JavaScript Language Specification
JavaScript Language Specification
J une 1 9 9 7
ECMAScript Language
Specification
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Standard ECMA-262
J une 1 9 9 7
ECMAScript Language
Specification
P h o n e : + 4 1 2 2 8 4 9 . 6 0 . 0 0 - F a x : + 4 1 2 2 8 4 9 . 6 0 . 0 1 - U R L : h t t p : / / www. e c m a . c h - I n t e r n e t : h e l p d e s k @ e c m a . c h
MB Ecma-262.doc 29-07-97 15,07
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Brief History
The originating technology for this ECMA Standard is JavaScript. This technology has been offered by Netscape
Communications for standardization in autumn 1996.
The ECMA Standard is submitted to ISO/IEC JTC 1 for adoption under the fast-track procedure.
This ECMA Standard has been adopted by the ECMA General Assembly of June 1997.
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Table of contents
1 Scope 1
2 Conformance 1
3 References 1
4 Overview 1
4.1 Web Scripting 2
4.2 Language Overview 2
4.2.1 Objects 2
4.3 Definitions 3
4.3.1 Type 3
4.3.2 Primitive value 3
4.3.3 Object 3
4.3.4 Constructor 4
4.3.5 Prototype 4
4.3.6 Native object 4
4.3.7 Built-in object 4
4.3.8 Host object 4
4.3.9 Undefined 4
4.3.10 Undefined type 4
4.3.11 Null 4
4.3.12 Null type 4
4.3.13 Boolean value 4
4.3.14 Boolean type 4
4.3.15 Boolean object 4
4.3.16 String value 4
4.3.17 String type 5
4.3.18 String object 5
4.3.19 Number value 5
4.3.20 Number type 5
4.3.21 Number object 5
4.3.22 Infinity 5
4.3.23 NaN 5
5 Notational Conventions 5
5.1 Syntactic and Lexical Grammars 5
5.1.1 Context-Free Grammars 5
5.1.2 The lexical grammar 5
5.1.3 The numeric string grammar 6
5.1.4 The syntactic grammar 6
5.1.5 Grammar Notation 6
5.2 Algorithm conventions 8
6 Source Text 9
7 Lexical Conventions 9
7.1 White Space 9
7.2 Line Terminators 10
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7.3 Comments 10
7.4 Tokens 11
7.4.1 Reserved Words 11
7.4.2 Keywords 11
7.4.3 Future Reserved Words 11
7.5 Identifiers 11
7.6 Punctuators 12
7.7 Literals 12
7.7.1 Null Literals 12
7.7.2 Boolean Literals 12
7.7.3 Numeric Literals 13
7.7.4 String Literals 15
7.8 Automatic semicolon insertion 17
7.8.1 Rules of automatic semicolon insertion 17
7.8.2 Examples of Automatic Semicolon Insertion 18
8 Types 19
8.1 The Undefined type 19
8.2 The Null type 19
8.3 The Boolean type 19
8.4 The String type 20
8.5 The Number type 20
8.6 The Object type 21
8.6.1 Property attributes 21
8.6.2 Internal Properties and Methods 21
8.7 The Reference Type 24
8.7.1 GetBase(V) 24
8.7.2 GetPropertyName(V) 24
8.7.3 GetValue(V) 24
8.7.4 PutValue(V, W) 24
8.8 The List type 25
8.9 The Completion Type 25
9 Type Conversion 25
9.1 ToPrimitive 25
9.2 ToBoolean 26
9.3 ToNumber 26
9.3.1 ToNumber Applied to the String Type 27
9.4 ToInteger 29
9.5 ToInt32: (signed 32 bit integer) 29
9.6 ToUint32: (unsigned 32 bit integer) 30
9.7 ToUint16: (unsigned 16 bit integer) 30
9.8 ToString 30
9.8.1 ToString Applied to the Number Type 31
9.9 ToObject 32
10 Execution Contexts 32
10.1 Definitions 32
10.1.1 Function Objects 32
10.1.2 Types of Executable Code 32
10.1.3 Variable instantiation 33
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11 Expressions 36
11.1 Primary Expressions 36
11.1.1 The this keyword 36
11.1.2 Identifier reference 36
11.1.3 Literal reference 36
11.1.4 The Grouping rperator 36
11.2 Left-Hand-Side Expressions 36
11.2.1 Property Accessors 37
11.2.2 The new operator 37
11.2.3 Function Calls 38
11.2.4 Argument Lists 38
11.3 Postfix expressions 39
11.3.1 Postfix increment operator 39
11.3.2 Postfix decrement operator 39
11.4 Unary operators 39
11.4.1 The delete operator 39
11.4.2 The void operator 39
11.4.3 The typeof operator 40
11.4.4 Prefix increment operator 40
11.4.5 Prefix decrement operator 40
11.4.6 Unary + operator 40
11.4.7 Unary - operator 41
11.4.8 The bitwise NOT operator ( ~ ) 41
11.4.9 Logical NOT operator ( ! ) 41
11.5 Multiplicative operators 41
11.5.1 Applying the * operator 41
11.5.2 Applying the / operator 42
11.5.3 Applying the % operator 42
11.6 Additive operators 43
11.6.1 The addition operator ( + ) 43
11.6.2 The subtraction operator ( - ) 43
11.6.3 Applying the additive operators (+, -) to numbers 44
11.7 Bitwise shift operators 44
11.7.1 The left shift operator ( << ) 44
11.7.2 The signed right shift operator ( >> ) 45
11.7.3 The unsigned right shift operator ( >>> ) 45
11.8 Relational operators 45
11.8.1 The less-than operator ( < ) 45
11.8.2 The greater-than operator ( > ) 45
11.8.3 The less-than-or-equal operator ( <= ) 46
11.8.4 The greater-than-or-equal operator ( >= ) 46
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12 Statements 51
12.1 Block 51
12.2 Variable statement 51
12.3 Empty statement 52
12.4 Expression statement 52
12.5 The IF statement 53
12.6 Iteration statements 53
12.6.1 The while statement 53
12.6.2 The for statement 54
12.6.3 The for..in statement 54
12.7 The CONTINUE statement 55
12.8 The BREAK statement 56
12.9 The RETURN statement 56
12.10 The WITH statement 56
13 Function Definition 56
14 Program 57
16 Errors 95
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1 Scope
This Standard defines the ECMAScript scripting language.
2 Conformance
A conforming implementation of ECMAScript must provide and support all the types, values, objects, properties,
functions, and program syntax described in this specification.
A conforming implementation of ECMAScript is permitted to provide additional types, values, objects, properties, and
functions beyond those described in this specificaition. In particular, a conforming implementation of ECMAScript is
permitted to provide properties not described in this specification, and values for those properties, for objects that are
described in this specification.
A conforming implementation of ECMAScript is permitted to support program syntax not described in this
specification. In particular, a conforming implementation of ECMAScript is permitted to support program syntax that
makes use of the “future reserved words” listed in section 0 of this specification.
3 References
ANSI X3.159-1989: American National Standard for Information Systems - Programming Language - C, American
National Standards Institute (1989).
ANSI/IEEE Std 1754-1985: IEEE Standard for Binary Floating-Point Arithmetic. Institute of Electrical and
Electronics Engineers, New York (1985).
Berners-Lee, T., Masinter, L., and McCahill, M. Uniform Resource Locators. RFC 1738, Network Working Group,
December 1994.
Gay, David M. Correctly Rounded Binary-Decimal and Decimal -Binary Conversions. Numerical Analysis Manucript
90-10. AT&T Bell Laboratories (Murray Hill, New Jersey). November 30, 1990. Available as http://cm.bell-
labs.com/cm/cs/doc/90/4-10.ps.gz. Associated code available as http://cm.bell-
labs.com/netlib/fp/dtoa.c.gz and as http://cm.bell-labs.com/netlib/fp/g_fmt.c.gz
and may also be found at the various netlib mirror sites.
Gosling, James, Bill Joy and Guy Steele. The Java Language Specification. Addison Wesley Publishing Company
1996.
Ungar, David, and Smith, Randall B. Self: The Power of Simplicity. OOPSLA '87 Conference Proceedings, pp. 227–
241, Orlando, FL, October, 1987.
Unicode Consortium. The Unicode Standard, Version 2.0. Addison-Wesley, Reading, Massachusetts (1996).
4 Overview
EMCAScript is an object-oriented programming language for performing computations and manipulating
computational objects within a host environment. ECMAScript as defined here is not intended to be computationally
self-sufficient; indeed, there are no provisions in this specification for input of external data or output of computed
results. Instead, it is expected that the computational environment of an ECMAScript program will provide not only the
objects and other facilities described in this specification but also certain environment-specific host objects, whose
description and behavior are beyond the scope of this specification except to indicate that they may provide certain
properties that can be accessed and certain functions that can be called from an ECMAScript program.
A scripting language is a programming language that is used to manipulate, customize, and automate the facilities of
an existing system. In such systems, useful functionality is already available through a user interface, and the scripting
language is a mechanism for exposing that functionality to program control. In this way, the existing system is said to
provide a host environment of objects and facilities which completes the capabilities of the scripting language. A
scripting language is intended for use by both professional and non-professional programmers, and therefore there may
be a number of informalities and built into the language.
ECMAScript was originally designed to be a Web scripting language, providing a mechanism to enliven Web pages in
browsers and to perform server computation as part of a Web-based client-server architecture. ECMAScript can
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provide core scripting capabilities for a variety of host environments, and therefore the core scripting language is
specified in this document apart from any particular host environment.
4.1 Web Scripting
A web browser provides an ECMAScript host environment for client-side computation including, for instance,
objects that represent windows, menus, pop-ups, dialog boxes, text areas, anchors, frames, history, cookies, and
input/output. Further, the host environment provides a means to attach scripting code to events such as change of
focus, page and image loading, unloading, error, and abort, selection, form submission, and mouse actions.
Scripting code appears within the HTML and the displayed page is a combination of user interface elements and
fixed and computed text and images. The scripting code is reactive to user interaction and there is no need for a
main program.
A web server provides a different host environment for server-side computation including objects representing
requests, clients, and files, and mechanisms to lock and share data. By using browser-side and server side scripting
together it is possible to distribute computation between the client and server while providing a customized user
interface for a Web-based application.
Each Web browser and server that supports ECMAScript supplies its own host environment, completing the
ECMAScript execution environment.
4.2 Language Overview
The following is an informal overview of ECMAScript—not all parts of the language are described. This overview
is not part of the standard proper.
ECMAScript is object-based: basic language and host facilities are provided by objects, and an ECMAScript
program is a cluster of communicating objects. An ECMAScript object is an unordered collection of properties each
with 0 or more attributes which determine how each property can be used—for example, when the ReadOnly
attribute for a property is set to true, any attempt by executed ECMAScript code to change the value of the property
has no effect. Properties are containers that hold other objects, primitive values, or methods. A primitive value is a
member of one of the following built-in types: Undefined, Null, Boolean, Number, and String; an object is a
member of the remaining built-in type Object; and a method is a function associated with an object via a property.
ECMAScript defines a collection of built-in objects which round out the definition of ECMAScript entities. These
built-in objects include the Global object, the Object object, the Function object, the Array object, the String
object, the Boolean object, the Number object, the Math object, and the Date object.
ECMAScript also defines a set of built-in operators which may not be, strictly speaking, functions or methods.
ECMAScript operators include various unary operations, multiplicative operators, additive operators, bitwise shift
operators, relational operators, equality operators, binary bitwise operators, binary logical operators, assignment
operators, and the comma operator.
ECMAScript syntax intentionally resembles Java syntax. ECMAScript syntax is relaxed to enable it to serve as an
easy-to-use scripting language. For example, a variable is not required to have its type declared nor are types
associated with properties, anddefined functions are not required to have their declarations appear textually before
calls to them
4.2.1 Objects
ECMAScript does not contain proper classes such as those in C++, Smalltalk, or Java, but rather, supports
constructors which create objects by executing code that allocates storage for the objects and initializes all or
part of them by assigning initial values to their properties. All functions including constructors are objects, but
not all objects are constructors. Each constructor has a Prototype property which is used to implement
prototype-based inheritance and shared properties. Objects are created by using constructors in new
expressions, for example, new String(“A String”) creates a new string object. Invoking a constructor
without using new has consequences that depend on the constructor. For example, String(“A String”)
produces a primitive string, not an object.
ECMAScript supports prototype-based inheritance. Every constructor has an associated prototype, and every
object created by that constructor has an implicit reference to the prototype (called the object’s prototype)
associated with its constructor. Furthermore, aprototype may have a non-null implicit reference to its prototype,
and so on; this is called the prototype chain. When a reference is made to a property in an object, that reference
is to the property of that name in the first object in the prototype chain that contains a property of that name. In
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other words, first the object mentioned directly is examined for such a property; if that object contains the named
property, that is the property to which the reference refers; if that object does not contain the named property, the
prototype for that object is examined next; and so on.
In a class-based object-oriented language, in general, state is carried by instances, methods are carried by classes,
and inheritance is only of structure and behavior. In ECMAScript, the state and methods are carried by objects,
and structure, behavior, and state are all inherited.
All objects that do not directly contain a particular property that their prototype contains share that property and
its value. The following diagram may illustrate this discussion:
CF is a constructor (and also an object). Five objects have been created by using new expressions: cf1, cf2, cf3,
cf4, and cf5.Each of these objects contains properties named q1 and q2. The dashed lines represent the implicit
prototype relationship; so, for example, cf3’s prototype is CFp. The constructor, CF, has two properties itself,
named P1 and P2, which are not visible to CFp, cf1, cf2, cf3, cf4, or cf5. The property named CFP1 in CFp is
shared by: cf1, cf2, cf3, cf4, and cf5, as are any properties found in CFp’s implicit prototype chain which are not
named q1, q2, or CFP1. Notice that there is no implicit prototype link between CFp and CF.
Unlike class-based object languages, properties can be added to objects on the fly simply by assigning values to
them. That is, constructors are not required to name or assign values to all or any of its properties. In the above
diagram, one could add a new shared property for cf1, cf2, cf3, cf4, and cf5 by assigning a new value to the
property in CFp.
4.3 Definitions
The following are informal definitions of key terms associated with ECMAScript.
4.3.1 Type
A type is a set of data values. In general, the correct functioning of a program is not affected if different data
values of the same type are substituted for others.
4.3.2 Primitive value
A primitive value is a member of one of the types Undefined, Null, Boolean, Number, or String. A primitive
value is a datum which is represented directly at the lowest level of the language implementation.
4.3.3 Object
An object is a member of the type Object. It is an unordered collection of properties which contain primitive
values, objects, or functions. A function stored in the property of an object is called a method.
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4.3.4 Constructor
A constructor is a function object which creates and initializes objects. Each constructor has an associated
prototype object which is used to implement inheritance and shared properties.
4.3.5 Prototype
A prototype is an object used to implement structure, state, and behavior inheritance in ECMAScript. When a
constructor creates an object, that object implicitly references the constructor’s associated prototype for the
purpose of resolving property references. The constructor’s associated prototype can be referenced by the
program expression constructor.prototype, and properties added to an object’s prototype are shared,
through inheritance, by all objects sharing the prototype.
4.3.6 Native object
A native object is any object supplied by an ECMAScript implementation independent of the host environment.
Standard native objects are defined in this specification. Some native objects are built-in; others may be
constructed during the course of execution of an ECMAScript program.
4.3.7 Built-in object
A built-in object is any object supplied by an ECMAScript implementation, independent of the host
environment, that is present at the start of the execution of an ECMAScript program. Standard built-in objects are
defined in this specification, and the ECMAScript implementation may specify and define others. Every built-in
object is a native object.
4.3.8 Host object
A host object is any object supplied by the host environment to complete the execution environment of
ECMAScript. Any object that is not native is a host object.
4.3.9 Undefined
Undefined is a primitive value used when a variable has not been assigned a value.
4.3.10 Undefined type
The type Undefined has exactly one value, called undefined.
4.3.11 Null
Null is a primitive value that represents the null, empty, or nonexistent reference.
4.3.12 Null type
The type Null has exactly one value, called null.
4.3.13 Boolean value
A boolean value is a member of the type Boolean and is one of either two unique values, true and false.
4.3.14 Boolean type
The type Boolean represents a logical entity and consists of exactly two unique values. One is called true and the
other is called false.
4.3.15 Boolean object
A Boolean object is a member of the type Object and is an instance of the Boolean object which is a constructor.
That is, a boolean object is created by using the Boolean constructor in a new expression, supplying a boolean as
an argument. The resulting object has an implicit (unnamed) property which is the boolean. A boolean object can
be coerced to a boolean value. A boolean object can be used anywhere a boolean value is expected.
This is an example of one of the conveniences built into ECMAScript—in this case it is to accommodate
programmers of varying backgrounds. Those familiar with imperative or procedural programming languages may
find number values more natural, while those familiar with object-oriented languages may find number objects
more intuitive.
4.3.16 String value
A string value is a member of the type String and is the set of all finite ordered sequences of zero or more
Unicode characters.
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5 Notational Conventions
terminator; but if a multi-line comment contains one or more line terminators, then it is replaced by a single line
terminator, which becomes part of the stream of input elements for the syntactic grammar.
Productions of the lexical grammar are distinguished by having two colons “::” as separating punctuation.
5.1.3 The numeric string grammar
A second grammar is used for translating strings into numeric values. This grammar is similar to the part of the
lexical grammar having to do with numeric literals and has as its terminal symbols the characters of the Unicode
character set. This grammar appears in section 9.3.1.
Productions of the numeric string grammar are distinguished by having three colons “:::” as punctuation.
