Monetizing Casual Games
The Right Way
Monetizing Casual Games The Right Way ©2018 Appodeal
Table of
Contents
Introduction 04
Localization Challenges 06
Market Trends 08
Ad Monetization Market Stats 12
Publishers Share Their Story 16
A Case Study 24
Monetizing Casual Games The Right Way ©2018 Appodeal
Introduction
C
asual games are shaking up the top app charts in 2018.
Games like Playrix’s Homescapes, Design Home by Glu Mobile,
and Pixelberry’s Choices all hold high positions in “top grossing”
charts above many midcore titles.
Why is this genre so popular? How exactly do developers
monetize their casual games? What techniques do they use in
order to keep users engaged and earn money simultaneously?
We made this report to help mobile app publishers get the
answers. Whether you have some casual games developed
already, or you’re just planning to make one, you’ll find some
useful tips on localization, market trends, and monetization
within this report.
Casual games are typically distinguished by their simple rules and reduced
demand on time in contrast to more complex hardcore games.
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Monetizing Casual Games The Right Way ©2018 Appodeal
Localization
Challenges
Challenge #2
Wider Target Audience
Despite certain similarities, working with small casual games is still different Сasual games are intended for a wider audience than games in other genres.
from working on “big projects” in a number of ways. Dealing with a limited Therefore, there’s no need for the complex special terms used in “hardcore”
amount of space has more significance here due to the specific nature of the genres. Nevertheless, developers face another challenge: they have to make
interfaces used in casual mobile games. their texts comprehensible to wide audiences of various ages to reach the
largest segment of players possible. To accomplish this, casual games often
use simple language and simplified syntactic constructions.
Challenge #1
Challenge #3
Limited Space Fast and Furious
Space is usually very limited, and the localization has to fit without sacrificing Developers try to make play sessions as short as possible. A player has to
clarity. Due to this factor, the studios tend to use short words, abbreviations, immediately figure out the mechanics, as well as the essence of the message.
and special characters. For example, they might change the UI to make a Whether it be a tutorial or a narrative section, a player shouldn’t encounter any
necessary word fit within a given area. obstacle whatsoever, especially when it comes to “translation difficulties.”
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Monetizing Casual Games The Right Way ©2018 Appodeal
Market Trends Increasing Market Value
Newzoo’s 2018 revenue estimate for the games market is $137.9Bn. Of this,
mobile takes just over half, or $70.3Bn. As for casual games, in 2017 and the
beginning of 2018 the market experienced a significant revenue increase. It
may be explained by advanced casual mechanics that highly increase
engagement: adding more sophisticated features to the game pushes players
to complete more levels and do it faster (read: Toon Blast and the Death of
Saga). It's also becoming more сommon to make small transactions in mobile
games in general. The casual genre benefits most of this fact as it typically has
a large player base but, up until recently, very few payers.
The Rising Cost of User Acquisition
The cost of UA reportedly exceeds $10 per install nowadays. This is adding
pressure for casual game developers to find and engage the correct audience.
It's causing established mobile game developers all sorts of trouble.
Hyper Casual is Where the Growth is
Short, accessible, widely appealing gameplay makes these games faster to
create and easier to cast away in case the game fails. Their hyper-simplicity
allows the user to grasp the game mechanics in a single screenshot. Balancing
between straightforwardness and deep engagement is one of the core
challenges for developers.
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Monetizing Casual Games The Right Way ©2018 Appodeal
Top 10 Casual Games By Revenue
Lifestyle Market is Growing
Global | March 2018
Story-based games like Choices by Pixelberry and Gardenscapes by Playrix are
# Game Publisher booming. These are great examples of users being retained primarily out of
iOS
1 Candy Crush Saga King interest in a storyline, rather than by gameplay alone. Therefore, publishers will
2 Gardenscapes Playrix Games probably focus more on adding IPs (Intellectual Property) to compete more
3 Candy Crush Soda Saga King effectively. That’s what Telltale games is already doing with their titles like
4 Dragon Ball Z BANDAI NAMCO Entertainment Inc. Batman, Minecraft, The Walking Dead and Game of Thrones.
5 Puzzle & Dragons GungHo Online Entertainment, Inc.
6 Homescapes Playrix Games
7 DoubleDown Casino Slots & More Double Down Interactive LLC
8 QQ Dance Tencent Mobile Games Instant Games’ Growth
9 Heart of Vegas - Slots Casino Product Madness
10 Toy Blast Peak Games Messenger games is a great way to give people something to do between chat
conversations and to monetize a huge Messengers’ audience. As the main
example, Facebook has already allowed developers to monetize with in-app
purchases as well as employ ad monetization.
