Android Tutorial
Android Tutorial
Android
This tutorial will teach you the basic Android programming and will also take you through
some advance concepts related to Android application development.
Audience
This tutorial has been prepared for beginners to help them understand basic Android
programming. After completing this tutorial, you will find yourself at a moderate level of
expertise in Android programming from where you can take yourself to next levels.
Prerequisites
Android programming is based on Java programming language. If you have a basic
understanding of Java programming, then it will be fun to learn Android application
development.
All the content and graphics published in this e-book are the property of Tutorials Point (I)
Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish
any contents or a part of contents of this e-book in any manner without written consent
of the publisher.
We strive to update the contents of our website and tutorials as timely and as precisely as
possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt.
Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our
website or its contents including this tutorial. If you discover any errors on our website or
in this tutorial, please notify us at [email protected]
i
Android
Table of Contents
About the Tutorial ............................................................................................................................................ i
Audience........................................................................................................................................................... i
Prerequisites..................................................................................................................................................... i
1. ANDROID – OVERVIEW............................................................................................................ 1
Libraries ......................................................................................................................................................... 10
Applications ................................................................................................................................................... 11
Activities ........................................................................................................................................................ 12
Services ......................................................................................................................................................... 12
ii
Android
Content URIs.................................................................................................................................................. 55
iii
Android
Action ............................................................................................................................................................ 81
Data ............................................................................................................................................................... 81
Category ........................................................................................................................................................ 82
Extras ............................................................................................................................................................. 82
Flags .............................................................................................................................................................. 82
Component Name.......................................................................................................................................... 82
iv
Android
v
Android
vi
Android
Directly using Camera API Provided by Android in our Application .............................................................. 306
vii
Android
Android........................................................................................................................................................ 340
viii
Android
ix
Android
Recommended............................................................................................................................................. 605
xi
Android
xii
Android
xiii
1. ANDROID – Overview Android
What is Android?
Android is an open source and Linux-based Operating System for mobile devices such as
smartphones and tablet computers. Android was developed by the Open Handset Alliance, led
by Google, and other companies.
Android offers a unified approach to application development for mobile devices which means
developers need to develop only for Android, and their applications should be able to run on
different devices powered by Android.
The first beta version of the Android Software Development Kit (SDK) was released by Google
in 2007, whereas the first commercial version, Android 1.0, was released in September 2008.
On June 27, 2012, at the Google I/O conference, Google announced the next Android version,
4.1 Jelly Bean. Jelly Bean is an incremental update, with the primary aim of improving the
user interface, both in terms of functionality and performance.
The source code for Android is available under free and open source software licenses. Google
publishes most of the code under the Apache License version 2.0 and the rest, Linux kernel
changes, under the GNU General Public License version 2.
Features of Android
Android is a powerful operating system competing with Apple 4GS and support great features.
Few of them are listed below:
Feature Description
Connectivity GSM/EDGE, IDEN, CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi, LTE, NFC
and WiMAX.
14
Android
Media support H.263, H.264, MPEG-4 SP, AMR, AMR-WB, AAC, HE-AAC, AAC 5.1,
MP3, MIDI, Ogg Vorbis, WAV, JPEG, PNG, GIF, and BMP
Web browser Based on the open-source WebKit layout engine, coupled with
Chrome's V8 JavaScript engine supporting HTML5 and CSS3.
Multi-touch Android has native support for multi-touch which was initially made
available in handsets such as the HTC Hero.
Multi-tasking User can jump from one task to another and same time various
application can run simultaneously.
Resizable widgets Widgets are resizable, so users can expand them to show more
content or shrink them to save space
GCM Google Cloud Messaging (GCM) is a service that let developers send
short message data to their users on Android devices, without
needing a proprietary sync solution.
Wi-Fi Direct A technology that let apps discover and pair directly, over a high-
bandwidth peer-to-peer connection.
Android Beam A popular NFC-based technology that let users instantly share, just
by touching two NFC-enabled phones together.
Android Applications
Android applications are usually developed in the Java language using the Android Software
Development Kit.
Once developed, Android applications can be packaged easily and sold out either through a
store such as Google Play or the Amazon Appstore.