5.1.4 The syntactic grammar
The syntactic grammar for ECMAScript is given in Sections 11, 12, 13, and 14. This grammar has ECMAScript
tokens defined by the lexical grammar as its terminal symbols (see section 5.1.2). It defines a set of productions,
starting from the goal symbol Program, that describe how sequences of tokens can form syntactically correct
ECMAScript programs.
When a stream of Unicode characters is to be parsed as an ECMAScript program, it is first converted to a stream
of input elements by repeated application of the lexical grammar; this stream of input elements is then parsed by
a single application of the syntax grammar. The program is syntactically in error if the tokens in the stream of
input elements cannot be parsed as a single instance of the goal nonterminal Program, with no tokens left over.
Productions of the syntactic grammar are distinguished by having just one colon “:” as punctuation.
The syntactic grammar as presented in Sections 11, 12, 13 and 14 is actually not a complete account of which
token sequences are accepted as correct ECMAScript programs. Certain additional token sequences are also
accepted, namely, those that would be described by the grammar if only semicolons were added to the sequence
in certain places (such as before end-of-line characters). Furthermore, certain token sequences that are described
by the grammar are not considered acceptable if an end-of-line character appears in certain “awkward” places.
5.1.5 Grammar Notation
Terminal symbols of the lexical and string grammars, and some of the terminal symbols of the syntactic grammar,
are shown in fixed width font, both in the productions of the grammars and throughout this specification
whenever the text directly refers to such a terminal symbol. These are to appear in a program exactly as written.
Nonterminal symbols are shown in italic type. The definition of a nonterminal is introduced by the name of the
nonterminal being defined followed by one or more colons. (The number of colons indicates to which grammar
the production belongs.) One or more alternative right-hand sides for the nonterminal then follow on succeeding
lines. For example, the syntactic definition:
WithStatement :
with ( Expression ) Statement
states that the nonterminal WithStatement represents the token with, followed by a left parenthesis token,
followed by an Expression, followed by a right parenthesis token, followed by a Statement. The occurrences of
Expression and Statement are themselves nonterminals. As another example, the syntactic definition:
ArgumentList :
AssignmentExpression
ArgumentList , AssignmentExpression
states that an ArgumentList may represent either a single AssignmentExpression or an ArgumentList, followed by
a comma, followed by an AssignmentExpression. This definition of ArgumentList is recursive, that is to say, it is
defined in terms of itself. The result is that an ArgumentList may contain any positive number of arguments,
separated by commas, where each argument expression is an AssignmentExpression. Such recursive definitions
of nonterminals are common.
The subscripted suffix “opt”, which may appear after a terminal or nonterminal, indicates an optional symbol.
The alternative containing the optional symbol actually specifies two right-hand sides, one that omits the optional
element and one that includes it. This means that:
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VariableDeclaration :
Identifier Initializeropt
is a convenient abbreviation for:
VariableDeclaration :
Identifier
Identifier Initializer
and that:
IterationStatement :
for ( Expressionopt ; Expressionopt ; Expressionopt ) Statement
is a convenient abbreviation for:
IterationStatement :
for ( ; Expressionopt ; Expressionopt ) Statement
for ( Expression ; Expressionopt ; Expressionopt ) Statement
which in turn is an abbreviation for:
IterationStatement :
for ( ; ; Expressionopt ) Statement
for ( ; Expression ; Expressionopt ) Statement
for ( Expression ; ; Expressionopt ) Statement
for ( Expression ; Expression ; Expressionopt ) Statement
which in turn is an abbreviation for:
IterationStatement :
for ( ; ; ) Statement
for ( ; ; Expression ) Statement
for ( ; Expression ; ) Statement
for ( ; Expression ; Expression ) Statement
for ( Expression ; ; ) Statement
for ( Expression ; ; Expression ) Statement
for ( Expression ; Expression ; ) Statement
for ( Expression ; Expression ; Expression ) Statement
so the nonterminal IterationStatement actually has eight alternative right-hand sides.
If the phrase “[no LineTerminator here]” appears in the right-hand side of a production of the syntactic grammar, it
indicates that the production is a restricted production: it may not be used if a LineTerminator occurs in the input
stream at the indicated position. For example, the production:
ReturnStatement :
return [no LineTerminator here] Expressionopt ;
indicates that the production may not be used if a LineTerminator occurs in the program between the return
token and the Expression .
Unless the presence of a LineTerminator is forbidden by a restricted production, any number of occurrences of
LineTerminator may appear between any two consecutive tokens in the stream of input elements without
affecting the syntactic acceptability of the program.
When the words “one of” follow the colon(s) in a grammar definition, they signify that each of the terminal
symbols on the following line or lines is an alternative definition. For example, the lexical grammar for
ECMAScript contains the production:
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ZeroToThree :: one of
0 1 2 3
which is merely a convenient abbreviation for:
ZeroToThree ::
0
1
2
3
When an alternative in a production of the lexical grammar or the numeric string grammar appears to be a
multicharacter token, it represents the sequence of characters that would make up such a token.
The right-hand side of a production may specify that certain expansions are not permitted by using the phrase
“but not” and then indicating the expansions to be excluded. For example, the production:
Identifier ::
IdentifierName but not ReservedWord
means that the nonterminal Identifier may be replaced by any sequence of characters that could replace
IdentifierName provided that the same sequence of characters could not replace ReservedWord.
Finally, a few nonterminal symbols are described by a descriptive phrase in roman type in cases where it would
be impractical to list all the alternatives:
SourceCharacter:
any Unicode character
5.2 Algorithm conventions
We often use a numbered list to specify steps in an algorithm. These algorithms are used to clarify semantics. In
practice, there may be more efficient algorithms available to implement a given feature.
When an algorithm is to produce a value as a result, we use the directive “return x” to indicate that the result of the
algorithm is the value of x and that the algorithm should terminate. We use the notation Result(n) as shorthand for
“the result of step n”. We also use Type(x) as shorthand for “the type of x”.
Mathematical operations such as addition, subtraction, negation, multiplication, division, and the mathematical
functions defined later in this section should always be understood as computing exact mathematical results on
mathematical real numbers, which do not include infinities and do not include a negative zero that is distinguished
from positive zero. Algorithms in this standard that model floating-point arithmetic include explicit steps, where
necessary, to handle infinities and signed zero and to perform rounding. If a mathematical operation or function is
applied to a floating-point number, it should be understood as being applied to the exact mathematical value
represented by that floating-point number; such a floating-point number mustbe finite, and if it is +0 or −0 then the
corresponding mathematical value is simply 0.
The mathematical function abs(x) yields the absolute value of x, which is −x if x is negative (less than zero) and
otherwise is x itself.
The mathematical function sign(x) yields 1 if x is positive and −1 if x is negative. The sign function is not used in
this standard for cases when x is zero.
The notation “x modulo y” (y must be finite and nonzero) computes a value k of the same sign as y such that abs(k)
< abs(y) and x−k = q⋅y for some integer q.
The mathematical function floor(x) yields the largest integer (closest to positive infinity) that is not larger than x.
Note that floor(x) = x−(x modulo 1).
If an algorithm is defined to “generate a runtime error”, execution of the algorithm (and any calling algorithms) is
terminated and no result is returned.
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6 Source Text
ECMAScript source text is represented as a sequence of characters representable using the Unicode version 2.0
character encoding.
SourceCharacter ::
any Unicode character
However, it is possible to represent every ECMAScript program using only ASCII characters (which are equivalent to
the first 128 Unicode characters). Non-ASCII Unicode characters may appear only within comments and string literals.
In string literals, any Unicode character may also be expressed as a Unicode escape sequence consisting of six ASCII
characters, namely \u plus four hexadecimal digits. Within a comment, such an escape sequence is effectively ignored
as part of the comment. Within a string literal, the Unicode escape sequence contributes one character to the string
value of the literal.
Note that ECMAScript differs from the Java programming language in the behavior of Unicode escape sequences. In a
Java program, if the Unicode escape sequence \u000A, for example, occurs within a single-line comment, it is
interpreted as a line terminator (Unicode character 000A is line feed) and therefore the next character is not part of the
comment. Similarly, if the Unicode escape sequence \u000A occurs within a string literal in a Java program, it is
likewise interpreted as a line terminator, which is not allowed within a string literal—one must write \n instead of
\u000A to cause a line feed to be part of the string value of a string literal. In an ECMAScript program, a Unicode
escape sequence occurring within a comment is never interpreted and therefore cannot contribute to termination of the
comment. Similarly, a Unicode escape sequence occurring within a string literal in an ECMAScript program always
contributes a character to the string value of the literal and is never interpreted as a line terminator or as a quote mark
that might terminate the string literal.
7 Lexical Conventions
The source text of a ECMAScript program is first converted into a sequence of tokens and white space. A token is a
sequence of characters that comprise a lexical unit. The source text is scanned from left to right, repeatedly taking the
longest possible sequence of characters as the next token.
7.1 White Space
White space characters are used to improve source text readability and to separate tokens (indivisible lexical units)
from each other but are otherwise insignificant. White space may occur between any two tokens, and may occur
within strings (where they are considered significant characters forming part of the literal string value), but cannot
appear within any other kind of token.
The following characters are considered to be white space:
Syntax
WhiteSpace ::
<TAB>
<VT>
<FF>
<SP>
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Syntax
LineTerminator ::
<LF>
<CR>
7.3 Comments
Description
Comments can be either single or multi-line. Multi-line comments cannot nest.
Because a single-line comment can contain any character except a LineTerminator character, and because of the
general rule that a token is always as long as possible, a single-line comment always consists of all characters from
the // marker to the end of the line. However, the LineTerminator at the end of the line is not considered to be part
of the single-line comment; it is recognized separately by the lexical grammar and becomes part of the stream of
input elements for the syntactic grammar. This point is very important, because it implies that the presence or
absence of single-line comments does not affect the process of automatic semicolon insertion (see section 7.8.2).
Syntax
Comment ::
MultiLineComment
SingleLineComment
MultiLineComment ::
/* MultiLineCommentCharsopt */
MultiLineCommentChars ::
MultiLineNotAsteriskChar MultiLineCommentCharsopt
* PostAsteriskCommentCharsopt
PostAsteriskCommentChars ::
MultiLineNotForwardSlashOrAsteriskChar MultiLineCommentCharsopt
* PostAsteriskCommentCharsopt
MultiLineNotAsteriskChar ::
SourceCharacter but not asterisk *
MultiLineNotForwardSlashOrAsteriskChar ::
SourceCharacter but not forward-slash / or asterisk *
SingleLineComment ::
// SingleLineCommentCharsopt
- 11 -
SingleLineCommentChars ::
SingleLineCommentChar SingleLineCommentCharsopt
SingleLineCommentChar ::
SourceCharacter but not LineTerminator
7.4 Tokens
Syntax
Token ::
ReservedWord
Identifier
Punctuator
Literal
7.4.1 Reserved Words
Description
Reserved words cannot be used as identifiers.
ReservedWord ::
Keyword
FutureReservedWord
NullLiteral
BooleanLiteral
7.4.2 Keywords
The following tokens are ECMAScript keywords and may not be used as identifiers in ECMAScript programs.
Syntax
Keyword :: one of
break for new var
continue function return void
delete if this while
else in typeof with
Syntax
FutureReservedWord :: one of
case debugger export super
catch default extends switch
class do finally throw
const enum import try
7.5 Identifiers
Description
An identifier is a character sequence of unlimited length, where each character in the sequence must be a letter, a
decimal digit, an underscore (_) character, or a dollar sign ($) character, and the first character may not be a
decimal digit. ECMAScript identifiers are case sensitive: identifiers whose characters differ in any way, even if only
in case, are considered to be distinct.
- 12 -
Syntax
Identifier ::
IdentifierName but not ReservedWord
IdentifierName ::
IdentifierLetter
IdentifierName IdentifierLetter
IdentifierName DecimalDigit
IdentifierLetter :: one of
a b c d e f g h i j k l m n o p q r s t u v w x y z
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
$ _
DecimalDigit :: one of
0 1 2 3 4 5 6 7 8 9
7.6 Punctuators
Syntax
Punctuator :: one of
= > < == <= >=
!= , ! ~ ? :
. && || ++ -- +
- * / & | ^
% << >> >>> += -=
*= /= &= |= ^= %=
<<= >>= >>>= ( ) {
} [ ] ;
7.7 Literals
Syntax
Literal ::
NullLiteral
BooleanLiteral
NumericLiteral
StringLiteral
7.7.1 Null Literals
Syntax
NullLiteral ::
null
Semantics
The value of the null literal null is the sole value of the Null type, namely null.
7.7.2 Boolean Literals
Syntax
BooleanLiteral ::
true
false
Semantics
The value of the Boolean literal true is a value of the Boolean type, namely true.
- 13 -
The value of the Boolean literal false is a value of the Boolean type, namely false.
7.7.3 Numeric Literals
Syntax
NumericLiteral ::
DecimalLiteral
HexIntegerLiteral
OctalIntegerLiteral
DecimalLiteral ::
DecimalIntegerLiteral . DecimalDigitsopt ExponentPartopt
. DecimalDigits ExponentPartopt
DecimalIntegerLiteral ExponentPartopt
DecimalIntegerLiteral ::
0
NonZeroDigit DecimalDigitsopt
DecimalDigits ::
DecimalDigit
DecimalDigits DecimalDigit
NonZeroDigit :: one of
1 2 3 4 5 6 7 8 9
ExponentPart ::
ExponentIndicator SignedInteger
ExponentIndicator :: one of
e E
SignedInteger ::
DecimalDigits
+ DecimalDigits
- DecimalDigits
HexIntegerLiteral ::
0x HexDigit
0X HexDigit
HexIntegerLiteral HexDigit
HexDigit :: one of
0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F
OctalIntegerLiteral ::
0 OctalDigit
OctalLiteral OctalDigit
OctalDigit :: one of
0 1 2 3 4 5 6 7
Semantics
A numeric literal stands for a value of the Number type. This value is determined in two steps: first, a
mathematical value (MV) is derived from the literal; second, this mathematical value is rounded, ideally using
IEEE 754 round-to-nearest mode, to a representable value of the number type.
• The MV of NumericLiteral :: DecimalLiteral is the MV of DecimalLiteral.
• The MV of NumericLiteral :: HexIntegerLiteral is the MV of HexIntegerLiteral.
- 14 -
Once the exact MV for a numeric literal has been determined, it is then rounded to a value of the Number type. If
the MV is 0, then the rounded value is +0; otherwise, the rounded value must be the number value for the MV (in
the sense defined in section 8.4), unless the literal is a DecimalLiteral and the literal has more than 20 significant
digits, in which case the number value may be either the number value for the MV of a literal produced by
deleting all significant digits after the 20th or the number value for the MV of a literal produced by deleting all
significant digits after the 20th and then incrementing the literal at the 20th digit position. A digit is significant if
it is not part of an ExponentPart and (either it is not 0 or (there is a nonzero digit to its left and there is a nonzero
digit, not in the ExponentPart, to its right)).
7.7.4 String Literals
A string literal is zero or more characters enclosed in single or double quotes. Each character may be represented
by an escape sequence.
Syntax
StringLiteral ::
" DoubleStringCharactersopt "
' SingleStringCharactersopt '
DoubleStringCharacters ::
DoubleStringCharacter DoubleStringCharactersopt
SingleStringCharacters ::
SingleStringCharacter SingleStringCharactersopt
DoubleStringCharacter ::
SourceCharacter but not double-quote "or backslash \ or LineTerminator
EscapeSequence
SingleStringCharacter ::
SourceCharacter but not single-quote 'or backslash \ or LineTerminator
EscapeSequence
EscapeSequence ::
CharacterEscapeSequence
OctalEscapeSequence
HexEscapeSequence
UnicodeEscapeSequence
CharacterEscapeSequence ::
\ SingleEscapeCharacter
\ NonEscapeCharacter
SingleEscapeCharacter :: one of
' " \ b f n r t
NonEscapeCharacter::
SourceCharacter but not EscapeCharacter or LineTerminator
EscapeCharacter ::
SingleEscapeCharacter
OctalDigit
x
u
HexEscapeSequence ::
\x HexDigit HexDigit
- 16 -
OctalEscapeSequence ::
\ OctalDigit
\ OctalDigit OctalDigit
\ ZeroToThree OctalDigit OctalDigit
ZeroToThree :: one of
0 1 2 3
UnicodeEscapeSequence ::
\u HexDigit HexDigit HexDigit HexDigit
The definitions of the nonterminals HexDigit and OctalDigit are given in section 7.7.3.
A string literal stands for a value of the String type. The string value (SV) of the literal is described in terms of
character values (CV) contributed by the various parts of the string literal. As part of this process, some
characters within the string literal are interpeted as having a mathematical value (MV), as described below or in
section 7.7.3.
• The SV of StringLiteral :: "" is the empty character sequence .
• The SV of StringLiteral :: '' is the empty character sequence.
• The SV of StringLiteral :: " DoubleStringCharacters " is the SV of DoubleStringCharacters.
• The SV of StringLiteral :: ' SingleStringCharacters ' is the SV of SingleStringCharacters.
• The SV of DoubleStringCharacters :: DoubleStringCharacter is a sequence of one character, the CV of
DoubleStringCharacter.
• The SV of DoubleStringCharacters :: DoubleStringCharacter DoubleStringCharacters is a sequence of the CV of
DoubleStringCharacter followed by all the characters in the SV of DoubleStringCharacters in order.
• The SV of SingleStringCharacters :: SingleStringCharacter is a sequence of one character, the CV of
SingleStringCharacter.
