Calculate distance, bearing and more between
Latitude/Longitude points
This page presents a variety of calculations for latitude/longitude points, with the formulæ and code fragments for
implementing them.
All these formulæ are for calculations on the basis of a spherical earth (ignoring ellipsoidal effects) – which is accurate
enough* for most purposes… [In fact, the earth is very slightly ellipsoidal; using a spherical model gives errors typically
up to 0.3%1 – see notes for further details].
Distance
This uses the ‘haversine’ formula to calculate the great-circle distance between two points – that is, the shortest
distance over the earth’s surface – giving an ‘as-the-crow-flies’ distance between the points (ignoring any hills they fly
over, of course!).
a = sin²(Δφ/2) + cos φ1 ⋅ cos φ2 ⋅ sin²(Δλ/2)
c = 2 ⋅ atan2( √a, √(1−a) )
Haversine
formula: d=R⋅c
φ is latitude, λ is longitude, R is earth’s radius (mean radius = 6,371km);
where note that angles need to be in radians to pass to trig functions!
var R = 6371e3; // metres
var φ1 = lat1.toRadians();
var φ2 = lat2.toRadians();
var Δφ = (lat2-lat1).toRadians();
var Δλ = (lon2-lon1).toRadians();
var a = Math.sin(Δφ/2) * Math.sin(Δφ/2) +
Math.cos(φ1) * Math.cos(φ2) *
Math.sin(Δλ/2) * Math.sin(Δλ/2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
JavaScript:
var d = R * c;
Note in these scripts, I generally use lat/lon for latitude/longitude in degrees, and φ/λ for latitude/longitude in radians
– having found that mixing degrees & radians is often the easiest route to head-scratching bugs...
Historical aside: The height of technology for navigator’s calculations used to be log tables. As there is no (real) log of
a negative number, the ‘versine’ enabled them to keep trig functions in positive numbers. Also, the sin²(θ/2) form of
the haversine avoided addition (which entailed an anti-log lookup, the addition, and a log lookup). Printed tables for
the haversine/inverse-haversine (and its logarithm, to aid multiplications) saved navigators from squaring sines, com-
puting square roots, etc – arduous and error-prone activities.
The haversine formula1 ‘remains particularly well-conditioned for numerical computation even at small distances’ –
unlike calculations based on the spherical law of cosines. The ‘(re)versed sine’ is 1−cosθ, and the ‘half-versed-sine’ is
(1−cosθ)/2 or sin²(θ/2) as used above. Once widely used by navigators, it was described by Roger Sinnott in Sky &
Telescope magazine in 1984 (“Virtues of the Haversine”): Sinnott explained that the angular separation between Mizar
and Alcor in Ursa Major – 0°11′49.69″ – could be accurately calculated on a TRS-80 using the haversine.
For the curious, c is the angular distance in radians, and a is the square of half the chord length between the points.
If atan2 is not available, c could be calculated from 2 ⋅ asin( min(1, √a) ) (including protection against rounding errors).
Using Chrome on a middling Core i5 PC, a distance calculation takes around 2 – 5 microseconds (hence around 200,000
– 500,000 per second). Little to no benefit is obtained by factoring out common terms; probably the JIT compiler
optimises them out.
Spherical Law of Cosines
In fact, JavaScript (and most modern computers & languages) use ‘IEEE 754’ 64-bit floating-point numbers, which
provide 15 significant figures of precision. By my estimate, with this precision, the simple spherical law of cosines
formula (cos c = cos a cos b + sin a sin b cos C) gives well-conditioned results down to distances as small as a few
metres on the earth’s surface. (Note that the geodetic form of the law of cosines is rearranged from the canonical one so that the
latitude can be used directly, rather than the colatitude).
This makes the simpler law of cosines a reasonable 1-line alternative to the haversine formula for many geodesy
purposes (if not for astronomy). The choice may be driven by programming language, processor, coding context,
available trig functions (in different languages), etc – and, for very small distances an equirectangular approximation
may be more suitable.
