Baker with Eric L. Boyd and George Krashos
Eprror: Penny Williams
Manacrsc Eprror: Kim Mohan
Desion Mawacer: Christopher Perkins
Sexton Ant Director RPG R&D: Stacy Longstreet
Director or RPG R&D: Bill Slaviesek |
Popvcriox MaNacens: Josh Fischer, Randall Crews
Foxcorren REALMS Axr Digucrok: Robert Raper
Assistant Art Diaecror: Mari Kolkowsky
Cover Artist: Mare Sasso
Inrexior Anrists: Thomas M. Baxa, Matt Cavotta, Brian Despain, Marko Djordjevic,
Jason Engle, Earl Frank, Randy Gallegos, Rafa Garres, Chris Hawkes, Ralph Horsley,
Jeremy Jarvis, Dana Knutson, Vince Locke, Raven Mimura, William O'Connor,
Jim Favelec, Steve Prescott, Wayne Reynolds, Richard Sardinha, Francis Tsai
Gaartie Desionrn: Dee Barnett
Cantocrarimn: Dennis Kauth
Gnavnic Propucrion Srrétatisr: Angelika Lokotz
Imace TecriciaN: Bob Jordan
———
Sours ine Fora Rca Campaign Sting by Bal Grsnmoot San K Reyna Skip Willams and Rob Heinoo, Fits and Panties by
Tk [Boyd and Erk Mona; Monster Cpendinm Manse: f Fern by James Wyat and Rob Heisoo, Magi of Farin by Sean KReynols,
sane Maxwell an! Ange! Legh McCoy, Plager Guide Puen by Richart Ba, Travis St, and ares Wyatt Race of Facrn by Ere Boy, Mate
Fock, Jae Jaco, and Sa K Rey 1 BA Greenwood Ec L Boa od Darrin Dade Unapyrachabe Eau by Rica Bab,
vderdar by Bese Cont, Gyenolyn FM. Rested JF Quek sand td Eaton Powe: Rea
Tres eats: nos too aero f isan the eres nay, eas and comments of Eric L-Hay a wells
"inline of the Nor” as het Gong: Keashos
rue crest Gary Gygax al Dave Ares an che ex Desens & Da
st Monte Cook, Skip Willams, Richard Babes Peter Adison
“This Wiaaris 6 dhe Cust game prac contains so Open Game Coen. No portion of thin work ay be epraiced in any form without writen permission
"Tokar more seat the Open Gaming Lins an the 420 Sytem License, pase va wwezardscom 20.
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“he Ruined Campaign 4
Whats Ine oy
What You Ned to Fay 2.8
hater 3 Ancien eee 6
‘cent Fe 6
‘Arcane Manipal.
‘Arcane Transfiguration.
{Channel Change 2
Conanchyran
Moon Magic 2
cafe Soper 8
Fails Concerto 8
Golight ce yecsner 8
Gretbound Saminoning = 8
Tee Rep @
Jets ae 3
Mating 8
NethereieBtte Gare «8
Servant ofthe Fallen 29
Spel Reeve 9
‘yma 9
Weaning Spl 9
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Dra Spt 29
Paladin Spel. 29
Sore Wizard Spells «29
Spell Descriptions. 30
haper 2:
Dreams ofthe Bese x6
The Ris of be Past... 36
‘ties into Dungeons. 36
Invrting Stes #
Act Deets a
Arainato os al
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Chapter 3, e
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Keepers of the Past... 32
Songs an Stores 3
TIportane Stes 6
“Anyrandaar 56
Mean sss 77
Tiger 0 58
Miperiar 8
Legacies of the Grown Wars 9
‘Adventure Sed 59
Buried Seerts 59
Chapter 4:
God Kings ofthe Bast... 60
Hibtoryescceceeesesecceses 60
Timeline 60
Reeprs of the Past ooo. 63
Songs and Stores 0.000163
Important Sts “
Tasha. “
Mulhorand 6
Narfell a
Raumathar oe
Uther o
Legacies of the *
OW Empires see
Adventore Seas 70
Buried Secrets 20.
