Huc 12 3892 Keyflower 3te Auflage Regeln Engl SC
Huc 12 3892 Keyflower 3te Auflage Regeln Engl SC
Keyflower is a game for two to six players played over four rounds. Each                Game summary
round represents a season: spring, summer, autumn and finally winter. Each
player starts the game with a ‚home‘ tile and an initial random team of eight           The game is played over four
blue, red and yellow workers. Same coloured workers are used by the players             seasons.
to bid for tiles to add to their villages. Matching workers may alternatively be        Each player starts the game with
used to generate resources, skills, additional workers and victory points not           a home tile and eight workers.
only from the player‘s own tiles, but also from the tiles in the other players‘
villages and from the new tiles being auctioned.                                        The workers are used to bid for
                                                                                        tiles to add to their village and
In spring, summer and autumn more workers will arrive on board the Keyflower            to generate resources.
and her sister boats, with some of these workers possessing skills in the
working of the key resources of iron, stone and wood. In winter players will            Each season more workers will
choose the village tiles for auction, each of which will offer victory points for       arrive on the Keyflower and her
certain combinations of resources, skills and workers.                                 sister boats and new tiles will
                                                                                        be available for auction.
Keyflower will present players with many different challenges and each game
will be different due to the mix of village tiles which appear in that particular       The player whose village and
game. Throughout the game players will need to be alert to the opportunities            workers generate the most
to best utilise their various resources, transport and upgrade capability, skills       victory points wins the game.
and workers.
48 skill tokens                                                                There are 12 village tiles for each of the four
                                                                               seasons. Each seasons’ tiles are identified by
                                                                               a symbol:   spring,      summer,     autumn
                                                                               and winter.
16	anvils    16 pick       16 saws     Token of    Token         Token of
             axes                      player’s    of same       random        141 wooden workers (‘keyples’):
                                       choice.     type.         type.
120 octagonal wooden
resource counters:
Sort the large hexagonal tiles by type: home (6), boat (6), turn order (4),
spring (12), summer (12), autumn (12) and winter (12). (There are sufficient              Sort the large hexagonal tiles by
bags to store each type separately.)                                                      type: home, boat, turn order, spring,
                                                                                          summer, autumn and winter.
    Each player receives a home tile at random. The home tile is placed in front
of the player‘s screen and in reach of the other players. The player who                  Each player receives a home tile.
received the lowest numbered home tile takes the purple start player worker.              The player who received the lowest
                                                                                          numbered tile takes the purple start
     The number of boat tiles used in the game depends on the number of players.          player worker.
Each boat tile is marked on the initial face up side to indicate in which games
it is used. The number of boat tiles used is equal to the number of players.              Place a number of boat tiles equal
Place the relevant boat tiles in a row at the edge of the playing surface,                to the number of players in a row
with the side indicating the number of players face up, and the orientation               at the edge of the playing surface.
facing the centre of the playing surface. (Players should take the opportunity            Place the indicated number of
to acquaint themselves with the scoring opportunities shown on the reverse                workers and a skill tiles next to
of the tiles which will be available for auction in winter.) Place a number of            or on top of each of the boat tiles.
workers from the bag and a number of skill tiles, both as indicated on the
boat tile, next to or on top of each of the boat tiles.
The number and side of the turn order tiles used in the game also depends
on the number of players. Each of the tiles is marked to indicate whether                 Place a number of turn order tiles,
it is used and which side is used.        Place the turn order tiles in a row             as indicated in the table below, in a
next to the boat tiles, but closer to the centre of the playing surface, with             row next to the boat tiles but closer
the side marked for the number of players in the game face up and the orientation         to the centre of the playing surface
facing the centre of the playing surface.                                                 Place the side marked for the
                                                                                          number of players face up.
Place a number of spring tiles in the centre of the playing surface as indicated
in the table below. Place the side with the spring icon face up. Place the tiles          Place a number of spring tiles in
so that they are at the same angle as the boat and turn order tiles and so that           the centre of the playing surface as
each player can identify with one side of the tiles.                                      indicated in the table below. Place
                                                                                          the side with the spring icon face up.