• The SV of SingleStringCharacters :: SingleStringCharacter SingleStringCharacters is a sequence of the CV of
SingleStringCharacter followed by all the characters in the SV of SingleStringCharacters in order.
• The CV of DoubleStringCharacter :: SourceCharacter but not double-quote " or backslash \ or LineTerminator is the
SourceCharacter character itself.
• The CV of DoubleStringCharacter :: EscapeSequence is the CV of the EscapeSequence.
• The CV of SingleStringCharacter :: SourceCharacter but not single-quote ' or backslash \ or LineTerminator is the
SourceCharacter character itself.
• The CV of SingleStringCharacter :: EscapeSequence is the CV of the EscapeSequence.
• The CV of EscapeSequence :: CharacterEscapeSequence is the CV of the CharacterEscapeSequence.
• The CV of EscapeSequence :: OctalEscapeSequence is the CV of the OctalEscapeSequence.
• The CV of EscapeSequence :: HexEscapeSequence is the CV of the HexEscapeSequence.
• The CV of EscapeSequence :: UnicodeEscapeSequence is the CV of the UnicodeEscapeSequence.
• The CV of CharacterEscapeSequence :: \ SingleEscapeCharacter is the Unicode character whose Unicode value is
determined by the SingleEscapeCharacter according to the following table:
- 17 -
• When, as the program is parsed from left to right, the end of the input stream of tokens is encountered and the
parser is unable to parse the input token stream as a single complete ECMAScript Program, then a semicolon
is automatically inserted at the end of the input stream.
However, there is an additional overriding condition on the preceding rules: a semicolon is never inserted
automatically if the semicolon would then be parsed as an empty statement.
• When, as the program is parsed from left to right, a token is encountered that is allowed by some production
of the grammar, but the production is a restricted production and the token would be the first token for a
terminal or nonterminal immediately following the annotation “[no LineTerminator here]” within the restricted
production (and therefore such a token is called a restricted token), and the restricted token is separated from
the previous token by at least one LineTerminator, then there are two cases:
1. If the parser is not currently parsing the header of a for statement, a semicolon is automatically inserted
before the restricted token.
2. If the parser is currently parsing the header of a for statement, it is a syntax error.
These are all the restricted productions in the grammar:
PostfixExpression :
LeftHandSideExpression [no LineTerminator here] ++
LeftHandSideExpression [no LineTerminator here] --
ReturnStatement :
return [no LineTerminator here] Expressionopt ;
The practical effect of these restricted productions is as follows:
1. When the token ++ or -- is encountered where the parser would treat it as a postfix operator, and at least
one LineTerminator occurred between the preceding token and the ++ or -- token, then a semicolon is
automatically inserted before the ++ or -- token.
2. When the token return is encountered and a LineTerminator is encountered before the next token is
encountered, a semicolon is automatically inserted after the token return.
The resulting practical advice to ECMAScript programmers is:
1. A postfix ++ or -- operator should appear on the same line as its operand.
2. An Expression in a return statement should start on the same line as the return token.
7.8.2 Examples of Automatic Semicolon Insertion
The source
{ 1 2 } 3
is not a valid sentence in the ECMAScript grammar, even with the automatic semicolon insertion rules. In
contrast, the source
{ 1
2 } 3
is also not a valid ECMAScript sentence, but is transformed by automatic semicolon insertion into the following:
{ 1
;2 ;} 3;
which is a valid ECMAScript sentence.
The source
for (a; b
)
is not a valid ECMAScript sentence and is not altered by automatic semicolon insertion because the place where
a semicolon is needed is within the header of a for statement. Automatic semicolon insertion never occurs
within the header of a for statement.
- 19 -
The source
return
a + b
is transformed by automatic semicolon insertion into the following:
return;
a + b;
Note that the expression a + b is not treated as a value to be returned by the return statement, because a
LineTerminator separates it from the token return.
The source
a = b
++c
is transformed by automatic semicolon insertion into the following:
a = b;
++c;
Note that the token ++ is not treated as a postfix operator applying to the variable b, because a LineTerminator
occurs between b and ++.
The source
if (a > b)
else c = d
is not a valid ECMAScript sentence and is not altered by automatic semicolon insertion before the else token,
even though no production of the grammar applies at that point, because an automatically inserted semicolon
would then be parsed as an empty statement.
The source
a = b + c
(d + e).print()
is not transformed by automatic semicolon insertion, because the parenthesized expression that begins the second
line can be interpreted as an argument list for a function call:
a = b + c(d + e).print()
In the circumstance that an assignment statement must begin with a left parenthesis, it is a good idea for the
programmer to provide an explicit semicolon at the end of the preceding statement rather than to rely on
automatic semicolon insertion.
8 Types
A value is an entity that takes on one of nine types. There are six standard types (Undefined, Null, Boolean, String,
Number, and Object) and three internal types called Reference, List, and Completion. Values of type Reference,
List, and Completion are used only as intermediate results of expression evaluation and cannot be stored to properties
of objects.
8.1 The Undefined type
The Undefined type has exactly one value, called undefined. Any variable that has not been assigned a value is of
type Undefined.
8.2 The Null type
The Null type has exactly one value, called null.
8.3 The Boolean type
The Boolean type represents a logical entity and consists of exactly two unique values. One is called true and the
other is called false.
- 20 -
one of 232 integer values. See the descriptions of the ToInt32 and ToUint32 operators in sections 9.5 and 9.6,
respectively.
8.6 The Object type
An Object is an unordered collection of properties. Each property consists of a name, a value and a set of attributes.
8.6.1 Property attributes
A property can have zero or more attributes from the following set:
Attribute Description
ReadOnly The property is a read-only property. Attempts by ECMAScript code to write to
the property will be ignored. (Note, however, that in some cases the value of a
property with the ReadOnly attribute may change over time because of actions
taken by the underlying implementation; therefore “ReadOnly” does not mean
“constant and unchanging”!)
DontEnum The property is not to be enumerated by a for-in enumeration (section 12.6.3)
DontDelete Attempts to delete the property will be ignored. See the description of the
delete operator in section 11.4.1.
Internal Internal properties have no name and are not directly accessible via the property
accessor operators. How these properties are accessed is implementation specific.
How and when some of these properties are used is specified by the language
specification.
Every object must implement the [[Class]] property and the [[Get]], [[Put]], [[HasProperty]], [[Delete]], and
[[DefaultValue]] methods, even host objects. (Note, however, that the [[DefaultValue]] method may, for some
objects, simply generate a runtime error.)
The value of the [[Prototype]] property must be either an object or null, and every [[Prototype]] chain must have
finite length (that is, starting from any object, recursively accessing the [[Prototype]] property must eventually
lead to a null value). Whether or not a native object can have a host object as its [[Prototype]] depends on the
implementation.
The value of the [[Class]] property is defined by this specification for every kind of built-in object. The value of
the [[Class]] property of a host object may be any value, even a value used by a built-in object for its [[Class]]
property. Note that this specification does not provide any means for a program to access the value of a [[Class]]
property; it is used internally to distinguish different kinds of built-in objects.
Every native object implements the [[Get]], [[Put]], [[CanPut]], [[HasProperty]], and [[Delete]] methods in the
manner described in sections 8.6.2.1, 8.6.2.2, 8.6.2.3, 8.6.2.4, and 8.6.2.5, respectively, except that Array objects
have a slightly different implementation of the [[Put]] method (section 15.4.5.1). Host objects may implement
these methods in any manner; for example, one possibility is that [[Get]] and [[Put]] for a particular host object
indeed fetch and store property values but [[HasProperty]] always generates false.
In the following algorithm descriptions, assume O is a native ECMAScript object and P is a string.
8.6.2.1 [[Get]](P)
When the [[Get]] method of O is called with property name P, the following steps are taken:
1. If O doesn’t have a property with name P, go to step 4.
2. Get the value of the property.
3. Return Result(2).
4. If the [[Prototype]] of O is null, return undefined.
5. Call the [[Get]] method of [[Prototype]] with property name P.
6. Return Result(5).
- 23 -
8.6.2.2 [[Put]](P, V)
When the [[Put]] method of O is called with property P and value V, the following steps are taken:
1. Call the [[CanPut]] method of O with name P.
2. If Result(1) is false, return.
3. If O doesn’t have a property with name P, go to step 6.
4. Set the value of the property to V. The attributes of the property are not changed.
5. Return.
6. Create a property with name P, set its value to V and give it empty attributes.
7. Return.
Note, however, that if O is an Array object, it has a more elaborate [[Put]] method (section15.4.5.1).
8.6.2.3 [[CanPut]](P)
The [[CanPut]] method is used only by the [[Put]] method.
When the [[CanPut]] method of O is called with property P, the following steps are taken:
1. If O doesn’t have a property with name P, go to step 4.
2. If the property has the ReadOnly attribute, return false.
3. Return true.
4. If the [[Prototype]] of O is null, return true.
5. If the [[Prototype]] of O is a host object that does not implement the [[CanPut]] method, return false.
6. Call the [[CanPut]] method of [[Prototype]] of O with property name P.
7. Return Result(4).
8.6.2.4 [[HasProperty]](P)
When the [[HasProperty]] method of O is called with property name P, the following steps are taken:
1. If O has a property with name P, return true.
2. If the [[Prototype]] of O is null, return false.
3. Call the [[HasProperty]] method of [[Prototype]] with property name P.
4. Return Result(3).
8.6.2.5 [[Delete]](P)
When the [[Delete]] method of O is called with property name P, the following steps are taken:
1. If O has a property with name P, remove that property from O.
2. Return.
8.6.2.6 [[DefaultValue]](hint)
When the [[DefaultValue]] method of O is called with hint String, the following steps are taken:
1. Call the [[Get]] method of object O with argument "toString".
2. If Result(1) is undefined, go to step 5.
3. Call the toString method of object O (with no arguments).
4. If Result(3) is a primitive value, return Result(3).
5. Call the [[Get]] method of object O with argument "valueOf".
6. If Result(5) is undefined, go to step 8.
7. Call the valueOf method of object O (with no arguments).
8. If Result(7) is a primitive value, return Result(7).
9. Generate a runtime error.
When the [[DefaultValue]] method of O is called with hint Number, the following steps are taken:
1. Call the [[Get]] method of object O with argument "valueOf".
2. If Result(1) is undefined, go to step 5.
3. Call the valueOf method of object O (with no arguments).
4. If Result(3) is a primitive value, return Result(3).
5. Call the [[Get]] method of object O with argument "toString".
6. If Result(1) is undefined, go to step 8.
7. Call the toString method of object O (with no arguments).
- 24 -
9 Type Conversion
The ECMAScript runtime system performs automatic type conversion as needed. To clarify the semantics of certain
constructs it is useful to define a set of conversion operators. These operators are not a part of the language; they are
defined here to aid the specification of the semantics of the language. The conversion operators are polymorphic; that
is, they can accept a value of any standard type, but not of type Reference, List, or Completion (the internal types).
9.1 ToPrimitive
The operator ToPrimitive takes a Value argument and an optional PreferredType argument. The operator
ToPrimitive attempts to convert its value argument to a non-Object type. If an object is capable of converting to
more than one primitive type, it may use the optional hint PreferredType to favor that type. Conversion occurs
according to the following table:
- 26 -
9.2 ToBoolean
The operator ToBoolean attempts to convert its argument to a value of type Boolean according to the following
table:
String The result is false if the argument is the empty string (its length is zero);
otherwise the result is true.
Object true
9.3 ToNumber
The operator ToNumber attempts to convert its argument to a value of type Number according to the following
table:
StringNumericLiteral :::
StrWhiteSpaceopt
StrWhiteSpaceopt StrNumericLiteral StrWhiteSpaceopt
StrWhiteSpace :::
StrWhiteSpaceChar StrWhiteSpaceopt
StrWhiteSpaceChar :::
<TAB>
<SP>
<FF>
<VT>
<CR>
<LF>
StrNumericLiteral :::
StrDecimalLiteral
+ StrDecimalLiteral
- StrDecimalLiteral
HexIntegerLiteral
StrDecimalLiteral :::
Infinity
DecimalDigits . DecimalDigitsopt ExponentPartopt
. DecimalDigits ExponentPartopt
DecimalDigits ExponentPartopt
DecimalDigits :::
DecimalDigit
DecimalDigits DecimalDigit
SignedInteger :::
DecimalDigits
+ DecimalDigits
- DecimalDigits
HexIntegerLiteral :::
0x HexDigit
0X HexDigit
HexIntegerLiteral HexDigit
- 28 -
(It is to preserve this latter property that +∞ and −∞ are mapped to +0.)
Note that ToInt32 maps −0 to +0.
9.6 ToUint32: (unsigned 32 bit integer)
The operator ToUint32 converts its argument to one of 232 integer values in the range 0 through 232−1, inclusive.
This operator functions as follows:
1. Call ToNumber on the input argument.
2. If Result(1) is NaN, +0, −0, +∞, or −∞, return +0.
3. Compute sign(Result(1)) * floor(abs(Result(1))).
4. Compute Result(3) modulo 232; that is, a finite integer value k of Number type with positive sign and less than
232 in magnitude such the mathematical difference of Result(3) and k is mathematically an integer multiple of
232.
5. Return Result(4).
Discussion:
Note that step 5 is the only difference between ToUint32 and ToInt32.
Note that the ToUint32 operation is idempotent: if applied to a result that it produced, the second application leaves
that value unchanged.
Note also that ToUint32(ToInt32(x)) is equal to ToUint32(x) for all values of x.
(It is to preserve this latter property that +∞ and −∞ are mapped to +0.)
Note that ToUint32 maps −0 to +0.
9.7 ToUint16: (unsigned 16 bit integer)
The operator ToUint16 converts its argument to one of 216 integer values in the range 0 through 216−1, inclusive.
This operator functions as follows:
1. Call ToNumber on the input argument.
2. If Result(1) is NaN, +0, −0, +∞, or −∞, return +0.
3. Compute sign(Result(1)) * floor(abs(Result(1))).
4. Compute Result(3) modulo 216; that is, a finite integer value k of Number type with positive sign and less than
216 in magnitude such the mathematical difference of Result(3) and k is mathematically an integer multiple of
216.
5. Return Result(4).
Discussion:
Note that the substitution of 216 for 232 in step 4 is the only difference between ToUint32 and ToUnit16.
Note that ToUint16 maps −0 to +0.
9.8 ToString
The operator ToString attempts to convert its argument to a value of type String according to the following table:
- 31 -
same number of digits; and if two decimal strings of the same minimal length would be equally close in value
to the original number, then the decimal string whose last digit is even should be chosen.
While such a strategy is recommended to implementors, the actual rule is somewhat more permissive (and is
implied by the rules above):
If x is any number value other than −0, then ToNumber(ToString(x)) must be exactly the same as x.
Implementors of ECMAScript may find useful the paper and code written by David M. Gay for binary-to-
decimal conversion of floating-point numbers [Gay 1990].
9.9 ToObject
The operator ToObject attempts to convert its argument to a value of type Object according to the following table:
10 Execution Contexts
When control is transferred to ECMAScript executable code, we say that control is entering an execution context.
Active execution contexts logically form a stack. The top execution context on this logical stack is the running
execution context.
10.1 Definitions
10.1.1 Function Objects
There are four types of function objects:
• Declared functions are defined in source text by a FunctionDeclaration.
• Anonymous functions are created dynamically by using the built-in Function object as a constructor, which
we refer to as instantiating Function.
• Host functions are created at the request of the host with source text supplied by the host. The mechanism for
their creation is implementation dependent. Host functions may have any subset of the following attributes {
ImplicitThis, ImplicitParents }. Note that these are attributes of function objects, not of properties. These
attributes are described below.
• Internal functions are built-in objects of the language, such as parseInt and Math.exp. An
implementation may also provide implementation-dependent internal functions that are not described in this
specification. These functions do not contain executable code defined by the ECMAScript grammar, so are
excluded from this discussion of execution contexts.
10.1.2 Types of Executable Code
There are five types of executable ECMAScript source text:
• Global code is source text that is outside all function declarations. More precisely, the global code of a
particular ECMAScript Program consists of all SourceElements in the Program production which come from
the Statement definition.
- 33 -
• Eval code is the source text supplied to the built-in eval function. More precisely, if the parameter to the
built-in eval function is a string, it is treated as an ECMAScript Program. The eval code for a particular
invocation of eval is the global code portion of the string parameter.
• Function code is source text that is inside a function declaration. More precisely, the function code of a
particular ECMAScript FunctionDeclaration consists of the Block in the definition of FunctionDeclaration.
• Anonymous code is the source text supplied when instantiating Function. More precisely, the last
parameter provided in an instantiation of Function is converted to a string and treated as the StatementList
of the Block of a FunctionDeclaration. If more than one parameter is provided in an instantiation of
Function, all parameters except the last one are converted to strings and concatenated together, separated
by commas. The resulting string is interpreted as the FormalParameterList of a FunctionDeclaration for the
StatementList defined by the last parameter.
• Host code is the source text supplied by the host when creating a host function. The source text is treated as
the StatementList of the Block of a FunctionDeclaration. Depending on the implementation, the host may also
supply a FormalParameterList.
10.1.3 Variable instantiation
Every execution context has associated with it a variable object. Variables declared in the source text are
added as properties of the variable object. For global and eval code, functions defined in the source text are
added as properties of the variable object. Function declarations in other types of code are not allowed by the
grammar. For function, anonymous and host code, parameters are added as properties of the variable object.