Heir to the Empress) 7
Adventure Se
Sonja’ Tower ie
Background 7
‘The Farth Noi n
“Tower Features
Keyed Areas. poco 8
Caper 5:
‘Realms of the High Forest... 82
Hlscory. 83
Timeline a8
Keepers of the Past. oo... 8
Songs and Stores a
Important Site v0.00. 86
‘Ammatindar oso. 86
Delown ee
Bacrlann een
Sharrven 2
Siuvanede ”
Legacies of the
High Forest 2
Adventure Seeds A
His ofthe High Foret 34
(Chapter 6: Fallen Nether. 95
High and Low Nether... 95
History. 296
Timeline. 96
Keepers of the Past... 100
Songs and Stores tor
Important Sites 104
‘The Lost Kingdoms... 104
Low Nether. 105
Netheree Colonie. .....7107
Shattered Cis... 001 208
Surviving Cites. 309
Western Diaspora 109
‘Legacies of Nether... 101
‘Adventure Seals, ni
Buried Secrets yan
listo the Empire...) 112
oe
‘Taste or Contents
——-
Chapter 7:
‘The Imperial South.
Histone cee sesesscsser
Timeline
Keepers ofthe Past
Songs and Stories
Important Sites
‘Cocamshan
High Shansear
Memonaar.
osama
‘toon Impriu,
Tethitcereseee
Legacies of the Past
“Adeneure Seo...
Buried Secrets
Heirs tothe Empire.
Chapter 8 The ream of
‘Cormenthye
Hoy
esp of the Past
Song an Str,
portant Ss
“Fhe Elven Cour.
Myth Drannor
Semberbale.
Vale of Lose Vos
Laci of Conant.
‘Aden Seals
Tred Secrets
Shaper 9:
‘The Old North,
+ History
Timeline
Keepers of the Past.
Song and Stories
Importane Sites
“Arde.
Gaunelgryan
Od Tsk
Phalorm
Legace of the
‘Old North
Aventure Sit:
Keep on che Frontier
Background
Keep Features
eyed Aras
Concing the
‘Advencue
Chapter 10
“Artifacts of the Pat.
‘Magic Tem Descriptions»
Weapens
Rings
Soeptes
Saif,
‘Wondrous tems
Artifact.
‘Minor Artifice
Major Arca.
(Chapter 11: Monsters of the
‘Ancient Lands
Arachis, Gant
‘Combat
Giant Whip Scorpion
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Giant Whip Spier
Giant Sun Spier
Baneguard
Baneguard
Direguas.
Crawling Cas
‘Combat
Creation
curse
Sample Cars
Creating a Cunt
Depspawn
Ce
Demon, Ghour
Combs
Dread
Combat
Dread Wartioe
Summpe Dread Warrior.
Gresting
Drsad Warrior
Flamed
Combat
Foaling
Combat
Geeynych
Combat
reenbound Crestor.
‘Sample
‘Greenbound Creatre
Creating a
{Grecnbound Creature
Helmed Horror
Helmed Horror.
Battle Horror
Teas
Comnist
Lycantrope
Conta
Lycaneheope,
Drow Were.
Lyeancheope,
‘Wert
Lyeanthrope,
Werecroclile
Lycanthrope,
‘Wereshak
Metalmaste
Comise
Nightshade,
Combat
Nishraw
‘Combat
Phaerimim
Combat :
Phacrimm Characters
Tomnb Tapper.
Combat
Construction
Treaym
Combat...
Veivee Worm, Giant
Combat.
ighthauoe
181
183
184
1
185
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186
187
187
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RGOHEH REALS
T Empires oF
AERON.
Richard Baker, Ed Bonny, T:
re
| ar
amaden i litter With the wreckage of the past—shat
‘ene tle, rine es, Forgot dngons, names
strongholds, shunned temples, and other ruins too
decayed to identify. But what were thse places in their days
of glory and what forces brought them low? Each rumbling
edifice asa story to tell—a tale of glory and pons flowed by
Slow decline or outright destrction through betrayal, war,
catastrophe When heroes explore sich a site, they venture into
its sory and become part of i adding their des oa tae that
tmay have begun thousands of years before thei birth
Like our own world, the land of Faerin has been sculpted
anu shaped bythe mercies winds of history and time, Ancient
ar terrible catastrophes, personal tages, and great eriumphs
hve all given rise to consequences that in turn caused other wars,
ang asters Thus has the endless cycle of caus and effect boon
propagate across thousands of years and hundreds of cis and
ingioms
Lost Empires of Faerie offers rationals for how and why the
ruined places ofthe pst may demand the atetion of he player
characters in your game. In FoacorTes REALMS campaign, no
ined castle shouldbe ananeless mound of rubble fle with
random monsters, Was it once the stronghold ofa Netheres ih
‘tho outlived his land by centuries? Or the fortress of an evil
‘etlord who dreamed of carving ut his own kinglom from the
‘aos following Palen’ al? Or could tbe the secret retreat
fof a sinister Nar conjrer who bound a demon within ies walls
Some fften centuries ago? An adventure site with links to the
[ust offers a wonderful opportunity to ground your adventures
dn the setting and immerse your player in the fantastic world
that ther characters inhabit and explore.