Depending on the number of players, each player receives two or three
face-down winter tiles as indicated in the table below. Players may look at               Each player receives two or three
the reverse side of the tiles, but should not show these to the other players.            face-down winter tiles as indicated
                                                                                          in the table below.
Any surplus home, boat, turn order, spring and winter tiles are placed back in
the box and are not used in the game.
Place the twelve summer tiles and twelve autumn tiles in two separate piles.
These will be used later in the game.                                                     Place the summer tiles and autumn
                                                                                          tiles in two separate piles. These
The number of large hexagonal tiles used in the game are as follows:                      will be used later in the game.
Players				 2	3	4	5	6                                                                     Refer to the table left to determine
Home				 2	3	4	5	6                                                                        the number of tiles that are used for
Boat				 2	3	4	5	6                                                                        the number of players in the game.
Turn order			 1	2	3	4	4
Spring, summer and autumn	6	7	8	9	10
Winter per player		 3	3	3	2	2
Winter introduced		       2-6	 3-9	 4-12	5-10	6-12
                                                              2
Start of season                                                                            Start of season
After the set up phase, players are ready to                                               The player who received the lowest
start the game. The player who received the                                                numbered home tile starts the game
lowest numbered home tile                                                                  in spring and takes the purple start
starts the game in spring and takes the                                                    player worker.
purple start player worker.
In summer, autumn and winter the start player                                              In summer, autumn and winter the
for that season is the player who won the bidding                                          start player for that season is the
for the highest numbered start player tile                                                 player who won the bidding for the
(depicting the start player worker) in the                                                 highest numbered start player tile in
previous season.                                                                           the previous season.
                   In summer, autumn and                                                   Turn the boat tiles over so that the
                   winter turn the boat tiles over                                         icon representing the new season is
                   where appropriate so that the                                           visible.
                   icon representing that season
                   is visible.
                    In summer and autumn place                                             In summer and autumn place new
                    a number of new workers                                                workers and skill tiles onto the boat
                    (from the bag) and skill tiles                                         tiles.
onto the boat tiles as indicated on the tiles. In
the unlikely scenario that there are insufficient
workers in the bag, fill boats in order with one
worker at a time, but not with more workers than
are stated on the tile. No new workers or skill tiles
are placed in the boats in winter.
                                                                                           In summer and autumn place
                       In summer and autumn                                                a number of village tiles for that
                       place a number of village                                           season in the centre of the playing
                       tiles for that season in the                                        surface as indicated in the table
                       centre of the playing surface                                       on page 3.
                       as indicated in the table on
page 2. Place the side with the season‘s icon face up. Note that the four
summer boat tiles, if selected, have a summer icon on both sides. The face
up side of these tiles is chosen at random. (The summer boat tiles cannot
be turned over or upgraded.) Any surplus tiles are placed back in the box
and are not used in the game.
                                                                                           In winter each player selects one
            In winter each player selects one or more of the winter tiles that they        or more of the winter tiles that they
            received in the set up phase. (Placing the tiles ‚in the fist‘ is the          received in the set up phase.
            method suggested for performing this action.) The numbers of tiles
            selected are then revealed simultaneously and placed, still face down,
in a pile in the centre of the playing surface. The tiles are then shuffled (if there
are more than two players), still face down, and then turned over and laid out in
the same way as the earlier season tiles, but so that players do not know which
tiles were selected by which player. Place any tiles not played in the box.
                                                                                           On their turn a player places one
On their turn a player places one or more workers into a single location in                or more workers into a single
order to either:                                                                           location in order to either:
1. bid for a village tile or turn order      2. utilise a village tile (see ‚production‘   1.	 bid for a village tile or turn order
tile* (see ‚bidding‘), or                    and ‚transport and upgrading‘).               tile or
                                                                                           2.	 utilise a village tile.
* Note that the boat tiles are not bid for with the workers directly, but the
contents of the boats are chosen in the order that players successfully bid for
the turn order tiles.