Which object is used as the variable object and what attributes are used for the properties depends on the
type of code, but the remainder of the behavior is generic:
• For each FunctionDeclaration in the code, in source text order, instantiate a declared function from the
FunctionDeclaration and create a property of the variable object whose name is the Identifier in the
FunctionDeclaration, whose value is the declared function and whose attributes are determined by the type of
code. If the variable object already has a property with this name, replace its value and attributes.
• For each formal parameter, as defined in the FormalParameterList, create a property of the variable object
whose name is the Identifier and whose attributes are determined by the type of code. The values of the
parameters are supplied by the caller. If the caller supplies fewer parameter values than there are formal
parameters, the extra formal parameters have value undefined. If two or more formal parameters share the
same name, hence the same property, the corresponding property is given the value that was supplied for the
last parameter with this name. If the value of this last parameter was not supplied by the caller, the value of
the corresponding property is undefined.
• For each VariableDeclaration in the code, create a property of the variable object whose name is the
Identifier in VariableDeclaration, whose value is undefined and whose attributes are determined by the
type of code. If there is already a property of the variable object with the name of a declared variable, the
value of the property and its attributes are not changed. Semantically, this step must follow the creation of the
FunctionDeclaration and FormalParameterList properties. In particular, if a declared variable has the same
name as a declared function or formal parameter, the variable declaration does not disturb the existing
property.
10.1.4 Scope Chain and Identifier Resolution
Every execution context has associated with it a scope chain. This is logically a list of objects that are searched
when binding an Identifier. When control enters an execution context, the scope chain is created and is populated
with an initial set of objects, depending on the type of code. When control leaves the execution context, the scope
chain is destroyed.
During execution, the scope chain of the execution context is affected only by WithStatement. When execution
enters a with block, the object specified in the with statement is added to the front of the scope chain. When
execution leaves a with block, whether normally or via a break or continue statement, the object is
removed from the scope chain. The object being removed will always be the first object in the scope chain.
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During execution, the syntactic production PrimaryExpression : Identifier is evaluated using the following
algorithm:
1. Get the next object in the scope chain. If there isn't one, go to step 5.
2. Call the [[HasProperty]] method of Result(l), passing the Identifier as the property.
3. If Result(2) is true, return a value of type Reference whose base object is Result(l) and whose property
name is the Identifier.
4. Go to step 1.
5. Return a value of type Reference whose base object is null and whose property name is the Identifier.
The result of binding an identifier is always a value of type Reference with its member name component equal to
the identifier string.
10.1.5 Global Object
There is a unique global object which is created before control enters any execution context. Initially the global
object has the following properties:
• Built-in objects such as Math, String, Date, parseInt, etc. These have attributes { DontEnum }.
• Additional host defined properties. This may include a property whose value is the global object itself, for
example window in HTML.
As control enters execution contexts, and as ECMAScript code is executed, additional properties may be added
to the global object and the initial properties may be changed.
10.1.6 Activation object
When control enters an execution context for declared function code, anonymous code or host code, an object
called the activation object is created and associated with the execution context. The activation object is
initialized with a property with name arguments and property attributes { DontDelete }. The initial value of
this property is the arguments object described below.
If the function object being invoked has an arguments property, let x be the value of that property; the
activation object is also given an internal property [[OldArguments]] whose initial value is x; otherwise, an
arguments property is created for the function object but the activation object is not given an
[[OldArguments]] property. Next, arguments object described below (the same one stored in the arguments
property of the activation object) is used as the new value of the arguments property of the function object.
This new value is installed even if the arguments property already exists and has the ReadOnly attribute (as it
will for native Function objects). (These actions are taken to provide compatibility with a form of program syntax
that is now discouraged: to access the arguments object for function f within the body of f by using the
expression f.arguments. The recommended way to access the arguments object for function f within the
body of f is simply to refer to the variable arguments.)
The activation object is then used as the variable object for the purposes of variable instantiation.
When a value is to be returned from the call to a function, its activation object is no longer needed and may be
permanently decommissioned. At this time, if the activation object has no [[OldArguments]] property, then the
arguments property of the function object is deleted; otherwise, the value of the [[OldArguments]] property of
the activation object is stored into the arguments property of the function object (an arguments property is
created for the function object if necessary). This old value is stored even if the arguments property already
exists and has the ReadOnly attribute (as it will for native Function objects).
The activation object is purely a specification mechanism. It is impossible for an ECMAScript program to access
the activation object. It can access members of the activation object, but not the activation object itself. When the
call operation is applied to a Reference value whose base object is an activation object, null is used as the
this value of the call.
10.1.7 This
There is a this value associated with every active execution context. The this value depends on the caller and
the type of code being executed and is determined when control enters the execution context. The this value
associated with an execution context is immutable.
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• If the host function has the ImplicitThis attribute, the this value is placed in the scope chain after the
activation object.
• If the host function has the ImplicitParents attribute, a list of objects, determined solely by the this value,
is inserted in the scope chain after the activation object and this object. Note that this list is determined at
run time by the this value. It is not determined by any form of lexical scoping.
• The global object is placed in the scope chain after all other objects.
• Variable instantiation is performed using the activation object as the variable object and using attributes
{ DontDelete }.
• The this value is determined just as for function and anonymous code.
11 Expressions
11.1 Primary Expressions
Syntax
PrimaryExpression :
this
Identifier
Literal
( Expression )
11.1.1 The this keyword
The this keyword evaluates to the this value of the execution context.
11.1.2 Identifier reference
An Identifier is evaluated using the scoping rules stated in section 10.1.4. The result of an Identifier is always a
value of type Reference.
11.1.3 Literal reference
A Literal is evaluated as described in section 7.7.
11.1.4 The Grouping rperator
The production PrimaryExpression : ( Expression ) is evaluated as follows:
1. Evaluate Expression. This may be of type Reference.
2. Return Result(1).
Note that this algorithm does not apply GetValue to Result(1). The principal motivation for this is so that
operators such as delete and typeof may be applied to parenthized expressions.
11.2 Left-Hand-Side Expressions
Syntax
MemberExpression :
PrimaryExpression
MemberExpression [ Expression ]
MemberExpression . Identifier
new MemberExpression Arguments
NewExpression :
MemberExpression
new NewExpression
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CallExpression :
MemberExpression Arguments
CallExpression Arguments
CallExpression [ Expression ]
CallExpression . Identifier
Arguments :
()
( ArgumentList )
ArgumentList :
AssignmentExpression
ArgumentList , AssignmentExpression
LeftHandSideExpression :
NewExpression
CallExpression
11.2.1 Property Accessors
Properties are accessed by name, using either the dot notation:
MemberExpression . Identifier
CallExpression . Identifier
or the bracket notation:
MemberExpression [ Expression ]
CallExpression [ Expression ]
The dot notation is explained by the following syntactic conversion:
MemberExpression . Identifier
is identical in its behavior to
MemberExpression [ <identifier-string> ]
and similarly
CallExpression . Identifier
is identical in its behavior to
CallExpression [ <identifier-string> ]
where <identifier-string> is a string literal containing the same sequence of characters as the Identifier.
The production MemberExpression : MemberExpression [ Expression ] is evaluated as follows:
1. Evaluate MemberExpression.
2. Call GetValue(Result(1)).
3. Evaluate Expression.
4. Call GetValue(Result(3)).
5. Call ToObject(Result(2)).
6. Call ToString(Result(4)).
7. Return a value of type Reference whose base object is Result(5) and whose property name is Result(6).
The production CallExpression : CallExpression [ Expression ] is evaluated in exactly the same manner, except
that the contained CallExpression is evaluated in step 1.
11.2.2 The new operator
The production NewExpression : new NewExpression is evaluated as follows:
1. Evaluate NewExpression.
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2. Call GetValue(Result(1)).
3. If Type(Result(2)) is not Object, generate a runtime error.
4. If Result(2) does not implement the internal [[Construct]] method, generate a runtime error.
5. Call the [[Construct]] method on Result(2), providing no arguments (that is, an empty list of arguments).
6. If Type(Result(5)) is not Object, generate a runtime error.
7. Return Result(5).
The production NewCallExpression : new NewExpression Arguments is evaluated as follows:
1. Evaluate NewExpression.
2. Call GetValue(Result(1)).
3. Evaluate Arguments, producing an internal list of argument values (section 0).
4. If Type(Result(2)) is not Object, generate a runtime error.
5. If Result(2) does not implement the internal [[Construct]] method, generate a runtime error.
6. Call the [[Construct]] method on Result(2), providing the list Result(3) as the argument values.
7. If Type(Result(6)) is not Object, generate a runtime error.
8. Return Result(6).
11.2.3 Function Calls
The production CallExpression : MemberExpression Arguments is evaluated as follows:
1. Evaluate MemberExpression.
2. Evaluate Arguments, producing an internal list of argument values (section 0).
3. Call GetValue(Result(1)).
4. If Type(Result(3)) is not Object, generate a runtime error.
5. If Result(3) does not implement the internal [[Call]] method, generate a runtime error.
6. If Type(Result(1)) is Reference, Result(6) is GetBase(Result(1)). Otherwise, Result(6) is null.
7. If Result(6) is an activation object, Result(7) is null. Otherwise, Result(7) is the same as Result(6).
8. Call the [[Call]] method on Result(3), providing Result(7) as the this value and providing the list Result(2)
as the argument values.
9. Return Result(8).
The production CallExpression : CallExpression Arguments is evaluated in exactly the same manner, except that
the contained CallExpression is evaluated in step 1.
Note: Result(8) will never be of type Reference if Result(3) is a native ECMAScript object. Whether calling a
host object can return a value of type Reference is implementation-dependent.
11.2.4 Argument Lists
The evaluation of an argument list produces an internal list of values (section 8.8).
The production Arguments : ( ) is evaluated as follows:
1. Return an empty internal list of values.
The production Arguments : ( ArgumentList ) is evaluated as follows:
1. Evaluate ArgumentList.
2. Return Result(1).
The production ArgumentList : AssignmentExpression is evaluated as follows:
1. Evaluate AssignmentExpression.
2. Call GetValue(Result(1)).
3. Return an internal list whose sole item is Result(2).
The production ArgumentList : ArgumentList , AssignmentExpression is evaluated as follows:
1. Evaluate ArgumentList.
2. Evaluate AssignmentExpression.
3. Call GetValue(Result(2)).
4. Return an internal list whose length is one greater than the length of Result(1) and whose items are the items
of Result(1), in order, followed at the end by Result(3), which is the last item of the new list.
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1. Evaluate UnaryExpression.
2. Call GetValue(Result(1)).
3. Return undefined.
11.4.3 The typeof operator
The production UnaryExpression : typeof UnaryExpression is evaluated as follows:
1. Evaluate UnaryExpression.
2. If Type(Result(1)) is Reference and GetBase(Result(1)) is null, return "undefined".
3. Call GetValue(Result(1)).
4. Return a string determined by Type(Result(3)) according to the following table:
Type Result
Undefined "undefined"
Null "object"
Boolean "boolean"
Number "number"
String "string"
Object (native and "object"
doesn’t implement
[[Call]])
Object (native and "function"
implements [[Call]])
Object (host) Implementation-dependent
The result of a ECMAScript floating-point remainder operation is determined by the rules of IEEE arithmetic:
• If either operand is NaN, the result is NaN.
• The sign of the result equals the sign of the dividend.
• If the dividend is an infinity, or the divisor is a zero, or both, the result is NaN.
• If the dividend is finite and the divisor is an infinity, the result equals the dividend.
• If the dividend is a zero and the divisor is finite, the result is the same as the dividend.
• In the remaining cases, where neither an infinity, nor a zero, nor NaN is involved, the floating-point
remainder r from a dividend n and a divisor d is defined by the mathematical relation r = n − (d * q) where q
is an integer that is negative only if n/d is negative and positive only if n/d is positive, and whose magnitude is
as large as possible without exceeding the magnitude of the true mathematical quotient of n and d.
11.6 Additive operators
Syntax
AdditiveExpression :
MultiplicativeExpression
AdditiveExpression + MultiplicativeExpression
AdditiveExpression - MultiplicativeExpression
11.6.1 The addition operator ( + )
The addition operator either performs string concatenation or numeric addition.
The production AdditiveExpression : AdditiveExpression + MultiplicativeExpression is evaluated as follows:
1. Evaluate AdditiveExpression.
2. Call GetValue(Result(1)).
3. Evaluate MultiplicativeExpression.
4. Call GetValue(Result(3)).
5. Call ToPrimitive(Result(2)).
6. Call ToPrimitive(Result(4)).
7. If Type(Result(5)) is String or Type(Result(6)) is String, go to step 12. (Note that this step differs from step 3
in the algorithm for comparison for the relational operators in using or instead of and.)
8. Call ToNumber(Result(5)).
9. Call ToNumber(Result(6)).
10. Apply the addition operation to Result(8) and Result(9). See the discussion below (11.6.3).
11. Return Result(10).
12. Call ToString(Result(5)).
13. Call ToString(Result(6)).
14. Concatenate Result(12) followed by Result(13).
15. Return Result(14).
Note that no hint is provided in the calls to ToPrimitive in steps 5 and 6. All native ECMAScript objects except
Date objects handle the absence of a hint as if the hint Number were given; Date objects handle the absence of a
hint as if the hint String were given. Host objects may handle the absence of a hint in some other manner.
11.6.2 The subtraction operator ( - )
The production AdditiveExpression : AdditiveExpression - MultiplicativeExpression is evaluated as follows:
1. Evaluate AdditiveExpression.
2. Call GetValue(Result(1)).
3. Evaluate MultiplicativeExpression.
4. Call GetValue(Result(3)).
5. Call ToNumber(Result(2)).
6. Call ToNumber(Result(4)).
7. Apply the subtraction operation to Result(5) and Result(6). See the discussion below (11.6.3).
8. Return Result(7).
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1. Evaluate RelationalExpression.
2. Call GetValue(Result(1)).
3. Evaluate ShiftExpression.
4. Call GetValue(Result(3)).
5. Perform the comparison Result(4) < Result(2). (See section 11.8.5)
6. If Result(5) is undefined, return false. Otherwise, return Result(5).
11.8.3 The less-than-or-equal operator ( <= )
The production RelationalExpression: RelationalExpression <= ShiftExpression is evaluated as follows:
1. Evaluate RelationalExpression.
2. Call GetValue(Result(1)).
3. Evaluate ShiftExpression.
4. Call GetValue(Result(3)).
5. Perform the comparison Result(4) < Result(2). (See section 11.8.5)
6. If Result(5) is true or undefined, return false. Otherwise, return true.
11.8.4 The greater-than-or-equal operator ( >= )
The production RelationalExpression: RelationalExpression >= ShiftExpression is evaluated as follows:
1. Evaluate RelationalExpression.
2. Call GetValue(Result(1)).
3. Evaluate ShiftExpression.
4. Call GetValue(Result(3)).
5. Perform the comparison Result(2) < Result(4). (See section 11.8.5)
6. If Result(5) is true or undefined, return false. Otherwise, return true.
11.8.5 The abstract relational comparison algorithm
The comparison x < y, where x and y are values, produces true, false, or undefined (which indicates that at least
one operand is NaN). Such a comparison is performed as follows:
1. Call ToPrimitive(x, hint Number).
2. Call ToPrimitive(y, hint Number).
3. If Type(Result(1)) is String and Type(Result(2)) is String, go to step 16. (Note that this step differs from step
7 in the algorithm for the addition operator + in using and instead of or.)
4. Call ToNumber(Result(1)).
5. Call ToNumber(Result(2)).
6. If Result(4) is NaN, return undefined.
7. If Result(5) is NaN, return undefined.
8. If Result(4) and Result(5) are the same number value, return false.
9. If Result(4) is +0 and Result(5) is −0, return false.
10. If Result(4) is −0 and Result(5) is +0, return false.
11. If Result(4) is +∞, return false.
12. If Result(5) is +∞, return true.
13. If Result(5) is −∞, return false.
14. If Result(4) is −∞, return true.
15. If the mathematical value of Result(4) is less than the mathematical value of Result(5)—note that these
mathematical values are both finite and not both zero—return true. Otherwise, return false.
16. If Result(2) is a prefix of Result (1), return false. (A string value p is a prefix of string value q if q can be the
result of concatenating p and some other string r. Note that any string is a prefix of itself, because r may be
the empty string.)
17. If Result(1) is a prefix of Result (2), return true.
18. Let k be the smallest nonnegative integer such that the character at position k within Result(1) is different
from the character at position k within Result(2). (There must be such a k, for neither string is a prefix of the
other.)
19. Let m be the integer that is the Unicode encoding for the character at position k within Result(1).
20. Let n be the integer that is the Unicode encoding for the character at position k within Result(2).
21. If m < n, return true. Otherwise, return false.
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Discussion
Note that comparison of strings uses a simple lexicographic ordering on sequences of Unicode code point values.
There is no attempt to use the more complex, semantically-oriented definitions of character or string equality and
collating order defined in the Unicode 2.0 specification.
11.9 Equality operators
Syntax
EqualityExpression :
RelationalExpression
EqualityExpression == RelationalExpression
EqualityExpression != RelationalExpression
Semantics
The result of evaluating EqualityExpression is always of type Boolean, reflecting whether the relationship named by
the operator holds between its two operands.