the nuin-sased:
campaign
‘The history of Feerdn's lost empires isa tale of unparalleled
magical might, lost imperial majesty, and age-old, cataclysmic
wars involving numerous realms and many races. Itis also an
incomplete chronicle replete with overlooked arcane wonders,
‘untold entombed evils, and long-forgotten gods. In ancient vaults
and ruins, legacies both foul and fair tie patiently in the dark,
awaiting the right moment, the right adventurer, or the right
sign to herald their return to the light.
‘Campaigns in Farin can embreil characters in ongoing events
‘occurring throughout the continent. From the plots and schemes
‘of ambitious rulers to the hidden agendas of rival churches and
secret societies the adventuring landscape of Faerin is an ever
shifting backdtop whose precise nature varies with the successes
and failures of numerous factions. Loot Empires of Facrin adds
to this rch tapestry of deeds and machinations by returning to
present day Fuertin some ofthe lore and magic ofthe civilizations
gone ys
‘The history of Facrin is the foundation upon which the cur
rent day world rests. To most peopl, the overt signs of history
are meaningless, an old ruins and empty mines are places to be
avoided. Toa sage or adventurer, however, such locations serve a5
windows into the past. A fallen realm or forgotten empire may
seem to exert litle influence in the here and nov, but it holds
«great potential for both dire perils and marvelous wonders.
‘The historical realms desribed int Lost Empires of Faerdin
are not meant ¢0 be intriguing destinations for time-traveling
characters, Rather, adventures and even entire campaigns can be
slsigned around an ancient kingdom that the heroes know only
From stores. For example, addressing a threat from the vanished
‘past might require adventurers to explore an ancient empire's
culture, learn its history, and understand its magical muances. In
sodoing, characters could acquire a particular mastery necessary
to survive a disaster or solve a problem that began long ago, At
that point, the way is open for them to rediscover spells createdInrmopucrioy
a
by longdead’mages, recover lost swords of legend, learn the Finally, several books are referencad herein. In many cas, this
seerets of forgotten gods, and confront the horrors and failures reference is inthe form of a superscript abbreviation of the book's
of fallen empires. tite, which is tacked onto the end of the n
what’s inside : . +
felons: Buk of Vile Dares (BV), Ci f the Spider Qacen, Epic
Lost Empires of Faeriin includes information intended for both Level Handbook (PL. Expanded Prine: Hendbvok(SPED, Faiths
players (mest of Chapter 1) and Dungeon Masters (mst ofthe and Pandbeos (FB), Fiend Folio (FF Lord of ‘Darkaeis (LD),
‘sit ofthe book). The information is broken down by chapses, Magic of Farif(Mag), Manual ofthe Planes, Monster Manual
25 follows. T1(MM2), Moser Memual III (MN), Momsrons Compendia:
Chapter 1: Ancient Secrets details prestige classes, fentsand__Monstersof Faern (Mon), Player’ Guide to Faeriin (PG), Races
spells commonly employed by characters who delve into the. of Faerin (Rac, Serpent Kingdoms (SK), Shining South, Slser
secrets of the past o Keep alive the ancient traditions of realms Marches, Unapprochable Eas (Ua) and Underdark (Und)
so venished into history. Pee
{ehipte 2 Drwasas ofthe one exrnints the fle of te ancient (©. Mossrer Sunstrrures
est in an ongoing D&D campaign an offers advice on how to Many’ ereatures mentioned in this book are described in one of
se Fieri’ legacy of catastrophe, eragedy, ambition, and failure the sources mentioned above. I you d6 not wn the source in
Bi og eat as eattraion or peston, se the, desgnated subse, wich appears ether i
(Ghapter 3: The Crown Wars describes the most ancient of the Mater Manual or in this book.