In each season play proceeds clockwise until all players have passed in                    Play proceeds clockwise until all
succession. Therefore a player who has passed may take further actions                     players have passed in succession.
as long as all the other players did not also pass.
                                                                 3
Bidding                                                                             Bidding
Village tiles
In order to incorporate village tiles into their village a player must win an
auction for those tiles by bidding more workers than the other player(s).
1.	 A player chooses which village tile or a turn order tile they want to bid for   A player bids for a village tile by
and then places one or more workers on their side of the tile. The workers are      placing one or more workers on
taken from behind the player‘s screen or from a losing bid elsewhere. A player      their side of that tile.
cannot remove workers if they are winning a bid.
2.	 All workers used in bidding for a tile must be of the same colour as any        All workers used in bidding must
other workers surrounding the tile (as part of a bid) or on the tile (which have    be the same colour as any other
been placed to use that tile).                                                      workers already surrounding the
                                                                                    tile or placed on the tile.
3.	 If the tile has already been bid for by another player then the bid must be     The number of workers used in a
with a greater number of workers than the previous bid. There is no maximum         bid must be greater than the number
number of workers that can be used when bidding.                                    used in any previous bid for that tile.
4.	 A player’s turn may consist of adding more workers to a winning bid.
5.	 If workers are outbid, they can be moved elsewhere but must remain              If workers are outbid, they can be
together. When moving outbid workers, a player may supplement these                 moved elsewhere but must remain
workers with other losing workers or with workers from behind their screen.         together.
Workers cannot be moved back behind a player‘s screen.
Turn order tiles
Players may also place workers on                                                   Turn order tiles
their side of the turn order tiles in order                                         Turn order tiles are bid for in the
to bid for those tiles. These tiles are                                             same way as the village tiles.
not added to the player‘s village except
at the end of winter. Instead the turn                                              The turn order tiles determine the
order tiles determine the order that the                                            order that the players will choose to
players will choose to take the workers                                             take the workers and skill tiles from
and skill tiles from the boats and also                                             the boats and also the start player
determine the start player for the                                                  for the following season.
following season.
A player can bid on more than one turn
order tile but they only get the workers
and skill tiles from one boat. In winter
they will receive each of the turn order
tiles that they successfully bid for.
                                                                4
Production                                                                            Production
A player may acquire resources, skills, additional workers and victory points by      A player’s workers may be placed
placing workers on the tiles in their own village, in other players‘ villages and     on tiles from the player’s own village,
(except in winter) on the current season‘s tiles being bid for.                       in other players‘ villages and on the
                                                                                      tiles being bid for.
If a tile is being used for the first time   If the tile is a tile from the current
in a season then a player usually            season and is therefore also being       If a tile is being used for the first time
places one* worker onto the tile.            bid for, then the worker placed on the   a player usually places one worker
                                             tile must be the same colour as any      onto the tile.
                                             worker that has already been used        If the tile is being bid for, then the
                                             to bid for the tile, if applicable.      worker placed on the tile must be
                                                                                      the same colour as any workers that
                                                                                      have been used to bid for the tile.
                                                               5
Transport and upgrading                                                               Transport and upgrading
The village tiles (except the                                                         Village tiles may be upgraded by
summer boat and winter tiles)                                                         flipping the tiles over to their reverse
may be upgraded by flipping                                                           side.
the tiles over to their reverse
side. The contents of the                                    Reverse side
box on the reverse side can
be seen in the lower smaller
box of the front side.
The cost of the upgrade                                                               The cost of the upgrade is shown
is shown in the upgrade box              Front side                                   in the upgrade box.
(an arrow in between the upper
and lower boxes).
The player‘s home tiles and the transport tiles:                                      To transport resources and/or
farrier, stable and wainwright each enable the transport                              upgrade tiles, place a worker(s)
of resources and the upgrade of tiles. In order to upgrade a tile a player places     on one of the home or transport
a worker on one of the transport tiles (or two or three workers if the transport      tiles. These tiles indicate how many
tile has already been used in this season). The player may then move up to            resources may be moved and how
the number of resources indicated on the transport tile and may upgrade one           many tiles may be upgraded.