# Game Publisher
Android
1 Candy Crush Saga King
2 Gardenscapes Playrix Games
3 Candy Crush Soda Saga King Ad-based Monetization has Grown
4 Homescapes Playrix Games
5 Township Playrix Games
Dramatically
6 Hay Day Supercell
7 Farm Heroes Saga King Developers’ experience demonstrates that among all game genres, casual
8 Coin Master Moon Active games are the best for ad implementation. Such genre specifics as simple
9 Angry Birds 2 Rovio Entertainment Corporation mechanics with more ad placements to use, shorter game session, and a
10 LINE POP2 LINE Corporation bigger audience make the ad integration more relevant and natural.
11
Newzoo Global Games Market Report & Global Mobile Market Report
Monetizing Casual Games The Right Way ©2018 Appodeal
Ad Monetization Metrics speed up the game and get a second chance like in arcade or simulation
games. Yet among the main benefits for casual game developers is an
for Casual Games in
opportunity to monetize players that don’t make in-app purchases.
US and Europe Meanwhile, static interstitials prevail in impression share in both regions. This
format performs best in games with different levels and may be implemented
into a natural break between the levels, taking advantage of gameplay pauses.
Therefore, it doesn’t interrupt the overall user experience, which is good for any
Ad Type Fillrate eCPM
game genre, including casual one.
Static Interstitial 98% $3.42
USA Video Interstitial 91% $7.54 Nevertheless, banners can still perform well due to high fill rate and huge
Banner 95% $0.48 demand.
Rewarded Video 92% $11.67
Average Revenue Percentage by Ad Format
Ad Type Fillrate eCPM
Static Interstitial 94% $1.87
Video
Video Interstitial 92% $5.51 Banner
Interstitial
Europe
Banner 90% $0.38
Rewarded Video 91% $9.37 21% 25%
Appodeal Jan - Mar 2018
Rewarded video has the biggest eCPM both in US and Europe. By offering
users an in-app reward in exchange for watching an ad, this format is the most
18%
irresistible way to introduce ads while still prioritizing user experience. Casual 36%
games offer many instances where rewarded videos could be highly
applicable: an opportunity to extend the game after the user’s health runs out,
Static Rewarded
a free hint in exchange for watching a video in a Quiz game, the possibility to
Interstitial Video 13
Monetizing Casual Games The Right Way ©2018 Appodeal
Most casual games successfully combine in-app purchases with advertising
Ads/In-app Purchases and keep user retention at the satisfactory level at the same time. In most of
the cases ad monetization is a priority for publishers (we explained the
Break Down reasons for that above).
Here are the numbers from some of our partners, who’ve been working with
casual games for years.
10%
40%
60%
90%
15% 30%
85% 70%
40%
Ads IAP
60%
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Monetizing Casual Games The Right Way ©2018 Appodeal
Publishers Share
Their Story
“We try to improve our team
skills with better marketing
Wild West Saga and mechanisms that will
maintain the interest of the
players, creating better
Games
retention so that the LTV of a
An Idle game, 2 Puzzle games and a runner.
player will get higher, giving us
Why Casual? the opportunity to conduct
“One of the advantages of the genre is that it gives the opportunity to create
many different and interesting type of games for which there is a large player
some paid UA”
pool. Plus, there are lots of creative ways to use ad monetization and not to
depend on IAP so much”
Most Effective Ad Format
“Rewarded video”
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Monetizing Casual Games The Right Way ©2018 Appodeal
”Casual gamers tend to zap
from one game to another
especially in the Free to Play
era. It looks like free to air TV
Ola Around the World
channels and the remote
control in your hand. As a
result, this challenges our
Games
Own IP’s, games like Dominoes, Trix, Tarneeb revenues and monetization.