Law of cosines: d = acos( sin φ1 ⋅ sin φ2 + cos φ1 ⋅ cos φ2 ⋅ cos Δλ ) ⋅ R
var φ1 = lat1.toRadians(), φ2 = lat2.toRadians(), Δλ = (lon2-lon1).toRadians(), R = 6371e3;
// gives d in metres
JavaScript: var d = Math.acos( Math.sin(φ1)*Math.sin(φ2) + Math.cos(φ1)*Math.cos(φ2) * Math.cos(Δλ) ) *
R;
Excel: =ACOS( SIN(lat1)*SIN(lat2) + COS(lat1)*COS(lat2)*COS(lon2-lon1) ) * 6371000
(or with lat/lon in =ACOS( SIN(lat1*PI()/180)*SIN(lat2*PI()/180) +
degrees): COS(lat1*PI()/180)*COS(lat2*PI()/180)*COS(lon2*PI()/180-lon1*PI()/180) ) * 6371000
While simpler, the law of cosines is slightly slower than the haversine, in my tests.
Equirectangular approximation
If performance is an issue and accuracy less important, for small distances Pythagoras’ theorem can be used on an
equirectangular projection:*
Formula x = Δλ ⋅ cos φm
y = Δφ
d = R ⋅ √x² + y²
var x = (λ2-λ1) * Math.cos((φ1+φ2)/2);
JavaScript: var y = (φ2-φ1);
var d = Math.sqrt(x*x + y*y) * R;
This uses just one trig and one sqrt function – as against half-a-dozen trig functions for cos law, and 7 trigs + 2 sqrts
for haversine. Accuracy is somewhat complex: along meridians there are no errors, otherwise they depend on distance,
bearing, and latitude, but are small enough for many purposes * (and often trivial compared with the spherical
approximation itself).
Alternatively, the polar coordinate flat-earth formula can be used: using the co-latitudes θ1 = π/2−φ1 and θ2 = π/2−φ2,
then d = R ⋅ √θ1² + θ2² − 2 ⋅ θ1 ⋅ θ2 ⋅ cos Δλ . I’ve not compared accuracy.
Baghdad to Osaka –
not a constant bearing!
Bearing
In general, your current heading will vary as you follow a great circle path (orthodrome); the final heading will differ
from the initial heading by varying degrees according to distance and latitude (if you were to go from say 35°N,45°E
(≈ Baghdad) to 35°N,135°E (≈ Osaka), you would start on a heading of 60° and end up on a heading of 120°!).
This formula is for the initial bearing (sometimes referred to as forward azimuth) which if followed in a straight line
along a great-circle arc will take you from the start point to the end point:1
Formula: θ = atan2( sin Δλ ⋅ cos φ2 , cos φ1 ⋅ sin φ2 − sin φ1 ⋅ cos φ2 ⋅ cos Δλ )
where φ1,λ1 is the start point, φ2,λ2 the end point (Δλ is the difference in longitude)
JavaScript:
var y = Math.sin(λ2-λ1) * Math.cos(φ2);
(all angles var x = Math.cos(φ1)*Math.sin(φ2) -
in radians) Math.sin(φ1)*Math.cos(φ2)*Math.cos(λ2-λ1);
var brng = Math.atan2(y, x).toDegrees();
Excel:
=ATAN2(COS(lat1)*SIN(lat2)-SIN(lat1)*COS(lat2)*COS(lon2-lon1),
(all angles SIN(lon2-lon1)*COS(lat2))
in radians) *note that Excel reverses the arguments to ATAN2 – see notes below
Since atan2 returns values in the range -π ... +π (that is, -180° ... +180°), to normalise the result to a compass bearing (in the range
0° ... 360°, with −ve values transformed into the range 180° ... 360°), convert to degrees and then use (θ+360) % 360, where % is
(floating point) modulo.
For final bearing, simply take the initial bearing from the end point to the start point and reverse it (using θ = (θ+180) % 360).