15
Android
Android powers hundreds of millions of mobile devices in more than 190 countries around the
world. It's the largest installed base of any mobile platform and is growing fast. Every day
more than 1 million new Android devices are activated worldwide.
This tutorial has been written with an aim to teach you how to develop and package Android
application. We will start from environment setup for Android application programming and
then drill down to look into various aspects of Android applications.
16
Android
2. ANDROID – Environment Setup
You will be glad to know that you can start your Android application development on either of
the following operating systems:
Second point is that all the required tools to develop Android applications are freely available
and can be downloaded from the Web. Following is the list of software's you will need before
you start your Android application programming.
Android SDK
Here last two components are optional and if you are working on Windows machine then these
components make your life easy while doing Java based application development. So let us
have a look at how to proceed to set the required environment.
If you are running Windows and have installed the JDK in C:\jdk1.6.0_15, you would have to
put the following line in your C:\autoexec.bat file.
set PATH=C:\jdk1.6.0_15\bin;%PATH%
set JAVA_HOME=C:\jdk1.6.0_15
Alternatively, you could also right-click on My Computer, select Properties, then Advanced,
then Environment Variables. Then, you would update the PATH value and press the OK button.
17
Android
On Linux, if the SDK is installed in /usr/local/jdk1.6.0_15 and you use the C shell, you would
put the following code into your .cshrc file.
Alternatively, if you use an Integrated Development Environment (IDE) Eclipse, then it will
know automatically where you have installed your Java.
If you are installing SDK either on Mac OS or Linux, check the instructions provided along
with the downloaded android-sdk_rXX-macosx.zip file for Mac OS and android-sdk_rXX-
linux.tgz file for Linux. This tutorial will consider that you are going to setup your environment
on Windows machine having Windows 7 operating system.
So let's launch Android SDK Manager using the option All Programs > Android SDK Tools
> SDK Manager, this will give you following window:
18
Android
Once you launched SDK manager, it is time to install other required packages. By default it
will list down total 7 packages to be installed, but we will suggest to de-select Documentation
for Android SDK and Samples for SDK packages to reduce installation time. Next click the
Install 7 Packages button to proceed, which will display following dialogue box:
19
Android
If you agree to install all the packages, select Accept All radio button and proceed by
clicking Install button. Now let SDK manager do its work and you go, pick up a cup of coffee
and wait until all the packages are installed. It may take some time depending on your internet
connection. Once all the packages are installed, you can close SDK manager using top-right
cross button.
Eclipse can be started by executing the following commands on windows machine, or you can
simply double click on eclipse.exe
%C:\eclipse\eclipse.exe
$/usr/local/eclipse/eclipse
After a successful startup, if everything is fine then it should display the following result:
20
Android
21
Android
Now use Add button to add ADT Plugin as name and https://dl-
ssl.google.com/android/eclipse/ as the location. Then click OK to add this location. As soon
as you will click OK button to add this location, Eclipse starts searching for the plug-in available
in the given location and finally lists down the found plugins.
22
Android
Now select all the listed plug-ins using Select All button and click Next button which will
guide you ahead to install Android Development Tools and other required plugins.
23
Android
If your AVD is created successfully it means your environment is ready for Android application
development. If you like, you can close this window using top-right cross button. Better you
re-start your machine and once you are done with this last step, you are ready to proceed for
your first Android example but before that we will see few more important concepts related
to Android Application Development.
24
3. ANDROID – Architecture Android
Android operating system is a stack of software components which is roughly divided into five
sections and four main layers as shown below in the architecture diagram.
Linux kernel
At the bottom of the layers is Linux - Linux 2.6 with approximately 115 patches. This provides
basic system functionality like process management, memory management, device
management like camera, keypad, display etc. Also, the kernel handles all the things that
Linux is really good at, such as networking and a vast array of device drivers, which take the
pain out of interfacing to peripheral hardware.
Libraries
On top of Linux kernel there is a set of libraries including open-source Web browser engine
WebKit, well known library libc, SQLite database which is a useful repository for storage and
25
Android
sharing of application data, libraries to play and record audio and video, SSL libraries
responsible for Internet security etc.
Android Runtime
This is the third section of the architecture and available on the second layer from the bottom.
This section provides a key component called Dalvik Virtual Machine which is a kind of Java
Virtual Machine specially designed and optimized for Android.