                                                               or two village tiles
                                                               in their own
                                                               village as
                                                               indicated by the
                                                               upgrade icons.
                                                               The transportation     The transportation of resources must
                                                               of resources must      be along roads.
                                                               be along roads.
                                                               The number             The number of resources indicated
                                                               of resources           on the transport tile can be split
                                                               indicated on the       between one or more resources.
                                                               transport tile can
                                                               be split between
                                                               one or more
                                                               resources. For
                                                               example if the
                                                               transport capacity
                                                               is two, then two
                                                               resources can
                                                               be moved along
                                                               one road to an
                                                               adjacent tile(s)
                                                               or...
                                                              6
End of season                                                                             End of season
The season ends when all players pass in succession. The following then
occurs:
1.	 Unsuccessful bids                                                                     1.	 Collect workers that form part of
All players collect workers that they played and which form part of an                    unsuccessful bids.
unsuccessful bid and puts these back behind their screen.
2.	 Village tiles not bid for                                                             2.	 Remove any village tiles that
Any village tiles that were not bid for are removed and placed in the game box.           were not bid for.
Any workers (including green workers) on those tiles are placed in the bag.
3.	 Collect village tiles successfully bid for                                            3.	 In clockwise order each player:
Starting with the start player (to avoid confusion) and then in clockwise order,
each player:
                                                                                          a.	 Takes tiles they successfully bid
a.	 Takes any village tile they successfully bid for and any workers placed on them.      for and any workers placed on them.
b.	 Places the workers used in the successful bids into the bag (including green          b.	 Places the workers used in the
workers).                                                                                 successful bids into the bag.
4.	 Collect home village workers                                                          4.	 Collect any workers used on
Any workers used on tiles in the player‘s home village are retained and placed            tiles in the player‘s home village and
behind the player‘s screen. (Note workers placed behind the player‘s screen in            place behind the player‘s screen.
winter are available to the player for game end scoring purposes.)
5.	 Turn order tiles                                                                      5a. Turn order tiles (spring, summer
a.	 Spring, summer and autumn:                                                            and autumn):
                          i.	 The player who won the number 1 turn order tile             In turn order tile number sequence
                          takes the workers and skill tile(s) from the boat of their      players take the workers and skill
                          choice. The workers and skill tile(s) are placed behind         tile(s) from their chosen boat.
                          the player‘s screen.
                           ii.	 The player(s) who won the
                           number two, three and four turn
                           order tiles (if applicable) then do
                           the same, followed in clockwise
order from the new start player by any of the players who
did not win a turn order tile. If no player bid for the new
start player tile, the existing start player remains the start
                           player for the purposes of collecting the boat contents.
                           A player may only take contents of one boat even if
                           they win the bids for more than one turn order tile.
                         iii.	Usually a player will have successfully bid for the         The player who successfully bid for
                         turn order tile showing the purple start player. When            the turn order tile showing the purple
                         that tile is resolved the start player will change to that       start player takes the purple start
                         player immediately. That player takes the purple start           player marker.
                         player marker.
iv.	If no player bid for the turn order tile with the start player icon then, after all
of the players have taken their workers and skill tile(s), the player to the start
player‘s left becomes the new start player and takes the purple start player marker.
v.	 Place the workers used in the bids for the turn order tiles into the bag
(including green workers).
b.	 Winter                                                                                5b. Turn order tiles (winter):
i.	 There are no new workers or skill tiles arriving on the boats.
ii.	 The player who won the bid for the number 1 turn order tile takes that tile          In turn order tile number sequence
and a boat tile of their choice. The player(s) who won the bids for the number            players take the turn order tile they
two, three and four turn order tiles (if applicable) then do the same. If a player        successfully bid for and one (only) of
wins more than one turn order tile then they take these turn order tiles but do           the remaining boats.
not take a second boat tile.
iii.	Then in clockwise order from the new start player, any player who did not            Any player who did not win a turn
win a turn order tile selects a boat from those that remain. In the unusual               order tile selects a boat from those
circumstances that no player bid for the new start player tile in winter, the             that remain.
existing start player remains the start player for the purposes of selecting the
boat tiles and then the start player marker passes to the player on the start
player‘s left.
iv.	The turn order tiles and boat tiles are added to the players‘ villages.               Tiles are added to the players‘ villages.