Facrin' kingdoms—the elven realms of the Crown Wars: The
great wars these Kingloms waged upon each other led to the’ Creature (Source) Substitute
destruction of forested lands, the dese of the drow; and the Archlich Monatrs of Faer) “Trumpet archon
cstablishment of refuges such as Evereska and Evermect. ‘Asahi (Serpent Kingdoms) ‘Lizardflk
Chapter 4: God Kings of the Bast details ee fist great realms Baelnorn (Monsters of Fern) ‘Trumpet archon
of hamankind—the Old Empitcs of Malforand and Unthe, and Baphitaur (Underdar) Tieling
the rival pire of Narfell and Raumathar Barlgura (Book of File Dares) abau (demon)
(Ghaptcr 5: Realms ofthe High Forest descries the kingdoms Bheur hag (Unappreachable Eats) Night hag
of Bzerlann, Siluvanede, Sharven, and he surrounding states. Brain golem (Fiend Falis) Flesh golem
Teal chronicles the Seven Citadel’ War in which Siluyanede ‘Brown dragon (Monsters of Faerin) Blue dragon
vas destroyed Caller in darkness
Chapter 6: Fallen Netheril describes the most famous of _(Bxpanded sonics Handbool) Dread wraith
“Faerns fallen lands—the mighty Empire of Netheril, which Crystal dragon (Monster Man 17) Copper deagon
no lis buried under the shifting sands of Anauroc. Dao (Manual ofthe Plane) ret
te 7: The Imperial South examines the powirful tates Death knight (Monster Manual 11) Mommy lord
of Coraishan (and later the Shoon Lmperium) and Jhaamdath, Deep deagon (Monsters of Faeri) Black dragon
the Twelve Gis of the Sword, © Dekanter goblin (Monsters of Ferd) Fiendish goblin
(Chapter 8: The Dream of Gormanthyr describes the fabled Demilich (Epic Leve/ Handboot) Human lich wizard 20
‘realm of Myth Deatnor and is fll hundreds of years ago Eller brain Underdarl) “Mind flyer wizard 20
© Chapter 9: The Old North rcltes the history of the Sword Gemstone golem (Monsters of Peri) Stone golem
‘North andthe fate of, stored cites and lands such as ~~ Hagspuan tomplate (Unapproachable East) Finish eeatare
loem an ehe Kisglom of Man. Uihiich (Monsters of Faerin) Mind fayer sorcerer 9
Chapter 10: Artifacts of the Past introduces magic items Kecning spirit (Cit ofthe Spider Queen) Ghost
seated and used by the people of various lot empires Leuerotta (Moniters of Faerin) Dire wolf
(Chapter 11; Monsters of the Ancient Lands presents twenty. Maur (Underdard) Stone giant
rine monsters that originated in ehese long-lost lands or are now Myeonid (Monster Manual 17) Sviefneblin (gnome)
ieee eter fees in aad arnonct heer Tad ‘Nycaloth (Mosier Mewnat 111) (Glabrezs (etngh)
y i . Orglash (Unapproachable East Air elemental
4 J (Races of Faeriin) '. Mre\
pultot vou Need to play. eat ti ieecae aaneamnsaea
‘Tose this supplement, you need the Forcorrex Résatts Cam- ~ Sasrukh (Serpent Kingdoms) ‘Yuurrtiaborination |
ign Sting, pus the thre core euleboks of the Duwcroxs & Sharm (Monsters of Faerin) Mind fayer
ez game: the Players Handbook the Dungeon Master's Skulk Fiend Fai) Grimlock |
Guide al the Monster Manual. Player's Guide o Faerin ix -'Sporcbat (Fiend Fol) Yrchak
also useful source, since it includes many of the feats spell, Swordwrath (Fiend Folia) Dread warrior (ee page 163)
and its used by various NPC described inthis ook You nay, Tanarukh (Monsters of Faer) ienlish oe
alsofind the Expanded Pinies Handbot helpful since small” Uderoot (Expanded Powis HandBoa8) Tendriewos
Amount of this material refers tothe psionis rules. Yellow musk ersper Fiend Fai) Assasin vinexploring the ruins of ancient civilizations is
probably the single most eommon activity For
adventuring companies. Whether they're confront:
ing an ancient evil in its lair or simply treasure-honting for
personal gain, most groups of PCs find themselves in ancient
inuins more than a few times over the course of their carers.