11.9.1 The equals operator ( == )
The production EqualityExpression: EqualityExpression == RelationalExpression is evaluated as follows:
1. Evaluate EqualityExpression.
2. Call GetValue(Result(1)).
3. Evaluate RelationalExpression.
4. Call GetValue(Result(3)).
5. Perform the comparison Result(4) == Result(2). (See section 11.9.3)
6. Return Result(5).
11.9.2 The does-not-equals operator ( != )
The production EqualityExpression: EqualityExpression!= RelationalExpression is evaluated as follows:
1. Evaluate EqualityExpression.
2. Call GetValue(Result(1)).
3. Evaluate RelationalExpression.
4. Call GetValue(Result(3)).
5. Perform the comparison Result(4) == Result(2). (See section 11.9.3)
6. If Result(5) is true, return false. Otherwise, return true.
11.9.3 The abstract equality comparison algorithm
The comparison x == y, where x and y are values, produces true or false. Such a comparison is performed as
follows:
1. If Type(x) is different from Type(y), go to step 14.
2. If Type(x) is Undefined, return true.
3. If Type(x) is Null, return true.
4. If Type(x) is not Number, go to step 11.
5. If x is NaN, return false.
6. If y is NaN, return false.
7. If x is the same number value as y, return true.
8. If x is +0 and y is −0, return true.
9. If x is −0 and y is +0, return true.
10. Return false.
11. If Type(x) is String, then return true if x and y are exactly the same sequence of characters (same length and
same characters in corresponding positions). Otherwise, return false..
12. If Type(x) is Boolean, return true if x and y are both true or both false. Otherwise, return false.
13. Return true if x and y refer to the same object. Otherwise, return false.
14. If x is null and y is undefined, return true.
15. If x is undefined and y is null, return true.
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BitwiseXORExpression :
BitwiseANDExpression
BitwiseXORExpression ^ BitwiseANDExpression
BitwiseORExpression :
BitwiseXORExpression
BitwiseORExpression | BitwiseXORExpression
Semantics
The production A : A @ B, where @ is one of the bitwise operators in the productions above, is evaluated as
follows:
1. Evaluate A.
2. Call GetValue(Result(1)).
3. Evaluate B.
4. Call GetValue(Result(3)).
5. Call ToInt32(Result(2)).
6. Call ToInt32(Result(4)).
7. Apply the bitwise operator @ to Result(5) and Result(6). The result is a signed 32 bit integer.
8. Return Result(7).
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LogicalORExpression :
LogicalANDExpression
LogicalORExpression || LogicalANDExpression
Semantics
The production LogicalANDExpression : LogicalANDExpression && BitwiseORExpression is evaluated as follows:
1. Evaluate LogicalANDExpression.
2. Call GetValue(Result(1)).
3. Call ToBoolean(Result(2)).
4. If Result(3) is false, return Result(2).
5. Evaluate BitwiseORExpression.
6. Call GetValue((Result(5)).
7. Return Result(6).
The production LogicalORExpression : LogicalORExpression || LogicalANDExpression is evaluated as follows:
1. Evaluate LogicalORExpression.
2. Call GetValue(Result(1)).
3. Call ToBoolean(Result(2)).
4. If Result(3) is true, return Result(2).
5. Evaluate LogicalANDExpression.
6. Call GetValue(Result(5)).
7. Return Result(6).
Discussion
Note that the value produced by a && or || operator is not necessarily of type Boolean. The value produced will
always be the value of one of the two operand expressions.
11.12 Conditional operator ( ?: )
Syntax
ConditionalExpression :
LogicalORExpression
LogicalORExpression ? AssignmentExpression : AssignmentExpression
Semantics
The production ConditionalExpression : LogicalORExpression ? AssignmentExpression : AssignmentExpression
is evaluated as follows:
1. Evaluate LogicalORExpression.
2. Call GetValue(Result(1)).
3. Call ToBoolean(Result(2)).
4. If Result(3) is false, go to step 8.
5. Evaluate the first AssignmentExpression.
6. Call GetValue(Result(5)).
7. Return Result(6).
8. Evaluate the second AssignmentExpression.
9. Call GetValue(Result(8)).
10. Return Result(9).
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Discussion
The grammar for a ConditionalExpression in ECMAScript is a little bit different from that in C and Java, which
each allow the second subexpression to be an Expression but restrict the third expression to be a
ConditionalExpression. The motivation for this difference in ECMAScript is to allow an assignment expression to
be governed by either arm of a conditional and to eliminate the confusing and fairly useless case of a comma
expression as the center expression.
11.13 Assignment operators
Syntax
AssignmentExpression :
ConditionalExpression
LeftHandSideExpression AssignmentOperator AssignmentExpression
AssignmentOperator :: one of
= *= /= %= += -= <<= >>= >>>= &= ^= |=
11.13.1 Simple Assignment ( = )
The production AssignmentExpression : LeftHandSideExpression = AssignmentExpression is evaluated as
follows:
1. Evaluate LeftHandSideExpression.
2. Evaluate AssignmentExpression.
3. Call GetValue(Result(2)).
4. Call PutValue(Result(1), Result(3)).
5. Return Result(3).
11.13.2 Compound assignment ( op= )
The production AssignmentExpression : LeftHandSideExpression @ = AssignmentExpression, where @
represents one of the operators indicated above, is evaluated as follows:
1. Evaluate LeftHandSideExpression.
2. Call GetValue(Result(1)).
3. Evaluate AssignmentExpression.
4. Call GetValue(Result(3)).
5. Apply operator @ to Result(2) and Result(4).
6. Call PutValue(Result(1), Result(5)).
7. Return Result(5).
11.14 Comma operator ( , )
Syntax
Expression :
AssignmentExpression
Expression , AssignmentExpression
Semantics
The production Expression : Expression , AssignmentExpression is evaluated as follows:
1. Evaluate Expression.
2. Call GetValue(Result(1)).
3. Evaluate AssignmentExpression.
4. Call GetValue(Result(3)).
5. Return Result(4).
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12 Statements
Syntax
Statement :
Block
VariableStatement
EmptyStatement
ExpressionStatement
IfStatement
IterationStatement
ContinueStatement
BreakStatement
ReturnStatement
WithStatement
12.1 Block
Block :
{ StatementListopt }
StatementList :
Statement
StatementList Statement
Semantics
The production Block : { } is evaluated as follows:
1. Return “normal completion”.
The production Block : { StatementList }is evaluated as follows:
1. Evaluate StatementList.
2. Return Result(1).
The production StatementList : Statement is evaluated as follows:
1. Evaluate Statement.
2. Return Result(1).
The production StatementList : StatementList Statement is evaluated as follows:
1. Evaluate StatementList.
2. If Result(1) is an abrupt completion, return Result(1).
3. Evaluate Statement.
4. If Result(3) is a value completion, return Result(3).
5. If Result(1) is not a value completion, return Result(3).
6. Let V be the value carried by Result(1).
7. If Result(3) is “abrupt completion because of break”,
return “abrupt completion after value V because of break”.
8. If Result(3) is “abrupt completion because of continue”,
return “abrupt completion after value V because of continue”.
9. Return “normal completion after value V”.
12.2 Variable statement
Syntax
VariableStatement :
var VariableDeclarationList ;
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VariableDeclarationList :
VariableDeclaration
VariableDeclarationList , VariableDeclaration
VariableDeclaration :
Identifier Initializeropt
Initializer :
= AssignmentExpression
Description
If the variable statement occurs inside a FunctionDeclaration, the variables are defined with function-local scope in
that function, as described in section 10.1.3. Otherwise, they are defined with global scope, that is, they are created
as members of the global object, as described in section 0. Variables are created when the execution scope is
entered. A Block does not define a new execution scope. Only Program and FunctionDeclaration produce a new
scope. Variables are initialized to the undefined value when created. A variable with an Initializer is assigned the
value of its AssignmentExpression when the VariableStatement is executed, not when the variable is created.
Semantics
The production VariableStatement : var VariableDeclarationList ; is evaluated as follows:
1. Evaluate VariableDeclarationList.
2. Return “normal completion”.
The production VariableDeclarationList :VariableDeclaration is evaluated as follows:
1. Evaluate VariableDeclaration.
The production VariableDeclarationList : VariableDeclarationList , VariableDeclaration is evaluated as follows:
1. Evaluate VariableDeclarationList.
2. Evaluate VariableDeclaration.
The production VariableDeclaration : Identifier is evaluated evaluated by taking no action.
The production VariableDeclaration : Identifier Initializer is evaluated as follows:
1. Evaluate Identifier.
2. Evaluate Initializer.
3. Call GetValue(Result(2)).
4. Call PutValue(Result(1), Result(3)).
The production Initializer : = AssignmentExpression is evaluated as follows:
1. Evaluate AssignmentExpression.
2. Return Result(1).
12.3 Empty statement
Syntax
EmptyStatement :
;
Semantics
The production EmptyStatement : ; is evaluated as follows:
1. Return “normal completion”.
12.4 Expression statement
Syntax
ExpressionStatement :
Expression ;
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Semantics
The production ExpressionStatement : Expression ; is evaluated as follows:
1. Evaluate Expression.
2. Call GetValue(Result(1)).
3. Return “normal completion after value V”, where the value V is Result(2).
12.5 The IF statement
Syntax
IfStatement :
if ( Expression ) Statement else Statement
if ( Expression ) Statement
Semantics
The production IfStatement : if ( Expression ) Statement else Statement is evaluated as follows:
1. Evaluate Expression.
2. Call GetValue(Result(1)).
3. Call ToBoolean(Result(2)).
4. If Result(3) is false, go to step 7.
5. Evaluate the first Statement.
6. Return Result(5).
7. Evaluate the second Statement.
8. Return Result(7).
The production IfStatement : if ( Expression ) Statement is evaluated as follows:
1. Evaluate Expression.
2. Call GetValue(Result(1)).
3. Call ToBoolean(Result(2)).
4. If Result(3) is false, return “normal completion”.
5. Evaluate Statement.
6. Return Result(5).
12.6 Iteration statements
Syntax
IterationStatement :
while ( Expression ) Statement
for ( Expressionopt ; Expressionopt ; Expressionopt ) Statement
for ( var VariableDeclarationList ; Expressionopt ; Expressionopt ) Statement
for ( LeftHandSideExpression in Expression ) Statement
for ( var Identifier Initializeropt in Expression ) Statement
12.6.1 The while statement
The production IterationStatement : while ( Expression ) Statement is evaluated as follows:
1. Let C be “normal completion”.
2. Evaluate Expression.
3. Call GetValue(Result(1)).
4. Call ToBoolean(Result(2)).
5. If Result(3) is false, go to step 12.
6. Evaluate Statement.
7. If Result(6) is a value completion, change C to be “normal completion after value V” where V is the value
carried by Result(6).
8. If Result(6) is a break completion, go to step 12.
9. If Result(6) is a continue completion, go to step 2.
10. If Result(6) is a return completion, return Result(6).
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11. Go to step 2.
12. Return C.
12.6.2 The for statement
The production IterationStatement : for (Expressionopt ; Expressionopt ; Expressionopt) Statement is evaluated
as follows:
1. If the first Expression is not present, go to step 4.
2. Evaluate the first Expression.
3. Call GetValue(Result(2)). (This value is not used.)
4. Let C be “normal completion”.
5. If the second Expression is not present, go to step 10.
6. Evaluate the second Expression.
7. Call GetValue(Result(6)).
8. Call ToBoolean(Result(7)).
9. If Result(8) is false, go to step 19.
10. Evaluate Statement.
11. If Result(10) is a value completion, change C to be “normal completion after value V” where V is the value
carried by Result(10).
12. If Result(10) is a break completion, go to step 19.
13. If Result(10) is a continue completion, go to step 15.
14. If Result(10) is a return completion, return Result(10).
15. If the third Expression is not present, go to step 5.
16. Evaluate the third Expression.
17. Call GetValue(Result(16). (This value is not used.)
18. Go to step 5.
19. Return C.
The production IterationStatement : for ( var VariableDeclarationList ; Expressionopt ; Expressionopt )
Statement is evaluated as follows:
1. Evaluate VariableDeclarationList.
2. Let C be “normal completion”.
3. If the second Expression is not present, go to step 8.
4. Evaluate the second Expression.
5. Call GetValue(Result(4)).
6. Call ToBoolean(Result(5)).
7. If Result(6) is false, go to step 15.
8. Evaluate Statement.
9. If Result(8) is a value completion, change C to be “normal completion after value V” where V is the value
carried by Result(8).
10. If Result(8) is a break completion, go to step 17.
11. If Result(8) is a continue completion, go to step 13.
12. If Result(8) is a return completion, return Result(8).
13. If the third Expression is not present, go to step 3.
14. Evaluate the third Expression.
15. Call GetValue(Result(14)). (This value is not used.)
16. Go to step 3.
17. Return C.
12.6.3 The for..in statement
The production IterationStatement : for ( LeftHandSideExpression in Expression ) Statement is evaluated as
follows:
1. Evaluate the Expression.
2. Call GetValue(Result(1)).
3. Call ToObject(Result(2)).
4. Let C be “normal completion”.
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5. Get the name of the next property of Result(3) that doesn’t have the DontEnum attribute. If there is no such
property, go to step 14.
6. Evaluate the LeftHandSideExpression ( it may be evaluated repeatedly).
7. Call PutValue(Result(6), Result(5)).
8. Evaluate Statement.
9. If Result(8) is a value completion, change C to be “normal completion after value V” where V is the value
carried by Result(8).
10. If Result(8) is a break completion, go to step 14.
11. If Result(8) is a continue completion, go to step 5.
12. If Result(8) is a return completion, return Result(8).
13. Go to step 5.
14. Return C.
The production IterationStatement : for ( var Identifier Initializeropt in Expression ) Statement is evaluated
as follows:
1. If the Initializer is not present, go to step 6.
2. Evaluate the Identifier.
3. Evaluate the Initializer.
4. Call GetValue(Result(3)).
5. Call PutValue(Result(2), Result(4)).
6. Evaluate the Expression.
7. Call GetValue(Result(6)).
8. Call ToObject(Result(7)).
9. Let C be “normal completion”.
10. Get the name of the next property of Result(8) that doesn’t have the DontEnum attribute. If there is no such
property, go to step 19.
11. Evaluate the Identifier (yes, it may be evaluated repeatedly).
12. Call PutValue(Result(11), Result(10)).
13. Evaluate Statement.
14. If Result(13) is a value completion, change C to be “normal completion after value V” where V is the value
carried by Result(13).
15. If Result(13) a break completion, go to step 19.
16. If Result(13) a continue completion, go to step 10.
17. If Result(13) a return completion, return Result(13).
18. Go to step 10.
19. Return C.
The mechanics of enumerating the properties (step 5 in the first algorithm, step 10 in the second) is
implementation dependent. The order of enumeration is defined by the object. Properties of the object being
enumerated may be deleted during enumeration. If a property that has not yet been visited during enumeration is
deleted, then it will not be visited. If new properties are added to the object being enumerated during
enumeration, the newly added properties are not guaranteed to be visited in the active enumeration.
Enumerating the properties of an object includes enumerating properties of its prototype, and the prototype of the
prototype, and so on, recursively; but a property of a prototype is not enumerated if it is “shadowed” because
some previous object in the prototype chain has a property with the same name.
12.7 The CONTINUE statement
Syntax
ContinueStatement :
continue ;
An ECMAScript program is considered syntactically incorrect and may not be executed at all if it contains a
continue statement that is not within at least one while or for statement. The continue statement is
evaluated as:
1. Return “abrupt completion because of continue”.
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13 Function Definition
Syntax
FunctionDeclaration :
function Identifier ( FormalParameterListopt ) Block
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FormalParameterList :
Identifier
FormalParameterList , Identifier
Semantics
Defines a property of the global object whose name is the Identifier and whose value is a function object with the given
parameter list and statements. If the function definition is supplied text to the eval function and the calling context
has an activation object, then the declared function is added to the activation object instead of to the global object. See
section 0.
The production FunctionDeclaration: function Identifier ( ) Block is processed for function declarations as
follows:
1. Create a new Function object (15.3.2.1) with no parameters,the Block as the body, and Identifier as its name.
2. Put this new Function object as the new value of the property named Identifier in the global object or the activation
object, as appropriate (see above).
The production FunctionDeclaration: function Identifier ( FormalParameterList ) Block is processed for function
declarations as follows:
1. Create a new Function object (51.3.2.1 with the parameters specified by the FormalParameterList,the Block as the
body, and Identifier as its name.
2. Put this new Function object as the new value of the property named Identifier in the global object or the activation
object, as appropriate (see above).
14 Program
Syntax
Program :
SourceElements
SourceElements :
SourceElement
SourceElements SourceElement
SourceElement :
Statement
FunctionDeclaration
The production Program : SourceElements is evaluated as follows:
1. Process SourceElements for function declarations.
2. Evaluate SourceElements.
3. Return Result(2).
The production SourceElements: SourceElementis processed for function declarations as follows:
1. Process SourceElement for function declarations.
The production SourceElements: SourceElement is evaluated as follows:
1. Evaluate SourceElement.
2. Return Result(1).
The production SourceElements: SourceElements SourceElement is processed for function declarations as follows:
1. Process SourceElements for function declarations.
2. Process SourceElement for function declarations.
The production SourceElements: SourceElements SourceElement is evaluated as follows:
1. Evaluate SourceElements.
2. Evaluate SourceElement.
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In every case, a length property of a built-in function object described in this section has the attributes { ReadOnly,
DontDelete, DontEnum } (and no others). Every other property described in this section has the attribute
{ DontEnum } (and no others) unless otherwise specified.
15.1 The global object
The global object does not have a [[Construct]] property; it is not possible to use the global object as a constructor
with the new operator.
The global object does not have a [[Call]] property; it is not possible to invoke the global object as a function.
The value of the [[Prototype]] property of the global object is implementation-dependent.
15.1.1 Value properties of the global object
15.1.1.1 NaN
The initial value of NaN is NaN.