                                                                  7
6.	 Expanding the villages                                                          Expanding the villages
Players simultaneously add the village tiles, and in winter also the ‚turn order‘   Players simultaneously add the tiles
and ‚boat‘ tiles, to their village.                                                 to their village.
The sides of any tiles that are placed adjacent to each other:    road,     no      The sides of any tiles that are placed
road and     water, must match. Note that the       home tiles each have five       adjacent to each other must match.
roads,    the 12 spring tiles each have four roads,     the 8 summer tiles
without boats each have three roads,      the 4 summer boat tiles have no
roads,    the 12 autumn tiles each have two roads and the        12 winter tiles
each have one road.
     In the 3 to 6 player games it is recommended that players do not place         Boat tiles do not have to be placed
tiles with roads so as to prevent tiles being placed next to the water side of      so that the water sides connect.
their home tile, as this would prevent them scoring a bonus from the Sea
Breese boat tile in the event that they acquire this.   Note that boat tiles
(including the four summer boats) do not have to be placed so that the water
sides connect.
Note that resources may only be transported along roads or, if obtained from        Resources may only be transported
outside the player‘s own village, direct to the home tile. So players should        along roads. If resources are
place     those tiles which require resources in order for them to be upgraded      obtained from outside the player‘s
close to    resource production tiles where feasible.                               own village they are transported
                                                                                    directly to the player’s home tile.
Once positioned, tiles cannot be repositioned.                                      Once positioned, tiles cannot be
                                                                                    repositioned.
                                                               8
Game end scoring                                                                       Game end scoring
The game ends at the end of winter.                                                    The game ends at the end of winter.
Players now score points for the tiles in their village and for their gold counters.   Players now score points for the
                                                                                       tiles in their village and for their gold
                                                                                       counters.
Only resources that have been placed on the autumn barn, blacksmith, stone             Resources placed on the barn,
yard and timber yard tiles during the course of the game may be kept on                blacksmith, stone yard and timber
those tiles for scoring purposes. (Note that gold can be used as a substitute          yard tiles during the game may
for the other resources on the barn, blacksmith, stone yard and timber yard            be kept on those tiles for scoring
tiles if it has been transported to those tiles during the game. However if gold       purposes.
is used on these tiles the gold does not also score one point for being gold as
each item can only be scored once.) Resources remaining in the barn,
blacksmith, stone yard and timber yard cannot also be counted for the other
resource scoring tiles the jeweller, mercer‘s guild, watermill and windmill.
All other resources, skills and workers can be allocated as required to the other      All other resources, skills and
scoring tiles. No transport is required. Each item can only be scored once and         workers are allocated as required to
can only be allocated to one bonus tile. For example a worker cannot be                the other scoring tiles. No transport
allocated to both the apothecary and the craftsman‘s guild and a resource              is required. Each item can only
cannot be allocated to both the watermill and the windmill.                            be scored once and can only be
                         For all of the scoring tiles except the Keythedral, the       allocated to one bonus tile.
                         game end bonuses may be scored multiple times if the
                         player has sufficient resources, skills or workers.
For scoring purposes, the purple start player marker may be declared by the            The purple start player marker may
player who successfully bid for it as a resource, skill or worker of any colour        be scored as a resource, skill or
and, if applicable, placed on the barn, blacksmith, stone yard or timber yard.         worker of any colour.
      Gold counters are worth one point each if they have not been allocated           Gold counters are worth one point
      to any of the scoring tiles. For example, if a gold counter is allocated to      each if they have not been allocated
      the jeweller for two points it does not score an additional one point.           to a scoring tile.
The player with the most points is the winner. If players have an equal                The player with the most points is
number of points the players are tied and should play again in order to determine      the winner.
the winner.
                                                               9
Village tiles - detail                                                         White Wind (6). 1 point for each worker
                                                                               the player has at the end of the game.