Homever, few adventurers ever consider the origins of the ruins
they explore, Ancient dungeons and crumbling crypts don’ just
spring up out of nowhere; the peoples who constructed them
Aid so for specific reasons using styles and methods particular
to thei cultures.
‘This chapter is dedicated to characters who go beyond the
sutface—those who choose to learn the whys and wherefores of
the ancient civilizations whose monuments dot Faerin. These
historians and scholars safeguard the knowledge of Facrin’s
past, and they can be valuable assets to adventurers as well.
For example, a trap could be so cunningly hidden that the
most keen-eyed rogue might miss it, but a character versed in
history and ancient cultures would recognize the crumbling.
friczes on the walls as the decorations of a royal tomb and
warn het companions that it’s certain to be well protected. Or
a character who knows ancient languages might be able to read
ruined signposts and determine the fastest, safest route to the
PCr’ objective.
‘Not all characters with detailed knowledge of the ancient
‘past are historians, oom guardians, or mages eager to recapture
the mighty lore of the past. Many undead creatures and other
longtived beings stil remember Myth Drannor and Ascalhiorn
firsthand, and Netherils numerous legacies include a secret society
of watchers and guardians that has passed down the traditions of
‘the Arcane Age from one generation to the next. This chapter
is for the players of these characters as well
Ancient Feats
“Those who study thelore of the vanished past often come across
Jong lost arcana, forgotten schools of combat, and boons granted
by gods who are no longer worshiped in Faerin. In addition,
characters with a scholarly interest in the works and writings
of fallen civilizations often wish to learn unusual tricks and
techniques to make their studies easier
Accane Manipulation
You are learned in the arcane’ ways of Netheril, where
imasters of magic once molded and shaped arcane energy to
their own will,
‘Prerequisite: Wizard level st
‘Benefit: When you prepare spells, you can break down up to
three existing arcane spell slots to create a specified number of
lover level spell slots, (A O-ovel spell counts as 1/2 level for this
purpose, 0 a Istlevel spell slot could be broken into two O-level
spell slots) The sum of the levels of all the new spel slots must
‘qual the level of the original. The number of spel slots you can
‘teste in this manner is otherwise unlimited. Spell slots that you
break dovn into multiple lower-level slots remain that way until
the next time you prepare spells, at which time you can choose
to restore your spll slots to normal or break them up again.
‘Normal: A charaetcr ean always choose to use a higher-level
spell slot o prepare a lower-level spell, but any “remainder” spell
Ievels are lost.
Arcane Transfiguration
Drawing upon forgotten lore, you broaden your arcane studies
and master a school of magic previously prohibited to you.
‘Prerequisites: Item Repricve, Spell Reprieve, specialist wizard
level 10th.
‘Benefit: Choose a school of magic that was previously prohib:
ited to you hecause of your arcene specialization, You cat now
learn and cast spells from that school normally, as if you were
not a specialist wizard.ANcIENT SeoRETS
Prerequisites Benefit
“Arcane Manipulation ‘Wizard level 1st ‘Break down higher-level spell slots into
peat
Fearne Charge Use Magic Device franks, Power a cbefged magic item with >
ably to cast eel pelle pel ce pepe opal
Cormaatyran Moon Magis Knowledge (history) 4 ranks Tareas fective caster evel by 2 in
alg to cast deel pels aise
Ire Goocaraion Tinpeoved Faring — ‘anlar can control a spell fo ts master
caster ere th
earring Ability oes ay como ae
i satan’ ally spell fempate
Jee ie Recetas Ca et coer eee
Great Forte Tea ics see
Matting as ieee apie
Netherese Battle Curse Knowledge (history) + ranks, | Perform a battle curse as. a. melee attack
over Attack arcane case evel at |
Sst ofthe Fallen Ger ee ie dead or Lae
fexgttn dy as ptron 41 ack bos on oe die oll yo ean alo
be raised orraly
‘Spell Reprieve Knowledge (history) 2 ranks; ‘Learn and prepare one spell from a
speciale viard re et eae cat
Hise Tatigiran Trem Reprieve, Spall Reprise, Tarn ao ast pls on prohibited
pei wiand eel 10th eal
Teen Ree Spell Reprieve specials Vestal carpet na pel een
wizard el Sh ogee ects
Ta 13, rap ene +2 Tire ng ee beet by 4 al il
2 ta cal be Bete ac
Prerequisites Benefit
Knowledge (history) 4 ranks, Create a scepter of any 7th-level or lower
caster level 9th spell
Prerequisites s Benefit
Knowledge (history) 4 ranks, Inflct a bleeding wound with any
Empower Spell ddamage-dealing spell
Prerequisites Benefit
a aa a oe a
‘re
jonas
Special: You'can seleet this feat only once. The school you or spell sacrificed’ must be one level higher than the level of the
Be erste srsy eshte re kerr ge
seit etna rte ae (& ponte qi dp fo eb a ab
channel charge ~ cormanthyran Moon Magic
‘an power a charged magic item with your own magical ~~ You have mastered the ancient elven techniqas
ity. from Schanine Moonbow’ light
Prerequisites: Use Magic Device 5 ranks ability to cast 4th _enegustes: Knowledge (history) 4 rank, ability
ii > Srevel spells eae
Benet: When you us opel tiger magic tm with charges, Benefit When you cast a pl under moonlight your efetive.