Midpoint
This is the half-way point along a great circle path between the two points.1
Formula: Bx = cos φ2 ⋅ cos Δλ
By = cos φ2 ⋅ sin Δλ
φm = atan2( sin φ1 + sin φ2, √(cos φ1 + Bx)² + By² )
λm = λ1 + atan2(By, cos(φ1)+Bx)
JavaScript: var Bx = Math.cos(φ2) * Math.cos(λ2-λ1);
var By = Math.cos(φ2) * Math.sin(λ2-λ1);
(all angles var φ3 = Math.atan2(Math.sin(φ1) + Math.sin(φ2),
in radians) Math.sqrt( (Math.cos(φ1)+Bx)*(Math.cos(φ1)+Bx) + By*By ) );
var λ3 = λ1 + Math.atan2(By, Math.cos(φ1) + Bx);
The longitude can be normalised to −180…+180 using (lon+540)%360-180
Just as the initial bearing may vary from the final bearing, the midpoint may not be located half-way between latitudes/longitudes;
the midpoint between 35°N,45°E and 35°N,135°E is around 45°N,90°E.
Intermediate point
An intermediate point at any fraction along the great circle path between two points can also be calculated. 1
Formula: a = sin((1−f)⋅δ) / sin δ
b = sin(f⋅δ) / sin δ
x = a ⋅ cos φ1 ⋅ cos λ1 + b ⋅ cos φ2 ⋅ cos λ2
y = a ⋅ cos φ1 ⋅ sin λ1 + b ⋅ cos φ2 ⋅ sin λ2
z = a ⋅ sin φ1 + b ⋅ sin φ2
φi = atan2(z, √x² + y²)
λi = atan2(y, x)
f is fraction along great circle route (f=0 is point 1, f=1 is point 2), δ is the angular distance d/R between
where the two points.
Destination point given distance and bearing from start point
Given a start point, initial bearing, and distance, this will calculate the destination point and final bearing travelling
along a (shortest distance) great circle arc.
Formula: φ2 = asin( sin φ1 ⋅ cos δ + cos φ1 ⋅ sin δ ⋅ cos θ )
λ2 = λ1 + atan2( sin θ ⋅ sin δ ⋅ cos φ1, cos δ − sin φ1 ⋅ sin φ2 )
φ is latitude, λ is longitude, θ is the bearing (clockwise from north), δ is the angular distance d/R; d
where being the distance travelled, R the earth’s radius
JavaScript:
var φ2 = Math.asin( Math.sin(φ1)*Math.cos(d/R) +
(all angles Math.cos(φ1)*Math.sin(d/R)*Math.cos(brng) );
in radians) var λ2 = λ1 + Math.atan2(Math.sin(brng)*Math.sin(d/R)*Math.cos(φ1),
Math.cos(d/R)-Math.sin(φ1)*Math.sin(φ2));
The longitude can be normalised to −180…+180 using (lon+540)%360-180
Excel:
lat2: =ASIN(SIN(lat1)*COS(d/R) + COS(lat1)*SIN(d/R)*COS(brng))
(all angles lon2: =lon1 + ATAN2(COS(d/R)-SIN(lat1)*SIN(lat2), SIN(brng)*SIN(d/R)*COS(lat1))
in radians) * Remember that Excel reverses the arguments to ATAN2 – see notes below
For final bearing, simply take the initial bearing from the end point to the start point and reverse it with (brng+180)%360.
Intersection of two paths given start points and bearings
This is a rather more complex calculation than most others on this page, but I've been asked for it a number of times.
This comes from Ed William’s aviation formulary. See below for the JavaScript.