When referring to 'place a worker onto the tile', this refers                  These will be workers that have been used
to the first use of the tile. Subsequent uses will require                      in the player‘s own village in winter and
more workers as explained in the ‚production‘ section.                         workers that the player did not use in winter.
                                                                Note that each worker can only be scored once. If the
Turn order tiles
                                                                worker is already being scored by the apothecary,
                                                                craftsman‘s guild, Key market or village hall, it cannot also
                                                                be scored by the White Wind.
                                                                Summer boats
                                                                The summer boat tiles have a season icon on both sides
There are four turn order tiles. Depending on the number        so either side can be the face up side for the game. The
of players, some of these tiles may not be in use during        side is chosen at random when the summer tiles are
the game. The side of the tile used will also depend on         introduced. The tile is never upgraded or flipped over.
the number of players. The black worker icons at the top        When in a player‘s village the tile gives that player a unique
of the tiles indicate in which games the tile is used and       ability. The player does not need to place a worker on the
which side of the tile is visible. The tiles are laid out as    tile in order to have the ability, indeed no workers may be
indicated in the set-up on page 2.                              placed on the summer boat tiles. The abilities conveyed by
                                                                the boats cannot be acquired by other players.
The number in the box indicates in which order the
players will select the contents of the boats in spring                        Boat 1a. When taking workers from the
summer and autumn and in which order they will select                          boats at the end of summer and autumn,
a boat to place into their village at the end of winter.                       the player takes two additional workers from
                                                                               the bag if available. When taking a boat tile
The purple worker icon indicates who the start player will                     at the end of winter, the player takes two
be in the following season: summer, autumn or winter and        workers from the bag. Note these are the only new
the player who wins the bidding for that tile takes the start   workers that any player will receive at the end of winter.
player marker. At the end of winter the player winning the      The workers are drawn from the bag after all of the
tile depicting the purple start player worker also takes the    workers (including green workers) used in winning bids
purple start player worker.                                     in that round have been placed in the bag.
In the winter it is possible for a player to win more than                      Boat 1b. When taking workers from the
one of the turn order tiles and these are placed into their                     boats at the end of summer and autumn,
village. In the game end scoring the owner of each tile                         the player additionally takes one green
gets 1 point for each other tile that the turn order tile is                    worker from the supply if available. When
connected to. Note that unless the player also owns                             taking a boat tile at the end of winter, the
summer boat 2a, all the sides must match: roads, no             player also takes one green worker from the supply if
roads, water. However a player does not have to connect         available. Note this is the only new worker that any
the boat(s) to the water side of their home tile if they do     player will receive at the end of winter.
not wish to. The advantage in their doing so arises only
if they own the Sea Breese boat tile.                                           Boat 2a. When transporting resources the
                                                                                resources may be transported across fields
Boats                                                                           (where there are no roads) as well as along
Each player will receive one boat at the end of winter.                         roads. In addition, when placing village
Each boat will give victory points as detailed below:                           tiles in their village a player does not need
                                                                to match the sides (roads, no roads and water). This
                Keyflower (2+ players). 1 point for each        ability does not affect the Sea Bastion boat which requires
                of the player‘s transport capacity. (This       roads to be connected in a loop in order to score points.
                total can be doubled if the player also
                owns the summer boat 2b.)                                      Boat 2b. All of a players transport capacity
                                                                               and upgrade ability is doubled. If a player
                Sea Bastion (2+). 1 point for each tile                        has the Keyflower boat at the end of the
                which is connected by roads as part of a                       game, the Keyflower scoring is doubled.
                loop which connects back to the starting
                point without the traveller having to travel    Boat 3a. When upgrading any type of
                along the same route twice.                     resource: gold, iron, stone and wood can
                Sea Breese (3+). Points as indicated for        be used in substitution for any other type
                each boat (including the summer boats)          of resource.
                that connects by river to the home tile.                       Boat 3b. For game end scoring purposes,
                Notes: 1. Players should avoid placing tiles                   gold, iron, stone and wood can be counted
                with roads which may prevent boat tiles                        in substitution for any other type of resource.
