PVZ TTS Instructions
PVZ TTS Instructions
Players must work together to defend their house against 9 separate zombie invasions
consisting of 3 waves of invasions over 3 different time periods, the ancient world, the old world
and the new world. The house can only handle so much damage from the zombies before it
falls. If the house loses all its hit points then the players lose. If the players survive the third
invasion in the third and final “new world” then they are victorious.
Sunflower cards:
These cards represent the in game currency used to purchase peas and seed cards from
the shop. As the game progresses you will accumulate more of these and they can also be
upgraded, they can only be upgraded in world 2 and 3 during the pruning stage and only from
your nursery. During pruning stage the sunflowers ability can be activated from the nursery to
tactically reduce the number of cards in your deck and increase the benefit of your sunflower
cards.
Peas:
Peas are the primary form of defence for the house (and appear in a gold pot ), teamup
plants cannot be played without an attached pea. Each pea has a power value and an HP
value along with an ability stated on the card. Peas (apart from the peashooter which
cannot be purchased) also has a sun value indicating how much sun is required to
purchase it from the Pea shop. There are 3 sections to the pea shop that will unlock as new
worlds are encountered. Up to 4 peas can be in play by each player per invasion. These are
placed in front of each player at the end of the shop phase, this is considered the players
conveyor belt and will feed 1 pea at a time onto the lawn during the invasion.
Seed cards:
These cards can be purchased from the shop to add to your deck, providing special abilities or
augmenting peas. There are five different class of seed cards that are differentiated by the icon
in the lower right corner of the seed card.
These classes are Solar cards , Guardian Cards , Kabloom cards ,
Of these classes there are two distinct types of seed cards, team-up cards (that appear in pots
) and quickdraw cards . Seed cards that appear in a coloured pot (eg. pink pot
for kabloom cards, blue pot for guardian cards) are team-up cards and must be
attached to a pea on the conveyor belt before the invasion begins. Cards with a bullseye symbol
in the lower left corner of the image are quickdraw cards and can be played from your hand
during the invasion.
Zombie cards:
These represent the invading zombies and similar to peas have an indicated power and HP
along with an ability. Some of these zombies have a gravestone in the top right of the card
indicating an “unearth” ability that activates as soon as the card is revealed. Some zombie
cards, titled as gargantuars or zombots are considered boss zombies and also have a brain
atom symbol on the lower, these zombies are harder to beat but award a zombie DNA
that can be used to upgrade a pea that survives combat against the boss. **This upgrade
mechanic is still in testing stage, not yet implemented.**
In the centre there will be the World Tracker/Pea shop, The seed shop and the House tracker/
active Lawn
Next to this there will be a graveyard pile for cards. Cards in the graveyard pile cannot be
returned to play during this game. Zombies that are KO’d are sent to the graveyard, some
Zombies will send plants to the graveyard instead of the nursery, this will be explained on their
text.
Player Setup:
1. Each player selects a character card
2. Deal each player 6 sunflower cards and 4 peashooters
3. Each player then takes 2 additional cards indicated on their character card. Each player then
shuffles these 12 cards and places them face down in their draw pile known as their “deck”
4. The house gains 15 HP for each player in the game. (For an easier game you may choose to
increase the HP gain per player to 20). Set the house HP on the tracker
5. Sort out Pea cards and place them in the Pea shop under their respective areas
6. Place the sunflower cards in their piles next to the pea shop
7. There should be 30 different types of seed cards, take one of each type and shuffle them
together then deal 9 of these 30 cards face up to create the seed shop.
During the Invasion your peas will attack and be attacked by the zombies trying to destroy your
house. This is also the time you will play your quickdraw cards to help defend your house. The
invasion is played out one player at a time in 4 repeating steps until that player is out of peas or
all of their zombies have been defeated, then play continues to the next player.
The 4 repeating steps are as follows:
1. Unearth. If the next zombie to attack (zombie closest to the house) is face down then flip
that zombie face up. If that zombie has an unearth ability indicated by gravestones in the
top right of the card, that zombies ability activates now. Players may react to the unearth
ability by playing quickdraw cards from their hands or activating pea abilities. Even if the
zombie is killed before the fight, the unearth ability takes effect unless a played ability
specifically prevents it.
2. Fight. Both the pea and zombie deal damage to each other simultaneously, equal to
their power. Place damage tokens on each card equal to the damage suffered. If the
total damage suffered is equal or greater than that cards HP then that card is KO’d. Peas
that are KO’d are sent to that players nursery, zombies that are KO’d are sent to the
graveyard. If neither the pea or the zombie are killed then players have another chance
to play quickdraw cards or use abilities before the fight repeats. Repeat this step until
either the pea, the zombie or both are KO’d.
3. Conveyor belt. If just the zombie was KO’d then advance all remaining zombie cards
toward the house and return to the Unearth step. If just the pea was KO’d then move the
next pea from the conveyor belt onto the lawn and it becomes the new active pea, then
return to the Fight step. If both were KO’d then advance both the peas and the zombies
and continue to the Unearth stage
4. Lawn Clear. There are two possible outcomes for each player, the house is defended
or the lawn is overrun.
- If there are no zombies left in the lane you are successful and the house is defended,
continue to the invasion stage for the player to your left.
- If there are zombies left in the lane once all peas are KO’d and no further abilities to be
played then the lawn is overrun, the active zombie deals its damage and is then sent to
the graveyard. If there are any remaining zombies these are advanced, unearth effects
are still resolved and each remaining zombie will deal its damage to the house once
before being sent to the graveyard. If there is any remaining HP on the house at the end
then the play continues to the invasion stage for the player on your left.
Quickstart Guide
Turn Order:
1. Shop Phase: Use sun to purchase seed cards to add to your hand
2. Conveyor belt Phase: deploy peas and team up plants from your hand to conveyor belts
3. Bury the dead: deal zombies to each player (3, 4, 4w/Boss)
4. Invasion: Peas fight off the Zombies
5. Prune: send damaged or unused cards to the nursery if you would like.