(schass andra), yucan male Use Magi Devi chk canter vel increases by 2 Thiet proviso ce when the
(DEAS them case ew). you mess yo can serie “moon i not ile sing the ay drow ing ew
Spl loro prepared spel instead of using a charge. The sll lot moon or the lik).Gi.
INT SbcRETS
’
craft scepter [rtem creation] answering your call are automatically imbued with the. powers
You know the ancient Netherese secret of creating, magic sep
ters—deviees that can contain much more powerful spells than
8 magie wand ean.
Prerequisite: Knowledge (history) + ranks, caster level ch
Benefit: You can create a scepter that holds any spell of 7th
level or Jower that you know. Unlike a magie wand, seepecr ean
‘contain up td two spells, each of which has a cost in charges to
use Both spell effects draw from a common pool of charges, s0
they can be used in any combination.
Grafting a seepter takes one day for each 1,000 gp in its base
price. The base price of a scepter is its caster level X the spel,
level x 750 gp forthe highest level spell ineladed, pls the caster
level x the spell level x 375 gp for the second spell, if any. To
craft a scepter you must spend 1/25 of this base pre in XPand
use up raw materials costing one-half of this amount. A newly
ereatel scepter has 50 charges. Any scepter that stores spell,
with a costly material component or an XP cost also carries a
commensurate cost. In addition to the cost derived from the base
rice you must expend fifty units of the material component or
pay fifty times the XP cost
See page 153 for more information on sepecrs
ramiliar Concentration
In the tradition of Narfells ancient summoner, your Familiar
can concentrate to maintain spells for you.
Prerequisites: Improved Familiar, caster level
Benefit: When you cast a spell requiring concentration,
‘you can designate your familiar as the “concentrator” At any
time during the spell’s duration, you can hand over control
of it to your familiar as a free action, provided the creature
is within 5 feet of you and its Intelligence score is at least
10+ the level of the spell. The familiar then concentrates to
‘maintain and direct the spell just as you would. You cannot
take back control of a spell ance you have transferred it to
your familiar
Godsight [regional]
You enjoy the special blessing of deity of the Mothoran
pantheon, who has graneed you uncring powers of pereption.
‘Prerequisites: Cha 13, Mulhorandi (aasimar, human (Mulan)
or ing), Malorand region
Bead: You gain the folloing spell. abil, ech wale
thee times per day: detect ei, delet mati, detect eto, detect
tndead, read magic Your caster level equals your character
level.
When you take this feat, you can choose dete baa, detect
endon detec ew insted of detect evil
Speca: You can take ths feat only as stlevel character
greenbound summoning
‘You are learned ina long-forgotten manner of summoning once
practiced by the Eaerlanni elves of the High Forest. Creatures
— —_—
of the forest. A
rereguisite: Ability to cast any summon mature’ aly spell
Benefit All animals that you summon using stommon nature's
«ally acquire the greenbound template (se page 173) for as long
as the summoning, spell lasts x
Item Reprieve
‘You learn how to use items from a school of magic previously
prohibited to you.
‘Prerequisite: Spell Reprieve, specialist wizard level Sth
Benefit: Choose on of the school of magic tha was previously
prohibited to you because of your arcane specialization. You now
«an use spell completion and spel rigger magic items from that
school normally, a if you were not a specialise wizar
Special: The school you select must be one for which you have
already taken the Speli Reprieve feat.
Jergal’s pact
‘You have made a bargain with Jenga, seneschal t0 the god of