The Dalvik VM makes use of Linux core features like memory management and multi-
threading, which is intrinsic in the Java language. The Dalvik VM enables every Android
application to run in its own process, with its own instance of the Dalvik virtual machine.
The Android runtime also provides a set of core libraries which enable Android application
developers to write Android applications using standard Java programming language.
Application Framework
The Application Framework layer provides many higher-level services to applications in the
form of Java classes. Application developers are allowed to make use of these services in their
applications.
Applications
You will find all the Android application at the top layer. You will write your application to be
installed on this layer only. Examples of such applications are Contacts Books, Browser,
Games, etc.
26
4. ANDROID – Applications Component Android
Application components are the essential building blocks of an Android application. These
components are loosely coupled by the application manifest file AndroidManifest.xml that
describes each component of the application and how they interact.
There are following four main components that can be used within an Android application:
Components Description
Activities They dictate the UI and handle the user interaction to the
smartphone screen
Activities
An activity represents a single screen with a user interface. For example, an email application
might have one activity that shows a list of new emails, another activity to compose an email,
and one for reading emails. If an application has more than one activity, then one of them
should be marked as the activity that is presented when the application is launched.
27
Android
Services
A service is a component that runs in the background to perform long-running operations. For
example, a service might play music in the background while the user is in a different
application, or it might fetch data over the network without blocking user interaction with an
activity.
Broadcast Receivers
Broadcast Receivers simply respond to broadcast messages from other applications or from
the system. For example, applications can also initiate broadcasts to let other applications
know that some data has been downloaded to the device and is available for them to use, so
this is broadcast receiver who will intercept this communication and will initiate appropriate
action.
Content Providers
A content provider component supplies data from one application to others on request. Such
requests are handled by the methods of the ContentResolver class. The data may be stored
in the file system, the database or somewhere else entirely.
28
Android
We will go through these tags in detail while covering application components in individual
chapters.
Additional Components
There are additional components which will be used in the construction of above mentioned
entities, their logic, and wiring between them. These components are:
Components Description
Layouts View hierarchies that control screen format and appearance of the
views.
29
5. ANDROID – Hello World Example Android
Let us start actual programming with Android Framework. Before you start writing your first
example using Android SDK, you have to make sure that you have setup your Android
development environment properly as explained in Android - Environment Setup tutorial. We
also assume, that you have a little bit working knowledge with Eclipse IDE.
So let us proceed to write a simple Android Application which will print "Hello World!".
30
Android
Next, follow the instructions provided and keep all other entries as default till the final step.
Once your project is created successfully, you will have the following project screen:
31
Android
1 src
32
Android
This contains the .java source files for your project. By default, it includes
anMainActivity.java source file having an activity class that runs when your app
is launched using the app icon.
2 gen
This contains the .R file, a compiler-generated file that references all the
resources found in your project. You should not modify this file.
3 bin
This folder contains the Android package files .apk built by the ADT during the
build process and everything else needed to run an Android application.
4 res/drawable-hdpi
This is a directory for drawable objects that are designed for high-density screens.
5 res/layout
This is a directory for files that define your app's user interface.
6 res/values
This is a directory for other various XML files that contain a collection of resources,
such as strings and colors definitions.
7 AndroidManifest.xml
This is the manifest file which describes the fundamental characteristics of the
app and defines each of its components.
Following section will give a brief overview few of the important application files.
package com.example.helloworld;
33
Android
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.MenuItem;
import android.support.v4.app.NavUtils;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
}
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.helloworld"
android:versionCode="1"
android:versionName="1.0" >
34
Android
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="15" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".MainActivity"
android:label="@string/title_activity_main" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category
android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
The <activity> tag is used to specify an activity and android:name attribute specifies the fully
qualified class name of the Activity subclass and the android:label attributes specifies a string
to use as the label for the activity. You can specify multiple activities using <activity> tags.
The action for the intent filter is named android.intent.action.MAIN to indicate that this
activity serves as the entry point for the application. The category for the intent-filter is
named android.intent.category.LAUNCHER to indicate that the application can be launched
from the device's launcher icon.