Formula: δ12 = 2⋅asin( √(sin²(Δφ/2) + cos φ1 ⋅ cos φ2 ⋅ sin²(Δλ/2)) ) angular dist. p1–p2
θa = acos( ( sin φ2 − sin φ1 ⋅ cos δ12 ) / ( sin δ12 ⋅ cos φ1 ) )
initial / final bearings
θb = acos( ( sin φ1 − sin φ2 ⋅ cos δ12 ) / ( sin δ12 ⋅ cos φ2 ) ) between points 1 & 2
if sin(λ2−λ1) > 0
θ12 = θa
θ21 = 2π − θb
else
θ12 = 2π − θa
θ21 = θb
α1 = θ13 − θ12
angle p2–p1–p3
α2 = θ21 − θ23 angle p1–p2–p3
α3 = acos( −cos α1 ⋅ cos α2 + sin α1 ⋅ sin α2 ⋅ cos δ12 ) angle p1–p2–p3
δ13 = atan2( sin δ12 ⋅ sin α1 ⋅ sin α2 , cos α2 + cos α1 ⋅ cos α3 ) angular dist. p1–p3
φ3 = asin( sin φ1 ⋅ cos δ13 + cos φ1 ⋅ sin δ13 ⋅ cos θ13 ) p3 lat
Δλ13 = atan2( sin θ13 ⋅ sin δ13 ⋅ cos φ1 , cos δ13 − sin φ1 ⋅ sin φ3 ) long p1–p3
λ3 = λ1 + Δλ13 p3 long
φ1, λ1, θ13 : 1st start point & (initial) bearing from 1st point towards intersection point
φ2, λ2, θ23 : 2nd start point & (initial) bearing from 2nd point towards intersection point
φ3, λ3 : intersection point
where % = (floating point) modulo
if sin α1 = 0 and sin α2 = 0: infinite solutions
if sin α1 ⋅ sin α2 < 0: ambiguous solution
note – this formulation is not always well-conditioned for meridional or equatorial lines
This is a lot simpler using vectors rather than spherical trigonometry: see latlong-vectors.html.
Cross-track distance
Here’s a new one: I’ve sometimes been asked about distance of a point from a great-circle path (sometimes called
cross track error).
Formula: dxt = asin( sin(δ13) ⋅ sin(θ13−θ12) ) ⋅ R
δ13 is (angular) distance from start point to third point
θ13 is (initial) bearing from start point to third point
θ12 is (initial) bearing from start point to end point
where R is the earth’s radius
JavaScript:
var dXt = Math.asin(Math.sin(d13/R)*Math.sin(θ13-θ12)) * R;
Here, the great-circle path is identified by a start point and an end point – depending on what initial data you’re working
from, you can use the formulæ above to obtain the relevant distance and bearings. The sign of d xt tells you which side
of the path the third point is on.
The along-track distance, from the start point to the closest point on the path to the third point, is
Formula: dat = acos( cos(δ13) / cos(δxt) ) ⋅ R
δ13 is (angular) distance from start point to third point
δxt is (angular) cross-track distance
where R is the earth’s radius
JavaScript:
var dAt = Math.acos(Math.cos(d13/R)/Math.cos(dXt/R)) * R;
Closest point to the poles
And: ‘Clairaut’s formula’ will give you the maximum latitude of a great circle path, given a bearing θ and latitude φ on
the great circle:
Formula: φmax = acos( | sin θ ⋅ cos φ | )
JavaScript:
var φMax = Math.acos(Math.abs(Math.sin(θ)*Math.cos(φ)));
Rhumb lines
A ‘rhumb line’ (or loxodrome) is a path of constant bearing, which crosses all meridians at the same angle.
Sailors used to (and sometimes still) navigate along rhumb lines since it is easier to follow a constant compass bearing
than to be continually adjusting the bearing, as is needed to follow a great circle. Rhumb lines are straight lines on a
Mercator Projection map (also helpful for navigation).
Rhumb lines are generally longer than great-circle (orthodrome) routes. For instance, London to New York is 4% longer
along a rhumb line than along a great circle – important for aviation fuel, but not particularly to sailing vessels. New
York to Beijing – close to the most extreme example possible (though not sailable!) – is 30% longer along a rhumb line.
Key to calculations of rhumb lines is the inverse Gudermannian function¹, which gives the height on a Mercator projec-
tion map of a given latitude: ln(tanφ + secφ) or ln( tan(π/4+φ/2) ). This of course tends to infinity at the poles (in keeping
with the Mercator projection). For obsessives, there is even an ellipsoidal version, the ‘isometric latitude’: ψ =
ln( tan(π/4+φ/2) / [ (1−e⋅sinφ) / (1+e⋅sinφ) ]e/2), or its better-conditioned equivalent ψ = atanh(sinφ) − e⋅atanh(e⋅sinφ).