15.1.1.2 Infinity
The initial value of Infinity is +∞.
15.1.2 Function properties of the global object
15.1.2.1 eval(x)
When the eval function is called with one argument x, the following steps are taken:
1. If x is not a string value, return x.
2. Parse x as an ECMAScript Program. If the parse fails, generate a runtime error.
3. Evaluate the program from step 2.
4. If Result(3) is “normal completion after value V”, return the value V.
5. Return undefined.
15.1.2.2 parseInt(string, radix)
The parseInt function produces an integer value dictated by intepretation of the contents of the string
argument according to the specified radix.
When the parseInt function is called, the following steps are taken:
1. Call ToString(string).
2. Compute a substring of Result(1) consisting of the leftmost character that is not a StrWhiteSpaceChar and
all characters to the right of that character. (In other words, remove leading whitespace.)
3. Let sign be 1.
4. If Result(2) is not empty and the first character of Result(2) is a minus sign -, let sign be −1.
5. If Result(2) is not empty and the first character of Result(2) is a plus sign + or a minus sign -, then
Result(5) is the substring of Result(2) produced by removing the first character; otherwise, Result(5) is
Result(2).
6. If the radix argument is not supplied, go to step 12.
7. Call ToInt32(radix).
8. If Result(7) is zero, go to step 12; otherwise, if Result(7) < 2 or Result(7) > 36, return NaN.
9. Let R be Result(7).
10. If R = 16 and the length of Result(5) is at least 2 and the first two characters of Result(5) are either “0x” or
“0X”, let S be the substring of Result(5) consisting of all but the first two characters; otherwise, let S be
Result(5).
11. Go to step 22.
12. If Result(5) is empty or the first character of Result(5) is not 0, go to step 20.
13. If the length of Result(5) is at least 2 and the second character of Result(5) is x or X, go to step 17.
14. Let R be 8.
15. Let S be Result(5).
16. Go to step 22.
17. Let R be 16.
18. Let S be the substring of Result(5) consisting of all but the first two characters.
19. Go to step 22.
20. Let R be 10.
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15. Let R be a new string value computed by concatenating the previous value of R and S.
16. Increase k by 1.
17. Go to step 5.
15.1.2.5 unescape(string)
The unescape function computes a new version of a string value in which each escape sequences of the sort
that might be introduced by the escape function is replaced with the character that it represents.
When the unescape function is called with one argument string, the following steps are taken:
1. Call ToString(string).
2. Compute the number of characters in Result(1).
3. Let R be the empty string.
4. Let k be 0.
5. If k equals Result(2), return R.
6. Let c be the character at position k within Result(1).
7. If c is not %, go to step 18.
8. If k is greater than Result(2)−6, go to step 14.
9. If the character at position k+1 within result(1) is not u, go to step 14.
10. If the four characters at positions k+2, k+3, k+4, and k+5 within Result(1) are not all hexadecimal digits,
go to step 14.
11. Let c be the character whose Unicode encoding is the integer represented by the four hexadecimal digits at
positions k+2, k+3, k+4, and k+5 within Result(1).
12. Increase k by 5.
13. Go to step 18.
14. If k is greater than Result(2)−3, go to step 18.
15. If the two characters at positions k+1 and k+2 within Result(1) are not both hexadecimal digits, go to step
18.
16. Let c be the character whose Unicode encoding is the integer represented by two zeroes plus the two
hexadecimal digits at positions k+1 and k+2 within Result(1).
17. Increase k by 2.
18. Let R be a new string value computed by concatenating the previous value of R and c.
19. Increase k by 1.
20. Go to step 5.
15.1.2.6 isNaN(number)
Applies ToNumber to its argument, then returns true if the result is NaN, and otherwise returns false.
15.1.2.7 isFinite(number)
Applies ToNumber to its argument, then returns false if the result is NaN, +∞, or −∞, and otherwise returns
true.
15.1.3 Constructor Properties of the Global Object
15.1.3.1 Object( . . . )
See sections 15.2.1 and 15.2.2.
15.1.3.2 Function( . . . )
See sections 15.3.1 and 15.3.2.
15.1.3.3 Array( . . . )
See section 15.4.1.
15.1.3.4 String( . . . )
See sections 15.5.1 and 15.5.2.
15.1.3.5 Boolean( . . . )
See sections 15.6.1 and 15,6,2.
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15.1.3.6 Number( . . . )
See sections 15.7.1 and 15.7.2.
15.1.3.7 Date( . . . )
See section 15.9.2.
15.1.4 Other Properties of the Global Object
15.1.4.1 Math
See section 15.8.
15.2 Object Objects
15.2.1 The Object Constructor Called as a Function
When Object is called as a function rather than as a constructor, it performs a type conversion.
15.2.1.1 Object(value)
When the Object function is called with one argument value, the following steps are taken:
1. If the value is null or undefined, create and return a newobject with no properties (other than internal
properties) exactly as if the object constructor had been called on that same value (15.2.2.1).
2. Return ToObject(value).
15.2.1.2 Object()
When the Object function is called with no arguments, the following step is taken:
1. Create and return a newobject with no properties (other than internal properties) exactly if the object
constructor had been called with no argument (15.2.2.2).
15.2.2 The Object Constructor
When Object is called as part of a new expression, it is a constructor that may create an object.
15.2.2.1 new Object(value)
When the Object constructor is called with one argument value, the following steps are taken:
1. If the type of the value is not Object, go to step 4.
2. If the value is a native ECMAScript object, do not create a new object; simply return value.
3. If the value is a host object, then actions are taken and a result is returned in an implementation-dependent
manner that may depend on the host object.
4. If the type of the value is not String, go to step 6.
5. Create a new native ECMAScript object to serve as a “wrapper” for the string value.
The [[Prototype]] property of the newly constructed object is set to the original String prototype object, the
one that is the initial value of String.prototype (15.5.3.1).
The [[Class]] property of the newly constructed object is set to "String".
The [[Value]] property of the newly constructed object is set to value.
Return the newly created native object.
6. If the type of the value is not Boolean, go to step 8.
7. Create a new native ECMAScript object to serve as a “wrapper” for the boolean value.
The [[Prototype]] property of the newly constructed object is set to the original Boolean prototype object,
the one that is the initial value of Boolean.prototype (15.6.3.1).
The [[Class]] property of the newly constructed object is set to "Boolean".
The [[Value]] property of the newly constructed object is set to value.
Return the newly created native object.
8. If the type of the value is not Number, go to step 10.
9. Create a new native ECMAScript object to serve as a “wrapper” for the number value.
The [[Prototype]] property of the newly constructed object is set to the original Number prototype object,
the one that is the initial value of Number.prototype (15.7.3.1).
The [[Class]] property of the newly constructed object is set to "Number".
The [[Value]] property of the newly constructed object is set to value.
Return the newly created native object.
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10. (The type of the value must be Null or Undefined.) Create a new native ECMAScript object.
The [[Prototype]] property of the newly constructed object is set to the Object prototype object.
The [[Class]] property of the newly constructed object is set to "Object".
The newly constructed object has no [[Value]] property.
Return the newly created native object.
15.2.2.2 new Object()
When the Object constructor is called with no argument, the following step is taken:
1. Create a new native ECMAScript object.
The [[Prototype]] property of the newly constructed object is set to the Object prototype object.
The [[Class]] property of the newly constructed object is set to "Object".
The newly constructed object has no [[Value]] property.
Return the newly created native object.
15.2.3 Properties of the Object Constructor
The value of the internal [[Prototype]] property of the Object constructor is the Function prototype object.
Besides the internal [[Call]] and [[Construct]] properties and the length property, the Object constructor has
the following properties:
15.2.3.1 Object.prototype
The initial value of Object.prototype is the built-in Object prototype object (15.2.4).
This property shall have the attributes { DontEnum, DontDelete, ReadOnly }.
15.2.4 Properties of the Object Prototype Object
The value of the internal [[Prototype]] property of the Object prototype object is null.
15.2.4.1 Object.prototype.constructor
The initial value of Object.prototype.constructor is the built-in Object constructor.
15.2.4.2 Object.prototype.toString()
When the toString method is called, the following steps are taken:
1. Get the [[Class]] property of this object.
2. Call ToString(Result(1)).
3. Compute a string value by concatenating the three strings "[object ", Result(2), and "]".
4. Return Result(3).
15.2.4.3 Object.prototype.valueOf()
As a rule, the valueOf method for an object simply returns the object; but if the object is a “wrapper” for a
host object, as may perhaps be created by the Object constructor (see section 15.2.2.1), then the contained host
object should be returned.
15.2.5 Properties of Object Instances
Object instances have no special properties beyond those inherited from the Object prototype object.
15.3 Function Objects
15.3.1 The Function Constructor Called as a Function
When Function is called as a function rather than as a constructor, it creates and initializes a new function
object. Thus the function call Function(...) is equivalent to the object creation expression new
Function(...) with the same arguments.
15.3.1.1 Function(p1, p2, . . . , pn, body)
When the Function function is called with some arguments p1, p2, . . . , pn, body (where n might be 0, that
is, there are no “p” arguments, and where body might also not be provided), the following steps are taken:
1. Create and return a new Function object exactly exactly if the function constructor had been called with the
same arguments (15.3.2.1).
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is always the case that the length property is numerically greater than the name of every property whose name is
an array index; whenever a property of an Array object is created or changed, other properties are adjusted as
necessary to maintain this invariant. Specifically, whenever a property is added whose name is an array index, the
length property is changed, if necessary, to be one more than the numeric value of that array index; and whenever
the length property is changed, every property whose name is an array index whose value is not smaller than the
new length is automatically deleted. This constraint applies only to properties of the Array object itself and is
unaffected by length or array index properties that may be inherited from its prototype.
15.4.1 The Array Constructor Called as a Function
When Array is called as a function rather than as a constructor, it creates and initializes a new array object.
Thus the function call Array (...) is equivalent to the object creation expression new Array (...) with
the same arguments.
15.4.1.1 Array(item0, item1, . . .)
An array is created and returned as if by the expression new Array (item0, item1, . . .).
15.4.1.2 Array(len)
An array is created and returned as if by the expression new Array (len).
15.4.1.3 Array()
An array is created and returned as if by the expression new Array ().
15.4.2 The Array Constructor
When Array is called as part of a new expression, it is a constructor: it initializes the newly created object.
15.4.2.1 new Array(item0, item1, . . .)
This description applies if and only if the Array constructor is given two or more arguments.
The [[Prototype]] property of the newly constructed object is set to the original Array prototype object, the
one that is the initial value of Array.prototype (15.4.3.1).
The [[Class]] property of the newly constructed object is set to "Array".
The length property of the newly constructed object is set to the number of arguments.
The 0 property of the newly constructed object is set to item0; the 1 property of the newly constructed object
is set to item1; and, in general, for as many arguments as there are, the k property of the newly constructed
object is set to argument k, where the first argument is considered to be argument number 0.
15.4.2.2 new Array(len)
The [[Prototype]] property of the newly constructed object is set to the original Array prototype object, the
one that is the initial value of Array.prototype (0).The [[Class]] property of the newly constructed object
is set to "Array".
If the argument len is a number, then the length property of the newly constructed object is set to
ToUint32(len). If the argument len is not a number, then the length property of the newly constructed object
is set to 1 and the 0 property of the newly constructed object is set to len.
15.4.2.3 new Array()
The [[Prototype]] property of the newly constructed object is set to the original Array prototype object, the
one that is the initial value of Array.prototype (15.4.3.1).The [[Class]] property of the newly
constructed object is set to "Array".
The length property of the newly constructed object is set to +0.
15.4.3 Properties of the Array Constructor
The value of the internal [[Prototype]] property of the Array constructor is the Function prototype object.
Besides the internal [[Call]] and [[Construct]] properties, the Array constructor has the following properties:
15.4.3.1 Array.prototype
The initial value of Array.prototype is the built-in Array prototype object (15.4.4).
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4. Let k be 0.
5. If k equals Result(3), return this object.
6. Compute Result(2)−k−1.
7. Call ToString(k).
8. ToString(Result(6)).
9. Call the [[Get]] method of this object with argument Result(7).
10. Call the [[Get]] method of this object with argument Result(8).
11. If this object has a property named by Result(8), go to step 12; but if this object has no property named by
Result(8), then go to either step 12 or step 14, depending on the implementation.
12. Call the [[Put]] method of this object with arguments Result(7) and Result(10).
13. Go to step 15.
14. Call the [[Delete]] method on this object, providing Result(7) as the name of the property to delete.
15. If this object has a property named by Result(7), go to step 16; but if this object has no property named by
Result(7), then go to either step 16 or step 18, depending on the implementation.
16. Call the [[Put]] method of this object with arguments Result(8) and Result(9).
17. Go to step 19.
18. Call the [[Delete]] method on this object, providing Result(8) as the name of the property to delete.
19. Increase k by 1.
20. Go to step 5.
Note that the reverse function is intentionally generic; it does not require that its this value be an Array
object. Therefore it can be transferred to other kinds of objects for use as a method. Whether the reverse
function can be applied successfully to a host object is implementation dependent .
15.4.4.5 Array.prototype.sort(comparefn)
The elements of this array are sorted. The sort is not necessarily stable. If comparefn is provided, it should be
a function that accepts two arguments x and y and returns a negative value if x < y, zero if x = y, or a positive
value if x > y.
1. Call the [[Get]] method of this object with argument "length".
2. Call ToUint32(Result(1)).
3. Perform an implementation-dependent sequence of calls to the [[Get]] , [[Put]], and [[Delete]] methods of
this object and toSortCompare (described below), where the first argument for each call to [[Get]], [[Put]]
, or [[Delete]] is a nonnegative integer less than Result(2) and where the arguments for calls to
SortCompare are results of previous calls to the [[Get]] method. After this sequence is complete, this
object must have the following two properties.
(1) There must be some mathematical permutation π of the nonnegative integers less than Result(2), such
that for every nonnegative integer j less than Result(2), if property old[j] existed, then new[π(j)] is
exactly the same value as old[j],. but if property old[j] did not exist, then new[π(j)] either does not
exist or exists with value undefined.
(2) If comparefn is a consistent comparison function for the elements of this array, then for all
nonnegative integers j and k, each less than Result(2), if old[j] compares less than old[k], then π(j) <
π(k).
Here we use the notation old[j] to refer to the hypothetical result of calling the [[Get]] method of this
object with argument j before this step is executed, and the notation new[j] to refer to the hypothetical
result of calling the [[Get]] method of this object with argument j after this step has been completely
executed.
A function is a consistent comparison function for a set of values if (a) for any two of those values
(possibly the same value) considered as an ordered pair, it always returns the same value when given that
pair of values as its two arguments, and the result of applying ToNumber to this value is not NaN; (b)
when considered as a relation, where the pair (x, y) is considered to be in the relation if and only if
applying the function to x and y and then applying ToNumber to the result produces a negative value, this
relation is a partial order; and (c) when considered as a different relation, where the pair (x, y) is
considered to be in the relation if and only if applying the function to x and y and then applying ToNumber
to the result produces a zero value (of either sign), this relation is an equivalence relation. In this context,
the phrase “x compares less than y” means applying Result(2) to x and y and then applying ToNumber to
the result produces a negative value.
4. Return this object.
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When the SortCompare operatoris called with two arguments x and y, the following steps are taken:
1. If x and y are both undefined, return +0.
2. If x is undefined, return 1.
3. If y is undefined, return −1.
4. If the argument comparefn was not provided in the call to sort, go to step 7.
5. Call comparefn with arguments x and y.
6. Return Result(5).
7. Call ToString(x).
8. Call ToString(y).
9. If Result(3) < Result(4), return −1.
10. If Result(3) > Result(4), return 1.
11. Return +0.
Note that, because undefined always compared greater than any other value, undefined and nonexistent
property values always sort to the end of the result. It is implementation-dependent whether or not such
properties will exist or not at the end of the array when the sort is concluded.
Note that the sort function is intentionally generic; it does not require that its this value be an Array
object. Therefore it can be transferred to other kinds of objects for use as a method. Whether the sort
function can be applied successfully to a host object is implementation dependent .
15.4.5 Properties of Array Instances
Array instances inherit properties from the Array prototype object and also have the following properties.
15.4.5.1 [[Put]](P, V)
Array objects use a variation of the [[Put]] method used for other native ECMAScript objects (section
8.6.2.2).
Assume A is an Array object and P is a string.
When the [[Put]] method of A is called with property P and value V, the following steps are taken:
1. Call the [[CanPut]] method of A with name P.
2. If Result(1) is false, return.
3. If A doesn’t have a property with name P, go to step 7.
4. If P is "length", go to step 12.
5. Set the value of property P of A to V.
6. Go to step 8.
7. Create a property with name P, set its value to V and give it empty attributes.
8. If P is not an array index, return.
9. If A itself has a property (not an inherited property) named "length", andToUint32(P) is less than the
value of the length property of A, then return.
10. Change (or set) the value of the length property of A to ToUint32(P)+1.
11. Return.
12. Compute ToUint32(V).
13. For every integer k that is less than the value of the length property of A but not less than Result(12), if
A itself has a property (not an inherited property) named ToString(k), then delete that property.
14. Set the value of property P of A to Result(12).
15. Return.
15.4.5.2 length
The length property of this Array object is always numerically greater than the name of every property
whose name is an array index.
The length property has the attributes { DontEnum, DontDelete }.
15.5 String Objects
15.5.1 The String Constructor Called as a Function
When String is called as a function rather than as a constructor, it performs a type conversion.
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15.5.1.1 String(value)
Returns a string value (not a String object) computed by ToString(value).