The advantage is having a
Why Casual?
“This market competition is fun because it keeps pushing you to work on more big wide range of audience,
innovative ideas”
and especially embracing the
Most Effective Ad Format female gamers”
“Rewarded videos perform best for us. As for Interstitial ones, we also keep
them as good and stable source of revenue”
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Monetizing Casual Games The Right Way ©2018 Appodeal
“Quality and fun
are still the most
Fleet Battle
important factors
Games
for a successful
game”
Turn-based strategy games, a dungeon-crawler, a horror game, a dice game,
two endless-runners, a puzzle game and the series of “Battle” games, of which
“Fleet Battle” is the most prominent one.
Why Casual?
“We learned the hard way that PC-like games don’t work well on mobile. Our
first two games were hardcore strategy/role-playing games. We had to
succeed or we would have been bankrupt”
Most Effective Ad Format
“We use small banners, interstitials and rewarded video. For us, the good old
full screen ads are the most effective.”
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Monetizing Casual Games The Right Way ©2018 Appodeal
”One clear and
present trend that we
see is that a growing
Avicii Gravity
number of players are
requesting multiplayer
features of various
Games
Developing games together with strong IP’s or brands, like with Kung Fury:
kinds. Everything from
Street Rage. Avicii Gravity HD is a brand new way to enjoy the catalogue of chat to synchronous
world star Avicii’s music.
co-op”
Why Casual?
“One of the main advantages is a big audience. That opens huge opportunities:
more money, different target groups to try, easier mechanics. Besides, it’s an
accessible genre and requires less budget”
Most Effective Ad Format
“We’ve tried rewarded videos as well as static and video interstitials, and they
all have their uses”
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Monetizing Casual Games The Right Way ©2018 Appodeal
A Case Study: What the Game’s About
Flippy Knife
The game involves throwing knives in several locations, encouraging players to
improve their skills and overall accuracy in order to build their collection of
By Beresnev Games knives, axes, swords and weapons.
Over
20M
Downloads
#1 66
Top Game
Countries’
in the USA, Russia, “Game of the Week” 25
Australia, the UK and
Canada
Monetizing Casual Games The Right Way ©2018 Appodeal
Monetization Strategy example, you have to watch 49 videos to get a “fancy” knife, but for some
average knives 20 videos are enough.
The studio thought through a sophisticated monetization strategy that closely Watching ads also allows players to recover after a failure — this classic
connected in-app purchases and ads. method works great in line with the engaging gameplay. Besides these options,
a player can watch videos and get a treasure chest for it.
The developers came up with a special event within the “Home” location: when
throwing the knife from one platform to another a gamer sees a TV. As users
hit the spot, they watch a rewarded video ad and get additional coins for doing
that. However, this event doesn’t annoy users since they get the reward. In fact,
this is a cool way to avoid any negative reviews. Now, this “TV idea” generates
half of the game’s revenue. Aside from Rewarded Video, the developers utilize
banners but Rewarded Video remains the most profitable ad type.
Rewarded Video happened to be the most effective ad format for Flippy Knife.
Advertisements are shown in exchange for cool new knives — now there are
more than 102 of them. The reward varies depending on the knife type: for
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Monetizing Casual Games The Right Way ©2018 Appodeal
Experiments with different ad types demonstrated that organic ad placements
decrease the level of user dissatisfaction significantly. To give you an example: Main Insights
initially, ad impressions were rather random — users would watch interstitial
videos after every five rounds of play mode. As a result, the developers were
swamped with negative reviews because of illogically placed ads. When they
made the advertising in gameplay more natural, the amount of negative
feedback dropped in half.
As a result, ads outperform in-app purchases. According to the publishers, in-
app purchases caused way more negative reviews than watching ads for a new
type of a knife. It appears that players prefer to spend their time on ads rather
than pay even little money for turning it off. To be able to access to many ad
demand sources at the same time, currently, the developers utilize the ad
mediation solution from Appodeal.
Be creative about your content, so users will feel motivated to watch in
exchange for cool boosts and objects
Think about unusual ad placements that will seem natural in your
game (like rewarded video on an in-app TV)
Make sure to find a good balance between in-apps and ads so both
monetization methods look organic
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