The formulæ to derive Mercator projection easting and northing coordinates from spherical latitude and longitude are
then¹
E=R⋅λ
N = R ⋅ ln( tan(π/4 + φ/2) )
The following formulæ are from Ed Williams’ aviation formulary.¹
Distance
Since a rhumb line is a straight line on a Mercator projection, the distance between two points along a rhumb line is
the length of that line (by Pythagoras); but the distortion of the projection needs to be compensated for.
On a constant latitude course (travelling east-west), this compensation is simply cosφ; in the general case, it is Δφ/Δψ
where Δψ = ln( tan(π/4 + φ2/2) / tan(π/4 + φ1/2) ) (the ‘projected’ latitude difference)
Formula: Δψ = ln( tan(π/4 + φ2/2) / tan(π/4 + φ1/2) ) (‘projected’ latitude difference)
q = Δφ/Δψ (or cosφ for E-W line)
d = √(Δφ² + q²⋅Δλ²) ⋅ R (Pythagoras)
where φ is latitude, λ is longitude, Δλ is taking shortest route (<180°), R is the earth’s radius, ln is natural log
var Δψ = Math.log(Math.tan(Math.PI/4+φ2/2)/Math.tan(Math.PI/4+φ1/2));
var q = Math.abs(Δψ) > 10e-12 ? Δφ/Δψ : Math.cos(φ1); // E-W course becomes ill-conditioned with
0/0
JavaScript:
// if dLon over 180° take shorter rhumb line across the anti-meridian:
(all angles if (Math.abs(Δλ) > Math.PI) Δλ = Δλ>0 ? -(2*Math.PI-Δλ) : (2*Math.PI+Δλ);
in radians)
var dist = Math.sqrt(Δφ*Δφ + q*q*Δλ*Δλ) * R;
Bearing
A rhumb line is a straight line on a Mercator projection, with an angle on the projection equal to the compass bearing.
Formula: Δψ = ln( tan(π/4 + φ2/2) / tan(π/4 + φ1/2) ) (‘projected’ latitude difference)
θ = atan2(Δλ, Δψ)
where φ is latitude, λ is longitude, Δλ is taking shortest route (<180°), R is the earth’s radius, ln is natural log
var Δψ = Math.log(Math.tan(Math.PI/4+φ2/2)/Math.tan(Math.PI/4+φ1/2));
JavaScript:
// if dLon over 180° take shorter rhumb line across the anti-meridian:
(all angles if (Math.abs(Δλ) > Math.PI) Δλ = Δλ>0 ? -(2*Math.PI-Δλ) : (2*Math.PI+Δλ);
in radians)
var brng = Math.atan2(Δλ, Δψ).toDegrees();
Destination
Given a start point and a distance d along constant bearing θ, this will calculate the destination point. If you maintain
a constant bearing along a rhumb line, you will gradually spiral in towards one of the poles.
Formula: δ = d/R (angular distance)
Δψ = ln( tan(π/4 + φ2/2) / tan(π/4 + φ1/2) ) (‘projected’ latitude difference)
q = Δφ/Δψ (or cos φ for E-W line)
Δλ = δ ⋅ sin θ / q
φ2 = φ1 + δ ⋅ cos θ
λ2 = λ1 + Δλ
where φ is latitude, λ is longitude, Δλ is taking shortest route (<180°), ln is natural log, R is the earth’s radius
var Δφ = δ*Math.cos(θ);
var φ2 = φ1 + Δλ;
var Δψ = Math.log(Math.tan(φ2/2+Math.PI/4)/Math.tan(φ1/2+Math.PI/4));
var q = Math.abs(Δψ) > 10e-12 ? Δφ / Δψ : Math.cos(φ1); // E-W course becomes ill-conditioned with
0/0
JavaScript: var Δλ = δ*Math.sin(θ)/q;
var λ2 = λ1 + Δλ;
(all angles
in radians) // check for some daft bugger going past the pole, normalise latitude if so
if (Math.abs(φ2) > Math.PI/2) φ2 = φ2>0 ? Math.PI-φ2 : -Math.PI-φ2;
The longitude can be normalised to −180…+180 using (lon+540)%360-180
Mid-point
This formula for calculating the ‘loxodromic midpoint’, the point half-way along a rhumb line between two points, is due
to Robert Hill and Clive Tooth1 (thx Axel!).