15.5.1.2 String()
Returns the empty string "".
15.5.2 The String Constructor
When String is called as part of a new expression, it is a constructor: it initializes the newly created object.
15.5.2.1 new String(value)
The [[Prototype]] property of the newly constructed object is set to the original String prototype object, the
one that is the initial value of String.prototype (15.5.3.1).
The [[Class]] property of the newly constructed object is set to "String".
The [[Value]] property of the newly constructed object is set to ToString(value).
15.5.2.2 new String()
The [[Prototype]] property of the newly constructed object is set to the original String prototype object, the
one that is the initial value of String.prototype (15.5.3.1).
The [[Class]] property of the newly constructed object is set to "String".
The [[Value]] property of the newly constructed object is set to the empty string.
15.5.3 Properties of the String Constructor
The value of the internal [[Prototype]] property of the String constructor is the Function prototype object.
Besides the internal [[Call]] and [[Construct]] properties and the length property, the String constructor has the
following properties:
15.5.3.1 String.prototype
The initial value of String.prototype is the built-in String prototype object (15.5.4).
This property shall have the attributes { DontEnum, DontDelete, ReadOnly }.
15.5.3.2 String.fromCharCode(char0, char1, . . .)
Returns a string value containing as many characters asthe number of arguments. Each argument specifies one
character of the resulting string, with the first argument specifying the first character, and so on, from left to
right. An argument is converted to a character by applying the operation ToUint16 (section 9.7) and regarding
the resulting 16-bit integer as the Unicode encoding of a character. If no arguments are supplied, the result is
the empty string.
15.5.4 Properties of the String Prototype Object
The String prototype object is itself a String object (its [[Class]] is "String") whose value is an empty string.
The value of the internal [[Prototype]] property of the String prototype object is the Object prototype object
(15.2.3.1).
In following descriptions of functions that are properties of the String prototype object, the phrase “this String
object” refers to the object that is the this value for the invocation of the function; it is an error if this does
not refer to an object for which the value of the internal [[Class]] property is "String". Also, the phrase “this
string value” refers to the string value represented by this String object, that is, the value of the internal [[Value]]
property of this String object.
15.5.4.1 String.prototype.constructor
The initial value of String.prototype.constructor is the built-in String constructor.
15.5.4.2 String.prototype.toString()
Returns this string value. (Note that, for a String object, the toString method happens to return the same
thing as the valueOf method.)
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The toString function is not generic; it generates a runtime error if its this value is not a String object.
Therefore it cannot be transferred to other kinds of objects for use as a method.
15,5,4,3 String.prototype.valueOf()
Returns this string value.
The valueOf function is not generic; it generates a runtime error if its this value is not a String object.
Therefore it cannot be transferred to other kinds of objects for use as a method.
15.5.4.4 String.prototype.charAt(pos)
Returns a string containing the character at position pos in this string. If there is no character at that position,
the result is the empty string. The result is a string value, not a String object.
If pos is a value of Number type that is an integer, then the result of x.charAt(pos) is equal to the result of
x.substring(pos, pos+1).
When the charAt method is called with one argument pos, the following steps are taken:
1. Call ToString, giving it the this value as its argument.
2. Call ToInteger(pos).
3. Compute the number of characters in Result(1).
4. If Result(2) is less than 0 or is not less than Result(3), return the empty string.
5. Return a string of length 1, containing one character from Result(1), namely the character at position
Result(2), where the first (leftmost) character in Result(1) is considered to be at position 0, the next one at
position 1, and so on.
Note that the charAt function is intentionally generic; it does not require that its this value be a String
object. Therefore it can be transferred to other kinds of objects for use as a method.
15.5.4.5 String.prototype.charCodeAt(pos)
Returns a number (a nonnegative integer less than 216) representing the Unicode encoding of the character at
position pos in this string. If there is no character at that position, the result is NaN.
When the charCodeAt method is called with one argument pos, the following steps are taken:
1. Call ToString, giving it the this value as its argument.
2. Call ToInteger(pos).
3. Compute the number of characters in Result(1).
4. If Result(2) is less than 0 or is not less than Result(3), return NaN.
5. Return a value of Number type, of positive sign, whose magnitude is the Unicode encoding of one
character from Result(1), namely the character at position Result(2), where the first (leftmost) character in
Result(1) is considered to be at position 0, the next one at position 1, and so on.
Note that the charCodeAt function is intentionally generic; it does not require that its this value be a
String object. Therefore it can be transferred to other kinds of objects for use as a method.
15.5.4.6 String.prototype.indexOf(searchString, position)
If the given searchString appears as a substring of the result of converting this object to a string, at one or
more positions that are at or to the right of the specified position, then the index of the leftmost such position
is returned; otherwise -1 is returned. If position is undefined or not supplied, 0 is assumed, so as to search all
of the string.
When the indexOf method is called with two arguments searchString and position, the following steps are
taken:
1. Call ToString, giving it the this value as its argument.
2. Call ToString(searchString).
3. Call ToInteger(position). (If position is undefined or not supplied, this step produces the value 0).
4. Compute the number of characters in Result(1).
5. Compute min(max(Result(3), 0), Result(4)).
6. Compute the number of characters in the string that is Result(2).
7. Compute the smallest possible integer k not smaller than Result(5) such that k+Result(6) is not greater than
Result(4), and for all nonnegative integers j less than Result(6), the character at position k+j of Result(1) is
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the same as the character at position j of Result(2); but if there is no such integer k, then compute the value
-1.
8. Return Result(7).
Note that the indexOf function is intentionally generic; it does not require that its this value be a String
object. Therefore it can be transferred to other kinds of objects for use as a method.
15.5.4.7 String.prototype.lastIndexOf(searchString, position)
If the given searchString appears as a substring of the result of converting this object to a string, at one or
more positions that are at or to the left of the specified position, then the index of the rightmost such position
is returned; otherwise -1 is returned. If position is undefined or not supplied, the length of this string value is
assumed, so as to search all of the string.
When the lastIndexOf method is called with two arguments searchString and position, the following steps
are taken:
1. Call ToString, giving it the this value as its argument.
2. Call ToString(searchString).
3. Call ToNumber(position). (If position is undefined or not supplied, this step produces the value NaN).
4. If Result(3) is NaN, use +∞; otherwise, call ToInteger(Result(3)).
5. Compute the number of characters in Result(1).
6. Compute min(max(Result(4), 0), Result(5)).
7. Compute the number of characters in the string that is Result(2).
8. Compute the largest possible integer k not larger than Result(6) such that k+Result(7) is not greater than
Result(5), and for all nonnegative integers j less than Result(7), the character at position k+j of Result(1) is
the same as the character at position j of Result(2); but if there is no such integer k, then compute the value
-1.
9. Return Result(8).
Note that the lastIndexOf function is intentionally generic; it does not require that its this value be a
String object. Therefore it can be transferred to other kinds of objects for use as a method.
15.5.4.8 String.prototype.split(separator)
Returns an Array object into which substrings of the result of converting this object to a string have been
stored. The substrings are determined by searching from left to right for occurrences of the given separator;
these occurrences are not part of any substring in the returned array, but serve to divide up this string value.
The separator may be a string of any length.
As a special case, if the separator is the empty string, the string is split up into individual characters; the length
of the result array equals the length of the string, and each substring contains one character.
If the separator is not supplied, then the result array contains just one string, which is the string.
When the split method is called with one argument separator, the following steps are taken:
1. Call ToString, giving it the this value as its argument.
2. Create a new Array object of length 0 and call it A.
3. If separator is undefined or not supplied, call the [[Put]] method of A with 0 and Result(1) as arguments,
and then return A.
4. Call ToString(separator).
5. Compute the number of characters in Result(1).
6. Compute the number of characters in the string that is Result(4).
7. Let p be 0.
8. If Result(6) is zero (the separator string is empty), go to step 17.
9. Compute the smallest possible integer k not smaller than p such that k+Result(6) is not greater than
Result(5), and for all nonnegative integers j less than Result(6), the character at position k+j of Result(1) is
the same as the character at position j of Result(2); but if there is no such integer k, then go to step 14.
10. Compute a string value equal to the substring of Result(1), consisting of the characters at positions p
through k−1, inclusive.
11. Call the [[Put]] method of A with A.length and Result(10) as arguments.
12. Let p be k+Result(6).
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13. Go to step 9.
14. Compute a string value equal to the substring of Result(1), consisting of the characters from position p to
the end of Result(1).
15. Call the [[Put]] method of A with A.length and Result(14) as arguments.
16. Return A.
17. If p equals Result(5), return A.
18. Compute a string value equal to the substring of Result(1), consisting of the single character at position p.
19. Call the [[Put]] method of A with A.length and Result(18) as arguments.
20. Increase p by 1.
21. Go to step 17.
Note that the split function is intentionally generic; it does not require that its this value be a String
object. Therefore it can be transferred to other kinds of objects for use as a method.
15.5.4.9 String.prototype.substring(start)
Returns a substring of the result of converting this object to a string, starting from character position start and
running to the end of the string. The result is a string value, not a String object.
If the argument is NaN or negative, it is replaced with zero; if the argument is larger than the length of the
string, it is replaced with the length of the string.
When the substring method is called with one argument start, the following steps are taken:
1. Call ToString, giving it the this value as its argument.
2. Call ToInteger(start).
3. Compute the number of characters in Result(1).
4. Compute min(max(Result(2), 0), Result(3)).
5. Return a string whose length is the difference between Result(3) and Result(4), containing characters from
Result(1), namely the characters with indices Result(4) through Result(3)−1, in ascending order.
15.5.4.10 String.prototype.substring(start, end)
Returns a substring of the result of converting this object to a string, starting from character position start and
running to character position end of the string. The result is a string value, not a String object.
If either argument is NaN or negative, it is replaced with zero; if either argument is larger than the length of
the string, it is replaced with the length of the string.
If start is larger than end, they are swapped.
When the substring method is called with two arguments start and end, the following steps are taken:
1. Call ToString, giving it the this value as its argument.
2. Call ToInteger(start).
3. Call ToInteger (end).
4. Compute the number of characters in Result(1).
5. Compute min(max(Result(2), 0), Result(4)).
6. Compute min(max(Result(3), 0), Result(4)).
7. Compute min(Result(5), Result(6)).
8. Compute max(Result(5), Result(6)).
9. Return a string whose length is the difference between Result(8) and Result(7), containing characters from
Result(1), namely the characters with indices Result(7) through Result(8)−1, in ascending order.
Note that the substring function is intentionally generic; it does not require that its this value be a String
object. Therefore it can be transferred to other kinds of objects for use as a method.
15.5.4.11 String.prototype.toLowerCase
Returns a string equal in length to the length of the result of converting this object to a string. The result is a
string value, not a String object.
Every character of the result is equal to the corresponding character of the string, unless that character has a
Unicode 2.0 lowercase equivalent, in which case the lowercase equivalent is used instead. (The canonical
Unicode 2.0 case mapping shall be used, which does not depend on implementation or locale.)
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Note that the toLowerCase function is intentionally generic; it does not require that its this value be a
String object. Therefore it can be transferred to other kinds of objects for use as a method.
15.5.4.12 String.prototype.toUpperCase
Returns a string equal in length to the length of the result of converting this object to a string. The result is a
string value, not a String object.
Every character of the result is equal to the corresponding character of the string, unless that character has a
Unicode 2.0 uppercase equivalent, in which case the uppercase equivalent is used instead. (The canonical
Unicode 2.0 case mapping shall be used, which does not depend on implementation or locale.)
Note that the toUpperCase function is intentionally generic; it does not require that its this value be a
String object. Therefore it can be transferred to other kinds of objects for use as a method.
15.5.5 Properties of String Instances
String instances inherit properties from the String prototype object and also have a [[Value]] property and a
length property.
The [[Value]] property is the string value represented by this String object.
15.5.5.1 length
The number of characters in the String value represented by this String object.
Once a String object is created, this property is unchanging. It has the attributes { DontEnum, DontDelete,
ReadOnly }.
15.6 Boolean Objects
15.6.1 The Boolean Constructor Called as a Function
When Boolean is called as a function rather than as a constructor, it performs a type conversion.
15.6.1.1 Boolean(value)
Returns a boolean value (not a Boolean object) computed by ToBoolean(value).
15.6.1.2 Boolean()
Returns false.
15.6.2 The Boolean Constructor
When Boolean is called as part of a new expression, it is a constructor: it initializes the newly created object.
15.6.2.1 new Boolean(value)
The [[Prototype]] property of the newly constructed object is set to the original Boolean prototype object, the
one that is the initial value of Boolean.prototype (15.6.3.1).
The [[Class]] property of the newly constructed Boolean object is set to "Boolean".
The [[Value]] property of the newly constructed Boolean object is set to ToBoolean(value).
15.6.2.2 new Boolean()
The [[Prototype]] property of the newly constructed object is set to the original Boolean prototype object, the
one that is the initial value of Boolean.prototype (15.6.3.1).
The [[Class]] property of the newly constructed Boolean object is set to "Boolean".
The [[Value]] property of the newly constructed Boolean object is set to false.
15.6.3 Properties of the Boolean Constructor
The value of the internal [[Prototype]] property of the Boolean constructor is the Function prototype object.
Besides the internal [[Call]] and [[Construct]] properties and the length property, the Boolean constructor has
the following property:
15.6.3.1 Boolean.prototype
The initial value of Boolean.prototype is the built-in Boolean prototype object (15.6.4).
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The behavior of the functions acos, asin, atan, atan2, cos, exp, log, pow, sin, and sqrt is not
precisely specified here. They are intended to compute approximations to the results of familiar mathematical
functions, but some latitude is allowed in the choice of approximation algorithms. The general intent is that an
implementor should be able to use the same mathematical library for ECMAScript on a given hardware platform
that is available to C programmers on that platform. Nevertheless, this specification recommends (though it does
not require) the approximation algorithms for IEEE 754 arithmetic contained in fdlibm, the freely distributable
mathematical library [XXXREF]. This specification also requires specific results for certain argument values that
represent boundary cases of interest.
15.8.2.1 abs(x)
Returns the absolute value of its argument; in general, the result has the same magnitude as the argument but
has positive sign.
• If the argument is NaN, the result is NaN.
• If the argument is −0, the result is +0.
• If the argument is −∞, the result is +∞.
15.8.2.2 acos(x)
Returns an implementation-dependent approximation to the arc cosine of the argument. The result is expressed
in radians and ranges from +0 to +π.
• If the argument is NaN, the result is NaN.
• If the argument is greater than 1, the result is NaN.
• If the argument is less than -1, the result is NaN.
• If the argument is exactly 1, the result is +0.
15.8.2.3 asin(x)
Returns an implementation-dependent approximation to the arc sine of the argument. The result is expressed in
radians and ranges from −π/2 to +π/2.
• If the argument is NaN, the result is NaN.
• If the argument is greater than 1, the result is NaN.
• If the argument is less than -1, the result is NaN.
• If the argument is +0, the result is +0.
• If the argument is −0, the result is −0.
15.8.2.4 atan(x)
Returns an implementation-dependent approximation to the arc tangent of the argument. The result is
expressed in radians and ranges from −π/2 to +π/2.
• If the argument is NaN, the result is NaN.
• If the argument is +0, the result is +0.
• If the argument is −0, the result is −0.
• If the argument is +∞, the result is an implementation-dependent approximation to +π/2.
• If the argument is −∞, the result is an implementation-dependent approximation to −π/2.
15.8.2.5 atan2(y, x)
Returns an implementation-dependent approximation to the arc tangent of the quotient y/x of the arguments
y and x, where the signs of the arguments are used to determine the quadrant of the result. Note that it is
intentional and traditional for the two-argument arc tangent function that the argument named y be first and
the argument named x be second. The result is expressed in radians and ranges from −π to +π.
• If either argument is NaN, the result is NaN.
• If y>0 and x is +0, the result is an implementation-dependent approximation to +π/2.
• If y>0 and x is −0, the result is an implementation-dependent approximation to +π/2.
• If y is +0 and x>0, the result is +0.
• If y is +0 and x is +0, the result is +0.
• If y is +0 and x is −0, the result is an implementation-dependent approximation to +π.
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msPerDay = 86400000
The remainder is called the time within the day:
TimeFromYear(y)= msPerDay⋅DayFromYear(y)
A time value determines a year by:
YearFromTime(t) = the largest integer y (closest to positive infinity) such that TimeFromYear(y) ≤ t
The leap-year function is 1 for a time within a leap year and otherwise is zero:
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DayWithinYear(t)= Day(t)−DayFromYear(YearFromTime(t))
A month value of 0 specifies January; 1 specifies February; 2 specifies March; 3 specifies April; 4 specifies
May; 5 specifies June; 6 specifies July; 7 specifies August; 8 specifies September; 9 specifies October; 10
specifies November; and 11 specifies December. Note that MonthFromTime(0) = 0, corresponding to
Thursday, 01 January, 1970.