The @string refers to the strings.xml file explained below. Hence, @string/app_name refers to
the app_name string defined in the strings.xml file, which is "HelloWorld". Similar way, other
strings get populated in the application.
Following is the list of tags which you will use in your manifest file to specify different Android
application components:
35
Android
<resources>
<string name="app_name">HelloWorld</string>
<string name="hello_world">Hello world!</string>
<string name="menu_settings">Settings</string>
<string name="title_activity_main">MainActivity</string>
</resources>
The R File
The gen/com.example.helloworld/R.java file is the glue between the activity Java files
likeMainActivity.java and the resources like strings.xml. It is an automatically generated file
and you should not modify the content of the R.java file. Following is a sample of R.java file:
package com.example.helloworld;
36
Android
37
Android
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:padding="@dimen/padding_medium"
android:text="@string/hello_world"
tools:context=".MainActivity" />
</RelativeLayout>
38
Android
Congratulations! You have developed your first Android Application and now just keep
following rest of the tutorial step by step to become a great Android Developer. All the very
best!
39
6. ANDROID – Organizing & Accessing the resources
Android
There are many more items which you use to build a good Android application. Apart from
coding for the application, you take care of various other resources like static content that
your code uses, such as bitmaps, colors, layout definitions, user interface strings, animation
instructions, and more. These resources are always maintained separately in various sub-
directories under res/ directory of the project.
This tutorial will explain you how you can organize your application resources, specify
alternative resources and access them in your applications.
Organize Resources
You should place each type of resource in a specific subdirectory of your
project's res/directory. For example, here's the file hierarchy for a simple project:
MyProject/
src/
MyActivity.java
res/
drawable/
icon.png
layout/
activity_main.xml
info.xml
values/
strings.xml
The res/ directory contains all the resources in various sub-directories. Here we have an
image resource, two layout resources, and a string resource file. Following table gives a detail
about the resource directories supported inside project res/ directory.
anim/ XML files that define property animations. They are saved in res/anim/
folder and accessed from the R.anim class.
40
Android
color/ XML files that define a state list of colors. They are saved in res/color/
and accessed from the R.color class.
drawable/ Image files like .png, .jpg, .gif or XML files that are compiled into
bitmaps, state lists, shapes, animation drawables. They are saved in
res/drawable/ and accessed from the R.drawable class.
layout/ XML files that define a user interface layout. They are saved in
res/layout/ and accessed from the R.layout class.
menu/ XML files that define application menus, such as an Options Menu,
Context Menu, or Sub Menu. They are saved in res/menu/ and
accessed from the R.menu class.
raw/ Arbitrary files to save in their raw form. You need to call
Resources.openRawResource() with the resource ID, which is
R.raw.filename to open such raw files.
values/ XML files that contain simple values, such as strings, integers, and
colors. For example, here are some filename conventions for resources
you can create in this directory:
arrays.xml for resource arrays, and accessed from the R.array class.
bools.xml for resource boolean, and accessed from the R.bool class.
colors.xml for color values, and accessed from the R.color class.
strings.xml for string values, and accessed from the R.string class.
41
Android
Alternative Resources
Your application should provide alternative resources to support specific device configurations.
For example, you should include alternative drawable resources (i.e. images) for different
screen resolution and alternative string resources for different languages. At runtime, Android
detects the current device configuration and loads the appropriate resources for your
application.
Save the respective alternative resources in this new directory. The resource files must
be named exactly the same as the default resource files as shown in the below
example, but these files will have content specific to the alternative. For example
though image file name will be same but for high resolution screen, its resolution will
be high.
Below is an example which specifies images for a default screen and alternative images for
high resolution screen.
MyProject/
src/
MyActivity.java
res/
drawable/
icon.png
background.png
drawable-hdpi/
icon.png
background.png
layout/
activity_main.xml
info.xml
values/
strings.xml
42
Android
Below is another example which specifies layout for a default language and alternative layout
for Arabic language (layout-ar/).