being connected to the home tile (unless they have boat
2a). (See diagram on page 8.) 2. Boat tiles do not have                         Boat 4a. If another player
to be placed so that the water sides are connected, but                         has bid for a village tile
will not score points for the Sea Breese if they are not.       using blue, red or yellow (but not green)
                Flipper (4+). The player may flip one tile      workers, then the owner of this boat may
                in their home village without                   counter bid using a different colour
                having to pay the upgrade                       (including green). However all of the
                cost. In addition they                          workers used in the counter bid must be of the same colour.
                score 2 points.                                 When breaking the same colour rule in this way,
                                                                the workers are placed lying horizontal for ease
Ianvincible (5+). 5 points.                                     of identification.
                                                     10
If all of the other players' workers (the players who had                                                                    Fair,
been bid against) are moved elsewhere because they                                                                           Peddler
have been outbid and there are no workers using the tile                                                                     and Store.
being bid for, then the workers that are lying horizontal                                                                    A player
are stood up and their colour becomes the new bid and                                                                        places a
usage colour for that tile.                                                                                                  worker on
                                                                           this tile and then places an additional worker in the bag of
                 Boat 4b. If a tile has already been bid for,
                                                                           the colour indicated. The player then takes the indicated
                 or has previously been used for production,
                                                                           number of green workers from the stock, if available.
                 the owner of boat 4b does not have to
                                                                           No green workers can be taken from the bag if there
                 follow the same colour rule (even if green
                                                                           are insufficient remaining in the stock of green workers.
                 workers have been used) when placing
                 workers on the tile for production. They
may alternatively use any coloured workers, including
more than one different colour at the same time. When
breaking the same colour rule in this way, any workers
that do not follow the original colour used are placed
lying horizontal, for ease of identification. The horizontal
workers still count toward the six worker limit for workers                Farrier, Homes 1 to 6, Stable and Wainwright. When
using a single tile. Other players must continue to use                    a worker is placed on one of these tiles (in any player's
the colour of the standing up workers when using or                        village), the player may transport resources in their own
bidding for the tiles that contain the horizontal workers.                 village and upgrade buildings in their own village.
If a tile has not previously been used or bid for, then this               The player may move up to the number of resources
does not apply - the player must place their workers                       indicated by the cart and upgrade up to the number of
standing up in the usual way and, if more than one,                        village tiles indicated by the upgrade icons (one or two).
they must be of the same colour as each other.
                                                                           The transportation of resources must be along roads.
Home and other spring, summer and autumn tiles                             The number of resources indicated on the transport tile
                                     Alehouse and Inn.                     can be split between one or more resources of the same
                                     A player places a worker              or different types. For example if the transport capacity
                                     on this tile and then draws           is two, then two resources can be moved to an adjacent
                                     the indicated number of               tile(s) or one resource can be moved two tiles.
                                     workers from the bag,
                                     if available, and places
                                     these behind their screen.
                  Apprentice hall. A player places a
                  worker on this tile and then takes a skill
                  tile (or tiles if the apprentice hall had
                  been upgraded) at random from the pile
of facedown skill tiles and places this behind their screen.
                                                                           Forge, Goldsmith, Sawmill, Sculptor and Well.
                                                                           These tiles only generate points at the end of the game.
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                Tavern. A player places a worker on this                             Keythedral. The owner scores 12 points.
                 tile and then discards an additional worker.
                The player then draws the indicated number
                of workers from the bag, if available,
                and places these behind their screen.
After the workers have been drawn, the discarded worker is                           Key market. The owner scores 2 points
placed in the bag. The discarded worker cannot be used to                            for each green worker which they own at
make up any shortfall of workers in the bag.                                         the end of the game.