15.9.1.5 Date Number
A date number is identified by an integer in the range 1 through 31, inclusive. The mapping DateFromTime(t)
from a time value t to a month number is defined by:
DateFromTime(t) = DayWithinYear(t)+1 if MonthFromTime(t)=0
= DayWithinYear(t)−30 if MonthFromTime(t)=1
= DayWithinYear(t)−58−InLeapYear(t) if MonthFromTime(t)=2
= DayWithinYear(t)−89−InLeapYear(t) if MonthFromTime(t)=3
= DayWithinYear(t)−119−InLeapYear(t) if MonthFromTime(t)=4
= DayWithinYear(t)−150−InLeapYear(t) if MonthFromTime(t)=5
= DayWithinYear(t)−180−InLeapYear(t) if MonthFromTime(t)=6
= DayWithinYear(t)−211−InLeapYear(t) if MonthFromTime(t)=7
= DayWithinYear(t)−242−InLeapYear(t) if MonthFromTime(t)=8
= DayWithinYear(t)−272−InLeapYear(t) if MonthFromTime(t)=9
= DayWithinYear(t)−303−InLeapYear(t) if MonthFromTime(t)=10
= DayWithinYear(t)−333−InLeapYear(t) if MonthFromTime(t)=11
15.9.1.6 Week Day
The week day for a particular time value t is defined as
when added to UTC represents the local standard time. Daylight saving time is not reflected by LocalTZA.
The value LocalTZA does not vary with time but depends only on the geographic location.
15.9.1.8 Daylight Saving Time Adjustment
An implementation of ECMAScript is expected to determine the daylight saving time algorithm by whatever
means are available. The algorithm to determine the daylight saving time adjustment DaylightSavingTA(t),
measured in milliseconds, must depend only on four things:
(1) the time since the beginning of the year
t – TimeFromYear(YearFromTime(t))
(2) whether \t is in a leap year
InLeapYear(t)
(3) the week day of the beginning of the year
WeekDay(TimeFromYear(YearFromTime(t))
and (4) the geographic location.
The implementation of ECMAScript should not try to determine whether the exact time was subject to
daylight saving time, but just whether daylight saving time would have been in effect if the current daylight
saving time algorithm had been used at the time. This avoids complications such as taking into account the
years that the USA observed daylight saving time year round.
If the underlying operating system provides functionality for determining daylight saving time, the
implementation of ECMAScript is free to map the year in question to an equivalent year (same leap-year-ness
and same starting week day for the year) for which the operating system provides daylight saving time
information. The only restriction is that all equivalent years should produce the same result.
15.9.1.9 Local Time
Conversion from UTC to local time is defined by
1. Call ToPrimitive(value).
2. If Type(Result(1)) is String, then go to step 5.
3. Let V be ToNumber(Result(1)).
4. Set the [[Value]] property of the newly constructed object to TimeClip(V) and return.
5. Parse Result(1) as a date, in exactly the same manner as for the parse method (15.9.4.2); let V be the
time value for this date.
6. Go to step 4.
15.9.3.8 new Date()
The [[Prototype]] property of the newly constructed object is set to the original Date prototype object, the one
that is the initial value of Date.prototype (15.9.4.1).
The [[Class]] property of the newly constructed object is set to "Date".
The [[Value]] property of the newly constructed object is set to the current time (UTC).
15.9.4 Properties of the Date Constructor
The value of the internal [[Prototype]] property of the Date constructor is the Function prototype object.
Besides the internal [[Call]] and [[Construct]] properties and the length property (whose value is 7), the Date
constructor has the following properties:
15.9.4.1 Date.prototype
The initial value of Date.prototype is the built-in Date prototype object (15.9.5).
This property shall have the attributes { DontEnum, DontDelete, ReadOnly }.
15.9.4.2 Date.parse(string)
The parse function applies the ToString operator to its argument and interprets the resulting string as a date;
it returns a number, the UTC time value corresponding to the date. The string may be interpreted as a local
time, a UTC time, or a time in some other time zone, depending on the contents of the string.
If x is any Date object whose milliseconds amount is zero within a particular implementation of ECMAScript,
then all of the following expressions should produce the same numeric value in that implementation, if all the
properties referenced have their initial values:
x.valueOf()
Date.parse(x.toString())
Date.parse(x.toGMTString())
However, the expression
Date.parse(x.toLocaleString())
is not required to produce the same number value as the preceding three expressions and, in general, the value
produced by Date.parse is implementation dependent when given any string value that could not be
produced in that implementation by the toString or toGMTString method.
15.9.4.3 Date.UTC(year, month, date, hours, minutes, seconds, ms)
When the UTC function is called with seven arguments, the following steps are taken:
1. Call ToNumber(year).
2. Call ToNumber(month).
3. Call ToNumber(date).
4. Call ToNumber(hours).
5. Call ToNumber(minutes).
6. Call ToNumber(seconds).
7. Call ToNumber(ms).
8. If 0 ≤ Result(1) ≤ 99, Result(8) is 1900+Result(1); otherwise, Result(8) is Result(1).
9. Compute MakeDay(Result(8), Result(2), Result(3)).
10. Compute MakeTime(Result(4), Result(5), Result(6), Result(7)).
11. Return TimeClip(MakeDate(Result(9), Result(10))).
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The UTC function differs from the Date constructor in two ways: it returns a time value as a number, rather
than creating a Date object, and it interprets the arguments in UTC rather than as local time.
15.9.4.4 Date.UTC(year, month, date, hours, minutes, seconds)
When the UTC function is called with six arguments, the following steps are taken:
1. Call ToNumber(year).
2. Call ToNumber(month).
3. Call ToNumber(date).
4. Call ToNumber(hours).
5. Call ToNumber(minutes).
6. Call ToNumber(seconds).
7. If 0 ≤ Result(1) ≤ 99, Result(7) is 1900+Result(1); otherwise, Result(7) is Result(1).
8. Compute MakeDay(Result(7), Result(2), Result(3)).
9. Compute MakeTime(Result(4), Result(5), Result(6), 0).
10. Return TimeClip(MakeDate(Result(8), Result(9))).
The UTC function differs from the Date constructor in two ways: it returns a time value as a number, rather
than creating a Date object, and it interprets the arguments in UTC rather than as local time.
15.9.4.5 Date.UTC(year, month, date, hours, minutes)
When the UTC function is called with five arguments, the following steps are taken:
1. Call ToNumber(year).
2. Call ToNumber(month).
3. Call ToNumber(date).
4. Call ToNumber(hours).
5. Call ToNumber(minutes).
6. If 0 ≤ Result(1) ≤ 99, Result(6) is 1900+Result(1); otherwise, Result(6) is Result(1).
7. Compute MakeDay(Result(6), Result(2), Result(3)).
8. Compute MakeTime(Result(4), Result(5), 0, 0).
9. Return TimeClip(MakeDate(Result(7), Result(8))).
The UTC function differs from the Date constructor in two ways: it returns a time value as a number, rather
than creating a Date object, and it interprets the arguments in UTC rather than as local time.
15.9.4.6 Date.UTC(year, month, date, hours)
When the UTC function is called with four arguments, the following steps are taken:
1. Call ToNumber(year).
2. Call ToNumber(month).
3. Call ToNumber(date).
4. Call ToNumber(hours).
5. If 0 ≤ Result(1) ≤ 99, Result(5) is 1900+Result(1); otherwise, Result(5) is Result(1).
6. Compute MakeDay(Result(5), Result(2), Result(3)).
7. Compute MakeTime(Result(4), 0, 0, 0).
8. Return TimeClip(MakeDate(Result(6), Result(7))).
The UTC function differs from the Date constructor in two ways: it returns a time value as a number, rather
than creating a Date object, and it interprets the arguments in UTC rather than as local time.
15.9.4.7 Date.UTC(year, month, date)
When the UTC function is called with three arguments, the following steps are taken:
1. Call ToNumber(year).
2. Call ToNumber(month).
3. Call ToNumber(date).
4. If 0 ≤ Result(1) ≤ 99, Result(4) is 1900+Result(1); otherwise, Result(4) is Result(1).
5. Compute MakeDay(Result(4), Result(2), Result(3)).
6. Return TimeClip(MakeDate(Result(5), 0)).
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The UTC function differs from the Date constructor in two ways: it returns a time value as a number, rather
than creating a Date object, and it interprets the arguments in UTC rather than as local time.
15.9.4.8 Date.UTC(year, month)
An attempt to call the UTC function with two arguments generates a runtime error.
15.9.4.9 Date.UTC(year)
An attempt to call the UTC function with one argument generates a runtime error.
15.9.4.10 Date.UTC()
An attempt to call the UTC function with no arguments generates a runtime error.
15.9.5 Properties of the Date Prototype Object
The Number prototype object is itself a Number object (its [[Class]] is "Number") whose value is NaN.
The value of the internal [[Prototype]] property of the Date prototype object is the Object prototype object
(15.2.3.1).
In following descriptions of functions that are properties of the Date prototype object, the phrase “this Date
object” refers to the object that is the this value for the invocation of the function; it is an error if this does
not refer to an object for which the value of the internal [[Class]] property is "Date". Also, the phrase “this time
value” refers to the number value for the time represented by this Date object, that is, the value of the internal
[[Value]] property of this Date object.
15.9.5.1 Date.prototype.constructor
The initial value of Date.prototype.constructor is the built-in Date constructor.
15.9.5.2 Date.prototype.toString()
This function returns a string value. The contents of the string are implementation dependent, but are intended
to represent the Date in a convenient, human-readable form in the current time zone.
The toString function is not generic; it generates a runtime error if its this value is not a Date object.
Therefore it cannot be transferred to other kinds of objects for use as a method.
15.9.5.3 Date.prototype.valueOf()
The valueOf function returns a number, which is this time value.
The valueOf function is not generic; it generates a runtime error if its this value is not a Date object.
Therefore it cannot be transferred to other kinds of objects for use as a method.
15.9.5.4 Date.prototype.getTime()
1. If the this value is not an object whose [[Class]] property is "Date", generate a runtime error.
2. Return this time value.
15.9.5.5 Date.prototype.getYear()
This function is specified here for backwards compatibility only. The function getFullYear is much to be
preferred for nearly all purposes, because it avoids the “year 2000 problem.”
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return YearFromTime(LocalTime(t)) − 1900.
15.9.5.6 Date.prototype.getFullYear()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return YearFromTime(LocalTime(t)).
15.9.5.7 Date.prototype.getUTCFullYear()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return YearFromTime(t).
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15.9.5.8 Date.prototype.getMonth()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return MonthFromTime(LocalTime(t)).
15.9.5.9 Date.prototype.getUTCMonth()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return MonthFromTime(t).
15.9.5.10 Date.prototype.getDate()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return DateFromTime(LocalTime(t)).
15.9.5.11 Date.prototype.getUTCDate()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return DateFromTime(t).
15.9.5.12 Date.prototype.getDay()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return WeekDay(LocalTime(t)).
15.9.5.13 Date.prototype.getUTCDay()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return WeekDay(t).
15.9.5.14 Date.prototype.getHours()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return HourFromTime(LocalTime(t)).
15.9.5.15 Date.prototype.getUTCHours()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return HourFromTime(t).
15.9.5.16 Date.prototype.getMinutes()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return MinFromTime(LocalTime(t)).
15.9.5.17 Date.prototype.getUTCMinutes()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return MinFromTime(t).
15.9.5.18 Date.prototype.getSeconds()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return SecFromTime(LocalTime(t)).
15.9.5.19 Date.prototype.getUTCSeconds()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return SecFromTime(t).
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15.9.5.20 Date.prototype.getMilliseconds()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return msFromTime(LocalTime(t)).
15.9.5.21 Date.prototype.getUTCMilliseconds()
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return msFromTime(t).
15.9.5.22 Date.prototype.getTimezoneOffset()
Returns the difference between local time and UTC time in minutes.
1. Let t be this time value.
2. If t is NaN, return NaN.
3. Return (t − LocalTime(t)) / msPerMinute.
15.9.5.23 Date.prototype.setTime(time)
1. Call ToNumber(time).
2. Call TimeClip(Result(1)).
3. Set the [[Value]] property of the this value to Result(2).
4. Return the value of the [[Value]] property of the this value.
15.9.5.24 Date.prototype.setMilliseconds(ms)
1. Let t be the result of LocalTime(this time value).
2. Call ToNumber(ms).
3. Compute MakeTime(HourFromTime(t), MinFromTime(t), SecFromTime(t), Result(2)).
4. Compute UTC(MakeDate(Day(t), Result(3))).
5. Set the [[Value]] property of the this value to TimeClip(Result(4)).
6. Return the value of the [[Value]] property of the this value.
15.9.5.25 Date.prototype.setUTCMilliseconds(ms)
1. Let t be this time value.
2. Call ToNumber(ms).
3. Compute MakeTime(HourFromTime(t), MinFromTime(t), SecFromTime(t), Result(2)).
4. Compute MakeDate(Day(t), Result(3)).
5. Set the [[Value]] property of the this value to TimeClip(Result(4)).
6. Return the value of the [[Value]] property of the this value.
15.9.5.26 Date.prototype.setSeconds(sec [, ms ] )
If ms is not specified, this behaves as if ms were specified with the value getMilliseconds( ).
1. Let t be the result of LocalTime(this time value).
2. Call ToNumber(sec).
3. If ms is not specified, compute msFromTime(t); otherwise, call ToNumber(ms).
4. Compute MakeTime(HourFromTime(t), MinFromTime(t), Result(2), Result(3)).
5. Compute UTC(MakeDate(Day(t), Result(4))).
6. Set the [[Value]] property of the this value to TimeClip(Result(5)).
7. Return the value of the [[Value]] property of the this value.
15.9.5.27 Date.prototype.setUTCSeconds(sec [, ms ] )
If ms is not specified, this behaves as if ms were specified with the value getUTCMilliseconds( ).
1. Let t be this time value.
2. Call ToNumber(sec).
3. If ms is not specified, compute msFromTime(t); otherwise, call ToNumber(ms).
4. Compute MakeTime(HourFromTime(t), MinFromTime(t), Result(2), Result(3)).
5. Compute MakeDate(Day(t), Result(4)).
6. Set the [[Value]] property of the this value to TimeClip(Result(5)).
7. Return the value of the [[Value]] property of the this value.
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15.9.5.32 Date.prototype.setDate(date)
1. Let t be the result of LocalTime(this time value).
2. Call ToNumber(date).
3. Compute MakeDay(YearFromTime(t), MonthFromTime(t), Result(2)).
4. Compute UTC(MakeDate(Result(3), TimeWithinDay(t))).
5. Set the [[Value]] property of the this value to TimeClip(Result(4)).
6. Return the value of the [[Value]] property of the this value.
15.9.5.33 Date.prototype.setUTCDate(date)
1. Let t be this time value.
2. Call ToNumber(date).
3. Compute MakeDay(YearFromTime(t), MonthFromTime(t), Result(2)).
4. Compute MakeDate(Result(3), TimeWithinDay(t)).
5. Set the [[Value]] property of the this value to TimeClip(Result(4)).
6. Return the value of the [[Value]] property of the this value.
15.9.5.34 Date.prototype.setMonth(mon [, date ] )
If date is not specified, this behaves as if date were specified with the value getDate( ).
1. Let t be the result of LocalTime(this time value).
2. Call ToNumber(date).
3. If date is not specified, compute DateFromTime(t); otherwise, call ToNumber(date).
4. Compute MakeDay(YearFromTime(t), Result(2), Result(3)).
5. Compute UTC(MakeDate(Result(4), TimeWithinDay(t))).
6. Set the [[Value]] property of the this value to TimeClip(Result(5)).
7. Return the value of the [[Value]] property of the this value.
15.9.5.35 Date.prototype.setUTCMonth(mon [, date ] )
If date is not specified, this behaves as if date were specified with the value getUTCDate( ).
1. Let t be this time value.
2. Call ToNumber(date).
3. If date is not specified, compute DateFromTime(t); otherwise, call ToNumber(date).
4. Compute MakeDay(YearFromTime(t), Result(2), Result(3)).
5. Compute MakeDate(Result(4), TimeWithinDay(t)).
6. Set the [[Value]] property of the this value to TimeClip(Result(5)).
7. Return the value of the [[Value]] property of the this value.
15.9.5.36 Date.prototype.setFullYear(year [, mon [, date ]] )
If mon is not specified, this behaves as if mon were specified with the value getMonth( ).
If date is not specified, this behaves as if date were specified with the value getDate( ).
1. Let t be the result of LocalTime(this time value); but if this time value is NaN, let t be +0.
2. Call ToNumber(year).
3. If mon is not specified, compute MonthFromTime(t); otherwise, call ToNumber(mon).
4. If date is not specified, compute DateFromTime(t); otherwise, call ToNumber(date).
5. Compute MakeDay(Result(2), Result(3), Result(4)).
6. Compute UTC(MakeDate(Result(5), TimeWithinDay(t))).
7. Set the [[Value]] property of the this value to TimeClip(Result(6)).
8. Return the value of the [[Value]] property of the this value.
15.9.5.37 Date.prototype.setUTCFullYear(year [, mon [, date ]] )
If mon is not specified, this behaves as if mon were specified with the value getUTCMonth( ).
If date is not specified, this behaves as if date were specified with the value getUTCDate( ).
1. Let t be this time value; but if this time value is NaN, let t be +0.
2. Call ToNumber(year).
3. If mon is not specified, compute MonthFromTime(t); otherwise, call ToNumber(mon).
4. If date is not specified, compute DateFromTime(t); otherwise, call ToNumber(date).
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16 Errors
This specification specifies the last possible moment an error occurs. A given implementation may generate errors
sooner (e.g. at compile-time). Doing so may cause differences in behavior among implementations. Notably, if runtime
errors become catchable in future versions, a given error would not be catchable if an implementation generates the
error at compile-time rather than runtime.
An ECMAScript compiler should detect errors at compile time in all code presented to it, even code that detailed
analysis might prove to be “dead” (never executed). A programmer should not rely on the trick of placing code within
an if (false) statement, for example, to try to suppress compile-time error detection.
In general, if a compiler can prove that a construct cannot execute without error under any circumstances, then it may
issue a compile-time error even though the construct might neverbe executed at all.
.
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