MyProject/
src/
MyActivity.java
res/
drawable/
icon.png
background.png
drawable-hdpi/
icon.png
background.png
layout/
activity_main.xml
info.xml
layout-ar/
main.xml
values/
strings.xml
Accessing Resources
During your application development you will need to access defined resources either in your
code, or in your layout XML files. Following section explains how to access your resources in
both the scenarios:
Example:
To access res/drawable/myimage.png and set an ImageView you will use following code:
imageView.setImageResource(R.drawable.myimage);
Here first line of the code uses the R.id.myimageview to get ImageView defined with
idmyimageview in a Layout file. Second line of code uses the R.drawable.myimage to get an
image with name myimage available in drawable sub-directory under /res.
Example:
</resources>
Now you can set the text on a TextView object with ID msg using a resource ID as follows:
Example:
44
Android
</LinearLayout>
This application code will load this layout for an Activity, in the onCreate() method as follows:
Now you can use these resources in the following layout file to set the text color and text
string as follows:
Now if you go through the previous chapter once again where we have explained Hello
World! example, surely you will have better understanding on all the concepts explained in
this chapter. So we highly recommend to check previous chapter for working example and
check how we have used various resources at very basic level.
45
7. ANDROID – Activities Android
An activity represents a single screen with a user interface. For example, an email application
might have one activity that shows a list of new emails, another activity to compose an email,
and another activity for reading emails. If an application has more than one activity, then one
of them should be marked as the activity that is presented when the application is launched.
If you have worked with C, C++ or Java programming language then you must have seen
that your program starts from main() function. Very similar way, Android system initiates its
program within an Activity starting with a call on onCreate() callback method. There is a
sequence of callback methods that start up an activity and a sequence of callback methods
that tear down an activity as shown in the below Activity lifecycle diagram: (image courtesy:
android.com )
The Activity class defines the following callbacks i.e. events. You don't need to implement all
the callback methods. However, it's important that you understand each one and implement
those that ensure your app behaves the way users expect.
Callback Description
onCreate() This is the first callback and called when the activity is first created.
onStart() This callback is called when the activity becomes visible to the user.
46
Android
onResume() This is called when the user starts interacting with the application.
onPause() The paused activity does not receive user input and cannot execute
any code and called when the current activity is being paused and the
previous activity is being resumed.
onDestroy() This callback is called before the activity is destroyed by the system.
onRestart() This callback is called when the activity restarts after stopping it.
Example:
This example will take you through simple steps to show Android application activity life
cycle. Follow the below mentioned steps to modify the Android application we created
in Hello World Example chapter:
Step Description
1 You will use Eclipse IDE to create an Android application and name it as
HelloWorld under a package com.example.helloworld as explained in the Hello
World Example chapter.
2 Modify main activity file MainActivity.java as explained below. Keep rest of the
files unchanged.
3 Run the application to launch Android emulator and verify the result of the
changes done in the application.
package com.example.helloworld;
47
Android
import android.os.Bundle;
import android.app.Activity;
import android.util.Log;
48
Android
super.onPause();
Log.d(msg, "The onPause() event");
}
An activity class loads all the UI component using the XML file available in res/layout folder of
the project. Following statement loads UI components from res/layout/activity_main.xml file:
setContentView(R.layout.activity_main);
An application can have one or more activities without any restrictions. Every activity you
define for your application must be declared in your AndroidManifest.xml file and the main
activity for your app must be declared in the manifest with an <intent-filter> that includes
the MAIN action and LAUNCHER category as follows:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.helloworld"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
49
Android
android:targetSdkVersion="15" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".MainActivity"
android:label="@string/title_activity_main" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category
android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>
If either the MAIN action or LAUNCHER category are not declared for one of your activities,
then your app icon will not appear in the Home screen's list of apps.
Let's try to run our modified Hello World! application we just modified. We assume, you had
created your AVD while doing environment setup. To run the app from Eclipse, open one of
your project's activity files and click Run icon from the toolbar. Eclipse installs the app on
your AVD and starts it and if everything is fine with your setup and application, it will display
Emulator window and you should see following log messages in LogCat window in Eclipse
IDE:
50
Android
Let us try to click Red button on the Android emulator and it will generate following events
messages in LogCat window in Eclipse IDE:
Let us again try to click Menu button on the Android emulator and it will generate following
events messages in LogCat window in Eclipse IDE:
Next, let us again try to click Back button on the Android emulator and it will generate
following events messages in LogCat window in Eclipse IDE and this completes the Activity
Life Cycle for an Android Application.
51
Android
52