Formula: φm = (φ1+φ2) / 2
f1 = tan(π/4 + φ1/2)
f2 = tan(π/4 + φ2/2)
fm = tan(π/4+φm/2)
λm = [ (λ2−λ1) ⋅ ln(fm) + λ1 ⋅ ln(f2) − λ2 ⋅ ln(f1) ] / ln(f2/f1)
where φ is latitude, λ is longitude, ln is natural log
if (Math.abs(λ2-λ1) > Math.PI) λ1 += 2*Math.PI; // crossing anti-meridian
var φ3 = (φ1+φ2)/2;
var f1 = Math.tan(Math.PI/4 + φ1/2);
JavaScript: var f2 = Math.tan(Math.PI/4 + φ2/2);
var f3 = Math.tan(Math.PI/4 + φ3/2);
(all angles var λ3 = ( (λ2-λ1)*Math.log(f3) + λ1*Math.log(f2) - λ2*Math.log(f1) ) / Math.log(f2/f1);
in radians)
if (!isFinite(λ3)) λ3 = (λ1+λ2)/2; // parallel of latitude
The longitude can be normalised to −180…+180 using (lon+540)%360-180
Using the scripts in web pages
Using these scripts in web pages would be something like the following:
<script src="latlon.js">/* Latitude/Longitude formulae */</script>
<script src="dms.js">/* Geodesy representation conversions */</script>
...
<form>
Lat1: <input type="text" name="lat1" id="lat1"> Lon1: <input type="text" name="lon1" id="lon1">
Lat2: <input type="text" name="lat2" id="lat2"> Lon2: <input type="text" name="lon2" id="lon2">
<button onClick="var p1 = LatLon(Dms.parseDMS(f.lat1.value), Dms.parseDMS(f.lon1.value));
var p2 = LatLon(Dms.parseDMS(f.lat2.value), Dms.parseDMS(f.lon2.value));
alert(p1.distanceTo(p2));">Calculate distance</button>
</form>
If you use jQuery, the code can be separated from the HTML:
<script src="//code.jquery.com/jquery-3.0.0.min.js"></script>
<script src="latlon.js">/* Latitude/Longitude formulae */</script>
<script src="dms.js">/* Geodesy representation conversions */</script>
<script>
document.addEventListener('DOMContentLoaded', function(event) {
$('#calc-dist').click(function() {
var p1 = LatLon(Dms.parseDMS($('#lat1').val()), Dms.parseDMS($('#lon1').val()));
var p2 = LatLon(Dms.parseDMS($('#lat2').val()), Dms.parseDMS($('#lon2').val()));
$('#result-distance').html(p1.distanceTo(p2));
});
});
</script>
...
<form>
Lat1: <input type="text" name="lat1" id="lat1"> Lon1: <input type="text" name="lon1" id="lon1">
Lat2: <input type="text" name="lat2" id="lat2"> Lon2: <input type="text" name="lon2" id="lon2">
<button id="calc-dist">Calculate distance</button>
<output id="result-distance"></output> km
</form>
Notes:
Accuracy: since the earth is not quite a sphere, there are small errors in using spherical geometry; the earth is actually
roughly ellipsoidal (or more precisely, oblate spheroidal) with a radius varying between about 6,378km (equatorial) and
6,357km (polar), and local radius of curvature varying from 6,336km (equatorial meridian) to 6,399km (polar). 6,371 km
is the generally accepted value for the earth’s mean radius. This means that errors from assuming spherical geometry
might be up to 0.55% crossing the equator, though generally below 0.3%, depending on latitude and direction of travel
(whuber explores this in excellent detail on stackexchange). An accuracy of better than 3m in 1km is mostly good enough
for me, but if you want greater accuracy, you could use the Vincenty formula for calculating geodesic distances on ellipsoids,
which gives results accurate to within 1mm. (Out of sheer perversity – I’ve never needed such accuracy – I looked up this
formula and discovered the JavaScript implementation was simpler than I expected).