                Workshop. If this tile is not upgraded,
                a player places a worker on this tile then
                takes one of the three resources indicated                           Mercer's guild. The owner gets 5 points
                from the stock, if available. If this tile has                       for each set of three different resources
                been upgraded, a player places a worker                              the player owns at the end of the game.
                on this tile then takes all three of the                             Note that gold can be used in substitution
resources indicated from the stock, if available. Any                                of any of the other types of resource, but
resources generated in a player‘s own village are placed                             if it is used in this way the gold does not
on the tile generating the resources. Any resources                   then also score 1 point for being gold.
generated in another player‘s village or from a tile being
bid for are placed on the player‘s home tile.                                        Scholar. The owner selects one type of
                                                                                     skill tile which they possess. The owner
Winter tiles	                                                                        gets 3 points for each skill tile of that type
                                                                                     that the player possesses at the end of
                Apothecary. The owner gets 3 points
                                                                                     the game.
                for every 5 workers (including green) that
                they own at the end of the game. Note                                Scribes. The owner gets 10 points for
                this includes workers which were played                              each set of three different skill tiles the
                into the player‘s own village in winter.                             player possesses at the end of the game.
              Craftsman‘s guild. The owner gets 3
              points for each set of blue, red and yellow
              workers that they own at the end of the                                Village hall. The owner selects one
              game. Note this includes workers which                                 colour of worker which they own. The
              were played into the player‘s own village                              player gets 1 point for each worker of that
              in winter. Note also that green workers                                colour that the player has at the end of
cannot be used in substitution for one of the other colour                           the game. Note this includes workers
of workers.                                                                          which were played into the player's
                                                                                     own village in winter.
                Jeweller. The owner gets 2 points for
                every gold resource they own at the end                               Watermill. The owner selects one type of
                of the game instead of the usual 1 point.                             resource which they own. The player gets
                                                                                      1 point for each resources of that type
                                                                                      that the player has at the end of the game.
                                                                                      Note there is no point in the player
                Key guild. The owner gets 10 points for                               choosing gold as gold already scores 1
                every 5 skill tiles the player possesses              point at the end of the game and cannot be scored twice.
                at the end of the game.
                                                                                      Windmill. The owner gets 5 points for
                                                                                      every 5 resources of any type that the
                                                                                      player has at the end of the game.
Acknowledgements
Game design by Sebastian Bleasdale and Richard Breese.                                     Published in October 2012 by:
                                                                                           R&D Games,
Artwork by Juliet Breese and Jo Breese.                                                    6 Denne Close,
Graphics and realisation by Richard Breese.                                                Stratford upon Avon,
                                                                                           Warwickshire,
German translation by Ferdinand Köther.                                                    CV37 6XL,
The designers would like to thank the following for play testing the game:                 United Kingdom
Jonathan Badger, Tony Boydell (who also conceived the game title),                         [email protected]
Jenny Bradbury, David Brain, Jonathan Breese, Mark Breese, Stuart Breese,                  Distributor:
Clare Boothby, Bernd Brunnhofer, Moritz Brunnhofer, Anne Campbell,                         Hutter Trade GmbH + Co KG,
Derek Carver, Nick Case, Peter Champion, Halina Clyne, Richard Clyne,                      Bgm.-Landmann-
Carl Crook, Elizabeth Crook, Caroline Elliott, Rob Fisher, Andreas Frank,                  Platz 1-5,
Bob Gingell, Howard Goble, Andrew Harding, Richard Harris, Mikko Heikelã,                  D-89312 Günzburg,
Sebastian Herzog, Tom Hilgert, Ian Jackson, Christine Jones, Toby Jones,                   Germany
Dorian Laubvogel, Paul Lister, Ray Livingstone, Karen MacLaughlin,                         www.huchandfriends.de
Paul Mansfield, Alan Paull, Charlie Paull, Matthew Reid , Emily Ross,
Toby Ross, Tony Ross, Christof Schröder, Mike Siggins, Graham Staplehurst,                 Special thanks to Hans im Glück Verlag
Juliet Swift, Rob Thomasson, Hattie Throssell, Heather Throssell, Ian Throssell,           who kindly gave their permission to
Christof Tisch, Colin Towers, Hans van der Velden, Ian Vincent , Hanne                     use their Carcassonne workers (also
Weber, Andy Williams, Ian Wilson, Keith Winch and Matthew Woodcraft.                       known as ‘meeples’ or ‘keyples’).
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