Trig functions take arguments in radians, so latitude, longitude, and bearings in degrees (either decimal or
degrees/minutes/seconds) need to be converted to radians, rad = π.deg/180. When converting radians back to degrees
(deg = 180.rad/π), West is negative if using signed decimal degrees. For bearings, values in the range -π to +π [-180° to
+180°] need to be converted to 0 to +2π [0°–360°]; this can be done by (brng+2.π)%2.π [or brng+360)%360] where %
is the (floating point) modulo operator (note that different languages implement the modulo operation in different ways).
All bearings are with respect to true north, 0°=N, 90°=E, etc; if you are working from a compass, magnetic north varies
from true north in a complex way around the earth, and the difference has to be compensated for by variances indicated
on local maps.
The atan2() function widely used here takes two arguments, atan2(y, x), and computes the arc tangent of the ratio y/x.
It is more flexible than atan(y/x), since it handles x=0, and it also returns values in all 4 quadrants -π to +π (the atan
function returns values in the range -π/2 to +π/2).
If you implement any formula involving atan2 in a spreadsheet (Microsoft Excel, LibreOffice Calc, Google Sheets, Apple
Numbers), you will need to reverse the arguments, as Excel etc have them the opposite way around from JavaScript –
conventional order is atan2(y, x), but Excel uses atan2(x, y). To use atan2 in a (VBA) macro, you can use
WorksheetFunction.Atan2().
If you are using Google Maps, several of these functions are now provided in the Google Maps API V3 ‘spherical’ library
(computeDistanceBetween(), computeHeading(), computeOffset(), interpolate(), etc; note they use a default Earth radius
of 6,378,137 meters).
If you use UK Ordnance Survey Grid References, I have implemented a script for converting between Lat/Long & OS Grid
References.
If you use UTM coordinates or MGRS grid references, I have implemented scripts for converting between Lat/Long, UTM,
& MGRS.
I learned a lot from the US Census Bureau GIS FAQ which is no longer available, so I’ve made a copy.
Thanks to Ed Williams’ Aviation Formulary for many of the formulæ.
For miles, divide km by 1.609344
For nautical miles, divide km by 1.852
See below for the JavaScript source code, also available on GitHub. Note I use Greek letters in variables representing
maths symbols conventionally presented as Greek letters: I value the great benefit in legibility over the minor
inconvenience in typing (if you encounter any problems, ensure your <head> includes <meta charset="utf-8">).
With its untyped C-style syntax, JavaScript reads remarkably close to pseudo-code: exposing the algorithms with a
minimum of syntactic distractions. These functions should be simple to translate into other languages if required, though
can also be used as-is in browsers and Node.js.
I have extended the base JavaScript Number object with toRadians() and toDegrees() methods: I don’t see great
likelihood of conflicts, as these are ubiquitous operations.
I also have a page illustrating the use of the spherical law of cosines for selecting points from a database within a
specified bounding circle – the example is based on MySQL+PDO, but should be extensible to other DBMS platforms.
Several people have asked about example Excel spreadsheets, so I have implemented the distance & bearing and the
destination point formulæ as spreadsheets, in a form which breaks down the all stages involved to illustrate the
operation.
January 2010: I have revised the scripts to be structured as methods of a LatLon object. Of course, while JavaScript is
object-oriented, it is a prototype-based rather than class-based language, so this is not actually a class, but isolating
code into a separate namespace is good JavaScript practice. If you’re not familiar with JavaScript syntax,
LatLon.prototype.distanceTo = function(point) { ... }, for instance, defines a ‘distanceTo’ method of the LatLon object
(/class) which takes a LatLon object as a parameter (and returns a number). The Dms namespace acts as a static class
for geodesy formatting / parsing / conversion functions.
January 2015: I have refactored the scripts to inter-operate better, and rationalised certain aspects: the JavaScript file
is now latlon-spherical.js instead of simply latlon.js; distances are now always in metres; the earth’s radius is now a
parameter to distance calculation methods rather than to the constructor; the previous Geo object is now Dms, to better
indicate its purpose; the destinationPoint function has the distance parameter before the bearing.
Performance: as noted above, the haversine distance calculation takes around 2 – 5 microseconds (hence around
200,000 – 500,000 per second). I have yet to complete timing tests on other calculations.